using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000B4 RID: 180
[Token(Token = "0x20000B4")]
public class BossLevel02EffectPlay : MonoBehaviour
{
	// Token: 0x06000803 RID: 2051 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000803")]
	[Address(RVA = "0xDF2710", Offset = "0xDF1510", VA = "0x180DF2710")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000804 RID: 2052 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000804")]
	[Address(RVA = "0xDFB140", Offset = "0xDF9F40", VA = "0x180DFB140")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000805 RID: 2053 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000805")]
	[Address(RVA = "0xDF5DF0", Offset = "0xDF4BF0", VA = "0x180DF5DF0")]
	private void LateUpdate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000806 RID: 2054 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000806")]
	[Address(RVA = "0xDFA410", Offset = "0xDF9210", VA = "0x180DFA410")]
	public void SoundEffectUpdate(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000807 RID: 2055 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000807")]
	[Address(RVA = "0xDF0E40", Offset = "0xDEFC40", VA = "0x180DF0E40")]
	public void DamagedChar()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000808 RID: 2056 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000808")]
	[Address(RVA = "0xDF1AF0", Offset = "0xDF08F0", VA = "0x180DF1AF0")]
	public void DamagedWHead()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000809 RID: 2057 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000809")]
	[Address(RVA = "0xDF1810", Offset = "0xDF0610", VA = "0x180DF1810")]
	public void DamagedWHandL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600080A RID: 2058 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600080A")]
	[Address(RVA = "0xDF1980", Offset = "0xDF0780", VA = "0x180DF1980")]
	public void DamagedWHandR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600080B RID: 2059 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600080B")]
	[Address(RVA = "0xDF9190", Offset = "0xDF7F90", VA = "0x180DF9190")]
	private void SetMaterial(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600080C RID: 2060 RVA: 0x00012D38 File Offset: 0x00010F38
	[Token(Token = "0x600080C")]
	[Address(RVA = "0xDF0C90", Offset = "0xDEFA90", VA = "0x180DF0C90")]
	public void Create()
	{
		this.PS_Floor.Stop(true);
		this.PS_Head.Stop(true);
		this.PS_HandL.Stop(true);
		this.PS_HandR.Stop(true);
		this.PS_Eye.Stop(true);
		this.PS_HeadStart.Stop(true);
		this.PS_HandLStart.Stop(true);
		this.PS_HandRStart.Stop(true);
		this.PS_ChargeHandL.Stop(true);
		this.PS_ChargeHandR.Stop(true);
		Light lightFloor = this.LightFloor;
		int num = 0;
		lightFloor.enabled = num != 0;
		this.g_CharMesh[6].gameObject.SetActive(true);
		GameObject gameObject = this.g_CharMesh[7].gameObject;
		int num2 = 0;
		gameObject.SetActive(num2 != 0);
	}

	// Token: 0x0600080D RID: 2061 RVA: 0x00012E08 File Offset: 0x00011008
	[Token(Token = "0x600080D")]
	[Address(RVA = "0xDFA920", Offset = "0xDF9720", VA = "0x180DFA920")]
	public void StartHandL()
	{
		int num = 0;
		this.g_bWHandL = true;
		Material material = this.g_MatWHandL[num];
		this.g_fWHandPlusL = 1f;
		material.SetFloat("_ShadowTexSwitch", 1f);
		num++;
		this.DamagedWHandL();
		this.PS_HandLStart.Play(true);
		this.g_SEStartUp.PlayRandom(1f, 1f);
		if (!this.g_bSEStartUpWind)
		{
			SoundEffect soundEffect = this.g_SEStartUpWind;
			this.g_bSEStartUpWind = true;
			float num2 = this.g_fSEStartUpWindPitch;
			float num3 = this.g_fSEStartUpWindVolume;
			soundEffect.PlayRandom(num3, num2);
		}
	}

	// Token: 0x0600080E RID: 2062 RVA: 0x00012EA8 File Offset: 0x000110A8
	[Token(Token = "0x600080E")]
	[Address(RVA = "0xDFAA40", Offset = "0xDF9840", VA = "0x180DFAA40")]
	public void StartHandR()
	{
		int num = 0;
		this.g_bWHandR = true;
		Material material = this.g_MatWHandR[num];
		this.g_fWHandPlusR = 1f;
		material.SetFloat("_ShadowTexSwitch", 1f);
		num++;
		this.DamagedWHandR();
		this.PS_HandRStart.Play(true);
		this.g_SEStartUp.PlayRandom(1f, 1f);
		if (!this.g_bSEStartUpWind)
		{
			SoundEffect soundEffect = this.g_SEStartUpWind;
			this.g_bSEStartUpWind = true;
			float num2 = this.g_fSEStartUpWindPitch;
			float num3 = this.g_fSEStartUpWindVolume;
			soundEffect.PlayRandom(num3, num2);
		}
	}

	// Token: 0x0600080F RID: 2063 RVA: 0x00012F48 File Offset: 0x00011148
	[Token(Token = "0x600080F")]
	[Address(RVA = "0xDFAB60", Offset = "0xDF9960", VA = "0x180DFAB60")]
	public void StartHands()
	{
		int num = 0;
		this.g_bWHandL = true;
		Material material = this.g_MatWHandL[num];
		this.g_fWHandPlusL = 1f;
		material.SetFloat("_ShadowTexSwitch", 1f);
		num++;
		this.DamagedWHandL();
		this.PS_HandLStart.Play(true);
		this.g_SEStartUp.PlayRandom(1f, 1f);
		if ((this.g_bSEStartUpWind ? 1 : 0) == num)
		{
			SoundEffect soundEffect = this.g_SEStartUpWind;
			this.g_bSEStartUpWind = true;
			float num2 = this.g_fSEStartUpWindPitch;
			float num3 = this.g_fSEStartUpWindVolume;
			soundEffect.PlayRandom(num3, num2);
		}
		this.g_bWHandR = true;
		Material material2 = this.g_MatWHandR[num];
		this.g_fWHandPlusR = 1f;
		material2.SetFloat("_ShadowTexSwitch", 1f);
		num++;
		this.DamagedWHandR();
		this.PS_HandRStart.Play(true);
		this.g_SEStartUp.PlayRandom(1f, 1f);
		if (!this.g_bSEStartUpWind)
		{
			SoundEffect soundEffect2 = this.g_SEStartUpWind;
			this.g_bSEStartUpWind = true;
			float num4 = this.g_fSEStartUpWindPitch;
			float num5 = this.g_fSEStartUpWindVolume;
			soundEffect2.PlayRandom(num5, num4);
		}
	}

	// Token: 0x06000810 RID: 2064 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000810")]
	[Address(RVA = "0xDFADA0", Offset = "0xDF9BA0", VA = "0x180DFADA0")]
	public void StartHead()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000811 RID: 2065 RVA: 0x00013078 File Offset: 0x00011278
	[Token(Token = "0x6000811")]
	[Address(RVA = "0xDF1CF0", Offset = "0xDF0AF0", VA = "0x180DF1CF0")]
	public void EndHandL()
	{
		this.g_bWHandL = false;
		this.PS_HandLStart.Stop(true);
		this.g_bSEStartUpWind = false;
	}

	// Token: 0x06000812 RID: 2066 RVA: 0x000130A8 File Offset: 0x000112A8
	[Token(Token = "0x6000812")]
	[Address(RVA = "0xDF1D30", Offset = "0xDF0B30", VA = "0x180DF1D30")]
	public void EndHandR()
	{
		this.g_bWHandR = false;
		this.PS_HandRStart.Stop(true);
		this.g_bSEStartUpWind = false;
	}

	// Token: 0x06000813 RID: 2067 RVA: 0x000130D8 File Offset: 0x000112D8
	[Token(Token = "0x6000813")]
	[Address(RVA = "0xDF1D70", Offset = "0xDF0B70", VA = "0x180DF1D70")]
	public void EndHands()
	{
		this.g_bWHandL = false;
		this.PS_HandLStart.Stop(true);
		ParticleSystem ps_HandRStart = this.PS_HandRStart;
		this.g_bSEStartUpWind = false;
		this.g_bWHandR = false;
		ps_HandRStart.Stop(true);
		this.g_bSEStartUpWind = false;
	}

	// Token: 0x06000814 RID: 2068 RVA: 0x00013124 File Offset: 0x00011324
	[Token(Token = "0x6000814")]
	[Address(RVA = "0xDF1DD0", Offset = "0xDF0BD0", VA = "0x180DF1DD0")]
	public void EndHead()
	{
		this.g_bWHead = false;
		this.PS_HeadStart.Stop(true);
		this.g_bSEStartUpWind = false;
	}

