using System;
using Cpp2IlInjected;

// Token: 0x020001F3 RID: 499
[Token(Token = "0x20001F3")]
[Serializable]
public class SpatialHashGridDataMap : UnitySerializedDictionary<GameStage, SpatialHashGridData>
{
	// Token: 0x06001406 RID: 5126 RVA: 0x0002DAC0 File Offset: 0x0002BCC0
	[Token(Token = "0x6001406")]
	[Address(RVA = "0x11FA930", Offset = "0x11F9730", VA = "0x1811FA930")]
	public SpatialHashGridDataMap()
	{
	}
}
