using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.AI;

// Token: 0x020001E3 RID: 483
[Token(Token = "0x20001E3")]
public class NavTest : MonoBehaviour
{
	// Token: 0x060013D0 RID: 5072 RVA: 0x0002D244 File Offset: 0x0002B444
	[Token(Token = "0x60013D0")]
	[Address(RVA = "0xEC9750", Offset = "0xEC8550", VA = "0x180EC9750")]
	private void Start()
	{
		NavMeshPath navMeshPath = new NavMeshPath();
		this.path = navMeshPath;
		this.elapsed = 0f;
		this.g_iPathIndex = (int)((ulong)4294967295L);
	}

	// Token: 0x060013D1 RID: 5073 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013D1")]
	[Address(RVA = "0xEC97C0", Offset = "0xEC85C0", VA = "0x180EC97C0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013D2 RID: 5074 RVA: 0x0002D27C File Offset: 0x0002B47C
	[Token(Token = "0x60013D2")]
	[Address(RVA = "0xEC9D00", Offset = "0xEC8B00", VA = "0x180EC9D00")]
	public NavTest()
	{
	}

	// Token: 0x04001ECE RID: 7886
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001ECE")]
	public Transform target;

	// Token: 0x04001ECF RID: 7887
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001ECF")]
	private NavMeshPath path;

	// Token: 0x04001ED0 RID: 7888
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001ED0")]
	private float elapsed;

	// Token: 0x04001ED1 RID: 7889
	[FieldOffset(Offset = "0x2C")]
	[Token(Token = "0x4001ED1")]
	private float g_fSpeed = 5f;

	// Token: 0x04001ED2 RID: 7890
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4001ED2")]
	private int g_iPathIndex = (int)((ulong)4294967295L);
}
