using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000B7 RID: 183
[Token(Token = "0x20000B7")]
public class BossLevel03BigEffectPlay : MonoBehaviour
{
	// Token: 0x06000861 RID: 2145 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000861")]
	[Address(RVA = "0xF73690", Offset = "0xF72490", VA = "0x180F73690")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000862 RID: 2146 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000862")]
	[Address(RVA = "0xF6E1C0", Offset = "0xF6CFC0", VA = "0x180F6E1C0")]
	public void InitData(Animator Anim)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000863 RID: 2147 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000863")]
	[Address(RVA = "0xF75A40", Offset = "0xF74840", VA = "0x180F75A40")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000864 RID: 2148 RVA: 0x00014034 File Offset: 0x00012234
	[Token(Token = "0x6000864")]
	[Address(RVA = "0xF70080", Offset = "0xF6EE80", VA = "0x180F70080")]
	private void LateUpdate()
	{
		this.g_ShakeFloorUp.Update();
		if (!this.g_bScriptFloorFall)
		{
			this.g_ShakeFloorUpDamaged.Update();
			return;
		}
	}

	// Token: 0x06000865 RID: 2149 RVA: 0x00014068 File Offset: 0x00012268
	[Token(Token = "0x6000865")]
	[Address(RVA = "0xF6C7A0", Offset = "0xF6B5A0", VA = "0x180F6C7A0")]
	public void Create()
	{
		ParticleSystem[] ps_HandFire = this.PS_HandFire;
		int num = 0;
		if (num < ps_HandFire.Length)
		{
			ps_HandFire[num].Stop(true);
			ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
			num++;
		}
		this.PS_HandChargeR.Stop(true);
		this.ScenePS_CeilingSmoke.Stop(true);
		this.ScenePS_FloorSmokeLL.Stop(true);
		this.ScenePS_FloorSmokeLR.Stop(true);
		this.ScenePS_FloorSmokeRL.Stop(true);
		this.ScenePS_FloorSmokeRR.Stop(true);
		this.ScenePS_FloorSmokeUp.Stop(true);
		this.ScenePS_FloorSmokeUpFall.Stop(true);
		this.PS_BossFallLava.Stop(true);
		this.PS_FloorFallLava.Stop(true);
		this.PS_BodyLava.Stop(true);
		this.PS_BigDestory.Stop(true);
		this.PS_Volatilize.Stop(true);
		this.PS_FloorGoUpLava.Stop(true);
		this.PS_FloorGoUpSmoke.Stop(true);
		this.FloorUp.SetActive(true);
		GameObject floorUpDamaged = this.FloorUpDamaged;
		int num2 = 0;
		floorUpDamaged.SetActive(num2 != 0);
		GameObject floor = this.Floor01;
		int num3 = 0;
		floor.SetActive(num3 != 0);
		GameObject floor02L = this.Floor02L;
		int num4 = 0;
		floor02L.SetActive(num4 != 0);
		GameObject floor02R = this.Floor02R;
		int num5 = 0;
		floor02R.SetActive(num5 != 0);
		GameObject floor03LR = this.Floor03LR;
		int num6 = 0;
		floor03LR.SetActive(num6 != 0);
		GameObject floor03LL = this.Floor03LL;
		int num7 = 0;
		floor03LL.SetActive(num7 != 0);
		GameObject floor03RL = this.Floor03RL;
		int num8 = 0;
		floor03RL.SetActive(num8 != 0);
		GameObject floor03RR = this.Floor03RR;
		int num9 = 0;
		floor03RR.SetActive(num9 != 0);
		GameObject floor04L = this.Floor04L;
		int num10 = 0;
		floor04L.SetActive(num10 != 0);
		GameObject floor04R = this.Floor04R;
		int num11 = 0;
		floor04R.SetActive(num11 != 0);
		GameObject floor04C = this.Floor04C;
		int num12 = 0;
		floor04C.SetActive(num12 != 0);
		SkinnedMeshRenderer[] array = this.g_MeshDoll;
		if (num < array.Length)
		{
			GameObject gameObject = array[num].gameObject;
			int num13 = 0;
			gameObject.SetActive(num13 != 0);
			SkinnedMeshRenderer[] array2 = this.g_MeshDoll;
			num++;
			while (array2 != 0)
			{
			}
		}
		Light destoryLight = this.DestoryLight;
		int num14 = 0;
		if (destoryLight != num14)
		{
			Light destoryLight2 = this.DestoryLight;
			int num15 = 0;
			destoryLight2.enabled = num15 != 0;
		}
	}

	// Token: 0x06000866 RID: 2150 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000866")]
	[Address(RVA = "0xF72490", Offset = "0xF71290", VA = "0x180F72490")]
	public void ScriptEffect(int iScriptLevel)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000867 RID: 2151 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000867")]
	[Address(RVA = "0xF75170", Offset = "0xF73F70", VA = "0x180F75170")]
	private void UpdateScript(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000868 RID: 2152 RVA: 0x000142A8 File Offset: 0x000124A8
	[Token(Token = "0x6000868")]
	[Address(RVA = "0xF73580", Offset = "0xF72380", VA = "0x180F73580")]
	public void SkipScript()
	{
		GameObject floorUp = this.FloorUp;
		int num = 0;
		floorUp.SetActive(num != 0);
		GameObject floorUpDamaged = this.FloorUpDamaged;
		int num2 = 0;
		floorUpDamaged.SetActive(num2 != 0);
		this.Floor01.SetActive(true);
		GameObject gameObject = this.DamagedUp.gameObject;
		int num3 = 0;
		gameObject.SetActive(num3 != 0);
		this.ScenePS_FloorSmokeUp.Stop(true);
		this.PS_BossFallLava.Stop(true);
		this.ScenePS_FloorSmokeUpFall.Stop(true);
		this.PS_FloorFallLava.Stop(true);
		SoundEffect soundEffect = this.g_SEEarthQuake;
		this.g_bScriptFloorFall = false;
		soundEffect.Stop();
	}

