using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000B3 RID: 179
[Token(Token = "0x20000B3")]
public class BossAct01_AttackSwordEnergy : MonoBehaviour
{
	// Token: 0x060007FD RID: 2045 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60007FD")]
	[Address(RVA = "0xDEE6F0", Offset = "0xDED4F0", VA = "0x180DEE6F0", Slot = "4")]
	protected virtual void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060007FE RID: 2046 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60007FE")]
	[Address(RVA = "0xDEE930", Offset = "0xDED730", VA = "0x180DEE930", Slot = "5")]
	protected virtual void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060007FF RID: 2047 RVA: 0x00012D08 File Offset: 0x00010F08
	[Token(Token = "0x60007FF")]
	[Address(RVA = "0xDEE670", Offset = "0xDED470", VA = "0x180DEE670")]
	public void SetCollisionEffect(EffectPool Effect, EffectPool WallEffect)
	{
		/*
An exception occurred when decompiling this method (060007FF)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void BossAct01_AttackSwordEnergy::SetCollisionEffect(EffectPool,EffectPool)

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stfld:EffectPool(BossAct01_AttackSwordEnergy::g_CollisionPool, ldloc:BossAct01_AttackSwordEnergy(this), ldloc:EffectPool(Effect)); 	stfld:EffectPool(BossAct01_AttackSwordEnergy::g_CollisionWallPool, ldloc:BossAct01_AttackSwordEnergy(this), ldloc:EffectPool(WallEffect)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x06000800 RID: 2048 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000800")]
	[Address(RVA = "0xDEE6B0", Offset = "0xDED4B0", VA = "0x180DEE6B0")]
	public void SetTarget(Vector3 Direction)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000801 RID: 2049 RVA: 0x00012D24 File Offset: 0x00010F24
	[Token(Token = "0x6000801")]
	[Address(RVA = "0x94F220", Offset = "0x94E020", VA = "0x18094F220")]
	public void SetLife(float fLife)
	{
		this.g_fLife = fLife;
	}

	// Token: 0x06000802 RID: 2050 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000802")]
	[Address(RVA = "0xDE6950", Offset = "0xDE5750", VA = "0x180DE6950")]
	public BossAct01_AttackSwordEnergy()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x040009BF RID: 2495
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40009BF")]
	private ParticleSystem g_PS;

	// Token: 0x040009C0 RID: 2496
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40009C0")]
	private AttackData g_AData;

	// Token: 0x040009C1 RID: 2497
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40009C1")]
	private Vector3 g_Direction;

	// Token: 0x040009C2 RID: 2498
	[FieldOffset(Offset = "0x34")]
	[Token(Token = "0x40009C2")]
	private Vector3 g_PrePosition;

	// Token: 0x040009C3 RID: 2499
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x40009C3")]
	protected bool g_bSceneCollision;

	// Token: 0x040009C4 RID: 2500
	[FieldOffset(Offset = "0x41")]
	[Token(Token = "0x40009C4")]
	protected bool g_bPlayerCollision;

	// Token: 0x040009C5 RID: 2501
	[FieldOffset(Offset = "0x44")]
	[Token(Token = "0x40009C5")]
	public float g_fSpeed;

	// Token: 0x040009C6 RID: 2502
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x40009C6")]
	public Vector3 g_v3Size;

	// Token: 0x040009C7 RID: 2503
	[FieldOffset(Offset = "0x54")]
	[Token(Token = "0x40009C7")]
	private float g_fLife;

	// Token: 0x040009C8 RID: 2504
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x40009C8")]
	protected LayerMask g_HitMask01;

	// Token: 0x040009C9 RID: 2505
	[FieldOffset(Offset = "0x5C")]
	[Token(Token = "0x40009C9")]
	protected LayerMask g_HitMask02;

	// Token: 0x040009CA RID: 2506
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x40009CA")]
	private EffectPool g_CollisionPool;

	// Token: 0x040009CB RID: 2507
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x40009CB")]
	private EffectPool g_CollisionWallPool;

	// Token: 0x040009CC RID: 2508
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x40009CC")]
	protected float g_fDeltaTime;
}
