using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000350 RID: 848
[Token(Token = "0x2000350")]
public class DynamicBoneColliderBase : MonoBehaviour
{
	// Token: 0x060020F3 RID: 8435 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60020F3")]
	[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "4")]
	public virtual void Collide(ref Vector3 particlePosition, float particleRadius)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060020F4 RID: 8436 RVA: 0x0004E66C File Offset: 0x0004C86C
	[Token(Token = "0x60020F4")]
	[Address(RVA = "0xA581B0", Offset = "0xA56FB0", VA = "0x180A581B0")]
	public DynamicBoneColliderBase()
	{
		float z = Vector3.zero.z;
		this.m_Center.z = z;
		base..ctor();
	}

	// Token: 0x04002A5F RID: 10847
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002A5F")]
	public DynamicBoneColliderBase.Direction m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);

	// Token: 0x04002A60 RID: 10848
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x4002A60")]
	public Vector3 m_Center;

	// Token: 0x04002A61 RID: 10849
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002A61")]
	public DynamicBoneColliderBase.Bound m_Bound;

	// Token: 0x02000351 RID: 849
	[Token(Token = "0x2000351")]
	public enum Direction
	{
		// Token: 0x04002A63 RID: 10851
		[Token(Token = "0x4002A63")]
		X,
		// Token: 0x04002A64 RID: 10852
		[Token(Token = "0x4002A64")]
		Y,
		// Token: 0x04002A65 RID: 10853
		[Token(Token = "0x4002A65")]
		Z
	}

	// Token: 0x02000352 RID: 850
	[Token(Token = "0x2000352")]
	public enum Bound
	{
		// Token: 0x04002A67 RID: 10855
		[Token(Token = "0x4002A67")]
		Outside,
		// Token: 0x04002A68 RID: 10856
		[Token(Token = "0x4002A68")]
		Inside
	}
}
