using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering;

// Token: 0x0200005C RID: 92
[Token(Token = "0x200005C")]
public class AI_Doll03 : AI_NPC
{
	// Token: 0x06000361 RID: 865 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000361")]
	[Address(RVA = "0x179A390", Offset = "0x1799190", VA = "0x18179A390", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000362 RID: 866 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000362")]
	[Address(RVA = "0x179AB10", Offset = "0x1799910", VA = "0x18179AB10", Slot = "5")]
	public override void Update(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000363 RID: 867 RVA: 0x0000A30C File Offset: 0x0000850C
	[Token(Token = "0x6000363")]
	[Address(RVA = "0x179A040", Offset = "0x1798E40", VA = "0x18179A040", Slot = "6")]
	public override void LateUpdate()
	{
		this.g_ShakeHead.Update();
		this.g_ShakeBody.Update();
		this.g_ShakeAll.Update();
	}

	// Token: 0x06000364 RID: 868 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000364")]
	[Address(RVA = "0x1799740", Offset = "0x1798540", VA = "0x181799740", Slot = "38")]
	public virtual void InitStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000365 RID: 869 RVA: 0x0000A340 File Offset: 0x00008540
	[Token(Token = "0x6000365")]
	[Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "7")]
	public override void Special()
	{
		base.Initialize();
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			string queryPath = ((DebugUI.IContainer)this).queryPath;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x06000366 RID: 870 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000366")]
	[Address(RVA = "0x1797F20", Offset = "0x1796D20", VA = "0x181797F20", Slot = "19")]
	public override void GoHome()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000367 RID: 871 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000367")]
	[Address(RVA = "0x179A2B0", Offset = "0x17990B0", VA = "0x18179A2B0", Slot = "9")]
	public override void Sky()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000368 RID: 872 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000368")]
	[Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")]
	public override void Idle()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000369 RID: 873 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000369")]
	[Address(RVA = "0x11DDB70", Offset = "0x11DC970", VA = "0x1811DDB70", Slot = "11")]
	public override void Patrol()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600036A RID: 874 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600036A")]
	[Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")]
	public override void Confirming()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600036B RID: 875 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600036B")]
	[Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")]
	public override void LookFor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600036C RID: 876 RVA: 0x0000A370 File Offset: 0x00008570
	[Token(Token = "0x600036C")]
	[Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "23")]
	public override void Damaged()
	{
		base.Initialize();
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			string queryPath = ((DebugUI.IContainer)this).queryPath;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x0600036D RID: 877 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600036D")]
	[Address(RVA = "0x1796A20", Offset = "0x1795820", VA = "0x181796A20", Slot = "25")]
	public override void DamagedFly()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600036E RID: 878 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600036E")]
	[Address(RVA = "0x1797EA0", Offset = "0x1796CA0", VA = "0x181797EA0", Slot = "26")]
	public override void GetUp()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600036F RID: 879 RVA: 0x0000A3A0 File Offset: 0x000085A0
	[Token(Token = "0x600036F")]
	[Address(RVA = "0x11D5AF0", Offset = "0x11D48F0", VA = "0x1811D5AF0", Slot = "27")]
	public override void Death()
	{
		base.Initialize();
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			string queryPath = ((DebugUI.IContainer)this).queryPath;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x06000370 RID: 880 RVA: 0x0000A3D0 File Offset: 0x000085D0
	[Token(Token = "0x6000370")]
	[Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")]
	public override void Destroy()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			GameObject g_This = this.g_This;
			int num2 = 0;
			g_This.SetActive(num2 != 0);
			base.Initialize();
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
		base.Initialize();
	}

