using System;
using Cpp2IlInjected;

// Token: 0x02000234 RID: 564
[Token(Token = "0x2000234")]
[Serializable]
public class SpatialHashGridDataMap : UnitySerializedDictionary<GameStage, SpatialHashGridData>
{
	// Token: 0x060015CF RID: 5583 RVA: 0x00031798 File Offset: 0x0002F998
	[Token(Token = "0x60015CF")]
	[Address(RVA = "0x1468A10", Offset = "0x1467A10", VA = "0x181468A10")]
	public SpatialHashGridDataMap()
	{
	}
}
