using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x020003B4 RID: 948
	[Token(Token = "0x20003B4")]
	[RequireComponent(typeof(FullBodyBipedIK))]
	public class CharacterAnimationThirdPersonIK : CharacterAnimationThirdPerson
	{
		// Token: 0x0600232E RID: 9006 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600232E")]
		[Address(RVA = "0xE82DC0", Offset = "0xE81BC0", VA = "0x180E82DC0", Slot = "6")]
		protected override void Start()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600232F RID: 9007 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600232F")]
		[Address(RVA = "0xE829A0", Offset = "0xE817A0", VA = "0x180E829A0", Slot = "7")]
		protected override void LateUpdate()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002330 RID: 9008 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002330")]
		[Address(RVA = "0xE82C00", Offset = "0xE81A00", VA = "0x180E82C00")]
		private void RotateEffector(IKEffector effector, Quaternion rotation, float mlp)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002331 RID: 9009 RVA: 0x00050AAC File Offset: 0x0004ECAC
		[Token(Token = "0x6002331")]
		[Address(RVA = "0xE82E90", Offset = "0xE81C90", VA = "0x180E82E90")]
		public CharacterAnimationThirdPersonIK()
		{
			this.turnSensitivity = 0.2f;
			this.turnSpeed = 5f;
			this.runCycleLegOffset = 0.2f;
			this.animSpeedMultiplier = 1f;
			this.smoothFollow = true;
			this.smoothFollowSpeed = 20f;
			base..ctor();
		}

		// Token: 0x04002C86 RID: 11398
		[FieldOffset(Offset = "0x88")]
		[Token(Token = "0x4002C86")]
		private FullBodyBipedIK ik;
	}
}