	// Token: 0x06000371 RID: 881 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000371")]
	[Address(RVA = "0x178F600", Offset = "0x178E400", VA = "0x18178F600", Slot = "20")]
	public override void Hear()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000372 RID: 882 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000372")]
	[Address(RVA = "0x178F470", Offset = "0x178E270", VA = "0x18178F470", Slot = "21")]
	public override void HearCheck()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000373 RID: 883 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000373")]
	[Address(RVA = "0x1797A40", Offset = "0x1796840", VA = "0x181797A40", Slot = "22")]
	public override void Fighting()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000374 RID: 884 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000374")]
	[Address(RVA = "0x1798F60", Offset = "0x1797D60", VA = "0x181798F60")]
	protected void InitFightingType(AI_Doll03.AIFighting Type)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000375 RID: 885 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000375")]
	[Address(RVA = "0x1797620", Offset = "0x1796420", VA = "0x181797620", Slot = "39")]
	protected virtual void FJudgment()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000376 RID: 886 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000376")]
	[Address(RVA = "0x17975D0", Offset = "0x17963D0", VA = "0x1817975D0")]
	private void FHelp()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000377 RID: 887 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000377")]
	[Address(RVA = "0x1796EE0", Offset = "0x1795CE0", VA = "0x181796EE0", Slot = "40")]
	protected virtual void FFlee()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000378 RID: 888 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000378")]
	[Address(RVA = "0x1796E10", Offset = "0x1795C10", VA = "0x181796E10")]
	private void FDodge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000379 RID: 889 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000379")]
	[Address(RVA = "0x1797970", Offset = "0x1796770", VA = "0x181797970")]
	private void FMagic()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600037A RID: 890 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600037A")]
	[Address(RVA = "0x1796D20", Offset = "0x1795B20", VA = "0x181796D20")]
	private void FCast()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600037B RID: 891 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600037B")]
	[Address(RVA = "0x1796B60", Offset = "0x1795960", VA = "0x181796B60", Slot = "41")]
	protected virtual void FAttack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600037C RID: 892 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600037C")]
	[Address(RVA = "0x1796A70", Offset = "0x1795870", VA = "0x181796A70")]
	private void FAttackMagic()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600037D RID: 893 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600037D")]
	[Address(RVA = "0x179A090", Offset = "0x1798E90", VA = "0x18179A090")]
	private void PlayerDead()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600037E RID: 894 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600037E")]
	[Address(RVA = "0x17981E0", Offset = "0x1796FE0", VA = "0x1817981E0", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600037F RID: 895 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600037F")]
	[Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")]
	public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000380 RID: 896 RVA: 0x0000A414 File Offset: 0x00008614
	[Token(Token = "0x6000380")]
	[Address(RVA = "0x1791340", Offset = "0x1790140", VA = "0x181791340", Slot = "30")]
	public override void Resurrection()
	{
		base.Resurrection();
		this.g_bDeath = false;
		this.Create();
		string queryPath = ((DebugUI.IContainer)this).queryPath;
	}

	// Token: 0x06000381 RID: 897 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000381")]
	[Address(RVA = "0x17967B0", Offset = "0x17955B0", VA = "0x1817967B0", Slot = "31")]
	public override void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000382 RID: 898 RVA: 0x0000A43C File Offset: 0x0000863C
	[Token(Token = "0x6000382")]
	[Address(RVA = "0x179A100", Offset = "0x1798F00", VA = "0x18179A100", Slot = "32")]
	public override void Remove()
	{
		base.Initialize();
		SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshBody01;
		int num = 0;
		skinnedMeshRenderer.enabled = num != 0;
		SkinnedMeshRenderer skinnedMeshRenderer2 = this.g_MeshBody02;
		int num2 = 0;
		skinnedMeshRenderer2.enabled = num2 != 0;
		SkinnedMeshRenderer skinnedMeshRenderer3 = this.g_MeshBody03;
		int num3 = 0;
		skinnedMeshRenderer3.enabled = num3 != 0;
		SkinnedMeshRenderer skinnedMeshRenderer4 = this.g_MeshEye;
		int num4 = 0;
		skinnedMeshRenderer4.enabled = num4 != 0;
		SkinnedMeshRenderer skinnedMeshRenderer5 = this.g_MeshHead;
		int num5 = 0;
		skinnedMeshRenderer5.enabled = num5 != 0;
		SkinnedMeshRenderer skinnedMeshRenderer6 = this.g_MeshWeapon;
		int num6 = 0;
		skinnedMeshRenderer6.enabled = num6 != 0;
		CCController cccontroller = this.g_CCC;
		int num7 = 0;
		cccontroller.SetEnable(num7 != 0);
		CapsuleCollider capsuleCollider = this.g_CCBody;
		int num8 = 0;
		capsuleCollider.enabled = num8 != 0;
		CapsuleCollider capsuleCollider2 = this.g_CCHead;
		int num9 = 0;
		capsuleCollider2.enabled = num9 != 0;
		BoxCollider boxCollider = this.g_BCWood01;
		int num10 = 0;
		boxCollider.enabled = num10 != 0;
		BoxCollider boxCollider2 = this.g_BCWood02;
		int num11 = 0;
		boxCollider2.enabled = num11 != 0;
		NPCManage g_NPCM = this.g_NPCM;
		int num12 = 0;
		g_NPCM.SetLockPoint(num12 != 0);
		this.g_Effect.Remove();
		GameObject g_This = this.g_This;
		int num13 = 0;
		g_This.SetActive(num13 != 0);
	}

