using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000022 RID: 34
[Token(Token = "0x2000022")]
public class VoiceBoss01 : MonoBehaviour
{
	// Token: 0x060000DE RID: 222 RVA: 0x00004604 File Offset: 0x00002804
	[Token(Token = "0x60000DE")]
	[Address(RVA = "0x4B2360", Offset = "0x4B1360", VA = "0x1804B2360")]
	public void InitData()
	{
		/*
An exception occurred when decompiling this method (060000DE)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void VoiceBoss01::InitData()

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stloc:GameObject(var_0_06, ldfld:GameObject(VoiceBoss01::SE_Debug, ldloc:VoiceBoss01(this))); 	stloc:Transform(var_1_0D, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); 	stloc:SoundEffect(var_2_15, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_0_06), ldloc:Transform(var_1_0D))); 	stfld:SoundEffect(VoiceBoss01::g_SEDebug, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_2_15)); 	stloc:GameObject(var_3_23, ldfld:GameObject(VoiceBoss01::SE_Attack0102, ldloc:VoiceBoss01(this))); 	stloc:Transform(var_4_2A, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); 	stloc:SoundEffect(var_5_34, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_3_23), ldloc:Transform(var_4_2A))); 	stfld:SoundEffect(VoiceBoss01::g_SEAttack0102, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_5_34)); 	stloc:GameObject(var_6_44, ldfld:GameObject(VoiceBoss01::SE_Attack0304, ldloc:VoiceBoss01(this))); 	stloc:Transform(var_7_4C, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); 	stloc:SoundEffect(var_8_57, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_6_44), ldloc:Transform(var_7_4C))); 	stfld:SoundEffect(VoiceBoss01::g_SEAttack0304, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_8_57)); 	stloc:GameObject(var_9_67, ldfld:GameObject(VoiceBoss01::SE_AttackShield, ldloc:VoiceBoss01(this))); 	stloc:Transform(var_10_6F, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); 	stloc:SoundEffect(var_11_7A, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_9_67), ldloc:Transform(var_10_6F))); 	stfld:SoundEffect(VoiceBoss01::g_SEAttackShield, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_11_7A)); 	stloc:GameObject(var_12_8A, ldfld:GameObject(VoiceBoss01::SE_AttackAssault, ldloc:VoiceBoss01(this))); 	stloc:Transform(var_13_92, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); 	stloc:SoundEffect(var_14_9D, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_12_8A), ldloc:Transform(var_13_92))); 	stfld:SoundEffect(VoiceBoss01::g_SEAttackAssault, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_14_9D)); 	stloc:GameObject(var_15_AD, ldfld:GameObject(VoiceBoss01::SE_AttackSwordEnergy, ldloc:VoiceBoss01(this))); 	stloc:Transform(var_16_B5, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); 	stloc:SoundEffect(var_17_C0, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_15_AD), ldloc:Transform(var_16_B5))); 	stfld:SoundEffect(VoiceBoss01::g_SEAttackSwordEnergy, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_17_C0)); 	stloc:GameObject(var_18_D0, ldfld:GameObject(VoiceBoss01::SE_AttackPinwheel, ldloc:VoiceBoss01(this))); 	stloc:Transform(var_19_D8, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); 	stloc:SoundEffect(var_20_E3, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_18_D0), ldloc:Transform(var_19_D8))); 	stfld:SoundEffect(VoiceBoss01::g_SEAttackPinwheel, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_20_E3)); 	stloc:GameObject(var_21_F3, ldfld:GameObject(VoiceBoss01::SE_Skill01, ldloc:VoiceBoss01(this))); 	stloc:Transform(var_22_FB, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); 	stloc:SoundEffect(var_23_106, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_21_F3), ldloc:Transform(var_22_FB))); 	stfld:SoundEffect(VoiceBoss01::g_SESkill01, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_23_106)); 	stloc:GameObject(var_24_116, ldfld:GameObject(VoiceBoss01::SE_Skill01_02, ldloc:VoiceBoss01(this))); 	stloc:Transform(var_25_11E, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); 	stloc:SoundEffect(var_26_129, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_24_116), ldloc:Transform(var_25_11E))); 	stfld:SoundEffect(VoiceBoss01::g_SESkill01_02, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_26_129)); 	stloc:GameObject(var_27_139, ldfld:GameObject(VoiceBoss01::SE_Damage, ldloc:VoiceBoss01(this))); 	stloc:Transform(var_28_141, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); 	stloc:SoundEffect(var_29_14C, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_27_139), ldloc:Transform(var_28_141))); 	stfld:SoundEffect(VoiceBoss01::g_SEDamage, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_29_14C)); 	stloc:GameObject(var_30_15C, ldfld:GameObject(VoiceBoss01::SE_DamageFast, ldloc:VoiceBoss01(this))); 	stloc:Transform(var_31_164, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); 	stloc:SoundEffect(var_32_16F, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_30_15C), ldloc:Transform(var_31_164))); 	stfld:SoundEffect(VoiceBoss01::g_SEDamageFast, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_32_16F)); 	stloc:GameObject(var_33_17F, ldfld:GameObject(VoiceBoss01::SE_Death, ldloc:VoiceBoss01(this))); 	stloc:Transform(var_34_187, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); 	stloc:SoundEffect(var_35_192, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_33_17F), ldloc:Transform(var_34_187))); 	stfld:SoundEffect(VoiceBoss01::g_SEDeath, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_35_192)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x060000DF RID: 223 RVA: 0x000047AC File Offset: 0x000029AC
	[Token(Token = "0x60000DF")]
	[Address(RVA = "0x4B2B80", Offset = "0x4B1B80", VA = "0x1804B2B80")]
	public void PlayVoiceDebut01()
	{
		if (this.Plus)
		{
			SoundEffect soundEffect = this.g_SEDebug;
			int num = 0;
			soundEffect.Play(num, 1f, 1f);
			return;
		}
		int num2 = UnityEngine.Random.Range(0, 2);
		SoundEffect soundEffect2 = this.g_SEDebug;
		while (num2 == 0)
		{
		}
		soundEffect2.Play(1, 1f, 1f);
	}

