using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering;

// Token: 0x02000058 RID: 88
[Token(Token = "0x2000058")]
public class AI_Doll02 : AI_NPC
{
	// Token: 0x06000322 RID: 802 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000322")]
	[Address(RVA = "0x1791520", Offset = "0x1790320", VA = "0x181791520", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000323 RID: 803 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000323")]
	[Address(RVA = "0x1794C80", Offset = "0x1793A80", VA = "0x181794C80", Slot = "5")]
	public override void Update(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000324 RID: 804 RVA: 0x00009D78 File Offset: 0x00007F78
	[Token(Token = "0x6000324")]
	[Address(RVA = "0x17910D0", Offset = "0x178FED0", VA = "0x1817910D0", Slot = "6")]
	public override void LateUpdate()
	{
		this.g_ShakeHead.Update();
		this.g_ShakeBody.Update();
		this.g_ShakeAll.Update();
		this.g_ShakeWeapon.Update();
	}

	// Token: 0x06000325 RID: 805 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000325")]
	[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
	public void EndStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000326 RID: 806 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000326")]
	[Address(RVA = "0x17908C0", Offset = "0x178F6C0", VA = "0x1817908C0", Slot = "38")]
	public virtual void InitStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000327 RID: 807 RVA: 0x00009DB8 File Offset: 0x00007FB8
	[Token(Token = "0x6000327")]
	[Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "7")]
	public override void Special()
	{
		int num = 0;
		this.EndStatus((AI_NPC.AIStatus)num);
		float g_fWaitTime = this.g_fWaitTime;
		int num2 = 0;
		if (g_fWaitTime <= (float)num2)
		{
			string queryPath = ((DebugUI.IContainer)this).queryPath;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x06000328 RID: 808 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000328")]
	[Address(RVA = "0x178F1C0", Offset = "0x178DFC0", VA = "0x18178F1C0", Slot = "19")]
	public override void GoHome()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000329 RID: 809 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000329")]
	[Address(RVA = "0x1791440", Offset = "0x1790240", VA = "0x181791440", Slot = "9")]
	public override void Sky()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600032A RID: 810 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600032A")]
	[Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")]
	public override void Idle()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600032B RID: 811 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600032B")]
	[Address(RVA = "0x11DDB70", Offset = "0x11DC970", VA = "0x1811DDB70", Slot = "11")]
	public override void Patrol()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600032C RID: 812 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600032C")]
	[Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")]
	public override void Confirming()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600032D RID: 813 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600032D")]
	[Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")]
	public override void LookFor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600032E RID: 814 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600032E")]
	[Address(RVA = "0x178F600", Offset = "0x178E400", VA = "0x18178F600", Slot = "20")]
	public override void Hear()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600032F RID: 815 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600032F")]
	[Address(RVA = "0x178F470", Offset = "0x178E270", VA = "0x18178F470", Slot = "21")]
	public override void HearCheck()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000330 RID: 816 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000330")]
	[Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "25")]
	public override void DamagedFly()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000331 RID: 817 RVA: 0x00009DEC File Offset: 0x00007FEC
	[Token(Token = "0x6000331")]
	[Address(RVA = "0x11D5AF0", Offset = "0x11D48F0", VA = "0x1811D5AF0", Slot = "27")]
	public override void Death()
	{
		int num = 0;
		this.EndStatus((AI_NPC.AIStatus)num);
		float g_fWaitTime = this.g_fWaitTime;
		int num2 = 0;
		if (g_fWaitTime <= (float)num2)
		{
			string queryPath = ((DebugUI.IContainer)this).queryPath;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x06000332 RID: 818 RVA: 0x00009E20 File Offset: 0x00008020
	[Token(Token = "0x6000332")]
	[Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")]
	public override void Destroy()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			GameObject g_This = this.g_This;
			int num2 = 0;
			g_This.SetActive(num2 != 0);
			int num3 = 0;
			this.EndStatus((AI_NPC.AIStatus)num3);
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
		int num4 = 0;
		this.EndStatus((AI_NPC.AIStatus)num4);
	}

