From d000e6a299ca5229e8dbf8fba947d8bd460687a4 Mon Sep 17 00:00:00 2001 From: Eveldee Date: Mon, 27 Mar 2023 21:51:00 +0200 Subject: [PATCH] [Activity] Fix embed symbols --- Cocotte/Modules/Activities/ActivityFormatter.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Cocotte/Modules/Activities/ActivityFormatter.cs b/Cocotte/Modules/Activities/ActivityFormatter.cs index 4ec395a..ee040df 100644 --- a/Cocotte/Modules/Activities/ActivityFormatter.cs +++ b/Cocotte/Modules/Activities/ActivityFormatter.cs @@ -100,7 +100,7 @@ public class ActivityFormatter { descriptionBuilder.AppendLine($"**:date: {TimestampTag.FormatFromDateTime(dueDateTime, TimestampTagStyles.LongDate)}**"); } - descriptionBuilder.AppendLine($"**:clock2: {TimestampTag.FormatFromDateTime(dueDateTime, TimestampTagStyles.ShortTime)} ╿ {(activity.IsClosed ? "Fermée" : TimestampTag.FormatFromDateTime(dueDateTime, TimestampTagStyles.Relative))}**"); + descriptionBuilder.AppendLine($"**:clock2: {TimestampTag.FormatFromDateTime(dueDateTime, TimestampTagStyles.ShortTime)} | {(activity.IsClosed ? "Fermée" : TimestampTag.FormatFromDateTime(dueDateTime, TimestampTagStyles.Relative))}**"); descriptionBuilder.AppendLine(); } else @@ -163,8 +163,8 @@ public class ActivityFormatter public string FormatActivityPlayer(ActivityPlayer player, int namePadding, bool isEvent = false) => player switch { - ActivityRolePlayer rolePlayer => $"` {player.Name.PadRight(namePadding)} ` **╿** {RolesToEmotes(rolePlayer.Roles)}", - _ when isEvent && player.IsOrganizer => $"` {player.Name.PadRight(namePadding)} ` **╿** {_options.OrganizerEmote} ", + ActivityRolePlayer rolePlayer => $"` {player.Name.PadRight(namePadding)} ` **|** {RolesToEmotes(rolePlayer.Roles)}", + _ when isEvent && player.IsOrganizer => $"` {player.Name.PadRight(namePadding)} ` **|** {_options.OrganizerEmote} ", _ => $"` {player.Name} `" }; @@ -174,7 +174,7 @@ public class ActivityFormatter if (rolePlayerRoles.HasFlag(PlayerRoles.Helper)) { - emotesBuilder.Append($" {_options.HelperEmote} **╿**"); + emotesBuilder.Append($" {_options.HelperEmote} **|**"); } if (rolePlayerRoles.HasFlag(PlayerRoles.Support))