using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x020003DA RID: 986
	[Token(Token = "0x20003DA")]
	public class UserControlInteractions : UserControlThirdPerson
	{
		// Token: 0x060023C3 RID: 9155 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60023C3")]
		[Address(RVA = "0x8C3EF0", Offset = "0x8C2CF0", VA = "0x1808C3EF0", Slot = "4")]
		protected override void Update()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060023C4 RID: 9156 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60023C4")]
		[Address(RVA = "0x8C3D90", Offset = "0x8C2B90", VA = "0x1808C3D90")]
		private void OnGUI()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060023C5 RID: 9157 RVA: 0x00051C40 File Offset: 0x0004FE40
		[Token(Token = "0x60023C5")]
		[Address(RVA = "0x8C3FE0", Offset = "0x8C2DE0", VA = "0x1808C3FE0")]
		public UserControlInteractions()
		{
			this.canCrouch = true;
			base..ctor();
		}

		// Token: 0x04002D56 RID: 11606
		[FieldOffset(Offset = "0x48")]
		[Token(Token = "0x4002D56")]
		[SerializeField]
		private CharacterThirdPerson character;

		// Token: 0x04002D57 RID: 11607
		[FieldOffset(Offset = "0x50")]
		[Token(Token = "0x4002D57")]
		[SerializeField]
		private InteractionSystem interactionSystem;

		// Token: 0x04002D58 RID: 11608
		[FieldOffset(Offset = "0x58")]
		[Token(Token = "0x4002D58")]
		[SerializeField]
		private bool disableInputInInteraction = true;

		// Token: 0x04002D59 RID: 11609
		[FieldOffset(Offset = "0x5C")]
		[Token(Token = "0x4002D59")]
		public float enableInputAtProgress = 0.8f;
	}
}
