using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000BF RID: 191
[Token(Token = "0x20000BF")]
public class BossLevel06EffectPlay : MonoBehaviour
{
	// Token: 0x060009A8 RID: 2472 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009A8")]
	[Address(RVA = "0x1455D20", Offset = "0x1454B20", VA = "0x181455D20")]
	public void InitData(AI_BossLevel06 AI, MoveController Move)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009A9 RID: 2473 RVA: 0x00016E28 File Offset: 0x00015028
	[Token(Token = "0x60009A9")]
	[Address(RVA = "0x145CFC0", Offset = "0x145BDC0", VA = "0x18145CFC0")]
	private void Start()
	{
		Transform playerTransform = Game.GetPlayerTransform();
		this.g_PlayerTransform = playerTransform;
		WizardGirlManage playerManager = Game.GetPlayerManager();
		this.g_WGM = playerManager;
		PlayerCamera cameraController = Game.GetCameraController();
		this.g_Camera = cameraController;
		this.g_Magic = (PlayerEffectPlay.Magic)((ulong)0L);
	}

	// Token: 0x060009AA RID: 2474 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009AA")]
	[Address(RVA = "0x1463210", Offset = "0x1462010", VA = "0x181463210")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009AB RID: 2475 RVA: 0x00016E70 File Offset: 0x00015070
	[Token(Token = "0x60009AB")]
	[Address(RVA = "0x145D860", Offset = "0x145C660", VA = "0x18145D860")]
	public void StoryStopSceneLightBeam()
	{
		this.g_SEWake.PlayRandom(1f, 1f);
		this.PS_LightBeam.Stop(true);
	}

	// Token: 0x060009AC RID: 2476 RVA: 0x00016EA4 File Offset: 0x000150A4
	[Token(Token = "0x60009AC")]
	[Address(RVA = "0x145D2C0", Offset = "0x145C0C0", VA = "0x18145D2C0")]
	public void StoryCharge()
	{
		this.PS_DebutCharge.Play(true);
		this.g_SEChargeShake.PlayRandom(1f, 1f);
		SoundEffect soundEffect = this.g_SECharge;
		this.g_bSECharge = true;
		soundEffect.PlayRandom(1f, 1f);
		SoundEffect soundEffect2 = this.g_SECharge;
		int num = 0;
		this.g_fSEChargeVolume = (float)num;
		int num2 = 0;
		int num3 = 0;
		soundEffect2.Set((float)num3, (float)num2);
		this.g_bSceneThrone = true;
	}

	// Token: 0x060009AD RID: 2477 RVA: 0x00016F1C File Offset: 0x0001511C
	[Token(Token = "0x60009AD")]
	[Address(RVA = "0x145D830", Offset = "0x145C630", VA = "0x18145D830")]
	public void StoryStopCharge()
	{
		this.g_bSECharge = false;
		this.PS_DebutCharge.Stop(true);
	}

	// Token: 0x060009AE RID: 2478 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009AE")]
	[Address(RVA = "0x145D060", Offset = "0x145BE60", VA = "0x18145D060")]
	public void StoryChargeFinish()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009AF RID: 2479 RVA: 0x00016F44 File Offset: 0x00015144
	[Token(Token = "0x60009AF")]
	[Address(RVA = "0x145D370", Offset = "0x145C170", VA = "0x18145D370")]
	public void StoryEndLight()
	{
		this.g_bEndLight = true;
		this.PS_Destroy.Play(true);
		this.g_SEDestoryReady.PlayRandom(1f, 1f);
		SoundEffect soundEffect = this.g_SEDestoryReady;
		this.g_fSEDestoryReadyVolume = 0f;
		int num = 0;
		soundEffect.SetVolume((float)num);
	}

	// Token: 0x060009B0 RID: 2480 RVA: 0x00016F9C File Offset: 0x0001519C
	[Token(Token = "0x60009B0")]
	[Address(RVA = "0x145D970", Offset = "0x145C770", VA = "0x18145D970")]
	public void StroyEndLightStop()
	{
		this.g_bEndLight = false;
		this.PS_Destroy.Stop(true);
	}

	// Token: 0x060009B1 RID: 2481 RVA: 0x00016FC4 File Offset: 0x000151C4
	[Token(Token = "0x60009B1")]
	[Address(RVA = "0x145D440", Offset = "0x145C240", VA = "0x18145D440")]
	public void StoryLWNCure()
	{
		this.PS_LWNCure.Play(true);
		this.g_SELWNCure.PlayRandom(1f, 1f);
		SoundEffect soundEffect = this.g_SELWNCure;
		this.g_fSELWNCureVolume = 0f;
		int num = 0;
		soundEffect.SetVolume((float)num);
		this.g_bCure = true;
	}

	// Token: 0x060009B2 RID: 2482 RVA: 0x0001701C File Offset: 0x0001521C
	[Token(Token = "0x60009B2")]
	[Address(RVA = "0x145D400", Offset = "0x145C200", VA = "0x18145D400")]
	public void StoryLWNCureStop()
	{
		this.PS_LWNCure.Stop(true);
		this.g_bCure = false;
	}

	// Token: 0x060009B3 RID: 2483 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009B3")]
	[Address(RVA = "0x145D8B0", Offset = "0x145C6B0", VA = "0x18145D8B0")]
	public void StoryThroneUp()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009B4 RID: 2484 RVA: 0x00017044 File Offset: 0x00015244
	[Token(Token = "0x60009B4")]
	[Address(RVA = "0x145D4C0", Offset = "0x145C2C0", VA = "0x18145D4C0")]
	public void StoryPSThrone03()
	{
		this.g_bThroneStartUp = true;
		this.PS_ThroneAppear03.Play(true);
		this.g_SEThroneAppear03Loop.PlayRandom(1f, 1f);
		SoundEffect soundEffect = this.g_SEThroneAppear03Loop;
		this.g_fSEThroneVolume = 0f;
		int num = 0;
		soundEffect.SetVolume((float)num);
	}

	// Token: 0x060009B5 RID: 2485 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009B5")]
	[Address(RVA = "0x145D540", Offset = "0x145C340", VA = "0x18145D540")]
	public void StoryPSThrone04()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009B6 RID: 2486 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009B6")]
	[Address(RVA = "0x145D650", Offset = "0x145C450", VA = "0x18145D650")]
	public void StoryPSThrone05()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009B7 RID: 2487 RVA: 0x0001709C File Offset: 0x0001529C
	[Token(Token = "0x60009B7")]
	[Address(RVA = "0x145D3F0", Offset = "0x145C1F0", VA = "0x18145D3F0")]
	public void StoryEnd()
	{
		this.g_bThroneStartUp = false;
	}

	// Token: 0x060009B8 RID: 2488 RVA: 0x000170B0 File Offset: 0x000152B0
	[Token(Token = "0x60009B8")]
	[Address(RVA = "0x1458F70", Offset = "0x1457D70", VA = "0x181458F70")]
	public void OpenBodyEffect()
	{
		this.PS_Body.Play(true);
		SoundEffect soundEffect = this.g_SEBody;
		this.g_bSEBody = true;
		soundEffect.PlayRandom(1f, 1f);
		SoundEffect soundEffect2 = this.g_SEBody;
		this.g_fSEBodyVolume = 0f;
		this.g_fSEBodyPitch = 1.8f;
		int num = 0;
		soundEffect2.Set((float)num, 1.8f);
		this.CreateGhostFire();
		ParticleSystem ps_DebutCharge = this.PS_DebutCharge;
		this.g_bSECharge = false;
		ps_DebutCharge.Stop(true);
		this.g_SEChargeShake.Stop();
		Act07Boss_Floating objFloat = this.ObjFloat;
		this.g_bSECharge = false;
		objFloat.ReleaseEvent();
		GameObject gameObject = this.ObjFloat.gameObject;
		int num2 = 0;
		gameObject.SetActive(num2 != 0);
	}

	// Token: 0x060009B9 RID: 2489 RVA: 0x00017170 File Offset: 0x00015370
	[Token(Token = "0x60009B9")]
	[Address(RVA = "0x1454BA0", Offset = "0x14539A0", VA = "0x181454BA0")]
	public void CloseBodyEffect()
	{
		ParticleSystem ps_Body = this.PS_Body;
		this.g_bDeath = true;
		ps_Body.Stop(true);
		this.PS_DashFloor.Stop(true);
		this.PS_Dash.Stop(true);
		this.PS_NormalFloor.Stop(true);
		this.PS_ArcaneChargeFloor.Stop(true);
		this.PS_IceChargeFloor.Stop(true);
		this.PS_FireChargeFloor.Stop(true);
		this.PS_LightningChargeFloor.Stop(true);
		this.PS_PlusCharge.Stop(true);
		this.PS_PlusFireHelp.Stop(true);
		this.PS_PlusBody.Stop(true);
		ParticleSystem particleSystem = this.g_PS_Floor;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_PS_Floor.Stop(true);
		}
		ParticleSystem particleSystem2 = this.g_PS_ChargeHand;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_PS_ChargeHand.Stop(true);
		}
		ParticleSystem particleSystem3 = this.g_PS_ChargeBody;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			this.g_PS_ChargeBody.Stop(true);
		}
		EffectPool effectPool = this.g_EffGhostFire;
		this.g_bSEBody = false;
		this.g_bGhostFire = false;
		effectPool.StopAll(3f);
	}

	// Token: 0x060009BA RID: 2490 RVA: 0x00017298 File Offset: 0x00015498
	[Token(Token = "0x60009BA")]
	[Address(RVA = "0x145B110", Offset = "0x1459F10", VA = "0x18145B110")]
	public void SetMoveValue(float fMove)
	{
		this.g_fMoveValue = fMove;
	}

	// Token: 0x060009BB RID: 2491 RVA: 0x000172AC File Offset: 0x000154AC
	[Token(Token = "0x60009BB")]
	[Address(RVA = "0x1454E50", Offset = "0x1453C50", VA = "0x181454E50")]
	public void ClosePSBody()
	{
		this.PS_Body.Stop(true);
	}

	// Token: 0x060009BC RID: 2492 RVA: 0x000172CC File Offset: 0x000154CC
	[Token(Token = "0x60009BC")]
	[Address(RVA = "0x145AFE0", Offset = "0x1459DE0", VA = "0x18145AFE0")]
	public void SetDash(bool bDash)
	{
		this.g_bDash = bDash;
		ParticleSystem ps_DashFloor = this.PS_DashFloor;
		if (!bDash)
		{
			ps_DashFloor.Stop(true);
			this.PS_Dash.Stop(true);
			this.g_SEDash.Play(1, 1f, 1f);
			this.g_SEDashLoop.Stop();
			return;
		}
		ps_DashFloor.Play(true);
		this.PS_Dash.Play(true);
		SoundEffect soundEffect = this.g_SEDash;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
		this.g_SEDashLoop.PlayRandom(1f, 1f);
	}

	// Token: 0x060009BD RID: 2493 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009BD")]
	[Address(RVA = "0x145AE30", Offset = "0x1459C30", VA = "0x18145AE30")]
	public void SetDashDirection(Vector3 v3Direction)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009BE RID: 2494 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009BE")]
	[Address(RVA = "0x14551A0", Offset = "0x1453FA0", VA = "0x1814551A0")]
	private void CreateGhostFire()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009BF RID: 2495 RVA: 0x00017368 File Offset: 0x00015568
	[Token(Token = "0x60009BF")]
	[Address(RVA = "0x145B120", Offset = "0x1459F20", VA = "0x18145B120")]
	public void SetPlusStory(int i)
	{
		this.g_iPlusStory = i;
	}

	// Token: 0x060009C0 RID: 2496 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009C0")]
	[Address(RVA = "0x145F590", Offset = "0x145E390", VA = "0x18145F590")]
	private void UpdateGhostFire(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009C1 RID: 2497 RVA: 0x0001737C File Offset: 0x0001557C
	[Token(Token = "0x60009C1")]
	[Address(RVA = "0x145AC80", Offset = "0x1459A80", VA = "0x18145AC80")]
	public void PlayPSGhostFireHelp()
	{
		this.PS_PlusFireHelp.Play(true);
		this.g_SEPlusFireHelp.PlayRandom(1f, 1f);
	}

	// Token: 0x060009C2 RID: 2498 RVA: 0x000173B0 File Offset: 0x000155B0
	[Token(Token = "0x60009C2")]
	[Address(RVA = "0x1452F70", Offset = "0x1451D70", VA = "0x181452F70")]
	public void AniPlayPSPlusFireCombine()
	{
		this.PS_PS_PlusFireCombine.Play(true);
		this.g_SEPlusFireCombine.PlayRandom(1f, 1f);
	}

	// Token: 0x060009C3 RID: 2499 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009C3")]
	[Address(RVA = "0x145ACD0", Offset = "0x1459AD0", VA = "0x18145ACD0")]
	public void PlayPSPlusCharge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009C4 RID: 2500 RVA: 0x000173E4 File Offset: 0x000155E4
	[Token(Token = "0x60009C4")]
	[Address(RVA = "0x1455C70", Offset = "0x1454A70", VA = "0x181455C70")]
	public void FinishPSPlusCharge()
	{
		this.PS_PlusCharge.Stop(true);
		this.g_SEChargeShake.Stop();
		PlayerCamera playerCamera = this.g_Camera;
		this.g_bSECharge = false;
		playerCamera.SetShakeLoopStop();
		Game.DisableVibration();
	}

	// Token: 0x060009C5 RID: 2501 RVA: 0x0001742C File Offset: 0x0001562C
	[Token(Token = "0x60009C5")]
	[Address(RVA = "0x1454E20", Offset = "0x1453C20", VA = "0x181454E20")]
	public void CloseGhostFire()
	{
		this.g_EffGhostFire.StopAll(3f);
	}

