using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001ED RID: 493
[Token(Token = "0x20001ED")]
[CreateAssetMenu]
public class GameAudioPackage : ScriptableObject
{
	// Token: 0x060013F0 RID: 5104 RVA: 0x0002D710 File Offset: 0x0002B910
	[Token(Token = "0x60013F0")]
	[Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")]
	public GameAudioPackage()
	{
	}

	// Token: 0x04001EF9 RID: 7929
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001EF9")]
	public AudioClip[] clips;
}
