using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001CC RID: 460
[Token(Token = "0x20001CC")]
public class Stage06Alarm : SceneEvent
{
	// Token: 0x0600136C RID: 4972 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600136C")]
	[Address(RVA = "0xAAFB70", Offset = "0xAAE970", VA = "0x180AAFB70")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600136D RID: 4973 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600136D")]
	[Address(RVA = "0xAAFB10", Offset = "0xAAE910", VA = "0x180AAFB10", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600136E RID: 4974 RVA: 0x0002C960 File Offset: 0x0002AB60
	[Token(Token = "0x600136E")]
	[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
	public Stage06Alarm()
	{
	}

	// Token: 0x04001E38 RID: 7736
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001E38")]
	public Light[] AlarmLight;

	// Token: 0x04001E39 RID: 7737
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001E39")]
	public Color AlarmLightColor;

	// Token: 0x04001E3A RID: 7738
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001E3A")]
	public ParticleSystem PS_LightBlue;

	// Token: 0x04001E3B RID: 7739
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001E3B")]
	public ParticleSystem PS_LightRed;

	// Token: 0x04001E3C RID: 7740
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001E3C")]
	public Color AlarmAmbientLightColor;

	// Token: 0x04001E3D RID: 7741
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001E3D")]
	private Color g_AlarmAmbientLightColor;

	// Token: 0x04001E3E RID: 7742
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4001E3E")]
	public Color AlarmFogColor;

	// Token: 0x04001E3F RID: 7743
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4001E3F")]
	private Color g_AlarmFogColor;

	// Token: 0x04001E40 RID: 7744
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4001E40")]
	public float AlarmFogDensity;

	// Token: 0x04001E41 RID: 7745
	[FieldOffset(Offset = "0xA4")]
	[Token(Token = "0x4001E41")]
	private float g_fAlarmFogDensity;

	// Token: 0x04001E42 RID: 7746
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4001E42")]
	private float g_fTime;
}
