using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Audio;

// Token: 0x02000304 RID: 772
[Token(Token = "0x2000304")]
public class PlayerSound : MonoBehaviour
{
	// Token: 0x170001A9 RID: 425
	// (get) Token: 0x06001E21 RID: 7713 RVA: 0x000473F0 File Offset: 0x000455F0
	[Token(Token = "0x170001A9")]
	private GameSave GameSave
	{
		[Token(Token = "0x6001E21")]
		[Address(RVA = "0xBDBEE0", Offset = "0xBDACE0", VA = "0x180BDBEE0")]
		get
		{
			return Game.GameSave;
		}
	}

	// Token: 0x06001E22 RID: 7714 RVA: 0x00047404 File Offset: 0x00045604
	[Token(Token = "0x6001E22")]
	[Address(RVA = "0xBD7600", Offset = "0xBD6400", VA = "0x180BD7600")]
	public void InitData(CharacterBaseData CBD)
	{
		WizardGirlManage component = base.GetComponent<WizardGirlManage>();
		this.g_WGM = component;
		Transform soundParent = Game.sceneManager.GetSoundParent();
		SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(this.Footsteps, soundParent);
		this.g_Footsteps = soundEffectOfPrefabs;
		GameObject footstepsWater = this.FootstepsWater;
		int num = 0;
		if (footstepsWater != num)
		{
			SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(this.FootstepsWater, soundParent);
			this.g_FootstepsWater = soundEffectOfPrefabs2;
		}
		SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(this.Swing, soundParent);
		this.g_Swing = soundEffectOfPrefabs3;
		SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(this.Jump, soundParent);
		this.g_Jump = soundEffectOfPrefabs4;
		SoundEffect soundEffectOfPrefabs5 = Common.GetSoundEffectOfPrefabs(this.Dodge, soundParent);
		this.g_Dodge = soundEffectOfPrefabs5;
		SoundEffect soundEffectOfPrefabs6 = Common.GetSoundEffectOfPrefabs(this.Brakes, soundParent);
		this.g_Brakes = soundEffectOfPrefabs6;
		SoundEffect soundEffectOfPrefabs7 = Common.GetSoundEffectOfPrefabs(this.HitDown, soundParent);
		this.g_HitDown = soundEffectOfPrefabs7;
		SoundEffect soundEffectOfPrefabs8 = Common.GetSoundEffectOfPrefabs(this.Hit, soundParent);
		this.g_Hit = soundEffectOfPrefabs8;
		SoundEffect soundEffectOfPrefabs9 = Common.GetSoundEffectOfPrefabs(this.ChargeHit, soundParent);
		this.g_ChargeHit = soundEffectOfPrefabs9;
		SoundEffect soundEffectOfPrefabs10 = Common.GetSoundEffectOfPrefabs(this.ChargeSwing, soundParent);
		this.g_ChargeSwing = soundEffectOfPrefabs10;
		SoundEffect soundEffectOfPrefabs11 = Common.GetSoundEffectOfPrefabs(this.ShotNull, soundParent);
		this.g_ShotNull = soundEffectOfPrefabs11;
		SoundEffect soundEffectOfPrefabs12 = Common.GetSoundEffectOfPrefabs(this.ShotIce, soundParent);
		this.g_ShotIce = soundEffectOfPrefabs12;
		SoundEffect soundEffectOfPrefabs13 = Common.GetSoundEffectOfPrefabs(this.ShotFire, soundParent);
		this.g_ShotFire = soundEffectOfPrefabs13;
		SoundEffect soundEffectOfPrefabs14 = Common.GetSoundEffectOfPrefabs(this.ShotLightning, soundParent);
		this.g_ShotLightning = soundEffectOfPrefabs14;
		SoundEffect soundEffectOfPrefabs15 = Common.GetSoundEffectOfPrefabs(this.ShotAir, soundParent);
		this.g_ShotAir = soundEffectOfPrefabs15;
		SoundEffect soundEffectOfPrefabs16 = Common.GetSoundEffectOfPrefabs(this.ChargePrompt, soundParent);
		this.g_ChargePrompt = soundEffectOfPrefabs16;
		SoundEffect soundEffectOfPrefabs17 = Common.GetSoundEffectOfPrefabs(this.ChargeCancel, soundParent);
		this.g_ChargeCancel = soundEffectOfPrefabs17;
		SoundEffect soundEffectOfPrefabs18 = Common.GetSoundEffectOfPrefabs(this.Charge, soundParent);
		this.g_Charge = soundEffectOfPrefabs18;
		SoundEffect soundEffectOfPrefabs19 = Common.GetSoundEffectOfPrefabs(this.ChargeComplete, soundParent);
		this.g_ChargeComplete = soundEffectOfPrefabs19;
		SoundEffect soundEffectOfPrefabs20 = Common.GetSoundEffectOfPrefabs(this.ChargeShot, soundParent);
		this.g_ChargeShot = soundEffectOfPrefabs20;
		SoundEffect soundEffectOfPrefabs21 = Common.GetSoundEffectOfPrefabs(this.ItemUseing, soundParent);
		this.g_ItemUseing = soundEffectOfPrefabs21;
		SoundEffect soundEffectOfPrefabs22 = Common.GetSoundEffectOfPrefabs(this.Item, soundParent);
		this.g_Item = soundEffectOfPrefabs22;
		SoundEffect soundEffectOfPrefabs23 = Common.GetSoundEffectOfPrefabs(this.Dead, soundParent);
		this.g_Dead = soundEffectOfPrefabs23;
		SoundEffect soundEffectOfPrefabs24 = Common.GetSoundEffectOfPrefabs(this.PerfectDodge, soundParent);
		this.g_PerfectDodge = soundEffectOfPrefabs24;
		SoundEffect soundEffectOfPrefabs25 = Common.GetSoundEffectOfPrefabs(this.AimLock, soundParent);
		this.g_AimLock = soundEffectOfPrefabs25;
		SoundEffect soundEffectOfPrefabs26 = Common.GetSoundEffectOfPrefabs(this.PerspectiveLock, soundParent);
		this.g_PerspectiveLock = soundEffectOfPrefabs26;
		SoundEffect soundEffectOfPrefabs27 = Common.GetSoundEffectOfPrefabs(this.Defense, soundParent);
		this.g_Defense = soundEffectOfPrefabs27;
		SoundEffect soundEffectOfPrefabs28 = Common.GetSoundEffectOfPrefabs(this.DefenseLoop, soundParent);
		this.g_DefenseLoop = soundEffectOfPrefabs28;
		SoundEffect soundEffectOfPrefabs29 = Common.GetSoundEffectOfPrefabs(this.LightningDodge, soundParent);
		this.g_LightningDodge = soundEffectOfPrefabs29;
		SoundEffect soundEffectOfPrefabs30 = Common.GetSoundEffectOfPrefabs(this.WindDodge, soundParent);
		this.g_WindDodge = soundEffectOfPrefabs30;
		SoundEffect soundEffectOfPrefabs31 = Common.GetSoundEffectOfPrefabs(this.Dying, soundParent);
		this.g_Dying = soundEffectOfPrefabs31;
		SoundEffect soundEffectOfPrefabs32 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack01, soundParent);
		this.g_VoiceAttack01 = soundEffectOfPrefabs32;
		SoundEffect soundEffectOfPrefabs33 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack02, soundParent);
		this.g_VoiceAttack02 = soundEffectOfPrefabs33;
		SoundEffect soundEffectOfPrefabs34 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack03, soundParent);
		this.g_VoiceAttack03 = soundEffectOfPrefabs34;
		SoundEffect soundEffectOfPrefabs35 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack04, soundParent);
		this.g_VoiceAttack04 = soundEffectOfPrefabs35;
		SoundEffect soundEffectOfPrefabs36 = Common.GetSoundEffectOfPrefabs(this.VoiceDashAttack01, soundParent);
		this.g_VoiceDashAttack01 = soundEffectOfPrefabs36;
		SoundEffect soundEffectOfPrefabs37 = Common.GetSoundEffectOfPrefabs(this.VoiceDashAttack02, soundParent);
		this.g_VoiceDashAttack02 = soundEffectOfPrefabs37;
		SoundEffect soundEffectOfPrefabs38 = Common.GetSoundEffectOfPrefabs(this.VoiceSkyAttack01, soundParent);
		this.g_VoiceSkyAttack01 = soundEffectOfPrefabs38;
		SoundEffect soundEffectOfPrefabs39 = Common.GetSoundEffectOfPrefabs(this.VoiceSkyAttack02, soundParent);
		this.g_VoiceSkyAttack02 = soundEffectOfPrefabs39;
		SoundEffect soundEffectOfPrefabs40 = Common.GetSoundEffectOfPrefabs(this.VoiceJump01, soundParent);
		this.g_VoiceJump01 = soundEffectOfPrefabs40;
		SoundEffect soundEffectOfPrefabs41 = Common.GetSoundEffectOfPrefabs(this.VoiceJump02, soundParent);
		this.g_VoiceJump02 = soundEffectOfPrefabs41;
		SoundEffect soundEffectOfPrefabs42 = Common.GetSoundEffectOfPrefabs(this.VoiceDodge, soundParent);
		this.g_VoiceDodge = soundEffectOfPrefabs42;
		SoundEffect soundEffectOfPrefabs43 = Common.GetSoundEffectOfPrefabs(this.VoiceDamaged, soundParent);
		this.g_VoiceDamaged = soundEffectOfPrefabs43;
		SoundEffect soundEffectOfPrefabs44 = Common.GetSoundEffectOfPrefabs(this.VoiceDamagedFly, soundParent);
		this.g_VoiceDamagedFly = soundEffectOfPrefabs44;
		SoundEffect soundEffectOfPrefabs45 = Common.GetSoundEffectOfPrefabs(this.VoiceCharge, soundParent);
		this.g_VoiceCharge = soundEffectOfPrefabs45;
		Game.BindStageTimeScale(this.g_VoiceCharge);
		SoundEffect soundEffectOfPrefabs46 = Common.GetSoundEffectOfPrefabs(this.VoiceChargeShot, soundParent);
		this.g_VoiceChargeShot = soundEffectOfPrefabs46;
		SoundEffect soundEffectOfPrefabs47 = Common.GetSoundEffectOfPrefabs(this.VoiceItemUse, soundParent);
		this.g_VoiceItemUse = soundEffectOfPrefabs47;
		SoundEffect soundEffectOfPrefabs48 = Common.GetSoundEffectOfPrefabs(this.VoiceSlip, soundParent);
		this.g_VoiceSlip = soundEffectOfPrefabs48;
		SoundEffect soundEffectOfPrefabs49 = Common.GetSoundEffectOfPrefabs(this.VoiceDead, soundParent);
		this.g_VoiceDead = soundEffectOfPrefabs49;
		SoundEffect soundEffectOfPrefabs50 = Common.GetSoundEffectOfPrefabs(this.VoiceFallDead, soundParent);
		this.g_VoiceFallDead = soundEffectOfPrefabs50;
		this.g_CharData = CBD;
		int num2 = 0;
		if (CBD == num2)
		{
			Debug.LogError("錯誤");
		}
		this.g_bChargeing = false;
	}

