using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000BB RID: 187
[Token(Token = "0x20000BB")]
public class BossLevel04SpearBullet : MonoBehaviour
{
	// Token: 0x06000944 RID: 2372 RVA: 0x000167D4 File Offset: 0x000149D4
	[Token(Token = "0x6000944")]
	[Address(RVA = "0x108DFD0", Offset = "0x108CDD0", VA = "0x18108DFD0")]
	public void Start()
	{
		WizardGirlManage playerManager = Game.GetPlayerManager();
		this.g_WGM = playerManager;
		ParticleSystem component = base.GetComponent<ParticleSystem>();
		this.g_PS = component;
		ParticleSystem particleSystem = this.g_PS;
		int num = 0;
		if (particleSystem == num)
		{
			Debug.LogError(base.transform.name + " 特效錯誤");
		}
	}

	// Token: 0x06000945 RID: 2373 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000945")]
	[Address(RVA = "0x108E120", Offset = "0x108CF20", VA = "0x18108E120")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000946 RID: 2374 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000946")]
	[Address(RVA = "0x108DDF0", Offset = "0x108CBF0", VA = "0x18108DDF0")]
	public void Set(Vector3 v3PlayerPos, EffectPool EffHitPlayer, EffectPool EffHitFloor, EffectPool EffExplosion, AttackData ADPlayerHit, float fSpeed, float fExplosionReciprocal, SoundEffectPool SEP_Hit, SoundEffectPool SEP_Explosion)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000947 RID: 2375 RVA: 0x00016834 File Offset: 0x00014A34
	[Token(Token = "0x6000947")]
	[Address(RVA = "0x108DD60", Offset = "0x108CB60", VA = "0x18108DD60")]
	public void SetBoss05EffectPlay(BossLevel05EffectPlay Effect)
	{
		BossLevel05EffectPlay bossLevel05EffectPlay = this.g_Boss05EffectPlay;
		int num = 0;
		if (bossLevel05EffectPlay == num)
		{
			this.g_Boss05EffectPlay = Effect;
		}
	}

	// Token: 0x06000948 RID: 2376 RVA: 0x0001685C File Offset: 0x00014A5C
	[Token(Token = "0x6000948")]
	[Address(RVA = "0x108F200", Offset = "0x108E000", VA = "0x18108F200")]
	public BossLevel04SpearBullet()
	{
	}

	// Token: 0x04000D8A RID: 3466
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4000D8A")]
	private ParticleSystem g_PS;

	// Token: 0x04000D8B RID: 3467
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4000D8B")]
	private WizardGirlManage g_WGM;

	// Token: 0x04000D8C RID: 3468
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4000D8C")]
	private Vector3 g_Direction;

	// Token: 0x04000D8D RID: 3469
	[FieldOffset(Offset = "0x34")]
	[Token(Token = "0x4000D8D")]
	private Vector3 g_PrePosition;

	// Token: 0x04000D8E RID: 3470
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4000D8E")]
	private AttackData g_ADPlayerHit;

	// Token: 0x04000D8F RID: 3471
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4000D8F")]
	private bool g_bPlayerCollision;

	// Token: 0x04000D90 RID: 3472
	[FieldOffset(Offset = "0x49")]
	[Token(Token = "0x4000D90")]
	private bool g_bSceneCollision;

	// Token: 0x04000D91 RID: 3473
	[FieldOffset(Offset = "0x4C")]
	[Token(Token = "0x4000D91")]
	private float g_fSpeedVal = 30f;

	// Token: 0x04000D92 RID: 3474
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4000D92")]
	private bool g_bExplosion;

	// Token: 0x04000D93 RID: 3475
	[FieldOffset(Offset = "0x54")]
	[Token(Token = "0x4000D93")]
	private float g_fExplosionReciprocalVal;

	// Token: 0x04000D94 RID: 3476
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4000D94")]
	private bool g_bClose;

	// Token: 0x04000D95 RID: 3477
	[Token(Token = "0x4000D95")]
	private const float g_fCloseReciprocal = 3f;

	// Token: 0x04000D96 RID: 3478
	[FieldOffset(Offset = "0x5C")]
	[Token(Token = "0x4000D96")]
	private float g_fCloseReciprocalVal;

	// Token: 0x04000D97 RID: 3479
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4000D97")]
	private EffectPool g_EffHitPlayer;

	// Token: 0x04000D98 RID: 3480
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4000D98")]
	private EffectPool g_EffHitFloor;

	// Token: 0x04000D99 RID: 3481
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4000D99")]
	private EffectPool g_EffExplosion;

	// Token: 0x04000D9A RID: 3482
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4000D9A")]
	private SoundEffectPool g_SEPHit;

	// Token: 0x04000D9B RID: 3483
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4000D9B")]
	private SoundEffectPool g_SEPExplosion;

	// Token: 0x04000D9C RID: 3484
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4000D9C")]
	public float ExplosionAttackRadius = 2.1f;

	// Token: 0x04000D9D RID: 3485
	[FieldOffset(Offset = "0x8C")]
	[Token(Token = "0x4000D9D")]
	public bool Boss05Weapon;

	// Token: 0x04000D9E RID: 3486
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4000D9E")]
	private BossLevel05EffectPlay g_Boss05EffectPlay;
}
