using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200033A RID: 826
[Token(Token = "0x200033A")]
public class CFX_ShurikenThreadFix : MonoBehaviour
{
	// Token: 0x06002097 RID: 8343 RVA: 0x0004DAC4 File Offset: 0x0004BCC4
	[Token(Token = "0x6002097")]
	[Address(RVA = "0x134A780", Offset = "0x1349580", VA = "0x18134A780")]
	private void OnEnable()
	{
		ParticleSystem[] componentsInChildren = base.GetComponentsInChildren<ParticleSystem>();
		this.systems = componentsInChildren;
		ParticleSystem[] array = this.systems;
		int num = 0;
		int length = array.Length;
		if (num < length)
		{
			ParticleSystem particleSystem = array[num];
			particleSystem.Stop(true);
			particleSystem.Clear(true);
			num++;
		}
		Coroutine coroutine = base.StartCoroutine("WaitFrame");
	}

	// Token: 0x06002098 RID: 8344 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002098")]
	[Address(RVA = "0x134A870", Offset = "0x1349670", VA = "0x18134A870")]
	private IEnumerator WaitFrame()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002099 RID: 8345 RVA: 0x0004DB24 File Offset: 0x0004BD24
	[Token(Token = "0x6002099")]
	[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
	public CFX_ShurikenThreadFix()
	{
	}

	// Token: 0x040029E3 RID: 10723
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40029E3")]
	private ParticleSystem[] systems;
}
