using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001A6 RID: 422
[Token(Token = "0x20001A6")]
public class LoadScript : SceneEvent
{
	// Token: 0x060012EC RID: 4844 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60012EC")]
	[Address(RVA = "0x3FB720", Offset = "0x3FA520", VA = "0x1803FB720", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060012ED RID: 4845 RVA: 0x0002BBD0 File Offset: 0x00029DD0
	[Token(Token = "0x60012ED")]
	[Address(RVA = "0x3FB850", Offset = "0x3FA650", VA = "0x1803FB850")]
	public LoadScript()
	{
	}

	// Token: 0x04001D74 RID: 7540
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001D74")]
	public string ScriptName;

	// Token: 0x04001D75 RID: 7541
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001D75")]
	public string ScriptLanugageFileName = "";

	// Token: 0x04001D76 RID: 7542
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001D76")]
	public SceneEvent[] Event;

	// Token: 0x04001D77 RID: 7543
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001D77")]
	public Transform[] Camera;

	// Token: 0x04001D78 RID: 7544
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001D78")]
	public Transform[] PlayerPosition;

	// Token: 0x04001D79 RID: 7545
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001D79")]
	public bool bRepeat;
}
