using System;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;

// Token: 0x0200008D RID: 141
[Token(Token = "0x200008D")]
public class AI_SpecterArmorGirl03 : AI_NPC
{
	// Token: 0x06000602 RID: 1538 RVA: 0x0000E3A4 File Offset: 0x0000C5A4
	[Token(Token = "0x6000602")]
	[Address(RVA = "0x188F150", Offset = "0x188E150", VA = "0x18188F150", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		base.Start(This, NPCM);
		SpecterArmorGirl03EffectPlay component = This.GetComponent<SpecterArmorGirl03EffectPlay>();
		this.g_Effect = component;
		SpecterArmorGirl03EffectPlay specterArmorGirl03EffectPlay = this.g_Effect;
		MoveController g_Move = this.g_Move;
		specterArmorGirl03EffectPlay.InitData(g_Move);
		MoveController g_Move2 = this.g_Move;
		this.g_fAttackRadiusMax = 3f;
		this.g_fAttackRadiusMin = 3f;
		this.g_fDragRotation = 0.3f;
		g_Move2.SetDragRotation(0.3f);
		this.g_Move.SetDragMove(9f);
		this.g_Move.gravity = 10f;
		this.g_Move.fallSpeedMax = -30f;
		this.g_fVisionDistance = 20f;
		this.g_fVisionAngle = 135f;
		this.g_fWalkSpeed = 2f;
		this.g_fRunSpeed = 7.5f;
		this.g_fDashSpeed = 30f;
		Shake shake = new Shake();
		this.g_ShakeBody = shake;
		GameObject g_This = this.g_This;
		Shake shake2 = this.g_ShakeBody;
		Transform transform = Common.FindChild(g_This.transform, "Bip001 Spine1");
		int num = 0;
		shake2.Start(transform, num != 0);
		Shake shake3 = new Shake();
		this.g_ShakeHead = shake3;
		GameObject g_This2 = this.g_This;
		Shake shake4 = this.g_ShakeHead;
		Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Head");
		int num2 = 0;
		shake4.Start(transform2, num2 != 0);
		Shake shake5 = new Shake();
		this.g_ShakeAll = shake5;
		GameObject g_This3 = this.g_This;
		Shake shake6 = this.g_ShakeAll;
		Transform transform3 = Common.FindChild(g_This3.transform, "Bip001");
		int num3 = 0;
		shake6.Start(transform3, num3 != 0);
		Shake shake7 = new Shake();
		this.g_ShakeWeapon = shake7;
		GameObject g_This4 = this.g_This;
		Shake shake8 = this.g_ShakeWeapon;
		Transform transform4 = Common.FindChild(g_This4.transform, "wepeon");
		int num4 = 0;
		shake8.Start(transform4, num4 != 0);
		bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
	}

	// Token: 0x06000603 RID: 1539 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000603")]
	[Address(RVA = "0x188F4E0", Offset = "0x188E4E0", VA = "0x18188F4E0", Slot = "5")]
	public override void Update(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000604 RID: 1540 RVA: 0x0000E584 File Offset: 0x0000C784
	[Token(Token = "0x6000604")]
	[Address(RVA = "0x188F050", Offset = "0x188E050", VA = "0x18188F050", Slot = "6")]
	public override void LateUpdate()
	{
		this.g_ShakeHead.Update();
		this.g_ShakeBody.Update();
		this.g_ShakeAll.Update();
		this.g_ShakeWeapon.Update();
	}

	// Token: 0x06000605 RID: 1541 RVA: 0x0000E5C4 File Offset: 0x0000C7C4
	[Token(Token = "0x6000605")]
	[Address(RVA = "0x188A430", Offset = "0x1889430", VA = "0x18188A430")]
	public void EndStatus(AI_NPC.AIStatus Status)
	{
		this.g_Effect.SetCCCOriginal();
	}

