using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;

// Token: 0x02000144 RID: 324
[Token(Token = "0x2000144")]
public class GameInputManager : MonoBehaviour
{
	// Token: 0x14000009 RID: 9
	// (add) Token: 0x0600107C RID: 4220 RVA: 0x000020D3 File Offset: 0x000002D3
	// (remove) Token: 0x0600107D RID: 4221 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x14000009")]
	private event Action<ControllerDevice> deviceChangedHandler
	{
		[Token(Token = "0x600107C")]
		[Address(RVA = "0x53D5E0", Offset = "0x53C3E0", VA = "0x18053D5E0")]
		[CompilerGenerated]
		add
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}
		[Token(Token = "0x600107D")]
		[Address(RVA = "0x53F350", Offset = "0x53E150", VA = "0x18053F350")]
		[CompilerGenerated]
		remove
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}
	}

	// Token: 0x1400000A RID: 10
	// (add) Token: 0x0600107E RID: 4222 RVA: 0x000020D3 File Offset: 0x000002D3
	// (remove) Token: 0x0600107F RID: 4223 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x1400000A")]
	private event Action<bool> cursorStateChangedHandler
	{
		[Token(Token = "0x600107E")]
		[Address(RVA = "0x53D770", Offset = "0x53C570", VA = "0x18053D770")]
		[CompilerGenerated]
		add
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}
		[Token(Token = "0x600107F")]
		[Address(RVA = "0x542370", Offset = "0x541170", VA = "0x180542370")]
		[CompilerGenerated]
		remove
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}
	}

	// Token: 0x17000071 RID: 113
	// (get) Token: 0x06001080 RID: 4224 RVA: 0x00026780 File Offset: 0x00024980
	[Token(Token = "0x17000071")]
	public GamepadVibration Vibration
	{
		[Token(Token = "0x6001080")]
		[Address(RVA = "0x3EFFC0", Offset = "0x3EEDC0", VA = "0x1803EFFC0")]
		get
		{
			return this.vibration;
		}
	}

	// Token: 0x17000072 RID: 114
	// (get) Token: 0x06001081 RID: 4225 RVA: 0x00026794 File Offset: 0x00024994
	[Token(Token = "0x17000072")]
	public ControllerDevice CurrentDevice
	{
		[Token(Token = "0x6001081")]
		[Address(RVA = "0x296740", Offset = "0x295540", VA = "0x180296740")]
		get
		{
			return this.currentDevice;
		}
	}

	// Token: 0x17000073 RID: 115
	// (get) Token: 0x06001082 RID: 4226 RVA: 0x000267A8 File Offset: 0x000249A8
	[Token(Token = "0x17000073")]
	public ControllerDevice LastGamepadDevice
	{
		[Token(Token = "0x6001082")]
		[Address(RVA = "0x4669A0", Offset = "0x4657A0", VA = "0x1804669A0")]
		get
		{
			return this.lastGamepadController;
		}
	}

	// Token: 0x06001083 RID: 4227 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001083")]
	[Address(RVA = "0x53DFB0", Offset = "0x53CDB0", VA = "0x18053DFB0")]
	public void Init(PlayerInput input, ControllerDevice defaultDevice)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001084 RID: 4228 RVA: 0x000267BC File Offset: 0x000249BC
	[Token(Token = "0x6001084")]
	[Address(RVA = "0x542880", Offset = "0x541680", VA = "0x180542880")]
	private void UpdatePointerVisibleState(InputAction.CallbackContext context)
	{
		if (this.currentDevice == ControllerDevice.Keyboard)
		{
			Action<bool> action = this.cursorStateChangedHandler;
			if (action != 0)
			{
				action(1);
				return;
			}
		}
	}

	// Token: 0x06001085 RID: 4229 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001085")]
	[Address(RVA = "0x53D890", Offset = "0x53C690", VA = "0x18053D890")]
	private void CalculatePointerMovementMouse(InputAction.CallbackContext context)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001086 RID: 4230 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001086")]
	[Address(RVA = "0x53D940", Offset = "0x53C740", VA = "0x18053D940")]
	private void CalculatePointerMovement(InputAction.CallbackContext context)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001087 RID: 4231 RVA: 0x000267E8 File Offset: 0x000249E8
	[Token(Token = "0x6001087")]
	[Address(RVA = "0x53F3F0", Offset = "0x53E1F0", VA = "0x18053F3F0")]
	private void SendPointerMovementEvent(Vector2 value)
	{
		if (this.magicController != 0)
		{
		}
		if (this.pointerController != 0)
		{
		}
	}

	// Token: 0x06001088 RID: 4232 RVA: 0x00026808 File Offset: 0x00024A08
	[Token(Token = "0x6001088")]
	[Address(RVA = "0x53D810", Offset = "0x53C610", VA = "0x18053D810")]
	private void CalculateItemSelectionInput(InputAction.CallbackContext context)
	{
		float num = context.ReadValue<float>();
		int num2 = 0;
		IItemController itemController = this.itemController;
		if ((num <= (float)num2 && itemController == 0) || itemController != 0)
		{
		}
	}