	// Token: 0x06001E23 RID: 7715 RVA: 0x000478C0 File Offset: 0x00045AC0
	[Token(Token = "0x6001E23")]
	[Address(RVA = "0xBDA5F0", Offset = "0xBD93F0", VA = "0x180BDA5F0")]
	private void Update()
	{
		/*
An exception occurred when decompiling this method (06001E23)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void PlayerSound::Update()

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	IL_960:; 	stloc:GameObject(var_85_96B, callgetter:GameObject(Component::get_gameObject, ldfld:SoundEffect[exp:Component](PlayerSound::g_VoiceChargeShot, ldloc:PlayerSound(this)))); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x06001E24 RID: 7716 RVA: 0x0004823C File Offset: 0x0004643C
	[Token(Token = "0x6001E24")]
	[Address(RVA = "0xBD8E30", Offset = "0xBD7C30", VA = "0x180BD8E30")]
	public void PlayFootsteps(float fVolume = 1f)
	{
		this.g_Footsteps.PlayRandom(fVolume, 1f);
	}

	// Token: 0x06001E25 RID: 7717 RVA: 0x00048260 File Offset: 0x00046460
	[Token(Token = "0x6001E25")]
	[Address(RVA = "0xBD8DA0", Offset = "0xBD7BA0", VA = "0x180BD8DA0")]
	public void PlayFootstepsWater()
	{
		SoundEffect soundEffect = this.g_FootstepsWater;
		int num = 0;
		if (soundEffect != num)
		{
			this.g_FootstepsWater.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06001E26 RID: 7718 RVA: 0x0004829C File Offset: 0x0004649C
	[Token(Token = "0x6001E26")]
	[Address(RVA = "0xBD9710", Offset = "0xBD8510", VA = "0x180BD9710")]
	public void PlaySwing()
	{
		this.g_Swing.gameObject.SetActive(true);
		this.g_Swing.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E27 RID: 7719 RVA: 0x000482D8 File Offset: 0x000464D8
	[Token(Token = "0x6001E27")]
	[Address(RVA = "0xBD9280", Offset = "0xBD8080", VA = "0x180BD9280")]
	public void PlayJump()
	{
		this.g_Jump.gameObject.SetActive(true);
		this.g_Jump.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E28 RID: 7720 RVA: 0x00048314 File Offset: 0x00046514
	[Token(Token = "0x6001E28")]
	[Address(RVA = "0xBD8CA0", Offset = "0xBD7AA0", VA = "0x180BD8CA0")]
	public void PlayDodge()
	{
		this.g_Dodge.gameObject.SetActive(true);
		this.g_Dodge.PlayRandom(1f, 1f);
		this.g_Footsteps.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E29 RID: 7721 RVA: 0x00048364 File Offset: 0x00046564
	[Token(Token = "0x6001E29")]
	[Address(RVA = "0xBD8180", Offset = "0xBD6F80", VA = "0x180BD8180")]
	public void PlayBrakes()
	{
		this.g_Brakes.gameObject.SetActive(true);
		this.g_Brakes.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E2A RID: 7722 RVA: 0x000483A0 File Offset: 0x000465A0
	[Token(Token = "0x6001E2A")]
	[Address(RVA = "0xBD8E60", Offset = "0xBD7C60", VA = "0x180BD8E60")]
	public void PlayHitDown()
	{
		this.g_HitDown.gameObject.SetActive(true);
		this.g_HitDown.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E2B RID: 7723 RVA: 0x000483DC File Offset: 0x000465DC
	[Token(Token = "0x6001E2B")]
	[Address(RVA = "0xBD8EC0", Offset = "0xBD7CC0", VA = "0x180BD8EC0")]
	public void PlayHit(PlayerSound.HitSoundType Type)
	{
		ulong num;
		this.g_Hit.gameObject.SetActive(num != 0UL);
		if (Type == PlayerSound.HitSoundType.Soft)
		{
			SoundEffect soundEffect = this.g_Hit;
			int num2 = 0;
			soundEffect.Play(num2, 1f, 1f);
			return;
		}
		if (Type == PlayerSound.HitSoundType.Soft)
		{
			uint num3;
			this.g_Hit.Play((int)num3, 0.6f, 1f);
			return;
		}
		if (Type == PlayerSound.HitSoundType.Soft)
		{
			uint num4;
			this.g_Hit.Play((int)num4, 0.8f, 1f);
			return;
		}
		if (Type != PlayerSound.HitSoundType.Soft)
		{
			if (Type == PlayerSound.HitSoundType.Wall)
			{
				this.g_Hit.Play((int)num, 1f, 1f);
			}
			return;
		}
		uint num5;
		this.g_Hit.Play((int)num5, 0.8f, 1f);
	}

