using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000F5 RID: 245
[Token(Token = "0x20000F5")]
public class DollWeakEffectPlay : MonoBehaviour
{
	// Token: 0x06000C52 RID: 3154 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C52")]
	[Address(RVA = "0x1590B70", Offset = "0x158FB70", VA = "0x181590B70")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C53 RID: 3155 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C53")]
	[Address(RVA = "0x1592D60", Offset = "0x1591D60", VA = "0x181592D60")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C54 RID: 3156 RVA: 0x0001CCC8 File Offset: 0x0001AEC8
	[Token(Token = "0x6000C54")]
	[Address(RVA = "0x158D310", Offset = "0x158C310", VA = "0x18158D310")]
	public void MeshShowEnable(bool bShow)
	{
		SkinnedMeshRenderer[] array = this.g_Mesh;
		int num = 0;
		if (num < array.Length)
		{
			if (array != 0)
			{
				array[num].gameObject.SetActive(bShow);
			}
			num++;
		}
	}

	// Token: 0x06000C55 RID: 3157 RVA: 0x0001CD08 File Offset: 0x0001AF08
	[Token(Token = "0x6000C55")]
	[Address(RVA = "0x15905A0", Offset = "0x158F5A0", VA = "0x1815905A0")]
	public void Damaged()
	{
		Material[] array = this.g_Material;
		int num = 0;
		this.g_fMatShadowPos = (float)num;
		if (num < array.Length)
		{
			Material material = array[num];
			int num2 = 0;
			if (material != num2)
			{
				Material material2 = this.g_Material[num];
				float num3 = this.g_fMatShadowPos;
				material2.SetFloat("_ShadowPow", num3);
			}
			Material[] array2 = this.g_Material;
			num++;
		}
	}

	// Token: 0x06000C56 RID: 3158 RVA: 0x0001CD78 File Offset: 0x0001AF78
	[Token(Token = "0x6000C56")]
	[Address(RVA = "0x1593890", Offset = "0x1592890", VA = "0x181593890")]
	public void WakeUp()
	{
		ParticleSystem particleSystem = this.g_BodyEffect;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_BodyEffect.Play(true);
		}
		ParticleSystem particleSystem2 = this.g_EyeEffect;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_EyeEffect.Play(true);
		}
		ParticleSystem particleSystem3 = this.g_HandLEffect;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			this.g_HandLEffect.Play(true);
		}
		ParticleSystem particleSystem4 = this.g_HandREffect;
		int num4 = 0;
		if (particleSystem4 != num4)
		{
			this.g_HandREffect.Play(true);
		}
		this.PlaySEMove();
		this.g_bSEMoveEnable = true;
	}

	// Token: 0x06000C57 RID: 3159 RVA: 0x0001CE1C File Offset: 0x0001B01C
	[Token(Token = "0x6000C57")]
	[Address(RVA = "0x15925C0", Offset = "0x15915C0", VA = "0x1815925C0")]
	private void PlaySEMove()
	{
		SoundEffect soundEffect = this.g_SEMove;
		int num = 0;
		if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
		{
			this.g_SEMove.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000C58 RID: 3160 RVA: 0x0001CE6C File Offset: 0x0001B06C
	[Token(Token = "0x6000C58")]
	[Address(RVA = "0x15906D0", Offset = "0x158F6D0", VA = "0x1815906D0")]
	public void Death()
	{
		this.g_iStatus = (int)((ulong)1L);
		this.g_bSEMoveEnable = false;
	}

	// Token: 0x06000C59 RID: 3161 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C59")]
	[Address(RVA = "0x15906E0", Offset = "0x158F6E0", VA = "0x1815906E0")]
	public void Destroy()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C5A RID: 3162 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C5A")]
	[Address(RVA = "0x15900E0", Offset = "0x158F0E0", VA = "0x1815900E0")]
	public void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C5B RID: 3163 RVA: 0x0001CE8C File Offset: 0x0001B08C
	[Token(Token = "0x6000C5B")]
	[Address(RVA = "0x1592740", Offset = "0x1591740", VA = "0x181592740")]
	public void Remove()
	{
		CapsuleCollider capsuleCollider = this.g_BodyCollider;
		int num = 0;
		if (capsuleCollider != num)
		{
			CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
			int num2 = 0;
			capsuleCollider2.enabled = num2 != 0;
		}
		SphereCollider sphereCollider = this.g_HeadCollider;
		int num3 = 0;
		if (sphereCollider != num3)
		{
			SphereCollider sphereCollider2 = this.g_HeadCollider;
			int num4 = 0;
			sphereCollider2.enabled = num4 != 0;
		}
		int num5 = 0;
		this.MeshShowEnable(num5 != 0);
	}