	// Token: 0x06001089 RID: 4233 RVA: 0x00026834 File Offset: 0x00024A34
	[Token(Token = "0x6001089")]
	[Address(RVA = "0x53D9C0", Offset = "0x53C7C0", VA = "0x18053D9C0")]
	private void CalculateUIMovementInput(InputAction.CallbackContext context)
	{
		if (!context.canceled)
		{
			Vector2 vector = context.ReadValue<Vector2>();
			this.uiMovement.UpdateMovement(vector);
			Action<bool> action = this.cursorStateChangedHandler;
			if (action != 0)
			{
				int num = 0;
				action(num);
			}
		}
	}

	// Token: 0x0600108A RID: 4234 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600108A")]
	[Address(RVA = "0x53EFB0", Offset = "0x53DDB0", VA = "0x18053EFB0")]
	private void OnControllerChanged(PlayerInput input)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600108B RID: 4235 RVA: 0x00026878 File Offset: 0x00024A78
	[Token(Token = "0x600108B")]
	[Address(RVA = "0x53DED0", Offset = "0x53CCD0", VA = "0x18053DED0")]
	private ControllerDevice GetControllerDevice(InputDevice device)
	{
		string layout;
		for (;;)
		{
			layout = device.layout;
			if (layout == 0)
			{
				return ControllerDevice.Xbox;
			}
			if (string.Equals(layout, "SwitchProControllerHID"))
			{
				break;
			}
			if (string.Equals(layout, "DualShock4GamepadHID"))
			{
				return ControllerDevice.Playstation4;
			}
			if (!string.Equals(layout, "DualSenseGamepadHID"))
			{
				goto Block_3;
			}
		}
		return ControllerDevice.NintendoSwitch;
		Block_3:
		bool flag = string.Equals(layout, "XInputControllerWindows");
		return ControllerDevice.Xbox;
	}

	// Token: 0x0600108C RID: 4236 RVA: 0x000268D4 File Offset: 0x00024AD4
	[Token(Token = "0x600108C")]
	[Address(RVA = "0x53F480", Offset = "0x53E280", VA = "0x18053F480")]
	public void SwitchActionMap(string actionMapName)
	{
		this.playerInput.SwitchCurrentActionMap(actionMapName);
		if (string.Equals(actionMapName, "Gameplay"))
		{
			Action<bool> action = this.cursorStateChangedHandler;
			if (action != 0)
			{
				int num = 0;
				action(num);
			}
		}
	}

	// Token: 0x0600108D RID: 4237 RVA: 0x00026918 File Offset: 0x00024B18
	[Token(Token = "0x600108D")]
	[Address(RVA = "0x53D5C0", Offset = "0x53C3C0", VA = "0x18053D5C0")]
	public void ActivatePlayerInput()
	{
		this.playerInput.ActivateInput();
	}

	// Token: 0x0600108E RID: 4238 RVA: 0x00026938 File Offset: 0x00024B38
	[Token(Token = "0x600108E")]
	[Address(RVA = "0x53DA60", Offset = "0x53C860", VA = "0x18053DA60")]
	public void DeactivatePlayerInput()
	{
		this.playerInput.DeactivateInput();
	}

	// Token: 0x0600108F RID: 4239 RVA: 0x00026958 File Offset: 0x00024B58
	[Token(Token = "0x600108F")]
	[Address(RVA = "0x53DE40", Offset = "0x53CC40", VA = "0x18053DE40")]
	public void EnablePauseMenuAction()
	{
		InputActionMap inputActionMap = this.gameplayActionMap;
		int num = 0;
		inputActionMap.FindAction("PauseMenu", num != 0).Enable();
		InputActionMap inputActionMap2 = this.uiControlActionMap;
		int num2 = 0;
		inputActionMap2.FindAction("PauseMenu", num2 != 0).Enable();
	}

	// Token: 0x06001090 RID: 4240 RVA: 0x000269A0 File Offset: 0x00024BA0
	[Token(Token = "0x6001090")]
	[Address(RVA = "0x53DDB0", Offset = "0x53CBB0", VA = "0x18053DDB0")]
	public void DisablePauseMenuAction()
	{
		InputActionMap inputActionMap = this.gameplayActionMap;
		int num = 0;
		inputActionMap.FindAction("PauseMenu", num != 0).Disable();
		InputActionMap inputActionMap2 = this.uiControlActionMap;
		int num2 = 0;
		inputActionMap2.FindAction("PauseMenu", num2 != 0).Disable();
	}

	// Token: 0x06001091 RID: 4241 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001091")]
	[Address(RVA = "0x53D5E0", Offset = "0x53C3E0", VA = "0x18053D5E0")]
	public void AddDeviceChangedHandler(Action<ControllerDevice> handler)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001092 RID: 4242 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001092")]
	[Address(RVA = "0x53F350", Offset = "0x53E150", VA = "0x18053F350")]
	public void RemoveDeviceChangedHandler(Action<ControllerDevice> handler)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001093 RID: 4243 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001093")]
	[Address(RVA = "0x53D770", Offset = "0x53C570", VA = "0x18053D770")]
	public void BindCursorStateChangedHandler(Action<bool> handler)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001094 RID: 4244 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001094")]
	[Address(RVA = "0x542370", Offset = "0x541170", VA = "0x180542370")]
	public void UnbindCursorStateChangedHandler(Action<bool> handler)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001095 RID: 4245 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001095")]
	[Address(RVA = "0x53D680", Offset = "0x53C480", VA = "0x18053D680")]
	public void BindAnyKeyDownHandler(Action handler)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001096 RID: 4246 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001096")]
	[Address(RVA = "0x53DA80", Offset = "0x53C880", VA = "0x18053DA80")]
	private void DetectAnyKeyDown(InputEventPtr eventPtr, InputDevice device)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001097 RID: 4247 RVA: 0x000269E8 File Offset: 0x00024BE8
	[Token(Token = "0x6001097")]
	[Address(RVA = "0x417B90", Offset = "0x416990", VA = "0x180417B90")]
	public void UpdateSceneMenuController(ISceneMenuController controller)
	{
		/*
An exception occurred when decompiling this method (06001097)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameInputManager::UpdateSceneMenuController(ISceneMenuController)

