using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000D0 RID: 208
[Token(Token = "0x20000D0")]
public class DollWeakEffectPlay : MonoBehaviour
{
	// Token: 0x06000B3A RID: 2874 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B3A")]
	[Address(RVA = "0x17092F0", Offset = "0x17080F0", VA = "0x1817092F0")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B3B RID: 2875 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B3B")]
	[Address(RVA = "0x170B480", Offset = "0x170A280", VA = "0x18170B480")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B3C RID: 2876 RVA: 0x0001B210 File Offset: 0x00019410
	[Token(Token = "0x6000B3C")]
	[Address(RVA = "0x1701980", Offset = "0x1700780", VA = "0x181701980")]
	public void MeshShowEnable(bool bShow)
	{
		SkinnedMeshRenderer[] array = this.g_Mesh;
		int num = 0;
		if (num < array.Length)
		{
			if (array != 0)
			{
				array[num].gameObject.SetActive(bShow);
			}
			num++;
		}
	}

	// Token: 0x06000B3D RID: 2877 RVA: 0x0001B250 File Offset: 0x00019450
	[Token(Token = "0x6000B3D")]
	[Address(RVA = "0x1708D20", Offset = "0x1707B20", VA = "0x181708D20")]
	public void Damaged()
	{
		Material[] array = this.g_Material;
		int num = 0;
		this.g_fMatShadowPos = (float)num;
		if (num < array.Length)
		{
			Material material = array[num];
			int num2 = 0;
			if (material != num2)
			{
				Material material2 = this.g_Material[num];
				float num3 = this.g_fMatShadowPos;
				material2.SetFloat("_ShadowPow", num3);
			}
			Material[] array2 = this.g_Material;
			num++;
		}
	}

	// Token: 0x06000B3E RID: 2878 RVA: 0x0001B2C0 File Offset: 0x000194C0
	[Token(Token = "0x6000B3E")]
	[Address(RVA = "0x170BFB0", Offset = "0x170ADB0", VA = "0x18170BFB0")]
	public void WakeUp()
	{
		ParticleSystem particleSystem = this.g_BodyEffect;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_BodyEffect.Play(true);
		}
		ParticleSystem particleSystem2 = this.g_EyeEffect;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_EyeEffect.Play(true);
		}
		ParticleSystem particleSystem3 = this.g_HandLEffect;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			this.g_HandLEffect.Play(true);
		}
		ParticleSystem particleSystem4 = this.g_HandREffect;
		int num4 = 0;
		if (particleSystem4 != num4)
		{
			this.g_HandREffect.Play(true);
		}
		this.PlaySEMove();
		this.g_bSEMoveEnable = true;
	}

	// Token: 0x06000B3F RID: 2879 RVA: 0x0001B364 File Offset: 0x00019564
	[Token(Token = "0x6000B3F")]
	[Address(RVA = "0x170ACE0", Offset = "0x1709AE0", VA = "0x18170ACE0")]
	private void PlaySEMove()
	{
		SoundEffect soundEffect = this.g_SEMove;
		int num = 0;
		if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
		{
			this.g_SEMove.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000B40 RID: 2880 RVA: 0x0001B3B4 File Offset: 0x000195B4
	[Token(Token = "0x6000B40")]
	[Address(RVA = "0x1708E50", Offset = "0x1707C50", VA = "0x181708E50")]
	public void Death()
	{
		this.g_iStatus = (int)((ulong)1L);
		this.g_bSEMoveEnable = false;
	}

	// Token: 0x06000B41 RID: 2881 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B41")]
	[Address(RVA = "0x1708E60", Offset = "0x1707C60", VA = "0x181708E60")]
	public void Destroy()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B42 RID: 2882 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B42")]
	[Address(RVA = "0x1708860", Offset = "0x1707660", VA = "0x181708860")]
	public void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B43 RID: 2883 RVA: 0x0001B3D4 File Offset: 0x000195D4
	[Token(Token = "0x6000B43")]
	[Address(RVA = "0x170AE60", Offset = "0x1709C60", VA = "0x18170AE60")]
	public void Remove()
	{
		CapsuleCollider capsuleCollider = this.g_BodyCollider;
		int num = 0;
		if (capsuleCollider != num)
		{
			CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
			int num2 = 0;
			capsuleCollider2.enabled = num2 != 0;
		}
		SphereCollider sphereCollider = this.g_HeadCollider;
		int num3 = 0;
		if (sphereCollider != num3)
		{
			SphereCollider sphereCollider2 = this.g_HeadCollider;
			int num4 = 0;
			sphereCollider2.enabled = num4 != 0;
		}
		int num5 = 0;
		this.MeshShowEnable(num5 != 0);
	}

