using System;
using System.Xml.Schema;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;

// Token: 0x020000D0 RID: 208
[Token(Token = "0x20000D0")]
public class BossLevel03EffectPlay : MonoBehaviour
{
	// Token: 0x0600094B RID: 2379 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600094B")]
	[Address(RVA = "0x1745EB0", Offset = "0x1744EB0", VA = "0x181745EB0", Slot = "4")]
	public virtual void InitData(Animator Anim)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600094C RID: 2380 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600094C")]
	[Address(RVA = "0x1752B60", Offset = "0x1751B60", VA = "0x181752B60", Slot = "5")]
	protected virtual void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600094D RID: 2381 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600094D")]
	[Address(RVA = "0x1748870", Offset = "0x1747870", VA = "0x181748870")]
	private void LateUpdate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600094E RID: 2382 RVA: 0x000157A0 File Offset: 0x000139A0
	[Token(Token = "0x600094E")]
	[Address(RVA = "0x174DA90", Offset = "0x174CA90", VA = "0x18174DA90")]
	public void SetEffectLevel()
	{
	}

	// Token: 0x0600094F RID: 2383 RVA: 0x000157B0 File Offset: 0x000139B0
	[Token(Token = "0x600094F")]
	[Address(RVA = "0x1745E80", Offset = "0x1744E80", VA = "0x181745E80")]
	public int GetEffectLevel()
	{
		return this.g_iLevel;
	}

	// Token: 0x06000950 RID: 2384 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000950")]
	[Address(RVA = "0x1744800", Offset = "0x1743800", VA = "0x181744800")]
	public void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000951 RID: 2385 RVA: 0x000157C4 File Offset: 0x000139C4
	[Token(Token = "0x6000951")]
	[Address(RVA = "0x1744340", Offset = "0x1743340", VA = "0x181744340")]
	public void Create_BossRush()
	{
		this.PS_Eye.Play(true);
		this.PS_Chest.Play(true);
		ParticleSystem[] ps_Smoke = this.PS_Smoke;
		int num = 0;
		int num2 = 0;
		if (num < ps_Smoke.Length)
		{
			ps_Smoke[num2].Play(true);
			ParticleSystem[] ps_Smoke2 = this.PS_Smoke;
			num2++;
		}
		this.PS_HandChargeL.Stop(true);
		this.PS_HandChargeR.Stop(true);
		this.PS_HandFireL.Stop(true);
		this.PS_HandFireR.Stop(true);
		this.PS_BearSwitch.Stop(true);
		this.PS_BBearBirth.Stop(true);
		this.PS_BearYell.Stop(true);
		this.PS_CharCharge.Stop(true);
		this.Light_Chest.enabled = true;
		SkinnedMeshRenderer[] array = this.g_MeshChar;
		int num3 = 0;
		int num4 = 0;
		if (num3 < array.Length)
		{
			array[num4].gameObject.SetActive(true);
			SkinnedMeshRenderer[] array2 = this.g_MeshChar;
			num4++;
			while (array2 != 0)
			{
			}
		}
		SkinnedMeshRenderer[] array3 = this.g_MeshBear;
		int num5 = 0;
		int num6 = 0;
		if (num6 < array3.Length)
		{
			array3[num5].gameObject.SetActive(true);
			SkinnedMeshRenderer[] array4 = this.g_MeshBear;
			num5++;
			while (array4 != 0)
			{
			}
		}
		SkinnedMeshRenderer[] array5 = this.g_MeshDoll;
		int num7 = 0;
		int num8 = 0;
		if (num8 < array5.Length)
		{
			GameObject gameObject = array5[num7].gameObject;
			int num9 = 0;
			gameObject.SetActive(num9 != 0);
			SkinnedMeshRenderer[] array6 = this.g_MeshDoll;
			num7++;
			while (array6 != 0)
			{
			}
		}
		this.FootIK.weight = 0f;
		int num10 = 0;
		SphereCollider[] sc_Collider = this.SC_Collider;
		int num11 = 0;
		if (num11 < sc_Collider.Length)
		{
			sc_Collider[num10].enabled = true;
			SphereCollider[] sc_Collider2 = this.SC_Collider;
			num10++;
			while (sc_Collider2 != 0)
			{
			}
		}
		BoxCollider[] bc_Collider = this.BC_Collider;
		int num12 = 0;
		int num13 = 0;
		if (num13 < bc_Collider.Length)
		{
			bc_Collider[num12].enabled = true;
			BoxCollider[] bc_Collider2 = this.BC_Collider;
			num12++;
			while (bc_Collider2 != 0)
			{
			}
		}
		CapsuleCollider[] cap_Collider = this.Cap_Collider;
		int num14 = 0;
		int num15 = 0;
		if (num15 < cap_Collider.Length)
		{
			cap_Collider[num14].enabled = true;
			CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
			num14++;
			while (cap_Collider2 != 0)
			{
			}
		}
		this.g_iLevel = (int)((ulong)0L);
		this.g_bBBeraDead = false;
		this.g_fScriptCharShadowPower = 1f;
		this.g_bScriptCharBig = false;
		this.g_fScriptCharSize = 1f;
	}

	// Token: 0x06000952 RID: 2386 RVA: 0x00015A58 File Offset: 0x00013C58
	[Token(Token = "0x6000952")]
	[Address(RVA = "0x174C8B0", Offset = "0x174B8B0", VA = "0x18174C8B0")]
	public void RemoveSoul()
	{
		this.g_fAbsorbSoul = false;
		this.AbsorbSoulSystem.End();
	}

	// Token: 0x06000953 RID: 2387 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000953")]
	[Address(RVA = "0x174CE10", Offset = "0x174BE10", VA = "0x18174CE10")]
	public void ScriptEffect(int iScriptLevel)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000954 RID: 2388 RVA: 0x00015A80 File Offset: 0x00013C80
	[Token(Token = "0x6000954")]
	[Address(RVA = "0x174C8E0", Offset = "0x174B8E0", VA = "0x18174C8E0")]
	public void ScriptEffect_BossRush(int iScriptLevel)
	{
		if (typeof(Game).TypeHandle == 0)
		{
			SkinnedMeshRenderer[] array = this.g_MeshDoll;
			int num = 0;
			if (num < array.Length)
			{
				GameObject gameObject = array[num].gameObject;
				int num2 = 0;
				gameObject.SetActive(num2 != 0);
				SkinnedMeshRenderer[] array2 = this.g_MeshDoll;
				num++;
				while (array2 != 0)
				{
				}
			}
			SkinnedMeshRenderer[] array3 = this.g_MeshBear;
			if (num < array3.Length)
			{
				ulong num3;
				array3[num].gameObject.SetActive(num3 != 0UL);
				SkinnedMeshRenderer[] array4 = this.g_MeshBear;
				num++;
				while (array4 != 0)
				{
				}
			}
			ParticleSystem ps_Eye = this.PS_Eye;
			this.g_bBBeraDead = true;
			this.g_fBBearShadowPos = 1f;
			ulong num4;
			ps_Eye.Stop(num4 != 0UL);
			ulong num5;
			this.PS_Chest.Stop(num5 != 0UL);
			this.FootIK.weight = 1f;
			SphereCollider[] sc_Collider = this.SC_Collider;
			if (num < sc_Collider.Length)
			{
				SphereCollider sphereCollider = sc_Collider[num];
				int num6 = 0;
				sphereCollider.enabled = num6 != 0;
				SphereCollider[] sc_Collider2 = this.SC_Collider;
				num++;
				while (sc_Collider2 != 0)
				{
				}
			}
			BoxCollider[] bc_Collider = this.BC_Collider;
			if (num < bc_Collider.Length)
			{
				BoxCollider boxCollider = bc_Collider[num];
				int num7 = 0;
				boxCollider.enabled = num7 != 0;
				BoxCollider[] bc_Collider2 = this.BC_Collider;
				num++;
				while (bc_Collider2 != 0)
				{
				}
			}
			CapsuleCollider[] cap_Collider = this.Cap_Collider;
			if (num < cap_Collider.Length)
			{
				CapsuleCollider capsuleCollider = cap_Collider[num];
				int num8 = 0;
				capsuleCollider.enabled = num8 != 0;
				CapsuleCollider[] cap_Collider2 = this.Cap_Collider;
				num++;
				while (cap_Collider2 != 0)
				{
				}
			}
			this.g_bScriptCharacterCharge = true;
			this.g_fScriptCharShadowPower = 1f;
			return;
		}
		if (typeof(Game).TypeHandle != 0)
		{
			if (typeof(Game).TypeHandle == (ulong)1L)
			{
				ulong num9;
				this.PS_BearDead.Play(num9 != 0UL);
				SoundEffect soundEffect = this.g_SEBearDestory;
				int num10 = 0;
				soundEffect.PlayRandom(1f, 1f);
				Light light_Chest = this.Light_Chest;
				int num11 = 0;
				light_Chest.enabled = num11 != 0;
				SkinnedMeshRenderer[] array5 = this.g_MeshBear;
				int num12 = 0;
				if (num12 < array5.Length)
				{
					GameObject gameObject2 = array5[num12].gameObject;
					int num13 = 0;
					gameObject2.SetActive(num13 != 0);
					SkinnedMeshRenderer[] array6 = this.g_MeshBear;
					num12++;
				}
				SkinnedMeshRenderer[] array7 = this.g_MeshChar;
				if (num12 < array7.Length)
				{
					GameObject gameObject3 = array7[num12].gameObject;
					int num14 = 0;
					gameObject3.SetActive(num14 != 0);
					SkinnedMeshRenderer[] array8 = this.g_MeshChar;
					num12++;
					while (array8 != 0)
					{
					}
				}
				PlayerCamera cameraController = Game.GetCameraController();
				int num15 = 0;
				cameraController.SetRandomShake(0.2f, 6f, (float)num10, (float)num15, num12 != 0);
				Game.EnableVibration(0.3f, 0.3f, 0.3f);
			}
			return;
		}
		XmlSchemaType xmlType = base.XmlType;
	}

