using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200018C RID: 396
[Token(Token = "0x200018C")]
public class DamageObject02 : DamageObject
{
	// Token: 0x06001276 RID: 4726 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001276")]
	[Address(RVA = "0x13C2A60", Offset = "0x13C1860", VA = "0x1813C2A60", Slot = "4")]
	public override void Init()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001277 RID: 4727 RVA: 0x0002A5D4 File Offset: 0x000287D4
	[Token(Token = "0x6001277")]
	[Address(RVA = "0x13C3110", Offset = "0x13C1F10", VA = "0x1813C3110", Slot = "12")]
	protected override void SetDamageColor()
	{
		float g_fDisTimeVal = this.g_fDisTimeVal;
		int num = 0;
		if (g_fDisTimeVal <= (float)num)
		{
			float g_fAlpha = this.g_fAlpha;
			if (g_fAlpha <= (float)num)
			{
				GameObject gameObject = base.gameObject;
				int num2 = 0;
				gameObject.SetActive(num2 != 0);
				return;
			}
			this.g_fAlpha = g_fAlpha;
		}
		if (this.Damage.GetComponent<CapsuleCollider>().enabled)
		{
			CapsuleCollider component = this.Damage.GetComponent<CapsuleCollider>();
			int num3 = 0;
			component.enabled = num3 != 0;
		}
		float g_fDisTimeVal2 = this.g_fDisTimeVal;
		this.g_fDisTimeVal = g_fDisTimeVal2;
		GameObject damage = this.Damage;
		int i = 0;
		int childCount = damage.transform.childCount;
		while (i >= childCount)
		{
		}
		MeshCollider component2 = this.Damage.transform.GetChild(i).GetComponent<MeshCollider>();
		int num4 = 0;
		component2.enabled = num4 != 0;
		GameObject damage2 = this.Damage;
		i++;
		while (damage2 != 0)
		{
		}
		throw new NullReferenceException();
	}

	// Token: 0x06001278 RID: 4728 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001278")]
	[Address(RVA = "0x13C32D0", Offset = "0x13C20D0", VA = "0x1813C32D0", Slot = "14")]
	public override void SetDamage()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001279 RID: 4729 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001279")]
	[Address(RVA = "0x13C3840", Offset = "0x13C2640", VA = "0x1813C3840", Slot = "15")]
	public override void SetRecovery()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600127A RID: 4730 RVA: 0x0002A6AC File Offset: 0x000288AC
	[Token(Token = "0x600127A")]
	[Address(RVA = "0x13C3AE0", Offset = "0x13C28E0", VA = "0x1813C3AE0")]
	public DamageObject02()
	{
		this.PropertyID = (int)((ulong)4294967295L);
		this.g_fOriginalMass = 1f;
		this.g_fOriginalAngularDrag = 0.05f;
		this.g_fAlpha = 1f;
		base..ctor();
	}
}
