using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000048 RID: 72
[Token(Token = "0x2000048")]
public class AI_BossLevel04 : AI_NPC
{
	// Token: 0x06000230 RID: 560 RVA: 0x0000776C File Offset: 0x0000596C
	[Token(Token = "0x6000230")]
	[Address(RVA = "0x1496970", Offset = "0x1495770", VA = "0x181496970", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		base.Start(This, NPCM);
		Animator component = Common.FindChild(this.g_This.transform, "Boss_Level04_Face").GetComponent<Animator>();
		this.g_AnimFace = component;
		BossLevel04EffectPlay component2 = This.GetComponent<BossLevel04EffectPlay>();
		this.g_Effect = component2;
		BossLevel04EffectPlay bossLevel04EffectPlay = this.g_Effect;
		NPCManage g_NPCM = this.g_NPCM;
		bossLevel04EffectPlay.InitData(g_NPCM, this);
		VoiceBoss04 component3 = This.GetComponent<VoiceBoss04>();
		this.g_Voice = component3;
		VoiceBoss04 voiceBoss = this.g_Voice;
		Transform transform = Common.FindChild(This.transform, "Bip001 Head");
		voiceBoss.InitData(transform);
		MoveController g_Move = this.g_Move;
		this.g_fDragRotation = 0.4f;
		g_Move.SetDragRotation(0.4f);
		this.g_Move.SetDragMove(9f);
		this.g_Move.gravity = 21f;
		this.g_fVisionDistance = 200f;
		this.g_fVisionAngle = 45f;
		this.g_fWalkSpeed = 1.78f;
		this.g_fRunSpeed = 7.5f;
		this.g_fDashSpeed = 60f;
		Shake shake = new Shake();
		this.g_ShakeHead = shake;
		Shake shake2 = this.g_ShakeHead;
		Transform transform2 = Common.FindChild(This.transform, "Bip001 Head");
		int num = 0;
		shake2.Start(transform2, num != 0);
		Shake shake3 = new Shake();
		this.g_ShakeBody = shake3;
		Shake shake4 = this.g_ShakeBody;
		Transform transform3 = Common.FindChild(This.transform, "Bip001 Spine");
		int num2 = 0;
		shake4.Start(transform3, num2 != 0);
		Shake shake5 = new Shake();
		this.g_ShakeWeapon = shake5;
		Shake shake6 = this.g_ShakeWeapon;
		Transform transform4 = Common.FindChild(This.transform, "Bip001 R Hand");
		int num3 = 0;
		shake6.Start(transform4, num3 != 0);
		Shake shake7 = new Shake();
		this.g_ShakeAll = shake7;
		Shake shake8 = this.g_ShakeAll;
		Transform transform5 = Common.FindChild(This.transform, "Bip001");
		int num4 = 0;
		shake8.Start(transform5, num4 != 0);
		this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
		this.g_bPlus = false;
	}

	// Token: 0x06000231 RID: 561 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000231")]
	[Address(RVA = "0x1496D80", Offset = "0x1495B80", VA = "0x181496D80", Slot = "5")]
	public override void Update(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000232 RID: 562 RVA: 0x00007964 File Offset: 0x00005B64
	[Token(Token = "0x6000232")]
	[Address(RVA = "0x1495DC0", Offset = "0x1494BC0", VA = "0x181495DC0", Slot = "6")]
	public override void LateUpdate()
	{
		base.Initialize();
		this.g_ShakeHead.Update();
		this.g_ShakeBody.Update();
		this.g_ShakeWeapon.Update();
		this.g_ShakeAll.Update();
	}