	// Token: 0x06000955 RID: 2389 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000955")]
	[Address(RVA = "0x1752200", Offset = "0x1751200", VA = "0x181752200")]
	private void UpdateScriptEffect(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000956 RID: 2390 RVA: 0x00015D3C File Offset: 0x00013F3C
	[Token(Token = "0x6000956")]
	[Address(RVA = "0x17441F0", Offset = "0x17431F0", VA = "0x1817441F0")]
	public void BearLight02()
	{
		this.g_bBBearLight02 = true;
	}

	// Token: 0x06000957 RID: 2391 RVA: 0x00015D50 File Offset: 0x00013F50
	[Token(Token = "0x6000957")]
	[Address(RVA = "0x1744200", Offset = "0x1743200", VA = "0x181744200")]
	public void BearYell()
	{
		PlayerCamera cameraController = Game.GetCameraController();
		int num = 0;
		ulong num2;
		cameraController.SetRandomShake(0.2f, 20f, 4f, (float)num, num2 != 0UL);
		this.PS_BearYell.Play(true);
		this.g_SEBearYell.PlayRandom(1f, 1f);
		Game.EnableVibration(1f, 0.3f, 0.3f);
	}

	// Token: 0x06000958 RID: 2392 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000958")]
	[Address(RVA = "0x174E5C0", Offset = "0x174D5C0", VA = "0x18174E5C0")]
	public void SkipOpenScript()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000959 RID: 2393 RVA: 0x00015DBC File Offset: 0x00013FBC
	[Token(Token = "0x6000959")]
	[Address(RVA = "0x1745D00", Offset = "0x1744D00", VA = "0x181745D00")]
	public void End()
	{
		this.g_bChargeing = false;
		this.g_EffCharge.Stop(3f);
		this.g_EffCharge02.Stop(3f);
		EffectPool effectPool = this.g_EffFireTargetFloor;
		this.g_bFireMagicCharge = false;
		effectPool.Stop(3f);
		EffectPoolFull effectPoolFull = this.g_EffMagicBullet01;
		this.g_bFireMagicExplosion = false;
		this.g_bChargeComplete = false;
		this.g_bMagicBullet = false;
		effectPoolFull.StopAll(3f);
		this.g_EffMagicBullet02.StopAll(3f);
		this.PS_HandFireL.Stop(true);
		this.PS_HandFireR.Stop(true);
		ParticleSystem[] ps_Smoke = this.PS_Smoke;
		int num = 0;
		if (num < ps_Smoke.Length)
		{
			ps_Smoke[num].Stop(true);
			ParticleSystem[] ps_Smoke2 = this.PS_Smoke;
			num++;
		}
	}

	// Token: 0x0600095A RID: 2394 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600095A")]
	[Address(RVA = "0x1749680", Offset = "0x1748680", VA = "0x181749680", Slot = "6")]
	public virtual void PlayEffAniFallDown()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600095B RID: 2395 RVA: 0x00015E8C File Offset: 0x0001408C
	[Token(Token = "0x600095B")]
	[Address(RVA = "0x1745A50", Offset = "0x1744A50", VA = "0x181745A50")]
	public void Death()
	{
		this.g_bChargeing = false;
		this.g_EffCharge.Stop(3f);
		this.g_EffCharge02.Stop(3f);
		EffectPool effectPool = this.g_EffFireTargetFloor;
		this.g_bFireMagicCharge = false;
		effectPool.Stop(3f);
		EffectPoolFull effectPoolFull = this.g_EffMagicBullet01;
		this.g_bFireMagicExplosion = false;
		this.g_bChargeComplete = false;
		this.g_bMagicBullet = false;
		effectPoolFull.StopAll(3f);
		this.g_EffMagicBullet02.StopAll(3f);
		this.PS_HandFireL.Stop(true);
		this.PS_HandFireR.Stop(true);
		this.DamagedFly();
	}

	// Token: 0x0600095C RID: 2396 RVA: 0x00015F34 File Offset: 0x00014134
	[Token(Token = "0x600095C")]
	[Address(RVA = "0x1744E30", Offset = "0x1743E30", VA = "0x181744E30")]
	public void DamagedFly()
	{
		this.g_SEBearDead.PlayRandom(1f, 1f);
		GameObject gameObject = this.g_EffAttackCombo01.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			Evaporating01 component = this.g_EffAttackCombo01.GetGameObject().GetComponent<Evaporating01>();
			int num2 = 0;
			if (component != num2)
			{
				component.StopEffect();
			}
		}
		GameObject gameObject2 = this.g_EffAttackCombo02.GetGameObject();
		int num3 = 0;
		if (gameObject2 != num3)
		{
			Evaporating01 component2 = this.g_EffAttackCombo02.GetGameObject().GetComponent<Evaporating01>();
			int num4 = 0;
			if (component2 != num4)
			{
				component2.StopEffect();
			}
		}
		GameObject gameObject3 = this.g_EffAttackCombo03.GetGameObject();
		int num5 = 0;
		if (gameObject3 != num5)
		{
			Evaporating01 component3 = this.g_EffAttackCombo03.GetGameObject().GetComponent<Evaporating01>();
			int num6 = 0;
			if (component3 != num6)
			{
				component3.StopEffect();
			}
		}
		GameObject gameObject4 = this.g_EffAttackCombo04_01.GetGameObject();
		int num7 = 0;
		if (gameObject4 != num7)
		{
			Evaporating01 component4 = this.g_EffAttackCombo04_01.GetGameObject().GetComponent<Evaporating01>();
			int num8 = 0;
			if (component4 != num8)
			{
				component4.StopEffect();
			}
		}
		GameObject gameObject5 = this.g_EffAttackCombo04_02.GetGameObject();
		int num9 = 0;
		if (gameObject5 != num9)
		{
			Evaporating01 component5 = this.g_EffAttackCombo04_02.GetGameObject().GetComponent<Evaporating01>();
			int num10 = 0;
			if (component5 != num10)
			{
				component5.StopEffect();
			}
		}
		GameObject gameObject6 = this.g_EffAttackSprint.GetGameObject();
		int num11 = 0;
		if (gameObject6 != num11)
		{
			Evaporating01 component6 = this.g_EffAttackSprint.GetGameObject().GetComponent<Evaporating01>();
			int num12 = 0;
			if (component6 != num12)
			{
				component6.StopEffect();
			}
		}
		GameObject gameObject7 = this.g_EffAttackSprintB.GetGameObject();
		int num13 = 0;
		if (gameObject7 != num13)
		{
			Evaporating01 component7 = this.g_EffAttackSprintB.GetGameObject().GetComponent<Evaporating01>();
			int num14 = 0;
			if (component7 != num14)
			{
				component7.StopEffect();
			}
		}
		GameObject gameObject8 = this.g_EffAttackHammer.GetGameObject();
		int num15 = 0;
		if (gameObject8 != num15)
		{
			Evaporating01 component8 = this.g_EffAttackHammer.GetGameObject().GetComponent<Evaporating01>();
			int num16 = 0;
			if (component8 != num16)
			{
				component8.StopEffect();
			}
		}
		GameObject gameObject9 = this.g_EffAttactAssault01.GetGameObject();
		int num17 = 0;
		if (gameObject9 != num17)
		{
			Evaporating01 component9 = this.g_EffAttactAssault01.GetGameObject().GetComponent<Evaporating01>();
			int num18 = 0;
			if (component9 != num18)
			{
				component9.StopEffect();
			}
		}
		GameObject gameObject10 = this.g_EffAttactAssault02.GetGameObject();
		int num19 = 0;
		if (gameObject10 != num19)
		{
			Evaporating01 component10 = this.g_EffAttactAssault02.GetGameObject().GetComponent<Evaporating01>();
			int num20 = 0;
			if (component10 != num20)
			{
				component10.StopEffect();
			}
		}
		GameObject gameObject11 = this.g_EffAttackComboB01.GetGameObject();
		int num21 = 0;
		if (gameObject11 != num21)
		{
			Evaporating01 component11 = this.g_EffAttackComboB01.GetGameObject().GetComponent<Evaporating01>();
			int num22 = 0;
			if (component11 != num22)
			{
				component11.StopEffect();
			}
		}
		GameObject gameObject12 = this.g_EffAttackComboB02.GetGameObject();
		int num23 = 0;
		if (gameObject12 != num23)
		{
			Evaporating01 component12 = this.g_EffAttackComboB02.GetGameObject().GetComponent<Evaporating01>();
			int num24 = 0;
			if (component12 != num24)
			{
				component12.StopEffect();
			}
		}
		GameObject gameObject13 = this.g_EffAttackComboB03.GetGameObject();
		int num25 = 0;
		if (gameObject13 != num25)
		{
			Evaporating01 component13 = this.g_EffAttackComboB03.GetGameObject().GetComponent<Evaporating01>();
			int num26 = 0;
			if (component13 != num26)
			{
				component13.StopEffect();
			}
		}
		this.g_EffAttackRun.Stop(3f);
		GameObject gameObject14 = this.g_EffAttackRun.GetGameObject();
		int num27 = 0;
		if (gameObject14 != num27)
		{
			EvaporatingLoop component14 = gameObject14.GetComponent<EvaporatingLoop>();
			int num28 = 0;
			if (component14 != num28)
			{
				component14.StopEffect();
			}
		}
		SoundEffect soundEffect = this.g_SEAttackRun;
		int num29 = 0;
		this.g_bAttackRun = false;
		this.g_iAttackRunFireFloorInterval = num29;
		soundEffect.Stop();
		EffectPool effectPool = this.g_EffAttackRunEnd;
		this.g_bAttackRun = num29 != 0;
		this.g_iAttackRunFireFloorInterval = num29;
		GameObject gameObject15 = effectPool.GetGameObject();
		int num30 = 0;
		if (gameObject15 != num30)
		{
			Evaporating01 component15 = this.g_EffAttackRunEnd.GetGameObject().GetComponent<Evaporating01>();
			int num31 = 0;
			if (component15 != num31)
			{
				component15.StopEffect();
			}
		}
		this.PS_HandChargeL.Stop(true);
		this.PS_HandChargeR.Stop(true);
		this.g_SEAttackRun.Stop();
	}

