using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000E7 RID: 231
[Token(Token = "0x20000E7")]
public class SealGhost02EffectPlay : MonoBehaviour
{
	// Token: 0x06000C68 RID: 3176 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C68")]
	[Address(RVA = "0x4475D0", Offset = "0x4463D0", VA = "0x1804475D0")]
	public void InitData(MoveController Move)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C69 RID: 3177 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C69")]
	[Address(RVA = "0x44CF20", Offset = "0x44BD20", VA = "0x18044CF20")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C6A RID: 3178 RVA: 0x0001DF78 File Offset: 0x0001C178
	[Token(Token = "0x6000C6A")]
	[Address(RVA = "0x4459E0", Offset = "0x4447E0", VA = "0x1804459E0")]
	public void CreateEnemy()
	{
		this.PS_Body.Stop(true);
		this.PS_Death.Stop(true);
		this.PS_FloorFire.Stop(true);
		this.PS_Debut01.Stop(true);
		this.PS_Debut02.Stop(true);
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			smr[num].enabled = true;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
		SphereCollider[] sc = this.SC;
		if (num < sc.Length)
		{
			sc[num].enabled = true;
			SphereCollider[] sc2 = this.SC;
			num++;
			while (sc2 != 0)
			{
			}
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			cc[num].enabled = true;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			bc[num].enabled = true;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		this.g_CCC.SetEnable(true);
		this.g_bDead = false;
	}

	// Token: 0x06000C6B RID: 3179 RVA: 0x0001E094 File Offset: 0x0001C294
	[Token(Token = "0x6000C6B")]
	[Address(RVA = "0x44A760", Offset = "0x449560", VA = "0x18044A760")]
	public void PlayPSDebut01()
	{
		this.PS_Body.Play(true);
		this.PS_Debut01.Play(true);
		this.g_SEDebut.PlayRandom(1f, 1f);
		this.g_SEDebutLoop.PlayRandom(1f, 1f);
	}

	// Token: 0x06000C6C RID: 3180 RVA: 0x0001E0EC File Offset: 0x0001C2EC
	[Token(Token = "0x6000C6C")]
	[Address(RVA = "0x44A7F0", Offset = "0x4495F0", VA = "0x18044A7F0")]
	public void PlayPSDebut02()
	{
		this.PS_Debut01.Stop(true);
		this.PS_Debut02.Play(true);
		PlayerCamera cameraController = Game.GetCameraController();
		int num = 0;
		ulong num2;
		cameraController.SetRandomShake(1.5f, 12f, 3f, (float)num, num2 != 0UL);
		Game.EnableVibration(0.9f, 0.9f, 0.9f);
		this.g_SEDebutExplosion.PlayRandom(1f, 1f);
	}

	// Token: 0x06000C6D RID: 3181 RVA: 0x0001E164 File Offset: 0x0001C364
	[Token(Token = "0x6000C6D")]
	[Address(RVA = "0x44A9F0", Offset = "0x4497F0", VA = "0x18044A9F0")]
	public void PlayPSYell()
	{
		this.PS_Debut02.Stop(true);
		this.PS_Yell.Play(true);
		PlayerCamera cameraController = Game.GetCameraController();
		int num = 0;
		ulong num2;
		cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL);
		Game.EnableVibration(0.9f, 0.45f, 0.45f);
		this.g_SEYellDebut.PlayRandom(1f, 1f);
		this.g_SEDebutLoop.Stop();
		ParticleSystem ps_FloorFire = this.PS_FloorFire;
		this.g_bDebut = true;
		ps_FloorFire.Play(true);
	}

	// Token: 0x06000C6E RID: 3182 RVA: 0x0001E1FC File Offset: 0x0001C3FC
	[Token(Token = "0x6000C6E")]
	[Address(RVA = "0x44B460", Offset = "0x44A260", VA = "0x18044B460")]
	public void SkipDebut()
	{
		this.PS_Debut01.Stop(true);
		this.PS_Debut02.Stop(true);
		this.PS_Body.Play(true);
		this.g_SEDebutLoop.Stop();
		ParticleSystem ps_FloorFire = this.PS_FloorFire;
		this.g_bDebut = true;
		ps_FloorFire.Play(true);
	}

	// Token: 0x06000C6F RID: 3183 RVA: 0x0001E254 File Offset: 0x0001C454
	[Token(Token = "0x6000C6F")]
	[Address(RVA = "0x44AD20", Offset = "0x449B20", VA = "0x18044AD20")]
	public void RemoveEnemy()
	{
		this.PS_Body.Stop(true);
		this.PS_FloorFire.Stop(true);
		this.PS_Death.Stop(true);
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
			int num2 = 0;
			skinnedMeshRenderer.enabled = num2 != 0;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
		SphereCollider[] sc = this.SC;
		if (num < sc.Length)
		{
			SphereCollider sphereCollider = sc[num];
			int num3 = 0;
			sphereCollider.enabled = num3 != 0;
			SphereCollider[] sc2 = this.SC;
			num++;
			while (sc2 != 0)
			{
			}
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			CapsuleCollider capsuleCollider = cc[num];
			int num4 = 0;
			capsuleCollider.enabled = num4 != 0;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			BoxCollider boxCollider = bc[num];
			int num5 = 0;
			boxCollider.enabled = num5 != 0;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		CCController cccontroller = this.g_CCC;
		int num6 = 0;
		cccontroller.SetEnable(num6 != 0);
	}