	// Token: 0x06000869 RID: 2153 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000869")]
	[Address(RVA = "0xF73230", Offset = "0xF72030", VA = "0x180F73230")]
	public void SkipScript02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600086A RID: 2154 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600086A")]
	[Address(RVA = "0xF74DE0", Offset = "0xF73BE0", VA = "0x180F74DE0")]
	private void UpdateMaterial(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600086B RID: 2155 RVA: 0x00014348 File Offset: 0x00012548
	[Token(Token = "0x600086B")]
	[Address(RVA = "0xF6DA90", Offset = "0xF6C890", VA = "0x180F6DA90")]
	public void DamagedFly()
	{
		Material[] array = this.g_MatChar;
		int num = 0;
		int num2 = 0;
		this.g_fShadowPow = 0.75f;
		if (num2 < array.Length)
		{
			Material material = array[num];
			float num3 = this.g_fShadowPow;
			material.SetFloat("_ShadowPow", num3);
			Material material2 = this.g_MatChar[num];
			Color color = this.g_colGlow;
			material2.SetColor("_GlowColor", color);
			Material[] array2 = this.g_MatChar;
			num++;
		}
		this.PS_HandChargeR.Stop();
		ParticleSystem[] ps_HandFire = this.PS_HandFire;
		int num4 = 0;
		int num5 = 0;
		if (num4 < ps_HandFire.Length)
		{
			ps_HandFire[num5].Stop();
			ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
			num5++;
			while (ps_HandFire2 != 0)
			{
			}
		}
		this.g_EffCharge.Stop(3f);
		this.g_EffChargeComplete.Stop(3f);
		this.g_EffChargeFar.Stop(3f);
		this.g_EffChargeFarComplete.Stop(3f);
		SphereCollider sc_ChargeCollider = this.SC_ChargeCollider;
		int num6 = 0;
		sc_ChargeCollider.enabled = num6 != 0;
		SoundEffect soundEffect = this.g_SECharge;
		this.g_bChargeComplete = false;
		this.g_bSECharge = false;
		soundEffect.Stop();
		this.g_SEHandCharge.Stop();
	}

	// Token: 0x0600086C RID: 2156 RVA: 0x00014490 File Offset: 0x00012690
	[Token(Token = "0x600086C")]
	[Address(RVA = "0xF6DD20", Offset = "0xF6CB20", VA = "0x180F6DD20")]
	public void Death()
	{
		int num = 0;
		int num2 = 0;
		ParticleSystem[] ps_HandFire = this.PS_HandFire;
		if (num2 < ps_HandFire.Length)
		{
			ps_HandFire[num].Stop(true);
			ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
			num++;
		}
		this.PS_HandChargeR.Stop(true);
		this.g_EffCharge.Stop(3f);
		this.g_EffChargeComplete.Stop(3f);
		this.g_EffChargeFar.Stop(3f);
		this.g_EffChargeFarComplete.Stop(3f);
		SphereCollider sc_ChargeCollider = this.SC_ChargeCollider;
		int num3 = 0;
		sc_ChargeCollider.enabled = num3 != 0;
		SoundEffect soundEffect = this.g_SECharge;
		this.g_bChargeComplete = false;
		this.g_fShadowSwitch = 1f;
		this.g_bGlow = true;
		soundEffect.Stop();
		this.g_SEHandCharge.Stop();
	}

	// Token: 0x0600086D RID: 2157 RVA: 0x00014564 File Offset: 0x00012764
	[Token(Token = "0x600086D")]
	[Address(RVA = "0xF6DEB0", Offset = "0xF6CCB0", VA = "0x180F6DEB0")]
	public void Destory()
	{
		this.PS_Volatilize.Play(true);
		this.g_bZoomOut = true;
		this.g_fZoomOut = 12f;
	}

	// Token: 0x0600086E RID: 2158 RVA: 0x00014598 File Offset: 0x00012798
	[Token(Token = "0x600086E")]
	[Address(RVA = "0xF72310", Offset = "0xF71110", VA = "0x180F72310")]
	public void PlaySEEarthQuake()
	{
		this.g_SEEarthQuake.PlayRandom(1f, 1f);
	}

	// Token: 0x0600086F RID: 2159 RVA: 0x000145C0 File Offset: 0x000127C0
	[Token(Token = "0x600086F")]
	[Address(RVA = "0xF738D0", Offset = "0xF726D0", VA = "0x180F738D0")]
	public void StopSEEarthQuake()
	{
		this.g_SEEarthQuake.Stop();
	}

	// Token: 0x06000870 RID: 2160 RVA: 0x000145E0 File Offset: 0x000127E0
	[Token(Token = "0x6000870")]
	[Address(RVA = "0xF72340", Offset = "0xF71140", VA = "0x180F72340")]
	public void PlaySESwing(int iIndex)
	{
		this.g_SESwing.Play(iIndex, 1f, 1f);
	}

	// Token: 0x06000871 RID: 2161 RVA: 0x0001460C File Offset: 0x0001280C
	[Token(Token = "0x6000871")]
	[Address(RVA = "0xF722D0", Offset = "0xF710D0", VA = "0x180F722D0")]
	public void PlaySEAttack(int iIndex)
	{
		this.g_SEAttack.Play(iIndex, 1f, 1f);
	}

	// Token: 0x06000872 RID: 2162 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000872")]
	[Address(RVA = "0xF70EB0", Offset = "0xF6FCB0", VA = "0x180F70EB0")]
	public void PlayEffOpeningLava()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000873 RID: 2163 RVA: 0x00014638 File Offset: 0x00012838
	[Token(Token = "0x6000873")]
	[Address(RVA = "0xF70700", Offset = "0xF6F500", VA = "0x180F70700")]
	public void PlayEffBodyLave()
	{
		this.PS_BodyLava.Play(true);
		this.g_SEBodyLava.PlayRandom(1f, 1f);
	}

	// Token: 0x06000874 RID: 2164 RVA: 0x0001466C File Offset: 0x0001286C
	[Token(Token = "0x6000874")]
	[Address(RVA = "0xF6C670", Offset = "0xF6B470", VA = "0x180F6C670")]
	public void CloseEffBodyLava()
	{
		this.PS_BodyLava.Stop(true);
		this.g_SEBodyLava.Stop();
	}