	// Token: 0x06000815 RID: 2069 RVA: 0x00013154 File Offset: 0x00011354
	[Token(Token = "0x6000815")]
	[Address(RVA = "0xDF8B50", Offset = "0xDF7950", VA = "0x180DF8B50")]
	public void PlayRotateStart()
	{
		int num = 0;
		this.g_bWHandL = true;
		Material material = this.g_MatWHandL[num];
		this.g_fWHandPlusL = 1f;
		material.SetFloat("_ShadowTexSwitch", 1f);
		num++;
		this.DamagedWHandL();
		this.PS_HandLStart.Play(true);
		this.g_bWHandR = true;
		Material material2 = this.g_MatWHandR[num];
		this.g_fWHandPlusR = 1f;
		material2.SetFloat("_ShadowTexSwitch", 1f);
		num++;
		this.DamagedWHandR();
		this.PS_HandRStart.Play(true);
		this.g_SEARotateStart.PlayRandom(1f, 1f);
	}

	// Token: 0x06000816 RID: 2070 RVA: 0x00013208 File Offset: 0x00011408
	[Token(Token = "0x6000816")]
	[Address(RVA = "0xDF0FA0", Offset = "0xDEFDA0", VA = "0x180DF0FA0")]
	public void DamagedFly()
	{
		ParticleSystem ps_HandLStart = this.PS_HandLStart;
		this.g_bWHandL = false;
		ps_HandLStart.Stop(true);
		ParticleSystem ps_HandRStart = this.PS_HandRStart;
		this.g_bSEStartUpWind = false;
		this.g_bWHandR = false;
		ps_HandRStart.Stop(true);
		ParticleSystem ps_HeadStart = this.PS_HeadStart;
		this.g_bSEStartUpWind = false;
		this.g_bWHead = false;
		ps_HeadStart.Stop(true);
		EffectPool effectPool = this.g_EffAttackFour01;
		this.g_bSEStartUpWind = false;
		GameObject gameObject = effectPool.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			Evaporating01 component = this.g_EffAttackFour01.GetGameObject().GetComponent<Evaporating01>();
			int num2 = 0;
			if (component != num2)
			{
				component.StopEffect();
			}
		}
		this.g_EffAttackFour01.Stop(3f);
		GameObject gameObject2 = this.g_EffAttackFour02.GetGameObject();
		int num3 = 0;
		if (gameObject2 != num3)
		{
			Evaporating01 component2 = this.g_EffAttackFour02.GetGameObject().GetComponent<Evaporating01>();
			int num4 = 0;
			if (component2 != num4)
			{
				component2.StopEffect();
			}
		}
		this.g_EffAttackFour02.Stop(3f);
		GameObject gameObject3 = this.g_EffAttackFour03.GetGameObject();
		int num5 = 0;
		if (gameObject3 != num5)
		{
			Evaporating01 component3 = this.g_EffAttackFour03.GetGameObject().GetComponent<Evaporating01>();
			int num6 = 0;
			if (component3 != num6)
			{
				component3.StopEffect();
			}
		}
		this.g_EffAttackFour03.Stop(3f);
		GameObject gameObject4 = this.g_EffAttackUp_End.GetGameObject();
		int num7 = 0;
		if (gameObject4 != num7)
		{
			Evaporating01 component4 = this.g_EffAttackUp_End.GetGameObject().GetComponent<Evaporating01>();
			int num8 = 0;
			if (component4 != num8)
			{
				component4.StopEffect();
			}
		}
		this.g_EffAttackUp_End.Stop(3f);
		GameObject gameObject5 = this.g_EffAttackUpPlus.GetGameObject();
		int num9 = 0;
		if (gameObject5 != num9)
		{
			Evaporating01 component5 = this.g_EffAttackUpPlus.GetGameObject().GetComponent<Evaporating01>();
			int num10 = 0;
			if (component5 != num10)
			{
				component5.StopEffect();
			}
		}
		this.g_EffAttackUpPlus.Stop(3f);
		GameObject gameObject6 = this.g_EffAttackHammer.GetGameObject();
		int num11 = 0;
		if (gameObject6 != num11)
		{
			Evaporating01 component6 = this.g_EffAttackHammer.GetGameObject().GetComponent<Evaporating01>();
			int num12 = 0;
			if (component6 != num12)
			{
				component6.StopEffect();
			}
		}
		this.g_EffAttackHammer.Stop(3f);
		GameObject gameObject7 = this.g_EffAttackJump.GetGameObject();
		int num13 = 0;
		if (gameObject7 != num13)
		{
			Evaporating01 component7 = this.g_EffAttackJump.GetGameObject().GetComponent<Evaporating01>();
			int num14 = 0;
			if (component7 != num14)
			{
				component7.StopEffect();
			}
		}
		this.g_EffAttackJump.Stop(3f);
		GameObject gameObject8 = this.g_EffAttackJumpPlus.GetGameObject();
		int num15 = 0;
		if (gameObject8 != num15)
		{
			Evaporating01 component8 = this.g_EffAttackJumpPlus.GetGameObject().GetComponent<Evaporating01>();
			int num16 = 0;
			if (component8 != num16)
			{
				component8.StopEffect();
			}
		}
		this.g_EffAttackJumpPlus.Stop(3f);
		this.g_EffAttackRotateStart.Stop(3f);
		this.g_EffAttackRotateStartPlus.Stop(3f);
		this.g_EffAttackRotate.Stop(3f);
		this.g_EffSprintF_Loop.Stop(3f);
		this.g_EffSprintHand_Loop.StopAll(3f);
		ParticleSystem ps_ChargeHandL = this.PS_ChargeHandL;
		this.g_bSEAUpDrag = false;
		this.g_bBeam = false;
		ps_ChargeHandL.Stop(true);
		this.PS_ChargeHandR.Stop(true);
		this.g_bBulletEnable = false;
		this.g_bSEAUpDrag = false;
		this.g_bSuck = false;
	}

	// Token: 0x06000817 RID: 2071 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000817")]
	[Address(RVA = "0xDF6930", Offset = "0xDF5730", VA = "0x180DF6930")]
	public void PlayEff_AttackFour01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000818 RID: 2072 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000818")]
	[Address(RVA = "0xDF6A60", Offset = "0xDF5860", VA = "0x180DF6A60")]
	public void PlayEff_AttackFour02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000819 RID: 2073 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000819")]
	[Address(RVA = "0xDF6B90", Offset = "0xDF5990", VA = "0x180DF6B90")]
	public void PlayEff_AttackFour03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600081A RID: 2074 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600081A")]
	[Address(RVA = "0xDF7EC0", Offset = "0xDF6CC0", VA = "0x180DF7EC0")]
	public void PlayEff_Hammer()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600081B RID: 2075 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600081B")]
	[Address(RVA = "0xDF72F0", Offset = "0xDF60F0", VA = "0x180DF72F0")]
	public void PlayEff_AttackUp_End()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600081C RID: 2076 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600081C")]
	[Address(RVA = "0xDF71C0", Offset = "0xDF5FC0", VA = "0x180DF71C0")]
	public void PlayEff_AttackUpPlus()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600081D RID: 2077 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600081D")]
	[Address(RVA = "0xDF6DF0", Offset = "0xDF5BF0", VA = "0x180DF6DF0")]
	public void PlayEff_AttackJump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600081E RID: 2078 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600081E")]
	[Address(RVA = "0xDF6CC0", Offset = "0xDF5AC0", VA = "0x180DF6CC0")]
	public void PlayEff_AttackJumpPlus()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600081F RID: 2079 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600081F")]
	[Address(RVA = "0xDF6F20", Offset = "0xDF5D20", VA = "0x180DF6F20")]
	public void PlayEff_AttackRotateStart()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000820 RID: 2080 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000820")]
	[Address(RVA = "0xDF7090", Offset = "0xDF5E90", VA = "0x180DF7090")]
	public void PlayEff_AttackRotate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000821 RID: 2081 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000821")]
	[Address(RVA = "0xDF88B0", Offset = "0xDF76B0", VA = "0x180DF88B0")]
	public void PlayEff_SprintF()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000822 RID: 2082 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000822")]
	[Address(RVA = "0xDF87D0", Offset = "0xDF75D0", VA = "0x180DF87D0")]
	public void PlayEff_SprintB()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000823 RID: 2083 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000823")]
	[Address(RVA = "0xDF8990", Offset = "0xDF7790", VA = "0x180DF8990")]
	public void PlayEff_SprintL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000824 RID: 2084 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000824")]
	[Address(RVA = "0xDF8A70", Offset = "0xDF7870", VA = "0x180DF8A70")]
	public void PlayEff_SprintR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000825 RID: 2085 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000825")]
	[Address(RVA = "0xDF84E0", Offset = "0xDF72E0", VA = "0x180DF84E0")]
	public void PlayEff_SprintAttackUp()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000826 RID: 2086 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000826")]
	[Address(RVA = "0xDF8010", Offset = "0xDF6E10", VA = "0x180DF8010")]
	public void PlayEff_SprintAttackUpPlus()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000827 RID: 2087 RVA: 0x000135A0 File Offset: 0x000117A0
	[Token(Token = "0x6000827")]
	[Address(RVA = "0xDFB0D0", Offset = "0xDF9ED0", VA = "0x180DFB0D0")]
	public void StopEff_SprintAttackUp()
	{
		this.g_EffSprintF_Loop.Stop(3f);
		this.g_EffSprintHand_Loop.StopAll(3f);
		this.g_bSEAUpDrag = false;
	}

