using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;

namespace ch.sycoforge.Decal.Demo
{
	// Token: 0x020005E0 RID: 1504
	[Token(Token = "0x20005E0")]
	public static class BezierUtil
	{
		// Token: 0x06002FA3 RID: 12195 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002FA3")]
		[Address(RVA = "0x8D4480", Offset = "0x8D3280", VA = "0x1808D4480")]
		public static List<Vector3> InterpolatePath(List<Vector3> path, int segments, float radius, float angleThreshold)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002FA4 RID: 12196 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002FA4")]
		[Address(RVA = "0x8D4190", Offset = "0x8D2F90", VA = "0x1808D4190")]
		public static Vector3[] GetBezierApproximation(Vector3[] controlPoints, int outputSegmentCount)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002FA5 RID: 12197 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002FA5")]
		[Address(RVA = "0x8D4280", Offset = "0x8D3080", VA = "0x1808D4280")]
		public static Vector3 GetBezierPoint(float t, Vector3[] controlPoints, int index, int count)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}
	}
}
