using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;

namespace Obi
{
	// Token: 0x02000488 RID: 1160
	[Token(Token = "0x2000488")]
	[ExecuteInEditMode]
	[RequireComponent(typeof(ObiActor))]
	public class ObiParticleRenderer : MonoBehaviour
	{
		// Token: 0x170002A5 RID: 677
		// (get) Token: 0x06002918 RID: 10520 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x170002A5")]
		public IEnumerable<Mesh> ParticleMeshes
		{
			[Token(Token = "0x6002918")]
			[Address(RVA = "0x31E3C0", Offset = "0x31D1C0", VA = "0x18031E3C0")]
			get
			{
				throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
			}
		}

		// Token: 0x170002A6 RID: 678
		// (get) Token: 0x06002919 RID: 10521 RVA: 0x0005A4E8 File Offset: 0x000586E8
		[Token(Token = "0x170002A6")]
		public Material ParticleMaterial
		{
			[Token(Token = "0x6002919")]
			[Address(RVA = "0x31E390", Offset = "0x31D190", VA = "0x18031E390")]
			get
			{
				return this.material;
			}
		}

		// Token: 0x0600291A RID: 10522 RVA: 0x0005A4FC File Offset: 0x000586FC
		[Token(Token = "0x600291A")]
		[Address(RVA = "0xD25580", Offset = "0xD24380", VA = "0x180D25580")]
		public void Awake()
		{
			/*
An exception occurred when decompiling this method (0600291A)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void Obi.ObiParticleRenderer::Awake()

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stloc:ObiActor(var_0_06, call:ObiActor(Component::GetComponent, ldloc:ObiParticleRenderer[exp:Component](this))); 	stfld:ObiActor(ObiParticleRenderer::actor, ldloc:ObiParticleRenderer(this), ldloc:ObiActor(var_0_06)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
		}

		// Token: 0x0600291B RID: 10523 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600291B")]
		[Address(RVA = "0xD25AA0", Offset = "0xD248A0", VA = "0x180D25AA0")]
		public void OnEnable()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600291C RID: 10524 RVA: 0x0005A518 File Offset: 0x00058718
		[Token(Token = "0x600291C")]
		[Address(RVA = "0xD25910", Offset = "0xD24710", VA = "0x180D25910")]
		public void OnDisable()
		{
			ObiActor obiActor = this.actor;
			int num = 0;
			if (obiActor != num)
			{
				ObiSolver solver = this.actor.solver;
				int num2 = 0;
				if (solver != num2)
				{
					ObiActor obiActor2 = this.actor;
					ObiSolver solver2 = obiActor2.solver;
					int renderablePositionsClients = solver2.renderablePositionsClients;
					if (renderablePositionsClients > 0)
					{
						int num3 = renderablePositionsClients - 1;
						solver2.renderablePositionsClients = num3;
						ObiActor obiActor3 = this.actor;
					}
					ObiSolver solver3 = obiActor2.solver;
					EventHandler eventHandler = new EventHandler(this.Actor_solver_OnFrameEnd);
					solver3.OnFrameEnd -= eventHandler;
				}
			}
			this.ClearMeshes();
			UnityEngine.Object.DestroyImmediate(this.material);
		}

		// Token: 0x0600291D RID: 10525 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600291D")]
		[Address(RVA = "0xD24BD0", Offset = "0xD239D0", VA = "0x180D24BD0")]
		private void Actor_solver_OnFrameEnd(object sender, EventArgs e)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600291E RID: 10526 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600291E")]
		[Address(RVA = "0xD25720", Offset = "0xD24520", VA = "0x180D25720")]
		private void DrawParticles()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600291F RID: 10527 RVA: 0x0005A5C0 File Offset: 0x000587C0
		[Token(Token = "0x600291F")]
		[Address(RVA = "0xD25500", Offset = "0xD24300", VA = "0x180D25500")]
		private void Apply(Mesh mesh)
		{
			mesh.Clear();
			List<Vector3> list = this.vertices;
			mesh.SetVertices(list);
			List<Vector3> list2 = this.normals;
			mesh.SetNormals(list2);
			List<Color> list3 = this.colors;
			mesh.SetColors(list3);
			List<int> list4 = this.triangles;
			int num = 0;
			mesh.SetTriangles(list4, num, true);
		}

		// Token: 0x06002920 RID: 10528 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002920")]
		[Address(RVA = "0xD255D0", Offset = "0xD243D0", VA = "0x180D255D0")]
		private void ClearMeshes()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002921 RID: 10529 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002921")]
		[Address(RVA = "0xD250A0", Offset = "0xD23EA0", VA = "0x180D250A0")]
		private void AddParticle(int i, Vector3 position, Color color, float radius)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002922 RID: 10530 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002922")]
		[Address(RVA = "0xD25CB0", Offset = "0xD24AB0", VA = "0x180D25CB0")]
		public ObiParticleRenderer()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x04003265 RID: 12901
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4003265")]
		public bool render;

		// Token: 0x04003266 RID: 12902
		[FieldOffset(Offset = "0x1C")]
		[Token(Token = "0x4003266")]
		public Color particleColor;

		// Token: 0x04003267 RID: 12903
		[FieldOffset(Offset = "0x2C")]
		[Token(Token = "0x4003267")]
		public float radiusScale;

		// Token: 0x04003268 RID: 12904
		[FieldOffset(Offset = "0x30")]
		[Token(Token = "0x4003268")]
		private ObiActor actor;

		// Token: 0x04003269 RID: 12905
		[FieldOffset(Offset = "0x38")]
		[Token(Token = "0x4003269")]
		private List<Mesh> meshes;

		// Token: 0x0400326A RID: 12906
		[FieldOffset(Offset = "0x40")]
		[Token(Token = "0x400326A")]
		private Material material;

		// Token: 0x0400326B RID: 12907
		[FieldOffset(Offset = "0x48")]
		[Token(Token = "0x400326B")]
		private List<Vector3> vertices;

		// Token: 0x0400326C RID: 12908
		[FieldOffset(Offset = "0x50")]
		[Token(Token = "0x400326C")]
		private List<Vector3> normals;

		// Token: 0x0400326D RID: 12909
		[FieldOffset(Offset = "0x58")]
		[Token(Token = "0x400326D")]
		private List<Color> colors;

		// Token: 0x0400326E RID: 12910
		[FieldOffset(Offset = "0x60")]
		[Token(Token = "0x400326E")]
		private List<int> triangles;

		// Token: 0x0400326F RID: 12911
		[FieldOffset(Offset = "0x68")]
		[Token(Token = "0x400326F")]
		private int particlesPerDrawcall;

		// Token: 0x04003270 RID: 12912
		[FieldOffset(Offset = "0x6C")]
		[Token(Token = "0x4003270")]
		private int drawcallCount;

		// Token: 0x04003271 RID: 12913
		[FieldOffset(Offset = "0x70")]
		[Token(Token = "0x4003271")]
		private Vector3[] particleOffsets;
	}
}
