using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000BA RID: 186
[Token(Token = "0x20000BA")]
public class BossLevel04EffectPlay : MonoBehaviour
{
	// Token: 0x060008EF RID: 2287 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008EF")]
	[Address(RVA = "0x10827D0", Offset = "0x10815D0", VA = "0x1810827D0")]
	public void InitData(NPCManage NPCM, AI_BossLevel04 AI)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008F0 RID: 2288 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008F0")]
	[Address(RVA = "0x108CC60", Offset = "0x108BA60", VA = "0x18108CC60")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008F1 RID: 2289 RVA: 0x0001588C File Offset: 0x00013A8C
	[Token(Token = "0x60008F1")]
	[Address(RVA = "0x1080EA0", Offset = "0x107FCA0", VA = "0x181080EA0")]
	public void Create()
	{
		this.PS_Weapon01.Stop(true);
		this.PS_Weapon02.Stop(true);
		this.PS_Weapon03.Stop(true);
		this.PS_PlusCharge.Stop(true);
		this.PS_HandChargeL.Stop(true);
		this.PS_HandChargeR.Stop(true);
		this.PS_BrakeSmokeL.Stop(true);
		this.PS_BrakeSmokeR.Stop(true);
		Light lg_WeaponLight = this.LG_WeaponLight;
		int num = 0;
		lg_WeaponLight.enabled = num != 0;
		Light lg_Destroy = this.LG_Destroy;
		int num2 = 0;
		lg_Destroy.enabled = num2 != 0;
	}

	// Token: 0x060008F2 RID: 2290 RVA: 0x00015920 File Offset: 0x00013B20
	[Token(Token = "0x60008F2")]
	[Address(RVA = "0x1087EB0", Offset = "0x1086CB0", VA = "0x181087EB0")]
	public void ScriptDebut03Smoke()
	{
		this.PS_Debut03Smoke.Play(true);
		SoundEffect soundEffect = this.g_SEOther;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
	}

	// Token: 0x060008F3 RID: 2291 RVA: 0x0001595C File Offset: 0x00013B5C
	[Token(Token = "0x60008F3")]
	[Address(RVA = "0x10880D0", Offset = "0x1086ED0", VA = "0x1810880D0")]
	public void ScriptDebut05()
	{
		this.PS_HandChargeR.Play(true);
		this.g_bWeaponCharge = true;
	}

	// Token: 0x060008F4 RID: 2292 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008F4")]
	[Address(RVA = "0x1087F10", Offset = "0x1086D10", VA = "0x181087F10")]
	public void ScriptDebut05End()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008F5 RID: 2293 RVA: 0x00015984 File Offset: 0x00013B84
	[Token(Token = "0x60008F5")]
	[Address(RVA = "0x1088110", Offset = "0x1086F10", VA = "0x181088110")]
	public void ScriptDebutSkip()
	{
		this.PS_HandChargeR.Stop(true);
		this.PS_Weapon01.Play(true);
		this.PS_Weapon02.Play(true);
		this.LG_WeaponLight.enabled = true;
		SoundEffect soundEffect = this.g_SEWeaponCharge;
		this.g_bWeaponCharge = false;
		soundEffect.Stop();
		this.g_SEEarthquake.Stop();
	}

	// Token: 0x060008F6 RID: 2294 RVA: 0x000159E8 File Offset: 0x00013BE8
	[Token(Token = "0x60008F6")]
	[Address(RVA = "0x10881B0", Offset = "0x1086FB0", VA = "0x1810881B0")]
	public void ScriptEnd04BodySmoke()
	{
		this.PS_End04BodySmoke.Play(true);
		this.g_bWeaponLoop = true;
	}

	// Token: 0x060008F7 RID: 2295 RVA: 0x00015A10 File Offset: 0x00013C10
	[Token(Token = "0x60008F7")]
	[Address(RVA = "0x10881F0", Offset = "0x1086FF0", VA = "0x1810881F0")]
	public void ScriptEnd05Collision()
	{
		this.PS_End05BollisionSmoke.Play(true);
		PlayerCamera cameraController = Game.GetCameraController();
		int num = 0;
		ulong num2;
		cameraController.SetRandomShake(0.45f, 6f, 1.2f, (float)num, num2 != 0UL);
		Game.EnableVibration(0.9f, 0.6f, 0.6f);
		this.g_SEOther.Play(4, 1f, 1f);
	}

	// Token: 0x060008F8 RID: 2296 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008F8")]
	[Address(RVA = "0x10882F0", Offset = "0x10870F0", VA = "0x1810882F0")]
	public void ScriptEnd06()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008F9 RID: 2297 RVA: 0x00015A7C File Offset: 0x00013C7C
	[Token(Token = "0x60008F9")]
	[Address(RVA = "0x1088580", Offset = "0x1087380", VA = "0x181088580")]
	public void ScriptEnd07()
	{
		this.PS_End04BodySmoke.Stop(true);
		Light lg_Destroy = this.LG_Destroy;
		this.g_bDestroy = true;
		lg_Destroy.enabled = true;
		this.PS_DestroyReady.Play(true);
		SoundEffect soundEffect = this.g_SEScriptDestroyStart;
		this.g_bWeaponLoop = false;
		float num = this.g_fSEScriptDestroyVolume;
		soundEffect.PlayRandom(num, 1f);
	}

