using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering;

// Token: 0x020001CB RID: 459
[Token(Token = "0x20001CB")]
public class SetVolumeProfile : SceneEvent
{
	// Token: 0x06001369 RID: 4969 RVA: 0x0002C918 File Offset: 0x0002AB18
	[Token(Token = "0x6001369")]
	[Address(RVA = "0x11F1110", Offset = "0x11EFF10", VA = "0x1811F1110", Slot = "5")]
	public override void OpenEvent()
	{
		base.OpenEvent();
		VolumeProfile volumeProfile = this.profile;
		int num = 0;
		if (volumeProfile != num)
		{
			Game.SetVolumeProfile(this.profile);
		}
	}

	// Token: 0x0600136A RID: 4970 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600136A")]
	[Address(RVA = "0x11F10A0", Offset = "0x11EFEA0", VA = "0x1811F10A0", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600136B RID: 4971 RVA: 0x0002C94C File Offset: 0x0002AB4C
	[Token(Token = "0x600136B")]
	[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
	public SetVolumeProfile()
	{
	}

	// Token: 0x04001E36 RID: 7734
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001E36")]
	public VolumeProfile profile;

	// Token: 0x04001E37 RID: 7735
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001E37")]
	public bool CheckPlayerExit;
}
