using System;
using Cpp2IlInjected;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x020003EE RID: 1006
	[Token(Token = "0x20003EE")]
	public class ApplicationQuit : MonoBehaviour
	{
		// Token: 0x0600241A RID: 9242 RVA: 0x0005230C File Offset: 0x0005050C
		[Token(Token = "0x600241A")]
		[Address(RVA = "0x8CF200", Offset = "0x8CE000", VA = "0x1808CF200")]
		private void Update()
		{
			if (Input.GetKeyDownInt(KeyCode.Q) || Input.GetKeyDownInt(KeyCode.Escape))
			{
				Application.Quit();
				return;
			}
		}

		// Token: 0x0600241B RID: 9243 RVA: 0x00052338 File Offset: 0x00050538
		[Token(Token = "0x600241B")]
		[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
		public ApplicationQuit()
		{
		}
	}
}
