using System;
using Cpp2IlInjected;
using UnityEngine;

namespace commanastationwww.eternaltemple
{
	// Token: 0x020005D5 RID: 1493
	[Token(Token = "0x20005D5")]
	public class DisableMeshAtRuntime : MonoBehaviour
	{
		// Token: 0x06003101 RID: 12545 RVA: 0x00069DC0 File Offset: 0x00067FC0
		[Token(Token = "0x6003101")]
		[Address(RVA = "0x17E0600", Offset = "0x17DF600", VA = "0x1817E0600")]
		private void Start()
		{
			Renderer component = base.GetComponent<Renderer>();
			int num = 0;
			if (component != num)
			{
				int num2 = 0;
				component.enabled = num2 != 0;
				return;
			}
		}

		// Token: 0x06003102 RID: 12546 RVA: 0x00069DF0 File Offset: 0x00067FF0
		[Token(Token = "0x6003102")]
		[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
		public DisableMeshAtRuntime()
		{
		}
	}
}
