using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001A4 RID: 420
[Token(Token = "0x20001A4")]
public class Level04Room08_PS_RockFall : MonoBehaviour
{
	// Token: 0x060012E5 RID: 4837 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60012E5")]
	[Address(RVA = "0x3F37D0", Offset = "0x3F25D0", VA = "0x1803F37D0")]
	private void OnParticleCollision(GameObject other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060012E6 RID: 4838 RVA: 0x0002BAD4 File Offset: 0x00029CD4
	[Token(Token = "0x60012E6")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public Level04Room08_PS_RockFall()
	{
	}

	// Token: 0x04001D6C RID: 7532
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001D6C")]
	public Level04Room08 L04Room08;
}
