using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x020003D4 RID: 980
	[Token(Token = "0x20003D4")]
	[RequireComponent(typeof(Animator))]
	public class SoccerDemo : MonoBehaviour
	{
		// Token: 0x060023A5 RID: 9125 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60023A5")]
		[Address(RVA = "0x11F3C00", Offset = "0x11F2A00", VA = "0x1811F3C00")]
		private void Start()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060023A6 RID: 9126 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60023A6")]
		[Address(RVA = "0x11F3B90", Offset = "0x11F2990", VA = "0x1811F3B90")]
		private IEnumerator ResetDelayed()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060023A7 RID: 9127 RVA: 0x000517E8 File Offset: 0x0004F9E8
		[Token(Token = "0x60023A7")]
		[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
		public SoccerDemo()
		{
		}

		// Token: 0x04002D33 RID: 11571
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4002D33")]
		private Animator animator;

		// Token: 0x04002D34 RID: 11572
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x4002D34")]
		private Vector3 defaultPosition;

		// Token: 0x04002D35 RID: 11573
		[FieldOffset(Offset = "0x2C")]
		[Token(Token = "0x4002D35")]
		private Quaternion defaultRotation;
	}
}
