using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000061 RID: 97
[Token(Token = "0x2000061")]
public class AI_DollWeakB : AI_DollWeakA
{
	// Token: 0x060003B7 RID: 951 RVA: 0x0000A948 File Offset: 0x00008B48
	[Token(Token = "0x60003B7")]
	[Address(RVA = "0x17BF1D0", Offset = "0x17BDFD0", VA = "0x1817BF1D0", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		base.Start(This, NPCM);
		MoveController g_Move = this.g_Move;
		this.g_fDragRotation = 1.2f;
		g_Move.SetDragRotation(1.2f);
		this.g_fVisionDistance = 30f;
		this.g_fVisionAngle = 100f;
		this.g_fWalkSpeed = 0.4f;
		this.g_fRunSpeed = 0.8f;
		this.g_fDashSpeed = 0.8f;
	}

	// Token: 0x060003B8 RID: 952 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003B8")]
	[Address(RVA = "0x17BF060", Offset = "0x17BDE60", VA = "0x1817BF060", Slot = "7")]
	public override void Special()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003B9 RID: 953 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003B9")]
	[Address(RVA = "0x17BEAB0", Offset = "0x17BD8B0", VA = "0x1817BEAB0", Slot = "39")]
	protected override void FightWatchInit()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003BA RID: 954 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003BA")]
	[Address(RVA = "0x17BEB10", Offset = "0x17BD910", VA = "0x1817BEB10", Slot = "40")]
	protected override void FightWatch()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003BB RID: 955 RVA: 0x0000A9B8 File Offset: 0x00008BB8
	[Token(Token = "0x60003BB")]
	[Address(RVA = "0x17BE2F0", Offset = "0x17BD0F0", VA = "0x1817BE2F0", Slot = "41")]
	protected override void Attack01Init()
	{
		this.g_fAttackMoveTime = 0.9f;
		this.g_fAttackRotateTime = 0.8f;
		this.g_fWaitTime = 2.3f;
		this.g_fTyrantsTime = 2f;
	}

	// Token: 0x060003BC RID: 956 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003BC")]
	[Address(RVA = "0x17BE320", Offset = "0x17BD120", VA = "0x1817BE320", Slot = "42")]
	protected override void Attack01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003BD RID: 957 RVA: 0x0000A9F4 File Offset: 0x00008BF4
	[Token(Token = "0x60003BD")]
	[Address(RVA = "0x17BE500", Offset = "0x17BD300", VA = "0x1817BE500", Slot = "43")]
	protected override void Attack02Init()
	{
		this.g_fAttackMoveTime = 0.6f;
		this.g_fAttackRotateTime = 0.6f;
		this.g_fWaitTime = 2.3f;
		this.g_fTyrantsTime = 1.83f;
	}

	// Token: 0x060003BE RID: 958 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003BE")]
	[Address(RVA = "0x17BE530", Offset = "0x17BD330", VA = "0x1817BE530", Slot = "44")]
	protected override void Attack02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003BF RID: 959 RVA: 0x0000AA30 File Offset: 0x00008C30
	[Token(Token = "0x60003BF")]
	[Address(RVA = "0x17BE930", Offset = "0x17BD730", VA = "0x1817BE930", Slot = "47")]
	protected override void AttackMagic01ReadyInit()
	{
		Animator g_Anim = this.g_Anim;
		this.g_bNavigation = false;
		this.g_bLookAtEnable = false;
		this.g_fAniDamagedWeight = 0f;
		int num = 0;
		int num2 = 0;
		g_Anim.SetLayerWeight(1, (float)num);
		Animator g_Anim2 = this.g_Anim;
		float g_fTimeScale = this.g_fTimeScale;
		int num3 = 0;
		float num4 = g_fTimeScale * 0.025f;
		g_Anim2.CrossFade("Magic01Ready", num4, num3, (float)num2);
		this.g_fAttackMoveTime = 0.5f;
		this.g_fWaitTime = 1.75f;
		this.g_fTyrantsTime = 1.75f;
	}

	// Token: 0x060003C0 RID: 960 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003C0")]
	[Address(RVA = "0x17BEA00", Offset = "0x17BD800", VA = "0x1817BEA00", Slot = "48")]
	protected override void AttackMagic01Ready()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003C1 RID: 961 RVA: 0x0000AABC File Offset: 0x00008CBC
	[Token(Token = "0x60003C1")]
	[Address(RVA = "0x17BE710", Offset = "0x17BD510", VA = "0x1817BE710", Slot = "49")]
	protected override void AttackMagic01FireInit()
	{
		Animator g_Anim = this.g_Anim;
		this.g_bNavigation = false;
		this.g_bLookAtEnable = false;
		this.g_fAniDamagedWeight = 0f;
		int num = 0;
		int num2 = 0;
		g_Anim.SetLayerWeight(1, (float)num);
		Animator g_Anim2 = this.g_Anim;
		float g_fTimeScale = this.g_fTimeScale;
		int num3 = 0;
		float num4 = g_fTimeScale * 0.025f;
		g_Anim2.CrossFade("Magic01Fire", num4, num3, (float)num2);
		DollWeakEffectPlay g_Effect = this.g_Effect;
		this.g_fAttackMoveTime = 0.9f;
		this.g_fAttackRotateTime = 0.8f;
		this.g_fWaitTime = 2.45f;
		this.g_fTyrantsTime = 2.4f;
		g_Effect.PlayMagicSuccess();
	}

	// Token: 0x060003C2 RID: 962 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60003C2")]
	[Address(RVA = "0x17BE800", Offset = "0x17BD600", VA = "0x1817BE800", Slot = "50")]
	protected override void AttackMagic01Fire()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060003C3 RID: 963 RVA: 0x0000AB64 File Offset: 0x00008D64
	[Token(Token = "0x60003C3")]
	[Address(RVA = "0x17BE2A0", Offset = "0x17BD0A0", VA = "0x1817BE2A0")]
	public AI_DollWeakB()
	{
		this.g_fAttackRadius = 2f;
		this.g_fAttackRadius01 = 2f;
		this.g_fAttackRadius02 = 5f;
		this.g_fAttackRadius03 = 4f;
		this.g_Fightting = (AI_DollWeakA.AIFighting)((ulong)1L);
		this.g_AttackType = (AI_DollWeakA.AIFighting)((ulong)2L);
		base..ctor();
	}

	// Token: 0x040004D2 RID: 1234
	[Token(Token = "0x40004D2")]
	private const float g_fAttackMagicRadius = 40f;
}
