using System;
using Cpp2IlInjected;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x020003C9 RID: 969
	[Token(Token = "0x20003C9")]
	public class MotionAbsorbCharacter : MonoBehaviour
	{
		// Token: 0x0600237B RID: 9083 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600237B")]
		[Address(RVA = "0xBC7E50", Offset = "0xBC6C50", VA = "0x180BC7E50")]
		private void Start()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600237C RID: 9084 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600237C")]
		[Address(RVA = "0xBC8050", Offset = "0xBC6E50", VA = "0x180BC8050")]
		private void Update()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600237D RID: 9085 RVA: 0x00051354 File Offset: 0x0004F554
		[Token(Token = "0x600237D")]
		[Address(RVA = "0xBC7ED0", Offset = "0xBC6CD0", VA = "0x180BC7ED0")]
		private void SwingStart()
		{
			Rigidbody rigidbody = this.cubeRigidbody;
			int num = 0;
			Vector3 insideUnitSphere = UnityEngine.Random.insideUnitSphere;
			rigidbody.MovePosition(num);
			Rigidbody rigidbody2 = this.cubeRigidbody;
			int num2 = 0;
			Quaternion identity = Quaternion.identity;
			rigidbody2.MoveRotation(num2);
			Rigidbody rigidbody3 = this.cubeRigidbody;
			int num3 = 0;
			Vector3 zero = Vector3.zero;
			rigidbody3.velocity = num3;
			Rigidbody rigidbody4 = this.cubeRigidbody;
			int num4 = 0;
			float z = Vector3.zero.z;
			rigidbody4.angularVelocity = num4;
		}

		// Token: 0x0600237E RID: 9086 RVA: 0x000513D4 File Offset: 0x0004F5D4
		[Token(Token = "0x600237E")]
		[Address(RVA = "0xBC8110", Offset = "0xBC6F10", VA = "0x180BC8110")]
		public MotionAbsorbCharacter()
		{
		}

		// Token: 0x04002CFE RID: 11518
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4002CFE")]
		public Animator animator;

		// Token: 0x04002CFF RID: 11519
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x4002CFF")]
		public MotionAbsorb motionAbsorb;

		// Token: 0x04002D00 RID: 11520
		[FieldOffset(Offset = "0x28")]
		[Token(Token = "0x4002D00")]
		public Transform cube;

		// Token: 0x04002D01 RID: 11521
		[FieldOffset(Offset = "0x30")]
		[Token(Token = "0x4002D01")]
		public float cubeRandomPosition = 0.1f;

		// Token: 0x04002D02 RID: 11522
		[FieldOffset(Offset = "0x38")]
		[Token(Token = "0x4002D02")]
		public AnimationCurve motionAbsorbWeight;

		// Token: 0x04002D03 RID: 11523
		[FieldOffset(Offset = "0x40")]
		[Token(Token = "0x4002D03")]
		private Vector3 cubeDefaultPosition;

		// Token: 0x04002D04 RID: 11524
		[FieldOffset(Offset = "0x4C")]
		[Token(Token = "0x4002D04")]
		private AnimatorStateInfo info;

		// Token: 0x04002D05 RID: 11525
		[FieldOffset(Offset = "0x70")]
		[Token(Token = "0x4002D05")]
		private Rigidbody cubeRigidbody;
	}
}
