using System;
using System.Collections;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;

// Token: 0x02000330 RID: 816
[Token(Token = "0x2000330")]
public class CFX_Demo_New : MonoBehaviour
{
	// Token: 0x06002069 RID: 8297 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002069")]
	[Address(RVA = "0x13490C0", Offset = "0x1347EC0", VA = "0x1813490C0")]
	private void Awake()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600206A RID: 8298 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600206A")]
	[Address(RVA = "0x1349840", Offset = "0x1348640", VA = "0x181349840")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600206B RID: 8299 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600206B")]
	[Address(RVA = "0x1349560", Offset = "0x1348360", VA = "0x181349560")]
	public void OnToggleGround()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600206C RID: 8300 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600206C")]
	[Address(RVA = "0x1349460", Offset = "0x1348260", VA = "0x181349460")]
	public void OnToggleCamera()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600206D RID: 8301 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600206D")]
	[Address(RVA = "0x1349640", Offset = "0x1348440", VA = "0x181349640")]
	public void OnToggleSlowMo()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600206E RID: 8302 RVA: 0x0004D690 File Offset: 0x0004B890
	[Token(Token = "0x600206E")]
	[Address(RVA = "0x1349430", Offset = "0x1348230", VA = "0x181349430")]
	public void OnPreviousEffect()
	{
		int length = this.ParticleExamples.Length;
		this.exampleIndex = length;
		this.UpdateUI();
	}

	// Token: 0x0600206F RID: 8303 RVA: 0x0004D6BC File Offset: 0x0004B8BC
	[Token(Token = "0x600206F")]
	[Address(RVA = "0x13493F0", Offset = "0x13481F0", VA = "0x1813493F0")]
	public void OnNextEffect()
	{
		int num = this.exampleIndex;
		GameObject[] particleExamples = this.ParticleExamples;
		num++;
		this.exampleIndex = num;
		int num2 = 0;
		this.exampleIndex = num2;
		this.UpdateUI();
	}

	// Token: 0x06002070 RID: 8304 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002070")]
	[Address(RVA = "0x1349710", Offset = "0x1348510", VA = "0x181349710")]
	private void UpdateUI()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002071 RID: 8305 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002071")]
	[Address(RVA = "0x1349F40", Offset = "0x1348D40", VA = "0x181349F40")]
	private GameObject spawnParticle()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002072 RID: 8306 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002072")]
	[Address(RVA = "0x1349380", Offset = "0x1348180", VA = "0x181349380")]
	private IEnumerator CheckForDeletedParticles()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002073 RID: 8307 RVA: 0x0004D6F8 File Offset: 0x0004B8F8
	[Token(Token = "0x6002073")]
	[Address(RVA = "0x1349430", Offset = "0x1348230", VA = "0x181349430")]
	private void prevParticle()
	{
		int length = this.ParticleExamples.Length;
		this.exampleIndex = length;
		this.UpdateUI();
	}

	// Token: 0x06002074 RID: 8308 RVA: 0x0004D724 File Offset: 0x0004B924
	[Token(Token = "0x6002074")]
	[Address(RVA = "0x13493F0", Offset = "0x13481F0", VA = "0x1813493F0")]
	private void nextParticle()
	{
		int num = this.exampleIndex;
		GameObject[] particleExamples = this.ParticleExamples;
		num++;
		this.exampleIndex = num;
		int num2 = 0;
		this.exampleIndex = num2;
		this.UpdateUI();
	}

	// Token: 0x06002075 RID: 8309 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002075")]
	[Address(RVA = "0x1349DE0", Offset = "0x1348BE0", VA = "0x181349DE0")]
	private void destroyParticles()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002076 RID: 8310 RVA: 0x0004D760 File Offset: 0x0004B960
	[Token(Token = "0x6002076")]
	[Address(RVA = "0x1349D60", Offset = "0x1348B60", VA = "0x181349D60")]
	public CFX_Demo_New()
	{
		List<GameObject> list = new List();
		this.onScreenParticles = list;
		base..ctor();
	}

	// Token: 0x040029B7 RID: 10679
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40029B7")]
	public Renderer groundRenderer;

	// Token: 0x040029B8 RID: 10680
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40029B8")]
	public Collider groundCollider;

	// Token: 0x040029B9 RID: 10681
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40029B9")]
	[Space]
	[Space]
	public Image slowMoBtn;

	// Token: 0x040029BA RID: 10682
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x40029BA")]
	public Text slowMoLabel;

	// Token: 0x040029BB RID: 10683
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x40029BB")]
	public Image camRotBtn;

	// Token: 0x040029BC RID: 10684
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x40029BC")]
	public Text camRotLabel;

	// Token: 0x040029BD RID: 10685
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x40029BD")]
	public Image groundBtn;

	// Token: 0x040029BE RID: 10686
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x40029BE")]
	public Text groundLabel;

	// Token: 0x040029BF RID: 10687
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x40029BF")]
	[Space]
	public Text EffectLabel;

	// Token: 0x040029C0 RID: 10688
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x40029C0")]
	public Text EffectIndexLabel;

	// Token: 0x040029C1 RID: 10689
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x40029C1")]
	private GameObject[] ParticleExamples;

	// Token: 0x040029C2 RID: 10690
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x40029C2")]
	private int exampleIndex;

	// Token: 0x040029C3 RID: 10691
	[FieldOffset(Offset = "0x74")]
	[Token(Token = "0x40029C3")]
	private bool slowMo;

	// Token: 0x040029C4 RID: 10692
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x40029C4")]
	private Vector3 defaultCamPosition;

	// Token: 0x040029C5 RID: 10693
	[FieldOffset(Offset = "0x84")]
	[Token(Token = "0x40029C5")]
	private Quaternion defaultCamRotation;

	// Token: 0x040029C6 RID: 10694
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x40029C6")]
	private List<GameObject> onScreenParticles;
}
