using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000C8 RID: 200
[Token(Token = "0x20000C8")]
public class Doll01EffectPlay : MonoBehaviour
{
	// Token: 0x06000A79 RID: 2681 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A79")]
	[Address(RVA = "0x13D0B80", Offset = "0x13CF980", VA = "0x1813D0B80")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A7A RID: 2682 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A7A")]
	[Address(RVA = "0x13D2D10", Offset = "0x13D1B10", VA = "0x1813D2D10")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A7B RID: 2683 RVA: 0x00018CDC File Offset: 0x00016EDC
	[Token(Token = "0x6000A7B")]
	[Address(RVA = "0x13D0A10", Offset = "0x13CF810", VA = "0x1813D0A10")]
	public void Damaged()
	{
		Material material = this.g_matFace;
		this.g_fMatShadowPos = 0f;
		int num = 0;
		material.SetFloat("_ShadowPow", (float)num);
		Material material2 = this.g_matBody;
		float num2 = this.g_fMatShadowPos;
		material2.SetFloat("_ShadowPow", num2);
		Material material3 = this.g_matHair;
		float num3 = this.g_fMatShadowPos;
		material3.SetFloat("_ShadowPow", num3);
		Material material4 = this.g_matHandFoot;
		float num4 = this.g_fMatShadowPos;
		material4.SetFloat("_ShadowPow", num4);
		Material material5 = this.g_matWeapon;
		float num5 = this.g_fMatShadowPos;
		material5.SetFloat("_ShadowPow", num5);
	}

	// Token: 0x06000A7C RID: 2684 RVA: 0x00018D84 File Offset: 0x00016F84
	[Token(Token = "0x6000A7C")]
	[Address(RVA = "0x13D0B00", Offset = "0x13CF900", VA = "0x1813D0B00")]
	public void Death()
	{
		this.g_bDeath = true;
		this.g_BodyEffect.Stop(true);
		this.g_EyeEffect.Stop(true);
	}

	// Token: 0x06000A7D RID: 2685 RVA: 0x00018DB8 File Offset: 0x00016FB8
	[Token(Token = "0x6000A7D")]
	[Address(RVA = "0x13D0B50", Offset = "0x13CF950", VA = "0x1813D0B50")]
	public void Destroy()
	{
		this.g_DeathEffect.Play(true);
	}

	// Token: 0x06000A7E RID: 2686 RVA: 0x00018DD8 File Offset: 0x00016FD8
	[Token(Token = "0x6000A7E")]
	[Address(RVA = "0x13D08E0", Offset = "0x13CF6E0", VA = "0x1813D08E0")]
	public void Create()
	{
		ParticleSystem particleSystem = this.g_BodyEffect;
		this.g_bDeath = false;
		particleSystem.Play(true);
		ParticleSystem particleSystem2 = this.g_DeathEffect;
		int num = 0;
		particleSystem2.Stop(num != 0);
		this.g_EyeEffect.Play(true);
		Material material = this.g_matFace;
		this.g_fDeathShadowPos = 1f;
		this.g_fMatShadowPos = 0f;
		int num2 = 0;
		material.SetFloat("_ShadowPow", (float)num2);
		Material material2 = this.g_matBody;
		int num3 = 0;
		material2.SetFloat("_ShadowPow", (float)num3);
		Material material3 = this.g_matHair;
		int num4 = 0;
		material3.SetFloat("_ShadowPow", (float)num4);
		Material material4 = this.g_matHandFoot;
		int num5 = 0;
		material4.SetFloat("_ShadowPow", (float)num5);
		Material material5 = this.g_matWeapon;
		int num6 = 0;
		material5.SetFloat("_ShadowPow", (float)num6);
	}

	// Token: 0x06000A7F RID: 2687 RVA: 0x00018EB0 File Offset: 0x000170B0
	[Token(Token = "0x6000A7F")]
	[Address(RVA = "0x13D2840", Offset = "0x13D1640", VA = "0x1813D2840")]
	public void Remove()
	{
		this.g_bDeath = false;
		ParticleSystem particleSystem = this.g_BodyEffect;
		int num = 0;
		particleSystem.Stop(num != 0);
		ParticleSystem particleSystem2 = this.g_DeathEffect;
		int num2 = 0;
		particleSystem2.Play(num2 != 0);
	}

