using System;
using Cpp2IlInjected;

namespace RootMotion.FinalIK
{
	// Token: 0x0200042D RID: 1069
	[Token(Token = "0x200042D")]
	[Serializable]
	public enum FullBodyBipedEffector
	{
		// Token: 0x04002FC6 RID: 12230
		[Token(Token = "0x4002FC6")]
		Body,
		// Token: 0x04002FC7 RID: 12231
		[Token(Token = "0x4002FC7")]
		LeftShoulder,
		// Token: 0x04002FC8 RID: 12232
		[Token(Token = "0x4002FC8")]
		RightShoulder,
		// Token: 0x04002FC9 RID: 12233
		[Token(Token = "0x4002FC9")]
		LeftThigh,
		// Token: 0x04002FCA RID: 12234
		[Token(Token = "0x4002FCA")]
		RightThigh,
		// Token: 0x04002FCB RID: 12235
		[Token(Token = "0x4002FCB")]
		LeftHand,
		// Token: 0x04002FCC RID: 12236
		[Token(Token = "0x4002FCC")]
		RightHand,
		// Token: 0x04002FCD RID: 12237
		[Token(Token = "0x4002FCD")]
		LeftFoot,
		// Token: 0x04002FCE RID: 12238
		[Token(Token = "0x4002FCE")]
		RightFoot
	}
}
