using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000318 RID: 792
[Token(Token = "0x2000318")]
public class OldGameSaveTest : MonoBehaviour
{
	// Token: 0x06002006 RID: 8198 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002006")]
	[Address(RVA = "0xD38950", Offset = "0xD37750", VA = "0x180D38950")]
	private void Test()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002007 RID: 8199 RVA: 0x0004CC30 File Offset: 0x0004AE30
	[Token(Token = "0x6002007")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public OldGameSaveTest()
	{
	}

	// Token: 0x04002969 RID: 10601
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002969")]
	private GameSaveLegacy oldGameSave;

	// Token: 0x0400296A RID: 10602
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x400296A")]
	private GameSave currentGameSave;
}
