using System;
using Cpp2IlInjected;

// Token: 0x0200005A RID: 90
[Token(Token = "0x200005A")]
public class AI_Doll02_Big : AI_Doll02
{
	// Token: 0x0600034C RID: 844 RVA: 0x0000A17C File Offset: 0x0000837C
	[Token(Token = "0x600034C")]
	[Address(RVA = "0x178C700", Offset = "0x178B500", VA = "0x18178C700", Slot = "38")]
	public override void InitStatus(AI_NPC.AIStatus Status)
	{
		base.InitStatus(Status);
		this.g_fWalkSpeed = 3f;
		this.g_fRunSpeed = 12f;
		this.g_fDashSpeed = 16f;
		this.g_fAttackRadius = 6f;
		this.g_fModelSize = 2f;
	}

	// Token: 0x0600034D RID: 845 RVA: 0x0000A1C8 File Offset: 0x000083C8
	[Token(Token = "0x600034D")]
	[Address(RVA = "0x178C750", Offset = "0x178B550", VA = "0x18178C750")]
	public AI_Doll02_Big()
	{
		this.g_fAttackRadius = 3f;
		this.g_Fightting = (AI_Doll02.AIFighting)((ulong)1L);
		this.g_AttackType = (AI_Doll02.AIFighting)((ulong)15L);
		this.g_fAttackDistance = 3f;
		this.g_fModelSize = 1f;
		base..ctor();
	}
}