	// Token: 0x06000233 RID: 563 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000233")]
	[Address(RVA = "0x1491650", Offset = "0x1490450", VA = "0x181491650", Slot = "22")]
	public override void Fighting()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000234 RID: 564 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000234")]
	[Address(RVA = "0x1492D30", Offset = "0x1491B30", VA = "0x181492D30")]
	private void InitFightStatus(AI_BossLevel04.AIFighting Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000235 RID: 565 RVA: 0x000079AC File Offset: 0x00005BAC
	[Token(Token = "0x6000235")]
	[Address(RVA = "0x1490020", Offset = "0x148EE20", VA = "0x181490020")]
	private void AFightSelect()
	{
		float num = UnityEngine.Random.Range((float)0, 1f);
		int num2 = 0;
		bool flag = (this.g_bPlus ? 1 : 0) != num2;
		this.g_NextFighting = (flag ? AI_BossLevel04.AIFighting.Idle : AI_BossLevel04.AIFighting.Null);
	}

	// Token: 0x06000236 RID: 566 RVA: 0x00007A14 File Offset: 0x00005C14
	[Token(Token = "0x6000236")]
	[Address(RVA = "0x148FFB0", Offset = "0x148EDB0", VA = "0x18148FFB0")]
	private void AFightSelectFar()
	{
		float num = UnityEngine.Random.Range((float)0, 1f);
		int num2 = 0;
		bool flag = (this.g_bPlus ? 1 : 0) != num2;
		this.g_NextFighting = (flag ? AI_BossLevel04.AIFighting.Idle : AI_BossLevel04.AIFighting.Null);
	}

	// Token: 0x06000237 RID: 567 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000237")]
	[Address(RVA = "0x1491D00", Offset = "0x1490B00", VA = "0x181491D00")]
	private float GetAttackRadius(AI_BossLevel04.AIFighting AF)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000238 RID: 568 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000238")]
	[Address(RVA = "0x14903E0", Offset = "0x148F1E0", VA = "0x1814903E0")]
	private void AWatch()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000239 RID: 569 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000239")]
	[Address(RVA = "0x148F640", Offset = "0x148E440", VA = "0x18148F640")]
	private void ADodge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600023A RID: 570 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600023A")]
	[Address(RVA = "0x14902C0", Offset = "0x148F0C0", VA = "0x1814902C0")]
	private void ATrunPlayer()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600023B RID: 571 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600023B")]
	[Address(RVA = "0x1491160", Offset = "0x148FF60", VA = "0x181491160")]
	private void Attack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600023C RID: 572 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600023C")]
	[Address(RVA = "0x148F470", Offset = "0x148E270", VA = "0x18148F470")]
	private void ADashStart()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600023D RID: 573 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600023D")]
	[Address(RVA = "0x148F4F0", Offset = "0x148E2F0", VA = "0x18148F4F0")]
	private void ADash()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600023E RID: 574 RVA: 0x00007A5C File Offset: 0x00005C5C
	[Token(Token = "0x600023E")]
	[Address(RVA = "0x148F400", Offset = "0x148E200", VA = "0x18148F400")]
	private void ADashEnd()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime > (float)num)
		{
			this.g_fWaitTime = g_fWaitTime;
			return;
		}
		if (!this.g_WM.GetIsDead())
		{
			AI_BossLevel04.AIFighting aifighting = this.g_NextFighting;
			this.InitFightStatus(aifighting);
			return;
		}
		this.InitFightStatus((AI_BossLevel04.AIFighting)((uint)2));
	}