	// Token: 0x06000B44 RID: 2884 RVA: 0x0001B440 File Offset: 0x00019640
	[Token(Token = "0x6000B44")]
	[Address(RVA = "0x17086E0", Offset = "0x17074E0", VA = "0x1817086E0")]
	public void CloseBodyEffect()
	{
		ParticleSystem particleSystem = this.g_BodyEffect;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_BodyEffect.Stop(true);
		}
		ParticleSystem particleSystem2 = this.g_EyeEffect;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_EyeEffect.Stop(true);
		}
		ParticleSystem particleSystem3 = this.g_HandLEffect;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			this.g_HandLEffect.Stop(true);
		}
		ParticleSystem particleSystem4 = this.g_HandREffect;
		int num4 = 0;
		if (particleSystem4 != num4)
		{
			this.g_HandREffect.Stop(true);
		}
		this.g_bSEMoveEnable = false;
	}

	// Token: 0x06000B45 RID: 2885 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B45")]
	[Address(RVA = "0x170A420", Offset = "0x1709220", VA = "0x18170A420")]
	public void PlayAttack01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B46 RID: 2886 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B46")]
	[Address(RVA = "0x170A4E0", Offset = "0x17092E0", VA = "0x18170A4E0")]
	public void PlayAttack02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B47 RID: 2887 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B47")]
	[Address(RVA = "0x170A5A0", Offset = "0x17093A0", VA = "0x18170A5A0")]
	public void PlayAttack03_01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B48 RID: 2888 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B48")]
	[Address(RVA = "0x170A660", Offset = "0x1709460", VA = "0x18170A660")]
	public void PlayAttack03_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B49 RID: 2889 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B49")]
	[Address(RVA = "0x170A720", Offset = "0x1709520", VA = "0x18170A720")]
	public void PlayAttackB01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B4A RID: 2890 RVA: 0x0001B4E0 File Offset: 0x000196E0
	[Token(Token = "0x6000B4A")]
	[Address(RVA = "0x170ADA0", Offset = "0x1709BA0", VA = "0x18170ADA0")]
	public void PlaySESwing()
	{
		SoundEffect soundEffect = this.g_SESwing;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SESwing.gameObject.SetActive(true);
			this.g_SESwing.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000B4B RID: 2891 RVA: 0x0001B52C File Offset: 0x0001972C
	[Token(Token = "0x6000B4B")]
	[Address(RVA = "0x170AB50", Offset = "0x1709950", VA = "0x18170AB50")]
	public void PlaySEJump()
	{
		SoundEffect soundEffect = this.g_SEJump;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SEJump.gameObject.SetActive(true);
			this.g_SEJump.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000B4C RID: 2892 RVA: 0x0001B578 File Offset: 0x00019778
	[Token(Token = "0x6000B4C")]
	[Address(RVA = "0x170AC10", Offset = "0x1709A10", VA = "0x18170AC10")]
	public void PlaySELand(int i)
	{
		SoundEffect soundEffect = this.g_SELand;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SELand.gameObject.SetActive(true);
			this.g_SELand.Play(i, 1f, 1f);
		}
	}

	// Token: 0x06000B4D RID: 2893 RVA: 0x0001B5C8 File Offset: 0x000197C8
	[Token(Token = "0x6000B4D")]
	[Address(RVA = "0x170AA90", Offset = "0x1709890", VA = "0x18170AA90")]
	public void PlaySEFootstep()
	{
		SoundEffect soundEffect = this.g_SEFootstep;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SEFootstep.gameObject.SetActive(true);
			this.g_SEFootstep.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000B4E RID: 2894 RVA: 0x0001B614 File Offset: 0x00019814
	[Token(Token = "0x6000B4E")]
	[Address(RVA = "0x170A7E0", Offset = "0x17095E0", VA = "0x18170A7E0")]
	public void PlayMagicCharge()
	{
		EffectPool effectPool = this.g_EffMagicCharge;
		if (effectPool != 0)
		{
			GameObject gameObject = effectPool.NewUse(true);
			return;
		}
	}

	// Token: 0x06000B4F RID: 2895 RVA: 0x0001B638 File Offset: 0x00019838
	[Token(Token = "0x6000B4F")]
	[Address(RVA = "0x170AA40", Offset = "0x1709840", VA = "0x18170AA40")]
	public void PlayMagicSuccess()
	{
		EffectPool effectPool = this.g_EffMagicCharge;
		if (effectPool != 0)
		{
			effectPool.Stop(3f);
		}
		EffectPool effectPool2 = this.g_EffMagic;
		if (effectPool2 != 0)
		{
			GameObject gameObject = effectPool2.NewUse(true);
			return;
		}
	}

