using System;
using Il2CppInterop.Common.Attributes;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using UnityEngine;

// Token: 0x020000B4 RID: 180
public class BossAct01EffectPlay : MonoBehaviour
{
	// Token: 0x06001602 RID: 5634 RVA: 0x0005E97C File Offset: 0x0005CB7C
	[CallerCount(1)]
	[CachedScanResults(RefRangeStart = 491992, RefRangeEnd = 491993, XrefRangeStart = 491668, XrefRangeEnd = 491992, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void InitData()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_InitData_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001603 RID: 5635 RVA: 0x0005E9C0 File Offset: 0x0005CBC0
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 491993, XrefRangeEnd = 492091, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void Update()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_Update_Private_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001604 RID: 5636 RVA: 0x0005EA04 File Offset: 0x0005CC04
	[CallerCount(1)]
	[CachedScanResults(RefRangeStart = 492092, RefRangeEnd = 492093, XrefRangeStart = 492091, XrefRangeEnd = 492092, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void CharRemove()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_CharRemove_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001605 RID: 5637 RVA: 0x0005EA48 File Offset: 0x0005CC48
	[CallerCount(1)]
	[CachedScanResults(RefRangeStart = 492124, RefRangeEnd = 492125, XrefRangeStart = 492093, XrefRangeEnd = 492124, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void Create()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_Create_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001606 RID: 5638 RVA: 0x0005EA8C File Offset: 0x0005CC8C
	[CallerCount(1)]
	[CachedScanResults(RefRangeStart = 492131, RefRangeEnd = 492132, XrefRangeStart = 492125, XrefRangeEnd = 492131, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void OpenEyeEffect()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenEyeEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001607 RID: 5639 RVA: 0x0005EAD0 File Offset: 0x0005CCD0
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492132, XrefRangeEnd = 492149, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void OpenWeaponEffect()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001608 RID: 5640 RVA: 0x0005EB14 File Offset: 0x0005CD14
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492149, XrefRangeEnd = 492163, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void OpenWeaponSecond()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponSecond_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001609 RID: 5641 RVA: 0x0005EB58 File Offset: 0x0005CD58
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492163, XrefRangeEnd = 492230, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void OpenAllEffect()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600160A RID: 5642 RVA: 0x0005EB9C File Offset: 0x0005CD9C
	[CallerCount(1)]
	[CachedScanResults(RefRangeStart = 492278, RefRangeEnd = 492279, XrefRangeStart = 492230, XrefRangeEnd = 492278, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void OpenAllEffectSkip()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffectSkip_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600160B RID: 5643 RVA: 0x0005EBE0 File Offset: 0x0005CDE0
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492279, XrefRangeEnd = 492292, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void CloseAllEffect()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_CloseAllEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600160C RID: 5644 RVA: 0x0005EC24 File Offset: 0x0005CE24
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492292, XrefRangeEnd = 492304, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack01()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600160D RID: 5645 RVA: 0x0005EC68 File Offset: 0x0005CE68
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492304, XrefRangeEnd = 492319, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack01Energy()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600160E RID: 5646 RVA: 0x0005ECAC File Offset: 0x0005CEAC
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492319, XrefRangeEnd = 492331, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack02()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600160F RID: 5647 RVA: 0x0005ECF0 File Offset: 0x0005CEF0
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492331, XrefRangeEnd = 492346, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack02Energy()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001610 RID: 5648 RVA: 0x0005ED34 File Offset: 0x0005CF34
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492346, XrefRangeEnd = 492358, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack03()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001611 RID: 5649 RVA: 0x0005ED78 File Offset: 0x0005CF78
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492358, XrefRangeEnd = 492373, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack03Energy()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001612 RID: 5650 RVA: 0x0005EDBC File Offset: 0x0005CFBC
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492373, XrefRangeEnd = 492385, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack04()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001613 RID: 5651 RVA: 0x0005EE00 File Offset: 0x0005D000
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492385, XrefRangeEnd = 492400, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack04Energy()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001614 RID: 5652 RVA: 0x0005EE44 File Offset: 0x0005D044
	[CallerCount(2)]
	[CachedScanResults(RefRangeStart = 492412, RefRangeEnd = 492414, XrefRangeStart = 492400, XrefRangeEnd = 492412, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttackAssault()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackAssault_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001615 RID: 5653 RVA: 0x0005EE88 File Offset: 0x0005D088
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492414, XrefRangeEnd = 492426, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttackShield()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackShield_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001616 RID: 5654 RVA: 0x0005EECC File Offset: 0x0005D0CC
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492426, XrefRangeEnd = 492438, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttackSwordEnergy01()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001617 RID: 5655 RVA: 0x0005EF10 File Offset: 0x0005D110
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492438, XrefRangeEnd = 492451, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttackSwordEnergy02()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy02_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001618 RID: 5656 RVA: 0x0005EF54 File Offset: 0x0005D154
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492451, XrefRangeEnd = 492463, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttackSkill01_01()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSkill01_01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001619 RID: 5657 RVA: 0x0005EF98 File Offset: 0x0005D198
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492463, XrefRangeEnd = 492475, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttackDashRotate()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600161A RID: 5658 RVA: 0x0005EFDC File Offset: 0x0005D1DC
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492475, XrefRangeEnd = 492487, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttackDashRotate02()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate02_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600161B RID: 5659 RVA: 0x0005F020 File Offset: 0x0005D220
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492487, XrefRangeEnd = 492492, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEDash()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDash_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600161C RID: 5660 RVA: 0x0005F064 File Offset: 0x0005D264
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492492, XrefRangeEnd = 492497, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEDashRotate()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDashRotate_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600161D RID: 5661 RVA: 0x0005F0A8 File Offset: 0x0005D2A8
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492497, XrefRangeEnd = 492505, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEShake()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEShake_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600161E RID: 5662 RVA: 0x0005F0EC File Offset: 0x0005D2EC
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492505, XrefRangeEnd = 492511, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySECharge(float fTime = 1f)
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		checked
		{
			IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
			*ptr = ref fTime;
			IntPtr intPtr2;
			IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySECharge_Public_Void_Single_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
			Il2CppException.RaiseExceptionIfNecessary(intPtr2);
		}
	}

	// Token: 0x0600161F RID: 5663 RVA: 0x0005F140 File Offset: 0x0005D340
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492511, XrefRangeEnd = 492516, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySESwing()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwing_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001620 RID: 5664 RVA: 0x0005F184 File Offset: 0x0005D384
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492516, XrefRangeEnd = 492525, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySESwingAttack03()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwingAttack03_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001621 RID: 5665 RVA: 0x0005F1C8 File Offset: 0x0005D3C8
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492525, XrefRangeEnd = 492530, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEAttack04Collision()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttack04Collision_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001622 RID: 5666 RVA: 0x0005F20C File Offset: 0x0005D40C
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492530, XrefRangeEnd = 492535, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEAttackAssault()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttackAssault_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001623 RID: 5667 RVA: 0x0005F250 File Offset: 0x0005D450
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492535, XrefRangeEnd = 492540, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySESkill01()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESkill01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001624 RID: 5668 RVA: 0x0005F294 File Offset: 0x0005D494
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492540, XrefRangeEnd = 492545, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySESwordDrop()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwordDrop_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001625 RID: 5669 RVA: 0x0005F2D8 File Offset: 0x0005D4D8
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492545, XrefRangeEnd = 492550, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayDead(int i)
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		checked
		{
			IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
			*ptr = ref i;
			IntPtr intPtr2;
			IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayDead_Public_Void_Int32_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
			Il2CppException.RaiseExceptionIfNecessary(intPtr2);
		}
	}

	// Token: 0x06001626 RID: 5670 RVA: 0x0005F32C File Offset: 0x0005D52C
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492550, XrefRangeEnd = 492555, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEMetal()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEMetal_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001627 RID: 5671 RVA: 0x0005F370 File Offset: 0x0005D570
	[CallerCount(2)]
	[CachedScanResults(RefRangeStart = 492560, RefRangeEnd = 492562, XrefRangeStart = 492555, XrefRangeEnd = 492560, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEFire()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEFire_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001628 RID: 5672 RVA: 0x0005F3B4 File Offset: 0x0005D5B4
	[CallerCount(0)]
	public unsafe void StopSEFire()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_StopSEFire_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001629 RID: 5673 RVA: 0x0005F3F8 File Offset: 0x0005D5F8
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492562, XrefRangeEnd = 492568, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEExplosionCharge()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEExplosionCharge_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600162A RID: 5674 RVA: 0x0005F43C File Offset: 0x0005D63C
	[CallerCount(0)]
	public unsafe void SetScriptExplosion(bool bExplosion)
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		checked
		{
			IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
			*ptr = ref bExplosion;
			IntPtr intPtr2;
			IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_SetScriptExplosion_Public_Void_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
			Il2CppException.RaiseExceptionIfNecessary(intPtr2);
		}
	}

	// Token: 0x0600162B RID: 5675 RVA: 0x0005F490 File Offset: 0x0005D690
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492568, XrefRangeEnd = 492698, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void StopAttackEffect()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_StopAttackEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600162C RID: 5676 RVA: 0x0005F4D4 File Offset: 0x0005D6D4
	[CallerCount(1)]
	[CachedScanResults(RefRangeStart = 492860, RefRangeEnd = 492861, XrefRangeStart = 492698, XrefRangeEnd = 492860, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void SetTimeScale(float fTimeScale)
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		checked
		{
			IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
			*ptr = ref fTimeScale;
			IntPtr intPtr2;
			IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_SetTimeScale_Public_Void_Single_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
			Il2CppException.RaiseExceptionIfNecessary(intPtr2);
		}
	}

