using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000F3 RID: 243
[Token(Token = "0x20000F3")]
public class knightEffectPlay : MonoBehaviour
{
	// Token: 0x06000DA6 RID: 3494 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DA6")]
	[Address(RVA = "0x606330", Offset = "0x605130", VA = "0x180606330")]
	public void InitData(MoveController Move, AI_knight AI)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DA7 RID: 3495 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DA7")]
	[Address(RVA = "0x60ACF0", Offset = "0x609AF0", VA = "0x18060ACF0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DA8 RID: 3496 RVA: 0x00020BA4 File Offset: 0x0001EDA4
	[Token(Token = "0x6000DA8")]
	[Address(RVA = "0x6060E0", Offset = "0x604EE0", VA = "0x1806060E0")]
	public void Damaged()
	{
		/*
An exception occurred when decompiling this method (06000DA8)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void knightEffectPlay::Damaged()

 ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
   at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
   at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
   at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x06000DA9 RID: 3497 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DA9")]
	[Address(RVA = "0x606210", Offset = "0x605010", VA = "0x180606210")]
	public void Debut()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DAA RID: 3498 RVA: 0x00020C34 File Offset: 0x0001EE34
	[Token(Token = "0x6000DAA")]
	[Address(RVA = "0x6061E0", Offset = "0x604FE0", VA = "0x1806061E0")]
	public void Death()
	{
		this.g_bDeath = true;
		this.PS_Body.Stop(true);
	}

	// Token: 0x06000DAB RID: 3499 RVA: 0x00020C5C File Offset: 0x0001EE5C
	[Token(Token = "0x6000DAB")]
	[Address(RVA = "0x6062A0", Offset = "0x6050A0", VA = "0x1806062A0")]
	public void Destroy()
	{
		this.PS_Destory.Play(true);
		int num = 0;
		this.ModelEnable(num != 0);
		int num2 = 0;
		this.ColliderEnable(num2 != 0);
		this.g_SEDestory.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DAC RID: 3500 RVA: 0x00020CA4 File Offset: 0x0001EEA4
	[Token(Token = "0x6000DAC")]
	[Address(RVA = "0x605890", Offset = "0x604690", VA = "0x180605890")]
	public void Create()
	{
		ParticleSystem ps_Body = this.PS_Body;
		this.g_bDeath = false;
		ps_Body.Stop(true);
		ParticleSystem ps_Destory = this.PS_Destory;
		int num = 0;
		ps_Destory.Stop(num != 0);
		Material[] array = this.g_MatModel;
		int num2 = 0;
		this.g_fMatShadowPos = (float)num2;
		int length = array.Length;
		if (num2 < length)
		{
			Material material = array[num2];
			float num3 = this.g_fMatShadowPos;
			material.SetFloat("_ShadowPow", num3);
			Material[] array2 = this.g_MatModel;
			num2++;
		}
		this.g_fMatWeaponShadowPow = (float)num2;
		int num4 = array.Length - 1;
		float num5 = this.g_fMatShadowPos;
		Material material2 = array[num4];
		float num6 = Mathf.Clamp01(num5);
		material2.SetFloat("_ShadowPow", num6);
		SkinnedMeshRenderer[] smr = this.SMR;
		if (num2 < smr.Length)
		{
			smr[num2].enabled = true;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num2++;
			while (smr2 != 0)
			{
			}
		}
		this.ColliderEnable(true);
	}

	// Token: 0x06000DAD RID: 3501 RVA: 0x00020DA4 File Offset: 0x0001EFA4
	[Token(Token = "0x6000DAD")]
	[Address(RVA = "0x60A2A0", Offset = "0x6090A0", VA = "0x18060A2A0")]
	public void Remove()
	{
		this.g_bDeath = false;
		this.PS_Body.Stop(true);
		this.PS_Destory.Stop(true);
		int num = 0;
		this.ModelEnable(num != 0);
		int num2 = 0;
		this.ColliderEnable(num2 != 0);
	}