	// Token: 0x06000383 RID: 899 RVA: 0x0000A55C File Offset: 0x0000875C
	[Token(Token = "0x6000383")]
	[Address(RVA = "0x179A270", Offset = "0x1799070", VA = "0x18179A270", Slot = "35")]
	public override void SetTimeScale(float fTimeScale)
	{
		base.SetTimeScale(fTimeScale);
		this.g_Effect.SetTimeScale(fTimeScale);
	}

	// Token: 0x06000384 RID: 900 RVA: 0x0000A584 File Offset: 0x00008784
	[Token(Token = "0x6000384")]
	[Address(RVA = "0x1796780", Offset = "0x1795580", VA = "0x181796780")]
	public AI_Doll03()
	{
	}

	// Token: 0x04000483 RID: 1155
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4000483")]
	protected Doll03EffectPlay g_Effect;

	// Token: 0x04000484 RID: 1156
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4000484")]
	protected float g_fAttackRadius = 4.5f;

	// Token: 0x04000485 RID: 1157
	[Token(Token = "0x4000485")]
	protected const float g_fAttackMagicRadius = 30f;

	// Token: 0x04000486 RID: 1158
	[FieldOffset(Offset = "0x17C")]
	[Token(Token = "0x4000486")]
	protected float g_fMagicTime = 3f;

	// Token: 0x04000487 RID: 1159
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4000487")]
	private float g_fAniMoveSpeed;

	// Token: 0x04000488 RID: 1160
	[FieldOffset(Offset = "0x184")]
	[Token(Token = "0x4000488")]
	private float g_fAniMoveDirection;

	// Token: 0x04000489 RID: 1161
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4000489")]
	private float g_fAniMoveAngle;

	// Token: 0x0400048A RID: 1162
	[FieldOffset(Offset = "0x18C")]
	[Token(Token = "0x400048A")]
	private float g_fAniDamageWoodWight;

	// Token: 0x0400048B RID: 1163
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x400048B")]
	private Vector3 g_v3PreForward;

	// Token: 0x0400048C RID: 1164
	[FieldOffset(Offset = "0x19C")]
	[Token(Token = "0x400048C")]
	private Vector3 g_v3PrePos;

	// Token: 0x0400048D RID: 1165
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x400048D")]
	private SkinnedMeshRenderer g_MeshBody01;

	// Token: 0x0400048E RID: 1166
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x400048E")]
	private SkinnedMeshRenderer g_MeshBody02;

	// Token: 0x0400048F RID: 1167
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x400048F")]
	private SkinnedMeshRenderer g_MeshBody03;

	// Token: 0x04000490 RID: 1168
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4000490")]
	private SkinnedMeshRenderer g_MeshEye;

	// Token: 0x04000491 RID: 1169
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4000491")]
	private SkinnedMeshRenderer g_MeshHead;

	// Token: 0x04000492 RID: 1170
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4000492")]
	private SkinnedMeshRenderer g_MeshWeapon;

	// Token: 0x04000493 RID: 1171
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4000493")]
	protected AI_Doll03.AIFighting g_Fightting = (AI_Doll03.AIFighting)((ulong)1L);

