using System;
using Cpp2IlInjected;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x02000591 RID: 1425
	[Token(Token = "0x2000591")]
	public enum AAMode
	{
		// Token: 0x04003780 RID: 14208
		[Token(Token = "0x4003780")]
		FXAA2,
		// Token: 0x04003781 RID: 14209
		[Token(Token = "0x4003781")]
		FXAA3Console,
		// Token: 0x04003782 RID: 14210
		[Token(Token = "0x4003782")]
		FXAA1PresetA,
		// Token: 0x04003783 RID: 14211
		[Token(Token = "0x4003783")]
		FXAA1PresetB,
		// Token: 0x04003784 RID: 14212
		[Token(Token = "0x4003784")]
		NFAA,
		// Token: 0x04003785 RID: 14213
		[Token(Token = "0x4003785")]
		SSAA,
		// Token: 0x04003786 RID: 14214
		[Token(Token = "0x4003786")]
		DLAA
	}
}