	// Token: 0x06000DAE RID: 3502 RVA: 0x00020DE8 File Offset: 0x0001EFE8
	[Token(Token = "0x6000DAE")]
	[Address(RVA = "0x605A50", Offset = "0x604850", VA = "0x180605A50")]
	public void DamageFly()
	{
		GameObject gameObject = this.g_EffAttack0101.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			Evaporating01 component = this.g_EffAttack0101.GetGameObject().GetComponent<Evaporating01>();
			int num2 = 0;
			if (component != num2)
			{
				component.StopEffect();
			}
		}
		this.g_EffAttack0101.Stop(3f);
		GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
		int num3 = 0;
		if (gameObject2 != num3)
		{
			Evaporating01 component2 = this.g_EffAttack0102.GetGameObject().GetComponent<Evaporating01>();
			int num4 = 0;
			if (component2 != num4)
			{
				component2.StopEffect();
			}
		}
		this.g_EffAttack0102.Stop(3f);
		GameObject gameObject3 = this.g_EffAttack0103.GetGameObject();
		int num5 = 0;
		if (gameObject3 != num5)
		{
			Evaporating01 component3 = this.g_EffAttack0103.GetGameObject().GetComponent<Evaporating01>();
			int num6 = 0;
			if (component3 != num6)
			{
				component3.StopEffect();
			}
		}
		this.g_EffAttack0103.Stop(3f);
		GameObject gameObject4 = this.g_EffAttack0202.GetGameObject();
		int num7 = 0;
		if (gameObject4 != num7)
		{
			Evaporating01 component4 = this.g_EffAttack0202.GetGameObject().GetComponent<Evaporating01>();
			int num8 = 0;
			if (component4 != num8)
			{
				component4.StopEffect();
			}
		}
		this.g_EffAttack0202.Stop(3f);
		this.g_EffAttack03Fall.Stop(3f);
		GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
		int num9 = 0;
		if (gameObject5 != num9)
		{
			Evaporating01 component5 = this.g_EffAttack04.GetGameObject().GetComponent<Evaporating01>();
			int num10 = 0;
			if (component5 != num10)
			{
				component5.StopEffect();
			}
		}
		this.g_EffAttack04.Stop(3f);
		this.g_EffAttackSky.Stop(3f);
		GameObject gameObject6 = this.g_EffAttackSkyEnd.GetGameObject();
		int num11 = 0;
		if (gameObject6 != num11)
		{
			Evaporating01 component6 = this.g_EffAttackSkyEnd.GetGameObject().GetComponent<Evaporating01>();
			int num12 = 0;
			if (component6 != num12)
			{
				component6.StopEffect();
			}
		}
		this.g_EffAttackSkyEnd.Stop(3f);
		this.g_EffAttackRun.Stop(3f);
		GameObject gameObject7 = this.g_EffAttackRunEnd.GetGameObject();
		int num13 = 0;
		if (gameObject7 != num13)
		{
			Evaporating01 component7 = this.g_EffAttackRunEnd.GetGameObject().GetComponent<Evaporating01>();
			int num14 = 0;
			if (component7 != num14)
			{
				component7.StopEffect();
			}
		}
		this.g_EffAttackRunEnd.Stop(3f);
		this.g_bDashCollision = false;
	}

	// Token: 0x06000DAF RID: 3503 RVA: 0x00021078 File Offset: 0x0001F278
	[Token(Token = "0x6000DAF")]
	[Address(RVA = "0x607580", Offset = "0x606380", VA = "0x180607580")]
	private void OpenAttackSkyCollision()
	{
		AttackData ad_AttackSky = this.AD_AttackSky;
		this.g_bDashCollision = true;
		this.g_fDashCollisionIntervalVal = 0f;
		this.g_ADCollision = ad_AttackSky;
		Transform pos_AttackSky = this.Pos_AttackSky;
		this.g_CollisionPoint = pos_AttackSky;
		this.g_fCollisionRange = 1.8f;
	}

	// Token: 0x06000DB0 RID: 3504 RVA: 0x000210C0 File Offset: 0x0001F2C0
	[Token(Token = "0x6000DB0")]
	[Address(RVA = "0x607520", Offset = "0x606320", VA = "0x180607520")]
	private void OpenAttackRunCollision()
	{
		AttackData ad_AttackRun = this.AD_AttackRun;
		this.g_bDashCollision = true;
		this.g_fDashCollisionIntervalVal = 0f;
		this.g_ADCollision = ad_AttackRun;
		Transform pos_AttackRun = this.Pos_AttackRun;
		this.g_CollisionPoint = pos_AttackRun;
		this.g_fCollisionRange = 1.5f;
	}

	// Token: 0x06000DB1 RID: 3505 RVA: 0x00021108 File Offset: 0x0001F308
	[Token(Token = "0x6000DB1")]
	[Address(RVA = "0x605760", Offset = "0x604560", VA = "0x180605760")]
	public void CloseAttackCollision()
	{
		this.g_bDashCollision = false;
	}