	// Token: 0x0600162D RID: 5677 RVA: 0x0005F528 File Offset: 0x0005D728
	[CallerCount(2)]
	[CachedScanResults(RefRangeStart = 492861, RefRangeEnd = 492863, XrefRangeStart = 492861, XrefRangeEnd = 492861, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void OpenSecondMode()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenSecondMode_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600162E RID: 5678 RVA: 0x0005F56C File Offset: 0x0005D76C
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492863, XrefRangeEnd = 492876, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void ScriptOpenEye()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_ScriptOpenEye_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600162F RID: 5679 RVA: 0x0005F5B0 File Offset: 0x0005D7B0
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492876, XrefRangeEnd = 492882, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void ScriptChargeEffect()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_ScriptChargeEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001630 RID: 5680 RVA: 0x0005F5F4 File Offset: 0x0005D7F4
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492882, XrefRangeEnd = 492899, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void ScriptExplosion()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_ScriptExplosion_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001631 RID: 5681 RVA: 0x0005F638 File Offset: 0x0005D838
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492899, XrefRangeEnd = 492903, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlusScriptSkip()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlusScriptSkip_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001632 RID: 5682 RVA: 0x0005F67C File Offset: 0x0005D87C
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492903, XrefRangeEnd = 492948, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlusDestroyExplosionReady()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosionReady_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001633 RID: 5683 RVA: 0x0005F6C0 File Offset: 0x0005D8C0
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 492948, XrefRangeEnd = 493032, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlusDestroyExplosion()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosion_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001634 RID: 5684 RVA: 0x0005F704 File Offset: 0x0005D904
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 493032, XrefRangeEnd = 493033, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe BossAct01EffectPlay()
		: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr))
	{
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001635 RID: 5685 RVA: 0x0005F750 File Offset: 0x0005D950
	// Note: this type is marked as 'beforefieldinit'.
	static BossAct01EffectPlay()
	{
		Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "BossAct01EffectPlay");
		IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr);
		BossAct01EffectPlay.NativeFieldInfoPtr_MR = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "MR");
		BossAct01EffectPlay.NativeFieldInfoPtr_CC = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "CC");
		BossAct01EffectPlay.NativeFieldInfoPtr_SC = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SC");
		BossAct01EffectPlay.NativeFieldInfoPtr_BC = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "BC");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01Plus_BeforeBirth");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Birth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Birth");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack01");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack02");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack03");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack04 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack04");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackAssault");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackShield");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy01");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy02");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy_Collision");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy_WallCollision");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSkill01_01");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackDashRotate01");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackDashRotate02");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_PlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_PlusExplosionHit");
		BossAct01EffectPlay.NativeFieldInfoPtr_AttackSwordEnergyShotPoint = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "AttackSwordEnergyShotPoint");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Eye = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Eye");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Shake = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Shake");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Charge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Charge");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_WeaponSecond = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_WeaponSecond");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dash = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Dash");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_DashRotate = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_DashRotate");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Swing = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Swing");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwingAttack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_SwingAttack03");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Attack04Floor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Attack04Floor");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_AttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_AttackAssault");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Skill01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Skill01");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwordDrop = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_SwordDrop");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dead = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Dead");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Metal = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Metal");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Fire = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Fire");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_ExplosionCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_ExplosionCharge");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_PlusExplosionReady");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_PlusExplosion");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_PlusExplosionHit");
		BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLight = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "BirthCloseLight");
		BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLightEffect = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "BirthCloseLightEffect");
		BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "PS_PlusExplosionReady");
		BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "PS_PlusExplosion");
		BossAct01EffectPlay.NativeFieldInfoPtr_AD_PlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "AD_PlusExplosion");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_EffectParent = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_EffectParent");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psEye = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psEye");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psBody = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psBody");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psShield");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeapon = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psWeapon");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psWeaponCharge");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponSecond = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psWeaponSecond");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psSmoke = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psSmoke");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psScriptCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psScriptCharge");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_matFire = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matFire");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_matSmoke = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matSmoke");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fMatAlpha = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fMatAlpha");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_matBody = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matBody");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_matShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matShield");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_matWeapon = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matWeapon");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_matShoulder = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matShoulder");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_matHead = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matHead");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fWeaponLightPow = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fWeaponLightPow");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_cWeaponColor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_cWeaponColor");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_Light = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Light");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_LightRange = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_LightRange");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_LightIntensity = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_LightIntensity");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_PlusBeforeBirth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_PlusBeforeBirth");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_Birth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Birth");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack01");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack02");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack03");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack04 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack04");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackAssault");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackShield");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergy01");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergy02");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyCollision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergyCollision");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergyWallCollision");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSkill01_01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSkill01_01");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackDashRotate01");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackDashRotate02");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_EffPlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_EffPlusExplosionHit");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEEye = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEEye");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEShake = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEShake");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fShakeVolume");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeContinuedTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fShakeContinuedTime");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fShakeTime");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SECharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SECharge");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fChargeVolume");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargePitch = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fChargePitch");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fChargeTime");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEWeaponSecond = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEWeaponSecond");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDash = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEDash");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDashRotate = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEDashRotate");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwing = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESwing");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwingAttack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESwingAttack03");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttack04Floor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEAttack04Floor");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEAttackAssault");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SESkill01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESkill01");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwordDrop = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESwordDrop");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDead = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEDead");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEMetal = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEMetal");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEFrie = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEFrie");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fFireVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fFireVolume");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_bFire = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bFire");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEExplosionCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEExplosionCharge");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargeVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fExplosionChargeVolume");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargePitch = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fExplosionChargePitch");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_bScriptExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bScriptExplosion");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEPlusExplosionReady");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEPlusExplosion");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEPlusExplosionHit");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_bSecondMode = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bSecondMode");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_bPlusDestroyExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bPlusDestroyExplosionReady");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_colPlusDestroyExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_colPlusDestroyExplosionReady");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fPlusDestroyExplosionReadyGlow");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_bDeath = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bDeath");
		BossAct01EffectPlay.NativeMethodInfoPtr_InitData_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665290);
		BossAct01EffectPlay.NativeMethodInfoPtr_Update_Private_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665291);
		BossAct01EffectPlay.NativeMethodInfoPtr_CharRemove_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665292);
		BossAct01EffectPlay.NativeMethodInfoPtr_Create_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665293);
		BossAct01EffectPlay.NativeMethodInfoPtr_OpenEyeEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665294);
		BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665295);
		BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponSecond_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665296);
		BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665297);
		BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffectSkip_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665298);
		BossAct01EffectPlay.NativeMethodInfoPtr_CloseAllEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665299);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665300);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665301);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665302);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665303);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665304);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665305);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665306);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665307);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackAssault_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665308);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackShield_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665309);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665310);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy02_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665311);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSkill01_01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665312);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665313);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate02_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665314);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDash_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665315);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDashRotate_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665316);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEShake_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665317);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySECharge_Public_Void_Single_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665318);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwing_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665319);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwingAttack03_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665320);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttack04Collision_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665321);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttackAssault_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665322);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESkill01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665323);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwordDrop_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665324);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayDead_Public_Void_Int32_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665325);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEMetal_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665326);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEFire_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665327);
		BossAct01EffectPlay.NativeMethodInfoPtr_StopSEFire_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665328);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEExplosionCharge_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665329);
		BossAct01EffectPlay.NativeMethodInfoPtr_SetScriptExplosion_Public_Void_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665330);
		BossAct01EffectPlay.NativeMethodInfoPtr_StopAttackEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665331);
		BossAct01EffectPlay.NativeMethodInfoPtr_SetTimeScale_Public_Void_Single_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665332);
		BossAct01EffectPlay.NativeMethodInfoPtr_OpenSecondMode_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665333);
		BossAct01EffectPlay.NativeMethodInfoPtr_ScriptOpenEye_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665334);
		BossAct01EffectPlay.NativeMethodInfoPtr_ScriptChargeEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665335);
		BossAct01EffectPlay.NativeMethodInfoPtr_ScriptExplosion_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665336);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlusScriptSkip_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665337);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosionReady_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665338);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosion_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665339);
		BossAct01EffectPlay.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665340);
	}

	// Token: 0x06001636 RID: 5686 RVA: 0x0000351C File Offset: 0x0000171C
	public BossAct01EffectPlay(IntPtr pointer)
		: base(pointer)
	{
	}

