using System;
using System.Xml;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;

namespace MTAssets.UltimateLODSystem
{
	// Token: 0x020005EC RID: 1516
	[Token(Token = "0x20005EC")]
	public class ChangeLodAutoManagement : MonoBehaviour
	{
		// Token: 0x06002FC4 RID: 12228 RVA: 0x00065908 File Offset: 0x00063B08
		[Token(Token = "0x6002FC4")]
		[Address(RVA = "0xE81D90", Offset = "0xE80B90", VA = "0x180E81D90")]
		private void Update()
		{
			this.buttonText.text = "Disable Global Ultimate LOD System";
			this.explanation.text = "ULOD System is Enabled. Consult the documentation for more details on the feature of enabling/disabling the ULOD system while the game is running.";
			this.buttonText.text = "Enable Global Ultimate LOD System";
			bool dtdValidation = ((IDtdParserAdapterWithValidation)this.explanation).DtdValidation;
		}

		// Token: 0x06002FC5 RID: 12229 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002FC5")]
		[Address(RVA = "0xE81F70", Offset = "0xE80D70", VA = "0x180E81F70")]
		public void buttonEnableAutoManagement()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002FC6 RID: 12230 RVA: 0x00065958 File Offset: 0x00063B58
		[Token(Token = "0x6002FC6")]
		[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
		public ChangeLodAutoManagement()
		{
		}

		// Token: 0x04003A09 RID: 14857
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4003A09")]
		public Text buttonText;

		// Token: 0x04003A0A RID: 14858
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x4003A0A")]
		public Text explanation;
	}
}
