using System;
using Cpp2IlInjected;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x02000443 RID: 1091
	[Token(Token = "0x2000443")]
	public class UserControlAI : UserControlThirdPerson
	{
		// Token: 0x060026DE RID: 9950 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60026DE")]
		[Address(RVA = "0x4ACD60", Offset = "0x4ABD60", VA = "0x1804ACD60", Slot = "4")]
		protected override void Update()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060026DF RID: 9951 RVA: 0x000594F8 File Offset: 0x000576F8
		[Token(Token = "0x60026DF")]
		[Address(RVA = "0x4ACF70", Offset = "0x4ABF70", VA = "0x1804ACF70")]
		public UserControlAI()
		{
			this.canCrouch = true;
			base..ctor();
		}

		// Token: 0x040030CA RID: 12490
		[FieldOffset(Offset = "0x48")]
		[Token(Token = "0x40030CA")]
		public Transform moveTarget;

		// Token: 0x040030CB RID: 12491
		[FieldOffset(Offset = "0x50")]
		[Token(Token = "0x40030CB")]
		public float stoppingDistance = 0.5f;

		// Token: 0x040030CC RID: 12492
		[FieldOffset(Offset = "0x54")]
		[Token(Token = "0x40030CC")]
		public float stoppingThreshold = 1.5f;
	}
}
