using System;
using Cpp2IlInjected;
using UnityEngine;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x020005C4 RID: 1476
	[Token(Token = "0x20005C4")]
	[ExecuteInEditMode]
	[RequireComponent(typeof(Camera))]
	[AddComponentMenu("Image Effects/Rendering/Screen Space Ambient Obscurance")]
	internal class ScreenSpaceAmbientObscurance : PostEffectsBase
	{
		// Token: 0x06002F48 RID: 12104 RVA: 0x00064D34 File Offset: 0x00062F34
		[Token(Token = "0x6002F48")]
		[Address(RVA = "0x43A430", Offset = "0x439230", VA = "0x18043A430", Slot = "4")]
		public override bool CheckResources()
		{
			bool flag = base.CheckSupport(true);
			Material material = this.aoMaterial;
			Shader shader = this.aoShader;
			Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
			this.aoMaterial = material2;
			bool isSupported = this.isSupported;
			if (!isSupported)
			{
				base.ReportAutoDisable();
			}
			return isSupported;
		}

		// Token: 0x06002F49 RID: 12105 RVA: 0x00064D7C File Offset: 0x00062F7C
		[Token(Token = "0x6002F49")]
		[Address(RVA = "0x43A490", Offset = "0x439290", VA = "0x18043A490")]
		private void OnDisable()
		{
			/*
An exception occurred when decompiling this method (06002F49)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.ScreenSpaceAmbientObscurance::OnDisable()

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	IL_19:; 	stfld:Material(ScreenSpaceAmbientObscurance::aoMaterial, ldloc:ScreenSpaceAmbientObscurance(this), conv.u8:uint64[exp:Material](ldc.i8:int64[exp:uint64](0))); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
		}

		// Token: 0x06002F4A RID: 12106 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002F4A")]
		[Address(RVA = "0x43A540", Offset = "0x439340", VA = "0x18043A540")]
		[ImageEffectOpaque]
		private void OnRenderImage(RenderTexture source, RenderTexture destination)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002F4B RID: 12107 RVA: 0x00064DAC File Offset: 0x00062FAC
		[Token(Token = "0x6002F4B")]
		[Address(RVA = "0x43AEF0", Offset = "0x439CF0", VA = "0x18043AEF0")]
		public ScreenSpaceAmbientObscurance()
		{
		}

		// Token: 0x0400392E RID: 14638
		[FieldOffset(Offset = "0x28")]
		[Token(Token = "0x400392E")]
		[Range(0f, 3f)]
		public float intensity = 0.5f;

		// Token: 0x0400392F RID: 14639
		[FieldOffset(Offset = "0x2C")]
		[Token(Token = "0x400392F")]
		[Range(0.1f, 3f)]
		public float radius = 0.2f;

		// Token: 0x04003930 RID: 14640
		[FieldOffset(Offset = "0x30")]
		[Token(Token = "0x4003930")]
		[Range(0f, 3f)]
		public int blurIterations = (int)((ulong)1L);

		// Token: 0x04003931 RID: 14641
		[FieldOffset(Offset = "0x34")]
		[Token(Token = "0x4003931")]
		[Range(0f, 5f)]
		public float blurFilterDistance = 1.25f;

		// Token: 0x04003932 RID: 14642
		[FieldOffset(Offset = "0x38")]
		[Token(Token = "0x4003932")]
		[Range(0f, 1f)]
		public int downsample;

		// Token: 0x04003933 RID: 14643
		[FieldOffset(Offset = "0x40")]
		[Token(Token = "0x4003933")]
		public Texture2D rand;

		// Token: 0x04003934 RID: 14644
		[FieldOffset(Offset = "0x48")]
		[Token(Token = "0x4003934")]
		public Shader aoShader;

		// Token: 0x04003935 RID: 14645
		[FieldOffset(Offset = "0x50")]
		[Token(Token = "0x4003935")]
		private Material aoMaterial;
	}
}