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stfld:ISceneMenuController(GameInputManager::sceneMenuController, ldloc:GameInputManager(this), ldloc:ISceneMenuController(controller)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x06001098 RID: 4248 RVA: 0x000269FC File Offset: 0x00024BFC
	[Token(Token = "0x6001098")]
	[Address(RVA = "0x5428D0", Offset = "0x5416D0", VA = "0x1805428D0")]
	public void UpdateStoryController(IStoryController controller)
	{
		/*
An exception occurred when decompiling this method (06001098)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameInputManager::UpdateStoryController(IStoryController)

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stfld:IStoryController(GameInputManager::storyController, ldloc:GameInputManager(this), ldloc:IStoryController(controller)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x06001099 RID: 4249 RVA: 0x00026A10 File Offset: 0x00024C10
	[Token(Token = "0x6001099")]
	[Address(RVA = "0x5428E0", Offset = "0x5416E0", VA = "0x1805428E0")]
	public void UpdateUIController(IUIController controller)
	{
		this.uiController = controller;
		UIMovementCalculator uimovementCalculator = this.uiMovement;
		IUIController iuicontroller = this.uiController;
		uimovementCalculator.UpdateUIController(iuicontroller);
	}

	// Token: 0x0600109A RID: 4250 RVA: 0x00026A40 File Offset: 0x00024C40
	[Token(Token = "0x600109A")]
	[Address(RVA = "0x542430", Offset = "0x541230", VA = "0x180542430")]
	public void UpdateCharacterController(ICharacterController controller)
	{
		this.characterController = controller;
		CharacterMovementCalculator characterMovementCalculator = this.characterMovement;
		ICharacterController characterController = this.characterController;
		characterMovementCalculator.characterController = characterController;
		throw new NullReferenceException();
	}

	// Token: 0x0600109B RID: 4251 RVA: 0x00026A70 File Offset: 0x00024C70
	[Token(Token = "0x600109B")]
	[Address(RVA = "0x417BD0", Offset = "0x4169D0", VA = "0x180417BD0")]
	public void UpdateMagicController(IMagicController controller)
	{
		/*
An exception occurred when decompiling this method (0600109B)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameInputManager::UpdateMagicController(IMagicController)

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stfld:IMagicController(GameInputManager::magicController, ldloc:GameInputManager(this), ldloc:IMagicController(controller)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x0600109C RID: 4252 RVA: 0x00026A84 File Offset: 0x00024C84
	[Token(Token = "0x600109C")]
	[Address(RVA = "0x417A20", Offset = "0x416820", VA = "0x180417A20")]
	public void UpdateItemController(IItemController controller)
	{
		/*
An exception occurred when decompiling this method (0600109C)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameInputManager::UpdateItemController(IItemController)

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stfld:IItemController(GameInputManager::itemController, ldloc:GameInputManager(this), ldloc:IItemController(controller)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x0600109D RID: 4253 RVA: 0x00026A98 File Offset: 0x00024C98
	[Token(Token = "0x600109D")]
	[Address(RVA = "0x4C0FD0", Offset = "0x4BFDD0", VA = "0x1804C0FD0")]
	public void BindPointerController(IPointerController controller)
	{
		/*
An exception occurred when decompiling this method (0600109D)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameInputManager::BindPointerController(IPointerController)

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stfld:IPointerController(GameInputManager::pointerController, ldloc:GameInputManager(this), ldloc:IPointerController(controller)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x0600109E RID: 4254 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600109E")]
	[Address(RVA = "0x542410", Offset = "0x541210", VA = "0x180542410")]
	public void UnbindPointerController()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600109F RID: 4255 RVA: 0x00026AAC File Offset: 0x00024CAC
	[Token(Token = "0x600109F")]
	[Address(RVA = "0x542480", Offset = "0x541280", VA = "0x180542480")]
	public void UpdateCursorData(Vector2 cursorPosition)
	{
		this.cursorPosition = cursorPosition;
	}