	// Token: 0x06000C70 RID: 3184 RVA: 0x0001E37C File Offset: 0x0001C57C
	[Token(Token = "0x6000C70")]
	[Address(RVA = "0x445DD0", Offset = "0x444BD0", VA = "0x180445DD0")]
	public void DamageFly()
	{
		this.PS_HandChargeL.Stop(true);
		this.PS_HandChargeR.Stop(true);
		this.g_SECharge.Stop();
	}

	// Token: 0x06000C71 RID: 3185 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C71")]
	[Address(RVA = "0x4450E0", Offset = "0x443EE0", VA = "0x1804450E0")]
	public void AniShake()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C72 RID: 3186 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C72")]
	[Address(RVA = "0x444CA0", Offset = "0x443AA0", VA = "0x180444CA0")]
	public void AniMoveHandShakeL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C73 RID: 3187 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C73")]
	[Address(RVA = "0x444EC0", Offset = "0x443CC0", VA = "0x180444EC0")]
	public void AniMoveHandShakeR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C74 RID: 3188 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C74")]
	[Address(RVA = "0x4451C0", Offset = "0x443FC0", VA = "0x1804451C0")]
	public void AniTrunBackShake01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C75 RID: 3189 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C75")]
	[Address(RVA = "0x445360", Offset = "0x444160", VA = "0x180445360")]
	public void AniTrunBackShake02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C76 RID: 3190 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C76")]
	[Address(RVA = "0x444420", Offset = "0x443220", VA = "0x180444420")]
	public void AniJumpShake()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C77 RID: 3191 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C77")]
	[Address(RVA = "0x444600", Offset = "0x443400", VA = "0x180444600")]
	public void AniLandShake()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C78 RID: 3192 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C78")]
	[Address(RVA = "0x44A670", Offset = "0x449470", VA = "0x18044A670")]
	public void PlayPSDeathSmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C79 RID: 3193 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C79")]
	[Address(RVA = "0x445FE0", Offset = "0x444DE0", VA = "0x180445FE0")]
	public void DeathBefore()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C7A RID: 3194 RVA: 0x0001E3B4 File Offset: 0x0001C5B4
	[Token(Token = "0x6000C7A")]
	[Address(RVA = "0x4460C0", Offset = "0x444EC0", VA = "0x1804460C0")]
	public void Death()
	{
		this.g_bDead = true;
		this.PS_Body.Stop(true);
		this.PS_FloorFire.Stop(true);
	}

	// Token: 0x06000C7B RID: 3195 RVA: 0x0001E3E8 File Offset: 0x0001C5E8
	[Token(Token = "0x6000C7B")]
	[Address(RVA = "0x446110", Offset = "0x444F10", VA = "0x180446110")]
	public void Destory()
	{
		this.PS_Death.Play(true);
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
			int num2 = 0;
			skinnedMeshRenderer.enabled = num2 != 0;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
		SphereCollider[] sc = this.SC;
		if (num < sc.Length)
		{
			SphereCollider sphereCollider = sc[num];
			int num3 = 0;
			sphereCollider.enabled = num3 != 0;
			SphereCollider[] sc2 = this.SC;
			num++;
			while (sc2 != 0)
			{
			}
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			CapsuleCollider capsuleCollider = cc[num];
			int num4 = 0;
			capsuleCollider.enabled = num4 != 0;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			BoxCollider boxCollider = bc[num];
			int num5 = 0;
			boxCollider.enabled = num5 != 0;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		CCController cccontroller = this.g_CCC;
		int num6 = 0;
		cccontroller.SetEnable(num6 != 0);
		this.g_SEDestroy.PlayRandom(1f, 1f);
	}

	// Token: 0x06000C7C RID: 3196 RVA: 0x0001E50C File Offset: 0x0001C70C
	[Token(Token = "0x6000C7C")]
	[Address(RVA = "0x44A8F0", Offset = "0x4496F0", VA = "0x18044A8F0")]
	public void PlayPSHandChargeL()
	{
		this.PS_HandChargeL.Play(true);
		this.g_SECharge.PlayRandom(1f, 1f);
	}

	// Token: 0x06000C7D RID: 3197 RVA: 0x0001E540 File Offset: 0x0001C740
	[Token(Token = "0x6000C7D")]
	[Address(RVA = "0x44A940", Offset = "0x449740", VA = "0x18044A940")]
	public void PlayPSHandChargeR()
	{
		this.PS_HandChargeR.Play(true);
		this.g_SECharge.PlayRandom(1f, 1f);
	}

	// Token: 0x06000C7E RID: 3198 RVA: 0x0001E574 File Offset: 0x0001C774
	[Token(Token = "0x6000C7E")]
	[Address(RVA = "0x44A990", Offset = "0x449790", VA = "0x18044A990")]
	public void PlayPSHandCharge()
	{
		this.PS_HandChargeL.Play(true);
		this.PS_HandChargeR.Play(true);
		this.g_SECharge.PlayRandom(1f, 1f);
	}