	// Token: 0x06001E2C RID: 7724 RVA: 0x00048494 File Offset: 0x00046694
	[Token(Token = "0x6001E2C")]
	[Address(RVA = "0xBD8110", Offset = "0xBD6F10", VA = "0x180BD8110")]
	public void PlayAttack02_04Null()
	{
		this.g_Hit.gameObject.SetActive(true);
		this.g_Hit.Play(5, 1f, 1f);
	}

	// Token: 0x06001E2D RID: 7725 RVA: 0x000484D0 File Offset: 0x000466D0
	[Token(Token = "0x6001E2D")]
	[Address(RVA = "0xBD8030", Offset = "0xBD6E30", VA = "0x180BD8030")]
	public void PlayAttack02_04Ice()
	{
		this.g_Hit.gameObject.SetActive(true);
		this.g_Hit.Play(6, 1f, 1f);
	}

	// Token: 0x06001E2E RID: 7726 RVA: 0x0004850C File Offset: 0x0004670C
	[Token(Token = "0x6001E2E")]
	[Address(RVA = "0xBD7FC0", Offset = "0xBD6DC0", VA = "0x180BD7FC0")]
	public void PlayAttack02_04Fire()
	{
		this.g_Hit.gameObject.SetActive(true);
		this.g_Hit.Play(7, 1f, 1f);
	}

	// Token: 0x06001E2F RID: 7727 RVA: 0x00048548 File Offset: 0x00046748
	[Token(Token = "0x6001E2F")]
	[Address(RVA = "0xBD80A0", Offset = "0xBD6EA0", VA = "0x180BD80A0")]
	public void PlayAttack02_04Lightning()
	{
		this.g_Hit.gameObject.SetActive(true);
		this.g_Hit.Play(8, 1f, 1f);
	}

	// Token: 0x06001E30 RID: 7728 RVA: 0x00048584 File Offset: 0x00046784
	[Token(Token = "0x6001E30")]
	[Address(RVA = "0xBD8410", Offset = "0xBD7210", VA = "0x180BD8410")]
	public void PlayChargeHit(PlayerEffectPlay.Magic Type)
	{
		ulong num;
		this.g_ChargeHit.gameObject.SetActive(num != 0UL);
		if (Type == PlayerEffectPlay.Magic.Null)
		{
			SoundEffect soundEffect = this.g_ChargeHit;
			int num2 = 0;
			soundEffect.Play(num2, 1f, 1f);
			return;
		}
		if (Type == PlayerEffectPlay.Magic.Null)
		{
			uint num3;
			this.g_ChargeHit.Play((int)num3, 1f, 1f);
			return;
		}
		if (Type != PlayerEffectPlay.Magic.Null)
		{
			if (Type == PlayerEffectPlay.Magic.Ice)
			{
				this.g_ChargeHit.Play((int)num, 1f, 1f);
			}
			return;
		}
		uint num4;
		this.g_ChargeHit.Play((int)num4, 1f, 1f);
	}

	// Token: 0x06001E31 RID: 7729 RVA: 0x00048620 File Offset: 0x00046820
	[Token(Token = "0x6001E31")]
	[Address(RVA = "0xBD86D0", Offset = "0xBD74D0", VA = "0x180BD86D0")]
	public void PlayChargeSwing(PlayerEffectPlay.Magic Type)
	{
		ulong num;
		this.g_ChargeSwing.gameObject.SetActive(num != 0UL);
		if (Type == PlayerEffectPlay.Magic.Null)
		{
			SoundEffect soundEffect = this.g_ChargeSwing;
			int num2 = 0;
			soundEffect.Play(num2, 1f, 1f);
			return;
		}
		if (Type == PlayerEffectPlay.Magic.Null)
		{
			uint num3;
			this.g_ChargeSwing.Play((int)num3, 1f, 1f);
			return;
		}
		if (Type != PlayerEffectPlay.Magic.Null)
		{
			if (Type == PlayerEffectPlay.Magic.Ice)
			{
				this.g_ChargeSwing.Play((int)num, 1f, 1f);
			}
			return;
		}
		uint num4;
		this.g_ChargeSwing.Play((int)num4, 1f, 1f);
	}

	// Token: 0x06001E32 RID: 7730 RVA: 0x000486BC File Offset: 0x000468BC
	[Token(Token = "0x6001E32")]
	[Address(RVA = "0xBD95C0", Offset = "0xBD83C0", VA = "0x180BD95C0")]
	public void PlaySpecialChargeSwing(PlayerEffectPlay.Magic Type)
	{
		ulong num;
		this.g_ChargeSwing.gameObject.SetActive(num != 0UL);
		if (Type == PlayerEffectPlay.Magic.Null)
		{
			uint num2;
			this.g_ChargeSwing.Play((int)num2, 1f, 0.5f);
			return;
		}
		if (Type == PlayerEffectPlay.Magic.Null)
		{
			uint num3;
			this.g_ChargeSwing.Play((int)num3, 1f, 0.5f);
			return;
		}
		if (Type != PlayerEffectPlay.Magic.Null)
		{
			if (Type == PlayerEffectPlay.Magic.Ice)
			{
				this.g_ChargeSwing.Play((int)num, 1f, 0.5f);
			}
			return;
		}
		uint num4;
		this.g_ChargeSwing.Play((int)num4, 1f, 0.75f);
	}

	// Token: 0x06001E33 RID: 7731 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001E33")]
	[Address(RVA = "0xBD9480", Offset = "0xBD8280", VA = "0x180BD9480")]
	public void PlayShot(PlayerEffectPlay.Magic Type)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001E34 RID: 7732 RVA: 0x00048750 File Offset: 0x00046950
	[Token(Token = "0x6001E34")]
	[Address(RVA = "0xBD9420", Offset = "0xBD8220", VA = "0x180BD9420")]
	public void PlayShotAir()
	{
		this.g_ShotAir.gameObject.SetActive(true);
		this.g_ShotAir.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E35 RID: 7733 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001E35")]
	[Address(RVA = "0xBD8800", Offset = "0xBD7600", VA = "0x180BD8800")]
	public void PlayCharge(PlayerEffectPlay.Magic Type)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001E36 RID: 7734 RVA: 0x0004878C File Offset: 0x0004698C
	[Token(Token = "0x6001E36")]
	[Address(RVA = "0xBDA520", Offset = "0xBD9320", VA = "0x180BDA520")]
	public void StopCharge()
	{
		this.g_bChargeing = false;
	}

	// Token: 0x06001E37 RID: 7735 RVA: 0x000487A0 File Offset: 0x000469A0
	[Token(Token = "0x6001E37")]
	[Address(RVA = "0xBD8540", Offset = "0xBD7340", VA = "0x180BD8540")]
	public void PlayChargePrompt(PlayerEffectPlay.Magic Type)
	{
		this.g_ChargePrompt.gameObject.SetActive(true);
		this.g_ChargePrompt.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E38 RID: 7736 RVA: 0x000487DC File Offset: 0x000469DC
	[Token(Token = "0x6001E38")]
	[Address(RVA = "0xBD82C0", Offset = "0xBD70C0", VA = "0x180BD82C0")]
	public void PlayChargeCancel()
	{
		this.g_ChargeCancel.gameObject.SetActive(true);
		this.g_ChargeCancel.PlayRandom(1f, 1f);
		this.g_VoiceCharge.Stop();
		GameObject gameObject = this.g_VoiceCharge.gameObject;
		int num = 0;
		gameObject.SetActive(num != 0);
		this.g_bVoiceCharge = false;
	}

