using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000DA RID: 218
[Token(Token = "0x20000DA")]
public class GhostEEffectPlay : MonoBehaviour
{
	// Token: 0x06000BF7 RID: 3063 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000BF7")]
	[Address(RVA = "0x150D050", Offset = "0x150BE50", VA = "0x18150D050")]
	public void InitData(MoveController Move)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000BF8 RID: 3064 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000BF8")]
	[Address(RVA = "0x1512B80", Offset = "0x1511980", VA = "0x181512B80")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000BF9 RID: 3065 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000BF9")]
	[Address(RVA = "0x150C8E0", Offset = "0x150B6E0", VA = "0x18150C8E0")]
	public void CreateEnemy()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000BFA RID: 3066 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000BFA")]
	[Address(RVA = "0x15107E0", Offset = "0x150F5E0", VA = "0x1815107E0")]
	public void ScriptDebut()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000BFB RID: 3067 RVA: 0x0001D0C8 File Offset: 0x0001B2C8
	[Token(Token = "0x6000BFB")]
	[Address(RVA = "0x1510710", Offset = "0x150F510", VA = "0x181510710")]
	public void ScriptDebutSkip()
	{
		this.PS_Body.Play(true);
		this.PS_FloorFire.Play(true);
		this.g_SEOneselfFloorFire.PlayRandom(1f, 1f);
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		this.g_bDebut = true;
		if (num < smr.Length)
		{
			smr[num].enabled = true;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
	}

	// Token: 0x06000BFC RID: 3068 RVA: 0x0001D13C File Offset: 0x0001B33C
	[Token(Token = "0x6000BFC")]
	[Address(RVA = "0x1510A10", Offset = "0x150F810", VA = "0x181510A10")]
	public void ScriptRoar()
	{
		this.PS_Yell.Play(true);
		PlayerCamera cameraController = Game.GetCameraController();
		int num = 0;
		ulong num2;
		cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL);
		this.g_SEYell.PlayRandom(1f, 1f);
	}

	// Token: 0x06000BFD RID: 3069 RVA: 0x0001D194 File Offset: 0x0001B394
	[Token(Token = "0x6000BFD")]
	[Address(RVA = "0x11EDDF0", Offset = "0x11ECBF0", VA = "0x1811EDDF0")]
	public void RemoveEnemy()
	{
		this.PS_Body.Stop(true);
		this.PS_FloorFire.Stop(true);
		this.PS_Death.Stop(true);
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
			int num2 = 0;
			skinnedMeshRenderer.enabled = num2 != 0;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
		SphereCollider[] sc = this.SC;
		if (num < sc.Length)
		{
			SphereCollider sphereCollider = sc[num];
			int num3 = 0;
			sphereCollider.enabled = num3 != 0;
			SphereCollider[] sc2 = this.SC;
			num++;
			while (sc2 != 0)
			{
			}
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			CapsuleCollider capsuleCollider = cc[num];
			int num4 = 0;
			capsuleCollider.enabled = num4 != 0;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			BoxCollider boxCollider = bc[num];
			int num5 = 0;
			boxCollider.enabled = num5 != 0;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		CCController cccontroller = this.g_CCC;
		int num6 = 0;
		cccontroller.SetEnable(num6 != 0);
	}

	// Token: 0x06000BFE RID: 3070 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000BFE")]
	[Address(RVA = "0x150CD30", Offset = "0x150BB30", VA = "0x18150CD30")]
	public void Damage()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000BFF RID: 3071 RVA: 0x0001D2BC File Offset: 0x0001B4BC
	[Token(Token = "0x6000BFF")]
	[Address(RVA = "0x150CCC0", Offset = "0x150BAC0", VA = "0x18150CCC0")]
	public void DamageFly()
	{
		this.PS_HandChargeL.Stop(true);
		this.PS_HandChargeR.Stop(true);
		this.g_EffAttack06Dash.StopAll(3f);
		this.g_bAttack06Dash = false;
	}

	// Token: 0x06000C00 RID: 3072 RVA: 0x0001D300 File Offset: 0x0001B500
	[Token(Token = "0x6000C00")]
	[Address(RVA = "0x150CE00", Offset = "0x150BC00", VA = "0x18150CE00")]
	public void Death()
	{
		this.g_bDead = true;
		this.PS_Body.Stop(true);
		this.PS_FloorFire.Stop(true);
	}

