using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200034A RID: 842
[Token(Token = "0x200034A")]
public class DynamicBoneDemo1 : MonoBehaviour
{
	// Token: 0x060020CF RID: 8399 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60020CF")]
	[Address(RVA = "0xA596D0", Offset = "0xA584D0", VA = "0x180A596D0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060020D0 RID: 8400 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60020D0")]
	[Address(RVA = "0xA592E0", Offset = "0xA580E0", VA = "0x180A592E0")]
	private void OnGUI()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060020D1 RID: 8401 RVA: 0x0004E1F8 File Offset: 0x0004C3F8
	[Token(Token = "0x60020D1")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public DynamicBoneDemo1()
	{
	}

	// Token: 0x04002A26 RID: 10790
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002A26")]
	public GameObject m_Player;
}
