using System;
using Cpp2IlInjected;

// Token: 0x020001A2 RID: 418
[Token(Token = "0x20001A2")]
public class Level04LightMagicUnactive : SceneEvent
{
	// Token: 0x060012CD RID: 4813 RVA: 0x0002B318 File Offset: 0x00029518
	[Token(Token = "0x60012CD")]
	[Address(RVA = "0x3F3700", Offset = "0x3F2500", VA = "0x1803F3700", Slot = "5")]
	public override void OpenEvent()
	{
		base.OpenEvent();
		this.LightMagicController.EventUnactive();
	}

	// Token: 0x060012CE RID: 4814 RVA: 0x0002B33C File Offset: 0x0002953C
	[Token(Token = "0x60012CE")]
	[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
	public Level04LightMagicUnactive()
	{
	}

	// Token: 0x04001D46 RID: 7494
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001D46")]
	public Level04LightMagicController LightMagicController;
}
