using System;
using Cpp2IlInjected;

namespace UnityEngine.PostProcessing
{
	// Token: 0x02000507 RID: 1287
	[Token(Token = "0x2000507")]
	public sealed class MinAttribute : PropertyAttribute
	{
		// Token: 0x06002CDA RID: 11482 RVA: 0x00061090 File Offset: 0x0005F290
		[Token(Token = "0x6002CDA")]
		[Address(RVA = "0xA26980", Offset = "0xA25780", VA = "0x180A26980")]
		public MinAttribute(float min)
		{
			this.min = min;
		}

		// Token: 0x04003505 RID: 13573
		[FieldOffset(Offset = "0x10")]
		[Token(Token = "0x4003505")]
		public readonly float min;
	}
}
