using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000187 RID: 391
[Token(Token = "0x2000187")]
public class ChargePlayerRim : SceneEvent
{
	// Token: 0x06001258 RID: 4696 RVA: 0x00029EB4 File Offset: 0x000280B4
	[Token(Token = "0x6001258")]
	[Address(RVA = "0xE88860", Offset = "0xE87660", VA = "0x180E88860", Slot = "5")]
	public override void OpenEvent()
	{
		base.OpenEvent();
		WizardGirlManage playerManager = Game.GetPlayerManager();
		Color playerRim = this.PlayerRim;
		playerManager.SetPlayerRim(playerRim);
	}

	// Token: 0x06001259 RID: 4697 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001259")]
	[Address(RVA = "0x313850", Offset = "0x312650", VA = "0x180313850", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600125A RID: 4698 RVA: 0x00029EE4 File Offset: 0x000280E4
	[Token(Token = "0x600125A")]
	[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
	public ChargePlayerRim()
	{
	}

	// Token: 0x04001C75 RID: 7285
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001C75")]
	public Color PlayerRim;
}
