using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000188 RID: 392
[Token(Token = "0x2000188")]
public class CreateSoulOpenEvent : SceneEvent
{
	// Token: 0x0600125B RID: 4699 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600125B")]
	[Address(RVA = "0xE92880", Offset = "0xE91680", VA = "0x180E92880", Slot = "6")]
	public override void OpenEvent(Transform OpenEventPos)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600125C RID: 4700 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600125C")]
	[Address(RVA = "0xE92A50", Offset = "0xE91850", VA = "0x180E92A50", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600125D RID: 4701 RVA: 0x00029EF8 File Offset: 0x000280F8
	[Token(Token = "0x600125D")]
	[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
	public CreateSoulOpenEvent()
	{
	}

	// Token: 0x04001C76 RID: 7286
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001C76")]
	public SceneEvent CollisionOpenEvent;
}