	// Token: 0x06000875 RID: 2165 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000875")]
	[Address(RVA = "0xF70280", Offset = "0xF6F080", VA = "0x180F70280")]
	public void PlayEffAttack01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000876 RID: 2166 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000876")]
	[Address(RVA = "0xF71A60", Offset = "0xF70860", VA = "0x180F71A60")]
	public void PlayEffSweepL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000877 RID: 2167 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000877")]
	[Address(RVA = "0xF71C30", Offset = "0xF70A30", VA = "0x180F71C30")]
	public void PlayEffSweepR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000878 RID: 2168 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000878")]
	[Address(RVA = "0xF704B0", Offset = "0xF6F2B0", VA = "0x180F704B0")]
	public void PlayEffAttack02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000879 RID: 2169 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000879")]
	[Address(RVA = "0xF71040", Offset = "0xF6FE40", VA = "0x180F71040")]
	public void PlayEffSplashBulletL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600087A RID: 2170 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600087A")]
	[Address(RVA = "0xF71550", Offset = "0xF70350", VA = "0x180F71550")]
	public void PlayEffSplashBulletR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600087B RID: 2171 RVA: 0x00014698 File Offset: 0x00012898
	[Token(Token = "0x600087B")]
	[Address(RVA = "0xF71E00", Offset = "0xF70C00", VA = "0x180F71E00")]
	public void PlayEffThrowCharge()
	{
		this.PS_HandFire[1].Play(true);
		this.PS_HandChargeR.Play(true);
		this.g_SEHandCharge.PlayRandom(1f, 1f);
	}

	// Token: 0x0600087C RID: 2172 RVA: 0x000146E0 File Offset: 0x000128E0
	[Token(Token = "0x600087C")]
	[Address(RVA = "0xF71E80", Offset = "0xF70C80", VA = "0x180F71E80")]
	public void PlayEffThrowEnd()
	{
		this.PS_HandFire[1].Stop(true);
	}

	// Token: 0x0600087D RID: 2173 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600087D")]
	[Address(RVA = "0xF71ED0", Offset = "0xF70CD0", VA = "0x180F71ED0")]
	public void PlayEffThrowFireBall()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600087E RID: 2174 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600087E")]
	[Address(RVA = "0xF70C50", Offset = "0xF6FA50", VA = "0x180F70C50")]
	public void PlayEffCharge(bool bFar)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600087F RID: 2175 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600087F")]
	[Address(RVA = "0xF6BDF0", Offset = "0xF6ABF0", VA = "0x180F6BDF0")]
	public void ChargeComplete()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000880 RID: 2176 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000880")]
	[Address(RVA = "0xF6C150", Offset = "0xF6AF50", VA = "0x180F6C150")]
	public void ChargeDamaged(int MP)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000881 RID: 2177 RVA: 0x00014708 File Offset: 0x00012908
	[Token(Token = "0x6000881")]
	[Address(RVA = "0xF6C530", Offset = "0xF6B330", VA = "0x180F6C530")]
	public void ChargeEnd()
	{
		ParticleSystem[] ps_HandFire = this.PS_HandFire;
		int num = 0;
		this.g_bChargeComplete = false;
		if (num < ps_HandFire.Length)
		{
			ps_HandFire[num].Stop(true);
			ParticleSystem[] ps_HandFire2 = this.PS_HandFire;
			num++;
		}
	}

	// Token: 0x06000882 RID: 2178 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000882")]
	[Address(RVA = "0xF70750", Offset = "0xF6F550", VA = "0x180F70750")]
	public void PlayEffChargeFarComplete()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000883 RID: 2179 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000883")]
	[Address(RVA = "0xF708F0", Offset = "0xF6F6F0", VA = "0x180F708F0")]
	public void PlayEffChargeFarThrow()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000884 RID: 2180 RVA: 0x0001474C File Offset: 0x0001294C
	[Token(Token = "0x6000884")]
	[Address(RVA = "0xF72E90", Offset = "0xF71C90", VA = "0x180F72E90")]
	public void SetAttackData(string Name)
	{
		if (Name != 0)
		{
			if (string.Equals(Name, "Attack01"))
			{
			}
			if (string.Equals(Name, "AttackSweep"))
			{
			}
			if (string.Equals(Name, "Attack02"))
			{
			}
			if (string.Equals(Name, "ChargeAttack"))
			{
				AttackData attackData = this.g_adChargeAttack;
				this.g_adCurrent = attackData;
			}
		}
	}

	// Token: 0x06000885 RID: 2181 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000885")]
	[Address(RVA = "0xF72380", Offset = "0xF71180", VA = "0x180F72380")]
	public void PlayWalkShake()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000886 RID: 2182 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000886")]
	[Address(RVA = "0xF6DEF0", Offset = "0xF6CCF0", VA = "0x180F6DEF0")]
	public void EarthQuakeAttack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000887 RID: 2183 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000887")]
	[Address(RVA = "0xF70150", Offset = "0xF6EF50", VA = "0x180F70150")]
	public void OpenCollisionHandL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000888 RID: 2184 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000888")]
	[Address(RVA = "0xF701A0", Offset = "0xF6EFA0", VA = "0x180F701A0")]
	public void OpenCollisionHandR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000889 RID: 2185 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000889")]
	[Address(RVA = "0xF701F0", Offset = "0xF6EFF0", VA = "0x180F701F0")]
	public void OpenCollisionHand()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600088A RID: 2186 RVA: 0x000147A4 File Offset: 0x000129A4
	[Token(Token = "0x600088A")]
	[Address(RVA = "0xF6C640", Offset = "0xF6B440", VA = "0x180F6C640")]
	public void CloseCollisionHandL()
	{
		this.g_bCollisionHandL = false;
	}

	// Token: 0x0600088B RID: 2187 RVA: 0x000147B8 File Offset: 0x000129B8
	[Token(Token = "0x600088B")]
	[Address(RVA = "0xF6C650", Offset = "0xF6B450", VA = "0x180F6C650")]
	public void CloseCollisionHandR()
	{
		this.g_bCollisionHandR = false;
	}

