using System;
using Cpp2IlInjected;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x0200059C RID: 1436
	[Token(Token = "0x200059C")]
	public enum BloomScreenBlendMode
	{
		// Token: 0x040037D8 RID: 14296
		[Token(Token = "0x40037D8")]
		Screen,
		// Token: 0x040037D9 RID: 14297
		[Token(Token = "0x40037D9")]
		Add
	}
}
