using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001DE RID: 478
[Token(Token = "0x20001DE")]
public class Trap_Wall_Level01 : SceneEvent
{
	// Token: 0x060013B9 RID: 5049 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013B9")]
	[Address(RVA = "0x756840", Offset = "0x755640", VA = "0x180756840", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013BA RID: 5050 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013BA")]
	[Address(RVA = "0x7569E0", Offset = "0x7557E0", VA = "0x1807569E0", Slot = "10")]
	protected override void OnTriggerEnter(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013BB RID: 5051 RVA: 0x0002D06C File Offset: 0x0002B26C
	[Token(Token = "0x60013BB")]
	[Address(RVA = "0x756CE0", Offset = "0x755AE0", VA = "0x180756CE0", Slot = "5")]
	public override void OpenEvent()
	{
		base.OpenEvent();
		if (this.g_bPassive)
		{
			this.g_bPassive = false;
		}
	}

	// Token: 0x060013BC RID: 5052 RVA: 0x0002D090 File Offset: 0x0002B290
	[Token(Token = "0x60013BC")]
	[Address(RVA = "0x756D00", Offset = "0x755B00", VA = "0x180756D00", Slot = "8")]
	public override void ReleaseEvent()
	{
		base.ReleaseEvent();
	}

	// Token: 0x060013BD RID: 5053 RVA: 0x0002D0A4 File Offset: 0x0002B2A4
	[Token(Token = "0x60013BD")]
	[Address(RVA = "0x756D10", Offset = "0x755B10", VA = "0x180756D10", Slot = "12")]
	public override void ResetEvent()
	{
		base.ResetEvent();
		bool passive = this.Passive;
		this.g_bPassive = passive;
	}

	// Token: 0x060013BE RID: 5054 RVA: 0x0002D0C8 File Offset: 0x0002B2C8
	[Token(Token = "0x60013BE")]
	[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
	public Trap_Wall_Level01()
	{
	}

	// Token: 0x04001EBE RID: 7870
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001EBE")]
	public GameObject EffCollisionEffect;

	// Token: 0x04001EBF RID: 7871
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001EBF")]
	public bool Passive;

	// Token: 0x04001EC0 RID: 7872
	[FieldOffset(Offset = "0x41")]
	[Token(Token = "0x4001EC0")]
	private bool g_bPassive;

	// Token: 0x04001EC1 RID: 7873
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001EC1")]
	private AttackData g_AD;

	// Token: 0x04001EC2 RID: 7874
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001EC2")]
	private EffectPool g_EffCollision;
}
