using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;

// Token: 0x020002BB RID: 699
[Token(Token = "0x20002BB")]
public class UIJumpNumber : MonoBehaviour
{
	// Token: 0x06001A43 RID: 6723 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001A43")]
	[Address(RVA = "0x10140F0", Offset = "0x1012EF0", VA = "0x1810140F0")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001A44 RID: 6724 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001A44")]
	[Address(RVA = "0x1015200", Offset = "0x1014000", VA = "0x181015200")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001A45 RID: 6725 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001A45")]
	[Address(RVA = "0x1014460", Offset = "0x1013260", VA = "0x181014460")]
	public void SetNumber(int Num, PlayerEffectPlay.Magic iElement = PlayerEffectPlay.Magic.Null)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001A46 RID: 6726 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001A46")]
	[Address(RVA = "0x1015100", Offset = "0x1013F00", VA = "0x181015100")]
	public void SetPos(Vector3 worldPos)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001A47 RID: 6727 RVA: 0x0003EDE0 File Offset: 0x0003CFE0
	[Token(Token = "0x6001A47")]
	[Address(RVA = "0x10150E0", Offset = "0x1013EE0", VA = "0x1810150E0")]
	public void SetParent(Transform parent)
	{
		this.g_Pos.parentInternal = parent;
	}

	// Token: 0x06001A48 RID: 6728 RVA: 0x0003EE00 File Offset: 0x0003D000
	[Token(Token = "0x6001A48")]
	[Address(RVA = "0x1015D90", Offset = "0x1014B90", VA = "0x181015D90")]
	public UIJumpNumber()
	{
	}

	// Token: 0x04002400 RID: 9216
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002400")]
	private RectTransform g_Pos;

	// Token: 0x04002401 RID: 9217
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002401")]
	private RectTransform[] g_Num;

	// Token: 0x04002402 RID: 9218
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002402")]
	private Image[] g_Img;

	// Token: 0x04002403 RID: 9219
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4002403")]
	private int g_iNum;

	// Token: 0x04002404 RID: 9220
	[FieldOffset(Offset = "0x34")]
	[Token(Token = "0x4002404")]
	private int g_iN0;

	// Token: 0x04002405 RID: 9221
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4002405")]
	private int g_iN1;

	// Token: 0x04002406 RID: 9222
	[FieldOffset(Offset = "0x3C")]
	[Token(Token = "0x4002406")]
	private int g_iN2;

	// Token: 0x04002407 RID: 9223
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4002407")]
	private int g_iN3;

	// Token: 0x04002408 RID: 9224
	[FieldOffset(Offset = "0x44")]
	[Token(Token = "0x4002408")]
	private bool g_bShow0;

	// Token: 0x04002409 RID: 9225
	[FieldOffset(Offset = "0x45")]
	[Token(Token = "0x4002409")]
	private bool g_bShow1;

	// Token: 0x0400240A RID: 9226
	[FieldOffset(Offset = "0x46")]
	[Token(Token = "0x400240A")]
	private bool g_bShow2;

	// Token: 0x0400240B RID: 9227
	[FieldOffset(Offset = "0x47")]
	[Token(Token = "0x400240B")]
	private bool g_bShow3;

	// Token: 0x0400240C RID: 9228
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x400240C")]
	private PlayerEffectPlay.Magic g_iElement;

	// Token: 0x0400240D RID: 9229
	[FieldOffset(Offset = "0x4C")]
	[Token(Token = "0x400240D")]
	private Vector3 g_v3WorldPos;

	// Token: 0x0400240E RID: 9230
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x400240E")]
	private Vector2 g_v2ShowPos;

	// Token: 0x0400240F RID: 9231
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x400240F")]
	private Vector2 g_v2ModifyPos;

	// Token: 0x04002410 RID: 9232
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4002410")]
	private float g_fJump0;

	// Token: 0x04002411 RID: 9233
	[FieldOffset(Offset = "0x6C")]
	[Token(Token = "0x4002411")]
	private float g_fJump1;

	// Token: 0x04002412 RID: 9234
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4002412")]
	private float g_fJump2;

	// Token: 0x04002413 RID: 9235
	[FieldOffset(Offset = "0x74")]
	[Token(Token = "0x4002413")]
	private float g_fJump3;

	// Token: 0x04002414 RID: 9236
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4002414")]
	private float g_fY0;

	// Token: 0x04002415 RID: 9237
	[FieldOffset(Offset = "0x7C")]
	[Token(Token = "0x4002415")]
	private float g_fY1;

	// Token: 0x04002416 RID: 9238
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4002416")]
	private float g_fY2;

	// Token: 0x04002417 RID: 9239
	[FieldOffset(Offset = "0x84")]
	[Token(Token = "0x4002417")]
	private float g_fY3;

	// Token: 0x04002418 RID: 9240
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4002418")]
	private Vector3 g_v3RandomDir;

	// Token: 0x04002419 RID: 9241
	[FieldOffset(Offset = "0x94")]
	[Token(Token = "0x4002419")]
	private float g_v3RandomMoveSpeed;

	// Token: 0x0400241A RID: 9242
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x400241A")]
	private float g_fJump = 10f;

	// Token: 0x0400241B RID: 9243
	[Token(Token = "0x400241B")]
	private const float g_fNullJump = 10f;

	// Token: 0x0400241C RID: 9244
	[Token(Token = "0x400241C")]
	private const float g_fElementJump = 15f;

	// Token: 0x0400241D RID: 9245
	[FieldOffset(Offset = "0x9C")]
	[Token(Token = "0x400241D")]
	private float g_fScale;

	// Token: 0x0400241E RID: 9246
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x400241E")]
	private float g_fSinScale;

	// Token: 0x0400241F RID: 9247
	[Token(Token = "0x400241F")]
	private const float g_fScaleMax = 0.5f;

	// Token: 0x04002420 RID: 9248
	[FieldOffset(Offset = "0xA4")]
	[Token(Token = "0x4002420")]
	private float g_fShowInterval = 0.03f;

	// Token: 0x04002421 RID: 9249
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4002421")]
	private float g_fLife = 0.5f;

	// Token: 0x04002422 RID: 9250
	[FieldOffset(Offset = "0xAC")]
	[Token(Token = "0x4002422")]
	private float g_fLifeVal;

	// Token: 0x04002423 RID: 9251
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4002423")]
	private float g_fAlpha;

	// Token: 0x04002424 RID: 9252
	[FieldOffset(Offset = "0xB4")]
	[Token(Token = "0x4002424")]
	private bool g_bShow;
}