	// Token: 0x060009C6 RID: 2502 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009C6")]
	[Address(RVA = "0x145CA50", Offset = "0x145B850", VA = "0x18145CA50")]
	public void SkipPlusStory()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009C7 RID: 2503 RVA: 0x00017450 File Offset: 0x00015650
	[Token(Token = "0x60009C7")]
	[Address(RVA = "0x1454E80", Offset = "0x1453C80", VA = "0x181454E80")]
	public void ClosePSPlusBody()
	{
		this.PS_PlusBody.Stop(true);
	}

	// Token: 0x060009C8 RID: 2504 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009C8")]
	[Address(RVA = "0x1455A60", Offset = "0x1454860", VA = "0x181455A60")]
	public void Damaged()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009C9 RID: 2505 RVA: 0x00017470 File Offset: 0x00015670
	[Token(Token = "0x60009C9")]
	[Address(RVA = "0x1455800", Offset = "0x1454600", VA = "0x181455800")]
	public void DamageFly()
	{
		ParticleSystem particleSystem = this.g_PS_Floor;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_PS_Floor.Stop(true);
			ParticleSystem ps_NormalFloor = this.PS_NormalFloor;
			this.g_PS_Floor = ps_NormalFloor;
		}
		ParticleSystem particleSystem2 = this.g_PS_ChargeHand;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_PS_ChargeHand.Stop(true);
		}
		ParticleSystem particleSystem3 = this.g_PS_ChargeBody;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			this.g_PS_ChargeBody.Stop(true);
		}
		ParticleSystem ps_DashFloor = this.PS_DashFloor;
		this.g_bDash = false;
		ps_DashFloor.Stop(true);
		this.PS_Dash.Stop(true);
		this.g_SEDashLoop.Stop();
		this.g_SEChargeShake.Stop();
		EffectPool effectPool = this.g_EffLightningChargeAimFloor;
		this.g_bSECharge = false;
		this.g_bLightningChargeAimFloor = false;
		effectPool.StopAll(3f);
		this.g_EffLightningChargeAimFloorC.Stop(3f);
		this.g_bIceBullet = false;
		Game.DisableVibration();
		this.PS_PlusCharge.Stop();
		this.PS_PlusFireHelp.Stop();
	}

	// Token: 0x060009CA RID: 2506 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009CA")]
	[Address(RVA = "0x1453030", Offset = "0x1451E30", VA = "0x181453030")]
	public void AniSwitchMagic()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009CB RID: 2507 RVA: 0x00017584 File Offset: 0x00015784
	[Token(Token = "0x60009CB")]
	[Address(RVA = "0x1455D10", Offset = "0x1454B10", VA = "0x181455D10")]
	public PlayerEffectPlay.Magic GetMagicType()
	{
		return this.g_Magic;
	}

	// Token: 0x060009CC RID: 2508 RVA: 0x00017598 File Offset: 0x00015798
	[Token(Token = "0x60009CC")]
	[Address(RVA = "0x145B100", Offset = "0x1459F00", VA = "0x18145B100")]
	public void SetMagicType(PlayerEffectPlay.Magic Type)
	{
		this.g_Magic = Type;
	}

	// Token: 0x060009CD RID: 2509 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009CD")]
	[Address(RVA = "0x1453ED0", Offset = "0x1452CD0", VA = "0x181453ED0")]
	public void ChargeFinishTip()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009CE RID: 2510 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009CE")]
	[Address(RVA = "0x1459E50", Offset = "0x1458C50", VA = "0x181459E50")]
	public void PlayEffCounterMagic()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009CF RID: 2511 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009CF")]
	[Address(RVA = "0x145E010", Offset = "0x145CE10", VA = "0x18145E010")]
	private void UpdateCounterMagic(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009D0 RID: 2512 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009D0")]
	[Address(RVA = "0x1454930", Offset = "0x1453730", VA = "0x181454930")]
	public void Charge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009D1 RID: 2513 RVA: 0x000175AC File Offset: 0x000157AC
	[Token(Token = "0x60009D1")]
	[Address(RVA = "0x1453960", Offset = "0x1452760", VA = "0x181453960")]
	public void ChargeEnd()
	{
		ParticleSystem particleSystem = this.g_PS_ChargeHand;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_PS_ChargeHand.Stop(true);
		}
		ParticleSystem particleSystem2 = this.g_PS_ChargeBody;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_PS_ChargeBody.Stop(true);
		}
		this.g_SEChargeShake.Stop();
		Game.DisableVibration();
		this.g_bSECharge = false;
	}

	// Token: 0x060009D2 RID: 2514 RVA: 0x00017618 File Offset: 0x00015818
	[Token(Token = "0x60009D2")]
	[Address(RVA = "0x1454790", Offset = "0x1453590", VA = "0x181454790")]
	public void ChargeShotEnd()
	{
		ParticleSystem particleSystem = this.g_PS_ChargeHand;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_PS_ChargeHand.Stop(true);
		}
		ParticleSystem particleSystem2 = this.g_PS_ChargeBody;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_PS_ChargeBody.Stop(true);
		}
		this.g_SEChargeShake.Stop();
		ParticleSystem particleSystem3 = this.g_PS_Floor;
		this.g_bSECharge = false;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			this.g_PS_Floor.Stop(true);
			ParticleSystem ps_NormalFloor = this.PS_NormalFloor;
			this.g_PS_Floor = ps_NormalFloor;
		}
		Game.DisableVibration();
	}

	// Token: 0x060009D3 RID: 2515 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009D3")]
	[Address(RVA = "0x14540B0", Offset = "0x1452EB0", VA = "0x1814540B0")]
	public void ChargeFinish()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009D4 RID: 2516 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009D4")]
	[Address(RVA = "0x1453A90", Offset = "0x1452890", VA = "0x181453A90")]
	private void ChargeFinishAttack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009D5 RID: 2517 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009D5")]
	[Address(RVA = "0x1459BC0", Offset = "0x14589C0", VA = "0x181459BC0")]
	private void PlayArcaneFloorBullet()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009D6 RID: 2518 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009D6")]
	[Address(RVA = "0x145A480", Offset = "0x1459280", VA = "0x18145A480")]
	private void PlayIceCounterBullet()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009D7 RID: 2519 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009D7")]
	[Address(RVA = "0x1460B90", Offset = "0x145F990", VA = "0x181460B90")]
	private void UpdateIceCounterBullet(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009D8 RID: 2520 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009D8")]
	[Address(RVA = "0x1452690", Offset = "0x1451490", VA = "0x181452690")]
	public void AniPlayIceChargeShot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009D9 RID: 2521 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009D9")]
	[Address(RVA = "0x1460730", Offset = "0x145F530", VA = "0x181460730")]
	private void UpdateIceChargeShot(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009DA RID: 2522 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009DA")]
	[Address(RVA = "0x145A050", Offset = "0x1458E50", VA = "0x18145A050")]
	private void PlayFireSplashBullet()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009DB RID: 2523 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009DB")]
	[Address(RVA = "0x145A9F0", Offset = "0x14597F0", VA = "0x18145A9F0")]
	private void PlayLightningBall()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009DC RID: 2524 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009DC")]
	[Address(RVA = "0x14529F0", Offset = "0x14517F0", VA = "0x1814529F0")]
	public void AniPlayLightningChargeShot01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009DD RID: 2525 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009DD")]
	[Address(RVA = "0x1452C30", Offset = "0x1451A30", VA = "0x181452C30")]
	public void AniPlayLightningChargeShot02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009DE RID: 2526 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009DE")]
	[Address(RVA = "0x1459240", Offset = "0x1458040", VA = "0x181459240")]
	public void OpenLightningCharge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009DF RID: 2527 RVA: 0x000176B8 File Offset: 0x000158B8
	[Token(Token = "0x60009DF")]
	[Address(RVA = "0x1455C10", Offset = "0x1454A10", VA = "0x181455C10")]
	public void EndLightningCharge()
	{
		this.g_bLightningChargeAimFloor = false;
		this.g_EffLightningChargeAimFloor.StopAll(3f);
		this.g_EffLightningChargeAimFloorC.Stop(3f);
	}

	// Token: 0x060009E0 RID: 2528 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009E0")]
	[Address(RVA = "0x1461FE0", Offset = "0x1460DE0", VA = "0x181461FE0")]
	private void UpdateLightningChargeAimFloor(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009E1 RID: 2529 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009E1")]
	[Address(RVA = "0x1462820", Offset = "0x1461620", VA = "0x181462820")]
	private void UpdateLightningChargeHit(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009E2 RID: 2530 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009E2")]
	[Address(RVA = "0x1454EB0", Offset = "0x1453CB0", VA = "0x181454EB0")]
	private void CreateChargeLightningBall(Vector3 Pos)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009E3 RID: 2531 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009E3")]
	[Address(RVA = "0x1451AB0", Offset = "0x14508B0", VA = "0x181451AB0")]
	public void AniAttackMove()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009E4 RID: 2532 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009E4")]
	[Address(RVA = "0x144FD30", Offset = "0x144EB30", VA = "0x18144FD30")]
	public void AniAttack0101Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009E5 RID: 2533 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009E5")]
	[Address(RVA = "0x14500B0", Offset = "0x144EEB0", VA = "0x1814500B0")]
	public void AniAttack0102Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009E6 RID: 2534 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009E6")]
	[Address(RVA = "0x1450430", Offset = "0x144F230", VA = "0x181450430")]
	public void AniAttack0103Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009E7 RID: 2535 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009E7")]
	[Address(RVA = "0x1450810", Offset = "0x144F610", VA = "0x181450810")]
	public void AniAttack0104Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009E8 RID: 2536 RVA: 0x000176F4 File Offset: 0x000158F4
	[Token(Token = "0x60009E8")]
	[Address(RVA = "0x1451D50", Offset = "0x1450B50", VA = "0x181451D50")]
	public void AniAttck0701Shot()
	{
		if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
		{
			Transform pos_HandL = this.Pos_HandL;
			this.StartIceBulletShot(pos_HandL);
			return;
		}
	}

	// Token: 0x060009E9 RID: 2537 RVA: 0x0001771C File Offset: 0x0001591C
	[Token(Token = "0x60009E9")]
	[Address(RVA = "0x1451D70", Offset = "0x1450B70", VA = "0x181451D70")]
	public void AniAttck0702Shot()
	{
		if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
		{
			Transform pos_HandR = this.Pos_HandR;
			this.StartIceBulletShot(pos_HandR);
			return;
		}
	}

	// Token: 0x060009EA RID: 2538 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009EA")]
	[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
	public void AniAttck0703Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009EB RID: 2539 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009EB")]
	[Address(RVA = "0x1451D90", Offset = "0x1450B90", VA = "0x181451D90")]
	public void AniAttck0704Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009EC RID: 2540 RVA: 0x00017744 File Offset: 0x00015944
	[Token(Token = "0x60009EC")]
	[Address(RVA = "0x1451440", Offset = "0x1450240", VA = "0x181451440")]
	public void AniAttack07EndShot()
	{
		if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
		{
			this.g_bIceBullet = false;
		}
	}

	// Token: 0x060009ED RID: 2541 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009ED")]
	[Address(RVA = "0x1451460", Offset = "0x1450260", VA = "0x181451460")]
	public void AniAttack0801()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009EE RID: 2542 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009EE")]
	[Address(RVA = "0x1451ED0", Offset = "0x1450CD0", VA = "0x181451ED0")]
	public void AniOpenAttack0801Fire()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009EF RID: 2543 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009EF")]
	[Address(RVA = "0x14515B0", Offset = "0x14503B0", VA = "0x1814515B0")]
	public void AniAttack0802()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F0 RID: 2544 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F0")]
	[Address(RVA = "0x1452130", Offset = "0x1450F30", VA = "0x181452130")]
	public void AniOpenAttack0802Fire()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F1 RID: 2545 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F1")]
	[Address(RVA = "0x1451700", Offset = "0x1450500", VA = "0x181451700")]
	public void AniAttack0803()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F2 RID: 2546 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F2")]
	[Address(RVA = "0x14523A0", Offset = "0x14511A0", VA = "0x1814523A0")]
	public void AniOpenAttack0803Fire()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F3 RID: 2547 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F3")]
	[Address(RVA = "0x1459090", Offset = "0x1457E90", VA = "0x181459090")]
	private void OpenFireAttack(Vector3 Pos)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F4 RID: 2548 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F4")]
	[Address(RVA = "0x145E7C0", Offset = "0x145D5C0", VA = "0x18145E7C0")]
	private void UpdateFireAttack(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F5 RID: 2549 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F5")]
	[Address(RVA = "0x1459140", Offset = "0x1457F40", VA = "0x181459140")]
	private void OpenFireExplosion()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F6 RID: 2550 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F6")]
	[Address(RVA = "0x145EC90", Offset = "0x145DA90", VA = "0x18145EC90")]
	private void UpdateFireExplosion(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F7 RID: 2551 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F7")]
	[Address(RVA = "0x145CD70", Offset = "0x145BB70", VA = "0x18145CD70")]
	private void StartIceBulletShot(Transform Pos)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F8 RID: 2552 RVA: 0x00017764 File Offset: 0x00015964
	[Token(Token = "0x60009F8")]
	[Address(RVA = "0x1455C00", Offset = "0x1454A00", VA = "0x181455C00")]
	private void EndIceBulletShot()
	{
		this.g_bIceBullet = false;
	}

