using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200035B RID: 859
[Token(Token = "0x200035B")]
public class ObjectLimit : MonoBehaviour
{
	// Token: 0x06002119 RID: 8473 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002119")]
	[Address(RVA = "0xD37A90", Offset = "0xD36890", VA = "0x180D37A90")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600211A RID: 8474 RVA: 0x0004E938 File Offset: 0x0004CB38
	[Token(Token = "0x600211A")]
	[Address(RVA = "0xD37C20", Offset = "0xD36A20", VA = "0x180D37C20")]
	public ObjectLimit()
	{
	}

	// Token: 0x04002A7A RID: 10874
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002A7A")]
	public float minX;

	// Token: 0x04002A7B RID: 10875
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x4002A7B")]
	public float maxX = 1f;

	// Token: 0x04002A7C RID: 10876
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002A7C")]
	public float minY;

	// Token: 0x04002A7D RID: 10877
	[FieldOffset(Offset = "0x24")]
	[Token(Token = "0x4002A7D")]
	public float maxY = 1f;

	// Token: 0x04002A7E RID: 10878
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002A7E")]
	public float minZ;

	// Token: 0x04002A7F RID: 10879
	[FieldOffset(Offset = "0x2C")]
	[Token(Token = "0x4002A7F")]
	public float maxZ = 1f;
}
