using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000385 RID: 901
[Token(Token = "0x2000385")]
public class ToggleName : MonoBehaviour
{
	// Token: 0x0600232A RID: 9002 RVA: 0x00054804 File Offset: 0x00052A04
	[Token(Token = "0x600232A")]
	[Address(RVA = "0xF5F700", Offset = "0xF5E700", VA = "0x180F5F700")]
	private void Start()
	{
		int num = 0;
		this.nameEffectText[num].SetActive(true);
		num++;
	}

	// Token: 0x0600232B RID: 9003 RVA: 0x00054830 File Offset: 0x00052A30
	[Token(Token = "0x600232B")]
	[Address(RVA = "0xF5F760", Offset = "0xF5E760", VA = "0x180F5F760")]
	public void ToggleChanged(bool isHide)
	{
		int num = 0;
		this.nameEffectText[num].SetActive(isHide);
		num++;
	}

	// Token: 0x0600232C RID: 9004 RVA: 0x0005485C File Offset: 0x00052A5C
	[Token(Token = "0x600232C")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public ToggleName()
	{
	}

	// Token: 0x04002C9D RID: 11421
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002C9D")]
	public GameObject[] nameEffectText;
}
