using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000C3 RID: 195
[Token(Token = "0x20000C3")]
public class BossLevel06EffectPlayPlus : MonoBehaviour
{
	// Token: 0x06000A3A RID: 2618 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A3A")]
	[Address(RVA = "0x1341160", Offset = "0x133FF60", VA = "0x181341160")]
	public void InitData(AI_BossLevel06 AI)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A3B RID: 2619 RVA: 0x00018114 File Offset: 0x00016314
	[Token(Token = "0x6000A3B")]
	[Address(RVA = "0x1344200", Offset = "0x1343000", VA = "0x181344200")]
	private void Start()
	{
		/*
An exception occurred when decompiling this method (06000A3B)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void BossLevel06EffectPlayPlus::Start()

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stloc:Transform(var_1_07, call:Transform(Game::GetPlayerTransform)); 	stfld:Transform(BossLevel06EffectPlayPlus::g_PlayerTransform, ldloc:BossLevel06EffectPlayPlus(this), ldloc:Transform(var_1_07)); 	stloc:WizardGirlManage(var_3_16, call:WizardGirlManage(Game::GetPlayerManager)); 	stfld:WizardGirlManage(BossLevel06EffectPlayPlus::g_WGM, ldloc:BossLevel06EffectPlayPlus(this), ldloc:WizardGirlManage(var_3_16)); 	stloc:PlayerCamera(var_5_26, call:PlayerCamera(Game::GetCameraController)); 	stfld:PlayerCamera(BossLevel06EffectPlayPlus::g_Camera, ldloc:BossLevel06EffectPlayPlus(this), ldloc:PlayerCamera(var_5_26)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x06000A3C RID: 2620 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A3C")]
	[Address(RVA = "0x1344AD0", Offset = "0x13438D0", VA = "0x181344AD0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A3D RID: 2621 RVA: 0x00018150 File Offset: 0x00016350
	[Token(Token = "0x6000A3D")]
	[Address(RVA = "0x133FC20", Offset = "0x133EA20", VA = "0x18133FC20")]
	public void Create()
	{
		GameObject gameObject = this.Bear.gameObject;
		int num = 0;
		gameObject.SetActive(num != 0);
		GameObject gameObject2 = this.Doll.gameObject;
		int num2 = 0;
		gameObject2.SetActive(num2 != 0);
		MeshRenderer sword = this.Sword;
		int num3 = 0;
		sword.enabled = num3 != 0;
		this.PS_Sword.Stop(true);
		this.PS_SwordShow.Stop(true);
		this.PS_SwordHide.Stop(true);
	}

	// Token: 0x06000A3E RID: 2622 RVA: 0x000181C8 File Offset: 0x000163C8
	[Token(Token = "0x6000A3E")]
	[Address(RVA = "0x133FCE0", Offset = "0x133EAE0", VA = "0x18133FCE0")]
	public void DamageFly()
	{
		int num = 0;
		this.EnableSword(num != 0);
		if (!this.g_bDollAttack01 && !this.g_bDollAttack02 && !this.g_bDollAttack03)
		{
			int num2 = 0;
			this.EnableDoll(num2 != 0);
		}
		GameObject gameObject = this.g_EffSwordAttack0101.GetGameObject();
		int num3 = 0;
		if (gameObject != num3)
		{
			Evaporating01 component = this.g_EffSwordAttack0101.GetGameObject().GetComponent<Evaporating01>();
			int num4 = 0;
			if (component != num4)
			{
				component.StopEffect();
			}
		}
		this.g_EffSwordAttack0101.Stop(3f);
		GameObject gameObject2 = this.g_EffSwordAttack0102.GetGameObject();
		int num5 = 0;
		if (gameObject2 != num5)
		{
			Evaporating01 component2 = this.g_EffSwordAttack0102.GetGameObject().GetComponent<Evaporating01>();
			int num6 = 0;
			if (component2 != num6)
			{
				component2.StopEffect();
			}
		}
		this.g_EffSwordAttack0102.Stop(3f);
		GameObject gameObject3 = this.g_EffSwordAttack0103.GetGameObject();
		int num7 = 0;
		if (gameObject3 != num7)
		{
			Evaporating01 component3 = this.g_EffSwordAttack0103.GetGameObject().GetComponent<Evaporating01>();
			int num8 = 0;
			if (component3 != num8)
			{
				component3.StopEffect();
			}
		}
		this.g_EffSwordAttack0103.Stop(3f);
		GameObject gameObject4 = this.g_EffSwordAttack0201.GetGameObject();
		int num9 = 0;
		if (gameObject4 != num9)
		{
			Evaporating01 component4 = this.g_EffSwordAttack0201.GetGameObject().GetComponent<Evaporating01>();
			int num10 = 0;
			if (component4 != num10)
			{
				component4.StopEffect();
			}
		}
		this.g_EffSwordAttack0201.Stop(3f);
		GameObject gameObject5 = this.g_EffSwordAttack0202.GetGameObject();
		int num11 = 0;
		if (gameObject5 != num11)
		{
			Evaporating01 component5 = this.g_EffSwordAttack0202.GetGameObject().GetComponent<Evaporating01>();
			int num12 = 0;
			if (component5 != num12)
			{
				component5.StopEffect();
			}
		}
		this.g_EffSwordAttack0202.Stop(3f);
		this.g_EffSwordAttack02Dash.StopAll(3f);
		this.g_EffAttackRotateStart.Stop(3f);
		this.g_EffAttackRotate.Stop(3f);
		GameObject gameObject6 = this.g_EffAttackFour01.GetGameObject();
		int num13 = 0;
		if (gameObject6 != num13)
		{
			Evaporating01 component6 = this.g_EffAttackFour01.GetGameObject().GetComponent<Evaporating01>();
			int num14 = 0;
			if (component6 != num14)
			{
				component6.StopEffect();
			}
		}
		this.g_EffAttackFour01.Stop(3f);
		GameObject gameObject7 = this.g_EffAttackFour02.GetGameObject();
		int num15 = 0;
		if (gameObject7 != num15)
		{
			Evaporating01 component7 = this.g_EffAttackFour02.GetGameObject().GetComponent<Evaporating01>();
			int num16 = 0;
			if (component7 != num16)
			{
				component7.StopEffect();
			}
		}
		this.g_EffAttackFour02.Stop(3f);
		GameObject gameObject8 = this.g_EffAttackFour03.GetGameObject();
		int num17 = 0;
		if (gameObject8 != num17)
		{
			Evaporating01 component8 = this.g_EffAttackFour03.GetGameObject().GetComponent<Evaporating01>();
			int num18 = 0;
			if (component8 != num18)
			{
				component8.StopEffect();
			}
		}
		this.g_EffAttackFour03.Stop(3f);
	}

