using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000201 RID: 513
[Token(Token = "0x2000201")]
public abstract class GameSceneBase : MonoBehaviour
{
	// Token: 0x0600143D RID: 5181
	[Token(Token = "0x600143D")]
	[Address(Slot = "4")]
	public abstract void Enter();

	// Token: 0x0600143E RID: 5182 RVA: 0x0002E090 File Offset: 0x0002C290
	[Token(Token = "0x600143E")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	protected GameSceneBase()
	{
	}
}
