using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200014B RID: 331
[Token(Token = "0x200014B")]
public interface IMagicController
{
	// Token: 0x06001105 RID: 4357
	[Token(Token = "0x6001105")]
	[Address(Slot = "0")]
	void AppearMagicMenu(bool onHolding);

	// Token: 0x06001106 RID: 4358
	[Token(Token = "0x6001106")]
	[Address(Slot = "1")]
	void MoveMenuPointer(Vector2 movement);

	// Token: 0x06001107 RID: 4359
	[Token(Token = "0x6001107")]
	[Address(Slot = "2")]
	void ApplyMagic(int index);
}