	// Token: 0x06000DB2 RID: 3506 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB2")]
	[Address(RVA = "0x6075E0", Offset = "0x6063E0", VA = "0x1806075E0")]
	public void PlayEffAttack0101()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB3 RID: 3507 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB3")]
	[Address(RVA = "0x607710", Offset = "0x606510", VA = "0x180607710")]
	public void PlayEffAttack0102()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB4 RID: 3508 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB4")]
	[Address(RVA = "0x607840", Offset = "0x606640", VA = "0x180607840")]
	public void PlayEffAttack0103()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB5 RID: 3509 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB5")]
	[Address(RVA = "0x607990", Offset = "0x606790", VA = "0x180607990")]
	public void PlayEffAttack0201()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB6 RID: 3510 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB6")]
	[Address(RVA = "0x607AC0", Offset = "0x6068C0", VA = "0x180607AC0")]
	public void PlayEffAttack0202()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB7 RID: 3511 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB7")]
	[Address(RVA = "0x607F70", Offset = "0x606D70", VA = "0x180607F70")]
	public void PlayEffAttack03Jump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB8 RID: 3512 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB8")]
	[Address(RVA = "0x607D10", Offset = "0x606B10", VA = "0x180607D10")]
	public void PlayEffAttack03Jump02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB9 RID: 3513 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB9")]
	[Address(RVA = "0x607BF0", Offset = "0x6069F0", VA = "0x180607BF0")]
	public void PlayEffAttack03Fall()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DBA RID: 3514 RVA: 0x0002111C File Offset: 0x0001F31C
	[Token(Token = "0x6000DBA")]
	[Address(RVA = "0x60A7E0", Offset = "0x6095E0", VA = "0x18060A7E0")]
	public void StopEffAttack03Fall()
	{
		this.g_EffAttack03Fall.Stop(3f);
		this.g_bDashCollision = false;
	}

	// Token: 0x06000DBB RID: 3515 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DBB")]
	[Address(RVA = "0x6081F0", Offset = "0x606FF0", VA = "0x1806081F0")]
	public void PlayEffAttack03Land()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DBC RID: 3516 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DBC")]
	[Address(RVA = "0x608110", Offset = "0x606F10", VA = "0x180608110")]
	public void PlayEffAttack03Land02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DBD RID: 3517 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DBD")]
	[Address(RVA = "0x608920", Offset = "0x607720", VA = "0x180608920")]
	public void PlayEffAttack04()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DBE RID: 3518 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DBE")]
	[Address(RVA = "0x6087B0", Offset = "0x6075B0", VA = "0x1806087B0")]
	public void PlayEffAttack04FloorFire()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DBF RID: 3519 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DBF")]
	[Address(RVA = "0x60A8A0", Offset = "0x6096A0", VA = "0x18060A8A0")]
	private void UpdateAttack04(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DC0 RID: 3520 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DC0")]
	[Address(RVA = "0x608ED0", Offset = "0x607CD0", VA = "0x180608ED0")]
	public void PlayEffAttackSkyReady()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DC1 RID: 3521 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DC1")]
	[Address(RVA = "0x608FB0", Offset = "0x607DB0", VA = "0x180608FB0")]
	public void PlayEffAttackSky()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DC2 RID: 3522 RVA: 0x00021148 File Offset: 0x0001F348
	[Token(Token = "0x6000DC2")]
	[Address(RVA = "0x60A860", Offset = "0x609660", VA = "0x18060A860")]
	public void StopEffAttackSky()
	{
		this.g_EffAttackSky.Stop(3f);
		this.g_bDashCollision = false;
	}

	// Token: 0x06000DC3 RID: 3523 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DC3")]
	[Address(RVA = "0x608DA0", Offset = "0x607BA0", VA = "0x180608DA0")]
	public void PlayEffAttackSkyEnd()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DC4 RID: 3524 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DC4")]
	[Address(RVA = "0x608C80", Offset = "0x607A80", VA = "0x180608C80")]
	public void PlayEffAttackRun()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DC5 RID: 3525 RVA: 0x00021174 File Offset: 0x0001F374
	[Token(Token = "0x6000DC5")]
	[Address(RVA = "0x60A820", Offset = "0x609620", VA = "0x18060A820")]
	public void StopEffAttackRun()
	{
		this.g_EffAttackRun.Stop(3f);
		this.g_bDashCollision = false;
	}

