using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000EA RID: 234
[Token(Token = "0x20000EA")]
public class SpecterArmorGirl02EffectPlay : MonoBehaviour
{
	// Token: 0x06000CE3 RID: 3299 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CE3")]
	[Address(RVA = "0x11FC630", Offset = "0x11FB430", VA = "0x1811FC630")]
	public void InitData(MoveController Move)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CE4 RID: 3300 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CE4")]
	[Address(RVA = "0x11FF230", Offset = "0x11FE030", VA = "0x1811FF230")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CE5 RID: 3301 RVA: 0x0001F3BC File Offset: 0x0001D5BC
	[Token(Token = "0x6000CE5")]
	[Address(RVA = "0x11FC4A0", Offset = "0x11FB2A0", VA = "0x1811FC4A0")]
	public void Damaged()
	{
		Material[] array = this.g_MatModel;
		int num = 0;
		this.g_fMatShadowPos = (float)num;
		if (num < array.Length)
		{
			Material material = array[num];
			float num2 = this.g_fMatShadowPos;
			material.SetFloat("_ShadowPow", num2);
			Material[] array2 = this.g_MatModel;
			num++;
		}
	}

	// Token: 0x06000CE6 RID: 3302 RVA: 0x0001F410 File Offset: 0x0001D610
	[Token(Token = "0x6000CE6")]
	[Address(RVA = "0x11FC440", Offset = "0x11FB240", VA = "0x1811FC440")]
	public void DamageFly()
	{
		this.PS_Arrow.Stop(true);
		this.PS_Charge.Stop(true);
		this.g_SECharge.Stop();
	}

	// Token: 0x06000CE7 RID: 3303 RVA: 0x0001F448 File Offset: 0x0001D648
	[Token(Token = "0x6000CE7")]
	[Address(RVA = "0x11FC550", Offset = "0x11FB350", VA = "0x1811FC550")]
	public void Death()
	{
		this.g_bDeath = true;
		this.PS_Eye.Stop(true);
		this.PS_BodyLight.Stop(true);
		this.PS_Weapon.Stop(true);
	}

	// Token: 0x06000CE8 RID: 3304 RVA: 0x0001F488 File Offset: 0x0001D688
	[Token(Token = "0x6000CE8")]
	[Address(RVA = "0x11FC5B0", Offset = "0x11FB3B0", VA = "0x1811FC5B0")]
	public void Destroy()
	{
		this.PS_DeathEffect.Play(true);
		int num = 0;
		this.ModelEnable(num != 0);
		int num2 = 0;
		this.ColliderEnable(num2 != 0);
		this.g_SE_Destroy.PlayRandom(1f, 1f);
	}

	// Token: 0x06000CE9 RID: 3305 RVA: 0x0001F4D0 File Offset: 0x0001D6D0
	[Token(Token = "0x6000CE9")]
	[Address(RVA = "0x11FC1E0", Offset = "0x11FAFE0", VA = "0x1811FC1E0")]
	public void Create()
	{
		ParticleSystem ps_Eye = this.PS_Eye;
		this.g_bDeath = false;
		ps_Eye.Play(true);
		this.PS_BodyLight.Play(true);
		this.PS_DeathEffect.Stop(true);
		this.PS_Dodge.Stop(true);
		this.PS_Weapon.Play(true);
		Material[] array = this.g_MatModel;
		int num = 0;
		this.g_fMatShadowPos = (float)num;
		if (num < array.Length)
		{
			Material material = array[num];
			float num2 = this.g_fMatShadowPos;
			material.SetFloat("_ShadowPow", num2);
			Material[] array2 = this.g_MatModel;
			num++;
		}
		Material material2 = this.g_MatBody;
		Color color = this.g_BodyColor;
		material2.SetColor("_Color", color);
		Material material3 = this.g_MatBody;
		Color color2 = this.g_DefaultColor;
		material3.SetColor("_DefaultColor", color2);
		Material material4 = this.g_MatBody;
		Color color3 = this.g_EyeColor;
		material4.SetColor("_EyeColor", color3);
		SkinnedMeshRenderer[] smr = this.SMR;
		if (num < smr.Length)
		{
			smr[num].enabled = true;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
			while (smr2 != 0)
			{
			}
		}
		this.ColliderEnable(true);
	}

