using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000344 RID: 836
[Token(Token = "0x2000344")]
public class MakeSomeNoise : MonoBehaviour
{
	// Token: 0x060020BE RID: 8382 RVA: 0x0004E05C File Offset: 0x0004C25C
	[Token(Token = "0x60020BE")]
	[Address(RVA = "0x4012E0", Offset = "0x4000E0", VA = "0x1804012E0")]
	public MakeSomeNoise()
	{
	}

	// Token: 0x04002A11 RID: 10769
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002A11")]
	public float power = 3f;

	// Token: 0x04002A12 RID: 10770
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x4002A12")]
	public float scale = 1f;

	// Token: 0x04002A13 RID: 10771
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002A13")]
	public float timeScale = 1f;

	// Token: 0x04002A14 RID: 10772
	[FieldOffset(Offset = "0x24")]
	[Token(Token = "0x4002A14")]
	private float xOffset;

	// Token: 0x04002A15 RID: 10773
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002A15")]
	private float yOffset;

	// Token: 0x04002A16 RID: 10774
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4002A16")]
	private MeshFilter mf;
}
