using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000265 RID: 613
[Token(Token = "0x2000265")]
public class XAngle : MonoBehaviour
{
	// Token: 0x060016EE RID: 5870 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60016EE")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060016EF RID: 5871 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60016EF")]
	[Address(RVA = "0x19C5680", Offset = "0x19C4680", VA = "0x1819C5680")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060016F0 RID: 5872 RVA: 0x0003378C File Offset: 0x0003198C
	[Token(Token = "0x60016F0")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public XAngle()
	{
	}

	// Token: 0x04002291 RID: 8849
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002291")]
	public Transform A;
}