	// Token: 0x060008FA RID: 2298 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008FA")]
	[Address(RVA = "0x108DCE0", Offset = "0x108CAE0", VA = "0x18108DCE0")]
	public void WeaponGlow(Color CGlow, float fGlowTime, float fGlowEndSpeed)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008FB RID: 2299 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008FB")]
	[Address(RVA = "0x1081DF0", Offset = "0x1080BF0", VA = "0x181081DF0")]
	public void Damaged()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008FC RID: 2300 RVA: 0x00015AE0 File Offset: 0x00013CE0
	[Token(Token = "0x60008FC")]
	[Address(RVA = "0x1080FA0", Offset = "0x107FDA0", VA = "0x181080FA0")]
	public void DamagedFly()
	{
		GameObject gameObject = this.g_EffAttackDamageL.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			Evaporating01 component = this.g_EffAttackDamageL.GetGameObject().GetComponent<Evaporating01>();
			int num2 = 0;
			if (component != num2)
			{
				component.StopEffect();
			}
		}
		this.g_EffAttackDamageL.Stop(3f);
		GameObject gameObject2 = this.g_EffAttackDamageR.GetGameObject();
		int num3 = 0;
		if (gameObject2 != num3)
		{
			Evaporating01 component2 = this.g_EffAttackDamageR.GetGameObject().GetComponent<Evaporating01>();
			int num4 = 0;
			if (component2 != num4)
			{
				component2.StopEffect();
			}
		}
		this.g_EffAttackDamageR.Stop(3f);
		GameObject gameObject3 = this.g_EffAttackDodgeF01.GetGameObject();
		int num5 = 0;
		if (gameObject3 != num5)
		{
			Evaporating01 component3 = this.g_EffAttackDodgeF01.GetGameObject().GetComponent<Evaporating01>();
			int num6 = 0;
			if (component3 != num6)
			{
				component3.StopEffect();
			}
		}
		this.g_EffAttackDodgeF01.Stop(3f);
		GameObject gameObject4 = this.g_EffAttackDodgeF02.GetGameObject();
		int num7 = 0;
		if (gameObject4 != num7)
		{
			Evaporating01 component4 = this.g_EffAttackDodgeF02.GetGameObject().GetComponent<Evaporating01>();
			int num8 = 0;
			if (component4 != num8)
			{
				component4.StopEffect();
			}
		}
		this.g_EffAttackDodgeF02.Stop(3f);
		GameObject gameObject5 = this.g_EffAttackDodgeL.GetGameObject();
		int num9 = 0;
		if (gameObject5 != num9)
		{
			Evaporating01 component5 = this.g_EffAttackDodgeL.GetGameObject().GetComponent<Evaporating01>();
			int num10 = 0;
			if (component5 != num10)
			{
				component5.StopEffect();
			}
		}
		this.g_EffAttackDodgeL.Stop(3f);
		GameObject gameObject6 = this.g_EffAttackDodgeR.GetGameObject();
		int num11 = 0;
		if (gameObject6 != num11)
		{
			Evaporating01 component6 = this.g_EffAttackDodgeR.GetGameObject().GetComponent<Evaporating01>();
			int num12 = 0;
			if (component6 != num12)
			{
				component6.StopEffect();
			}
		}
		this.g_EffAttackDodgeR.Stop(3f);
		GameObject gameObject7 = this.g_EffAttack01_01.GetGameObject();
		int num13 = 0;
		if (gameObject7 != num13)
		{
			Evaporating01 component7 = this.g_EffAttack01_01.GetGameObject().GetComponent<Evaporating01>();
			int num14 = 0;
			if (component7 != num14)
			{
				component7.StopEffect();
			}
		}
		this.g_EffAttack01_01.Stop(3f);
		GameObject gameObject8 = this.g_EffAttack01_02.GetGameObject();
		int num15 = 0;
		if (gameObject8 != num15)
		{
			Evaporating01 component8 = this.g_EffAttack01_02.GetGameObject().GetComponent<Evaporating01>();
			int num16 = 0;
			if (component8 != num16)
			{
				component8.StopEffect();
			}
		}
		this.g_EffAttack01_02.Stop(3f);
		GameObject gameObject9 = this.g_EffAttack03_01.GetGameObject();
		int num17 = 0;
		if (gameObject9 != num17)
		{
			Evaporating01 component9 = this.g_EffAttack03_01.GetGameObject().GetComponent<Evaporating01>();
			int num18 = 0;
			if (component9 != num18)
			{
				component9.StopEffect();
			}
		}
		this.g_EffAttack03_01.Stop(3f);
		GameObject gameObject10 = this.g_EffAttack03_02.GetGameObject();
		int num19 = 0;
		if (gameObject10 != num19)
		{
			Evaporating01 component10 = this.g_EffAttack03_02.GetGameObject().GetComponent<Evaporating01>();
			int num20 = 0;
			if (component10 != num20)
			{
				component10.StopEffect();
			}
		}
		this.g_EffAttack03_02.Stop(3f);
		GameObject gameObject11 = this.g_EffAttack04To06.GetGameObject();
		int num21 = 0;
		if (gameObject11 != num21)
		{
			Evaporating01 component11 = this.g_EffAttack04To06.GetGameObject().GetComponent<Evaporating01>();
			int num22 = 0;
			if (component11 != num22)
			{
				component11.StopEffect();
			}
		}
		this.g_EffAttack04To06.Stop(3f);
		GameObject gameObject12 = this.g_EffAttack05.GetGameObject();
		int num23 = 0;
		if (gameObject12 != num23)
		{
			Evaporating01 component12 = this.g_EffAttack05.GetGameObject().GetComponent<Evaporating01>();
			int num24 = 0;
			if (component12 != num24)
			{
				component12.StopEffect();
			}
		}
		this.g_EffAttack05.Stop(3f);
		GameObject gameObject13 = this.g_EffAttack05To07.GetGameObject();
		int num25 = 0;
		if (gameObject13 != num25)
		{
			Evaporating01 component13 = this.g_EffAttack05To07.GetGameObject().GetComponent<Evaporating01>();
			int num26 = 0;
			if (component13 != num26)
			{
				component13.StopEffect();
			}
		}
		this.g_EffAttack05To07.Stop(3f);
		GameObject gameObject14 = this.g_EffSkill01_01.GetGameObject();
		int num27 = 0;
		if (gameObject14 != num27)
		{
			Evaporating01 component14 = this.g_EffSkill01_01.GetGameObject().GetComponent<Evaporating01>();
			int num28 = 0;
			if (component14 != num28)
			{
				component14.StopEffect();
			}
		}
		this.g_EffSkill01_01.Stop(3f);
		GameObject gameObject15 = this.g_EffSkill01_02.GetGameObject();
		int num29 = 0;
		if (gameObject15 != num29)
		{
			Evaporating01 component15 = this.g_EffSkill01_02.GetGameObject().GetComponent<Evaporating01>();
			int num30 = 0;
			if (component15 != num30)
			{
				component15.StopEffect();
			}
		}
		this.g_EffSkill01_02.Stop(3f);
		GameObject gameObject16 = this.g_EffSkill01Plus_02.GetGameObject();
		int num31 = 0;
		if (gameObject16 != num31)
		{
			Evaporating01 component16 = this.g_EffSkill01Plus_02.GetGameObject().GetComponent<Evaporating01>();
			int num32 = 0;
			if (component16 != num32)
			{
				component16.StopEffect();
			}
		}
		this.g_EffSkill01Plus_02.Stop(3f);
		this.g_EffSkill02_01.Stop(3f);
		this.g_EffSkill02_02.Stop(3f);
		this.PS_HandChargeL.Stop(true);
		this.g_EffDash.Stop(3f);
		this.PS_PlusCharge.Stop();
		this.g_bWeaponCharge = false;
	}

	// Token: 0x060008FD RID: 2301 RVA: 0x00016078 File Offset: 0x00014278
	[Token(Token = "0x60008FD")]
	[Address(RVA = "0x1082190", Offset = "0x1080F90", VA = "0x181082190")]
	public void DeathStopEff()
	{
		this.PS_Weapon01.Stop(true);
		this.PS_Weapon02.Stop(true);
		this.PS_Weapon03.Stop(true);
		DynamicBone[] array = this.g_DB;
		int num = 0;
		this.g_bDead = true;
		this.g_bWeaponLoop = false;
		if (num < array.Length)
		{
			DynamicBone dynamicBone = array[num];
			int num2 = 0;
			dynamicBone.enabled = num2 != 0;
			DynamicBone[] array2 = this.g_DB;
			num++;
		}
	}

	// Token: 0x060008FE RID: 2302 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008FE")]
	[Address(RVA = "0x1082260", Offset = "0x1081060", VA = "0x181082260")]
	public void DeathWeaponDestroy()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008FF RID: 2303 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008FF")]
	[Address(RVA = "0x1081F90", Offset = "0x1080D90", VA = "0x181081F90")]
	public void DeathBodyDestroy()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000900 RID: 2304 RVA: 0x000160EC File Offset: 0x000142EC
	[Token(Token = "0x6000900")]
	[Address(RVA = "0xF7F740", Offset = "0xF7E540", VA = "0x180F7F740")]
	public void PlayPSWeapon01()
	{
		this.PS_Weapon01.Play(true);
	}

	// Token: 0x06000901 RID: 2305 RVA: 0x0001610C File Offset: 0x0001430C
	[Token(Token = "0x6000901")]
	[Address(RVA = "0xF81A90", Offset = "0xF80890", VA = "0x180F81A90")]
	public void StopPSWeapon01()
	{
		this.PS_Weapon01.Stop(true);
	}

	// Token: 0x06000902 RID: 2306 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000902")]
	[Address(RVA = "0x10876C0", Offset = "0x10864C0", VA = "0x1810876C0")]
	public void PlayPSWeapon02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000903 RID: 2307 RVA: 0x0001612C File Offset: 0x0001432C
	[Token(Token = "0x6000903")]
	[Address(RVA = "0x1089610", Offset = "0x1088410", VA = "0x181089610")]
	public void StopPSWeapon03()
	{
		this.PS_Weapon03.Stop(true);
	}

	// Token: 0x06000904 RID: 2308 RVA: 0x0001614C File Offset: 0x0001434C
	[Token(Token = "0x6000904")]
	[Address(RVA = "0x1087590", Offset = "0x1086390", VA = "0x181087590")]
	public void PlayPSHandChargeL()
	{
		this.PS_HandChargeL.Play(true);
		this.g_SEBulletShotReady.PlayRandom(1f, 1f);
	}

	// Token: 0x06000905 RID: 2309 RVA: 0x00016180 File Offset: 0x00014380
	[Token(Token = "0x6000905")]
	[Address(RVA = "0x10895E0", Offset = "0x10883E0", VA = "0x1810895E0")]
	public void StopPSHandChargeL()
	{
		this.PS_HandChargeL.Stop(true);
	}

	// Token: 0x06000906 RID: 2310 RVA: 0x000161A0 File Offset: 0x000143A0
	[Token(Token = "0x6000906")]
	[Address(RVA = "0x10875E0", Offset = "0x10863E0", VA = "0x1810875E0")]
	public void PlayPSPlusCharge()
	{
		PlayerCamera cameraController = Game.GetCameraController();
		int num = 0;
		ulong num2;
		cameraController.SetRandomShake(0.05f, 50f, 3f, (float)num, num2 != 0UL);
		Game.EnableVibration(1.8f, 0.1f, 0.1f);
		this.PS_PlusCharge.Play(true);
		this.g_bWeaponCharge = true;
		this.g_fWeaponChargeVolume = 0f;
	}

	// Token: 0x06000907 RID: 2311 RVA: 0x00016208 File Offset: 0x00014408
	[Token(Token = "0x6000907")]
	[Address(RVA = "0x1089640", Offset = "0x1088440", VA = "0x181089640")]
	public void StopSEWeaponCharge()
	{
		this.g_bWeaponCharge = false;
	}

