using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000E1 RID: 225
[Token(Token = "0x20000E1")]
public class LightningChargeBulletCollision : MonoBehaviour
{
	// Token: 0x17000039 RID: 57
	// (get) Token: 0x06000C42 RID: 3138 RVA: 0x0001DB2C File Offset: 0x0001BD2C
	[Token(Token = "0x17000039")]
	public GameSave GameSave
	{
		[Token(Token = "0x6000C42")]
		[Address(RVA = "0x3F9950", Offset = "0x3F8750", VA = "0x1803F9950")]
		get
		{
			return Game.GameSave;
		}
	}

	// Token: 0x06000C43 RID: 3139 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C43")]
	[Address(RVA = "0x3F6E70", Offset = "0x3F5C70", VA = "0x1803F6E70")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C44 RID: 3140 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C44")]
	[Address(RVA = "0x3F7490", Offset = "0x3F6290", VA = "0x1803F7490")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C45 RID: 3141 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C45")]
	[Address(RVA = "0x3F72A0", Offset = "0x3F60A0", VA = "0x1803F72A0")]
	public void ResetData(Vector3 Pos, Quaternion Rot)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C46 RID: 3142 RVA: 0x0001DB40 File Offset: 0x0001BD40
	[Token(Token = "0x6000C46")]
	[Address(RVA = "0x3F9920", Offset = "0x3F8720", VA = "0x1803F9920")]
	public LightningChargeBulletCollision()
	{
	}

	// Token: 0x04001526 RID: 5414
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001526")]
	private AttackData[] g_AD;

	// Token: 0x04001527 RID: 5415
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001527")]
	public float g_fDuration = 0.7f;

	// Token: 0x04001528 RID: 5416
	[FieldOffset(Offset = "0x24")]
	[Token(Token = "0x4001528")]
	public float g_fDurationV2 = 0.8f;

	// Token: 0x04001529 RID: 5417
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001529")]
	private float g_fDurationVal;

	// Token: 0x0400152A RID: 5418
	[FieldOffset(Offset = "0x2C")]
	[Token(Token = "0x400152A")]
	public float g_fIntervals = 0.1f;

	// Token: 0x0400152B RID: 5419
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x400152B")]
	private float g_fIntervalsVal;

	// Token: 0x0400152C RID: 5420
	[FieldOffset(Offset = "0x34")]
	[Token(Token = "0x400152C")]
	private float g_fRadius = 4f;

	// Token: 0x0400152D RID: 5421
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x400152D")]
	private bool g_bShake01;

	// Token: 0x0400152E RID: 5422
	[FieldOffset(Offset = "0x39")]
	[Token(Token = "0x400152E")]
	private bool g_bShake02;

	// Token: 0x0400152F RID: 5423
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x400152F")]
	private List<Transform> g_TargetList;

	// Token: 0x04001530 RID: 5424
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001530")]
	public GameObject g_CollisionEffect;

	// Token: 0x04001531 RID: 5425
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001531")]
	private EffectPool g_CollisionPool;

	// Token: 0x04001532 RID: 5426
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001532")]
	public GameObject g_SECollisionObject;

	// Token: 0x04001533 RID: 5427
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001533")]
	private SoundEffectPool g_SECollision;

	// Token: 0x04001534 RID: 5428
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001534")]
	public GameObject g_EffLv01Object;

	// Token: 0x04001535 RID: 5429
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001535")]
	public GameObject g_EffLv03Object;

	// Token: 0x04001536 RID: 5430
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001536")]
	public GameObject g_EffLv05Object;

	// Token: 0x04001537 RID: 5431
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4001537")]
	private EffectPool g_EffLv01;

	// Token: 0x04001538 RID: 5432
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4001538")]
	private EffectPool g_EffLv03;

	// Token: 0x04001539 RID: 5433
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4001539")]
	private EffectPool g_EffLv05;

	// Token: 0x0400153A RID: 5434
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x400153A")]
	public GameObject g_SEObject;

	// Token: 0x0400153B RID: 5435
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x400153B")]
	private SoundEffectPool g_SE;
}
