using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000357 RID: 855
[Token(Token = "0x2000357")]
public class FirstPersonLauncher : MonoBehaviour
{
	// Token: 0x06002108 RID: 8456 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002108")]
	[Address(RVA = "0x4C4510", Offset = "0x4C3310", VA = "0x1804C4510")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002109 RID: 8457 RVA: 0x0004E84C File Offset: 0x0004CA4C
	[Token(Token = "0x6002109")]
	[Address(RVA = "0x4C4730", Offset = "0x4C3530", VA = "0x1804C4730")]
	public FirstPersonLauncher()
	{
	}

	// Token: 0x04002A6F RID: 10863
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002A6F")]
	public GameObject prefab;

	// Token: 0x04002A70 RID: 10864
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002A70")]
	public float power = 2f;
}
