using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001A7 RID: 423
[Token(Token = "0x20001A7")]
public class MagicWall : SceneEvent
{
	// Token: 0x060012EE RID: 4846 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60012EE")]
	[Address(RVA = "0x400E50", Offset = "0x3FFC50", VA = "0x180400E50", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060012EF RID: 4847 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60012EF")]
	[Address(RVA = "0x4011B0", Offset = "0x3FFFB0", VA = "0x1804011B0", Slot = "8")]
	public override void ReleaseEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060012F0 RID: 4848 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60012F0")]
	[Address(RVA = "0x401000", Offset = "0x3FFE00", VA = "0x180401000", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060012F1 RID: 4849 RVA: 0x0002BBF0 File Offset: 0x00029DF0
	[Token(Token = "0x60012F1")]
	[Address(RVA = "0x4012D0", Offset = "0x4000D0", VA = "0x1804012D0")]
	public MagicWall()
	{
	}

	// Token: 0x04001D7A RID: 7546
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001D7A")]
	public GameObject EffectMagicWall;

	// Token: 0x04001D7B RID: 7547
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001D7B")]
	private EffectPool g_Effect;

	// Token: 0x04001D7C RID: 7548
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001D7C")]
	private BoxCollider g_BCWall;

	// Token: 0x04001D7D RID: 7549
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001D7D")]
	public bool PlaySE = true;
}
