using System;
using Cpp2IlInjected;
using UnityEngine;

namespace Obi
{
	// Token: 0x0200049B RID: 1179
	[Token(Token = "0x200049B")]
	public class ObiCircleShapeTracker2D : ObiShapeTracker
	{
		// Token: 0x060029FD RID: 10749 RVA: 0x0005BA60 File Offset: 0x00059C60
		[Token(Token = "0x60029FD")]
		[Address(RVA = "0x1000FD0", Offset = "0xFFFDD0", VA = "0x181000FD0")]
		public ObiCircleShapeTracker2D(CircleCollider2D collider)
		{
			this.collider = collider;
			this.adaptor.is2D = true;
			IntPtr intPtr = Oni.CreateShape(Oni.ShapeType.Sphere);
			this.oniShape = intPtr;
		}

		// Token: 0x060029FE RID: 10750 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60029FE")]
		[Address(RVA = "0x1000E70", Offset = "0xFFFC70", VA = "0x181000E70", Slot = "5")]
		public override void UpdateIfNeeded()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x04003302 RID: 13058
		[FieldOffset(Offset = "0x60")]
		[Token(Token = "0x4003302")]
		private float radius;

		// Token: 0x04003303 RID: 13059
		[FieldOffset(Offset = "0x64")]
		[Token(Token = "0x4003303")]
		private Vector2 center;
	}
}
