using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020002AC RID: 684
[Token(Token = "0x20002AC")]
public class UIElementSprite : MonoBehaviour
{
	// Token: 0x060019EC RID: 6636 RVA: 0x0003E5F0 File Offset: 0x0003C7F0
	[Token(Token = "0x60019EC")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public UIElementSprite()
	{
	}

	// Token: 0x04002394 RID: 9108
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002394")]
	public Sprite ElementSmall_Null;

	// Token: 0x04002395 RID: 9109
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002395")]
	public Sprite ElementSmall_Ice;

	// Token: 0x04002396 RID: 9110
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002396")]
	public Sprite ElementSmall_Fire;

	// Token: 0x04002397 RID: 9111
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4002397")]
	public Sprite ElementSmall_Lightning;

	// Token: 0x04002398 RID: 9112
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4002398")]
	public Sprite ChargeBur_Null;

	// Token: 0x04002399 RID: 9113
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4002399")]
	public Sprite ChargeBur_Ice;

	// Token: 0x0400239A RID: 9114
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x400239A")]
	public Sprite ChargeBur_Fire;

	// Token: 0x0400239B RID: 9115
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x400239B")]
	public Sprite ChargeBur_Lightning;

	// Token: 0x0400239C RID: 9116
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x400239C")]
	public Sprite ChargeBurBG_Null;

	// Token: 0x0400239D RID: 9117
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x400239D")]
	public Sprite ChargeBurBG_Ice;

	// Token: 0x0400239E RID: 9118
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x400239E")]
	public Sprite ChargeBurBG_Fire;

	// Token: 0x0400239F RID: 9119
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x400239F")]
	public Sprite ChargeBurBG_Lightning;

	// Token: 0x040023A0 RID: 9120
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x40023A0")]
	public Sprite Aim_Null;

	// Token: 0x040023A1 RID: 9121
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x40023A1")]
	public Sprite Aim_Ice;

	// Token: 0x040023A2 RID: 9122
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x40023A2")]
	public Sprite Aim_Fire;

	// Token: 0x040023A3 RID: 9123
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x40023A3")]
	public Sprite Aim_Lightning;

	// Token: 0x040023A4 RID: 9124
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x40023A4")]
	public Sprite ElementBGSmoke_Null;

	// Token: 0x040023A5 RID: 9125
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x40023A5")]
	public Sprite ElementBGSmoke_Ice;

	// Token: 0x040023A6 RID: 9126
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x40023A6")]
	public Sprite ElementBGSmoke_Fire;

	// Token: 0x040023A7 RID: 9127
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x40023A7")]
	public Sprite ElementBGSmoke_Lightning;
}
