using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000CF RID: 207
[Token(Token = "0x20000CF")]
public class DollWeakDEffectPlay : MonoBehaviour
{
	// Token: 0x06000B1C RID: 2844 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B1C")]
	[Address(RVA = "0x17049D0", Offset = "0x17037D0", VA = "0x1817049D0")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B1D RID: 2845 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B1D")]
	[Address(RVA = "0x1707A60", Offset = "0x1706860", VA = "0x181707A60")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B1E RID: 2846 RVA: 0x0001AA8C File Offset: 0x00018C8C
	[Token(Token = "0x6000B1E")]
	[Address(RVA = "0x1707150", Offset = "0x1705F50", VA = "0x181707150")]
	private void PlaySEMove()
	{
		SoundEffect soundEffect = this.g_SEMove;
		int num = 0;
		if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
		{
			this.g_SEMove.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000B1F RID: 2847 RVA: 0x0001AADC File Offset: 0x00018CDC
	[Token(Token = "0x6000B1F")]
	[Address(RVA = "0x1701980", Offset = "0x1700780", VA = "0x181701980")]
	public void MeshShowEnable(bool bShow)
	{
		SkinnedMeshRenderer[] array = this.g_Mesh;
		int num = 0;
		if (num < array.Length)
		{
			if (array != 0)
			{
				array[num].gameObject.SetActive(bShow);
			}
			num++;
		}
	}

	// Token: 0x06000B20 RID: 2848 RVA: 0x0001AB1C File Offset: 0x00018D1C
	[Token(Token = "0x6000B20")]
	[Address(RVA = "0x1704450", Offset = "0x1703250", VA = "0x181704450")]
	public void Damaged()
	{
		Material[] array = this.g_Material;
		int num = 0;
		this.g_fMatShadowPos = (float)num;
		if (num < array.Length)
		{
			Material material = array[num];
			int num2 = 0;
			if (material != num2)
			{
				Material material2 = this.g_Material[num];
				float num3 = this.g_fMatShadowPos;
				material2.SetFloat("_ShadowPow", num3);
			}
			Material[] array2 = this.g_Material;
			num++;
		}
	}

	// Token: 0x06000B21 RID: 2849 RVA: 0x0001AB8C File Offset: 0x00018D8C
	[Token(Token = "0x6000B21")]
	[Address(RVA = "0x1704580", Offset = "0x1703380", VA = "0x181704580")]
	public void Death()
	{
		this.g_iStatus = (int)((ulong)1L);
		this.g_bSEMoveEnable = false;
	}

	// Token: 0x06000B22 RID: 2850 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B22")]
	[Address(RVA = "0x1704590", Offset = "0x1703390", VA = "0x181704590")]
	public void Destroy()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B23 RID: 2851 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B23")]
	[Address(RVA = "0x1703EE0", Offset = "0x1702CE0", VA = "0x181703EE0")]
	public void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B24 RID: 2852 RVA: 0x0001ABAC File Offset: 0x00018DAC
	[Token(Token = "0x6000B24")]
	[Address(RVA = "0x17072D0", Offset = "0x17060D0", VA = "0x1817072D0")]
	public void Remove()
	{
		CapsuleCollider capsuleCollider = this.g_BodyCollider;
		int num = 0;
		if (capsuleCollider != num)
		{
			CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
			int num2 = 0;
			capsuleCollider2.enabled = num2 != 0;
		}
		SphereCollider sphereCollider = this.g_HeadCollider;
		int num3 = 0;
		if (sphereCollider != num3)
		{
			SphereCollider sphereCollider2 = this.g_HeadCollider;
			int num4 = 0;
			sphereCollider2.enabled = num4 != 0;
		}
		CharacterController characterController = this.g_CC;
		int num5 = 0;
		if (characterController != num5)
		{
			CharacterController characterController2 = this.g_CC;
			int num6 = 0;
			characterController2.enabled = num6 != 0;
		}
		int num7 = 0;
		this.MeshShowEnable(num7 != 0);
	}

