using System;
using Cpp2IlInjected;

namespace UnityEngine.PostProcessing
{
	// Token: 0x02000509 RID: 1289
	[Token(Token = "0x2000509")]
	public sealed class TrackballGroupAttribute : PropertyAttribute
	{
		// Token: 0x06002CDC RID: 11484 RVA: 0x000610C8 File Offset: 0x0005F2C8
		[Token(Token = "0x6002CDC")]
		[Address(RVA = "0x4C4970", Offset = "0x4C3770", VA = "0x1804C4970")]
		public TrackballGroupAttribute()
		{
		}
	}
}
