using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;

// Token: 0x02000229 RID: 553
[Token(Token = "0x2000229")]
[CreateAssetMenu]
public class CustomURPAsset : UniversalRenderPipelineAsset
{
	// Token: 0x060015A3 RID: 5539 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60015A3")]
	[Address(RVA = "0x12F3470", Offset = "0x12F2470", VA = "0x1812F3470", Slot = "22")]
	protected override RenderPipeline CreatePipeline()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060015A4 RID: 5540 RVA: 0x00031048 File Offset: 0x0002F248
	[Token(Token = "0x60015A4")]
	[Address(RVA = "0x12F34E0", Offset = "0x12F24E0", VA = "0x1812F34E0")]
	public CustomURPAsset()
	{
	}

	// Token: 0x040020CF RID: 8399
	[Token(Token = "0x40020CF")]
	public static CustomURPAsset Instance;
}
