using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001B7 RID: 439
[Token(Token = "0x20001B7")]
public class CameraFlashLight : SceneEvent
{
	// Token: 0x060013E6 RID: 5094 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013E6")]
	[Address(RVA = "0xB8EDB0", Offset = "0xB8DDB0", VA = "0x180B8EDB0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013E7 RID: 5095 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013E7")]
	[Address(RVA = "0xB8EE50", Offset = "0xB8DE50", VA = "0x180B8EE50")]
	public CameraFlashLight()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x04001E18 RID: 7704
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001E18")]
	public Color Col;

	// Token: 0x04001E19 RID: 7705
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001E19")]
	public float Time;

	// Token: 0x04001E1A RID: 7706
	[FieldOffset(Offset = "0x4C")]
	[Token(Token = "0x4001E1A")]
	public float FadeOutSpeed;
}
