using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001CA RID: 458
[Token(Token = "0x20001CA")]
public class SetSkyBox : SceneEvent
{
	// Token: 0x06001366 RID: 4966 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001366")]
	[Address(RVA = "0x11F1060", Offset = "0x11EFE60", VA = "0x1811F1060", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001367 RID: 4967 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001367")]
	[Address(RVA = "0x11F1040", Offset = "0x11EFE40", VA = "0x1811F1040", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001368 RID: 4968 RVA: 0x0002C904 File Offset: 0x0002AB04
	[Token(Token = "0x6001368")]
	[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
	public SetSkyBox()
	{
	}

	// Token: 0x04001E35 RID: 7733
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001E35")]
	public Material SkyBox;
}
