using System;
using Cpp2IlInjected;
using UnityEngine;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x0200061F RID: 1567
	[Token(Token = "0x200061F")]
	[ExecuteInEditMode]
	[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
	public class SepiaTone : ImageEffectBase
	{
		// Token: 0x0600321D RID: 12829 RVA: 0x0006C1CC File Offset: 0x0006A3CC
		[Token(Token = "0x600321D")]
		[Address(RVA = "0x1791BB0", Offset = "0x1790BB0", VA = "0x181791BB0")]
		private void OnRenderImage(RenderTexture source, RenderTexture destination)
		{
			Material material = base.material;
			Graphics.Blit(source, destination, material);
		}

		// Token: 0x0600321E RID: 12830 RVA: 0x0006C1E8 File Offset: 0x0006A3E8
		[Token(Token = "0x600321E")]
		[Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")]
		public SepiaTone()
		{
		}
	}
}
