using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200033E RID: 830
[Token(Token = "0x200033E")]
public class EffectGenerator_Heal1 : MonoBehaviour
{
	// Token: 0x060020AD RID: 8365 RVA: 0x0004DE3C File Offset: 0x0004C03C
	[Token(Token = "0x60020AD")]
	[Address(RVA = "0xA5E780", Offset = "0xA5D580", VA = "0x180A5E780")]
	private void Awake()
	{
		/*
An exception occurred when decompiling this method (060020AD)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void EffectGenerator_Heal1::Awake()

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stloc:GameObject(var_0_0A, call:GameObject(GameObject::Find, ldstr:string("Eff_Point"))); 	stfld:GameObject(EffectGenerator_Heal1::Eff_Point, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_0_0A)); 	stloc:GameObject(var_1_1C, call:GameObject(GameObject::Find, ldstr:string("Eff_Point2"))); 	stfld:GameObject(EffectGenerator_Heal1::Eff_Point2, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_1_1C)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x060020AE RID: 8366 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60020AE")]
	[Address(RVA = "0xA5F0E0", Offset = "0xA5DEE0", VA = "0x180A5F0E0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060020AF RID: 8367 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60020AF")]
	[Address(RVA = "0xA5E7F0", Offset = "0xA5D5F0", VA = "0x180A5E7F0")]
	private void OnGUI()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060020B0 RID: 8368 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60020B0")]
	[Address(RVA = "0xA5F1B0", Offset = "0xA5DFB0", VA = "0x180A5F1B0")]
	public EffectGenerator_Heal1()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x040029F2 RID: 10738
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40029F2")]
	public float hSliderValue;

	// Token: 0x040029F3 RID: 10739
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40029F3")]
	public Material FloorMat;

	// Token: 0x040029F4 RID: 10740
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40029F4")]
	private GameObject Eff_Point;

	// Token: 0x040029F5 RID: 10741
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x40029F5")]
	private GameObject Eff_Point2;

	// Token: 0x040029F6 RID: 10742
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x40029F6")]
	public GameObject[] Effect_List;

	// Token: 0x040029F7 RID: 10743
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x40029F7")]
	private Vector2 scrollViewVector;

	// Token: 0x040029F8 RID: 10744
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x40029F8")]
	private Rect scrollViewRect;

	// Token: 0x040029F9 RID: 10745
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x40029F9")]
	private Rect scrollViewAllRect;
}
