using System;
using System.Linq.Expressions;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200008C RID: 140
[Token(Token = "0x200008C")]
public class AI_SpecterArmorGirl03 : AI_NPC
{
	// Token: 0x060005FE RID: 1534 RVA: 0x0000E850 File Offset: 0x0000CA50
	[Token(Token = "0x60005FE")]
	[Address(RVA = "0x18C4AE0", Offset = "0x18C38E0", VA = "0x1818C4AE0", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		base.Start(This, NPCM);
		SpecterArmorGirl03EffectPlay component = This.GetComponent<SpecterArmorGirl03EffectPlay>();
		this.g_Effect = component;
		SpecterArmorGirl03EffectPlay specterArmorGirl03EffectPlay = this.g_Effect;
		MoveController g_Move = this.g_Move;
		specterArmorGirl03EffectPlay.InitData(g_Move);
		MoveController g_Move2 = this.g_Move;
		this.g_fAttackRadiusMax = 3f;
		this.g_fAttackRadiusMin = 3f;
		this.g_fDragRotation = 0.3f;
		g_Move2.SetDragRotation(0.3f);
		this.g_Move.SetDragMove(9f);
		this.g_Move.gravity = 10f;
		this.g_Move.fallSpeedMax = -30f;
		this.g_fVisionDistance = 20f;
		this.g_fVisionAngle = 135f;
		this.g_fWalkSpeed = 2f;
		this.g_fRunSpeed = 7.5f;
		this.g_fDashSpeed = 30f;
		Shake shake = new Shake();
		this.g_ShakeBody = shake;
		GameObject g_This = this.g_This;
		Shake shake2 = this.g_ShakeBody;
		Transform transform = Common.FindChild(g_This.transform, "Bip001 Spine1");
		int num = 0;
		shake2.Start(transform, num != 0);
		Shake shake3 = new Shake();
		this.g_ShakeHead = shake3;
		GameObject g_This2 = this.g_This;
		Shake shake4 = this.g_ShakeHead;
		Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Head");
		int num2 = 0;
		shake4.Start(transform2, num2 != 0);
		Shake shake5 = new Shake();
		this.g_ShakeAll = shake5;
		GameObject g_This3 = this.g_This;
		Shake shake6 = this.g_ShakeAll;
		Transform transform3 = Common.FindChild(g_This3.transform, "Bip001");
		int num3 = 0;
		shake6.Start(transform3, num3 != 0);
		Shake shake7 = new Shake();
		this.g_ShakeWeapon = shake7;
		GameObject g_This4 = this.g_This;
		Shake shake8 = this.g_ShakeWeapon;
		Transform transform4 = Common.FindChild(g_This4.transform, "wepeon");
		int num4 = 0;
		shake8.Start(transform4, num4 != 0);
		int parameterCount = ((IParameterProvider)this).ParameterCount;
	}

	// Token: 0x060005FF RID: 1535 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60005FF")]
	[Address(RVA = "0x18C4E70", Offset = "0x18C3C70", VA = "0x1818C4E70", Slot = "5")]
	public override void Update(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000600 RID: 1536 RVA: 0x0000EA30 File Offset: 0x0000CC30
	[Token(Token = "0x6000600")]
	[Address(RVA = "0x18C49E0", Offset = "0x18C37E0", VA = "0x1818C49E0", Slot = "6")]
	public override void LateUpdate()
	{
		this.g_ShakeHead.Update();
		this.g_ShakeBody.Update();
		this.g_ShakeAll.Update();
		this.g_ShakeWeapon.Update();
	}

	// Token: 0x06000601 RID: 1537 RVA: 0x0000EA70 File Offset: 0x0000CC70
	[Token(Token = "0x6000601")]
	[Address(RVA = "0x18BFE20", Offset = "0x18BEC20", VA = "0x1818BFE20")]
	public void EndStatus(AI_NPC.AIStatus Status)
	{
		this.g_Effect.SetCCCOriginal();
	}