	// Token: 0x170006CE RID: 1742
	// (get) Token: 0x06001637 RID: 5687 RVA: 0x000604B4 File Offset: 0x0005E6B4
	// (set) Token: 0x06001638 RID: 5688 RVA: 0x000604E8 File Offset: 0x0005E6E8
	public unsafe Il2CppReferenceArray<SkinnedMeshRenderer> MR
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_MR);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Il2CppReferenceArray<SkinnedMeshRenderer>(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_MR), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006CF RID: 1743
	// (get) Token: 0x06001639 RID: 5689 RVA: 0x00060510 File Offset: 0x0005E710
	// (set) Token: 0x0600163A RID: 5690 RVA: 0x00060544 File Offset: 0x0005E744
	public unsafe Il2CppReferenceArray<CharacterController> CC
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_CC);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Il2CppReferenceArray<CharacterController>(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_CC), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006D0 RID: 1744
	// (get) Token: 0x0600163B RID: 5691 RVA: 0x0006056C File Offset: 0x0005E76C
	// (set) Token: 0x0600163C RID: 5692 RVA: 0x000605A0 File Offset: 0x0005E7A0
	public unsafe Il2CppReferenceArray<SphereCollider> SC
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SC);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Il2CppReferenceArray<SphereCollider>(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SC), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006D1 RID: 1745
	// (get) Token: 0x0600163D RID: 5693 RVA: 0x000605C8 File Offset: 0x0005E7C8
	// (set) Token: 0x0600163E RID: 5694 RVA: 0x000605FC File Offset: 0x0005E7FC
	public unsafe Il2CppReferenceArray<BoxCollider> BC
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BC);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Il2CppReferenceArray<BoxCollider>(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BC), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006D2 RID: 1746
	// (get) Token: 0x0600163F RID: 5695 RVA: 0x00060624 File Offset: 0x0005E824
	// (set) Token: 0x06001640 RID: 5696 RVA: 0x00060658 File Offset: 0x0005E858
	public unsafe GameObject Effect_BossAct01Plus_BeforeBirth
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006D3 RID: 1747
	// (get) Token: 0x06001641 RID: 5697 RVA: 0x00060680 File Offset: 0x0005E880
	// (set) Token: 0x06001642 RID: 5698 RVA: 0x000606B4 File Offset: 0x0005E8B4
	public unsafe GameObject Effect_BossAct01_Birth
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Birth);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Birth), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006D4 RID: 1748
	// (get) Token: 0x06001643 RID: 5699 RVA: 0x000606DC File Offset: 0x0005E8DC
	// (set) Token: 0x06001644 RID: 5700 RVA: 0x00060710 File Offset: 0x0005E910
	public unsafe GameObject Effect_BossAct01_Attack01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006D5 RID: 1749
	// (get) Token: 0x06001645 RID: 5701 RVA: 0x00060738 File Offset: 0x0005E938
	// (set) Token: 0x06001646 RID: 5702 RVA: 0x0006076C File Offset: 0x0005E96C
	public unsafe GameObject Effect_BossAct01_Attack02
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack02);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack02), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006D6 RID: 1750
	// (get) Token: 0x06001647 RID: 5703 RVA: 0x00060794 File Offset: 0x0005E994
	// (set) Token: 0x06001648 RID: 5704 RVA: 0x000607C8 File Offset: 0x0005E9C8
	public unsafe GameObject Effect_BossAct01_Attack03
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack03);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack03), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006D7 RID: 1751
	// (get) Token: 0x06001649 RID: 5705 RVA: 0x000607F0 File Offset: 0x0005E9F0
	// (set) Token: 0x0600164A RID: 5706 RVA: 0x00060824 File Offset: 0x0005EA24
	public unsafe GameObject Effect_BossAct01_Attack04
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack04);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack04), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006D8 RID: 1752
	// (get) Token: 0x0600164B RID: 5707 RVA: 0x0006084C File Offset: 0x0005EA4C
	// (set) Token: 0x0600164C RID: 5708 RVA: 0x00060880 File Offset: 0x0005EA80
	public unsafe GameObject Effect_BossAct01_AttackAssault
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackAssault);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006D9 RID: 1753
	// (get) Token: 0x0600164D RID: 5709 RVA: 0x000608A8 File Offset: 0x0005EAA8
	// (set) Token: 0x0600164E RID: 5710 RVA: 0x000608DC File Offset: 0x0005EADC
	public unsafe GameObject Effect_BossAct01_AttackShield
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackShield);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackShield), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006DA RID: 1754
	// (get) Token: 0x0600164F RID: 5711 RVA: 0x00060904 File Offset: 0x0005EB04
	// (set) Token: 0x06001650 RID: 5712 RVA: 0x00060938 File Offset: 0x0005EB38
	public unsafe GameObject Effect_BossAct01_AttackSwordEnergy01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006DB RID: 1755
	// (get) Token: 0x06001651 RID: 5713 RVA: 0x00060960 File Offset: 0x0005EB60
	// (set) Token: 0x06001652 RID: 5714 RVA: 0x00060994 File Offset: 0x0005EB94
	public unsafe GameObject Effect_BossAct01_AttackSwordEnergy02
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006DC RID: 1756
	// (get) Token: 0x06001653 RID: 5715 RVA: 0x000609BC File Offset: 0x0005EBBC
	// (set) Token: 0x06001654 RID: 5716 RVA: 0x000609F0 File Offset: 0x0005EBF0
	public unsafe GameObject Effect_BossAct01_AttackSwordEnergy_Collision
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006DD RID: 1757
	// (get) Token: 0x06001655 RID: 5717 RVA: 0x00060A18 File Offset: 0x0005EC18
	// (set) Token: 0x06001656 RID: 5718 RVA: 0x00060A4C File Offset: 0x0005EC4C
	public unsafe GameObject Effect_BossAct01_AttackSwordEnergy_WallCollision
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006DE RID: 1758
	// (get) Token: 0x06001657 RID: 5719 RVA: 0x00060A74 File Offset: 0x0005EC74
	// (set) Token: 0x06001658 RID: 5720 RVA: 0x00060AA8 File Offset: 0x0005ECA8
	public unsafe GameObject Effect_BossAct01_AttackSkill01_01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006DF RID: 1759
	// (get) Token: 0x06001659 RID: 5721 RVA: 0x00060AD0 File Offset: 0x0005ECD0
	// (set) Token: 0x0600165A RID: 5722 RVA: 0x00060B04 File Offset: 0x0005ED04
	public unsafe GameObject Effect_BossAct01_AttackDashRotate01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006E0 RID: 1760
	// (get) Token: 0x0600165B RID: 5723 RVA: 0x00060B2C File Offset: 0x0005ED2C
	// (set) Token: 0x0600165C RID: 5724 RVA: 0x00060B60 File Offset: 0x0005ED60
	public unsafe GameObject Effect_BossAct01_AttackDashRotate02
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006E1 RID: 1761
	// (get) Token: 0x0600165D RID: 5725 RVA: 0x00060B88 File Offset: 0x0005ED88
	// (set) Token: 0x0600165E RID: 5726 RVA: 0x00060BBC File Offset: 0x0005EDBC
	public unsafe GameObject Effect_PlusExplosionHit
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_PlusExplosionHit);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_PlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006E2 RID: 1762
	// (get) Token: 0x0600165F RID: 5727 RVA: 0x00060BE4 File Offset: 0x0005EDE4
	// (set) Token: 0x06001660 RID: 5728 RVA: 0x00060C18 File Offset: 0x0005EE18
	public unsafe Transform AttackSwordEnergyShotPoint
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AttackSwordEnergyShotPoint);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Transform(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AttackSwordEnergyShotPoint), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006E3 RID: 1763
	// (get) Token: 0x06001661 RID: 5729 RVA: 0x00060C40 File Offset: 0x0005EE40
	// (set) Token: 0x06001662 RID: 5730 RVA: 0x00060C74 File Offset: 0x0005EE74
	public unsafe GameObject SE_Eye
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Eye);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Eye), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006E4 RID: 1764
	// (get) Token: 0x06001663 RID: 5731 RVA: 0x00060C9C File Offset: 0x0005EE9C
	// (set) Token: 0x06001664 RID: 5732 RVA: 0x00060CD0 File Offset: 0x0005EED0
	public unsafe GameObject SE_Shake
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Shake);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Shake), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006E5 RID: 1765
	// (get) Token: 0x06001665 RID: 5733 RVA: 0x00060CF8 File Offset: 0x0005EEF8
	// (set) Token: 0x06001666 RID: 5734 RVA: 0x00060D2C File Offset: 0x0005EF2C
	public unsafe GameObject SE_Charge
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Charge);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Charge), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006E6 RID: 1766
	// (get) Token: 0x06001667 RID: 5735 RVA: 0x00060D54 File Offset: 0x0005EF54
	// (set) Token: 0x06001668 RID: 5736 RVA: 0x00060D88 File Offset: 0x0005EF88
	public unsafe GameObject SE_WeaponSecond
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_WeaponSecond);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_WeaponSecond), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006E7 RID: 1767
	// (get) Token: 0x06001669 RID: 5737 RVA: 0x00060DB0 File Offset: 0x0005EFB0
	// (set) Token: 0x0600166A RID: 5738 RVA: 0x00060DE4 File Offset: 0x0005EFE4
	public unsafe GameObject SE_Dash
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dash);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dash), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006E8 RID: 1768
	// (get) Token: 0x0600166B RID: 5739 RVA: 0x00060E0C File Offset: 0x0005F00C
	// (set) Token: 0x0600166C RID: 5740 RVA: 0x00060E40 File Offset: 0x0005F040
	public unsafe GameObject SE_DashRotate
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_DashRotate);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_DashRotate), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006E9 RID: 1769
	// (get) Token: 0x0600166D RID: 5741 RVA: 0x00060E68 File Offset: 0x0005F068
	// (set) Token: 0x0600166E RID: 5742 RVA: 0x00060E9C File Offset: 0x0005F09C
	public unsafe GameObject SE_Swing
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Swing);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Swing), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006EA RID: 1770
	// (get) Token: 0x0600166F RID: 5743 RVA: 0x00060EC4 File Offset: 0x0005F0C4
	// (set) Token: 0x06001670 RID: 5744 RVA: 0x00060EF8 File Offset: 0x0005F0F8
	public unsafe GameObject SE_SwingAttack03
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwingAttack03);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwingAttack03), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006EB RID: 1771
	// (get) Token: 0x06001671 RID: 5745 RVA: 0x00060F20 File Offset: 0x0005F120
	// (set) Token: 0x06001672 RID: 5746 RVA: 0x00060F54 File Offset: 0x0005F154
	public unsafe GameObject SE_Attack04Floor
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Attack04Floor);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Attack04Floor), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006EC RID: 1772
	// (get) Token: 0x06001673 RID: 5747 RVA: 0x00060F7C File Offset: 0x0005F17C
	// (set) Token: 0x06001674 RID: 5748 RVA: 0x00060FB0 File Offset: 0x0005F1B0
	public unsafe GameObject SE_AttackAssault
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_AttackAssault);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_AttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006ED RID: 1773
	// (get) Token: 0x06001675 RID: 5749 RVA: 0x00060FD8 File Offset: 0x0005F1D8
	// (set) Token: 0x06001676 RID: 5750 RVA: 0x0006100C File Offset: 0x0005F20C
	public unsafe GameObject SE_Skill01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Skill01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Skill01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006EE RID: 1774
	// (get) Token: 0x06001677 RID: 5751 RVA: 0x00061034 File Offset: 0x0005F234
	// (set) Token: 0x06001678 RID: 5752 RVA: 0x00061068 File Offset: 0x0005F268
	public unsafe GameObject SE_SwordDrop
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwordDrop);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwordDrop), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006EF RID: 1775
	// (get) Token: 0x06001679 RID: 5753 RVA: 0x00061090 File Offset: 0x0005F290
	// (set) Token: 0x0600167A RID: 5754 RVA: 0x000610C4 File Offset: 0x0005F2C4
	public unsafe GameObject SE_Dead
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dead);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dead), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006F0 RID: 1776
	// (get) Token: 0x0600167B RID: 5755 RVA: 0x000610EC File Offset: 0x0005F2EC
	// (set) Token: 0x0600167C RID: 5756 RVA: 0x00061120 File Offset: 0x0005F320
	public unsafe GameObject SE_Metal
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Metal);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Metal), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006F1 RID: 1777
	// (get) Token: 0x0600167D RID: 5757 RVA: 0x00061148 File Offset: 0x0005F348
	// (set) Token: 0x0600167E RID: 5758 RVA: 0x0006117C File Offset: 0x0005F37C
	public unsafe GameObject SE_Fire
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Fire);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Fire), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006F2 RID: 1778
	// (get) Token: 0x0600167F RID: 5759 RVA: 0x000611A4 File Offset: 0x0005F3A4
	// (set) Token: 0x06001680 RID: 5760 RVA: 0x000611D8 File Offset: 0x0005F3D8
	public unsafe GameObject SE_ExplosionCharge
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_ExplosionCharge);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_ExplosionCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006F3 RID: 1779
	// (get) Token: 0x06001681 RID: 5761 RVA: 0x00061200 File Offset: 0x0005F400
	// (set) Token: 0x06001682 RID: 5762 RVA: 0x00061234 File Offset: 0x0005F434
	public unsafe GameObject SE_PlusExplosionReady
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionReady);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionReady), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006F4 RID: 1780
	// (get) Token: 0x06001683 RID: 5763 RVA: 0x0006125C File Offset: 0x0005F45C
	// (set) Token: 0x06001684 RID: 5764 RVA: 0x00061290 File Offset: 0x0005F490
	public unsafe GameObject SE_PlusExplosion
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosion);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006F5 RID: 1781
	// (get) Token: 0x06001685 RID: 5765 RVA: 0x000612B8 File Offset: 0x0005F4B8
	// (set) Token: 0x06001686 RID: 5766 RVA: 0x000612EC File Offset: 0x0005F4EC
	public unsafe GameObject SE_PlusExplosionHit
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionHit);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006F6 RID: 1782
	// (get) Token: 0x06001687 RID: 5767 RVA: 0x00061314 File Offset: 0x0005F514
	// (set) Token: 0x06001688 RID: 5768 RVA: 0x00061348 File Offset: 0x0005F548
	public unsafe Il2CppReferenceArray<Light> BirthCloseLight
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLight);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Il2CppReferenceArray<Light>(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLight), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006F7 RID: 1783
	// (get) Token: 0x06001689 RID: 5769 RVA: 0x00061370 File Offset: 0x0005F570
	// (set) Token: 0x0600168A RID: 5770 RVA: 0x000613A4 File Offset: 0x0005F5A4
	public unsafe Il2CppReferenceArray<ParticleSystem> BirthCloseLightEffect
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLightEffect);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Il2CppReferenceArray<ParticleSystem>(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLightEffect), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006F8 RID: 1784
	// (get) Token: 0x0600168B RID: 5771 RVA: 0x000613CC File Offset: 0x0005F5CC
	// (set) Token: 0x0600168C RID: 5772 RVA: 0x00061400 File Offset: 0x0005F600
	public unsafe ParticleSystem PS_PlusExplosionReady
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosionReady);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosionReady), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006F9 RID: 1785
	// (get) Token: 0x0600168D RID: 5773 RVA: 0x00061428 File Offset: 0x0005F628
	// (set) Token: 0x0600168E RID: 5774 RVA: 0x0006145C File Offset: 0x0005F65C
	public unsafe ParticleSystem PS_PlusExplosion
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosion);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006FA RID: 1786
	// (get) Token: 0x0600168F RID: 5775 RVA: 0x00061484 File Offset: 0x0005F684
	// (set) Token: 0x06001690 RID: 5776 RVA: 0x000614B8 File Offset: 0x0005F6B8
	public unsafe AttackData AD_PlusExplosion
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AD_PlusExplosion);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new AttackData(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AD_PlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006FB RID: 1787
	// (get) Token: 0x06001691 RID: 5777 RVA: 0x000614E0 File Offset: 0x0005F6E0
	// (set) Token: 0x06001692 RID: 5778 RVA: 0x00061514 File Offset: 0x0005F714
	public unsafe Transform g_EffectParent
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffectParent);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Transform(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffectParent), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006FC RID: 1788
	// (get) Token: 0x06001693 RID: 5779 RVA: 0x0006153C File Offset: 0x0005F73C
	// (set) Token: 0x06001694 RID: 5780 RVA: 0x00061570 File Offset: 0x0005F770
	public unsafe ParticleSystem g_psEye
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psEye);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psEye), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006FD RID: 1789
	// (get) Token: 0x06001695 RID: 5781 RVA: 0x00061598 File Offset: 0x0005F798
	// (set) Token: 0x06001696 RID: 5782 RVA: 0x000615CC File Offset: 0x0005F7CC
	public unsafe ParticleSystem g_psBody
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psBody);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psBody), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006FE RID: 1790
	// (get) Token: 0x06001697 RID: 5783 RVA: 0x000615F4 File Offset: 0x0005F7F4
	// (set) Token: 0x06001698 RID: 5784 RVA: 0x00061628 File Offset: 0x0005F828
	public unsafe ParticleSystem g_psShield
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psShield);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psShield), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x170006FF RID: 1791
	// (get) Token: 0x06001699 RID: 5785 RVA: 0x00061650 File Offset: 0x0005F850
	// (set) Token: 0x0600169A RID: 5786 RVA: 0x00061684 File Offset: 0x0005F884
	public unsafe ParticleSystem g_psWeapon
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeapon);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeapon), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000700 RID: 1792
	// (get) Token: 0x0600169B RID: 5787 RVA: 0x000616AC File Offset: 0x0005F8AC
	// (set) Token: 0x0600169C RID: 5788 RVA: 0x000616E0 File Offset: 0x0005F8E0
	public unsafe ParticleSystem g_psWeaponCharge
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponCharge);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000701 RID: 1793
	// (get) Token: 0x0600169D RID: 5789 RVA: 0x00061708 File Offset: 0x0005F908
	// (set) Token: 0x0600169E RID: 5790 RVA: 0x0006173C File Offset: 0x0005F93C
	public unsafe ParticleSystem g_psWeaponSecond
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponSecond);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponSecond), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000702 RID: 1794
	// (get) Token: 0x0600169F RID: 5791 RVA: 0x00061764 File Offset: 0x0005F964
	// (set) Token: 0x060016A0 RID: 5792 RVA: 0x00061798 File Offset: 0x0005F998
	public unsafe ParticleSystem g_psSmoke
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psSmoke);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psSmoke), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000703 RID: 1795
	// (get) Token: 0x060016A1 RID: 5793 RVA: 0x000617C0 File Offset: 0x0005F9C0
	// (set) Token: 0x060016A2 RID: 5794 RVA: 0x000617F4 File Offset: 0x0005F9F4
	public unsafe ParticleSystem g_psScriptCharge
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psScriptCharge);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psScriptCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000704 RID: 1796
	// (get) Token: 0x060016A3 RID: 5795 RVA: 0x0006181C File Offset: 0x0005FA1C
	// (set) Token: 0x060016A4 RID: 5796 RVA: 0x00061850 File Offset: 0x0005FA50
	public unsafe Material g_matFire
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matFire);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Material(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matFire), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000705 RID: 1797
	// (get) Token: 0x060016A5 RID: 5797 RVA: 0x00061878 File Offset: 0x0005FA78
	// (set) Token: 0x060016A6 RID: 5798 RVA: 0x000618AC File Offset: 0x0005FAAC
	public unsafe Material g_matSmoke
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matSmoke);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Material(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matSmoke), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000706 RID: 1798
	// (get) Token: 0x060016A7 RID: 5799 RVA: 0x000618D4 File Offset: 0x0005FAD4
	// (set) Token: 0x060016A8 RID: 5800 RVA: 0x000618FC File Offset: 0x0005FAFC
	public unsafe float g_fMatAlpha
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fMatAlpha);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fMatAlpha)) = value;
		}
	}

