using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;

// Token: 0x020000B9 RID: 185
[Token(Token = "0x20000B9")]
public class BossLevel03EffectPlay : MonoBehaviour
{
	// Token: 0x060008A2 RID: 2210 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008A2")]
	[Address(RVA = "0xF792E0", Offset = "0xF780E0", VA = "0x180F792E0")]
	public void InitData(Animator Anim)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008A3 RID: 2211 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008A3")]
	[Address(RVA = "0xF85A30", Offset = "0xF84830", VA = "0x180F85A30")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008A4 RID: 2212 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008A4")]
	[Address(RVA = "0xF7BC90", Offset = "0xF7AA90", VA = "0x180F7BC90")]
	private void LateUpdate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008A5 RID: 2213 RVA: 0x00014A88 File Offset: 0x00012C88
	[Token(Token = "0x60008A5")]
	[Address(RVA = "0xF80950", Offset = "0xF7F750", VA = "0x180F80950")]
	public void SetEffectLevel()
	{
	}

	// Token: 0x060008A6 RID: 2214 RVA: 0x00014A98 File Offset: 0x00012C98
	[Token(Token = "0x60008A6")]
	[Address(RVA = "0xF792B0", Offset = "0xF780B0", VA = "0x180F792B0")]
	public int GetEffectLevel()
	{
		return this.g_iLevel;
	}

	// Token: 0x060008A7 RID: 2215 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008A7")]
	[Address(RVA = "0xF77C30", Offset = "0xF76A30", VA = "0x180F77C30")]
	public void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008A8 RID: 2216 RVA: 0x00014AAC File Offset: 0x00012CAC
	[Token(Token = "0x60008A8")]
	[Address(RVA = "0xF7FCA0", Offset = "0xF7EAA0", VA = "0x180F7FCA0")]
	public void RemoveSoul()
	{
		this.g_fAbsorbSoul = false;
		this.AbsorbSoulSystem.End();
	}

	// Token: 0x060008A9 RID: 2217 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008A9")]
	[Address(RVA = "0xF7FCD0", Offset = "0xF7EAD0", VA = "0x180F7FCD0")]
	public void ScriptEffect(int iScriptLevel)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008AA RID: 2218 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008AA")]
	[Address(RVA = "0xF850D0", Offset = "0xF83ED0", VA = "0x180F850D0")]
	private void UpdateScriptEffect(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008AB RID: 2219 RVA: 0x00014AD4 File Offset: 0x00012CD4
	[Token(Token = "0x60008AB")]
	[Address(RVA = "0xF77AE0", Offset = "0xF768E0", VA = "0x180F77AE0")]
	public void BearLight02()
	{
		this.g_bBBearLight02 = true;
	}

	// Token: 0x060008AC RID: 2220 RVA: 0x00014AE8 File Offset: 0x00012CE8
	[Token(Token = "0x60008AC")]
	[Address(RVA = "0xF77AF0", Offset = "0xF768F0", VA = "0x180F77AF0")]
	public void BearYell()
	{
		PlayerCamera cameraController = Game.GetCameraController();
		int num = 0;
		ulong num2;
		cameraController.SetRandomShake(0.2f, 20f, 4f, (float)num, num2 != 0UL);
		this.PS_BearYell.Play(true);
		this.g_SEBearYell.PlayRandom(1f, 1f);
		Game.EnableVibration(1f, 0.3f, 0.3f);
	}

	// Token: 0x060008AD RID: 2221 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008AD")]
	[Address(RVA = "0xF81480", Offset = "0xF80280", VA = "0x180F81480")]
	public void SkipOpenScript()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008AE RID: 2222 RVA: 0x00014B54 File Offset: 0x00012D54
	[Token(Token = "0x60008AE")]
	[Address(RVA = "0xF79130", Offset = "0xF77F30", VA = "0x180F79130")]
	public void End()
	{
		this.g_bChargeing = false;
		this.g_EffCharge.Stop(3f);
		this.g_EffCharge02.Stop(3f);
		EffectPool effectPool = this.g_EffFireTargetFloor;
		this.g_bFireMagicCharge = false;
		effectPool.Stop(3f);
		EffectPoolFull effectPoolFull = this.g_EffMagicBullet01;
		this.g_bFireMagicExplosion = false;
		this.g_bChargeComplete = false;
		this.g_bMagicBullet = false;
		effectPoolFull.StopAll(3f);
		this.g_EffMagicBullet02.StopAll(3f);
		this.PS_HandFireL.Stop(true);
		this.PS_HandFireR.Stop(true);
		ParticleSystem[] ps_Smoke = this.PS_Smoke;
		int num = 0;
		if (num < ps_Smoke.Length)
		{
			ps_Smoke[num].Stop(true);
			ParticleSystem[] ps_Smoke2 = this.PS_Smoke;
			num++;
		}
	}

	// Token: 0x060008AF RID: 2223 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008AF")]
	[Address(RVA = "0xF7CA40", Offset = "0xF7B840", VA = "0x180F7CA40")]
	public void PlayEffAniFallDown()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008B0 RID: 2224 RVA: 0x00014C24 File Offset: 0x00012E24
	[Token(Token = "0x60008B0")]
	[Address(RVA = "0xF78E80", Offset = "0xF77C80", VA = "0x180F78E80")]
	public void Death()
	{
		this.g_bChargeing = false;
		this.g_EffCharge.Stop(3f);
		this.g_EffCharge02.Stop(3f);
		EffectPool effectPool = this.g_EffFireTargetFloor;
		this.g_bFireMagicCharge = false;
		effectPool.Stop(3f);
		EffectPoolFull effectPoolFull = this.g_EffMagicBullet01;
		this.g_bFireMagicExplosion = false;
		this.g_bChargeComplete = false;
		this.g_bMagicBullet = false;
		effectPoolFull.StopAll(3f);
		this.g_EffMagicBullet02.StopAll(3f);
		this.PS_HandFireL.Stop(true);
		this.PS_HandFireR.Stop(true);
		this.DamagedFly();
	}