	// Token: 0x06000602 RID: 1538 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000602")]
	[Address(RVA = "0x18C42F0", Offset = "0x18C30F0", VA = "0x1818C42F0", Slot = "38")]
	public virtual void InitStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000603 RID: 1539 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000603")]
	[Address(RVA = "0x11DDF90", Offset = "0x11DCD90", VA = "0x1811DDF90", Slot = "9")]
	public override void Sky()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000604 RID: 1540 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000604")]
	[Address(RVA = "0x11DD9A0", Offset = "0x11DC7A0", VA = "0x1811DD9A0", Slot = "10")]
	public override void Land()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000605 RID: 1541 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000605")]
	[Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")]
	public override void Idle()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000606 RID: 1542 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000606")]
	[Address(RVA = "0x18BF4C0", Offset = "0x18BE2C0", VA = "0x1818BF4C0", Slot = "11")]
	public override void Patrol()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000607 RID: 1543 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000607")]
	[Address(RVA = "0x11DB270", Offset = "0x11DA070", VA = "0x1811DB270", Slot = "19")]
	public override void GoHome()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000608 RID: 1544 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000608")]
	[Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")]
	public override void Confirming()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000609 RID: 1545 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000609")]
	[Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")]
	public override void LookFor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600060A RID: 1546 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600060A")]
	[Address(RVA = "0x178F600", Offset = "0x178E400", VA = "0x18178F600", Slot = "20")]
	public override void Hear()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600060B RID: 1547 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600060B")]
	[Address(RVA = "0x178F470", Offset = "0x178E270", VA = "0x18178F470", Slot = "21")]
	public override void HearCheck()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600060C RID: 1548 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600060C")]
	[Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "23")]
	public override void Damaged()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600060D RID: 1549 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600060D")]
	[Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "25")]
	public override void DamagedFly()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600060E RID: 1550 RVA: 0x0000EA90 File Offset: 0x0000CC90
	[Token(Token = "0x600060E")]
	[Address(RVA = "0x18BFD80", Offset = "0x18BEB80", VA = "0x1818BFD80", Slot = "27")]
	public override void Death()
	{
		base.Initialize();
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			int parameterCount = ((IParameterProvider)this).ParameterCount;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
		float num2 = this.g_fAttackComob;
		while (num2 <= (float)num)
		{
		}
		this.g_fAttackComob = num2;
		this.g_Effect.Death();
	}

	// Token: 0x0600060F RID: 1551 RVA: 0x0000EAE4 File Offset: 0x0000CCE4
	[Token(Token = "0x600060F")]
	[Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")]
	public override void Destroy()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			GameObject g_This = this.g_This;
			int num2 = 0;
			g_This.SetActive(num2 != 0);
			base.Initialize();
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
		base.Initialize();
	}

	// Token: 0x06000610 RID: 1552 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000610")]
	[Address(RVA = "0x18C1F00", Offset = "0x18C0D00", VA = "0x1818C1F00", Slot = "22")]
	public override void Fighting()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000611 RID: 1553 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000611")]
	[Address(RVA = "0x18C3820", Offset = "0x18C2620", VA = "0x1818C3820")]
	protected void InitFightingType(AI_SpecterArmorGirl03.AIFighting Type)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000612 RID: 1554 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000612")]
	[Address(RVA = "0x18C0CD0", Offset = "0x18BFAD0", VA = "0x1818C0CD0")]
	private void FightAttackSelect()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000613 RID: 1555 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000613")]
	[Address(RVA = "0x18C1260", Offset = "0x18C0060", VA = "0x1818C1260")]
	private void FightDodge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000614 RID: 1556 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000614")]
	[Address(RVA = "0x18C1070", Offset = "0x18BFE70", VA = "0x1818C1070")]
	private void FightDodgeBStrong()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000615 RID: 1557 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000615")]
	[Address(RVA = "0x18BFE50", Offset = "0x18BEC50", VA = "0x1818BFE50")]
	private void FightAttack01_01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000616 RID: 1558 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000616")]
	[Address(RVA = "0x18C0080", Offset = "0x18BEE80", VA = "0x1818C0080")]
	private void FightAttack01_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000617 RID: 1559 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000617")]
	[Address(RVA = "0x18C02E0", Offset = "0x18BF0E0", VA = "0x1818C02E0")]
	private void FightAttack01_03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000618 RID: 1560 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000618")]
	[Address(RVA = "0x18C0500", Offset = "0x18BF300", VA = "0x1818C0500")]
	private void FightAttack02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000619 RID: 1561 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000619")]
	[Address(RVA = "0x18C0780", Offset = "0x18BF580", VA = "0x1818C0780")]
	private void FightAttackDashReady()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600061A RID: 1562 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600061A")]
	[Address(RVA = "0x18C0850", Offset = "0x18BF650", VA = "0x1818C0850")]
	private void FightAttackDash()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600061B RID: 1563 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600061B")]
	[Address(RVA = "0x18C0730", Offset = "0x18BF530", VA = "0x1818C0730")]
	private void FightAttackDashEnd()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600061C RID: 1564 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600061C")]
	[Address(RVA = "0x18C0E50", Offset = "0x18BFC50", VA = "0x1818C0E50")]
	private void FightAttackStrong()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600061D RID: 1565 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600061D")]
	[Address(RVA = "0x18C0A20", Offset = "0x18BF820", VA = "0x1818C0A20")]
	private void FightAttackJumpStart()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600061E RID: 1566 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600061E")]
	[Address(RVA = "0x18C0730", Offset = "0x18BF530", VA = "0x1818C0730")]
	private void FightAttackJumpEnd()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600061F RID: 1567 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600061F")]
	[Address(RVA = "0x18C17D0", Offset = "0x18C05D0", VA = "0x1818C17D0")]
	private void FightWatch()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000620 RID: 1568 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000620")]
	[Address(RVA = "0x18C1730", Offset = "0x18C0530", VA = "0x1818C1730")]
	private void FightPlayerDead()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000621 RID: 1569 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000621")]
	[Address(RVA = "0x18C29B0", Offset = "0x18C17B0", VA = "0x1818C29B0", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000622 RID: 1570 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000622")]
	[Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")]
	public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000623 RID: 1571 RVA: 0x0000EB28 File Offset: 0x0000CD28
	[Token(Token = "0x6000623")]
	[Address(RVA = "0x1791340", Offset = "0x1790140", VA = "0x181791340", Slot = "30")]
	public override void Resurrection()
	{
		base.Resurrection();
		this.g_bDeath = false;
		this.Create();
		int parameterCount = ((IParameterProvider)this).ParameterCount;
	}