	// Token: 0x0600023F RID: 575 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600023F")]
	[Address(RVA = "0x14901E0", Offset = "0x148EFE0", VA = "0x1814901E0")]
	private void AJumpStart()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000240 RID: 576 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000240")]
	[Address(RVA = "0x1490250", Offset = "0x148F050", VA = "0x181490250")]
	private void AJump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000241 RID: 577 RVA: 0x00007AAC File Offset: 0x00005CAC
	[Token(Token = "0x6000241")]
	[Address(RVA = "0x14900F0", Offset = "0x148EEF0", VA = "0x1814900F0")]
	private void AJumpEnd()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime > (float)num)
		{
			this.g_fWaitTime = g_fWaitTime;
			return;
		}
		if (this.g_NextFighting == AI_BossLevel04.AIFighting.Null || this.g_WM.GetIsDead())
		{
			this.InitFightStatus(AI_BossLevel04.AIFighting.AWatch);
			return;
		}
		AI_BossLevel04.AIFighting aifighting = this.g_NextFighting;
		float attackRadius = this.GetAttackRadius(aifighting);
		if (this.g_fPlayerDistance <= attackRadius)
		{
			this.InitFightStatus(AI_BossLevel04.AIFighting.TrunPlayer);
			return;
		}
		int num2 = UnityEngine.Random.Range(0, 3);
		if (num2 == 0)
		{
			this.InitFightStatus((AI_BossLevel04.AIFighting)((uint)5));
			return;
		}
		if (num2 != 1)
		{
			this.InitFightStatus(AI_BossLevel04.AIFighting.DodgeFR);
			return;
		}
		this.InitFightStatus((AI_BossLevel04.AIFighting)((uint)7));
	}

	// Token: 0x06000242 RID: 578 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000242")]
	[Address(RVA = "0x1490D80", Offset = "0x148FB80", VA = "0x181490D80")]
	private void Attack4()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000243 RID: 579 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000243")]
	[Address(RVA = "0x14965F0", Offset = "0x14953F0", VA = "0x1814965F0")]
	private void Skill01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000244 RID: 580 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000244")]
	[Address(RVA = "0x1496850", Offset = "0x1495650", VA = "0x181496850")]
	private void Skill02Plus()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000245 RID: 581 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000245")]
	[Address(RVA = "0x148F020", Offset = "0x148DE20", VA = "0x18148F020")]
	private void ADamage()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000246 RID: 582 RVA: 0x00007B40 File Offset: 0x00005D40
	[Token(Token = "0x6000246")]
	[Address(RVA = "0x1491620", Offset = "0x1490420", VA = "0x181491620")]
	public void Dead()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			this.InitFightStatus(AI_BossLevel04.AIFighting.DeathLoop);
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x06000247 RID: 583 RVA: 0x00007B6C File Offset: 0x00005D6C
	[Token(Token = "0x6000247")]
	[Address(RVA = "0x14915F0", Offset = "0x14903F0", VA = "0x1814915F0")]
	public void DeadLoop()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			this.InitFightStatus(AI_BossLevel04.AIFighting.End);
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x06000248 RID: 584 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000248")]
	[Address(RVA = "0x1491E60", Offset = "0x1490C60", VA = "0x181491E60", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000249 RID: 585 RVA: 0x00007B98 File Offset: 0x00005D98
	[Token(Token = "0x6000249")]
	[Address(RVA = "0x1496590", Offset = "0x1495390", VA = "0x181496590", Slot = "35")]
	public override void SetTimeScale(float fTimeScale)
	{
		base.SetTimeScale(fTimeScale);
		this.g_AnimFace.speed = fTimeScale;
		this.g_Effect.SetTimeScale(fTimeScale);
	}

	// Token: 0x0600024A RID: 586 RVA: 0x00007BCC File Offset: 0x00005DCC
	[Token(Token = "0x600024A")]
	[Address(RVA = "0x1495E30", Offset = "0x1494C30", VA = "0x181495E30", Slot = "32")]
	public override void Remove()
	{
		base.Initialize();
		GameObject g_This = this.g_This;
		int num = 0;
		g_This.SetActive(num != 0);
	}

	// Token: 0x0600024B RID: 587 RVA: 0x00007BF8 File Offset: 0x00005DF8
	[Token(Token = "0x600024B")]
	[Address(RVA = "0x1491550", Offset = "0x1490350", VA = "0x181491550", Slot = "31")]
	public override void Create()
	{
		base.Initialize();
		this.g_This.SetActive(true);
		this.g_Effect.Create();
		this.g_NPCM.SetLockPoint(true);
		Animator g_Anim = this.g_Anim;
		int num = 0;
		g_Anim.Play("200_Debut", num);
	}

