using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x020003BF RID: 959
	[Token(Token = "0x20003BF")]
	public class HitReactionTrigger : MonoBehaviour
	{
		// Token: 0x06002359 RID: 9049 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002359")]
		[Address(RVA = "0x117E000", Offset = "0x117CE00", VA = "0x18117E000")]
		private void Update()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600235A RID: 9050 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600235A")]
		[Address(RVA = "0x117DF30", Offset = "0x117CD30", VA = "0x18117DF30")]
		private void OnGUI()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600235B RID: 9051 RVA: 0x00051050 File Offset: 0x0004F250
		[Token(Token = "0x600235B")]
		[Address(RVA = "0x8D4180", Offset = "0x8D2F80", VA = "0x1808D4180")]
		public HitReactionTrigger()
		{
		}

		// Token: 0x04002CCA RID: 11466
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4002CCA")]
		[SerializeField]
		private HitReaction hitReaction;

		// Token: 0x04002CCB RID: 11467
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x4002CCB")]
		[SerializeField]
		private float hitForce = 1f;

		// Token: 0x04002CCC RID: 11468
		[FieldOffset(Offset = "0x28")]
		[Token(Token = "0x4002CCC")]
		private string colliderName;
	}
}
