using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000072 RID: 114
[Token(Token = "0x2000072")]
public class AI_GhostC_B_Lightning : AI_GhostC
{
	// Token: 0x060004C3 RID: 1219 RVA: 0x0000BFD8 File Offset: 0x0000A1D8
	[Token(Token = "0x60004C3")]
	[Address(RVA = "0x179F720", Offset = "0x179E520", VA = "0x18179F720", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		base.Start(This, NPCM);
		this.g_fVisionDistance = 30f;
		this.g_fAttackRadius = 45f;
		this.g_fWalkSpeed = 1.5f;
		this.g_fRunSpeed = 4f;
		this.g_fDashSpeed = 6f;
	}

	// Token: 0x060004C4 RID: 1220 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004C4")]
	[Address(RVA = "0x179F770", Offset = "0x179E570", VA = "0x18179F770", Slot = "5")]
	public override void Update(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004C5 RID: 1221 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004C5")]
	[Address(RVA = "0x179F2D0", Offset = "0x179E0D0", VA = "0x18179F2D0", Slot = "38")]
	public override void InitStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004C6 RID: 1222 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004C6")]
	[Address(RVA = "0x179BC80", Offset = "0x179AA80", VA = "0x18179BC80", Slot = "12")]
	public override void Confirming()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004C7 RID: 1223 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004C7")]
	[Address(RVA = "0x179E070", Offset = "0x179CE70", VA = "0x18179E070", Slot = "22")]
	public override void Fighting()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004C8 RID: 1224 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004C8")]
	[Address(RVA = "0x179F030", Offset = "0x179DE30", VA = "0x18179F030")]
	private void InitFightingType(AI_GhostC_B_Lightning.AIFighting Type)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004C9 RID: 1225 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004C9")]
	[Address(RVA = "0x179DE80", Offset = "0x179CC80", VA = "0x18179DE80")]
	private void FWatch()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004CA RID: 1226 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004CA")]
	[Address(RVA = "0x179DD30", Offset = "0x179CB30", VA = "0x18179DD30")]
	private void FTrack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004CB RID: 1227 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004CB")]
	[Address(RVA = "0x179D9C0", Offset = "0x179C7C0", VA = "0x18179D9C0")]
	private void FBite()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004CC RID: 1228 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004CC")]
	[Address(RVA = "0x179DBA0", Offset = "0x179C9A0", VA = "0x18179DBA0")]
	private void FSpit()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004CD RID: 1229 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60004CD")]
	[Address(RVA = "0x179E6A0", Offset = "0x179D4A0", VA = "0x18179E6A0", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060004CE RID: 1230 RVA: 0x0000C024 File Offset: 0x0000A224
	[Token(Token = "0x60004CE")]
	[Address(RVA = "0x179F890", Offset = "0x179E690", VA = "0x18179F890")]
	public AI_GhostC_B_Lightning()
	{
		this.g_fAttackRadius = 1.2f;
		base..ctor();
	}

	// Token: 0x0400059A RID: 1434
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x400059A")]
	private AI_GhostC_B_Lightning.AIFighting g_Fightting;

	// Token: 0x0400059B RID: 1435
	[Token(Token = "0x400059B")]
	private const float g_fNormailVision = 30f;

	// Token: 0x0400059C RID: 1436
	[Token(Token = "0x400059C")]
	private const float g_fFightVision = 40f;

	// Token: 0x02000073 RID: 115
	[Token(Token = "0x2000073")]
	private enum AIFighting
	{
		// Token: 0x0400059E RID: 1438
		[Token(Token = "0x400059E")]
		Watch,
		// Token: 0x0400059F RID: 1439
		[Token(Token = "0x400059F")]
		Track,
		// Token: 0x040005A0 RID: 1440
		[Token(Token = "0x40005A0")]
		Bite,
		// Token: 0x040005A1 RID: 1441
		[Token(Token = "0x40005A1")]
		Spit
	}
}