	// Token: 0x06000A3F RID: 2623 RVA: 0x000184D4 File Offset: 0x000166D4
	[Token(Token = "0x6000A3F")]
	[Address(RVA = "0x133CE50", Offset = "0x133BC50", VA = "0x18133CE50")]
	public void AniShowSword()
	{
		this.EnableSword(true);
	}

	// Token: 0x06000A40 RID: 2624 RVA: 0x000184E8 File Offset: 0x000166E8
	[Token(Token = "0x6000A40")]
	[Address(RVA = "0x133C700", Offset = "0x133B500", VA = "0x18133C700")]
	public void AniHideSword()
	{
		int num = 0;
		this.EnableSword(num != 0);
	}

	// Token: 0x06000A41 RID: 2625 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A41")]
	[Address(RVA = "0x1340DA0", Offset = "0x133FBA0", VA = "0x181340DA0")]
	public void EnableSword(bool bEnable)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A42 RID: 2626 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A42")]
	[Address(RVA = "0x133CE60", Offset = "0x133BC60", VA = "0x18133CE60")]
	public void AniSwordAttack0101()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A43 RID: 2627 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A43")]
	[Address(RVA = "0x133C770", Offset = "0x133B570", VA = "0x18133C770")]
	public void AniPlaySwordEnergy01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A44 RID: 2628 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A44")]
	[Address(RVA = "0x133CF90", Offset = "0x133BD90", VA = "0x18133CF90")]
	public void AniSwordAttack0102()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A45 RID: 2629 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A45")]
	[Address(RVA = "0x133CAD0", Offset = "0x133B8D0", VA = "0x18133CAD0")]
	public void AniPlaySwordEnergy02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A46 RID: 2630 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A46")]
	[Address(RVA = "0x133DB20", Offset = "0x133C920", VA = "0x18133DB20")]
	public void AniSwordAttack0103()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A47 RID: 2631 RVA: 0x00018500 File Offset: 0x00016700
	[Token(Token = "0x6000A47")]
	[Address(RVA = "0x133D0C0", Offset = "0x133BEC0", VA = "0x18133D0C0")]
	public void AniSwordAttack0103Charge()
	{
		this.PS_SwordCharge.Play(true);
	}

	// Token: 0x06000A48 RID: 2632 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A48")]
	[Address(RVA = "0x133D0F0", Offset = "0x133BEF0", VA = "0x18133D0F0")]
	public void AniSwordAttack0103Floor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A49 RID: 2633 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A49")]
	[Address(RVA = "0x1343AD0", Offset = "0x13428D0", VA = "0x181343AD0")]
	public void PlaySwordAttack02Dash()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A4A RID: 2634 RVA: 0x00018520 File Offset: 0x00016720
	[Token(Token = "0x6000A4A")]
	[Address(RVA = "0x13442A0", Offset = "0x13430A0", VA = "0x1813442A0")]
	public void StopSwordAttack02Dash()
	{
		this.g_EffSwordAttack02Dash.StopAll(3f);
	}

	// Token: 0x06000A4B RID: 2635 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A4B")]
	[Address(RVA = "0x133DC90", Offset = "0x133CA90", VA = "0x18133DC90")]
	public void AniSwordAttack0201()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A4C RID: 2636 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A4C")]
	[Address(RVA = "0x133DDE0", Offset = "0x133CBE0", VA = "0x18133DDE0")]
	public void AniSwordAttack0202()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A4D RID: 2637 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A4D")]
	[Address(RVA = "0x133DF50", Offset = "0x133CD50", VA = "0x18133DF50")]
	public void AniSwordThrow()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A4E RID: 2638 RVA: 0x00018544 File Offset: 0x00016744
	[Token(Token = "0x6000A4E")]
	[Address(RVA = "0x133CE40", Offset = "0x133BC40", VA = "0x18133CE40")]
	public void AniShowDoll()
	{
		this.EnableDoll(true);
	}

