using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using MarsSDK;
using MEC;
using UnityEngine;

// Token: 0x02000147 RID: 327
[Token(Token = "0x2000147")]
public class UIMovementCalculator
{
	// Token: 0x060010EA RID: 4330 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010EA")]
	[Address(RVA = "0x1021B00", Offset = "0x1020900", VA = "0x181021B00")]
	public void UpdateUIController(IUIController uiController)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060010EB RID: 4331 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010EB")]
	[Address(RVA = "0x10219E0", Offset = "0x10207E0", VA = "0x1810219E0")]
	public void UpdateMovement(Vector2 vector)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060010EC RID: 4332 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010EC")]
	[Address(RVA = "0x1021970", Offset = "0x1020770", VA = "0x181021970")]
	private IEnumerator<float> ProcessMovement()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060010ED RID: 4333 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010ED")]
	[Address(RVA = "0x10218F0", Offset = "0x10206F0", VA = "0x1810218F0")]
	public void Cancel()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060010EE RID: 4334 RVA: 0x00027B1C File Offset: 0x00025D1C
	[Token(Token = "0x60010EE")]
	[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
	public UIMovementCalculator()
	{
	}

	// Token: 0x04001B41 RID: 6977
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4001B41")]
	private CoroutineHandle processor;

	// Token: 0x04001B42 RID: 6978
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001B42")]
	private IUIController uiController;

	// Token: 0x04001B43 RID: 6979
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001B43")]
	private Direction2D direction;
}