	// Token: 0x06000CEA RID: 3306 RVA: 0x0001F5FC File Offset: 0x0001D7FC
	[Token(Token = "0x6000CEA")]
	[Address(RVA = "0x11FF0B0", Offset = "0x11FDEB0", VA = "0x1811FF0B0")]
	public void Remove()
	{
		this.g_bDeath = false;
		this.PS_Eye.Stop(true);
		this.PS_BodyLight.Stop(true);
		this.PS_DeathEffect.Stop(true);
		this.PS_Dodge.Stop(true);
		this.PS_Charge.Stop(true);
		this.PS_Arrow.Stop(true);
		this.PS_Weapon.Stop(true);
		int num = 0;
		this.ModelEnable(num != 0);
		int num2 = 0;
		this.ColliderEnable(num2 != 0);
	}

	// Token: 0x06000CEB RID: 3307 RVA: 0x0001F67C File Offset: 0x0001D87C
	[Token(Token = "0x6000CEB")]
	[Address(RVA = "0x11FBDF0", Offset = "0x11FABF0", VA = "0x1811FBDF0")]
	public void AniPlayPSArrow()
	{
		this.PS_Arrow.Play(true);
		this.g_SEBow.PlayRandom(1f, 1f);
	}

	// Token: 0x06000CEC RID: 3308 RVA: 0x0001F6B0 File Offset: 0x0001D8B0
	[Token(Token = "0x6000CEC")]
	[Address(RVA = "0x11FBE40", Offset = "0x11FAC40", VA = "0x1811FBE40")]
	public void AniPlayPSCharge()
	{
		this.PS_Charge.Play(true);
		this.g_SECharge.PlayRandom(1f, 1f);
	}

	// Token: 0x06000CED RID: 3309 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CED")]
	[Address(RVA = "0x11FDDB0", Offset = "0x11FCBB0", VA = "0x1811FDDB0")]
	public void PlayEffArrow01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CEE RID: 3310 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CEE")]
	[Address(RVA = "0x11FECA0", Offset = "0x11FDAA0", VA = "0x1811FECA0")]
	public void PlayEffJumpArrow()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CEF RID: 3311 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CEF")]
	[Address(RVA = "0x11FE020", Offset = "0x11FCE20", VA = "0x1811FE020")]
	public void PlayEffAttackKick()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CF0 RID: 3312 RVA: 0x0001F6E4 File Offset: 0x0001D8E4
	[Token(Token = "0x6000CF0")]
	[Address(RVA = "0xAA7DB0", Offset = "0xAA6BB0", VA = "0x180AA7DB0")]
	public void PlaySEAttackKick()
	{
		this.g_SEKick.PlayRandom(1f, 1f);
	}

	// Token: 0x06000CF1 RID: 3313 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CF1")]
	[Address(RVA = "0x11FD810", Offset = "0x11FC610", VA = "0x1811FD810")]
	public void PlayArrow02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CF2 RID: 3314 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CF2")]
	[Address(RVA = "0x11FDC00", Offset = "0x11FCA00", VA = "0x1811FDC00")]
	public void PlayArrow03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CF3 RID: 3315 RVA: 0x0001F70C File Offset: 0x0001D90C
	[Token(Token = "0x6000CF3")]
	[Address(RVA = "0x11FD770", Offset = "0x11FC570", VA = "0x1811FD770")]
	public void ModelEnable(bool bEnable)
	{
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			smr[num].enabled = bEnable;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
	}

