using System;
using Cpp2IlInjected;

namespace UnityEngine.PostProcessing
{
	// Token: 0x0200056E RID: 1390
	[Token(Token = "0x200056E")]
	public abstract class PostProcessingComponentBase
	{
		// Token: 0x06002DF3 RID: 11763 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002DF3")]
		[Address(RVA = "0x2B4CB0", Offset = "0x2B3AB0", VA = "0x1802B4CB0", Slot = "4")]
		public virtual DepthTextureMode GetCameraFlags()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x17000366 RID: 870
		// (get) Token: 0x06002DF4 RID: 11764
		[Token(Token = "0x17000366")]
		public abstract bool active
		{
			[Token(Token = "0x6002DF4")]
			[Address(Slot = "5")]
			get;
		}

		// Token: 0x06002DF5 RID: 11765 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002DF5")]
		[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "6")]
		public virtual void OnEnable()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002DF6 RID: 11766 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002DF6")]
		[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "7")]
		public virtual void OnDisable()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002DF7 RID: 11767
		[Token(Token = "0x6002DF7")]
		[Address(Slot = "8")]
		public abstract PostProcessingModel GetModel();

		// Token: 0x06002DF8 RID: 11768 RVA: 0x00062474 File Offset: 0x00060674
		[Token(Token = "0x6002DF8")]
		[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
		protected PostProcessingComponentBase()
		{
			this.OnEnable();
		}

		// Token: 0x040036E5 RID: 14053
		[FieldOffset(Offset = "0x10")]
		[Token(Token = "0x40036E5")]
		public PostProcessingContext context;
	}
}
