using System;
using Cpp2IlInjected;
using UnityEngine;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x020005D5 RID: 1493
	[Token(Token = "0x20005D5")]
	[ExecuteInEditMode]
	[AddComponentMenu("Image Effects/Displacement/Vortex")]
	public class Vortex : ImageEffectBase
	{
		// Token: 0x06002F6D RID: 12141 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002F6D")]
		[Address(RVA = "0x75A6D0", Offset = "0x7594D0", VA = "0x18075A6D0")]
		private void OnRenderImage(RenderTexture source, RenderTexture destination)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002F6E RID: 12142 RVA: 0x0006524C File Offset: 0x0006344C
		[Token(Token = "0x6002F6E")]
		[Address(RVA = "0x93FB40", Offset = "0x93E940", VA = "0x18093FB40")]
		public Vortex()
		{
			this.radius.y = 0.4f;
			this.angle = 50f;
			this.center = (ulong)1056964608L;
			this.center.y = 0.5f;
			base..ctor();
		}

		// Token: 0x0400399C RID: 14748
		[FieldOffset(Offset = "0x28")]
		[Token(Token = "0x400399C")]
		public Vector2 radius = (ulong)1053609165L;

		// Token: 0x0400399D RID: 14749
		[FieldOffset(Offset = "0x30")]
		[Token(Token = "0x400399D")]
		public float angle;

		// Token: 0x0400399E RID: 14750
		[FieldOffset(Offset = "0x34")]
		[Token(Token = "0x400399E")]
		public Vector2 center;
	}
}