	// Token: 0x06000908 RID: 2312 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000908")]
	[Address(RVA = "0x1085E90", Offset = "0x1084C90", VA = "0x181085E90")]
	public void PlayEffDodgeF()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000909 RID: 2313 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000909")]
	[Address(RVA = "0x1085DB0", Offset = "0x1084BB0", VA = "0x181085DB0")]
	public void PlayEffDodgeB()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600090A RID: 2314 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600090A")]
	[Address(RVA = "0x1085F70", Offset = "0x1084D70", VA = "0x181085F70")]
	public void PlayEffDodgeL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600090B RID: 2315 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600090B")]
	[Address(RVA = "0x1086050", Offset = "0x1084E50", VA = "0x181086050")]
	public void PlayEffDodgeR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600090C RID: 2316 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600090C")]
	[Address(RVA = "0x1086130", Offset = "0x1084F30", VA = "0x181086130")]
	public void PlayEffFootSmokeL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600090D RID: 2317 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600090D")]
	[Address(RVA = "0x1086200", Offset = "0x1085000", VA = "0x181086200")]
	public void PlayEffFootSmokeR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600090E RID: 2318 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600090E")]
	[Address(RVA = "0x1086650", Offset = "0x1085450", VA = "0x181086650")]
	public void PlayEffFootSmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600090F RID: 2319 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600090F")]
	[Address(RVA = "0x10867B0", Offset = "0x10855B0", VA = "0x1810867B0")]
	public void PlayEffJumpSmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000910 RID: 2320 RVA: 0x0001621C File Offset: 0x0001441C
	[Token(Token = "0x6000910")]
	[Address(RVA = "0x1088B40", Offset = "0x1087940", VA = "0x181088B40")]
	public void SetMoveSpeed(float fMoveSpeed)
	{
		this.g_fMoveSpeed = fMoveSpeed;
	}

	// Token: 0x06000911 RID: 2321 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000911")]
	[Address(RVA = "0x1086470", Offset = "0x1085270", VA = "0x181086470")]
	public void PlayEffFootSmokeSmallWalkL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000912 RID: 2322 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000912")]
	[Address(RVA = "0x1086560", Offset = "0x1085360", VA = "0x181086560")]
	public void PlayEffFootSmokeSmallWalkR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000913 RID: 2323 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000913")]
	[Address(RVA = "0x10862D0", Offset = "0x10850D0", VA = "0x1810862D0")]
	public void PlayEffFootSmokeSmallL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000914 RID: 2324 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000914")]
	[Address(RVA = "0x10863A0", Offset = "0x10851A0", VA = "0x1810863A0")]
	public void PlayEffFootSmokeSmallR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000915 RID: 2325 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000915")]
	[Address(RVA = "0x1085C50", Offset = "0x1084A50", VA = "0x181085C50")]
	public void PlayEffDash()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000916 RID: 2326 RVA: 0x00016230 File Offset: 0x00014430
	[Token(Token = "0x6000916")]
	[Address(RVA = "0x10895B0", Offset = "0x10883B0", VA = "0x1810895B0")]
	public void StopEffDash()
	{
		this.g_EffDash.Stop(3f);
	}

	// Token: 0x06000917 RID: 2327 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000917")]
	[Address(RVA = "0x10849C0", Offset = "0x10837C0", VA = "0x1810849C0")]
	public void PlayDeadSmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000918 RID: 2328 RVA: 0x00016254 File Offset: 0x00014454
	[Token(Token = "0x6000918")]
	[Address(RVA = "0x1085C10", Offset = "0x1084A10", VA = "0x181085C10")]
	public void PlayEffBrakeSmoke()
	{
		this.PS_BrakeSmokeL.Play(true);
		this.PS_BrakeSmokeR.Play(true);
	}

	// Token: 0x06000919 RID: 2329 RVA: 0x00016280 File Offset: 0x00014480
	[Token(Token = "0x6000919")]
	[Address(RVA = "0x1087800", Offset = "0x1086600", VA = "0x181087800")]
	public void PlaySELand()
	{
		this.g_SELand.PlayRandom(1f, 1f);
	}

	// Token: 0x0600091A RID: 2330 RVA: 0x000162A8 File Offset: 0x000144A8
	[Token(Token = "0x600091A")]
	[Address(RVA = "0x10877D0", Offset = "0x10865D0", VA = "0x1810877D0")]
	public void PlaySEFoley()
	{
		this.g_SEFoley.PlayRandom(1f, 1f);
	}

	// Token: 0x0600091B RID: 2331 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600091B")]
	[Address(RVA = "0x1087870", Offset = "0x1086670", VA = "0x181087870")]
	public void PlaySESwing(int iIndex = 0)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600091C RID: 2332 RVA: 0x000162D0 File Offset: 0x000144D0
	[Token(Token = "0x600091C")]
	[Address(RVA = "0x10877A0", Offset = "0x10865A0", VA = "0x1810877A0")]
	public void PlaySEDeadImpact()
	{
		this.g_SEDeadImpact.PlayRandom(1f, 1f);
	}

	// Token: 0x0600091D RID: 2333 RVA: 0x000162F8 File Offset: 0x000144F8
	[Token(Token = "0x600091D")]
	[Address(RVA = "0x1087830", Offset = "0x1086630", VA = "0x181087830")]
	public void PlaySEOther(int iIndex = 0)
	{
		this.g_SEOther.Play(iIndex, 1f, 1f);
	}

	// Token: 0x0600091E RID: 2334 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600091E")]
	[Address(RVA = "0x10854F0", Offset = "0x10842F0", VA = "0x1810854F0")]
	public void PlayEffAttackDamageL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600091F RID: 2335 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600091F")]
	[Address(RVA = "0x1085620", Offset = "0x1084420", VA = "0x181085620")]
	public void PlayEffAttackDamageR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000920 RID: 2336 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000920")]
	[Address(RVA = "0x1085750", Offset = "0x1084550", VA = "0x181085750")]
	public void PlayEffAttackDodgeF01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000921 RID: 2337 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000921")]
	[Address(RVA = "0x1085880", Offset = "0x1084680", VA = "0x181085880")]
	public void PlayEffAttackDodgeF02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000922 RID: 2338 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000922")]
	[Address(RVA = "0x10859B0", Offset = "0x10847B0", VA = "0x1810859B0")]
	public void PlayEffAttackDodgeL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000923 RID: 2339 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000923")]
	[Address(RVA = "0x1085AE0", Offset = "0x10848E0", VA = "0x181085AE0")]
	public void PlayEffAttackDodgeR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000924 RID: 2340 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000924")]
	[Address(RVA = "0x1084B50", Offset = "0x1083950", VA = "0x181084B50")]
	public void PlayEffAttack01_01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000925 RID: 2341 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000925")]
	[Address(RVA = "0x1084C80", Offset = "0x1083A80", VA = "0x181084C80")]
	public void PlayEffAttack01_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000926 RID: 2342 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000926")]
	[Address(RVA = "0x1084DB0", Offset = "0x1083BB0", VA = "0x181084DB0")]
	public void PlayEffAttack03_01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000927 RID: 2343 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000927")]
	[Address(RVA = "0x1084EE0", Offset = "0x1083CE0", VA = "0x181084EE0")]
	public void PlayEffAttack03_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000928 RID: 2344 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000928")]
	[Address(RVA = "0x10887A0", Offset = "0x10875A0", VA = "0x1810887A0")]
	public void SetAttack04StartPos()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000929 RID: 2345 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000929")]
	[Address(RVA = "0x1088610", Offset = "0x1087410", VA = "0x181088610")]
	public void SetAttack04EndPos()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600092A RID: 2346 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600092A")]
	[Address(RVA = "0x10887F0", Offset = "0x10875F0", VA = "0x1810887F0")]
	public void SetAttack06()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600092B RID: 2347 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600092B")]
	[Address(RVA = "0x1085140", Offset = "0x1083F40", VA = "0x181085140")]
	public void PlayEffAttack04()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600092C RID: 2348 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600092C")]
	[Address(RVA = "0x1085010", Offset = "0x1083E10", VA = "0x181085010")]
	public void PlayEffAttack04To06()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600092D RID: 2349 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600092D")]
	[Address(RVA = "0x10853C0", Offset = "0x10841C0", VA = "0x1810853C0")]
	public void PlayEffAttack05()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600092E RID: 2350 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600092E")]
	[Address(RVA = "0x1085290", Offset = "0x1084090", VA = "0x181085290")]
	public void PlayEffAttack05To07()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600092F RID: 2351 RVA: 0x00016324 File Offset: 0x00014524
	[Token(Token = "0x600092F")]
	[Address(RVA = "0x1085200", Offset = "0x1084000", VA = "0x181085200")]
	public void PlayEffAttack05Spear()
	{
		this.g_bAttack05 = true;
		this.g_iAttack05Num = (int)((ulong)0L);
		this.g_fAttack05InterVal = 0.018f;
		this.g_bAttackHit = false;
		Game.EnableVibration(0.3f, 0.15f, 0.15f);
	}

