using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000386 RID: 902
[Token(Token = "0x2000386")]
public class SelfDestruct : MonoBehaviour
{
	// Token: 0x0600232D RID: 9005 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600232D")]
	[Address(RVA = "0x1791B10", Offset = "0x1790B10", VA = "0x181791B10")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600232E RID: 9006 RVA: 0x00054870 File Offset: 0x00052A70
	[Token(Token = "0x600232E")]
	[Address(RVA = "0x1791BA0", Offset = "0x1790BA0", VA = "0x181791BA0")]
	public SelfDestruct()
	{
	}

	// Token: 0x04002C9E RID: 11422
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002C9E")]
	public float selfdestruct_in = 4f;
}
