using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000B8 RID: 184
[Token(Token = "0x20000B8")]
public class BossLevel03Big_FireBall : AttackableObject
{
	// Token: 0x0600089A RID: 2202 RVA: 0x00014924 File Offset: 0x00012B24
	[Token(Token = "0x600089A")]
	[Address(RVA = "0xF76220", Offset = "0xF75020", VA = "0x180F76220")]
	private void Awake()
	{
		ParticleSystem component = base.GetComponent<ParticleSystem>();
		this.g_PS = component;
		ParticleSystem particleSystem = this.g_PS;
		int num = 0;
		if (particleSystem == num)
		{
			Debug.LogError(base.transform.name + " 特效錯誤");
		}
		AttackData component2 = base.GetComponent<AttackData>();
		this.g_AData = component2;
		AttackData attackData = this.g_AData;
		int num2 = 0;
		if (attackData == num2)
		{
			Debug.LogError(base.transform.name + " 攻擊資料錯誤");
		}
		Material material = this.MR.GetMaterial();
		this.g_MRMat = material;
		Material material2 = this.g_MRMat;
		this.g_fMRAlpha = 6f;
		material2.SetFloat("_ShapeWidth", 6f);
		SphereCollider sphereCollider = this.g_SC;
		int num3 = 0;
		if (sphereCollider == num3)
		{
			SphereCollider component3 = base.GetComponent<SphereCollider>();
			this.g_SC = component3;
		}
	}

	// Token: 0x0600089B RID: 2203 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600089B")]
	[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "8")]
	protected override void LateUpdate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600089C RID: 2204 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600089C")]
	[Address(RVA = "0xF76DC0", Offset = "0xF75BC0", VA = "0x180F76DC0", Slot = "6")]
	protected override void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600089D RID: 2205 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600089D")]
	[Address(RVA = "0xF764D0", Offset = "0xF752D0", VA = "0x180F764D0", Slot = "10")]
	public override void HitMagic(AttackData AD)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600089E RID: 2206 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600089E")]
	[Address(RVA = "0xF766F0", Offset = "0xF754F0", VA = "0x180F766F0", Slot = "9")]
	public override void HitPhysical(AttackData AD)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600089F RID: 2207 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600089F")]
	[Address(RVA = "0xF769F0", Offset = "0xF757F0", VA = "0x180F769F0")]
	public void Set(EffectPool EffCollision, SoundEffectPool SEShot, SoundEffect SELoop)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008A0 RID: 2208 RVA: 0x00014A14 File Offset: 0x00012C14
	[Token(Token = "0x60008A0")]
	[Address(RVA = "0xF76910", Offset = "0xF75710", VA = "0x180F76910", Slot = "11")]
	public override void SetTimeScale(float fTimeScale)
	{
		Material material = this.g_MRMat;
		int num = 0;
		if (material == num)
		{
			Material material2 = this.MR.GetMaterial();
			this.g_MRMat = material2;
		}
		this.g_MRMat.SetFloat("_TimeScale", fTimeScale);
	}

	// Token: 0x060008A1 RID: 2209 RVA: 0x00014A60 File Offset: 0x00012C60
	[Token(Token = "0x60008A1")]
	[Address(RVA = "0xF77AC0", Offset = "0xF768C0", VA = "0x180F77AC0")]
	public BossLevel03Big_FireBall()
	{
	}

	// Token: 0x04000B97 RID: 2967
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4000B97")]
	public MeshRenderer MR;

	// Token: 0x04000B98 RID: 2968
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4000B98")]
	public int DestoryMP = (int)((ulong)24L);

	// Token: 0x04000B99 RID: 2969
	[FieldOffset(Offset = "0x74")]
	[Token(Token = "0x4000B99")]
	public int ExplosionMP = (int)((ulong)3L);

	// Token: 0x04000B9A RID: 2970
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4000B9A")]
	private AttackData g_AData;

	// Token: 0x04000B9B RID: 2971
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4000B9B")]
	private ParticleSystem g_PS;

	// Token: 0x04000B9C RID: 2972
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4000B9C")]
	private Material g_MRMat;

	// Token: 0x04000B9D RID: 2973
	[Token(Token = "0x4000B9D")]
	private const float g_fMRStartAlpha = 6f;

	// Token: 0x04000B9E RID: 2974
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4000B9E")]
	private float g_fMRAlpha;

	// Token: 0x04000B9F RID: 2975
	[FieldOffset(Offset = "0x94")]
	[Token(Token = "0x4000B9F")]
	private Vector3 g_PrePosition;

	// Token: 0x04000BA0 RID: 2976
	[Token(Token = "0x4000BA0")]
	private const float g_fStartMoveSpeed = 25f;

	// Token: 0x04000BA1 RID: 2977
	[Token(Token = "0x4000BA1")]
	private const float g_fEndMoveSpeed = 8f;

	// Token: 0x04000BA2 RID: 2978
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4000BA2")]
	private float g_fMoveSpeed;

	// Token: 0x04000BA3 RID: 2979
	[Token(Token = "0x4000BA3")]
	private const float g_fStartRotSpeed = 3f;

	// Token: 0x04000BA4 RID: 2980
	[FieldOffset(Offset = "0xA4")]
	[Token(Token = "0x4000BA4")]
	private float g_fRotSpeed;

	// Token: 0x04000BA5 RID: 2981
	[Token(Token = "0x4000BA5")]
	private const float g_fTrackTime = 3f;

	// Token: 0x04000BA6 RID: 2982
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4000BA6")]
	private float g_fTrackTimeVal;

	// Token: 0x04000BA7 RID: 2983
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4000BA7")]
	private Transform g_Rot;

	// Token: 0x04000BA8 RID: 2984
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4000BA8")]
	private Transform g_Target;

	// Token: 0x04000BA9 RID: 2985
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4000BA9")]
	private EffectPool g_EffCollision;

	// Token: 0x04000BAA RID: 2986
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4000BAA")]
	private SoundEffectPool g_SEShot;

	// Token: 0x04000BAB RID: 2987
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4000BAB")]
	private SoundEffect g_SELoop;

	// Token: 0x04000BAC RID: 2988
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4000BAC")]
	private SphereCollider g_SC;

	// Token: 0x04000BAD RID: 2989
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4000BAD")]
	private bool g_bCollisionEnable;

	// Token: 0x04000BAE RID: 2990
	[FieldOffset(Offset = "0xE1")]
	[Token(Token = "0x4000BAE")]
	private bool g_bPlayerDodge;

	// Token: 0x04000BAF RID: 2991
	[FieldOffset(Offset = "0xE2")]
	[Token(Token = "0x4000BAF")]
	private bool g_bCollision;
}
