using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200007E RID: 126
[Token(Token = "0x200007E")]
public class AI_GhostD_Red : AI_GhostD
{
	// Token: 0x06000536 RID: 1334 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000536")]
	[Address(RVA = "0x16AC280", Offset = "0x16AB080", VA = "0x1816AC280", Slot = "38")]
	protected override void Move()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000537 RID: 1335 RVA: 0x0000CB1C File Offset: 0x0000AD1C
	[Token(Token = "0x6000537")]
	[Address(RVA = "0x16AC050", Offset = "0x16AAE50", VA = "0x1816AC050", Slot = "40")]
	protected override void InitFightingType(AI_GhostD.AIFighting Type)
	{
		this.g_Move.SetDragMove(6f);
		WizardGirlManage g_WM = this.g_WM;
		this.g_Fightting = Type;
		if (!g_WM.GetIsDead() && Game.sceneManager.stageState != SceneManager.GameState.Script)
		{
			AI_GhostD.AIFighting g_Fightting = this.g_Fightting;
			if (g_Fightting == AI_GhostD.AIFighting.WatchFirst)
			{
				this.g_fWaitTime = 0f;
				this.g_fTrackTime = 30f;
				return;
			}
			if (g_Fightting != AI_GhostD.AIFighting.WatchFirst)
			{
				if (g_Fightting != AI_GhostD.AIFighting.WatchFirst)
				{
					if (g_Fightting == AI_GhostD.AIFighting.Watch)
					{
						GhostDEffectPlay g_Effect = this.g_Effect;
						this.g_fWaitTime = 1.8f;
						g_Effect.StopAllEffect();
						Animator g_Anim = this.g_Anim;
						int num = 0;
						int num2 = 0;
						g_Anim.CrossFade("GhosDDash", 0.03f, num2, (float)num);
						this.g_fDashReadyTime = 1.26f;
					}
					return;
				}
				GhostDEffectPlay g_Effect2 = this.g_Effect;
				this.g_fWaitTime = 0.9f;
				this.g_fAttackTips = 0f;
				g_Effect2.PlayEffectCharge();
				return;
			}
		}
		else
		{
			this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L);
		}
		float num3 = UnityEngine.Random.Range(2.7f, 3.6f);
		this.g_fWaitTime = num3;
		this.g_fTrackTime = 15f;
	}

	// Token: 0x06000538 RID: 1336 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000538")]
	[Address(RVA = "0x16AB790", Offset = "0x16AA590", VA = "0x1816AB790", Slot = "41")]
	protected override void FightShot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000539 RID: 1337 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000539")]
	[Address(RVA = "0x16AB900", Offset = "0x16AA700", VA = "0x1816AB900", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600053A RID: 1338 RVA: 0x0000CC3C File Offset: 0x0000AE3C
	[Token(Token = "0x600053A")]
	[Address(RVA = "0x16AAE20", Offset = "0x16A9C20", VA = "0x1816AAE20")]
	public AI_GhostD_Red()
	{
		this.g_fAttackRadius = 5f;
		this.g_fMoveVal = 1f;
		this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L);
		base..ctor();
	}

	// Token: 0x040005F6 RID: 1526
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x40005F6")]
	private float g_fDashReadyTime;

	// Token: 0x040005F7 RID: 1527
	[Token(Token = "0x40005F7")]
	private const float g_fDashMoveSpeed = 120f;

	// Token: 0x040005F8 RID: 1528
	[FieldOffset(Offset = "0x1E4")]
	[Token(Token = "0x40005F8")]
	private float g_fDashMoveSpeedVal;

	// Token: 0x040005F9 RID: 1529
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x40005F9")]
	private Vector3 g_v3DashDirection;

	// Token: 0x040005FA RID: 1530
	[FieldOffset(Offset = "0x1F4")]
	[Token(Token = "0x40005FA")]
	private bool g_bDashAttack;
}