	// Token: 0x06000828 RID: 2088 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000828")]
	[Address(RVA = "0xDF5E70", Offset = "0xDF4C70", VA = "0x180DF5E70")]
	public void PlayEffFireBall()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000829 RID: 2089 RVA: 0x000135DC File Offset: 0x000117DC
	[Token(Token = "0x6000829")]
	[Address(RVA = "0xDF6280", Offset = "0xDF5080", VA = "0x180DF6280")]
	public void PlayEffFloorExp()
	{
		this.g_bFloorExp = true;
		this.g_iFloorExpNumVal = (int)((ulong)0L);
		this.g_fFloorExpFrequencyVal = 0.06f;
	}

	// Token: 0x0600082A RID: 2090 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600082A")]
	[Address(RVA = "0xDF1E10", Offset = "0xDF0C10", VA = "0x180DF1E10")]
	private void FloorExpUpdate(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600082B RID: 2091 RVA: 0x00013604 File Offset: 0x00011804
	[Token(Token = "0x600082B")]
	[Address(RVA = "0xDF7E60", Offset = "0xDF6C60", VA = "0x180DF7E60")]
	public void PlayEff_ChargeHand()
	{
		this.PS_ChargeHandL.Play(true);
		this.PS_ChargeHandR.Play(true);
		this.g_SEABulletCharge.PlayRandom(1f, 1f);
	}

	// Token: 0x0600082C RID: 2092 RVA: 0x00013644 File Offset: 0x00011844
	[Token(Token = "0x600082C")]
	[Address(RVA = "0xDFB090", Offset = "0xDF9E90", VA = "0x180DFB090")]
	public void StopEff_ChargeHand()
	{
		this.PS_ChargeHandL.Stop(true);
		this.PS_ChargeHandR.Stop(true);
	}

	// Token: 0x0600082D RID: 2093 RVA: 0x00013670 File Offset: 0x00011870
	[Token(Token = "0x600082D")]
	[Address(RVA = "0xDFAFF0", Offset = "0xDF9DF0", VA = "0x180DFAFF0")]
	public void StartShotBullet()
	{
		this.g_bBulletEnable = true;
		this.g_fBulletFrequencyVal = 0f;
	}

	// Token: 0x0600082E RID: 2094 RVA: 0x00013690 File Offset: 0x00011890
	[Token(Token = "0x600082E")]
	[Address(RVA = "0xDFB130", Offset = "0xDF9F30", VA = "0x180DFB130")]
	public void StopShotBullet()
	{
		this.g_bBulletEnable = false;
	}

	// Token: 0x0600082F RID: 2095 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600082F")]
	[Address(RVA = "0xDF7420", Offset = "0xDF6220", VA = "0x180DF7420")]
	public void PlayEff_Beam(string s)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000830 RID: 2096 RVA: 0x000136A4 File Offset: 0x000118A4
	[Token(Token = "0x6000830")]
	[Address(RVA = "0xDFB080", Offset = "0xDF9E80", VA = "0x180DFB080")]
	public void StopEff_Beam()
	{
		this.g_bBeam = false;
	}

	// Token: 0x06000831 RID: 2097 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000831")]
	[Address(RVA = "0xDEF340", Offset = "0xDEE140", VA = "0x180DEF340")]
	private void BeamUpdate(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000832 RID: 2098 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000832")]
	[Address(RVA = "0xDF62A0", Offset = "0xDF50A0", VA = "0x180DF62A0")]
	public void PlayEffOpening01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000833 RID: 2099 RVA: 0x000136B8 File Offset: 0x000118B8
	[Token(Token = "0x6000833")]
	[Address(RVA = "0xDFB010", Offset = "0xDF9E10", VA = "0x180DFB010")]
	public void StopEffOpening01()
	{
		this.g_EffOpening01.Stop(3f);
	}

	// Token: 0x06000834 RID: 2100 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000834")]
	[Address(RVA = "0xDF63B0", Offset = "0xDF51B0", VA = "0x180DF63B0")]
	public void PlayEffOpening02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000835 RID: 2101 RVA: 0x000136DC File Offset: 0x000118DC
	[Token(Token = "0x6000835")]
	[Address(RVA = "0xDFB040", Offset = "0xDF9E40", VA = "0x180DFB040")]
	public void StopEffOpening02()
	{
		EffectPool effectPool = this.g_EffOpening02;
		int num = 0;
		effectPool.Stop((float)num);
		this.g_bSEScriptEarthquake = false;
	}

	// Token: 0x06000836 RID: 2102 RVA: 0x00013708 File Offset: 0x00011908
	[Token(Token = "0x6000836")]
	[Address(RVA = "0xDF0BA0", Offset = "0xDEF9A0", VA = "0x180DF0BA0")]
	public void CloseEffOpening0102()
	{
		this.g_EffOpening01.CloseAll();
		this.g_EffOpening02.CloseAll();
		this.g_bSEScriptEarthquake = false;
	}

	// Token: 0x06000837 RID: 2103 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000837")]
	[Address(RVA = "0xDF6470", Offset = "0xDF5270", VA = "0x180DF6470")]
	public void PlayEffOpening03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000838 RID: 2104 RVA: 0x00013738 File Offset: 0x00011938
	[Token(Token = "0x6000838")]
	[Address(RVA = "0xDF9D40", Offset = "0xDF8B40", VA = "0x180DF9D40")]
	public void SetScriptWood()
	{
	}

	// Token: 0x06000839 RID: 2105 RVA: 0x00013748 File Offset: 0x00011948
	[Token(Token = "0x6000839")]
	[Address(RVA = "0xDF90D0", Offset = "0xDF7ED0", VA = "0x180DF90D0")]
	public void PlaySEScriptFly()
	{
		this.g_SEScriptFly.PlayRandom(1f, 1f);
	}

	// Token: 0x0600083A RID: 2106 RVA: 0x00013770 File Offset: 0x00011970
	[Token(Token = "0x600083A")]
	[Address(RVA = "0xDF9090", Offset = "0xDF7E90", VA = "0x180DF9090")]
	public void PlaySEMove()
	{
		this.g_bSEMove = true;
		this.g_SEMove.PlayRandom(1f, 1f);
	}

	// Token: 0x0600083B RID: 2107 RVA: 0x000137A0 File Offset: 0x000119A0
	[Token(Token = "0x600083B")]
	[Address(RVA = "0xDF67F0", Offset = "0xDF55F0", VA = "0x180DF67F0")]
	public void PlayEffOpening04()
	{
		this.PS_Head.Play(true);
		this.PS_HandL.Play(true);
		this.PS_HandR.Play(true);
		this.PS_Eye.Play(true);
		this.g_bOpeningMaterial = true;
	}

	// Token: 0x0600083C RID: 2108 RVA: 0x000137EC File Offset: 0x000119EC
	[Token(Token = "0x600083C")]
	[Address(RVA = "0xDF9100", Offset = "0xDF7F00", VA = "0x180DF9100")]
	public void PlaySEStartFight()
	{
		this.g_SEScriptStartFight.PlayRandom(1f, 1f);
		this.g_SEStartUp.PlayRandom(1f, 1f);
	}

	// Token: 0x0600083D RID: 2109 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600083D")]
	[Address(RVA = "0xDF6870", Offset = "0xDF5670", VA = "0x180DF6870")]
	public void PlayEffOpening05()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600083E RID: 2110 RVA: 0x0001382C File Offset: 0x00011A2C
	[Token(Token = "0x600083E")]
	[Address(RVA = "0xDF1C50", Offset = "0xDF0A50", VA = "0x180DF1C50")]
	public void DeathStopEff()
	{
		this.PS_Floor.Stop(true);
		this.PS_Head.Stop(true);
		this.PS_HandL.Stop(true);
		this.PS_HandR.Stop(true);
		this.PS_Eye.Stop(true);
		this.g_bDeath = true;
		this.g_bSEMove = false;
	}

