using System;
using System.Linq.Expressions;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000064 RID: 100
[Token(Token = "0x2000064")]
public class AI_DollWeakD : AI_NPC
{
	// Token: 0x060003E3 RID: 995 RVA: 0x0000AF50 File Offset: 0x00009150
	[Token(Token = "0x60003E3")]
	[Address(RVA = "0x17C6470", Offset = "0x17C5270", VA = "0x1817C6470", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		base.Start(This, NPCM);
		DollWeakDEffectPlay component = This.GetComponent<DollWeakDEffectPlay>();
		this.g_Effect = component;
		this.g_Effect.InitData();
		MoveController g_Move = this.g_Move;
		this.g_fDragRotation = 1f;
		g_Move.SetDragRotation(1f);
		this.g_Move.SetDragMove(6f);
		this.g_fVisionDistance = 30f;
		this.g_fVisionAngle = 100f;
		this.g_fWalkSpeed = 1f;
		this.g_fRunSpeed = 3f;
		this.g_fDashSpeed = 6f;
		Shake shake = new Shake();
		this.g_ShakeHead = shake;
		GameObject g_This = this.g_This;
		Shake shake2 = this.g_ShakeHead;
		Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
		int num = 0;
		shake2.Start(transform, num != 0);
		Shake shake3 = new Shake();
		this.g_ShakeBody = shake3;
		GameObject g_This2 = this.g_This;
		Shake shake4 = this.g_ShakeBody;
		Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine");
		int num2 = 0;
		shake4.Start(transform2, num2 != 0);
		Shake shake5 = new Shake();
		this.g_ShakeAll = shake5;
		GameObject g_This3 = this.g_This;
		Shake shake6 = this.g_ShakeAll;
		Transform transform3 = Common.FindChild(g_This3.transform, "Bip001");
		int num3 = 0;
		shake6.Start(transform3, num3 != 0);
	}

	// Token: 0x060003E4 RID: 996 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003E4")]
	[Address(RVA = "0x17C6710", Offset = "0x17C5510", VA = "0x1817C6710", Slot = "5")]
	public override void Update(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003E5 RID: 997 RVA: 0x0000B0A4 File Offset: 0x000092A4
	[Token(Token = "0x60003E5")]
	[Address(RVA = "0x17C5F90", Offset = "0x17C4D90", VA = "0x1817C5F90", Slot = "6")]
	public override void LateUpdate()
	{
		this.g_ShakeHead.Update();
		this.g_ShakeBody.Update();
		this.g_ShakeAll.Update();
	}