	// Token: 0x06000606 RID: 1542 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000606")]
	[Address(RVA = "0x188E960", Offset = "0x188D960", VA = "0x18188E960", Slot = "38")]
	public virtual void InitStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000607 RID: 1543 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000607")]
	[Address(RVA = "0x183A2A0", Offset = "0x18392A0", VA = "0x18183A2A0", Slot = "9")]
	public override void Sky()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000608 RID: 1544 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000608")]
	[Address(RVA = "0x1839D90", Offset = "0x1838D90", VA = "0x181839D90", Slot = "10")]
	public override void Land()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000609 RID: 1545 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000609")]
	[Address(RVA = "0x1838DF0", Offset = "0x1837DF0", VA = "0x181838DF0", Slot = "8")]
	public override void Idle()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600060A RID: 1546 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600060A")]
	[Address(RVA = "0x1839EC0", Offset = "0x1838EC0", VA = "0x181839EC0", Slot = "11")]
	public override void Patrol()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600060B RID: 1547 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600060B")]
	[Address(RVA = "0x1837920", Offset = "0x1836920", VA = "0x181837920", Slot = "19")]
	public override void GoHome()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600060C RID: 1548 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600060C")]
	[Address(RVA = "0x18358A0", Offset = "0x18348A0", VA = "0x1818358A0", Slot = "12")]
	public override void Confirming()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600060D RID: 1549 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600060D")]
	[Address(RVA = "0x1839E60", Offset = "0x1838E60", VA = "0x181839E60", Slot = "16")]
	public override void LookFor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600060E RID: 1550 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600060E")]
	[Address(RVA = "0x187BB30", Offset = "0x187AB30", VA = "0x18187BB30", Slot = "20")]
	public override void Hear()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600060F RID: 1551 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600060F")]
	[Address(RVA = "0x1837A50", Offset = "0x1836A50", VA = "0x181837A50", Slot = "21")]
	public override void HearCheck()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000610 RID: 1552 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000610")]
	[Address(RVA = "0x1835B60", Offset = "0x1834B60", VA = "0x181835B60", Slot = "23")]
	public override void Damaged()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000611 RID: 1553 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000611")]
	[Address(RVA = "0x1835B60", Offset = "0x1834B60", VA = "0x181835B60", Slot = "25")]
	public override void DamagedFly()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000612 RID: 1554 RVA: 0x0000E5E4 File Offset: 0x0000C7E4
	[Token(Token = "0x6000612")]
	[Address(RVA = "0x188A390", Offset = "0x1889390", VA = "0x18188A390", Slot = "27")]
	public override void Death()
	{
		base..ctor();
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
		float num2 = this.g_fAttackComob;
		while (num2 <= (float)num)
		{
		}
		this.g_fAttackComob = num2;
		this.g_Effect.Death();
	}

	// Token: 0x06000613 RID: 1555 RVA: 0x0000E638 File Offset: 0x0000C838
	[Token(Token = "0x6000613")]
	[Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")]
	public override void Destroy()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			GameObject g_This = this.g_This;
			int num2 = 0;
			g_This.SetActive(num2 != 0);
			base..ctor();
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
		base..ctor();
	}