	// Token: 0x0600083F RID: 2111 RVA: 0x0001388C File Offset: 0x00011A8C
	[Token(Token = "0x600083F")]
	[Address(RVA = "0xDF0B00", Offset = "0xDEF900", VA = "0x180DF0B00")]
	public void ChangeRibbon()
	{
		GameObject gameObject = this.g_CharMesh[6].gameObject;
		int num = 0;
		gameObject.SetActive(num != 0);
		this.g_CharMesh[7].gameObject.SetActive(true);
	}

	// Token: 0x06000840 RID: 2112 RVA: 0x000138D4 File Offset: 0x00011AD4
	[Token(Token = "0x6000840")]
	[Address(RVA = "0xDF0BF0", Offset = "0xDEF9F0", VA = "0x180DF0BF0")]
	public void CloseRibbon()
	{
		GameObject gameObject = this.g_CharMesh[6].gameObject;
		int num = 0;
		gameObject.SetActive(num != 0);
		GameObject gameObject2 = this.g_CharMesh[7].gameObject;
		int num2 = 0;
		gameObject2.SetActive(num2 != 0);
	}

	// Token: 0x06000841 RID: 2113 RVA: 0x00013920 File Offset: 0x00011B20
	[Token(Token = "0x6000841")]
	[Address(RVA = "0xDF0990", Offset = "0xDEF790", VA = "0x180DF0990")]
	public void BodyDestoryLight()
	{
		this.g_bBodyDestoryLight = true;
		this.PS_CharDestoryLight.Play(true);
		this.LightDestory.enabled = true;
		SoundEffect soundEffect = this.g_SEScriptDestroyStart;
		this.g_bSEScriptDestroy = true;
		float num = this.g_fSEScriptDestroyVolume;
		soundEffect.PlayRandom(num, 1f);
	}

	// Token: 0x06000842 RID: 2114 RVA: 0x00013974 File Offset: 0x00011B74
	[Token(Token = "0x6000842")]
	[Address(RVA = "0xDF0A10", Offset = "0xDEF810", VA = "0x180DF0A10")]
	public void BodyDestory()
	{
		this.g_bBodyDestoryLight = false;
		this.PS_CharDestoryLight.Stop(true);
		this.PS_CharDestory.Play(true);
		SkinnedMeshRenderer[] array = this.g_CharMesh;
		int num = 0;
		if (num < array.Length)
		{
			GameObject gameObject = array[num].gameObject;
			int num2 = 0;
			gameObject.SetActive(num2 != 0);
			SkinnedMeshRenderer[] array2 = this.g_CharMesh;
			num++;
		}
		SoundEffect soundEffect = this.g_SEScriptDestroy;
		this.g_bSEScriptDestroy = false;
		soundEffect.PlayRandom(1f, 1f);
	}

	// Token: 0x06000843 RID: 2115 RVA: 0x000139FC File Offset: 0x00011BFC
	[Token(Token = "0x6000843")]
	[Address(RVA = "0xDF9D30", Offset = "0xDF8B30", VA = "0x180DF9D30")]
	public void SetPlus()
	{
		this.g_bPlus = true;
	}

	// Token: 0x06000844 RID: 2116 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000844")]
	[Address(RVA = "0xDF8CE0", Offset = "0xDF7AE0", VA = "0x180DF8CE0")]
	public void PlaySEAFour()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000845 RID: 2117 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000845")]
	[Address(RVA = "0xDF8E00", Offset = "0xDF7C00", VA = "0x180DF8E00")]
	public void PlaySEAHammer()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000846 RID: 2118 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000846")]
	[Address(RVA = "0xDF8F10", Offset = "0xDF7D10", VA = "0x180DF8F10")]
	public void PlaySEAJump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000847 RID: 2119 RVA: 0x00013A10 File Offset: 0x00011C10
	[Token(Token = "0x6000847")]
	[Address(RVA = "0xDF9030", Offset = "0xDF7E30", VA = "0x180DF9030")]
	public void PlaySEAUp()
	{
		this.g_SEAUp.PlayRandom(1f, 1f);
	}

	// Token: 0x06000848 RID: 2120 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000848")]
	[Address(RVA = "0xDF26F0", Offset = "0xDF14F0", VA = "0x180DF26F0")]
	public void GetMoveSpeed(float fMoveSpeed)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000849 RID: 2121 RVA: 0x00013A38 File Offset: 0x00011C38
	[Token(Token = "0x6000849")]
	[Address(RVA = "0xDF9060", Offset = "0xDF7E60", VA = "0x180DF9060")]
	public void PlaySECDeadImpact()
	{
		this.g_SECDeadImpact.PlayRandom(1f, 1f);
	}

	// Token: 0x0600084A RID: 2122 RVA: 0x00013A60 File Offset: 0x00011C60
	[Token(Token = "0x600084A")]
	[Address(RVA = "0xDF9160", Offset = "0xDF7F60", VA = "0x180DF9160")]
	public void PlaySEWDeadImpact()
	{
		this.g_SEWDeadImpact.PlayRandom(1f, 1f);
	}

	// Token: 0x0600084B RID: 2123 RVA: 0x00013A88 File Offset: 0x00011C88
	[Token(Token = "0x600084B")]
	[Address(RVA = "0xDF9D50", Offset = "0xDF8B50", VA = "0x180DF9D50")]
	public void SetTimeScale(float fTimeScale)
	{
		this.g_EffAttackUp_End.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffAttackUp_End.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackUpPlus.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffAttackUpPlus.GetGameObject();
		int num2 = 0;
		if (gameObject2 != num2)
		{
			gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackHammer.SetTimeScale(fTimeScale);
		GameObject gameObject3 = this.g_EffAttackHammer.GetGameObject();
		int num3 = 0;
		if (gameObject3 != num3)
		{
			gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackFour01.SetTimeScale(fTimeScale);
		GameObject gameObject4 = this.g_EffAttackFour01.GetGameObject();
		int num4 = 0;
		if (gameObject4 != num4)
		{
			gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackFour02.SetTimeScale(fTimeScale);
		GameObject gameObject5 = this.g_EffAttackFour02.GetGameObject();
		int num5 = 0;
		if (gameObject5 != num5)
		{
			gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackFour03.SetTimeScale(fTimeScale);
		GameObject gameObject6 = this.g_EffAttackFour03.GetGameObject();
		int num6 = 0;
		if (gameObject6 != num6)
		{
			gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackJump.SetTimeScale(fTimeScale);
		GameObject gameObject7 = this.g_EffAttackJump.GetGameObject();
		int num7 = 0;
		if (gameObject7 != num7)
		{
			gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackJumpPlus.SetTimeScale(fTimeScale);
		GameObject gameObject8 = this.g_EffAttackJumpPlus.GetGameObject();
		int num8 = 0;
		if (gameObject8 != num8)
		{
			gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffFireBallV2.SetTimeScale(fTimeScale);
		GameObject[] allGameObjects = this.g_EffFireBallV2.GetAllGameObjects();
		if (allGameObjects != 0)
		{
			int num9 = 0;
			int length = allGameObjects.Length;
			if (num9 < length)
			{
				allGameObjects[num9].GetComponent<BossLevel02_FireBall>().SetTimeScale(fTimeScale);
				num9++;
			}
		}
		Common.SetEffectTimeScale(this.PS_Head, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandL, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandR, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HeadStart, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandLStart, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandRStart, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Floor, fTimeScale);
		Common.SetEffectTimeScale(this.PS_ChargeHandL, fTimeScale);
		Common.SetEffectTimeScale(this.PS_ChargeHandR, fTimeScale);
		Common.SetEffectTimeScale(this.PS_WeaponDestory, fTimeScale);
		Common.SetEffectTimeScale(this.PS_CharDestoryLight, fTimeScale);
		Common.SetEffectTimeScale(this.PS_CharDestory, fTimeScale);
	}

	// Token: 0x0600084C RID: 2124 RVA: 0x00013D48 File Offset: 0x00011F48
	[Token(Token = "0x600084C")]
	[Address(RVA = "0xDFC1A0", Offset = "0xDFAFA0", VA = "0x180DFC1A0")]
	public BossLevel02EffectPlay()
	{
	}

	// Token: 0x040009CD RID: 2509
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40009CD")]
	private WizardGirlManage g_WGM;

	// Token: 0x040009CE RID: 2510
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40009CE")]
	public Transform PosWeaponRoot;