	// Token: 0x06000A4F RID: 2639 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A4F")]
	[Address(RVA = "0x1340750", Offset = "0x133F550", VA = "0x181340750")]
	public void EnableDoll(bool bEnable)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A50 RID: 2640 RVA: 0x00018558 File Offset: 0x00016758
	[Token(Token = "0x6000A50")]
	[Address(RVA = "0x1341130", Offset = "0x133FF30", VA = "0x181341130")]
	public bool GetDollEnable()
	{
		return this.Doll.gameObject.activeSelf;
	}

	// Token: 0x06000A51 RID: 2641 RVA: 0x0001857C File Offset: 0x0001677C
	[Token(Token = "0x6000A51")]
	[Address(RVA = "0x133C2F0", Offset = "0x133B0F0", VA = "0x18133C2F0")]
	public void AniDollAttack01()
	{
		if (this.Doll.gameObject.activeSelf)
		{
			Animator animator = this.g_DollAni;
			this.g_bDollAttack01 = true;
			this.g_bDollAttack03 = false;
			this.g_fDollMove = 1.8f;
			this.g_fDollHideTime = 3.9f;
			animator.SetLayerWeight(1, 1f);
			int num = UnityEngine.Random.Range(0, 2);
			Animator animator2 = this.g_DollAni;
			if (num != 0)
			{
				float stageTimeScale = Game.GetStageTimeScale();
			}
			float num2 = Game.GetStageTimeScale() * 0.06f;
			int num3 = 0;
			animator2.CrossFade("AttackBeamV", num2, 1, (float)num3);
			this.PS_DollHeadStartUp.Play(true);
			SoundEffect soundEffect = this.g_SEStartUp;
			this.g_bDollTexSwitch = true;
			soundEffect.PlayRandom(1f, 1f);
			if (!this.g_bSEStartUpWind)
			{
				SoundEffect soundEffect2 = this.g_SEStartUpWind;
				this.g_bSEStartUpWind = true;
				float num4 = this.g_fSEStartUpWindPitch;
				float num5 = this.g_fSEStartUpWindVolume;
				soundEffect2.PlayRandom(num5, num4);
			}
		}
	}

	// Token: 0x06000A52 RID: 2642 RVA: 0x0001867C File Offset: 0x0001687C
	[Token(Token = "0x6000A52")]
	[Address(RVA = "0x13442D0", Offset = "0x13430D0", VA = "0x1813442D0")]
	private void UpdateDollAttack01(float fDeltaTime)
	{
		float num = this.g_fDollHideTime;
		int num2 = 0;
		float num3 = this.g_fDollMove;
		this.g_fDollHideTime = num;
		if (num3 > (float)num2)
		{
			this.g_fDollMove = num3;
		}
		int num4 = 0;
		this.EnableDoll(num4 != 0);
	}

	// Token: 0x06000A53 RID: 2643 RVA: 0x000186B8 File Offset: 0x000168B8
	[Token(Token = "0x6000A53")]
	[Address(RVA = "0x133C4E0", Offset = "0x133B2E0", VA = "0x18133C4E0")]
	public void AniDollAttack02()
	{
		if (this.Doll.gameObject.activeSelf)
		{
			Animator animator = this.g_DollAni;
			float num = Game.GetStageTimeScale() * 0.06f;
			int num2 = 0;
			int num3 = 0;
			animator.CrossFade("MoveForward", num, num3, (float)num2);
			this.g_bDollAttack01 = false;
			this.g_bDollAttack03 = false;
			this.g_fDollMove = 4.5f;
			this.g_fDollHideTime = 6f;
			this.g_bSEMoveSpeed = true;
		}
	}

	// Token: 0x06000A54 RID: 2644 RVA: 0x00018734 File Offset: 0x00016934
	[Token(Token = "0x6000A54")]
	[Address(RVA = "0x133C5F0", Offset = "0x133B3F0", VA = "0x18133C5F0")]
	public void AniDollAttack03()
	{
		if (this.Doll.gameObject.activeSelf)
		{
			Animator animator = this.g_DollAni;
			float num = Game.GetStageTimeScale() * 0.06f;
			int num2 = 0;
			int num3 = 0;
			animator.CrossFade("MoveForward", num, num3, (float)num2);
			this.g_bDollAttack01 = false;
			this.g_bDollAttack03 = true;
			this.g_fDollMove = 4.5f;
			this.g_fDollHideTime = 3.9f;
			this.g_bSEMoveSpeed = true;
		}
	}

	// Token: 0x06000A55 RID: 2645 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A55")]
	[Address(RVA = "0x1344310", Offset = "0x1343110", VA = "0x181344310")]
	private void UpdateDollAttack02(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A56 RID: 2646 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A56")]
	[Address(RVA = "0x13446F0", Offset = "0x13434F0", VA = "0x1813446F0")]
	private void UpdateDollAttack03(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A57 RID: 2647 RVA: 0x000187B0 File Offset: 0x000169B0
	[Token(Token = "0x6000A57")]
	[Address(RVA = "0x1340480", Offset = "0x133F280", VA = "0x181340480")]
	public void DollAttackEnd()
	{
		this.PS_DollHeadStartUp.Stop(true);
		this.PS_DollHandLStartUp.Stop(true);
		this.PS_DollHandRStartUp.Stop(true);
		this.g_bSEStartUpWind = false;
		this.g_bDollTexSwitch = false;
		this.g_bSEMove = false;
	}

