using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;

// Token: 0x020001EC RID: 492
[Token(Token = "0x20001EC")]
[CreateAssetMenu]
public class CustomURPAsset : UniversalRenderPipelineAsset
{
	// Token: 0x060013EE RID: 5102 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013EE")]
	[Address(RVA = "0x13C27F0", Offset = "0x13C15F0", VA = "0x1813C27F0", Slot = "22")]
	protected override RenderPipeline CreatePipeline()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013EF RID: 5103 RVA: 0x0002D6FC File Offset: 0x0002B8FC
	[Token(Token = "0x60013EF")]
	[Address(RVA = "0x13C2860", Offset = "0x13C1660", VA = "0x1813C2860")]
	public CustomURPAsset()
	{
	}

	// Token: 0x04001EF8 RID: 7928
	[Token(Token = "0x4001EF8")]
	public static CustomURPAsset Instance;
}
