using System;
using Cpp2IlInjected;
using UnityEngine;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x020005C7 RID: 1479
	[Token(Token = "0x20005C7")]
	[ExecuteInEditMode]
	[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
	public class SepiaTone : ImageEffectBase
	{
		// Token: 0x06002F54 RID: 12116 RVA: 0x00064EFC File Offset: 0x000630FC
		[Token(Token = "0x6002F54")]
		[Address(RVA = "0x11F0C40", Offset = "0x11EFA40", VA = "0x1811F0C40")]
		private void OnRenderImage(RenderTexture source, RenderTexture destination)
		{
			Material material = base.material;
			Graphics.Blit(source, destination, material);
		}

		// Token: 0x06002F55 RID: 12117 RVA: 0x00064F18 File Offset: 0x00063118
		[Token(Token = "0x6002F55")]
		[Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")]
		public SepiaTone()
		{
		}
	}
}