	// Token: 0x06000930 RID: 2352 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000930")]
	[Address(RVA = "0x1086A60", Offset = "0x1085860", VA = "0x181086A60")]
	public void PlayEffSkill01_01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000931 RID: 2353 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000931")]
	[Address(RVA = "0x1086B90", Offset = "0x1085990", VA = "0x181086B90")]
	public void PlayEffSkill01_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000932 RID: 2354 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000932")]
	[Address(RVA = "0x1086930", Offset = "0x1085730", VA = "0x181086930")]
	public void PlayEffSkill01Plus_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000933 RID: 2355 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000933")]
	[Address(RVA = "0x1086EF0", Offset = "0x1085CF0", VA = "0x181086EF0")]
	public void PlayEffSkill02_01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000934 RID: 2356 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000934")]
	[Address(RVA = "0x10870E0", Offset = "0x1085EE0", VA = "0x1810870E0")]
	public void PlayEffSkill02_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000935 RID: 2357 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000935")]
	[Address(RVA = "0x1086D00", Offset = "0x1085B00", VA = "0x181086D00")]
	public void PlayEffSkill02Plus_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000936 RID: 2358 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000936")]
	[Address(RVA = "0x10874D0", Offset = "0x10862D0", VA = "0x1810874D0")]
	public void PlayEffSkill02_03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000937 RID: 2359 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000937")]
	[Address(RVA = "0x1087950", Offset = "0x1086750", VA = "0x181087950")]
	private void PlaySpearBullet()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000938 RID: 2360 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000938")]
	[Address(RVA = "0x1089650", Offset = "0x1088450", VA = "0x181089650")]
	private void UpdateAttack04(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000939 RID: 2361 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000939")]
	[Address(RVA = "0x1089D60", Offset = "0x1088B60", VA = "0x181089D60")]
	private void UpdateAttack05(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600093A RID: 2362 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600093A")]
	[Address(RVA = "0x108C150", Offset = "0x108AF50", VA = "0x18108C150")]
	private void UpdateSkill02Track(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600093B RID: 2363 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600093B")]
	[Address(RVA = "0x108BA70", Offset = "0x108A870", VA = "0x18108BA70")]
	private void UpdateSkill02Ring(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600093C RID: 2364 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600093C")]
	[Address(RVA = "0x108B460", Offset = "0x108A260", VA = "0x18108B460")]
	private void UpdateSkill02RingCollider(float fDeltatime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600093D RID: 2365 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600093D")]
	[Address(RVA = "0x108AF00", Offset = "0x1089D00", VA = "0x18108AF00")]
	private void UpdateSkill02PlusFloor(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600093E RID: 2366 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600093E")]
	[Address(RVA = "0x108A4C0", Offset = "0x10892C0", VA = "0x18108A4C0")]
	private void UpdateSkill02PlusFloorCollider(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600093F RID: 2367 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600093F")]
	[Address(RVA = "0x10823F0", Offset = "0x10811F0", VA = "0x1810823F0")]
	public Vector3 FindMovePos(Vector3 v3PlayerDir, bool bRight)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000940 RID: 2368 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000940")]
	[Address(RVA = "0x10846D0", Offset = "0x10834D0", VA = "0x1810846D0")]
	public int OverlapCapsuleSteps()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000941 RID: 2369 RVA: 0x00016368 File Offset: 0x00014568
	[Token(Token = "0x6000941")]
	[Address(RVA = "0x1088B50", Offset = "0x1087950", VA = "0x181088B50")]
	public void SetTimeScale(float fTimeScale)
	{
		this.g_EffAttackDamageL.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffAttackDamageL.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackDamageR.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffAttackDamageR.GetGameObject();
		int num2 = 0;
		if (gameObject2 != num2)
		{
			gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackDodgeF01.SetTimeScale(fTimeScale);
		GameObject gameObject3 = this.g_EffAttackDodgeF01.GetGameObject();
		int num3 = 0;
		if (gameObject3 != num3)
		{
			gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackDodgeF02.SetTimeScale(fTimeScale);
		GameObject gameObject4 = this.g_EffAttackDodgeF02.GetGameObject();
		int num4 = 0;
		if (gameObject4 != num4)
		{
			gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackDodgeL.SetTimeScale(fTimeScale);
		GameObject gameObject5 = this.g_EffAttackDodgeL.GetGameObject();
		int num5 = 0;
		if (gameObject5 != num5)
		{
			gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackDodgeR.SetTimeScale(fTimeScale);
		GameObject gameObject6 = this.g_EffAttackDodgeR.GetGameObject();
		int num6 = 0;
		if (gameObject6 != num6)
		{
			gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack01_01.SetTimeScale(fTimeScale);
		GameObject gameObject7 = this.g_EffAttack01_01.GetGameObject();
		int num7 = 0;
		if (gameObject7 != num7)
		{
			gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack01_02.SetTimeScale(fTimeScale);
		GameObject gameObject8 = this.g_EffAttack01_02.GetGameObject();
		int num8 = 0;
		if (gameObject8 != num8)
		{
			gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack03_01.SetTimeScale(fTimeScale);
		GameObject gameObject9 = this.g_EffAttack03_01.GetGameObject();
		int num9 = 0;
		if (gameObject9 != num9)
		{
			gameObject9.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack03_02.SetTimeScale(fTimeScale);
		GameObject gameObject10 = this.g_EffAttack03_02.GetGameObject();
		int num10 = 0;
		if (gameObject10 != num10)
		{
			gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack04To06.SetTimeScale(fTimeScale);
		GameObject gameObject11 = this.g_EffAttack04To06.GetGameObject();
		int num11 = 0;
		if (gameObject11 != num11)
		{
			gameObject11.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack05.SetTimeScale(fTimeScale);
		GameObject gameObject12 = this.g_EffAttack05.GetGameObject();
		int num12 = 0;
		if (gameObject12 != num12)
		{
			gameObject12.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack05To07.SetTimeScale(fTimeScale);
		GameObject gameObject13 = this.g_EffAttack05To07.GetGameObject();
		int num13 = 0;
		if (gameObject13 != num13)
		{
			gameObject13.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffSkill01_01.SetTimeScale(fTimeScale);
		GameObject gameObject14 = this.g_EffSkill01_01.GetGameObject();
		int num14 = 0;
		if (gameObject14 != num14)
		{
			gameObject14.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffSkill01_02.SetTimeScale(fTimeScale);
		GameObject gameObject15 = this.g_EffSkill01_02.GetGameObject();
		int num15 = 0;
		if (gameObject15 != num15)
		{
			gameObject15.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		Common.SetEffectTimeScale(this.PS_Weapon01, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Weapon02, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Weapon03, fTimeScale);
		Common.SetEffectTimeScale(this.PS_PlusCharge, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
		Common.SetEffectTimeScale(this.PS_BrakeSmokeL, fTimeScale);
		Common.SetEffectTimeScale(this.PS_BrakeSmokeR, fTimeScale);
		Common.SetEffectTimeScale(this.PS_WeaponDebut, fTimeScale);
		Common.SetEffectTimeScale(this.PS_WeaponDestory, fTimeScale);
		Common.SetEffectTimeScale(this.PS_End04BodySmoke, fTimeScale);
		Common.SetEffectTimeScale(this.PS_End05BollisionSmoke, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DeathDestroy, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DestroyReady, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Debut03Smoke, fTimeScale);
	}

	// Token: 0x06000942 RID: 2370 RVA: 0x0001678C File Offset: 0x0001498C
	[Token(Token = "0x6000942")]
	[Address(RVA = "0x1089590", Offset = "0x1088390", VA = "0x181089590")]
	public void SetTyrantsTime(float fTyrantsTime)
	{
		this.g_AI.g_fTyrantsTime = fTyrantsTime;
	}

	// Token: 0x06000943 RID: 2371 RVA: 0x000167AC File Offset: 0x000149AC
	[Token(Token = "0x6000943")]
	[Address(RVA = "0x108DD40", Offset = "0x108CB40", VA = "0x18108DD40")]
	public BossLevel04EffectPlay()
	{
	}

	// Token: 0x04000C9A RID: 3226
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4000C9A")]
	private NPCManage g_NPCM;

	// Token: 0x04000C9B RID: 3227
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4000C9B")]
	private Transform g_PlayerTransform;

	// Token: 0x04000C9C RID: 3228
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4000C9C")]
	private WizardGirlManage g_WGM;

	// Token: 0x04000C9D RID: 3229
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4000C9D")]
	private AI_BossLevel04 g_AI;

	// Token: 0x04000C9E RID: 3230
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4000C9E")]
	public Transform StepsRangePos;

	// Token: 0x04000C9F RID: 3231
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4000C9F")]
	public Transform[] MovePos;

	// Token: 0x04000CA0 RID: 3232
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4000CA0")]
	public Transform DynamicBoneRoot;

	// Token: 0x04000CA1 RID: 3233
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4000CA1")]
	private DynamicBone[] g_DB;

	// Token: 0x04000CA2 RID: 3234
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4000CA2")]
	public SkinnedMeshRenderer[] Mesh;

	// Token: 0x04000CA3 RID: 3235
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4000CA3")]
	private Material[] g_MatChar;

	// Token: 0x04000CA4 RID: 3236
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4000CA4")]
	private float g_fMatDamage;

	// Token: 0x04000CA5 RID: 3237
	[FieldOffset(Offset = "0x6C")]
	[Token(Token = "0x4000CA5")]
	private Color g_CCharGlow;

	// Token: 0x04000CA6 RID: 3238
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4000CA6")]
	public Light LG_WeaponLight;

	// Token: 0x04000CA7 RID: 3239
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4000CA7")]
	public Light LG_Destroy;

	// Token: 0x04000CA8 RID: 3240
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4000CA8")]
	private float g_fWeaponLightRange;