	// Token: 0x06000CF4 RID: 3316 RVA: 0x0001F74C File Offset: 0x0001D94C
	[Token(Token = "0x6000CF4")]
	[Address(RVA = "0x11FC0C0", Offset = "0x11FAEC0", VA = "0x1811FC0C0")]
	public void ColliderEnable(bool bEnable)
	{
		SphereCollider[] sc = this.SC;
		int num = 0;
		if (num < sc.Length)
		{
			sc[num].enabled = bEnable;
			SphereCollider[] sc2 = this.SC;
			num++;
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			cc[num].enabled = bEnable;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		this.g_CCC.SetEnable(bEnable);
	}

	// Token: 0x06000CF5 RID: 3317 RVA: 0x0001F7C4 File Offset: 0x0001D9C4
	[Token(Token = "0x6000CF5")]
	[Address(RVA = "0x11FC620", Offset = "0x11FB420", VA = "0x1811FC620")]
	public void GetMoveSpeed(float fMoveSpeed)
	{
		this.g_fMoveSpeed = fMoveSpeed;
	}

	// Token: 0x06000CF6 RID: 3318 RVA: 0x0001F7D8 File Offset: 0x0001D9D8
	[Token(Token = "0x6000CF6")]
	[Address(RVA = "0x6652E0", Offset = "0x6640E0", VA = "0x1806652E0")]
	public void GetRotateSpeed(float fRotateSpeed)
	{
		this.g_fRotateSpeed = fRotateSpeed;
	}

	// Token: 0x06000CF7 RID: 3319 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CF7")]
	[Address(RVA = "0x11FE560", Offset = "0x11FD360", VA = "0x1811FE560")]
	public void PlayEffFootSmokeL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CF8 RID: 3320 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CF8")]
	[Address(RVA = "0x11FE630", Offset = "0x11FD430", VA = "0x1811FE630")]
	public void PlayEffFootSmokeR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CF9 RID: 3321 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CF9")]
	[Address(RVA = "0x11FEAC0", Offset = "0x11FD8C0", VA = "0x1811FEAC0")]
	public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CFA RID: 3322 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CFA")]
	[Address(RVA = "0x11FEBB0", Offset = "0x11FD9B0", VA = "0x1811FEBB0")]
	public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CFB RID: 3323 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CFB")]
	[Address(RVA = "0x11FE700", Offset = "0x11FD500", VA = "0x1811FE700")]
	public void PlayEffFootSmokeRunL(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CFC RID: 3324 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CFC")]
	[Address(RVA = "0x11FE7F0", Offset = "0x11FD5F0", VA = "0x1811FE7F0")]
	public void PlayEffFootSmokeRunR(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CFD RID: 3325 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CFD")]
	[Address(RVA = "0x11FE8E0", Offset = "0x11FD6E0", VA = "0x1811FE8E0")]
	public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CFE RID: 3326 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CFE")]
	[Address(RVA = "0x11FE9D0", Offset = "0x11FD7D0", VA = "0x1811FE9D0")]
	public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CFF RID: 3327 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CFF")]
	[Address(RVA = "0x11FE260", Offset = "0x11FD060", VA = "0x1811FE260")]
	public void PlayEffDamageFlySmokeF()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D00 RID: 3328 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D00")]
	[Address(RVA = "0x11FE0E0", Offset = "0x11FCEE0", VA = "0x1811FE0E0")]
	public void PlayEffDamageFlySmokeB()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D01 RID: 3329 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D01")]
	[Address(RVA = "0x11FE3E0", Offset = "0x11FD1E0", VA = "0x1811FE3E0")]
	public void PlayEffDeadSmokeB()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D02 RID: 3330 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D02")]
	[Address(RVA = "0x11FBA30", Offset = "0x11FA830", VA = "0x1811FBA30")]
	public void AniAttackJump01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D03 RID: 3331 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D03")]
	[Address(RVA = "0x11FBCB0", Offset = "0x11FAAB0", VA = "0x1811FBCB0")]
	public void AniAttackJump02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D04 RID: 3332 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D04")]
	[Address(RVA = "0x11FB360", Offset = "0x11FA160", VA = "0x1811FB360")]
	public void AniAttackDodgeB()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D05 RID: 3333 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D05")]
	[Address(RVA = "0x11FB5C0", Offset = "0x11FA3C0", VA = "0x1811FB5C0")]
	public void AniAttackDodgeL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D06 RID: 3334 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D06")]
	[Address(RVA = "0x11FB820", Offset = "0x11FA620", VA = "0x1811FB820")]
	public void AniAttackDodgeR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D07 RID: 3335 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D07")]
	[Address(RVA = "0x11FBE90", Offset = "0x11FAC90", VA = "0x1811FBE90")]
	public void AniSkyDodgeF()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D08 RID: 3336 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D08")]
	[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
	public void SetCCCLie(int i = 0)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D09 RID: 3337 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D09")]
	[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
	public void SetCCCOriginal()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D0A RID: 3338 RVA: 0x0001F7EC File Offset: 0x0001D9EC
	[Token(Token = "0x6000D0A")]
	[Address(RVA = "0x11FF190", Offset = "0x11FDF90", VA = "0x1811FF190")]
	public void SetTimeScale(float fTimeScale)
	{
		Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
		Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Weapon, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Arrow, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Charge, fTimeScale);
	}

