using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200037D RID: 893
[Token(Token = "0x200037D")]
public class CameraMovement : MonoBehaviour
{
	// Token: 0x060021D3 RID: 8659 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60021D3")]
	[Address(RVA = "0xE80C30", Offset = "0xE7FA30", VA = "0x180E80C30")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060021D4 RID: 8660 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60021D4")]
	[Address(RVA = "0xE80CB0", Offset = "0xE7FAB0", VA = "0x180E80CB0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060021D5 RID: 8661 RVA: 0x0004EDF4 File Offset: 0x0004CFF4
	[Token(Token = "0x60021D5")]
	[Address(RVA = "0xE80F30", Offset = "0xE7FD30", VA = "0x180E80F30")]
	public CameraMovement()
	{
	}

	// Token: 0x04002B2B RID: 11051
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002B2B")]
	[SerializeField]
	private float lookSpeedH = 2f;

	// Token: 0x04002B2C RID: 11052
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x4002B2C")]
	[SerializeField]
	private float lookSpeedV = 2f;

	// Token: 0x04002B2D RID: 11053
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002B2D")]
	[SerializeField]
	private float zoomSpeed = 2f;

	// Token: 0x04002B2E RID: 11054
	[FieldOffset(Offset = "0x24")]
	[Token(Token = "0x4002B2E")]
	[SerializeField]
	private float dragSpeed = 3f;

	// Token: 0x04002B2F RID: 11055
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002B2F")]
	private float yaw;

	// Token: 0x04002B30 RID: 11056
	[FieldOffset(Offset = "0x2C")]
	[Token(Token = "0x4002B30")]
	private float pitch;
}
