using System;
using Cpp2IlInjected;

// Token: 0x02000306 RID: 774
[Token(Token = "0x2000306")]
public interface INobetaAnimationEventReceiver
{
	// Token: 0x06001E68 RID: 7784
	[Token(Token = "0x6001E68")]
	[Address(Slot = "0")]
	void OpenWTrail(float activeTime);

	// Token: 0x06001E69 RID: 7785
	[Token(Token = "0x6001E69")]
	[Address(Slot = "1")]
	void OpenAttackCollision(string rangeName);

	// Token: 0x06001E6A RID: 7786
	[Token(Token = "0x6001E6A")]
	[Address(Slot = "2")]
	void OpenAttackCollision_SpecialSound(string rangeName);

	// Token: 0x06001E6B RID: 7787
	[Token(Token = "0x6001E6B")]
	[Address(Slot = "3")]
	void Fly(float flyValue);

	// Token: 0x06001E6C RID: 7788
	[Token(Token = "0x6001E6C")]
	[Address(Slot = "4")]
	void ChargeShot();

	// Token: 0x06001E6D RID: 7789
	[Token(Token = "0x6001E6D")]
	[Address(Slot = "5")]
	void LightningChargeShot();

	// Token: 0x06001E6E RID: 7790
	[Token(Token = "0x6001E6E")]
	[Address(Slot = "6")]
	void SetDodgeTime();

	// Token: 0x06001E6F RID: 7791
	[Token(Token = "0x6001E6F")]
	[Address(Slot = "7")]
	void AniOnLight();

	// Token: 0x06001E70 RID: 7792
	[Token(Token = "0x6001E70")]
	[Address(Slot = "8")]
	void AniLightBall();

	// Token: 0x06001E71 RID: 7793
	[Token(Token = "0x6001E71")]
	[Address(Slot = "9")]
	void AniPickUp();

	// Token: 0x06001E72 RID: 7794
	[Token(Token = "0x6001E72")]
	[Address(Slot = "10")]
	void ShowHandItem();

	// Token: 0x06001E73 RID: 7795
	[Token(Token = "0x6001E73")]
	[Address(Slot = "11")]
	void DiscardItem();

	// Token: 0x06001E74 RID: 7796
	[Token(Token = "0x6001E74")]
	[Address(Slot = "12")]
	void LDashSmoke();

	// Token: 0x06001E75 RID: 7797
	[Token(Token = "0x6001E75")]
	[Address(Slot = "13")]
	void RDashSmoke();

	// Token: 0x06001E76 RID: 7798
	[Token(Token = "0x6001E76")]
	[Address(Slot = "14")]
	void SoundFootsteps(float volume = 1f);

	// Token: 0x06001E77 RID: 7799
	[Token(Token = "0x6001E77")]
	[Address(Slot = "15")]
	void SoundJump();

	// Token: 0x06001E78 RID: 7800
	[Token(Token = "0x6001E78")]
	[Address(Slot = "16")]
	void SoundHitDown();

	// Token: 0x06001E79 RID: 7801
	[Token(Token = "0x6001E79")]
	[Address(Slot = "17")]
	void BrakeSmoke();

	// Token: 0x06001E7A RID: 7802
	[Token(Token = "0x6001E7A")]
	[Address(Slot = "18")]
	void DashAttackSmoke();

	// Token: 0x06001E7B RID: 7803
	[Token(Token = "0x6001E7B")]
	[Address(Slot = "19")]
	void L5Attack03Smoke();

	// Token: 0x06001E7C RID: 7804
	[Token(Token = "0x6001E7C")]
	[Address(Slot = "20")]
	void Attack01_03Collision();

	// Token: 0x06001E7D RID: 7805
	[Token(Token = "0x6001E7D")]
	[Address(Slot = "21")]
	void PlayEffL5Attack03();

	// Token: 0x06001E7E RID: 7806
	[Token(Token = "0x6001E7E")]
	[Address(Slot = "22")]
	void PlayEffL5Attack04();

	// Token: 0x06001E7F RID: 7807
	[Token(Token = "0x6001E7F")]
	[Address(Slot = "23")]
	void PlayEffL5DodgeForward();

	// Token: 0x06001E80 RID: 7808
	[Token(Token = "0x6001E80")]
	[Address(Slot = "24")]
	void PlayEffL5DodgeBack();

	// Token: 0x06001E81 RID: 7809
	[Token(Token = "0x6001E81")]
	[Address(Slot = "25")]
	void SlipDropItem();

	// Token: 0x06001E82 RID: 7810
	[Token(Token = "0x6001E82")]
	[Address(Slot = "26")]
	void SlipSmoke();

	// Token: 0x06001E83 RID: 7811
	[Token(Token = "0x6001E83")]
	[Address(Slot = "27")]
	void AniGamePadVibration(float duration);

	// Token: 0x06001E84 RID: 7812
	[Token(Token = "0x6001E84")]
	[Address(Slot = "28")]
	void PlayVoiceAttack01();

	// Token: 0x06001E85 RID: 7813
	[Token(Token = "0x6001E85")]
	[Address(Slot = "29")]
	void PlayVoiceAttack02();

	// Token: 0x06001E86 RID: 7814
	[Token(Token = "0x6001E86")]
	[Address(Slot = "30")]
	void PlayVoiceAttack03();

	// Token: 0x06001E87 RID: 7815
	[Token(Token = "0x6001E87")]
	[Address(Slot = "31")]
	void PlayVoiceAttack04();

	// Token: 0x06001E88 RID: 7816
	[Token(Token = "0x6001E88")]
	[Address(Slot = "32")]
	void PlayVoiceDashAttack01();

	// Token: 0x06001E89 RID: 7817
	[Token(Token = "0x6001E89")]
	[Address(Slot = "33")]
	void PlayVoiceDashAttack02();

	// Token: 0x06001E8A RID: 7818
	[Token(Token = "0x6001E8A")]
	[Address(Slot = "34")]
	void PlayVoiceSkyAttack01();

	// Token: 0x06001E8B RID: 7819
	[Token(Token = "0x6001E8B")]
	[Address(Slot = "35")]
	void PlayVoiceSkyAttack02();

	// Token: 0x06001E8C RID: 7820
	[Token(Token = "0x6001E8C")]
	[Address(Slot = "36")]
	void PlayVoiceItemUse();

	// Token: 0x06001E8D RID: 7821
	[Token(Token = "0x6001E8D")]
	[Address(Slot = "37")]
	void PlayDead(int index);

	// Token: 0x06001E8E RID: 7822
	[Token(Token = "0x6001E8E")]
	[Address(Slot = "38")]
	void PlayItemGet();

	// Token: 0x06001E8F RID: 7823
	[Token(Token = "0x6001E8F")]
	[Address(Slot = "39")]
	void PlayJump();

	// Token: 0x06001E90 RID: 7824
	[Token(Token = "0x6001E90")]
	[Address(Slot = "40")]
	void PlayItemDiscard();

	// Token: 0x06001E91 RID: 7825
	[Token(Token = "0x6001E91")]
	[Address(Slot = "41")]
	void PlayHitDown();

	// Token: 0x06001E92 RID: 7826
	[Token(Token = "0x6001E92")]
	[Address(Slot = "42")]
	void PlayVoiceDamaged();

	// Token: 0x06001E93 RID: 7827
	[Token(Token = "0x6001E93")]
	[Address(Slot = "43")]
	void PlayVoiceDamagedFly();
}