	// Token: 0x06000333 RID: 819 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000333")]
	[Address(RVA = "0x178EA20", Offset = "0x178D820", VA = "0x18178EA20", Slot = "22")]
	public override void Fighting()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000334 RID: 820 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000334")]
	[Address(RVA = "0x178FFD0", Offset = "0x178EDD0", VA = "0x18178FFD0", Slot = "39")]
	protected virtual void InitFightingType(AI_Doll02.AIFighting Type)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000335 RID: 821 RVA: 0x00009E70 File Offset: 0x00008070
	[Token(Token = "0x6000335")]
	[Address(RVA = "0x178D7F0", Offset = "0x178C5F0", VA = "0x18178D7F0", Slot = "40")]
	protected virtual void FightAttackSelect()
	{
		float g_fPlayerDistance = this.g_fPlayerDistance;
		float num = this.g_fAttackRadius;
		if (num >= g_fPlayerDistance)
		{
			this.g_fAttackDistance = num;
			float num2 = UnityEngine.Random.Range((float)0, 1f);
			this.g_AttackType = (AI_Doll02.AIFighting)((uint)4);
			return;
		}
		int num3 = 0;
		if (num < g_fPlayerDistance)
		{
			float num4 = UnityEngine.Random.Range((float)num3, 1f);
			this.g_AttackType = (AI_Doll02.AIFighting)((ulong)11L);
			this.g_fAttackDistance = 100f;
			return;
		}
		float num5 = UnityEngine.Random.Range((float)num3, 1f);
		float num6 = this.g_fAttackRadius;
		this.g_fAttackDistance = num6;
		this.g_AttackType = (AI_Doll02.AIFighting)((uint)2);
	}

	// Token: 0x06000336 RID: 822 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000336")]
	[Address(RVA = "0x178E420", Offset = "0x178D220", VA = "0x18178E420", Slot = "41")]
	protected virtual void FightWatch()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000337 RID: 823 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000337")]
	[Address(RVA = "0x178DF30", Offset = "0x178CD30", VA = "0x18178DF30")]
	private void FightDodgeLeft()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000338 RID: 824 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000338")]
	[Address(RVA = "0x178E1C0", Offset = "0x178CFC0", VA = "0x18178E1C0")]
	private void FightDodgeRight()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000339 RID: 825 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000339")]
	[Address(RVA = "0x178DCC0", Offset = "0x178CAC0", VA = "0x18178DCC0")]
	private void FightDodgeBack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600033A RID: 826 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600033A")]
	[Address(RVA = "0x178D360", Offset = "0x178C160", VA = "0x18178D360")]
	private void FightAttackJumpReady()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600033B RID: 827 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600033B")]
	[Address(RVA = "0x178D3C0", Offset = "0x178C1C0", VA = "0x18178D3C0")]
	private void FightAttackJump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600033C RID: 828 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600033C")]
	[Address(RVA = "0x178D090", Offset = "0x178BE90", VA = "0x18178D090")]
	private void FightAttackFall()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600033D RID: 829 RVA: 0x00009FA4 File Offset: 0x000081A4
	[Token(Token = "0x600033D")]
	[Address(RVA = "0x178D320", Offset = "0x178C120", VA = "0x18178D320")]
	private void FightAttackJumpEnd()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			string queryPath = ((DebugUI.IContainer)this).queryPath;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x0600033E RID: 830 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600033E")]
	[Address(RVA = "0x178DAA0", Offset = "0x178C8A0", VA = "0x18178DAA0")]
	private void FightAttackThrowDown()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600033F RID: 831 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600033F")]
	[Address(RVA = "0x178CE60", Offset = "0x178BC60", VA = "0x18178CE60")]
	private void FightAttackDash()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000340 RID: 832 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000340")]
	[Address(RVA = "0x178C9F0", Offset = "0x178B7F0", VA = "0x18178C9F0", Slot = "42")]
	protected virtual void FightAttackCombo01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000341 RID: 833 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000341")]
	[Address(RVA = "0x178CC20", Offset = "0x178BA20", VA = "0x18178CC20", Slot = "43")]
	protected virtual void FightAttackCombo02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000342 RID: 834 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000342")]
	[Address(RVA = "0x178D5C0", Offset = "0x178C3C0", VA = "0x18178D5C0", Slot = "44")]
	protected virtual void FightAttackPress()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000343 RID: 835 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000343")]
	[Address(RVA = "0x178D0F0", Offset = "0x178BEF0", VA = "0x18178D0F0", Slot = "45")]
	protected virtual void FightAttackFront()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000344 RID: 836 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000344")]
	[Address(RVA = "0x178F7C0", Offset = "0x178E5C0", VA = "0x18178F7C0", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000345 RID: 837 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000345")]
	[Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")]
	public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000346 RID: 838 RVA: 0x00009FD0 File Offset: 0x000081D0
	[Token(Token = "0x6000346")]
	[Address(RVA = "0x1791340", Offset = "0x1790140", VA = "0x181791340", Slot = "30")]
	public override void Resurrection()
	{
		base.Resurrection();
		this.g_bDeath = false;
		this.Create();
		string queryPath = ((DebugUI.IContainer)this).queryPath;
	}