	// Token: 0x060008B1 RID: 2225 RVA: 0x00014CCC File Offset: 0x00012ECC
	[Token(Token = "0x60008B1")]
	[Address(RVA = "0xF78260", Offset = "0xF77060", VA = "0x180F78260")]
	public void DamagedFly()
	{
		this.g_SEBearDead.PlayRandom(1f, 1f);
		GameObject gameObject = this.g_EffAttackCombo01.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			Evaporating01 component = this.g_EffAttackCombo01.GetGameObject().GetComponent<Evaporating01>();
			int num2 = 0;
			if (component != num2)
			{
				component.StopEffect();
			}
		}
		GameObject gameObject2 = this.g_EffAttackCombo02.GetGameObject();
		int num3 = 0;
		if (gameObject2 != num3)
		{
			Evaporating01 component2 = this.g_EffAttackCombo02.GetGameObject().GetComponent<Evaporating01>();
			int num4 = 0;
			if (component2 != num4)
			{
				component2.StopEffect();
			}
		}
		GameObject gameObject3 = this.g_EffAttackCombo03.GetGameObject();
		int num5 = 0;
		if (gameObject3 != num5)
		{
			Evaporating01 component3 = this.g_EffAttackCombo03.GetGameObject().GetComponent<Evaporating01>();
			int num6 = 0;
			if (component3 != num6)
			{
				component3.StopEffect();
			}
		}
		GameObject gameObject4 = this.g_EffAttackCombo04_01.GetGameObject();
		int num7 = 0;
		if (gameObject4 != num7)
		{
			Evaporating01 component4 = this.g_EffAttackCombo04_01.GetGameObject().GetComponent<Evaporating01>();
			int num8 = 0;
			if (component4 != num8)
			{
				component4.StopEffect();
			}
		}
		GameObject gameObject5 = this.g_EffAttackCombo04_02.GetGameObject();
		int num9 = 0;
		if (gameObject5 != num9)
		{
			Evaporating01 component5 = this.g_EffAttackCombo04_02.GetGameObject().GetComponent<Evaporating01>();
			int num10 = 0;
			if (component5 != num10)
			{
				component5.StopEffect();
			}
		}
		GameObject gameObject6 = this.g_EffAttackSprint.GetGameObject();
		int num11 = 0;
		if (gameObject6 != num11)
		{
			Evaporating01 component6 = this.g_EffAttackSprint.GetGameObject().GetComponent<Evaporating01>();
			int num12 = 0;
			if (component6 != num12)
			{
				component6.StopEffect();
			}
		}
		GameObject gameObject7 = this.g_EffAttackSprintB.GetGameObject();
		int num13 = 0;
		if (gameObject7 != num13)
		{
			Evaporating01 component7 = this.g_EffAttackSprintB.GetGameObject().GetComponent<Evaporating01>();
			int num14 = 0;
			if (component7 != num14)
			{
				component7.StopEffect();
			}
		}
		GameObject gameObject8 = this.g_EffAttackHammer.GetGameObject();
		int num15 = 0;
		if (gameObject8 != num15)
		{
			Evaporating01 component8 = this.g_EffAttackHammer.GetGameObject().GetComponent<Evaporating01>();
			int num16 = 0;
			if (component8 != num16)
			{
				component8.StopEffect();
			}
		}
		GameObject gameObject9 = this.g_EffAttactAssault01.GetGameObject();
		int num17 = 0;
		if (gameObject9 != num17)
		{
			Evaporating01 component9 = this.g_EffAttactAssault01.GetGameObject().GetComponent<Evaporating01>();
			int num18 = 0;
			if (component9 != num18)
			{
				component9.StopEffect();
			}
		}
		GameObject gameObject10 = this.g_EffAttactAssault02.GetGameObject();
		int num19 = 0;
		if (gameObject10 != num19)
		{
			Evaporating01 component10 = this.g_EffAttactAssault02.GetGameObject().GetComponent<Evaporating01>();
			int num20 = 0;
			if (component10 != num20)
			{
				component10.StopEffect();
			}
		}
		GameObject gameObject11 = this.g_EffAttackComboB01.GetGameObject();
		int num21 = 0;
		if (gameObject11 != num21)
		{
			Evaporating01 component11 = this.g_EffAttackComboB01.GetGameObject().GetComponent<Evaporating01>();
			int num22 = 0;
			if (component11 != num22)
			{
				component11.StopEffect();
			}
		}
		GameObject gameObject12 = this.g_EffAttackComboB02.GetGameObject();
		int num23 = 0;
		if (gameObject12 != num23)
		{
			Evaporating01 component12 = this.g_EffAttackComboB02.GetGameObject().GetComponent<Evaporating01>();
			int num24 = 0;
			if (component12 != num24)
			{
				component12.StopEffect();
			}
		}
		GameObject gameObject13 = this.g_EffAttackComboB03.GetGameObject();
		int num25 = 0;
		if (gameObject13 != num25)
		{
			Evaporating01 component13 = this.g_EffAttackComboB03.GetGameObject().GetComponent<Evaporating01>();
			int num26 = 0;
			if (component13 != num26)
			{
				component13.StopEffect();
			}
		}
		this.g_EffAttackRun.Stop(3f);
		GameObject gameObject14 = this.g_EffAttackRun.GetGameObject();
		int num27 = 0;
		if (gameObject14 != num27)
		{
			EvaporatingLoop component14 = gameObject14.GetComponent<EvaporatingLoop>();
			int num28 = 0;
			if (component14 != num28)
			{
				component14.StopEffect();
			}
		}
		SoundEffect soundEffect = this.g_SEAttackRun;
		int num29 = 0;
		this.g_bAttackRun = false;
		this.g_iAttackRunFireFloorInterval = num29;
		soundEffect.Stop();
		EffectPool effectPool = this.g_EffAttackRunEnd;
		this.g_bAttackRun = num29 != 0;
		this.g_iAttackRunFireFloorInterval = num29;
		GameObject gameObject15 = effectPool.GetGameObject();
		int num30 = 0;
		if (gameObject15 != num30)
		{
			Evaporating01 component15 = this.g_EffAttackRunEnd.GetGameObject().GetComponent<Evaporating01>();
			int num31 = 0;
			if (component15 != num31)
			{
				component15.StopEffect();
			}
		}
		this.PS_HandChargeL.Stop(true);
		this.PS_HandChargeR.Stop(true);
		this.g_SEAttackRun.Stop();
	}

	// Token: 0x060008B2 RID: 2226 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008B2")]
	[Address(RVA = "0xF84C10", Offset = "0xF83A10", VA = "0x180F84C10")]
	private void UpdateMaterial(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008B3 RID: 2227 RVA: 0x00015148 File Offset: 0x00013348
	[Token(Token = "0x60008B3")]
	[Address(RVA = "0xF78250", Offset = "0xF77050", VA = "0x180F78250")]
	public void DamagedChar()
	{
		this.g_fCharDamaged = 1f;
	}

	// Token: 0x060008B4 RID: 2228 RVA: 0x00015160 File Offset: 0x00013360
	[Token(Token = "0x60008B4")]
	[Address(RVA = "0xF78240", Offset = "0xF77040", VA = "0x180F78240")]
	public void DamagedBear()
	{
		this.g_fBearDamaged = 1f;
	}

	// Token: 0x060008B5 RID: 2229 RVA: 0x00015178 File Offset: 0x00013378
	[Token(Token = "0x60008B5")]
	[Address(RVA = "0xF7F6F0", Offset = "0xF7E4F0", VA = "0x180F7F6F0")]
	public void PlayEffHandChargeL()
	{
		this.PS_HandChargeL.Play(true);
		this.g_SEBearCharge.PlayRandom(1f, 1f);
	}

	// Token: 0x060008B6 RID: 2230 RVA: 0x000151AC File Offset: 0x000133AC
	[Token(Token = "0x60008B6")]
	[Address(RVA = "0xF7F740", Offset = "0xF7E540", VA = "0x180F7F740")]
	public void PlayEffHandChargeR()
	{
		this.PS_HandChargeR.Play(true);
	}

	// Token: 0x060008B7 RID: 2231 RVA: 0x000151CC File Offset: 0x000133CC
	[Token(Token = "0x60008B7")]
	[Address(RVA = "0xF7F770", Offset = "0xF7E570", VA = "0x180F7F770")]
	public void PlayEffHandCharge()
	{
		this.PS_HandChargeL.Play(true);
		this.g_SEBearCharge.PlayRandom(1f, 1f);
		this.PS_HandChargeR.Play(true);
	}

	// Token: 0x060008B8 RID: 2232 RVA: 0x0001520C File Offset: 0x0001340C
	[Token(Token = "0x60008B8")]
	[Address(RVA = "0xF81A60", Offset = "0xF80860", VA = "0x180F81A60")]
	public void StopEffHandChargeL()
	{
		this.PS_HandChargeL.Stop(true);
	}

	// Token: 0x060008B9 RID: 2233 RVA: 0x0001522C File Offset: 0x0001342C
	[Token(Token = "0x60008B9")]
	[Address(RVA = "0xF81A90", Offset = "0xF80890", VA = "0x180F81A90")]
	public void StopEffHandChargeR()
	{
		this.PS_HandChargeR.Stop(true);
	}

	// Token: 0x060008BA RID: 2234 RVA: 0x0001524C File Offset: 0x0001344C
	[Token(Token = "0x60008BA")]
	[Address(RVA = "0xF81AC0", Offset = "0xF808C0", VA = "0x180F81AC0")]
	public void StopEffHandCharge()
	{
		this.PS_HandChargeL.Stop(true);
		this.PS_HandChargeR.Stop(true);
	}

	// Token: 0x060008BB RID: 2235 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008BB")]
	[Address(RVA = "0xF7F3D0", Offset = "0xF7E1D0", VA = "0x180F7F3D0")]
	public void PlayEffFootL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008BC RID: 2236 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008BC")]
	[Address(RVA = "0xF7E480", Offset = "0xF7D280", VA = "0x180F7E480")]
	public void PlayEffAttackFootL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008BD RID: 2237 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008BD")]
	[Address(RVA = "0xF7F560", Offset = "0xF7E360", VA = "0x180F7F560")]
	public void PlayEffFootR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008BE RID: 2238 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008BE")]
	[Address(RVA = "0xF7E5E0", Offset = "0xF7D3E0", VA = "0x180F7E5E0")]
	public void PlayEffAttackFootR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008BF RID: 2239 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008BF")]
	[Address(RVA = "0xF7E740", Offset = "0xF7D540", VA = "0x180F7E740")]
	public void PlayEffAttackFoot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008C0 RID: 2240 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C0")]
	[Address(RVA = "0xF7F7D0", Offset = "0xF7E5D0", VA = "0x180F7F7D0")]
	public void PlayEffJump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008C1 RID: 2241 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C1")]
	[Address(RVA = "0xF7F1C0", Offset = "0xF7DFC0", VA = "0x180F7F1C0")]
	public void PlayEffCharge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008C2 RID: 2242 RVA: 0x00015278 File Offset: 0x00013478
	[Token(Token = "0x60008C2")]
	[Address(RVA = "0xF792D0", Offset = "0xF780D0", VA = "0x180F792D0")]
	public bool GetIsChargeing()
	{
		return this.g_bChargeing;
	}