	// Token: 0x060009F9 RID: 2553 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F9")]
	[Address(RVA = "0x1460270", Offset = "0x145F070", VA = "0x181460270")]
	private void UpdateIceBullet(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009FA RID: 2554 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009FA")]
	[Address(RVA = "0x1453650", Offset = "0x1452450", VA = "0x181453650")]
	private bool AttackHit(Vector3 Pos_Attack, float fRadius, AttackData AD, EffectPool Eff)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009FB RID: 2555 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009FB")]
	[Address(RVA = "0x144FAD0", Offset = "0x144E8D0", VA = "0x18144FAD0")]
	public void AniArcaneAttackBReady()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009FC RID: 2556 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009FC")]
	[Address(RVA = "0x145D9A0", Offset = "0x145C7A0", VA = "0x18145D9A0")]
	private void UpdateArcaneAttackB(float fDaltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009FD RID: 2557 RVA: 0x00017778 File Offset: 0x00015978
	[Token(Token = "0x60009FD")]
	[Address(RVA = "0x1459200", Offset = "0x1458000", VA = "0x181459200")]
	private void OpenLightningAttack(Transform Pos, float Radius)
	{
		this.g_fLightningAttackRadius = Radius;
		this.g_bLightningAttack = true;
		this.g_fLightningAttackTimeVal = 0.6f;
		this.g_PosLightningAttack = Pos;
		this.g_bLightningAttackShot = true;
	}

	// Token: 0x060009FE RID: 2558 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009FE")]
	[Address(RVA = "0x14619A0", Offset = "0x14607A0", VA = "0x1814619A0")]
	private void UpdateLightningAttack(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009FF RID: 2559 RVA: 0x000177AC File Offset: 0x000159AC
	[Token(Token = "0x60009FF")]
	[Address(RVA = "0x14591E0", Offset = "0x1457FE0", VA = "0x1814591E0")]
	private void OpenLightningAttackB()
	{
		this.g_bLightningAttackB = true;
		this.g_fLightningAttackBTimeVal = 0.6f;
	}

	// Token: 0x06000A00 RID: 2560 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A00")]
	[Address(RVA = "0x1461680", Offset = "0x1460480", VA = "0x181461680")]
	private void UpdateLightningAttackB(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A01 RID: 2561 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A01")]
	[Address(RVA = "0x1451850", Offset = "0x1450650", VA = "0x181451850")]
	public void AniAttackDashLShot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A02 RID: 2562 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A02")]
	[Address(RVA = "0x1451980", Offset = "0x1450780", VA = "0x181451980")]
	public void AniAttackDashRShot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A03 RID: 2563 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A03")]
	[Address(RVA = "0x14599B0", Offset = "0x14587B0", VA = "0x1814599B0")]
	private void PlayArcaneBullet(Vector3 ShotPos, Vector3 Target)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A04 RID: 2564 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A04")]
	[Address(RVA = "0x1450D80", Offset = "0x144FB80", VA = "0x181450D80")]
	public void AniAttack02Ready()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A05 RID: 2565 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A05")]
	[Address(RVA = "0x1450FF0", Offset = "0x144FDF0", VA = "0x181450FF0")]
	public void AniAttack02Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A06 RID: 2566 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A06")]
	[Address(RVA = "0x1451B90", Offset = "0x1450990", VA = "0x181451B90")]
	public void AniAttackReady01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A07 RID: 2567 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A07")]
	[Address(RVA = "0x1451C90", Offset = "0x1450A90", VA = "0x181451C90")]
	public void AniAttackReady02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A08 RID: 2568 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A08")]
	[Address(RVA = "0x1452FF0", Offset = "0x1451DF0", VA = "0x181452FF0")]
	public void AniSetShotTarget()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A09 RID: 2569 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A09")]
	[Address(RVA = "0x14511F0", Offset = "0x144FFF0", VA = "0x1814511F0")]
	public void AniAttack03Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A0A RID: 2570 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A0A")]
	[Address(RVA = "0x145B750", Offset = "0x145A550", VA = "0x18145B750")]
	private void ShotArcaneCharge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A0B RID: 2571 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A0B")]
	[Address(RVA = "0x145BB20", Offset = "0x145A920", VA = "0x18145BB20")]
	private void ShotFireShotgun(Vector3 Pos_Shot, Vector3 Pos_Target)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A0C RID: 2572 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A0C")]
	[Address(RVA = "0x145C040", Offset = "0x145AE40", VA = "0x18145C040")]
	private void ShotLightning()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A0D RID: 2573 RVA: 0x000177CC File Offset: 0x000159CC
	[Token(Token = "0x6000A0D")]
	[Address(RVA = "0x1452FC0", Offset = "0x1451DC0", VA = "0x181452FC0")]
	public void AniPlaySEChargeSmall()
	{
		this.g_SEChargeSmall.PlayRandom(1f, 1f);
	}

	// Token: 0x06000A0E RID: 2574 RVA: 0x000177F4 File Offset: 0x000159F4
	[Token(Token = "0x6000A0E")]
	[Address(RVA = "0x145B130", Offset = "0x1459F30", VA = "0x18145B130")]
	public void SetTimeScale(float fTimeScale)
	{
		float num = this.g_MatCloudDown.GetFloat("Vector1_9058DE8C");
		this.g_MatCloudDown.SetFloat("Vector1_9058DE8C", num);
		float @float = this.g_MatCloudUp.GetFloat("Vector1_9058DE8C");
		Material material = this.g_MatCloudUp;
		num = @float;
		material.SetFloat("Vector1_9058DE8C", num);
		Common.SetEffectTimeScale(this.PS_LightBeam, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DebutExplosion, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Wind, fTimeScale);
		Common.SetEffectTimeScale(this.PS_ThroneAppear01, fTimeScale);
		Common.SetEffectTimeScale(this.PS_ThroneAppear02, fTimeScale);
		Common.SetEffectTimeScale(this.PS_ThroneAppear03, fTimeScale);
		Common.SetEffectTimeScale(this.PS_ThroneAppear04, fTimeScale);
		Common.SetEffectTimeScale(this.PS_ThroneAppear05, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Destroy, fTimeScale);
		Common.SetEffectTimeScale(this.PS_LWNCure, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DebutCharge, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Dash, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DashFloor, fTimeScale);
		Common.SetEffectTimeScale(this.PS_NormalFloor, fTimeScale);
		Common.SetEffectTimeScale(this.PS_ArcaneChargeFloor, fTimeScale);
		Common.SetEffectTimeScale(this.PS_IceChargeFloor, fTimeScale);
		Common.SetEffectTimeScale(this.PS_FireChargeFloor, fTimeScale);
		Common.SetEffectTimeScale(this.PS_LightningChargeFloor, fTimeScale);
		Common.SetEffectTimeScale(this.PS_ArcaneSwitch, fTimeScale);
		Common.SetEffectTimeScale(this.PS_IceSwitch, fTimeScale);
		Common.SetEffectTimeScale(this.PS_FireSwitch, fTimeScale);
		Common.SetEffectTimeScale(this.PS_LightningSwitch, fTimeScale);
		Common.SetEffectTimeScale(this.PS_ArcaneChargeHand, fTimeScale);
		Common.SetEffectTimeScale(this.PS_IceChargeHand, fTimeScale);
		Common.SetEffectTimeScale(this.PS_FireChargeHand, fTimeScale);
		Common.SetEffectTimeScale(this.PS_LightningChargeHand, fTimeScale);
		Common.SetEffectTimeScale(this.PS_ArcaneChargeBody, fTimeScale);
		Common.SetEffectTimeScale(this.PS_IceChargeBody, fTimeScale);
		Common.SetEffectTimeScale(this.PS_FireChargeBody, fTimeScale);
		Common.SetEffectTimeScale(this.PS_LightningChargeBody, fTimeScale);
		Common.SetEffectTimeScale(this.PS_ArcaneChargeFinish, fTimeScale);
		Common.SetEffectTimeScale(this.PS_IceChargeFinish, fTimeScale);
		Common.SetEffectTimeScale(this.PS_FireChargeFinish, fTimeScale);
		Common.SetEffectTimeScale(this.PS_LightningChargeFinish, fTimeScale);
		Common.SetEffectTimeScale(this.PS_PlusCharge, fTimeScale);
		Common.SetEffectTimeScale(this.PS_PlusBody, fTimeScale);
		Common.SetEffectTimeScale(this.PS_PlusFireHelp, fTimeScale);
		Common.SetEffectTimeScale(this.PS_PS_PlusFireCombine, fTimeScale);
		this.g_EffArcaneFloorBullet.SetTimeScale(fTimeScale);
		GameObject[] allGameObjects = this.g_EffArcaneFloorBullet.GetAllGameObjects();
		if (allGameObjects != 0)
		{
			int num2 = 0;
			int length = allGameObjects.Length;
			if (num2 < length)
			{
				allGameObjects[num2].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
				num2++;
			}
		}
		this.g_EffFireAttack0801.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffFireAttack0801.GetGameObject();
		int num3 = 0;
		if (gameObject != num3)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffFireAttack0802.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffFireAttack0802.GetGameObject();
		int num4 = 0;
		if (gameObject2 != num4)
		{
			gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffFireAttack0803.SetTimeScale(fTimeScale);
		GameObject gameObject3 = this.g_EffFireAttack0803.GetGameObject();
		int num5 = 0;
		if (gameObject3 != num5)
		{
			gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
	}

	// Token: 0x06000A0F RID: 2575 RVA: 0x00017B18 File Offset: 0x00015D18
	[Token(Token = "0x6000A0F")]
	[Address(RVA = "0x14646F0", Offset = "0x14634F0", VA = "0x1814646F0")]
	public BossLevel06EffectPlay()
	{
	}

	// Token: 0x04000EFD RID: 3837
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4000EFD")]
	private PlayerCamera g_Camera;

	// Token: 0x04000EFE RID: 3838
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4000EFE")]
	private Transform g_PlayerTransform;

	// Token: 0x04000EFF RID: 3839
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4000EFF")]
	private WizardGirlManage g_WGM;

	// Token: 0x04000F00 RID: 3840
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4000F00")]
	private AI_BossLevel06 g_AI;

	// Token: 0x04000F01 RID: 3841
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4000F01")]
	private MoveController g_Move;

	// Token: 0x04000F02 RID: 3842
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4000F02")]
	public SkinnedMeshRenderer[] Mesh;

	// Token: 0x04000F03 RID: 3843
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4000F03")]
	private Material[] g_MatChar;

	// Token: 0x04000F04 RID: 3844
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4000F04")]
	private float g_fMatDamage;

	// Token: 0x04000F05 RID: 3845
	[FieldOffset(Offset = "0x54")]
	[Token(Token = "0x4000F05")]
	private Color g_CCharGlow;

	// Token: 0x04000F06 RID: 3846
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4000F06")]
	public Transform Pos_GhostFire;

	// Token: 0x04000F07 RID: 3847
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4000F07")]
	public Transform Pos_HandL;

	// Token: 0x04000F08 RID: 3848
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4000F08")]
	public Transform Pos_HandR;

	// Token: 0x04000F09 RID: 3849
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4000F09")]
	public Transform Pos_Dash;

	// Token: 0x04000F0A RID: 3850
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4000F0A")]
	public Transform Pos_DashFloor;

	// Token: 0x04000F0B RID: 3851
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4000F0B")]
	public Transform Pos_FireBall;

	// Token: 0x04000F0C RID: 3852
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4000F0C")]
	public Transform Pos_PlusGhost01;

	// Token: 0x04000F0D RID: 3853
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4000F0D")]
	public Transform Pos_PlusGhost02;

	// Token: 0x04000F0E RID: 3854
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4000F0E")]
	public Transform Pos_PlusGhost03;

	// Token: 0x04000F0F RID: 3855
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4000F0F")]
	public Transform Pos_PlusGhost04;

	// Token: 0x04000F10 RID: 3856
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4000F10")]
	public ParticleSystem PS_DebutCharge;

	// Token: 0x04000F11 RID: 3857
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4000F11")]
	public ParticleSystem PS_Body;

	// Token: 0x04000F12 RID: 3858
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4000F12")]
	public ParticleSystem PS_Dash;

	// Token: 0x04000F13 RID: 3859
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4000F13")]
	public ParticleSystem PS_DashFloor;

	// Token: 0x04000F14 RID: 3860
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4000F14")]
	public ParticleSystem PS_Destroy;

	// Token: 0x04000F15 RID: 3861
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4000F15")]
	public ParticleSystem PS_LWNCure;

	// Token: 0x04000F16 RID: 3862
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x4000F16")]
	public ParticleSystem PS_NormalFloor;

	// Token: 0x04000F17 RID: 3863
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x4000F17")]
	public ParticleSystem PS_ArcaneChargeFloor;

	// Token: 0x04000F18 RID: 3864
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4000F18")]
	public ParticleSystem PS_IceChargeFloor;

	// Token: 0x04000F19 RID: 3865
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4000F19")]
	public ParticleSystem PS_FireChargeFloor;

	// Token: 0x04000F1A RID: 3866
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4000F1A")]
	public ParticleSystem PS_LightningChargeFloor;

	// Token: 0x04000F1B RID: 3867
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x4000F1B")]
	public ParticleSystem PS_ArcaneSwitch;

	// Token: 0x04000F1C RID: 3868
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4000F1C")]
	public ParticleSystem PS_IceSwitch;

	// Token: 0x04000F1D RID: 3869
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4000F1D")]
	public ParticleSystem PS_FireSwitch;

	// Token: 0x04000F1E RID: 3870
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4000F1E")]
	public ParticleSystem PS_LightningSwitch;

	// Token: 0x04000F1F RID: 3871
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4000F1F")]
	public ParticleSystem PS_ArcaneChargeHand;

	// Token: 0x04000F20 RID: 3872
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4000F20")]
	public ParticleSystem PS_IceChargeHand;

