using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;

namespace ch.sycoforge.Decal.Demo
{
	// Token: 0x020005E2 RID: 1506
	[Token(Token = "0x20005E2")]
	public static class LineUtil
	{
		// Token: 0x06002FA9 RID: 12201 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002FA9")]
		[Address(RVA = "0x3FB580", Offset = "0x3FA380", VA = "0x1803FB580")]
		public static void DrawPath(float thickness, Material material, List<Vector3> path)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002FAA RID: 12202 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002FAA")]
		[Address(RVA = "0x3FB180", Offset = "0x3F9F80", VA = "0x1803FB180")]
		private static void DrawLine(float thickness, Vector3 start, Vector3 end)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}
	}
}
