using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001E2 RID: 482
[Token(Token = "0x20001E2")]
public class CursorHide : MonoBehaviour
{
	// Token: 0x060013CD RID: 5069 RVA: 0x0002D204 File Offset: 0x0002B404
	[Token(Token = "0x60013CD")]
	[Address(RVA = "0x13C2300", Offset = "0x13C1100", VA = "0x1813C2300")]
	private void SetCursorState()
	{
		Cursor.lockState = this.wantedMode;
		Cursor.visible = this.wantedMode != CursorLockMode.Locked;
	}

	// Token: 0x060013CE RID: 5070 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013CE")]
	[Address(RVA = "0x13C20D0", Offset = "0x13C0ED0", VA = "0x1813C20D0")]
	private void OnGUI()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013CF RID: 5071 RVA: 0x0002D230 File Offset: 0x0002B430
	[Token(Token = "0x60013CF")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public CursorHide()
	{
	}

	// Token: 0x04001ECD RID: 7885
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001ECD")]
	private CursorLockMode wantedMode;
}
