using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001F2 RID: 498
[Token(Token = "0x20001F2")]
[CreateAssetMenu]
public class GameSpatialHashSettings : ScriptableObject
{
	// Token: 0x170000C6 RID: 198
	// (get) Token: 0x06001404 RID: 5124 RVA: 0x0002DA98 File Offset: 0x0002BC98
	[Token(Token = "0x170000C6")]
	public SpatialHashGridDataMap GridDataMap
	{
		[Token(Token = "0x6001404")]
		[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
		get
		{
			return this.gridDataMap;
		}
	}

	// Token: 0x06001405 RID: 5125 RVA: 0x0002DAAC File Offset: 0x0002BCAC
	[Token(Token = "0x6001405")]
	[Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")]
	public GameSpatialHashSettings()
	{
	}

	// Token: 0x04001F22 RID: 7970
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001F22")]
	[SerializeField]
	private SpatialHashGridDataMap gridDataMap;
}
