using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000ED RID: 237
[Token(Token = "0x20000ED")]
public class TargetArc : MonoBehaviour
{
	// Token: 0x06000D68 RID: 3432 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D68")]
	[Address(RVA = "0x12F8AE0", Offset = "0x12F78E0", VA = "0x1812F8AE0")]
	public void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D69 RID: 3433 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D69")]
	[Address(RVA = "0x12F8D40", Offset = "0x12F7B40", VA = "0x1812F8D40")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D6A RID: 3434 RVA: 0x000205E8 File Offset: 0x0001E7E8
	[Token(Token = "0x6000D6A")]
	[Address(RVA = "0x538C20", Offset = "0x537A20", VA = "0x180538C20")]
	public void SetCollisionEffect(EffectPool Effect)
	{
		/*
An exception occurred when decompiling this method (06000D6A)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void TargetArc::SetCollisionEffect(EffectPool)

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stfld:EffectPool(TargetArc::g_CollisionPool, ldloc:TargetArc(this), ldloc:EffectPool(Effect)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x06000D6B RID: 3435 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D6B")]
	[Address(RVA = "0x538C10", Offset = "0x537A10", VA = "0x180538C10")]
	public void SetCollisionEffect02(EffectPool Effect)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D6C RID: 3436 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D6C")]
	[Address(RVA = "0x12F88E0", Offset = "0x12F76E0", VA = "0x1812F88E0")]
	public void SetTarget(Vector3 v3Target)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D6D RID: 3437 RVA: 0x000205FC File Offset: 0x0001E7FC
	[Token(Token = "0x6000D6D")]
	[Address(RVA = "0x12F88B0", Offset = "0x12F76B0", VA = "0x1812F88B0")]
	public void SetLife(float fLife)
	{
		this.g_fLife = fLife;
		this.g_bCollision = false;
		this.g_MR.enabled = true;
	}

	// Token: 0x06000D6E RID: 3438 RVA: 0x0002062C File Offset: 0x0001E82C
	[Token(Token = "0x6000D6E")]
	[Address(RVA = "0x12F9AD0", Offset = "0x12F88D0", VA = "0x1812F9AD0")]
	public TargetArc()
	{
	}

	// Token: 0x04001790 RID: 6032
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001790")]
	public MeshRenderer g_MR;

	// Token: 0x04001791 RID: 6033
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001791")]
	private ParticleSystem g_PS;

	// Token: 0x04001792 RID: 6034
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001792")]
	private AttackData g_AData;

	// Token: 0x04001793 RID: 6035
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4001793")]
	private Vector3 g_CollisionDirection;

	// Token: 0x04001794 RID: 6036
	[FieldOffset(Offset = "0x3C")]
	[Token(Token = "0x4001794")]
	private Vector3 g_PrePosition;

	// Token: 0x04001795 RID: 6037
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001795")]
	private Vector3 g_v3Target;

	// Token: 0x04001796 RID: 6038
	[FieldOffset(Offset = "0x54")]
	[Token(Token = "0x4001796")]
	private Vector3 g_v3Horizontal;

	// Token: 0x04001797 RID: 6039
	[Token(Token = "0x4001797")]
	private const float g_fGravity = 10f;

	// Token: 0x04001798 RID: 6040
	[Token(Token = "0x4001798")]
	private const float g_fFallMax = -10f;

	// Token: 0x04001799 RID: 6041
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001799")]
	private float g_fFall;

	// Token: 0x0400179A RID: 6042
	[FieldOffset(Offset = "0x64")]
	[Token(Token = "0x400179A")]
	private float g_fSpeed;

	// Token: 0x0400179B RID: 6043
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x400179B")]
	private float g_fLife;

	// Token: 0x0400179C RID: 6044
	[FieldOffset(Offset = "0x6C")]
	[Token(Token = "0x400179C")]
	private bool g_bCollision;

	// Token: 0x0400179D RID: 6045
	[FieldOffset(Offset = "0x6D")]
	[Token(Token = "0x400179D")]
	private bool g_bBulletCollision;

	// Token: 0x0400179E RID: 6046
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x400179E")]
	private LayerMask g_Mask;

	// Token: 0x0400179F RID: 6047
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x400179F")]
	private EffectPool g_CollisionPool;

	// Token: 0x040017A0 RID: 6048
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x40017A0")]
	private EffectPool g_CollisionPool02;

	// Token: 0x040017A1 RID: 6049
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x40017A1")]
	public float RandomSpeed;

	// Token: 0x040017A2 RID: 6050
	[FieldOffset(Offset = "0x8C")]
	[Token(Token = "0x40017A2")]
	public float Speed = 2f;

	// Token: 0x040017A3 RID: 6051
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x40017A3")]
	public float ExplosionRange = 2f;
}