	// Token: 0x060008C3 RID: 2243 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C3")]
	[Address(RVA = "0xF7EFF0", Offset = "0xF7DDF0", VA = "0x180F7EFF0")]
	public void PlayEffChargeComplete()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008C4 RID: 2244 RVA: 0x0001528C File Offset: 0x0001348C
	[Token(Token = "0x60008C4")]
	[Address(RVA = "0xF77BE0", Offset = "0xF769E0", VA = "0x180F77BE0")]
	public void CloseEffChargeComplete()
	{
		this.g_bChargeComplete = false;
		this.PS_HandFireL.Stop(true);
		this.PS_HandFireR.Stop(true);
	}

	// Token: 0x060008C5 RID: 2245 RVA: 0x000152C0 File Offset: 0x000134C0
	[Token(Token = "0x60008C5")]
	[Address(RVA = "0xF792C0", Offset = "0xF780C0", VA = "0x180F792C0")]
	public bool GetIsChargeComplete()
	{
		return this.g_bChargeComplete;
	}

	// Token: 0x060008C6 RID: 2246 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C6")]
	[Address(RVA = "0xF82500", Offset = "0xF81300", VA = "0x180F82500")]
	private void UpdateChargeSE(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008C7 RID: 2247 RVA: 0x000152D4 File Offset: 0x000134D4
	[Token(Token = "0x60008C7")]
	[Address(RVA = "0xF7FC40", Offset = "0xF7EA40", VA = "0x180F7FC40")]
	public void PlaySEBearAttackYell()
	{
		this.g_SEBearAttackYell.PlayRandom(1f, 1f);
	}

	// Token: 0x060008C8 RID: 2248 RVA: 0x000152FC File Offset: 0x000134FC
	[Token(Token = "0x60008C8")]
	[Address(RVA = "0xF7FC70", Offset = "0xF7EA70", VA = "0x180F7FC70")]
	public void PlaySEBearDeath()
	{
		this.g_SEBearDead.PlayRandom(1f, 1f);
	}

	// Token: 0x060008C9 RID: 2249 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C9")]
	[Address(RVA = "0xF827A0", Offset = "0xF815A0", VA = "0x180F827A0")]
	private void UpdateFireMagicCharge(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008CA RID: 2250 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008CA")]
	[Address(RVA = "0xF82960", Offset = "0xF81760", VA = "0x180F82960")]
	private void UpdateFireMagicExplosion(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008CB RID: 2251 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008CB")]
	[Address(RVA = "0xF7F890", Offset = "0xF7E690", VA = "0x180F7F890")]
	private void PlayMagicBullet()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008CC RID: 2252 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008CC")]
	[Address(RVA = "0xF845D0", Offset = "0xF833D0", VA = "0x180F845D0")]
	private void UpdateMagicBullet(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008CD RID: 2253 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008CD")]
	[Address(RVA = "0xF7D9B0", Offset = "0xF7C7B0", VA = "0x180F7D9B0")]
	public void PlayEffAttackCombo01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008CE RID: 2254 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008CE")]
	[Address(RVA = "0xF7DAF0", Offset = "0xF7C8F0", VA = "0x180F7DAF0")]
	public void PlayEffAttackCombo02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008CF RID: 2255 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008CF")]
	[Address(RVA = "0xF7DD40", Offset = "0xF7CB40", VA = "0x180F7DD40")]
	public void PlayEffAttackCombo03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008D0 RID: 2256 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008D0")]
	[Address(RVA = "0xF7DE80", Offset = "0xF7CC80", VA = "0x180F7DE80")]
	public void PlayEffAttackCombo04_01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008D1 RID: 2257 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008D1")]
	[Address(RVA = "0xF7DFB0", Offset = "0xF7CDB0", VA = "0x180F7DFB0")]
	public void PlayEffAttackCombo04_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008D2 RID: 2258 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008D2")]
	[Address(RVA = "0xF7EEC0", Offset = "0xF7DCC0", VA = "0x180F7EEC0")]
	public void PlayEffAttackSprint()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008D3 RID: 2259 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008D3")]
	[Address(RVA = "0xF7ED90", Offset = "0xF7DB90", VA = "0x180F7ED90")]
	public void PlayEffAttackSprintB()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008D4 RID: 2260 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008D4")]
	[Address(RVA = "0xF7E920", Offset = "0xF7D720", VA = "0x180F7E920")]
	public void PlayEffAttackHammer()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008D5 RID: 2261 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008D5")]
	[Address(RVA = "0xF7D1B0", Offset = "0xF7BFB0", VA = "0x180F7D1B0")]
	public void PlayEffAttackAssault01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008D6 RID: 2262 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008D6")]
	[Address(RVA = "0xF7D870", Offset = "0xF7C670", VA = "0x180F7D870")]
	public void PlayEffAttackAssault02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008D7 RID: 2263 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008D7")]
	[Address(RVA = "0xF7CC30", Offset = "0xF7BA30", VA = "0x180F7CC30")]
	public void PlayEffAttackAssault01Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008D8 RID: 2264 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008D8")]
	[Address(RVA = "0xF7D2F0", Offset = "0xF7C0F0", VA = "0x180F7D2F0")]
	public void PlayEffAttackAssault02Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008D9 RID: 2265 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008D9")]
	[Address(RVA = "0xF7E0E0", Offset = "0xF7CEE0", VA = "0x180F7E0E0")]
	public void PlayEffAttackComboB01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008DA RID: 2266 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008DA")]
	[Address(RVA = "0xF7E210", Offset = "0xF7D010", VA = "0x180F7E210")]
	public void PlayEffAttackComboB02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008DB RID: 2267 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008DB")]
	[Address(RVA = "0xF7E340", Offset = "0xF7D140", VA = "0x180F7E340")]
	public void PlayEffAttackComboB03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008DC RID: 2268 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008DC")]
	[Address(RVA = "0xF7EBD0", Offset = "0xF7D9D0", VA = "0x180F7EBD0")]
	public void PlayEffAttackRun()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008DD RID: 2269 RVA: 0x00015324 File Offset: 0x00013524
	[Token(Token = "0x60008DD")]
	[Address(RVA = "0xF81930", Offset = "0xF80730", VA = "0x180F81930")]
	public void StopEffAttackRun()
	{
		this.g_EffAttackRun.Stop(3f);
		GameObject gameObject = this.g_EffAttackRun.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			EvaporatingLoop component = gameObject.GetComponent<EvaporatingLoop>();
			int num2 = 0;
			if (component != num2)
			{
				component.StopEffect();
			}
		}
		SoundEffect soundEffect = this.g_SEAttackRun;
		this.g_bAttackRun = false;
		this.g_iAttackRunFireFloorInterval = (int)((ulong)0L);
		soundEffect.Stop();
	}

	// Token: 0x060008DE RID: 2270 RVA: 0x00015398 File Offset: 0x00013598
	[Token(Token = "0x60008DE")]
	[Address(RVA = "0xF792A0", Offset = "0xF780A0", VA = "0x180F792A0")]
	public int GetAttackRunCollisionNum()
	{
		return this.g_fRunCollisionNum;
	}

	// Token: 0x060008DF RID: 2271 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008DF")]
	[Address(RVA = "0xF7EA80", Offset = "0xF7D880", VA = "0x180F7EA80")]
	public void PlayEffAttackRunEnd()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008E0 RID: 2272 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008E0")]
	[Address(RVA = "0xF7C250", Offset = "0xF7B050", VA = "0x180F7C250")]
	public void OpenAssaultFloorFire(Transform Target)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008E1 RID: 2273 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008E1")]
	[Address(RVA = "0xF7C020", Offset = "0xF7AE20", VA = "0x180F7C020")]
	public void OpenAssaultFloorFire02(Transform Target)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008E2 RID: 2274 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008E2")]
	[Address(RVA = "0xF81F10", Offset = "0xF80D10", VA = "0x180F81F10")]
	private void UpdateAssaultFloorFire(float DeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008E3 RID: 2275 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008E3")]
	[Address(RVA = "0xF81B00", Offset = "0xF80900", VA = "0x180F81B00")]
	private void UpdateAssaultFloorFire02(float DeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008E4 RID: 2276 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008E4")]
	[Address(RVA = "0xF7C760", Offset = "0xF7B560", VA = "0x180F7C760")]
	public void PlayAttackFloorFireBig()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008E5 RID: 2277 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008E5")]
	[Address(RVA = "0xF834F0", Offset = "0xF822F0", VA = "0x180F834F0")]
	private void UpdateFloorFireBigCollider(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008E6 RID: 2278 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008E6")]
	[Address(RVA = "0xF7C970", Offset = "0xF7B770", VA = "0x180F7C970")]
	public void PlayAttackFloorFire()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008E7 RID: 2279 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008E7")]
	[Address(RVA = "0xF84100", Offset = "0xF82F00", VA = "0x180F84100")]
	private void UpdateFloorFire(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008E8 RID: 2280 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008E8")]
	[Address(RVA = "0xF7C5B0", Offset = "0xF7B3B0", VA = "0x180F7C5B0")]
	public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius, AttackData AD)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008E9 RID: 2281 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008E9")]
	[Address(RVA = "0xF83A00", Offset = "0xF82800", VA = "0x180F83A00")]
	private void UpdateFloorFireCollider(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008EA RID: 2282 RVA: 0x000153AC File Offset: 0x000135AC
	[Token(Token = "0x60008EA")]
	[Address(RVA = "0xF7C480", Offset = "0xF7B280", VA = "0x180F7C480")]
	public void OpenAttackFire(string AttackName)
	{
		if (this.g_bChargeComplete)
		{
			Transform transform = this.g_trAttackFireRoot.Find(AttackName);
			this.g_trAttackFire = transform;
			Transform transform2 = this.g_trAttackFire;
			int num = 0;
			if (transform2 == num)
			{
				Debug.LogError("Error : OpenAttackFire");
			}
			SoundEffect soundEffect = this.g_SEFireAttack;
			int num2 = 0;
			this.g_bAttackFire = true;
			this.g_iAttackFireCal = num2;
			soundEffect.PlayRandom(1f, 0.75f);
		}
	}