	// Token: 0x04000CA9 RID: 3241
	[FieldOffset(Offset = "0x94")]
	[Token(Token = "0x4000CA9")]
	private float g_fWeaponLightIntensity;

	// Token: 0x04000CAA RID: 3242
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4000CAA")]
	private float g_fLGDestroyRange;

	// Token: 0x04000CAB RID: 3243
	[FieldOffset(Offset = "0x9C")]
	[Token(Token = "0x4000CAB")]
	private float g_fLGDestroyIntensity;

	// Token: 0x04000CAC RID: 3244
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4000CAC")]
	private float g_fLGDestroyVal;

	// Token: 0x04000CAD RID: 3245
	[FieldOffset(Offset = "0xA4")]
	[Token(Token = "0x4000CAD")]
	private float g_fWeaponGlowShadow = 1f;

	// Token: 0x04000CAE RID: 3246
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4000CAE")]
	private float g_fWeaponGlowTime;

	// Token: 0x04000CAF RID: 3247
	[FieldOffset(Offset = "0xAC")]
	[Token(Token = "0x4000CAF")]
	private float g_fWeaponGlowEndSpeed;

	// Token: 0x04000CB0 RID: 3248
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4000CB0")]
	private Color g_CWeaponGlow;

	// Token: 0x04000CB1 RID: 3249
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4000CB1")]
	public Transform Pos_SpearBullet;

	// Token: 0x04000CB2 RID: 3250
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4000CB2")]
	public Transform Pos_FootSmokeL;

	// Token: 0x04000CB3 RID: 3251
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4000CB3")]
	public Transform Pos_FoorSmokeR;

	// Token: 0x04000CB4 RID: 3252
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4000CB4")]
	public ParticleSystem PS_Weapon01;

	// Token: 0x04000CB5 RID: 3253
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4000CB5")]
	public ParticleSystem PS_Weapon02;

	// Token: 0x04000CB6 RID: 3254
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x4000CB6")]
	public ParticleSystem PS_Weapon03;

	// Token: 0x04000CB7 RID: 3255
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x4000CB7")]
	public ParticleSystem PS_PlusCharge;

	// Token: 0x04000CB8 RID: 3256
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4000CB8")]
	public ParticleSystem PS_HandChargeL;

	// Token: 0x04000CB9 RID: 3257
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4000CB9")]
	public ParticleSystem PS_HandChargeR;

	// Token: 0x04000CBA RID: 3258
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4000CBA")]
	public ParticleSystem PS_BrakeSmokeL;

	// Token: 0x04000CBB RID: 3259
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x4000CBB")]
	public ParticleSystem PS_BrakeSmokeR;

	// Token: 0x04000CBC RID: 3260
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4000CBC")]
	public ParticleSystem PS_WeaponDebut;

	// Token: 0x04000CBD RID: 3261
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4000CBD")]
	public ParticleSystem PS_WeaponDestory;

	// Token: 0x04000CBE RID: 3262
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4000CBE")]
	public ParticleSystem PS_End04BodySmoke;

	// Token: 0x04000CBF RID: 3263
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4000CBF")]
	public ParticleSystem PS_End05BollisionSmoke;

	// Token: 0x04000CC0 RID: 3264
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4000CC0")]
	public ParticleSystem PS_DeathDestroy;

	// Token: 0x04000CC1 RID: 3265
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4000CC1")]
	public ParticleSystem PS_DestroyReady;

	// Token: 0x04000CC2 RID: 3266
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4000CC2")]
	public ParticleSystem PS_Debut03Smoke;

	// Token: 0x04000CC3 RID: 3267
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4000CC3")]
	private float g_fMatWeaponShadowSwitch;

	// Token: 0x04000CC4 RID: 3268
	[FieldOffset(Offset = "0x154")]
	[Token(Token = "0x4000CC4")]
	private float g_fMatWeaponShadowSwitchSin;

	// Token: 0x04000CC5 RID: 3269
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4000CC5")]
	public GameObject Eff_DodgeF;

	// Token: 0x04000CC6 RID: 3270
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4000CC6")]
	public GameObject Eff_DodgeB;

	// Token: 0x04000CC7 RID: 3271
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4000CC7")]
	public GameObject Eff_DodgeL;

	// Token: 0x04000CC8 RID: 3272
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4000CC8")]
	public GameObject Eff_DodgeR;

	// Token: 0x04000CC9 RID: 3273
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4000CC9")]
	public GameObject Eff_FootSmoke;

	// Token: 0x04000CCA RID: 3274
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4000CCA")]
	public GameObject Eff_JumpSmoke;

	// Token: 0x04000CCB RID: 3275
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4000CCB")]
	public GameObject Eff_FootSmokeSmall;

	// Token: 0x04000CCC RID: 3276
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4000CCC")]
	public GameObject Eff_Dash;

	// Token: 0x04000CCD RID: 3277
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4000CCD")]
	public GameObject Eff_Dash02;

	// Token: 0x04000CCE RID: 3278
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4000CCE")]
	public GameObject Eff_DeadSmoke;

	// Token: 0x04000CCF RID: 3279
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000CCF")]
	public GameObject Eff_AttackDamageL;

	// Token: 0x04000CD0 RID: 3280
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4000CD0")]
	public GameObject Eff_AttackDamageR;

	// Token: 0x04000CD1 RID: 3281
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4000CD1")]
	public GameObject Eff_AttackDodgeF01;

	// Token: 0x04000CD2 RID: 3282
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4000CD2")]
	public GameObject Eff_AttackDodgeF02;

	// Token: 0x04000CD3 RID: 3283
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4000CD3")]
	public GameObject Eff_AttackDodgeL;

	// Token: 0x04000CD4 RID: 3284
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4000CD4")]
	public GameObject Eff_AttackDodgeR;

	// Token: 0x04000CD5 RID: 3285
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4000CD5")]
	public GameObject Eff_Attack01_01;

	// Token: 0x04000CD6 RID: 3286
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4000CD6")]
	public GameObject Eff_Attack01_02;

	// Token: 0x04000CD7 RID: 3287
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4000CD7")]
	public GameObject Eff_Attack03_01;

	// Token: 0x04000CD8 RID: 3288
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4000CD8")]
	public GameObject Eff_Attack03_02;

	// Token: 0x04000CD9 RID: 3289
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4000CD9")]
	public GameObject Eff_Attack04;

	// Token: 0x04000CDA RID: 3290
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4000CDA")]
	public GameObject Eff_Attack04To06;

	// Token: 0x04000CDB RID: 3291
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x4000CDB")]
	public GameObject Eff_Attack05;

	// Token: 0x04000CDC RID: 3292
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4000CDC")]
	public GameObject Eff_Attack05To07;

	// Token: 0x04000CDD RID: 3293
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4000CDD")]
	public GameObject Eff_Skill01_01;

	// Token: 0x04000CDE RID: 3294
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x4000CDE")]
	public GameObject Eff_Skill01_02;

	// Token: 0x04000CDF RID: 3295
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x4000CDF")]
	public GameObject Eff_Skill01Plus_02;

	// Token: 0x04000CE0 RID: 3296
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x4000CE0")]
	public GameObject Eff_Skill02_01;

	// Token: 0x04000CE1 RID: 3297
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x4000CE1")]
	public GameObject Eff_Skill02_02;

	// Token: 0x04000CE2 RID: 3298
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x4000CE2")]
	public GameObject Eff_Skill02_03;

	// Token: 0x04000CE3 RID: 3299
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x4000CE3")]
	public GameObject Eff_Skill02RingStart;

	// Token: 0x04000CE4 RID: 3300
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x4000CE4")]
	public GameObject Eff_Skill02SpearFloor;

	// Token: 0x04000CE5 RID: 3301
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x4000CE5")]
	public GameObject Eff_Skill02Spear01;

	// Token: 0x04000CE6 RID: 3302
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x4000CE6")]
	public GameObject Eff_Skill02Spear02;

	// Token: 0x04000CE7 RID: 3303
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x4000CE7")]
	public GameObject Eff_Skill02Spear03;

	// Token: 0x04000CE8 RID: 3304
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x4000CE8")]
	public GameObject Eff_SpearBulletShot;

	// Token: 0x04000CE9 RID: 3305
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x4000CE9")]
	public GameObject Eff_SpearBullet01;

	// Token: 0x04000CEA RID: 3306
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x4000CEA")]
	public GameObject Eff_SpearBullet02;

	// Token: 0x04000CEB RID: 3307
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x4000CEB")]
	public GameObject Eff_BigSpearStart;

	// Token: 0x04000CEC RID: 3308
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x4000CEC")]
	public GameObject Eff_BigSpearFloor;

	// Token: 0x04000CED RID: 3309
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x4000CED")]
	public GameObject Eff_BigSpear01;

	// Token: 0x04000CEE RID: 3310
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x4000CEE")]
	public GameObject Eff_AttackHit;

	// Token: 0x04000CEF RID: 3311
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x4000CEF")]
	public GameObject Eff_SpearBulletHitFloor;

	// Token: 0x04000CF0 RID: 3312
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x4000CF0")]
	public GameObject Eff_SpearBulletExplosion;

