using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000E6 RID: 230
[Token(Token = "0x20000E6")]
public class PrayerAttack : MonoBehaviour
{
	// Token: 0x06000C65 RID: 3173 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C65")]
	[Address(RVA = "0xBE1130", Offset = "0xBDFF30", VA = "0x180BE1130")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C66 RID: 3174 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C66")]
	[Address(RVA = "0xBE0B60", Offset = "0xBDF960", VA = "0x180BE0B60")]
	public void Attack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C67 RID: 3175 RVA: 0x0001DF58 File Offset: 0x0001C158
	[Token(Token = "0x6000C67")]
	[Address(RVA = "0xBE1370", Offset = "0xBE0170", VA = "0x180BE1370")]
	public PrayerAttack()
	{
	}

	// Token: 0x04001565 RID: 5477
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001565")]
	private AttackData g_AD;

	// Token: 0x04001566 RID: 5478
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001566")]
	private float g_fRadius = 10f;

	// Token: 0x04001567 RID: 5479
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001567")]
	public GameObject g_CollisionEffect;

	// Token: 0x04001568 RID: 5480
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4001568")]
	private EffectPool g_CollisionPool;
}