	// Token: 0x06000B25 RID: 2853 RVA: 0x0001AC44 File Offset: 0x00018E44
	[Token(Token = "0x6000B25")]
	[Address(RVA = "0x1703D60", Offset = "0x1702B60", VA = "0x181703D60")]
	public void CancelMagic()
	{
		ParticleSystem particleSystem = this.g_MagicChargeL;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_MagicChargeL.Stop(true);
		}
		ParticleSystem particleSystem2 = this.g_ＭagicChargeR;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_ＭagicChargeR.Stop(true);
		}
		ParticleSystem particleSystem3 = this.g_MagicL;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			this.g_MagicL.Stop(true);
		}
		ParticleSystem particleSystem4 = this.g_MagicR;
		int num4 = 0;
		if (particleSystem4 != num4)
		{
			this.g_MagicR.Stop(true);
		}
	}

	// Token: 0x06000B26 RID: 2854 RVA: 0x0001ACDC File Offset: 0x00018EDC
	[Token(Token = "0x6000B26")]
	[Address(RVA = "0x1706AA0", Offset = "0x17058A0", VA = "0x181706AA0")]
	public void PlayPSChargeMagic()
	{
		ParticleSystem particleSystem = this.g_MagicChargeL;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_MagicChargeL.Play(true);
		}
		ParticleSystem particleSystem2 = this.g_ＭagicChargeR;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_ＭagicChargeR.Play(true);
		}
		SoundEffect soundEffect = this.g_SEMagicCharge;
		int num3 = 0;
		if (!(soundEffect == num3))
		{
			this.g_SEMagicCharge.gameObject.SetActive(true);
			this.g_SEMagicCharge.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000B27 RID: 2855 RVA: 0x0001AD6C File Offset: 0x00018F6C
	[Token(Token = "0x6000B27")]
	[Address(RVA = "0x1706CF0", Offset = "0x1705AF0", VA = "0x181706CF0")]
	public void PlayPSMagic()
	{
		ParticleSystem particleSystem = this.g_MagicChargeL;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_MagicChargeL.Stop(true);
		}
		ParticleSystem particleSystem2 = this.g_ＭagicChargeR;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_ＭagicChargeR.Stop(true);
		}
		ParticleSystem particleSystem3 = this.g_MagicL;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			this.g_MagicL.Play(true);
		}
		ParticleSystem particleSystem4 = this.g_MagicR;
		int num4 = 0;
		if (particleSystem4 != num4)
		{
			this.g_MagicR.Play(true);
		}
		SoundEffect soundEffect = this.g_SEMagicComplete;
		int num5 = 0;
		if (!(soundEffect == num5))
		{
			this.g_SEMagicComplete.gameObject.SetActive(true);
			this.g_SEMagicComplete.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000B28 RID: 2856 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B28")]
	[Address(RVA = "0x1705B80", Offset = "0x1704980", VA = "0x181705B80")]
	public void PlayEffShot01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B29 RID: 2857 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B29")]
	[Address(RVA = "0x1705F00", Offset = "0x1704D00", VA = "0x181705F00")]
	public void PlayEffShot02L()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B2A RID: 2858 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B2A")]
	[Address(RVA = "0x17061B0", Offset = "0x1704FB0", VA = "0x1817061B0")]
	public void PlayEffShot02R()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B2B RID: 2859 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B2B")]
	[Address(RVA = "0x1706450", Offset = "0x1705250", VA = "0x181706450")]
	public void PlayEffShot03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B2C RID: 2860 RVA: 0x0001AE40 File Offset: 0x00019040
	[Token(Token = "0x6000B2C")]
	[Address(RVA = "0x1706C10", Offset = "0x1705A10", VA = "0x181706C10")]
	public void PlayPSHandEffect()
	{
		ParticleSystem particleSystem = this.g_HandEffectL;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_HandEffectL.Play(true);
		}
		ParticleSystem particleSystem2 = this.g_HandEffectR;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_HandEffectR.Play(true);
		}
	}