	// Token: 0x17000707 RID: 1799
	// (get) Token: 0x060016A9 RID: 5801 RVA: 0x00061920 File Offset: 0x0005FB20
	// (set) Token: 0x060016AA RID: 5802 RVA: 0x00061954 File Offset: 0x0005FB54
	public unsafe Material g_matBody
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matBody);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Material(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matBody), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000708 RID: 1800
	// (get) Token: 0x060016AB RID: 5803 RVA: 0x0006197C File Offset: 0x0005FB7C
	// (set) Token: 0x060016AC RID: 5804 RVA: 0x000619B0 File Offset: 0x0005FBB0
	public unsafe Material g_matShield
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShield);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Material(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShield), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000709 RID: 1801
	// (get) Token: 0x060016AD RID: 5805 RVA: 0x000619D8 File Offset: 0x0005FBD8
	// (set) Token: 0x060016AE RID: 5806 RVA: 0x00061A0C File Offset: 0x0005FC0C
	public unsafe Material g_matWeapon
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matWeapon);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Material(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matWeapon), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700070A RID: 1802
	// (get) Token: 0x060016AF RID: 5807 RVA: 0x00061A34 File Offset: 0x0005FC34
	// (set) Token: 0x060016B0 RID: 5808 RVA: 0x00061A68 File Offset: 0x0005FC68
	public unsafe Material g_matShoulder
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShoulder);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Material(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShoulder), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700070B RID: 1803
	// (get) Token: 0x060016B1 RID: 5809 RVA: 0x00061A90 File Offset: 0x0005FC90
	// (set) Token: 0x060016B2 RID: 5810 RVA: 0x00061AC4 File Offset: 0x0005FCC4
	public unsafe Material g_matHead
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matHead);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Material(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matHead), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700070C RID: 1804
	// (get) Token: 0x060016B3 RID: 5811 RVA: 0x00061AEC File Offset: 0x0005FCEC
	// (set) Token: 0x060016B4 RID: 5812 RVA: 0x00061B14 File Offset: 0x0005FD14
	public unsafe float g_fWeaponLightPow
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fWeaponLightPow);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fWeaponLightPow)) = value;
		}
	}