	// Token: 0x06001E39 RID: 7737 RVA: 0x0004883C File Offset: 0x00046A3C
	[Token(Token = "0x6001E39")]
	[Address(RVA = "0xBD8360", Offset = "0xBD7160", VA = "0x180BD8360")]
	public void PlayChargeComplete()
	{
		this.g_ChargeComplete.gameObject.SetActive(true);
		SoundEffect soundEffect = this.g_ChargeComplete;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
		this.g_VoiceCharge.Stop();
		GameObject gameObject = this.g_VoiceCharge.gameObject;
		int num2 = 0;
		gameObject.SetActive(num2 != 0);
		this.g_bVoiceCharge = false;
	}

	// Token: 0x06001E3A RID: 7738 RVA: 0x000488A4 File Offset: 0x00046AA4
	[Token(Token = "0x6001E3A")]
	[Address(RVA = "0xBD7EF0", Offset = "0xBD6CF0", VA = "0x180BD7EF0")]
	public void PauseVoiceCharge()
	{
		if (this.g_VoiceCharge.gameObject.activeSelf)
		{
			this.g_VoiceCharge.Pause();
		}
		this.g_bVoiceChargePause = true;
	}

	// Token: 0x06001E3B RID: 7739 RVA: 0x000488DC File Offset: 0x00046ADC
	[Token(Token = "0x6001E3B")]
	[Address(RVA = "0xBD75A0", Offset = "0xBD63A0", VA = "0x180BD75A0")]
	public void ContinueVoiceCharge()
	{
		if (this.g_VoiceCharge.gameObject.activeSelf && this.g_bVoiceChargePause)
		{
			this.g_VoiceCharge.Continue();
			this.g_bVoiceChargePause = false;
		}
	}

	// Token: 0x06001E3C RID: 7740 RVA: 0x00048920 File Offset: 0x00046B20
	[Token(Token = "0x6001E3C")]
	[Address(RVA = "0xBDA590", Offset = "0xBD9390", VA = "0x180BDA590")]
	public void StopeVoiceCharge()
	{
		this.g_VoiceCharge.Stop();
		GameObject gameObject = this.g_VoiceCharge.gameObject;
		int num = 0;
		gameObject.SetActive(num != 0);
		this.g_bVoiceCharge = false;
	}

	// Token: 0x06001E3D RID: 7741 RVA: 0x0004895C File Offset: 0x00046B5C
	[Token(Token = "0x6001E3D")]
	[Address(RVA = "0xBD85A0", Offset = "0xBD73A0", VA = "0x180BD85A0")]
	public void PlayChargeShot(PlayerEffectPlay.Magic Type)
	{
		ulong num;
		this.g_ChargeShot.gameObject.SetActive(num != 0UL);
		if (Type == PlayerEffectPlay.Magic.Null)
		{
			SoundEffect soundEffect = this.g_ChargeShot;
			int num2 = 0;
			soundEffect.Play(num2, 1f, 1f);
			return;
		}
		if (Type == PlayerEffectPlay.Magic.Null)
		{
			uint num3;
			this.g_ChargeShot.Play((int)num3, 1f, 1f);
			return;
		}
		if (Type != PlayerEffectPlay.Magic.Null)
		{
			if (Type == PlayerEffectPlay.Magic.Ice)
			{
				this.g_ChargeShot.Play((int)num, 1f, 1f);
			}
			return;
		}
		uint num4;
		this.g_ChargeShot.Play((int)num4, 1f, 1f);
	}

	// Token: 0x06001E3E RID: 7742 RVA: 0x000489F8 File Offset: 0x00046BF8
	[Token(Token = "0x6001E3E")]
	[Address(RVA = "0xBD9210", Offset = "0xBD8010", VA = "0x180BD9210")]
	public void PlayItemUseing()
	{
		this.g_ItemUseing.gameObject.SetActive(true);
		SoundEffect soundEffect = this.g_ItemUseing;
		int num = 0;
		float num2 = this.g_fItemUseingVolume;
		soundEffect.Play(num, num2, 1f);
		this.g_bItemUseing = true;
	}

	// Token: 0x06001E3F RID: 7743 RVA: 0x00048A40 File Offset: 0x00046C40
	[Token(Token = "0x6001E3F")]
	[Address(RVA = "0xBDA570", Offset = "0xBD9370", VA = "0x180BDA570")]
	public void StopItemUseing()
	{
		this.g_bItemUseing = false;
		this.g_bItemUseScale = 0f;
	}

	// Token: 0x06001E40 RID: 7744 RVA: 0x00048A60 File Offset: 0x00046C60
	[Token(Token = "0x6001E40")]
	[Address(RVA = "0xBDA1B0", Offset = "0xBD8FB0", VA = "0x180BDA1B0")]
	public void SetItemUseingScale(float fScale)
	{
		this.g_bItemUseScale = fScale;
	}

	// Token: 0x06001E41 RID: 7745 RVA: 0x00048A74 File Offset: 0x00046C74
	[Token(Token = "0x6001E41")]
	[Address(RVA = "0xBD91A0", Offset = "0xBD7FA0", VA = "0x180BD91A0")]
	public void PlayItemUseComplete()
	{
		this.g_Item.gameObject.SetActive(true);
		SoundEffect soundEffect = this.g_Item;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
		this.g_bItemUseScale = 0f;
	}

	// Token: 0x06001E42 RID: 7746 RVA: 0x00048AC0 File Offset: 0x00046CC0
	[Token(Token = "0x6001E42")]
	[Address(RVA = "0xBD9130", Offset = "0xBD7F30", VA = "0x180BD9130")]
	public void PlayItemGet()
	{
		this.g_Item.gameObject.SetActive(true);
		this.g_Item.Play(1, 1f, 1f);
	}

	// Token: 0x06001E43 RID: 7747 RVA: 0x00048AFC File Offset: 0x00046CFC
	[Token(Token = "0x6001E43")]
	[Address(RVA = "0xBD9050", Offset = "0xBD7E50", VA = "0x180BD9050")]
	public void PlayItemDiscard()
	{
		this.g_Item.gameObject.SetActive(true);
		this.g_Item.Play(3, 1f, 1f);
	}

	// Token: 0x06001E44 RID: 7748 RVA: 0x00048B38 File Offset: 0x00046D38
	[Token(Token = "0x6001E44")]
	[Address(RVA = "0xBD90C0", Offset = "0xBD7EC0", VA = "0x180BD90C0")]
	public void PlayItemGetImportant()
	{
		this.g_Item.gameObject.SetActive(true);
		this.g_Item.Play(2, 0.8f, 1f);
	}

	// Token: 0x06001E45 RID: 7749 RVA: 0x00048B74 File Offset: 0x00046D74
	[Token(Token = "0x6001E45")]
	[Address(RVA = "0xBD8C40", Offset = "0xBD7A40", VA = "0x180BD8C40")]
	public void PlayDefense()
	{
		this.g_Defense.gameObject.SetActive(true);
		this.g_Defense.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E46 RID: 7750 RVA: 0x00048BB0 File Offset: 0x00046DB0
	[Token(Token = "0x6001E46")]
	[Address(RVA = "0xBD8BD0", Offset = "0xBD79D0", VA = "0x180BD8BD0")]
	public void PlayDefenseLoop()
	{
		this.g_DefenseLoop.gameObject.SetActive(true);
		SoundEffect soundEffect = this.g_DefenseLoop;
		this.g_fDefenseLoopVolume = 0f;
		int num = 0;
		soundEffect.PlayRandom((float)num, 1f);
		this.g_bDefenseLoop = true;
	}