	// Token: 0x060008EB RID: 2283 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008EB")]
	[Address(RVA = "0xF82320", Offset = "0xF81120", VA = "0x180F82320")]
	private void UpdateAttackFire(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008EC RID: 2284 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008EC")]
	[Address(RVA = "0xF78F80", Offset = "0xF77D80", VA = "0x180F78F80")]
	public void EarthQuakeAttack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008ED RID: 2285 RVA: 0x00015424 File Offset: 0x00013624
	[Token(Token = "0x60008ED")]
	[Address(RVA = "0xF80960", Offset = "0xF7F760", VA = "0x180F80960")]
	public void SetTimeScale(float fTimeScale)
	{
		this.g_EffAttackCombo01.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffAttackCombo01.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackCombo02.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffAttackCombo02.GetGameObject();
		int num2 = 0;
		if (gameObject2 != num2)
		{
			gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackCombo03.SetTimeScale(fTimeScale);
		GameObject gameObject3 = this.g_EffAttackCombo03.GetGameObject();
		int num3 = 0;
		if (gameObject3 != num3)
		{
			gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackCombo04_01.SetTimeScale(fTimeScale);
		GameObject gameObject4 = this.g_EffAttackCombo04_01.GetGameObject();
		int num4 = 0;
		if (gameObject4 != num4)
		{
			gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackCombo04_02.SetTimeScale(fTimeScale);
		GameObject gameObject5 = this.g_EffAttackCombo04_02.GetGameObject();
		int num5 = 0;
		if (gameObject5 != num5)
		{
			gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackSprint.SetTimeScale(fTimeScale);
		GameObject gameObject6 = this.g_EffAttackSprint.GetGameObject();
		int num6 = 0;
		if (gameObject6 != num6)
		{
			gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackSprintB.SetTimeScale(fTimeScale);
		GameObject gameObject7 = this.g_EffAttackSprintB.GetGameObject();
		int num7 = 0;
		if (gameObject7 != num7)
		{
			gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackHammer.SetTimeScale(fTimeScale);
		GameObject gameObject8 = this.g_EffAttackHammer.GetGameObject();
		int num8 = 0;
		if (gameObject8 != num8)
		{
			gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttactAssault01.SetTimeScale(fTimeScale);
		GameObject gameObject9 = this.g_EffAttactAssault01.GetGameObject();
		int num9 = 0;
		if (gameObject9 != num9)
		{
			gameObject9.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttactAssault02.SetTimeScale(fTimeScale);
		GameObject gameObject10 = this.g_EffAttactAssault02.GetGameObject();
		int num10 = 0;
		if (gameObject10 != num10)
		{
			gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackComboB01.SetTimeScale(fTimeScale);
		GameObject gameObject11 = this.g_EffAttackComboB01.GetGameObject();
		int num11 = 0;
		if (gameObject11 != num11)
		{
			gameObject11.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackComboB02.SetTimeScale(fTimeScale);
		GameObject gameObject12 = this.g_EffAttackComboB02.GetGameObject();
		int num12 = 0;
		if (gameObject12 != num12)
		{
			gameObject12.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackComboB03.SetTimeScale(fTimeScale);
		GameObject gameObject13 = this.g_EffAttackComboB03.GetGameObject();
		int num13 = 0;
		if (gameObject13 != num13)
		{
			gameObject13.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackRunEnd.SetTimeScale(fTimeScale);
		GameObject gameObject14 = this.g_EffAttackRunEnd.GetGameObject();
		int num14 = 0;
		if (gameObject14 != num14)
		{
			gameObject14.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttactAssault.SetTimeScale(fTimeScale);
		GameObject[] allGameObjects = this.g_EffAttactAssault.GetAllGameObjects();
		int num15 = 0;
		if (allGameObjects != 0)
		{
			int length = allGameObjects.Length;
			if (num15 < length)
			{
				allGameObjects[num15].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
				num15++;
			}
		}
		this.g_EffAttackRun.SetTimeScale(fTimeScale);
		GameObject gameObject15 = this.g_EffAttackRun.GetGameObject();
		int num16 = 0;
		if (gameObject15 != num16)
		{
			gameObject15.GetComponent<EvaporatingLoop>().SetTimeScale(fTimeScale);
		}
		Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Chest, fTimeScale);
		ParticleSystem[] ps_Smoke = this.PS_Smoke;
		if (num15 < ps_Smoke.Length)
		{
			Common.SetEffectTimeScale(ps_Smoke[num15], fTimeScale);
			ParticleSystem[] ps_Smoke2 = this.PS_Smoke;
			num15++;
		}
		Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandFireL, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandFireR, fTimeScale);
		Common.SetEffectTimeScale(this.PS_BearSwitch, fTimeScale);
		Common.SetEffectTimeScale(this.PS_BBearBirth, fTimeScale);
		Common.SetEffectTimeScale(this.PS_BearYell, fTimeScale);
		Common.SetEffectTimeScale(this.PS_BearDead, fTimeScale);
		Common.SetEffectTimeScale(this.PS_CharCharge, fTimeScale);
	}

	// Token: 0x060008EE RID: 2286 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008EE")]
	[Address(RVA = "0xF86BF0", Offset = "0xF859F0", VA = "0x180F86BF0")]
	public BossLevel03EffectPlay()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x04000BB0 RID: 2992
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4000BB0")]
	private WizardGirlManage g_WGM;

	// Token: 0x04000BB1 RID: 2993
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4000BB1")]
	private Animator g_Anim;

	// Token: 0x04000BB2 RID: 2994
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4000BB2")]
	private CharacterBaseData g_CharData;

	// Token: 0x04000BB3 RID: 2995
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4000BB3")]
	private SkinnedMeshRenderer[] g_MeshChar;

	// Token: 0x04000BB4 RID: 2996
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4000BB4")]
	private SkinnedMeshRenderer[] g_MeshBear;

	// Token: 0x04000BB5 RID: 2997
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4000BB5")]
	private SkinnedMeshRenderer[] g_MeshDoll;

	// Token: 0x04000BB6 RID: 2998
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4000BB6")]
	private Material[] g_MatChar;

	// Token: 0x04000BB7 RID: 2999
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4000BB7")]
	private Material[] g_MatBear;

	// Token: 0x04000BB8 RID: 3000
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4000BB8")]
	private Material[] g_MatDoll;

	// Token: 0x04000BB9 RID: 3001
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4000BB9")]
	private float g_fCharCharge;

	// Token: 0x04000BBA RID: 3002
	[FieldOffset(Offset = "0x64")]
	[Token(Token = "0x4000BBA")]
	private float g_fBearCharge;

	// Token: 0x04000BBB RID: 3003
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4000BBB")]
	private float g_fCharDamaged;

	// Token: 0x04000BBC RID: 3004
	[FieldOffset(Offset = "0x6C")]
	[Token(Token = "0x4000BBC")]
	private float g_fBearDamaged;

	// Token: 0x04000BBD RID: 3005
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4000BBD")]
	private Color g_colBearGlow;

	// Token: 0x04000BBE RID: 3006
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4000BBE")]
	private float g_fBearShadowSwitch;