	// Token: 0x06000DC6 RID: 3526 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DC6")]
	[Address(RVA = "0x608B50", Offset = "0x607950", VA = "0x180608B50")]
	public void PlayEffAttackRunEnd()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DC7 RID: 3527 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DC7")]
	[Address(RVA = "0x608A70", Offset = "0x607870", VA = "0x180608A70")]
	public void PlayEffAttackDodge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DC8 RID: 3528 RVA: 0x000211A0 File Offset: 0x0001F3A0
	[Token(Token = "0x6000DC8")]
	[Address(RVA = "0x606310", Offset = "0x605110", VA = "0x180606310")]
	public void GetMoveSpeed(float fMoveSpeed)
	{
		this.g_fMoveSpeed = fMoveSpeed;
	}

	// Token: 0x06000DC9 RID: 3529 RVA: 0x000211B4 File Offset: 0x0001F3B4
	[Token(Token = "0x6000DC9")]
	[Address(RVA = "0x606320", Offset = "0x605120", VA = "0x180606320")]
	public void GetRotateSpeed(float fRotateSpeed)
	{
		this.g_fRotateSpeed = fRotateSpeed;
	}

	// Token: 0x06000DCA RID: 3530 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DCA")]
	[Address(RVA = "0x609550", Offset = "0x608350", VA = "0x180609550")]
	public void PlayEffFootSmokeL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DCB RID: 3531 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DCB")]
	[Address(RVA = "0x6096C0", Offset = "0x6084C0", VA = "0x1806096C0")]
	public void PlayEffFootSmokeR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DCC RID: 3532 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DCC")]
	[Address(RVA = "0x609B70", Offset = "0x608970", VA = "0x180609B70")]
	public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DCD RID: 3533 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DCD")]
	[Address(RVA = "0x609D00", Offset = "0x608B00", VA = "0x180609D00")]
	public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DCE RID: 3534 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DCE")]
	[Address(RVA = "0x609830", Offset = "0x608630", VA = "0x180609830")]
	public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DCF RID: 3535 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DCF")]
	[Address(RVA = "0x6099D0", Offset = "0x6087D0", VA = "0x1806099D0")]
	public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DD0 RID: 3536 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DD0")]
	[Address(RVA = "0x6093E0", Offset = "0x6081E0", VA = "0x1806093E0")]
	public void PlayEffDodgeJumpSmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DD1 RID: 3537 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DD1")]
	[Address(RVA = "0x609270", Offset = "0x608070", VA = "0x180609270")]
	public void PlayEffDodgeEndSmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DD2 RID: 3538 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DD2")]
	[Address(RVA = "0x609E90", Offset = "0x608C90", VA = "0x180609E90")]
	public void PlayEffLand()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DD3 RID: 3539 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DD3")]
	[Address(RVA = "0x6090D0", Offset = "0x607ED0", VA = "0x1806090D0")]
	public void PlayEffDeadSmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DD4 RID: 3540 RVA: 0x000211C8 File Offset: 0x0001F3C8
	[Token(Token = "0x6000DD4")]
	[Address(RVA = "0x60A130", Offset = "0x608F30", VA = "0x18060A130")]
	public void PlayPSWeaponBotton()
	{
		this.PS_WeaponBottom.Play(true);
		this.g_SEWeaponBotton.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DD5 RID: 3541 RVA: 0x000211FC File Offset: 0x0001F3FC
	[Token(Token = "0x6000DD5")]
	[Address(RVA = "0x60A180", Offset = "0x608F80", VA = "0x18060A180")]
	public void PlayPSWeaponLight()
	{
		this.PS_WeaponLight.Play(true);
		this.g_SEWeaponLight.PlayRandom(1f, 1f);
		Material[] array = this.g_MatModel;
		this.g_fMatWeaponShadowPow = 0f;
		int num = array.Length - 1;
		float num2 = this.g_fMatShadowPos;
		Material material = array[num];
		float num3 = Mathf.Clamp01(num2);
		material.SetFloat("_ShadowPow", num3);
	}

	// Token: 0x06000DD6 RID: 3542 RVA: 0x00021270 File Offset: 0x0001F470
	[Token(Token = "0x6000DD6")]
	[Address(RVA = "0x60A260", Offset = "0x609060", VA = "0x18060A260")]
	public void PlaySESwing(int i)
	{
		this.g_SESwing.Play(i, 1f, 1f);
	}

