using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000040 RID: 64
[Token(Token = "0x2000040")]
public class AI_BossLevel01_Plus : AI_Boss_Act01
{
	// Token: 0x060001DF RID: 479 RVA: 0x00006FB0 File Offset: 0x000051B0
	[Token(Token = "0x60001DF")]
	[Address(RVA = "0x155F660", Offset = "0x155E460", VA = "0x18155F660", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		base.Start(This, NPCM);
		MoveController g_Move = this.g_Move;
		this.g_fWalkSpeed = 6f;
		this.g_fRunSpeed = 12f;
		this.g_fDashSpeed = 42f;
		g_Move.SetDragRotation(0.2f);
	}

	// Token: 0x060001E0 RID: 480 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60001E0")]
	[Address(RVA = "0x155F130", Offset = "0x155DF30", VA = "0x18155F130", Slot = "36")]
	public override void SetAiStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060001E1 RID: 481 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60001E1")]
	[Address(RVA = "0x155DA20", Offset = "0x155C820", VA = "0x18155DA20", Slot = "38")]
	protected override void InitFightStatus(AI_Boss_Act01.AIFighting Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060001E2 RID: 482 RVA: 0x00007000 File Offset: 0x00005200
	[Token(Token = "0x60001E2")]
	[Address(RVA = "0x155CD30", Offset = "0x155BB30", VA = "0x18155CD30", Slot = "39")]
	protected override void AEnd()
	{
		base.Initialize();
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			int count = base.Count;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x060001E3 RID: 483 RVA: 0x00007030 File Offset: 0x00005230
	[Token(Token = "0x60001E3")]
	[Address(RVA = "0x155CCD0", Offset = "0x155BAD0", VA = "0x18155CCD0", Slot = "40")]
	protected override void ADestoryExplosion()
	{
		base.Initialize();
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			GameObject g_This = this.g_This;
			int num2 = 0;
			g_This.SetActive(num2 != 0);
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x060001E4 RID: 484 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60001E4")]
	[Address(RVA = "0x155CD90", Offset = "0x155BB90", VA = "0x18155CD90", Slot = "41")]
	protected override void FirstMode()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060001E5 RID: 485 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60001E5")]
	[Address(RVA = "0x155EF00", Offset = "0x155DD00", VA = "0x18155EF00", Slot = "42")]
	protected override void SecondMode()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060001E6 RID: 486 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60001E6")]
	[Address(RVA = "0x155CF50", Offset = "0x155BD50", VA = "0x18155CF50", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060001E7 RID: 487 RVA: 0x00007070 File Offset: 0x00005270
	[Token(Token = "0x60001E7")]
	[Address(RVA = "0x155F6C0", Offset = "0x155E4C0", VA = "0x18155F6C0")]
	public AI_BossLevel01_Plus()
	{
	}
}