	// Token: 0x0600088C RID: 2188 RVA: 0x000147CC File Offset: 0x000129CC
	[Token(Token = "0x600088C")]
	[Address(RVA = "0xF6C660", Offset = "0xF6B460", VA = "0x180F6C660")]
	public void CloseCollisionHand()
	{
		this.g_bCollisionHandR = false;
	}

	// Token: 0x0600088D RID: 2189 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600088D")]
	[Address(RVA = "0xF73900", Offset = "0xF72700", VA = "0x180F73900")]
	private void UpdateCollisionHandL(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600088E RID: 2190 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600088E")]
	[Address(RVA = "0xF73FD0", Offset = "0xF72DD0", VA = "0x180F73FD0")]
	private void UpdateCollisionHandR(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600088F RID: 2191 RVA: 0x000147E0 File Offset: 0x000129E0
	[Token(Token = "0x600088F")]
	[Address(RVA = "0xF6C5C0", Offset = "0xF6B3C0", VA = "0x180F6C5C0")]
	public void CloseAttack02OtherCollision()
	{
		SphereCollider[] sc_Collider = this.SC_Collider;
		int num = 0;
		if (num < sc_Collider.Length)
		{
			SphereCollider sphereCollider = sc_Collider[num];
			int num2 = 0;
			sphereCollider.enabled = num2 != 0;
			SphereCollider[] sc_Collider2 = this.SC_Collider;
			num++;
		}
	}

	// Token: 0x06000890 RID: 2192 RVA: 0x00014824 File Offset: 0x00012A24
	[Token(Token = "0x6000890")]
	[Address(RVA = "0xF700D0", Offset = "0xF6EED0", VA = "0x180F700D0")]
	public void OpenAttack02Collision()
	{
		CapsuleCollider[] cap_Collider = this.Cap_Collider;
		int num = 0;
		this.g_bAttack02Collision = true;
		if (num < cap_Collider.Length)
		{
			CapsuleCollider capsuleCollider = cap_Collider[num];
			int num2 = 0;
			capsuleCollider.enabled = num2 != 0;
			CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
			num++;
		}
	}

	// Token: 0x06000891 RID: 2193 RVA: 0x00014870 File Offset: 0x00012A70
	[Token(Token = "0x6000891")]
	[Address(RVA = "0xF70270", Offset = "0xF6F070", VA = "0x180F70270")]
	public void OpenHandsWall()
	{
		this.g_bHandsWall = true;
	}

	// Token: 0x06000892 RID: 2194 RVA: 0x00014884 File Offset: 0x00012A84
	[Token(Token = "0x6000892")]
	[Address(RVA = "0xF6C6B0", Offset = "0xF6B4B0", VA = "0x180F6C6B0")]
	public void CloseHandsWall()
	{
		SphereCollider[] sc_Collider = this.SC_Collider;
		int num = 0;
		this.g_bHandsWall = false;
		if (num < sc_Collider.Length)
		{
			sc_Collider[num].enabled = true;
			SphereCollider[] sc_Collider2 = this.SC_Collider;
			num++;
		}
		CapsuleCollider[] cap_Collider = this.Cap_Collider;
		if (num < cap_Collider.Length)
		{
			cap_Collider[num].enabled = true;
			CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
			num++;
			while (cap_Collider2 != 0)
			{
			}
		}
	}

	// Token: 0x06000893 RID: 2195 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000893")]
	[Address(RVA = "0xF74710", Offset = "0xF73510", VA = "0x180F74710")]
	private void UpdateHandsWall(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000894 RID: 2196 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000894")]
	[Address(RVA = "0xF6CBE0", Offset = "0xF6B9E0", VA = "0x180F6CBE0")]
	public void DamagedFloor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000895 RID: 2197 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000895")]
	[Address(RVA = "0xF6E0E0", Offset = "0xF6CEE0", VA = "0x180F6E0E0")]
	public float GetChargeAttackAngle()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000896 RID: 2198 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000896")]
	[Address(RVA = "0xF6E180", Offset = "0xF6CF80", VA = "0x180F6E180")]
	public Vector3 GetSceneForward()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000897 RID: 2199 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000897")]
	[Address(RVA = "0xF6E0A0", Offset = "0xF6CEA0", VA = "0x180F6E0A0")]
	public Vector3 GetBossTarget()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000898 RID: 2200 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000898")]
	[Address(RVA = "0xF72FA0", Offset = "0xF71DA0", VA = "0x180F72FA0")]
	public void SetTimeScale(float fScale)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000899 RID: 2201 RVA: 0x000148F8 File Offset: 0x00012AF8
	[Token(Token = "0x6000899")]
	[Address(RVA = "0xF76200", Offset = "0xF75000", VA = "0x180F76200")]
	public BossLevel03BigEffectPlay()
	{
	}

	// Token: 0x04000AE5 RID: 2789
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4000AE5")]
	private WizardGirlManage g_WGM;

	// Token: 0x04000AE6 RID: 2790
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4000AE6")]
	private Animator g_Anim;

	// Token: 0x04000AE7 RID: 2791
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4000AE7")]
	private SkinnedMeshRenderer[] g_MeshChar;

	// Token: 0x04000AE8 RID: 2792
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4000AE8")]
	private SkinnedMeshRenderer[] g_MeshDoll;

	// Token: 0x04000AE9 RID: 2793
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4000AE9")]
	private Material[] g_MatChar;

	// Token: 0x04000AEA RID: 2794
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4000AEA")]
	private float g_fShadowPow = 1f;

	// Token: 0x04000AEB RID: 2795
	[FieldOffset(Offset = "0x44")]
	[Token(Token = "0x4000AEB")]
	private Color g_colGlow;

	// Token: 0x04000AEC RID: 2796
	[FieldOffset(Offset = "0x54")]
	[Token(Token = "0x4000AEC")]
	private bool g_bChargeComplete;

	// Token: 0x04000AED RID: 2797
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4000AED")]
	private float g_fShadowSwitch;

	// Token: 0x04000AEE RID: 2798
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4000AEE")]
	public SphereCollider[] SC_Collider;

	// Token: 0x04000AEF RID: 2799
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4000AEF")]
	public BoxCollider[] BC_Collider;

	// Token: 0x04000AF0 RID: 2800
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4000AF0")]
	public CapsuleCollider[] Cap_Collider;

