using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001E1 RID: 481
[Token(Token = "0x20001E1")]
public class CollisionTest : MonoBehaviour
{
	// Token: 0x060013CA RID: 5066 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013CA")]
	[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013CB RID: 5067 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013CB")]
	[Address(RVA = "0xE896F0", Offset = "0xE884F0", VA = "0x180E896F0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013CC RID: 5068 RVA: 0x0002D1F0 File Offset: 0x0002B3F0
	[Token(Token = "0x60013CC")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public CollisionTest()
	{
	}

	// Token: 0x04001ECC RID: 7884
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001ECC")]
	public Transform sub;
}
