using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000097 RID: 151
[Token(Token = "0x2000097")]
public class AttackSoundMaterial : MonoBehaviour
{
	// Token: 0x06000699 RID: 1689 RVA: 0x0000FAFC File Offset: 0x0000DCFC
	[Token(Token = "0x6000699")]
	[Address(RVA = "0x8D0290", Offset = "0x8CF090", VA = "0x1808D0290")]
	public AttackSoundMaterial()
	{
	}

	// Token: 0x040007CB RID: 1995
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40007CB")]
	public PlayerSound.HitSoundType HitMaterial = (PlayerSound.HitSoundType)((ulong)3L);
}