	// Token: 0x06000C01 RID: 3073 RVA: 0x0001D334 File Offset: 0x0001B534
	[Token(Token = "0x6000C01")]
	[Address(RVA = "0x150CE50", Offset = "0x150BC50", VA = "0x18150CE50")]
	public void Destory()
	{
		this.PS_Death.Play(true);
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
			int num2 = 0;
			skinnedMeshRenderer.enabled = num2 != 0;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
		SphereCollider[] sc = this.SC;
		if (num < sc.Length)
		{
			SphereCollider sphereCollider = sc[num];
			int num3 = 0;
			sphereCollider.enabled = num3 != 0;
			SphereCollider[] sc2 = this.SC;
			num++;
			while (sc2 != 0)
			{
			}
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			CapsuleCollider capsuleCollider = cc[num];
			int num4 = 0;
			capsuleCollider.enabled = num4 != 0;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			BoxCollider boxCollider = bc[num];
			int num5 = 0;
			boxCollider.enabled = num5 != 0;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		CCController cccontroller = this.g_CCC;
		int num6 = 0;
		cccontroller.SetEnable(num6 != 0);
	}

	// Token: 0x06000C02 RID: 3074 RVA: 0x0001D444 File Offset: 0x0001B644
	[Token(Token = "0x6000C02")]
	[Address(RVA = "0x1510670", Offset = "0x150F470", VA = "0x181510670")]
	public void PlayPSHandChargeL()
	{
		this.PS_HandChargeL.Play(true);
	}

	// Token: 0x06000C03 RID: 3075 RVA: 0x0001D464 File Offset: 0x0001B664
	[Token(Token = "0x6000C03")]
	[Address(RVA = "0x15106A0", Offset = "0x150F4A0", VA = "0x1815106A0")]
	public void PlayPSHandChargeR()
	{
		this.PS_HandChargeR.Play(true);
	}

	// Token: 0x06000C04 RID: 3076 RVA: 0x0001D484 File Offset: 0x0001B684
	[Token(Token = "0x6000C04")]
	[Address(RVA = "0x15106D0", Offset = "0x150F4D0", VA = "0x1815106D0")]
	public void PlayPSHandCharge()
	{
		this.PS_HandChargeL.Play(true);
		this.PS_HandChargeR.Play(true);
	}

	// Token: 0x06000C05 RID: 3077 RVA: 0x0001D4B0 File Offset: 0x0001B6B0
	[Token(Token = "0x6000C05")]
	[Address(RVA = "0x11EE910", Offset = "0x11ED710", VA = "0x1811EE910")]
	public void StopPSHandCharge()
	{
		this.PS_HandChargeL.Stop(true);
		this.PS_HandChargeR.Stop(true);
	}

