using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200003F RID: 63
[Token(Token = "0x200003F")]
public class LogHistoryItem
{
	// Token: 0x060001DE RID: 478 RVA: 0x00006F7C File Offset: 0x0000517C
	[Token(Token = "0x60001DE")]
	[Address(RVA = "0x3FEAF0", Offset = "0x3FD8F0", VA = "0x1803FEAF0")]
	public LogHistoryItem(LogType type, string message, float time, string stackTrace = "")
	{
		this.LogMessage = message;
		this.Type = type;
		this.StackTrace = 0;
		this.Time = time;
	}

	// Token: 0x04000231 RID: 561
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4000231")]
	public LogType Type;

	// Token: 0x04000232 RID: 562
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4000232")]
	public string StackTrace;

	// Token: 0x04000233 RID: 563
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4000233")]
	public string LogMessage;

	// Token: 0x04000234 RID: 564
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4000234")]
	public float Time;
}
