using System;
using Cpp2IlInjected;

// Token: 0x02000169 RID: 361
[Token(Token = "0x2000169")]
public enum UIHandlerSFX
{
	// Token: 0x04001C51 RID: 7249
	[Token(Token = "0x4001C51")]
	AnyKeyPressed,
	// Token: 0x04001C52 RID: 7250
	[Token(Token = "0x4001C52")]
	Navigation,
	// Token: 0x04001C53 RID: 7251
	[Token(Token = "0x4001C53")]
	Operation,
	// Token: 0x04001C54 RID: 7252
	[Token(Token = "0x4001C54")]
	Submit,
	// Token: 0x04001C55 RID: 7253
	[Token(Token = "0x4001C55")]
	KeyBindingSuccess,
	// Token: 0x04001C56 RID: 7254
	[Token(Token = "0x4001C56")]
	ResetDefault,
	// Token: 0x04001C57 RID: 7255
	[Token(Token = "0x4001C57")]
	GamePlay,
	// Token: 0x04001C58 RID: 7256
	[Token(Token = "0x4001C58")]
	MagicSelection,
	// Token: 0x04001C59 RID: 7257
	[Token(Token = "0x4001C59")]
	ItemSelection,
	// Token: 0x04001C5A RID: 7258
	[Token(Token = "0x4001C5A")]
	Error,
	// Token: 0x04001C5B RID: 7259
	[Token(Token = "0x4001C5B")]
	Voice,
	// Token: 0x04001C5C RID: 7260
	[Token(Token = "0x4001C5C")]
	ScoreAdd,
	// Token: 0x04001C5D RID: 7261
	[Token(Token = "0x4001C5D")]
	ScoreFinish
}