	// Token: 0x06000C06 RID: 3078 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C06")]
	[Address(RVA = "0x150EBC0", Offset = "0x150D9C0", VA = "0x18150EBC0")]
	public void PlayEffAttack0101()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C07 RID: 3079 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C07")]
	[Address(RVA = "0x150E8E0", Offset = "0x150D6E0", VA = "0x18150E8E0")]
	public void PlayEffAttack0101Collision()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C08 RID: 3080 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C08")]
	[Address(RVA = "0x150EFD0", Offset = "0x150DDD0", VA = "0x18150EFD0")]
	public void PlayEffAttack0102()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C09 RID: 3081 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C09")]
	[Address(RVA = "0x150ECF0", Offset = "0x150DAF0", VA = "0x18150ECF0")]
	public void PlayEffAttack0102Collision()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C0A RID: 3082 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C0A")]
	[Address(RVA = "0x150F100", Offset = "0x150DF00", VA = "0x18150F100")]
	public void PlayEffAttack0201()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C0B RID: 3083 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C0B")]
	[Address(RVA = "0x150F230", Offset = "0x150E030", VA = "0x18150F230")]
	public void PlayEffAttack0202()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C0C RID: 3084 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C0C")]
	[Address(RVA = "0x150F6D0", Offset = "0x150E4D0", VA = "0x18150F6D0")]
	public void PlayEffAttack0301()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C0D RID: 3085 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C0D")]
	[Address(RVA = "0x150F800", Offset = "0x150E600", VA = "0x18150F800")]
	public void PlayEffAttack0302()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C0E RID: 3086 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C0E")]
	[Address(RVA = "0x150F970", Offset = "0x150E770", VA = "0x18150F970")]
	public void PlayEffAttack0303()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C0F RID: 3087 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C0F")]
	[Address(RVA = "0x150FE40", Offset = "0x150EC40", VA = "0x18150FE40")]
	public void PlayEffAttack04()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C10 RID: 3088 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C10")]
	[Address(RVA = "0x150FAD0", Offset = "0x150E8D0", VA = "0x18150FAD0")]
	public void PlayEffAttack04Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C11 RID: 3089 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C11")]
	[Address(RVA = "0x1510270", Offset = "0x150F070", VA = "0x181510270")]
	public void PlayEffAttack05()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C12 RID: 3090 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C12")]
	[Address(RVA = "0x150FF70", Offset = "0x150ED70", VA = "0x18150FF70")]
	public void PlayEffAttack05Wall()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C13 RID: 3091 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C13")]
	[Address(RVA = "0x1510520", Offset = "0x150F320", VA = "0x181510520")]
	public void PlayEffAttack06()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C14 RID: 3092 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C14")]
	[Address(RVA = "0x15103A0", Offset = "0x150F1A0", VA = "0x1815103A0")]
	public void PlayEffAttack06Dash()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C15 RID: 3093 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C15")]
	[Address(RVA = "0x1511490", Offset = "0x1510290", VA = "0x181511490")]
	private void UpdateCharacterFloorFireCollider()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C16 RID: 3094 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C16")]
	[Address(RVA = "0x150E7D0", Offset = "0x150D5D0", VA = "0x18150E7D0")]
	public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C17 RID: 3095 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C17")]
	[Address(RVA = "0x15125C0", Offset = "0x15113C0", VA = "0x1815125C0")]
	private void UpdateFloorFireCollider(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C18 RID: 3096 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C18")]
	[Address(RVA = "0x1512030", Offset = "0x1510E30", VA = "0x181512030")]
	private void UpdateFloorFireBigCollider(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C19 RID: 3097 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C19")]
	[Address(RVA = "0x1511910", Offset = "0x1510710", VA = "0x181511910")]
	private void UpdateFloorExp(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C1A RID: 3098 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C1A")]
	[Address(RVA = "0x1510FB0", Offset = "0x150FDB0", VA = "0x181510FB0")]
	public void UpdateAttack06Dash(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C1B RID: 3099 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C1B")]
	[Address(RVA = "0x11E9F00", Offset = "0x11E8D00", VA = "0x1811E9F00")]
	public Vector3 FindMoveWatch(Vector3 v3PlayerDir, bool bRight)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C1C RID: 3100 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C1C")]
	[Address(RVA = "0x11E9960", Offset = "0x11E8760", VA = "0x1811E9960")]
	public Vector3 FindMovePosFar()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C1D RID: 3101 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C1D")]
	[Address(RVA = "0x11E9D30", Offset = "0x11E8B30", VA = "0x1811E9D30")]
	public Vector3 FindMovePosNear()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C1E RID: 3102 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C1E")]
	[Address(RVA = "0x11E9B30", Offset = "0x11E8930", VA = "0x1811E9B30")]
	public Vector3 FindMovePosNear2()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C1F RID: 3103 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C1F")]
	[Address(RVA = "0x11E9860", Offset = "0x11E8660", VA = "0x1811E9860")]
	public Vector3 FindMovePos01Random()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C20 RID: 3104 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C20")]
	[Address(RVA = "0x11E98E0", Offset = "0x11E86E0", VA = "0x1811E98E0")]
	public Vector3 FindMovePos02Random()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C21 RID: 3105 RVA: 0x0001D4DC File Offset: 0x0001B6DC
	[Token(Token = "0x6000C21")]
	[Address(RVA = "0x1510AE0", Offset = "0x150F8E0", VA = "0x181510AE0")]
	public void SetTimeScale(float fTimeScale)
	{
		Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
		Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Death, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
		this.g_EffAttack0101.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffAttack0101.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack0102.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
		int num2 = 0;
		if (gameObject2 != num2)
		{
			gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack0201.SetTimeScale(fTimeScale);
		GameObject gameObject3 = this.g_EffAttack0201.GetGameObject();
		int num3 = 0;
		if (gameObject3 != num3)
		{
			gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack0301.SetTimeScale(fTimeScale);
		GameObject gameObject4 = this.g_EffAttack0301.GetGameObject();
		int num4 = 0;
		if (gameObject4 != num4)
		{
			gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack04.SetTimeScale(fTimeScale);
		GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
		int num5 = 0;
		if (gameObject5 != num5)
		{
			gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack05.SetTimeScale(fTimeScale);
		GameObject gameObject6 = this.g_EffAttack05.GetGameObject();
		int num6 = 0;
		if (gameObject6 != num6)
		{
			gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack06.SetTimeScale(fTimeScale);
		GameObject gameObject7 = this.g_EffAttack06.GetGameObject();
		int num7 = 0;
		if (gameObject7 != num7)
		{
			gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
	}