	// Token: 0x06000624 RID: 1572 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000624")]
	[Address(RVA = "0x18BFC20", Offset = "0x18BEA20", VA = "0x1818BFC20", Slot = "31")]
	public override void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000625 RID: 1573 RVA: 0x0000EB50 File Offset: 0x0000CD50
	[Token(Token = "0x6000625")]
	[Address(RVA = "0x18C4A40", Offset = "0x18C3840", VA = "0x1818C4A40", Slot = "32")]
	public override void Remove()
	{
		base.Initialize();
		NPCManage g_NPCM = this.g_NPCM;
		int num = 0;
		g_NPCM.SetLockPoint(num != 0);
		this.g_Effect.Remove();
		GameObject g_This = this.g_This;
		int num2 = 0;
		g_This.SetActive(num2 != 0);
	}

	// Token: 0x06000626 RID: 1574 RVA: 0x0000EB94 File Offset: 0x0000CD94
	[Token(Token = "0x6000626")]
	[Address(RVA = "0x18C4AA0", Offset = "0x18C38A0", VA = "0x1818C4AA0", Slot = "35")]
	public override void SetTimeScale(float fTimeScale)
	{
		base.SetTimeScale(fTimeScale);
		this.g_Effect.SetTimeScale(fTimeScale);
	}

	// Token: 0x06000627 RID: 1575 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000627")]
	[Address(RVA = "0x1791390", Offset = "0x1790190", VA = "0x181791390", Slot = "36")]
	public override void SetAiStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000628 RID: 1576 RVA: 0x0000EBBC File Offset: 0x0000CDBC
	[Token(Token = "0x6000628")]
	[Address(RVA = "0x18C50B0", Offset = "0x18C3EB0", VA = "0x1818C50B0")]
	public AI_SpecterArmorGirl03()
	{
	}

	// Token: 0x04000716 RID: 1814
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4000716")]
	private SpecterArmorGirl03EffectPlay g_Effect;

	// Token: 0x04000717 RID: 1815
	[Token(Token = "0x4000717")]
	private const float g_fAttackRadius = 3f;

	// Token: 0x04000718 RID: 1816
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4000718")]
	private float g_fAttackRadiusMin;

	// Token: 0x04000719 RID: 1817
	[FieldOffset(Offset = "0x17C")]
	[Token(Token = "0x4000719")]
	private float g_fAttackRadiusMax;

	// Token: 0x0400071A RID: 1818
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x400071A")]
	private float g_fAniMoveSpeed;

	// Token: 0x0400071B RID: 1819
	[FieldOffset(Offset = "0x184")]
	[Token(Token = "0x400071B")]
	private float g_fAniMoveAngle;