	// Token: 0x060010A0 RID: 4256 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010A0")]
	[Address(RVA = "0x542490", Offset = "0x541290", VA = "0x180542490")]
	public void UpdateCursorPosition()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060010A1 RID: 4257 RVA: 0x00026AC0 File Offset: 0x00024CC0
	[Token(Token = "0x60010A1")]
	[Address(RVA = "0x542520", Offset = "0x541320", VA = "0x180542520")]
	public void UpdateInputBindings()
	{
		this.ModifyKeyboardMoveInputPath();
		this.ModifyStandardInputPath("CameraMode");
		this.ModifyKeyboardInputPath("Walk");
		this.ModifyStandardInputPath("Dash");
		this.ModifyStandardInputPath("Jump");
		this.ModifyStandardInputPath("Dodge");
		this.ModifyStandardInputPath("Interact");
		this.ModifyStandardInputPath("Attack");
		this.ModifyStandardInputPath("Chant");
		this.ModifyStandardInputPath("Aim");
		this.ModifyStandardInputPath("Shoot");
		this.ModifyStandardInputPath("MagicMenu");
		this.ModifyKeyboardInputPath("SecretMagic");
		this.ModifyKeyboardInputPath("IceMagic");
		this.ModifyKeyboardInputPath("FireMagic");
		this.ModifyKeyboardInputPath("ThunderMagic");
		this.ModifyGamepadInputPath("ItemLeftward");
		this.ModifyGamepadInputPath("ItemRightward");
		this.ModifyKeyboardInputPath("Item01");
		this.ModifyKeyboardInputPath("Item02");
		this.ModifyKeyboardInputPath("Item03");
		this.ModifyKeyboardInputPath("Item04");
		this.ModifyKeyboardInputPath("Item05");
		this.ModifyKeyboardInputPath("Item06");
		this.ModifyKeyboardInputPath("Item07");
		this.ModifyKeyboardInputPath("Item08");
		this.ModifyStandardInputPath("UseItem");
		this.ModifyStandardInputPath("DropItem");
	}

	// Token: 0x060010A2 RID: 4258 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010A2")]
	[Address(RVA = "0x53E7D0", Offset = "0x53D5D0", VA = "0x18053E7D0")]
	private void ModifyKeyboardMoveInputPath()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060010A3 RID: 4259 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010A3")]
	[Address(RVA = "0x53EC00", Offset = "0x53DA00", VA = "0x18053EC00")]
	private void ModifyStandardInputPath(string actionName)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060010A4 RID: 4260 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010A4")]
	[Address(RVA = "0x53E6A0", Offset = "0x53D4A0", VA = "0x18053E6A0")]
	private void ModifyKeyboardInputPath(string actionName)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060010A5 RID: 4261 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010A5")]
	[Address(RVA = "0x53E3E0", Offset = "0x53D1E0", VA = "0x18053E3E0")]
	private void ModifyGamepadInputPath(string actionName)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060010A6 RID: 4262 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010A6")]
	[Address(RVA = "0x53F2A0", Offset = "0x53E0A0", VA = "0x18053F2A0")]
	private void OverrideKeyBinding(InputAction inputAction, string overridePath)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060010A7 RID: 4263 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010A7")]
	[Address(RVA = "0x53F1F0", Offset = "0x53DFF0", VA = "0x18053F1F0")]
	private void OverrideKeyBinding(InputAction inputAction, string overridePath, int bindingIndex)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060010A8 RID: 4264 RVA: 0x00026BFC File Offset: 0x00024DFC
	[Token(Token = "0x60010A8")]
	[Address(RVA = "0x53EF40", Offset = "0x53DD40", VA = "0x18053EF40")]
	private void OnApplicationFocus(bool hasFocus)
	{
		this.uiMovement.Cancel();
		this.vibration.Cancel();
	}

	// Token: 0x060010A9 RID: 4265 RVA: 0x00026C28 File Offset: 0x00024E28
	[Token(Token = "0x60010A9")]
	[Address(RVA = "0x53EF80", Offset = "0x53DD80", VA = "0x18053EF80")]
	private void OnApplicationQuit()
	{
		this.vibration.Cancel();
	}

	// Token: 0x060010AA RID: 4266 RVA: 0x00026C48 File Offset: 0x00024E48
	[Token(Token = "0x60010AA")]
	[Address(RVA = "0x542930", Offset = "0x541730", VA = "0x180542930")]
	public GameInputManager()
	{
		CharacterMovementCalculator characterMovementCalculator = new CharacterMovementCalculator();
		this.characterMovement = characterMovementCalculator;
		UIMovementCalculator uimovementCalculator = new UIMovementCalculator();
		this.uiMovement = uimovementCalculator;
		GamepadVibration gamepadVibration = new GamepadVibration();
		float[] array = new float[2];
		gamepadVibration.frequency = array;
		this.vibration = gamepadVibration;
		base..ctor();
	}

	// Token: 0x060010AB RID: 4267 RVA: 0x00026C90 File Offset: 0x00024E90
	[Token(Token = "0x60010AB")]
	[Address(RVA = "0x541920", Offset = "0x540720", VA = "0x180541920")]
	[CompilerGenerated]
	private void <Init>g__InitStageUIController|30_0()
	{
		InputActionMap inputActionMap = this.gameplayActionMap;
		int num = 0;
		InputAction inputAction = inputActionMap.FindAction("PauseMenu", num != 0);
		Action<InputAction.CallbackContext> action = delegate(InputAction.CallbackContext _)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		};
		inputAction.started += action;
		InputActionMap inputActionMap2 = this.uiControlActionMap;
		int num2 = 0;
		InputAction inputAction2 = inputActionMap2.FindAction("PauseMenu", num2 != 0);
		Action<InputAction.CallbackContext> action2 = delegate(InputAction.CallbackContext _)
		{
			if (this.sceneMenuController != 0)
			{
			}
		};
		inputAction2.started += action2;
	}

