using System;
using Il2CppInterop.Common.Attributes;
using Il2CppInterop.Runtime;
using UnityEngine;

// Token: 0x02000078 RID: 120
public class AI_GhostC_Dark : AI_GhostC
{
	// Token: 0x06000DAA RID: 3498 RVA: 0x0003B3BC File Offset: 0x000395BC
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 481267, XrefRangeEnd = 481268, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe override void Start(GameObject This, NPCManage NPCM)
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr;
		checked
		{
			ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)];
			*ptr = IL2CPP.Il2CppObjectBaseToPtr(This);
		}
		ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = IL2CPP.Il2CppObjectBaseToPtr(NPCM);
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), AI_GhostC_Dark.NativeMethodInfoPtr_Start_Public_Virtual_Void_GameObject_NPCManage_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06000DAB RID: 3499 RVA: 0x0003B438 File Offset: 0x00039638
	[CallerCount(0)]
	public unsafe override void SetFightTrackWaitTime()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), AI_GhostC_Dark.NativeMethodInfoPtr_SetFightTrackWaitTime_Protected_Virtual_Void_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06000DAC RID: 3500 RVA: 0x0003B488 File Offset: 0x00039688
	[CallerCount(5)]
	[CachedScanResults(RefRangeStart = 480894, RefRangeEnd = 480899, XrefRangeStart = 480894, XrefRangeEnd = 480899, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe AI_GhostC_Dark()
		: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<AI_GhostC_Dark>.NativeClassPtr))
	{
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(AI_GhostC_Dark.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06000DAD RID: 3501 RVA: 0x0003B4D4 File Offset: 0x000396D4
	// Note: this type is marked as 'beforefieldinit'.
	static AI_GhostC_Dark()
	{
		Il2CppClassPointerStore<AI_GhostC_Dark>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "AI_GhostC_Dark");
		IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<AI_GhostC_Dark>.NativeClassPtr);
		AI_GhostC_Dark.NativeMethodInfoPtr_Start_Public_Virtual_Void_GameObject_NPCManage_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<AI_GhostC_Dark>.NativeClassPtr, 100664542);
		AI_GhostC_Dark.NativeMethodInfoPtr_SetFightTrackWaitTime_Protected_Virtual_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<AI_GhostC_Dark>.NativeClassPtr, 100664543);
		AI_GhostC_Dark.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<AI_GhostC_Dark>.NativeClassPtr, 100664544);
	}

	// Token: 0x06000DAE RID: 3502 RVA: 0x0003A60C File Offset: 0x0003880C
	public AI_GhostC_Dark(IntPtr pointer)
		: base(pointer)
	{
	}

	// Token: 0x04000A85 RID: 2693
	private static readonly IntPtr NativeMethodInfoPtr_Start_Public_Virtual_Void_GameObject_NPCManage_0;

	// Token: 0x04000A86 RID: 2694
	private static readonly IntPtr NativeMethodInfoPtr_SetFightTrackWaitTime_Protected_Virtual_Void_0;

	// Token: 0x04000A87 RID: 2695
	private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0;
}
