using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000D4 RID: 212
[Token(Token = "0x20000D4")]
public class BossLevel05_BossRush_WeaponThrow : BossLevel04SpearBullet
{
	// Token: 0x06000A48 RID: 2632 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A48")]
	[Address(RVA = "0xD33DF0", Offset = "0xD32DF0", VA = "0x180D33DF0")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A49 RID: 2633 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A49")]
	[Address(RVA = "0xD34070", Offset = "0xD33070", VA = "0x180D34070")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A4A RID: 2634 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A4A")]
	[Address(RVA = "0xD33B30", Offset = "0xD32B30", VA = "0x180D33B30", Slot = "4")]
	public override void Set(Vector3 v3PlayerPos, EffectPool EffHitPlayer, EffectPool EffHitFloor, EffectPool EffExplosion, AttackData ADPlayerHit, float fSpeed, float fExplosionReciprocal, SoundEffectPool SEP_Hit, SoundEffectPool SEP_Explosion)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A4B RID: 2635 RVA: 0x00018058 File Offset: 0x00016258
	[Token(Token = "0x6000A4B")]
	[Address(RVA = "0xD35340", Offset = "0xD34340", VA = "0x180D35340")]
	public BossLevel05_BossRush_WeaponThrow()
	{
	}

	// Token: 0x04000F4B RID: 3915
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4000F4B")]
	private Transform g_Rot;
}
