using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001AD RID: 429
[Token(Token = "0x20001AD")]
public class MoveFloor : SceneEvent
{
	// Token: 0x06001305 RID: 4869 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001305")]
	[Address(RVA = "0xBD09B0", Offset = "0xBCF7B0", VA = "0x180BD09B0", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001306 RID: 4870 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001306")]
	[Address(RVA = "0xBD0DC0", Offset = "0xBCFBC0", VA = "0x180BD0DC0")]
	protected void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001307 RID: 4871 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001307")]
	[Address(RVA = "0xBD0C40", Offset = "0xBCFA40", VA = "0x180BD0C40", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001308 RID: 4872 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001308")]
	[Address(RVA = "0xBD0D60", Offset = "0xBCFB60", VA = "0x180BD0D60")]
	public void SaveSystemScriptOpen()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001309 RID: 4873 RVA: 0x0002BCB8 File Offset: 0x00029EB8
	[Token(Token = "0x6001309")]
	[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
	public MoveFloor()
	{
	}

	// Token: 0x04001D98 RID: 7576
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001D98")]
	public Transform tFloor;

	// Token: 0x04001D99 RID: 7577
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001D99")]
	public Transform tPosition;

	// Token: 0x04001D9A RID: 7578
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001D9A")]
	public GameObject OpenEffectObject;

	// Token: 0x04001D9B RID: 7579
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001D9B")]
	public GameObject EndEffectObject;

	// Token: 0x04001D9C RID: 7580
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001D9C")]
	public GameObject SE_Move;

	// Token: 0x04001D9D RID: 7581
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001D9D")]
	public bool bEndShake;

	// Token: 0x04001D9E RID: 7582
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001D9E")]
	private EffectPool g_eOpenEffect;

	// Token: 0x04001D9F RID: 7583
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001D9F")]
	private EffectPool g_eEndEff;

	// Token: 0x04001DA0 RID: 7584
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001DA0")]
	private SoundEffect g_SEMove;
}