	// Token: 0x06000DD7 RID: 3543 RVA: 0x0002129C File Offset: 0x0001F49C
	[Token(Token = "0x6000DD7")]
	[Address(RVA = "0x607490", Offset = "0x606290", VA = "0x180607490")]
	public void ModelEnable(bool bEnable)
	{
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			smr[num].enabled = bEnable;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
	}

	// Token: 0x06000DD8 RID: 3544 RVA: 0x000212DC File Offset: 0x0001F4DC
	[Token(Token = "0x6000DD8")]
	[Address(RVA = "0x605770", Offset = "0x604570", VA = "0x180605770")]
	public void ColliderEnable(bool bEnable)
	{
		SphereCollider[] sc = this.SC;
		int num = 0;
		if (num < sc.Length)
		{
			sc[num].enabled = bEnable;
			SphereCollider[] sc2 = this.SC;
			num++;
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			bc[num].enabled = bEnable;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		this.g_CCC.SetEnable(bEnable);
	}

	// Token: 0x06000DD9 RID: 3545 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DD9")]
	[Address(RVA = "0x6053D0", Offset = "0x6041D0", VA = "0x1806053D0")]
	public void AniMoveAttack01_03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DDA RID: 3546 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DDA")]
	[Address(RVA = "0x6054B0", Offset = "0x6042B0", VA = "0x1806054B0")]
	public void AniMoveAttackDodge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DDB RID: 3547 RVA: 0x00021354 File Offset: 0x0001F554
	[Token(Token = "0x6000DDB")]
	[Address(RVA = "0x60A310", Offset = "0x609110", VA = "0x18060A310")]
	public void SetTimeScale(float fTimeScale)
	{
		this.g_EffAttack0101.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffAttack0101.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack0102.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
		int num2 = 0;
		if (gameObject2 != num2)
		{
			gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack0103.SetTimeScale(fTimeScale);
		GameObject gameObject3 = this.g_EffAttack0103.GetGameObject();
		int num3 = 0;
		if (gameObject3 != num3)
		{
			gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack0202.SetTimeScale(fTimeScale);
		GameObject gameObject4 = this.g_EffAttack0202.GetGameObject();
		int num4 = 0;
		if (gameObject4 != num4)
		{
			gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack04.SetTimeScale(fTimeScale);
		GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
		int num5 = 0;
		if (gameObject5 != num5)
		{
			gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackSkyEnd.SetTimeScale(fTimeScale);
		GameObject gameObject6 = this.g_EffAttackSkyEnd.GetGameObject();
		int num6 = 0;
		if (gameObject6 != num6)
		{
			gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackRunEnd.SetTimeScale(fTimeScale);
		GameObject gameObject7 = this.g_EffAttackRunEnd.GetGameObject();
		int num7 = 0;
		if (gameObject7 != num7)
		{
			gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Destory, fTimeScale);
		Common.SetEffectTimeScale(this.PS_WeaponBottom, fTimeScale);
		Common.SetEffectTimeScale(this.PS_WeaponLight, fTimeScale);
	}

	// Token: 0x06000DDC RID: 3548 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DDC")]
	[Address(RVA = "0x60B660", Offset = "0x60A460", VA = "0x18060B660")]
	public knightEffectPlay()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0400181B RID: 6171
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400181B")]
	private MoveController g_Move;

	// Token: 0x0400181C RID: 6172
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x400181C")]
	private WizardGirlManage g_WGM;

	// Token: 0x0400181D RID: 6173
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x400181D")]
	private AI_knight g_AI;

	// Token: 0x0400181E RID: 6174
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x400181E")]
	private CCController g_CCC;

	// Token: 0x0400181F RID: 6175
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x400181F")]
	public SphereCollider[] SC;

	// Token: 0x04001820 RID: 6176
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001820")]
	public BoxCollider[] BC;

	// Token: 0x04001821 RID: 6177
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001821")]
	public SkinnedMeshRenderer[] SMR;

	// Token: 0x04001822 RID: 6178
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001822")]
	private float g_fMatShadowPos;

	// Token: 0x04001823 RID: 6179
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001823")]
	private Material[] g_MatModel;

	// Token: 0x04001824 RID: 6180
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001824")]
	private Color g_colDamaged;