	// Token: 0x06000C5C RID: 3164 RVA: 0x0001CEF8 File Offset: 0x0001B0F8
	[Token(Token = "0x6000C5C")]
	[Address(RVA = "0x158FF60", Offset = "0x158EF60", VA = "0x18158FF60")]
	public void CloseBodyEffect()
	{
		ParticleSystem particleSystem = this.g_BodyEffect;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_BodyEffect.Stop(true);
		}
		ParticleSystem particleSystem2 = this.g_EyeEffect;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_EyeEffect.Stop(true);
		}
		ParticleSystem particleSystem3 = this.g_HandLEffect;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			this.g_HandLEffect.Stop(true);
		}
		ParticleSystem particleSystem4 = this.g_HandREffect;
		int num4 = 0;
		if (particleSystem4 != num4)
		{
			this.g_HandREffect.Stop(true);
		}
		this.g_bSEMoveEnable = false;
	}

	// Token: 0x06000C5D RID: 3165 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C5D")]
	[Address(RVA = "0x1591D00", Offset = "0x1590D00", VA = "0x181591D00")]
	public void PlayAttack01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C5E RID: 3166 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C5E")]
	[Address(RVA = "0x1591DC0", Offset = "0x1590DC0", VA = "0x181591DC0")]
	public void PlayAttack02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C5F RID: 3167 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C5F")]
	[Address(RVA = "0x1591E80", Offset = "0x1590E80", VA = "0x181591E80")]
	public void PlayAttack03_01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C60 RID: 3168 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C60")]
	[Address(RVA = "0x1591F40", Offset = "0x1590F40", VA = "0x181591F40")]
	public void PlayAttack03_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C61 RID: 3169 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C61")]
	[Address(RVA = "0x1592000", Offset = "0x1591000", VA = "0x181592000")]
	public void PlayAttackB01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C62 RID: 3170 RVA: 0x0001CF98 File Offset: 0x0001B198
	[Token(Token = "0x6000C62")]
	[Address(RVA = "0x1592680", Offset = "0x1591680", VA = "0x181592680")]
	public void PlaySESwing()
	{
		SoundEffect soundEffect = this.g_SESwing;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SESwing.gameObject.SetActive(true);
			this.g_SESwing.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000C63 RID: 3171 RVA: 0x0001CFE4 File Offset: 0x0001B1E4
	[Token(Token = "0x6000C63")]
	[Address(RVA = "0x1592430", Offset = "0x1591430", VA = "0x181592430")]
	public void PlaySEJump()
	{
		SoundEffect soundEffect = this.g_SEJump;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SEJump.gameObject.SetActive(true);
			this.g_SEJump.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000C64 RID: 3172 RVA: 0x0001D030 File Offset: 0x0001B230
	[Token(Token = "0x6000C64")]
	[Address(RVA = "0x15924F0", Offset = "0x15914F0", VA = "0x1815924F0")]
	public void PlaySELand(int i)
	{
		SoundEffect soundEffect = this.g_SELand;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SELand.gameObject.SetActive(true);
			this.g_SELand.Play(i, 1f, 1f);
		}
	}

	// Token: 0x06000C65 RID: 3173 RVA: 0x0001D080 File Offset: 0x0001B280
	[Token(Token = "0x6000C65")]
	[Address(RVA = "0x1592370", Offset = "0x1591370", VA = "0x181592370")]
	public void PlaySEFootstep()
	{
		SoundEffect soundEffect = this.g_SEFootstep;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SEFootstep.gameObject.SetActive(true);
			this.g_SEFootstep.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000C66 RID: 3174 RVA: 0x0001D0CC File Offset: 0x0001B2CC
	[Token(Token = "0x6000C66")]
	[Address(RVA = "0x15920C0", Offset = "0x15910C0", VA = "0x1815920C0")]
	public void PlayMagicCharge()
	{
		EffectPool effectPool = this.g_EffMagicCharge;
		if (effectPool != 0)
		{
			GameObject gameObject = effectPool.NewUse(true);
			return;
		}
	}

	// Token: 0x06000C67 RID: 3175 RVA: 0x0001D0F0 File Offset: 0x0001B2F0
	[Token(Token = "0x6000C67")]
	[Address(RVA = "0x1592320", Offset = "0x1591320", VA = "0x181592320")]
	public void PlayMagicSuccess()
	{
		EffectPool effectPool = this.g_EffMagicCharge;
		if (effectPool != 0)
		{
			effectPool.Stop(3f);
		}
		EffectPool effectPool2 = this.g_EffMagic;
		if (effectPool2 != 0)
		{
			GameObject gameObject = effectPool2.NewUse(true);
			return;
		}
	}