	// Token: 0x06000A80 RID: 2688 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A80")]
	[Address(RVA = "0x13D1B00", Offset = "0x13D0900", VA = "0x1813D1B00")]
	public void PlayAttackDodgeFront()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A81 RID: 2689 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A81")]
	[Address(RVA = "0x13D1BC0", Offset = "0x13D09C0", VA = "0x1813D1BC0")]
	public void PlayAttackDouble01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A82 RID: 2690 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A82")]
	[Address(RVA = "0x13D1C80", Offset = "0x13D0A80", VA = "0x1813D1C80")]
	public void PlayAttackDouble02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A83 RID: 2691 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A83")]
	[Address(RVA = "0x13D1E00", Offset = "0x13D0C00", VA = "0x1813D1E00")]
	public void PlayAttackStron()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A84 RID: 2692 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A84")]
	[Address(RVA = "0xAAA5B0", Offset = "0xAA93B0", VA = "0x180AAA5B0")]
	public void PlayAttackLeft()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A85 RID: 2693 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A85")]
	[Address(RVA = "0x13D1D40", Offset = "0x13D0B40", VA = "0x1813D1D40")]
	public void PlayAttackRight()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A86 RID: 2694 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A86")]
	[Address(RVA = "0x13D1A40", Offset = "0x13D0840", VA = "0x1813D1A40")]
	public void PlayAttackBackJump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A87 RID: 2695 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A87")]
	[Address(RVA = "0x13D1EC0", Offset = "0x13D0CC0", VA = "0x1813D1EC0")]
	public void PlayEffDodge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A88 RID: 2696 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A88")]
	[Address(RVA = "0x13D2290", Offset = "0x13D1090", VA = "0x1813D2290")]
	public void PlayEffTeleport()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A89 RID: 2697 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A89")]
	[Address(RVA = "0x13D2000", Offset = "0x13D0E00", VA = "0x1813D2000")]
	public void PlayEffTeleportFloor(Vector3 v3Start, Vector3 v3End)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A8A RID: 2698 RVA: 0x00018EEC File Offset: 0x000170EC
	[Token(Token = "0x6000A8A")]
	[Address(RVA = "0x13D0700", Offset = "0x13CF500", VA = "0x1813D0700")]
	public void AnimPlayPSWeaponLightL()
	{
		if (this.g_SwordEnergy != (ulong)0L)
		{
			ParticleSystem ps_WeaponLightL = this.PS_WeaponLightL;
			int num = 0;
			if (ps_WeaponLightL != num)
			{
				this.PS_WeaponLightL.Play(true);
			}
			SoundEffect soundEffect = this.g_SEWeaponLight;
			int num2 = 0;
			if (soundEffect != num2)
			{
				this.g_SEWeaponLight.PlayRandom(1f, 1f);
			}
		}
	}

	// Token: 0x06000A8B RID: 2699 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A8B")]
	[Address(RVA = "0x13CFFE0", Offset = "0x13CEDE0", VA = "0x1813CFFE0")]
	public void AnimPlayEffSwordEnergyL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A8C RID: 2700 RVA: 0x00018F54 File Offset: 0x00017154
	[Token(Token = "0x6000A8C")]
	[Address(RVA = "0x13D07F0", Offset = "0x13CF5F0", VA = "0x1813D07F0")]
	public void AnimPlayPSWeaponLightR()
	{
		if (this.g_SwordEnergy != (ulong)0L)
		{
			ParticleSystem ps_WeaponLightR = this.PS_WeaponLightR;
			int num = 0;
			if (ps_WeaponLightR != num)
			{
				this.PS_WeaponLightR.Play(true);
			}
			SoundEffect soundEffect = this.g_SEWeaponLight;
			int num2 = 0;
			if (soundEffect != num2)
			{
				this.g_SEWeaponLight.PlayRandom(1f, 1f);
			}
		}
	}

	// Token: 0x06000A8D RID: 2701 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A8D")]
	[Address(RVA = "0x13D0370", Offset = "0x13CF170", VA = "0x1813D0370")]
	public void AnimPlayEffSwordEnergyR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A8E RID: 2702 RVA: 0x00018FBC File Offset: 0x000171BC
	[Token(Token = "0x6000A8E")]
	[Address(RVA = "0x13D2780", Offset = "0x13D1580", VA = "0x1813D2780")]
	public void PlaySESwing()
	{
		SoundEffect soundEffect = this.g_SESwing;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SESwing.gameObject.SetActive(true);
			this.g_SESwing.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000A8F RID: 2703 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A8F")]
	[Address(RVA = "0x13D2430", Offset = "0x13D1230", VA = "0x1813D2430")]
	public void PlaySEDodge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A90 RID: 2704 RVA: 0x00019008 File Offset: 0x00017208
	[Token(Token = "0x6000A90")]
	[Address(RVA = "0x13D2370", Offset = "0x13D1170", VA = "0x1813D2370")]
	public void PlaySEDestory()
	{
		SoundEffect soundEffect = this.g_SEDestory;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SEDestory.gameObject.SetActive(true);
			this.g_SEDestory.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000A91 RID: 2705 RVA: 0x00019054 File Offset: 0x00017254
	[Token(Token = "0x6000A91")]
	[Address(RVA = "0x13D2600", Offset = "0x13D1400", VA = "0x1813D2600")]
	public void PlaySEFootstep()
	{
		SoundEffect soundEffect = this.g_SEFootstep;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SEFootstep.gameObject.SetActive(true);
			SoundEffect soundEffect2 = this.g_SEFootstep;
			float num2 = this.g_fFootstepVolume;
			soundEffect2.PlayRandom(num2, 1f);
		}
	}