	// Token: 0x1700070D RID: 1805
	// (get) Token: 0x060016B5 RID: 5813 RVA: 0x00061B38 File Offset: 0x0005FD38
	// (set) Token: 0x060016B6 RID: 5814 RVA: 0x00061B60 File Offset: 0x0005FD60
	public unsafe Color g_cWeaponColor
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_cWeaponColor);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_cWeaponColor)) = value;
		}
	}

	// Token: 0x1700070E RID: 1806
	// (get) Token: 0x060016B7 RID: 5815 RVA: 0x00061B84 File Offset: 0x0005FD84
	// (set) Token: 0x060016B8 RID: 5816 RVA: 0x00061BB8 File Offset: 0x0005FDB8
	public unsafe Light g_Light
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Light);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Light(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Light), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700070F RID: 1807
	// (get) Token: 0x060016B9 RID: 5817 RVA: 0x00061BE0 File Offset: 0x0005FDE0
	// (set) Token: 0x060016BA RID: 5818 RVA: 0x00061C08 File Offset: 0x0005FE08
	public unsafe float g_LightRange
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightRange);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightRange)) = value;
		}
	}

	// Token: 0x17000710 RID: 1808
	// (get) Token: 0x060016BB RID: 5819 RVA: 0x00061C2C File Offset: 0x0005FE2C
	// (set) Token: 0x060016BC RID: 5820 RVA: 0x00061C54 File Offset: 0x0005FE54
	public unsafe float g_LightIntensity
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightIntensity);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightIntensity)) = value;
		}
	}

	// Token: 0x17000711 RID: 1809
	// (get) Token: 0x060016BD RID: 5821 RVA: 0x00061C78 File Offset: 0x0005FE78
	// (set) Token: 0x060016BE RID: 5822 RVA: 0x00061CAC File Offset: 0x0005FEAC
	public unsafe EffectPool g_PlusBeforeBirth
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_PlusBeforeBirth);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_PlusBeforeBirth), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000712 RID: 1810
	// (get) Token: 0x060016BF RID: 5823 RVA: 0x00061CD4 File Offset: 0x0005FED4
	// (set) Token: 0x060016C0 RID: 5824 RVA: 0x00061D08 File Offset: 0x0005FF08
	public unsafe EffectPool g_Birth
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Birth);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Birth), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000713 RID: 1811
	// (get) Token: 0x060016C1 RID: 5825 RVA: 0x00061D30 File Offset: 0x0005FF30
	// (set) Token: 0x060016C2 RID: 5826 RVA: 0x00061D64 File Offset: 0x0005FF64
	public unsafe EffectPool g_Attack01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000714 RID: 1812
	// (get) Token: 0x060016C3 RID: 5827 RVA: 0x00061D8C File Offset: 0x0005FF8C
	// (set) Token: 0x060016C4 RID: 5828 RVA: 0x00061DC0 File Offset: 0x0005FFC0
	public unsafe EffectPool g_Attack02
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack02);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack02), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000715 RID: 1813
	// (get) Token: 0x060016C5 RID: 5829 RVA: 0x00061DE8 File Offset: 0x0005FFE8
	// (set) Token: 0x060016C6 RID: 5830 RVA: 0x00061E1C File Offset: 0x0006001C
	public unsafe EffectPool g_Attack03
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack03);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack03), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000716 RID: 1814
	// (get) Token: 0x060016C7 RID: 5831 RVA: 0x00061E44 File Offset: 0x00060044
	// (set) Token: 0x060016C8 RID: 5832 RVA: 0x00061E78 File Offset: 0x00060078
	public unsafe EffectPool g_Attack04
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack04);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack04), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000717 RID: 1815
	// (get) Token: 0x060016C9 RID: 5833 RVA: 0x00061EA0 File Offset: 0x000600A0
	// (set) Token: 0x060016CA RID: 5834 RVA: 0x00061ED4 File Offset: 0x000600D4
	public unsafe EffectPool g_AttackAssault
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackAssault);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000718 RID: 1816
	// (get) Token: 0x060016CB RID: 5835 RVA: 0x00061EFC File Offset: 0x000600FC
	// (set) Token: 0x060016CC RID: 5836 RVA: 0x00061F30 File Offset: 0x00060130
	public unsafe EffectPool g_AttackShield
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackShield);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackShield), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000719 RID: 1817
	// (get) Token: 0x060016CD RID: 5837 RVA: 0x00061F58 File Offset: 0x00060158
	// (set) Token: 0x060016CE RID: 5838 RVA: 0x00061F8C File Offset: 0x0006018C
	public unsafe EffectPool g_AttackSwordEnergy01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700071A RID: 1818
	// (get) Token: 0x060016CF RID: 5839 RVA: 0x00061FB4 File Offset: 0x000601B4
	// (set) Token: 0x060016D0 RID: 5840 RVA: 0x00061FE8 File Offset: 0x000601E8
	public unsafe EffectPool g_AttackSwordEnergy02
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy02);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy02), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700071B RID: 1819
	// (get) Token: 0x060016D1 RID: 5841 RVA: 0x00062010 File Offset: 0x00060210
	// (set) Token: 0x060016D2 RID: 5842 RVA: 0x00062044 File Offset: 0x00060244
	public unsafe EffectPool g_AttackSwordEnergyCollision
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyCollision);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyCollision), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700071C RID: 1820
	// (get) Token: 0x060016D3 RID: 5843 RVA: 0x0006206C File Offset: 0x0006026C
	// (set) Token: 0x060016D4 RID: 5844 RVA: 0x000620A0 File Offset: 0x000602A0
	public unsafe EffectPool g_AttackSwordEnergyWallCollision
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700071D RID: 1821
	// (get) Token: 0x060016D5 RID: 5845 RVA: 0x000620C8 File Offset: 0x000602C8
	// (set) Token: 0x060016D6 RID: 5846 RVA: 0x000620FC File Offset: 0x000602FC
	public unsafe EffectPool g_AttackSkill01_01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSkill01_01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSkill01_01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700071E RID: 1822
	// (get) Token: 0x060016D7 RID: 5847 RVA: 0x00062124 File Offset: 0x00060324
	// (set) Token: 0x060016D8 RID: 5848 RVA: 0x00062158 File Offset: 0x00060358
	public unsafe EffectPool g_AttackDashRotate01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700071F RID: 1823
	// (get) Token: 0x060016D9 RID: 5849 RVA: 0x00062180 File Offset: 0x00060380
	// (set) Token: 0x060016DA RID: 5850 RVA: 0x000621B4 File Offset: 0x000603B4
	public unsafe EffectPool g_AttackDashRotate02
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate02);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate02), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000720 RID: 1824
	// (get) Token: 0x060016DB RID: 5851 RVA: 0x000621DC File Offset: 0x000603DC
	// (set) Token: 0x060016DC RID: 5852 RVA: 0x00062210 File Offset: 0x00060410
	public unsafe EffectPool g_EffPlusExplosionHit
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffPlusExplosionHit);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffPlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000721 RID: 1825
	// (get) Token: 0x060016DD RID: 5853 RVA: 0x00062238 File Offset: 0x00060438
	// (set) Token: 0x060016DE RID: 5854 RVA: 0x0006226C File Offset: 0x0006046C
	public unsafe SoundEffect g_SEEye
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEEye);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEEye), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000722 RID: 1826
	// (get) Token: 0x060016DF RID: 5855 RVA: 0x00062294 File Offset: 0x00060494
	// (set) Token: 0x060016E0 RID: 5856 RVA: 0x000622C8 File Offset: 0x000604C8
	public unsafe SoundEffect g_SEShake
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEShake);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEShake), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000723 RID: 1827
	// (get) Token: 0x060016E1 RID: 5857 RVA: 0x000622F0 File Offset: 0x000604F0
	// (set) Token: 0x060016E2 RID: 5858 RVA: 0x00062318 File Offset: 0x00060518
	public unsafe float g_fShakeVolume
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeVolume);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeVolume)) = value;
		}
	}

	// Token: 0x17000724 RID: 1828
	// (get) Token: 0x060016E3 RID: 5859 RVA: 0x0006233C File Offset: 0x0006053C
	// (set) Token: 0x060016E4 RID: 5860 RVA: 0x0006235A File Offset: 0x0006055A
	public unsafe static float g_fShakeContinuedTime
	{
		get
		{
			float num;
			IL2CPP.il2cpp_field_static_get_value(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeContinuedTime, (void*)(&num));
			return num;
		}
		set
		{
			IL2CPP.il2cpp_field_static_set_value(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeContinuedTime, (void*)(&value));
		}
	}

	// Token: 0x17000725 RID: 1829
	// (get) Token: 0x060016E5 RID: 5861 RVA: 0x0006236C File Offset: 0x0006056C
	// (set) Token: 0x060016E6 RID: 5862 RVA: 0x00062394 File Offset: 0x00060594
	public unsafe float g_fShakeTime
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeTime);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeTime)) = value;
		}
	}

	// Token: 0x17000726 RID: 1830
	// (get) Token: 0x060016E7 RID: 5863 RVA: 0x000623B8 File Offset: 0x000605B8
	// (set) Token: 0x060016E8 RID: 5864 RVA: 0x000623EC File Offset: 0x000605EC
	public unsafe SoundEffect g_SECharge
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SECharge);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SECharge), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000727 RID: 1831
	// (get) Token: 0x060016E9 RID: 5865 RVA: 0x00062414 File Offset: 0x00060614
	// (set) Token: 0x060016EA RID: 5866 RVA: 0x0006243C File Offset: 0x0006063C
	public unsafe float g_fChargeVolume
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeVolume);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeVolume)) = value;
		}
	}