	// Token: 0x0600095D RID: 2397 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600095D")]
	[Address(RVA = "0x1751D40", Offset = "0x1750D40", VA = "0x181751D40")]
	private void UpdateMaterial(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600095E RID: 2398 RVA: 0x000163B0 File Offset: 0x000145B0
	[Token(Token = "0x600095E")]
	[Address(RVA = "0x1744E20", Offset = "0x1743E20", VA = "0x181744E20")]
	public void DamagedChar()
	{
		this.g_fCharDamaged = 1f;
	}

	// Token: 0x0600095F RID: 2399 RVA: 0x000163C8 File Offset: 0x000145C8
	[Token(Token = "0x600095F")]
	[Address(RVA = "0x1744E10", Offset = "0x1743E10", VA = "0x181744E10")]
	public void DamagedBear()
	{
		this.g_fBearDamaged = 1f;
	}

	// Token: 0x06000960 RID: 2400 RVA: 0x000163E0 File Offset: 0x000145E0
	[Token(Token = "0x6000960")]
	[Address(RVA = "0x174C330", Offset = "0x174B330", VA = "0x18174C330")]
	public void PlayEffHandChargeL()
	{
		this.PS_HandChargeL.Play(true);
		this.g_SEBearCharge.PlayRandom(1f, 1f);
	}

	// Token: 0x06000961 RID: 2401 RVA: 0x00016414 File Offset: 0x00014614
	[Token(Token = "0x6000961")]
	[Address(RVA = "0x99C920", Offset = "0x99B920", VA = "0x18099C920")]
	public void PlayEffHandChargeR()
	{
		this.PS_HandChargeR.Play(true);
	}

	// Token: 0x06000962 RID: 2402 RVA: 0x00016434 File Offset: 0x00014634
	[Token(Token = "0x6000962")]
	[Address(RVA = "0x174C380", Offset = "0x174B380", VA = "0x18174C380")]
	public void PlayEffHandCharge()
	{
		this.PS_HandChargeL.Play(true);
		this.g_SEBearCharge.PlayRandom(1f, 1f);
		this.PS_HandChargeR.Play(true);
	}

	// Token: 0x06000963 RID: 2403 RVA: 0x00016474 File Offset: 0x00014674
	[Token(Token = "0x6000963")]
	[Address(RVA = "0x174EBA0", Offset = "0x174DBA0", VA = "0x18174EBA0")]
	public void StopEffHandChargeL()
	{
		this.PS_HandChargeL.Stop(true);
	}

	// Token: 0x06000964 RID: 2404 RVA: 0x00016494 File Offset: 0x00014694
	[Token(Token = "0x6000964")]
	[Address(RVA = "0x99E8A0", Offset = "0x99D8A0", VA = "0x18099E8A0")]
	public void StopEffHandChargeR()
	{
		this.PS_HandChargeR.Stop(true);
	}

	// Token: 0x06000965 RID: 2405 RVA: 0x000164B4 File Offset: 0x000146B4
	[Token(Token = "0x6000965")]
	[Address(RVA = "0x174EBD0", Offset = "0x174DBD0", VA = "0x18174EBD0")]
	public void StopEffHandCharge()
	{
		this.PS_HandChargeL.Stop(true);
		this.PS_HandChargeR.Stop(true);
	}

	// Token: 0x06000966 RID: 2406 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000966")]
	[Address(RVA = "0x174C010", Offset = "0x174B010", VA = "0x18174C010")]
	public void PlayEffFootL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000967 RID: 2407 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000967")]
	[Address(RVA = "0x174B0C0", Offset = "0x174A0C0", VA = "0x18174B0C0")]
	public void PlayEffAttackFootL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000968 RID: 2408 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000968")]
	[Address(RVA = "0x174C1A0", Offset = "0x174B1A0", VA = "0x18174C1A0")]
	public void PlayEffFootR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000969 RID: 2409 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000969")]
	[Address(RVA = "0x174B220", Offset = "0x174A220", VA = "0x18174B220")]
	public void PlayEffAttackFootR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600096A RID: 2410 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600096A")]
	[Address(RVA = "0x174B380", Offset = "0x174A380", VA = "0x18174B380")]
	public void PlayEffAttackFoot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600096B RID: 2411 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600096B")]
	[Address(RVA = "0x174C3E0", Offset = "0x174B3E0", VA = "0x18174C3E0")]
	public void PlayEffJump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600096C RID: 2412 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600096C")]
	[Address(RVA = "0x174BE00", Offset = "0x174AE00", VA = "0x18174BE00", Slot = "7")]
	public virtual void PlayEffCharge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600096D RID: 2413 RVA: 0x000164E0 File Offset: 0x000146E0
	[Token(Token = "0x600096D")]
	[Address(RVA = "0x1745EA0", Offset = "0x1744EA0", VA = "0x181745EA0")]
	public bool GetIsChargeing()
	{
		return this.g_bChargeing;
	}

	// Token: 0x0600096E RID: 2414 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600096E")]
	[Address(RVA = "0x174BC30", Offset = "0x174AC30", VA = "0x18174BC30", Slot = "8")]
	public virtual void PlayEffChargeComplete()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600096F RID: 2415 RVA: 0x000164F4 File Offset: 0x000146F4
	[Token(Token = "0x600096F")]
	[Address(RVA = "0x17442F0", Offset = "0x17432F0", VA = "0x1817442F0")]
	public void CloseEffChargeComplete()
	{
		this.g_bChargeComplete = false;
		this.PS_HandFireL.Stop(true);
		this.PS_HandFireR.Stop(true);
	}

	// Token: 0x06000970 RID: 2416 RVA: 0x00016528 File Offset: 0x00014728
	[Token(Token = "0x6000970")]
	[Address(RVA = "0x1745E90", Offset = "0x1744E90", VA = "0x181745E90")]
	public bool GetIsChargeComplete()
	{
		return this.g_bChargeComplete;
	}

	// Token: 0x06000971 RID: 2417 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000971")]
	[Address(RVA = "0x174F620", Offset = "0x174E620", VA = "0x18174F620")]
	private void UpdateChargeSE(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000972 RID: 2418 RVA: 0x0001653C File Offset: 0x0001473C
	[Token(Token = "0x6000972")]
	[Address(RVA = "0x174C850", Offset = "0x174B850", VA = "0x18174C850")]
	public void PlaySEBearAttackYell()
	{
		this.g_SEBearAttackYell.PlayRandom(1f, 1f);
	}

	// Token: 0x06000973 RID: 2419 RVA: 0x00016564 File Offset: 0x00014764
	[Token(Token = "0x6000973")]
	[Address(RVA = "0x174C880", Offset = "0x174B880", VA = "0x18174C880")]
	public void PlaySEBearDeath()
	{
		this.g_SEBearDead.PlayRandom(1f, 1f);
	}

