using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000192 RID: 402
[Token(Token = "0x2000192")]
public class EAAllLevelComplete : SceneEvent
{
	// Token: 0x06001297 RID: 4759 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001297")]
	[Address(RVA = "0x313850", Offset = "0x312650", VA = "0x180313850", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001298 RID: 4760 RVA: 0x0002AAA0 File Offset: 0x00028CA0
	[Token(Token = "0x6001298")]
	[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
	public EAAllLevelComplete()
	{
	}
}
