using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;

// Token: 0x02000323 RID: 803
[Token(Token = "0x2000323")]
public class csDemoSceneCode : MonoBehaviour
{
	// Token: 0x06002037 RID: 8247 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002037")]
	[Address(RVA = "0x604400", Offset = "0x603200", VA = "0x180604400")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002038 RID: 8248 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002038")]
	[Address(RVA = "0x6044E0", Offset = "0x6032E0", VA = "0x1806044E0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002039 RID: 8249 RVA: 0x0004D258 File Offset: 0x0004B458
	[Token(Token = "0x6002039")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public csDemoSceneCode()
	{
	}

	// Token: 0x04002984 RID: 10628
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002984")]
	public string[] EffectNames;

	// Token: 0x04002985 RID: 10629
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002985")]
	public string[] Effect2Names;

	// Token: 0x04002986 RID: 10630
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002986")]
	public Transform[] Effect;

	// Token: 0x04002987 RID: 10631
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4002987")]
	public Text Text1;

	// Token: 0x04002988 RID: 10632
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4002988")]
	private int i;

	// Token: 0x04002989 RID: 10633
	[FieldOffset(Offset = "0x3C")]
	[Token(Token = "0x4002989")]
	private int a;
}
