using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000C7 RID: 199
[Token(Token = "0x20000C7")]
public class CohesionFloorRatate : MonoBehaviour
{
	// Token: 0x06000A77 RID: 2679 RVA: 0x00018C6C File Offset: 0x00016E6C
	[Token(Token = "0x6000A77")]
	[Address(RVA = "0xE88DA0", Offset = "0xE87BA0", VA = "0x180E88DA0")]
	private void Update()
	{
		if (this.IsRotate)
		{
			float playerDeltaTime = Game.GetPlayerDeltaTime();
			if (0 < (int)playerDeltaTime)
			{
				float rotateSpeed = this.RotateSpeed;
				Transform transform = base.transform;
				int num = 0;
				int num2 = 0;
				transform.Rotate((float)num2, (float)num, rotateSpeed);
			}
		}
	}

	// Token: 0x06000A78 RID: 2680 RVA: 0x00018CB4 File Offset: 0x00016EB4
	[Token(Token = "0x6000A78")]
	[Address(RVA = "0xE88E60", Offset = "0xE87C60", VA = "0x180E88E60")]
	public CohesionFloorRatate()
	{
	}

	// Token: 0x0400118C RID: 4492
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400118C")]
	public float RotateSpeed = 10f;

	// Token: 0x0400118D RID: 4493
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x400118D")]
	public bool IsRotate = true;
}
