using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000180 RID: 384
[Token(Token = "0x2000180")]
public class CameraFlashLight : SceneEvent
{
	// Token: 0x0600124C RID: 4684 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600124C")]
	[Address(RVA = "0xE7DF00", Offset = "0xE7CD00", VA = "0x180E7DF00", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600124D RID: 4685 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600124D")]
	[Address(RVA = "0xE7DFA0", Offset = "0xE7CDA0", VA = "0x180E7DFA0")]
	public CameraFlashLight()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x04001C58 RID: 7256
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001C58")]
	public Color Col;

	// Token: 0x04001C59 RID: 7257
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001C59")]
	public float Time;

	// Token: 0x04001C5A RID: 7258
	[FieldOffset(Offset = "0x4C")]
	[Token(Token = "0x4001C5A")]
	public float FadeOutSpeed;
}
