using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;

// Token: 0x02000329 RID: 809
[Token(Token = "0x2000329")]
public class LootBoxController : MonoBehaviour
{
	// Token: 0x06002049 RID: 8265 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002049")]
	[Address(RVA = "0x400560", Offset = "0x3FF360", VA = "0x180400560")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600204A RID: 8266 RVA: 0x0004D374 File Offset: 0x0004B574
	[Token(Token = "0x600204A")]
	[Address(RVA = "0x400100", Offset = "0x3FEF00", VA = "0x180400100")]
	private void OnMouseDown()
	{
		if (!this.isOpened)
		{
			IEnumerator enumerator = this.PlayFx();
			Coroutine coroutine = base.StartCoroutine(enumerator);
			return;
		}
	}

	// Token: 0x0600204B RID: 8267 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600204B")]
	[Address(RVA = "0x400130", Offset = "0x3FEF30", VA = "0x180400130")]
	private IEnumerator PlayFx()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600204C RID: 8268 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600204C")]
	[Address(RVA = "0x4001A0", Offset = "0x3FEFA0", VA = "0x1804001A0")]
	private IEnumerator PlayIcon()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600204D RID: 8269 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600204D")]
	[Address(RVA = "0x3FFFE0", Offset = "0x3FEDE0", VA = "0x1803FFFE0")]
	public void ChangedFx(int i)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600204E RID: 8270 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600204E")]
	[Address(RVA = "0x400420", Offset = "0x3FF220", VA = "0x180400420")]
	public void SetupVfx()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600204F RID: 8271 RVA: 0x0004D39C File Offset: 0x0004B59C
	[Token(Token = "0x600204F")]
	[Address(RVA = "0x400100", Offset = "0x3FEF00", VA = "0x180400100")]
	public void PlayAllVfx()
	{
		if (!this.isOpened)
		{
			IEnumerator enumerator = this.PlayFx();
			Coroutine coroutine = base.StartCoroutine(enumerator);
			return;
		}
	}

	// Token: 0x06002050 RID: 8272 RVA: 0x0004D3C4 File Offset: 0x0004B5C4
	[Token(Token = "0x6002050")]
	[Address(RVA = "0x400210", Offset = "0x3FF010", VA = "0x180400210")]
	public void ResetVfx()
	{
		GameObject[] array = GameObject.FindGameObjectsWithTag("Effects");
		this.DesFxObjs = array;
		GameObject[] desFxObjs = this.DesFxObjs;
		int num = 0;
		int length = desFxObjs.Length;
		if (num < length)
		{
			UnityEngine.Object.Destroy(desFxObjs[num].gameObject);
			num++;
		}
		this.isOpened = num != 0;
		GameObject[] array2 = GameObject.FindGameObjectsWithTag("Icon");
		this.DesIconObjs = array2;
		GameObject[] desIconObjs = this.DesIconObjs;
		int length2 = desIconObjs.Length;
		if (num < length2)
		{
			UnityEngine.Object.Destroy(desIconObjs[num].gameObject);
			num++;
		}
		int num2;
		LootBoxController.<PlayIcon>d__13 <PlayIcon>d__ = new LootBoxController.<PlayIcon>d__13(num2);
		num2 = 0;
		<PlayIcon>d__.<>4__this = this;
		Coroutine coroutine = base.StartCoroutine(<PlayIcon>d__);
	}

	// Token: 0x06002051 RID: 8273 RVA: 0x0004D478 File Offset: 0x0004B678
	[Token(Token = "0x6002051")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public LootBoxController()
	{
	}

	// Token: 0x0400299E RID: 10654
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400299E")]
	public int idIcon;

	// Token: 0x0400299F RID: 10655
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x400299F")]
	public int idEffect;

	// Token: 0x040029A0 RID: 10656
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40029A0")]
	public bool isOpened;

	// Token: 0x040029A1 RID: 10657
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40029A1")]
	public GameObject[] IconPrefabs;

	// Token: 0x040029A2 RID: 10658
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x40029A2")]
	public GameObject[] EffectPrefabs;

	// Token: 0x040029A3 RID: 10659
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x40029A3")]
	public GameObject[] DesFxObjs;

	// Token: 0x040029A4 RID: 10660
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x40029A4")]
	public GameObject[] DesIconObjs;

	// Token: 0x040029A5 RID: 10661
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x40029A5")]
	private GameObject Lootbox;

	// Token: 0x040029A6 RID: 10662
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x40029A6")]
	public Text effectsText;

	// Token: 0x040029A7 RID: 10663
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x40029A7")]
	public Text nameEffectText;
}
