using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000100 RID: 256
[Token(Token = "0x2000100")]
public class GhostEExplosionBall : AttackableObject
{
	// Token: 0x06000D3C RID: 3388 RVA: 0x0001F314 File Offset: 0x0001D514
	[Token(Token = "0x6000D3C")]
	[Address(RVA = "0x163DEB0", Offset = "0x163CEB0", VA = "0x18163DEB0")]
	private void Awake()
	{
		WizardGirlManage playerManager = Game.GetPlayerManager();
		this.g_WGM = playerManager;
		ParticleSystem component = base.GetComponent<ParticleSystem>();
		this.g_PS = component;
		AttackData component2 = base.GetComponent<AttackData>();
		this.g_AData = component2;
		AttackData attackData = this.g_AData;
		int num = 0;
		if (attackData == num)
		{
			Debug.LogError(base.transform.name + " 攻擊資料錯誤");
		}
		SphereCollider sphereCollider = this.g_SC;
		int num2 = 0;
		if (sphereCollider == num2)
		{
			SphereCollider component3 = base.GetComponent<SphereCollider>();
			this.g_SC = component3;
		}
	}

	// Token: 0x06000D3D RID: 3389 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D3D")]
	[Address(RVA = "0x1640360", Offset = "0x163F360", VA = "0x181640360", Slot = "6")]
	protected override void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D3E RID: 3390 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D3E")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "8")]
	protected override void LateUpdate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D3F RID: 3391 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D3F")]
	[Address(RVA = "0x163FE40", Offset = "0x163EE40", VA = "0x18163FE40", Slot = "10")]
	public override void HitMagic(AttackData AD)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D40 RID: 3392 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D40")]
	[Address(RVA = "0x163FF00", Offset = "0x163EF00", VA = "0x18163FF00", Slot = "9")]
	public override void HitPhysical(AttackData AD)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D41 RID: 3393 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D41")]
	[Address(RVA = "0x163F8C0", Offset = "0x163E8C0", VA = "0x18163F8C0", Slot = "12")]
	protected virtual void Explosion()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D42 RID: 3394 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D42")]
	[Address(RVA = "0x163FFC0", Offset = "0x163EFC0", VA = "0x18163FFC0", Slot = "13")]
	public virtual void Set(Vector3 v3Target, EffectPool EffCollision, EffectPool EffHit, Transform TranOneself, SoundEffect SE)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D43 RID: 3395 RVA: 0x0001F3AC File Offset: 0x0001D5AC
	[Token(Token = "0x6000D43")]
	[Address(RVA = "0x163F8A0", Offset = "0x163E8A0", VA = "0x18163F8A0")]
	public GhostEExplosionBall()
	{
	}

	// Token: 0x040015D6 RID: 5590
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x40015D6")]
	protected WizardGirlManage g_WGM;

	// Token: 0x040015D7 RID: 5591
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x40015D7")]
	protected AttackData g_AData;

	// Token: 0x040015D8 RID: 5592
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x40015D8")]
	protected SphereCollider g_SC;

	// Token: 0x040015D9 RID: 5593
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x40015D9")]
	protected ParticleSystem g_PS;

	// Token: 0x040015DA RID: 5594
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x40015DA")]
	protected Vector3 g_PrePosition;

	// Token: 0x040015DB RID: 5595
	[FieldOffset(Offset = "0x94")]
	[Token(Token = "0x40015DB")]
	protected Vector3 g_v3LinePos;

	// Token: 0x040015DC RID: 5596
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x40015DC")]
	protected Vector3 g_v3FloatPos;

	// Token: 0x040015DD RID: 5597
	[FieldOffset(Offset = "0xAC")]
	[Token(Token = "0x40015DD")]
	protected Vector3 g_v3Target;

	// Token: 0x040015DE RID: 5598
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x40015DE")]
	protected Vector3 g_v3Direction;

	// Token: 0x040015DF RID: 5599
	[FieldOffset(Offset = "0xC4")]
	[Token(Token = "0x40015DF")]
	protected float g_fFloatX;

	// Token: 0x040015E0 RID: 5600
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x40015E0")]
	protected float g_fFloatY;

	// Token: 0x040015E1 RID: 5601
	[FieldOffset(Offset = "0xCC")]
	[Token(Token = "0x40015E1")]
	protected float g_fFloatZ;

	// Token: 0x040015E2 RID: 5602
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x40015E2")]
	protected float g_fFloatRadiusX;

	// Token: 0x040015E3 RID: 5603
	[FieldOffset(Offset = "0xD4")]
	[Token(Token = "0x40015E3")]
	protected float g_fFloatRadiusY;

	// Token: 0x040015E4 RID: 5604
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x40015E4")]
	protected float g_fFloatRadiusZ;

	// Token: 0x040015E5 RID: 5605
	[FieldOffset(Offset = "0xDC")]
	[Token(Token = "0x40015E5")]
	protected float g_fFloatRadiusXVal;

	// Token: 0x040015E6 RID: 5606
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x40015E6")]
	protected float g_fFloatRadiusYVal;

	// Token: 0x040015E7 RID: 5607
	[FieldOffset(Offset = "0xE4")]
	[Token(Token = "0x40015E7")]
	protected float g_fFloatRadiusZVal;

	// Token: 0x040015E8 RID: 5608
	[Token(Token = "0x40015E8")]
	protected const float g_fAttackRadius = 0.9f;

	// Token: 0x040015E9 RID: 5609
	[Token(Token = "0x40015E9")]
	protected const float g_fAttackFrequency = 0.03f;

	// Token: 0x040015EA RID: 5610
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x40015EA")]
	protected float g_fAttackFrequencyVal;

	// Token: 0x040015EB RID: 5611
	[Token(Token = "0x40015EB")]
	protected const float g_fAttackTime = 6f;

	// Token: 0x040015EC RID: 5612
	[FieldOffset(Offset = "0xEC")]
	[Token(Token = "0x40015EC")]
	protected float g_fAttackTimeVal;

	// Token: 0x040015ED RID: 5613
	[Token(Token = "0x40015ED")]
	protected const float g_fPI = 6.2831855f;

	// Token: 0x040015EE RID: 5614
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x40015EE")]
	protected EffectPool g_EffCollision;

	// Token: 0x040015EF RID: 5615
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x40015EF")]
	protected EffectPool g_EffHit;

	// Token: 0x040015F0 RID: 5616
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x40015F0")]
	protected SoundEffect g_SELoop;

	// Token: 0x040015F1 RID: 5617
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x40015F1")]
	protected Transform Oneself;

	// Token: 0x040015F2 RID: 5618
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x40015F2")]
	protected SoundEffect g_SE;

	// Token: 0x040015F3 RID: 5619
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x40015F3")]
	protected float g_fSEVolume = 1f;
}