	// Token: 0x04000F21 RID: 3873
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4000F21")]
	public ParticleSystem PS_FireChargeHand;

	// Token: 0x04000F22 RID: 3874
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4000F22")]
	public ParticleSystem PS_LightningChargeHand;

	// Token: 0x04000F23 RID: 3875
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4000F23")]
	public ParticleSystem PS_ArcaneChargeBody;

	// Token: 0x04000F24 RID: 3876
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4000F24")]
	public ParticleSystem PS_IceChargeBody;

	// Token: 0x04000F25 RID: 3877
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4000F25")]
	public ParticleSystem PS_FireChargeBody;

	// Token: 0x04000F26 RID: 3878
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4000F26")]
	public ParticleSystem PS_LightningChargeBody;

	// Token: 0x04000F27 RID: 3879
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4000F27")]
	public ParticleSystem PS_ArcaneChargeFinish;

	// Token: 0x04000F28 RID: 3880
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4000F28")]
	public ParticleSystem PS_IceChargeFinish;

	// Token: 0x04000F29 RID: 3881
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4000F29")]
	public ParticleSystem PS_FireChargeFinish;

	// Token: 0x04000F2A RID: 3882
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4000F2A")]
	public ParticleSystem PS_LightningChargeFinish;

	// Token: 0x04000F2B RID: 3883
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4000F2B")]
	public ParticleSystem PS_PlusCharge;

	// Token: 0x04000F2C RID: 3884
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4000F2C")]
	public ParticleSystem PS_PlusFireHelp;

	// Token: 0x04000F2D RID: 3885
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4000F2D")]
	public ParticleSystem PS_PlusBody;

	// Token: 0x04000F2E RID: 3886
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000F2E")]
	public ParticleSystem PS_PS_PlusFireCombine;

	// Token: 0x04000F2F RID: 3887
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4000F2F")]
	private ParticleSystem g_PS_Floor;

	// Token: 0x04000F30 RID: 3888
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4000F30")]
	private ParticleSystem g_PS_ChargeHand;

	// Token: 0x04000F31 RID: 3889
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4000F31")]
	private ParticleSystem g_PS_ChargeBody;

	// Token: 0x04000F32 RID: 3890
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4000F32")]
	public ParticleSystem PS_LightBeam;

	// Token: 0x04000F33 RID: 3891
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4000F33")]
	public ParticleSystem PS_DebutExplosion;

	// Token: 0x04000F34 RID: 3892
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4000F34")]
	public ParticleSystem PS_Wind;

	// Token: 0x04000F35 RID: 3893
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4000F35")]
	public ParticleSystem PS_ThroneAppear01;

	// Token: 0x04000F36 RID: 3894
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4000F36")]
	public ParticleSystem PS_ThroneAppear02;

	// Token: 0x04000F37 RID: 3895
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4000F37")]
	public ParticleSystem PS_ThroneAppear03;

	// Token: 0x04000F38 RID: 3896
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4000F38")]
	public ParticleSystem PS_ThroneAppear04;

	// Token: 0x04000F39 RID: 3897
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4000F39")]
	public ParticleSystem PS_ThroneAppear05;

	// Token: 0x04000F3A RID: 3898
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x4000F3A")]
	public Act07Boss_Floating ObjFloat;

	// Token: 0x04000F3B RID: 3899
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4000F3B")]
	public GameObject SceneObjStory01;

	// Token: 0x04000F3C RID: 3900
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4000F3C")]
	public GameObject SceneObjStory02;

	// Token: 0x04000F3D RID: 3901
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x4000F3D")]
	private bool g_bSceneThrone;

	// Token: 0x04000F3E RID: 3902
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x4000F3E")]
	public Transform SceneThrone;

	// Token: 0x04000F3F RID: 3903
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x4000F3F")]
	public Transform SceneThroneMovePos;

	// Token: 0x04000F40 RID: 3904
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x4000F40")]
	public Transform SceneThrone02;

	// Token: 0x04000F41 RID: 3905
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x4000F41")]
	public Transform SceneThroneMovePos02;

	// Token: 0x04000F42 RID: 3906
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x4000F42")]
	public MeshRenderer MR_CloudUp;

	// Token: 0x04000F43 RID: 3907
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x4000F43")]
	public MeshRenderer MR_CloudDown;

	// Token: 0x04000F44 RID: 3908
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x4000F44")]
	private Material g_MatCloudUp;

	// Token: 0x04000F45 RID: 3909
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x4000F45")]
	private Material g_MatCloudDown;

	// Token: 0x04000F46 RID: 3910
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x4000F46")]
	public GameObject Eff_DebutExplosion;

	// Token: 0x04000F47 RID: 3911
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x4000F47")]
	public GameObject Eff_GhostFire;

	// Token: 0x04000F48 RID: 3912
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x4000F48")]
	public GameObject Eff_CounterMagic;

	// Token: 0x04000F49 RID: 3913
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x4000F49")]
	public GameObject Eff_CounterMagicHit;

	// Token: 0x04000F4A RID: 3914
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x4000F4A")]
	public GameObject Eff_CounterMagicHit02;

	// Token: 0x04000F4B RID: 3915
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x4000F4B")]
	public GameObject Eff_ArcaneReady01;

	// Token: 0x04000F4C RID: 3916
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x4000F4C")]
	public GameObject Eff_ArcaneShot;

	// Token: 0x04000F4D RID: 3917
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x4000F4D")]
	public GameObject Eff_ArcaneBullet;

	// Token: 0x04000F4E RID: 3918
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x4000F4E")]
	public GameObject Eff_ArcaneHit;

	// Token: 0x04000F4F RID: 3919
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x4000F4F")]
	public GameObject Eff_ArcaneAttackS;

	// Token: 0x04000F50 RID: 3920
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x4000F50")]
	public GameObject Eff_ArcaneAttackM;

	// Token: 0x04000F51 RID: 3921
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x4000F51")]
	public GameObject Eff_ArcaneAttackB;

	// Token: 0x04000F52 RID: 3922
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x4000F52")]
	public GameObject Eff_ArcaneAttackHit;

	// Token: 0x04000F53 RID: 3923
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x4000F53")]
	public GameObject Eff_ArcaneFloorBullet;

	// Token: 0x04000F54 RID: 3924
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x4000F54")]
	public GameObject Eff_ArcaneFloorBulletHit;

	// Token: 0x04000F55 RID: 3925
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x4000F55")]
	public GameObject Eff_ArcaneFloorBulletHitWall;

	// Token: 0x04000F56 RID: 3926
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x4000F56")]
	public GameObject Eff_ArcaneChargeShot;

	// Token: 0x04000F57 RID: 3927
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x4000F57")]
	public GameObject Eff_ArcaneChargeBullet;

	// Token: 0x04000F58 RID: 3928
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x4000F58")]
	public GameObject Eff_ArcaneChargeHit;

	// Token: 0x04000F59 RID: 3929
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x4000F59")]
	public GameObject Eff_ArcaneChargeHitWall;

	// Token: 0x04000F5A RID: 3930
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x4000F5A")]
	public GameObject Eff_IceShot;

	// Token: 0x04000F5B RID: 3931
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x4000F5B")]
	public GameObject Eff_IceBullet;

	// Token: 0x04000F5C RID: 3932
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x4000F5C")]
	public GameObject Eff_IceBulletHit;

	// Token: 0x04000F5D RID: 3933
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x4000F5D")]
	public GameObject Eff_IceCounterBullet01;

	// Token: 0x04000F5E RID: 3934
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x4000F5E")]
	public GameObject Eff_IceCounterBullet02;

	// Token: 0x04000F5F RID: 3935
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x4000F5F")]
	public GameObject Eff_IceCounterBulletShot;

	// Token: 0x04000F60 RID: 3936
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x4000F60")]
	public GameObject Eff_IceCounterBulletHit;

	// Token: 0x04000F61 RID: 3937
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x4000F61")]
	public GameObject Eff_IceChargeShot;

	// Token: 0x04000F62 RID: 3938
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x4000F62")]
	public GameObject Eff_IceChargeShotBullet;

	// Token: 0x04000F63 RID: 3939
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x4000F63")]
	public GameObject Eff_IceChargeShotHit;

	// Token: 0x04000F64 RID: 3940
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x4000F64")]
	public GameObject Eff_FireBulletReady01;

	// Token: 0x04000F65 RID: 3941
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x4000F65")]
	public GameObject Eff_FireBullet;

	// Token: 0x04000F66 RID: 3942
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x4000F66")]
	public GameObject Eff_FireShot;

	// Token: 0x04000F67 RID: 3943
	[FieldOffset(Offset = "0x370")]
	[Token(Token = "0x4000F67")]
	public GameObject Eff_FireHit;

	// Token: 0x04000F68 RID: 3944
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x4000F68")]
	public GameObject Eff_FireAttack0801;

	// Token: 0x04000F69 RID: 3945
	[FieldOffset(Offset = "0x380")]
	[Token(Token = "0x4000F69")]
	public GameObject Eff_FireAttack0802;

	// Token: 0x04000F6A RID: 3946
	[FieldOffset(Offset = "0x388")]
	[Token(Token = "0x4000F6A")]
	public GameObject Eff_FireAttack0803;

	// Token: 0x04000F6B RID: 3947
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x4000F6B")]
	public GameObject Eff_FireAttack;

	// Token: 0x04000F6C RID: 3948
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x4000F6C")]
	public GameObject Eff_FireAttack0803Explosion;

	// Token: 0x04000F6D RID: 3949
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x4000F6D")]
	public Transform Root_FireAttack0801;

	// Token: 0x04000F6E RID: 3950
	[FieldOffset(Offset = "0x3A8")]
	[Token(Token = "0x4000F6E")]
	public Transform Root_FireAttack0802;

	// Token: 0x04000F6F RID: 3951
	[FieldOffset(Offset = "0x3B0")]
	[Token(Token = "0x4000F6F")]
	public Transform Root_FireAttack0803;

	// Token: 0x04000F70 RID: 3952
	[FieldOffset(Offset = "0x3B8")]
	[Token(Token = "0x4000F70")]
	public GameObject Eff_SplashBullet;

	// Token: 0x04000F71 RID: 3953
	[FieldOffset(Offset = "0x3C0")]
	[Token(Token = "0x4000F71")]
	public GameObject Eff_SplashBulletExplosion;

	// Token: 0x04000F72 RID: 3954
	[FieldOffset(Offset = "0x3C8")]
	[Token(Token = "0x4000F72")]
	public GameObject Eff_SplashBulletHit;

	// Token: 0x04000F73 RID: 3955
	[FieldOffset(Offset = "0x3D0")]
	[Token(Token = "0x4000F73")]
	public GameObject Eff_FireBallShot;

	// Token: 0x04000F74 RID: 3956
	[FieldOffset(Offset = "0x3D8")]
	[Token(Token = "0x4000F74")]
	public GameObject Eff_FireBall;

	// Token: 0x04000F75 RID: 3957
	[FieldOffset(Offset = "0x3E0")]
	[Token(Token = "0x4000F75")]
	public GameObject Eff_FireBallExplosion;

	// Token: 0x04000F76 RID: 3958
	[FieldOffset(Offset = "0x3E8")]
	[Token(Token = "0x4000F76")]
	public GameObject Eff_FireBallHit;

	// Token: 0x04000F77 RID: 3959
	[FieldOffset(Offset = "0x3F0")]
	[Token(Token = "0x4000F77")]
	[SerializeField]
	private string effLightningBullet01Path;

	// Token: 0x04000F78 RID: 3960
	[FieldOffset(Offset = "0x3F8")]
	[Token(Token = "0x4000F78")]
	[SerializeField]
	private string effLightningBullet02Path;

	// Token: 0x04000F79 RID: 3961
	[FieldOffset(Offset = "0x400")]
	[Token(Token = "0x4000F79")]
	[SerializeField]
	private string effLightningBullet03Path;

	// Token: 0x04000F7A RID: 3962
	[FieldOffset(Offset = "0x408")]
	[Token(Token = "0x4000F7A")]
	public GameObject Eff_LightningReady01;

	// Token: 0x04000F7B RID: 3963
	[FieldOffset(Offset = "0x410")]
	[Token(Token = "0x4000F7B")]
	public GameObject Eff_LightningReady02;

	// Token: 0x04000F7C RID: 3964
	[FieldOffset(Offset = "0x418")]
	[Token(Token = "0x4000F7C")]
	public GameObject Eff_LightningShot;

	// Token: 0x04000F7D RID: 3965
	[FieldOffset(Offset = "0x420")]
	[Token(Token = "0x4000F7D")]
	public GameObject Eff_LightningHit;

	// Token: 0x04000F7E RID: 3966
	[FieldOffset(Offset = "0x428")]
	[Token(Token = "0x4000F7E")]
	public GameObject Eff_LightningAttackS;

	// Token: 0x04000F7F RID: 3967
	[FieldOffset(Offset = "0x430")]
	[Token(Token = "0x4000F7F")]
	public GameObject Eff_LightningAttackM;

	// Token: 0x04000F80 RID: 3968
	[FieldOffset(Offset = "0x438")]
	[Token(Token = "0x4000F80")]
	public GameObject Eff_LightningBall;

	// Token: 0x04000F81 RID: 3969
	[FieldOffset(Offset = "0x440")]
	[Token(Token = "0x4000F81")]
	public GameObject Eff_LightningBallHit;

	// Token: 0x04000F82 RID: 3970
	[FieldOffset(Offset = "0x448")]
	[Token(Token = "0x4000F82")]
	public GameObject Eff_LightningChargeShot;

	// Token: 0x04000F83 RID: 3971
	[FieldOffset(Offset = "0x450")]
	[Token(Token = "0x4000F83")]
	public GameObject Eff_LightningChargeAimFloor;