	// Token: 0x17000728 RID: 1832
	// (get) Token: 0x060016EB RID: 5867 RVA: 0x00062460 File Offset: 0x00060660
	// (set) Token: 0x060016EC RID: 5868 RVA: 0x00062488 File Offset: 0x00060688
	public unsafe float g_fChargePitch
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargePitch);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargePitch)) = value;
		}
	}

	// Token: 0x17000729 RID: 1833
	// (get) Token: 0x060016ED RID: 5869 RVA: 0x000624AC File Offset: 0x000606AC
	// (set) Token: 0x060016EE RID: 5870 RVA: 0x000624D4 File Offset: 0x000606D4
	public unsafe float g_fChargeTime
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeTime);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeTime)) = value;
		}
	}

	// Token: 0x1700072A RID: 1834
	// (get) Token: 0x060016EF RID: 5871 RVA: 0x000624F8 File Offset: 0x000606F8
	// (set) Token: 0x060016F0 RID: 5872 RVA: 0x0006252C File Offset: 0x0006072C
	public unsafe SoundEffect g_SEWeaponSecond
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEWeaponSecond);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEWeaponSecond), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700072B RID: 1835
	// (get) Token: 0x060016F1 RID: 5873 RVA: 0x00062554 File Offset: 0x00060754
	// (set) Token: 0x060016F2 RID: 5874 RVA: 0x00062588 File Offset: 0x00060788
	public unsafe SoundEffect g_SEDash
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDash);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDash), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700072C RID: 1836
	// (get) Token: 0x060016F3 RID: 5875 RVA: 0x000625B0 File Offset: 0x000607B0
	// (set) Token: 0x060016F4 RID: 5876 RVA: 0x000625E4 File Offset: 0x000607E4
	public unsafe SoundEffect g_SEDashRotate
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDashRotate);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDashRotate), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700072D RID: 1837
	// (get) Token: 0x060016F5 RID: 5877 RVA: 0x0006260C File Offset: 0x0006080C
	// (set) Token: 0x060016F6 RID: 5878 RVA: 0x00062640 File Offset: 0x00060840
	public unsafe SoundEffect g_SESwing
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwing);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwing), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700072E RID: 1838
	// (get) Token: 0x060016F7 RID: 5879 RVA: 0x00062668 File Offset: 0x00060868
	// (set) Token: 0x060016F8 RID: 5880 RVA: 0x0006269C File Offset: 0x0006089C
	public unsafe SoundEffect g_SESwingAttack03
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwingAttack03);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwingAttack03), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700072F RID: 1839
	// (get) Token: 0x060016F9 RID: 5881 RVA: 0x000626C4 File Offset: 0x000608C4
	// (set) Token: 0x060016FA RID: 5882 RVA: 0x000626F8 File Offset: 0x000608F8
	public unsafe SoundEffect g_SEAttack04Floor
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttack04Floor);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttack04Floor), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000730 RID: 1840
	// (get) Token: 0x060016FB RID: 5883 RVA: 0x00062720 File Offset: 0x00060920
	// (set) Token: 0x060016FC RID: 5884 RVA: 0x00062754 File Offset: 0x00060954
	public unsafe SoundEffect g_SEAttackAssault
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttackAssault);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000731 RID: 1841
	// (get) Token: 0x060016FD RID: 5885 RVA: 0x0006277C File Offset: 0x0006097C
	// (set) Token: 0x060016FE RID: 5886 RVA: 0x000627B0 File Offset: 0x000609B0
	public unsafe SoundEffect g_SESkill01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESkill01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESkill01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000732 RID: 1842
	// (get) Token: 0x060016FF RID: 5887 RVA: 0x000627D8 File Offset: 0x000609D8
	// (set) Token: 0x06001700 RID: 5888 RVA: 0x0006280C File Offset: 0x00060A0C
	public unsafe SoundEffect g_SESwordDrop
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwordDrop);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwordDrop), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000733 RID: 1843
	// (get) Token: 0x06001701 RID: 5889 RVA: 0x00062834 File Offset: 0x00060A34
	// (set) Token: 0x06001702 RID: 5890 RVA: 0x00062868 File Offset: 0x00060A68
	public unsafe SoundEffect g_SEDead
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDead);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDead), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000734 RID: 1844
	// (get) Token: 0x06001703 RID: 5891 RVA: 0x00062890 File Offset: 0x00060A90
	// (set) Token: 0x06001704 RID: 5892 RVA: 0x000628C4 File Offset: 0x00060AC4
	public unsafe SoundEffect g_SEMetal
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEMetal);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEMetal), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000735 RID: 1845
	// (get) Token: 0x06001705 RID: 5893 RVA: 0x000628EC File Offset: 0x00060AEC
	// (set) Token: 0x06001706 RID: 5894 RVA: 0x00062920 File Offset: 0x00060B20
	public unsafe SoundEffect g_SEFrie
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEFrie);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEFrie), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000736 RID: 1846
	// (get) Token: 0x06001707 RID: 5895 RVA: 0x00062948 File Offset: 0x00060B48
	// (set) Token: 0x06001708 RID: 5896 RVA: 0x00062970 File Offset: 0x00060B70
	public unsafe float g_fFireVolume
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fFireVolume);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fFireVolume)) = value;
		}
	}

	// Token: 0x17000737 RID: 1847
	// (get) Token: 0x06001709 RID: 5897 RVA: 0x00062994 File Offset: 0x00060B94
	// (set) Token: 0x0600170A RID: 5898 RVA: 0x000629BC File Offset: 0x00060BBC
	public unsafe bool g_bFire
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bFire);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bFire)) = value;
		}
	}

	// Token: 0x17000738 RID: 1848
	// (get) Token: 0x0600170B RID: 5899 RVA: 0x000629E0 File Offset: 0x00060BE0
	// (set) Token: 0x0600170C RID: 5900 RVA: 0x00062A14 File Offset: 0x00060C14
	public unsafe SoundEffect g_SEExplosionCharge
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEExplosionCharge);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEExplosionCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000739 RID: 1849
	// (get) Token: 0x0600170D RID: 5901 RVA: 0x00062A3C File Offset: 0x00060C3C
	// (set) Token: 0x0600170E RID: 5902 RVA: 0x00062A64 File Offset: 0x00060C64
	public unsafe float g_fExplosionChargeVolume
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargeVolume);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargeVolume)) = value;
		}
	}

	// Token: 0x1700073A RID: 1850
	// (get) Token: 0x0600170F RID: 5903 RVA: 0x00062A88 File Offset: 0x00060C88
	// (set) Token: 0x06001710 RID: 5904 RVA: 0x00062AB0 File Offset: 0x00060CB0
	public unsafe float g_fExplosionChargePitch
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargePitch);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargePitch)) = value;
		}
	}

	// Token: 0x1700073B RID: 1851
	// (get) Token: 0x06001711 RID: 5905 RVA: 0x00062AD4 File Offset: 0x00060CD4
	// (set) Token: 0x06001712 RID: 5906 RVA: 0x00062AFC File Offset: 0x00060CFC
	public unsafe bool g_bScriptExplosion
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bScriptExplosion);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bScriptExplosion)) = value;
		}
	}

	// Token: 0x1700073C RID: 1852
	// (get) Token: 0x06001713 RID: 5907 RVA: 0x00062B20 File Offset: 0x00060D20
	// (set) Token: 0x06001714 RID: 5908 RVA: 0x00062B54 File Offset: 0x00060D54
	public unsafe SoundEffect g_SEPlusExplosionReady
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionReady);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionReady), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700073D RID: 1853
	// (get) Token: 0x06001715 RID: 5909 RVA: 0x00062B7C File Offset: 0x00060D7C
	// (set) Token: 0x06001716 RID: 5910 RVA: 0x00062BB0 File Offset: 0x00060DB0
	public unsafe SoundEffect g_SEPlusExplosion
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosion);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700073E RID: 1854
	// (get) Token: 0x06001717 RID: 5911 RVA: 0x00062BD8 File Offset: 0x00060DD8
	// (set) Token: 0x06001718 RID: 5912 RVA: 0x00062C0C File Offset: 0x00060E0C
	public unsafe SoundEffect g_SEPlusExplosionHit
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionHit);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700073F RID: 1855
	// (get) Token: 0x06001719 RID: 5913 RVA: 0x00062C34 File Offset: 0x00060E34
	// (set) Token: 0x0600171A RID: 5914 RVA: 0x00062C5C File Offset: 0x00060E5C
	public unsafe bool g_bSecondMode
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bSecondMode);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bSecondMode)) = value;
		}
	}

	// Token: 0x17000740 RID: 1856
	// (get) Token: 0x0600171B RID: 5915 RVA: 0x00062C80 File Offset: 0x00060E80
	// (set) Token: 0x0600171C RID: 5916 RVA: 0x00062CA8 File Offset: 0x00060EA8
	public unsafe bool g_bPlusDestroyExplosionReady
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bPlusDestroyExplosionReady);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bPlusDestroyExplosionReady)) = value;
		}
	}

	// Token: 0x17000741 RID: 1857
	// (get) Token: 0x0600171D RID: 5917 RVA: 0x00062CCC File Offset: 0x00060ECC
	// (set) Token: 0x0600171E RID: 5918 RVA: 0x00062CF4 File Offset: 0x00060EF4
	public unsafe Color g_colPlusDestroyExplosionReady
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_colPlusDestroyExplosionReady);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_colPlusDestroyExplosionReady)) = value;
		}
	}

	// Token: 0x17000742 RID: 1858
	// (get) Token: 0x0600171F RID: 5919 RVA: 0x00062D18 File Offset: 0x00060F18
	// (set) Token: 0x06001720 RID: 5920 RVA: 0x00062D40 File Offset: 0x00060F40
	public unsafe float g_fPlusDestroyExplosionReadyGlow
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow)) = value;
		}
	}

	// Token: 0x17000743 RID: 1859
	// (get) Token: 0x06001721 RID: 5921 RVA: 0x00062D64 File Offset: 0x00060F64
	// (set) Token: 0x06001722 RID: 5922 RVA: 0x00062D8C File Offset: 0x00060F8C
	public unsafe bool g_bDeath
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bDeath);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bDeath)) = value;
		}
	}

