using System;
using Cpp2IlInjected;

// Token: 0x0200018D RID: 397
[Token(Token = "0x200018D")]
public class LocalizationData
{
	// Token: 0x170000A3 RID: 163
	// (get) Token: 0x0600133C RID: 4924 RVA: 0x0002B750 File Offset: 0x00029950
	[Token(Token = "0x170000A3")]
	public GameTextData SystemText
	{
		[Token(Token = "0x600133C")]
		[Address(RVA = "0x32FD80", Offset = "0x32ED80", VA = "0x18032FD80")]
		get
		{
			return this.systemText;
		}
	}

	// Token: 0x170000A4 RID: 164
	// (get) Token: 0x0600133D RID: 4925 RVA: 0x0002B764 File Offset: 0x00029964
	[Token(Token = "0x170000A4")]
	public GameFontPack FontPack
	{
		[Token(Token = "0x600133D")]
		[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
		get
		{
			return this.fontPack;
		}
	}

	// Token: 0x0600133E RID: 4926 RVA: 0x0002B778 File Offset: 0x00029978
	[Token(Token = "0x600133E")]
	[Address(RVA = "0x41ED40", Offset = "0x41DD40", VA = "0x18041ED40")]
	public LocalizationData(GameTextData systemText, GameFontPack fontPack)
	{
		/*
An exception occurred when decompiling this method (0600133E)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void LocalizationData::.ctor(GameTextData,GameFontPack)

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	call:void(object::.ctor, ldloc:LocalizationData[exp:object](this)); 	stfld:GameTextData(LocalizationData::systemText, ldloc:LocalizationData(this), ldloc:GameTextData(systemText)); 	stfld:GameFontPack(LocalizationData::fontPack, ldloc:LocalizationData(this), ldloc:GameFontPack(fontPack)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x04001D12 RID: 7442
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4001D12")]
	private GameTextData systemText;

	// Token: 0x04001D13 RID: 7443
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001D13")]
	private GameFontPack fontPack;
}
