using System;
using System.Linq.Expressions;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000092 RID: 146
[Token(Token = "0x2000092")]
public class AI_knight : AI_NPC
{
	// Token: 0x06000667 RID: 1639 RVA: 0x0000F3F4 File Offset: 0x0000D5F4
	[Token(Token = "0x6000667")]
	[Address(RVA = "0x11DDFF0", Offset = "0x11DCDF0", VA = "0x1811DDFF0", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		base.Start(This, NPCM);
		knightEffectPlay component = This.GetComponent<knightEffectPlay>();
		this.g_Effect = component;
		knightEffectPlay knightEffectPlay = this.g_Effect;
		MoveController g_Move = this.g_Move;
		knightEffectPlay.InitData(g_Move, this);
		VoiceKnight component2 = This.GetComponent<VoiceKnight>();
		this.g_Voice = component2;
		this.g_Voice.InitData();
		MoveController g_Move2 = this.g_Move;
		this.g_fAttackRadiusMax = 9f;
		this.g_fAttackRadiusMin = 9f;
		this.g_fDragRotation = 0.3f;
		g_Move2.SetDragRotation(0.3f);
		this.g_Move.SetDragMove(9f);
		this.g_Move.gravity = 15f;
		this.g_Move.fallSpeedMax = -30f;
		this.g_fVisionDistance = 45f;
		this.g_fVisionAngle = 100f;
		this.g_fWalkSpeed = 2.1f;
		this.g_fRunSpeed = 9f;
		this.g_fDashSpeed = 15f;
		Shake shake = new Shake();
		this.g_ShakeHead = shake;
		GameObject g_This = this.g_This;
		Shake shake2 = this.g_ShakeHead;
		Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
		int num = 0;
		shake2.Start(transform, num != 0);
		Shake shake3 = new Shake();
		this.g_ShakeSpine = shake3;
		GameObject g_This2 = this.g_This;
		Shake shake4 = this.g_ShakeSpine;
		Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine");
		int num2 = 0;
		shake4.Start(transform2, num2 != 0);
		Shake shake5 = new Shake();
		this.g_ShakeUpperArmL = shake5;
		GameObject g_This3 = this.g_This;
		Shake shake6 = this.g_ShakeUpperArmL;
		Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm");
		int num3 = 0;
		shake6.Start(transform3, num3 != 0);
		Shake shake7 = new Shake();
		this.g_ShakeUpperArmR = shake7;
		GameObject g_This4 = this.g_This;
		Shake shake8 = this.g_ShakeUpperArmR;
		Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm");
		int num4 = 0;
		shake8.Start(transform4, num4 != 0);
		Shake shake9 = new Shake();
		this.g_ShakeForearmL = shake9;
		GameObject g_This5 = this.g_This;
		Shake shake10 = this.g_ShakeForearmL;
		Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Forearm");
		int num5 = 0;
		shake10.Start(transform5, num5 != 0);
		Shake shake11 = new Shake();
		this.g_ShakeForearmR = shake11;
		GameObject g_This6 = this.g_This;
		Shake shake12 = this.g_ShakeForearmR;
		Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Forearm");
		int num6 = 0;
		shake12.Start(transform6, num6 != 0);
		Shake shake13 = new Shake();
		this.g_ShakeThighL = shake13;
		GameObject g_This7 = this.g_This;
		Shake shake14 = this.g_ShakeThighL;
		Transform transform7 = Common.FindChild(g_This7.transform, "Bip001 L Thigh");
		int num7 = 0;
		shake14.Start(transform7, num7 != 0);
		Shake shake15 = new Shake();
		this.g_ShakeThighR = shake15;
		GameObject g_This8 = this.g_This;
		Shake shake16 = this.g_ShakeThighR;
		Transform transform8 = Common.FindChild(g_This8.transform, "Bip001 R Thigh");
		int num8 = 0;
		shake16.Start(transform8, num8 != 0);
		Shake shake17 = new Shake();
		this.g_ShakeCalfL = shake17;
		GameObject g_This9 = this.g_This;
		Shake shake18 = this.g_ShakeCalfL;
		Transform transform9 = Common.FindChild(g_This9.transform, "Bip001 L Calf");
		int num9 = 0;
		shake18.Start(transform9, num9 != 0);
		Shake shake19 = new Shake();
		this.g_ShakeCalfR = shake19;
		GameObject g_This10 = this.g_This;
		Shake shake20 = this.g_ShakeCalfR;
		Transform transform10 = Common.FindChild(g_This10.transform, "Bip001 R Calf");
		int num10 = 0;
		shake20.Start(transform10, num10 != 0);
		Shake shake21 = new Shake();
		this.g_ShakeAll = shake21;
		GameObject g_This11 = this.g_This;
		Shake shake22 = this.g_ShakeAll;
		Transform transform11 = Common.FindChild(g_This11.transform, "Bip001");
		int num11 = 0;
		shake22.Start(transform11, num11 != 0);
	}