	// Token: 0x06000C22 RID: 3106 RVA: 0x0001D6B8 File Offset: 0x0001B8B8
	[Token(Token = "0x6000C22")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public GhostEEffectPlay()
	{
	}

	// Token: 0x04001467 RID: 5223
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001467")]
	private MoveController g_Move;

	// Token: 0x04001468 RID: 5224
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001468")]
	private WizardGirlManage g_WGM;

	// Token: 0x04001469 RID: 5225
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001469")]
	private CCController g_CCC;

	// Token: 0x0400146A RID: 5226
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x400146A")]
	public SphereCollider[] SC;

	// Token: 0x0400146B RID: 5227
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x400146B")]
	public CapsuleCollider[] CC;

	// Token: 0x0400146C RID: 5228
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x400146C")]
	public BoxCollider[] BC;

	// Token: 0x0400146D RID: 5229
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x400146D")]
	public Transform[] MovePos01;

	// Token: 0x0400146E RID: 5230
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x400146E")]
	public Transform[] MovePos02;

	// Token: 0x0400146F RID: 5231
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x400146F")]
	public SkinnedMeshRenderer[] SMR;

	// Token: 0x04001470 RID: 5232
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001470")]
	public ParticleSystem PS_Body;

	// Token: 0x04001471 RID: 5233
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001471")]
	public ParticleSystem PS_Death;

	// Token: 0x04001472 RID: 5234
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001472")]
	public ParticleSystem PS_FloorFire;

	// Token: 0x04001473 RID: 5235
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001473")]
	public ParticleSystem PS_HandChargeL;

	// Token: 0x04001474 RID: 5236
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4001474")]
	public ParticleSystem PS_HandChargeR;

	// Token: 0x04001475 RID: 5237
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4001475")]
	public ParticleSystem PS_Yell;

	// Token: 0x04001476 RID: 5238
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4001476")]
	public Transform Pos_Attack01;

	// Token: 0x04001477 RID: 5239
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4001477")]
	public Transform Pos_Attack02;

	// Token: 0x04001478 RID: 5240
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4001478")]
	public Transform Pos_Attack04;

	// Token: 0x04001479 RID: 5241
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4001479")]
	public Transform Pos_Attack05;

	// Token: 0x0400147A RID: 5242
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x400147A")]
	public Transform Pos_Attack06Dash;

	// Token: 0x0400147B RID: 5243
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x400147B")]
	private Material[] g_Mat;

	// Token: 0x0400147C RID: 5244
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x400147C")]
	private Color g_EyeColor;

	// Token: 0x0400147D RID: 5245
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x400147D")]
	private Color g_BodyColor;

	// Token: 0x0400147E RID: 5246
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x400147E")]
	private Color g_DefaultColor;

	// Token: 0x0400147F RID: 5247
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x400147F")]
	private bool g_bDead;

	// Token: 0x04001480 RID: 5248
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4001480")]
	public GameObject Eff_Attack0101;

	// Token: 0x04001481 RID: 5249
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4001481")]
	public GameObject Eff_Attack0102;

	// Token: 0x04001482 RID: 5250
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4001482")]
	public GameObject Eff_Attack0201;

	// Token: 0x04001483 RID: 5251
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x4001483")]
	public GameObject Eff_Attack0202;

	// Token: 0x04001484 RID: 5252
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4001484")]
	public GameObject Eff_Attack0301;

	// Token: 0x04001485 RID: 5253
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4001485")]
	public GameObject Eff_Attack0302;

	// Token: 0x04001486 RID: 5254
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4001486")]
	public GameObject Eff_Attack0303;

	// Token: 0x04001487 RID: 5255
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4001487")]
	public GameObject Eff_Attack04;

	// Token: 0x04001488 RID: 5256
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4001488")]
	public GameObject Eff_Attack05;

	// Token: 0x04001489 RID: 5257
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4001489")]
	public GameObject Eff_Attack06;

	// Token: 0x0400148A RID: 5258
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x400148A")]
	public GameObject Eff_Attack06Dash;