	// Token: 0x06000A92 RID: 2706 RVA: 0x000190A8 File Offset: 0x000172A8
	[Token(Token = "0x6000A92")]
	[Address(RVA = "0x13D26C0", Offset = "0x13D14C0", VA = "0x1813D26C0")]
	public void PlaySELand()
	{
		SoundEffect soundEffect = this.g_SELand;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SELand.gameObject.SetActive(true);
			this.g_SELand.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000A93 RID: 2707 RVA: 0x000190F4 File Offset: 0x000172F4
	[Token(Token = "0x6000A93")]
	[Address(RVA = "0xFB2FF0", Offset = "0xFB1DF0", VA = "0x180FB2FF0")]
	public void SetFootstepVolume(float fVolume)
	{
		this.g_fFootstepVolume = fVolume;
	}

	// Token: 0x06000A94 RID: 2708 RVA: 0x00019108 File Offset: 0x00017308
	[Token(Token = "0x6000A94")]
	[Address(RVA = "0x13D2890", Offset = "0x13D1690", VA = "0x1813D2890")]
	public void SetTimeScale(float fTimeScale)
	{
		Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
		Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
		Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
		ParticleSystem ps_WeaponLightL = this.PS_WeaponLightL;
		int num = 0;
		if (ps_WeaponLightL != num)
		{
			Common.SetEffectTimeScale(this.PS_WeaponLightL, fTimeScale);
		}
		ParticleSystem ps_WeaponLightR = this.PS_WeaponLightR;
		int num2 = 0;
		if (ps_WeaponLightR != num2)
		{
			Common.SetEffectTimeScale(this.PS_WeaponLightR, fTimeScale);
		}
	}

	// Token: 0x06000A95 RID: 2709 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A95")]
	[Address(RVA = "0x13D3340", Offset = "0x13D2140", VA = "0x1813D3340")]
	public Doll01EffectPlay()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0400118E RID: 4494
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400118E")]
	private Transform g_EffectParent;

	// Token: 0x0400118F RID: 4495
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x400118F")]
	private ParticleSystem g_BodyEffect;

	// Token: 0x04001190 RID: 4496
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001190")]
	private ParticleSystem g_DeathEffect;

	// Token: 0x04001191 RID: 4497
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4001191")]
	private ParticleSystem g_EyeEffect;

	// Token: 0x04001192 RID: 4498
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001192")]
	public ParticleSystem PS_WeaponLightL;

	// Token: 0x04001193 RID: 4499
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001193")]
	public ParticleSystem PS_WeaponLightR;

	// Token: 0x04001194 RID: 4500
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001194")]
	[SerializeField]
	private string attackDodgeFrontPath;

	// Token: 0x04001195 RID: 4501
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001195")]
	[SerializeField]
	private string attackDouble01Path;

	// Token: 0x04001196 RID: 4502
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001196")]
	[SerializeField]
	private string attackDouble02Path;

	// Token: 0x04001197 RID: 4503
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001197")]
	[SerializeField]
	private string attackStronPath;

	// Token: 0x04001198 RID: 4504
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001198")]
	[SerializeField]
	private string attackLeftPath;

	// Token: 0x04001199 RID: 4505
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001199")]
	[SerializeField]
	private string attackRightPath;

	// Token: 0x0400119A RID: 4506
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x400119A")]
	[SerializeField]
	private string attackBackJumpPath;

	// Token: 0x0400119B RID: 4507
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x400119B")]
	[SerializeField]
	private string effDodgeSmokePath;

	// Token: 0x0400119C RID: 4508
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x400119C")]
	[SerializeField]
	private string effTeleportSmokePath;

	// Token: 0x0400119D RID: 4509
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x400119D")]
	[SerializeField]
	private string effTeleportSmokeFloorPath;

	// Token: 0x0400119E RID: 4510
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x400119E")]
	[SerializeField]
	private string effSwordEnergyShotPath;

	// Token: 0x0400119F RID: 4511
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x400119F")]
	[SerializeField]
	private string effSwordEnergyPath;

	// Token: 0x040011A0 RID: 4512
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x40011A0")]
	[SerializeField]
	private string effSwordEnergyCollisionPath;

	// Token: 0x040011A1 RID: 4513
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x40011A1")]
	[SerializeField]
	private string effSwordEnergyExplosionPath;

