using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200014C RID: 332
[Token(Token = "0x200014C")]
public interface IPointerController
{
	// Token: 0x06001108 RID: 4360
	[Token(Token = "0x6001108")]
	[Address(Slot = "0")]
	void OnPointerMove(Vector2 movement);
}
