using System;
using Cpp2IlInjected;

namespace UnityEngine.PostProcessing
{
	// Token: 0x0200051F RID: 1311
	[Token(Token = "0x200051F")]
	public sealed class FxaaComponent : PostProcessingComponentRenderTexture<AntialiasingModel>
	{
		// Token: 0x1700032D RID: 813
		// (get) Token: 0x06002D3C RID: 11580 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x1700032D")]
		public override bool active
		{
			[Token(Token = "0x6002D3C")]
			[Address(RVA = "0x4C74C0", Offset = "0x4C62C0", VA = "0x1804C74C0", Slot = "5")]
			get
			{
				throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
			}
		}

		// Token: 0x06002D3D RID: 11581 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002D3D")]
		[Address(RVA = "0x4C71A0", Offset = "0x4C5FA0", VA = "0x1804C71A0")]
		public void Render(RenderTexture source, RenderTexture destination)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002D3E RID: 11582 RVA: 0x000618F4 File Offset: 0x0005FAF4
		[Token(Token = "0x6002D3E")]
		[Address(RVA = "0x4C7480", Offset = "0x4C6280", VA = "0x1804C7480")]
		public FxaaComponent()
		{
		}

		// Token: 0x02000520 RID: 1312
		[Token(Token = "0x2000520")]
		private static class Uniforms
		{
			// Token: 0x0400357D RID: 13693
			[Token(Token = "0x400357D")]
			internal static readonly int _QualitySettings = Shader.PropertyToID("_QualitySettings");

			// Token: 0x0400357E RID: 13694
			[Token(Token = "0x400357E")]
			internal static readonly int _ConsoleSettings = Shader.PropertyToID("_ConsoleSettings");
		}
	}
}
