using System;
using Cpp2IlInjected;
using UnityEngine;

namespace Obi
{
	// Token: 0x020004A2 RID: 1186
	[Token(Token = "0x20004A2")]
	public class ObiSphereShapeTracker : ObiShapeTracker
	{
		// Token: 0x06002A18 RID: 10776 RVA: 0x0005BD00 File Offset: 0x00059F00
		[Token(Token = "0x6002A18")]
		[Address(RVA = "0xD2DAD0", Offset = "0xD2C8D0", VA = "0x180D2DAD0")]
		public ObiSphereShapeTracker(SphereCollider collider)
		{
			this.oniShape = (IntPtr)((ulong)0L);
			base..ctor();
			this.collider = collider;
			this.adaptor.is2D = false;
			IntPtr intPtr = Oni.CreateShape(Oni.ShapeType.Sphere);
			this.oniShape = intPtr;
		}

		// Token: 0x06002A19 RID: 10777 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002A19")]
		[Address(RVA = "0xD2D940", Offset = "0xD2C740", VA = "0x180D2D940", Slot = "5")]
		public override void UpdateIfNeeded()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x04003317 RID: 13079
		[FieldOffset(Offset = "0x60")]
		[Token(Token = "0x4003317")]
		private float radius;

		// Token: 0x04003318 RID: 13080
		[FieldOffset(Offset = "0x64")]
		[Token(Token = "0x4003318")]
		private Vector3 center;
	}
}
