using System;
using System.Collections.Generic;
using Cpp2IlInjected;

// Token: 0x02000127 RID: 295
[Token(Token = "0x2000127")]
public class GamePropertyData
{
	// Token: 0x06000EFE RID: 3838 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EFE")]
	[Address(RVA = "0x5458B0", Offset = "0x5446B0", VA = "0x1805458B0")]
	public bool[] GetStageTreasureData(int stageKey, int stageTreasureAmount)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EFF RID: 3839 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EFF")]
	[Address(RVA = "0x5456D0", Offset = "0x5444D0", VA = "0x1805456D0")]
	public SceneItem[] GetPlayerItems(int stageKey)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000F00 RID: 3840 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000F00")]
	[Address(RVA = "0x546050", Offset = "0x544E50", VA = "0x180546050")]
	public void SetPlayerItems(int stageKey, List<SceneItem> sceneData)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000F01 RID: 3841 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000F01")]
	[Address(RVA = "0x546260", Offset = "0x545060", VA = "0x180546260")]
	public void UnlockProp(int index)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000F02 RID: 3842 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000F02")]
	[Address(RVA = "0x545C30", Offset = "0x544A30", VA = "0x180545C30")]
	public bool HasPropUnlocked(int index)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000F03 RID: 3843 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000F03")]
	[Address(RVA = "0x545BE0", Offset = "0x5449E0", VA = "0x180545BE0")]
	public bool HasPropUnlocked(int start, int end)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000F04 RID: 3844 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000F04")]
	[Address(RVA = "0x545780", Offset = "0x544580", VA = "0x180545780")]
	public int GetPropCollectionAmount()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000F05 RID: 3845 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000F05")]
	[Address(RVA = "0x546010", Offset = "0x544E10", VA = "0x180546010")]
	public void SetNewPropState(int index)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000F06 RID: 3846 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000F06")]
	[Address(RVA = "0x5461E0", Offset = "0x544FE0", VA = "0x1805461E0")]
	public bool TryResetAllNewPropStates()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000F07 RID: 3847 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000F07")]
	[Address(RVA = "0x545C70", Offset = "0x544A70", VA = "0x180545C70")]
	public bool IsNewProp(int index)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000F08 RID: 3848 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000F08")]
	[Address(RVA = "0x545AB0", Offset = "0x5448B0", VA = "0x180545AB0")]
	public bool HasAnyNewProp()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000F09 RID: 3849 RVA: 0x00023924 File Offset: 0x00021B24
	[Token(Token = "0x6000F09")]
	[Address(RVA = "0x545CB0", Offset = "0x544AB0", VA = "0x180545CB0")]
	public void OnBeatingGame(BeatingGameData data)
	{
		int inventoryIndex = data.inventoryIndex;
		this.currentInventoryIndex = inventoryIndex;
		int num = data.inventorySlots;
		this.inventorySlots = num;
		ItemSystem.ItemType[] array = data.currentItems;
		this.currentItems = array;
		Dictionary<int, bool[]> dictionary = new Dictionary();
		throw new NullReferenceException();
	}

	// Token: 0x06000F0A RID: 3850 RVA: 0x00023A20 File Offset: 0x00021C20
	[Token(Token = "0x6000F0A")]
	[Address(RVA = "0x5462A0", Offset = "0x5450A0", VA = "0x1805462A0")]
	public GamePropertyData()
	{
		ItemSystem.ItemType[] array = new ItemSystem.ItemType[8];
		this.currentItems = array;
		Dictionary<int, bool[]> dictionary = new Dictionary();
		throw new NullReferenceException();
	}

	// Token: 0x04001987 RID: 6535
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4001987")]
	public int currentInventoryIndex;

	// Token: 0x04001988 RID: 6536
	[FieldOffset(Offset = "0x14")]
	[Token(Token = "0x4001988")]
	public int inventorySlots = (int)((ulong)4L);

	// Token: 0x04001989 RID: 6537
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001989")]
	public ItemSystem.ItemType[] currentItems;

	// Token: 0x0400198A RID: 6538
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x400198A")]
	public int treasureChestCollection;

	// Token: 0x0400198B RID: 6539
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x400198B")]
	public Dictionary<int, bool[]> stageTreasureMap;

	// Token: 0x0400198C RID: 6540
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x400198C")]
	public Dictionary<int, SceneItem[]> playerItemMap;

	// Token: 0x0400198D RID: 6541
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x400198D")]
	public bool[] propCollection;

	// Token: 0x0400198E RID: 6542
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x400198E")]
	public bool[] newPropCollection;
}