	// Token: 0x04000494 RID: 1172
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4000494")]
	private CCController g_CCC;

	// Token: 0x04000495 RID: 1173
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4000495")]
	private CapsuleCollider g_CCBody;

	// Token: 0x04000496 RID: 1174
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4000496")]
	private CapsuleCollider g_CCHead;

	// Token: 0x04000497 RID: 1175
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4000497")]
	private BoxCollider g_BCWood01;

	// Token: 0x04000498 RID: 1176
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4000498")]
	private BoxCollider g_BCWood02;

	// Token: 0x04000499 RID: 1177
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x4000499")]
	protected Shake g_ShakeHead;

	// Token: 0x0400049A RID: 1178
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x400049A")]
	protected Shake g_ShakeBody;

	// Token: 0x0400049B RID: 1179
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x400049B")]
	protected Shake g_ShakeAll;

	// Token: 0x0400049C RID: 1180
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x400049C")]
	protected int g_iBattleWatchType;

	// Token: 0x0400049D RID: 1181
	[FieldOffset(Offset = "0x224")]
	[Token(Token = "0x400049D")]
	protected bool g_bHelpEnemy;

	// Token: 0x0400049E RID: 1182
	[FieldOffset(Offset = "0x225")]
	[Token(Token = "0x400049E")]
	protected bool g_bCureBuff;

	// Token: 0x0400049F RID: 1183
	[FieldOffset(Offset = "0x226")]
	[Token(Token = "0x400049F")]
	protected bool g_bDefenseBuff;

	// Token: 0x040004A0 RID: 1184
	[FieldOffset(Offset = "0x227")]
	[Token(Token = "0x40004A0")]
	protected bool g_bAttack;

	// Token: 0x040004A1 RID: 1185
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x40004A1")]
	protected float g_fTrackTime;

	// Token: 0x040004A2 RID: 1186
	[FieldOffset(Offset = "0x22C")]
	[Token(Token = "0x40004A2")]
	protected float g_fAttackMoveTime;

	// Token: 0x040004A3 RID: 1187
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x40004A3")]
	protected float g_fAttackRotateTime;

	// Token: 0x040004A4 RID: 1188
	[FieldOffset(Offset = "0x234")]
	[Token(Token = "0x40004A4")]
	protected float g_fDamageFlyWaitTime = 3.5f;

	// Token: 0x040004A5 RID: 1189
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x40004A5")]
	private float g_fTyrantsTime;

	// Token: 0x0200005D RID: 93
	[Token(Token = "0x200005D")]
	protected enum AIFighting
	{
		// Token: 0x040004A7 RID: 1191
		[Token(Token = "0x40004A7")]
		Judgment,
		// Token: 0x040004A8 RID: 1192
		[Token(Token = "0x40004A8")]
		Help,
		// Token: 0x040004A9 RID: 1193
		[Token(Token = "0x40004A9")]
		Flee,
		// Token: 0x040004AA RID: 1194
		[Token(Token = "0x40004AA")]
		DodgeL,
		// Token: 0x040004AB RID: 1195
		[Token(Token = "0x40004AB")]
		DodgeR,
		// Token: 0x040004AC RID: 1196
		[Token(Token = "0x40004AC")]
		DodgeB,
		// Token: 0x040004AD RID: 1197
		[Token(Token = "0x40004AD")]
		Magic,
		// Token: 0x040004AE RID: 1198
		[Token(Token = "0x40004AE")]
		Cast,
		// Token: 0x040004AF RID: 1199
		[Token(Token = "0x40004AF")]
		Attack01,
		// Token: 0x040004B0 RID: 1200
		[Token(Token = "0x40004B0")]
		Attack02,
		// Token: 0x040004B1 RID: 1201
		[Token(Token = "0x40004B1")]
		AttackMagic,
		// Token: 0x040004B2 RID: 1202
		[Token(Token = "0x40004B2")]
		AttackMagicCast,
		// Token: 0x040004B3 RID: 1203
		[Token(Token = "0x40004B3")]
		PlayerDead
	}
}