	// Token: 0x04000AF1 RID: 2801
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4000AF1")]
	public SphereCollider SC_ChargeCollider;

	// Token: 0x04000AF2 RID: 2802
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4000AF2")]
	public ParticleSystem[] PS_HandFire;

	// Token: 0x04000AF3 RID: 2803
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4000AF3")]
	public ParticleSystem PS_HandChargeR;

	// Token: 0x04000AF4 RID: 2804
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4000AF4")]
	public ParticleSystem PS_BodyLava;

	// Token: 0x04000AF5 RID: 2805
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4000AF5")]
	public ParticleSystem PS_BigDestory;

	// Token: 0x04000AF6 RID: 2806
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4000AF6")]
	public ParticleSystem PS_Volatilize;

	// Token: 0x04000AF7 RID: 2807
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4000AF7")]
	public ParticleSystem ScenePS_CeilingSmoke;

	// Token: 0x04000AF8 RID: 2808
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4000AF8")]
	public ParticleSystem ScenePS_FloorSmokeLL;

	// Token: 0x04000AF9 RID: 2809
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4000AF9")]
	public ParticleSystem ScenePS_FloorSmokeLR;

	// Token: 0x04000AFA RID: 2810
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4000AFA")]
	public ParticleSystem ScenePS_FloorSmokeRL;

	// Token: 0x04000AFB RID: 2811
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4000AFB")]
	public ParticleSystem ScenePS_FloorSmokeRR;

	// Token: 0x04000AFC RID: 2812
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4000AFC")]
	public ParticleSystem ScenePS_FloorSmokeUp;

	// Token: 0x04000AFD RID: 2813
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4000AFD")]
	public ParticleSystem ScenePS_FloorSmokeUpFall;

	// Token: 0x04000AFE RID: 2814
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4000AFE")]
	public ParticleSystem PS_BossFallLava;

	// Token: 0x04000AFF RID: 2815
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x4000AFF")]
	public ParticleSystem PS_FloorFallLava;

	// Token: 0x04000B00 RID: 2816
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x4000B00")]
	public ParticleSystem PS_FloorGoUpLava;

	// Token: 0x04000B01 RID: 2817
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4000B01")]
	public ParticleSystem PS_FloorGoUpSmoke;

	// Token: 0x04000B02 RID: 2818
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4000B02")]
	public Light CharacterLight;

	// Token: 0x04000B03 RID: 2819
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4000B03")]
	public Light DestoryLight;

	// Token: 0x04000B04 RID: 2820
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x4000B04")]
	public Transform Pos_AttackHandL;

	// Token: 0x04000B05 RID: 2821
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4000B05")]
	public Transform Pos_AttackHandR;

	// Token: 0x04000B06 RID: 2822
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4000B06")]
	public Transform Pos_BossTarget;

	// Token: 0x04000B07 RID: 2823
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4000B07")]
	public Transform Pos_LockPoint;

	// Token: 0x04000B08 RID: 2824
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4000B08")]
	private SphereCollider[] g_SC;

	// Token: 0x04000B09 RID: 2825
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4000B09")]
	public GameObject FloorUp;

	// Token: 0x04000B0A RID: 2826
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4000B0A")]
	public GameObject FloorUpDamaged;

	// Token: 0x04000B0B RID: 2827
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4000B0B")]
	public GameObject Floor01;

	// Token: 0x04000B0C RID: 2828
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4000B0C")]
	public GameObject Floor02L;

	// Token: 0x04000B0D RID: 2829
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4000B0D")]
	public GameObject Floor02R;

	// Token: 0x04000B0E RID: 2830
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4000B0E")]
	public GameObject Floor03LL;

	// Token: 0x04000B0F RID: 2831
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4000B0F")]
	public GameObject Floor03LR;

	// Token: 0x04000B10 RID: 2832
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4000B10")]
	public GameObject Floor03RL;

	// Token: 0x04000B11 RID: 2833
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4000B11")]
	public GameObject Floor03RR;

	// Token: 0x04000B12 RID: 2834
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4000B12")]
	public GameObject Floor04L;

	// Token: 0x04000B13 RID: 2835
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4000B13")]
	public GameObject Floor04R;

	// Token: 0x04000B14 RID: 2836
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4000B14")]
	public GameObject Floor04C;

	// Token: 0x04000B15 RID: 2837
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4000B15")]
	public GameObject EndFloor;

	// Token: 0x04000B16 RID: 2838
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4000B16")]
	private Shake g_ShakeFloorUp;

	// Token: 0x04000B17 RID: 2839
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000B17")]
	private Shake g_ShakeFloorUpDamaged;

	// Token: 0x04000B18 RID: 2840
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4000B18")]
	public DamagedObjectFloor_BossBig03 DamagedUp;

	// Token: 0x04000B19 RID: 2841
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4000B19")]
	public DamagedObjectFloor_BossBig03 DamagedFloorRL;

	// Token: 0x04000B1A RID: 2842
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4000B1A")]
	public DamagedObjectFloor_BossBig03 DamagedFloorRR;

	// Token: 0x04000B1B RID: 2843
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4000B1B")]
	public DamagedObjectFloor_BossBig03 DamagedFloorLR;

	// Token: 0x04000B1C RID: 2844
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4000B1C")]
	public DamagedObjectFloor_BossBig03 DamagedFloorLL;

	// Token: 0x04000B1D RID: 2845
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4000B1D")]
	public GameObject EffOpeningLava;

	// Token: 0x04000B1E RID: 2846
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4000B1E")]
	public GameObject EffAttack01;

	// Token: 0x04000B1F RID: 2847
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4000B1F")]
	public GameObject EffAttackSweepL;

	// Token: 0x04000B20 RID: 2848
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4000B20")]
	public GameObject EffAttackSweepR;

	// Token: 0x04000B21 RID: 2849
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4000B21")]
	public GameObject EffAttack02;

	// Token: 0x04000B22 RID: 2850
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4000B22")]
	public GameObject EffAttackCollision;

	// Token: 0x04000B23 RID: 2851
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x4000B23")]
	public GameObject EffCharge;