	// Token: 0x06000C7F RID: 3199 RVA: 0x0001E5B4 File Offset: 0x0001C7B4
	[Token(Token = "0x6000C7F")]
	[Address(RVA = "0x44B4E0", Offset = "0x44A2E0", VA = "0x18044B4E0")]
	public void StopPSHandCharge()
	{
		this.PS_HandChargeL.Stop(true);
		this.PS_HandChargeR.Stop(true);
	}

	// Token: 0x06000C80 RID: 3200 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C80")]
	[Address(RVA = "0x449160", Offset = "0x447F60", VA = "0x180449160")]
	public void PlayEffAttack0101()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C81 RID: 3201 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C81")]
	[Address(RVA = "0x449290", Offset = "0x448090", VA = "0x180449290")]
	public void PlayEffAttack0102()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C82 RID: 3202 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C82")]
	[Address(RVA = "0x449910", Offset = "0x448710", VA = "0x180449910")]
	public void PlayEffAttack02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C83 RID: 3203 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C83")]
	[Address(RVA = "0x4493C0", Offset = "0x4481C0", VA = "0x1804493C0")]
	public void PlayEffAttack02Floor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C84 RID: 3204 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C84")]
	[Address(RVA = "0x449CC0", Offset = "0x448AC0", VA = "0x180449CC0")]
	public void PlayEffAttack03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C85 RID: 3205 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C85")]
	[Address(RVA = "0x449A40", Offset = "0x448840", VA = "0x180449A40")]
	public void PlayEffAttack03Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C86 RID: 3206 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C86")]
	[Address(RVA = "0x44A000", Offset = "0x448E00", VA = "0x18044A000")]
	public void PlayEffAttack04()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C87 RID: 3207 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C87")]
	[Address(RVA = "0x449DF0", Offset = "0x448BF0", VA = "0x180449DF0")]
	public void PlayEffAttack04Floor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C88 RID: 3208 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C88")]
	[Address(RVA = "0x44A540", Offset = "0x449340", VA = "0x18044A540")]
	public void PlayEffAttack05()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C89 RID: 3209 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C89")]
	[Address(RVA = "0x444790", Offset = "0x443590", VA = "0x180444790")]
	public void AniMoveDamageObjectPos()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C8A RID: 3210 RVA: 0x0001E5E0 File Offset: 0x0001C7E0
	[Token(Token = "0x6000C8A")]
	[Address(RVA = "0x445C40", Offset = "0x444A40", VA = "0x180445C40")]
	public void DamageAllObject()
	{
		Transform[] damageObjectRoot = this.DamageObjectRoot;
		if (damageObjectRoot != 0)
		{
			int num = 0;
			if (num < damageObjectRoot.Length)
			{
				if (this.g_DamageBefore[num].gameObject.activeSelf)
				{
					GameObject gameObject = this.g_DamageBefore[num].gameObject;
					int num2 = 0;
					gameObject.SetActive(num2 != 0);
					this.g_DamageAfter[num].gameObject.SetActive(true);
					this.g_DamageObject[num].SetDamage();
				}
				Transform[] damageObjectRoot2 = this.DamageObjectRoot;
				num++;
			}
		}
	}

	// Token: 0x06000C8B RID: 3211 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C8B")]
	[Address(RVA = "0x445E20", Offset = "0x444C20", VA = "0x180445E20")]
	public void Damage()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C8C RID: 3212 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C8C")]
	[Address(RVA = "0x447250", Offset = "0x446050", VA = "0x180447250")]
	public int GetPlayerArea()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C8D RID: 3213 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C8D")]
	[Address(RVA = "0x446ED0", Offset = "0x445CD0", VA = "0x180446ED0")]
	public int GetOwnArea()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C8E RID: 3214 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C8E")]
	[Address(RVA = "0x4456F0", Offset = "0x4444F0", VA = "0x1804456F0")]
	public bool CheckHitFlyPlayer()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C8F RID: 3215 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C8F")]
	[Address(RVA = "0x44A130", Offset = "0x448F30", VA = "0x18044A130")]
	public void PlayEffAttack05Fly()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C90 RID: 3216 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C90")]
	[Address(RVA = "0x44B520", Offset = "0x44A320", VA = "0x18044B520")]
	private void UpdateAttack05Fly(float fDaltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C91 RID: 3217 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C91")]
	[Address(RVA = "0x446410", Offset = "0x445210", VA = "0x180446410")]
	public Vector3 GetAreaDirection(int iIndex)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C92 RID: 3218 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C92")]
	[Address(RVA = "0x4468E0", Offset = "0x4456E0", VA = "0x1804468E0")]
	public int GetJumpPointIndex()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C93 RID: 3219 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C93")]
	[Address(RVA = "0x446B80", Offset = "0x445980", VA = "0x180446B80")]
	public Vector3 GetJumpPoint(int iIndex)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C94 RID: 3220 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C94")]
	[Address(RVA = "0x4464A0", Offset = "0x4452A0", VA = "0x1804464A0")]
	public Vector3 GetJumpPointDirection(int iIndex)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C95 RID: 3221 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C95")]
	[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
	public void CheckDamageObject()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C96 RID: 3222 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C96")]
	[Address(RVA = "0x44B660", Offset = "0x44A460", VA = "0x18044B660")]
	private void UpdateCharacterFloorFireCollider()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C97 RID: 3223 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C97")]
	[Address(RVA = "0x449050", Offset = "0x447E50", VA = "0x180449050")]
	public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C98 RID: 3224 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C98")]
	[Address(RVA = "0x44C960", Offset = "0x44B760", VA = "0x18044C960")]
	private void UpdateFloorFireCollider(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C99 RID: 3225 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C99")]
	[Address(RVA = "0x44C3D0", Offset = "0x44B1D0", VA = "0x18044C3D0")]
	private void UpdateFloorFireBigCollider(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C9A RID: 3226 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C9A")]
	[Address(RVA = "0x446340", Offset = "0x445140", VA = "0x180446340")]
	private void EndFloorFireCollider()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C9B RID: 3227 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C9B")]
	[Address(RVA = "0x44BAE0", Offset = "0x44A8E0", VA = "0x18044BAE0")]
	private void UpdateFloorExp(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C9C RID: 3228 RVA: 0x0001E674 File Offset: 0x0001C874
	[Token(Token = "0x6000C9C")]
	[Address(RVA = "0x44ACF0", Offset = "0x449AF0", VA = "0x18044ACF0")]
	private void PlaySEYellDebut()
	{
		this.g_SEYellDebut.PlayRandom(1f, 1f);
	}