	// Token: 0x06000668 RID: 1640 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000668")]
	[Address(RVA = "0x11DE740", Offset = "0x11DD540", VA = "0x1811DE740", Slot = "5")]
	public override void Update(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000669 RID: 1641 RVA: 0x0000F7A8 File Offset: 0x0000D9A8
	[Token(Token = "0x6000669")]
	[Address(RVA = "0x11DDA10", Offset = "0x11DC810", VA = "0x1811DDA10", Slot = "6")]
	public override void LateUpdate()
	{
		this.g_ShakeHead.Update();
		this.g_ShakeSpine.Update();
		this.g_ShakeUpperArmL.Update();
		this.g_ShakeUpperArmR.Update();
		this.g_ShakeForearmL.Update();
		this.g_ShakeForearmR.Update();
		this.g_ShakeThighL.Update();
		this.g_ShakeThighR.Update();
		this.g_ShakeCalfL.Update();
		this.g_ShakeCalfR.Update();
		this.g_ShakeAll.Update();
	}

	// Token: 0x0600066A RID: 1642 RVA: 0x0000F834 File Offset: 0x0000DA34
	[Token(Token = "0x600066A")]
	[Address(RVA = "0x11D8AA0", Offset = "0x11D78A0", VA = "0x1811D8AA0")]
	public void EndStatus(AI_NPC.AIStatus Status)
	{
		this.g_Move.gravity = 15f;
	}

	// Token: 0x0600066B RID: 1643 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600066B")]
	[Address(RVA = "0x11DD0D0", Offset = "0x11DBED0", VA = "0x1811DD0D0", Slot = "38")]
	public virtual void InitStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600066C RID: 1644 RVA: 0x0000F858 File Offset: 0x0000DA58
	[Token(Token = "0x600066C")]
	[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20", Slot = "7")]
	public override void Special()
	{
		base.Initialize();
	}

	// Token: 0x0600066D RID: 1645 RVA: 0x0000F86C File Offset: 0x0000DA6C
	[Token(Token = "0x600066D")]
	[Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "26")]
	public override void GetUp()
	{
		base.Initialize();
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			int parameterCount = ((IParameterProvider)this).ParameterCount;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x0600066E RID: 1646 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600066E")]
	[Address(RVA = "0x11DDF90", Offset = "0x11DCD90", VA = "0x1811DDF90", Slot = "9")]
	public override void Sky()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600066F RID: 1647 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600066F")]
	[Address(RVA = "0x11DD9A0", Offset = "0x11DC7A0", VA = "0x1811DD9A0", Slot = "10")]
	public override void Land()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000670 RID: 1648 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000670")]
	[Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")]
	public override void Idle()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000671 RID: 1649 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000671")]
	[Address(RVA = "0x11DDB70", Offset = "0x11DC970", VA = "0x1811DDB70", Slot = "11")]
	public override void Patrol()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000672 RID: 1650 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000672")]
	[Address(RVA = "0x11DB270", Offset = "0x11DA070", VA = "0x1811DB270", Slot = "19")]
	public override void GoHome()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000673 RID: 1651 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000673")]
	[Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")]
	public override void Confirming()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000674 RID: 1652 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000674")]
	[Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")]
	public override void LookFor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000675 RID: 1653 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000675")]
	[Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "25")]
	public override void DamagedFly()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000676 RID: 1654 RVA: 0x0000F89C File Offset: 0x0000DA9C
	[Token(Token = "0x6000676")]
	[Address(RVA = "0x11D8A00", Offset = "0x11D7800", VA = "0x1811D8A00", Slot = "27")]
	public override void Death()
	{
		base.Initialize();
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			int parameterCount = ((IParameterProvider)this).ParameterCount;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
		float num2 = this.g_fAttackComob;
		while (num2 <= (float)num)
		{
		}
		this.g_fAttackComob = num2;
		this.g_Effect.Death();
	}