	// Token: 0x06000A58 RID: 2648 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A58")]
	[Address(RVA = "0x1342FB0", Offset = "0x1341DB0", VA = "0x181342FB0")]
	public void PlayEff_Beam(string s)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A59 RID: 2649 RVA: 0x000187FC File Offset: 0x000169FC
	[Token(Token = "0x6000A59")]
	[Address(RVA = "0x1344290", Offset = "0x1343090", VA = "0x181344290")]
	public void StopEff_Beam()
	{
		this.g_bBeam = false;
	}

	// Token: 0x06000A5A RID: 2650 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A5A")]
	[Address(RVA = "0x133E5D0", Offset = "0x133D3D0", VA = "0x18133E5D0")]
	private void BeamUpdate(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A5B RID: 2651 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A5B")]
	[Address(RVA = "0x13428F0", Offset = "0x13416F0", VA = "0x1813428F0")]
	public void PlayEff_AttackRotateStart()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A5C RID: 2652 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A5C")]
	[Address(RVA = "0x13429A0", Offset = "0x13417A0", VA = "0x1813429A0")]
	public void PlayEff_AttackRotateTip()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A5D RID: 2653 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A5D")]
	[Address(RVA = "0x1342B80", Offset = "0x1341980", VA = "0x181342B80")]
	public void PlayEff_AttackRotate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A5E RID: 2654 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A5E")]
	[Address(RVA = "0x1342770", Offset = "0x1341570", VA = "0x181342770")]
	public void PlayEff_AttackFourTip()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A5F RID: 2655 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A5F")]
	[Address(RVA = "0x1342410", Offset = "0x1341210", VA = "0x181342410")]
	public void PlayEff_AttackFour01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A60 RID: 2656 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A60")]
	[Address(RVA = "0x1342530", Offset = "0x1341330", VA = "0x181342530")]
	public void PlayEff_AttackFour02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A61 RID: 2657 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A61")]
	[Address(RVA = "0x1342650", Offset = "0x1341450", VA = "0x181342650")]
	public void PlayEff_AttackFour03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A62 RID: 2658 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A62")]
	[Address(RVA = "0x133E270", Offset = "0x133D070", VA = "0x18133E270")]
	public void AttackFourCollision()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A63 RID: 2659 RVA: 0x00018810 File Offset: 0x00016A10
	[Token(Token = "0x6000A63")]
	[Address(RVA = "0x133CE30", Offset = "0x133BC30", VA = "0x18133CE30")]
	public void AniShowBear()
	{
		this.EnableBear(true);
	}

	// Token: 0x06000A64 RID: 2660 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A64")]
	[Address(RVA = "0x13404F0", Offset = "0x133F2F0", VA = "0x1813404F0")]
	public void EnableBear(bool bEnable)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A65 RID: 2661 RVA: 0x00018824 File Offset: 0x00016A24
	[Token(Token = "0x6000A65")]
	[Address(RVA = "0x1341100", Offset = "0x133FF00", VA = "0x181341100")]
	public bool GetBearEnable()
	{
		return this.Bear.gameObject.activeSelf;
	}

	// Token: 0x06000A66 RID: 2662 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A66")]
	[Address(RVA = "0x1343A00", Offset = "0x1342800", VA = "0x181343A00")]
	public void PlaySEBearDisappear()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A67 RID: 2663 RVA: 0x00018848 File Offset: 0x00016A48
	[Token(Token = "0x6000A67")]
	[Address(RVA = "0x13439D0", Offset = "0x13427D0", VA = "0x1813439D0")]
	public void PlayPSSceneSmoke()
	{
		this.PS_SceneSmoke.Play(true);
	}

	// Token: 0x06000A68 RID: 2664 RVA: 0x00018868 File Offset: 0x00016A68
	[Token(Token = "0x6000A68")]
	[Address(RVA = "0x133C740", Offset = "0x133B540", VA = "0x18133C740")]
	public void AniPlaySESwordSwing()
	{
		this.g_SESwordSwing.PlayRandom(1f, 1f);
	}

	// Token: 0x06000A69 RID: 2665 RVA: 0x00018890 File Offset: 0x00016A90
	[Token(Token = "0x6000A69")]
	[Address(RVA = "0x1343AA0", Offset = "0x13428A0", VA = "0x181343AA0")]
	public void PlaySESwordRotate()
	{
		this.g_SESwordRotate.PlayRandom(1f, 1f);
	}

	// Token: 0x06000A6A RID: 2666 RVA: 0x000188B8 File Offset: 0x00016AB8
	[Token(Token = "0x6000A6A")]
	[Address(RVA = "0x133C710", Offset = "0x133B510", VA = "0x18133C710")]
	public void AniPlaySEFourHitFloor()
	{
		this.g_SEDollFourHitFloor.PlayRandom(1f, 1f);
	}

