using System;
using Cpp2IlInjected;
using UnityEngine;

namespace RootMotion
{
	// Token: 0x020003A2 RID: 930
	[Token(Token = "0x20003A2")]
	public class TriggerEventBroadcaster : MonoBehaviour
	{
		// Token: 0x060022E5 RID: 8933 RVA: 0x00050484 File Offset: 0x0004E684
		[Token(Token = "0x60022E5")]
		[Address(RVA = "0x75A2A0", Offset = "0x7590A0", VA = "0x18075A2A0")]
		private void OnTriggerEnter(Collider collider)
		{
			GameObject gameObject = this.target;
			int num = 0;
			if (gameObject != num)
			{
				this.target.SendMessage("OnTriggerEnter", collider, (SendMessageOptions)((uint)1));
			}
		}

		// Token: 0x060022E6 RID: 8934 RVA: 0x000504C0 File Offset: 0x0004E6C0
		[Token(Token = "0x60022E6")]
		[Address(RVA = "0x75A400", Offset = "0x759200", VA = "0x18075A400")]
		private void OnTriggerStay(Collider collider)
		{
			GameObject gameObject = this.target;
			int num = 0;
			if (gameObject != num)
			{
				this.target.SendMessage("OnTriggerStay", collider, (SendMessageOptions)((uint)1));
			}
		}

		// Token: 0x060022E7 RID: 8935 RVA: 0x000504FC File Offset: 0x0004E6FC
		[Token(Token = "0x60022E7")]
		[Address(RVA = "0x75A350", Offset = "0x759150", VA = "0x18075A350")]
		private void OnTriggerExit(Collider collider)
		{
			GameObject gameObject = this.target;
			int num = 0;
			if (gameObject != num)
			{
				this.target.SendMessage("OnTriggerExit", collider, (SendMessageOptions)((uint)1));
			}
		}

		// Token: 0x060022E8 RID: 8936 RVA: 0x00050538 File Offset: 0x0004E738
		[Token(Token = "0x60022E8")]
		[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
		public TriggerEventBroadcaster()
		{
		}

		// Token: 0x04002C12 RID: 11282
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4002C12")]
		public GameObject target;
	}
}
