using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering.Universal;

// Token: 0x02000174 RID: 372
[Token(Token = "0x2000174")]
[Serializable]
public class PostProcessingRenderSettings
{
	// Token: 0x170000B8 RID: 184
	// (get) Token: 0x06001226 RID: 4646 RVA: 0x00029834 File Offset: 0x00027A34
	[Token(Token = "0x170000B8")]
	public string RenderTag
	{
		[Token(Token = "0x6001226")]
		[Address(RVA = "0x2B4010", Offset = "0x2B2E10", VA = "0x1802B4010")]
		get
		{
			return this.renderTag;
		}
	}

	// Token: 0x170000B9 RID: 185
	// (get) Token: 0x06001227 RID: 4647 RVA: 0x00029848 File Offset: 0x00027A48
	[Token(Token = "0x170000B9")]
	public RenderPassEvent RenderPassEvent
	{
		[Token(Token = "0x6001227")]
		[Address(RVA = "0x296740", Offset = "0x295540", VA = "0x180296740")]
		get
		{
			return this.renderPassEvent;
		}
	}

	// Token: 0x06001228 RID: 4648 RVA: 0x0002985C File Offset: 0x00027A5C
	[Token(Token = "0x6001228")]
	[Address(RVA = "0xBE0B50", Offset = "0xBDF950", VA = "0x180BE0B50")]
	public PostProcessingRenderSettings()
	{
	}

	// Token: 0x04001C17 RID: 7191
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4001C17")]
	[SerializeField]
	private string renderTag;

	// Token: 0x04001C18 RID: 7192
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001C18")]
	[SerializeField]
	private RenderPassEvent renderPassEvent = (RenderPassEvent)((ulong)500L);
}