	// Token: 0x040009CF RID: 2511
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40009CF")]
	public Transform BoneWeaponRoot;

	// Token: 0x040009D0 RID: 2512
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x40009D0")]
	private CharacterController g_CCPosWeapoinFollow;

	// Token: 0x040009D1 RID: 2513
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x40009D1")]
	private Transform g_TPosWeaponFollow;

	// Token: 0x040009D2 RID: 2514
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x40009D2")]
	private bool g_bWeaponMove;

	// Token: 0x040009D3 RID: 2515
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x40009D3")]
	private SkinnedMeshRenderer[] g_WeaponMesh;

	// Token: 0x040009D4 RID: 2516
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x40009D4")]
	private SkinnedMeshRenderer[] g_CharMesh;

	// Token: 0x040009D5 RID: 2517
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x40009D5")]
	private Material[] g_MatChar;

	// Token: 0x040009D6 RID: 2518
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x40009D6")]
	private Material[] g_MatWHead;

	// Token: 0x040009D7 RID: 2519
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x40009D7")]
	private Material[] g_MatWHandL;

	// Token: 0x040009D8 RID: 2520
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x40009D8")]
	private Material[] g_MatWHandR;

	// Token: 0x040009D9 RID: 2521
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x40009D9")]
	private float g_fMCharDamage;

	// Token: 0x040009DA RID: 2522
	[FieldOffset(Offset = "0x7C")]
	[Token(Token = "0x40009DA")]
	private float g_fMWHeadDamage;

	// Token: 0x040009DB RID: 2523
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x40009DB")]
	private float g_fMWHandLDamege;

	// Token: 0x040009DC RID: 2524
	[FieldOffset(Offset = "0x84")]
	[Token(Token = "0x40009DC")]
	private float g_fMWHandRDamage;

	// Token: 0x040009DD RID: 2525
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x40009DD")]
	private Color g_CCharGlow;

	// Token: 0x040009DE RID: 2526
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x40009DE")]
	private Color g_CWHeadGlow;

	// Token: 0x040009DF RID: 2527
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x40009DF")]
	private Color g_CWHandLGlow;

	// Token: 0x040009E0 RID: 2528
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x40009E0")]
	private Color g_CWhandRGlow;

	// Token: 0x040009E1 RID: 2529
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x40009E1")]
	private bool g_bOpeningMaterial;

	// Token: 0x040009E2 RID: 2530
	[FieldOffset(Offset = "0xC9")]
	[Token(Token = "0x40009E2")]
	private bool g_bWHandL;

	// Token: 0x040009E3 RID: 2531
	[FieldOffset(Offset = "0xCA")]
	[Token(Token = "0x40009E3")]
	private bool g_bWHandR;

	// Token: 0x040009E4 RID: 2532
	[FieldOffset(Offset = "0xCB")]
	[Token(Token = "0x40009E4")]
	private bool g_bWHead;

	// Token: 0x040009E5 RID: 2533
	[FieldOffset(Offset = "0xCC")]
	[Token(Token = "0x40009E5")]
	private float g_fWHandPlusL;

	// Token: 0x040009E6 RID: 2534
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x40009E6")]
	private float g_fWHandPlusR;

	// Token: 0x040009E7 RID: 2535
	[FieldOffset(Offset = "0xD4")]
	[Token(Token = "0x40009E7")]
	private float g_fWHeadPlus;

	// Token: 0x040009E8 RID: 2536
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x40009E8")]
	public ParticleSystem PS_Floor;

	// Token: 0x040009E9 RID: 2537
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x40009E9")]
	public ParticleSystem PS_Head;

	// Token: 0x040009EA RID: 2538
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x40009EA")]
	public ParticleSystem PS_HeadStart;

	// Token: 0x040009EB RID: 2539
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x40009EB")]
	public ParticleSystem PS_Eye;

	// Token: 0x040009EC RID: 2540
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x40009EC")]
	public ParticleSystem PS_HandL;

	// Token: 0x040009ED RID: 2541
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x40009ED")]
	public ParticleSystem PS_HandR;

	// Token: 0x040009EE RID: 2542
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x40009EE")]
	public ParticleSystem PS_HandLStart;

	// Token: 0x040009EF RID: 2543
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x40009EF")]
	public ParticleSystem PS_HandRStart;

	// Token: 0x040009F0 RID: 2544
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x40009F0")]
	public ParticleSystem PS_ChargeHandL;

	// Token: 0x040009F1 RID: 2545
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x40009F1")]
	public ParticleSystem PS_ChargeHandR;

	// Token: 0x040009F2 RID: 2546
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x40009F2")]
	public GameObject Eff_AttackFour01;

	// Token: 0x040009F3 RID: 2547
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x40009F3")]
	public GameObject Eff_AttackFour02;

	// Token: 0x040009F4 RID: 2548
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x40009F4")]
	public GameObject Eff_AttackFour03;

	// Token: 0x040009F5 RID: 2549
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x40009F5")]
	public GameObject Eff_AttackHammer;

	// Token: 0x040009F6 RID: 2550
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x40009F6")]
	public GameObject Eff_AttackUp_End;

	// Token: 0x040009F7 RID: 2551
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x40009F7")]
	public GameObject Eff_AttackJump;

	// Token: 0x040009F8 RID: 2552
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x40009F8")]
	public GameObject Eff_AttackRotateStart;

	// Token: 0x040009F9 RID: 2553
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x40009F9")]
	public GameObject Eff_AttackRotateStartPlus;

	// Token: 0x040009FA RID: 2554
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x40009FA")]
	public GameObject Eff_AttackRotate;

	// Token: 0x040009FB RID: 2555
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x40009FB")]
	public GameObject Eff_Beam;

	// Token: 0x040009FC RID: 2556
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x40009FC")]
	public GameObject Eff_BeamCollision;

	// Token: 0x040009FD RID: 2557
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x40009FD")]
	public GameObject Eff_BeamStart;

	// Token: 0x040009FE RID: 2558
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x40009FE")]
	public GameObject Eff_Bullet;

	// Token: 0x040009FF RID: 2559
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x40009FF")]
	public GameObject Eff_BulletCollision;

	// Token: 0x04000A00 RID: 2560
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4000A00")]
	public GameObject EffBulletFire;

	// Token: 0x04000A01 RID: 2561
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4000A01")]
	public GameObject EffOpening01;

	// Token: 0x04000A02 RID: 2562
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000A02")]
	public GameObject EffOpening02;

	// Token: 0x04000A03 RID: 2563
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4000A03")]
	public GameObject EffFireBallV2;

	// Token: 0x04000A04 RID: 2564
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4000A04")]
	public GameObject EffFloorExp;

	// Token: 0x04000A05 RID: 2565
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4000A05")]
	public GameObject EffAttackJumpPlus;

	// Token: 0x04000A06 RID: 2566
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4000A06")]
	public GameObject EffAttackUpPlus;

	// Token: 0x04000A07 RID: 2567
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4000A07")]
	public GameObject Eff_SprintFront;

	// Token: 0x04000A08 RID: 2568
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4000A08")]
	public GameObject Eff_SprintBack;

	// Token: 0x04000A09 RID: 2569
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4000A09")]
	public GameObject Eff_SprintLeft;

	// Token: 0x04000A0A RID: 2570
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4000A0A")]
	public GameObject Eff_SprintRight;

	// Token: 0x04000A0B RID: 2571
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4000A0B")]
	public GameObject Eff_SprintFront_Loop;

	// Token: 0x04000A0C RID: 2572
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4000A0C")]
	public GameObject Eff_SprintHand_Loop;

	// Token: 0x04000A0D RID: 2573
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4000A0D")]
	public GameObject Eff_WeaponExplosion;

	// Token: 0x04000A0E RID: 2574
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x4000A0E")]
	public Transform EffPoint_HandL01;

	// Token: 0x04000A0F RID: 2575
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4000A0F")]
	public Transform EffPoint_HandL02;

	// Token: 0x04000A10 RID: 2576
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4000A10")]
	public Transform EffPoint_HandL03;

	// Token: 0x04000A11 RID: 2577
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x4000A11")]
	public Transform EffPoint_HandL04;

	// Token: 0x04000A12 RID: 2578
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x4000A12")]
	public Transform EffPoint_HandR01;

	// Token: 0x04000A13 RID: 2579
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x4000A13")]
	public Transform EffPoint_HandR02;

	// Token: 0x04000A14 RID: 2580
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x4000A14")]
	public Transform EffPoint_HandR03;

	// Token: 0x04000A15 RID: 2581
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x4000A15")]
	public Transform EffPoint_HandR04;

