using System;
using Cpp2IlInjected;
using UnityEngine;

namespace RootMotion.FinalIK
{
	// Token: 0x0200046C RID: 1132
	[Token(Token = "0x200046C")]
	public class BodyTilt : OffsetModifier
	{
		// Token: 0x06002894 RID: 10388 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002894")]
		[Address(RVA = "0xDE3E10", Offset = "0xDE2C10", VA = "0x180DE3E10", Slot = "5")]
		protected override void Start()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002895 RID: 10389 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002895")]
		[Address(RVA = "0xDE3C10", Offset = "0xDE2A10", VA = "0x180DE3C10", Slot = "4")]
		protected override void OnModifyOffset()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002896 RID: 10390 RVA: 0x0005961C File Offset: 0x0005781C
		[Token(Token = "0x6002896")]
		[Address(RVA = "0xDE3E60", Offset = "0xDE2C60", VA = "0x180DE3E60")]
		public BodyTilt()
		{
		}

		// Token: 0x040031D9 RID: 12761
		[FieldOffset(Offset = "0x30")]
		[Token(Token = "0x40031D9")]
		[Tooltip("Speed of tilting")]
		public float tiltSpeed = 6f;

		// Token: 0x040031DA RID: 12762
		[FieldOffset(Offset = "0x34")]
		[Token(Token = "0x40031DA")]
		[Tooltip("Sensitivity of tilting")]
		public float tiltSensitivity = 0.07f;

		// Token: 0x040031DB RID: 12763
		[FieldOffset(Offset = "0x38")]
		[Token(Token = "0x40031DB")]
		[Tooltip("The OffsetPose components")]
		public OffsetPose poseLeft;

		// Token: 0x040031DC RID: 12764
		[FieldOffset(Offset = "0x40")]
		[Token(Token = "0x40031DC")]
		[Tooltip("The OffsetPose components")]
		public OffsetPose poseRight;

		// Token: 0x040031DD RID: 12765
		[FieldOffset(Offset = "0x48")]
		[Token(Token = "0x40031DD")]
		private float tiltAngle;

		// Token: 0x040031DE RID: 12766
		[FieldOffset(Offset = "0x4C")]
		[Token(Token = "0x40031DE")]
		private Vector3 lastForward;
	}
}
