using System;
using ch.sycoforge.Decal;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200031D RID: 797
[Token(Token = "0x200031D")]
[RequireComponent(typeof(EasyDecal))]
public class DecalPreProcessor : MonoBehaviour
{
	// Token: 0x06002027 RID: 8231 RVA: 0x0004D130 File Offset: 0x0004B330
	[Token(Token = "0x6002027")]
	[Address(RVA = "0x13C84D0", Offset = "0x13C72D0", VA = "0x1813C84D0")]
	private void Awake()
	{
		EasyDecal component = base.GetComponent<EasyDecal>();
		float num = UnityEngine.Random.Range(0.0001f, 0.001f);
		component.distance = num;
	}

	// Token: 0x06002028 RID: 8232 RVA: 0x0004D164 File Offset: 0x0004B364
	[Token(Token = "0x6002028")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public DecalPreProcessor()
	{
	}
}
