using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering.Universal;

// Token: 0x020001A2 RID: 418
[Token(Token = "0x20001A2")]
[Serializable]
public class PostProcessingRenderSettings
{
	// Token: 0x170000AE RID: 174
	// (get) Token: 0x060013AA RID: 5034 RVA: 0x0002CB10 File Offset: 0x0002AD10
	[Token(Token = "0x170000AE")]
	public string RenderTag
	{
		[Token(Token = "0x60013AA")]
		[Address(RVA = "0x32FD80", Offset = "0x32ED80", VA = "0x18032FD80")]
		get
		{
			return this.renderTag;
		}
	}

	// Token: 0x170000AF RID: 175
	// (get) Token: 0x060013AB RID: 5035 RVA: 0x0002CB24 File Offset: 0x0002AD24
	[Token(Token = "0x170000AF")]
	public RenderPassEvent RenderPassEvent
	{
		[Token(Token = "0x60013AB")]
		[Address(RVA = "0x29D0F0", Offset = "0x29C0F0", VA = "0x18029D0F0")]
		get
		{
			return this.renderPassEvent;
		}
	}

	// Token: 0x060013AC RID: 5036 RVA: 0x0002CB38 File Offset: 0x0002AD38
	[Token(Token = "0x60013AC")]
	[Address(RVA = "0xEBCDB0", Offset = "0xEBBDB0", VA = "0x180EBCDB0")]
	public PostProcessingRenderSettings()
	{
	}

	// Token: 0x04001DB5 RID: 7605
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4001DB5")]
	[SerializeField]
	private string renderTag;

	// Token: 0x04001DB6 RID: 7606
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001DB6")]
	[SerializeField]
	private RenderPassEvent renderPassEvent = (RenderPassEvent)((ulong)500L);
}