	// Token: 0x06000B2D RID: 2861 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B2D")]
	[Address(RVA = "0x1706920", Offset = "0x1705720", VA = "0x181706920")]
	public void PlayEffectAttack01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B2E RID: 2862 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B2E")]
	[Address(RVA = "0x17069E0", Offset = "0x17057E0", VA = "0x1817069E0")]
	public void PlayEffectAttack02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B2F RID: 2863 RVA: 0x0001AE94 File Offset: 0x00019094
	[Token(Token = "0x6000B2F")]
	[Address(RVA = "0x1707210", Offset = "0x1706010", VA = "0x181707210")]
	public void PlaySESwing()
	{
		SoundEffect soundEffect = this.g_SESwing;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SESwing.gameObject.SetActive(true);
			this.g_SESwing.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000B30 RID: 2864 RVA: 0x0001AEE0 File Offset: 0x000190E0
	[Token(Token = "0x6000B30")]
	[Address(RVA = "0x1706F00", Offset = "0x1705D00", VA = "0x181706F00")]
	public void PlaySELand(int i)
	{
		SoundEffect soundEffect = this.g_SELand;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SELand.gameObject.SetActive(true);
			this.g_SELand.Play(i, 1f, 1f);
		}
	}

	// Token: 0x06000B31 RID: 2865 RVA: 0x0001AF30 File Offset: 0x00019130
	[Token(Token = "0x6000B31")]
	[Address(RVA = "0x1706FD0", Offset = "0x1705DD0", VA = "0x181706FD0")]
	public void PlaySEMagicCharge()
	{
		SoundEffect soundEffect = this.g_SEMagicCharge;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SEMagicCharge.gameObject.SetActive(true);
			this.g_SEMagicCharge.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000B32 RID: 2866 RVA: 0x0001AF7C File Offset: 0x0001917C
	[Token(Token = "0x6000B32")]
	[Address(RVA = "0x1707090", Offset = "0x1705E90", VA = "0x181707090")]
	public void PlaySEMagicComplete()
	{
		SoundEffect soundEffect = this.g_SEMagicComplete;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SEMagicComplete.gameObject.SetActive(true);
			this.g_SEMagicComplete.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000B33 RID: 2867 RVA: 0x0001AFC8 File Offset: 0x000191C8
	[Token(Token = "0x6000B33")]
	[Address(RVA = "0x1707400", Offset = "0x1706200", VA = "0x181707400")]
	public void SetTimeScale(float fTimeScale)
	{
		ParticleSystem particleSystem = this.g_BodyEffect;
		int num = 0;
		if (particleSystem != num)
		{
			Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
		}
		ParticleSystem particleSystem2 = this.g_EyeEffect;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
		}
		ParticleSystem particleSystem3 = this.g_DeathEffect;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
		}
		ParticleSystem particleSystem4 = this.g_HandEffectL;
		int num4 = 0;
		if (particleSystem4 != num4)
		{
			Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale);
		}
		ParticleSystem particleSystem5 = this.g_HandEffectR;
		int num5 = 0;
		if (particleSystem5 != num5)
		{
			Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale);
		}
		ParticleSystem particleSystem6 = this.g_MagicChargeL;
		int num6 = 0;
		if (particleSystem6 != num6)
		{
			Common.SetEffectTimeScale(this.g_MagicChargeL, fTimeScale);
		}
		ParticleSystem particleSystem7 = this.g_ＭagicChargeR;
		int num7 = 0;
		if (particleSystem7 != num7)
		{
			Common.SetEffectTimeScale(this.g_ＭagicChargeR, fTimeScale);
		}
		ParticleSystem particleSystem8 = this.g_MagicL;
		int num8 = 0;
		if (particleSystem8 != num8)
		{
			Common.SetEffectTimeScale(this.g_MagicL, fTimeScale);
		}
		ParticleSystem particleSystem9 = this.g_MagicR;
		int num9 = 0;
		if (particleSystem9 != num9)
		{
			Common.SetEffectTimeScale(this.g_MagicR, fTimeScale);
		}
	}

