using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x020003E1 RID: 993
	[Token(Token = "0x20003E1")]
	public class VRIKPlatform : MonoBehaviour
	{
		// Token: 0x060023DC RID: 9180 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60023DC")]
		[Address(RVA = "0x8C5480", Offset = "0x8C4280", VA = "0x1808C5480")]
		private void Start()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060023DD RID: 9181 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60023DD")]
		[Address(RVA = "0x8C54F0", Offset = "0x8C42F0", VA = "0x1808C54F0")]
		private void Update()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060023DE RID: 9182 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60023DE")]
		[Address(RVA = "0x8C56E0", Offset = "0x8C44E0", VA = "0x1808C56E0")]
		public VRIKPlatform()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x04002D70 RID: 11632
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4002D70")]
		public VRIK ik;

		// Token: 0x04002D71 RID: 11633
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x4002D71")]
		private Vector3 lastPosition;

		// Token: 0x04002D72 RID: 11634
		[FieldOffset(Offset = "0x2C")]
		[Token(Token = "0x4002D72")]
		private Quaternion lastRotation;
	}
}