	// Token: 0x060000E0 RID: 224 RVA: 0x0000480C File Offset: 0x00002A0C
	[Token(Token = "0x60000E0")]
	[Address(RVA = "0x4B2C10", Offset = "0x4B1C10", VA = "0x1804B2C10")]
	public void PlayVoiceDebut02()
	{
		if (this.Plus)
		{
			this.g_SEDebug.Play(1, 1f, 1f);
			return;
		}
		int num = UnityEngine.Random.Range(0, 2);
		SoundEffect soundEffect = this.g_SEDebug;
		if (num != 0)
		{
			soundEffect.Play(3, 1f, 1f);
			return;
		}
		soundEffect.Play(2, 1f, 1f);
	}

	// Token: 0x060000E1 RID: 225 RVA: 0x00004878 File Offset: 0x00002A78
	[Token(Token = "0x60000E1")]
	[Address(RVA = "0x4B25A0", Offset = "0x4B15A0", VA = "0x1804B25A0")]
	public void PlayVoiceAttack0102()
	{
		if (!this.Plus)
		{
			this.g_SEAttack0102.PlayRandom(1f, 1f);
			return;
		}
	}

	// Token: 0x060000E2 RID: 226 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60000E2")]
	[Address(RVA = "0x4B2CD0", Offset = "0x4B1CD0", VA = "0x1804B2CD0")]
	public void PlayVoicePlusAttack01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060000E3 RID: 227 RVA: 0x000048AC File Offset: 0x00002AAC
	[Token(Token = "0x60000E3")]
	[Address(RVA = "0x4B2D50", Offset = "0x4B1D50", VA = "0x1804B2D50")]
	public void PlayVoicePlusAttack02()
	{
		if (this.Plus)
		{
			this.g_SEAttack0102.Play(2, 1f, 1f);
		}
	}

	// Token: 0x060000E4 RID: 228 RVA: 0x000048E0 File Offset: 0x00002AE0
	[Token(Token = "0x60000E4")]
	[Address(RVA = "0x4B25E0", Offset = "0x4B15E0", VA = "0x1804B25E0")]
	public void PlayVoiceAttack0304()
	{
		if (!this.Plus)
		{
			this.g_SEAttack0304.PlayRandom(1f, 1f);
			return;
		}
	}

	// Token: 0x060000E5 RID: 229 RVA: 0x00004914 File Offset: 0x00002B14
	[Token(Token = "0x60000E5")]
	[Address(RVA = "0x4B2D90", Offset = "0x4B1D90", VA = "0x1804B2D90")]
	public void PlayVoicePlusAttack0304()
	{
		if (this.Plus)
		{
			this.g_SEAttack0304.PlayRandom(1f, 1f);
			return;
		}
	}

	// Token: 0x060000E6 RID: 230 RVA: 0x00004948 File Offset: 0x00002B48
	[Token(Token = "0x60000E6")]
	[Address(RVA = "0x4B2770", Offset = "0x4B1770", VA = "0x1804B2770")]
	public void PlayVoiceAttackShield()
	{
		this.g_SEAttackShield.PlayRandom(1f, 1f);
	}