	// Token: 0x06000677 RID: 1655 RVA: 0x0000F8F0 File Offset: 0x0000DAF0
	[Token(Token = "0x6000677")]
	[Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")]
	public override void Destroy()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			GameObject g_This = this.g_This;
			int num2 = 0;
			g_This.SetActive(num2 != 0);
			base.Initialize();
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
		base.Initialize();
	}

	// Token: 0x06000678 RID: 1656 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000678")]
	[Address(RVA = "0x11DA920", Offset = "0x11D9720", VA = "0x1811DA920", Slot = "22")]
	public override void Fighting()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000679 RID: 1657 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000679")]
	[Address(RVA = "0x11DC150", Offset = "0x11DAF50", VA = "0x1811DC150")]
	protected void InitFightingType(AI_knight.AIFighting Type)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600067A RID: 1658 RVA: 0x0000F934 File Offset: 0x0000DB34
	[Token(Token = "0x600067A")]
	[Address(RVA = "0x11D9920", Offset = "0x11D8720", VA = "0x1811D9920")]
	private void FightAttackSelect()
	{
		float num = UnityEngine.Random.Range((float)0, 1f);
		this.g_fAttackRadiusMin = 1.5f;
		this.g_AttackType = (AI_knight.AIFighting)((ulong)15L);
		this.g_fAttackRadiusMax = 12f;
	}

	// Token: 0x0600067B RID: 1659 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600067B")]
	[Address(RVA = "0x11DA340", Offset = "0x11D9140", VA = "0x1811DA340")]
	private void FightWatch()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600067C RID: 1660 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600067C")]
	[Address(RVA = "0x11D9D80", Offset = "0x11D8B80", VA = "0x1811D9D80")]
	private void FightDodge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600067D RID: 1661 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600067D")]
	[Address(RVA = "0x11D9BD0", Offset = "0x11D89D0", VA = "0x1811D9BD0")]
	private void FightAttack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600067E RID: 1662 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600067E")]
	[Address(RVA = "0x11D9570", Offset = "0x11D8370", VA = "0x1811D9570")]
	private void FightAttackNoWait()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600067F RID: 1663 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600067F")]
	[Address(RVA = "0x11D8CE0", Offset = "0x11D7AE0", VA = "0x1811D8CE0")]
	private void FightAttack03Jump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000680 RID: 1664 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000680")]
	[Address(RVA = "0x11D8AD0", Offset = "0x11D78D0", VA = "0x1811D8AD0")]
	private void FightAttack03Fall()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000681 RID: 1665 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000681")]
	[Address(RVA = "0x11D8F60", Offset = "0x11D7D60", VA = "0x1811D8F60")]
	private void FightAttack03Land()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000682 RID: 1666 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000682")]
	[Address(RVA = "0x11D9210", Offset = "0x11D8010", VA = "0x1811D9210")]
	private void FightAttackBigJump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000683 RID: 1667 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000683")]
	[Address(RVA = "0x11D9030", Offset = "0x11D7E30", VA = "0x1811D9030")]
	private void FightAttackBigJumpFall()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000684 RID: 1668 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000684")]
	[Address(RVA = "0x11D9B30", Offset = "0x11D8930", VA = "0x1811D9B30")]
	private void FightAttackSky()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000685 RID: 1669 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000685")]
	[Address(RVA = "0x11D99F0", Offset = "0x11D87F0", VA = "0x1811D99F0")]
	private void FightAttackSkyFall()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000686 RID: 1670 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000686")]
	[Address(RVA = "0x11D9690", Offset = "0x11D8490", VA = "0x1811D9690")]
	private void FightAttackRun()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000687 RID: 1671 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000687")]
	[Address(RVA = "0x11DA2A0", Offset = "0x11D90A0", VA = "0x1811DA2A0")]
	private void FightPlayerDead()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000688 RID: 1672 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000688")]
	[Address(RVA = "0x11DB3A0", Offset = "0x11DA1A0", VA = "0x1811DB3A0", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000689 RID: 1673 RVA: 0x0000F9BC File Offset: 0x0000DBBC
	[Token(Token = "0x6000689")]
	[Address(RVA = "0x11DDE70", Offset = "0x11DCC70", VA = "0x1811DDE70", Slot = "30")]
	public override void Resurrection()
	{
		base.Resurrection();
		this.g_bDeath = false;
		this.g_bDamageFly = false;
		this.Create();
		int parameterCount = ((IParameterProvider)this).ParameterCount;
	}

