using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000335 RID: 821
[Token(Token = "0x2000335")]
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoDestructShuriken : MonoBehaviour
{
	// Token: 0x06002086 RID: 8326 RVA: 0x0004D8A8 File Offset: 0x0004BAA8
	[Token(Token = "0x6002086")]
	[Address(RVA = "0x1348EC0", Offset = "0x1347CC0", VA = "0x181348EC0")]
	private void OnEnable()
	{
		Coroutine coroutine = base.StartCoroutine("CheckIfAlive");
	}

	// Token: 0x06002087 RID: 8327 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002087")]
	[Address(RVA = "0x1348E50", Offset = "0x1347C50", VA = "0x181348E50")]
	private IEnumerator CheckIfAlive()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002088 RID: 8328 RVA: 0x0004D8C4 File Offset: 0x0004BAC4
	[Token(Token = "0x6002088")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public CFX_AutoDestructShuriken()
	{
	}

	// Token: 0x040029D4 RID: 10708
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40029D4")]
	public bool OnlyDeactivate;
}