	// Token: 0x0600024C RID: 588 RVA: 0x00007C4C File Offset: 0x00005E4C
	[Token(Token = "0x600024C")]
	[Address(RVA = "0x1495E60", Offset = "0x1494C60", VA = "0x181495E60", Slot = "30")]
	public override void Resurrection()
	{
		base.Resurrection();
		this.g_NPCM.SetLockPoint(true);
	}

	// Token: 0x0600024D RID: 589 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600024D")]
	[Address(RVA = "0x1495E90", Offset = "0x1494C90", VA = "0x181495E90", Slot = "36")]
	public override void SetAiStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600024E RID: 590 RVA: 0x00007C74 File Offset: 0x00005E74
	[Token(Token = "0x600024E")]
	[Address(RVA = "0x1491D90", Offset = "0x1490B90", VA = "0x181491D90")]
	private string GetBossName()
	{
		return Game.<UISystemText>k__BackingField.GetText(404);
	}

	// Token: 0x0600024F RID: 591 RVA: 0x00007C98 File Offset: 0x00005E98
	[Token(Token = "0x600024F")]
	[Address(RVA = "0x1496540", Offset = "0x1495340", VA = "0x181496540", Slot = "37")]
	public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
	{
		Animator animator = this.g_AnimFace;
		if (!bEnable)
		{
			int num = 0;
			animator.SetLayerWeight(1, (float)num);
			return;
		}
		animator.SetLayerWeight(1, 1f);
	}

	// Token: 0x06000250 RID: 592 RVA: 0x00007CD0 File Offset: 0x00005ED0
	[Token(Token = "0x6000250")]
	[Address(RVA = "0xFB2FC0", Offset = "0xFB1DC0", VA = "0x180FB2FC0")]
	public void SetTyrantsTime(float fTyrantsTime)
	{
		this.g_fTyrantsTime = fTyrantsTime;
	}

	// Token: 0x06000251 RID: 593 RVA: 0x00007CE4 File Offset: 0x00005EE4
	[Token(Token = "0x6000251")]
	[Address(RVA = "0x1491E50", Offset = "0x1490C50", VA = "0x181491E50")]
	public bool GetIsPlus()
	{
		return this.g_bPlus;
	}

	// Token: 0x06000252 RID: 594 RVA: 0x00007CF8 File Offset: 0x00005EF8
	[Token(Token = "0x6000252")]
	[Address(RVA = "0x14973D0", Offset = "0x14961D0", VA = "0x1814973D0")]
	public AI_BossLevel04()
	{
	}

	// Token: 0x040002AE RID: 686
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x40002AE")]
	private BossLevel04EffectPlay g_Effect;

	// Token: 0x040002AF RID: 687
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x40002AF")]
	private VoiceBoss04 g_Voice;

	// Token: 0x040002B0 RID: 688
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x40002B0")]
	private Animator g_AnimFace;

	// Token: 0x040002B1 RID: 689
	[Token(Token = "0x40002B1")]
	private const float g_fAttackDodgeRadius = 7.5f;

	// Token: 0x040002B2 RID: 690
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x40002B2")]
	private Vector3 g_v3PreForward;

	// Token: 0x040002B3 RID: 691
	[FieldOffset(Offset = "0x194")]
	[Token(Token = "0x40002B3")]
	private float g_fAniMoveSpeed;

	// Token: 0x040002B4 RID: 692
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x40002B4")]
	private float g_fAniMoveAngle;

	// Token: 0x040002B5 RID: 693
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x40002B5")]
	private Shake g_ShakeHead;

	// Token: 0x040002B6 RID: 694
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x40002B6")]
	private Shake g_ShakeBody;

	// Token: 0x040002B7 RID: 695
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x40002B7")]
	private Shake g_ShakeWeapon;

	// Token: 0x040002B8 RID: 696
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x40002B8")]
	private Shake g_ShakeAll;

