using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000224 RID: 548
[Token(Token = "0x2000224")]
public class XAngle : MonoBehaviour
{
	// Token: 0x06001523 RID: 5411 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001523")]
	[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001524 RID: 5412 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001524")]
	[Address(RVA = "0x947830", Offset = "0x946630", VA = "0x180947830")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001525 RID: 5413 RVA: 0x0002FA7C File Offset: 0x0002DC7C
	[Token(Token = "0x6001525")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public XAngle()
	{
	}

	// Token: 0x04002087 RID: 8327
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002087")]
	public Transform A;
}
