using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001E5 RID: 485
[Token(Token = "0x20001E5")]
public class SceneIsHide : MonoBehaviour
{
	// Token: 0x060013D6 RID: 5078 RVA: 0x0002D2C0 File Offset: 0x0002B4C0
	[Token(Token = "0x60013D6")]
	[Address(RVA = "0x3FC010", Offset = "0x3FAE10", VA = "0x1803FC010")]
	public void SetIsHide(bool bIsHide)
	{
		this.g_bIsHide = bIsHide;
	}

	// Token: 0x060013D7 RID: 5079 RVA: 0x0002D2D4 File Offset: 0x0002B4D4
	[Token(Token = "0x60013D7")]
	[Address(RVA = "0x3FBFE0", Offset = "0x3FADE0", VA = "0x1803FBFE0")]
	public bool GetIsHide()
	{
		return this.g_bIsHide;
	}

	// Token: 0x060013D8 RID: 5080 RVA: 0x0002D2E8 File Offset: 0x0002B4E8
	[Token(Token = "0x60013D8")]
	[Address(RVA = "0x434F80", Offset = "0x433D80", VA = "0x180434F80")]
	public SceneIsHide()
	{
	}

	// Token: 0x04001ED5 RID: 7893
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001ED5")]
	public bool g_bIsHide = true;
}
