using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000324 RID: 804
[Token(Token = "0x2000324")]
public class csDestroyEffect : MonoBehaviour
{
	// Token: 0x0600203A RID: 8250 RVA: 0x0004D26C File Offset: 0x0004B46C
	[Token(Token = "0x600203A")]
	[Address(RVA = "0x604BA0", Offset = "0x6039A0", VA = "0x180604BA0")]
	private void Update()
	{
		if (Input.GetKeyDownInt(KeyCode.X) || Input.GetKeyDownInt(KeyCode.Z) || Input.GetKeyDownInt(KeyCode.C))
		{
			UnityEngine.Object.Destroy(base.gameObject);
			return;
		}
	}

	// Token: 0x0600203B RID: 8251 RVA: 0x0004D2A4 File Offset: 0x0004B4A4
	[Token(Token = "0x600203B")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public csDestroyEffect()
	{
	}
}