	// Token: 0x0400148B RID: 5259
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x400148B")]
	public GameObject Eff_Attack0101Collision;

	// Token: 0x0400148C RID: 5260
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x400148C")]
	public GameObject Eff_Attack0102Collision;

	// Token: 0x0400148D RID: 5261
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x400148D")]
	public GameObject Eff_FloorFire;

	// Token: 0x0400148E RID: 5262
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x400148E")]
	public GameObject Eff_FloorFireBig;

	// Token: 0x0400148F RID: 5263
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x400148F")]
	public GameObject Eff_FloorFireCollision;

	// Token: 0x04001490 RID: 5264
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4001490")]
	public GameObject Eff_FloorExpReady;

	// Token: 0x04001491 RID: 5265
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4001491")]
	public GameObject Eff_FloorExp;

	// Token: 0x04001492 RID: 5266
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4001492")]
	public GameObject Eff_ExplosionBall;

	// Token: 0x04001493 RID: 5267
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4001493")]
	public GameObject Eff_ExplosionBallShot;

	// Token: 0x04001494 RID: 5268
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4001494")]
	public GameObject Eff_ExplosionBallCollision;

	// Token: 0x04001495 RID: 5269
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4001495")]
	public GameObject Eff_ExplosionBallHit;

	// Token: 0x04001496 RID: 5270
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4001496")]
	public GameObject Eff_Wall;

	// Token: 0x04001497 RID: 5271
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4001497")]
	private EffectPool g_EffAttack0101;

	// Token: 0x04001498 RID: 5272
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4001498")]
	private EffectPool g_EffAttack0102;

	// Token: 0x04001499 RID: 5273
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4001499")]
	private EffectPool g_EffAttack0201;

	// Token: 0x0400149A RID: 5274
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x400149A")]
	private EffectPool g_EffAttack0202;

	// Token: 0x0400149B RID: 5275
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x400149B")]
	private EffectPool g_EffAttack0301;

	// Token: 0x0400149C RID: 5276
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x400149C")]
	private EffectPool g_EffAttack0302;

	// Token: 0x0400149D RID: 5277
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x400149D")]
	private EffectPool g_EffAttack0303;

	// Token: 0x0400149E RID: 5278
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x400149E")]
	private EffectPool g_EffAttack04;

	// Token: 0x0400149F RID: 5279
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x400149F")]
	private EffectPool g_EffAttack05;

	// Token: 0x040014A0 RID: 5280
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x40014A0")]
	private EffectPool g_EffAttack06;

	// Token: 0x040014A1 RID: 5281
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x40014A1")]
	private EffectPool g_EffAttack06Dash;

	// Token: 0x040014A2 RID: 5282
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x40014A2")]
	private EffectPool g_EffAttack0101Collision;

	// Token: 0x040014A3 RID: 5283
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x40014A3")]
	private EffectPool g_EffAttack0102Collision;

	// Token: 0x040014A4 RID: 5284
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x40014A4")]
	private EffectPool g_EffFloorFire;

	// Token: 0x040014A5 RID: 5285
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x40014A5")]
	private EffectPool g_EffFloorFireBig;

	// Token: 0x040014A6 RID: 5286
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x40014A6")]
	private EffectPool g_EffFloorFireCollision;

	// Token: 0x040014A7 RID: 5287
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x40014A7")]
	private EffectPool g_EffFloorExpReady;

	// Token: 0x040014A8 RID: 5288
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x40014A8")]
	private EffectPool g_EffFloorExp;

	// Token: 0x040014A9 RID: 5289
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x40014A9")]
	private EffectPool g_EffExplosionBall;

	// Token: 0x040014AA RID: 5290
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x40014AA")]
	private EffectPool g_EffExplosionBallShot;

	// Token: 0x040014AB RID: 5291
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x40014AB")]
	private EffectPool g_EffExplosionBallCollision;

	// Token: 0x040014AC RID: 5292
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x40014AC")]
	private EffectPool g_EffExplosionBallHit;

	// Token: 0x040014AD RID: 5293
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x40014AD")]
	private EffectPool g_EffWall;

	// Token: 0x040014AE RID: 5294
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x40014AE")]
	public GameObject SE_Yell;

	// Token: 0x040014AF RID: 5295
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x40014AF")]
	public GameObject SE_OneselfFloorFire;

	// Token: 0x040014B0 RID: 5296
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x40014B0")]
	private SoundEffect g_SEYell;

