using System;
using Cpp2IlInjected;
using UnityEngine;

namespace Bitgem.VFX.StylisedWater
{
	// Token: 0x0200038A RID: 906
	[Token(Token = "0x200038A")]
	public class WateverVolumeFloater : MonoBehaviour
	{
		// Token: 0x06002238 RID: 8760 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002238")]
		[Address(RVA = "0x9431D0", Offset = "0x941FD0", VA = "0x1809431D0")]
		private void Update()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002239 RID: 8761 RVA: 0x0004F5BC File Offset: 0x0004D7BC
		[Token(Token = "0x6002239")]
		[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
		public WateverVolumeFloater()
		{
		}

		// Token: 0x04002B87 RID: 11143
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4002B87")]
		public WaterVolumeHelper WaterVolumeHelper;
	}
}