	// Token: 0x06000B34 RID: 2868 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B34")]
	[Address(RVA = "0x1708630", Offset = "0x1707430", VA = "0x181708630")]
	public DollWeakDEffectPlay()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x040012A5 RID: 4773
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40012A5")]
	private Transform g_EffectParent;

	// Token: 0x040012A6 RID: 4774
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40012A6")]
	public SkinnedMeshRenderer[] g_Mesh;

	// Token: 0x040012A7 RID: 4775
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40012A7")]
	private float g_fMatShadowPos;

	// Token: 0x040012A8 RID: 4776
	[FieldOffset(Offset = "0x2C")]
	[Token(Token = "0x40012A8")]
	private Color g_colDamaged;

	// Token: 0x040012A9 RID: 4777
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x40012A9")]
	private Material[] g_Material;

	// Token: 0x040012AA RID: 4778
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x40012AA")]
	private int g_iStatus;

	// Token: 0x040012AB RID: 4779
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x40012AB")]
	public GameObject g_DamagedMeshRoot;

	// Token: 0x040012AC RID: 4780
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x40012AC")]
	public MeshRenderer[] g_DamegedMesh;

	// Token: 0x040012AD RID: 4781
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x40012AD")]
	private Transform[] g_DamagedParent;

	// Token: 0x040012AE RID: 4782
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x40012AE")]
	private Vector3[] g_DamegedMeshPos;

	// Token: 0x040012AF RID: 4783
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x40012AF")]
	private Quaternion[] g_DamegedMeshRot;

	// Token: 0x040012B0 RID: 4784
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x40012B0")]
	private Material[] g_DamegedMaterial;

	// Token: 0x040012B1 RID: 4785
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x40012B1")]
	private float g_fDamagetMatShadowPos;

	// Token: 0x040012B2 RID: 4786
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x40012B2")]
	public ParticleSystem g_BodyEffect;

	// Token: 0x040012B3 RID: 4787
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x40012B3")]
	public ParticleSystem g_EyeEffect;

	// Token: 0x040012B4 RID: 4788
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x40012B4")]
	public ParticleSystem g_DeathEffect;

	// Token: 0x040012B5 RID: 4789
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x40012B5")]
	public ParticleSystem g_HandEffectL;

	// Token: 0x040012B6 RID: 4790
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x40012B6")]
	public ParticleSystem g_HandEffectR;

	// Token: 0x040012B7 RID: 4791
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x40012B7")]
	public ParticleSystem g_MagicChargeL;

	// Token: 0x040012B8 RID: 4792
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x40012B8")]
	public ParticleSystem g_ＭagicChargeR;

	// Token: 0x040012B9 RID: 4793
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x40012B9")]
	public ParticleSystem g_MagicL;

	// Token: 0x040012BA RID: 4794
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x40012BA")]
	public ParticleSystem g_MagicR;

	// Token: 0x040012BB RID: 4795
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x40012BB")]
	public CapsuleCollider g_BodyCollider;

	// Token: 0x040012BC RID: 4796
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x40012BC")]
	public SphereCollider g_HeadCollider;

	// Token: 0x040012BD RID: 4797
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x40012BD")]
	public CharacterController g_CC;

	// Token: 0x040012BE RID: 4798
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x40012BE")]
	[SerializeField]
	private string gDeathEffectObjPath;

	// Token: 0x040012BF RID: 4799
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x40012BF")]
	public Transform g_DeathExplosionPosition;

	// Token: 0x040012C0 RID: 4800
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x40012C0")]
	private EffectPool g_EffDeathExplosion;

	// Token: 0x040012C1 RID: 4801
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x40012C1")]
	[SerializeField]
	private string effAttack01ObjectPath;

