using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200032D RID: 813
[Token(Token = "0x200032D")]
public class ToggleName : MonoBehaviour
{
	// Token: 0x06002061 RID: 8289 RVA: 0x0004D564 File Offset: 0x0004B764
	[Token(Token = "0x6002061")]
	[Address(RVA = "0x13018D0", Offset = "0x13006D0", VA = "0x1813018D0")]
	private void Start()
	{
		int num = 0;
		this.nameEffectText[num].SetActive(true);
		num++;
	}

	// Token: 0x06002062 RID: 8290 RVA: 0x0004D590 File Offset: 0x0004B790
	[Token(Token = "0x6002062")]
	[Address(RVA = "0x1301930", Offset = "0x1300730", VA = "0x181301930")]
	public void ToggleChanged(bool isHide)
	{
		int num = 0;
		this.nameEffectText[num].SetActive(isHide);
		num++;
	}

	// Token: 0x06002063 RID: 8291 RVA: 0x0004D5BC File Offset: 0x0004B7BC
	[Token(Token = "0x6002063")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public ToggleName()
	{
	}

	// Token: 0x040029B3 RID: 10675
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40029B3")]
	public GameObject[] nameEffectText;
}