	// Token: 0x04001825 RID: 6181
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001825")]
	private float g_fMatWeaponShadowPow;

	// Token: 0x04001826 RID: 6182
	[FieldOffset(Offset = "0x74")]
	[Token(Token = "0x4001826")]
	private Color g_colWeaponLight;

	// Token: 0x04001827 RID: 6183
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4001827")]
	public ParticleSystem PS_Body;

	// Token: 0x04001828 RID: 6184
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4001828")]
	public ParticleSystem PS_Destory;

	// Token: 0x04001829 RID: 6185
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4001829")]
	public ParticleSystem PS_WeaponBottom;

	// Token: 0x0400182A RID: 6186
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x400182A")]
	public ParticleSystem PS_WeaponLight;

	// Token: 0x0400182B RID: 6187
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x400182B")]
	public Transform Pos_FootL;

	// Token: 0x0400182C RID: 6188
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x400182C")]
	public Transform Pos_FootR;

	// Token: 0x0400182D RID: 6189
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x400182D")]
	public Transform Pos_AttackSky;

	// Token: 0x0400182E RID: 6190
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x400182E")]
	public Transform Pos_AttackRun;

	// Token: 0x0400182F RID: 6191
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x400182F")]
	public AttackData AD_AttackSky;

	// Token: 0x04001830 RID: 6192
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4001830")]
	public AttackData AD_AttackRun;

	// Token: 0x04001831 RID: 6193
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4001831")]
	public AttackData AD_AttackJumpEnd;

	// Token: 0x04001832 RID: 6194
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4001832")]
	public AttackData AD_Attack04Fire;

	// Token: 0x04001833 RID: 6195
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x4001833")]
	private float g_fMoveSpeed;

	// Token: 0x04001834 RID: 6196
	[FieldOffset(Offset = "0xEC")]
	[Token(Token = "0x4001834")]
	private float g_fRotateSpeed;

	// Token: 0x04001835 RID: 6197
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x4001835")]
	private bool g_bDashCollision;

	// Token: 0x04001836 RID: 6198
	[Token(Token = "0x4001836")]
	private const float g_fDashCollisionInterval = 0.2f;

	// Token: 0x04001837 RID: 6199
	[FieldOffset(Offset = "0xF4")]
	[Token(Token = "0x4001837")]
	private float g_fDashCollisionIntervalVal;

	// Token: 0x04001838 RID: 6200
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4001838")]
	private AttackData g_ADCollision;

	// Token: 0x04001839 RID: 6201
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4001839")]
	private Transform g_CollisionPoint;

	// Token: 0x0400183A RID: 6202
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x400183A")]
	private float g_fCollisionRange;

	// Token: 0x0400183B RID: 6203
	[FieldOffset(Offset = "0x10C")]
	[Token(Token = "0x400183B")]
	private bool g_bAttack04FloorFire;

	// Token: 0x0400183C RID: 6204
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x400183C")]
	private Vector3 g_v3Attack04Pos;

	// Token: 0x0400183D RID: 6205
	[FieldOffset(Offset = "0x11C")]
	[Token(Token = "0x400183D")]
	private Vector3 g_v3Attack04Dir;

	// Token: 0x0400183E RID: 6206
	[Token(Token = "0x400183E")]
	private const float g_fAttack04Dis = 21f;

	// Token: 0x0400183F RID: 6207
	[Token(Token = "0x400183F")]
	private const float g_fAttack04Dot = 0.9f;

	// Token: 0x04001840 RID: 6208
	[Token(Token = "0x4001840")]
	private const float g_fAttack04Time = 3f;

	// Token: 0x04001841 RID: 6209
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4001841")]
	private float g_fAttack04TimeVal;

	// Token: 0x04001842 RID: 6210
	[Token(Token = "0x4001842")]
	private const float g_fAttack04FireFrequency = 0.3f;

	// Token: 0x04001843 RID: 6211
	[FieldOffset(Offset = "0x12C")]
	[Token(Token = "0x4001843")]
	private float g_fAttack04FireFrequencyVal;

	// Token: 0x04001844 RID: 6212
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4001844")]
	public GameObject Eff_WalkSmoke;

	// Token: 0x04001845 RID: 6213
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4001845")]
	public GameObject Eff_DodgeSmoke;

	// Token: 0x04001846 RID: 6214
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4001846")]
	public GameObject Eff_Land;