	// Token: 0x060010AE RID: 4270 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010AE")]
	[Address(RVA = "0x541CA0", Offset = "0x540AA0", VA = "0x180541CA0")]
	[CompilerGenerated]
	private void <Init>g__InitUIInputEvent|30_1()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060010B7 RID: 4279 RVA: 0x00026DE0 File Offset: 0x00024FE0
	[Token(Token = "0x60010B7")]
	[Address(RVA = "0x5402B0", Offset = "0x53F0B0", VA = "0x1805402B0")]
	[CompilerGenerated]
	private void <Init>g__InitCharacterController|30_2()
	{
		InputActionMap inputActionMap = this.gameplayActionMap;
		int num = 0;
		InputAction inputAction = inputActionMap.FindAction("CharacterMovementUp", num != 0);
		Action<InputAction.CallbackContext> action = new Action(this.characterMovement.OnUpKeyPressed);
		inputAction.started += action;
		InputActionMap inputActionMap2 = this.gameplayActionMap;
		int num2 = 0;
		InputAction inputAction2 = inputActionMap2.FindAction("CharacterMovementUp", num2 != 0);
		Action<InputAction.CallbackContext> action2 = new Action(this.characterMovement.OnUpKeyPressed);
		inputAction2.canceled += action2;
		InputActionMap inputActionMap3 = this.gameplayActionMap;
		int num3 = 0;
		InputAction inputAction3 = inputActionMap3.FindAction("CharacterMovementDown", num3 != 0);
		Action<InputAction.CallbackContext> action3 = new Action(this.characterMovement.OnDownKeyPressed);
		inputAction3.started += action3;
		InputActionMap inputActionMap4 = this.gameplayActionMap;
		int num4 = 0;
		InputAction inputAction4 = inputActionMap4.FindAction("CharacterMovementDown", num4 != 0);
		Action<InputAction.CallbackContext> action4 = new Action(this.characterMovement.OnDownKeyPressed);
		inputAction4.canceled += action4;
		InputActionMap inputActionMap5 = this.gameplayActionMap;
		int num5 = 0;
		InputAction inputAction5 = inputActionMap5.FindAction("CharacterMovementLeft", num5 != 0);
		Action<InputAction.CallbackContext> action5 = new Action(this.characterMovement.OnLeftKeyPressed);
		inputAction5.started += action5;
		InputActionMap inputActionMap6 = this.gameplayActionMap;
		int num6 = 0;
		InputAction inputAction6 = inputActionMap6.FindAction("CharacterMovementLeft", num6 != 0);
		Action<InputAction.CallbackContext> action6 = new Action(this.characterMovement.OnLeftKeyPressed);
		inputAction6.canceled += action6;
		InputActionMap inputActionMap7 = this.gameplayActionMap;
		int num7 = 0;
		InputAction inputAction7 = inputActionMap7.FindAction("CharacterMovementRight", num7 != 0);
		Action<InputAction.CallbackContext> action7 = new Action(this.characterMovement.OnRightKeyPressed);
		inputAction7.started += action7;
		InputActionMap inputActionMap8 = this.gameplayActionMap;
		int num8 = 0;
		InputAction inputAction8 = inputActionMap8.FindAction("CharacterMovementRight", num8 != 0);
		Action<InputAction.CallbackContext> action8 = new Action(this.characterMovement.OnRightKeyPressed);
		inputAction8.canceled += action8;
		InputActionMap inputActionMap9 = this.gameplayActionMap;
		int num9 = 0;
		InputAction inputAction9 = inputActionMap9.FindAction("CharacterMovement", num9 != 0);
		Action<InputAction.CallbackContext> action9 = new Action(this.characterMovement.OnJoyStickChanged);
		inputAction9.performed += action9;
		InputActionMap inputActionMap10 = this.gameplayActionMap;
		int num10 = 0;
		InputAction inputAction10 = inputActionMap10.FindAction("CharacterMovement", num10 != 0);
		Action<InputAction.CallbackContext> action10 = new Action(this.characterMovement.OnJoyStickChanged);
		inputAction10.canceled += action10;
		InputActionMap inputActionMap11 = this.gameplayActionMap;
		int num11 = 0;
		InputAction inputAction11 = inputActionMap11.FindAction("PointerMovement", num11 != 0);
		Action<InputAction.CallbackContext> action11 = new Action(this.CalculatePointerMovement);
		inputAction11.performed += action11;
		InputActionMap inputActionMap12 = this.gameplayActionMap;
		int num12 = 0;
		InputAction inputAction12 = inputActionMap12.FindAction("PointerMovement", num12 != 0);
		Action<InputAction.CallbackContext> action12 = new Action(this.CalculatePointerMovement);
		inputAction12.canceled += action12;
		InputActionMap inputActionMap13 = this.gameplayActionMap;
		int num13 = 0;
		InputAction inputAction13 = inputActionMap13.FindAction("PointerMovementMouse", num13 != 0);
		Action<InputAction.CallbackContext> action13 = new Action(this.CalculatePointerMovementMouse);
		inputAction13.performed += action13;
		InputActionMap inputActionMap14 = this.gameplayActionMap;
		int num14 = 0;
		InputAction inputAction14 = inputActionMap14.FindAction("PointerMovementMouse", num14 != 0);
		Action<InputAction.CallbackContext> action14 = new Action(this.CalculatePointerMovementMouse);
		inputAction14.canceled += action14;
		InputActionMap inputActionMap15 = this.gameplayActionMap;
		int num15 = 0;
		InputAction inputAction15 = inputActionMap15.FindAction("CameraMode", num15 != 0);
		Action<InputAction.CallbackContext> action15 = delegate(InputAction.CallbackContext _)
		{
			if (this.characterController != 0)
			{
			}
		};
		inputAction15.started += action15;
		InputActionMap inputActionMap16 = this.gameplayActionMap;
		int num16 = 0;
		InputAction inputAction16 = inputActionMap16.FindAction("Jump", num16 != 0);
		Action<InputAction.CallbackContext> action16 = delegate(InputAction.CallbackContext _)
		{
			if (this.characterController != 0)
			{
			}
		};
		inputAction16.started += action16;
		InputActionMap inputActionMap17 = this.gameplayActionMap;
		int num17 = 0;
		InputAction inputAction17 = inputActionMap17.FindAction("Dodge", num17 != 0);
		Action<InputAction.CallbackContext> action17 = delegate(InputAction.CallbackContext _)
		{
			if (this.characterController != 0)
			{
			}
		};
		inputAction17.started += action17;
		InputActionMap inputActionMap18 = this.gameplayActionMap;
		int num18 = 0;
		InputAction inputAction18 = inputActionMap18.FindAction("Interact", num18 != 0);
		Action<InputAction.CallbackContext> action18 = delegate(InputAction.CallbackContext _)
		{
			if (this.characterController != 0)
			{
			}
		};
		inputAction18.started += action18;
		InputActionMap inputActionMap19 = this.gameplayActionMap;
		int num19 = 0;
		InputAction inputAction19 = inputActionMap19.FindAction("Attack", num19 != 0);
		Action<InputAction.CallbackContext> action19 = delegate(InputAction.CallbackContext _)
		{
			if (this.characterController != 0)
			{
			}
		};
		inputAction19.started += action19;
		InputActionMap inputActionMap20 = this.gameplayActionMap;
		int num20 = 0;
		InputAction inputAction20 = inputActionMap20.FindAction("Chant", num20 != 0);
		Action<InputAction.CallbackContext> action20 = delegate(InputAction.CallbackContext _)
		{
			if (this.characterController != 0)
			{
			}
		};
		inputAction20.started += action20;
		InputActionMap inputActionMap21 = this.gameplayActionMap;
		int num21 = 0;
		InputAction inputAction21 = inputActionMap21.FindAction("Walk", num21 != 0);
		Action<InputAction.CallbackContext> action21 = delegate(InputAction.CallbackContext _)
		{
			if (this.characterController != 0)
			{
			}
		};
		inputAction21.started += action21;
		InputActionMap inputActionMap22 = this.gameplayActionMap;
		int num22 = 0;
		InputAction inputAction22 = inputActionMap22.FindAction("Walk", num22 != 0);
		Action<InputAction.CallbackContext> action22 = delegate(InputAction.CallbackContext _)
		{
			if (this.characterController != 0)
			{
			}
		};
		inputAction22.canceled += action22;
		InputActionMap inputActionMap23 = this.gameplayActionMap;
		int num23 = 0;
		InputAction inputAction23 = inputActionMap23.FindAction("Dash", num23 != 0);
		Action<InputAction.CallbackContext> action23 = delegate(InputAction.CallbackContext _)
		{
			if (this.characterController != 0)
			{
			}
		};
		inputAction23.started += action23;
		InputActionMap inputActionMap24 = this.gameplayActionMap;
		int num24 = 0;
		InputAction inputAction24 = inputActionMap24.FindAction("Dash", num24 != 0);
		Action<InputAction.CallbackContext> action24 = delegate(InputAction.CallbackContext _)
		{
			if (this.characterController != 0)
			{
			}
		};
		inputAction24.canceled += action24;
		InputActionMap inputActionMap25 = this.gameplayActionMap;
		int num25 = 0;
		InputAction inputAction25 = inputActionMap25.FindAction("Aim", num25 != 0);
		Action<InputAction.CallbackContext> action25 = delegate(InputAction.CallbackContext _)
		{
			if (this.characterController != 0)
			{
			}
		};
		inputAction25.started += action25;
		InputActionMap inputActionMap26 = this.gameplayActionMap;
		int num26 = 0;
		InputAction inputAction26 = inputActionMap26.FindAction("Aim", num26 != 0);
		Action<InputAction.CallbackContext> action26 = delegate(InputAction.CallbackContext _)
		{
			if (this.characterController != 0)
			{
			}
		};
		inputAction26.canceled += action26;
		InputActionMap inputActionMap27 = this.gameplayActionMap;
		int num27 = 0;
		InputAction inputAction27 = inputActionMap27.FindAction("Shoot", num27 != 0);
		Action<InputAction.CallbackContext> action27 = delegate(InputAction.CallbackContext _)
		{
			if (this.characterController != 0)
			{
			}
		};
		inputAction27.started += action27;
		InputActionMap inputActionMap28 = this.gameplayActionMap;
		int num28 = 0;
		InputAction inputAction28 = inputActionMap28.FindAction("Shoot", num28 != 0);
		Action<InputAction.CallbackContext> action28 = delegate(InputAction.CallbackContext _)
		{
			if (this.characterController != 0)
			{
			}
		};
		inputAction28.canceled += action28;
	}

