using System;
using AmplifyColor;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200000B RID: 11
[Token(Token = "0x200000B")]
[ExecuteInEditMode]
[AddComponentMenu("")]
public class AmplifyColorVolumeBase : MonoBehaviour
{
	// Token: 0x0600003E RID: 62 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600003E")]
	[Address(RVA = "0x8C92A0", Offset = "0x8C80A0", VA = "0x1808C92A0")]
	private void OnDrawGizmos()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600003F RID: 63 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600003F")]
	[Address(RVA = "0x8C9030", Offset = "0x8C7E30", VA = "0x1808C9030")]
	private void OnDrawGizmosSelected()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000040 RID: 64 RVA: 0x00002B34 File Offset: 0x00000D34
	[Token(Token = "0x6000040")]
	[Address(RVA = "0x8C9550", Offset = "0x8C8350", VA = "0x1808C9550")]
	public AmplifyColorVolumeBase()
	{
		VolumeEffectContainer volumeEffectContainer = new VolumeEffectContainer();
		this.EffectContainer = volumeEffectContainer;
		base..ctor();
	}

	// Token: 0x04000056 RID: 86
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4000056")]
	public Texture2D LutTexture;

	// Token: 0x04000057 RID: 87
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4000057")]
	public float Exposure = 1f;

	// Token: 0x04000058 RID: 88
	[FieldOffset(Offset = "0x24")]
	[Token(Token = "0x4000058")]
	public float EnterBlendTime = 1f;

	// Token: 0x04000059 RID: 89
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4000059")]
	public int Priority;

	// Token: 0x0400005A RID: 90
	[FieldOffset(Offset = "0x2C")]
	[Token(Token = "0x400005A")]
	public bool ShowInSceneView = true;

	// Token: 0x0400005B RID: 91
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x400005B")]
	[HideInInspector]
	public VolumeEffectContainer EffectContainer;
}
