using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020003AF RID: 943
[Token(Token = "0x20003AF")]
public class FirstPersonLauncher : MonoBehaviour
{
	// Token: 0x060023D1 RID: 9169 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60023D1")]
	[Address(RVA = "0x366D10", Offset = "0x365D10", VA = "0x180366D10")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060023D2 RID: 9170 RVA: 0x00055AE8 File Offset: 0x00053CE8
	[Token(Token = "0x60023D2")]
	[Address(RVA = "0x366F30", Offset = "0x365F30", VA = "0x180366F30")]
	public FirstPersonLauncher()
	{
	}

	// Token: 0x04002D59 RID: 11609
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002D59")]
	public GameObject prefab;

	// Token: 0x04002D5A RID: 11610
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002D5A")]
	public float power = 2f;
}
