using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000B1 RID: 177
[Token(Token = "0x20000B1")]
public class Boss03_AttackAssault : BossAct01_AttackSwordEnergy
{
	// Token: 0x060007C5 RID: 1989 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60007C5")]
	[Address(RVA = "0xDE6820", Offset = "0xDE5620", VA = "0x180DE6820", Slot = "4")]
	protected override void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060007C6 RID: 1990 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60007C6")]
	[Address(RVA = "0xDE68C0", Offset = "0xDE56C0", VA = "0x180DE68C0", Slot = "5")]
	protected override void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060007C7 RID: 1991 RVA: 0x00011A94 File Offset: 0x0000FC94
	[Token(Token = "0x60007C7")]
	[Address(RVA = "0xDE65F0", Offset = "0xDE53F0", VA = "0x180DE65F0")]
	public void ResetAlpha()
	{
		Material material = this.g_MRMat;
		int num = 0;
		int num2 = 0;
		if (material == num2)
		{
			Material material2 = this.MR.GetMaterial();
			this.g_MRMat = material2;
		}
		Material material3 = this.g_MRMat;
		this.g_fMRAlpha = 2f;
		material3.SetFloat("_ShapeWidth", (float)num);
		Evaporating01 eva = this.Eva;
		int num3 = 0;
		if (eva != num3)
		{
			this.Eva.InitData(1f);
			Evaporating01 eva2 = this.Eva;
			int num4 = 0;
			eva2.PlayEffect(num4 != 0);
		}
	}

	// Token: 0x060007C8 RID: 1992 RVA: 0x00011B2C File Offset: 0x0000FD2C
	[Token(Token = "0x60007C8")]
	[Address(RVA = "0xDE6740", Offset = "0xDE5540", VA = "0x180DE6740")]
	public void SetTimeScale(float fTimeScale)
	{
		Material material = this.g_MRMat;
		int num = 0;
		if (material == num)
		{
			Material material2 = this.MR.GetMaterial();
			this.g_MRMat = material2;
		}
		this.g_MRMat.SetFloat("_TimeScale", fTimeScale);
	}

	// Token: 0x060007C9 RID: 1993 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60007C9")]
	[Address(RVA = "0xDE6950", Offset = "0xDE5750", VA = "0x180DE6950")]
	public Boss03_AttackAssault()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x04000944 RID: 2372
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4000944")]
	public MeshRenderer MR;

	// Token: 0x04000945 RID: 2373
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4000945")]
	public Evaporating01 Eva;

	// Token: 0x04000946 RID: 2374
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4000946")]
	private Material g_MRMat;

	// Token: 0x04000947 RID: 2375
	[Token(Token = "0x4000947")]
	private const float g_fMRStartAlpha = 2f;

	// Token: 0x04000948 RID: 2376
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4000948")]
	private float g_fMRAlpha;
}
