using System;
using Cpp2IlInjected;

// Token: 0x02000196 RID: 406
[Token(Token = "0x2000196")]
public class EnemyDeadEvent : EnemyEvent
{
	// Token: 0x060012A3 RID: 4771 RVA: 0x0002AD64 File Offset: 0x00028F64
	[Token(Token = "0x60012A3")]
	[Address(RVA = "0xA65CA0", Offset = "0xA64AA0", VA = "0x180A65CA0", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		int num;
		EnemyDeadEvent[] array;
		do
		{
			base.InitData(SEM);
			NPCManage[] enemy = this.Enemy;
			num = 0;
			if (num >= enemy.Length)
			{
				return;
			}
			array = new EnemyDeadEvent[1];
		}
		while (array == 0);
		array[0] = this;
		this.Enemy[num].DeathOpenEvent = array;
		NPCManage[] enemy2 = this.Enemy;
		num++;
	}

	// Token: 0x060012A4 RID: 4772 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60012A4")]
	[Address(RVA = "0xA65DD0", Offset = "0xA64BD0", VA = "0x180A65DD0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060012A5 RID: 4773 RVA: 0x0002ADC4 File Offset: 0x00028FC4
	[Token(Token = "0x60012A5")]
	[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
	public EnemyDeadEvent()
	{
	}

	// Token: 0x04001CF1 RID: 7409
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001CF1")]
	public SceneEvent[] DeathOpenEvent;

	// Token: 0x04001CF2 RID: 7410
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001CF2")]
	public SceneEvent[] DeathReleaseEvent;
}