	// Token: 0x06000A6B RID: 2667 RVA: 0x000188E0 File Offset: 0x00016AE0
	[Token(Token = "0x6000A6B")]
	[Address(RVA = "0x1343BF0", Offset = "0x13429F0", VA = "0x181343BF0")]
	public void SetTimeScale(float fTimeScale)
	{
		Common.SetEffectTimeScale(this.PS_Sword, fTimeScale);
		Common.SetEffectTimeScale(this.PS_SwordShow, fTimeScale);
		Common.SetEffectTimeScale(this.PS_SwordHide, fTimeScale);
		Common.SetEffectTimeScale(this.PS_SwordCharge, fTimeScale);
		this.g_EffSwordAttack0101.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffSwordAttack0101.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffSwordAttack0102.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffSwordAttack0102.GetGameObject();
		int num2 = 0;
		if (gameObject2 != num2)
		{
			gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffSwordAttack0103.SetTimeScale(fTimeScale);
		GameObject gameObject3 = this.g_EffSwordAttack0103.GetGameObject();
		int num3 = 0;
		if (gameObject3 != num3)
		{
			gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffSwordAttack0201.SetTimeScale(fTimeScale);
		GameObject gameObject4 = this.g_EffSwordAttack0201.GetGameObject();
		int num4 = 0;
		if (gameObject4 != num4)
		{
			gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffSwordAttack0202.SetTimeScale(fTimeScale);
		GameObject gameObject5 = this.g_EffSwordAttack0202.GetGameObject();
		int num5 = 0;
		if (gameObject5 != num5)
		{
			gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_DollAni.speed = fTimeScale;
		Common.SetEffectTimeScale(this.PS_DollShow, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DollHide, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DollHeadStartUp, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DollHandLStartUp, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DollHandRStartUp, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DollHandLTip, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DollHandRTip, fTimeScale);
		this.g_EffAttackFour01.SetTimeScale(fTimeScale);
		GameObject gameObject6 = this.g_EffAttackFour01.GetGameObject();
		int num6 = 0;
		if (gameObject6 != num6)
		{
			gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackFour02.SetTimeScale(fTimeScale);
		GameObject gameObject7 = this.g_EffAttackFour02.GetGameObject();
		int num7 = 0;
		if (gameObject7 != num7)
		{
			gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackFour03.SetTimeScale(fTimeScale);
		GameObject gameObject8 = this.g_EffAttackFour03.GetGameObject();
		int num8 = 0;
		if (gameObject8 != num8)
		{
			gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_BearController.SetTimeScale(fTimeScale);
		Common.SetEffectTimeScale(this.PS_SceneSmoke, fTimeScale);
	}

	// Token: 0x06000A6C RID: 2668 RVA: 0x00018B64 File Offset: 0x00016D64
	[Token(Token = "0x6000A6C")]
	[Address(RVA = "0x1345280", Offset = "0x1344080", VA = "0x181345280")]
	public BossLevel06EffectPlayPlus()
	{
	}

	// Token: 0x040010EC RID: 4332
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40010EC")]
	private PlayerCamera g_Camera;

	// Token: 0x040010ED RID: 4333
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40010ED")]
	private Transform g_PlayerTransform;

	// Token: 0x040010EE RID: 4334
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40010EE")]
	private WizardGirlManage g_WGM;

	// Token: 0x040010EF RID: 4335
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x40010EF")]
	private AI_BossLevel06 g_AI;

	// Token: 0x040010F0 RID: 4336
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x40010F0")]
	public MeshRenderer Sword;

	// Token: 0x040010F1 RID: 4337
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x40010F1")]
	public ParticleSystem PS_Sword;

	// Token: 0x040010F2 RID: 4338
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x40010F2")]
	public ParticleSystem PS_SwordShow;

	// Token: 0x040010F3 RID: 4339
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x40010F3")]
	public ParticleSystem PS_SwordHide;

	// Token: 0x040010F4 RID: 4340
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x40010F4")]
	public ParticleSystem PS_SwordCharge;

	// Token: 0x040010F5 RID: 4341
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x40010F5")]
	private Material g_MatSword;

	// Token: 0x040010F6 RID: 4342
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x40010F6")]
	private Color g_fSwordGlowColor;

	// Token: 0x040010F7 RID: 4343
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x40010F7")]
	public SkinnedMeshRenderer[] DollMesh;

	// Token: 0x040010F8 RID: 4344
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x40010F8")]
	public SkinnedMeshRenderer DollHeadMesh;

	// Token: 0x040010F9 RID: 4345
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x40010F9")]
	public ParticleSystem PS_DollShow;

	// Token: 0x040010FA RID: 4346
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x40010FA")]
	public ParticleSystem PS_DollHide;

	// Token: 0x040010FB RID: 4347
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x40010FB")]
	public ParticleSystem PS_DollHeadStartUp;

	// Token: 0x040010FC RID: 4348
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x40010FC")]
	public ParticleSystem PS_DollHandLStartUp;

	// Token: 0x040010FD RID: 4349
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x40010FD")]
	public ParticleSystem PS_DollHandRStartUp;

	// Token: 0x040010FE RID: 4350
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x40010FE")]
	public ParticleSystem PS_DollHandLTip;

	// Token: 0x040010FF RID: 4351
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x40010FF")]
	public ParticleSystem PS_DollHandRTip;

	// Token: 0x04001100 RID: 4352
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4001100")]
	private Material[] g_MatDoll;

