using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020002AE RID: 686
[Token(Token = "0x20002AE")]
public class UINumberSprite : MonoBehaviour
{
	// Token: 0x060019EF RID: 6639 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60019EF")]
	[Address(RVA = "0x1023960", Offset = "0x1022760", VA = "0x181023960")]
	public Sprite GetSpriteNumber(int i)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060019F0 RID: 6640 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60019F0")]
	[Address(RVA = "0x1023870", Offset = "0x1022670", VA = "0x181023870")]
	public Sprite GetIceSpriteNumber(int i)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060019F1 RID: 6641 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60019F1")]
	[Address(RVA = "0x1023820", Offset = "0x1022620", VA = "0x181023820")]
	public Sprite GetFireSpriteNumber(int i)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060019F2 RID: 6642 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60019F2")]
	[Address(RVA = "0x10238C0", Offset = "0x10226C0", VA = "0x1810238C0")]
	public Sprite GetLightningSpriteNumber(int i)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060019F3 RID: 6643 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60019F3")]
	[Address(RVA = "0x1023910", Offset = "0x1022710", VA = "0x181023910")]
	public Sprite GetMoneySpriteNumber(int i)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060019F4 RID: 6644 RVA: 0x0003E618 File Offset: 0x0003C818
	[Token(Token = "0x60019F4")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public UINumberSprite()
	{
	}

	// Token: 0x040023BE RID: 9150
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40023BE")]
	public Sprite[] sNumber;

	// Token: 0x040023BF RID: 9151
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40023BF")]
	public Sprite[] sIceNumber;

	// Token: 0x040023C0 RID: 9152
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40023C0")]
	public Sprite[] sFireNumber;

	// Token: 0x040023C1 RID: 9153
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x40023C1")]
	public Sprite[] sLightningNumber;

	// Token: 0x040023C2 RID: 9154
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x40023C2")]
	public Sprite[] sMoneyNumber;
}