	// Token: 0x04001847 RID: 6215
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4001847")]
	public GameObject Eff_DeadSmoke;

	// Token: 0x04001848 RID: 6216
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4001848")]
	public GameObject Eff_Attack0101;

	// Token: 0x04001849 RID: 6217
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4001849")]
	public GameObject Eff_Attack0102;

	// Token: 0x0400184A RID: 6218
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x400184A")]
	public GameObject Eff_Attack0103;

	// Token: 0x0400184B RID: 6219
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x400184B")]
	public GameObject Eff_Attack0202;

	// Token: 0x0400184C RID: 6220
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x400184C")]
	public GameObject Eff_Attack03Jump;

	// Token: 0x0400184D RID: 6221
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x400184D")]
	public GameObject Eff_Attack03Fall;

	// Token: 0x0400184E RID: 6222
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x400184E")]
	public GameObject Eff_Attack03Land;

	// Token: 0x0400184F RID: 6223
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x400184F")]
	public GameObject Eff_Attack03Land02;

	// Token: 0x04001850 RID: 6224
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4001850")]
	public GameObject Eff_Attack04;

	// Token: 0x04001851 RID: 6225
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4001851")]
	public GameObject Eff_Attack04FloorFire;

	// Token: 0x04001852 RID: 6226
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4001852")]
	public GameObject Eff_AttackSkyReady;

	// Token: 0x04001853 RID: 6227
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4001853")]
	public GameObject Eff_AttackSky;

	// Token: 0x04001854 RID: 6228
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4001854")]
	public GameObject Eff_AttackSkyEnd;

	// Token: 0x04001855 RID: 6229
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4001855")]
	public GameObject Eff_AttackRun;

	// Token: 0x04001856 RID: 6230
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4001856")]
	public GameObject Eff_AttackRunEnd;

	// Token: 0x04001857 RID: 6231
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4001857")]
	public GameObject Eff_AttackDodge;

	// Token: 0x04001858 RID: 6232
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4001858")]
	public GameObject Eff_AttackJumpEndCollision;

	// Token: 0x04001859 RID: 6233
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4001859")]
	public GameObject Eff_AttackDashCollision;

	// Token: 0x0400185A RID: 6234
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x400185A")]
	public GameObject Eff_Attack04FireCollision;

	// Token: 0x0400185B RID: 6235
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x400185B")]
	private EffectPool g_EffWalkSmoke;

	// Token: 0x0400185C RID: 6236
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x400185C")]
	private EffectPool g_EffDodgeSmoke;

	// Token: 0x0400185D RID: 6237
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x400185D")]
	private EffectPool g_EffLand;

	// Token: 0x0400185E RID: 6238
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x400185E")]
	private EffectPool g_EffDeadSmoke;

	// Token: 0x0400185F RID: 6239
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x400185F")]
	private EffectPool g_EffAttack0101;

	// Token: 0x04001860 RID: 6240
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4001860")]
	private EffectPool g_EffAttack0102;

	// Token: 0x04001861 RID: 6241
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4001861")]
	private EffectPool g_EffAttack0103;

	// Token: 0x04001862 RID: 6242
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x4001862")]
	private EffectPool g_EffAttack0202;

	// Token: 0x04001863 RID: 6243
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x4001863")]
	private EffectPool g_EffAttack03Jump;

	// Token: 0x04001864 RID: 6244
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x4001864")]
	private EffectPool g_EffAttack03Fall;

	// Token: 0x04001865 RID: 6245
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x4001865")]
	private EffectPool g_EffAttack03Land;

	// Token: 0x04001866 RID: 6246
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x4001866")]
	private EffectPool g_EffAttack03Land02;

	// Token: 0x04001867 RID: 6247
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x4001867")]
	private EffectPool g_EffAttack04;

	// Token: 0x04001868 RID: 6248
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x4001868")]
	private EffectPool g_EffAttack04FloorFire;

	// Token: 0x04001869 RID: 6249
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x4001869")]
	private EffectPool g_EffAttackSkyReady;

	// Token: 0x0400186A RID: 6250
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x400186A")]
	private EffectPool g_EffAttackSky;

	// Token: 0x0400186B RID: 6251
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x400186B")]
	private EffectPool g_EffAttackSkyEnd;

	// Token: 0x0400186C RID: 6252
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x400186C")]
	private EffectPool g_EffAttackRun;

	// Token: 0x0400186D RID: 6253
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x400186D")]
	private EffectPool g_EffAttackRunEnd;

