using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;

// Token: 0x02000249 RID: 585
[Token(Token = "0x2000249")]
public class UISettingsKeyboard : UIKeyBindingBase
{
	// Token: 0x170000E5 RID: 229
	// (get) Token: 0x06001698 RID: 5784 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x170000E5")]
	protected override bool IsGamepad
	{
		[Token(Token = "0x6001698")]
		[Address(RVA = "0x290BB0", Offset = "0x28F9B0", VA = "0x180290BB0", Slot = "22")]
		get
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}
	}

	// Token: 0x06001699 RID: 5785 RVA: 0x00035DA0 File Offset: 0x00033FA0
	[Token(Token = "0x6001699")]
	[Address(RVA = "0x18A4F20", Offset = "0x18A3D20", VA = "0x1818A4F20", Slot = "20")]
	public override void Localize(LocalizationData data)
	{
		string text = data.systemText.GetText(94);
		this.titleText = text;
		Text[] array = this.additionalValueLabels;
		int num = 0;
		int length = array.Length;
		if (num < length)
		{
			GameFontPack fontPack = data.fontPack;
			Text text2 = array[num];
			Font regular = fontPack.regular;
			text2.font = regular;
			num++;
		}
		base.UpdateTextAndFont(data);
	}

	// Token: 0x0600169A RID: 5786 RVA: 0x00035E0C File Offset: 0x0003400C
	[Token(Token = "0x600169A")]
	[Address(RVA = "0x384B20", Offset = "0x383920", VA = "0x180384B20")]
	public UISettingsKeyboard()
	{
	}

	// Token: 0x04002127 RID: 8487
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4002127")]
	[SerializeField]
	private Text[] additionalValueLabels;
}