	// Token: 0x040012C2 RID: 4802
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x40012C2")]
	[SerializeField]
	private string effAttack02ObjectPath;

	// Token: 0x040012C3 RID: 4803
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x40012C3")]
	private EffectPool g_EffAttack01;

	// Token: 0x040012C4 RID: 4804
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x40012C4")]
	private EffectPool g_EffAttack02;

	// Token: 0x040012C5 RID: 4805
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x40012C5")]
	[SerializeField]
	private string effMagicShotObjectPath;

	// Token: 0x040012C6 RID: 4806
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x40012C6")]
	[SerializeField]
	private string effMagicBulletObjectPath;

	// Token: 0x040012C7 RID: 4807
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x40012C7")]
	[SerializeField]
	private string effMagicCollisionObjectPath;

	// Token: 0x040012C8 RID: 4808
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x40012C8")]
	[SerializeField]
	private string effMagicPlayerCollisionObjectPath;

	// Token: 0x040012C9 RID: 4809
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x40012C9")]
	[SerializeField]
	private string effMagicBigBulletObjectPath;

	// Token: 0x040012CA RID: 4810
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x40012CA")]
	[SerializeField]
	private string effMagicBigBulletCollisionObjectPath;

	// Token: 0x040012CB RID: 4811
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x40012CB")]
	[SerializeField]
	private string effMagicBigShotObjectPath;

	// Token: 0x040012CC RID: 4812
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x40012CC")]
	public Transform MagicPointL;

	// Token: 0x040012CD RID: 4813
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x40012CD")]
	public Transform MagicPointR;

	// Token: 0x040012CE RID: 4814
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x40012CE")]
	private EffectPool g_EffMagicShot;

	// Token: 0x040012CF RID: 4815
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x40012CF")]
	private EffectPool g_EffMagicBullet;

	// Token: 0x040012D0 RID: 4816
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x40012D0")]
	private EffectPool g_EffMagicCollision;

	// Token: 0x040012D1 RID: 4817
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x40012D1")]
	private EffectPool g_EffMagicPlayerCollision;

	// Token: 0x040012D2 RID: 4818
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x40012D2")]
	private EffectPool g_EffMagicBigBullet;

	// Token: 0x040012D3 RID: 4819
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x40012D3")]
	private EffectPool g_EffMagicBigBulletCollision;

	// Token: 0x040012D4 RID: 4820
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x40012D4")]
	private EffectPool g_EffMagicBigShot;

	// Token: 0x040012D5 RID: 4821
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x40012D5")]
	[SerializeField]
	private string sEMovePath;

	// Token: 0x040012D6 RID: 4822
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x40012D6")]
	[SerializeField]
	private string sESwingPath;

	// Token: 0x040012D7 RID: 4823
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x40012D7")]
	[SerializeField]
	private string sELandPath;

	// Token: 0x040012D8 RID: 4824
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x40012D8")]
	[SerializeField]
	private string sEMagicChargePath;

	// Token: 0x040012D9 RID: 4825
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x40012D9")]
	[SerializeField]
	private string sEMagicCompletePath;

	// Token: 0x040012DA RID: 4826
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x40012DA")]
	private SoundEffect g_SEMove;

	// Token: 0x040012DB RID: 4827
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x40012DB")]
	private SoundEffect g_SESwing;

	// Token: 0x040012DC RID: 4828
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x40012DC")]
	private SoundEffect g_SELand;

	// Token: 0x040012DD RID: 4829
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x40012DD")]
	private SoundEffect g_SEMagicCharge;

	// Token: 0x040012DE RID: 4830
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x40012DE")]
	private SoundEffect g_SEMagicComplete;

	// Token: 0x040012DF RID: 4831
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x40012DF")]
	private bool g_bSEMoveEnable;

	// Token: 0x040012E0 RID: 4832
	[FieldOffset(Offset = "0x1F4")]
	[Token(Token = "0x40012E0")]
	private float g_fSDMoveVolume;
}