	// Token: 0x04001101 RID: 4353
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4001101")]
	private Material g_MatDollHead;

	// Token: 0x04001102 RID: 4354
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4001102")]
	private Color g_fDollGlowColor;

	// Token: 0x04001103 RID: 4355
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4001103")]
	private bool g_bDollTexSwitch;

	// Token: 0x04001104 RID: 4356
	[FieldOffset(Offset = "0xE4")]
	[Token(Token = "0x4001104")]
	private float g_fDollTexSwitch;

	// Token: 0x04001105 RID: 4357
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x4001105")]
	public Transform Pos_Sword;

	// Token: 0x04001106 RID: 4358
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x4001106")]
	public Transform Pos_DollEyeL;

	// Token: 0x04001107 RID: 4359
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4001107")]
	public Transform Pos_DollEyeR;

	// Token: 0x04001108 RID: 4360
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4001108")]
	public Transform Doll;

	// Token: 0x04001109 RID: 4361
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4001109")]
	private Animator g_DollAni;

	// Token: 0x0400110A RID: 4362
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x400110A")]
	private bool g_bDollAttack01;

	// Token: 0x0400110B RID: 4363
	[FieldOffset(Offset = "0x111")]
	[Token(Token = "0x400110B")]
	private bool g_bDollAttack02;

	// Token: 0x0400110C RID: 4364
	[FieldOffset(Offset = "0x112")]
	[Token(Token = "0x400110C")]
	private bool g_bDollAttack03;

	// Token: 0x0400110D RID: 4365
	[FieldOffset(Offset = "0x114")]
	[Token(Token = "0x400110D")]
	private float g_fDollMove;

	// Token: 0x0400110E RID: 4366
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x400110E")]
	private float g_fDollHideTime;

	// Token: 0x0400110F RID: 4367
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x400110F")]
	public Transform Bear;

	// Token: 0x04001110 RID: 4368
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4001110")]
	private BossLevel06EffectPlayBearControl g_BearController;

	// Token: 0x04001111 RID: 4369
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4001111")]
	public ParticleSystem PS_SceneSmoke;

	// Token: 0x04001112 RID: 4370
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4001112")]
	public GameObject Eff_SwordAttack0101;

	// Token: 0x04001113 RID: 4371
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4001113")]
	public GameObject Eff_SwordAttack0102;

	// Token: 0x04001114 RID: 4372
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4001114")]
	public GameObject Eff_SwordAttack0103;

	// Token: 0x04001115 RID: 4373
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4001115")]
	public GameObject Eff_SwordAttack0103Floor;

	// Token: 0x04001116 RID: 4374
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4001116")]
	public GameObject Eff_SwordEnergy;

	// Token: 0x04001117 RID: 4375
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4001117")]
	public GameObject Eff_SwordHit;

	// Token: 0x04001118 RID: 4376
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4001118")]
	public GameObject Eff_SwordEnergyHitWall;

	// Token: 0x04001119 RID: 4377
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4001119")]
	public GameObject Eff_SwordAttack0201;

	// Token: 0x0400111A RID: 4378
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x400111A")]
	public GameObject Eff_SwordAttack0202;

	// Token: 0x0400111B RID: 4379
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x400111B")]
	public GameObject Eff_SwordAttack02Dash;

	// Token: 0x0400111C RID: 4380
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x400111C")]
	public GameObject Eff_SwordThrowAttack;

	// Token: 0x0400111D RID: 4381
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x400111D")]
	public GameObject Eff_Beam;

	// Token: 0x0400111E RID: 4382
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x400111E")]
	public GameObject Eff_BeamCollision;

	// Token: 0x0400111F RID: 4383
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x400111F")]
	public GameObject Eff_BeamStart;

	// Token: 0x04001120 RID: 4384
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4001120")]
	public GameObject Eff_AttackRotateStart;

	// Token: 0x04001121 RID: 4385
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4001121")]
	public GameObject Eff_AttackRotateTip;

	// Token: 0x04001122 RID: 4386
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4001122")]
	public GameObject Eff_AttackRotate;

	// Token: 0x04001123 RID: 4387
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4001123")]
	public GameObject Eff_AttackRotateHit;

	// Token: 0x04001124 RID: 4388
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4001124")]
	public GameObject Eff_AttackFour01;

	// Token: 0x04001125 RID: 4389
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4001125")]
	public GameObject Eff_AttackFour02;

	// Token: 0x04001126 RID: 4390
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4001126")]
	public GameObject Eff_AttackFour03;

	// Token: 0x04001127 RID: 4391
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4001127")]
	private EffectPool g_EffSwordAttack0101;

	// Token: 0x04001128 RID: 4392
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4001128")]
	private EffectPool g_EffSwordAttack0102;

	// Token: 0x04001129 RID: 4393
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4001129")]
	private EffectPool g_EffSwordAttack0103;

	// Token: 0x0400112A RID: 4394
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x400112A")]
	private EffectPool g_EffSwordAttack0103Floor;

	// Token: 0x0400112B RID: 4395
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x400112B")]
	private EffectPool g_EffSwordEnergy;

	// Token: 0x0400112C RID: 4396
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x400112C")]
	private EffectPool g_EffSwordHit;

	// Token: 0x0400112D RID: 4397
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x400112D")]
	private EffectPool g_EffSwordEnergyHitWall;