	// Token: 0x04000F84 RID: 3972
	[FieldOffset(Offset = "0x458")]
	[Token(Token = "0x4000F84")]
	public GameObject Eff_LightningChargeBullet;

	// Token: 0x04000F85 RID: 3973
	[FieldOffset(Offset = "0x460")]
	[Token(Token = "0x4000F85")]
	private EffectPool g_EffDebutExplosion;

	// Token: 0x04000F86 RID: 3974
	[FieldOffset(Offset = "0x468")]
	[Token(Token = "0x4000F86")]
	private EffectPool g_EffGhostFire;

	// Token: 0x04000F87 RID: 3975
	[FieldOffset(Offset = "0x470")]
	[Token(Token = "0x4000F87")]
	private EffectPool g_EffCounterMagic;

	// Token: 0x04000F88 RID: 3976
	[FieldOffset(Offset = "0x478")]
	[Token(Token = "0x4000F88")]
	private EffectPool g_EffCounterMagicHit;

	// Token: 0x04000F89 RID: 3977
	[FieldOffset(Offset = "0x480")]
	[Token(Token = "0x4000F89")]
	private EffectPool g_EffCounterMagicHit02;

	// Token: 0x04000F8A RID: 3978
	[FieldOffset(Offset = "0x488")]
	[Token(Token = "0x4000F8A")]
	private EffectPool g_EffArcaneReady01;

	// Token: 0x04000F8B RID: 3979
	[FieldOffset(Offset = "0x490")]
	[Token(Token = "0x4000F8B")]
	private EffectPool g_EffArcaneShot;

	// Token: 0x04000F8C RID: 3980
	[FieldOffset(Offset = "0x498")]
	[Token(Token = "0x4000F8C")]
	private EffectPool g_EffArcaneBullet;

	// Token: 0x04000F8D RID: 3981
	[FieldOffset(Offset = "0x4A0")]
	[Token(Token = "0x4000F8D")]
	private EffectPool g_EffArcaneHit;

	// Token: 0x04000F8E RID: 3982
	[FieldOffset(Offset = "0x4A8")]
	[Token(Token = "0x4000F8E")]
	private EffectPool g_EffArcaneAttackS;

	// Token: 0x04000F8F RID: 3983
	[FieldOffset(Offset = "0x4B0")]
	[Token(Token = "0x4000F8F")]
	private EffectPool g_EffArcaneAttackM;

	// Token: 0x04000F90 RID: 3984
	[FieldOffset(Offset = "0x4B8")]
	[Token(Token = "0x4000F90")]
	private EffectPool g_EffArcaneAttackB;

	// Token: 0x04000F91 RID: 3985
	[FieldOffset(Offset = "0x4C0")]
	[Token(Token = "0x4000F91")]
	private EffectPool g_EffArcaneAttackHit;

	// Token: 0x04000F92 RID: 3986
	[FieldOffset(Offset = "0x4C8")]
	[Token(Token = "0x4000F92")]
	private EffectPool g_EffArcaneAttackBReady;

	// Token: 0x04000F93 RID: 3987
	[FieldOffset(Offset = "0x4D0")]
	[Token(Token = "0x4000F93")]
	private EffectPool g_EffArcaneFloorBullet;

	// Token: 0x04000F94 RID: 3988
	[FieldOffset(Offset = "0x4D8")]
	[Token(Token = "0x4000F94")]
	private EffectPool g_EffArcaneFloorBulletHit;

	// Token: 0x04000F95 RID: 3989
	[FieldOffset(Offset = "0x4E0")]
	[Token(Token = "0x4000F95")]
	private EffectPool g_EffArcaneFloorBulletHitWall;

	// Token: 0x04000F96 RID: 3990
	[FieldOffset(Offset = "0x4E8")]
	[Token(Token = "0x4000F96")]
	private EffectPool g_EffArcaneChargeShot;

	// Token: 0x04000F97 RID: 3991
	[FieldOffset(Offset = "0x4F0")]
	[Token(Token = "0x4000F97")]
	private EffectPool g_EffArcaneChargeBullet;

	// Token: 0x04000F98 RID: 3992
	[FieldOffset(Offset = "0x4F8")]
	[Token(Token = "0x4000F98")]
	private EffectPool g_EffArcaneChargeHit;

	// Token: 0x04000F99 RID: 3993
	[FieldOffset(Offset = "0x500")]
	[Token(Token = "0x4000F99")]
	private EffectPool g_EffArcaneChargeHitWall;

	// Token: 0x04000F9A RID: 3994
	[FieldOffset(Offset = "0x508")]
	[Token(Token = "0x4000F9A")]
	private EffectPool g_EffIceShot;

	// Token: 0x04000F9B RID: 3995
	[FieldOffset(Offset = "0x510")]
	[Token(Token = "0x4000F9B")]
	private EffectPool g_EffIceBullet;

	// Token: 0x04000F9C RID: 3996
	[FieldOffset(Offset = "0x518")]
	[Token(Token = "0x4000F9C")]
	private EffectPool g_EffIceBulletHit;

	// Token: 0x04000F9D RID: 3997
	[FieldOffset(Offset = "0x520")]
	[Token(Token = "0x4000F9D")]
	private EffectPool g_EffIceCounterBullet01;

	// Token: 0x04000F9E RID: 3998
	[FieldOffset(Offset = "0x528")]
	[Token(Token = "0x4000F9E")]
	private EffectPool g_EffIceCounterBullet02;

	// Token: 0x04000F9F RID: 3999
	[FieldOffset(Offset = "0x530")]
	[Token(Token = "0x4000F9F")]
	private EffectPool g_EffIceCounterBulletShot;

	// Token: 0x04000FA0 RID: 4000
	[FieldOffset(Offset = "0x538")]
	[Token(Token = "0x4000FA0")]
	private EffectPool g_EffIceCounterBulletHit;

	// Token: 0x04000FA1 RID: 4001
	[FieldOffset(Offset = "0x540")]
	[Token(Token = "0x4000FA1")]
	private EffectPool g_EffIceChargeShot;

	// Token: 0x04000FA2 RID: 4002
	[FieldOffset(Offset = "0x548")]
	[Token(Token = "0x4000FA2")]
	private EffectPool g_EffIceChargeShotBullet;

	// Token: 0x04000FA3 RID: 4003
	[FieldOffset(Offset = "0x550")]
	[Token(Token = "0x4000FA3")]
	private EffectPool g_EffIceChargeShotHit;

	// Token: 0x04000FA4 RID: 4004
	[FieldOffset(Offset = "0x558")]
	[Token(Token = "0x4000FA4")]
	private EffectPool g_EffFireBulletReady01;

	// Token: 0x04000FA5 RID: 4005
	[FieldOffset(Offset = "0x560")]
	[Token(Token = "0x4000FA5")]
	private EffectPool g_EffFireBullet;

	// Token: 0x04000FA6 RID: 4006
	[FieldOffset(Offset = "0x568")]
	[Token(Token = "0x4000FA6")]
	private EffectPool g_EffFireShot;

	// Token: 0x04000FA7 RID: 4007
	[FieldOffset(Offset = "0x570")]
	[Token(Token = "0x4000FA7")]
	private EffectPool g_EffFireHit;

	// Token: 0x04000FA8 RID: 4008
	[FieldOffset(Offset = "0x578")]
	[Token(Token = "0x4000FA8")]
	private EffectPool g_EffFireAttack0801;

	// Token: 0x04000FA9 RID: 4009
	[FieldOffset(Offset = "0x580")]
	[Token(Token = "0x4000FA9")]
	private EffectPool g_EffFireAttack0802;

	// Token: 0x04000FAA RID: 4010
	[FieldOffset(Offset = "0x588")]
	[Token(Token = "0x4000FAA")]
	private EffectPool g_EffFireAttack0803;

	// Token: 0x04000FAB RID: 4011
	[FieldOffset(Offset = "0x590")]
	[Token(Token = "0x4000FAB")]
	private EffectPool g_EffFireAttack;

	// Token: 0x04000FAC RID: 4012
	[FieldOffset(Offset = "0x598")]
	[Token(Token = "0x4000FAC")]
	private EffectPool g_EffFireAttack0803Explosion;

	// Token: 0x04000FAD RID: 4013
	[FieldOffset(Offset = "0x5A0")]
	[Token(Token = "0x4000FAD")]
	private EffectPool g_EffFireSplashBullet;

	// Token: 0x04000FAE RID: 4014
	[FieldOffset(Offset = "0x5A8")]
	[Token(Token = "0x4000FAE")]
	private EffectPool g_EffFireSplashBulletExplosion;

	// Token: 0x04000FAF RID: 4015
	[FieldOffset(Offset = "0x5B0")]
	[Token(Token = "0x4000FAF")]
	private EffectPool g_EffFireSplashBulletHit;

	// Token: 0x04000FB0 RID: 4016
	[FieldOffset(Offset = "0x5B8")]
	[Token(Token = "0x4000FB0")]
	private EffectPool g_EffFireBallShot;

	// Token: 0x04000FB1 RID: 4017
	[FieldOffset(Offset = "0x5C0")]
	[Token(Token = "0x4000FB1")]
	private EffectPool g_EffFireBall;

	// Token: 0x04000FB2 RID: 4018
	[FieldOffset(Offset = "0x5C8")]
	[Token(Token = "0x4000FB2")]
	private EffectPool g_EffFireBallExplosion;

	// Token: 0x04000FB3 RID: 4019
	[FieldOffset(Offset = "0x5D0")]
	[Token(Token = "0x4000FB3")]
	private EffectPool g_EffFireBallHit;

	// Token: 0x04000FB4 RID: 4020
	[FieldOffset(Offset = "0x5D8")]
	[Token(Token = "0x4000FB4")]
	private EffectPool g_EffLightningReady01;

	// Token: 0x04000FB5 RID: 4021
	[FieldOffset(Offset = "0x5E0")]
	[Token(Token = "0x4000FB5")]
	private EffectPool g_EffLightningReady02;

	// Token: 0x04000FB6 RID: 4022
	[FieldOffset(Offset = "0x5E8")]
	[Token(Token = "0x4000FB6")]
	private EffectPool g_EffLightningHit;

	// Token: 0x04000FB7 RID: 4023
	[FieldOffset(Offset = "0x5F0")]
	[Token(Token = "0x4000FB7")]
	private EffectPool g_EffLightningShot;

	// Token: 0x04000FB8 RID: 4024
	[FieldOffset(Offset = "0x5F8")]
	[Token(Token = "0x4000FB8")]
	private LightningBullet g_EffLightningBullet01;

	// Token: 0x04000FB9 RID: 4025
	[FieldOffset(Offset = "0x600")]
	[Token(Token = "0x4000FB9")]
	private LightningBullet g_EffLightningBullet02;

	// Token: 0x04000FBA RID: 4026
	[FieldOffset(Offset = "0x608")]
	[Token(Token = "0x4000FBA")]
	private LightningBullet g_EffLightningBullet03;

	// Token: 0x04000FBB RID: 4027
	[FieldOffset(Offset = "0x610")]
	[Token(Token = "0x4000FBB")]
	private EffectPool g_EffLightningAttackS;

	// Token: 0x04000FBC RID: 4028
	[FieldOffset(Offset = "0x618")]
	[Token(Token = "0x4000FBC")]
	private EffectPool g_EffLightningAttackM;

	// Token: 0x04000FBD RID: 4029
	[FieldOffset(Offset = "0x620")]
	[Token(Token = "0x4000FBD")]
	private EffectPool g_EffLightningAttackBReady;

	// Token: 0x04000FBE RID: 4030
	[FieldOffset(Offset = "0x628")]
	[Token(Token = "0x4000FBE")]
	private EffectPool g_EffLightningBall;

	// Token: 0x04000FBF RID: 4031
	[FieldOffset(Offset = "0x630")]
	[Token(Token = "0x4000FBF")]
	private EffectPool g_EffLightningBallHit;

	// Token: 0x04000FC0 RID: 4032
	[FieldOffset(Offset = "0x638")]
	[Token(Token = "0x4000FC0")]
	private EffectPool g_EffLightningChargeShot;

	// Token: 0x04000FC1 RID: 4033
	[FieldOffset(Offset = "0x640")]
	[Token(Token = "0x4000FC1")]
	private EffectPool g_EffLightningChargeAimFloor;

	// Token: 0x04000FC2 RID: 4034
	[FieldOffset(Offset = "0x648")]
	[Token(Token = "0x4000FC2")]
	private EffectPool g_EffLightningChargeAimFloorC;

	// Token: 0x04000FC3 RID: 4035
	[FieldOffset(Offset = "0x650")]
	[Token(Token = "0x4000FC3")]
	private EffectPool g_EffLightningChargeBullet;

	// Token: 0x04000FC4 RID: 4036
	[FieldOffset(Offset = "0x658")]
	[Token(Token = "0x4000FC4")]
	public GameObject SE_Wake;

	// Token: 0x04000FC5 RID: 4037
	[FieldOffset(Offset = "0x660")]
	[Token(Token = "0x4000FC5")]
	public GameObject SE_DestoryReady;

	// Token: 0x04000FC6 RID: 4038
	[FieldOffset(Offset = "0x668")]
	[Token(Token = "0x4000FC6")]
	public GameObject SE_LWNCure;

	// Token: 0x04000FC7 RID: 4039
	[FieldOffset(Offset = "0x670")]
	[Token(Token = "0x4000FC7")]
	public GameObject SE_Water;

	// Token: 0x04000FC8 RID: 4040
	[FieldOffset(Offset = "0x678")]
	[Token(Token = "0x4000FC8")]
	public GameObject SE_ThroneAppear01;

