using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x020003A6 RID: 934
	[Token(Token = "0x20003A6")]
	public class AimBoxing : MonoBehaviour
	{
		// Token: 0x060022F7 RID: 8951 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60022F7")]
		[Address(RVA = "0x11E39F0", Offset = "0x11E27F0", VA = "0x1811E39F0")]
		private void LateUpdate()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060022F8 RID: 8952 RVA: 0x00050598 File Offset: 0x0004E798
		[Token(Token = "0x60022F8")]
		[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
		public AimBoxing()
		{
		}

		// Token: 0x04002C14 RID: 11284
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4002C14")]
		public AimIK aimIK;

		// Token: 0x04002C15 RID: 11285
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x4002C15")]
		public Transform pin;
	}
}