	// Token: 0x04000B24 RID: 2852
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4000B24")]
	public GameObject EffChargeComplete;

	// Token: 0x04000B25 RID: 2853
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4000B25")]
	public GameObject EffChargeExplosion;

	// Token: 0x04000B26 RID: 2854
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x4000B26")]
	public GameObject EffChargeAttackLava;

	// Token: 0x04000B27 RID: 2855
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x4000B27")]
	public GameObject EffChargeFar;

	// Token: 0x04000B28 RID: 2856
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x4000B28")]
	public GameObject EffChargeFarComplete;

	// Token: 0x04000B29 RID: 2857
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x4000B29")]
	public GameObject EffChargeFarThrow;

	// Token: 0x04000B2A RID: 2858
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x4000B2A")]
	public GameObject EffChargeFarCollision;

	// Token: 0x04000B2B RID: 2859
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x4000B2B")]
	public GameObject EffSplashButtle;

	// Token: 0x04000B2C RID: 2860
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x4000B2C")]
	public GameObject EffSplashButtleExplosion;

	// Token: 0x04000B2D RID: 2861
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x4000B2D")]
	public GameObject EffSplashButtleCollision;

	// Token: 0x04000B2E RID: 2862
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x4000B2E")]
	public GameObject EffSplashButtleShot;

	// Token: 0x04000B2F RID: 2863
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x4000B2F")]
	public GameObject EffThrowFireBall;

	// Token: 0x04000B30 RID: 2864
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x4000B30")]
	public GameObject EffThrowFireBallExplosion;

	// Token: 0x04000B31 RID: 2865
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x4000B31")]
	public GameObject EffThrowFireBallShot;

	// Token: 0x04000B32 RID: 2866
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x4000B32")]
	private EffectPool g_EffOpeningLava;

	// Token: 0x04000B33 RID: 2867
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x4000B33")]
	private EffectPool g_EffAttack01;

	// Token: 0x04000B34 RID: 2868
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x4000B34")]
	private EffectPool g_EffAttackSweepL;

	// Token: 0x04000B35 RID: 2869
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x4000B35")]
	private EffectPool g_EffAttackSweepR;

	// Token: 0x04000B36 RID: 2870
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x4000B36")]
	private EffectPool g_EffAttack02;

	// Token: 0x04000B37 RID: 2871
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x4000B37")]
	private EffectPool g_EffAttackCollision;

	// Token: 0x04000B38 RID: 2872
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x4000B38")]
	private EffectPool g_EffCharge;

	// Token: 0x04000B39 RID: 2873
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x4000B39")]
	private EffectPool g_EffChargeComplete;

	// Token: 0x04000B3A RID: 2874
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x4000B3A")]
	private EffectPool g_EffChargeExplosion;

	// Token: 0x04000B3B RID: 2875
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x4000B3B")]
	private EffectPool g_EffChargeAttackLava;

	// Token: 0x04000B3C RID: 2876
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x4000B3C")]
	private EffectPool g_EffChargeFar;

	// Token: 0x04000B3D RID: 2877
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x4000B3D")]
	private EffectPool g_EffChargeFarComplete;

	// Token: 0x04000B3E RID: 2878
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x4000B3E")]
	private EffectPool g_EffChargeFarThrow;

	// Token: 0x04000B3F RID: 2879
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x4000B3F")]
	private EffectPool g_EffChargeFarCollision;

	// Token: 0x04000B40 RID: 2880
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x4000B40")]
	private EffectPool g_EffSplashBullet;

	// Token: 0x04000B41 RID: 2881
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x4000B41")]
	private EffectPool g_EffSplashButtleExplosion;

	// Token: 0x04000B42 RID: 2882
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x4000B42")]
	private EffectPool g_EffSplashButtleCollision;

	// Token: 0x04000B43 RID: 2883
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x4000B43")]
	private EffectPool g_EffSplashButtleShot;

	// Token: 0x04000B44 RID: 2884
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x4000B44")]
	private EffectPool g_EffThrowFireBall;

	// Token: 0x04000B45 RID: 2885
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x4000B45")]
	private EffectPool g_EffThrowFireBallExplosion;

	// Token: 0x04000B46 RID: 2886
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x4000B46")]
	private EffectPool g_EffThrowFireBallShot;

	// Token: 0x04000B47 RID: 2887
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x4000B47")]
	public GameObject SE_FloorCollapse;

	// Token: 0x04000B48 RID: 2888
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x4000B48")]
	public GameObject SE_FloorCollapse02;

	// Token: 0x04000B49 RID: 2889
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x4000B49")]
	public GameObject SE_FallLava;

	// Token: 0x04000B4A RID: 2890
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x4000B4A")]
	public GameObject SE_FallLava02;

	// Token: 0x04000B4B RID: 2891
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x4000B4B")]
	public GameObject SE_EarthQuake;

	// Token: 0x04000B4C RID: 2892
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x4000B4C")]
	public GameObject SE_FootStep;

	// Token: 0x04000B4D RID: 2893
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x4000B4D")]
	public GameObject SE_BodyLava;

	// Token: 0x04000B4E RID: 2894
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x4000B4E")]
	public GameObject SE_FloorUpEnd;

	// Token: 0x04000B4F RID: 2895
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x4000B4F")]
	public GameObject SE_DestoryStart;

	// Token: 0x04000B50 RID: 2896
	[FieldOffset(Offset = "0x370")]
	[Token(Token = "0x4000B50")]
	public GameObject SE_Destory;

	// Token: 0x04000B51 RID: 2897
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x4000B51")]
	public GameObject SE_Swing;

	// Token: 0x04000B52 RID: 2898
	[FieldOffset(Offset = "0x380")]
	[Token(Token = "0x4000B52")]
	public GameObject SE_Attack;

	// Token: 0x04000B53 RID: 2899
	[FieldOffset(Offset = "0x388")]
	[Token(Token = "0x4000B53")]
	public GameObject SE_Charge;

	// Token: 0x04000B54 RID: 2900
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x4000B54")]
	public GameObject SE_ChargeComplete;

	// Token: 0x04000B55 RID: 2901
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x4000B55")]
	public GameObject SE_ChargeAbsorb;