	// Token: 0x060010C6 RID: 4294 RVA: 0x000274E8 File Offset: 0x000256E8
	[Token(Token = "0x60010C6")]
	[Address(RVA = "0x541600", Offset = "0x540400", VA = "0x180541600")]
	[CompilerGenerated]
	private void <Init>g__InitMagicController|30_3()
	{
		InputActionMap inputActionMap = this.gameplayActionMap;
		int num = 0;
		InputAction inputAction = inputActionMap.FindAction("MagicMenu", num != 0);
		Action<InputAction.CallbackContext> action = delegate(InputAction.CallbackContext _)
		{
			if (this.magicController != 0)
			{
			}
		};
		inputAction.started += action;
		InputActionMap inputActionMap2 = this.gameplayActionMap;
		int num2 = 0;
		InputAction inputAction2 = inputActionMap2.FindAction("MagicMenu", num2 != 0);
		Action<InputAction.CallbackContext> action2 = delegate(InputAction.CallbackContext _)
		{
			if (this.magicController != 0)
			{
			}
		};
		inputAction2.canceled += action2;
		InputActionMap inputActionMap3 = this.gameplayActionMap;
		int num3 = 0;
		InputAction inputAction3 = inputActionMap3.FindAction("SecretMagic", num3 != 0);
		Action<InputAction.CallbackContext> action3 = delegate(InputAction.CallbackContext _)
		{
			if (this.magicController != 0)
			{
			}
		};
		inputAction3.started += action3;
		InputActionMap inputActionMap4 = this.gameplayActionMap;
		int num4 = 0;
		InputAction inputAction4 = inputActionMap4.FindAction("IceMagic", num4 != 0);
		Action<InputAction.CallbackContext> action4 = delegate(InputAction.CallbackContext _)
		{
			if (this.magicController != 0)
			{
			}
		};
		inputAction4.started += action4;
		InputActionMap inputActionMap5 = this.gameplayActionMap;
		int num5 = 0;
		InputAction inputAction5 = inputActionMap5.FindAction("FireMagic", num5 != 0);
		Action<InputAction.CallbackContext> action5 = delegate(InputAction.CallbackContext _)
		{
			if (this.magicController != 0)
			{
			}
		};
		inputAction5.started += action5;
		InputActionMap inputActionMap6 = this.gameplayActionMap;
		int num6 = 0;
		InputAction inputAction6 = inputActionMap6.FindAction("ThunderMagic", num6 != 0);
		Action<InputAction.CallbackContext> action6 = delegate(InputAction.CallbackContext _)
		{
			if (this.magicController != 0)
			{
			}
		};
		inputAction6.started += action6;
	}

