using System;
using Cpp2IlInjected;
using UnityEngine;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x020005BB RID: 1467
	[Token(Token = "0x20005BB")]
	[AddComponentMenu("")]
	public class ImageEffects
	{
		// Token: 0x06002F17 RID: 12055 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002F17")]
		[Address(RVA = "0x10D2AE0", Offset = "0x10D18E0", VA = "0x1810D2AE0")]
		public static void RenderDistortion(Material material, RenderTexture source, RenderTexture destination, float angle, Vector2 center, Vector2 radius)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002F18 RID: 12056 RVA: 0x00064854 File Offset: 0x00062A54
		[Token(Token = "0x6002F18")]
		[Address(RVA = "0x10D2A70", Offset = "0x10D1870", VA = "0x1810D2A70")]
		[Obsolete]
		public static void Blit(RenderTexture source, RenderTexture dest)
		{
			Graphics.Blit(source, dest);
		}

		// Token: 0x06002F19 RID: 12057 RVA: 0x00064868 File Offset: 0x00062A68
		[Token(Token = "0x6002F19")]
		[Address(RVA = "0x10D29F0", Offset = "0x10D17F0", VA = "0x1810D29F0")]
		[Obsolete]
		public static void BlitWithMaterial(Material material, RenderTexture source, RenderTexture dest)
		{
			Graphics.Blit(source, dest, material);
		}

		// Token: 0x06002F1A RID: 12058 RVA: 0x00064880 File Offset: 0x00062A80
		[Token(Token = "0x6002F1A")]
		[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
		public ImageEffects()
		{
		}
	}
}
