using System;
using Cpp2IlInjected;

// Token: 0x02000211 RID: 529
[Token(Token = "0x2000211")]
[Flags]
public enum TimeEffectType
{
	// Token: 0x04001FE9 RID: 8169
	[Token(Token = "0x4001FE9")]
	LittleWitch = 1,
	// Token: 0x04001FEA RID: 8170
	[Token(Token = "0x4001FEA")]
	LittleWitchEffect = 2,
	// Token: 0x04001FEB RID: 8171
	[Token(Token = "0x4001FEB")]
	PassiveEvent = 4,
	// Token: 0x04001FEC RID: 8172
	[Token(Token = "0x4001FEC")]
	EnemyAndNpc = 8,
	// Token: 0x04001FED RID: 8173
	[Token(Token = "0x4001FED")]
	StageEffect = 16,
	// Token: 0x04001FEE RID: 8174
	[Token(Token = "0x4001FEE")]
	AttackableObject = 32,
	// Token: 0x04001FEF RID: 8175
	[Token(Token = "0x4001FEF")]
	Physics = 64,
	// Token: 0x04001FF0 RID: 8176
	[Token(Token = "0x4001FF0")]
	PlayerTimeScale = 7,
	// Token: 0x04001FF1 RID: 8177
	[Token(Token = "0x4001FF1")]
	PlayerHitStop = 3,
	// Token: 0x04001FF2 RID: 8178
	[Token(Token = "0x4001FF2")]
	StageTimeScale = 120,
	// Token: 0x04001FF3 RID: 8179
	[Token(Token = "0x4001FF3")]
	StageHitStop = 8,
	// Token: 0x04001FF4 RID: 8180
	[Token(Token = "0x4001FF4")]
	All = 127
}