	// Token: 0x04000B56 RID: 2902
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x4000B56")]
	public GameObject SE_ChargeExplosion;

	// Token: 0x04000B57 RID: 2903
	[FieldOffset(Offset = "0x3A8")]
	[Token(Token = "0x4000B57")]
	public GameObject SE_FireBallShot;

	// Token: 0x04000B58 RID: 2904
	[FieldOffset(Offset = "0x3B0")]
	[Token(Token = "0x4000B58")]
	public GameObject SE_HandCharge;

	// Token: 0x04000B59 RID: 2905
	[FieldOffset(Offset = "0x3B8")]
	[Token(Token = "0x4000B59")]
	public GameObject SEFireBallShot;

	// Token: 0x04000B5A RID: 2906
	[FieldOffset(Offset = "0x3C0")]
	[Token(Token = "0x4000B5A")]
	public GameObject SEFireBallLoop;

	// Token: 0x04000B5B RID: 2907
	[FieldOffset(Offset = "0x3C8")]
	[Token(Token = "0x4000B5B")]
	public GameObject SE_SplashShot;

	// Token: 0x04000B5C RID: 2908
	[FieldOffset(Offset = "0x3D0")]
	[Token(Token = "0x4000B5C")]
	public GameObject SE_SplashExplosion;

	// Token: 0x04000B5D RID: 2909
	[FieldOffset(Offset = "0x3D8")]
	[Token(Token = "0x4000B5D")]
	public GameObject SE_SplashCollision;

	// Token: 0x04000B5E RID: 2910
	[FieldOffset(Offset = "0x3E0")]
	[Token(Token = "0x4000B5E")]
	public GameObject SE_ChargeFarCollision;

	// Token: 0x04000B5F RID: 2911
	[FieldOffset(Offset = "0x3E8")]
	[Token(Token = "0x4000B5F")]
	private SoundEffect g_SEFloorCollapse;

	// Token: 0x04000B60 RID: 2912
	[FieldOffset(Offset = "0x3F0")]
	[Token(Token = "0x4000B60")]
	private SoundEffect g_SEFloorCollapse02;

	// Token: 0x04000B61 RID: 2913
	[FieldOffset(Offset = "0x3F8")]
	[Token(Token = "0x4000B61")]
	private SoundEffect g_SEFallLava;

	// Token: 0x04000B62 RID: 2914
	[FieldOffset(Offset = "0x400")]
	[Token(Token = "0x4000B62")]
	private SoundEffect g_SEFallLava02;

	// Token: 0x04000B63 RID: 2915
	[FieldOffset(Offset = "0x408")]
	[Token(Token = "0x4000B63")]
	private SoundEffect g_SEEarthQuake;

	// Token: 0x04000B64 RID: 2916
	[FieldOffset(Offset = "0x410")]
	[Token(Token = "0x4000B64")]
	private SoundEffect g_SEFootStep;

	// Token: 0x04000B65 RID: 2917
	[FieldOffset(Offset = "0x418")]
	[Token(Token = "0x4000B65")]
	private SoundEffect g_SEBodyLava;

	// Token: 0x04000B66 RID: 2918
	[FieldOffset(Offset = "0x420")]
	[Token(Token = "0x4000B66")]
	private SoundEffect g_SEFloorUpEnd;

	// Token: 0x04000B67 RID: 2919
	[FieldOffset(Offset = "0x428")]
	[Token(Token = "0x4000B67")]
	private SoundEffect g_SEDestoryStart;

	// Token: 0x04000B68 RID: 2920
	[FieldOffset(Offset = "0x430")]
	[Token(Token = "0x4000B68")]
	private SoundEffect g_SEDestory;

	// Token: 0x04000B69 RID: 2921
	[FieldOffset(Offset = "0x438")]
	[Token(Token = "0x4000B69")]
	private SoundEffect g_SESwing;

	// Token: 0x04000B6A RID: 2922
	[FieldOffset(Offset = "0x440")]
	[Token(Token = "0x4000B6A")]
	private SoundEffect g_SEAttack;

	// Token: 0x04000B6B RID: 2923
	[FieldOffset(Offset = "0x448")]
	[Token(Token = "0x4000B6B")]
	private SoundEffect g_SECharge;

	// Token: 0x04000B6C RID: 2924
	[FieldOffset(Offset = "0x450")]
	[Token(Token = "0x4000B6C")]
	private SoundEffect g_SEChargeComplete;

	// Token: 0x04000B6D RID: 2925
	[FieldOffset(Offset = "0x458")]
	[Token(Token = "0x4000B6D")]
	private SoundEffect g_SEChargeAbsorb;

	// Token: 0x04000B6E RID: 2926
	[FieldOffset(Offset = "0x460")]
	[Token(Token = "0x4000B6E")]
	private SoundEffect g_SEChargeExplosion;

	// Token: 0x04000B6F RID: 2927
	[FieldOffset(Offset = "0x468")]
	[Token(Token = "0x4000B6F")]
	private SoundEffect g_SEFireBallShot02;

	// Token: 0x04000B70 RID: 2928
	[FieldOffset(Offset = "0x470")]
	[Token(Token = "0x4000B70")]
	private SoundEffect g_SEHandCharge;

	// Token: 0x04000B71 RID: 2929
	[FieldOffset(Offset = "0x478")]
	[Token(Token = "0x4000B71")]
	private SoundEffect g_SESplashShot;

	// Token: 0x04000B72 RID: 2930
	[FieldOffset(Offset = "0x480")]
	[Token(Token = "0x4000B72")]
	private SoundEffectPool g_SEFireBallShot;

	// Token: 0x04000B73 RID: 2931
	[FieldOffset(Offset = "0x488")]
	[Token(Token = "0x4000B73")]
	private SoundEffectPool g_SEFireBallLoop;

	// Token: 0x04000B74 RID: 2932
	[FieldOffset(Offset = "0x490")]
	[Token(Token = "0x4000B74")]
	private SoundEffectPool g_SESplashExplosion;

	// Token: 0x04000B75 RID: 2933
	[FieldOffset(Offset = "0x498")]
	[Token(Token = "0x4000B75")]
	private SoundEffectPool g_SESplashCollision;

