using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000327 RID: 807
[Token(Token = "0x2000327")]
public class csPrefebMake : MonoBehaviour
{
	// Token: 0x06002042 RID: 8258 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002042")]
	[Address(RVA = "0x6050A0", Offset = "0x603EA0", VA = "0x1806050A0")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002043 RID: 8259 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002043")]
	[Address(RVA = "0x6051D0", Offset = "0x603FD0", VA = "0x1806051D0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002044 RID: 8260 RVA: 0x0004D330 File Offset: 0x0004B530
	[Token(Token = "0x6002044")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public csPrefebMake()
	{
	}

	// Token: 0x04002997 RID: 10647
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002997")]
	public Transform MakePrefeb;

	// Token: 0x04002998 RID: 10648
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002998")]
	private Transform _MakePrefeb;

	// Token: 0x04002999 RID: 10649
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002999")]
	public float DeadTime;
}
