using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000124 RID: 292
[Token(Token = "0x2000124")]
public class GameResolutionComparer : IEqualityComparer<Resolution>
{
	// Token: 0x06000EFB RID: 3835 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EFB")]
	[Address(RVA = "0x546660", Offset = "0x545460", VA = "0x180546660", Slot = "4")]
	public bool Equals(Resolution x, Resolution y)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EFC RID: 3836 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EFC")]
	[Address(RVA = "0x5466D0", Offset = "0x5454D0", VA = "0x1805466D0", Slot = "5")]
	public int GetHashCode(Resolution obj)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EFD RID: 3837 RVA: 0x00023910 File Offset: 0x00021B10
	[Token(Token = "0x6000EFD")]
	[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
	public GameResolutionComparer()
	{
	}
}
