using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200003C RID: 60
[Token(Token = "0x200003C")]
public static class LogEventHandler
{
	// Token: 0x060001BB RID: 443 RVA: 0x00006CF8 File Offset: 0x00004EF8
	[Token(Token = "0x60001BB")]
	[Address(RVA = "0x3FEAD0", Offset = "0x3FD8D0", VA = "0x1803FEAD0")]
	public static void AddLogCallback(Application.LogCallback callback)
	{
		Application.logMessageReceived += callback;
	}

	// Token: 0x060001BC RID: 444 RVA: 0x00006D0C File Offset: 0x00004F0C
	[Token(Token = "0x60001BC")]
	[Address(RVA = "0x3FEAE0", Offset = "0x3FD8E0", VA = "0x1803FEAE0")]
	public static void RemoveLogCallback(Application.LogCallback callback)
	{
		Application.logMessageReceived -= callback;
	}
}