	// Token: 0x060003E6 RID: 998 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003E6")]
	[Address(RVA = "0x17C58C0", Offset = "0x17C46C0", VA = "0x1817C58C0", Slot = "38")]
	public virtual void InitStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003E7 RID: 999 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003E7")]
	[Address(RVA = "0x1797F20", Offset = "0x1796D20", VA = "0x181797F20", Slot = "19")]
	public override void GoHome()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003E8 RID: 1000 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003E8")]
	[Address(RVA = "0x17C6390", Offset = "0x17C5190", VA = "0x1817C6390", Slot = "9")]
	public override void Sky()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003E9 RID: 1001 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003E9")]
	[Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")]
	public override void Idle()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003EA RID: 1002 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003EA")]
	[Address(RVA = "0x17C5FE0", Offset = "0x17C4DE0", VA = "0x1817C5FE0", Slot = "11")]
	public override void Patrol()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003EB RID: 1003 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003EB")]
	[Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")]
	public override void Confirming()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003EC RID: 1004 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003EC")]
	[Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")]
	public override void LookFor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003ED RID: 1005 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003ED")]
	[Address(RVA = "0x17C42F0", Offset = "0x17C30F0", VA = "0x1817C42F0", Slot = "22")]
	public override void Fighting()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003EE RID: 1006 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003EE")]
	[Address(RVA = "0x17C52F0", Offset = "0x17C40F0", VA = "0x1817C52F0")]
	private void InitFightingType(AI_DollWeakD.AIFighting Type)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003EF RID: 1007 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003EF")]
	[Address(RVA = "0x17C6290", Offset = "0x17C5090", VA = "0x1817C6290")]
	private void PlayerDead()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003F0 RID: 1008 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003F0")]
	[Address(RVA = "0x17C3A10", Offset = "0x17C2810", VA = "0x1817C3A10")]
	private void FightWatch()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003F1 RID: 1009 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003F1")]
	[Address(RVA = "0x17C3410", Offset = "0x17C2210", VA = "0x1817C3410")]
	private void FightAttack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003F2 RID: 1010 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003F2")]
	[Address(RVA = "0x17C35F0", Offset = "0x17C23F0", VA = "0x1817C35F0")]
	private void FightCharge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003F3 RID: 1011 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003F3")]
	[Address(RVA = "0x17C3880", Offset = "0x17C2680", VA = "0x1817C3880")]
	private void FightShot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003F4 RID: 1012 RVA: 0x0000B0D8 File Offset: 0x000092D8
	[Token(Token = "0x60003F4")]
	[Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "23")]
	public override void Damaged()
	{
		base.Initialize();
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			int parameterCount = ((IParameterProvider)this).ParameterCount;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x060003F5 RID: 1013 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003F5")]
	[Address(RVA = "0x1796A20", Offset = "0x1795820", VA = "0x181796A20", Slot = "25")]
	public override void DamagedFly()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003F6 RID: 1014 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003F6")]
	[Address(RVA = "0x1797EA0", Offset = "0x1796CA0", VA = "0x181797EA0", Slot = "26")]
	public override void GetUp()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003F7 RID: 1015 RVA: 0x0000B108 File Offset: 0x00009308
	[Token(Token = "0x60003F7")]
	[Address(RVA = "0x11D5AF0", Offset = "0x11D48F0", VA = "0x1811D5AF0", Slot = "27")]
	public override void Death()
	{
		base.Initialize();
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			int parameterCount = ((IParameterProvider)this).ParameterCount;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x060003F8 RID: 1016 RVA: 0x0000B138 File Offset: 0x00009338
	[Token(Token = "0x60003F8")]
	[Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")]
	public override void Destroy()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			GameObject g_This = this.g_This;
			int num2 = 0;
			g_This.SetActive(num2 != 0);
			base.Initialize();
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
		base.Initialize();
	}

	// Token: 0x060003F9 RID: 1017 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003F9")]
	[Address(RVA = "0x178F600", Offset = "0x178E400", VA = "0x18178F600", Slot = "20")]
	public override void Hear()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003FA RID: 1018 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003FA")]
	[Address(RVA = "0x178F470", Offset = "0x178E270", VA = "0x18178F470", Slot = "21")]
	public override void HearCheck()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003FB RID: 1019 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003FB")]
	[Address(RVA = "0x17C46B0", Offset = "0x17C34B0", VA = "0x1817C46B0", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003FC RID: 1020 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003FC")]
	[Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")]
	public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003FD RID: 1021 RVA: 0x0000B17C File Offset: 0x0000937C
	[Token(Token = "0x60003FD")]
	[Address(RVA = "0x17A9DF0", Offset = "0x17A8BF0", VA = "0x1817A9DF0", Slot = "30")]
	public override void Resurrection()
	{
		base.Resurrection();
		this.g_bDeath = false;
		this.Create();
		int parameterCount = ((IParameterProvider)this).ParameterCount;
	}

	// Token: 0x060003FE RID: 1022 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003FE")]
	[Address(RVA = "0x17C32F0", Offset = "0x17C20F0", VA = "0x1817C32F0", Slot = "31")]
	public override void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003FF RID: 1023 RVA: 0x0000B1A4 File Offset: 0x000093A4
	[Token(Token = "0x60003FF")]
	[Address(RVA = "0x17C6300", Offset = "0x17C5100", VA = "0x1817C6300", Slot = "32")]
	public override void Remove()
	{
		base.Initialize();
		NPCManage g_NPCM = this.g_NPCM;
		int num = 0;
		g_NPCM.SetLockPoint(num != 0);
		GameObject g_This = this.g_This;
		int num2 = 0;
		g_This.SetActive(num2 != 0);
	}

