using System;
using Cpp2IlInjected;
using UnityEngine;

namespace commanastationwww.multistorydungeons
{
	// Token: 0x0200057A RID: 1402
	[Token(Token = "0x200057A")]
	public class DisableMeshAtRuntime : MonoBehaviour
	{
		// Token: 0x06002E30 RID: 11824 RVA: 0x000629A0 File Offset: 0x00060BA0
		[Token(Token = "0x6002E30")]
		[Address(RVA = "0x13CF9E0", Offset = "0x13CE7E0", VA = "0x1813CF9E0")]
		private void Start()
		{
			Renderer component = base.GetComponent<Renderer>();
			int num = 0;
			component.enabled = num != 0;
		}

		// Token: 0x06002E31 RID: 11825 RVA: 0x000629C4 File Offset: 0x00060BC4
		[Token(Token = "0x6002E31")]
		[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
		public DisableMeshAtRuntime()
		{
		}
	}
}