	// Token: 0x04000BBF RID: 3007
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4000BBF")]
	public Boss03_AbsorbSoulSystem AbsorbSoulSystem;

	// Token: 0x04000BC0 RID: 3008
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4000BC0")]
	public GrounderIK FootIK;

	// Token: 0x04000BC1 RID: 3009
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4000BC1")]
	public SphereCollider[] SC_Collider;

	// Token: 0x04000BC2 RID: 3010
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4000BC2")]
	public BoxCollider[] BC_Collider;

	// Token: 0x04000BC3 RID: 3011
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4000BC3")]
	public CapsuleCollider[] Cap_Collider;

	// Token: 0x04000BC4 RID: 3012
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4000BC4")]
	public Light Light_Chest;

	// Token: 0x04000BC5 RID: 3013
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4000BC5")]
	public ParticleSystem PS_Eye;

	// Token: 0x04000BC6 RID: 3014
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4000BC6")]
	public ParticleSystem PS_Chest;

	// Token: 0x04000BC7 RID: 3015
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4000BC7")]
	public ParticleSystem[] PS_Smoke;

	// Token: 0x04000BC8 RID: 3016
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4000BC8")]
	public ParticleSystem PS_HandChargeL;

	// Token: 0x04000BC9 RID: 3017
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4000BC9")]
	public ParticleSystem PS_HandChargeR;

	// Token: 0x04000BCA RID: 3018
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4000BCA")]
	public ParticleSystem PS_HandFireL;

	// Token: 0x04000BCB RID: 3019
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x4000BCB")]
	public ParticleSystem PS_HandFireR;

	// Token: 0x04000BCC RID: 3020
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x4000BCC")]
	public ParticleSystem PS_BearSwitch;

	// Token: 0x04000BCD RID: 3021
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4000BCD")]
	public ParticleSystem PS_BBearBirth;

	// Token: 0x04000BCE RID: 3022
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4000BCE")]
	public ParticleSystem PS_BearYell;

	// Token: 0x04000BCF RID: 3023
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4000BCF")]
	public ParticleSystem PS_BearDead;

	// Token: 0x04000BD0 RID: 3024
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x4000BD0")]
	public ParticleSystem PS_CharCharge;

	// Token: 0x04000BD1 RID: 3025
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4000BD1")]
	public Transform Pos_FootL;

	// Token: 0x04000BD2 RID: 3026
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4000BD2")]
	public Transform Pos_FootR;

	// Token: 0x04000BD3 RID: 3027
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4000BD3")]
	public Transform Pos_Assault01;

	// Token: 0x04000BD4 RID: 3028
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4000BD4")]
	public Transform Pos_Assault02;

	// Token: 0x04000BD5 RID: 3029
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4000BD5")]
	public Transform Pos_RunCollider;

	// Token: 0x04000BD6 RID: 3030
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4000BD6")]
	public Transform Pos_Character;

	// Token: 0x04000BD7 RID: 3031
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4000BD7")]
	public Transform Pos_FloorFireBig;

	// Token: 0x04000BD8 RID: 3032
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4000BD8")]
	public Transform Pos_CharAbsorbSoul;

	// Token: 0x04000BD9 RID: 3033
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4000BD9")]
	public Transform Pos_BearRoot;

	// Token: 0x04000BDA RID: 3034
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4000BDA")]
	public Transform Pos_CharacterRoot;

	// Token: 0x04000BDB RID: 3035
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4000BDB")]
	public GameObject Eff_FootSmoke;

	// Token: 0x04000BDC RID: 3036
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4000BDC")]
	public GameObject Eff_Jump;

	// Token: 0x04000BDD RID: 3037
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4000BDD")]
	public GameObject Eff_Charge;

	// Token: 0x04000BDE RID: 3038
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4000BDE")]
	public GameObject Eff_Charge02;

	// Token: 0x04000BDF RID: 3039
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4000BDF")]
	public GameObject Eff_ChargeComplete;

	// Token: 0x04000BE0 RID: 3040
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4000BE0")]
	public GameObject Eff_FireMagic;

	// Token: 0x04000BE1 RID: 3041
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4000BE1")]
	public GameObject Eff_FireTargetFloor;

	// Token: 0x04000BE2 RID: 3042
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4000BE2")]
	public GameObject Eff_BearFallDownSmoke;

	// Token: 0x04000BE3 RID: 3043
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000BE3")]
	public GameObject Eff_AttackCombo01;

	// Token: 0x04000BE4 RID: 3044
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4000BE4")]
	public GameObject Eff_AttackCombo02;

	// Token: 0x04000BE5 RID: 3045
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4000BE5")]
	public GameObject Eff_AttackCombo03;

	// Token: 0x04000BE6 RID: 3046
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4000BE6")]
	public GameObject Eff_AttackCombo04_01;

	// Token: 0x04000BE7 RID: 3047
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4000BE7")]
	public GameObject Eff_AttackCombo04_02;

	// Token: 0x04000BE8 RID: 3048
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4000BE8")]
	public GameObject Eff_AttackSprint;

	// Token: 0x04000BE9 RID: 3049
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4000BE9")]
	public GameObject Eff_AttackHammer;

	// Token: 0x04000BEA RID: 3050
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4000BEA")]
	public GameObject Eff_AttactAssault01;

	// Token: 0x04000BEB RID: 3051
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4000BEB")]
	public GameObject Eff_AttactAssault02;

	// Token: 0x04000BEC RID: 3052
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4000BEC")]
	public GameObject Eff_AttactAssault;

	// Token: 0x04000BED RID: 3053
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4000BED")]
	public GameObject Eff_AttackComboB01;

	// Token: 0x04000BEE RID: 3054
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4000BEE")]
	public GameObject Eff_AttackComboB02;

	// Token: 0x04000BEF RID: 3055
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x4000BEF")]
	public GameObject Eff_AttackComboB03;

	// Token: 0x04000BF0 RID: 3056
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4000BF0")]
	public GameObject Eff_AttackSprintB;

	// Token: 0x04000BF1 RID: 3057
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4000BF1")]
	public GameObject Eff_AttackAssaultPlayerCollision;

	// Token: 0x04000BF2 RID: 3058
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x4000BF2")]
	public GameObject Eff_AttackAssaultWallCollision;

	// Token: 0x04000BF3 RID: 3059
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x4000BF3")]
	public GameObject Eff_AttackAssaultShot;

	// Token: 0x04000BF4 RID: 3060
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x4000BF4")]
	public GameObject Eff_AttackRun;

	// Token: 0x04000BF5 RID: 3061
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x4000BF5")]
	public GameObject Eff_AttackRunEnd;

	// Token: 0x04000BF6 RID: 3062
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x4000BF6")]
	public GameObject Eff_AttackFloorFire;

	// Token: 0x04000BF7 RID: 3063
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x4000BF7")]
	public GameObject Eff_AttackFloorFireBig;

	// Token: 0x04000BF8 RID: 3064
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x4000BF8")]
	public GameObject Eff_AttackFire;

	// Token: 0x04000BF9 RID: 3065
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x4000BF9")]
	public GameObject Eff_FloorFireCollision;

	// Token: 0x04000BFA RID: 3066
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x4000BFA")]
	public GameObject Eff_MagicBullet01;

	// Token: 0x04000BFB RID: 3067
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x4000BFB")]
	public GameObject Eff_MagicBullet02;

	// Token: 0x04000BFC RID: 3068
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x4000BFC")]
	public GameObject Eff_MagicBulletShot;

	// Token: 0x04000BFD RID: 3069
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x4000BFD")]
	public GameObject Eff_MagicBulletCollision;

	// Token: 0x04000BFE RID: 3070
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x4000BFE")]
	public GameObject SE_FireAttack;

	// Token: 0x04000BFF RID: 3071
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x4000BFF")]
	public GameObject SE_FireAttackBig;

	// Token: 0x04000C00 RID: 3072
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x4000C00")]
	public GameObject SE_FireCollision;

	// Token: 0x04000C01 RID: 3073
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x4000C01")]
	public GameObject SE_BearCharge;

	// Token: 0x04000C02 RID: 3074
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x4000C02")]
	public GameObject SE_CharacterCharge;

	// Token: 0x04000C03 RID: 3075
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x4000C03")]
	public GameObject SE_CharacterCharge02;

	// Token: 0x04000C04 RID: 3076
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x4000C04")]
	public GameObject SE_FireMagicExplosion;

	// Token: 0x04000C05 RID: 3077
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x4000C05")]
	public GameObject SE_AttackRun;

	// Token: 0x04000C06 RID: 3078
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x4000C06")]
	public GameObject SE_AttackRunEnd;

	// Token: 0x04000C07 RID: 3079
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x4000C07")]
	public GameObject SE_Earthquake;

