using System;

namespace RootMotion.FinalIK
{
	// Token: 0x0200043C RID: 1084
	[Serializable]
	public enum FullBodyBipedEffector
	{
		// Token: 0x0400566D RID: 22125
		Body,
		// Token: 0x0400566E RID: 22126
		LeftShoulder,
		// Token: 0x0400566F RID: 22127
		RightShoulder,
		// Token: 0x04005670 RID: 22128
		LeftThigh,
		// Token: 0x04005671 RID: 22129
		RightThigh,
		// Token: 0x04005672 RID: 22130
		LeftHand,
		// Token: 0x04005673 RID: 22131
		RightHand,
		// Token: 0x04005674 RID: 22132
		LeftFoot,
		// Token: 0x04005675 RID: 22133
		RightFoot
	}
}