	// Token: 0x04000FC9 RID: 4041
	[FieldOffset(Offset = "0x680")]
	[Token(Token = "0x4000FC9")]
	public GameObject SE_ThroneAppear02;

	// Token: 0x04000FCA RID: 4042
	[FieldOffset(Offset = "0x688")]
	[Token(Token = "0x4000FCA")]
	public GameObject SE_ThroneAppear03Loop;

	// Token: 0x04000FCB RID: 4043
	[FieldOffset(Offset = "0x690")]
	[Token(Token = "0x4000FCB")]
	public GameObject SE_ThroneAppear04;

	// Token: 0x04000FCC RID: 4044
	[FieldOffset(Offset = "0x698")]
	[Token(Token = "0x4000FCC")]
	public GameObject SE_ThroneAppear05;

	// Token: 0x04000FCD RID: 4045
	[FieldOffset(Offset = "0x6A0")]
	[Token(Token = "0x4000FCD")]
	public GameObject SE_ThroneAppear05Loop;

	// Token: 0x04000FCE RID: 4046
	[FieldOffset(Offset = "0x6A8")]
	[Token(Token = "0x4000FCE")]
	public GameObject SE_Body;

	// Token: 0x04000FCF RID: 4047
	[FieldOffset(Offset = "0x6B0")]
	[Token(Token = "0x4000FCF")]
	public GameObject SE_Dash;

	// Token: 0x04000FD0 RID: 4048
	[FieldOffset(Offset = "0x6B8")]
	[Token(Token = "0x4000FD0")]
	public GameObject SE_DashLoop;

	// Token: 0x04000FD1 RID: 4049
	[FieldOffset(Offset = "0x6C0")]
	[Token(Token = "0x4000FD1")]
	public GameObject SE_SwitchMagic;

	// Token: 0x04000FD2 RID: 4050
	[FieldOffset(Offset = "0x6C8")]
	[Token(Token = "0x4000FD2")]
	public GameObject SE_Charge;

	// Token: 0x04000FD3 RID: 4051
	[FieldOffset(Offset = "0x6D0")]
	[Token(Token = "0x4000FD3")]
	public GameObject SE_ChargeShake;

	// Token: 0x04000FD4 RID: 4052
	[FieldOffset(Offset = "0x6D8")]
	[Token(Token = "0x4000FD4")]
	public GameObject SE_ChargeFinishTip;

	// Token: 0x04000FD5 RID: 4053
	[FieldOffset(Offset = "0x6E0")]
	[Token(Token = "0x4000FD5")]
	public GameObject SE_ChargeFinish;

	// Token: 0x04000FD6 RID: 4054
	[FieldOffset(Offset = "0x6E8")]
	[Token(Token = "0x4000FD6")]
	public GameObject SE_ChargeSmall;

	// Token: 0x04000FD7 RID: 4055
	[FieldOffset(Offset = "0x6F0")]
	[Token(Token = "0x4000FD7")]
	public GameObject SE_ChargeShot;

	// Token: 0x04000FD8 RID: 4056
	[FieldOffset(Offset = "0x6F8")]
	[Token(Token = "0x4000FD8")]
	public GameObject SE_ShotArcane;

	// Token: 0x04000FD9 RID: 4057
	[FieldOffset(Offset = "0x700")]
	[Token(Token = "0x4000FD9")]
	public GameObject SE_ShotIce;

	// Token: 0x04000FDA RID: 4058
	[FieldOffset(Offset = "0x708")]
	[Token(Token = "0x4000FDA")]
	public GameObject SE_ShotFire;

	// Token: 0x04000FDB RID: 4059
	[FieldOffset(Offset = "0x710")]
	[Token(Token = "0x4000FDB")]
	public GameObject SE_ShotLightning;

	// Token: 0x04000FDC RID: 4060
	[FieldOffset(Offset = "0x718")]
	[Token(Token = "0x4000FDC")]
	public GameObject SE_CounterMagic;

	// Token: 0x04000FDD RID: 4061
	[FieldOffset(Offset = "0x720")]
	[Token(Token = "0x4000FDD")]
	public GameObject SE_CounterMagicHit;

	// Token: 0x04000FDE RID: 4062
	[FieldOffset(Offset = "0x728")]
	[Token(Token = "0x4000FDE")]
	public GameObject SE_CounterMagicHit02;

	// Token: 0x04000FDF RID: 4063
	[FieldOffset(Offset = "0x730")]
	[Token(Token = "0x4000FDF")]
	public GameObject SE_ArcaneHit;

	// Token: 0x04000FE0 RID: 4064
	[FieldOffset(Offset = "0x738")]
	[Token(Token = "0x4000FE0")]
	public GameObject SE_ArcaneHitWall;

	// Token: 0x04000FE1 RID: 4065
	[FieldOffset(Offset = "0x740")]
	[Token(Token = "0x4000FE1")]
	public GameObject SE_IceCounterBulletShot;

	// Token: 0x04000FE2 RID: 4066
	[FieldOffset(Offset = "0x748")]
	[Token(Token = "0x4000FE2")]
	public GameObject SE_IceCounterBulletHit;

	// Token: 0x04000FE3 RID: 4067
	[FieldOffset(Offset = "0x750")]
	[Token(Token = "0x4000FE3")]
	public GameObject SE_IceChargeShotHit;

	// Token: 0x04000FE4 RID: 4068
	[FieldOffset(Offset = "0x758")]
	[Token(Token = "0x4000FE4")]
	public GameObject SE_FireHit;

	// Token: 0x04000FE5 RID: 4069
	[FieldOffset(Offset = "0x760")]
	[Token(Token = "0x4000FE5")]
	public GameObject SE_SplashExplosion;

	// Token: 0x04000FE6 RID: 4070
	[FieldOffset(Offset = "0x768")]
	[Token(Token = "0x4000FE6")]
	public GameObject SE_SplashHit;

	// Token: 0x04000FE7 RID: 4071
	[FieldOffset(Offset = "0x770")]
	[Token(Token = "0x4000FE7")]
	public GameObject SE_LightningBallHit;

	// Token: 0x04000FE8 RID: 4072
	[FieldOffset(Offset = "0x778")]
	[Token(Token = "0x4000FE8")]
	public GameObject SE_FrieBallExplosion;

	// Token: 0x04000FE9 RID: 4073
	[FieldOffset(Offset = "0x780")]
	[Token(Token = "0x4000FE9")]
	public GameObject SE_FrieBallExplosion02;

	// Token: 0x04000FEA RID: 4074
	[FieldOffset(Offset = "0x788")]
	[Token(Token = "0x4000FEA")]
	public GameObject SE_FireSwing;

	// Token: 0x04000FEB RID: 4075
	[FieldOffset(Offset = "0x790")]
	[Token(Token = "0x4000FEB")]
	public GameObject SE_FireAttackFire;

	// Token: 0x04000FEC RID: 4076
	[FieldOffset(Offset = "0x798")]
	[Token(Token = "0x4000FEC")]
	public GameObject SE_FireFloorExplosion;

	// Token: 0x04000FED RID: 4077
	[FieldOffset(Offset = "0x7A0")]
	[Token(Token = "0x4000FED")]
	public GameObject SE_FireBallAppear;

	// Token: 0x04000FEE RID: 4078
	[FieldOffset(Offset = "0x7A8")]
	[Token(Token = "0x4000FEE")]
	public GameObject SE_LightningAttack;

	// Token: 0x04000FEF RID: 4079
	[FieldOffset(Offset = "0x7B0")]
	[Token(Token = "0x4000FEF")]
	public GameObject SE_LightningChargeBullet;

	// Token: 0x04000FF0 RID: 4080
	[FieldOffset(Offset = "0x7B8")]
	[Token(Token = "0x4000FF0")]
	public GameObject SE_PlusFireHelp;

	// Token: 0x04000FF1 RID: 4081
	[FieldOffset(Offset = "0x7C0")]
	[Token(Token = "0x4000FF1")]
	public GameObject SE_PlusFireCombine;

	// Token: 0x04000FF2 RID: 4082
	[FieldOffset(Offset = "0x7C8")]
	[Token(Token = "0x4000FF2")]
	private SoundEffect g_SEWake;

	// Token: 0x04000FF3 RID: 4083
	[FieldOffset(Offset = "0x7D0")]
	[Token(Token = "0x4000FF3")]
	private SoundEffect g_SEDestoryReady;

	// Token: 0x04000FF4 RID: 4084
	[FieldOffset(Offset = "0x7D8")]
	[Token(Token = "0x4000FF4")]
	private SoundEffect g_SELWNCure;

	// Token: 0x04000FF5 RID: 4085
	[FieldOffset(Offset = "0x7E0")]
	[Token(Token = "0x4000FF5")]
	private SoundEffect g_SEWater;

	// Token: 0x04000FF6 RID: 4086
	[FieldOffset(Offset = "0x7E8")]
	[Token(Token = "0x4000FF6")]
	private SoundEffect g_SEThroneAppear01;

	// Token: 0x04000FF7 RID: 4087
	[FieldOffset(Offset = "0x7F0")]
	[Token(Token = "0x4000FF7")]
	private SoundEffect g_SEThroneAppear02;

	// Token: 0x04000FF8 RID: 4088
	[FieldOffset(Offset = "0x7F8")]
	[Token(Token = "0x4000FF8")]
	private SoundEffect g_SEThroneAppear03Loop;

	// Token: 0x04000FF9 RID: 4089
	[FieldOffset(Offset = "0x800")]
	[Token(Token = "0x4000FF9")]
	private SoundEffect g_SEThroneAppear04;

	// Token: 0x04000FFA RID: 4090
	[FieldOffset(Offset = "0x808")]
	[Token(Token = "0x4000FFA")]
	private SoundEffect g_SEThroneAppear05;

	// Token: 0x04000FFB RID: 4091
	[FieldOffset(Offset = "0x810")]
	[Token(Token = "0x4000FFB")]
	private SoundEffect g_SEThroneAppear05Loop;

	// Token: 0x04000FFC RID: 4092
	[FieldOffset(Offset = "0x818")]
	[Token(Token = "0x4000FFC")]
	private SoundEffect g_SEBody;

	// Token: 0x04000FFD RID: 4093
	[FieldOffset(Offset = "0x820")]
	[Token(Token = "0x4000FFD")]
	private SoundEffect g_SEDash;

	// Token: 0x04000FFE RID: 4094
	[FieldOffset(Offset = "0x828")]
	[Token(Token = "0x4000FFE")]
	private SoundEffect g_SEDashLoop;

	// Token: 0x04000FFF RID: 4095
	[FieldOffset(Offset = "0x830")]
	[Token(Token = "0x4000FFF")]
	private SoundEffect g_SESwitchMagic;

	// Token: 0x04001000 RID: 4096
	[FieldOffset(Offset = "0x838")]
	[Token(Token = "0x4001000")]
	private SoundEffect g_SECharge;

	// Token: 0x04001001 RID: 4097
	[FieldOffset(Offset = "0x840")]
	[Token(Token = "0x4001001")]
	private SoundEffect g_SEChargeShake;

	// Token: 0x04001002 RID: 4098
	[FieldOffset(Offset = "0x848")]
	[Token(Token = "0x4001002")]
	private SoundEffect g_SEChargeFinishTip;

	// Token: 0x04001003 RID: 4099
	[FieldOffset(Offset = "0x850")]
	[Token(Token = "0x4001003")]
	private SoundEffect g_SEChargeFinish;

	// Token: 0x04001004 RID: 4100
	[FieldOffset(Offset = "0x858")]
	[Token(Token = "0x4001004")]
	private SoundEffect g_SEChargeSmall;

	// Token: 0x04001005 RID: 4101
	[FieldOffset(Offset = "0x860")]
	[Token(Token = "0x4001005")]
	private SoundEffect g_SEChargeShot;

	// Token: 0x04001006 RID: 4102
	[FieldOffset(Offset = "0x868")]
	[Token(Token = "0x4001006")]
	private SoundEffect g_SEShotArcane;

	// Token: 0x04001007 RID: 4103
	[FieldOffset(Offset = "0x870")]
	[Token(Token = "0x4001007")]
	private SoundEffect g_SEShotIce;

	// Token: 0x04001008 RID: 4104
	[FieldOffset(Offset = "0x878")]
	[Token(Token = "0x4001008")]
	private SoundEffect g_SEShotFire;

	// Token: 0x04001009 RID: 4105
	[FieldOffset(Offset = "0x880")]
	[Token(Token = "0x4001009")]
	private SoundEffect g_SEShotLightning;

	// Token: 0x0400100A RID: 4106
	[FieldOffset(Offset = "0x888")]
	[Token(Token = "0x400100A")]
	private SoundEffect g_SECounterMagic;

	// Token: 0x0400100B RID: 4107
	[FieldOffset(Offset = "0x890")]
	[Token(Token = "0x400100B")]
	private SoundEffect g_SEFireSwing;

	// Token: 0x0400100C RID: 4108
	[FieldOffset(Offset = "0x898")]
	[Token(Token = "0x400100C")]
	private SoundEffect g_SEFireAttackFire;

	// Token: 0x0400100D RID: 4109
	[FieldOffset(Offset = "0x8A0")]
	[Token(Token = "0x400100D")]
	private SoundEffect g_SEFireBallAppear;

	// Token: 0x0400100E RID: 4110
	[FieldOffset(Offset = "0x8A8")]
	[Token(Token = "0x400100E")]
	private SoundEffect g_SELightningAttack;

	// Token: 0x0400100F RID: 4111
	[FieldOffset(Offset = "0x8B0")]
	[Token(Token = "0x400100F")]
	private SoundEffect g_SEPLightningChargeBullet;

