using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001AC RID: 428
[Token(Token = "0x20001AC")]
public class MonsterCallCreate : EnemyEvent
{
	// Token: 0x06001301 RID: 4865 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001301")]
	[Address(RVA = "0xBC6390", Offset = "0xBC5190", VA = "0x180BC6390", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001302 RID: 4866 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001302")]
	[Address(RVA = "0xBC67A0", Offset = "0xBC55A0", VA = "0x180BC67A0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001303 RID: 4867 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001303")]
	[Address(RVA = "0xBC6570", Offset = "0xBC5370", VA = "0x180BC6570", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001304 RID: 4868 RVA: 0x0002BCA4 File Offset: 0x00029EA4
	[Token(Token = "0x6001304")]
	[Address(RVA = "0xBC6A00", Offset = "0xBC5800", VA = "0x180BC6A00")]
	public MonsterCallCreate()
	{
	}

	// Token: 0x04001D95 RID: 7573
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001D95")]
	public GameObject Eff_BirthEffect;

	// Token: 0x04001D96 RID: 7574
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001D96")]
	private EffectPool g_EffBirthEffect;

	// Token: 0x04001D97 RID: 7575
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001D97")]
	private float g_fBirthTime;
}