	// Token: 0x06001E47 RID: 7751 RVA: 0x00048BFC File Offset: 0x00046DFC
	[Token(Token = "0x6001E47")]
	[Address(RVA = "0xBDA530", Offset = "0xBD9330", VA = "0x180BDA530")]
	public void StopDefenseLoop()
	{
		this.g_bDefenseLoop = false;
	}

	// Token: 0x06001E48 RID: 7752 RVA: 0x00048C10 File Offset: 0x00046E10
	[Token(Token = "0x6001E48")]
	[Address(RVA = "0xBD92E0", Offset = "0xBD80E0", VA = "0x180BD92E0")]
	public void PlayLightningDodge()
	{
		this.g_LightningDodge.gameObject.SetActive(true);
		this.g_LightningDodge.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E49 RID: 7753 RVA: 0x00048C4C File Offset: 0x00046E4C
	[Token(Token = "0x6001E49")]
	[Address(RVA = "0xBDA070", Offset = "0xBD8E70", VA = "0x180BDA070")]
	public void PlayWindDodgeStart()
	{
		this.g_WindDodge.gameObject.SetActive(true);
		SoundEffect soundEffect = this.g_WindDodge;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
	}

	// Token: 0x06001E4A RID: 7754 RVA: 0x00048C8C File Offset: 0x00046E8C
	[Token(Token = "0x6001E4A")]
	[Address(RVA = "0xBDA000", Offset = "0xBD8E00", VA = "0x180BDA000")]
	public void PlayWindDodgeEnd()
	{
		this.g_WindDodge.gameObject.SetActive(true);
		this.g_WindDodge.Play(1, 1f, 1f);
	}

	// Token: 0x06001E4B RID: 7755 RVA: 0x00048CC8 File Offset: 0x00046EC8
	[Token(Token = "0x6001E4B")]
	[Address(RVA = "0xBD8D20", Offset = "0xBD7B20", VA = "0x180BD8D20")]
	public void PlayDying()
	{
		if (!this.g_Dying.GetIsPlaying())
		{
			this.g_Dying.gameObject.SetActive(true);
			this.g_Dying.PlayRandom(1f, 1f);
			return;
		}
	}

	// Token: 0x06001E4C RID: 7756 RVA: 0x00048D10 File Offset: 0x00046F10
	[Token(Token = "0x6001E4C")]
	[Address(RVA = "0xBDA540", Offset = "0xBD9340", VA = "0x180BDA540")]
	public void StopDying()
	{
		this.g_Dying.Stop();
	}

	// Token: 0x06001E4D RID: 7757 RVA: 0x00048D30 File Offset: 0x00046F30
	[Token(Token = "0x6001E4D")]
	[Address(RVA = "0xBD8B20", Offset = "0xBD7920", VA = "0x180BD8B20")]
	public void PlayDead(int i)
	{
		this.g_Dead.gameObject.SetActive(true);
		if (i == 0)
		{
			SoundEffect soundEffect = this.g_Dead;
			int num = 0;
			soundEffect.Play(num, 1f, 1f);
			return;
		}
		while (i != 1)
		{
		}
		this.g_Dead.Play(i, 1f, 1f);
	}

	// Token: 0x06001E4E RID: 7758 RVA: 0x00048D90 File Offset: 0x00046F90
	[Token(Token = "0x6001E4E")]
	[Address(RVA = "0xBD9340", Offset = "0xBD8140", VA = "0x180BD9340")]
	public void PlayPerfectDodge()
	{
		this.g_PerfectDodge.gameObject.SetActive(true);
		SoundEffect soundEffect = this.g_PerfectDodge;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
	}

	// Token: 0x06001E4F RID: 7759 RVA: 0x00048DD0 File Offset: 0x00046FD0
	[Token(Token = "0x6001E4F")]
	[Address(RVA = "0xBD7F50", Offset = "0xBD6D50", VA = "0x180BD7F50")]
	public void PlayAimLock()
	{
		this.g_AimLock.gameObject.SetActive(true);
		SoundEffect soundEffect = this.g_AimLock;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
	}

	// Token: 0x06001E50 RID: 7760 RVA: 0x00048E10 File Offset: 0x00047010
	[Token(Token = "0x6001E50")]
	[Address(RVA = "0xBD81E0", Offset = "0xBD6FE0", VA = "0x180BD81E0")]
	public void PlayCancelAimLock()
	{
		this.g_AimLock.gameObject.SetActive(true);
		this.g_AimLock.Play(1, 1f, 1f);
	}

	// Token: 0x06001E51 RID: 7761 RVA: 0x00048E4C File Offset: 0x0004704C
	[Token(Token = "0x6001E51")]
	[Address(RVA = "0xBD93B0", Offset = "0xBD81B0", VA = "0x180BD93B0")]
	public void PlayPerspectiveLock()
	{
		this.g_PerspectiveLock.gameObject.SetActive(true);
		SoundEffect soundEffect = this.g_PerspectiveLock;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
	}

	// Token: 0x06001E52 RID: 7762 RVA: 0x00048E8C File Offset: 0x0004708C
	[Token(Token = "0x6001E52")]
	[Address(RVA = "0xBD8250", Offset = "0xBD7050", VA = "0x180BD8250")]
	public void PlayCancelPerspectiveLock()
	{
		this.g_PerspectiveLock.gameObject.SetActive(true);
		this.g_PerspectiveLock.Play(1, 1f, 1f);
	}

