using System;
using Cpp2IlInjected;
using UnityEngine;

namespace ch.sycoforge.Decal.Demo
{
	// Token: 0x02000636 RID: 1590
	[Token(Token = "0x2000636")]
	public class AdvancedBulletHoles : MonoBehaviour
	{
		// Token: 0x06003266 RID: 12902 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6003266")]
		[Address(RVA = "0xDA6590", Offset = "0xDA5590", VA = "0x180DA6590")]
		private void Start()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06003267 RID: 12903 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6003267")]
		[Address(RVA = "0xDA6680", Offset = "0xDA5680", VA = "0x180DA6680")]
		private void Update()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06003268 RID: 12904 RVA: 0x0006C988 File Offset: 0x0006AB88
		[Token(Token = "0x6003268")]
		[Address(RVA = "0xDA6C20", Offset = "0xDA5C20", VA = "0x180DA6C20")]
		public AdvancedBulletHoles()
		{
		}

		// Token: 0x04003CCC RID: 15564
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4003CCC")]
		public EasyDecal DecalPrefab;

		// Token: 0x04003CCD RID: 15565
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x4003CCD")]
		public GameObject ImpactParticles;

		// Token: 0x04003CCE RID: 15566
		[FieldOffset(Offset = "0x28")]
		[Token(Token = "0x4003CCE")]
		public float CastRadius = 0.25f;
	}
}