	// Token: 0x04000C08 RID: 3080
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x4000C08")]
	public GameObject SE_BearAppear;

	// Token: 0x04000C09 RID: 3081
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x4000C09")]
	public GameObject SE_BearYell;

	// Token: 0x04000C0A RID: 3082
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x4000C0A")]
	public GameObject SE_BearDead;

	// Token: 0x04000C0B RID: 3083
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x4000C0B")]
	public GameObject SE_BearAttackYell;

	// Token: 0x04000C0C RID: 3084
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x4000C0C")]
	public GameObject SE_BearDestory;

	// Token: 0x04000C0D RID: 3085
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x4000C0D")]
	public GameObject SE_MagicBulletShot;

	// Token: 0x04000C0E RID: 3086
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x4000C0E")]
	public GameObject SE_MagicBulletCollision;

	// Token: 0x04000C0F RID: 3087
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x4000C0F")]
	public ParticleSystem SceneFloorSmoke;

	// Token: 0x04000C10 RID: 3088
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x4000C10")]
	private EffectPool g_EffFootSmoke;

	// Token: 0x04000C11 RID: 3089
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x4000C11")]
	private EffectPool g_EffJump;

	// Token: 0x04000C12 RID: 3090
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x4000C12")]
	private EffectPool g_EffCharge;

	// Token: 0x04000C13 RID: 3091
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x4000C13")]
	private EffectPool g_EffCharge02;

	// Token: 0x04000C14 RID: 3092
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x4000C14")]
	private EffectPool g_EffChargeComplete;

	// Token: 0x04000C15 RID: 3093
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x4000C15")]
	private EffectPool g_EffFireMagic;

	// Token: 0x04000C16 RID: 3094
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x4000C16")]
	private EffectPool g_EffFireTargetFloor;

	// Token: 0x04000C17 RID: 3095
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x4000C17")]
	private EffectPool g_EffBearFallDownSmoke;

	// Token: 0x04000C18 RID: 3096
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x4000C18")]
	private EffectPool g_EffAttackCombo01;

	// Token: 0x04000C19 RID: 3097
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x4000C19")]
	private EffectPool g_EffAttackCombo02;

	// Token: 0x04000C1A RID: 3098
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x4000C1A")]
	private EffectPool g_EffAttackCombo03;

	// Token: 0x04000C1B RID: 3099
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x4000C1B")]
	private EffectPool g_EffAttackCombo04_01;

	// Token: 0x04000C1C RID: 3100
	[FieldOffset(Offset = "0x370")]
	[Token(Token = "0x4000C1C")]
	private EffectPool g_EffAttackCombo04_02;

	// Token: 0x04000C1D RID: 3101
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x4000C1D")]
	private EffectPool g_EffAttackSprint;

	// Token: 0x04000C1E RID: 3102
	[FieldOffset(Offset = "0x380")]
	[Token(Token = "0x4000C1E")]
	private EffectPool g_EffAttackHammer;

	// Token: 0x04000C1F RID: 3103
	[FieldOffset(Offset = "0x388")]
	[Token(Token = "0x4000C1F")]
	private EffectPool g_EffAttactAssault01;

	// Token: 0x04000C20 RID: 3104
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x4000C20")]
	private EffectPool g_EffAttactAssault02;

	// Token: 0x04000C21 RID: 3105
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x4000C21")]
	private EffectPool g_EffAttactAssault;

	// Token: 0x04000C22 RID: 3106
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x4000C22")]
	private EffectPool g_EffAttackComboB01;

	// Token: 0x04000C23 RID: 3107
	[FieldOffset(Offset = "0x3A8")]
	[Token(Token = "0x4000C23")]
	private EffectPool g_EffAttackComboB02;

	// Token: 0x04000C24 RID: 3108
	[FieldOffset(Offset = "0x3B0")]
	[Token(Token = "0x4000C24")]
	private EffectPool g_EffAttackComboB03;

	// Token: 0x04000C25 RID: 3109
	[FieldOffset(Offset = "0x3B8")]
	[Token(Token = "0x4000C25")]
	private EffectPool g_EffAttackSprintB;

	// Token: 0x04000C26 RID: 3110
	[FieldOffset(Offset = "0x3C0")]
	[Token(Token = "0x4000C26")]
	private EffectPool g_EffAttackAssaultPlayerCollision;

	// Token: 0x04000C27 RID: 3111
	[FieldOffset(Offset = "0x3C8")]
	[Token(Token = "0x4000C27")]
	private EffectPool g_EffAttackAssaultWallCollision;

	// Token: 0x04000C28 RID: 3112
	[FieldOffset(Offset = "0x3D0")]
	[Token(Token = "0x4000C28")]
	private EffectPool g_EffAttackAssaultShot;

	// Token: 0x04000C29 RID: 3113
	[FieldOffset(Offset = "0x3D8")]
	[Token(Token = "0x4000C29")]
	private EffectPool g_EffAttackRun;

	// Token: 0x04000C2A RID: 3114
	[FieldOffset(Offset = "0x3E0")]
	[Token(Token = "0x4000C2A")]
	private EffectPool g_EffAttackRunEnd;

	// Token: 0x04000C2B RID: 3115
	[FieldOffset(Offset = "0x3E8")]
	[Token(Token = "0x4000C2B")]
	private EffectPool g_EffAttackFloorFire;

	// Token: 0x04000C2C RID: 3116
	[FieldOffset(Offset = "0x3F0")]
	[Token(Token = "0x4000C2C")]
	private EffectPool g_EffAttackFloorFireBig;

	// Token: 0x04000C2D RID: 3117
	[FieldOffset(Offset = "0x3F8")]
	[Token(Token = "0x4000C2D")]
	private EffectPool g_EffAttackFire;

	// Token: 0x04000C2E RID: 3118
	[FieldOffset(Offset = "0x400")]
	[Token(Token = "0x4000C2E")]
	private EffectPool g_EffFloorFireCollision;

	// Token: 0x04000C2F RID: 3119
	[FieldOffset(Offset = "0x408")]
	[Token(Token = "0x4000C2F")]
	private EffectPool g_EffMagicBullet02;

	// Token: 0x04000C30 RID: 3120
	[FieldOffset(Offset = "0x410")]
	[Token(Token = "0x4000C30")]
	private EffectPool g_EffMagicBulletShot;

	// Token: 0x04000C31 RID: 3121
	[FieldOffset(Offset = "0x418")]
	[Token(Token = "0x4000C31")]
	private EffectPool g_EffMagicBulletCollision;

	// Token: 0x04000C32 RID: 3122
	[FieldOffset(Offset = "0x420")]
	[Token(Token = "0x4000C32")]
	private EffectPoolFull g_EffMagicBullet01;

	// Token: 0x04000C33 RID: 3123
	[FieldOffset(Offset = "0x428")]
	[Token(Token = "0x4000C33")]
	private SoundEffect g_SEFireAttack;

	// Token: 0x04000C34 RID: 3124
	[FieldOffset(Offset = "0x430")]
	[Token(Token = "0x4000C34")]
	private SoundEffect g_SEFireAttackBig;

	// Token: 0x04000C35 RID: 3125
	[FieldOffset(Offset = "0x438")]
	[Token(Token = "0x4000C35")]
	private SoundEffect g_SEBearCharge;

	// Token: 0x04000C36 RID: 3126
	[FieldOffset(Offset = "0x440")]
	[Token(Token = "0x4000C36")]
	private SoundEffect g_SECahracterCharge;

	// Token: 0x04000C37 RID: 3127
	[FieldOffset(Offset = "0x448")]
	[Token(Token = "0x4000C37")]
	private SoundEffect g_SECahracterCharge02;

	// Token: 0x04000C38 RID: 3128
	[FieldOffset(Offset = "0x450")]
	[Token(Token = "0x4000C38")]
	private SoundEffect g_SEAttackRun;

	// Token: 0x04000C39 RID: 3129
	[FieldOffset(Offset = "0x458")]
	[Token(Token = "0x4000C39")]
	private SoundEffect g_SEAttackRunEnd;

	// Token: 0x04000C3A RID: 3130
	[FieldOffset(Offset = "0x460")]
	[Token(Token = "0x4000C3A")]
	private SoundEffect g_SEEarthquake;

	// Token: 0x04000C3B RID: 3131
	[FieldOffset(Offset = "0x468")]
	[Token(Token = "0x4000C3B")]
	private SoundEffect g_SEBearAppear;

	// Token: 0x04000C3C RID: 3132
	[FieldOffset(Offset = "0x470")]
	[Token(Token = "0x4000C3C")]
	private SoundEffect g_SEBearYell;