	// Token: 0x06001E53 RID: 7763 RVA: 0x00048EC8 File Offset: 0x000470C8
	[Token(Token = "0x6001E53")]
	[Address(RVA = "0xBD9770", Offset = "0xBD8570", VA = "0x180BD9770")]
	public void PlayVoiceAttack01()
	{
		this.g_VoiceAttack01.gameObject.SetActive(true);
		this.g_VoiceAttack01.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E54 RID: 7764 RVA: 0x00048F04 File Offset: 0x00047104
	[Token(Token = "0x6001E54")]
	[Address(RVA = "0xBD97D0", Offset = "0xBD85D0", VA = "0x180BD97D0")]
	public void PlayVoiceAttack02()
	{
		this.g_VoiceAttack02.gameObject.SetActive(true);
		this.g_VoiceAttack02.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E55 RID: 7765 RVA: 0x00048F40 File Offset: 0x00047140
	[Token(Token = "0x6001E55")]
	[Address(RVA = "0xBD9830", Offset = "0xBD8630", VA = "0x180BD9830")]
	public void PlayVoiceAttack03()
	{
		this.g_VoiceAttack03.gameObject.SetActive(true);
		this.g_VoiceAttack03.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E56 RID: 7766 RVA: 0x00048F7C File Offset: 0x0004717C
	[Token(Token = "0x6001E56")]
	[Address(RVA = "0xBD9890", Offset = "0xBD8690", VA = "0x180BD9890")]
	public void PlayVoiceAttack04()
	{
		this.g_VoiceAttack04.gameObject.SetActive(true);
		this.g_VoiceAttack04.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E57 RID: 7767 RVA: 0x00048FB8 File Offset: 0x000471B8
	[Token(Token = "0x6001E57")]
	[Address(RVA = "0xBD9BE0", Offset = "0xBD89E0", VA = "0x180BD9BE0")]
	public void PlayVoiceDashAttack01()
	{
		this.g_VoiceDashAttack01.gameObject.SetActive(true);
		this.g_VoiceDashAttack01.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E58 RID: 7768 RVA: 0x00048FF4 File Offset: 0x000471F4
	[Token(Token = "0x6001E58")]
	[Address(RVA = "0xBD9C40", Offset = "0xBD8A40", VA = "0x180BD9C40")]
	public void PlayVoiceDashAttack02()
	{
		this.g_VoiceDashAttack02.gameObject.SetActive(true);
		this.g_VoiceDashAttack02.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E59 RID: 7769 RVA: 0x00049030 File Offset: 0x00047230
	[Token(Token = "0x6001E59")]
	[Address(RVA = "0xBD9EE0", Offset = "0xBD8CE0", VA = "0x180BD9EE0")]
	public void PlayVoiceSkyAttack01()
	{
		this.g_VoiceSkyAttack01.gameObject.SetActive(true);
		this.g_VoiceSkyAttack01.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E5A RID: 7770 RVA: 0x0004906C File Offset: 0x0004726C
	[Token(Token = "0x6001E5A")]
	[Address(RVA = "0xBD9F40", Offset = "0xBD8D40", VA = "0x180BD9F40")]
	public void PlayVoiceSkyAttack02()
	{
		this.g_VoiceSkyAttack02.gameObject.SetActive(true);
		this.g_VoiceSkyAttack02.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E5B RID: 7771 RVA: 0x000490A8 File Offset: 0x000472A8
	[Token(Token = "0x6001E5B")]
	[Address(RVA = "0xBD9E20", Offset = "0xBD8C20", VA = "0x180BD9E20")]
	public void PlayVoiceJump01()
	{
		this.g_VoiceJump01.gameObject.SetActive(true);
		this.g_VoiceJump01.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E5C RID: 7772 RVA: 0x000490E4 File Offset: 0x000472E4
	[Token(Token = "0x6001E5C")]
	[Address(RVA = "0xBD9E80", Offset = "0xBD8C80", VA = "0x180BD9E80")]
	public void PlayVoiceJump02()
	{
		this.g_VoiceJump02.gameObject.SetActive(true);
		this.g_VoiceJump02.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E5D RID: 7773 RVA: 0x00049120 File Offset: 0x00047320
	[Token(Token = "0x6001E5D")]
	[Address(RVA = "0xBD9D00", Offset = "0xBD8B00", VA = "0x180BD9D00")]
	public void PlayVoiceDodge()
	{
		this.g_VoiceDodge.gameObject.SetActive(true);
		this.g_VoiceDodge.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E5E RID: 7774 RVA: 0x0004915C File Offset: 0x0004735C
	[Token(Token = "0x6001E5E")]
	[Address(RVA = "0xBD9B80", Offset = "0xBD8980", VA = "0x180BD9B80")]
	public void PlayVoiceDamaged()
	{
		this.g_VoiceDamaged.gameObject.SetActive(true);
		this.g_VoiceDamaged.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E5F RID: 7775 RVA: 0x00049198 File Offset: 0x00047398
	[Token(Token = "0x6001E5F")]
	[Address(RVA = "0xBD9B20", Offset = "0xBD8920", VA = "0x180BD9B20")]
	public void PlayVoiceDamagedFly()
	{
		this.g_VoiceDamagedFly.gameObject.SetActive(true);
		this.g_VoiceDamagedFly.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E60 RID: 7776 RVA: 0x000491D4 File Offset: 0x000473D4
	[Token(Token = "0x6001E60")]
	[Address(RVA = "0xBD98F0", Offset = "0xBD86F0", VA = "0x180BD98F0")]
	public void PlayVoiceChargeShot(PlayerEffectPlay.Magic Type)
	{
		ulong num;
		this.g_VoiceChargeShot.gameObject.SetActive(num != 0UL);
		SoundEffect soundEffect3;
		if (!this.g_WGM.isNobeta && Type != PlayerEffectPlay.Magic.Null)
		{
			if (Type != PlayerEffectPlay.Magic.Null)
			{
				if (Type != PlayerEffectPlay.Magic.Null)
				{
					if (Type == PlayerEffectPlay.Magic.Ice)
					{
						uint num2;
						this.g_VoiceChargeShot.Play((int)num2, 1f, 1f);
					}
					return;
				}
				int num3 = UnityEngine.Random.Range(0, 2);
				SoundEffect soundEffect = this.g_VoiceChargeShot;
				if (num3 == 0)
				{
					uint num4;
					soundEffect.Play((int)num4, 1f, 1f);
					return;
				}
			}
			else
			{
				int num5 = UnityEngine.Random.Range(0, 2);
				SoundEffect soundEffect2 = this.g_VoiceChargeShot;
				if (num5 != 0)
				{
					uint num6;
					soundEffect2.Play((int)num6, 1f, 1f);
					return;
				}
				uint num7;
				soundEffect2.Play((int)num7, 1f, 1f);
				return;
			}
		}
		else
		{
			if (Type != PlayerEffectPlay.Magic.Null)
			{
				while (Type == PlayerEffectPlay.Magic.Null)
				{
				}
				while (Type == PlayerEffectPlay.Magic.Null)
				{
				}
				while (Type != PlayerEffectPlay.Magic.Ice)
				{
				}
			}
			int num8 = UnityEngine.Random.Range(0, 2);
			soundEffect3 = this.g_VoiceChargeShot;
			if (num8 != 0)
			{
				uint num9;
				soundEffect3.Play((int)num9, 1f, 1f);
				return;
			}
		}
		int num10 = 0;
		soundEffect3.Play(num10, 1f, 1f);
	}

	// Token: 0x06001E61 RID: 7777 RVA: 0x000492F0 File Offset: 0x000474F0
	[Token(Token = "0x6001E61")]
	[Address(RVA = "0xBD9DC0", Offset = "0xBD8BC0", VA = "0x180BD9DC0")]
	public void PlayVoiceItemUse()
	{
		this.g_VoiceItemUse.gameObject.SetActive(true);
		this.g_VoiceItemUse.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E62 RID: 7778 RVA: 0x0004932C File Offset: 0x0004752C
	[Token(Token = "0x6001E62")]
	[Address(RVA = "0xBD9FA0", Offset = "0xBD8DA0", VA = "0x180BD9FA0")]
	public void PlayVoiceSlip()
	{
		this.g_VoiceSlip.gameObject.SetActive(true);
		this.g_VoiceSlip.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E63 RID: 7779 RVA: 0x00049368 File Offset: 0x00047568
	[Token(Token = "0x6001E63")]
	[Address(RVA = "0xBD9CA0", Offset = "0xBD8AA0", VA = "0x180BD9CA0")]
	public void PlayVoiceDead()
	{
		this.g_VoiceDead.gameObject.SetActive(true);
		this.g_VoiceDead.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E64 RID: 7780 RVA: 0x000493A4 File Offset: 0x000475A4
	[Token(Token = "0x6001E64")]
	[Address(RVA = "0xBD9D60", Offset = "0xBD8B60", VA = "0x180BD9D60")]
	public void PlayVoiceFallDead()
	{
		this.g_VoiceFallDead.gameObject.SetActive(true);
		this.g_VoiceFallDead.PlayRandom(1f, 1f);
	}

