using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001E0 RID: 480
[Token(Token = "0x20001E0")]
public class WaterSplash : SceneEvent
{
	// Token: 0x060013C7 RID: 5063 RVA: 0x0002D1A4 File Offset: 0x0002B3A4
	[Token(Token = "0x60013C7")]
	[Address(RVA = "0x9402D0", Offset = "0x93F0D0", VA = "0x1809402D0", Slot = "5")]
	public override void OpenEvent()
	{
		base.OpenEvent();
		PlayerController playerController = Game.GetPlayerManager().playerController;
		float effY = this.EffY;
		playerController.SetPond(true, effY);
	}

	// Token: 0x060013C8 RID: 5064 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013C8")]
	[Address(RVA = "0x940250", Offset = "0x93F050", VA = "0x180940250", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013C9 RID: 5065 RVA: 0x0002D1DC File Offset: 0x0002B3DC
	[Token(Token = "0x60013C9")]
	[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
	public WaterSplash()
	{
	}

	// Token: 0x04001ECB RID: 7883
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001ECB")]
	public float EffY;
}