	// Token: 0x06000347 RID: 839 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000347")]
	[Address(RVA = "0x178C790", Offset = "0x178B590", VA = "0x18178C790", Slot = "31")]
	public override void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000348 RID: 840 RVA: 0x00009FF8 File Offset: 0x000081F8
	[Token(Token = "0x6000348")]
	[Address(RVA = "0x17911F0", Offset = "0x178FFF0", VA = "0x1817911F0", Slot = "32")]
	public override void Remove()
	{
		int num = 0;
		this.EndStatus((AI_NPC.AIStatus)num);
		SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshBody01;
		int num2 = 0;
		skinnedMeshRenderer.enabled = num2 != 0;
		SkinnedMeshRenderer skinnedMeshRenderer2 = this.g_MeshBody02;
		int num3 = 0;
		skinnedMeshRenderer2.enabled = num3 != 0;
		SkinnedMeshRenderer skinnedMeshRenderer3 = this.g_MeshHead01;
		int num4 = 0;
		skinnedMeshRenderer3.enabled = num4 != 0;
		SkinnedMeshRenderer skinnedMeshRenderer4 = this.g_MeshHead02;
		int num5 = 0;
		skinnedMeshRenderer4.enabled = num5 != 0;
		SkinnedMeshRenderer skinnedMeshRenderer5 = this.g_MeshWeapon;
		int num6 = 0;
		skinnedMeshRenderer5.enabled = num6 != 0;
		CCController cccontroller = this.g_CCC;
		int num7 = 0;
		cccontroller.SetEnable(num7 != 0);
		CapsuleCollider capsuleCollider = this.g_CCBody;
		int num8 = 0;
		capsuleCollider.enabled = num8 != 0;
		CapsuleCollider capsuleCollider2 = this.g_CCHead;
		int num9 = 0;
		capsuleCollider2.enabled = num9 != 0;
		BoxCollider boxCollider = this.g_BCWeapon01;
		int num10 = 0;
		boxCollider.enabled = num10 != 0;
		BoxCollider boxCollider2 = this.g_BCWeapon02;
		int num11 = 0;
		boxCollider2.enabled = num11 != 0;
		NPCManage g_NPCM = this.g_NPCM;
		int num12 = 0;
		g_NPCM.SetLockPoint(num12 != 0);
		this.g_Effect.Remove();
		GameObject g_This = this.g_This;
		int num13 = 0;
		g_This.SetActive(num13 != 0);
	}

	// Token: 0x06000349 RID: 841 RVA: 0x0000A10C File Offset: 0x0000830C
	[Token(Token = "0x6000349")]
	[Address(RVA = "0x1791400", Offset = "0x1790200", VA = "0x181791400", Slot = "35")]
	public override void SetTimeScale(float fTimeScale)
	{
		base.SetTimeScale(fTimeScale);
		this.g_Effect.SetTimeScale(fTimeScale);
	}

	// Token: 0x0600034A RID: 842 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600034A")]
	[Address(RVA = "0x1791390", Offset = "0x1790190", VA = "0x181791390", Slot = "36")]
	public override void SetAiStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600034B RID: 843 RVA: 0x0000A134 File Offset: 0x00008334
	[Token(Token = "0x600034B")]
	[Address(RVA = "0x178C750", Offset = "0x178B550", VA = "0x18178C750")]
	public AI_Doll02()
	{
	}

	// Token: 0x0400044F RID: 1103
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x400044F")]
	protected Doll02EffectPlay g_Effect;

	// Token: 0x04000450 RID: 1104
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4000450")]
	protected float g_fAttackRadius = 3f;

	// Token: 0x04000451 RID: 1105
	[FieldOffset(Offset = "0x17C")]
	[Token(Token = "0x4000451")]
	protected float g_fAniMoveSpeed;

	// Token: 0x04000452 RID: 1106
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4000452")]
	protected float g_fAniMoveAngle;

	// Token: 0x04000453 RID: 1107
	[FieldOffset(Offset = "0x184")]
	[Token(Token = "0x4000453")]
	protected Vector3 g_v3PreForward;

	// Token: 0x04000454 RID: 1108
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4000454")]
	private SkinnedMeshRenderer g_MeshBody01;

	// Token: 0x04000455 RID: 1109
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4000455")]
	private SkinnedMeshRenderer g_MeshBody02;

	// Token: 0x04000456 RID: 1110
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4000456")]
	private SkinnedMeshRenderer g_MeshHead01;

	// Token: 0x04000457 RID: 1111
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000457")]
	private SkinnedMeshRenderer g_MeshHead02;

	// Token: 0x04000458 RID: 1112
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4000458")]
	private SkinnedMeshRenderer g_MeshWeapon;

	// Token: 0x04000459 RID: 1113
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4000459")]
	protected AI_Doll02.AIFighting g_Fightting = (AI_Doll02.AIFighting)((ulong)1L);