	// Token: 0x06001E65 RID: 7781 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001E65")]
	[Address(RVA = "0xBDA0E0", Offset = "0xBD8EE0", VA = "0x180BDA0E0")]
	public void SetAudioMixer(float fVolume, float fRoom, float fDecayTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001E66 RID: 7782 RVA: 0x000493E0 File Offset: 0x000475E0
	[Token(Token = "0x6001E66")]
	[Address(RVA = "0xBDA1C0", Offset = "0xBD8FC0", VA = "0x180BDA1C0")]
	public void SetTimeScale(float fTimeScale)
	{
		this.g_Footsteps.SetTimeScale(fTimeScale);
		SoundEffect soundEffect = this.g_FootstepsWater;
		int num = 0;
		if (soundEffect != num)
		{
			this.g_FootstepsWater.SetTimeScale(fTimeScale);
		}
		this.g_Swing.SetTimeScale(fTimeScale);
		this.g_Jump.SetTimeScale(fTimeScale);
		this.g_Dodge.SetTimeScale(fTimeScale);
		this.g_Brakes.SetTimeScale(fTimeScale);
		this.g_HitDown.SetTimeScale(fTimeScale);
		this.g_Hit.SetTimeScale(fTimeScale);
		this.g_ChargeHit.SetTimeScale(fTimeScale);
		this.g_ChargeSwing.SetTimeScale(fTimeScale);
		this.g_ShotNull.SetTimeScale(fTimeScale);
		this.g_ShotIce.SetTimeScale(fTimeScale);
		this.g_ShotFire.SetTimeScale(fTimeScale);
		this.g_ShotLightning.SetTimeScale(fTimeScale);
		this.g_ShotAir.SetTimeScale(fTimeScale);
		this.g_Charge.SetTimeScale(fTimeScale);
		this.g_ChargePrompt.SetTimeScale(fTimeScale);
		this.g_ChargeShot.SetTimeScale(fTimeScale);
		this.g_ItemUseing.SetTimeScale(fTimeScale);
		this.g_Item.SetTimeScale(fTimeScale);
		this.g_Dead.SetTimeScale(fTimeScale);
		this.g_PerfectDodge.SetTimeScale(fTimeScale);
		this.g_AimLock.SetTimeScale(fTimeScale);
		this.g_PerspectiveLock.SetTimeScale(fTimeScale);
		this.g_Defense.SetTimeScale(fTimeScale);
		this.g_DefenseLoop.SetTimeScale(fTimeScale);
		this.g_LightningDodge.SetTimeScale(fTimeScale);
		this.g_WindDodge.SetTimeScale(fTimeScale);
	}

	// Token: 0x06001E67 RID: 7783 RVA: 0x00049558 File Offset: 0x00047758
	[Token(Token = "0x6001E67")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public PlayerSound()
	{
	}

	// Token: 0x040027E8 RID: 10216
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40027E8")]
	public AudioMixer AM;

	// Token: 0x040027E9 RID: 10217
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40027E9")]
	public GameObject Footsteps;

	// Token: 0x040027EA RID: 10218
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40027EA")]
	public GameObject FootstepsWater;

	// Token: 0x040027EB RID: 10219
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x40027EB")]
	public GameObject Swing;

	// Token: 0x040027EC RID: 10220
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x40027EC")]
	public GameObject Jump;

	// Token: 0x040027ED RID: 10221
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x40027ED")]
	public GameObject Dodge;

	// Token: 0x040027EE RID: 10222
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x40027EE")]
	public GameObject Brakes;

	// Token: 0x040027EF RID: 10223
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x40027EF")]
	public GameObject HitDown;

	// Token: 0x040027F0 RID: 10224
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x40027F0")]
	public GameObject Hit;

	// Token: 0x040027F1 RID: 10225
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x40027F1")]
	public GameObject ChargeHit;

	// Token: 0x040027F2 RID: 10226
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x40027F2")]
	public GameObject ChargeSwing;

	// Token: 0x040027F3 RID: 10227
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x40027F3")]
	public GameObject ShotNull;

	// Token: 0x040027F4 RID: 10228
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x40027F4")]
	public GameObject ShotIce;

	// Token: 0x040027F5 RID: 10229
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x40027F5")]
	public GameObject ShotFire;

	// Token: 0x040027F6 RID: 10230
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x40027F6")]
	public GameObject ShotLightning;

	// Token: 0x040027F7 RID: 10231
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x40027F7")]
	public GameObject ShotAir;

	// Token: 0x040027F8 RID: 10232
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x40027F8")]
	public GameObject ChargePrompt;

	// Token: 0x040027F9 RID: 10233
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x40027F9")]
	public GameObject ChargeCancel;

	// Token: 0x040027FA RID: 10234
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x40027FA")]
	public GameObject Charge;

	// Token: 0x040027FB RID: 10235
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x40027FB")]
	public GameObject ChargeComplete;

	// Token: 0x040027FC RID: 10236
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x40027FC")]
	public GameObject ChargeShot;

	// Token: 0x040027FD RID: 10237
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x40027FD")]
	public GameObject ItemUseing;

	// Token: 0x040027FE RID: 10238
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x40027FE")]
	public GameObject Item;

	// Token: 0x040027FF RID: 10239
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x40027FF")]
	public GameObject Dead;

	// Token: 0x04002800 RID: 10240
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4002800")]
	public GameObject PerfectDodge;

	// Token: 0x04002801 RID: 10241
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4002801")]
	public GameObject AimLock;

	// Token: 0x04002802 RID: 10242
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x4002802")]
	public GameObject PerspectiveLock;

	// Token: 0x04002803 RID: 10243
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x4002803")]
	public GameObject Defense;

	// Token: 0x04002804 RID: 10244
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4002804")]
	public GameObject DefenseLoop;

	// Token: 0x04002805 RID: 10245
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4002805")]
	public GameObject LightningDodge;

	// Token: 0x04002806 RID: 10246
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4002806")]
	public GameObject WindDodge;

	// Token: 0x04002807 RID: 10247
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x4002807")]
	public GameObject Dying;

	// Token: 0x04002808 RID: 10248
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4002808")]
	public GameObject VoiceAttack01;

	// Token: 0x04002809 RID: 10249
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4002809")]
	public GameObject VoiceAttack02;

	// Token: 0x0400280A RID: 10250
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x400280A")]
	public GameObject VoiceAttack03;

	// Token: 0x0400280B RID: 10251
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x400280B")]
	public GameObject VoiceAttack04;

	// Token: 0x0400280C RID: 10252
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x400280C")]
	public GameObject VoiceDashAttack01;

	// Token: 0x0400280D RID: 10253
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x400280D")]
	public GameObject VoiceDashAttack02;

	// Token: 0x0400280E RID: 10254
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x400280E")]
	public GameObject VoiceSkyAttack01;

	// Token: 0x0400280F RID: 10255
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x400280F")]
	public GameObject VoiceSkyAttack02;

	// Token: 0x04002810 RID: 10256
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4002810")]
	public GameObject VoiceJump01;

	// Token: 0x04002811 RID: 10257
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4002811")]
	public GameObject VoiceJump02;

	// Token: 0x04002812 RID: 10258
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4002812")]
	public GameObject VoiceDodge;

	// Token: 0x04002813 RID: 10259
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4002813")]
	public GameObject VoiceDamaged;

	// Token: 0x04002814 RID: 10260
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4002814")]
	public GameObject VoiceDamagedFly;

	// Token: 0x04002815 RID: 10261
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4002815")]
	public GameObject VoiceCharge;

	// Token: 0x04002816 RID: 10262
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4002816")]
	public GameObject VoiceChargeShot;

	// Token: 0x04002817 RID: 10263
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4002817")]
	public GameObject VoiceItemUse;

	// Token: 0x04002818 RID: 10264
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4002818")]
	public GameObject VoiceSlip;

	// Token: 0x04002819 RID: 10265
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4002819")]
	public GameObject VoiceDead;

	// Token: 0x0400281A RID: 10266
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x400281A")]
	public GameObject VoiceFallDead;

	// Token: 0x0400281B RID: 10267
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x400281B")]
	private SoundEffect g_Footsteps;

	// Token: 0x0400281C RID: 10268
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x400281C")]
	private SoundEffect g_FootstepsWater;

