using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000D3 RID: 211
[Token(Token = "0x20000D3")]
public class FireBulletTrack : MonoBehaviour
{
	// Token: 0x06000B6B RID: 2923 RVA: 0x0001BA50 File Offset: 0x00019C50
	[Token(Token = "0x6000B6B")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public FireBulletTrack()
	{
	}
}