	// Token: 0x060010CD RID: 4301 RVA: 0x000276B0 File Offset: 0x000258B0
	[Token(Token = "0x60010CD")]
	[Address(RVA = "0x540F90", Offset = "0x53FD90", VA = "0x180540F90")]
	[CompilerGenerated]
	private void <Init>g__InitItemController|30_4()
	{
		InputActionMap inputActionMap = this.gameplayActionMap;
		int num = 0;
		InputAction inputAction = inputActionMap.FindAction("ItemWheel", num != 0);
		Action<InputAction.CallbackContext> action = new Action(this.CalculateItemSelectionInput);
		inputAction.started += action;
		InputActionMap inputActionMap2 = this.gameplayActionMap;
		int num2 = 0;
		InputAction inputAction2 = inputActionMap2.FindAction("ItemLeftward", num2 != 0);
		Action<InputAction.CallbackContext> action2 = delegate(InputAction.CallbackContext _)
		{
			if (this.itemController != 0)
			{
			}
		};
		inputAction2.started += action2;
		InputActionMap inputActionMap3 = this.gameplayActionMap;
		int num3 = 0;
		InputAction inputAction3 = inputActionMap3.FindAction("ItemRightward", num3 != 0);
		Action<InputAction.CallbackContext> action3 = delegate(InputAction.CallbackContext _)
		{
			if (this.itemController != 0)
			{
			}
		};
		inputAction3.started += action3;
		InputActionMap inputActionMap4 = this.gameplayActionMap;
		int num4 = 0;
		InputAction inputAction4 = inputActionMap4.FindAction("Item01", num4 != 0);
		Action<InputAction.CallbackContext> action4 = delegate(InputAction.CallbackContext _)
		{
			if (this.itemController != 0)
			{
			}
		};
		inputAction4.started += action4;
		InputActionMap inputActionMap5 = this.gameplayActionMap;
		int num5 = 0;
		InputAction inputAction5 = inputActionMap5.FindAction("Item02", num5 != 0);
		Action<InputAction.CallbackContext> action5 = delegate(InputAction.CallbackContext _)
		{
			if (this.itemController != 0)
			{
			}
		};
		inputAction5.started += action5;
		InputActionMap inputActionMap6 = this.gameplayActionMap;
		int num6 = 0;
		InputAction inputAction6 = inputActionMap6.FindAction("Item03", num6 != 0);
		Action<InputAction.CallbackContext> action6 = delegate(InputAction.CallbackContext _)
		{
			if (this.itemController != 0)
			{
			}
		};
		inputAction6.started += action6;
		InputActionMap inputActionMap7 = this.gameplayActionMap;
		int num7 = 0;
		InputAction inputAction7 = inputActionMap7.FindAction("Item04", num7 != 0);
		Action<InputAction.CallbackContext> action7 = delegate(InputAction.CallbackContext _)
		{
			if (this.itemController != 0)
			{
			}
		};
		inputAction7.started += action7;
		InputActionMap inputActionMap8 = this.gameplayActionMap;
		int num8 = 0;
		InputAction inputAction8 = inputActionMap8.FindAction("Item05", num8 != 0);
		Action<InputAction.CallbackContext> action8 = delegate(InputAction.CallbackContext _)
		{
			if (this.itemController != 0)
			{
			}
		};
		inputAction8.started += action8;
		InputActionMap inputActionMap9 = this.gameplayActionMap;
		int num9 = 0;
		InputAction inputAction9 = inputActionMap9.FindAction("Item06", num9 != 0);
		Action<InputAction.CallbackContext> action9 = delegate(InputAction.CallbackContext _)
		{
			if (this.itemController != 0)
			{
			}
		};
		inputAction9.started += action9;
		InputActionMap inputActionMap10 = this.gameplayActionMap;
		int num10 = 0;
		InputAction inputAction10 = inputActionMap10.FindAction("Item07", num10 != 0);
		Action<InputAction.CallbackContext> action10 = delegate(InputAction.CallbackContext _)
		{
			if (this.itemController != 0)
			{
			}
		};
		inputAction10.started += action10;
		InputActionMap inputActionMap11 = this.gameplayActionMap;
		int num11 = 0;
		InputAction inputAction11 = inputActionMap11.FindAction("Item08", num11 != 0);
		Action<InputAction.CallbackContext> action11 = delegate(InputAction.CallbackContext _)
		{
			if (this.itemController != 0)
			{
			}
		};
		inputAction11.started += action11;
		InputActionMap inputActionMap12 = this.gameplayActionMap;
		int num12 = 0;
		InputAction inputAction12 = inputActionMap12.FindAction("UseItem", num12 != 0);
		Action<InputAction.CallbackContext> action12 = delegate(InputAction.CallbackContext _)
		{
			if (this.itemController != 0)
			{
			}
		};
		inputAction12.started += action12;
		InputActionMap inputActionMap13 = this.gameplayActionMap;
		int num13 = 0;
		InputAction inputAction13 = inputActionMap13.FindAction("DropItem", num13 != 0);
		Action<InputAction.CallbackContext> action13 = delegate(InputAction.CallbackContext _)
		{
			if (this.itemController != 0)
			{
			}
		};
		inputAction13.started += action13;
	}