	// Token: 0x06000974 RID: 2420 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000974")]
	[Address(RVA = "0x174F8C0", Offset = "0x174E8C0", VA = "0x18174F8C0")]
	private void UpdateFireMagicCharge(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000975 RID: 2421 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000975")]
	[Address(RVA = "0x174FA80", Offset = "0x174EA80", VA = "0x18174FA80")]
	private void UpdateFireMagicExplosion(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000976 RID: 2422 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000976")]
	[Address(RVA = "0x174C4A0", Offset = "0x174B4A0", VA = "0x18174C4A0")]
	protected void PlayMagicBullet()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000977 RID: 2423 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000977")]
	[Address(RVA = "0x1751700", Offset = "0x1750700", VA = "0x181751700")]
	private void UpdateMagicBullet(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000978 RID: 2424 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000978")]
	[Address(RVA = "0x174A5F0", Offset = "0x17495F0", VA = "0x18174A5F0")]
	public void PlayEffAttackCombo01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000979 RID: 2425 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000979")]
	[Address(RVA = "0x174A730", Offset = "0x1749730", VA = "0x18174A730")]
	public void PlayEffAttackCombo02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600097A RID: 2426 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600097A")]
	[Address(RVA = "0x174A980", Offset = "0x1749980", VA = "0x18174A980")]
	public void PlayEffAttackCombo03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600097B RID: 2427 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600097B")]
	[Address(RVA = "0x174AAC0", Offset = "0x1749AC0", VA = "0x18174AAC0")]
	public void PlayEffAttackCombo04_01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600097C RID: 2428 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600097C")]
	[Address(RVA = "0x174ABF0", Offset = "0x1749BF0", VA = "0x18174ABF0")]
	public void PlayEffAttackCombo04_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600097D RID: 2429 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600097D")]
	[Address(RVA = "0x174BB00", Offset = "0x174AB00", VA = "0x18174BB00")]
	public void PlayEffAttackSprint()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600097E RID: 2430 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600097E")]
	[Address(RVA = "0x174B9D0", Offset = "0x174A9D0", VA = "0x18174B9D0")]
	public void PlayEffAttackSprintB()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600097F RID: 2431 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600097F")]
	[Address(RVA = "0x174B560", Offset = "0x174A560", VA = "0x18174B560")]
	public void PlayEffAttackHammer()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000980 RID: 2432 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000980")]
	[Address(RVA = "0x1749DF0", Offset = "0x1748DF0", VA = "0x181749DF0")]
	public void PlayEffAttackAssault01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000981 RID: 2433 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000981")]
	[Address(RVA = "0x174A4B0", Offset = "0x17494B0", VA = "0x18174A4B0")]
	public void PlayEffAttackAssault02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000982 RID: 2434 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000982")]
	[Address(RVA = "0x1749870", Offset = "0x1748870", VA = "0x181749870")]
	public void PlayEffAttackAssault01Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000983 RID: 2435 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000983")]
	[Address(RVA = "0x1749F30", Offset = "0x1748F30", VA = "0x181749F30")]
	public void PlayEffAttackAssault02Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000984 RID: 2436 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000984")]
	[Address(RVA = "0x174AD20", Offset = "0x1749D20", VA = "0x18174AD20")]
	public void PlayEffAttackComboB01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000985 RID: 2437 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000985")]
	[Address(RVA = "0x174AE50", Offset = "0x1749E50", VA = "0x18174AE50")]
	public void PlayEffAttackComboB02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000986 RID: 2438 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000986")]
	[Address(RVA = "0x174AF80", Offset = "0x1749F80", VA = "0x18174AF80")]
	public void PlayEffAttackComboB03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000987 RID: 2439 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000987")]
	[Address(RVA = "0x174B810", Offset = "0x174A810", VA = "0x18174B810")]
	public void PlayEffAttackRun()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000988 RID: 2440 RVA: 0x0001658C File Offset: 0x0001478C
	[Token(Token = "0x6000988")]
	[Address(RVA = "0x174EA70", Offset = "0x174DA70", VA = "0x18174EA70")]
	public void StopEffAttackRun()
	{
		this.g_EffAttackRun.Stop(3f);
		GameObject gameObject = this.g_EffAttackRun.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			EvaporatingLoop component = gameObject.GetComponent<EvaporatingLoop>();
			int num2 = 0;
			if (component != num2)
			{
				component.StopEffect();
			}
		}
		SoundEffect soundEffect = this.g_SEAttackRun;
		this.g_bAttackRun = false;
		this.g_iAttackRunFireFloorInterval = (int)((ulong)0L);
		soundEffect.Stop();
	}

	// Token: 0x06000989 RID: 2441 RVA: 0x00016600 File Offset: 0x00014800
	[Token(Token = "0x6000989")]
	[Address(RVA = "0x1745E70", Offset = "0x1744E70", VA = "0x181745E70")]
	public int GetAttackRunCollisionNum()
	{
		return this.g_fRunCollisionNum;
	}

	// Token: 0x0600098A RID: 2442 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600098A")]
	[Address(RVA = "0x174B6C0", Offset = "0x174A6C0", VA = "0x18174B6C0")]
	public void PlayEffAttackRunEnd()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600098B RID: 2443 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600098B")]
	[Address(RVA = "0x1748E60", Offset = "0x1747E60", VA = "0x181748E60")]
	public void OpenAssaultFloorFire(Transform Target)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600098C RID: 2444 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600098C")]
	[Address(RVA = "0x1748C00", Offset = "0x1747C00", VA = "0x181748C00")]
	public void OpenAssaultFloorFire02(Transform Target)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600098D RID: 2445 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600098D")]
	[Address(RVA = "0x174F020", Offset = "0x174E020", VA = "0x18174F020")]
	private void UpdateAssaultFloorFire(float DeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600098E RID: 2446 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600098E")]
	[Address(RVA = "0x174EC10", Offset = "0x174DC10", VA = "0x18174EC10")]
	private void UpdateAssaultFloorFire02(float DeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600098F RID: 2447 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600098F")]
	[Address(RVA = "0x17493A0", Offset = "0x17483A0", VA = "0x1817493A0")]
	public void PlayAttackFloorFireBig()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000990 RID: 2448 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000990")]
	[Address(RVA = "0x1750610", Offset = "0x174F610", VA = "0x181750610")]
	private void UpdateFloorFireBigCollider(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000991 RID: 2449 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000991")]
	[Address(RVA = "0x17495B0", Offset = "0x17485B0", VA = "0x1817495B0")]
	public void PlayAttackFloorFire()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000992 RID: 2450 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000992")]
	[Address(RVA = "0x1751220", Offset = "0x1750220", VA = "0x181751220")]
	private void UpdateFloorFire(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000993 RID: 2451 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000993")]
	[Address(RVA = "0x17491F0", Offset = "0x17481F0", VA = "0x1817491F0")]
	public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius, AttackData AD)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000994 RID: 2452 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000994")]
	[Address(RVA = "0x1750B20", Offset = "0x174FB20", VA = "0x181750B20")]
	private void UpdateFloorFireCollider(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000995 RID: 2453 RVA: 0x00016614 File Offset: 0x00014814
	[Token(Token = "0x6000995")]
	[Address(RVA = "0x17490C0", Offset = "0x17480C0", VA = "0x1817490C0")]
	public void OpenAttackFire(string AttackName)
	{
		if (this.g_bChargeComplete)
		{
			Transform transform = this.g_trAttackFireRoot.Find(AttackName);
			this.g_trAttackFire = transform;
			Transform transform2 = this.g_trAttackFire;
			int num = 0;
			if (transform2 == num)
			{
				Debug.LogError("Error : OpenAttackFire");
			}
			SoundEffect soundEffect = this.g_SEFireAttack;
			int num2 = 0;
			this.g_bAttackFire = true;
			this.g_iAttackFireCal = num2;
			soundEffect.PlayRandom(1f, 0.75f);
		}
	}

	// Token: 0x06000996 RID: 2454 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000996")]
	[Address(RVA = "0x174F430", Offset = "0x174E430", VA = "0x18174F430")]
	private void UpdateAttackFire(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000997 RID: 2455 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000997")]
	[Address(RVA = "0x1745B50", Offset = "0x1744B50", VA = "0x181745B50", Slot = "9")]
	public virtual void EarthQuakeAttack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000998 RID: 2456 RVA: 0x0001668C File Offset: 0x0001488C
	[Token(Token = "0x6000998")]
	[Address(RVA = "0x174DAA0", Offset = "0x174CAA0", VA = "0x18174DAA0", Slot = "10")]
	public virtual void SetTimeScale(float fTimeScale)
	{
		this.g_EffAttackCombo01.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffAttackCombo01.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackCombo02.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffAttackCombo02.GetGameObject();
		int num2 = 0;
		if (gameObject2 != num2)
		{
			gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackCombo03.SetTimeScale(fTimeScale);
		GameObject gameObject3 = this.g_EffAttackCombo03.GetGameObject();
		int num3 = 0;
		if (gameObject3 != num3)
		{
			gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackCombo04_01.SetTimeScale(fTimeScale);
		GameObject gameObject4 = this.g_EffAttackCombo04_01.GetGameObject();
		int num4 = 0;
		if (gameObject4 != num4)
		{
			gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackCombo04_02.SetTimeScale(fTimeScale);
		GameObject gameObject5 = this.g_EffAttackCombo04_02.GetGameObject();
		int num5 = 0;
		if (gameObject5 != num5)
		{
			gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackSprint.SetTimeScale(fTimeScale);
		GameObject gameObject6 = this.g_EffAttackSprint.GetGameObject();
		int num6 = 0;
		if (gameObject6 != num6)
		{
			gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackSprintB.SetTimeScale(fTimeScale);
		GameObject gameObject7 = this.g_EffAttackSprintB.GetGameObject();
		int num7 = 0;
		if (gameObject7 != num7)
		{
			gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackHammer.SetTimeScale(fTimeScale);
		GameObject gameObject8 = this.g_EffAttackHammer.GetGameObject();
		int num8 = 0;
		if (gameObject8 != num8)
		{
			gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttactAssault01.SetTimeScale(fTimeScale);
		GameObject gameObject9 = this.g_EffAttactAssault01.GetGameObject();
		int num9 = 0;
		if (gameObject9 != num9)
		{
			gameObject9.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttactAssault02.SetTimeScale(fTimeScale);
		GameObject gameObject10 = this.g_EffAttactAssault02.GetGameObject();
		int num10 = 0;
		if (gameObject10 != num10)
		{
			gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackComboB01.SetTimeScale(fTimeScale);
		GameObject gameObject11 = this.g_EffAttackComboB01.GetGameObject();
		int num11 = 0;
		if (gameObject11 != num11)
		{
			gameObject11.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackComboB02.SetTimeScale(fTimeScale);
		GameObject gameObject12 = this.g_EffAttackComboB02.GetGameObject();
		int num12 = 0;
		if (gameObject12 != num12)
		{
			gameObject12.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackComboB03.SetTimeScale(fTimeScale);
		GameObject gameObject13 = this.g_EffAttackComboB03.GetGameObject();
		int num13 = 0;
		if (gameObject13 != num13)
		{
			gameObject13.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackRunEnd.SetTimeScale(fTimeScale);
		GameObject gameObject14 = this.g_EffAttackRunEnd.GetGameObject();
		int num14 = 0;
		if (gameObject14 != num14)
		{
			gameObject14.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttactAssault.SetTimeScale(fTimeScale);
		GameObject[] allGameObjects = this.g_EffAttactAssault.GetAllGameObjects();
		int num15 = 0;
		if (allGameObjects != 0)
		{
			int length = allGameObjects.Length;
			if (num15 < length)
			{
				allGameObjects[num15].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
				num15++;
			}
		}
		this.g_EffAttackRun.SetTimeScale(fTimeScale);
		GameObject gameObject15 = this.g_EffAttackRun.GetGameObject();
		int num16 = 0;
		if (gameObject15 != num16)
		{
			gameObject15.GetComponent<EvaporatingLoop>().SetTimeScale(fTimeScale);
		}
		Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Chest, fTimeScale);
		ParticleSystem[] ps_Smoke = this.PS_Smoke;
		if (num15 < ps_Smoke.Length)
		{
			Common.SetEffectTimeScale(ps_Smoke[num15], fTimeScale);
			ParticleSystem[] ps_Smoke2 = this.PS_Smoke;
			num15++;
		}
		Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandFireL, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandFireR, fTimeScale);
		Common.SetEffectTimeScale(this.PS_BearSwitch, fTimeScale);
		Common.SetEffectTimeScale(this.PS_BBearBirth, fTimeScale);
		Common.SetEffectTimeScale(this.PS_BearYell, fTimeScale);
		Common.SetEffectTimeScale(this.PS_BearDead, fTimeScale);
		Common.SetEffectTimeScale(this.PS_CharCharge, fTimeScale);
	}

