using System;
using Cpp2IlInjected;
using UnityEngine;

namespace Obi
{
	// Token: 0x020004A5 RID: 1189
	[Token(Token = "0x20004A5")]
	[ExecuteInEditMode]
	[RequireComponent(typeof(Collider2D))]
	public class ObiCollider2D : ObiColliderBase
	{
		// Token: 0x06002A23 RID: 10787 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002A23")]
		[Address(RVA = "0x100A6B0", Offset = "0x10094B0", VA = "0x18100A6B0", Slot = "4")]
		protected override void CreateTracker()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002A24 RID: 10788 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002A24")]
		[Address(RVA = "0x100A990", Offset = "0x1009790", VA = "0x18100A990", Slot = "5")]
		protected override bool IsUnityColliderEnabled()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002A25 RID: 10789 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002A25")]
		[Address(RVA = "0x100AA10", Offset = "0x1009810", VA = "0x18100AA10", Slot = "6")]
		protected override void UpdateColliderAdaptor()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002A26 RID: 10790 RVA: 0x0005BDFC File Offset: 0x00059FFC
		[Token(Token = "0x6002A26")]
		[Address(RVA = "0x100A610", Offset = "0x1009410", VA = "0x18100A610", Slot = "7")]
		protected override void Awake()
		{
			Collider2D component = base.GetComponent<Collider2D>();
			this.unityCollider = component;
			Component unityCollider = this.unityCollider;
			int num = 0;
			if (!(unityCollider == num))
			{
				base.Awake();
			}
		}

		// Token: 0x06002A27 RID: 10791 RVA: 0x0005BE30 File Offset: 0x0005A030
		[Token(Token = "0x6002A27")]
		[Address(RVA = "0x100AC20", Offset = "0x1009A20", VA = "0x18100AC20")]
		public ObiCollider2D()
		{
		}
	}
}