	// Token: 0x06000B50 RID: 2896 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B50")]
	[Address(RVA = "0x170A800", Offset = "0x1709600", VA = "0x18170A800")]
	public void PlayMagicFire(Vector3 v3Target)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B51 RID: 2897 RVA: 0x0001B670 File Offset: 0x00019870
	[Token(Token = "0x6000B51")]
	[Address(RVA = "0x1708690", Offset = "0x1707490", VA = "0x181708690")]
	public void CancelMagic()
	{
		EffectPool effectPool = this.g_EffMagicCharge;
		if (effectPool != 0)
		{
			effectPool.Stop(3f);
		}
		EffectPool effectPool2 = this.g_EffMagic;
		if (effectPool2 != 0)
		{
			effectPool2.Stop(3f);
			return;
		}
	}

	// Token: 0x06000B52 RID: 2898 RVA: 0x0001B6AC File Offset: 0x000198AC
	[Token(Token = "0x6000B52")]
	[Address(RVA = "0x170AF40", Offset = "0x1709D40", VA = "0x18170AF40")]
	public void SetTimeScale(float fTimeScale)
	{
		ParticleSystem particleSystem = this.g_BodyEffect;
		int num = 0;
		if (particleSystem != num)
		{
			Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
		}
		ParticleSystem particleSystem2 = this.g_EyeEffect;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
		}
		ParticleSystem particleSystem3 = this.g_DeathEffect;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
		}
		ParticleSystem particleSystem4 = this.g_HandLEffect;
		int num4 = 0;
		if (particleSystem4 != num4)
		{
			Common.SetEffectTimeScale(this.g_HandLEffect, fTimeScale);
		}
		ParticleSystem particleSystem5 = this.g_HandREffect;
		int num5 = 0;
		if (particleSystem5 != num5)
		{
			Common.SetEffectTimeScale(this.g_HandREffect, fTimeScale);
		}
	}

	// Token: 0x06000B53 RID: 2899 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B53")]
	[Address(RVA = "0x1708630", Offset = "0x1707430", VA = "0x181708630")]
	public DollWeakEffectPlay()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x040012E1 RID: 4833
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40012E1")]
	private Transform g_EffectParent;

	// Token: 0x040012E2 RID: 4834
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40012E2")]
	public SkinnedMeshRenderer[] g_Mesh;

	// Token: 0x040012E3 RID: 4835
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40012E3")]
	private float g_fMatShadowPos;

	// Token: 0x040012E4 RID: 4836
	[FieldOffset(Offset = "0x2C")]
	[Token(Token = "0x40012E4")]
	private Color g_colDamaged;

	// Token: 0x040012E5 RID: 4837
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x40012E5")]
	private Material[] g_Material;

	// Token: 0x040012E6 RID: 4838
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x40012E6")]
	private int g_iStatus;

	// Token: 0x040012E7 RID: 4839
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x40012E7")]
	public GameObject g_DamagedMeshRoot;

	// Token: 0x040012E8 RID: 4840
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x40012E8")]
	public MeshRenderer[] g_DamegedMesh;

	// Token: 0x040012E9 RID: 4841
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x40012E9")]
	private Transform[] g_DamagedParent;

	// Token: 0x040012EA RID: 4842
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x40012EA")]
	private Vector3[] g_DamegedMeshPos;

	// Token: 0x040012EB RID: 4843
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x40012EB")]
	private Quaternion[] g_DamegedMeshRot;

	// Token: 0x040012EC RID: 4844
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x40012EC")]
	private Material[] g_DamegedMaterial;

	// Token: 0x040012ED RID: 4845
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x40012ED")]
	private float g_fDamagetMatShadowPos;

	// Token: 0x040012EE RID: 4846
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x40012EE")]
	public ParticleSystem g_BodyEffect;

	// Token: 0x040012EF RID: 4847
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x40012EF")]
	public ParticleSystem g_EyeEffect;

	// Token: 0x040012F0 RID: 4848
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x40012F0")]
	public ParticleSystem g_DeathEffect;

	// Token: 0x040012F1 RID: 4849
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x40012F1")]
	public ParticleSystem g_HandLEffect;

	// Token: 0x040012F2 RID: 4850
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x40012F2")]
	public ParticleSystem g_HandREffect;

	// Token: 0x040012F3 RID: 4851
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x40012F3")]
	public CapsuleCollider g_BodyCollider;

	// Token: 0x040012F4 RID: 4852
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x40012F4")]
	public SphereCollider g_HeadCollider;

