using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000186 RID: 390
[Token(Token = "0x2000186")]
public class ChangeSun : SceneEvent
{
	// Token: 0x06001255 RID: 4693 RVA: 0x00029E68 File Offset: 0x00028068
	[Token(Token = "0x6001255")]
	[Address(RVA = "0xE82070", Offset = "0xE80E70", VA = "0x180E82070", Slot = "5")]
	public override void OpenEvent()
	{
		base.OpenEvent();
		SceneEventManager g_SEM = this.g_SEM;
		float setInstensity = this.SetInstensity;
		Light sun = this.Sun;
		g_SEM.SetSun(sun, setInstensity);
	}

	// Token: 0x06001256 RID: 4694 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001256")]
	[Address(RVA = "0x313850", Offset = "0x312650", VA = "0x180313850", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001257 RID: 4695 RVA: 0x00029EA0 File Offset: 0x000280A0
	[Token(Token = "0x6001257")]
	[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
	public ChangeSun()
	{
	}

	// Token: 0x04001C73 RID: 7283
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001C73")]
	public Light Sun;

	// Token: 0x04001C74 RID: 7284
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001C74")]
	public float SetInstensity;
}