	// Token: 0x0400112E RID: 4398
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x400112E")]
	private EffectPool g_EffSwordAttack0201;

	// Token: 0x0400112F RID: 4399
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x400112F")]
	private EffectPool g_EffSwordAttack0202;

	// Token: 0x04001130 RID: 4400
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x4001130")]
	private EffectPool g_EffSwordAttack02Dash;

	// Token: 0x04001131 RID: 4401
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x4001131")]
	private EffectPool g_EffSwordThrowAttack;

	// Token: 0x04001132 RID: 4402
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x4001132")]
	private EffectPool g_EffBeam;

	// Token: 0x04001133 RID: 4403
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x4001133")]
	private EffectPool g_EffBeamCollision;

	// Token: 0x04001134 RID: 4404
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x4001134")]
	private EffectPool g_EffBeamStart;

	// Token: 0x04001135 RID: 4405
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x4001135")]
	private EffectPool g_EffAttackRotateStart;

	// Token: 0x04001136 RID: 4406
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x4001136")]
	private EffectPool g_EffAttackRotateTip;

	// Token: 0x04001137 RID: 4407
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x4001137")]
	private EffectPool g_EffAttackRotate;

	// Token: 0x04001138 RID: 4408
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x4001138")]
	private EffectPool g_EffAttackRotateHit;

	// Token: 0x04001139 RID: 4409
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x4001139")]
	private EffectPool g_EffAttackFour01;

	// Token: 0x0400113A RID: 4410
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x400113A")]
	private EffectPool g_EffAttackFour02;

	// Token: 0x0400113B RID: 4411
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x400113B")]
	private EffectPool g_EffAttackFour03;

	// Token: 0x0400113C RID: 4412
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x400113C")]
	public GameObject SE_SwordAppear;

	// Token: 0x0400113D RID: 4413
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x400113D")]
	public GameObject SE_SwordDisappear;

	// Token: 0x0400113E RID: 4414
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x400113E")]
	public GameObject SE_SwordSwing;

	// Token: 0x0400113F RID: 4415
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x400113F")]
	public GameObject SE_SwordSkill;

	// Token: 0x04001140 RID: 4416
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x4001140")]
	public GameObject SE_SwordAssault;

	// Token: 0x04001141 RID: 4417
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x4001141")]
	public GameObject SE_SwordRotate;

	// Token: 0x04001142 RID: 4418
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x4001142")]
	public GameObject SE_DollAppear;

	// Token: 0x04001143 RID: 4419
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x4001143")]
	public GameObject SE_DollDisappear;

	// Token: 0x04001144 RID: 4420
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x4001144")]
	public GameObject SE_Move;

	// Token: 0x04001145 RID: 4421
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x4001145")]
	public GameObject SE_StartUp;

	// Token: 0x04001146 RID: 4422
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x4001146")]
	public GameObject SE_StartUpWind;

	// Token: 0x04001147 RID: 4423
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x4001147")]
	public GameObject SE_DollAttackTip;

	// Token: 0x04001148 RID: 4424
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x4001148")]
	public GameObject SE_BeamShot;

	// Token: 0x04001149 RID: 4425
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x4001149")]
	public GameObject SE_Beam;

	// Token: 0x0400114A RID: 4426
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x400114A")]
	public GameObject SE_BeamCollision;

	// Token: 0x0400114B RID: 4427
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x400114B")]
	public GameObject SE_DollFourHitFloor;

	// Token: 0x0400114C RID: 4428
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x400114C")]
	public GameObject SE_DollRotateReady;

	// Token: 0x0400114D RID: 4429
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x400114D")]
	public GameObject SE_BearDisappear;

	// Token: 0x0400114E RID: 4430
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x400114E")]
	private SoundEffect g_SESwordAppear;

	// Token: 0x0400114F RID: 4431
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x400114F")]
	private SoundEffect g_SESwordSwing;

	// Token: 0x04001150 RID: 4432
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x4001150")]
	private SoundEffect g_SESwordSkill;

	// Token: 0x04001151 RID: 4433
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x4001151")]
	private SoundEffect g_SESwordAssault;

	// Token: 0x04001152 RID: 4434
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x4001152")]
	private SoundEffect g_SESwordRotate;

	// Token: 0x04001153 RID: 4435
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x4001153")]
	private SoundEffect g_SEDollAppear;

	// Token: 0x04001154 RID: 4436
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x4001154")]
	private SoundEffect g_SEDollDisappear;

	// Token: 0x04001155 RID: 4437
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x4001155")]
	private SoundEffect g_SEMove;

	// Token: 0x04001156 RID: 4438
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x4001156")]
	private SoundEffect g_SEStartUp;

	// Token: 0x04001157 RID: 4439
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x4001157")]
	private SoundEffect g_SEStartUpWind;

	// Token: 0x04001158 RID: 4440
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x4001158")]
	private SoundEffect g_SEDollAttackTip;

	// Token: 0x04001159 RID: 4441
	[FieldOffset(Offset = "0x370")]
	[Token(Token = "0x4001159")]
	private SoundEffect g_SEBeamShot;

	// Token: 0x0400115A RID: 4442
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x400115A")]
	private SoundEffect g_SEBeam;

	// Token: 0x0400115B RID: 4443
	[FieldOffset(Offset = "0x380")]
	[Token(Token = "0x400115B")]
	private SoundEffect g_SEBeamCollision;

