using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001A8 RID: 424
[Token(Token = "0x20001A8")]
public class MonsterAura : EnemyEvent
{
	// Token: 0x060012F2 RID: 4850 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60012F2")]
	[Address(RVA = "0xBC57E0", Offset = "0xBC45E0", VA = "0x180BC57E0", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060012F3 RID: 4851 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60012F3")]
	[Address(RVA = "0xBC5DE0", Offset = "0xBC4BE0", VA = "0x180BC5DE0", Slot = "13")]
	protected virtual void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060012F4 RID: 4852 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60012F4")]
	[Address(RVA = "0xBC5BA0", Offset = "0xBC49A0", VA = "0x180BC5BA0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060012F5 RID: 4853 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60012F5")]
	[Address(RVA = "0xBC5C70", Offset = "0xBC4A70", VA = "0x180BC5C70", Slot = "8")]
	public override void ReleaseEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060012F6 RID: 4854 RVA: 0x0002BC0C File Offset: 0x00029E0C
	[Token(Token = "0x60012F6")]
	[Address(RVA = "0xBC57D0", Offset = "0xBC45D0", VA = "0x180BC57D0")]
	public MonsterAura()
	{
	}

	// Token: 0x04001D7E RID: 7550
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001D7E")]
	public float CreateMonsterRate = 5f;

	// Token: 0x04001D7F RID: 7551
	[FieldOffset(Offset = "0x6C")]
	[Token(Token = "0x4001D7F")]
	protected float g_fRate;

	// Token: 0x04001D80 RID: 7552
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001D80")]
	public GameObject MagicAura;

	// Token: 0x04001D81 RID: 7553
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001D81")]
	public GameObject CallEffect;

	// Token: 0x04001D82 RID: 7554
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4001D82")]
	protected int g_iIndex;

	// Token: 0x04001D83 RID: 7555
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4001D83")]
	protected EffectPool g_MagicAura;

	// Token: 0x04001D84 RID: 7556
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4001D84")]
	protected EffectPool g_CallEffect;

	// Token: 0x04001D85 RID: 7557
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4001D85")]
	public GameObject SEMonsterAuraObject;

	// Token: 0x04001D86 RID: 7558
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4001D86")]
	protected SoundEffectPool g_SE;
}
