using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200021F RID: 543
[Token(Token = "0x200021F")]
public class EffectCheck : MonoBehaviour
{
	// Token: 0x06001514 RID: 5396 RVA: 0x0002F934 File Offset: 0x0002DB34
	[Token(Token = "0x6001514")]
	[Address(RVA = "0xA5E4C0", Offset = "0xA5D2C0", VA = "0x180A5E4C0")]
	private void Start()
	{
		ParticleSystem particleSystem = this.ps;
		int num = 0;
		if (particleSystem != num)
		{
			Debug.Log(ParticleSystem.MainModule.get_loop_Injected(this.ps.main));
			if (this.ps.transform.childCount > 0)
			{
				ParticleSystem particleSystem2 = this.ps;
				int num2 = 0;
				int childCount = particleSystem2.transform.childCount;
				if (num2 < childCount)
				{
					ParticleSystem component = this.ps.transform.GetChild(num2).GetComponent<ParticleSystem>();
					int num3 = 0;
					if (component != num3)
					{
						Debug.Log(ParticleSystem.MainModule.get_loop_Injected(component.main));
					}
					ParticleSystem particleSystem3 = this.ps;
					num2++;
				}
			}
		}
	}

	// Token: 0x06001515 RID: 5397 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001515")]
	[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001516 RID: 5398 RVA: 0x0002F9E4 File Offset: 0x0002DBE4
	[Token(Token = "0x6001516")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public EffectCheck()
	{
	}

	// Token: 0x04002076 RID: 8310
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002076")]
	public ParticleSystem ps;
}
