using System;
using Cpp2IlInjected;
using UnityEngine;

namespace Bitgem.VFX.StylisedWater
{
	// Token: 0x02000387 RID: 903
	[Token(Token = "0x2000387")]
	[AddComponentMenu("Bitgem/Water  Volume (Box)")]
	public class WaterVolumeBox : WaterVolumeBase
	{
		// Token: 0x0600222C RID: 8748 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600222C")]
		[Address(RVA = "0x942600", Offset = "0x941400", VA = "0x180942600", Slot = "4")]
		protected override void GenerateTiles(ref bool[,,] _tiles)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600222D RID: 8749 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600222D")]
		[Address(RVA = "0x942710", Offset = "0x941510", VA = "0x180942710", Slot = "5")]
		public override void Validate()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600222E RID: 8750 RVA: 0x0004F4D4 File Offset: 0x0004D6D4
		[Token(Token = "0x600222E")]
		[Address(RVA = "0x942790", Offset = "0x941590", VA = "0x180942790")]
		public WaterVolumeBox()
		{
			float z = Vector3.zero.z;
			this.Dimensions.z = z;
			this.isDirty = true;
			this.IncludeFaces = (WaterVolumeBase.TileFace)((ulong)15L);
			this.IncludeFoam = (WaterVolumeBase.TileFace)((ulong)15L);
			this.TileSize = 1f;
			this.ShowDebug = true;
			base..ctor();
		}

		// Token: 0x04002B84 RID: 11140
		[FieldOffset(Offset = "0x48")]
		[Token(Token = "0x4002B84")]
		public Vector3 Dimensions;
	}
}
