using System;
using Cpp2IlInjected;

namespace RootMotion.FinalIK
{
	// Token: 0x0200042E RID: 1070
	[Token(Token = "0x200042E")]
	[Serializable]
	public enum FullBodyBipedChain
	{
		// Token: 0x04002FD0 RID: 12240
		[Token(Token = "0x4002FD0")]
		LeftArm,
		// Token: 0x04002FD1 RID: 12241
		[Token(Token = "0x4002FD1")]
		RightArm,
		// Token: 0x04002FD2 RID: 12242
		[Token(Token = "0x4002FD2")]
		LeftLeg,
		// Token: 0x04002FD3 RID: 12243
		[Token(Token = "0x4002FD3")]
		RightLeg
	}
}
