using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;

// Token: 0x02000221 RID: 545
[Token(Token = "0x2000221")]
public class OnWillRenderObjectTest : MonoBehaviour
{
	// Token: 0x0600151A RID: 5402 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600151A")]
	[Address(RVA = "0x308370", Offset = "0x307170", VA = "0x180308370")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600151B RID: 5403 RVA: 0x0002FA24 File Offset: 0x0002DC24
	[Token(Token = "0x600151B")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public OnWillRenderObjectTest()
	{
	}

	// Token: 0x04002081 RID: 8321
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002081")]
	public RectTransform uitest;

	// Token: 0x04002082 RID: 8322
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002082")]
	public Image im;

	// Token: 0x04002083 RID: 8323
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002083")]
	private float g_fDeltaTime;
}
