using System;
using Cpp2IlInjected;

// Token: 0x02000161 RID: 353
[Token(Token = "0x2000161")]
public class LocalizationData
{
	// Token: 0x170000AD RID: 173
	// (get) Token: 0x060011C4 RID: 4548 RVA: 0x00028938 File Offset: 0x00026B38
	[Token(Token = "0x170000AD")]
	public GameTextData SystemText
	{
		[Token(Token = "0x60011C4")]
		[Address(RVA = "0x2B4010", Offset = "0x2B2E10", VA = "0x1802B4010")]
		get
		{
			return this.systemText;
		}
	}

	// Token: 0x170000AE RID: 174
	// (get) Token: 0x060011C5 RID: 4549 RVA: 0x0002894C File Offset: 0x00026B4C
	[Token(Token = "0x170000AE")]
	public GameFontPack FontPack
	{
		[Token(Token = "0x60011C5")]
		[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
		get
		{
			return this.fontPack;
		}
	}

	// Token: 0x060011C6 RID: 4550 RVA: 0x00028960 File Offset: 0x00026B60
	[Token(Token = "0x60011C6")]
	[Address(RVA = "0x3FBF90", Offset = "0x3FAD90", VA = "0x1803FBF90")]
	public LocalizationData(GameTextData systemText, GameFontPack fontPack)
	{
		/*
An exception occurred when decompiling this method (060011C6)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void LocalizationData::.ctor(GameTextData,GameFontPack)

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	call:void(object::.ctor, ldloc:LocalizationData[exp:object](this)); 	stfld:GameTextData(LocalizationData::systemText, ldloc:LocalizationData(this), ldloc:GameTextData(systemText)); 	stfld:GameFontPack(LocalizationData::fontPack, ldloc:LocalizationData(this), ldloc:GameFontPack(fontPack)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x04001B9F RID: 7071
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4001B9F")]
	private GameTextData systemText;

	// Token: 0x04001BA0 RID: 7072
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001BA0")]
	private GameFontPack fontPack;
}