	// Token: 0x06000999 RID: 2457 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000999")]
	[Address(RVA = "0x1753D30", Offset = "0x1752D30", VA = "0x181753D30")]
	public BossLevel03EffectPlay()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x04000C32 RID: 3122
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4000C32")]
	private WizardGirlManage g_WGM;

	// Token: 0x04000C33 RID: 3123
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4000C33")]
	private Animator g_Anim;

	// Token: 0x04000C34 RID: 3124
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4000C34")]
	protected CharacterBaseData g_CharData;

	// Token: 0x04000C35 RID: 3125
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4000C35")]
	protected SkinnedMeshRenderer[] g_MeshChar;

	// Token: 0x04000C36 RID: 3126
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4000C36")]
	protected SkinnedMeshRenderer[] g_MeshBear;

	// Token: 0x04000C37 RID: 3127
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4000C37")]
	protected SkinnedMeshRenderer[] g_MeshDoll;

	// Token: 0x04000C38 RID: 3128
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4000C38")]
	protected Material[] g_MatChar;

	// Token: 0x04000C39 RID: 3129
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4000C39")]
	protected Material[] g_MatBear;

	// Token: 0x04000C3A RID: 3130
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4000C3A")]
	protected Material[] g_MatDoll;

	// Token: 0x04000C3B RID: 3131
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4000C3B")]
	protected float g_fCharCharge;

	// Token: 0x04000C3C RID: 3132
	[FieldOffset(Offset = "0x64")]
	[Token(Token = "0x4000C3C")]
	protected float g_fBearCharge;

	// Token: 0x04000C3D RID: 3133
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4000C3D")]
	protected float g_fCharDamaged;

	// Token: 0x04000C3E RID: 3134
	[FieldOffset(Offset = "0x6C")]
	[Token(Token = "0x4000C3E")]
	protected float g_fBearDamaged;

	// Token: 0x04000C3F RID: 3135
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4000C3F")]
	protected Color g_colBearGlow;

	// Token: 0x04000C40 RID: 3136
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4000C40")]
	protected float g_fBearShadowSwitch;

	// Token: 0x04000C41 RID: 3137
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4000C41")]
	public Boss03_AbsorbSoulSystem AbsorbSoulSystem;

	// Token: 0x04000C42 RID: 3138
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4000C42")]
	public GrounderIK FootIK;

	// Token: 0x04000C43 RID: 3139
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4000C43")]
	public SphereCollider[] SC_Collider;

	// Token: 0x04000C44 RID: 3140
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4000C44")]
	public BoxCollider[] BC_Collider;

	// Token: 0x04000C45 RID: 3141
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4000C45")]
	public CapsuleCollider[] Cap_Collider;

	// Token: 0x04000C46 RID: 3142
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4000C46")]
	public Light Light_Chest;

	// Token: 0x04000C47 RID: 3143
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4000C47")]
	public ParticleSystem PS_Eye;

	// Token: 0x04000C48 RID: 3144
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4000C48")]
	public ParticleSystem PS_Chest;

	// Token: 0x04000C49 RID: 3145
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4000C49")]
	public ParticleSystem[] PS_Smoke;

	// Token: 0x04000C4A RID: 3146
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4000C4A")]
	public ParticleSystem PS_HandChargeL;

	// Token: 0x04000C4B RID: 3147
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4000C4B")]
	public ParticleSystem PS_HandChargeR;

	// Token: 0x04000C4C RID: 3148
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4000C4C")]
	public ParticleSystem PS_HandFireL;

	// Token: 0x04000C4D RID: 3149
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x4000C4D")]
	public ParticleSystem PS_HandFireR;

	// Token: 0x04000C4E RID: 3150
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x4000C4E")]
	public ParticleSystem PS_BearSwitch;

	// Token: 0x04000C4F RID: 3151
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4000C4F")]
	public ParticleSystem PS_BBearBirth;

	// Token: 0x04000C50 RID: 3152
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4000C50")]
	public ParticleSystem PS_BearYell;

	// Token: 0x04000C51 RID: 3153
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4000C51")]
	public ParticleSystem PS_BearDead;

	// Token: 0x04000C52 RID: 3154
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x4000C52")]
	public ParticleSystem PS_CharCharge;

	// Token: 0x04000C53 RID: 3155
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4000C53")]
	public Transform Pos_FootL;

	// Token: 0x04000C54 RID: 3156
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4000C54")]
	public Transform Pos_FootR;

	// Token: 0x04000C55 RID: 3157
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4000C55")]
	public Transform Pos_Assault01;

	// Token: 0x04000C56 RID: 3158
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4000C56")]
	public Transform Pos_Assault02;

	// Token: 0x04000C57 RID: 3159
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4000C57")]
	public Transform Pos_RunCollider;

	// Token: 0x04000C58 RID: 3160
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4000C58")]
	public Transform Pos_Character;

	// Token: 0x04000C59 RID: 3161
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4000C59")]
	public Transform Pos_FloorFireBig;

	// Token: 0x04000C5A RID: 3162
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4000C5A")]
	public Transform Pos_CharAbsorbSoul;

	// Token: 0x04000C5B RID: 3163
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4000C5B")]
	public Transform Pos_BearRoot;

	// Token: 0x04000C5C RID: 3164
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4000C5C")]
	public Transform Pos_CharacterRoot;

	// Token: 0x04000C5D RID: 3165
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4000C5D")]
	public GameObject Eff_FootSmoke;

	// Token: 0x04000C5E RID: 3166
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4000C5E")]
	public GameObject Eff_Jump;

	// Token: 0x04000C5F RID: 3167
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4000C5F")]
	public GameObject Eff_Charge;

	// Token: 0x04000C60 RID: 3168
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4000C60")]
	public GameObject Eff_Charge02;

	// Token: 0x04000C61 RID: 3169
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4000C61")]
	public GameObject Eff_ChargeComplete;

	// Token: 0x04000C62 RID: 3170
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4000C62")]
	public GameObject Eff_FireMagic;

	// Token: 0x04000C63 RID: 3171
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4000C63")]
	public GameObject Eff_FireTargetFloor;

	// Token: 0x04000C64 RID: 3172
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4000C64")]
	public GameObject Eff_BearFallDownSmoke;

	// Token: 0x04000C65 RID: 3173
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000C65")]
	public GameObject Eff_AttackCombo01;

	// Token: 0x04000C66 RID: 3174
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4000C66")]
	public GameObject Eff_AttackCombo02;

	// Token: 0x04000C67 RID: 3175
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4000C67")]
	public GameObject Eff_AttackCombo03;

	// Token: 0x04000C68 RID: 3176
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4000C68")]
	public GameObject Eff_AttackCombo04_01;

	// Token: 0x04000C69 RID: 3177
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4000C69")]
	public GameObject Eff_AttackCombo04_02;

	// Token: 0x04000C6A RID: 3178
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4000C6A")]
	public GameObject Eff_AttackSprint;

	// Token: 0x04000C6B RID: 3179
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4000C6B")]
	public GameObject Eff_AttackHammer;

	// Token: 0x04000C6C RID: 3180
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4000C6C")]
	public GameObject Eff_AttactAssault01;

	// Token: 0x04000C6D RID: 3181
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4000C6D")]
	public GameObject Eff_AttactAssault02;

	// Token: 0x04000C6E RID: 3182
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4000C6E")]
	public GameObject Eff_AttactAssault;

	// Token: 0x04000C6F RID: 3183
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4000C6F")]
	public GameObject Eff_AttackComboB01;

	// Token: 0x04000C70 RID: 3184
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4000C70")]
	public GameObject Eff_AttackComboB02;

	// Token: 0x04000C71 RID: 3185
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x4000C71")]
	public GameObject Eff_AttackComboB03;

	// Token: 0x04000C72 RID: 3186
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4000C72")]
	public GameObject Eff_AttackSprintB;

	// Token: 0x04000C73 RID: 3187
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4000C73")]
	public GameObject Eff_AttackAssaultPlayerCollision;

	// Token: 0x04000C74 RID: 3188
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x4000C74")]
	public GameObject Eff_AttackAssaultWallCollision;

	// Token: 0x04000C75 RID: 3189
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x4000C75")]
	public GameObject Eff_AttackAssaultShot;

	// Token: 0x04000C76 RID: 3190
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x4000C76")]
	public GameObject Eff_AttackRun;

	// Token: 0x04000C77 RID: 3191
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x4000C77")]
	public GameObject Eff_AttackRunEnd;

	// Token: 0x04000C78 RID: 3192
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x4000C78")]
	public GameObject Eff_AttackFloorFire;

