using System;
using Cpp2IlInjected;

// Token: 0x0200027E RID: 638
[Token(Token = "0x200027E")]
public enum BrokenDataType
{
	// Token: 0x040022A0 RID: 8864
	[Token(Token = "0x40022A0")]
	SystemData,
	// Token: 0x040022A1 RID: 8865
	[Token(Token = "0x40022A1")]
	GameSaveData
}
