using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001AB RID: 427
[Token(Token = "0x20001AB")]
public class BGMPlay : SceneEvent
{
	// Token: 0x060013CB RID: 5067 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013CB")]
	[Address(RVA = "0x79E3C0", Offset = "0x79D3C0", VA = "0x18079E3C0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013CC RID: 5068 RVA: 0x0002CFCC File Offset: 0x0002B1CC
	[Token(Token = "0x60013CC")]
	[Address(RVA = "0x79E3A0", Offset = "0x79D3A0", VA = "0x18079E3A0", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		base.OnTriggerExit(other);
		this.g_bOpenEvent = false;
	}

	// Token: 0x060013CD RID: 5069 RVA: 0x0002CFE8 File Offset: 0x0002B1E8
	[Token(Token = "0x60013CD")]
	[Address(RVA = "0x79E590", Offset = "0x79D590", VA = "0x18079E590")]
	public BGMPlay()
	{
	}

	// Token: 0x04001DEA RID: 7658
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001DEA")]
	public bool IsPlay = true;

	// Token: 0x04001DEB RID: 7659
	[FieldOffset(Offset = "0x3C")]
	[Token(Token = "0x4001DEB")]
	public int BGMIndex;

	// Token: 0x04001DEC RID: 7660
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001DEC")]
	public float[] RandomTime;
}