	// Token: 0x04000A16 RID: 2582
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x4000A16")]
	public Transform EffPoint_BeamL;

	// Token: 0x04000A17 RID: 2583
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x4000A17")]
	public Transform EffPoint_BeamR;

	// Token: 0x04000A18 RID: 2584
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x4000A18")]
	public Light LightFloor;

	// Token: 0x04000A19 RID: 2585
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x4000A19")]
	public Light LightDestory;

	// Token: 0x04000A1A RID: 2586
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x4000A1A")]
	private EffectPool g_EffAttackFour01;

	// Token: 0x04000A1B RID: 2587
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x4000A1B")]
	private EffectPool g_EffAttackFour02;

	// Token: 0x04000A1C RID: 2588
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x4000A1C")]
	private EffectPool g_EffAttackFour03;

	// Token: 0x04000A1D RID: 2589
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x4000A1D")]
	private EffectPool g_EffAttackHammer;

	// Token: 0x04000A1E RID: 2590
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x4000A1E")]
	private EffectPool g_EffAttackUp_End;

	// Token: 0x04000A1F RID: 2591
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x4000A1F")]
	private EffectPool g_EffAttackJump;

	// Token: 0x04000A20 RID: 2592
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x4000A20")]
	private EffectPool g_EffAttackRotateStart;

	// Token: 0x04000A21 RID: 2593
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x4000A21")]
	private EffectPool g_EffAttackRotateStartPlus;

	// Token: 0x04000A22 RID: 2594
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x4000A22")]
	private EffectPool g_EffAttackRotate;

	// Token: 0x04000A23 RID: 2595
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x4000A23")]
	private EffectPool g_EffBeam;

	// Token: 0x04000A24 RID: 2596
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x4000A24")]
	private EffectPool g_EffBeamCollision;

	// Token: 0x04000A25 RID: 2597
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x4000A25")]
	private EffectPool g_EffBeamStart;

	// Token: 0x04000A26 RID: 2598
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x4000A26")]
	private EffectPool g_EffBullet;

	// Token: 0x04000A27 RID: 2599
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x4000A27")]
	private EffectPool g_EffBulletCollision;

	// Token: 0x04000A28 RID: 2600
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x4000A28")]
	private EffectPool g_EffBulletFire;

	// Token: 0x04000A29 RID: 2601
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x4000A29")]
	private EffectPool g_EffOpening01;

	// Token: 0x04000A2A RID: 2602
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x4000A2A")]
	private EffectPool g_EffOpening02;

	// Token: 0x04000A2B RID: 2603
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x4000A2B")]
	private EffectPool g_EffFireBallV2;

	// Token: 0x04000A2C RID: 2604
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x4000A2C")]
	private EffectPool g_EffFloorExp;

	// Token: 0x04000A2D RID: 2605
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x4000A2D")]
	private EffectPool g_EffAttackJumpPlus;

	// Token: 0x04000A2E RID: 2606
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x4000A2E")]
	private EffectPool g_EffAttackUpPlus;

	// Token: 0x04000A2F RID: 2607
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x4000A2F")]
	private EffectPool g_EffSprintF;

	// Token: 0x04000A30 RID: 2608
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x4000A30")]
	private EffectPool g_EffSprintB;

	// Token: 0x04000A31 RID: 2609
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x4000A31")]
	private EffectPool g_EffSprintL;

	// Token: 0x04000A32 RID: 2610
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x4000A32")]
	private EffectPool g_EffSprintR;

	// Token: 0x04000A33 RID: 2611
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x4000A33")]
	private EffectPool g_EffSprintF_Loop;

	// Token: 0x04000A34 RID: 2612
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x4000A34")]
	private EffectPool g_EffSprintHand_Loop;

	// Token: 0x04000A35 RID: 2613
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x4000A35")]
	private EffectPool g_EffWeaponExplosion;

	// Token: 0x04000A36 RID: 2614
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x4000A36")]
	private bool g_bBeam;

	// Token: 0x04000A37 RID: 2615
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x4000A37")]
	private ParticleSystem g_PsBeamL;

	// Token: 0x04000A38 RID: 2616
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x4000A38")]
	private ParticleSystem g_PsBeamR;

	// Token: 0x04000A39 RID: 2617
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x4000A39")]
	private Vector3 g_v3BeamLTarget;

	// Token: 0x04000A3A RID: 2618
	[FieldOffset(Offset = "0x36C")]
	[Token(Token = "0x4000A3A")]
	private Vector3 g_v3BeamRTarget;

	// Token: 0x04000A3B RID: 2619
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x4000A3B")]
	private Vector3 g_v3BeamLMove;

	// Token: 0x04000A3C RID: 2620
	[FieldOffset(Offset = "0x384")]
	[Token(Token = "0x4000A3C")]
	private Vector3 g_v3BeamRMove;

	// Token: 0x04000A3D RID: 2621
	[Token(Token = "0x4000A3D")]
	private const float g_fBeamFrequency = 0.05f;

	// Token: 0x04000A3E RID: 2622
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x4000A3E")]
	private float g_fBeamFrequencyVal;

	// Token: 0x04000A3F RID: 2623
	[FieldOffset(Offset = "0x394")]
	[Token(Token = "0x4000A3F")]
	private float g_fBeamSize;

	// Token: 0x04000A40 RID: 2624
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x4000A40")]
	private bool g_bBeamHitL;

	// Token: 0x04000A41 RID: 2625
	[FieldOffset(Offset = "0x399")]
	[Token(Token = "0x4000A41")]
	private bool g_bBeamHitR;

	// Token: 0x04000A42 RID: 2626
	[FieldOffset(Offset = "0x39A")]
	[Token(Token = "0x4000A42")]
	private bool g_bBulletEnable;

	// Token: 0x04000A43 RID: 2627
	[Token(Token = "0x4000A43")]
	private const float g_fBulletFrequency = 0.15f;

	// Token: 0x04000A44 RID: 2628
	[FieldOffset(Offset = "0x39C")]
	[Token(Token = "0x4000A44")]
	private float g_fBulletFrequencyVal;

	// Token: 0x04000A45 RID: 2629
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x4000A45")]
	private bool g_bBulletFrieL;

	// Token: 0x04000A46 RID: 2630
	[Token(Token = "0x4000A46")]
	private const int g_iFireBallNum = 3;

	// Token: 0x04000A47 RID: 2631
	[FieldOffset(Offset = "0x3A1")]
	[Token(Token = "0x4000A47")]
	private bool g_bFloorExp;

	// Token: 0x04000A48 RID: 2632
	[Token(Token = "0x4000A48")]
	private const int g_iFloorExpNum = 5;

	// Token: 0x04000A49 RID: 2633
	[FieldOffset(Offset = "0x3A4")]
	[Token(Token = "0x4000A49")]
	private int g_iFloorExpNumVal;

	// Token: 0x04000A4A RID: 2634
	[Token(Token = "0x4000A4A")]
	private const float g_fFloorExpFrequency = 0.3f;

	// Token: 0x04000A4B RID: 2635
	[FieldOffset(Offset = "0x3A8")]
	[Token(Token = "0x4000A4B")]
	private float g_fFloorExpFrequencyVal;

	// Token: 0x04000A4C RID: 2636
	[FieldOffset(Offset = "0x3AC")]
	[Token(Token = "0x4000A4C")]
	private float g_LightRange;

	// Token: 0x04000A4D RID: 2637
	[FieldOffset(Offset = "0x3B0")]
	[Token(Token = "0x4000A4D")]
	private float g_LightIntensity;

	// Token: 0x04000A4E RID: 2638
	[FieldOffset(Offset = "0x3B4")]
	[Token(Token = "0x4000A4E")]
	private float g_fLightDestory;

	// Token: 0x04000A4F RID: 2639
	[FieldOffset(Offset = "0x3B8")]
	[Token(Token = "0x4000A4F")]
	private Animator g_AniWeaponFace;

	// Token: 0x04000A50 RID: 2640
	[FieldOffset(Offset = "0x3C0")]
	[Token(Token = "0x4000A50")]
	private float g_fAniWeaponFaceWeapon;

	// Token: 0x04000A51 RID: 2641
	[FieldOffset(Offset = "0x3C8")]
	[Token(Token = "0x4000A51")]
	public MeshRenderer[] DamagedObject;

	// Token: 0x04000A52 RID: 2642
	[FieldOffset(Offset = "0x3D0")]
	[Token(Token = "0x4000A52")]
	public GameObject ExplosionPos;

	// Token: 0x04000A53 RID: 2643
	[FieldOffset(Offset = "0x3D8")]
	[Token(Token = "0x4000A53")]
	public SphereCollider[] SC_Weapon;

