using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020002F7 RID: 759
[Token(Token = "0x20002F7")]
public class NobetaAnimatorData
{
	// Token: 0x06001D5F RID: 7519 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001D5F")]
	[Address(RVA = "0xECC020", Offset = "0xECAE20", VA = "0x180ECC020")]
	public void UpdateNormalState(SceneManager.GameState gameStatus, NobetaState nobetaState)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001D60 RID: 7520 RVA: 0x00045AD4 File Offset: 0x00043CD4
	[Token(Token = "0x6001D60")]
	[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
	public NobetaAnimatorData()
	{
	}

	// Token: 0x0400262B RID: 9771
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x400262B")]
	public float deltaTime;

	// Token: 0x0400262C RID: 9772
	[FieldOffset(Offset = "0x14")]
	[Token(Token = "0x400262C")]
	public float moveSpeed;

	// Token: 0x0400262D RID: 9773
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400262D")]
	public float moveAngle;

	// Token: 0x0400262E RID: 9774
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x400262E")]
	public Vector2 inputMovement;

	// Token: 0x0400262F RID: 9775
	[FieldOffset(Offset = "0x24")]
	[Token(Token = "0x400262F")]
	public float aimReadyWeight;

	// Token: 0x04002630 RID: 9776
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002630")]
	public float aimWeight;

	// Token: 0x04002631 RID: 9777
	[FieldOffset(Offset = "0x2C")]
	[Token(Token = "0x4002631")]
	public bool isSky;

	// Token: 0x04002632 RID: 9778
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4002632")]
	public float norFireAngle;

	// Token: 0x04002633 RID: 9779
	[FieldOffset(Offset = "0x34")]
	[Token(Token = "0x4002633")]
	public bool isChargeMax;

	// Token: 0x04002634 RID: 9780
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4002634")]
	public float holdShot;

	// Token: 0x04002635 RID: 9781
	[FieldOffset(Offset = "0x3C")]
	[Token(Token = "0x4002635")]
	public bool isNormalState;
}
