using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000185 RID: 389
[Token(Token = "0x2000185")]
public class ChangeFog : SceneEvent
{
	// Token: 0x06001252 RID: 4690 RVA: 0x00029DE8 File Offset: 0x00027FE8
	[Token(Token = "0x6001252")]
	[Address(RVA = "0xE81D00", Offset = "0xE80B00", VA = "0x180E81D00", Slot = "5")]
	public override void OpenEvent()
	{
		base.OpenEvent();
		SceneEventManager g_SEM = this.g_SEM;
		Color fogColor = this.FogColor;
		float num = this.g_fChangeTime;
		float fogEnd = this.FogEnd;
		float fogStart = this.FogStart;
		float speed = this.Speed;
		g_SEM.SetChangeFog(fogColor, fogStart, fogEnd, speed, num);
	}

	// Token: 0x06001253 RID: 4691 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001253")]
	[Address(RVA = "0x313850", Offset = "0x312650", VA = "0x180313850", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001254 RID: 4692 RVA: 0x00029E3C File Offset: 0x0002803C
	[Token(Token = "0x6001254")]
	[Address(RVA = "0xE81D70", Offset = "0xE80B70", VA = "0x180E81D70")]
	public ChangeFog()
	{
	}

	// Token: 0x04001C6E RID: 7278
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001C6E")]
	public Color FogColor;

	// Token: 0x04001C6F RID: 7279
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001C6F")]
	public float FogStart;

	// Token: 0x04001C70 RID: 7280
	[FieldOffset(Offset = "0x4C")]
	[Token(Token = "0x4001C70")]
	public float FogEnd;

	// Token: 0x04001C71 RID: 7281
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001C71")]
	public float Speed = 2f;

	// Token: 0x04001C72 RID: 7282
	[FieldOffset(Offset = "0x54")]
	[Token(Token = "0x4001C72")]
	private float g_fChangeTime = 5f;
}
