using System;
using Cpp2IlInjected;
using UnityEngine;

namespace commanastationwww.eternaltemple
{
	// Token: 0x0200057D RID: 1405
	[Token(Token = "0x200057D")]
	public class DisableMeshAtRuntime : MonoBehaviour
	{
		// Token: 0x06002E38 RID: 11832 RVA: 0x00062B04 File Offset: 0x00060D04
		[Token(Token = "0x6002E38")]
		[Address(RVA = "0x13CF940", Offset = "0x13CE740", VA = "0x1813CF940")]
		private void Start()
		{
			Renderer component = base.GetComponent<Renderer>();
			int num = 0;
			if (component != num)
			{
				int num2 = 0;
				component.enabled = num2 != 0;
				return;
			}
		}

		// Token: 0x06002E39 RID: 11833 RVA: 0x00062B34 File Offset: 0x00060D34
		[Token(Token = "0x6002E39")]
		[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
		public DisableMeshAtRuntime()
		{
		}
	}
}
