using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000353 RID: 851
[Token(Token = "0x2000353")]
[AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")]
public class DynamicBonePlaneCollider : DynamicBoneColliderBase
{
	// Token: 0x060020F5 RID: 8437 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60020F5")]
	[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
	private void OnValidate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060020F6 RID: 8438 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60020F6")]
	[Address(RVA = "0xA59880", Offset = "0xA58680", VA = "0x180A59880", Slot = "4")]
	public override void Collide(ref Vector3 particlePosition, float particleRadius)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060020F7 RID: 8439 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60020F7")]
	[Address(RVA = "0xA59A60", Offset = "0xA58860", VA = "0x180A59A60")]
	private void OnDrawGizmosSelected()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060020F8 RID: 8440 RVA: 0x0004E6A0 File Offset: 0x0004C8A0
	[Token(Token = "0x60020F8")]
	[Address(RVA = "0xA581B0", Offset = "0xA56FB0", VA = "0x180A581B0")]
	public DynamicBonePlaneCollider()
	{
		this.m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
		float z = Vector3.zero.z;
		this.m_Center.z = z;
		base..ctor();
	}
}
