using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200032E RID: 814
[Token(Token = "0x200032E")]
public class SelfDestruct : MonoBehaviour
{
	// Token: 0x06002064 RID: 8292 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002064")]
	[Address(RVA = "0x11F0BA0", Offset = "0x11EF9A0", VA = "0x1811F0BA0")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002065 RID: 8293 RVA: 0x0004D5D0 File Offset: 0x0004B7D0
	[Token(Token = "0x6002065")]
	[Address(RVA = "0x11F0C30", Offset = "0x11EFA30", VA = "0x1811F0C30")]
	public SelfDestruct()
	{
	}

	// Token: 0x040029B4 RID: 10676
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40029B4")]
	public float selfdestruct_in = 4f;
}
