using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x020003A8 RID: 936
	[Token(Token = "0x20003A8")]
	public class TerrainOffset : MonoBehaviour
	{
		// Token: 0x060022FF RID: 8959 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60022FF")]
		[Address(RVA = "0x12FE9C0", Offset = "0x12FD7C0", VA = "0x1812FE9C0")]
		private void LateUpdate()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002300 RID: 8960 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002300")]
		[Address(RVA = "0x12FE780", Offset = "0x12FD580", VA = "0x1812FE780")]
		private Vector3 GetGroundHeightOffset(Vector3 worldPosition)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002301 RID: 8961 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002301")]
		[Address(RVA = "0x12FEC70", Offset = "0x12FDA70", VA = "0x1812FEC70")]
		public TerrainOffset()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x04002C1E RID: 11294
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4002C1E")]
		public AimIK aimIK;

		// Token: 0x04002C1F RID: 11295
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x4002C1F")]
		public Vector3 raycastOffset;

		// Token: 0x04002C20 RID: 11296
		[FieldOffset(Offset = "0x2C")]
		[Token(Token = "0x4002C20")]
		public LayerMask raycastLayers;

		// Token: 0x04002C21 RID: 11297
		[FieldOffset(Offset = "0x30")]
		[Token(Token = "0x4002C21")]
		public float min;

		// Token: 0x04002C22 RID: 11298
		[FieldOffset(Offset = "0x34")]
		[Token(Token = "0x4002C22")]
		public float max;

		// Token: 0x04002C23 RID: 11299
		[FieldOffset(Offset = "0x38")]
		[Token(Token = "0x4002C23")]
		public float lerpSpeed;

		// Token: 0x04002C24 RID: 11300
		[FieldOffset(Offset = "0x3C")]
		[Token(Token = "0x4002C24")]
		private RaycastHit hit;

		// Token: 0x04002C25 RID: 11301
		[FieldOffset(Offset = "0x68")]
		[Token(Token = "0x4002C25")]
		private Vector3 offset;
	}
}