	// Token: 0x04000C79 RID: 3193
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x4000C79")]
	public GameObject Eff_AttackFloorFireBig;

	// Token: 0x04000C7A RID: 3194
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x4000C7A")]
	public GameObject Eff_AttackFire;

	// Token: 0x04000C7B RID: 3195
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x4000C7B")]
	public GameObject Eff_FloorFireCollision;

	// Token: 0x04000C7C RID: 3196
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x4000C7C")]
	public GameObject Eff_MagicBullet01;

	// Token: 0x04000C7D RID: 3197
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x4000C7D")]
	public GameObject Eff_MagicBullet02;

	// Token: 0x04000C7E RID: 3198
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x4000C7E")]
	public GameObject Eff_MagicBulletShot;

	// Token: 0x04000C7F RID: 3199
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x4000C7F")]
	public GameObject Eff_MagicBulletCollision;

	// Token: 0x04000C80 RID: 3200
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x4000C80")]
	public GameObject SE_FireAttack;

	// Token: 0x04000C81 RID: 3201
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x4000C81")]
	public GameObject SE_FireAttackBig;

	// Token: 0x04000C82 RID: 3202
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x4000C82")]
	public GameObject SE_FireCollision;

	// Token: 0x04000C83 RID: 3203
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x4000C83")]
	public GameObject SE_BearCharge;

	// Token: 0x04000C84 RID: 3204
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x4000C84")]
	public GameObject SE_CharacterCharge;

	// Token: 0x04000C85 RID: 3205
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x4000C85")]
	public GameObject SE_CharacterCharge02;

	// Token: 0x04000C86 RID: 3206
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x4000C86")]
	public GameObject SE_FireMagicExplosion;

	// Token: 0x04000C87 RID: 3207
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x4000C87")]
	public GameObject SE_AttackRun;

	// Token: 0x04000C88 RID: 3208
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x4000C88")]
	public GameObject SE_AttackRunEnd;

	// Token: 0x04000C89 RID: 3209
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x4000C89")]
	public GameObject SE_Earthquake;

	// Token: 0x04000C8A RID: 3210
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x4000C8A")]
	public GameObject SE_BearAppear;

	// Token: 0x04000C8B RID: 3211
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x4000C8B")]
	public GameObject SE_BearYell;

	// Token: 0x04000C8C RID: 3212
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x4000C8C")]
	public GameObject SE_BearDead;

	// Token: 0x04000C8D RID: 3213
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x4000C8D")]
	public GameObject SE_BearAttackYell;

	// Token: 0x04000C8E RID: 3214
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x4000C8E")]
	public GameObject SE_BearDestory;

	// Token: 0x04000C8F RID: 3215
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x4000C8F")]
	public GameObject SE_MagicBulletShot;

	// Token: 0x04000C90 RID: 3216
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x4000C90")]
	public GameObject SE_MagicBulletCollision;

	// Token: 0x04000C91 RID: 3217
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x4000C91")]
	public ParticleSystem SceneFloorSmoke;

	// Token: 0x04000C92 RID: 3218
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x4000C92")]
	protected EffectPool g_EffFootSmoke;

	// Token: 0x04000C93 RID: 3219
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x4000C93")]
	protected EffectPool g_EffJump;

	// Token: 0x04000C94 RID: 3220
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x4000C94")]
	protected EffectPool g_EffCharge;

	// Token: 0x04000C95 RID: 3221
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x4000C95")]
	protected EffectPool g_EffCharge02;

	// Token: 0x04000C96 RID: 3222
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x4000C96")]
	protected EffectPool g_EffChargeComplete;

	// Token: 0x04000C97 RID: 3223
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x4000C97")]
	protected EffectPool g_EffFireMagic;

	// Token: 0x04000C98 RID: 3224
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x4000C98")]
	protected EffectPool g_EffFireTargetFloor;

	// Token: 0x04000C99 RID: 3225
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x4000C99")]
	protected EffectPool g_EffBearFallDownSmoke;

	// Token: 0x04000C9A RID: 3226
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x4000C9A")]
	protected EffectPool g_EffAttackCombo01;

	// Token: 0x04000C9B RID: 3227
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x4000C9B")]
	protected EffectPool g_EffAttackCombo02;

	// Token: 0x04000C9C RID: 3228
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x4000C9C")]
	protected EffectPool g_EffAttackCombo03;

	// Token: 0x04000C9D RID: 3229
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x4000C9D")]
	protected EffectPool g_EffAttackCombo04_01;

	// Token: 0x04000C9E RID: 3230
	[FieldOffset(Offset = "0x370")]
	[Token(Token = "0x4000C9E")]
	protected EffectPool g_EffAttackCombo04_02;

	// Token: 0x04000C9F RID: 3231
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x4000C9F")]
	protected EffectPool g_EffAttackSprint;

	// Token: 0x04000CA0 RID: 3232
	[FieldOffset(Offset = "0x380")]
	[Token(Token = "0x4000CA0")]
	protected EffectPool g_EffAttackHammer;

	// Token: 0x04000CA1 RID: 3233
	[FieldOffset(Offset = "0x388")]
	[Token(Token = "0x4000CA1")]
	protected EffectPool g_EffAttactAssault01;

	// Token: 0x04000CA2 RID: 3234
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x4000CA2")]
	protected EffectPool g_EffAttactAssault02;

	// Token: 0x04000CA3 RID: 3235
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x4000CA3")]
	protected EffectPool g_EffAttactAssault;

	// Token: 0x04000CA4 RID: 3236
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x4000CA4")]
	protected EffectPool g_EffAttackComboB01;

	// Token: 0x04000CA5 RID: 3237
	[FieldOffset(Offset = "0x3A8")]
	[Token(Token = "0x4000CA5")]
	protected EffectPool g_EffAttackComboB02;

	// Token: 0x04000CA6 RID: 3238
	[FieldOffset(Offset = "0x3B0")]
	[Token(Token = "0x4000CA6")]
	protected EffectPool g_EffAttackComboB03;

	// Token: 0x04000CA7 RID: 3239
	[FieldOffset(Offset = "0x3B8")]
	[Token(Token = "0x4000CA7")]
	protected EffectPool g_EffAttackSprintB;

	// Token: 0x04000CA8 RID: 3240
	[FieldOffset(Offset = "0x3C0")]
	[Token(Token = "0x4000CA8")]
	protected EffectPool g_EffAttackAssaultPlayerCollision;

	// Token: 0x04000CA9 RID: 3241
	[FieldOffset(Offset = "0x3C8")]
	[Token(Token = "0x4000CA9")]
	protected EffectPool g_EffAttackAssaultWallCollision;

	// Token: 0x04000CAA RID: 3242
	[FieldOffset(Offset = "0x3D0")]
	[Token(Token = "0x4000CAA")]
	protected EffectPool g_EffAttackAssaultShot;

	// Token: 0x04000CAB RID: 3243
	[FieldOffset(Offset = "0x3D8")]
	[Token(Token = "0x4000CAB")]
	protected EffectPool g_EffAttackRun;

	// Token: 0x04000CAC RID: 3244
	[FieldOffset(Offset = "0x3E0")]
	[Token(Token = "0x4000CAC")]
	protected EffectPool g_EffAttackRunEnd;

	// Token: 0x04000CAD RID: 3245
	[FieldOffset(Offset = "0x3E8")]
	[Token(Token = "0x4000CAD")]
	protected EffectPool g_EffAttackFloorFire;

	// Token: 0x04000CAE RID: 3246
	[FieldOffset(Offset = "0x3F0")]
	[Token(Token = "0x4000CAE")]
	protected EffectPool g_EffAttackFloorFireBig;

	// Token: 0x04000CAF RID: 3247
	[FieldOffset(Offset = "0x3F8")]
	[Token(Token = "0x4000CAF")]
	protected EffectPool g_EffAttackFire;

	// Token: 0x04000CB0 RID: 3248
	[FieldOffset(Offset = "0x400")]
	[Token(Token = "0x4000CB0")]
	protected EffectPool g_EffFloorFireCollision;

	// Token: 0x04000CB1 RID: 3249
	[FieldOffset(Offset = "0x408")]
	[Token(Token = "0x4000CB1")]
	protected EffectPool g_EffMagicBullet02;

	// Token: 0x04000CB2 RID: 3250
	[FieldOffset(Offset = "0x410")]
	[Token(Token = "0x4000CB2")]
	protected EffectPool g_EffMagicBulletShot;

	// Token: 0x04000CB3 RID: 3251
	[FieldOffset(Offset = "0x418")]
	[Token(Token = "0x4000CB3")]
	protected EffectPool g_EffMagicBulletCollision;

	// Token: 0x04000CB4 RID: 3252
	[FieldOffset(Offset = "0x420")]
	[Token(Token = "0x4000CB4")]
	protected EffectPoolFull g_EffMagicBullet01;

	// Token: 0x04000CB5 RID: 3253
	[FieldOffset(Offset = "0x428")]
	[Token(Token = "0x4000CB5")]
	protected SoundEffect g_SEFireAttack;

	// Token: 0x04000CB6 RID: 3254
	[FieldOffset(Offset = "0x430")]
	[Token(Token = "0x4000CB6")]
	protected SoundEffect g_SEFireAttackBig;

	// Token: 0x04000CB7 RID: 3255
	[FieldOffset(Offset = "0x438")]
	[Token(Token = "0x4000CB7")]
	protected SoundEffect g_SEBearCharge;

	// Token: 0x04000CB8 RID: 3256
	[FieldOffset(Offset = "0x440")]
	[Token(Token = "0x4000CB8")]
	protected SoundEffect g_SECahracterCharge;