	// Token: 0x0400071C RID: 1820
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x400071C")]
	private Vector3 g_v3PreForward;

	// Token: 0x0400071D RID: 1821
	[FieldOffset(Offset = "0x194")]
	[Token(Token = "0x400071D")]
	private AI_SpecterArmorGirl03.AIFighting g_Fightting = (AI_SpecterArmorGirl03.AIFighting)((ulong)1L);

	// Token: 0x0400071E RID: 1822
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x400071E")]
	private AI_SpecterArmorGirl03.AIFighting g_AttackType = (AI_SpecterArmorGirl03.AIFighting)((ulong)3L);

	// Token: 0x0400071F RID: 1823
	[FieldOffset(Offset = "0x19C")]
	[Token(Token = "0x400071F")]
	private float g_fTyrantsTime;

	// Token: 0x04000720 RID: 1824
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4000720")]
	private float g_fTrackTime;

	// Token: 0x04000721 RID: 1825
	[FieldOffset(Offset = "0x1A4")]
	[Token(Token = "0x4000721")]
	private float g_fAttackMove;

	// Token: 0x04000722 RID: 1826
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000722")]
	private float g_fAttackRotate;

	// Token: 0x04000723 RID: 1827
	[FieldOffset(Offset = "0x1AC")]
	[Token(Token = "0x4000723")]
	private float g_fAttackComob;

	// Token: 0x04000724 RID: 1828
	[Token(Token = "0x4000724")]
	private const float g_fAbsorbDodge = 0.2f;

	// Token: 0x04000725 RID: 1829
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4000725")]
	protected float g_fAbsorbDodgeVal;

	// Token: 0x04000726 RID: 1830
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4000726")]
	private Shake g_ShakeHead;

	// Token: 0x04000727 RID: 1831
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4000727")]
	private Shake g_ShakeBody;

	// Token: 0x04000728 RID: 1832
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4000728")]
	private Shake g_ShakeAll;

	// Token: 0x04000729 RID: 1833
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4000729")]
	private Shake g_ShakeWeapon;

	// Token: 0x0200008D RID: 141
	[Token(Token = "0x200008D")]
	protected enum AIFighting
	{
		// Token: 0x0400072B RID: 1835
		[Token(Token = "0x400072B")]
		WatchFirst,
		// Token: 0x0400072C RID: 1836
		[Token(Token = "0x400072C")]
		Watch,
		// Token: 0x0400072D RID: 1837
		[Token(Token = "0x400072D")]
		PlayerDead,
		// Token: 0x0400072E RID: 1838
		[Token(Token = "0x400072E")]
		Attack01_01,
		// Token: 0x0400072F RID: 1839
		[Token(Token = "0x400072F")]
		Attack01_02,
		// Token: 0x04000730 RID: 1840
		[Token(Token = "0x4000730")]
		Attack01_03,
		// Token: 0x04000731 RID: 1841
		[Token(Token = "0x4000731")]
		AttackDashReady,
		// Token: 0x04000732 RID: 1842
		[Token(Token = "0x4000732")]
		AttackDash,
		// Token: 0x04000733 RID: 1843
		[Token(Token = "0x4000733")]
		AttackDashEnd,
		// Token: 0x04000734 RID: 1844
		[Token(Token = "0x4000734")]
		AttackStrong,
		// Token: 0x04000735 RID: 1845
		[Token(Token = "0x4000735")]
		AttackJumpStart,
		// Token: 0x04000736 RID: 1846
		[Token(Token = "0x4000736")]
		AttackJumpEnd,
		// Token: 0x04000737 RID: 1847
		[Token(Token = "0x4000737")]
		Attack02,
		// Token: 0x04000738 RID: 1848
		[Token(Token = "0x4000738")]
		DodgeBStrong,
		// Token: 0x04000739 RID: 1849
		[Token(Token = "0x4000739")]
		DodgeF,
		// Token: 0x0400073A RID: 1850
		[Token(Token = "0x400073A")]
		DodgeB,
		// Token: 0x0400073B RID: 1851
		[Token(Token = "0x400073B")]
		DodgeL,
		// Token: 0x0400073C RID: 1852
		[Token(Token = "0x400073C")]
		DodgeR,
		// Token: 0x0400073D RID: 1853
		[Token(Token = "0x400073D")]
		AttackDebut
	}
}
