using System;
using Cpp2IlInjected;
using UnityEngine;

namespace MTAssets.UltimateLODSystem
{
	// Token: 0x02000603 RID: 1539
	[Token(Token = "0x2000603")]
	[AddComponentMenu("MT Assets/Ultimate LOD System/Ultimate Level Of Detail Pivot")]
	public class UltimateLevelOfDetailPivot : MonoBehaviour
	{
		// Token: 0x06003038 RID: 12344 RVA: 0x00066470 File Offset: 0x00064670
		[Token(Token = "0x6003038")]
		[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
		public UltimateLevelOfDetailPivot()
		{
		}

		// Token: 0x04003A82 RID: 14978
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4003A82")]
		[HideInInspector]
		public UltimateLevelOfDetail targetUlodToChangePivot;
	}
}