	// Token: 0x040002B9 RID: 697
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x40002B9")]
	private Vector3 g_v3DodgeDirection;

	// Token: 0x040002BA RID: 698
	[FieldOffset(Offset = "0x1CC")]
	[Token(Token = "0x40002BA")]
	private AI_BossLevel04.AIFighting g_Fighting = (AI_BossLevel04.AIFighting)((ulong)1L);

	// Token: 0x040002BB RID: 699
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x40002BB")]
	private AI_BossLevel04.AIFighting g_NextFighting;

	// Token: 0x040002BC RID: 700
	[FieldOffset(Offset = "0x1D4")]
	[Token(Token = "0x40002BC")]
	private int g_iAWatchMoveDir;

	// Token: 0x040002BD RID: 701
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x40002BD")]
	private float g_fAttackMove;

	// Token: 0x040002BE RID: 702
	[FieldOffset(Offset = "0x1DC")]
	[Token(Token = "0x40002BE")]
	private float g_fAttackMove02;

	// Token: 0x040002BF RID: 703
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x40002BF")]
	private float g_fAttackRotate;

	// Token: 0x040002C0 RID: 704
	[FieldOffset(Offset = "0x1E4")]
	[Token(Token = "0x40002C0")]
	private float g_fAttackCombo;

	// Token: 0x040002C1 RID: 705
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x40002C1")]
	private float g_fAniDamagedWeights;

	// Token: 0x040002C2 RID: 706
	[FieldOffset(Offset = "0x1EC")]
	[Token(Token = "0x40002C2")]
	private int g_iScriptStep;

	// Token: 0x040002C3 RID: 707
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x40002C3")]
	private float g_fScriptLookUp;

	// Token: 0x040002C4 RID: 708
	[FieldOffset(Offset = "0x1F4")]
	[Token(Token = "0x40002C4")]
	private float g_fScriptDebut05;

	// Token: 0x040002C5 RID: 709
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x40002C5")]
	private float g_fPlayerChargeShot;

	// Token: 0x040002C6 RID: 710
	[FieldOffset(Offset = "0x1FC")]
	[Token(Token = "0x40002C6")]
	private float g_fTyrantsTime;

	// Token: 0x040002C7 RID: 711
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x40002C7")]
	private bool g_bDebut = true;

	// Token: 0x040002C8 RID: 712
	[FieldOffset(Offset = "0x201")]
	[Token(Token = "0x40002C8")]
	private bool g_bPlus;