	// Token: 0x04000A54 RID: 2644
	[FieldOffset(Offset = "0x3E0")]
	[Token(Token = "0x4000A54")]
	public BoxCollider[] BC_Weapon;

	// Token: 0x04000A55 RID: 2645
	[FieldOffset(Offset = "0x3E8")]
	[Token(Token = "0x4000A55")]
	private bool g_bDeath;

	// Token: 0x04000A56 RID: 2646
	[FieldOffset(Offset = "0x3EC")]
	[Token(Token = "0x4000A56")]
	private float g_fDeathExplosion = 2f;

	// Token: 0x04000A57 RID: 2647
	[FieldOffset(Offset = "0x3F0")]
	[Token(Token = "0x4000A57")]
	private float g_fDamagedRemove = 5f;

	// Token: 0x04000A58 RID: 2648
	[FieldOffset(Offset = "0x3F4")]
	[Token(Token = "0x4000A58")]
	private bool g_bBodyDestoryLight;

	// Token: 0x04000A59 RID: 2649
	[FieldOffset(Offset = "0x3F8")]
	[Token(Token = "0x4000A59")]
	public ParticleSystem PS_WeaponDestory;

	// Token: 0x04000A5A RID: 2650
	[FieldOffset(Offset = "0x400")]
	[Token(Token = "0x4000A5A")]
	public ParticleSystem PS_CharDestoryLight;

	// Token: 0x04000A5B RID: 2651
	[FieldOffset(Offset = "0x408")]
	[Token(Token = "0x4000A5B")]
	public ParticleSystem PS_CharDestory;

	// Token: 0x04000A5C RID: 2652
	[FieldOffset(Offset = "0x410")]
	[Token(Token = "0x4000A5C")]
	private bool g_bSuck;

	// Token: 0x04000A5D RID: 2653
	[FieldOffset(Offset = "0x414")]
	[Token(Token = "0x4000A5D")]
	private float g_fSuckVal;

	// Token: 0x04000A5E RID: 2654
	[FieldOffset(Offset = "0x418")]
	[Token(Token = "0x4000A5E")]
	private bool g_bPlus;

	// Token: 0x04000A5F RID: 2655
	[FieldOffset(Offset = "0x420")]
	[Token(Token = "0x4000A5F")]
	public GameObject SE_ScriptEarthquake;

	// Token: 0x04000A60 RID: 2656
	[FieldOffset(Offset = "0x428")]
	[Token(Token = "0x4000A60")]
	public GameObject SE_ScriptWind;

	// Token: 0x04000A61 RID: 2657
	[FieldOffset(Offset = "0x430")]
	[Token(Token = "0x4000A61")]
	public GameObject SE_ScriptWood;

	// Token: 0x04000A62 RID: 2658
	[FieldOffset(Offset = "0x438")]
	[Token(Token = "0x4000A62")]
	public GameObject SE_ScriptDrag;

	// Token: 0x04000A63 RID: 2659
	[FieldOffset(Offset = "0x440")]
	[Token(Token = "0x4000A63")]
	public GameObject SE_ScriptFly;

	// Token: 0x04000A64 RID: 2660
	[FieldOffset(Offset = "0x448")]
	[Token(Token = "0x4000A64")]
	public GameObject SE_ScriptStartFight;

	// Token: 0x04000A65 RID: 2661
	[FieldOffset(Offset = "0x450")]
	[Token(Token = "0x4000A65")]
	public GameObject SE_ScriptDestroyStart;

	// Token: 0x04000A66 RID: 2662
	[FieldOffset(Offset = "0x458")]
	[Token(Token = "0x4000A66")]
	public GameObject SE_ScriptDestroy;

	// Token: 0x04000A67 RID: 2663
	[FieldOffset(Offset = "0x460")]
	[Token(Token = "0x4000A67")]
	public GameObject SE_Move;

	// Token: 0x04000A68 RID: 2664
	[FieldOffset(Offset = "0x468")]
	[Token(Token = "0x4000A68")]
	public GameObject SE_StartUp;

	// Token: 0x04000A69 RID: 2665
	[FieldOffset(Offset = "0x470")]
	[Token(Token = "0x4000A69")]
	public GameObject SE_StartUpWind;

	// Token: 0x04000A6A RID: 2666
	[FieldOffset(Offset = "0x478")]
	[Token(Token = "0x4000A6A")]
	public GameObject SE_BeamShot;

	// Token: 0x04000A6B RID: 2667
	[FieldOffset(Offset = "0x480")]
	[Token(Token = "0x4000A6B")]
	public GameObject SE_Beam;

	// Token: 0x04000A6C RID: 2668
	[FieldOffset(Offset = "0x488")]
	[Token(Token = "0x4000A6C")]
	public GameObject SE_BeamCollision;

	// Token: 0x04000A6D RID: 2669
	[FieldOffset(Offset = "0x490")]
	[Token(Token = "0x4000A6D")]
	public GameObject SE_AFour;

	// Token: 0x04000A6E RID: 2670
	[FieldOffset(Offset = "0x498")]
	[Token(Token = "0x4000A6E")]
	public GameObject SE_AHammer;

	// Token: 0x04000A6F RID: 2671
	[FieldOffset(Offset = "0x4A0")]
	[Token(Token = "0x4000A6F")]
	public GameObject SE_AJump;

	// Token: 0x04000A70 RID: 2672
	[FieldOffset(Offset = "0x4A8")]
	[Token(Token = "0x4000A70")]
	public GameObject SE_ASprint;

	// Token: 0x04000A71 RID: 2673
	[FieldOffset(Offset = "0x4B0")]
	[Token(Token = "0x4000A71")]
	public GameObject SE_ARotateStart;

	// Token: 0x04000A72 RID: 2674
	[FieldOffset(Offset = "0x4B8")]
	[Token(Token = "0x4000A72")]
	public GameObject SE_ABulletCharge;

	// Token: 0x04000A73 RID: 2675
	[FieldOffset(Offset = "0x4C0")]
	[Token(Token = "0x4000A73")]
	public GameObject SE_ABulletCollision;

	// Token: 0x04000A74 RID: 2676
	[FieldOffset(Offset = "0x4C8")]
	[Token(Token = "0x4000A74")]
	public GameObject SE_ABulletCollisionPlayer;

	// Token: 0x04000A75 RID: 2677
	[FieldOffset(Offset = "0x4D0")]
	[Token(Token = "0x4000A75")]
	public GameObject SE_AUpDrag;

	// Token: 0x04000A76 RID: 2678
	[FieldOffset(Offset = "0x4D8")]
	[Token(Token = "0x4000A76")]
	public GameObject SE_AUp;

	// Token: 0x04000A77 RID: 2679
	[FieldOffset(Offset = "0x4E0")]
	[Token(Token = "0x4000A77")]
	public GameObject SE_FloorExp;

	// Token: 0x04000A78 RID: 2680
	[FieldOffset(Offset = "0x4E8")]
	[Token(Token = "0x4000A78")]
	public GameObject SE_FireBallShot;

	// Token: 0x04000A79 RID: 2681
	[FieldOffset(Offset = "0x4F0")]
	[Token(Token = "0x4000A79")]
	public GameObject SE_FireBallLoop;

	// Token: 0x04000A7A RID: 2682
	[FieldOffset(Offset = "0x4F8")]
	[Token(Token = "0x4000A7A")]
	public GameObject SE_CDeadImpact;

	// Token: 0x04000A7B RID: 2683
	[FieldOffset(Offset = "0x500")]
	[Token(Token = "0x4000A7B")]
	public GameObject SE_WDeadImpact;

	// Token: 0x04000A7C RID: 2684
	[FieldOffset(Offset = "0x508")]
	[Token(Token = "0x4000A7C")]
	private SoundEffect g_SEScriptEarthquake;

	// Token: 0x04000A7D RID: 2685
	[FieldOffset(Offset = "0x510")]
	[Token(Token = "0x4000A7D")]
	private SoundEffect g_SEScriptWind;

	// Token: 0x04000A7E RID: 2686
	[FieldOffset(Offset = "0x518")]
	[Token(Token = "0x4000A7E")]
	private SoundEffect g_SEScriptWood;

	// Token: 0x04000A7F RID: 2687
	[FieldOffset(Offset = "0x520")]
	[Token(Token = "0x4000A7F")]
	private SoundEffect g_SEScriptDrag;

	// Token: 0x04000A80 RID: 2688
	[FieldOffset(Offset = "0x528")]
	[Token(Token = "0x4000A80")]
	private SoundEffect g_SEScriptFly;

