using System;
using Cpp2IlInjected;
using UnityEngine;

namespace Obi.CrossPlatformInput
{
	// Token: 0x020004F8 RID: 1272
	[Token(Token = "0x20004F8")]
	public class InputAxisScrollbar : MonoBehaviour
	{
		// Token: 0x06002C88 RID: 11400 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002C88")]
		[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
		private void Update()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002C89 RID: 11401 RVA: 0x000605C4 File Offset: 0x0005E7C4
		[Token(Token = "0x6002C89")]
		[Address(RVA = "0x10D3150", Offset = "0x10D1F50", VA = "0x1810D3150")]
		public void HandleInput(float value)
		{
			CrossPlatformInputManager.SetAxis(this.axis, value);
		}

		// Token: 0x06002C8A RID: 11402 RVA: 0x000605E0 File Offset: 0x0005E7E0
		[Token(Token = "0x6002C8A")]
		[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
		public InputAxisScrollbar()
		{
		}

		// Token: 0x040034C8 RID: 13512
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x40034C8")]
		public string axis;
	}
}