	// Token: 0x06000C9D RID: 3229 RVA: 0x0001E69C File Offset: 0x0001C89C
	[Token(Token = "0x6000C9D")]
	[Address(RVA = "0x44AC70", Offset = "0x449A70", VA = "0x18044AC70")]
	public void PlaySEYellDeath01()
	{
		SoundEffect soundEffect = this.g_SEYellDeath;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
	}

	// Token: 0x06000C9E RID: 3230 RVA: 0x0001E6CC File Offset: 0x0001C8CC
	[Token(Token = "0x6000C9E")]
	[Address(RVA = "0x44ACB0", Offset = "0x449AB0", VA = "0x18044ACB0")]
	public void PlaySEYellDeath02()
	{
		this.g_SEYellDeath.Play(1, 1f, 1f);
	}

	// Token: 0x06000C9F RID: 3231 RVA: 0x0001E6F8 File Offset: 0x0001C8F8
	[Token(Token = "0x6000C9F")]
	[Address(RVA = "0x44AC40", Offset = "0x449A40", VA = "0x18044AC40")]
	public void PlaySEYellDamage()
	{
		this.g_SEYellDamage.PlayRandom(1f, 1f);
	}

	// Token: 0x06000CA0 RID: 3232 RVA: 0x0001E720 File Offset: 0x0001C920
	[Token(Token = "0x6000CA0")]
	[Address(RVA = "0x44AC10", Offset = "0x449A10", VA = "0x18044AC10")]
	public void PlaySEYellDamageFly()
	{
		this.g_SEYellDamageFly.PlayRandom(1f, 1f);
	}

	// Token: 0x06000CA1 RID: 3233 RVA: 0x0001E748 File Offset: 0x0001C948
	[Token(Token = "0x6000CA1")]
	[Address(RVA = "0x44ABE0", Offset = "0x4499E0", VA = "0x18044ABE0")]
	public void PlaySEYellAttack()
	{
		this.g_SEYellAttack.PlayRandom(1f, 1f);
	}

	// Token: 0x06000CA2 RID: 3234 RVA: 0x0001E770 File Offset: 0x0001C970
	[Token(Token = "0x6000CA2")]
	[Address(RVA = "0x44ABA0", Offset = "0x4499A0", VA = "0x18044ABA0")]
	public void PlaySESwing(int index)
	{
		this.g_SESwing.Play(index, 1f, 1f);
	}

	// Token: 0x06000CA3 RID: 3235 RVA: 0x0001E79C File Offset: 0x0001C99C
	[Token(Token = "0x6000CA3")]
	[Address(RVA = "0x44AB60", Offset = "0x449960", VA = "0x18044AB60")]
	public void PlaySEImpact(int index)
	{
		this.g_SEImpact.Play(index, 1f, 1f);
	}

	// Token: 0x06000CA4 RID: 3236 RVA: 0x0001E7C8 File Offset: 0x0001C9C8
	[Token(Token = "0x6000CA4")]
	[Address(RVA = "0x44AB20", Offset = "0x449920", VA = "0x18044AB20")]
	public void PlaySEChain(int index)
	{
		this.g_SEChain.Play(index, 1f, 1f);
	}

	// Token: 0x06000CA5 RID: 3237 RVA: 0x0001E7F4 File Offset: 0x0001C9F4
	[Token(Token = "0x6000CA5")]
	[Address(RVA = "0x44AF50", Offset = "0x449D50", VA = "0x18044AF50")]
	public void SetTimeScale(float fTimeScale)
	{
		Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
		Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Death, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DeathSmoke, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Debut01, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Debut02, fTimeScale);
		this.g_EffAttack0101.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffAttack0101.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack0102.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
		int num2 = 0;
		if (gameObject2 != num2)
		{
			gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack02.SetTimeScale(fTimeScale);
		GameObject gameObject3 = this.g_EffAttack02.GetGameObject();
		int num3 = 0;
		if (gameObject3 != num3)
		{
			gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack03.SetTimeScale(fTimeScale);
		GameObject gameObject4 = this.g_EffAttack03.GetGameObject();
		int num4 = 0;
		if (gameObject4 != num4)
		{
			gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack03Bullet.SetTimeScale(fTimeScale);
		GameObject[] allGameObjects = this.g_EffAttack03Bullet.GetAllGameObjects();
		if (allGameObjects != 0)
		{
			int num5 = 0;
			int length = allGameObjects.Length;
			if (num5 < length)
			{
				allGameObjects[num5].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
				num5++;
			}
		}
		this.g_EffAttack04.SetTimeScale(fTimeScale);
		GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
		int num6 = 0;
		if (gameObject5 != num6)
		{
			gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack05.SetTimeScale(fTimeScale);
		GameObject gameObject6 = this.g_EffAttack05.GetGameObject();
		int num7 = 0;
		if (gameObject6 != num7)
		{
			gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
	}

