using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001F5 RID: 501
[Token(Token = "0x20001F5")]
[CreateAssetMenu]
public class GameUIPackage : ScriptableObject
{
	// Token: 0x170000C7 RID: 199
	// (get) Token: 0x06001408 RID: 5128 RVA: 0x0002DB08 File Offset: 0x0002BD08
	[Token(Token = "0x170000C7")]
	public Sprite[] SaveLocationSprites
	{
		[Token(Token = "0x6001408")]
		[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
		get
		{
			return this.saveLocationSprites;
		}
	}

	// Token: 0x06001409 RID: 5129 RVA: 0x0002DB1C File Offset: 0x0002BD1C
	[Token(Token = "0x6001409")]
	[Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")]
	public GameUIPackage()
	{
	}

	// Token: 0x04001F26 RID: 7974
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001F26")]
	[SerializeField]
	private Sprite[] saveLocationSprites;
}