	// Token: 0x02000049 RID: 73
	[Token(Token = "0x2000049")]
	private enum AIFighting
	{
		// Token: 0x040002CA RID: 714
		[Token(Token = "0x40002CA")]
		Null,
		// Token: 0x040002CB RID: 715
		[Token(Token = "0x40002CB")]
		Idle,
		// Token: 0x040002CC RID: 716
		[Token(Token = "0x40002CC")]
		AWatch,
		// Token: 0x040002CD RID: 717
		[Token(Token = "0x40002CD")]
		DodgeL,
		// Token: 0x040002CE RID: 718
		[Token(Token = "0x40002CE")]
		DodgeR,
		// Token: 0x040002CF RID: 719
		[Token(Token = "0x40002CF")]
		DodgeF,
		// Token: 0x040002D0 RID: 720
		[Token(Token = "0x40002D0")]
		DodgeB,
		// Token: 0x040002D1 RID: 721
		[Token(Token = "0x40002D1")]
		DodgeFL,
		// Token: 0x040002D2 RID: 722
		[Token(Token = "0x40002D2")]
		DodgeFR,
		// Token: 0x040002D3 RID: 723
		[Token(Token = "0x40002D3")]
		DamageF,
		// Token: 0x040002D4 RID: 724
		[Token(Token = "0x40002D4")]
		DashStart,
		// Token: 0x040002D5 RID: 725
		[Token(Token = "0x40002D5")]
		Dash,
		// Token: 0x040002D6 RID: 726
		[Token(Token = "0x40002D6")]
		DashEnd,
		// Token: 0x040002D7 RID: 727
		[Token(Token = "0x40002D7")]
		JumpStart,
		// Token: 0x040002D8 RID: 728
		[Token(Token = "0x40002D8")]
		Jump,
		// Token: 0x040002D9 RID: 729
		[Token(Token = "0x40002D9")]
		JumpEnd,
		// Token: 0x040002DA RID: 730
		[Token(Token = "0x40002DA")]
		Fall,
		// Token: 0x040002DB RID: 731
		[Token(Token = "0x40002DB")]
		DamageU,
		// Token: 0x040002DC RID: 732
		[Token(Token = "0x40002DC")]
		DamageB,
		// Token: 0x040002DD RID: 733
		[Token(Token = "0x40002DD")]
		DamageL,
		// Token: 0x040002DE RID: 734
		[Token(Token = "0x40002DE")]
		DamageR,
		// Token: 0x040002DF RID: 735
		[Token(Token = "0x40002DF")]
		DamageFly,
		// Token: 0x040002E0 RID: 736
		[Token(Token = "0x40002E0")]
		Defense,
		// Token: 0x040002E1 RID: 737
		[Token(Token = "0x40002E1")]
		Death,
		// Token: 0x040002E2 RID: 738
		[Token(Token = "0x40002E2")]
		DeathLoop,
		// Token: 0x040002E3 RID: 739
		[Token(Token = "0x40002E3")]
		End,
		// Token: 0x040002E4 RID: 740
		[Token(Token = "0x40002E4")]
		TrunPlayer,
		// Token: 0x040002E5 RID: 741
		[Token(Token = "0x40002E5")]
		AttackDodgeL,
		// Token: 0x040002E6 RID: 742
		[Token(Token = "0x40002E6")]
		AttackDodgeR,
		// Token: 0x040002E7 RID: 743
		[Token(Token = "0x40002E7")]
		AttackDodgeF,
		// Token: 0x040002E8 RID: 744
		[Token(Token = "0x40002E8")]
		AttackDamageL,
		// Token: 0x040002E9 RID: 745
		[Token(Token = "0x40002E9")]
		AttackDamageR,
		// Token: 0x040002EA RID: 746
		[Token(Token = "0x40002EA")]
		Attack01,
		// Token: 0x040002EB RID: 747
		[Token(Token = "0x40002EB")]
		Attack02,
		// Token: 0x040002EC RID: 748
		[Token(Token = "0x40002EC")]
		Attack03,
		// Token: 0x040002ED RID: 749
		[Token(Token = "0x40002ED")]
		Attack04,
		// Token: 0x040002EE RID: 750
		[Token(Token = "0x40002EE")]
		Attack05,
		// Token: 0x040002EF RID: 751
		[Token(Token = "0x40002EF")]
		Attack01To02,
		// Token: 0x040002F0 RID: 752
		[Token(Token = "0x40002F0")]
		Attack02To03,
		// Token: 0x040002F1 RID: 753
		[Token(Token = "0x40002F1")]
		Attack03To04,
		// Token: 0x040002F2 RID: 754
		[Token(Token = "0x40002F2")]
		Attack02To05,
		// Token: 0x040002F3 RID: 755
		[Token(Token = "0x40002F3")]
		Attack04To06,
		// Token: 0x040002F4 RID: 756
		[Token(Token = "0x40002F4")]
		Attack05To07,
		// Token: 0x040002F5 RID: 757
		[Token(Token = "0x40002F5")]
		Skill01,
		// Token: 0x040002F6 RID: 758
		[Token(Token = "0x40002F6")]
		Skill02,
		// Token: 0x040002F7 RID: 759
		[Token(Token = "0x40002F7")]
		Skill02Plus,
		// Token: 0x040002F8 RID: 760
		[Token(Token = "0x40002F8")]
		Skill02PlusStart
	}
}