	// Token: 0x04000C3D RID: 3133
	[FieldOffset(Offset = "0x478")]
	[Token(Token = "0x4000C3D")]
	private SoundEffect g_SEBearDead;

	// Token: 0x04000C3E RID: 3134
	[FieldOffset(Offset = "0x480")]
	[Token(Token = "0x4000C3E")]
	private SoundEffect g_SEBearAttackYell;

	// Token: 0x04000C3F RID: 3135
	[FieldOffset(Offset = "0x488")]
	[Token(Token = "0x4000C3F")]
	private SoundEffect g_SEBearDestory;

	// Token: 0x04000C40 RID: 3136
	[FieldOffset(Offset = "0x490")]
	[Token(Token = "0x4000C40")]
	private SoundEffectPool g_SEFireCollision;

	// Token: 0x04000C41 RID: 3137
	[FieldOffset(Offset = "0x498")]
	[Token(Token = "0x4000C41")]
	private SoundEffectPool g_SEFireMagic;

	// Token: 0x04000C42 RID: 3138
	[FieldOffset(Offset = "0x4A0")]
	[Token(Token = "0x4000C42")]
	private SoundEffectPool g_SEMagicBulletShot;

	// Token: 0x04000C43 RID: 3139
	[FieldOffset(Offset = "0x4A8")]
	[Token(Token = "0x4000C43")]
	private SoundEffectPool g_SEMagicBulletCollision;

	// Token: 0x04000C44 RID: 3140
	[FieldOffset(Offset = "0x4B0")]
	[Token(Token = "0x4000C44")]
	private float g_LightRange;

	// Token: 0x04000C45 RID: 3141
	[FieldOffset(Offset = "0x4B4")]
	[Token(Token = "0x4000C45")]
	private float g_LightIntensity;

	// Token: 0x04000C46 RID: 3142
	[FieldOffset(Offset = "0x4B8")]
	[Token(Token = "0x4000C46")]
	private bool g_bAttackRun;

	// Token: 0x04000C47 RID: 3143
	[FieldOffset(Offset = "0x4BC")]
	[Token(Token = "0x4000C47")]
	private int g_iAttackRunFireFloorInterval;

	// Token: 0x04000C48 RID: 3144
	[Token(Token = "0x4000C48")]
	private const float g_fInterval = 0.2f;

	// Token: 0x04000C49 RID: 3145
	[FieldOffset(Offset = "0x4C0")]
	[Token(Token = "0x4000C49")]
	private float g_fIntervalVal;

	// Token: 0x04000C4A RID: 3146
	[FieldOffset(Offset = "0x4C4")]
	[Token(Token = "0x4000C4A")]
	private int g_fRunCollisionNum;

	// Token: 0x04000C4B RID: 3147
	[FieldOffset(Offset = "0x4C8")]
	[Token(Token = "0x4000C4B")]
	private AttackData g_ADRun;

	// Token: 0x04000C4C RID: 3148
	[Token(Token = "0x4000C4C")]
	private const int g_iFloorFireNum = 130;

	// Token: 0x04000C4D RID: 3149
	[FieldOffset(Offset = "0x4D0")]
	[Token(Token = "0x4000C4D")]
	private bool g_bFloorFire;

	// Token: 0x04000C4E RID: 3150
	[Token(Token = "0x4000C4E")]
	private const int g_iFloorFireStairs = 10;

	// Token: 0x04000C4F RID: 3151
	[FieldOffset(Offset = "0x4D4")]
	[Token(Token = "0x4000C4F")]
	private int g_iFloorFireStairsVal;

	// Token: 0x04000C50 RID: 3152
	[Token(Token = "0x4000C50")]
	private const float g_fFloorFireFrequency = 0.2f;

	// Token: 0x04000C51 RID: 3153
	[FieldOffset(Offset = "0x4D8")]
	[Token(Token = "0x4000C51")]
	private float g_fFloorFireFrequencyVal;

	// Token: 0x04000C52 RID: 3154
	[FieldOffset(Offset = "0x4DC")]
	[Token(Token = "0x4000C52")]
	private Vector3 g_v3FloorFireForward;

	// Token: 0x04000C53 RID: 3155
	[FieldOffset(Offset = "0x4E8")]
	[Token(Token = "0x4000C53")]
	private Vector3 g_v3FloorFireRight;

	// Token: 0x04000C54 RID: 3156
	[FieldOffset(Offset = "0x4F4")]
	[Token(Token = "0x4000C54")]
	private bool g_bFloorFireBig;

	// Token: 0x04000C55 RID: 3157
	[FieldOffset(Offset = "0x4F8")]
	[Token(Token = "0x4000C55")]
	private bool[] g_bFloorFireCollider;

	// Token: 0x04000C56 RID: 3158
	[FieldOffset(Offset = "0x500")]
	[Token(Token = "0x4000C56")]
	private Vector3[] g_v3FloorFireColliderPos;

	// Token: 0x04000C57 RID: 3159
	[FieldOffset(Offset = "0x508")]
	[Token(Token = "0x4000C57")]
	private float[] g_fFloorFireColliderRadius;

	// Token: 0x04000C58 RID: 3160
	[FieldOffset(Offset = "0x510")]
	[Token(Token = "0x4000C58")]
	private float[] g_fFloorFireColliderTime;

	// Token: 0x04000C59 RID: 3161
	[FieldOffset(Offset = "0x518")]
	[Token(Token = "0x4000C59")]
	private AttackData[] g_adFloorFireCollider;

	// Token: 0x04000C5A RID: 3162
	[FieldOffset(Offset = "0x520")]
	[Token(Token = "0x4000C5A")]
	private int g_iFloorFireColliderCal;

	// Token: 0x04000C5B RID: 3163
	[Token(Token = "0x4000C5B")]
	private const float g_fFloorFireColliderFrequency = 0.25f;

	// Token: 0x04000C5C RID: 3164
	[FieldOffset(Offset = "0x524")]
	[Token(Token = "0x4000C5C")]
	private float g_fFloorFireColliderFrequencyVal;

	// Token: 0x04000C5D RID: 3165
	[FieldOffset(Offset = "0x528")]
	[Token(Token = "0x4000C5D")]
	private Vector3 g_v3FloorFireBigColliderPos;

	// Token: 0x04000C5E RID: 3166
	[Token(Token = "0x4000C5E")]
	private const float g_fFloorFireBigColliderStartTime = 3f;

	// Token: 0x04000C5F RID: 3167
	[FieldOffset(Offset = "0x534")]
	[Token(Token = "0x4000C5F")]
	private float g_iFloorFireBigColliderTime;

	// Token: 0x04000C60 RID: 3168
	[Token(Token = "0x4000C60")]
	private const float g_fFloorFireBigColliderFrequency = 0.25f;

	// Token: 0x04000C61 RID: 3169
	[FieldOffset(Offset = "0x538")]
	[Token(Token = "0x4000C61")]
	private float g_fFloorFireBigColliderFrequencyVal;

	// Token: 0x04000C62 RID: 3170
	[FieldOffset(Offset = "0x53C")]
	[Token(Token = "0x4000C62")]
	private bool g_bChargeing;

	// Token: 0x04000C63 RID: 3171
	[FieldOffset(Offset = "0x53D")]
	[Token(Token = "0x4000C63")]
	private bool g_bChargeComplete;

	// Token: 0x04000C64 RID: 3172
	[FieldOffset(Offset = "0x53E")]
	[Token(Token = "0x4000C64")]
	private bool g_bAttackFire;

	// Token: 0x04000C65 RID: 3173
	[FieldOffset(Offset = "0x540")]
	[Token(Token = "0x4000C65")]
	private Transform g_trAttackFireRoot;

	// Token: 0x04000C66 RID: 3174
	[FieldOffset(Offset = "0x548")]
	[Token(Token = "0x4000C66")]
	private Transform g_trAttackFire;

	// Token: 0x04000C67 RID: 3175
	[FieldOffset(Offset = "0x550")]
	[Token(Token = "0x4000C67")]
	private int g_iAttackFireCal;

	// Token: 0x04000C68 RID: 3176
	[Token(Token = "0x4000C68")]
	private const float g_fAttackFireFrequency = 0.025f;

	// Token: 0x04000C69 RID: 3177
	[FieldOffset(Offset = "0x554")]
	[Token(Token = "0x4000C69")]
	private float g_fAttackFireFrequencyVal;

	// Token: 0x04000C6A RID: 3178
	[FieldOffset(Offset = "0x558")]
	[Token(Token = "0x4000C6A")]
	private bool g_bAssaultFloorFire;

	// Token: 0x04000C6B RID: 3179
	[FieldOffset(Offset = "0x560")]
	[Token(Token = "0x4000C6B")]
	private Transform g_trAssaultFloorFireTarget;

