using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000220 RID: 544
[Token(Token = "0x2000220")]
public class LOD_Grass : MonoBehaviour
{
	// Token: 0x06001517 RID: 5399 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001517")]
	[Address(RVA = "0x10E2A00", Offset = "0x10E1800", VA = "0x1810E2A00")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001518 RID: 5400 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001518")]
	[Address(RVA = "0x10E2D70", Offset = "0x10E1B70", VA = "0x1810E2D70")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001519 RID: 5401 RVA: 0x0002F9F8 File Offset: 0x0002DBF8
	[Token(Token = "0x6001519")]
	[Address(RVA = "0x10E2FB0", Offset = "0x10E1DB0", VA = "0x1810E2FB0")]
	public LOD_Grass()
	{
	}

	// Token: 0x04002077 RID: 8311
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002077")]
	private Transform g_MainCamera;

	// Token: 0x04002078 RID: 8312
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002078")]
	public SkinnedMeshRenderer g_SMR;

	// Token: 0x04002079 RID: 8313
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002079")]
	public MeshRenderer g_MR;

	// Token: 0x0400207A RID: 8314
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x400207A")]
	public float CulledDistance = 30f;

	// Token: 0x0400207B RID: 8315
	[FieldOffset(Offset = "0x34")]
	[Token(Token = "0x400207B")]
	public float DefSize = 1f;

	// Token: 0x0400207C RID: 8316
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x400207C")]
	private float g_fHalfDis;

	// Token: 0x0400207D RID: 8317
	[FieldOffset(Offset = "0x3C")]
	[Token(Token = "0x400207D")]
	private float g_fSize;

	// Token: 0x0400207E RID: 8318
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x400207E")]
	private float g_OriginalX;

	// Token: 0x0400207F RID: 8319
	[FieldOffset(Offset = "0x44")]
	[Token(Token = "0x400207F")]
	private float g_OriginalY;

	// Token: 0x04002080 RID: 8320
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4002080")]
	private float g_OriginalZ;
}