	// Token: 0x04001010 RID: 4112
	[FieldOffset(Offset = "0x8B8")]
	[Token(Token = "0x4001010")]
	private SoundEffect g_SEPlusFireHelp;

	// Token: 0x04001011 RID: 4113
	[FieldOffset(Offset = "0x8C0")]
	[Token(Token = "0x4001011")]
	private SoundEffect g_SEPlusFireCombine;

	// Token: 0x04001012 RID: 4114
	[FieldOffset(Offset = "0x8C8")]
	[Token(Token = "0x4001012")]
	private SoundEffectPool g_SECounterMagicHit;

	// Token: 0x04001013 RID: 4115
	[FieldOffset(Offset = "0x8D0")]
	[Token(Token = "0x4001013")]
	private SoundEffectPool g_SECounterMagicHit02;

	// Token: 0x04001014 RID: 4116
	[FieldOffset(Offset = "0x8D8")]
	[Token(Token = "0x4001014")]
	private SoundEffectPool g_SEArcaneHit;

	// Token: 0x04001015 RID: 4117
	[FieldOffset(Offset = "0x8E0")]
	[Token(Token = "0x4001015")]
	private SoundEffectPool g_SEArcaneHitWall;

	// Token: 0x04001016 RID: 4118
	[FieldOffset(Offset = "0x8E8")]
	[Token(Token = "0x4001016")]
	private SoundEffectPool g_SEIceCounterBulletShot;

	// Token: 0x04001017 RID: 4119
	[FieldOffset(Offset = "0x8F0")]
	[Token(Token = "0x4001017")]
	private SoundEffectPool g_SEIceCounterBulletHit;

	// Token: 0x04001018 RID: 4120
	[FieldOffset(Offset = "0x8F8")]
	[Token(Token = "0x4001018")]
	private SoundEffectPool g_SEIceChargeShotHit;

	// Token: 0x04001019 RID: 4121
	[FieldOffset(Offset = "0x900")]
	[Token(Token = "0x4001019")]
	private SoundEffectPool g_SEFireHit;

	// Token: 0x0400101A RID: 4122
	[FieldOffset(Offset = "0x908")]
	[Token(Token = "0x400101A")]
	private SoundEffectPool g_SESplashExplosion;

	// Token: 0x0400101B RID: 4123
	[FieldOffset(Offset = "0x910")]
	[Token(Token = "0x400101B")]
	private SoundEffectPool g_SESplashHit;

	// Token: 0x0400101C RID: 4124
	[FieldOffset(Offset = "0x918")]
	[Token(Token = "0x400101C")]
	private SoundEffectPool g_SEFireFloorExplosion;

	// Token: 0x0400101D RID: 4125
	[FieldOffset(Offset = "0x920")]
	[Token(Token = "0x400101D")]
	private SoundEffectPool g_SEFireBallExplosion;

	// Token: 0x0400101E RID: 4126
	[FieldOffset(Offset = "0x928")]
	[Token(Token = "0x400101E")]
	private SoundEffectPool g_SEFireBallExplosion02;

	// Token: 0x0400101F RID: 4127
	[FieldOffset(Offset = "0x930")]
	[Token(Token = "0x400101F")]
	private SoundEffectPool g_SEPLightningBallHit;

	// Token: 0x04001020 RID: 4128
	[FieldOffset(Offset = "0x938")]
	[Token(Token = "0x4001020")]
	public AttackData AD_CounterMagic01;

	// Token: 0x04001021 RID: 4129
	[FieldOffset(Offset = "0x940")]
	[Token(Token = "0x4001021")]
	public AttackData AD_CounterMagic02;

	// Token: 0x04001022 RID: 4130
	[FieldOffset(Offset = "0x948")]
	[Token(Token = "0x4001022")]
	public AttackData AD_ArcaneAttackS;

	// Token: 0x04001023 RID: 4131
	[FieldOffset(Offset = "0x950")]
	[Token(Token = "0x4001023")]
	public AttackData AD_ArcaneAttackM;

	// Token: 0x04001024 RID: 4132
	[FieldOffset(Offset = "0x958")]
	[Token(Token = "0x4001024")]
	public AttackData AD_ArcaneAttackB;

	// Token: 0x04001025 RID: 4133
	[FieldOffset(Offset = "0x960")]
	[Token(Token = "0x4001025")]
	public AttackData AD_LightningBullet;

	// Token: 0x04001026 RID: 4134
	[FieldOffset(Offset = "0x968")]
	[Token(Token = "0x4001026")]
	public AttackData AD_LightningAttackS;

	// Token: 0x04001027 RID: 4135
	[FieldOffset(Offset = "0x970")]
	[Token(Token = "0x4001027")]
	public AttackData AD_ArcaneFinish;

	// Token: 0x04001028 RID: 4136
	[FieldOffset(Offset = "0x978")]
	[Token(Token = "0x4001028")]
	public AttackData AD_IceFinish;

	// Token: 0x04001029 RID: 4137
	[FieldOffset(Offset = "0x980")]
	[Token(Token = "0x4001029")]
	public AttackData AD_FireFinish;

	// Token: 0x0400102A RID: 4138
	[FieldOffset(Offset = "0x988")]
	[Token(Token = "0x400102A")]
	public AttackData AD_LightningFinish;

	// Token: 0x0400102B RID: 4139
	[FieldOffset(Offset = "0x990")]
	[Token(Token = "0x400102B")]
	public AttackData AD_LightningCharge01;

	// Token: 0x0400102C RID: 4140
	[FieldOffset(Offset = "0x998")]
	[Token(Token = "0x400102C")]
	public AttackData AD_LightningCharge02;

	// Token: 0x0400102D RID: 4141
	[FieldOffset(Offset = "0x9A0")]
	[Token(Token = "0x400102D")]
	public AttackData AD_FireAttack;

	// Token: 0x0400102E RID: 4142
	[FieldOffset(Offset = "0x9A8")]
	[Token(Token = "0x400102E")]
	public AttackData AD_FireExplosion;

	// Token: 0x0400102F RID: 4143
	[FieldOffset(Offset = "0x9B0")]
	[Token(Token = "0x400102F")]
	private AttackData AD_ChargeFinish;

	// Token: 0x04001030 RID: 4144
	[FieldOffset(Offset = "0x9B8")]
	[Token(Token = "0x4001030")]
	private bool g_bSEBody;

	// Token: 0x04001031 RID: 4145
	[FieldOffset(Offset = "0x9BC")]
	[Token(Token = "0x4001031")]
	private float g_fSEBodyVolume;

	// Token: 0x04001032 RID: 4146
	[FieldOffset(Offset = "0x9C0")]
	[Token(Token = "0x4001032")]
	private float g_fSEBodyPitch;

	// Token: 0x04001033 RID: 4147
	[FieldOffset(Offset = "0x9C4")]
	[Token(Token = "0x4001033")]
	private float g_fMoveValue;

	// Token: 0x04001034 RID: 4148
	[FieldOffset(Offset = "0x9C8")]
	[Token(Token = "0x4001034")]
	private bool g_bSECharge;

	// Token: 0x04001035 RID: 4149
	[FieldOffset(Offset = "0x9CC")]
	[Token(Token = "0x4001035")]
	private float g_fSEChargeVolume;

	// Token: 0x04001036 RID: 4150
	[FieldOffset(Offset = "0x9D0")]
	[Token(Token = "0x4001036")]
	private float g_fSEChargePitch;

	// Token: 0x04001037 RID: 4151
	[FieldOffset(Offset = "0x9D4")]
	[Token(Token = "0x4001037")]
	private bool g_bGhostFire;

	// Token: 0x04001038 RID: 4152
	[Token(Token = "0x4001038")]
	private const int g_iGhostFireTotal = 3;

	// Token: 0x04001039 RID: 4153
	[FieldOffset(Offset = "0x9D8")]
	[Token(Token = "0x4001039")]
	private Transform[] g_PosGhostFire;

	// Token: 0x0400103A RID: 4154
	[FieldOffset(Offset = "0x9E0")]
	[Token(Token = "0x400103A")]
	private float[] g_fGhostFireX;

	// Token: 0x0400103B RID: 4155
	[FieldOffset(Offset = "0x9E8")]
	[Token(Token = "0x400103B")]
	private float[] g_fGhostFireY;

	// Token: 0x0400103C RID: 4156
	[FieldOffset(Offset = "0x9F0")]
	[Token(Token = "0x400103C")]
	private float[] g_fGhostFireZ;

	// Token: 0x0400103D RID: 4157
	[FieldOffset(Offset = "0x9F8")]
	[Token(Token = "0x400103D")]
	private float[] g_fGhostFireXSpeed;

	// Token: 0x0400103E RID: 4158
	[FieldOffset(Offset = "0xA00")]
	[Token(Token = "0x400103E")]
	private float[] g_fGhostFireYSpeed;

	// Token: 0x0400103F RID: 4159
	[FieldOffset(Offset = "0xA08")]
	[Token(Token = "0x400103F")]
	private float[] g_fGhostFireZSpeed;

	// Token: 0x04001040 RID: 4160
	[FieldOffset(Offset = "0xA10")]
	[Token(Token = "0x4001040")]
	private Vector3[] GhostFirePos;

	// Token: 0x04001041 RID: 4161
	[Token(Token = "0x4001041")]
	private const float g_fGhostDistance = 1.2f;

	// Token: 0x04001042 RID: 4162
	[FieldOffset(Offset = "0xA18")]
	[Token(Token = "0x4001042")]
	private bool g_bCounterMagic;

	// Token: 0x04001043 RID: 4163
	[Token(Token = "0x4001043")]
	private const float g_fCounterMagicRadius = 6f;

	// Token: 0x04001044 RID: 4164
	[Token(Token = "0x4001044")]
	private const float g_fCounterMagicTime01 = 1.4f;

	// Token: 0x04001045 RID: 4165
	[Token(Token = "0x4001045")]
	private const float g_fCounterMagicTime02 = 1.5f;

	// Token: 0x04001046 RID: 4166
	[FieldOffset(Offset = "0xA1C")]
	[Token(Token = "0x4001046")]
	private float g_fCounterMagicTime;

	// Token: 0x04001047 RID: 4167
	[Token(Token = "0x4001047")]
	private const float g_fCounterMagicIntervals = 0.15f;

	// Token: 0x04001048 RID: 4168
	[FieldOffset(Offset = "0xA20")]
	[Token(Token = "0x4001048")]
	private float g_fCounterMagicIntervalsVal;

	// Token: 0x04001049 RID: 4169
	[FieldOffset(Offset = "0xA24")]
	[Token(Token = "0x4001049")]
	private bool g_bArcaneAttackB;

	// Token: 0x0400104A RID: 4170
	[FieldOffset(Offset = "0xA28")]
	[Token(Token = "0x400104A")]
	private Transform g_PosArcaneAttackB;

	// Token: 0x0400104B RID: 4171
	[Token(Token = "0x400104B")]
	private const float g_fArcaneAttackBTime = 3f;

	// Token: 0x0400104C RID: 4172
	[FieldOffset(Offset = "0xA30")]
	[Token(Token = "0x400104C")]
	private float g_fArcaneAttackBTimeVal;

	// Token: 0x0400104D RID: 4173
	[FieldOffset(Offset = "0xA34")]
	[Token(Token = "0x400104D")]
	private Vector3 g_v3ArcaneAttackBDirection;

	// Token: 0x0400104E RID: 4174
	[FieldOffset(Offset = "0xA40")]
	[Token(Token = "0x400104E")]
	private bool g_bArcaneAttackBHit;

	// Token: 0x0400104F RID: 4175
	[Token(Token = "0x400104F")]
	private const int g_iArcaneFloorBulletNum = 9;

	// Token: 0x04001050 RID: 4176
	[Token(Token = "0x4001050")]
	private const float g_fArcaneFloorBulletLife = 6f;

	// Token: 0x04001051 RID: 4177
	[Token(Token = "0x4001051")]
	private const float g_fArcaneFloorBulleClose = 3.9f;

	// Token: 0x04001052 RID: 4178
	[FieldOffset(Offset = "0xA44")]
	[Token(Token = "0x4001052")]
	private float g_fArcaneFloorBulleCloseTime;

	// Token: 0x04001053 RID: 4179
	[FieldOffset(Offset = "0xA48")]
	[Token(Token = "0x4001053")]
	private bool g_bIceBullet;

	// Token: 0x04001054 RID: 4180
	[FieldOffset(Offset = "0xA50")]
	[Token(Token = "0x4001054")]
	private Transform g_PosBulletShot;

	// Token: 0x04001055 RID: 4181
	[Token(Token = "0x4001055")]
	private const float g_fIceBulletInterval = 0.045f;

	// Token: 0x04001056 RID: 4182
	[FieldOffset(Offset = "0xA58")]
	[Token(Token = "0x4001056")]
	private float g_fIceBulletIntervalVal;

	// Token: 0x04001057 RID: 4183
	[FieldOffset(Offset = "0xA5C")]
	[Token(Token = "0x4001057")]
	private Vector3 g_v3IceBulletTarget;

	// Token: 0x04001058 RID: 4184
	[FieldOffset(Offset = "0xA68")]
	[Token(Token = "0x4001058")]
	private bool g_bIceCounterBullet;

	// Token: 0x04001059 RID: 4185
	[Token(Token = "0x4001059")]
	private const int g_iIceCounterBullet = 45;

	// Token: 0x0400105A RID: 4186
	[FieldOffset(Offset = "0xA6C")]
	[Token(Token = "0x400105A")]
	private int g_iIceCounterBulletIndex;

	// Token: 0x0400105B RID: 4187
	[FieldOffset(Offset = "0xA70")]
	[Token(Token = "0x400105B")]
	private Transform[] g_PosIceCounterBullet;

