using System;
using Cpp2IlInjected;

namespace UnityEngine.PostProcessing
{
	// Token: 0x020005C6 RID: 1478
	[Token(Token = "0x20005C6")]
	public abstract class PostProcessingComponentBase
	{
		// Token: 0x060030BC RID: 12476 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60030BC")]
		[Address(RVA = "0x2FF2E0", Offset = "0x2FE2E0", VA = "0x1802FF2E0", Slot = "4")]
		public virtual DepthTextureMode GetCameraFlags()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x1700038B RID: 907
		// (get) Token: 0x060030BD RID: 12477
		[Token(Token = "0x1700038B")]
		public abstract bool active
		{
			[Token(Token = "0x60030BD")]
			[Address(Slot = "5")]
			get;
		}

		// Token: 0x060030BE RID: 12478 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60030BE")]
		[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "6")]
		public virtual void OnEnable()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060030BF RID: 12479 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60030BF")]
		[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "7")]
		public virtual void OnDisable()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060030C0 RID: 12480
		[Token(Token = "0x60030C0")]
		[Address(Slot = "8")]
		public abstract PostProcessingModel GetModel();

		// Token: 0x060030C1 RID: 12481 RVA: 0x00069744 File Offset: 0x00067944
		[Token(Token = "0x60030C1")]
		[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
		protected PostProcessingComponentBase()
		{
			this.OnEnable();
		}

		// Token: 0x040039CF RID: 14799
		[FieldOffset(Offset = "0x10")]
		[Token(Token = "0x40039CF")]
		public PostProcessingContext context;
	}
}