	// Token: 0x04001114 RID: 4372
	private static readonly IntPtr NativeFieldInfoPtr_MR;

	// Token: 0x04001115 RID: 4373
	private static readonly IntPtr NativeFieldInfoPtr_CC;

	// Token: 0x04001116 RID: 4374
	private static readonly IntPtr NativeFieldInfoPtr_SC;

	// Token: 0x04001117 RID: 4375
	private static readonly IntPtr NativeFieldInfoPtr_BC;

	// Token: 0x04001118 RID: 4376
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth;

	// Token: 0x04001119 RID: 4377
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Birth;

	// Token: 0x0400111A RID: 4378
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack01;

	// Token: 0x0400111B RID: 4379
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack02;

	// Token: 0x0400111C RID: 4380
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack03;

	// Token: 0x0400111D RID: 4381
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack04;

	// Token: 0x0400111E RID: 4382
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackAssault;

	// Token: 0x0400111F RID: 4383
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackShield;

	// Token: 0x04001120 RID: 4384
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01;

	// Token: 0x04001121 RID: 4385
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02;

	// Token: 0x04001122 RID: 4386
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision;

	// Token: 0x04001123 RID: 4387
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision;

	// Token: 0x04001124 RID: 4388
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01;

	// Token: 0x04001125 RID: 4389
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01;

	// Token: 0x04001126 RID: 4390
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02;

	// Token: 0x04001127 RID: 4391
	private static readonly IntPtr NativeFieldInfoPtr_Effect_PlusExplosionHit;

	// Token: 0x04001128 RID: 4392
	private static readonly IntPtr NativeFieldInfoPtr_AttackSwordEnergyShotPoint;

	// Token: 0x04001129 RID: 4393
	private static readonly IntPtr NativeFieldInfoPtr_SE_Eye;

	// Token: 0x0400112A RID: 4394
	private static readonly IntPtr NativeFieldInfoPtr_SE_Shake;

	// Token: 0x0400112B RID: 4395
	private static readonly IntPtr NativeFieldInfoPtr_SE_Charge;

	// Token: 0x0400112C RID: 4396
	private static readonly IntPtr NativeFieldInfoPtr_SE_WeaponSecond;

	// Token: 0x0400112D RID: 4397
	private static readonly IntPtr NativeFieldInfoPtr_SE_Dash;

	// Token: 0x0400112E RID: 4398
	private static readonly IntPtr NativeFieldInfoPtr_SE_DashRotate;

	// Token: 0x0400112F RID: 4399
	private static readonly IntPtr NativeFieldInfoPtr_SE_Swing;

	// Token: 0x04001130 RID: 4400
	private static readonly IntPtr NativeFieldInfoPtr_SE_SwingAttack03;

	// Token: 0x04001131 RID: 4401
	private static readonly IntPtr NativeFieldInfoPtr_SE_Attack04Floor;

	// Token: 0x04001132 RID: 4402
	private static readonly IntPtr NativeFieldInfoPtr_SE_AttackAssault;

	// Token: 0x04001133 RID: 4403
	private static readonly IntPtr NativeFieldInfoPtr_SE_Skill01;

	// Token: 0x04001134 RID: 4404
	private static readonly IntPtr NativeFieldInfoPtr_SE_SwordDrop;

	// Token: 0x04001135 RID: 4405
	private static readonly IntPtr NativeFieldInfoPtr_SE_Dead;

	// Token: 0x04001136 RID: 4406
	private static readonly IntPtr NativeFieldInfoPtr_SE_Metal;

	// Token: 0x04001137 RID: 4407
	private static readonly IntPtr NativeFieldInfoPtr_SE_Fire;

	// Token: 0x04001138 RID: 4408
	private static readonly IntPtr NativeFieldInfoPtr_SE_ExplosionCharge;

	// Token: 0x04001139 RID: 4409
	private static readonly IntPtr NativeFieldInfoPtr_SE_PlusExplosionReady;

	// Token: 0x0400113A RID: 4410
	private static readonly IntPtr NativeFieldInfoPtr_SE_PlusExplosion;

	// Token: 0x0400113B RID: 4411
	private static readonly IntPtr NativeFieldInfoPtr_SE_PlusExplosionHit;

	// Token: 0x0400113C RID: 4412
	private static readonly IntPtr NativeFieldInfoPtr_BirthCloseLight;

	// Token: 0x0400113D RID: 4413
	private static readonly IntPtr NativeFieldInfoPtr_BirthCloseLightEffect;

	// Token: 0x0400113E RID: 4414
	private static readonly IntPtr NativeFieldInfoPtr_PS_PlusExplosionReady;

	// Token: 0x0400113F RID: 4415
	private static readonly IntPtr NativeFieldInfoPtr_PS_PlusExplosion;

	// Token: 0x04001140 RID: 4416
	private static readonly IntPtr NativeFieldInfoPtr_AD_PlusExplosion;

	// Token: 0x04001141 RID: 4417
	private static readonly IntPtr NativeFieldInfoPtr_g_EffectParent;

	// Token: 0x04001142 RID: 4418
	private static readonly IntPtr NativeFieldInfoPtr_g_psEye;

	// Token: 0x04001143 RID: 4419
	private static readonly IntPtr NativeFieldInfoPtr_g_psBody;

	// Token: 0x04001144 RID: 4420
	private static readonly IntPtr NativeFieldInfoPtr_g_psShield;

	// Token: 0x04001145 RID: 4421
	private static readonly IntPtr NativeFieldInfoPtr_g_psWeapon;

	// Token: 0x04001146 RID: 4422
	private static readonly IntPtr NativeFieldInfoPtr_g_psWeaponCharge;

	// Token: 0x04001147 RID: 4423
	private static readonly IntPtr NativeFieldInfoPtr_g_psWeaponSecond;

	// Token: 0x04001148 RID: 4424
	private static readonly IntPtr NativeFieldInfoPtr_g_psSmoke;

	// Token: 0x04001149 RID: 4425
	private static readonly IntPtr NativeFieldInfoPtr_g_psScriptCharge;

	// Token: 0x0400114A RID: 4426
	private static readonly IntPtr NativeFieldInfoPtr_g_matFire;

	// Token: 0x0400114B RID: 4427
	private static readonly IntPtr NativeFieldInfoPtr_g_matSmoke;

	// Token: 0x0400114C RID: 4428
	private static readonly IntPtr NativeFieldInfoPtr_g_fMatAlpha;

	// Token: 0x0400114D RID: 4429
	private static readonly IntPtr NativeFieldInfoPtr_g_matBody;

	// Token: 0x0400114E RID: 4430
	private static readonly IntPtr NativeFieldInfoPtr_g_matShield;

	// Token: 0x0400114F RID: 4431
	private static readonly IntPtr NativeFieldInfoPtr_g_matWeapon;

	// Token: 0x04001150 RID: 4432
	private static readonly IntPtr NativeFieldInfoPtr_g_matShoulder;

	// Token: 0x04001151 RID: 4433
	private static readonly IntPtr NativeFieldInfoPtr_g_matHead;

	// Token: 0x04001152 RID: 4434
	private static readonly IntPtr NativeFieldInfoPtr_g_fWeaponLightPow;

	// Token: 0x04001153 RID: 4435
	private static readonly IntPtr NativeFieldInfoPtr_g_cWeaponColor;

	// Token: 0x04001154 RID: 4436
	private static readonly IntPtr NativeFieldInfoPtr_g_Light;

	// Token: 0x04001155 RID: 4437
	private static readonly IntPtr NativeFieldInfoPtr_g_LightRange;

	// Token: 0x04001156 RID: 4438
	private static readonly IntPtr NativeFieldInfoPtr_g_LightIntensity;

	// Token: 0x04001157 RID: 4439
	private static readonly IntPtr NativeFieldInfoPtr_g_PlusBeforeBirth;

	// Token: 0x04001158 RID: 4440
	private static readonly IntPtr NativeFieldInfoPtr_g_Birth;

	// Token: 0x04001159 RID: 4441
	private static readonly IntPtr NativeFieldInfoPtr_g_Attack01;

	// Token: 0x0400115A RID: 4442
	private static readonly IntPtr NativeFieldInfoPtr_g_Attack02;

	// Token: 0x0400115B RID: 4443
	private static readonly IntPtr NativeFieldInfoPtr_g_Attack03;

	// Token: 0x0400115C RID: 4444
	private static readonly IntPtr NativeFieldInfoPtr_g_Attack04;

	// Token: 0x0400115D RID: 4445
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackAssault;

	// Token: 0x0400115E RID: 4446
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackShield;

	// Token: 0x0400115F RID: 4447
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergy01;

	// Token: 0x04001160 RID: 4448
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergy02;

	// Token: 0x04001161 RID: 4449
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergyCollision;

	// Token: 0x04001162 RID: 4450
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision;

	// Token: 0x04001163 RID: 4451
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackSkill01_01;

	// Token: 0x04001164 RID: 4452
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackDashRotate01;

	// Token: 0x04001165 RID: 4453
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackDashRotate02;

	// Token: 0x04001166 RID: 4454
	private static readonly IntPtr NativeFieldInfoPtr_g_EffPlusExplosionHit;

	// Token: 0x04001167 RID: 4455
	private static readonly IntPtr NativeFieldInfoPtr_g_SEEye;

	// Token: 0x04001168 RID: 4456
	private static readonly IntPtr NativeFieldInfoPtr_g_SEShake;

	// Token: 0x04001169 RID: 4457
	private static readonly IntPtr NativeFieldInfoPtr_g_fShakeVolume;

	// Token: 0x0400116A RID: 4458
	private static readonly IntPtr NativeFieldInfoPtr_g_fShakeContinuedTime;

	// Token: 0x0400116B RID: 4459
	private static readonly IntPtr NativeFieldInfoPtr_g_fShakeTime;

	// Token: 0x0400116C RID: 4460
	private static readonly IntPtr NativeFieldInfoPtr_g_SECharge;

