using System;
using Cpp2IlInjected;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x020003EB RID: 1003
	[Token(Token = "0x20003EB")]
	public class UserControlAI : UserControlThirdPerson
	{
		// Token: 0x06002415 RID: 9237 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002415")]
		[Address(RVA = "0x8C3B60", Offset = "0x8C2960", VA = "0x1808C3B60", Slot = "4")]
		protected override void Update()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002416 RID: 9238 RVA: 0x00052298 File Offset: 0x00050498
		[Token(Token = "0x6002416")]
		[Address(RVA = "0x8C3D70", Offset = "0x8C2B70", VA = "0x1808C3D70")]
		public UserControlAI()
		{
			this.canCrouch = true;
			base..ctor();
		}

		// Token: 0x04002DE0 RID: 11744
		[FieldOffset(Offset = "0x48")]
		[Token(Token = "0x4002DE0")]
		public Transform moveTarget;

		// Token: 0x04002DE1 RID: 11745
		[FieldOffset(Offset = "0x50")]
		[Token(Token = "0x4002DE1")]
		public float stoppingDistance = 0.5f;

		// Token: 0x04002DE2 RID: 11746
		[FieldOffset(Offset = "0x54")]
		[Token(Token = "0x4002DE2")]
		public float stoppingThreshold = 1.5f;
	}
}
