using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000222 RID: 546
[Token(Token = "0x2000222")]
public class Pos : MonoBehaviour
{
	// Token: 0x0600151C RID: 5404 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600151C")]
	[Address(RVA = "0xBDC2B0", Offset = "0xBDB0B0", VA = "0x180BDC2B0")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600151D RID: 5405 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600151D")]
	[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600151E RID: 5406 RVA: 0x0002FA38 File Offset: 0x0002DC38
	[Token(Token = "0x600151E")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public Pos()
	{
	}

	// Token: 0x04002084 RID: 8324
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002084")]
	private Camera g_Camera;

	// Token: 0x04002085 RID: 8325
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002085")]
	private Vector3 g_v3Center;
}
