using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000070 RID: 112
[Token(Token = "0x2000070")]
public class AI_GhostC_B : AI_GhostC
{
	// Token: 0x060004B7 RID: 1207 RVA: 0x0000BF6C File Offset: 0x0000A16C
	[Token(Token = "0x60004B7")]
	[Address(RVA = "0x179F720", Offset = "0x179E520", VA = "0x18179F720", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		base.Start(This, NPCM);
		this.g_fVisionDistance = 30f;
		this.g_fAttackRadius = 45f;
		this.g_fWalkSpeed = 1.5f;
		this.g_fRunSpeed = 4f;
		this.g_fDashSpeed = 6f;
	}

	// Token: 0x060004B8 RID: 1208 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004B8")]
	[Address(RVA = "0x17A2090", Offset = "0x17A0E90", VA = "0x1817A2090", Slot = "5")]
	public override void Update(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004B9 RID: 1209 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004B9")]
	[Address(RVA = "0x179D590", Offset = "0x179C390", VA = "0x18179D590", Slot = "38")]
	public override void InitStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004BA RID: 1210 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004BA")]
	[Address(RVA = "0x179BC80", Offset = "0x179AA80", VA = "0x18179BC80", Slot = "12")]
	public override void Confirming()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004BB RID: 1211 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004BB")]
	[Address(RVA = "0x179C4B0", Offset = "0x179B2B0", VA = "0x18179C4B0", Slot = "22")]
	public override void Fighting()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004BC RID: 1212 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004BC")]
	[Address(RVA = "0x179D2F0", Offset = "0x179C0F0", VA = "0x18179D2F0")]
	private void InitFightingType(AI_GhostC_B.AIFighting Type)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004BD RID: 1213 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004BD")]
	[Address(RVA = "0x179C280", Offset = "0x179B080", VA = "0x18179C280")]
	private void FWatch()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004BE RID: 1214 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004BE")]
	[Address(RVA = "0x179C100", Offset = "0x179AF00", VA = "0x18179C100")]
	private void FTrack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004BF RID: 1215 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004BF")]
	[Address(RVA = "0x179BD90", Offset = "0x179AB90", VA = "0x18179BD90")]
	private void FBite()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004C0 RID: 1216 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004C0")]
	[Address(RVA = "0x179BF70", Offset = "0x179AD70", VA = "0x18179BF70")]
	private void FSpit()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004C1 RID: 1217 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004C1")]
	[Address(RVA = "0x179C960", Offset = "0x179B760", VA = "0x18179C960", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004C2 RID: 1218 RVA: 0x0000BFB8 File Offset: 0x0000A1B8
	[Token(Token = "0x60004C2")]
	[Address(RVA = "0x179F890", Offset = "0x179E690", VA = "0x18179F890")]
	public AI_GhostC_B()
	{
		this.g_fAttackRadius = 1.2f;
		base..ctor();
	}

	// Token: 0x04000592 RID: 1426
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4000592")]
	private AI_GhostC_B.AIFighting g_Fightting;

	// Token: 0x04000593 RID: 1427
	[Token(Token = "0x4000593")]
	private const float g_fNormailVision = 30f;

	// Token: 0x04000594 RID: 1428
	[Token(Token = "0x4000594")]
	private const float g_fFightVision = 40f;

	// Token: 0x02000071 RID: 113
	[Token(Token = "0x2000071")]
	private enum AIFighting
	{
		// Token: 0x04000596 RID: 1430
		[Token(Token = "0x4000596")]
		Watch,
		// Token: 0x04000597 RID: 1431
		[Token(Token = "0x4000597")]
		Track,
		// Token: 0x04000598 RID: 1432
		[Token(Token = "0x4000598")]
		Bite,
		// Token: 0x04000599 RID: 1433
		[Token(Token = "0x4000599")]
		Spit
	}
}
