using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001B4 RID: 436
[Token(Token = "0x20001B4")]
public class NewItem : SceneEvent
{
	// Token: 0x06001318 RID: 4888 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001318")]
	[Address(RVA = "0xEC9D20", Offset = "0xEC8B20", VA = "0x180EC9D20", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001319 RID: 4889 RVA: 0x0002BDDC File Offset: 0x00029FDC
	[Token(Token = "0x6001319")]
	[Address(RVA = "0x8D30A0", Offset = "0x8D1EA0", VA = "0x1808D30A0")]
	public NewItem()
	{
	}

	// Token: 0x04001DCA RID: 7626
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001DCA")]
	public ItemSystem.ItemType ItemType;

	// Token: 0x04001DCB RID: 7627
	[FieldOffset(Offset = "0x3C")]
	[Token(Token = "0x4001DCB")]
	public int PropertyID = (int)((ulong)4294967295L);

	// Token: 0x04001DCC RID: 7628
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001DCC")]
	public Transform Pos;
}