	// Token: 0x06000CA6 RID: 3238 RVA: 0x0001EA04 File Offset: 0x0001CC04
	[Token(Token = "0x6000CA6")]
	[Address(RVA = "0x44D820", Offset = "0x44C620", VA = "0x18044D820")]
	public SealGhost02EffectPlay()
	{
	}

	// Token: 0x04001569 RID: 5481
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001569")]
	private MoveController g_Move;

	// Token: 0x0400156A RID: 5482
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x400156A")]
	private WizardGirlManage g_WGM;

	// Token: 0x0400156B RID: 5483
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x400156B")]
	private CCController g_CCC;

	// Token: 0x0400156C RID: 5484
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x400156C")]
	public SphereCollider[] SC;

	// Token: 0x0400156D RID: 5485
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x400156D")]
	public CapsuleCollider[] CC;

	// Token: 0x0400156E RID: 5486
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x400156E")]
	public BoxCollider[] BC;

	// Token: 0x0400156F RID: 5487
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x400156F")]
	public SkinnedMeshRenderer[] SMR;

	// Token: 0x04001570 RID: 5488
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001570")]
	public ParticleSystem PS_Body;

	// Token: 0x04001571 RID: 5489
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001571")]
	public ParticleSystem PS_Death;

	// Token: 0x04001572 RID: 5490
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001572")]
	public ParticleSystem PS_FloorFire;

	// Token: 0x04001573 RID: 5491
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001573")]
	public ParticleSystem PS_HandChargeL;

	// Token: 0x04001574 RID: 5492
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001574")]
	public ParticleSystem PS_HandChargeR;

	// Token: 0x04001575 RID: 5493
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001575")]
	public ParticleSystem PS_Yell;

	// Token: 0x04001576 RID: 5494
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4001576")]
	public ParticleSystem PS_DeathSmoke;

	// Token: 0x04001577 RID: 5495
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4001577")]
	public ParticleSystem PS_Debut01;

	// Token: 0x04001578 RID: 5496
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4001578")]
	public ParticleSystem PS_Debut02;

	// Token: 0x04001579 RID: 5497
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4001579")]
	private Material[] g_MatChar;

	// Token: 0x0400157A RID: 5498
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x400157A")]
	private float g_fMatDamage;

	// Token: 0x0400157B RID: 5499
	[FieldOffset(Offset = "0xA4")]
	[Token(Token = "0x400157B")]
	private float g_fMatDeath = 1f;

	// Token: 0x0400157C RID: 5500
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x400157C")]
	private Color g_CCharGlow;

	// Token: 0x0400157D RID: 5501
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x400157D")]
	public BoxCollider[] MoveDirection;

	// Token: 0x0400157E RID: 5502
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x400157E")]
	public BoxCollider[] JumpPoint;

	// Token: 0x0400157F RID: 5503
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x400157F")]
	public Transform[] DamageObjectRoot;

	// Token: 0x04001580 RID: 5504
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4001580")]
	private GameObject[] g_DamageBefore;

	// Token: 0x04001581 RID: 5505
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4001581")]
	private GameObject[] g_DamageAfter;

	// Token: 0x04001582 RID: 5506
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4001582")]
	private DamagedObjectFloor_BossBig03[] g_DamageObject;

	// Token: 0x04001583 RID: 5507
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x4001583")]
	public DamageObject02[] DamageCrystal;

	// Token: 0x04001584 RID: 5508
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x4001584")]
	public Transform PosDamageObject;

	// Token: 0x04001585 RID: 5509
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4001585")]
	public Transform PosAttackDamageObject;

	// Token: 0x04001586 RID: 5510
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4001586")]
	public Transform PosHandL;

	// Token: 0x04001587 RID: 5511
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4001587")]
	public Transform PosHandR;

	// Token: 0x04001588 RID: 5512
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x4001588")]
	public Transform PosTrunBackShake;

	// Token: 0x04001589 RID: 5513
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4001589")]
	public Transform PosAttack03Shot;

	// Token: 0x0400158A RID: 5514
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x400158A")]
	public Transform PosFloorExp01;

	// Token: 0x0400158B RID: 5515
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x400158B")]
	public Transform PosFloorExp02;

	// Token: 0x0400158C RID: 5516
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x400158C")]
	public GameObject Eff_MoveHandShake;

	// Token: 0x0400158D RID: 5517
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x400158D")]
	public GameObject Eff_TrunBackJump;

	// Token: 0x0400158E RID: 5518
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x400158E")]
	public GameObject Eff_TrunBackShake;

