using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000301 RID: 769
[Token(Token = "0x2000301")]
[Serializable]
public class PlayerEffectRootContainer
{
	// Token: 0x06001DF9 RID: 7673 RVA: 0x000470E0 File Offset: 0x000452E0
	[Token(Token = "0x6001DF9")]
	[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
	public PlayerEffectRootContainer()
	{
	}

	// Token: 0x040027AC RID: 10156
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x40027AC")]
	public Transform handItemEffectRoot;
}
