using System;
using Cpp2IlInjected;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x020003AB RID: 939
	[Token(Token = "0x20003AB")]
	public class MechSpiderController : MonoBehaviour
	{
		// Token: 0x170001F6 RID: 502
		// (get) Token: 0x06002308 RID: 8968 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x170001F6")]
		public Vector3 inputVector
		{
			[Token(Token = "0x6002308")]
			[Address(RVA = "0x402040", Offset = "0x400E40", VA = "0x180402040")]
			get
			{
				throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
			}
		}

		// Token: 0x06002309 RID: 8969 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002309")]
		[Address(RVA = "0x401D40", Offset = "0x400B40", VA = "0x180401D40")]
		private void Update()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600230A RID: 8970 RVA: 0x000507B4 File Offset: 0x0004E9B4
		[Token(Token = "0x600230A")]
		[Address(RVA = "0x402020", Offset = "0x400E20", VA = "0x180402020")]
		public MechSpiderController()
		{
		}

		// Token: 0x04002C4A RID: 11338
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4002C4A")]
		public MechSpider mechSpider;

		// Token: 0x04002C4B RID: 11339
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x4002C4B")]
		public Transform cameraTransform;

		// Token: 0x04002C4C RID: 11340
		[FieldOffset(Offset = "0x28")]
		[Token(Token = "0x4002C4C")]
		public float speed = 6f;

		// Token: 0x04002C4D RID: 11341
		[FieldOffset(Offset = "0x2C")]
		[Token(Token = "0x4002C4D")]
		public float turnSpeed = 30f;
	}
}