	// Token: 0x04000CF1 RID: 3313
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x4000CF1")]
	private EffectPool g_EffDodgeF;

	// Token: 0x04000CF2 RID: 3314
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x4000CF2")]
	private EffectPool g_EffDodgeB;

	// Token: 0x04000CF3 RID: 3315
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x4000CF3")]
	private EffectPool g_EffDodgeL;

	// Token: 0x04000CF4 RID: 3316
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x4000CF4")]
	private EffectPool g_EffDodgeR;

	// Token: 0x04000CF5 RID: 3317
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x4000CF5")]
	private EffectPool g_EffFootSmoke;

	// Token: 0x04000CF6 RID: 3318
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x4000CF6")]
	private EffectPool g_EffJumpSmoke;

	// Token: 0x04000CF7 RID: 3319
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x4000CF7")]
	private EffectPool g_EffFootSmokeSmall;

	// Token: 0x04000CF8 RID: 3320
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x4000CF8")]
	private EffectPool g_EffDash;

	// Token: 0x04000CF9 RID: 3321
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x4000CF9")]
	private EffectPool g_EffDash02;

	// Token: 0x04000CFA RID: 3322
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x4000CFA")]
	private EffectPool g_EffDeadSmoke;

	// Token: 0x04000CFB RID: 3323
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x4000CFB")]
	private EffectPool g_EffAttackDamageL;

	// Token: 0x04000CFC RID: 3324
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x4000CFC")]
	private EffectPool g_EffAttackDamageR;

	// Token: 0x04000CFD RID: 3325
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x4000CFD")]
	private EffectPool g_EffAttackDodgeF01;

	// Token: 0x04000CFE RID: 3326
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x4000CFE")]
	private EffectPool g_EffAttackDodgeF02;

	// Token: 0x04000CFF RID: 3327
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x4000CFF")]
	private EffectPool g_EffAttackDodgeL;

	// Token: 0x04000D00 RID: 3328
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x4000D00")]
	private EffectPool g_EffAttackDodgeR;

	// Token: 0x04000D01 RID: 3329
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x4000D01")]
	private EffectPool g_EffAttack01_01;

	// Token: 0x04000D02 RID: 3330
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x4000D02")]
	private EffectPool g_EffAttack01_02;

	// Token: 0x04000D03 RID: 3331
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x4000D03")]
	private EffectPool g_EffAttack03_01;

	// Token: 0x04000D04 RID: 3332
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x4000D04")]
	private EffectPool g_EffAttack03_02;

	// Token: 0x04000D05 RID: 3333
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x4000D05")]
	private EffectPool g_EffAttack04;

	// Token: 0x04000D06 RID: 3334
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x4000D06")]
	private EffectPool g_EffAttack04To06;

	// Token: 0x04000D07 RID: 3335
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x4000D07")]
	private EffectPool g_EffAttack05;

	// Token: 0x04000D08 RID: 3336
	[FieldOffset(Offset = "0x370")]
	[Token(Token = "0x4000D08")]
	private EffectPool g_EffAttack05To07;

	// Token: 0x04000D09 RID: 3337
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x4000D09")]
	private EffectPool g_EffSkill01_01;

	// Token: 0x04000D0A RID: 3338
	[FieldOffset(Offset = "0x380")]
	[Token(Token = "0x4000D0A")]
	private EffectPool g_EffSkill01_02;

	// Token: 0x04000D0B RID: 3339
	[FieldOffset(Offset = "0x388")]
	[Token(Token = "0x4000D0B")]
	private EffectPool g_EffSkill01Plus_02;

	// Token: 0x04000D0C RID: 3340
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x4000D0C")]
	private EffectPool g_EffSkill02_01;

	// Token: 0x04000D0D RID: 3341
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x4000D0D")]
	private EffectPool g_EffSkill02_02;

	// Token: 0x04000D0E RID: 3342
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x4000D0E")]
	private EffectPool g_EffSkill02_03;

	// Token: 0x04000D0F RID: 3343
	[FieldOffset(Offset = "0x3A8")]
	[Token(Token = "0x4000D0F")]
	private EffectPool g_EffSkill02RingStart;

	// Token: 0x04000D10 RID: 3344
	[FieldOffset(Offset = "0x3B0")]
	[Token(Token = "0x4000D10")]
	private EffectPool g_EffSkill02SpearFloor;

	// Token: 0x04000D11 RID: 3345
	[FieldOffset(Offset = "0x3B8")]
	[Token(Token = "0x4000D11")]
	private EffectPool g_EffSkill02Spear01;

	// Token: 0x04000D12 RID: 3346
	[FieldOffset(Offset = "0x3C0")]
	[Token(Token = "0x4000D12")]
	private EffectPool g_EffSkill02Spear02;

	// Token: 0x04000D13 RID: 3347
	[FieldOffset(Offset = "0x3C8")]
	[Token(Token = "0x4000D13")]
	private EffectPool g_EffSkill02Spear03;

	// Token: 0x04000D14 RID: 3348
	[FieldOffset(Offset = "0x3D0")]
	[Token(Token = "0x4000D14")]
	private EffectPool g_EffSpearBulletShot;

	// Token: 0x04000D15 RID: 3349
	[FieldOffset(Offset = "0x3D8")]
	[Token(Token = "0x4000D15")]
	private EffectPool g_EffSpearBullet01;

	// Token: 0x04000D16 RID: 3350
	[FieldOffset(Offset = "0x3E0")]
	[Token(Token = "0x4000D16")]
	private EffectPool g_EffSpearBullet02;

	// Token: 0x04000D17 RID: 3351
	[FieldOffset(Offset = "0x3E8")]
	[Token(Token = "0x4000D17")]
	private EffectPool g_EffBigSpearStart;

	// Token: 0x04000D18 RID: 3352
	[FieldOffset(Offset = "0x3F0")]
	[Token(Token = "0x4000D18")]
	private EffectPool g_EffBigSpearFloor;

	// Token: 0x04000D19 RID: 3353
	[FieldOffset(Offset = "0x3F8")]
	[Token(Token = "0x4000D19")]
	private EffectPool g_EffBigSpear01;

	// Token: 0x04000D1A RID: 3354
	[FieldOffset(Offset = "0x400")]
	[Token(Token = "0x4000D1A")]
	private EffectPool g_EffAttackHit;

	// Token: 0x04000D1B RID: 3355
	[FieldOffset(Offset = "0x408")]
	[Token(Token = "0x4000D1B")]
	private EffectPool g_EffSpearBulletHitFloor;

	// Token: 0x04000D1C RID: 3356
	[FieldOffset(Offset = "0x410")]
	[Token(Token = "0x4000D1C")]
	private EffectPool g_EffSpearBulletExplosion;

	// Token: 0x04000D1D RID: 3357
	[FieldOffset(Offset = "0x418")]
	[Token(Token = "0x4000D1D")]
	public GameObject SE_FootStep;

	// Token: 0x04000D1E RID: 3358
	[FieldOffset(Offset = "0x420")]
	[Token(Token = "0x4000D1E")]
	public GameObject SE_Jump;

	// Token: 0x04000D1F RID: 3359
	[FieldOffset(Offset = "0x428")]
	[Token(Token = "0x4000D1F")]
	public GameObject SE_Dodge;

	// Token: 0x04000D20 RID: 3360
	[FieldOffset(Offset = "0x430")]
	[Token(Token = "0x4000D20")]
	public GameObject SE_Land;

	// Token: 0x04000D21 RID: 3361
	[FieldOffset(Offset = "0x438")]
	[Token(Token = "0x4000D21")]
	public GameObject SE_Foley;

	// Token: 0x04000D22 RID: 3362
	[FieldOffset(Offset = "0x440")]
	[Token(Token = "0x4000D22")]
	public GameObject SE_Swing;

	// Token: 0x04000D23 RID: 3363
	[FieldOffset(Offset = "0x448")]
	[Token(Token = "0x4000D23")]
	public GameObject SE_BulletHit;

	// Token: 0x04000D24 RID: 3364
	[FieldOffset(Offset = "0x450")]
	[Token(Token = "0x4000D24")]
	public GameObject SE_BulletExplosion;

	// Token: 0x04000D25 RID: 3365
	[FieldOffset(Offset = "0x458")]
	[Token(Token = "0x4000D25")]
	public GameObject SE_Spear;

	// Token: 0x04000D26 RID: 3366
	[FieldOffset(Offset = "0x460")]
	[Token(Token = "0x4000D26")]
	public GameObject SE_WeaponLight;

	// Token: 0x04000D27 RID: 3367
	[FieldOffset(Offset = "0x468")]
	[Token(Token = "0x4000D27")]
	public GameObject SE_BulletShot;

	// Token: 0x04000D28 RID: 3368
	[FieldOffset(Offset = "0x470")]
	[Token(Token = "0x4000D28")]
	public GameObject SE_Skill02RingSpear;

	// Token: 0x04000D29 RID: 3369
	[FieldOffset(Offset = "0x478")]
	[Token(Token = "0x4000D29")]
	public GameObject SE_BigSpear;