	// Token: 0x04000C6C RID: 3180
	[FieldOffset(Offset = "0x568")]
	[Token(Token = "0x4000C6C")]
	private Vector3 g_v3AssaultFloorFirePos;

	// Token: 0x04000C6D RID: 3181
	[Token(Token = "0x4000C6D")]
	private const int g_fAssaultFloorFireCal = 15;

	// Token: 0x04000C6E RID: 3182
	[FieldOffset(Offset = "0x574")]
	[Token(Token = "0x4000C6E")]
	private int g_fAssaultFloorFireCalVal;

	// Token: 0x04000C6F RID: 3183
	[FieldOffset(Offset = "0x578")]
	[Token(Token = "0x4000C6F")]
	private bool g_bAssaultFloorFire02;

	// Token: 0x04000C70 RID: 3184
	[FieldOffset(Offset = "0x580")]
	[Token(Token = "0x4000C70")]
	private Transform g_trAssaultFloorFireTarget02;

	// Token: 0x04000C71 RID: 3185
	[FieldOffset(Offset = "0x588")]
	[Token(Token = "0x4000C71")]
	private Vector3 g_v3AssaultFloorFirePos02;

	// Token: 0x04000C72 RID: 3186
	[FieldOffset(Offset = "0x594")]
	[Token(Token = "0x4000C72")]
	private int g_fAssaultFloorFireCalVal02;

	// Token: 0x04000C73 RID: 3187
	[FieldOffset(Offset = "0x598")]
	[Token(Token = "0x4000C73")]
	private int g_iMagicStype;

	// Token: 0x04000C74 RID: 3188
	[FieldOffset(Offset = "0x59C")]
	[Token(Token = "0x4000C74")]
	private bool g_bFireMagicCharge;

	// Token: 0x04000C75 RID: 3189
	[FieldOffset(Offset = "0x59D")]
	[Token(Token = "0x4000C75")]
	private bool g_bFireMagicExplosion;

	// Token: 0x04000C76 RID: 3190
	[FieldOffset(Offset = "0x5A0")]
	[Token(Token = "0x4000C76")]
	private Vector3 g_v3FireMagicTarget;

	// Token: 0x04000C77 RID: 3191
	[Token(Token = "0x4000C77")]
	private const float g_fFireMagicExplosionTime = 0.5f;

	// Token: 0x04000C78 RID: 3192
	[FieldOffset(Offset = "0x5AC")]
	[Token(Token = "0x4000C78")]
	private float g_fFireMagicExplosionTimeVal;

	// Token: 0x04000C79 RID: 3193
	[Token(Token = "0x4000C79")]
	private const float g_fFireMagicCollisionTime = 0.2f;

	// Token: 0x04000C7A RID: 3194
	[FieldOffset(Offset = "0x5B0")]
	[Token(Token = "0x4000C7A")]
	private float g_fFireMagicCollisionTimeVal;

	// Token: 0x04000C7B RID: 3195
	[FieldOffset(Offset = "0x5B8")]
	[Token(Token = "0x4000C7B")]
	private AttackData g_ADFireMaghc;

	// Token: 0x04000C7C RID: 3196
	[FieldOffset(Offset = "0x5C0")]
	[Token(Token = "0x4000C7C")]
	private bool g_bMagicBullet;

	// Token: 0x04000C7D RID: 3197
	[Token(Token = "0x4000C7D")]
	private const int g_iMagicBulletNumMax = 6;

	// Token: 0x04000C7E RID: 3198
	[FieldOffset(Offset = "0x5C8")]
	[Token(Token = "0x4000C7E")]
	private Vector3[] g_v3MagicBulletPos;

	// Token: 0x04000C7F RID: 3199
	[FieldOffset(Offset = "0x5D0")]
	[Token(Token = "0x4000C7F")]
	private Transform[] g_trMagicBullet01Move;

	// Token: 0x04000C80 RID: 3200
	[FieldOffset(Offset = "0x5D8")]
	[Token(Token = "0x4000C80")]
	private float[] g_fShotTime;

	// Token: 0x04000C81 RID: 3201
	[FieldOffset(Offset = "0x5E0")]
	[Token(Token = "0x4000C81")]
	private int g_iLevel;

	// Token: 0x04000C82 RID: 3202
	[FieldOffset(Offset = "0x5E4")]
	[Token(Token = "0x4000C82")]
	private float g_fSEChargeVolume;

	// Token: 0x04000C83 RID: 3203
	[FieldOffset(Offset = "0x5E8")]
	[Token(Token = "0x4000C83")]
	private float g_fSEChargePitch;

	// Token: 0x04000C84 RID: 3204
	[FieldOffset(Offset = "0x5EC")]
	[Token(Token = "0x4000C84")]
	private float g_fSEChargeVolume02;

	// Token: 0x04000C85 RID: 3205
	[FieldOffset(Offset = "0x5F0")]
	[Token(Token = "0x4000C85")]
	private float g_fSEChargePitch02;

	// Token: 0x04000C86 RID: 3206
	[FieldOffset(Offset = "0x5F4")]
	[Token(Token = "0x4000C86")]
	private bool g_bBeraSize;

	// Token: 0x04000C87 RID: 3207
	[FieldOffset(Offset = "0x5F8")]
	[Token(Token = "0x4000C87")]
	private float g_fBearSize;

	// Token: 0x04000C88 RID: 3208
	[FieldOffset(Offset = "0x5FC")]
	[Token(Token = "0x4000C88")]
	private bool g_bSBearLight;

	// Token: 0x04000C89 RID: 3209
	[FieldOffset(Offset = "0x600")]
	[Token(Token = "0x4000C89")]
	private float g_fSBearShadowPos;

	// Token: 0x04000C8A RID: 3210
	[FieldOffset(Offset = "0x604")]
	[Token(Token = "0x4000C8A")]
	private Color g_colSBearLight;

	// Token: 0x04000C8B RID: 3211
	[FieldOffset(Offset = "0x614")]
	[Token(Token = "0x4000C8B")]
	private bool g_bBBearLight;

	// Token: 0x04000C8C RID: 3212
	[FieldOffset(Offset = "0x615")]
	[Token(Token = "0x4000C8C")]
	private bool g_bBBearLight02;

	// Token: 0x04000C8D RID: 3213
	[FieldOffset(Offset = "0x618")]
	[Token(Token = "0x4000C8D")]
	private float g_fBBearShadowPos;

	// Token: 0x04000C8E RID: 3214
	[FieldOffset(Offset = "0x61C")]
	[Token(Token = "0x4000C8E")]
	private Color g_colBBearLight;

	// Token: 0x04000C8F RID: 3215
	[FieldOffset(Offset = "0x62C")]
	[Token(Token = "0x4000C8F")]
	private bool g_bBBeraDead;

	// Token: 0x04000C90 RID: 3216
	[FieldOffset(Offset = "0x62D")]
	[Token(Token = "0x4000C90")]
	private bool g_bScriptCharacterCharge;

	// Token: 0x04000C91 RID: 3217
	[FieldOffset(Offset = "0x630")]
	[Token(Token = "0x4000C91")]
	private float g_fScriptCharShadowPower;

	// Token: 0x04000C92 RID: 3218
	[FieldOffset(Offset = "0x634")]
	[Token(Token = "0x4000C92")]
	private bool g_bScriptCharBig;

	// Token: 0x04000C93 RID: 3219
	[FieldOffset(Offset = "0x638")]
	[Token(Token = "0x4000C93")]
	private float g_fScriptCharSize;

	// Token: 0x04000C94 RID: 3220
	[FieldOffset(Offset = "0x63C")]
	[Token(Token = "0x4000C94")]
	private float g_fScriptCharRandomSize;

	// Token: 0x04000C95 RID: 3221
	[FieldOffset(Offset = "0x640")]
	[Token(Token = "0x4000C95")]
	private bool g_fAbsorbSoul;

	// Token: 0x04000C96 RID: 3222
	[FieldOffset(Offset = "0x644")]
	[Token(Token = "0x4000C96")]
	private float g_fSoulFrequency;

	// Token: 0x04000C97 RID: 3223
	[FieldOffset(Offset = "0x648")]
	[Token(Token = "0x4000C97")]
	private float g_fSoulFrequencyVal;

	// Token: 0x04000C98 RID: 3224
	[FieldOffset(Offset = "0x64C")]
	[Token(Token = "0x4000C98")]
	private float g_fDeltaTime;

	// Token: 0x04000C99 RID: 3225
	[FieldOffset(Offset = "0x650")]
	[Token(Token = "0x4000C99")]
	private bool g_bPlayerDeath;
}