	// Token: 0x06000D0B RID: 3339 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D0B")]
	[Address(RVA = "0xAA8AE0", Offset = "0xAA78E0", VA = "0x180AA8AE0")]
	public SpecterArmorGirl02EffectPlay()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x04001683 RID: 5763
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001683")]
	private MoveController g_Move;

	// Token: 0x04001684 RID: 5764
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001684")]
	private WizardGirlManage g_WGM;

	// Token: 0x04001685 RID: 5765
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001685")]
	private Material g_matFire;

	// Token: 0x04001686 RID: 5766
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4001686")]
	private float g_fFireMatAlpha;

	// Token: 0x04001687 RID: 5767
	[FieldOffset(Offset = "0x34")]
	[Token(Token = "0x4001687")]
	private float g_fMatShadowPos;

	// Token: 0x04001688 RID: 5768
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001688")]
	private Material[] g_MatModel;

	// Token: 0x04001689 RID: 5769
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001689")]
	private Color g_colDamaged;

	// Token: 0x0400168A RID: 5770
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x400168A")]
	private Material g_MatBody;

	// Token: 0x0400168B RID: 5771
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x400168B")]
	private Color g_EyeColor;

	// Token: 0x0400168C RID: 5772
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x400168C")]
	private Color g_BodyColor;

	// Token: 0x0400168D RID: 5773
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x400168D")]
	private Color g_DefaultColor;

	// Token: 0x0400168E RID: 5774
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x400168E")]
	public ParticleSystem PS_Eye;

	// Token: 0x0400168F RID: 5775
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x400168F")]
	public ParticleSystem PS_BodyLight;

	// Token: 0x04001690 RID: 5776
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4001690")]
	public ParticleSystem PS_Weapon;

	// Token: 0x04001691 RID: 5777
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4001691")]
	public ParticleSystem PS_DeathEffect;

	// Token: 0x04001692 RID: 5778
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4001692")]
	public ParticleSystem PS_Dodge;

	// Token: 0x04001693 RID: 5779
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4001693")]
	public ParticleSystem PS_Arrow;

	// Token: 0x04001694 RID: 5780
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4001694")]
	public ParticleSystem PS_Charge;

	// Token: 0x04001695 RID: 5781
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4001695")]
	public SkinnedMeshRenderer[] SMR;

	// Token: 0x04001696 RID: 5782
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4001696")]
	private CCController g_CCC;

	// Token: 0x04001697 RID: 5783
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4001697")]
	public SphereCollider[] SC;

	// Token: 0x04001698 RID: 5784
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4001698")]
	public CapsuleCollider[] CC;

	// Token: 0x04001699 RID: 5785
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4001699")]
	public Transform PosFootL;

	// Token: 0x0400169A RID: 5786
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x400169A")]
	public Transform PosFootR;