	// Token: 0x0400115C RID: 4444
	[FieldOffset(Offset = "0x388")]
	[Token(Token = "0x400115C")]
	private SoundEffect g_SEDollFourHitFloor;

	// Token: 0x0400115D RID: 4445
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x400115D")]
	private SoundEffect g_SEDollRotateReady;

	// Token: 0x0400115E RID: 4446
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x400115E")]
	private SoundEffectPool g_SEPSwordDisappear;

	// Token: 0x0400115F RID: 4447
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x400115F")]
	private SoundEffectPool g_SEPDollDisappear;

	// Token: 0x04001160 RID: 4448
	[FieldOffset(Offset = "0x3A8")]
	[Token(Token = "0x4001160")]
	private SoundEffectPool g_SEPBearDisappear;

	// Token: 0x04001161 RID: 4449
	[FieldOffset(Offset = "0x3B0")]
	[Token(Token = "0x4001161")]
	private bool g_bBeam;

	// Token: 0x04001162 RID: 4450
	[FieldOffset(Offset = "0x3B8")]
	[Token(Token = "0x4001162")]
	private ParticleSystem g_PsBeamL;

	// Token: 0x04001163 RID: 4451
	[FieldOffset(Offset = "0x3C0")]
	[Token(Token = "0x4001163")]
	private ParticleSystem g_PsBeamR;

	// Token: 0x04001164 RID: 4452
	[FieldOffset(Offset = "0x3C8")]
	[Token(Token = "0x4001164")]
	private Vector3 g_v3BeamLTarget;

	// Token: 0x04001165 RID: 4453
	[FieldOffset(Offset = "0x3D4")]
	[Token(Token = "0x4001165")]
	private Vector3 g_v3BeamRTarget;

	// Token: 0x04001166 RID: 4454
	[FieldOffset(Offset = "0x3E0")]
	[Token(Token = "0x4001166")]
	private Vector3 g_v3BeamLMove;

	// Token: 0x04001167 RID: 4455
	[FieldOffset(Offset = "0x3EC")]
	[Token(Token = "0x4001167")]
	private Vector3 g_v3BeamRMove;

	// Token: 0x04001168 RID: 4456
	[Token(Token = "0x4001168")]
	private const float g_fBeamFrequency = 0.05f;

	// Token: 0x04001169 RID: 4457
	[FieldOffset(Offset = "0x3F8")]
	[Token(Token = "0x4001169")]
	private float g_fBeamFrequencyVal;

	// Token: 0x0400116A RID: 4458
	[FieldOffset(Offset = "0x3FC")]
	[Token(Token = "0x400116A")]
	private float g_fBeamSize;

	// Token: 0x0400116B RID: 4459
	[FieldOffset(Offset = "0x400")]
	[Token(Token = "0x400116B")]
	private bool g_bBeamHitL;

	// Token: 0x0400116C RID: 4460
	[FieldOffset(Offset = "0x401")]
	[Token(Token = "0x400116C")]
	private bool g_bBeamHitR;

	// Token: 0x0400116D RID: 4461
	[FieldOffset(Offset = "0x402")]
	[Token(Token = "0x400116D")]
	private bool g_bSEMove;

	// Token: 0x0400116E RID: 4462
	[FieldOffset(Offset = "0x403")]
	[Token(Token = "0x400116E")]
	private bool g_bSEMoveSpeed;

	// Token: 0x0400116F RID: 4463
	[FieldOffset(Offset = "0x404")]
	[Token(Token = "0x400116F")]
	private float g_fSEMoveVolume;

	// Token: 0x04001170 RID: 4464
	[FieldOffset(Offset = "0x408")]
	[Token(Token = "0x4001170")]
	private float g_fSEMovePitch = 1f;

	// Token: 0x04001171 RID: 4465
	[FieldOffset(Offset = "0x40C")]
	[Token(Token = "0x4001171")]
	private float g_fSEBeamVolume;

	// Token: 0x04001172 RID: 4466
	[FieldOffset(Offset = "0x410")]
	[Token(Token = "0x4001172")]
	private float g_fSEBeamPitch;

	// Token: 0x04001173 RID: 4467
	[FieldOffset(Offset = "0x414")]
	[Token(Token = "0x4001173")]
	private bool g_bSEStartUpWind;

	// Token: 0x04001174 RID: 4468
	[FieldOffset(Offset = "0x418")]
	[Token(Token = "0x4001174")]
	private float g_fSEStartUpWindVolume;

	// Token: 0x04001175 RID: 4469
	[FieldOffset(Offset = "0x41C")]
	[Token(Token = "0x4001175")]
	private float g_fSEStartUpWindPitch;

	// Token: 0x04001176 RID: 4470
	[FieldOffset(Offset = "0x420")]
	[Token(Token = "0x4001176")]
	public AttackData AD_SwordAttack0103Floor;

	// Token: 0x04001177 RID: 4471
	[FieldOffset(Offset = "0x428")]
	[Token(Token = "0x4001177")]
	public AttackData AD_DollRotate;

	// Token: 0x04001178 RID: 4472
	[FieldOffset(Offset = "0x430")]
	[Token(Token = "0x4001178")]
	public AttackData AD_DollFour;
}