	// Token: 0x0400158F RID: 5519
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x400158F")]
	public GameObject Eff_Jump;

	// Token: 0x04001590 RID: 5520
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4001590")]
	public GameObject Eff_Land;

	// Token: 0x04001591 RID: 5521
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4001591")]
	public GameObject Eff_Attack02Floor;

	// Token: 0x04001592 RID: 5522
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4001592")]
	public GameObject Eff_Attack03Shot;

	// Token: 0x04001593 RID: 5523
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4001593")]
	public GameObject Eff_Attack03Bullet;

	// Token: 0x04001594 RID: 5524
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4001594")]
	public GameObject Eff_Attack03BulletCollision;

	// Token: 0x04001595 RID: 5525
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4001595")]
	public GameObject Eff_Attack03BulletCollisionWall;

	// Token: 0x04001596 RID: 5526
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4001596")]
	public GameObject Eff_Attack04Floor;

	// Token: 0x04001597 RID: 5527
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4001597")]
	public GameObject Eff_FloorExpReady;

	// Token: 0x04001598 RID: 5528
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4001598")]
	public GameObject Eff_FloorExp;

	// Token: 0x04001599 RID: 5529
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4001599")]
	public GameObject Eff_Attack0101;

	// Token: 0x0400159A RID: 5530
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x400159A")]
	public GameObject Eff_Attack0102;

	// Token: 0x0400159B RID: 5531
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x400159B")]
	public GameObject Eff_Attack02;

	// Token: 0x0400159C RID: 5532
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x400159C")]
	public GameObject Eff_Attack03;

	// Token: 0x0400159D RID: 5533
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x400159D")]
	public GameObject Eff_Attack04;

	// Token: 0x0400159E RID: 5534
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x400159E")]
	public GameObject Eff_Attack05;

	// Token: 0x0400159F RID: 5535
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x400159F")]
	public GameObject Eff_FloorFire;

	// Token: 0x040015A0 RID: 5536
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x40015A0")]
	public GameObject Eff_FloorFireBig;

	// Token: 0x040015A1 RID: 5537
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x40015A1")]
	public GameObject Eff_FloorFireCollision;

	// Token: 0x040015A2 RID: 5538
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x40015A2")]
	private EffectPool g_EffMoveHandShake;

	// Token: 0x040015A3 RID: 5539
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x40015A3")]
	private EffectPool g_EffTrunBackJump;

	// Token: 0x040015A4 RID: 5540
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x40015A4")]
	private EffectPool g_EffTrunBackShake;

	// Token: 0x040015A5 RID: 5541
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x40015A5")]
	private EffectPool g_EffJump;

	// Token: 0x040015A6 RID: 5542
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x40015A6")]
	private EffectPool g_EffLand;

	// Token: 0x040015A7 RID: 5543
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x40015A7")]
	private EffectPool g_EffAttack02Floor;

	// Token: 0x040015A8 RID: 5544
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x40015A8")]
	private EffectPool g_EffAttack03Shot;

	// Token: 0x040015A9 RID: 5545
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x40015A9")]
	private EffectPool g_EffAttack03Bullet;

	// Token: 0x040015AA RID: 5546
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x40015AA")]
	private EffectPool g_EffAttack03BulletCollision;

	// Token: 0x040015AB RID: 5547
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x40015AB")]
	private EffectPool g_EffAttack03BulletCollisionWall;

	// Token: 0x040015AC RID: 5548
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x40015AC")]
	private EffectPool g_EffAttack04Floor;

	// Token: 0x040015AD RID: 5549
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x40015AD")]
	private EffectPool g_EffFloorExpReady;

	// Token: 0x040015AE RID: 5550
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x40015AE")]
	private EffectPool g_EffFloorExp;

	// Token: 0x040015AF RID: 5551
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x40015AF")]
	private EffectPool g_EffAttack0101;

	// Token: 0x040015B0 RID: 5552
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x40015B0")]
	private EffectPool g_EffAttack0102;

	// Token: 0x040015B1 RID: 5553
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x40015B1")]
	private EffectPool g_EffAttack02;

	// Token: 0x040015B2 RID: 5554
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x40015B2")]
	private EffectPool g_EffAttack03;

	// Token: 0x040015B3 RID: 5555
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x40015B3")]
	private EffectPool g_EffAttack04;

	// Token: 0x040015B4 RID: 5556
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x40015B4")]
	private EffectPool g_EffAttack05;

	// Token: 0x040015B5 RID: 5557
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x40015B5")]
	private EffectPool g_EffFloorFire;

	// Token: 0x040015B6 RID: 5558
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x40015B6")]
	private EffectPool g_EffFloorFireBig;

	// Token: 0x040015B7 RID: 5559
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x40015B7")]
	private EffectPool g_EffFloorFireCollision;

	// Token: 0x040015B8 RID: 5560
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x40015B8")]
	public GameObject SE_Debut;

	// Token: 0x040015B9 RID: 5561
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x40015B9")]
	public GameObject SE_DebutLoop;

	// Token: 0x040015BA RID: 5562
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x40015BA")]
	public GameObject SE_DebutExplosion;

	// Token: 0x040015BB RID: 5563
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x40015BB")]
	public GameObject SE_Destroy;