	// Token: 0x0400169B RID: 5787
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x400169B")]
	public Transform PosDamageFlyB;

	// Token: 0x0400169C RID: 5788
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x400169C")]
	public Transform PosDamageFlyF;

	// Token: 0x0400169D RID: 5789
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x400169D")]
	public Transform PosShot;

	// Token: 0x0400169E RID: 5790
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x400169E")]
	private float g_fMoveSpeed;

	// Token: 0x0400169F RID: 5791
	[FieldOffset(Offset = "0x10C")]
	[Token(Token = "0x400169F")]
	private float g_fRotateSpeed;

	// Token: 0x040016A0 RID: 5792
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x40016A0")]
	public GameObject Eff_FootSmokeWalk;

	// Token: 0x040016A1 RID: 5793
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x40016A1")]
	public GameObject Eff_FootSmokeRun;

	// Token: 0x040016A2 RID: 5794
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x40016A2")]
	public GameObject Eff_DamageFlySmoke;

	// Token: 0x040016A3 RID: 5795
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x40016A3")]
	public GameObject Eff_Arrow01;

	// Token: 0x040016A4 RID: 5796
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x40016A4")]
	public GameObject Eff_Arrrow01Shot;

	// Token: 0x040016A5 RID: 5797
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x40016A5")]
	public GameObject Eff_Arrow01Collision;

	// Token: 0x040016A6 RID: 5798
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x40016A6")]
	public GameObject Eff_Arrow01WallCollision;

	// Token: 0x040016A7 RID: 5799
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x40016A7")]
	public GameObject Eff_Arrow02;

	// Token: 0x040016A8 RID: 5800
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x40016A8")]
	public GameObject Eff_Arrrow02Shot;

	// Token: 0x040016A9 RID: 5801
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x40016A9")]
	public GameObject Eff_Arrow02Collision;

	// Token: 0x040016AA RID: 5802
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x40016AA")]
	public GameObject Eff_Arrow02WallCollision;

	// Token: 0x040016AB RID: 5803
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x40016AB")]
	public GameObject Eff_Arrow03;

	// Token: 0x040016AC RID: 5804
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x40016AC")]
	public GameObject Eff_Arrow03Shot;

	// Token: 0x040016AD RID: 5805
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x40016AD")]
	public GameObject Eff_AttackKick;

	// Token: 0x040016AE RID: 5806
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x40016AE")]
	private EffectPool g_EffFootSmokeWalk;

	// Token: 0x040016AF RID: 5807
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x40016AF")]
	private EffectPool g_EffFootSmokeRun;

	// Token: 0x040016B0 RID: 5808
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x40016B0")]
	private EffectPool g_EffDamageFlySmoke;

	// Token: 0x040016B1 RID: 5809
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x40016B1")]
	private EffectPool g_EffArrow01;

	// Token: 0x040016B2 RID: 5810
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x40016B2")]
	private EffectPool g_EffArrow01Shot;

	// Token: 0x040016B3 RID: 5811
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x40016B3")]
	private EffectPool g_EffArrow01Collision;

	// Token: 0x040016B4 RID: 5812
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x40016B4")]
	private EffectPool g_EffArrow01WallCollision;

	// Token: 0x040016B5 RID: 5813
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x40016B5")]
	private EffectPool g_EffArrow02;

	// Token: 0x040016B6 RID: 5814
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x40016B6")]
	private EffectPool g_EffArrow02Shot;

	// Token: 0x040016B7 RID: 5815
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x40016B7")]
	private EffectPool g_EffArrow02Collision;

	// Token: 0x040016B8 RID: 5816
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x40016B8")]
	private EffectPool g_EffArrow02WallCollision;

	// Token: 0x040016B9 RID: 5817
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x40016B9")]
	private EffectPool g_EffArrow03;

	// Token: 0x040016BA RID: 5818
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x40016BA")]
	private EffectPool g_EffArrow03Shot;

