using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000320 RID: 800
[Token(Token = "0x2000320")]
public class SimpleMove : MonoBehaviour
{
	// Token: 0x06002030 RID: 8240 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002030")]
	[Address(RVA = "0x11F34A0", Offset = "0x11F22A0", VA = "0x1811F34A0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002031 RID: 8241 RVA: 0x0004D1CC File Offset: 0x0004B3CC
	[Token(Token = "0x6002031")]
	[Address(RVA = "0xBE5C30", Offset = "0xBE4A30", VA = "0x180BE5C30")]
	public SimpleMove()
	{
	}

	// Token: 0x04002982 RID: 10626
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002982")]
	public float AngularSpeed = 1f;
}