	// Token: 0x0400105C RID: 4188
	[FieldOffset(Offset = "0xA78")]
	[Token(Token = "0x400105C")]
	private ParticleSystem[] g_PSIceCounterBullet;

	// Token: 0x0400105D RID: 4189
	[Token(Token = "0x400105D")]
	private const float g_fIceCounterBulletTime = 4.5f;

	// Token: 0x0400105E RID: 4190
	[FieldOffset(Offset = "0xA80")]
	[Token(Token = "0x400105E")]
	private float[] g_fIceCounterBulletTimeVal;

	// Token: 0x0400105F RID: 4191
	[FieldOffset(Offset = "0xA88")]
	[Token(Token = "0x400105F")]
	private Vector3[] g_v3IceCounterBulletDirection;

	// Token: 0x04001060 RID: 4192
	[FieldOffset(Offset = "0xA90")]
	[Token(Token = "0x4001060")]
	private float[] g_fIceCounterBulletSpeed;

	// Token: 0x04001061 RID: 4193
	[FieldOffset(Offset = "0xA98")]
	[Token(Token = "0x4001061")]
	private Transform[] g_IceCounterBulletSpearRotate;

	// Token: 0x04001062 RID: 4194
	[FieldOffset(Offset = "0xAA0")]
	[Token(Token = "0x4001062")]
	private float[] g_fIceCounterBulletRotate;

	// Token: 0x04001063 RID: 4195
	[FieldOffset(Offset = "0xAA8")]
	[Token(Token = "0x4001063")]
	private Vector3 g_v3IceChargeTarget;

	// Token: 0x04001064 RID: 4196
	[FieldOffset(Offset = "0xAB4")]
	[Token(Token = "0x4001064")]
	private bool g_bIceChargeShot;

	// Token: 0x04001065 RID: 4197
	[Token(Token = "0x4001065")]
	private const float g_fIceChargeBulletReciprocal = 1.8f;

	// Token: 0x04001066 RID: 4198
	[FieldOffset(Offset = "0xAB8")]
	[Token(Token = "0x4001066")]
	private float g_fIceChargeBulletReciprocalVal;

	// Token: 0x04001067 RID: 4199
	[Token(Token = "0x4001067")]
	private const int g_iIceChargeBulletTotal = 45;

	// Token: 0x04001068 RID: 4200
	[FieldOffset(Offset = "0xABC")]
	[Token(Token = "0x4001068")]
	private int g_iIceChargeBulletVal;

	// Token: 0x04001069 RID: 4201
	[Token(Token = "0x4001069")]
	private const float g_fIceChargeBulletInterval = 0.12f;

	// Token: 0x0400106A RID: 4202
	[FieldOffset(Offset = "0xAC0")]
	[Token(Token = "0x400106A")]
	private float g_fIceChargeBulletIntervalVal;

	// Token: 0x0400106B RID: 4203
	[Token(Token = "0x400106B")]
	private const int g_iFireBulletNum = 27;

	// Token: 0x0400106C RID: 4204
	[Token(Token = "0x400106C")]
	private const int g_iSplashBulletNum = 30;

	// Token: 0x0400106D RID: 4205
	[Token(Token = "0x400106D")]
	private const float g_fSplashBulletRandom = 4.5f;

	// Token: 0x0400106E RID: 4206
	[FieldOffset(Offset = "0xAC8")]
	[Token(Token = "0x400106E")]
	private BossLevel06_FireBall g_FireBallData;

	// Token: 0x0400106F RID: 4207
	[FieldOffset(Offset = "0xAD0")]
	[Token(Token = "0x400106F")]
	private bool g_bFireAttack;

	// Token: 0x04001070 RID: 4208
	[Token(Token = "0x4001070")]
	private const int g_iFireAttackNum = 9;

	// Token: 0x04001071 RID: 4209
	[FieldOffset(Offset = "0xAD8")]
	[Token(Token = "0x4001071")]
	private Vector3[] g_v3FireAttackPos;

	// Token: 0x04001072 RID: 4210
	[Token(Token = "0x4001072")]
	private const float g_fFireAttackTime = 1.5f;

	// Token: 0x04001073 RID: 4211
	[FieldOffset(Offset = "0xAE0")]
	[Token(Token = "0x4001073")]
	private float[] g_fFireAttackTimeVal;

	// Token: 0x04001074 RID: 4212
	[FieldOffset(Offset = "0xAE8")]
	[Token(Token = "0x4001074")]
	private float g_fFireAttackRadius = 0.99f;

	// Token: 0x04001075 RID: 4213
	[Token(Token = "0x4001075")]
	private const float g_fFireAttackIntervals = 0.24f;

	// Token: 0x04001076 RID: 4214
	[FieldOffset(Offset = "0xAEC")]
	[Token(Token = "0x4001076")]
	private float g_fFireAttackIntervalsVal;

	// Token: 0x04001077 RID: 4215
	[FieldOffset(Offset = "0xAF0")]
	[Token(Token = "0x4001077")]
	private int g_iFireAttackIndex;

	// Token: 0x04001078 RID: 4216
	[FieldOffset(Offset = "0xAF4")]
	[Token(Token = "0x4001078")]
	private bool g_bFireExplosion;

	// Token: 0x04001079 RID: 4217
	[Token(Token = "0x4001079")]
	private const int g_iFireExplosionNum = 3;

	// Token: 0x0400107A RID: 4218
	[FieldOffset(Offset = "0xAF8")]
	[Token(Token = "0x400107A")]
	private int g_iFireExplosionNumVal;

	// Token: 0x0400107B RID: 4219
	[FieldOffset(Offset = "0xAFC")]
	[Token(Token = "0x400107B")]
	private Vector3 g_v3FireExplosionDirection;

	// Token: 0x0400107C RID: 4220
	[FieldOffset(Offset = "0xB08")]
	[Token(Token = "0x400107C")]
	private Vector3 g_v3FireExplosionPos;

	// Token: 0x0400107D RID: 4221
	[Token(Token = "0x400107D")]
	private const float g_fFireExplosionRadius = 2.4f;

	// Token: 0x0400107E RID: 4222
	[Token(Token = "0x400107E")]
	private const float g_fFireExplosionntervals = 0.3f;

	// Token: 0x0400107F RID: 4223
	[FieldOffset(Offset = "0xB14")]
	[Token(Token = "0x400107F")]
	private float g_fFireExplosionIntervalsVal;

	// Token: 0x04001080 RID: 4224
	[Token(Token = "0x4001080")]
	private const int g_iLightningBallNum = 39;

	// Token: 0x04001081 RID: 4225
	[FieldOffset(Offset = "0xB18")]
	[Token(Token = "0x4001081")]
	private bool g_bLightningChargeAimFloor;

	// Token: 0x04001082 RID: 4226
	[Token(Token = "0x4001082")]
	private const int g_iLightningChargeAimFloorNum = 3;

	// Token: 0x04001083 RID: 4227
	[FieldOffset(Offset = "0xB20")]
	[Token(Token = "0x4001083")]
	private Transform[] g_PosLightningChargeAimFloo;

	// Token: 0x04001084 RID: 4228
	[FieldOffset(Offset = "0xB28")]
	[Token(Token = "0x4001084")]
	private Transform g_PosLightningChargeAimFlooC;

	// Token: 0x04001085 RID: 4229
	[FieldOffset(Offset = "0xB30")]
	[Token(Token = "0x4001085")]
	private float[] g_fLightningChargeAimFlooPI;

	// Token: 0x04001086 RID: 4230
	[FieldOffset(Offset = "0xB38")]
	[Token(Token = "0x4001086")]
	private float[] g_fLightningChargeAimFlooX;

	// Token: 0x04001087 RID: 4231
	[FieldOffset(Offset = "0xB40")]
	[Token(Token = "0x4001087")]
	private float[] g_fLightningChargeAimFlooZ;

	// Token: 0x04001088 RID: 4232
	[Token(Token = "0x4001088")]
	private const float g_fLightningChargeAimFloorRadius = 10.5f;

	// Token: 0x04001089 RID: 4233
	[FieldOffset(Offset = "0xB48")]
	[Token(Token = "0x4001089")]
	private Vector3 g_v3LightningChargeAimFloorFollow;

	// Token: 0x0400108A RID: 4234
	[FieldOffset(Offset = "0xB54")]
	[Token(Token = "0x400108A")]
	private bool g_bLightningAttack;

	// Token: 0x0400108B RID: 4235
	[Token(Token = "0x400108B")]
	private const float g_fLightningAttackTime = 0.6f;

	// Token: 0x0400108C RID: 4236
	[FieldOffset(Offset = "0xB58")]
	[Token(Token = "0x400108C")]
	private float g_fLightningAttackTimeVal;

	// Token: 0x0400108D RID: 4237
	[Token(Token = "0x400108D")]
	private const float g_fLightningAttackIntervals = 0.18f;

	// Token: 0x0400108E RID: 4238
	[FieldOffset(Offset = "0xB5C")]
	[Token(Token = "0x400108E")]
	private float g_fLightningAttackIntervalsVal;

	// Token: 0x0400108F RID: 4239
	[FieldOffset(Offset = "0xB60")]
	[Token(Token = "0x400108F")]
	private float g_fLightningAttackRadius;

	// Token: 0x04001090 RID: 4240
	[FieldOffset(Offset = "0xB68")]
	[Token(Token = "0x4001090")]
	private Transform g_PosLightningAttack;

	// Token: 0x04001091 RID: 4241
	[FieldOffset(Offset = "0xB70")]
	[Token(Token = "0x4001091")]
	private bool g_bLightningAttackShot = true;

	// Token: 0x04001092 RID: 4242
	[FieldOffset(Offset = "0xB71")]
	[Token(Token = "0x4001092")]
	private bool g_bLightningAttackB;

	// Token: 0x04001093 RID: 4243
	[Token(Token = "0x4001093")]
	private const float g_fLightningAttackBTime = 0.6f;

	// Token: 0x04001094 RID: 4244
	[FieldOffset(Offset = "0xB74")]
	[Token(Token = "0x4001094")]
	private float g_fLightningAttackBTimeVal;

	// Token: 0x04001095 RID: 4245
	[Token(Token = "0x4001095")]
	private const float g_fLightningAttackBIntervals = 0.09f;

	// Token: 0x04001096 RID: 4246
	[FieldOffset(Offset = "0xB78")]
	[Token(Token = "0x4001096")]
	private float g_fLightningAttackBIntervalsVal;

	// Token: 0x04001097 RID: 4247
	[FieldOffset(Offset = "0xB7C")]
	[Token(Token = "0x4001097")]
	private bool g_bLightningChargeHit;

	// Token: 0x04001098 RID: 4248
	[Token(Token = "0x4001098")]
	private const float g_fLightningChargeHitRadius = 6f;

	// Token: 0x04001099 RID: 4249
	[FieldOffset(Offset = "0xB80")]
	[Token(Token = "0x4001099")]
	private float g_fLightningChargeDuration = 0.7f;

	// Token: 0x0400109A RID: 4250
	[Token(Token = "0x400109A")]
	private const float g_fLightningChargeDurationV2 = 0.8f;

	// Token: 0x0400109B RID: 4251
	[FieldOffset(Offset = "0xB84")]
	[Token(Token = "0x400109B")]
	private float g_fLightningChargeDurationVal;

	// Token: 0x0400109C RID: 4252
	[Token(Token = "0x400109C")]
	private const float g_fLightningChargeIntervals = 0.1f;

	// Token: 0x0400109D RID: 4253
	[FieldOffset(Offset = "0xB88")]
	[Token(Token = "0x400109D")]
	private float g_fLightningChargeIntervalsVal;

	// Token: 0x0400109E RID: 4254
	[FieldOffset(Offset = "0xB8C")]
	[Token(Token = "0x400109E")]
	private Vector3 g_v3ShotTarget;

	// Token: 0x0400109F RID: 4255
	[FieldOffset(Offset = "0xB98")]
	[Token(Token = "0x400109F")]
	private bool g_bDash;

	// Token: 0x040010A0 RID: 4256
	[FieldOffset(Offset = "0xB99")]
	[Token(Token = "0x40010A0")]
	private bool g_bDeath;

	// Token: 0x040010A1 RID: 4257
	[FieldOffset(Offset = "0xB9A")]
	[Token(Token = "0x40010A1")]
	private bool g_bEndLight;

	// Token: 0x040010A2 RID: 4258
	[FieldOffset(Offset = "0xB9B")]
	[Token(Token = "0x40010A2")]
	private bool g_bCure;

	// Token: 0x040010A3 RID: 4259
	[FieldOffset(Offset = "0xB9C")]
	[Token(Token = "0x40010A3")]
	private float g_fSEDestoryReadyVolume;

	// Token: 0x040010A4 RID: 4260
	[FieldOffset(Offset = "0xBA0")]
	[Token(Token = "0x40010A4")]
	private float g_fSELWNCureVolume;

	// Token: 0x040010A5 RID: 4261
	[FieldOffset(Offset = "0xBA4")]
	[Token(Token = "0x40010A5")]
	private bool g_bThroneStartUp;

	// Token: 0x040010A6 RID: 4262
	[FieldOffset(Offset = "0xBA8")]
	[Token(Token = "0x40010A6")]
	private float g_fSEThroneVolume;

	// Token: 0x040010A7 RID: 4263
	[FieldOffset(Offset = "0xBAC")]
	[Token(Token = "0x40010A7")]
	private PlayerEffectPlay.Magic g_Magic;

	// Token: 0x040010A8 RID: 4264
	[FieldOffset(Offset = "0xBB0")]
	[Token(Token = "0x40010A8")]
	private int g_iPlusStory;
}
