using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001D6 RID: 470
[Token(Token = "0x20001D6")]
public class Trap_Act07Fire : Trap_BoxCollider
{
	// Token: 0x06001398 RID: 5016 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001398")]
	[Address(RVA = "0x1303590", Offset = "0x1302390", VA = "0x181303590", Slot = "13")]
	protected override void Attack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001399 RID: 5017 RVA: 0x0002CE60 File Offset: 0x0002B060
	[Token(Token = "0x6001399")]
	[Address(RVA = "0x12FD8F0", Offset = "0x12FC6F0", VA = "0x1812FD8F0")]
	public Trap_Act07Fire()
	{
		this.fRange = 4f;
		this.g_fAttackRate = 0.3f;
		base..ctor();
	}

	// Token: 0x04001E79 RID: 7801
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4001E79")]
	public Vector3 BoxSize;
}