	// Token: 0x0600068A RID: 1674 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600068A")]
	[Address(RVA = "0x11D8840", Offset = "0x11D7640", VA = "0x1811D8840", Slot = "31")]
	public override void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600068B RID: 1675 RVA: 0x0000F9EC File Offset: 0x0000DBEC
	[Token(Token = "0x600068B")]
	[Address(RVA = "0x11DDE10", Offset = "0x11DCC10", VA = "0x1811DDE10", Slot = "32")]
	public override void Remove()
	{
		base.Initialize();
		NPCManage g_NPCM = this.g_NPCM;
		int num = 0;
		g_NPCM.SetLockPoint(num != 0);
		this.g_Effect.Remove();
		GameObject g_This = this.g_This;
		int num2 = 0;
		g_This.SetActive(num2 != 0);
	}

	// Token: 0x0600068C RID: 1676 RVA: 0x0000FA30 File Offset: 0x0000DC30
	[Token(Token = "0x600068C")]
	[Address(RVA = "0x11DDF50", Offset = "0x11DCD50", VA = "0x1811DDF50", Slot = "35")]
	public override void SetTimeScale(float fTimeScale)
	{
		base.SetTimeScale(fTimeScale);
		this.g_Effect.SetTimeScale(fTimeScale);
	}

	// Token: 0x0600068D RID: 1677 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600068D")]
	[Address(RVA = "0x11DDEC0", Offset = "0x11DCCC0", VA = "0x1811DDEC0", Slot = "36")]
	public override void SetAiStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600068E RID: 1678 RVA: 0x0000FA58 File Offset: 0x0000DC58
	[Token(Token = "0x600068E")]
	[Address(RVA = "0x11DE960", Offset = "0x11DD760", VA = "0x1811DE960")]
	public AI_knight()
	{
	}

	// Token: 0x04000777 RID: 1911
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4000777")]
	private knightEffectPlay g_Effect;

	// Token: 0x04000778 RID: 1912
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4000778")]
	private VoiceKnight g_Voice;

	// Token: 0x04000779 RID: 1913
	[Token(Token = "0x4000779")]
	private const float g_fAttackBaseRadius = 9f;

	// Token: 0x0400077A RID: 1914
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x400077A")]
	private float g_fAttackRadiusMin;

	// Token: 0x0400077B RID: 1915
	[FieldOffset(Offset = "0x184")]
	[Token(Token = "0x400077B")]
	private float g_fAttackRadiusMax;

	// Token: 0x0400077C RID: 1916
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x400077C")]
	private float g_fAniMoveSpeed;

	// Token: 0x0400077D RID: 1917
	[FieldOffset(Offset = "0x18C")]
	[Token(Token = "0x400077D")]
	private float g_fAniMoveAngle;

	// Token: 0x0400077E RID: 1918
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x400077E")]
	private Vector3 g_v3PreForward;

	// Token: 0x0400077F RID: 1919
	[FieldOffset(Offset = "0x19C")]
	[Token(Token = "0x400077F")]
	private AI_knight.AIFighting g_Fightting = (AI_knight.AIFighting)((ulong)1L);

	// Token: 0x04000780 RID: 1920
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4000780")]
	private AI_knight.AIFighting g_AttackType = (AI_knight.AIFighting)((ulong)10L);

	// Token: 0x04000781 RID: 1921
	[FieldOffset(Offset = "0x1A4")]
	[Token(Token = "0x4000781")]
	private float g_fTrackTime;

	// Token: 0x04000782 RID: 1922
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000782")]
	private float g_fAttackRotate;

	// Token: 0x04000783 RID: 1923
	[FieldOffset(Offset = "0x1AC")]
	[Token(Token = "0x4000783")]
	private float g_fAttackComob;

	// Token: 0x04000784 RID: 1924
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4000784")]
	private Vector3 g_v3BigJumpLandPoint;

	// Token: 0x04000785 RID: 1925
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4000785")]
	private Shake g_ShakeHead;

	// Token: 0x04000786 RID: 1926
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4000786")]
	private Shake g_ShakeSpine;