	// Token: 0x040015BC RID: 5564
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x40015BC")]
	public GameObject SE_DeathImpact;

	// Token: 0x040015BD RID: 5565
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x40015BD")]
	public GameObject SE_YellDebut;

	// Token: 0x040015BE RID: 5566
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x40015BE")]
	public GameObject SE_YellDeath;

	// Token: 0x040015BF RID: 5567
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x40015BF")]
	public GameObject SE_YellDamage;

	// Token: 0x040015C0 RID: 5568
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x40015C0")]
	public GameObject SE_YellDamageFly;

	// Token: 0x040015C1 RID: 5569
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x40015C1")]
	public GameObject SE_YellAttack;

	// Token: 0x040015C2 RID: 5570
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x40015C2")]
	public GameObject SE_Footstep;

	// Token: 0x040015C3 RID: 5571
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x40015C3")]
	public GameObject SE_Swing;

	// Token: 0x040015C4 RID: 5572
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x40015C4")]
	public GameObject SE_Impact;

	// Token: 0x040015C5 RID: 5573
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x40015C5")]
	public GameObject SE_Chain;

	// Token: 0x040015C6 RID: 5574
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x40015C6")]
	public GameObject SE_Charge;

	// Token: 0x040015C7 RID: 5575
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x40015C7")]
	public GameObject SE_Attack03StartUp;

	// Token: 0x040015C8 RID: 5576
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x40015C8")]
	public GameObject SE_Jump;

	// Token: 0x040015C9 RID: 5577
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x40015C9")]
	private SoundEffect g_SEDebut;

	// Token: 0x040015CA RID: 5578
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x40015CA")]
	private SoundEffect g_SEDebutLoop;

	// Token: 0x040015CB RID: 5579
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x40015CB")]
	private SoundEffect g_SEDebutExplosion;

	// Token: 0x040015CC RID: 5580
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x40015CC")]
	private SoundEffect g_SEDestroy;

	// Token: 0x040015CD RID: 5581
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x40015CD")]
	private SoundEffect g_SEDeathImpact;

	// Token: 0x040015CE RID: 5582
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x40015CE")]
	private SoundEffect g_SEYellDebut;

	// Token: 0x040015CF RID: 5583
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x40015CF")]
	private SoundEffect g_SEYellDeath;

	// Token: 0x040015D0 RID: 5584
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x40015D0")]
	private SoundEffect g_SEYellDamage;

	// Token: 0x040015D1 RID: 5585
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x40015D1")]
	private SoundEffect g_SEYellDamageFly;

	// Token: 0x040015D2 RID: 5586
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x40015D2")]
	private SoundEffect g_SEYellAttack;

	// Token: 0x040015D3 RID: 5587
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x40015D3")]
	private SoundEffect g_SEFootstep;

	// Token: 0x040015D4 RID: 5588
	[FieldOffset(Offset = "0x370")]
	[Token(Token = "0x40015D4")]
	private SoundEffect g_SESwing;

	// Token: 0x040015D5 RID: 5589
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x40015D5")]
	private SoundEffect g_SEImpact;

	// Token: 0x040015D6 RID: 5590
	[FieldOffset(Offset = "0x380")]
	[Token(Token = "0x40015D6")]
	private SoundEffect g_SEChain;

	// Token: 0x040015D7 RID: 5591
	[FieldOffset(Offset = "0x388")]
	[Token(Token = "0x40015D7")]
	private SoundEffect g_SECharge;

	// Token: 0x040015D8 RID: 5592
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x40015D8")]
	private SoundEffect g_SEAttack03StartUp;

	// Token: 0x040015D9 RID: 5593
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x40015D9")]
	private SoundEffect g_SEJump;

	// Token: 0x040015DA RID: 5594
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x40015DA")]
	public GameObject SEP_FloorFireCollision;

	// Token: 0x040015DB RID: 5595
	[FieldOffset(Offset = "0x3A8")]
	[Token(Token = "0x40015DB")]
	public GameObject SEP_Attack03Explosion;

	// Token: 0x040015DC RID: 5596
	[FieldOffset(Offset = "0x3B0")]
	[Token(Token = "0x40015DC")]
	public GameObject SEP_Attack03ExplosionReady;

	// Token: 0x040015DD RID: 5597
	[FieldOffset(Offset = "0x3B8")]
	[Token(Token = "0x40015DD")]
	private SoundEffectPool g_SEPFloorFireCollision;

	// Token: 0x040015DE RID: 5598
	[FieldOffset(Offset = "0x3C0")]
	[Token(Token = "0x40015DE")]
	private SoundEffectPool g_SEPAttack03Explosion;

	// Token: 0x040015DF RID: 5599
	[FieldOffset(Offset = "0x3C8")]
	[Token(Token = "0x40015DF")]
	private SoundEffectPool g_SEPAttack03ExplosionReady;

	// Token: 0x040015E0 RID: 5600
	[FieldOffset(Offset = "0x3D0")]
	[Token(Token = "0x40015E0")]
	public AttackData AD_FloorFire;

	// Token: 0x040015E1 RID: 5601
	[FieldOffset(Offset = "0x3D8")]
	[Token(Token = "0x40015E1")]
	public AttackData AD_Attack05;

	// Token: 0x040015E2 RID: 5602
	[Token(Token = "0x40015E2")]
	private const int g_iFloorFireNum = 30;

