using System;
using Cpp2IlInjected;

// Token: 0x02000131 RID: 305
[Token(Token = "0x2000131")]
public class BeatingGameData
{
	// Token: 0x06000F3B RID: 3899 RVA: 0x00024360 File Offset: 0x00022560
	[Token(Token = "0x6000F3B")]
	[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
	public BeatingGameData()
	{
	}

	// Token: 0x04001A9A RID: 6810
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4001A9A")]
	public float healthPoint;

	// Token: 0x04001A9B RID: 6811
	[FieldOffset(Offset = "0x14")]
	[Token(Token = "0x4001A9B")]
	public float manaPoint;

	// Token: 0x04001A9C RID: 6812
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001A9C")]
	public int magicIndex;

	// Token: 0x04001A9D RID: 6813
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x4001A9D")]
	public int inventoryIndex;

	// Token: 0x04001A9E RID: 6814
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001A9E")]
	public int inventorySlots;

	// Token: 0x04001A9F RID: 6815
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001A9F")]
	public ItemSystem.ItemType[] currentItems;
}
