using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering;

// Token: 0x0200005B RID: 91
[Token(Token = "0x200005B")]
public class AI_Doll02_Stone : AI_Doll02
{
	// Token: 0x0600034E RID: 846 RVA: 0x0000A210 File Offset: 0x00008410
	[Token(Token = "0x600034E")]
	[Address(RVA = "0x1794000", Offset = "0x1792E00", VA = "0x181794000", Slot = "38")]
	public override void InitStatus(AI_NPC.AIStatus Status)
	{
		base.InitStatus(Status);
		Doll02EffectPlay g_Effect = this.g_Effect;
		this.g_fWalkSpeed = 1.2f;
		g_Effect.g_fFootstepVolume = 0.75f;
	}

	// Token: 0x0600034F RID: 847 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600034F")]
	[Address(RVA = "0x1794880", Offset = "0x1793680", VA = "0x181794880", Slot = "5")]
	public override void Update(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000350 RID: 848 RVA: 0x0000A248 File Offset: 0x00008448
	[Token(Token = "0x6000350")]
	[Address(RVA = "0x1793120", Offset = "0x1791F20", VA = "0x181793120", Slot = "8")]
	public override void Idle()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			string queryPath = ((DebugUI.IContainer)this).queryPath;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x06000351 RID: 849 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000351")]
	[Address(RVA = "0x1792890", Offset = "0x1791690", VA = "0x181792890", Slot = "22")]
	public override void Fighting()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000352 RID: 850 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000352")]
	[Address(RVA = "0x1793160", Offset = "0x1791F60", VA = "0x181793160", Slot = "39")]
	protected override void InitFightingType(AI_Doll02.AIFighting Type)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000353 RID: 851 RVA: 0x0000A274 File Offset: 0x00008474
	[Token(Token = "0x6000353")]
	[Address(RVA = "0x1792510", Offset = "0x1791310", VA = "0x181792510", Slot = "40")]
	protected override void FightAttackSelect()
	{
		float num = UnityEngine.Random.Range((float)0, 1f);
		int num2 = 0;
		num2 += 14;
		this.g_AttackType = (AI_Doll02.AIFighting)num2;
		float g_fAttackRadius = this.g_fAttackRadius;
		this.g_fAttackDistance = g_fAttackRadius;
	}

	// Token: 0x06000354 RID: 852 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000354")]
	[Address(RVA = "0x1792580", Offset = "0x1791380", VA = "0x181792580", Slot = "41")]
	protected override void FightWatch()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000355 RID: 853 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000355")]
	[Address(RVA = "0x1794240", Offset = "0x1793040", VA = "0x181794240")]
	private void MoveStart()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000356 RID: 854 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000356")]
	[Address(RVA = "0x1794340", Offset = "0x1793140", VA = "0x181794340")]
	private void Move()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000357 RID: 855 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000357")]
	[Address(RVA = "0x1794040", Offset = "0x1792E40", VA = "0x181794040")]
	private void MoveEnd()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000358 RID: 856 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000358")]
	[Address(RVA = "0x1794610", Offset = "0x1793410", VA = "0x181794610")]
	private void Trun()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000359 RID: 857 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000359")]
	[Address(RVA = "0x1791CC0", Offset = "0x1790AC0", VA = "0x181791CC0", Slot = "42")]
	protected override void FightAttackCombo01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600035A RID: 858 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600035A")]
	[Address(RVA = "0x1791F00", Offset = "0x1790D00", VA = "0x181791F00", Slot = "43")]
	protected override void FightAttackCombo02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600035B RID: 859 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600035B")]
	[Address(RVA = "0x1792310", Offset = "0x1791110", VA = "0x181792310", Slot = "44")]
	protected override void FightAttackPress()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600035C RID: 860 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600035C")]
	[Address(RVA = "0x1792110", Offset = "0x1790F10", VA = "0x181792110", Slot = "45")]
	protected override void FightAttackFront()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600035D RID: 861 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600035D")]
	[Address(RVA = "0x17929E0", Offset = "0x17917E0", VA = "0x1817929E0", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600035E RID: 862 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600035E")]
	[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "34")]
	public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600035F RID: 863 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600035F")]
	[Address(RVA = "0x1794540", Offset = "0x1793340", VA = "0x181794540", Slot = "36")]
	public override void SetAiStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000360 RID: 864 RVA: 0x0000A2C4 File Offset: 0x000084C4
	[Token(Token = "0x6000360")]
	[Address(RVA = "0x178C750", Offset = "0x178B550", VA = "0x18178C750")]
	public AI_Doll02_Stone()
	{
		this.g_fAttackRadius = 3f;
		this.g_Fightting = (AI_Doll02.AIFighting)((ulong)1L);
		this.g_AttackType = (AI_Doll02.AIFighting)((ulong)15L);
		this.g_fAttackDistance = 3f;
		this.g_fModelSize = 1f;
		base..ctor();
	}

	// Token: 0x04000480 RID: 1152
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x4000480")]
	private float g_fAttackCombo;

	// Token: 0x04000481 RID: 1153
	[FieldOffset(Offset = "0x22C")]
	[Token(Token = "0x4000481")]
	private bool g_bMove;

	// Token: 0x04000482 RID: 1154
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x4000482")]
	private Vector3 g_v3MoveDirection;
}
