using System;
using Il2CppInterop.Common.Attributes;
using Il2CppInterop.Runtime;
using UnityEngine;

// Token: 0x020001FC RID: 508
public class GameFontPack : ScriptableObject
{
	// Token: 0x17001C0A RID: 7178
	// (get) Token: 0x06004DD9 RID: 19929 RVA: 0x00134EDC File Offset: 0x001330DC
	public unsafe Font Medium
	{
		[CallerCount(10)]
		[CachedScanResults(RefRangeStart = 7233, RefRangeEnd = 7243, XrefRangeStart = 7233, XrefRangeEnd = 7243, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
		get
		{
			IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IntPtr* ptr = null;
			IntPtr intPtr2;
			IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameFontPack.NativeMethodInfoPtr_get_Medium_Public_get_Font_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
			Il2CppException.RaiseExceptionIfNecessary(intPtr2);
			IntPtr intPtr3 = intPtr;
			return (intPtr3 != 0) ? new Font(intPtr3) : null;
		}
	}

	// Token: 0x17001C0B RID: 7179
	// (get) Token: 0x06004DDA RID: 19930 RVA: 0x00134F34 File Offset: 0x00133134
	public unsafe Font Regular
	{
		[CallerCount(1)]
		[CachedScanResults(RefRangeStart = 7321, RefRangeEnd = 7322, XrefRangeStart = 7321, XrefRangeEnd = 7322, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
		get
		{
			IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IntPtr* ptr = null;
			IntPtr intPtr2;
			IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameFontPack.NativeMethodInfoPtr_get_Regular_Public_get_Font_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
			Il2CppException.RaiseExceptionIfNecessary(intPtr2);
			IntPtr intPtr3 = intPtr;
			return (intPtr3 != 0) ? new Font(intPtr3) : null;
		}
	}

	// Token: 0x17001C0C RID: 7180
	// (get) Token: 0x06004DDB RID: 19931 RVA: 0x00134F8C File Offset: 0x0013318C
	public unsafe Font Light
	{
		[CallerCount(3)]
		[CachedScanResults(RefRangeStart = 11029, RefRangeEnd = 11032, XrefRangeStart = 11029, XrefRangeEnd = 11032, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
		get
		{
			IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IntPtr* ptr = null;
			IntPtr intPtr2;
			IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameFontPack.NativeMethodInfoPtr_get_Light_Public_get_Font_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
			Il2CppException.RaiseExceptionIfNecessary(intPtr2);
			IntPtr intPtr3 = intPtr;
			return (intPtr3 != 0) ? new Font(intPtr3) : null;
		}
	}

	// Token: 0x06004DDC RID: 19932 RVA: 0x00134FE4 File Offset: 0x001331E4
	[CallerCount(3)]
	[CachedScanResults(RefRangeStart = 207296, RefRangeEnd = 207299, XrefRangeStart = 207296, XrefRangeEnd = 207299, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe GameFontPack()
		: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<GameFontPack>.NativeClassPtr))
	{
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameFontPack.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06004DDD RID: 19933 RVA: 0x00135030 File Offset: 0x00133230
	// Note: this type is marked as 'beforefieldinit'.
	static GameFontPack()
	{
		Il2CppClassPointerStore<GameFontPack>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "GameFontPack");
		IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<GameFontPack>.NativeClassPtr);
		GameFontPack.NativeFieldInfoPtr_medium = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameFontPack>.NativeClassPtr, "medium");
		GameFontPack.NativeFieldInfoPtr_regular = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameFontPack>.NativeClassPtr, "regular");
		GameFontPack.NativeFieldInfoPtr_light = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameFontPack>.NativeClassPtr, "light");
		GameFontPack.NativeMethodInfoPtr_get_Medium_Public_get_Font_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameFontPack>.NativeClassPtr, 100668416);
		GameFontPack.NativeMethodInfoPtr_get_Regular_Public_get_Font_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameFontPack>.NativeClassPtr, 100668417);
		GameFontPack.NativeMethodInfoPtr_get_Light_Public_get_Font_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameFontPack>.NativeClassPtr, 100668418);
		GameFontPack.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameFontPack>.NativeClassPtr, 100668419);
	}

	// Token: 0x06004DDE RID: 19934 RVA: 0x00009DEC File Offset: 0x00007FEC
	public GameFontPack(IntPtr pointer)
		: base(pointer)
	{
	}

	// Token: 0x17001C07 RID: 7175
	// (get) Token: 0x06004DDF RID: 19935 RVA: 0x001350EC File Offset: 0x001332EC
	// (set) Token: 0x06004DE0 RID: 19936 RVA: 0x00135120 File Offset: 0x00133320
	public unsafe Font medium
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameFontPack.NativeFieldInfoPtr_medium);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Font(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameFontPack.NativeFieldInfoPtr_medium), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17001C08 RID: 7176
	// (get) Token: 0x06004DE1 RID: 19937 RVA: 0x00135148 File Offset: 0x00133348
	// (set) Token: 0x06004DE2 RID: 19938 RVA: 0x0013517C File Offset: 0x0013337C
	public unsafe Font regular
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameFontPack.NativeFieldInfoPtr_regular);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Font(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameFontPack.NativeFieldInfoPtr_regular), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17001C09 RID: 7177
	// (get) Token: 0x06004DE3 RID: 19939 RVA: 0x001351A4 File Offset: 0x001333A4
	// (set) Token: 0x06004DE4 RID: 19940 RVA: 0x001351D8 File Offset: 0x001333D8
	public unsafe Font light
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameFontPack.NativeFieldInfoPtr_light);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Font(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameFontPack.NativeFieldInfoPtr_light), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x0400331F RID: 13087
	private static readonly IntPtr NativeFieldInfoPtr_medium;

	// Token: 0x04003320 RID: 13088
	private static readonly IntPtr NativeFieldInfoPtr_regular;

	// Token: 0x04003321 RID: 13089
	private static readonly IntPtr NativeFieldInfoPtr_light;

	// Token: 0x04003322 RID: 13090
	private static readonly IntPtr NativeMethodInfoPtr_get_Medium_Public_get_Font_0;

	// Token: 0x04003323 RID: 13091
	private static readonly IntPtr NativeMethodInfoPtr_get_Regular_Public_get_Font_0;

	// Token: 0x04003324 RID: 13092
	private static readonly IntPtr NativeMethodInfoPtr_get_Light_Public_get_Font_0;

	// Token: 0x04003325 RID: 13093
	private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0;
}
