using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200000C RID: 12
[Token(Token = "0x200000C")]
public class Eff_BossAct01_Birth : MonoBehaviour
{
	// Token: 0x06000041 RID: 65 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000041")]
	[Address(RVA = "0xA5DE90", Offset = "0xA5CC90", VA = "0x180A5DE90")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000042 RID: 66 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000042")]
	[Address(RVA = "0xA5DD20", Offset = "0xA5CB20", VA = "0x180A5DD20")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000043 RID: 67 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000043")]
	[Address(RVA = "0xA5DF80", Offset = "0xA5CD80", VA = "0x180A5DF80")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000044 RID: 68 RVA: 0x00002B74 File Offset: 0x00000D74
	[Token(Token = "0x6000044")]
	[Address(RVA = "0xA5DE10", Offset = "0xA5CC10", VA = "0x180A5DE10")]
	public void SetTimeScale(float fTimeScale)
	{
		this.g_Mat01.SetFloat("_TimeScale", fTimeScale);
		this.g_Mat02.SetFloat("_TimeScale", fTimeScale);
	}

	// Token: 0x06000045 RID: 69 RVA: 0x00002BAC File Offset: 0x00000DAC
	[Token(Token = "0x6000045")]
	[Address(RVA = "0xA5E150", Offset = "0xA5CF50", VA = "0x180A5E150")]
	public Eff_BossAct01_Birth()
	{
	}

	// Token: 0x0400005C RID: 92
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400005C")]
	public ParticleSystemRenderer Fire01;

	// Token: 0x0400005D RID: 93
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x400005D")]
	public ParticleSystemRenderer Fire02;

	// Token: 0x0400005E RID: 94
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x400005E")]
	private Material g_Mat01;

	// Token: 0x0400005F RID: 95
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x400005F")]
	private Material g_Mat02;

	// Token: 0x04000060 RID: 96
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4000060")]
	private float g_fAlpha01;

	// Token: 0x04000061 RID: 97
	[FieldOffset(Offset = "0x3C")]
	[Token(Token = "0x4000061")]
	private float g_fAlpha02;

	// Token: 0x04000062 RID: 98
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4000062")]
	private float g_fContinueTime = 1f;

	// Token: 0x04000063 RID: 99
	[FieldOffset(Offset = "0x44")]
	[Token(Token = "0x4000063")]
	private float g_fSpeed01;

	// Token: 0x04000064 RID: 100
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4000064")]
	private float g_fSpeed02;
}