	// Token: 0x04000787 RID: 1927
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4000787")]
	private Shake g_ShakeUpperArmL;

	// Token: 0x04000788 RID: 1928
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4000788")]
	private Shake g_ShakeUpperArmR;

	// Token: 0x04000789 RID: 1929
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4000789")]
	private Shake g_ShakeForearmL;

	// Token: 0x0400078A RID: 1930
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x400078A")]
	private Shake g_ShakeForearmR;

	// Token: 0x0400078B RID: 1931
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x400078B")]
	private Shake g_ShakeThighL;

	// Token: 0x0400078C RID: 1932
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x400078C")]
	private Shake g_ShakeThighR;

	// Token: 0x0400078D RID: 1933
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x400078D")]
	private Shake g_ShakeCalfL;

	// Token: 0x0400078E RID: 1934
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x400078E")]
	private Shake g_ShakeCalfR;

	// Token: 0x0400078F RID: 1935
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x400078F")]
	private Shake g_ShakeAll;

	// Token: 0x04000790 RID: 1936
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4000790")]
	private bool g_bDamageFly;

	// Token: 0x04000791 RID: 1937
	[FieldOffset(Offset = "0x21C")]
	[Token(Token = "0x4000791")]
	private float g_fAttack03JumpAgainProbability;

	// Token: 0x02000093 RID: 147
	[Token(Token = "0x2000093")]
	protected enum AIFighting
	{
		// Token: 0x04000793 RID: 1939
		[Token(Token = "0x4000793")]
		WatchFirst,
		// Token: 0x04000794 RID: 1940
		[Token(Token = "0x4000794")]
		Watch,
		// Token: 0x04000795 RID: 1941
		[Token(Token = "0x4000795")]
		PlayerDead,
		// Token: 0x04000796 RID: 1942
		[Token(Token = "0x4000796")]
		DodgeF,
		// Token: 0x04000797 RID: 1943
		[Token(Token = "0x4000797")]
		DodgeL,
		// Token: 0x04000798 RID: 1944
		[Token(Token = "0x4000798")]
		DodgeR,
		// Token: 0x04000799 RID: 1945
		[Token(Token = "0x4000799")]
		DodgeB,
		// Token: 0x0400079A RID: 1946
		[Token(Token = "0x400079A")]
		Attack01_01,
		// Token: 0x0400079B RID: 1947
		[Token(Token = "0x400079B")]
		Attack01_02,
		// Token: 0x0400079C RID: 1948
		[Token(Token = "0x400079C")]
		Attack01_03,
		// Token: 0x0400079D RID: 1949
		[Token(Token = "0x400079D")]
		Attack02,
		// Token: 0x0400079E RID: 1950
		[Token(Token = "0x400079E")]
		Attack03Jump,
		// Token: 0x0400079F RID: 1951
		[Token(Token = "0x400079F")]
		Attack03JumpAgain,
		// Token: 0x040007A0 RID: 1952
		[Token(Token = "0x40007A0")]
		Attack03Fall,
		// Token: 0x040007A1 RID: 1953
		[Token(Token = "0x40007A1")]
		Attack03Land,
		// Token: 0x040007A2 RID: 1954
		[Token(Token = "0x40007A2")]
		Attack04,
		// Token: 0x040007A3 RID: 1955
		[Token(Token = "0x40007A3")]
		AttackBigJump,
		// Token: 0x040007A4 RID: 1956
		[Token(Token = "0x40007A4")]
		AttackBigJumpFall,
		// Token: 0x040007A5 RID: 1957
		[Token(Token = "0x40007A5")]
		AttackBigJumpLand,
		// Token: 0x040007A6 RID: 1958
		[Token(Token = "0x40007A6")]
		AttackSky,
		// Token: 0x040007A7 RID: 1959
		[Token(Token = "0x40007A7")]
		AttackSkyFall,
		// Token: 0x040007A8 RID: 1960
		[Token(Token = "0x40007A8")]
		AttackSkyLand,
		// Token: 0x040007A9 RID: 1961
		[Token(Token = "0x40007A9")]
		AttackRun,
		// Token: 0x040007AA RID: 1962
		[Token(Token = "0x40007AA")]
		AttackRunEnd,
		// Token: 0x040007AB RID: 1963
		[Token(Token = "0x40007AB")]
		AttackDodge
	}
}
