using System;
using System.Linq.Expressions;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000085 RID: 133
[Token(Token = "0x2000085")]
public class AI_PhantomNobeta : AI_NPC
{
	// Token: 0x060005A0 RID: 1440 RVA: 0x0000DA0C File Offset: 0x0000BC0C
	[Token(Token = "0x60005A0")]
	[Address(RVA = "0x16B5EA0", Offset = "0x16B4CA0", VA = "0x1816B5EA0", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		base.Start(This, NPCM);
		PhantomNobetaEffectPlay component = This.GetComponent<PhantomNobetaEffectPlay>();
		this.g_Effect = component;
		this.g_Effect.InitData();
		Transform moveTarget = this.g_Effect.MoveTarget;
		this.g_MoveTarget = moveTarget;
		this.g_fWalkSpeed = 0.3f;
	}

	// Token: 0x060005A1 RID: 1441 RVA: 0x0000DA60 File Offset: 0x0000BC60
	[Token(Token = "0x60005A1")]
	[Address(RVA = "0x16B5F70", Offset = "0x16B4D70", VA = "0x1816B5F70", Slot = "5")]
	public override void Update(float fDeltaTime)
	{
		base.Update(fDeltaTime);
	}

	// Token: 0x060005A2 RID: 1442 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60005A2")]
	[Address(RVA = "0x16B5670", Offset = "0x16B4470", VA = "0x1816B5670", Slot = "38")]
	public virtual void InitStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060005A3 RID: 1443 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60005A3")]
	[Address(RVA = "0x16B5CE0", Offset = "0x16B4AE0", VA = "0x1816B5CE0", Slot = "7")]
	public override void Special()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060005A4 RID: 1444 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60005A4")]
	[Address(RVA = "0x16B5460", Offset = "0x16B4260", VA = "0x1816B5460", Slot = "8")]
	public override void Idle()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060005A5 RID: 1445 RVA: 0x0000DA74 File Offset: 0x0000BC74
	[Token(Token = "0x60005A5")]
	[Address(RVA = "0x16A9240", Offset = "0x16A8040", VA = "0x1816A9240", Slot = "27")]
	public override void Death()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			GameObject g_This = this.g_This;
			int num2 = 0;
			g_This.SetActive(num2 != 0);
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x060005A6 RID: 1446 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60005A6")]
	[Address(RVA = "0x16B52D0", Offset = "0x16B40D0", VA = "0x1816B52D0", Slot = "28")]
	public override void Destroy()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060005A7 RID: 1447 RVA: 0x0000DAAC File Offset: 0x0000BCAC
	[Token(Token = "0x60005A7")]
	[Address(RVA = "0x16B5430", Offset = "0x16B4230", VA = "0x1816B5430", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		if (this.g_Status > AI_NPC.AIStatus.Sky)
		{
			int parameterCount = ((IParameterProvider)this).ParameterCount;
			return;
		}
	}

	// Token: 0x060005A8 RID: 1448 RVA: 0x0000DACC File Offset: 0x0000BCCC
	[Token(Token = "0x60005A8")]
	[Address(RVA = "0x16B5C90", Offset = "0x16B4A90", VA = "0x1816B5C90", Slot = "35")]
	public override void SetTimeScale(float fTimeScale)
	{
		this.g_Anim.speed = fTimeScale;
		this.g_Effect.SetTimeScale(fTimeScale);
	}

	// Token: 0x060005A9 RID: 1449 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60005A9")]
	[Address(RVA = "0x16B5BC0", Offset = "0x16B49C0", VA = "0x1816B5BC0", Slot = "30")]
	public override void Resurrection()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060005AA RID: 1450 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60005AA")]
	[Address(RVA = "0x16B5160", Offset = "0x16B3F60", VA = "0x1816B5160", Slot = "31")]
	public override void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060005AB RID: 1451 RVA: 0x0000DAF8 File Offset: 0x0000BCF8
	[Token(Token = "0x60005AB")]
	[Address(RVA = "0x16B5B70", Offset = "0x16B4970", VA = "0x1816B5B70", Slot = "32")]
	public override void Remove()
	{
		NPCManage g_NPCM = this.g_NPCM;
		int num = 0;
		g_NPCM.SetLockPoint(num != 0);
		this.g_Effect.Remove();
		GameObject g_This = this.g_This;
		int num2 = 0;
		g_This.SetActive(num2 != 0);
	}

	// Token: 0x060005AC RID: 1452 RVA: 0x0000DB38 File Offset: 0x0000BD38
	[Token(Token = "0x60005AC")]
	[Address(RVA = "0x16B5F80", Offset = "0x16B4D80", VA = "0x1816B5F80")]
	public AI_PhantomNobeta()
	{
	}

	// Token: 0x04000699 RID: 1689
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4000699")]
	private PhantomNobetaEffectPlay g_Effect;

	// Token: 0x0400069A RID: 1690
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x400069A")]
	private Transform g_MoveTarget;

	// Token: 0x0400069B RID: 1691
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x400069B")]
	private Vector3 g_v3MoveDirection;

	// Token: 0x0400069C RID: 1692
	[FieldOffset(Offset = "0x18C")]
	[Token(Token = "0x400069C")]
	private float g_fScaleX;

	// Token: 0x0400069D RID: 1693
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x400069D")]
	private float g_fScaleY;

	// Token: 0x0400069E RID: 1694
	[FieldOffset(Offset = "0x194")]
	[Token(Token = "0x400069E")]
	private float g_fScaleZ;

	// Token: 0x0400069F RID: 1695
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x400069F")]
	private float g_fDestoryTime;
}