	// Token: 0x06000614 RID: 1556 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000614")]
	[Address(RVA = "0x188C510", Offset = "0x188B510", VA = "0x18188C510", Slot = "22")]
	public override void Fighting()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000615 RID: 1557 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000615")]
	[Address(RVA = "0x188DE90", Offset = "0x188CE90", VA = "0x18188DE90")]
	protected void InitFightingType(AI_SpecterArmorGirl03.AIFighting Type)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000616 RID: 1558 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000616")]
	[Address(RVA = "0x188B2E0", Offset = "0x188A2E0", VA = "0x18188B2E0")]
	private void FightAttackSelect()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000617 RID: 1559 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000617")]
	[Address(RVA = "0x188B870", Offset = "0x188A870", VA = "0x18188B870")]
	private void FightDodge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000618 RID: 1560 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000618")]
	[Address(RVA = "0x188B680", Offset = "0x188A680", VA = "0x18188B680")]
	private void FightDodgeBStrong()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000619 RID: 1561 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000619")]
	[Address(RVA = "0x188A460", Offset = "0x1889460", VA = "0x18188A460")]
	private void FightAttack01_01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600061A RID: 1562 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600061A")]
	[Address(RVA = "0x188A690", Offset = "0x1889690", VA = "0x18188A690")]
	private void FightAttack01_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600061B RID: 1563 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600061B")]
	[Address(RVA = "0x188A8F0", Offset = "0x18898F0", VA = "0x18188A8F0")]
	private void FightAttack01_03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600061C RID: 1564 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600061C")]
	[Address(RVA = "0x188AB10", Offset = "0x1889B10", VA = "0x18188AB10")]
	private void FightAttack02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600061D RID: 1565 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600061D")]
	[Address(RVA = "0x188AD90", Offset = "0x1889D90", VA = "0x18188AD90")]
	private void FightAttackDashReady()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600061E RID: 1566 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600061E")]
	[Address(RVA = "0x188AE60", Offset = "0x1889E60", VA = "0x18188AE60")]
	private void FightAttackDash()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600061F RID: 1567 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600061F")]
	[Address(RVA = "0x188AD40", Offset = "0x1889D40", VA = "0x18188AD40")]
	private void FightAttackDashEnd()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000620 RID: 1568 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000620")]
	[Address(RVA = "0x188B460", Offset = "0x188A460", VA = "0x18188B460")]
	private void FightAttackStrong()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000621 RID: 1569 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000621")]
	[Address(RVA = "0x188B030", Offset = "0x188A030", VA = "0x18188B030")]
	private void FightAttackJumpStart()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000622 RID: 1570 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000622")]
	[Address(RVA = "0x188AD40", Offset = "0x1889D40", VA = "0x18188AD40")]
	private void FightAttackJumpEnd()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000623 RID: 1571 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000623")]
	[Address(RVA = "0x188BDE0", Offset = "0x188ADE0", VA = "0x18188BDE0")]
	private void FightWatch()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000624 RID: 1572 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000624")]
	[Address(RVA = "0x188BD40", Offset = "0x188AD40", VA = "0x18188BD40")]
	private void FightPlayerDead()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000625 RID: 1573 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000625")]
	[Address(RVA = "0x188CFC0", Offset = "0x188BFC0", VA = "0x18188CFC0", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000626 RID: 1574 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000626")]
	[Address(RVA = "0x183A030", Offset = "0x1839030", VA = "0x18183A030", Slot = "34")]
	public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000627 RID: 1575 RVA: 0x0000E67C File Offset: 0x0000C87C
	[Token(Token = "0x6000627")]
	[Address(RVA = "0x183A160", Offset = "0x1839160", VA = "0x18183A160", Slot = "30")]
	public override void Resurrection()
	{
		base.Resurrection();
		this.g_bDeath = false;
		this.Create();
		bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
	}

	// Token: 0x06000628 RID: 1576 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000628")]
	[Address(RVA = "0x188A230", Offset = "0x1889230", VA = "0x18188A230", Slot = "31")]
	public override void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000629 RID: 1577 RVA: 0x0000E6A4 File Offset: 0x0000C8A4
	[Token(Token = "0x6000629")]
	[Address(RVA = "0x188F0B0", Offset = "0x188E0B0", VA = "0x18188F0B0", Slot = "32")]
	public override void Remove()
	{
		base..ctor();
		NPCManage g_NPCM = this.g_NPCM;
		int num = 0;
		g_NPCM.SetLockPoint(num != 0);
		this.g_Effect.Remove();
		GameObject g_This = this.g_This;
		int num2 = 0;
		g_This.SetActive(num2 != 0);
	}

	// Token: 0x0600062A RID: 1578 RVA: 0x0000E6E8 File Offset: 0x0000C8E8
	[Token(Token = "0x600062A")]
	[Address(RVA = "0x188F110", Offset = "0x188E110", VA = "0x18188F110", Slot = "35")]
	public override void SetTimeScale(float fTimeScale)
	{
		base.SetTimeScale(fTimeScale);
		this.g_Effect.SetTimeScale(fTimeScale);
	}

	// Token: 0x0600062B RID: 1579 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600062B")]
	[Address(RVA = "0x183A1B0", Offset = "0x18391B0", VA = "0x18183A1B0", Slot = "36")]
	public override void SetAiStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600062C RID: 1580 RVA: 0x0000E710 File Offset: 0x0000C910
	[Token(Token = "0x600062C")]
	[Address(RVA = "0x188F720", Offset = "0x188E720", VA = "0x18188F720")]
	public AI_SpecterArmorGirl03()
	{
	}

	// Token: 0x04000741 RID: 1857
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4000741")]
	private SpecterArmorGirl03EffectPlay g_Effect;

	// Token: 0x04000742 RID: 1858
	[Token(Token = "0x4000742")]
	private const float g_fAttackRadius = 3f;

	// Token: 0x04000743 RID: 1859
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4000743")]
	private float g_fAttackRadiusMin;

	// Token: 0x04000744 RID: 1860
	[FieldOffset(Offset = "0x18C")]
	[Token(Token = "0x4000744")]
	private float g_fAttackRadiusMax;

	// Token: 0x04000745 RID: 1861
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4000745")]
	private float g_fAniMoveSpeed;