	// Token: 0x04000CB9 RID: 3257
	[FieldOffset(Offset = "0x448")]
	[Token(Token = "0x4000CB9")]
	protected SoundEffect g_SECahracterCharge02;

	// Token: 0x04000CBA RID: 3258
	[FieldOffset(Offset = "0x450")]
	[Token(Token = "0x4000CBA")]
	protected SoundEffect g_SEAttackRun;

	// Token: 0x04000CBB RID: 3259
	[FieldOffset(Offset = "0x458")]
	[Token(Token = "0x4000CBB")]
	protected SoundEffect g_SEAttackRunEnd;

	// Token: 0x04000CBC RID: 3260
	[FieldOffset(Offset = "0x460")]
	[Token(Token = "0x4000CBC")]
	protected SoundEffect g_SEEarthquake;

	// Token: 0x04000CBD RID: 3261
	[FieldOffset(Offset = "0x468")]
	[Token(Token = "0x4000CBD")]
	protected SoundEffect g_SEBearAppear;

	// Token: 0x04000CBE RID: 3262
	[FieldOffset(Offset = "0x470")]
	[Token(Token = "0x4000CBE")]
	protected SoundEffect g_SEBearYell;

	// Token: 0x04000CBF RID: 3263
	[FieldOffset(Offset = "0x478")]
	[Token(Token = "0x4000CBF")]
	protected SoundEffect g_SEBearDead;

	// Token: 0x04000CC0 RID: 3264
	[FieldOffset(Offset = "0x480")]
	[Token(Token = "0x4000CC0")]
	protected SoundEffect g_SEBearAttackYell;

	// Token: 0x04000CC1 RID: 3265
	[FieldOffset(Offset = "0x488")]
	[Token(Token = "0x4000CC1")]
	protected SoundEffect g_SEBearDestory;

	// Token: 0x04000CC2 RID: 3266
	[FieldOffset(Offset = "0x490")]
	[Token(Token = "0x4000CC2")]
	protected SoundEffectPool g_SEFireCollision;

	// Token: 0x04000CC3 RID: 3267
	[FieldOffset(Offset = "0x498")]
	[Token(Token = "0x4000CC3")]
	protected SoundEffectPool g_SEFireMagic;

	// Token: 0x04000CC4 RID: 3268
	[FieldOffset(Offset = "0x4A0")]
	[Token(Token = "0x4000CC4")]
	protected SoundEffectPool g_SEMagicBulletShot;

	// Token: 0x04000CC5 RID: 3269
	[FieldOffset(Offset = "0x4A8")]
	[Token(Token = "0x4000CC5")]
	protected SoundEffectPool g_SEMagicBulletCollision;

	// Token: 0x04000CC6 RID: 3270
	[FieldOffset(Offset = "0x4B0")]
	[Token(Token = "0x4000CC6")]
	private float g_LightRange;

	// Token: 0x04000CC7 RID: 3271
	[FieldOffset(Offset = "0x4B4")]
	[Token(Token = "0x4000CC7")]
	private float g_LightIntensity;

	// Token: 0x04000CC8 RID: 3272
	[FieldOffset(Offset = "0x4B8")]
	[Token(Token = "0x4000CC8")]
	private bool g_bAttackRun;

	// Token: 0x04000CC9 RID: 3273
	[FieldOffset(Offset = "0x4BC")]
	[Token(Token = "0x4000CC9")]
	private int g_iAttackRunFireFloorInterval;

	// Token: 0x04000CCA RID: 3274
	[Token(Token = "0x4000CCA")]
	private const float g_fInterval = 0.2f;

	// Token: 0x04000CCB RID: 3275
	[FieldOffset(Offset = "0x4C0")]
	[Token(Token = "0x4000CCB")]
	private float g_fIntervalVal;

	// Token: 0x04000CCC RID: 3276
	[FieldOffset(Offset = "0x4C4")]
	[Token(Token = "0x4000CCC")]
	private int g_fRunCollisionNum;

	// Token: 0x04000CCD RID: 3277
	[FieldOffset(Offset = "0x4C8")]
	[Token(Token = "0x4000CCD")]
	private AttackData g_ADRun;

	// Token: 0x04000CCE RID: 3278
	[Token(Token = "0x4000CCE")]
	private const int g_iFloorFireNum = 99;

	// Token: 0x04000CCF RID: 3279
	[FieldOffset(Offset = "0x4D0")]
	[Token(Token = "0x4000CCF")]
	private bool g_bFloorFire;

	// Token: 0x04000CD0 RID: 3280
	[Token(Token = "0x4000CD0")]
	private const int g_iFloorFireStairs = 10;

	// Token: 0x04000CD1 RID: 3281
	[FieldOffset(Offset = "0x4D4")]
	[Token(Token = "0x4000CD1")]
	private int g_iFloorFireStairsVal;

	// Token: 0x04000CD2 RID: 3282
	[Token(Token = "0x4000CD2")]
	private const float g_fFloorFireFrequency = 0.2f;

	// Token: 0x04000CD3 RID: 3283
	[FieldOffset(Offset = "0x4D8")]
	[Token(Token = "0x4000CD3")]
	private float g_fFloorFireFrequencyVal;

	// Token: 0x04000CD4 RID: 3284
	[FieldOffset(Offset = "0x4DC")]
	[Token(Token = "0x4000CD4")]
	private Vector3 g_v3FloorFireForward;

	// Token: 0x04000CD5 RID: 3285
	[FieldOffset(Offset = "0x4E8")]
	[Token(Token = "0x4000CD5")]
	private Vector3 g_v3FloorFireRight;

	// Token: 0x04000CD6 RID: 3286
	[FieldOffset(Offset = "0x4F4")]
	[Token(Token = "0x4000CD6")]
	private bool g_bFloorFireBig;

	// Token: 0x04000CD7 RID: 3287
	[FieldOffset(Offset = "0x4F8")]
	[Token(Token = "0x4000CD7")]
	private bool[] g_bFloorFireCollider;

	// Token: 0x04000CD8 RID: 3288
	[FieldOffset(Offset = "0x500")]
	[Token(Token = "0x4000CD8")]
	private Vector3[] g_v3FloorFireColliderPos;

	// Token: 0x04000CD9 RID: 3289
	[FieldOffset(Offset = "0x508")]
	[Token(Token = "0x4000CD9")]
	private float[] g_fFloorFireColliderRadius;

	// Token: 0x04000CDA RID: 3290
	[FieldOffset(Offset = "0x510")]
	[Token(Token = "0x4000CDA")]
	private float[] g_fFloorFireColliderTime;

	// Token: 0x04000CDB RID: 3291
	[FieldOffset(Offset = "0x518")]
	[Token(Token = "0x4000CDB")]
	protected float g_fFloorFireColliderTimeSet;

	// Token: 0x04000CDC RID: 3292
	[FieldOffset(Offset = "0x51C")]
	[Token(Token = "0x4000CDC")]
	protected float g_fFloorFireColliderRadiusSet;

	// Token: 0x04000CDD RID: 3293
	[FieldOffset(Offset = "0x520")]
	[Token(Token = "0x4000CDD")]
	private AttackData[] g_adFloorFireCollider;

	// Token: 0x04000CDE RID: 3294
	[FieldOffset(Offset = "0x528")]
	[Token(Token = "0x4000CDE")]
	private int g_iFloorFireColliderCal;

	// Token: 0x04000CDF RID: 3295
	[Token(Token = "0x4000CDF")]
	private const float g_fFloorFireColliderFrequency = 0.25f;

	// Token: 0x04000CE0 RID: 3296
	[FieldOffset(Offset = "0x52C")]
	[Token(Token = "0x4000CE0")]
	private float g_fFloorFireColliderFrequencyVal;

	// Token: 0x04000CE1 RID: 3297
	[FieldOffset(Offset = "0x530")]
	[Token(Token = "0x4000CE1")]
	private Vector3 g_v3FloorFireBigColliderPos;

	// Token: 0x04000CE2 RID: 3298
	[FieldOffset(Offset = "0x53C")]
	[Token(Token = "0x4000CE2")]
	protected float g_fFloorFireBigColliderStartTime;

	// Token: 0x04000CE3 RID: 3299
	[FieldOffset(Offset = "0x540")]
	[Token(Token = "0x4000CE3")]
	private float g_iFloorFireBigColliderTime;

	// Token: 0x04000CE4 RID: 3300
	[Token(Token = "0x4000CE4")]
	private const float g_fFloorFireBigColliderFrequency = 0.25f;

	// Token: 0x04000CE5 RID: 3301
	[FieldOffset(Offset = "0x544")]
	[Token(Token = "0x4000CE5")]
	private float g_fFloorFireBigColliderFrequencyVal;

	// Token: 0x04000CE6 RID: 3302
	[FieldOffset(Offset = "0x548")]
	[Token(Token = "0x4000CE6")]
	protected bool g_bChargeing;

	// Token: 0x04000CE7 RID: 3303
	[FieldOffset(Offset = "0x549")]
	[Token(Token = "0x4000CE7")]
	protected bool g_bChargeComplete;

	// Token: 0x04000CE8 RID: 3304
	[FieldOffset(Offset = "0x54A")]
	[Token(Token = "0x4000CE8")]
	private bool g_bAttackFire;

	// Token: 0x04000CE9 RID: 3305
	[FieldOffset(Offset = "0x54C")]
	[Token(Token = "0x4000CE9")]
	protected float g_fAttackFireColliderTimeSet;

	// Token: 0x04000CEA RID: 3306
	[FieldOffset(Offset = "0x550")]
	[Token(Token = "0x4000CEA")]
	private Transform g_trAttackFireRoot;