	// Token: 0x060000E7 RID: 231 RVA: 0x00004970 File Offset: 0x00002B70
	[Token(Token = "0x60000E7")]
	[Address(RVA = "0x4B2620", Offset = "0x4B1620", VA = "0x1804B2620")]
	public void PlayVoiceAttackAssault()
	{
		if (!this.Plus)
		{
			this.g_SEAttackAssault.PlayRandom(1f, 1f);
			return;
		}
	}

	// Token: 0x060000E8 RID: 232 RVA: 0x000049A4 File Offset: 0x00002BA4
	[Token(Token = "0x60000E8")]
	[Address(RVA = "0x4B2DD0", Offset = "0x4B1DD0", VA = "0x1804B2DD0")]
	public void PlayVoicePlusAttackAssault()
	{
		if (this.Plus)
		{
			this.g_SEAttackAssault.PlayRandom(1f, 1f);
			return;
		}
	}

	// Token: 0x060000E9 RID: 233 RVA: 0x000049D8 File Offset: 0x00002BD8
	[Token(Token = "0x60000E9")]
	[Address(RVA = "0x4B2660", Offset = "0x4B1660", VA = "0x1804B2660")]
	public void PlayVoiceAttackPinwheel01()
	{
		int num = UnityEngine.Random.Range(0, 2);
		SoundEffect soundEffect = this.g_SEAttackPinwheel;
		if (num != 0)
		{
			soundEffect.Play(1, 1f, 1f);
			return;
		}
		int num2 = 0;
		soundEffect.Play(num2, 1f, 1f);
	}

	// Token: 0x060000EA RID: 234 RVA: 0x00004A24 File Offset: 0x00002C24
	[Token(Token = "0x60000EA")]
	[Address(RVA = "0x4B26E0", Offset = "0x4B16E0", VA = "0x1804B26E0")]
	public void PlayVoiceAttackPinwheel02()
	{
		if (this.Plus)
		{
			this.g_SEAttackPinwheel.Play(2, 1f, 1f);
			return;
		}
		int num = UnityEngine.Random.Range(0, 2);
		SoundEffect soundEffect = this.g_SEAttackPinwheel;
		while (num == 0)
		{
		}
		soundEffect.Play(3, 1f, 1f);
	}

	// Token: 0x060000EB RID: 235 RVA: 0x00004A7C File Offset: 0x00002C7C
	[Token(Token = "0x60000EB")]
	[Address(RVA = "0x4B2E80", Offset = "0x4B1E80", VA = "0x1804B2E80")]
	public void PlayVoiceSwordEnergy(int i)
	{
		this.g_SEAttackSwordEnergy.Play(i, 1f, 1f);
	}

	// Token: 0x060000EC RID: 236 RVA: 0x00004AA8 File Offset: 0x00002CA8
	[Token(Token = "0x60000EC")]
	[Address(RVA = "0x4B2EC0", Offset = "0x4B1EC0", VA = "0x1804B2EC0")]
	public void StopVoiceSwordEnergy()
	{
		this.g_SEAttackSwordEnergy.Stop();
	}

	// Token: 0x060000ED RID: 237 RVA: 0x00004AC8 File Offset: 0x00002CC8
	[Token(Token = "0x60000ED")]
	[Address(RVA = "0x4B2E40", Offset = "0x4B1E40", VA = "0x1804B2E40")]
	public void PlayVoiceSkill01(int i)
	{
		this.g_SESkill01.Play(i, 1f, 1f);
	}

	// Token: 0x060000EE RID: 238 RVA: 0x00004AF4 File Offset: 0x00002CF4
	[Token(Token = "0x60000EE")]
	[Address(RVA = "0x4B2E10", Offset = "0x4B1E10", VA = "0x1804B2E10")]
	public void PlayVoiceSkill01_02()
	{
		this.g_SESkill01_02.PlayRandom(1f, 1f);
	}

	// Token: 0x060000EF RID: 239 RVA: 0x00004B1C File Offset: 0x00002D1C
	[Token(Token = "0x60000EF")]
	[Address(RVA = "0x4B2880", Offset = "0x4B1880", VA = "0x1804B2880")]
	public void PlayVoiceDamage()
	{
		this.g_SEDamage.PlayRandom(1f, 1f);
		this.g_SEAttack0102.Stop();
		this.g_SEAttack0304.Stop();
		this.g_SEAttackShield.Stop();
		this.g_SEAttackAssault.Stop();
		this.g_SEAttackSwordEnergy.Stop();
		this.g_SEAttackPinwheel.Stop();
		this.g_SESkill01.Stop();
		this.g_SESkill01_02.Stop();
	}

