using System;
using Cpp2IlInjected;
using UnityEngine;

namespace AmplifyColor
{
	// Token: 0x02000619 RID: 1561
	[Token(Token = "0x2000619")]
	[Serializable]
	public struct RenderLayer
	{
		// Token: 0x06003117 RID: 12567 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6003117")]
		[Address(RVA = "0xA70900", Offset = "0xA6F700", VA = "0x180A70900")]
		public RenderLayer(LayerMask mask, Color color)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x04003AF3 RID: 15091
		[FieldOffset(Offset = "0x0")]
		[Token(Token = "0x4003AF3")]
		public LayerMask mask;

		// Token: 0x04003AF4 RID: 15092
		[FieldOffset(Offset = "0x4")]
		[Token(Token = "0x4003AF4")]
		public Color color;
	}
}