	// Token: 0x04000D2A RID: 3370
	[FieldOffset(Offset = "0x480")]
	[Token(Token = "0x4000D2A")]
	public GameObject SE_DeadImapct;

	// Token: 0x04000D2B RID: 3371
	[FieldOffset(Offset = "0x488")]
	[Token(Token = "0x4000D2B")]
	public GameObject SE_WeaponCharge;

	// Token: 0x04000D2C RID: 3372
	[FieldOffset(Offset = "0x490")]
	[Token(Token = "0x4000D2C")]
	public GameObject SE_Other;

	// Token: 0x04000D2D RID: 3373
	[FieldOffset(Offset = "0x498")]
	[Token(Token = "0x4000D2D")]
	public GameObject SE_Earthquake;

	// Token: 0x04000D2E RID: 3374
	[FieldOffset(Offset = "0x4A0")]
	[Token(Token = "0x4000D2E")]
	public GameObject SE_WeaponLoop;

	// Token: 0x04000D2F RID: 3375
	[FieldOffset(Offset = "0x4A8")]
	[Token(Token = "0x4000D2F")]
	public GameObject SE_ScriptDestroyStart;

	// Token: 0x04000D30 RID: 3376
	[FieldOffset(Offset = "0x4B0")]
	[Token(Token = "0x4000D30")]
	private SoundEffect g_SEFootStep;

	// Token: 0x04000D31 RID: 3377
	[FieldOffset(Offset = "0x4B8")]
	[Token(Token = "0x4000D31")]
	private SoundEffect g_SEJump;

	// Token: 0x04000D32 RID: 3378
	[FieldOffset(Offset = "0x4C0")]
	[Token(Token = "0x4000D32")]
	private SoundEffect g_SEDodge;

	// Token: 0x04000D33 RID: 3379
	[FieldOffset(Offset = "0x4C8")]
	[Token(Token = "0x4000D33")]
	private SoundEffect g_SELand;

	// Token: 0x04000D34 RID: 3380
	[FieldOffset(Offset = "0x4D0")]
	[Token(Token = "0x4000D34")]
	private SoundEffect g_SEFoley;

	// Token: 0x04000D35 RID: 3381
	[FieldOffset(Offset = "0x4D8")]
	[Token(Token = "0x4000D35")]
	private SoundEffect g_SEWeaponLight;

	// Token: 0x04000D36 RID: 3382
	[FieldOffset(Offset = "0x4E0")]
	[Token(Token = "0x4000D36")]
	private SoundEffect g_SEBulletShotReady;

	// Token: 0x04000D37 RID: 3383
	[FieldOffset(Offset = "0x4E8")]
	[Token(Token = "0x4000D37")]
	private SoundEffect g_SEDeadImpact;

	// Token: 0x04000D38 RID: 3384
	[FieldOffset(Offset = "0x4F0")]
	[Token(Token = "0x4000D38")]
	private SoundEffect g_SEWeaponCharge;

	// Token: 0x04000D39 RID: 3385
	[FieldOffset(Offset = "0x4F8")]
	[Token(Token = "0x4000D39")]
	private SoundEffect g_SEOther;

	// Token: 0x04000D3A RID: 3386
	[FieldOffset(Offset = "0x500")]
	[Token(Token = "0x4000D3A")]
	private SoundEffect g_SEEarthquake;

	// Token: 0x04000D3B RID: 3387
	[FieldOffset(Offset = "0x508")]
	[Token(Token = "0x4000D3B")]
	private SoundEffect g_SEWeaponLoop;

	// Token: 0x04000D3C RID: 3388
	[FieldOffset(Offset = "0x510")]
	[Token(Token = "0x4000D3C")]
	private SoundEffect g_SEScriptDestroyStart;

	// Token: 0x04000D3D RID: 3389
	[FieldOffset(Offset = "0x518")]
	[Token(Token = "0x4000D3D")]
	private SoundEffectPool g_SEPSwing;

	// Token: 0x04000D3E RID: 3390
	[FieldOffset(Offset = "0x520")]
	[Token(Token = "0x4000D3E")]
	private SoundEffectPool g_SEPBulletHit;

	// Token: 0x04000D3F RID: 3391
	[FieldOffset(Offset = "0x528")]
	[Token(Token = "0x4000D3F")]
	private SoundEffectPool g_SEPBulletExplosion;

	// Token: 0x04000D40 RID: 3392
	[FieldOffset(Offset = "0x530")]
	[Token(Token = "0x4000D40")]
	private SoundEffectPool g_SEPSpear;

	// Token: 0x04000D41 RID: 3393
	[FieldOffset(Offset = "0x538")]
	[Token(Token = "0x4000D41")]
	private SoundEffectPool g_SEPSkill02RingSpear;

	// Token: 0x04000D42 RID: 3394
	[FieldOffset(Offset = "0x540")]
	[Token(Token = "0x4000D42")]
	private SoundEffectPool g_SEPBigSpear;

	// Token: 0x04000D43 RID: 3395
	[FieldOffset(Offset = "0x548")]
	[Token(Token = "0x4000D43")]
	private int g_fSEPSkill02RingSpearIndex;

	// Token: 0x04000D44 RID: 3396
	[FieldOffset(Offset = "0x54C")]
	[Token(Token = "0x4000D44")]
	private bool g_bWeaponCharge;

	// Token: 0x04000D45 RID: 3397
	[FieldOffset(Offset = "0x550")]
	[Token(Token = "0x4000D45")]
	private float g_fWeaponChargeVolume;

	// Token: 0x04000D46 RID: 3398
	[FieldOffset(Offset = "0x554")]
	[Token(Token = "0x4000D46")]
	private float g_fWeaponChargePitch;

	// Token: 0x04000D47 RID: 3399
	[FieldOffset(Offset = "0x558")]
	[Token(Token = "0x4000D47")]
	private bool g_bWeaponLoop;

	// Token: 0x04000D48 RID: 3400
	[FieldOffset(Offset = "0x55C")]
	[Token(Token = "0x4000D48")]
	private float g_fWeaponLoopVolume;

	// Token: 0x04000D49 RID: 3401
	[FieldOffset(Offset = "0x560")]
	[Token(Token = "0x4000D49")]
	private float g_fSEScriptDestroyVolume;

	// Token: 0x04000D4A RID: 3402
	[FieldOffset(Offset = "0x568")]
	[Token(Token = "0x4000D4A")]
	public AttackData AD_Skill02Track;

	// Token: 0x04000D4B RID: 3403
	[FieldOffset(Offset = "0x570")]
	[Token(Token = "0x4000D4B")]
	public AttackData AD_Skill02Ring;

	// Token: 0x04000D4C RID: 3404
	[FieldOffset(Offset = "0x578")]
	[Token(Token = "0x4000D4C")]
	public AttackData AD_SpearBullet;

	// Token: 0x04000D4D RID: 3405
	[FieldOffset(Offset = "0x580")]
	[Token(Token = "0x4000D4D")]
	public AttackData AD_Skill02Plus;

	// Token: 0x04000D4E RID: 3406
	[FieldOffset(Offset = "0x588")]
	[Token(Token = "0x4000D4E")]
	private bool g_bAttack04;

	// Token: 0x04000D4F RID: 3407
	[FieldOffset(Offset = "0x589")]
	[Token(Token = "0x4000D4F")]
	private bool g_bAttack04Hit;

	// Token: 0x04000D50 RID: 3408
	[FieldOffset(Offset = "0x58C")]
	[Token(Token = "0x4000D50")]
	private Vector3 g_v3Attack04Start;

	// Token: 0x04000D51 RID: 3409
	[FieldOffset(Offset = "0x598")]
	[Token(Token = "0x4000D51")]
	private Vector3 g_v3Attack04End;

	// Token: 0x04000D52 RID: 3410
	[FieldOffset(Offset = "0x5A4")]
	[Token(Token = "0x4000D52")]
	private Vector3 g_v3Attack04Direction;

	// Token: 0x04000D53 RID: 3411
	[Token(Token = "0x4000D53")]
	private const int g_iAttack04Total = 24;

	// Token: 0x04000D54 RID: 3412
	[FieldOffset(Offset = "0x5B0")]
	[Token(Token = "0x4000D54")]
	private int g_iAttack04Num;

	// Token: 0x04000D55 RID: 3413
	[Token(Token = "0x4000D55")]
	private const float g_fAttack04Inter = 0.015f;

	// Token: 0x04000D56 RID: 3414
	[FieldOffset(Offset = "0x5B4")]
	[Token(Token = "0x4000D56")]
	private float g_fAttack04InterVal;

	// Token: 0x04000D57 RID: 3415
	[FieldOffset(Offset = "0x5B8")]
	[Token(Token = "0x4000D57")]
	private float g_fAttack04InterDistance;

	// Token: 0x04000D58 RID: 3416
	[FieldOffset(Offset = "0x5BC")]
	[Token(Token = "0x4000D58")]
	private bool g_bAttack05;

