using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000DB RID: 219
[Token(Token = "0x20000DB")]
public class GhostEExplosionBall : AttackableObject
{
	// Token: 0x06000C23 RID: 3107 RVA: 0x0001D6CC File Offset: 0x0001B8CC
	[Token(Token = "0x6000C23")]
	[Address(RVA = "0x11700B0", Offset = "0x116EEB0", VA = "0x1811700B0")]
	private void Awake()
	{
		WizardGirlManage playerManager = Game.GetPlayerManager();
		this.g_WGM = playerManager;
		ParticleSystem component = base.GetComponent<ParticleSystem>();
		this.g_PS = component;
		AttackData component2 = base.GetComponent<AttackData>();
		this.g_AData = component2;
		AttackData attackData = this.g_AData;
		int num = 0;
		if (attackData == num)
		{
			Debug.LogError(base.transform.name + " 攻擊資料錯誤");
		}
		SphereCollider sphereCollider = this.g_SC;
		int num2 = 0;
		if (sphereCollider == num2)
		{
			SphereCollider component3 = base.GetComponent<SphereCollider>();
			this.g_SC = component3;
		}
	}

	// Token: 0x06000C24 RID: 3108 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C24")]
	[Address(RVA = "0x1170D10", Offset = "0x116FB10", VA = "0x181170D10", Slot = "6")]
	protected override void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C25 RID: 3109 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C25")]
	[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "8")]
	protected override void LateUpdate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C26 RID: 3110 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C26")]
	[Address(RVA = "0x1170810", Offset = "0x116F610", VA = "0x181170810", Slot = "10")]
	public override void HitMagic(AttackData AD)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C27 RID: 3111 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C27")]
	[Address(RVA = "0x11708C0", Offset = "0x116F6C0", VA = "0x1811708C0", Slot = "9")]
	public override void HitPhysical(AttackData AD)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C28 RID: 3112 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C28")]
	[Address(RVA = "0x1170290", Offset = "0x116F090", VA = "0x181170290")]
	private void Explosion()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C29 RID: 3113 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C29")]
	[Address(RVA = "0x1170970", Offset = "0x116F770", VA = "0x181170970")]
	public void Set(Vector3 v3Target, EffectPool EffCollision, EffectPool EffHit, Transform TranOneself, SoundEffect SE)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C2A RID: 3114 RVA: 0x0001D764 File Offset: 0x0001B964
	[Token(Token = "0x6000C2A")]
	[Address(RVA = "0x1171970", Offset = "0x1170770", VA = "0x181171970")]
	public GhostEExplosionBall()
	{
	}

	// Token: 0x040014D1 RID: 5329
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x40014D1")]
	private WizardGirlManage g_WGM;

	// Token: 0x040014D2 RID: 5330
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x40014D2")]
	private AttackData g_AData;

	// Token: 0x040014D3 RID: 5331
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x40014D3")]
	private SphereCollider g_SC;

	// Token: 0x040014D4 RID: 5332
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x40014D4")]
	private ParticleSystem g_PS;

	// Token: 0x040014D5 RID: 5333
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x40014D5")]
	private Vector3 g_PrePosition;

	// Token: 0x040014D6 RID: 5334
	[FieldOffset(Offset = "0x94")]
	[Token(Token = "0x40014D6")]
	private Vector3 g_v3LinePos;

	// Token: 0x040014D7 RID: 5335
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x40014D7")]
	private Vector3 g_v3FloatPos;

	// Token: 0x040014D8 RID: 5336
	[FieldOffset(Offset = "0xAC")]
	[Token(Token = "0x40014D8")]
	private Vector3 g_v3Target;

	// Token: 0x040014D9 RID: 5337
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x40014D9")]
	private Vector3 g_v3Direction;

	// Token: 0x040014DA RID: 5338
	[FieldOffset(Offset = "0xC4")]
	[Token(Token = "0x40014DA")]
	private float g_fFloatX;

	// Token: 0x040014DB RID: 5339
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x40014DB")]
	private float g_fFloatY;

	// Token: 0x040014DC RID: 5340
	[FieldOffset(Offset = "0xCC")]
	[Token(Token = "0x40014DC")]
	private float g_fFloatZ;

	// Token: 0x040014DD RID: 5341
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x40014DD")]
	private float g_fFloatRadiusX;

	// Token: 0x040014DE RID: 5342
	[FieldOffset(Offset = "0xD4")]
	[Token(Token = "0x40014DE")]
	private float g_fFloatRadiusY;

	// Token: 0x040014DF RID: 5343
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x40014DF")]
	private float g_fFloatRadiusZ;

	// Token: 0x040014E0 RID: 5344
	[FieldOffset(Offset = "0xDC")]
	[Token(Token = "0x40014E0")]
	private float g_fFloatRadiusXVal;

	// Token: 0x040014E1 RID: 5345
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x40014E1")]
	private float g_fFloatRadiusYVal;

	// Token: 0x040014E2 RID: 5346
	[FieldOffset(Offset = "0xE4")]
	[Token(Token = "0x40014E2")]
	private float g_fFloatRadiusZVal;

	// Token: 0x040014E3 RID: 5347
	[Token(Token = "0x40014E3")]
	private const float g_fAttackRadius = 0.9f;

	// Token: 0x040014E4 RID: 5348
	[Token(Token = "0x40014E4")]
	private const float g_fAttackFrequency = 0.03f;

	// Token: 0x040014E5 RID: 5349
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x40014E5")]
	private float g_fAttackFrequencyVal;

	// Token: 0x040014E6 RID: 5350
	[Token(Token = "0x40014E6")]
	private const float g_fAttackTime = 6f;

	// Token: 0x040014E7 RID: 5351
	[FieldOffset(Offset = "0xEC")]
	[Token(Token = "0x40014E7")]
	private float g_fAttackTimeVal;

	// Token: 0x040014E8 RID: 5352
	[Token(Token = "0x40014E8")]
	private const float g_fPI = 6.2831855f;

	// Token: 0x040014E9 RID: 5353
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x40014E9")]
	private EffectPool g_EffCollision;

	// Token: 0x040014EA RID: 5354
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x40014EA")]
	private EffectPool g_EffHit;

	// Token: 0x040014EB RID: 5355
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x40014EB")]
	private SoundEffect g_SELoop;

	// Token: 0x040014EC RID: 5356
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x40014EC")]
	private Transform Oneself;

	// Token: 0x040014ED RID: 5357
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x40014ED")]
	private SoundEffect g_SE;

	// Token: 0x040014EE RID: 5358
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x40014EE")]
	private float g_fSEVolume = 1f;
}