	// Token: 0x04000746 RID: 1862
	[FieldOffset(Offset = "0x194")]
	[Token(Token = "0x4000746")]
	private float g_fAniMoveAngle;

	// Token: 0x04000747 RID: 1863
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4000747")]
	private Vector3 g_v3PreForward;

	// Token: 0x04000748 RID: 1864
	[FieldOffset(Offset = "0x1A4")]
	[Token(Token = "0x4000748")]
	private AI_SpecterArmorGirl03.AIFighting g_Fightting = (AI_SpecterArmorGirl03.AIFighting)((ulong)1L);

	// Token: 0x04000749 RID: 1865
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000749")]
	private AI_SpecterArmorGirl03.AIFighting g_AttackType = (AI_SpecterArmorGirl03.AIFighting)((ulong)3L);

	// Token: 0x0400074A RID: 1866
	[FieldOffset(Offset = "0x1AC")]
	[Token(Token = "0x400074A")]
	private float g_fTyrantsTime;

	// Token: 0x0400074B RID: 1867
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x400074B")]
	private float g_fTrackTime;

	// Token: 0x0400074C RID: 1868
	[FieldOffset(Offset = "0x1B4")]
	[Token(Token = "0x400074C")]
	private float g_fAttackMove;

	// Token: 0x0400074D RID: 1869
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x400074D")]
	private float g_fAttackRotate;

	// Token: 0x0400074E RID: 1870
	[FieldOffset(Offset = "0x1BC")]
	[Token(Token = "0x400074E")]
	private float g_fAttackComob;

	// Token: 0x0400074F RID: 1871
	[Token(Token = "0x400074F")]
	private const float g_fAbsorbDodge = 0.2f;

	// Token: 0x04000750 RID: 1872
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4000750")]
	protected float g_fAbsorbDodgeVal;

	// Token: 0x04000751 RID: 1873
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4000751")]
	private Shake g_ShakeHead;

	// Token: 0x04000752 RID: 1874
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4000752")]
	private Shake g_ShakeBody;

	// Token: 0x04000753 RID: 1875
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4000753")]
	private Shake g_ShakeAll;

	// Token: 0x04000754 RID: 1876
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4000754")]
	private Shake g_ShakeWeapon;

	// Token: 0x0200008E RID: 142
	[Token(Token = "0x200008E")]
	protected enum AIFighting
	{
		// Token: 0x04000756 RID: 1878
		[Token(Token = "0x4000756")]
		WatchFirst,
		// Token: 0x04000757 RID: 1879
		[Token(Token = "0x4000757")]
		Watch,
		// Token: 0x04000758 RID: 1880
		[Token(Token = "0x4000758")]
		PlayerDead,
		// Token: 0x04000759 RID: 1881
		[Token(Token = "0x4000759")]
		Attack01_01,
		// Token: 0x0400075A RID: 1882
		[Token(Token = "0x400075A")]
		Attack01_02,
		// Token: 0x0400075B RID: 1883
		[Token(Token = "0x400075B")]
		Attack01_03,
		// Token: 0x0400075C RID: 1884
		[Token(Token = "0x400075C")]
		AttackDashReady,
		// Token: 0x0400075D RID: 1885
		[Token(Token = "0x400075D")]
		AttackDash,
		// Token: 0x0400075E RID: 1886
		[Token(Token = "0x400075E")]
		AttackDashEnd,
		// Token: 0x0400075F RID: 1887
		[Token(Token = "0x400075F")]
		AttackStrong,
		// Token: 0x04000760 RID: 1888
		[Token(Token = "0x4000760")]
		AttackJumpStart,
		// Token: 0x04000761 RID: 1889
		[Token(Token = "0x4000761")]
		AttackJumpEnd,
		// Token: 0x04000762 RID: 1890
		[Token(Token = "0x4000762")]
		Attack02,
		// Token: 0x04000763 RID: 1891
		[Token(Token = "0x4000763")]
		DodgeBStrong,
		// Token: 0x04000764 RID: 1892
		[Token(Token = "0x4000764")]
		DodgeF,
		// Token: 0x04000765 RID: 1893
		[Token(Token = "0x4000765")]
		DodgeB,
		// Token: 0x04000766 RID: 1894
		[Token(Token = "0x4000766")]
		DodgeL,
		// Token: 0x04000767 RID: 1895
		[Token(Token = "0x4000767")]
		DodgeR,
		// Token: 0x04000768 RID: 1896
		[Token(Token = "0x4000768")]
		AttackDebut
	}
}