	// Token: 0x040015E3 RID: 5603
	[Token(Token = "0x40015E3")]
	private const float g_fFloorFireTime = 4.5f;

	// Token: 0x040015E4 RID: 5604
	[FieldOffset(Offset = "0x3E0")]
	[Token(Token = "0x40015E4")]
	private bool[] g_bFloorFireCollider;

	// Token: 0x040015E5 RID: 5605
	[FieldOffset(Offset = "0x3E8")]
	[Token(Token = "0x40015E5")]
	private Vector3[] g_v3FloorFireColliderPos;

	// Token: 0x040015E6 RID: 5606
	[FieldOffset(Offset = "0x3F0")]
	[Token(Token = "0x40015E6")]
	private float[] g_fFloorFireColliderRadius;

	// Token: 0x040015E7 RID: 5607
	[FieldOffset(Offset = "0x3F8")]
	[Token(Token = "0x40015E7")]
	private float[] g_fFloorFireColliderTime;

	// Token: 0x040015E8 RID: 5608
	[FieldOffset(Offset = "0x400")]
	[Token(Token = "0x40015E8")]
	private int g_iFloorFireColliderCal;

	// Token: 0x040015E9 RID: 5609
	[Token(Token = "0x40015E9")]
	private const float g_fFloorFireColliderFrequency = 0.3f;

	// Token: 0x040015EA RID: 5610
	[FieldOffset(Offset = "0x404")]
	[Token(Token = "0x40015EA")]
	private float g_fFloorFireColliderFrequencyVal;

	// Token: 0x040015EB RID: 5611
	[Token(Token = "0x40015EB")]
	private const int g_iFloorFireBigNum = 3;

	// Token: 0x040015EC RID: 5612
	[FieldOffset(Offset = "0x408")]
	[Token(Token = "0x40015EC")]
	private bool[] g_bFloorFireBigCollider;

	// Token: 0x040015ED RID: 5613
	[FieldOffset(Offset = "0x410")]
	[Token(Token = "0x40015ED")]
	private Vector3[] g_v3FloorFireBigColliderPos;

	// Token: 0x040015EE RID: 5614
	[FieldOffset(Offset = "0x418")]
	[Token(Token = "0x40015EE")]
	private float[] g_fFloorFireBigColliderTime;

	// Token: 0x040015EF RID: 5615
	[FieldOffset(Offset = "0x420")]
	[Token(Token = "0x40015EF")]
	private int g_iFloorFireBigColliderCal;

	// Token: 0x040015F0 RID: 5616
	[FieldOffset(Offset = "0x424")]
	[Token(Token = "0x40015F0")]
	private bool g_bFloorExpReady;

	// Token: 0x040015F1 RID: 5617
	[Token(Token = "0x40015F1")]
	private const int g_iFloorExpNum = 9;

	// Token: 0x040015F2 RID: 5618
	[FieldOffset(Offset = "0x428")]
	[Token(Token = "0x40015F2")]
	private int g_iFloorExpReadyCal;

	// Token: 0x040015F3 RID: 5619
	[Token(Token = "0x40015F3")]
	private const float g_fFloorExpReadyFrequency = 0.3f;

	// Token: 0x040015F4 RID: 5620
	[FieldOffset(Offset = "0x42C")]
	[Token(Token = "0x40015F4")]
	private float g_fFloorExpReadyFrequencyVal;

	// Token: 0x040015F5 RID: 5621
	[FieldOffset(Offset = "0x430")]
	[Token(Token = "0x40015F5")]
	private Vector3 g_v3FloorExpStartPos;

	// Token: 0x040015F6 RID: 5622
	[FieldOffset(Offset = "0x440")]
	[Token(Token = "0x40015F6")]
	private bool[] g_bFloorExp;

	// Token: 0x040015F7 RID: 5623
	[Token(Token = "0x40015F7")]
	private const float g_fFloorExpTime = 1.15f;

	// Token: 0x040015F8 RID: 5624
	[FieldOffset(Offset = "0x448")]
	[Token(Token = "0x40015F8")]
	private float[] g_fFloorExpTimeVal;

	// Token: 0x040015F9 RID: 5625
	[FieldOffset(Offset = "0x450")]
	[Token(Token = "0x40015F9")]
	private Vector3[] g_v3FloorExpPos;

	// Token: 0x040015FA RID: 5626
	[FieldOffset(Offset = "0x458")]
	[Token(Token = "0x40015FA")]
	private int g_iAttack05FlyNum = (int)((ulong)3L);

	// Token: 0x040015FB RID: 5627
	[FieldOffset(Offset = "0x45C")]
	[Token(Token = "0x40015FB")]
	private float g_fAttack05Fly;

	// Token: 0x040015FC RID: 5628
	[FieldOffset(Offset = "0x460")]
	[Token(Token = "0x40015FC")]
	private bool g_bDebut;

	// Token: 0x040015FD RID: 5629
	[FieldOffset(Offset = "0x461")]
	[Token(Token = "0x40015FD")]
	private bool g_bDead;

	// Token: 0x040015FE RID: 5630
	[FieldOffset(Offset = "0x462")]
	[Token(Token = "0x40015FE")]
	private bool g_bDeathBefore;
}
