using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001CE RID: 462
[Token(Token = "0x20001CE")]
public class StopSceneParticleSystem : SceneEvent
{
	// Token: 0x06001374 RID: 4980 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001374")]
	[Address(RVA = "0xAB8590", Offset = "0xAB7390", VA = "0x180AB8590", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001375 RID: 4981 RVA: 0x0002CA44 File Offset: 0x0002AC44
	[Token(Token = "0x6001375")]
	[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
	public StopSceneParticleSystem()
	{
	}

	// Token: 0x04001E4D RID: 7757
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001E4D")]
	public ParticleSystem[] ScenePS;
}
