using System;
using Cpp2IlInjected;

// Token: 0x02000134 RID: 308
[Token(Token = "0x2000134")]
[Serializable]
public class GameSavePreviewData
{
	// Token: 0x06000F41 RID: 3905 RVA: 0x0002443C File Offset: 0x0002263C
	[Token(Token = "0x6000F41")]
	[Address(RVA = "0x549BC0", Offset = "0x5489C0", VA = "0x180549BC0")]
	public GameSavePreviewData()
	{
		this.hasFile = false;
		this.difficulty = (GameDifficulty)((ulong)0L);
		this.savePoint = (int)((ulong)4294967295L);
		this.timeStamp = "0000-00-00  00:00:00";
		this.gameCleared = (int)((ulong)0L);
	}

	// Token: 0x06000F42 RID: 3906 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000F42")]
	[Address(RVA = "0x549A40", Offset = "0x548840", VA = "0x180549A40")]
	public void Apply(GameSave gameSave)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000F43 RID: 3907 RVA: 0x00024484 File Offset: 0x00022684
	[Token(Token = "0x6000F43")]
	[Address(RVA = "0x549B60", Offset = "0x548960", VA = "0x180549B60")]
	public void Clear()
	{
		this.hasFile = false;
		this.difficulty = (GameDifficulty)((ulong)0L);
		this.savePoint = (int)((ulong)4294967295L);
		this.timeStamp = "0000-00-00  00:00:00";
		this.gameCleared = (int)((ulong)0L);
	}

	// Token: 0x04001AA8 RID: 6824
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4001AA8")]
	public bool hasFile;

	// Token: 0x04001AA9 RID: 6825
	[FieldOffset(Offset = "0x14")]
	[Token(Token = "0x4001AA9")]
	public GameDifficulty difficulty;

	// Token: 0x04001AAA RID: 6826
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001AAA")]
	public GameStage stage;

	// Token: 0x04001AAB RID: 6827
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x4001AAB")]
	public int savePoint;

	// Token: 0x04001AAC RID: 6828
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001AAC")]
	public int gameCleared;

	// Token: 0x04001AAD RID: 6829
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001AAD")]
	public string timeStamp;
}
