using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000328 RID: 808
[Token(Token = "0x2000328")]
public class CameraShake : MonoBehaviour
{
	// Token: 0x06002045 RID: 8261 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002045")]
	[Address(RVA = "0xE81090", Offset = "0xE7FE90", VA = "0x180E81090")]
	private void Awake()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002046 RID: 8262 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002046")]
	[Address(RVA = "0xE81120", Offset = "0xE7FF20", VA = "0x180E81120")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002047 RID: 8263 RVA: 0x0004D344 File Offset: 0x0004B544
	[Token(Token = "0x6002047")]
	[Address(RVA = "0xE81110", Offset = "0xE7FF10", VA = "0x180E81110")]
	public void ShakeCamera(float shakePwr, float shakeDur)
	{
		this.shakeAmount = shakePwr;
		this.shakeTimer = shakeDur;
	}

	// Token: 0x06002048 RID: 8264 RVA: 0x0004D360 File Offset: 0x0004B560
	[Token(Token = "0x6002048")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public CameraShake()
	{
	}

	// Token: 0x0400299A RID: 10650
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400299A")]
	public float shakeTimer;

	// Token: 0x0400299B RID: 10651
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x400299B")]
	public float shakeAmount;

	// Token: 0x0400299C RID: 10652
	[Token(Token = "0x400299C")]
	public static CameraShake myCameraShake;

	// Token: 0x0400299D RID: 10653
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x400299D")]
	private Vector3 startPos;
}