	// Token: 0x04000D59 RID: 3417
	[FieldOffset(Offset = "0x5BD")]
	[Token(Token = "0x4000D59")]
	private bool g_bAttack05Hit;

	// Token: 0x04000D5A RID: 3418
	[Token(Token = "0x4000D5A")]
	private const int g_iAttack05Total = 30;

	// Token: 0x04000D5B RID: 3419
	[FieldOffset(Offset = "0x5C0")]
	[Token(Token = "0x4000D5B")]
	private int g_iAttack05Num;

	// Token: 0x04000D5C RID: 3420
	[Token(Token = "0x4000D5C")]
	private const float g_fAttack05Inter = 0.018f;

	// Token: 0x04000D5D RID: 3421
	[FieldOffset(Offset = "0x5C4")]
	[Token(Token = "0x4000D5D")]
	private float g_fAttack05InterVal;

	// Token: 0x04000D5E RID: 3422
	[FieldOffset(Offset = "0x5C8")]
	[Token(Token = "0x4000D5E")]
	private bool g_bAttackHit;

	// Token: 0x04000D5F RID: 3423
	[FieldOffset(Offset = "0x5C9")]
	[Token(Token = "0x4000D5F")]
	private bool g_bSkill02Track;

	// Token: 0x04000D60 RID: 3424
	[Token(Token = "0x4000D60")]
	private const float g_fSkill02TrackTime = 3f;

	// Token: 0x04000D61 RID: 3425
	[FieldOffset(Offset = "0x5CC")]
	[Token(Token = "0x4000D61")]
	private float g_fSkill02TrackTimeVal;

	// Token: 0x04000D62 RID: 3426
	[Token(Token = "0x4000D62")]
	private const float g_fSkill02TrackInter = 0.12f;

	// Token: 0x04000D63 RID: 3427
	[FieldOffset(Offset = "0x5D0")]
	[Token(Token = "0x4000D63")]
	private float g_fSkill02TrackInterVal;

	// Token: 0x04000D64 RID: 3428
	[FieldOffset(Offset = "0x5D4")]
	[Token(Token = "0x4000D64")]
	private Vector3 g_v3Skill02TrackPos;

	// Token: 0x04000D65 RID: 3429
	[Token(Token = "0x4000D65")]
	private const float g_fSkill02TrackSpeed = 6.9f;

	// Token: 0x04000D66 RID: 3430
	[Token(Token = "0x4000D66")]
	private const float g_v3Skill02TrackRange = 0.45f;

	// Token: 0x04000D67 RID: 3431
	[FieldOffset(Offset = "0x5E0")]
	[Token(Token = "0x4000D67")]
	private bool g_bSkill02Ring;

	// Token: 0x04000D68 RID: 3432
	[FieldOffset(Offset = "0x5E1")]
	[Token(Token = "0x4000D68")]
	private bool g_bSkill02RingHit;

	// Token: 0x04000D69 RID: 3433
	[Token(Token = "0x4000D69")]
	private const float g_fSkill02RingRadius = 4.2f;

	// Token: 0x04000D6A RID: 3434
	[FieldOffset(Offset = "0x5E4")]
	[Token(Token = "0x4000D6A")]
	private float g_fSkill02RingRadiusVal;

	// Token: 0x04000D6B RID: 3435
	[Token(Token = "0x4000D6B")]
	private const float g_fSkill02RingInter = 0.48f;

	// Token: 0x04000D6C RID: 3436
	[FieldOffset(Offset = "0x5E8")]
	[Token(Token = "0x4000D6C")]
	private float g_fSkill02RingInterVal;

	// Token: 0x04000D6D RID: 3437
	[FieldOffset(Offset = "0x5EC")]
	[Token(Token = "0x4000D6D")]
	private Vector3 g_v3Skill02RingPos;

	// Token: 0x04000D6E RID: 3438
	[Token(Token = "0x4000D6E")]
	private const float g_v3Skill02RingRange = 0.6f;

	// Token: 0x04000D6F RID: 3439
	[FieldOffset(Offset = "0x5F8")]
	[Token(Token = "0x4000D6F")]
	private bool g_bSkill02RingCollider;

	// Token: 0x04000D70 RID: 3440
	[FieldOffset(Offset = "0x5FC")]
	[Token(Token = "0x4000D70")]
	private int g_iSkill02RingColliderTotal = (int)((ulong)99L);

	// Token: 0x04000D71 RID: 3441
	[FieldOffset(Offset = "0x600")]
	[Token(Token = "0x4000D71")]
	private int g_iSkill02RingColliderIndex;

	// Token: 0x04000D72 RID: 3442
	[FieldOffset(Offset = "0x608")]
	[Token(Token = "0x4000D72")]
	private Vector3[] g_v3Skill02RingColliderPos;

	// Token: 0x04000D73 RID: 3443
	[FieldOffset(Offset = "0x610")]
	[Token(Token = "0x4000D73")]
	private Quaternion[] g_q3Skill02RingColliderRot;

	// Token: 0x04000D74 RID: 3444
	[Token(Token = "0x4000D74")]
	private const float g_fSkill02RingColliderTime = 0.3f;

	// Token: 0x04000D75 RID: 3445
	[FieldOffset(Offset = "0x618")]
	[Token(Token = "0x4000D75")]
	private float[] g_fSkill02RingColliderTimeVal;

	// Token: 0x04000D76 RID: 3446
	[FieldOffset(Offset = "0x620")]
	[Token(Token = "0x4000D76")]
	private bool g_bSkill02PlusFloor;

	// Token: 0x04000D77 RID: 3447
	[FieldOffset(Offset = "0x624")]
	[Token(Token = "0x4000D77")]
	private Vector3 g_v3Skill02PlusFloorPos;

	// Token: 0x04000D78 RID: 3448
	[Token(Token = "0x4000D78")]
	private const int g_iSkill02PlusFloorTotal = 90;

	// Token: 0x04000D79 RID: 3449
	[FieldOffset(Offset = "0x630")]
	[Token(Token = "0x4000D79")]
	private int g_iSkill02PlusFloorNum;

	// Token: 0x04000D7A RID: 3450
	[Token(Token = "0x4000D7A")]
	private const float g_fSkill02FloorPlusInterval = 0.12f;

	// Token: 0x04000D7B RID: 3451
	[FieldOffset(Offset = "0x634")]
	[Token(Token = "0x4000D7B")]
	private float g_fSkill02FloorPlusIntervalVal;

	// Token: 0x04000D7C RID: 3452
	[FieldOffset(Offset = "0x638")]
	[Token(Token = "0x4000D7C")]
	private float g_fSkill02PlusFloorRange;

	// Token: 0x04000D7D RID: 3453
	[FieldOffset(Offset = "0x63C")]
	[Token(Token = "0x4000D7D")]
	private bool g_bSkill02PlusFloorCollider;

	// Token: 0x04000D7E RID: 3454
	[FieldOffset(Offset = "0x63D")]
	[Token(Token = "0x4000D7E")]
	private bool g_bSkill02PlusFloorCollider02;

	// Token: 0x04000D7F RID: 3455
	[FieldOffset(Offset = "0x640")]
	[Token(Token = "0x4000D7F")]
	private int g_iSkill02PlusIndex;

	// Token: 0x04000D80 RID: 3456
	[Token(Token = "0x4000D80")]
	private const float g_fSkill02PlusFloorReciprocal = 1.2f;

	// Token: 0x04000D81 RID: 3457
	[FieldOffset(Offset = "0x648")]
	[Token(Token = "0x4000D81")]
	private float[] g_fSkill02PlusFloorReciprocalVal;

	// Token: 0x04000D82 RID: 3458
	[FieldOffset(Offset = "0x650")]
	[Token(Token = "0x4000D82")]
	private Vector3[] g_v3Skill02PlusFloorColliderPos;

	// Token: 0x04000D83 RID: 3459
	[FieldOffset(Offset = "0x658")]
	[Token(Token = "0x4000D83")]
	private Quaternion[] g_qSkill02PlusFloorColliderRot;

	// Token: 0x04000D84 RID: 3460
	[FieldOffset(Offset = "0x660")]
	[Token(Token = "0x4000D84")]
	private float[] g_fSkill02PlusFloorColliderTimeVal;

	// Token: 0x04000D85 RID: 3461
	[FieldOffset(Offset = "0x668")]
	[Token(Token = "0x4000D85")]
	private float g_fMoveSpeed;

	// Token: 0x04000D86 RID: 3462
	[FieldOffset(Offset = "0x66C")]
	[Token(Token = "0x4000D86")]
	private bool g_bDead;

	// Token: 0x04000D87 RID: 3463
	[FieldOffset(Offset = "0x66D")]
	[Token(Token = "0x4000D87")]
	private bool g_bDestroy;

	// Token: 0x04000D88 RID: 3464
	[FieldOffset(Offset = "0x670")]
	[Token(Token = "0x4000D88")]
	private float g_fDestroyVal;

	// Token: 0x04000D89 RID: 3465
	[FieldOffset(Offset = "0x674")]
	[Token(Token = "0x4000D89")]
	private bool g_bDestroyed;
}