	// Token: 0x0400186E RID: 6254
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x400186E")]
	private EffectPool g_EffAttackDodge;

	// Token: 0x0400186F RID: 6255
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x400186F")]
	private EffectPool g_EffAttackJumpEndCollision;

	// Token: 0x04001870 RID: 6256
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x4001870")]
	private EffectPool g_EffAttackDashCollision;

	// Token: 0x04001871 RID: 6257
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x4001871")]
	private EffectPool g_EffAttack04FireCollision;

	// Token: 0x04001872 RID: 6258
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x4001872")]
	public GameObject SE_Footstep;

	// Token: 0x04001873 RID: 6259
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x4001873")]
	public GameObject SE_Dodge;

	// Token: 0x04001874 RID: 6260
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x4001874")]
	public GameObject SE_Land;

	// Token: 0x04001875 RID: 6261
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x4001875")]
	public GameObject SE_WeaponBotton;

	// Token: 0x04001876 RID: 6262
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x4001876")]
	public GameObject SE_Swing;

	// Token: 0x04001877 RID: 6263
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x4001877")]
	public GameObject SE_FloorFire;

	// Token: 0x04001878 RID: 6264
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x4001878")]
	public GameObject SE_Dash;

	// Token: 0x04001879 RID: 6265
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x4001879")]
	public GameObject SE_Jump;

	// Token: 0x0400187A RID: 6266
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x400187A")]
	public GameObject SE_Attack03Fall;

	// Token: 0x0400187B RID: 6267
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x400187B")]
	public GameObject SE_Attack03Land;

	// Token: 0x0400187C RID: 6268
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x400187C")]
	public GameObject SE_Attack03Land02;

	// Token: 0x0400187D RID: 6269
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x400187D")]
	public GameObject SE_AttackSkyReady;

	// Token: 0x0400187E RID: 6270
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x400187E")]
	public GameObject SE_WeaponLight;

	// Token: 0x0400187F RID: 6271
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x400187F")]
	public GameObject SE_Destory;

	// Token: 0x04001880 RID: 6272
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x4001880")]
	public GameObject SE_Debut;

	// Token: 0x04001881 RID: 6273
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x4001881")]
	private SoundEffect g_SEFootstep;

	// Token: 0x04001882 RID: 6274
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x4001882")]
	private SoundEffect g_SEDodge;

	// Token: 0x04001883 RID: 6275
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x4001883")]
	private SoundEffect g_SELand;

	// Token: 0x04001884 RID: 6276
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x4001884")]
	private SoundEffect g_SEWeaponBotton;

	// Token: 0x04001885 RID: 6277
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x4001885")]
	private SoundEffect g_SESwing;

	// Token: 0x04001886 RID: 6278
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x4001886")]
	private SoundEffect g_SEFloorFire;

	// Token: 0x04001887 RID: 6279
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x4001887")]
	private SoundEffect g_SEDash;

	// Token: 0x04001888 RID: 6280
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x4001888")]
	private SoundEffect g_SEJump;

	// Token: 0x04001889 RID: 6281
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x4001889")]
	private SoundEffect g_SEAttack03Fall;

	// Token: 0x0400188A RID: 6282
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x400188A")]
	private SoundEffect g_SEAttack03Land;

	// Token: 0x0400188B RID: 6283
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x400188B")]
	private SoundEffect g_SEAttack03Land02;

	// Token: 0x0400188C RID: 6284
	[FieldOffset(Offset = "0x370")]
	[Token(Token = "0x400188C")]
	private SoundEffect g_SEAttackSkyReady;

	// Token: 0x0400188D RID: 6285
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x400188D")]
	private SoundEffect g_SEWeaponLight;

	// Token: 0x0400188E RID: 6286
	[FieldOffset(Offset = "0x380")]
	[Token(Token = "0x400188E")]
	private SoundEffect g_SEDestory;

	// Token: 0x0400188F RID: 6287
	[FieldOffset(Offset = "0x388")]
	[Token(Token = "0x400188F")]
	private SoundEffect g_SEDebut;

	// Token: 0x04001890 RID: 6288
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x4001890")]
	public SceneEvent MagicWall01;

	// Token: 0x04001891 RID: 6289
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x4001891")]
	public SceneEvent MagicWall02;

	// Token: 0x04001892 RID: 6290
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x4001892")]
	private bool g_bDeath;
}
