using System;
using Cpp2IlInjected;

// Token: 0x020002BE RID: 702
[Token(Token = "0x20002BE")]
public enum GameTipStyle
{
	// Token: 0x0400242E RID: 9262
	[Token(Token = "0x400242E")]
	SaveGame = 1,
	// Token: 0x0400242F RID: 9263
	[Token(Token = "0x400242F")]
	AttackAndJump,
	// Token: 0x04002430 RID: 9264
	[Token(Token = "0x4002430")]
	AimAndShoot,
	// Token: 0x04002431 RID: 9265
	[Token(Token = "0x4002431")]
	ReplyManaCrystal,
	// Token: 0x04002432 RID: 9266
	[Token(Token = "0x4002432")]
	Dodge,
	// Token: 0x04002433 RID: 9267
	[Token(Token = "0x4002433")]
	Dash,
	// Token: 0x04002434 RID: 9268
	[Token(Token = "0x4002434")]
	RegenerateMana,
	// Token: 0x04002435 RID: 9269
	[Token(Token = "0x4002435")]
	Item,
	// Token: 0x04002436 RID: 9270
	[Token(Token = "0x4002436")]
	Chant,
	// Token: 0x04002437 RID: 9271
	[Token(Token = "0x4002437")]
	FastChant,
	// Token: 0x04002438 RID: 9272
	[Token(Token = "0x4002438")]
	MagicSelection,
	// Token: 0x04002439 RID: 9273
	[Token(Token = "0x4002439")]
	Counter,
	// Token: 0x0400243A RID: 9274
	[Token(Token = "0x400243A")]
	LockEnemy,
	// Token: 0x0400243B RID: 9275
	[Token(Token = "0x400243B")]
	WindMagic,
	// Token: 0x0400243C RID: 9276
	[Token(Token = "0x400243C")]
	AirAttack,
	// Token: 0x0400243D RID: 9277
	[Token(Token = "0x400243D")]
	IceMagic,
	// Token: 0x0400243E RID: 9278
	[Token(Token = "0x400243E")]
	FireMagic,
	// Token: 0x0400243F RID: 9279
	[Token(Token = "0x400243F")]
	EarlyAccess,
	// Token: 0x04002440 RID: 9280
	[Token(Token = "0x4002440")]
	UpgradeAndTrade,
	// Token: 0x04002441 RID: 9281
	[Token(Token = "0x4002441")]
	CurseState,
	// Token: 0x04002442 RID: 9282
	[Token(Token = "0x4002442")]
	EarlyAccessHiddenArea,
	// Token: 0x04002443 RID: 9283
	[Token(Token = "0x4002443")]
	ThunderMagic,
	// Token: 0x04002444 RID: 9284
	[Token(Token = "0x4002444")]
	CanNotBack,
	// Token: 0x04002445 RID: 9285
	[Token(Token = "0x4002445")]
	Teleport
}
