using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001E7 RID: 487
[Token(Token = "0x20001E7")]
public class ScriptCameraLookAt : MonoBehaviour
{
	// Token: 0x060013DC RID: 5084 RVA: 0x0002D39C File Offset: 0x0002B59C
	[Token(Token = "0x60013DC")]
	[Address(RVA = "0x43D410", Offset = "0x43C210", VA = "0x18043D410")]
	private void Update()
	{
		Transform lookAtTarget = this.LookAtTarget;
		int num = 0;
		if (lookAtTarget != num)
		{
			Transform transform = base.transform;
			Transform lookAtTarget2 = this.LookAtTarget;
			transform.LookAt(lookAtTarget2);
		}
	}

	// Token: 0x060013DD RID: 5085 RVA: 0x0002D3D8 File Offset: 0x0002B5D8
	[Token(Token = "0x60013DD")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public ScriptCameraLookAt()
	{
	}

	// Token: 0x04001ED6 RID: 7894
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001ED6")]
	public Transform LookAtTarget;
}