	// Token: 0x0400281D RID: 10269
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x400281D")]
	private SoundEffect g_Swing;

	// Token: 0x0400281E RID: 10270
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x400281E")]
	private SoundEffect g_Jump;

	// Token: 0x0400281F RID: 10271
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x400281F")]
	private SoundEffect g_Dodge;

	// Token: 0x04002820 RID: 10272
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4002820")]
	private SoundEffect g_Brakes;

	// Token: 0x04002821 RID: 10273
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4002821")]
	private SoundEffect g_HitDown;

	// Token: 0x04002822 RID: 10274
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4002822")]
	private SoundEffect g_Hit;

	// Token: 0x04002823 RID: 10275
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4002823")]
	private SoundEffect g_ChargeHit;

	// Token: 0x04002824 RID: 10276
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4002824")]
	private SoundEffect g_ChargeSwing;

	// Token: 0x04002825 RID: 10277
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4002825")]
	private SoundEffect g_ShotNull;

	// Token: 0x04002826 RID: 10278
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x4002826")]
	private SoundEffect g_ShotIce;

	// Token: 0x04002827 RID: 10279
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4002827")]
	private SoundEffect g_ShotFire;

	// Token: 0x04002828 RID: 10280
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4002828")]
	private SoundEffect g_ShotLightning;

	// Token: 0x04002829 RID: 10281
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x4002829")]
	private SoundEffect g_ShotAir;

	// Token: 0x0400282A RID: 10282
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x400282A")]
	private SoundEffect g_ChargePrompt;

	// Token: 0x0400282B RID: 10283
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x400282B")]
	private SoundEffect g_ChargeCancel;

	// Token: 0x0400282C RID: 10284
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x400282C")]
	private SoundEffect g_Charge;

	// Token: 0x0400282D RID: 10285
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x400282D")]
	private SoundEffect g_ChargeComplete;

	// Token: 0x0400282E RID: 10286
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x400282E")]
	private SoundEffect g_ChargeShot;

	// Token: 0x0400282F RID: 10287
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x400282F")]
	private SoundEffect g_ItemUseing;

	// Token: 0x04002830 RID: 10288
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x4002830")]
	private SoundEffect g_Item;

	// Token: 0x04002831 RID: 10289
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x4002831")]
	private SoundEffect g_Dead;

	// Token: 0x04002832 RID: 10290
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x4002832")]
	private SoundEffect g_PerfectDodge;

	// Token: 0x04002833 RID: 10291
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x4002833")]
	private SoundEffect g_AimLock;

	// Token: 0x04002834 RID: 10292
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x4002834")]
	private SoundEffect g_PerspectiveLock;

	// Token: 0x04002835 RID: 10293
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x4002835")]
	private SoundEffect g_Defense;

	// Token: 0x04002836 RID: 10294
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x4002836")]
	private SoundEffect g_DefenseLoop;

	// Token: 0x04002837 RID: 10295
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x4002837")]
	private SoundEffect g_LightningDodge;

	// Token: 0x04002838 RID: 10296
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x4002838")]
	private SoundEffect g_WindDodge;

	// Token: 0x04002839 RID: 10297
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x4002839")]
	private SoundEffect g_Dying;

	// Token: 0x0400283A RID: 10298
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x400283A")]
	private SoundEffect g_VoiceAttack01;

	// Token: 0x0400283B RID: 10299
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x400283B")]
	private SoundEffect g_VoiceAttack02;

	// Token: 0x0400283C RID: 10300
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x400283C")]
	private SoundEffect g_VoiceAttack03;

	// Token: 0x0400283D RID: 10301
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x400283D")]
	private SoundEffect g_VoiceAttack04;

	// Token: 0x0400283E RID: 10302
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x400283E")]
	private SoundEffect g_VoiceDashAttack01;

	// Token: 0x0400283F RID: 10303
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x400283F")]
	private SoundEffect g_VoiceDashAttack02;

	// Token: 0x04002840 RID: 10304
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x4002840")]
	private SoundEffect g_VoiceSkyAttack01;

	// Token: 0x04002841 RID: 10305
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x4002841")]
	private SoundEffect g_VoiceSkyAttack02;

	// Token: 0x04002842 RID: 10306
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x4002842")]
	private SoundEffect g_VoiceJump01;

	// Token: 0x04002843 RID: 10307
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x4002843")]
	private SoundEffect g_VoiceJump02;

	// Token: 0x04002844 RID: 10308
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x4002844")]
	private SoundEffect g_VoiceDodge;

	// Token: 0x04002845 RID: 10309
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x4002845")]
	private SoundEffect g_VoiceDamaged;

	// Token: 0x04002846 RID: 10310
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x4002846")]
	private SoundEffect g_VoiceDamagedFly;

	// Token: 0x04002847 RID: 10311
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x4002847")]
	private SoundEffect g_VoiceCharge;

	// Token: 0x04002848 RID: 10312
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x4002848")]
	private SoundEffect g_VoiceChargeShot;

	// Token: 0x04002849 RID: 10313
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x4002849")]
	private SoundEffect g_VoiceItemUse;

	// Token: 0x0400284A RID: 10314
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x400284A")]
	private SoundEffect g_VoiceSlip;

	// Token: 0x0400284B RID: 10315
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x400284B")]
	private SoundEffect g_VoiceDead;

	// Token: 0x0400284C RID: 10316
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x400284C")]
	private SoundEffect g_VoiceFallDead;

	// Token: 0x0400284D RID: 10317
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x400284D")]
	private CharacterBaseData g_CharData;

	// Token: 0x0400284E RID: 10318
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x400284E")]
	private WizardGirlManage g_WGM;

	// Token: 0x0400284F RID: 10319
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x400284F")]
	private bool g_bChargeing;

	// Token: 0x04002850 RID: 10320
	[FieldOffset(Offset = "0x354")]
	[Token(Token = "0x4002850")]
	private float g_fChargeVolume;

	// Token: 0x04002851 RID: 10321
	[Token(Token = "0x4002851")]
	private const float g_fChargePitchScale = 1.3f;

	// Token: 0x04002852 RID: 10322
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x4002852")]
	private bool g_bItemUseing;

	// Token: 0x04002853 RID: 10323
	[FieldOffset(Offset = "0x35C")]
	[Token(Token = "0x4002853")]
	private float g_fItemUseingVolume;

	// Token: 0x04002854 RID: 10324
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x4002854")]
	private float g_bItemUseScale;

	// Token: 0x04002855 RID: 10325
	[FieldOffset(Offset = "0x364")]
	[Token(Token = "0x4002855")]
	private bool g_bDefenseLoop;

	// Token: 0x04002856 RID: 10326
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x4002856")]
	private float g_fDefenseLoopVolume;

	// Token: 0x04002857 RID: 10327
	[FieldOffset(Offset = "0x36C")]
	[Token(Token = "0x4002857")]
	private bool g_bVoiceCharge;

	// Token: 0x04002858 RID: 10328
	[FieldOffset(Offset = "0x36D")]
	[Token(Token = "0x4002858")]
	private bool g_bVoiceChargePause;

	// Token: 0x02000305 RID: 773
	[Token(Token = "0x2000305")]
	public enum HitSoundType
	{
		// Token: 0x0400285A RID: 10330
		[Token(Token = "0x400285A")]
		Soft,
		// Token: 0x0400285B RID: 10331
		[Token(Token = "0x400285B")]
		Wall,
		// Token: 0x0400285C RID: 10332
		[Token(Token = "0x400285C")]
		Defense,
		// Token: 0x0400285D RID: 10333
		[Token(Token = "0x400285D")]
		Normal,
		// Token: 0x0400285E RID: 10334
		[Token(Token = "0x400285E")]
		Rock
	}
}