	// Token: 0x06000C68 RID: 3176 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C68")]
	[Address(RVA = "0x15920E0", Offset = "0x15910E0", VA = "0x1815920E0")]
	public void PlayMagicFire(Vector3 v3Target)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C69 RID: 3177 RVA: 0x0001D128 File Offset: 0x0001B328
	[Token(Token = "0x6000C69")]
	[Address(RVA = "0x158FF10", Offset = "0x158EF10", VA = "0x18158FF10")]
	public void CancelMagic()
	{
		EffectPool effectPool = this.g_EffMagicCharge;
		if (effectPool != 0)
		{
			effectPool.Stop(3f);
		}
		EffectPool effectPool2 = this.g_EffMagic;
		if (effectPool2 != 0)
		{
			effectPool2.Stop(3f);
			return;
		}
	}

	// Token: 0x06000C6A RID: 3178 RVA: 0x0001D164 File Offset: 0x0001B364
	[Token(Token = "0x6000C6A")]
	[Address(RVA = "0x1592820", Offset = "0x1591820", VA = "0x181592820")]
	public void SetTimeScale(float fTimeScale)
	{
		ParticleSystem particleSystem = this.g_BodyEffect;
		int num = 0;
		if (particleSystem != num)
		{
			Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
		}
		ParticleSystem particleSystem2 = this.g_EyeEffect;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
		}
		ParticleSystem particleSystem3 = this.g_DeathEffect;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
		}
		ParticleSystem particleSystem4 = this.g_HandLEffect;
		int num4 = 0;
		if (particleSystem4 != num4)
		{
			Common.SetEffectTimeScale(this.g_HandLEffect, fTimeScale);
		}
		ParticleSystem particleSystem5 = this.g_HandREffect;
		int num5 = 0;
		if (particleSystem5 != num5)
		{
			Common.SetEffectTimeScale(this.g_HandREffect, fTimeScale);
		}
	}

	// Token: 0x06000C6B RID: 3179 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C6B")]
	[Address(RVA = "0x158FEB0", Offset = "0x158EEB0", VA = "0x18158FEB0")]
	public DollWeakEffectPlay()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x040013E0 RID: 5088
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40013E0")]
	private Transform g_EffectParent;

	// Token: 0x040013E1 RID: 5089
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40013E1")]
	public SkinnedMeshRenderer[] g_Mesh;

	// Token: 0x040013E2 RID: 5090
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40013E2")]
	private float g_fMatShadowPos;

	// Token: 0x040013E3 RID: 5091
	[FieldOffset(Offset = "0x2C")]
	[Token(Token = "0x40013E3")]
	private Color g_colDamaged;

	// Token: 0x040013E4 RID: 5092
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x40013E4")]
	private Material[] g_Material;

	// Token: 0x040013E5 RID: 5093
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x40013E5")]
	private int g_iStatus;

	// Token: 0x040013E6 RID: 5094
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x40013E6")]
	public GameObject g_DamagedMeshRoot;

	// Token: 0x040013E7 RID: 5095
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x40013E7")]
	public MeshRenderer[] g_DamegedMesh;

	// Token: 0x040013E8 RID: 5096
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x40013E8")]
	private Transform[] g_DamagedParent;

	// Token: 0x040013E9 RID: 5097
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x40013E9")]
	private Vector3[] g_DamegedMeshPos;

	// Token: 0x040013EA RID: 5098
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x40013EA")]
	private Quaternion[] g_DamegedMeshRot;

	// Token: 0x040013EB RID: 5099
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x40013EB")]
	private Material[] g_DamegedMaterial;

	// Token: 0x040013EC RID: 5100
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x40013EC")]
	private float g_fDamagetMatShadowPos;

	// Token: 0x040013ED RID: 5101
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x40013ED")]
	public ParticleSystem g_BodyEffect;

	// Token: 0x040013EE RID: 5102
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x40013EE")]
	public ParticleSystem g_EyeEffect;

	// Token: 0x040013EF RID: 5103
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x40013EF")]
	public ParticleSystem g_DeathEffect;

	// Token: 0x040013F0 RID: 5104
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x40013F0")]
	public ParticleSystem g_HandLEffect;

	// Token: 0x040013F1 RID: 5105
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x40013F1")]
	public ParticleSystem g_HandREffect;

	// Token: 0x040013F2 RID: 5106
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x40013F2")]
	public CapsuleCollider g_BodyCollider;

	// Token: 0x040013F3 RID: 5107
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x40013F3")]
	public SphereCollider g_HeadCollider;