	// Token: 0x040012F5 RID: 4853
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x40012F5")]
	[SerializeField]
	private string gDeathEffectObjPath;

	// Token: 0x040012F6 RID: 4854
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x40012F6")]
	public Transform g_DeathExplosionPosition;

	// Token: 0x040012F7 RID: 4855
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x40012F7")]
	private EffectPool g_EffDeathExplosion;

	// Token: 0x040012F8 RID: 4856
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x40012F8")]
	[SerializeField]
	private string effAttack01ObjectPath;

	// Token: 0x040012F9 RID: 4857
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x40012F9")]
	[SerializeField]
	private string effAttack02ObjectPath;

	// Token: 0x040012FA RID: 4858
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x40012FA")]
	[SerializeField]
	private string effAttack0301ObjectPath;

	// Token: 0x040012FB RID: 4859
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x40012FB")]
	[SerializeField]
	private string effAttack0302ObjectPath;

	// Token: 0x040012FC RID: 4860
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x40012FC")]
	[SerializeField]
	private string effAttackB01ObjectPath;

	// Token: 0x040012FD RID: 4861
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x40012FD")]
	private EffectPool g_EffAttack01;

	// Token: 0x040012FE RID: 4862
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x40012FE")]
	private EffectPool g_EffAttack02;

	// Token: 0x040012FF RID: 4863
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x40012FF")]
	private EffectPool g_EffAttack03_01;

	// Token: 0x04001300 RID: 4864
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4001300")]
	private EffectPool g_EffAttack03_02;

	// Token: 0x04001301 RID: 4865
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4001301")]
	private EffectPool g_EffAttackB01;

	// Token: 0x04001302 RID: 4866
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4001302")]
	[SerializeField]
	private string sEMovePath;

	// Token: 0x04001303 RID: 4867
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4001303")]
	[SerializeField]
	private string sESwingPath;

	// Token: 0x04001304 RID: 4868
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4001304")]
	[SerializeField]
	private string sEJumpPath;

	// Token: 0x04001305 RID: 4869
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4001305")]
	[SerializeField]
	private string sELandPath;

	// Token: 0x04001306 RID: 4870
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4001306")]
	[SerializeField]
	private string sEFootstepPath;

	// Token: 0x04001307 RID: 4871
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4001307")]
	private SoundEffect g_SEMove;

	// Token: 0x04001308 RID: 4872
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4001308")]
	private SoundEffect g_SESwing;

	// Token: 0x04001309 RID: 4873
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4001309")]
	private SoundEffect g_SEJump;

	// Token: 0x0400130A RID: 4874
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x400130A")]
	private SoundEffect g_SELand;

	// Token: 0x0400130B RID: 4875
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x400130B")]
	private SoundEffect g_SEFootstep;

	// Token: 0x0400130C RID: 4876
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x400130C")]
	private bool g_bSEMoveEnable;

	// Token: 0x0400130D RID: 4877
	[FieldOffset(Offset = "0x17C")]
	[Token(Token = "0x400130D")]
	private float g_fSDMoveVolume;

	// Token: 0x0400130E RID: 4878
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x400130E")]
	[SerializeField]
	private string effMagicChargeObjectPath;

	// Token: 0x0400130F RID: 4879
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x400130F")]
	[SerializeField]
	private string effMagicObjectPath;

	// Token: 0x04001310 RID: 4880
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4001310")]
	[SerializeField]
	private string effMagicShotObjectPath;

	// Token: 0x04001311 RID: 4881
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4001311")]
	[SerializeField]
	private string effMagicBulletObjectPath;

	// Token: 0x04001312 RID: 4882
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4001312")]
	[SerializeField]
	private string effMagicCollisionObjectPath;

	// Token: 0x04001313 RID: 4883
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4001313")]
	[SerializeField]
	private string effMagicPlayerCollisionObjectPath;

	// Token: 0x04001314 RID: 4884
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4001314")]
	public Transform MagicPoint;

	// Token: 0x04001315 RID: 4885
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4001315")]
	private EffectPool g_EffMagicCharge;

	// Token: 0x04001316 RID: 4886
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4001316")]
	private EffectPool g_EffMagic;

	// Token: 0x04001317 RID: 4887
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4001317")]
	private EffectPool g_EffMagicShot;

	// Token: 0x04001318 RID: 4888
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4001318")]
	private EffectPool g_EffMagicBullet;

	// Token: 0x04001319 RID: 4889
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4001319")]
	private EffectPool g_EffMagicCollision;

	// Token: 0x0400131A RID: 4890
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x400131A")]
	private EffectPool g_EffMagicPlayerCollision;
}
