using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001F1 RID: 497
[Token(Token = "0x20001F1")]
[CreateAssetMenu]
public class GameFontPack : ScriptableObject
{
	// Token: 0x170000C3 RID: 195
	// (get) Token: 0x06001400 RID: 5120 RVA: 0x0002DA48 File Offset: 0x0002BC48
	[Token(Token = "0x170000C3")]
	public Font Medium
	{
		[Token(Token = "0x6001400")]
		[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
		get
		{
			return this.medium;
		}
	}

	// Token: 0x170000C4 RID: 196
	// (get) Token: 0x06001401 RID: 5121 RVA: 0x0002DA5C File Offset: 0x0002BC5C
	[Token(Token = "0x170000C4")]
	public Font Regular
	{
		[Token(Token = "0x6001401")]
		[Address(RVA = "0x28C210", Offset = "0x28B010", VA = "0x18028C210")]
		get
		{
			return this.regular;
		}
	}

	// Token: 0x170000C5 RID: 197
	// (get) Token: 0x06001402 RID: 5122 RVA: 0x0002DA70 File Offset: 0x0002BC70
	[Token(Token = "0x170000C5")]
	public Font Light
	{
		[Token(Token = "0x6001402")]
		[Address(RVA = "0x502B30", Offset = "0x501930", VA = "0x180502B30")]
		get
		{
			return this.light;
		}
	}

	// Token: 0x06001403 RID: 5123 RVA: 0x0002DA84 File Offset: 0x0002BC84
	[Token(Token = "0x6001403")]
	[Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")]
	public GameFontPack()
	{
	}

	// Token: 0x04001F1F RID: 7967
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001F1F")]
	[SerializeField]
	private Font medium;

	// Token: 0x04001F20 RID: 7968
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001F20")]
	[SerializeField]
	private Font regular;

	// Token: 0x04001F21 RID: 7969
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001F21")]
	[SerializeField]
	private Font light;
}
