using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;

// Token: 0x02000175 RID: 373
[Token(Token = "0x2000175")]
public class PostProcessingRenderPass : ScriptableRenderPass
{
	// Token: 0x06001229 RID: 4649 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001229")]
	[Address(RVA = "0xBE0AE0", Offset = "0xBDF8E0", VA = "0x180BE0AE0")]
	public PostProcessingRenderPass(PostProcessingRenderSettings settings, Material material)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600122A RID: 4650 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600122A")]
	[Address(RVA = "0xBE0AA0", Offset = "0xBDF8A0", VA = "0x180BE0AA0")]
	public void Setup(RenderTargetIdentifier sourceRenderTarget, Material material)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600122B RID: 4651 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600122B")]
	[Address(RVA = "0xBE0870", Offset = "0xBDF670", VA = "0x180BE0870", Slot = "9")]
	public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600122C RID: 4652 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600122C")]
	[Address(RVA = "0xBE0A70", Offset = "0xBDF870", VA = "0x180BE0A70", Slot = "4")]
	public override void FrameCleanup(CommandBuffer cmd)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x04001C19 RID: 7193
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4001C19")]
	private string renderTag;

	// Token: 0x04001C1A RID: 7194
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4001C1A")]
	private RenderTargetHandle temporaryRenderTargetHandle;

	// Token: 0x04001C1B RID: 7195
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4001C1B")]
	private Material material;

	// Token: 0x04001C1C RID: 7196
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4001C1C")]
	private RenderTargetIdentifier sourceRenderTarget;
}
