using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001E6 RID: 486
[Token(Token = "0x20001E6")]
public class ScreenShotTool : MonoBehaviour
{
	// Token: 0x060013D9 RID: 5081 RVA: 0x0002D304 File Offset: 0x0002B504
	[Token(Token = "0x60013D9")]
	[Address(RVA = "0x43A320", Offset = "0x439120", VA = "0x18043A320")]
	private void Update()
	{
		if (Input.GetKeyDownInt((KeyCode)((uint)278)))
		{
			DateTime now = DateTime.Now;
			string text = string.Format("Nobeta_{0:yyyyMMddHHmmss}.png", now);
			ScreenCapture.CaptureScreenshot(text, 10);
			Debug.Log("Capture: " + text);
		}
	}

	// Token: 0x060013DA RID: 5082 RVA: 0x0002D34C File Offset: 0x0002B54C
	[Token(Token = "0x60013DA")]
	[Address(RVA = "0x43A230", Offset = "0x439030", VA = "0x18043A230")]
	private void TakeScreenShot()
	{
		DateTime now = DateTime.Now;
		string text = string.Format("Nobeta_{0:yyyyMMddHHmmss}.png", now);
		ScreenCapture.CaptureScreenshot(text, 10);
		Debug.Log("Capture: " + text);
	}

	// Token: 0x060013DB RID: 5083 RVA: 0x0002D388 File Offset: 0x0002B588
	[Token(Token = "0x60013DB")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public ScreenShotTool()
	{
	}
}