	// Token: 0x04000CEB RID: 3307
	[FieldOffset(Offset = "0x558")]
	[Token(Token = "0x4000CEB")]
	private Transform g_trAttackFire;

	// Token: 0x04000CEC RID: 3308
	[FieldOffset(Offset = "0x560")]
	[Token(Token = "0x4000CEC")]
	private int g_iAttackFireCal;

	// Token: 0x04000CED RID: 3309
	[Token(Token = "0x4000CED")]
	private const float g_fAttackFireFrequency = 0.025f;

	// Token: 0x04000CEE RID: 3310
	[FieldOffset(Offset = "0x564")]
	[Token(Token = "0x4000CEE")]
	private float g_fAttackFireFrequencyVal;

	// Token: 0x04000CEF RID: 3311
	[FieldOffset(Offset = "0x568")]
	[Token(Token = "0x4000CEF")]
	private bool g_bAssaultFloorFire;

	// Token: 0x04000CF0 RID: 3312
	[FieldOffset(Offset = "0x570")]
	[Token(Token = "0x4000CF0")]
	private Transform g_trAssaultFloorFireTarget;

	// Token: 0x04000CF1 RID: 3313
	[FieldOffset(Offset = "0x578")]
	[Token(Token = "0x4000CF1")]
	private Vector3 g_v3AssaultFloorFirePos;

	// Token: 0x04000CF2 RID: 3314
	[Token(Token = "0x4000CF2")]
	private const int g_fAssaultFloorFireCal = 15;

	// Token: 0x04000CF3 RID: 3315
	[FieldOffset(Offset = "0x584")]
	[Token(Token = "0x4000CF3")]
	private int g_fAssaultFloorFireCalVal;

	// Token: 0x04000CF4 RID: 3316
	[FieldOffset(Offset = "0x588")]
	[Token(Token = "0x4000CF4")]
	private bool g_bAssaultFloorFire02;

	// Token: 0x04000CF5 RID: 3317
	[FieldOffset(Offset = "0x590")]
	[Token(Token = "0x4000CF5")]
	private Transform g_trAssaultFloorFireTarget02;

	// Token: 0x04000CF6 RID: 3318
	[FieldOffset(Offset = "0x598")]
	[Token(Token = "0x4000CF6")]
	private Vector3 g_v3AssaultFloorFirePos02;

	// Token: 0x04000CF7 RID: 3319
	[FieldOffset(Offset = "0x5A4")]
	[Token(Token = "0x4000CF7")]
	private int g_fAssaultFloorFireCalVal02;

	// Token: 0x04000CF8 RID: 3320
	[FieldOffset(Offset = "0x5A8")]
	[Token(Token = "0x4000CF8")]
	protected int g_iMagicStype;

	// Token: 0x04000CF9 RID: 3321
	[FieldOffset(Offset = "0x5AC")]
	[Token(Token = "0x4000CF9")]
	protected bool g_bFireMagicCharge;

	// Token: 0x04000CFA RID: 3322
	[FieldOffset(Offset = "0x5AD")]
	[Token(Token = "0x4000CFA")]
	protected bool g_bFireMagicExplosion;

	// Token: 0x04000CFB RID: 3323
	[FieldOffset(Offset = "0x5B0")]
	[Token(Token = "0x4000CFB")]
	protected Vector3 g_v3FireMagicTarget;

	// Token: 0x04000CFC RID: 3324
	[Token(Token = "0x4000CFC")]
	protected const float g_fFireMagicExplosionTime = 0.5f;

	// Token: 0x04000CFD RID: 3325
	[FieldOffset(Offset = "0x5BC")]
	[Token(Token = "0x4000CFD")]
	protected float g_fFireMagicExplosionTimeVal;

	// Token: 0x04000CFE RID: 3326
	[Token(Token = "0x4000CFE")]
	protected const float g_fFireMagicCollisionTime = 0.2f;

	// Token: 0x04000CFF RID: 3327
	[FieldOffset(Offset = "0x5C0")]
	[Token(Token = "0x4000CFF")]
	protected float g_fFireMagicCollisionTimeVal;

	// Token: 0x04000D00 RID: 3328
	[FieldOffset(Offset = "0x5C8")]
	[Token(Token = "0x4000D00")]
	protected AttackData g_ADFireMaghc;

	// Token: 0x04000D01 RID: 3329
	[FieldOffset(Offset = "0x5D0")]
	[Token(Token = "0x4000D01")]
	protected bool g_bMagicBullet;

	// Token: 0x04000D02 RID: 3330
	[Token(Token = "0x4000D02")]
	protected const int g_iMagicBulletNumMax = 6;

	// Token: 0x04000D03 RID: 3331
	[FieldOffset(Offset = "0x5D8")]
	[Token(Token = "0x4000D03")]
	protected Vector3[] g_v3MagicBulletPos;

	// Token: 0x04000D04 RID: 3332
	[FieldOffset(Offset = "0x5E0")]
	[Token(Token = "0x4000D04")]
	protected Transform[] g_trMagicBullet01Move;

	// Token: 0x04000D05 RID: 3333
	[FieldOffset(Offset = "0x5E8")]
	[Token(Token = "0x4000D05")]
	protected float[] g_fShotTime;

	// Token: 0x04000D06 RID: 3334
	[FieldOffset(Offset = "0x5F0")]
	[Token(Token = "0x4000D06")]
	protected int g_iLevel;

	// Token: 0x04000D07 RID: 3335
	[FieldOffset(Offset = "0x5F4")]
	[Token(Token = "0x4000D07")]
	protected float g_fSEChargeVolume;

	// Token: 0x04000D08 RID: 3336
	[FieldOffset(Offset = "0x5F8")]
	[Token(Token = "0x4000D08")]
	protected float g_fSEChargePitch;

	// Token: 0x04000D09 RID: 3337
	[FieldOffset(Offset = "0x5FC")]
	[Token(Token = "0x4000D09")]
	protected float g_fSEChargeVolume02;

	// Token: 0x04000D0A RID: 3338
	[FieldOffset(Offset = "0x600")]
	[Token(Token = "0x4000D0A")]
	protected float g_fSEChargePitch02;

	// Token: 0x04000D0B RID: 3339
	[FieldOffset(Offset = "0x604")]
	[Token(Token = "0x4000D0B")]
	private bool g_bBeraSize;

	// Token: 0x04000D0C RID: 3340
	[FieldOffset(Offset = "0x608")]
	[Token(Token = "0x4000D0C")]
	private float g_fBearSize;

	// Token: 0x04000D0D RID: 3341
	[FieldOffset(Offset = "0x60C")]
	[Token(Token = "0x4000D0D")]
	private bool g_bSBearLight;

	// Token: 0x04000D0E RID: 3342
	[FieldOffset(Offset = "0x610")]
	[Token(Token = "0x4000D0E")]
	private float g_fSBearShadowPos;

	// Token: 0x04000D0F RID: 3343
	[FieldOffset(Offset = "0x614")]
	[Token(Token = "0x4000D0F")]
	private Color g_colSBearLight;

	// Token: 0x04000D10 RID: 3344
	[FieldOffset(Offset = "0x624")]
	[Token(Token = "0x4000D10")]
	private bool g_bBBearLight;

	// Token: 0x04000D11 RID: 3345
	[FieldOffset(Offset = "0x625")]
	[Token(Token = "0x4000D11")]
	private bool g_bBBearLight02;

	// Token: 0x04000D12 RID: 3346
	[FieldOffset(Offset = "0x628")]
	[Token(Token = "0x4000D12")]
	private float g_fBBearShadowPos;

	// Token: 0x04000D13 RID: 3347
	[FieldOffset(Offset = "0x62C")]
	[Token(Token = "0x4000D13")]
	private Color g_colBBearLight;

	// Token: 0x04000D14 RID: 3348
	[FieldOffset(Offset = "0x63C")]
	[Token(Token = "0x4000D14")]
	private bool g_bBBeraDead;

	// Token: 0x04000D15 RID: 3349
	[FieldOffset(Offset = "0x63D")]
	[Token(Token = "0x4000D15")]
	private bool g_bScriptCharacterCharge;

	// Token: 0x04000D16 RID: 3350
	[FieldOffset(Offset = "0x640")]
	[Token(Token = "0x4000D16")]
	private float g_fScriptCharShadowPower;

	// Token: 0x04000D17 RID: 3351
	[FieldOffset(Offset = "0x644")]
	[Token(Token = "0x4000D17")]
	private bool g_bScriptCharBig;

	// Token: 0x04000D18 RID: 3352
	[FieldOffset(Offset = "0x648")]
	[Token(Token = "0x4000D18")]
	private float g_fScriptCharSize;

	// Token: 0x04000D19 RID: 3353
	[FieldOffset(Offset = "0x64C")]
	[Token(Token = "0x4000D19")]
	private float g_fScriptCharRandomSize;

	// Token: 0x04000D1A RID: 3354
	[FieldOffset(Offset = "0x650")]
	[Token(Token = "0x4000D1A")]
	private bool g_fAbsorbSoul;

	// Token: 0x04000D1B RID: 3355
	[FieldOffset(Offset = "0x654")]
	[Token(Token = "0x4000D1B")]
	private float g_fSoulFrequency;

	// Token: 0x04000D1C RID: 3356
	[FieldOffset(Offset = "0x658")]
	[Token(Token = "0x4000D1C")]
	private float g_fSoulFrequencyVal;

	// Token: 0x04000D1D RID: 3357
	[FieldOffset(Offset = "0x65C")]
	[Token(Token = "0x4000D1D")]
	protected float g_fDeltaTime;

	// Token: 0x04000D1E RID: 3358
	[FieldOffset(Offset = "0x660")]
	[Token(Token = "0x4000D1E")]
	private bool g_bPlayerDeath;
}