	// Token: 0x04000A81 RID: 2689
	[FieldOffset(Offset = "0x530")]
	[Token(Token = "0x4000A81")]
	private SoundEffect g_SEScriptStartFight;

	// Token: 0x04000A82 RID: 2690
	[FieldOffset(Offset = "0x538")]
	[Token(Token = "0x4000A82")]
	private SoundEffect g_SEScriptDestroyStart;

	// Token: 0x04000A83 RID: 2691
	[FieldOffset(Offset = "0x540")]
	[Token(Token = "0x4000A83")]
	private SoundEffect g_SEScriptDestroy;

	// Token: 0x04000A84 RID: 2692
	[FieldOffset(Offset = "0x548")]
	[Token(Token = "0x4000A84")]
	private SoundEffect g_SEMove;

	// Token: 0x04000A85 RID: 2693
	[FieldOffset(Offset = "0x550")]
	[Token(Token = "0x4000A85")]
	private SoundEffect g_SEStartUp;

	// Token: 0x04000A86 RID: 2694
	[FieldOffset(Offset = "0x558")]
	[Token(Token = "0x4000A86")]
	private SoundEffect g_SEStartUpWind;

	// Token: 0x04000A87 RID: 2695
	[FieldOffset(Offset = "0x560")]
	[Token(Token = "0x4000A87")]
	private SoundEffect g_SEBeamShot;

	// Token: 0x04000A88 RID: 2696
	[FieldOffset(Offset = "0x568")]
	[Token(Token = "0x4000A88")]
	private SoundEffect g_SEBeam;

	// Token: 0x04000A89 RID: 2697
	[FieldOffset(Offset = "0x570")]
	[Token(Token = "0x4000A89")]
	private SoundEffect g_SEBeamCollision;

	// Token: 0x04000A8A RID: 2698
	[FieldOffset(Offset = "0x578")]
	[Token(Token = "0x4000A8A")]
	private SoundEffect g_SEAFour;

	// Token: 0x04000A8B RID: 2699
	[FieldOffset(Offset = "0x580")]
	[Token(Token = "0x4000A8B")]
	private SoundEffect g_SEAHammer;

	// Token: 0x04000A8C RID: 2700
	[FieldOffset(Offset = "0x588")]
	[Token(Token = "0x4000A8C")]
	private SoundEffect g_SEAJump;

	// Token: 0x04000A8D RID: 2701
	[FieldOffset(Offset = "0x590")]
	[Token(Token = "0x4000A8D")]
	private SoundEffect g_SEASprint;

	// Token: 0x04000A8E RID: 2702
	[FieldOffset(Offset = "0x598")]
	[Token(Token = "0x4000A8E")]
	private SoundEffect g_SEARotateStart;

	// Token: 0x04000A8F RID: 2703
	[FieldOffset(Offset = "0x5A0")]
	[Token(Token = "0x4000A8F")]
	private SoundEffect g_SEABulletCharge;

	// Token: 0x04000A90 RID: 2704
	[FieldOffset(Offset = "0x5A8")]
	[Token(Token = "0x4000A90")]
	private SoundEffect g_SEAUpDrag;

	// Token: 0x04000A91 RID: 2705
	[FieldOffset(Offset = "0x5B0")]
	[Token(Token = "0x4000A91")]
	private SoundEffect g_SEAUp;

	// Token: 0x04000A92 RID: 2706
	[FieldOffset(Offset = "0x5B8")]
	[Token(Token = "0x4000A92")]
	private SoundEffect g_SEFloorExp;

	// Token: 0x04000A93 RID: 2707
	[FieldOffset(Offset = "0x5C0")]
	[Token(Token = "0x4000A93")]
	private SoundEffect g_SECDeadImpact;

	// Token: 0x04000A94 RID: 2708
	[FieldOffset(Offset = "0x5C8")]
	[Token(Token = "0x4000A94")]
	private SoundEffect g_SEWDeadImpact;

	// Token: 0x04000A95 RID: 2709
	[FieldOffset(Offset = "0x5D0")]
	[Token(Token = "0x4000A95")]
	private SoundEffectPool g_SEPABulletCollision;

	// Token: 0x04000A96 RID: 2710
	[FieldOffset(Offset = "0x5D8")]
	[Token(Token = "0x4000A96")]
	private SoundEffectPool g_SEPABulletCollisionPlayer;

	// Token: 0x04000A97 RID: 2711
	[FieldOffset(Offset = "0x5E0")]
	[Token(Token = "0x4000A97")]
	private SoundEffectPool g_SEFireBallShot;

	// Token: 0x04000A98 RID: 2712
	[FieldOffset(Offset = "0x5E8")]
	[Token(Token = "0x4000A98")]
	private SoundEffectPool g_SEFireBallLoop;

	// Token: 0x04000A99 RID: 2713
	[FieldOffset(Offset = "0x5F0")]
	[Token(Token = "0x4000A99")]
	private bool g_bSEScriptEarthquake;

	// Token: 0x04000A9A RID: 2714
	[FieldOffset(Offset = "0x5F4")]
	[Token(Token = "0x4000A9A")]
	private float g_fSEScriptEarthquakeVolume;

	// Token: 0x04000A9B RID: 2715
	[FieldOffset(Offset = "0x5F8")]
	[Token(Token = "0x4000A9B")]
	private int g_iSEScriptWood;

	// Token: 0x04000A9C RID: 2716
	[Token(Token = "0x4000A9C")]
	private const float g_fSEScriptWoodFrequency01 = 0.6f;

	// Token: 0x04000A9D RID: 2717
	[Token(Token = "0x4000A9D")]
	private const float g_fSEScriptWoodFrequency02 = 0.1f;

	// Token: 0x04000A9E RID: 2718
	[FieldOffset(Offset = "0x5FC")]
	[Token(Token = "0x4000A9E")]
	private float g_fSEScriptWoodFrequencyVal;

	// Token: 0x04000A9F RID: 2719
	[Token(Token = "0x4000A9F")]
	private const float g_fSEScriptDragFrequency = 0.8f;

	// Token: 0x04000AA0 RID: 2720
	[FieldOffset(Offset = "0x600")]
	[Token(Token = "0x4000AA0")]
	private float g_fSEScriptDragFrequencyVal;

	// Token: 0x04000AA1 RID: 2721
	[FieldOffset(Offset = "0x604")]
	[Token(Token = "0x4000AA1")]
	private bool g_bSEScriptDestroy;

	// Token: 0x04000AA2 RID: 2722
	[FieldOffset(Offset = "0x608")]
	[Token(Token = "0x4000AA2")]
	private float g_fSEScriptDestroyVolume;

	// Token: 0x04000AA3 RID: 2723
	[FieldOffset(Offset = "0x60C")]
	[Token(Token = "0x4000AA3")]
	private bool g_bSEMove;

	// Token: 0x04000AA4 RID: 2724
	[FieldOffset(Offset = "0x60D")]
	[Token(Token = "0x4000AA4")]
	private bool g_bSEMoveSpeed;

	// Token: 0x04000AA5 RID: 2725
	[FieldOffset(Offset = "0x610")]
	[Token(Token = "0x4000AA5")]
	private float g_fSEMoveVolume;

	// Token: 0x04000AA6 RID: 2726
	[FieldOffset(Offset = "0x614")]
	[Token(Token = "0x4000AA6")]
	private float g_fSEMovePitch = 1f;

	// Token: 0x04000AA7 RID: 2727
	[FieldOffset(Offset = "0x618")]
	[Token(Token = "0x4000AA7")]
	private bool g_bSEStartUpWind;

	// Token: 0x04000AA8 RID: 2728
	[FieldOffset(Offset = "0x61C")]
	[Token(Token = "0x4000AA8")]
	private float g_fSEStartUpWindVolume;

	// Token: 0x04000AA9 RID: 2729
	[FieldOffset(Offset = "0x620")]
	[Token(Token = "0x4000AA9")]
	private float g_fSEStartUpWindPitch;

	// Token: 0x04000AAA RID: 2730
	[FieldOffset(Offset = "0x624")]
	[Token(Token = "0x4000AAA")]
	private float g_fSEBeamVolume;

	// Token: 0x04000AAB RID: 2731
	[FieldOffset(Offset = "0x628")]
	[Token(Token = "0x4000AAB")]
	private float g_fSEBeamPitch;

	// Token: 0x04000AAC RID: 2732
	[FieldOffset(Offset = "0x62C")]
	[Token(Token = "0x4000AAC")]
	private bool g_bSEAUpDrag;

	// Token: 0x04000AAD RID: 2733
	[FieldOffset(Offset = "0x630")]
	[Token(Token = "0x4000AAD")]
	private float g_fSEAUpDragVolume;
}