	// Token: 0x06000400 RID: 1024 RVA: 0x0000B1E0 File Offset: 0x000093E0
	[Token(Token = "0x6000400")]
	[Address(RVA = "0x17C6350", Offset = "0x17C5150", VA = "0x1817C6350", Slot = "35")]
	public override void SetTimeScale(float fTimeScale)
	{
		base.SetTimeScale(fTimeScale);
		this.g_Effect.SetTimeScale(fTimeScale);
	}

	// Token: 0x06000401 RID: 1025 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000401")]
	[Address(RVA = "0x17C2730", Offset = "0x17C1530", VA = "0x1817C2730", Slot = "36")]
	public override void SetAiStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000402 RID: 1026 RVA: 0x0000B208 File Offset: 0x00009408
	[Token(Token = "0x6000402")]
	[Address(RVA = "0x17C6B20", Offset = "0x17C5920", VA = "0x1817C6B20")]
	public AI_DollWeakD()
	{
	}

	// Token: 0x040004FF RID: 1279
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x40004FF")]
	private DollWeakDEffectPlay g_Effect;

	// Token: 0x04000500 RID: 1280
	[Token(Token = "0x4000500")]
	private const float g_fAttackRadius = 3f;

	// Token: 0x04000501 RID: 1281
	[Token(Token = "0x4000501")]
	private const float g_fAttackMagicRadius = 30f;

	// Token: 0x04000502 RID: 1282
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4000502")]
	private float g_fAniMoveSpeed;

	// Token: 0x04000503 RID: 1283
	[FieldOffset(Offset = "0x17C")]
	[Token(Token = "0x4000503")]
	private float g_fAniMoveDirection;

	// Token: 0x04000504 RID: 1284
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4000504")]
	private float g_fAniMoveAngle;

	// Token: 0x04000505 RID: 1285
	[FieldOffset(Offset = "0x184")]
	[Token(Token = "0x4000505")]
	private Vector3 g_v3PreForward;

	// Token: 0x04000506 RID: 1286
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4000506")]
	private Vector3 g_v3PrePos;

	// Token: 0x04000507 RID: 1287
	[FieldOffset(Offset = "0x19C")]
	[Token(Token = "0x4000507")]
	private AI_DollWeakD.AIFighting g_Fightting = (AI_DollWeakD.AIFighting)((ulong)1L);

	// Token: 0x04000508 RID: 1288
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4000508")]
	private Shake g_ShakeHead;

	// Token: 0x04000509 RID: 1289
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000509")]
	private Shake g_ShakeBody;

	// Token: 0x0400050A RID: 1290
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x400050A")]
	private Shake g_ShakeAll;

	// Token: 0x0400050B RID: 1291
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x400050B")]
	private int g_iBattleWatchType;

	// Token: 0x0400050C RID: 1292
	[FieldOffset(Offset = "0x1BC")]
	[Token(Token = "0x400050C")]
	private float g_fAttackMoveTime;

	// Token: 0x0400050D RID: 1293
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x400050D")]
	private float g_fAttackRotateTime;

	// Token: 0x0400050E RID: 1294
	[FieldOffset(Offset = "0x1C4")]
	[Token(Token = "0x400050E")]
	private float g_fTrackTime;

	// Token: 0x0400050F RID: 1295
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x400050F")]
	private float g_fTyrantsTime;

	// Token: 0x02000065 RID: 101
	[Token(Token = "0x2000065")]
	private enum AIFighting
	{
		// Token: 0x04000511 RID: 1297
		[Token(Token = "0x4000511")]
		WatchFirst,
		// Token: 0x04000512 RID: 1298
		[Token(Token = "0x4000512")]
		Watch,
		// Token: 0x04000513 RID: 1299
		[Token(Token = "0x4000513")]
		Charge,
		// Token: 0x04000514 RID: 1300
		[Token(Token = "0x4000514")]
		Shot01,
		// Token: 0x04000515 RID: 1301
		[Token(Token = "0x4000515")]
		Shot02,
		// Token: 0x04000516 RID: 1302
		[Token(Token = "0x4000516")]
		Shot03,
		// Token: 0x04000517 RID: 1303
		[Token(Token = "0x4000517")]
		Attack,
		// Token: 0x04000518 RID: 1304
		[Token(Token = "0x4000518")]
		PlayerDead
	}
}
