using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000354 RID: 852
[Token(Token = "0x2000354")]
public class Blinker : MonoBehaviour
{
	// Token: 0x060020F9 RID: 8441 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60020F9")]
	[Address(RVA = "0x8E1FF0", Offset = "0x8E0DF0", VA = "0x1808E1FF0")]
	private void Awake()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060020FA RID: 8442 RVA: 0x0004E6D4 File Offset: 0x0004C8D4
	[Token(Token = "0x60020FA")]
	[Address(RVA = "0x8E2080", Offset = "0x8E0E80", VA = "0x1808E2080")]
	public void Blink()
	{
		Material material = this.rend.GetMaterial();
		Color color = this.highlightColor;
		material.color = color;
	}

	// Token: 0x060020FB RID: 8443 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60020FB")]
	[Address(RVA = "0x8E20D0", Offset = "0x8E0ED0", VA = "0x1808E20D0")]
	private void LateUpdate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060020FC RID: 8444 RVA: 0x0004E704 File Offset: 0x0004C904
	[Token(Token = "0x60020FC")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public Blinker()
	{
	}

	// Token: 0x04002A69 RID: 10857
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002A69")]
	public Color highlightColor;

	// Token: 0x04002A6A RID: 10858
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002A6A")]
	private Renderer rend;

	// Token: 0x04002A6B RID: 10859
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4002A6B")]
	private Color original;
}
