using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000D8 RID: 216
[Token(Token = "0x20000D8")]
public class GhostCLightningBall : MonoBehaviour
{
	// Token: 0x06000BDA RID: 3034 RVA: 0x0001CD00 File Offset: 0x0001AF00
	[Token(Token = "0x6000BDA")]
	[Address(RVA = "0x1508FB0", Offset = "0x1507DB0", VA = "0x181508FB0")]
	private void Start()
	{
		WizardGirlManage playerManager = Game.GetPlayerManager();
		this.g_WGM = playerManager;
		AttackData component = base.GetComponent<AttackData>();
		this.g_AData = component;
		AttackData attackData = this.g_AData;
		int num = 0;
		if (attackData == num)
		{
			Debug.LogError(base.transform.name + " 攻擊資料錯誤");
		}
	}

	// Token: 0x06000BDB RID: 3035 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000BDB")]
	[Address(RVA = "0x1509100", Offset = "0x1507F00", VA = "0x181509100")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000BDC RID: 3036 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000BDC")]
	[Address(RVA = "0x1508CE0", Offset = "0x1507AE0", VA = "0x181508CE0")]
	public void Set(Vector3 v3Target, EffectPool EffCollision, SoundEffectPool SEPCollision, [Optional] Transform Track)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000BDD RID: 3037 RVA: 0x0001CD60 File Offset: 0x0001AF60
	[Token(Token = "0x6000BDD")]
	[Address(RVA = "0x1509DD0", Offset = "0x1508BD0", VA = "0x181509DD0")]
	public GhostCLightningBall()
	{
	}

	// Token: 0x04001414 RID: 5140
	[Cpp2IlInjected.FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001414")]
	private WizardGirlManage g_WGM;

	// Token: 0x04001415 RID: 5141
	[Cpp2IlInjected.FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001415")]
	private AttackData g_AData;

	// Token: 0x04001416 RID: 5142
	[Cpp2IlInjected.FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001416")]
	private Vector3 g_PrePosition;

	// Token: 0x04001417 RID: 5143
	[Cpp2IlInjected.FieldOffset(Offset = "0x34")]
	[Token(Token = "0x4001417")]
	private Vector3 g_v3LinePos;

	// Token: 0x04001418 RID: 5144
	[Cpp2IlInjected.FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001418")]
	private Vector3 g_v3FloatPos;

	// Token: 0x04001419 RID: 5145
	[Cpp2IlInjected.FieldOffset(Offset = "0x4C")]
	[Token(Token = "0x4001419")]
	private Vector3 g_v3Target;

	// Token: 0x0400141A RID: 5146
	[Cpp2IlInjected.FieldOffset(Offset = "0x58")]
	[Token(Token = "0x400141A")]
	private Vector3 g_v3Direction;

	// Token: 0x0400141B RID: 5147
	[Cpp2IlInjected.FieldOffset(Offset = "0x64")]
	[Token(Token = "0x400141B")]
	private float g_fFloatX;

	// Token: 0x0400141C RID: 5148
	[Cpp2IlInjected.FieldOffset(Offset = "0x68")]
	[Token(Token = "0x400141C")]
	private float g_fFloatY;

	// Token: 0x0400141D RID: 5149
	[Cpp2IlInjected.FieldOffset(Offset = "0x6C")]
	[Token(Token = "0x400141D")]
	private float g_fFloatZ;

	// Token: 0x0400141E RID: 5150
	[Cpp2IlInjected.FieldOffset(Offset = "0x70")]
	[Token(Token = "0x400141E")]
	private float g_fFloatRadiusX;

	// Token: 0x0400141F RID: 5151
	[Cpp2IlInjected.FieldOffset(Offset = "0x74")]
	[Token(Token = "0x400141F")]
	private float g_fFloatRadiusY;

	// Token: 0x04001420 RID: 5152
	[Cpp2IlInjected.FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001420")]
	private float g_fFloatRadiusZ;

	// Token: 0x04001421 RID: 5153
	[Cpp2IlInjected.FieldOffset(Offset = "0x7C")]
	[Token(Token = "0x4001421")]
	private float g_fFloatRadiusXVal;

	// Token: 0x04001422 RID: 5154
	[Cpp2IlInjected.FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4001422")]
	private float g_fFloatRadiusYVal;

	// Token: 0x04001423 RID: 5155
	[Cpp2IlInjected.FieldOffset(Offset = "0x84")]
	[Token(Token = "0x4001423")]
	private float g_fFloatRadiusZVal;

	// Token: 0x04001424 RID: 5156
	[Token(Token = "0x4001424")]
	private const float g_fAttackRadius = 0.9f;

	// Token: 0x04001425 RID: 5157
	[Token(Token = "0x4001425")]
	private const float g_fAttackFrequency = 0.18f;

	// Token: 0x04001426 RID: 5158
	[Cpp2IlInjected.FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4001426")]
	private float g_fAttackFrequencyVal;

	// Token: 0x04001427 RID: 5159
	[Cpp2IlInjected.FieldOffset(Offset = "0x8C")]
	[Token(Token = "0x4001427")]
	public float g_fAttackTime = 6f;

	// Token: 0x04001428 RID: 5160
	[Cpp2IlInjected.FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4001428")]
	private float g_fAttackTimeVal;

	// Token: 0x04001429 RID: 5161
	[Cpp2IlInjected.FieldOffset(Offset = "0x94")]
	[Token(Token = "0x4001429")]
	public float MoveSpeed = 1.8f;

	// Token: 0x0400142A RID: 5162
	[Token(Token = "0x400142A")]
	private const float g_fPI = 6.2831855f;

	// Token: 0x0400142B RID: 5163
	[Cpp2IlInjected.FieldOffset(Offset = "0x98")]
	[Token(Token = "0x400142B")]
	private EffectPool g_EffCollision;

	// Token: 0x0400142C RID: 5164
	[Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x400142C")]
	private SoundEffectPool g_SEPCollision;

	// Token: 0x0400142D RID: 5165
	[Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x400142D")]
	private Transform g_Track;

	// Token: 0x0400142E RID: 5166
	[Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x400142E")]
	private bool g_bTrack;

	// Token: 0x0400142F RID: 5167
	[Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x400142F")]
	private SoundEffect g_SE;

	// Token: 0x04001430 RID: 5168
	[Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4001430")]
	private float g_fSEVolume = 1f;
}