	// Token: 0x040013F4 RID: 5108
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x40013F4")]
	[SerializeField]
	private string gDeathEffectObjPath;

	// Token: 0x040013F5 RID: 5109
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x40013F5")]
	public Transform g_DeathExplosionPosition;

	// Token: 0x040013F6 RID: 5110
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x40013F6")]
	private EffectPool g_EffDeathExplosion;

	// Token: 0x040013F7 RID: 5111
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x40013F7")]
	[SerializeField]
	private string effAttack01ObjectPath;

	// Token: 0x040013F8 RID: 5112
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x40013F8")]
	[SerializeField]
	private string effAttack02ObjectPath;

	// Token: 0x040013F9 RID: 5113
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x40013F9")]
	[SerializeField]
	private string effAttack0301ObjectPath;

	// Token: 0x040013FA RID: 5114
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x40013FA")]
	[SerializeField]
	private string effAttack0302ObjectPath;

	// Token: 0x040013FB RID: 5115
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x40013FB")]
	[SerializeField]
	private string effAttackB01ObjectPath;

	// Token: 0x040013FC RID: 5116
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x40013FC")]
	private EffectPool g_EffAttack01;

	// Token: 0x040013FD RID: 5117
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x40013FD")]
	private EffectPool g_EffAttack02;

	// Token: 0x040013FE RID: 5118
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x40013FE")]
	private EffectPool g_EffAttack03_01;

	// Token: 0x040013FF RID: 5119
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x40013FF")]
	private EffectPool g_EffAttack03_02;

	// Token: 0x04001400 RID: 5120
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4001400")]
	private EffectPool g_EffAttackB01;

	// Token: 0x04001401 RID: 5121
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4001401")]
	[SerializeField]
	private string sEMovePath;

	// Token: 0x04001402 RID: 5122
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4001402")]
	[SerializeField]
	private string sESwingPath;

	// Token: 0x04001403 RID: 5123
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4001403")]
	[SerializeField]
	private string sEJumpPath;

	// Token: 0x04001404 RID: 5124
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4001404")]
	[SerializeField]
	private string sELandPath;

	// Token: 0x04001405 RID: 5125
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4001405")]
	[SerializeField]
	private string sEFootstepPath;

	// Token: 0x04001406 RID: 5126
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4001406")]
	private SoundEffect g_SEMove;

	// Token: 0x04001407 RID: 5127
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4001407")]
	private SoundEffect g_SESwing;

	// Token: 0x04001408 RID: 5128
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4001408")]
	private SoundEffect g_SEJump;

	// Token: 0x04001409 RID: 5129
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4001409")]
	private SoundEffect g_SELand;

	// Token: 0x0400140A RID: 5130
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x400140A")]
	private SoundEffect g_SEFootstep;

	// Token: 0x0400140B RID: 5131
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x400140B")]
	private bool g_bSEMoveEnable;

	// Token: 0x0400140C RID: 5132
	[FieldOffset(Offset = "0x17C")]
	[Token(Token = "0x400140C")]
	private float g_fSDMoveVolume;

	// Token: 0x0400140D RID: 5133
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x400140D")]
	[SerializeField]
	private string effMagicChargeObjectPath;

	// Token: 0x0400140E RID: 5134
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x400140E")]
	[SerializeField]
	private string effMagicObjectPath;

	// Token: 0x0400140F RID: 5135
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x400140F")]
	[SerializeField]
	private string effMagicShotObjectPath;

	// Token: 0x04001410 RID: 5136
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4001410")]
	[SerializeField]
	private string effMagicBulletObjectPath;

	// Token: 0x04001411 RID: 5137
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4001411")]
	[SerializeField]
	private string effMagicCollisionObjectPath;

	// Token: 0x04001412 RID: 5138
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4001412")]
	[SerializeField]
	private string effMagicPlayerCollisionObjectPath;

	// Token: 0x04001413 RID: 5139
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4001413")]
	public Transform MagicPoint;

	// Token: 0x04001414 RID: 5140
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4001414")]
	private EffectPool g_EffMagicCharge;

	// Token: 0x04001415 RID: 5141
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4001415")]
	private EffectPool g_EffMagic;

	// Token: 0x04001416 RID: 5142
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4001416")]
	private EffectPool g_EffMagicShot;

	// Token: 0x04001417 RID: 5143
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4001417")]
	private EffectPool g_EffMagicBullet;

	// Token: 0x04001418 RID: 5144
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4001418")]
	private EffectPool g_EffMagicCollision;

	// Token: 0x04001419 RID: 5145
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4001419")]
	private EffectPool g_EffMagicPlayerCollision;
}