	// Token: 0x0400045A RID: 1114
	[FieldOffset(Offset = "0x1BC")]
	[Token(Token = "0x400045A")]
	protected AI_Doll02.AIFighting g_AttackType = (AI_Doll02.AIFighting)((ulong)15L);

	// Token: 0x0400045B RID: 1115
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x400045B")]
	protected float g_fAttackDistance = 3f;

	// Token: 0x0400045C RID: 1116
	[FieldOffset(Offset = "0x1C4")]
	[Token(Token = "0x400045C")]
	protected float g_fTrackTime;

	// Token: 0x0400045D RID: 1117
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x400045D")]
	protected float g_fAttackMove;

	// Token: 0x0400045E RID: 1118
	[FieldOffset(Offset = "0x1CC")]
	[Token(Token = "0x400045E")]
	protected float g_fAttackRotate;

	// Token: 0x0400045F RID: 1119
	[Token(Token = "0x400045F")]
	private const float g_fAbsorbDodge = 0.2f;

	// Token: 0x04000460 RID: 1120
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4000460")]
	protected float g_fAbsorbDodgeVal;

	// Token: 0x04000461 RID: 1121
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4000461")]
	protected CCController g_CCC;

	// Token: 0x04000462 RID: 1122
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4000462")]
	private CapsuleCollider g_CCBody;

	// Token: 0x04000463 RID: 1123
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4000463")]
	private CapsuleCollider g_CCHead;

	// Token: 0x04000464 RID: 1124
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4000464")]
	private BoxCollider g_BCWeapon01;

	// Token: 0x04000465 RID: 1125
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4000465")]
	private BoxCollider g_BCWeapon02;

	// Token: 0x04000466 RID: 1126
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4000466")]
	protected Shake g_ShakeHead;

	// Token: 0x04000467 RID: 1127
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x4000467")]
	protected Shake g_ShakeBody;

	// Token: 0x04000468 RID: 1128
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4000468")]
	protected Shake g_ShakeAll;

	// Token: 0x04000469 RID: 1129
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4000469")]
	protected Shake g_ShakeWeapon;

	// Token: 0x0400046A RID: 1130
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x400046A")]
	protected float g_fModelSize = 1f;

	// Token: 0x02000059 RID: 89
	[Token(Token = "0x2000059")]
	protected enum AIFighting
	{
		// Token: 0x0400046C RID: 1132
		[Token(Token = "0x400046C")]
		WatchFirst,
		// Token: 0x0400046D RID: 1133
		[Token(Token = "0x400046D")]
		Watch,
		// Token: 0x0400046E RID: 1134
		[Token(Token = "0x400046E")]
		DodgeRight,
		// Token: 0x0400046F RID: 1135
		[Token(Token = "0x400046F")]
		DodgeLeft,
		// Token: 0x04000470 RID: 1136
		[Token(Token = "0x4000470")]
		DodgeBack,
		// Token: 0x04000471 RID: 1137
		[Token(Token = "0x4000471")]
		AttackJumpReady,
		// Token: 0x04000472 RID: 1138
		[Token(Token = "0x4000472")]
		AttackJump,
		// Token: 0x04000473 RID: 1139
		[Token(Token = "0x4000473")]
		AttackJumpFall,
		// Token: 0x04000474 RID: 1140
		[Token(Token = "0x4000474")]
		AttackJumpEnd,
		// Token: 0x04000475 RID: 1141
		[Token(Token = "0x4000475")]
		PlayerDead,
		// Token: 0x04000476 RID: 1142
		[Token(Token = "0x4000476")]
		AttackThrowDown,
		// Token: 0x04000477 RID: 1143
		[Token(Token = "0x4000477")]
		AttackDash,
		// Token: 0x04000478 RID: 1144
		[Token(Token = "0x4000478")]
		AttackCombo01,
		// Token: 0x04000479 RID: 1145
		[Token(Token = "0x4000479")]
		AttackCombo02,
		// Token: 0x0400047A RID: 1146
		[Token(Token = "0x400047A")]
		AttackPress,
		// Token: 0x0400047B RID: 1147
		[Token(Token = "0x400047B")]
		AttackFront,
		// Token: 0x0400047C RID: 1148
		[Token(Token = "0x400047C")]
		StoneMoveStart,
		// Token: 0x0400047D RID: 1149
		[Token(Token = "0x400047D")]
		StoneMove,
		// Token: 0x0400047E RID: 1150
		[Token(Token = "0x400047E")]
		StoneMoveEnd,
		// Token: 0x0400047F RID: 1151
		[Token(Token = "0x400047F")]
		StoneTurn
	}
}
