using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200017C RID: 380
[Token(Token = "0x200017C")]
public class BGMPlay : SceneEvent
{
	// Token: 0x06001244 RID: 4676 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001244")]
	[Address(RVA = "0x8D2D00", Offset = "0x8D1B00", VA = "0x1808D2D00", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001245 RID: 4677 RVA: 0x00029C88 File Offset: 0x00027E88
	[Token(Token = "0x6001245")]
	[Address(RVA = "0x8D2CE0", Offset = "0x8D1AE0", VA = "0x1808D2CE0", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		base.OnTriggerExit(other);
		this.g_bOpenEvent = false;
	}

	// Token: 0x06001246 RID: 4678 RVA: 0x00029CA4 File Offset: 0x00027EA4
	[Token(Token = "0x6001246")]
	[Address(RVA = "0x8D2ED0", Offset = "0x8D1CD0", VA = "0x1808D2ED0")]
	public BGMPlay()
	{
	}

	// Token: 0x04001C4A RID: 7242
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001C4A")]
	public bool IsPlay = true;

	// Token: 0x04001C4B RID: 7243
	[FieldOffset(Offset = "0x3C")]
	[Token(Token = "0x4001C4B")]
	public int BGMIndex;

	// Token: 0x04001C4C RID: 7244
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001C4C")]
	public float[] RandomTime;
}