	// Token: 0x040014B1 RID: 5297
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x40014B1")]
	private SoundEffect g_SEOneselfFloorFire;

	// Token: 0x040014B2 RID: 5298
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x40014B2")]
	public GameObject SEP_FloorFireCollision;

	// Token: 0x040014B3 RID: 5299
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x40014B3")]
	private SoundEffectPool g_SEPFloorFireCollision;

	// Token: 0x040014B4 RID: 5300
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x40014B4")]
	public AttackData AD_FloorFire;

	// Token: 0x040014B5 RID: 5301
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x40014B5")]
	public AttackData AD_Attack06Dash;

	// Token: 0x040014B6 RID: 5302
	[Token(Token = "0x40014B6")]
	private const int g_iFloorFireNum = 30;

	// Token: 0x040014B7 RID: 5303
	[Token(Token = "0x40014B7")]
	private const float g_fFloorFireTime = 30f;

	// Token: 0x040014B8 RID: 5304
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x40014B8")]
	private bool[] g_bFloorFireCollider;

	// Token: 0x040014B9 RID: 5305
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x40014B9")]
	private Vector3[] g_v3FloorFireColliderPos;

	// Token: 0x040014BA RID: 5306
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x40014BA")]
	private float[] g_fFloorFireColliderRadius;

	// Token: 0x040014BB RID: 5307
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x40014BB")]
	private float[] g_fFloorFireColliderTime;

	// Token: 0x040014BC RID: 5308
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x40014BC")]
	private int g_iFloorFireColliderCal;

	// Token: 0x040014BD RID: 5309
	[Token(Token = "0x40014BD")]
	private const float g_fFloorFireColliderFrequency = 0.3f;

	// Token: 0x040014BE RID: 5310
	[FieldOffset(Offset = "0x2CC")]
	[Token(Token = "0x40014BE")]
	private float g_fFloorFireColliderFrequencyVal;

	// Token: 0x040014BF RID: 5311
	[Token(Token = "0x40014BF")]
	private const int g_iFloorFireBigNum = 3;

	// Token: 0x040014C0 RID: 5312
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x40014C0")]
	private bool[] g_bFloorFireBigCollider;

	// Token: 0x040014C1 RID: 5313
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x40014C1")]
	private Vector3[] g_v3FloorFireBigColliderPos;

	// Token: 0x040014C2 RID: 5314
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x40014C2")]
	private float[] g_fFloorFireBigColliderTime;

	// Token: 0x040014C3 RID: 5315
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x40014C3")]
	private int g_iFloorFireBigColliderCal;

	// Token: 0x040014C4 RID: 5316
	[FieldOffset(Offset = "0x2EC")]
	[Token(Token = "0x40014C4")]
	private bool g_bFloorExpReady;

	// Token: 0x040014C5 RID: 5317
	[Token(Token = "0x40014C5")]
	private const int g_iFloorExpNum = 6;

	// Token: 0x040014C6 RID: 5318
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x40014C6")]
	private int g_iFloorExpReadyCal;

	// Token: 0x040014C7 RID: 5319
	[Token(Token = "0x40014C7")]
	private const float g_fFloorExpReadyFrequency = 0.75f;

	// Token: 0x040014C8 RID: 5320
	[FieldOffset(Offset = "0x2F4")]
	[Token(Token = "0x40014C8")]
	private float g_fFloorExpReadyFrequencyVal;

	// Token: 0x040014C9 RID: 5321
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x40014C9")]
	private bool[] g_bFloorExp;

	// Token: 0x040014CA RID: 5322
	[Token(Token = "0x40014CA")]
	private const float g_fFloorExpTime = 1.15f;

	// Token: 0x040014CB RID: 5323
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x40014CB")]
	private float[] g_fFloorExpTimeVal;

	// Token: 0x040014CC RID: 5324
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x40014CC")]
	private Vector3[] g_v3FloorExpPos;

	// Token: 0x040014CD RID: 5325
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x40014CD")]
	private bool g_bAttack06Dash;

	// Token: 0x040014CE RID: 5326
	[Token(Token = "0x40014CE")]
	private const float g_fAttack06DashInterval = 0.2f;

	// Token: 0x040014CF RID: 5327
	[FieldOffset(Offset = "0x314")]
	[Token(Token = "0x40014CF")]
	private float g_fAttack06DashIntervalVal;

	// Token: 0x040014D0 RID: 5328
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x40014D0")]
	private bool g_bDebut;
}
