using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000325 RID: 805
[Token(Token = "0x2000325")]
public class csLightIntancityControl : MonoBehaviour
{
	// Token: 0x0600203C RID: 8252 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600203C")]
	[Address(RVA = "0x604C30", Offset = "0x603A30", VA = "0x180604C30")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600203D RID: 8253 RVA: 0x0004D2B8 File Offset: 0x0004B4B8
	[Token(Token = "0x600203D")]
	[Address(RVA = "0x604D00", Offset = "0x603B00", VA = "0x180604D00")]
	public csLightIntancityControl()
	{
	}

	// Token: 0x0400298A RID: 10634
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400298A")]
	public Light _light;

	// Token: 0x0400298B RID: 10635
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x400298B")]
	private float _time;

	// Token: 0x0400298C RID: 10636
	[FieldOffset(Offset = "0x24")]
	[Token(Token = "0x400298C")]
	public float Delay = 0.5f;

	// Token: 0x0400298D RID: 10637
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x400298D")]
	public float Down = 1f;
}
