using System;
using Cpp2IlInjected;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x0200059B RID: 1435
	[Token(Token = "0x200059B")]
	public enum HDRBloomMode
	{
		// Token: 0x040037D4 RID: 14292
		[Token(Token = "0x40037D4")]
		Auto,
		// Token: 0x040037D5 RID: 14293
		[Token(Token = "0x40037D5")]
		On,
		// Token: 0x040037D6 RID: 14294
		[Token(Token = "0x40037D6")]
		Off
	}
}