	// Token: 0x040016BB RID: 5819
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x40016BB")]
	private EffectPool g_EffAttackKick;

	// Token: 0x040016BC RID: 5820
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x40016BC")]
	public GameObject SE_FootStep;

	// Token: 0x040016BD RID: 5821
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x40016BD")]
	public GameObject SE_Dodge;

	// Token: 0x040016BE RID: 5822
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x40016BE")]
	public GameObject SE_DamageFly;

	// Token: 0x040016BF RID: 5823
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x40016BF")]
	public GameObject SE_Destroy;

	// Token: 0x040016C0 RID: 5824
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x40016C0")]
	public GameObject SE_Kick;

	// Token: 0x040016C1 RID: 5825
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x40016C1")]
	public GameObject SE_Charge;

	// Token: 0x040016C2 RID: 5826
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x40016C2")]
	public GameObject SE_ArrowShot;

	// Token: 0x040016C3 RID: 5827
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x40016C3")]
	public GameObject SE_SkillShot;

	// Token: 0x040016C4 RID: 5828
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x40016C4")]
	public GameObject SE_Bow;

	// Token: 0x040016C5 RID: 5829
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x40016C5")]
	private SoundEffect g_SEFootStep;

	// Token: 0x040016C6 RID: 5830
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x40016C6")]
	private SoundEffect g_SEDodge;

	// Token: 0x040016C7 RID: 5831
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x40016C7")]
	private SoundEffect g_SEDamageFly;

	// Token: 0x040016C8 RID: 5832
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x40016C8")]
	private SoundEffect g_SE_Destroy;

	// Token: 0x040016C9 RID: 5833
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x40016C9")]
	private SoundEffect g_SEKick;

	// Token: 0x040016CA RID: 5834
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x40016CA")]
	private SoundEffect g_SECharge;

	// Token: 0x040016CB RID: 5835
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x40016CB")]
	private SoundEffect g_SEArrowShot;

	// Token: 0x040016CC RID: 5836
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x40016CC")]
	private SoundEffect g_SESkillShot;

	// Token: 0x040016CD RID: 5837
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x40016CD")]
	private SoundEffect g_SEBow;

	// Token: 0x040016CE RID: 5838
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x40016CE")]
	public GameObject SE_Arrow01Collision;

	// Token: 0x040016CF RID: 5839
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x40016CF")]
	public GameObject SE_Arrow01WallCollision;

	// Token: 0x040016D0 RID: 5840
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x40016D0")]
	private SoundEffectPool g_SEArrow01Collision;

	// Token: 0x040016D1 RID: 5841
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x40016D1")]
	private SoundEffectPool g_SEArrow01WallCollision;

	// Token: 0x040016D2 RID: 5842
	[Token(Token = "0x40016D2")]
	private const float g_fArrowSpeed = 60f;

	// Token: 0x040016D3 RID: 5843
	[Token(Token = "0x40016D3")]
	private const float g_fArrow03Speed = 45f;

	// Token: 0x040016D4 RID: 5844
	[Token(Token = "0x40016D4")]
	private const float g_fArrow03Reciprocal = 1.8f;

	// Token: 0x040016D5 RID: 5845
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x40016D5")]
	private float g_fArrow03ReciprocalVal;

	// Token: 0x040016D6 RID: 5846
	[Token(Token = "0x40016D6")]
	private const int g_iArrow03Total = 9;

	// Token: 0x040016D7 RID: 5847
	[FieldOffset(Offset = "0x2A4")]
	[Token(Token = "0x40016D7")]
	private int g_iArrow03Val;

	// Token: 0x040016D8 RID: 5848
	[Token(Token = "0x40016D8")]
	private const float g_fArrow03Interval = 0.12f;

	// Token: 0x040016D9 RID: 5849
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x40016D9")]
	private float g_fArrow03IntervalVal;

	// Token: 0x040016DA RID: 5850
	[FieldOffset(Offset = "0x2AC")]
	[Token(Token = "0x40016DA")]
	private bool g_bDeath;
}