	// Token: 0x04000B76 RID: 2934
	[FieldOffset(Offset = "0x4A0")]
	[Token(Token = "0x4000B76")]
	private SoundEffectPool g_SEChargeFarCollision;

	// Token: 0x04000B77 RID: 2935
	[Token(Token = "0x4000B77")]
	private const int g_iSplashBulletNum = 10;

	// Token: 0x04000B78 RID: 2936
	[Token(Token = "0x4000B78")]
	private const float g_fSplashBulletRandom = 3f;

	// Token: 0x04000B79 RID: 2937
	[FieldOffset(Offset = "0x4A8")]
	[Token(Token = "0x4000B79")]
	private Transform g_trEffCharge;

	// Token: 0x04000B7A RID: 2938
	[FieldOffset(Offset = "0x4B0")]
	[Token(Token = "0x4000B7A")]
	private bool g_bCollisionHandR;

	// Token: 0x04000B7B RID: 2939
	[FieldOffset(Offset = "0x4B1")]
	[Token(Token = "0x4000B7B")]
	private bool g_bCollisionHandL;

	// Token: 0x04000B7C RID: 2940
	[FieldOffset(Offset = "0x4B4")]
	[Token(Token = "0x4000B7C")]
	private Vector3 g_v3PreCollisionHandR;

	// Token: 0x04000B7D RID: 2941
	[FieldOffset(Offset = "0x4C0")]
	[Token(Token = "0x4000B7D")]
	private Vector3 g_v3PreCollisionHandL;

	// Token: 0x04000B7E RID: 2942
	[FieldOffset(Offset = "0x4D0")]
	[Token(Token = "0x4000B7E")]
	private AttackData g_adAttack01;

	// Token: 0x04000B7F RID: 2943
	[FieldOffset(Offset = "0x4D8")]
	[Token(Token = "0x4000B7F")]
	private AttackData g_adAttackSweep;

	// Token: 0x04000B80 RID: 2944
	[FieldOffset(Offset = "0x4E0")]
	[Token(Token = "0x4000B80")]
	private AttackData g_adAttack02;

	// Token: 0x04000B81 RID: 2945
	[FieldOffset(Offset = "0x4E8")]
	[Token(Token = "0x4000B81")]
	private AttackData g_adChargeAttack;

	// Token: 0x04000B82 RID: 2946
	[FieldOffset(Offset = "0x4F0")]
	[Token(Token = "0x4000B82")]
	private AttackData g_adCurrent;

	// Token: 0x04000B83 RID: 2947
	[FieldOffset(Offset = "0x4F8")]
	[Token(Token = "0x4000B83")]
	private bool g_bHandsWall;

	// Token: 0x04000B84 RID: 2948
	[FieldOffset(Offset = "0x4F9")]
	[Token(Token = "0x4000B84")]
	private bool g_bAttack02Collision;

	// Token: 0x04000B85 RID: 2949
	[FieldOffset(Offset = "0x4FA")]
	[Token(Token = "0x4000B85")]
	private bool g_bDamagedFloorLL;

	// Token: 0x04000B86 RID: 2950
	[FieldOffset(Offset = "0x4FB")]
	[Token(Token = "0x4000B86")]
	private bool g_bDamagedFloorLR;

	// Token: 0x04000B87 RID: 2951
	[FieldOffset(Offset = "0x4FC")]
	[Token(Token = "0x4000B87")]
	private bool g_bDamagedFloorRR;

	// Token: 0x04000B88 RID: 2952
	[FieldOffset(Offset = "0x4FD")]
	[Token(Token = "0x4000B88")]
	private bool g_bDamagedFloorRL;

	// Token: 0x04000B89 RID: 2953
	[FieldOffset(Offset = "0x4FE")]
	[Token(Token = "0x4000B89")]
	private bool g_bZoomOut;

	// Token: 0x04000B8A RID: 2954
	[FieldOffset(Offset = "0x500")]
	[Token(Token = "0x4000B8A")]
	private float g_fZoomOut = 12f;

	// Token: 0x04000B8B RID: 2955
	[FieldOffset(Offset = "0x504")]
	[Token(Token = "0x4000B8B")]
	private bool g_bGlow;

	// Token: 0x04000B8C RID: 2956
	[FieldOffset(Offset = "0x505")]
	[Token(Token = "0x4000B8C")]
	private bool g_bSECharge;

	// Token: 0x04000B8D RID: 2957
	[FieldOffset(Offset = "0x508")]
	[Token(Token = "0x4000B8D")]
	private float g_fSEChargeVolume;

	// Token: 0x04000B8E RID: 2958
	[FieldOffset(Offset = "0x50C")]
	[Token(Token = "0x4000B8E")]
	private float g_fSEChargePitch;

	// Token: 0x04000B8F RID: 2959
	[Token(Token = "0x4000B8F")]
	private const float g_fSEChargeTime = 3f;

	// Token: 0x04000B90 RID: 2960
	[FieldOffset(Offset = "0x510")]
	[Token(Token = "0x4000B90")]
	private float g_fSEChargeTimeVal;

	// Token: 0x04000B91 RID: 2961
	[FieldOffset(Offset = "0x514")]
	[Token(Token = "0x4000B91")]
	private bool g_bSEDestory;

	// Token: 0x04000B92 RID: 2962
	[FieldOffset(Offset = "0x518")]
	[Token(Token = "0x4000B92")]
	private float g_fSEDestoryVolume;

	// Token: 0x04000B93 RID: 2963
	[FieldOffset(Offset = "0x51C")]
	[Token(Token = "0x4000B93")]
	private bool g_bChargeFar;

	// Token: 0x04000B94 RID: 2964
	[FieldOffset(Offset = "0x51D")]
	[Token(Token = "0x4000B94")]
	private bool g_bScriptFloorFall;

	// Token: 0x04000B95 RID: 2965
	[FieldOffset(Offset = "0x520")]
	[Token(Token = "0x4000B95")]
	private float g_fScriptFloorFallSpeed;

	// Token: 0x04000B96 RID: 2966
	[FieldOffset(Offset = "0x524")]
	[Token(Token = "0x4000B96")]
	private bool g_bScriptEndFloorRise;
}