	// Token: 0x040011A2 RID: 4514
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x40011A2")]
	public Transform FootL;

	// Token: 0x040011A3 RID: 4515
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x40011A3")]
	public Transform FootR;

	// Token: 0x040011A4 RID: 4516
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x40011A4")]
	[SerializeField]
	private string sESwingPath;

	// Token: 0x040011A5 RID: 4517
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x40011A5")]
	[SerializeField]
	private string sEDodgePath;

	// Token: 0x040011A6 RID: 4518
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x40011A6")]
	[SerializeField]
	private string sEDestoryPath;

	// Token: 0x040011A7 RID: 4519
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x40011A7")]
	[SerializeField]
	private string sEFootstepPath;

	// Token: 0x040011A8 RID: 4520
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x40011A8")]
	[SerializeField]
	private string sELandPath;

	// Token: 0x040011A9 RID: 4521
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x40011A9")]
	[SerializeField]
	private string sETeleportSmokePath;

	// Token: 0x040011AA RID: 4522
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x40011AA")]
	[SerializeField]
	private string sEWeaponLightPath;

	// Token: 0x040011AB RID: 4523
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x40011AB")]
	private float g_fMatShadowPos;

	// Token: 0x040011AC RID: 4524
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x40011AC")]
	private Material g_matBody;

	// Token: 0x040011AD RID: 4525
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x40011AD")]
	private Material g_matFace;

	// Token: 0x040011AE RID: 4526
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x40011AE")]
	private Material g_matHair;

	// Token: 0x040011AF RID: 4527
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x40011AF")]
	private Material g_matHandFoot;

	// Token: 0x040011B0 RID: 4528
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x40011B0")]
	private Material g_matWeapon;

	// Token: 0x040011B1 RID: 4529
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x40011B1")]
	private Color g_colDamaged;

	// Token: 0x040011B2 RID: 4530
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x40011B2")]
	private bool g_bDeath;

	// Token: 0x040011B3 RID: 4531
	[FieldOffset(Offset = "0x144")]
	[Token(Token = "0x40011B3")]
	private float g_fDeathShadowPos;

	// Token: 0x040011B4 RID: 4532
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x40011B4")]
	private EffectPool g_AttackDodgeFront;

	// Token: 0x040011B5 RID: 4533
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x40011B5")]
	private EffectPool g_AttackDouble01;

	// Token: 0x040011B6 RID: 4534
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x40011B6")]
	private EffectPool g_AttackDouble02;

	// Token: 0x040011B7 RID: 4535
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x40011B7")]
	private EffectPool g_AttackStron;

	// Token: 0x040011B8 RID: 4536
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x40011B8")]
	private EffectPool g_AttackLeft;

	// Token: 0x040011B9 RID: 4537
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x40011B9")]
	private EffectPool g_AttackRight;

	// Token: 0x040011BA RID: 4538
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x40011BA")]
	private EffectPool g_AttackBackJump;

	// Token: 0x040011BB RID: 4539
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x40011BB")]
	private EffectPool g_DodgeSomke;

	// Token: 0x040011BC RID: 4540
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x40011BC")]
	private EffectPool g_TeleportSmoke;

	// Token: 0x040011BD RID: 4541
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x40011BD")]
	private EffectPool g_TeleportSmokeFloor;

	// Token: 0x040011BE RID: 4542
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x40011BE")]
	private EffectPool g_SwordEnergyShot;

	// Token: 0x040011BF RID: 4543
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x40011BF")]
	private EffectPool g_SwordEnergy;

	// Token: 0x040011C0 RID: 4544
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x40011C0")]
	private EffectPool g_SwordEnergyCollision;

	// Token: 0x040011C1 RID: 4545
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x40011C1")]
	private EffectPool g_SwordEnergyExplosion;

	// Token: 0x040011C2 RID: 4546
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x40011C2")]
	private SoundEffect g_SESwing;

	// Token: 0x040011C3 RID: 4547
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x40011C3")]
	private SoundEffect g_SEDodge;

	// Token: 0x040011C4 RID: 4548
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x40011C4")]
	private SoundEffect g_SEDestory;

	// Token: 0x040011C5 RID: 4549
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x40011C5")]
	private SoundEffect g_SEFootstep;

	// Token: 0x040011C6 RID: 4550
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x40011C6")]
	private SoundEffect g_SELand;

	// Token: 0x040011C7 RID: 4551
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x40011C7")]
	private SoundEffect g_SETeleportSmoke;

	// Token: 0x040011C8 RID: 4552
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x40011C8")]
	private SoundEffect g_SEWeaponLight;

	// Token: 0x040011C9 RID: 4553
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x40011C9")]
	private float g_fFootstepVolume;

	// Token: 0x040011CA RID: 4554
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x40011CA")]
	public Transform Pos_SwordEnergy;
}
