using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x020003C2 RID: 962
	[Token(Token = "0x20003C2")]
	public class InteractionDemo : MonoBehaviour
	{
		// Token: 0x06002362 RID: 9058 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002362")]
		[Address(RVA = "0x10D34E0", Offset = "0x10D22E0", VA = "0x1810D34E0")]
		private void OnGUI()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002363 RID: 9059 RVA: 0x000510A4 File Offset: 0x0004F2A4
		[Token(Token = "0x6002363")]
		[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
		public InteractionDemo()
		{
		}

		// Token: 0x04002CD8 RID: 11480
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4002CD8")]
		public InteractionSystem interactionSystem;

		// Token: 0x04002CD9 RID: 11481
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x4002CD9")]
		public bool interrupt;

		// Token: 0x04002CDA RID: 11482
		[FieldOffset(Offset = "0x28")]
		[Token(Token = "0x4002CDA")]
		public InteractionObject ball;

		// Token: 0x04002CDB RID: 11483
		[FieldOffset(Offset = "0x30")]
		[Token(Token = "0x4002CDB")]
		public InteractionObject benchMain;

		// Token: 0x04002CDC RID: 11484
		[FieldOffset(Offset = "0x38")]
		[Token(Token = "0x4002CDC")]
		public InteractionObject benchHands;

		// Token: 0x04002CDD RID: 11485
		[FieldOffset(Offset = "0x40")]
		[Token(Token = "0x4002CDD")]
		public InteractionObject button;

		// Token: 0x04002CDE RID: 11486
		[FieldOffset(Offset = "0x48")]
		[Token(Token = "0x4002CDE")]
		public InteractionObject cigarette;

		// Token: 0x04002CDF RID: 11487
		[FieldOffset(Offset = "0x50")]
		[Token(Token = "0x4002CDF")]
		public InteractionObject door;

		// Token: 0x04002CE0 RID: 11488
		[FieldOffset(Offset = "0x58")]
		[Token(Token = "0x4002CE0")]
		private bool isSitting;
	}
}