	// Token: 0x060010DA RID: 4314 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010DA")]
	[Address(RVA = "0x541A50", Offset = "0x540850", VA = "0x180541A50")]
	[CompilerGenerated]
	private void <Init>g__InitStoryController|30_5()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x04001B28 RID: 6952
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001B28")]
	[SerializeField]
	private ControllerDevice currentDevice;

	// Token: 0x04001B29 RID: 6953
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x4001B29")]
	[SerializeField]
	private ControllerDevice lastGamepadController;

	// Token: 0x04001B2A RID: 6954
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001B2A")]
	private IUIController uiController;

	// Token: 0x04001B2B RID: 6955
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001B2B")]
	private ICharacterController characterController;

	// Token: 0x04001B2C RID: 6956
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4001B2C")]
	private IMagicController magicController;

	// Token: 0x04001B2D RID: 6957
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001B2D")]
	private IItemController itemController;

	// Token: 0x04001B2E RID: 6958
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001B2E")]
	private ISceneMenuController sceneMenuController;

	// Token: 0x04001B2F RID: 6959
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001B2F")]
	private IStoryController storyController;

	// Token: 0x04001B30 RID: 6960
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001B30")]
	private IPointerController pointerController;

	// Token: 0x04001B31 RID: 6961
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001B31")]
	private PlayerInput playerInput;

	// Token: 0x04001B32 RID: 6962
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001B32")]
	private InputActionMap gameplayActionMap;

	// Token: 0x04001B33 RID: 6963
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001B33")]
	private InputActionMap uiControlActionMap;

	// Token: 0x04001B34 RID: 6964
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001B34")]
	private InputActionMap storyActionMap;

	// Token: 0x04001B35 RID: 6965
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001B35")]
	private CharacterMovementCalculator characterMovement;

	// Token: 0x04001B36 RID: 6966
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4001B36")]
	private UIMovementCalculator uiMovement;

	// Token: 0x04001B37 RID: 6967
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4001B37")]
	private GamepadVibration vibration;

	// Token: 0x04001B3A RID: 6970
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4001B3A")]
	private Vector2 cursorPosition;

	// Token: 0x04001B3B RID: 6971
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4001B3B")]
	private Action anyKeyDownHandler;
}