	// Token: 0x0400116D RID: 4461
	private static readonly IntPtr NativeFieldInfoPtr_g_fChargeVolume;

	// Token: 0x0400116E RID: 4462
	private static readonly IntPtr NativeFieldInfoPtr_g_fChargePitch;

	// Token: 0x0400116F RID: 4463
	private static readonly IntPtr NativeFieldInfoPtr_g_fChargeTime;

	// Token: 0x04001170 RID: 4464
	private static readonly IntPtr NativeFieldInfoPtr_g_SEWeaponSecond;

	// Token: 0x04001171 RID: 4465
	private static readonly IntPtr NativeFieldInfoPtr_g_SEDash;

	// Token: 0x04001172 RID: 4466
	private static readonly IntPtr NativeFieldInfoPtr_g_SEDashRotate;

	// Token: 0x04001173 RID: 4467
	private static readonly IntPtr NativeFieldInfoPtr_g_SESwing;

	// Token: 0x04001174 RID: 4468
	private static readonly IntPtr NativeFieldInfoPtr_g_SESwingAttack03;

	// Token: 0x04001175 RID: 4469
	private static readonly IntPtr NativeFieldInfoPtr_g_SEAttack04Floor;

	// Token: 0x04001176 RID: 4470
	private static readonly IntPtr NativeFieldInfoPtr_g_SEAttackAssault;

	// Token: 0x04001177 RID: 4471
	private static readonly IntPtr NativeFieldInfoPtr_g_SESkill01;

	// Token: 0x04001178 RID: 4472
	private static readonly IntPtr NativeFieldInfoPtr_g_SESwordDrop;

	// Token: 0x04001179 RID: 4473
	private static readonly IntPtr NativeFieldInfoPtr_g_SEDead;

	// Token: 0x0400117A RID: 4474
	private static readonly IntPtr NativeFieldInfoPtr_g_SEMetal;

	// Token: 0x0400117B RID: 4475
	private static readonly IntPtr NativeFieldInfoPtr_g_SEFrie;

	// Token: 0x0400117C RID: 4476
	private static readonly IntPtr NativeFieldInfoPtr_g_fFireVolume;

	// Token: 0x0400117D RID: 4477
	private static readonly IntPtr NativeFieldInfoPtr_g_bFire;

	// Token: 0x0400117E RID: 4478
	private static readonly IntPtr NativeFieldInfoPtr_g_SEExplosionCharge;

	// Token: 0x0400117F RID: 4479
	private static readonly IntPtr NativeFieldInfoPtr_g_fExplosionChargeVolume;

	// Token: 0x04001180 RID: 4480
	private static readonly IntPtr NativeFieldInfoPtr_g_fExplosionChargePitch;

	// Token: 0x04001181 RID: 4481
	private static readonly IntPtr NativeFieldInfoPtr_g_bScriptExplosion;

	// Token: 0x04001182 RID: 4482
	private static readonly IntPtr NativeFieldInfoPtr_g_SEPlusExplosionReady;

	// Token: 0x04001183 RID: 4483
	private static readonly IntPtr NativeFieldInfoPtr_g_SEPlusExplosion;

	// Token: 0x04001184 RID: 4484
	private static readonly IntPtr NativeFieldInfoPtr_g_SEPlusExplosionHit;

	// Token: 0x04001185 RID: 4485
	private static readonly IntPtr NativeFieldInfoPtr_g_bSecondMode;

	// Token: 0x04001186 RID: 4486
	private static readonly IntPtr NativeFieldInfoPtr_g_bPlusDestroyExplosionReady;

	// Token: 0x04001187 RID: 4487
	private static readonly IntPtr NativeFieldInfoPtr_g_colPlusDestroyExplosionReady;

	// Token: 0x04001188 RID: 4488
	private static readonly IntPtr NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow;

	// Token: 0x04001189 RID: 4489
	private static readonly IntPtr NativeFieldInfoPtr_g_bDeath;

	// Token: 0x0400118A RID: 4490
	private static readonly IntPtr NativeMethodInfoPtr_InitData_Public_Void_0;

	// Token: 0x0400118B RID: 4491
	private static readonly IntPtr NativeMethodInfoPtr_Update_Private_Void_0;

	// Token: 0x0400118C RID: 4492
	private static readonly IntPtr NativeMethodInfoPtr_CharRemove_Public_Void_0;

	// Token: 0x0400118D RID: 4493
	private static readonly IntPtr NativeMethodInfoPtr_Create_Public_Void_0;

	// Token: 0x0400118E RID: 4494
	private static readonly IntPtr NativeMethodInfoPtr_OpenEyeEffect_Public_Void_0;

	// Token: 0x0400118F RID: 4495
	private static readonly IntPtr NativeMethodInfoPtr_OpenWeaponEffect_Public_Void_0;

	// Token: 0x04001190 RID: 4496
	private static readonly IntPtr NativeMethodInfoPtr_OpenWeaponSecond_Public_Void_0;

	// Token: 0x04001191 RID: 4497
	private static readonly IntPtr NativeMethodInfoPtr_OpenAllEffect_Public_Void_0;

	// Token: 0x04001192 RID: 4498
	private static readonly IntPtr NativeMethodInfoPtr_OpenAllEffectSkip_Public_Void_0;

	// Token: 0x04001193 RID: 4499
	private static readonly IntPtr NativeMethodInfoPtr_CloseAllEffect_Public_Void_0;

	// Token: 0x04001194 RID: 4500
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack01_Public_Void_0;

	// Token: 0x04001195 RID: 4501
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack01Energy_Public_Void_0;

	// Token: 0x04001196 RID: 4502
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack02_Public_Void_0;

	// Token: 0x04001197 RID: 4503
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack02Energy_Public_Void_0;

	// Token: 0x04001198 RID: 4504
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack03_Public_Void_0;

	// Token: 0x04001199 RID: 4505
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack03Energy_Public_Void_0;

	// Token: 0x0400119A RID: 4506
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack04_Public_Void_0;

	// Token: 0x0400119B RID: 4507
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack04Energy_Public_Void_0;

	// Token: 0x0400119C RID: 4508
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttackAssault_Public_Void_0;

	// Token: 0x0400119D RID: 4509
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttackShield_Public_Void_0;

	// Token: 0x0400119E RID: 4510
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttackSwordEnergy01_Public_Void_0;

	// Token: 0x0400119F RID: 4511
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttackSwordEnergy02_Public_Void_0;

	// Token: 0x040011A0 RID: 4512
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttackSkill01_01_Public_Void_0;

	// Token: 0x040011A1 RID: 4513
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttackDashRotate_Public_Void_0;

	// Token: 0x040011A2 RID: 4514
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttackDashRotate02_Public_Void_0;

	// Token: 0x040011A3 RID: 4515
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEDash_Public_Void_0;

	// Token: 0x040011A4 RID: 4516
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEDashRotate_Public_Void_0;

	// Token: 0x040011A5 RID: 4517
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEShake_Public_Void_0;

	// Token: 0x040011A6 RID: 4518
	private static readonly IntPtr NativeMethodInfoPtr_PlaySECharge_Public_Void_Single_0;

	// Token: 0x040011A7 RID: 4519
	private static readonly IntPtr NativeMethodInfoPtr_PlaySESwing_Public_Void_0;

	// Token: 0x040011A8 RID: 4520
	private static readonly IntPtr NativeMethodInfoPtr_PlaySESwingAttack03_Public_Void_0;

	// Token: 0x040011A9 RID: 4521
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEAttack04Collision_Public_Void_0;

	// Token: 0x040011AA RID: 4522
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEAttackAssault_Public_Void_0;

	// Token: 0x040011AB RID: 4523
	private static readonly IntPtr NativeMethodInfoPtr_PlaySESkill01_Public_Void_0;

	// Token: 0x040011AC RID: 4524
	private static readonly IntPtr NativeMethodInfoPtr_PlaySESwordDrop_Public_Void_0;

	// Token: 0x040011AD RID: 4525
	private static readonly IntPtr NativeMethodInfoPtr_PlayDead_Public_Void_Int32_0;

	// Token: 0x040011AE RID: 4526
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEMetal_Public_Void_0;

	// Token: 0x040011AF RID: 4527
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEFire_Public_Void_0;

	// Token: 0x040011B0 RID: 4528
	private static readonly IntPtr NativeMethodInfoPtr_StopSEFire_Public_Void_0;

	// Token: 0x040011B1 RID: 4529
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEExplosionCharge_Public_Void_0;

	// Token: 0x040011B2 RID: 4530
	private static readonly IntPtr NativeMethodInfoPtr_SetScriptExplosion_Public_Void_Boolean_0;

	// Token: 0x040011B3 RID: 4531
	private static readonly IntPtr NativeMethodInfoPtr_StopAttackEffect_Public_Void_0;

	// Token: 0x040011B4 RID: 4532
	private static readonly IntPtr NativeMethodInfoPtr_SetTimeScale_Public_Void_Single_0;

	// Token: 0x040011B5 RID: 4533
	private static readonly IntPtr NativeMethodInfoPtr_OpenSecondMode_Public_Void_0;

	// Token: 0x040011B6 RID: 4534
	private static readonly IntPtr NativeMethodInfoPtr_ScriptOpenEye_Public_Void_0;

	// Token: 0x040011B7 RID: 4535
	private static readonly IntPtr NativeMethodInfoPtr_ScriptChargeEffect_Public_Void_0;

	// Token: 0x040011B8 RID: 4536
	private static readonly IntPtr NativeMethodInfoPtr_ScriptExplosion_Public_Void_0;

	// Token: 0x040011B9 RID: 4537
	private static readonly IntPtr NativeMethodInfoPtr_PlusScriptSkip_Public_Void_0;

	// Token: 0x040011BA RID: 4538
	private static readonly IntPtr NativeMethodInfoPtr_PlusDestroyExplosionReady_Public_Void_0;

	// Token: 0x040011BB RID: 4539
	private static readonly IntPtr NativeMethodInfoPtr_PlusDestroyExplosion_Public_Void_0;

	// Token: 0x040011BC RID: 4540
	private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0;
}