	// Token: 0x060000F0 RID: 240 RVA: 0x00004B9C File Offset: 0x00002D9C
	[Token(Token = "0x60000F0")]
	[Address(RVA = "0x4B27A0", Offset = "0x4B17A0", VA = "0x1804B27A0")]
	public void PlayVoiceDamageFast()
	{
		this.g_SEDamageFast.PlayRandom(1f, 1f);
		this.g_SEAttack0102.Stop();
		this.g_SEAttack0304.Stop();
		this.g_SEAttackShield.Stop();
		this.g_SEAttackAssault.Stop();
		this.g_SEAttackSwordEnergy.Stop();
		this.g_SEAttackPinwheel.Stop();
		this.g_SESkill01.Stop();
		this.g_SESkill01_02.Stop();
	}

	// Token: 0x060000F1 RID: 241 RVA: 0x00004C1C File Offset: 0x00002E1C
	[Token(Token = "0x60000F1")]
	[Address(RVA = "0x4B2A70", Offset = "0x4B1A70", VA = "0x1804B2A70")]
	public void PlayVoiceDeath()
	{
		if (this.Plus)
		{
			int num = UnityEngine.Random.Range(0, 2);
			SoundEffect soundEffect = this.g_SEDeath;
			if (num == 0)
			{
				goto IL_23;
			}
		}
		SoundEffect soundEffect2 = this.g_SEDeath;
		IL_23:
		int num2 = 0;
		soundEffect2.Play(num2, 1f, 1f);
		this.g_SEAttack0102.Stop();
		this.g_SEAttack0304.Stop();
		this.g_SEAttackShield.Stop();
		this.g_SEAttackAssault.Stop();
		this.g_SEAttackSwordEnergy.Stop();
		this.g_SEAttackPinwheel.Stop();
		this.g_SESkill01.Stop();
		this.g_SESkill01_02.Stop();
	}

	// Token: 0x060000F2 RID: 242 RVA: 0x00004CC0 File Offset: 0x00002EC0
	[Token(Token = "0x60000F2")]
	[Address(RVA = "0x4B2960", Offset = "0x4B1960", VA = "0x1804B2960")]
	public void PlayVoiceDeath02()
	{
		if (this.Plus)
		{
			int num = UnityEngine.Random.Range(0, 2);
			SoundEffect soundEffect = this.g_SEDeath;
			if (num != 0)
			{
			}
			soundEffect.Play(2, 1f, 1f);
		}
		this.g_SEAttack0102.Stop();
		this.g_SEAttack0304.Stop();
		this.g_SEAttackShield.Stop();
		this.g_SEAttackAssault.Stop();
		this.g_SEAttackSwordEnergy.Stop();
		this.g_SEAttackPinwheel.Stop();
		this.g_SESkill01.Stop();
		this.g_SESkill01_02.Stop();
	}

	// Token: 0x060000F3 RID: 243 RVA: 0x00004D58 File Offset: 0x00002F58
	[Token(Token = "0x60000F3")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public VoiceBoss01()
	{
	}

	// Token: 0x04000131 RID: 305
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4000131")]
	public bool Plus;

	// Token: 0x04000132 RID: 306
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4000132")]
	public GameObject SE_Debug;

	// Token: 0x04000133 RID: 307
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4000133")]
	public GameObject SE_Attack0102;

	// Token: 0x04000134 RID: 308
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4000134")]
	public GameObject SE_Attack0304;

	// Token: 0x04000135 RID: 309
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4000135")]
	public GameObject SE_AttackShield;

	// Token: 0x04000136 RID: 310
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4000136")]
	public GameObject SE_AttackAssault;

	// Token: 0x04000137 RID: 311
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4000137")]
	public GameObject SE_AttackSwordEnergy;

	// Token: 0x04000138 RID: 312
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4000138")]
	public GameObject SE_AttackPinwheel;

	// Token: 0x04000139 RID: 313
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4000139")]
	public GameObject SE_Skill01;

	// Token: 0x0400013A RID: 314
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x400013A")]
	public GameObject SE_Skill01_02;

	// Token: 0x0400013B RID: 315
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x400013B")]
	public GameObject SE_Damage;

	// Token: 0x0400013C RID: 316
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x400013C")]
	public GameObject SE_DamageFast;

	// Token: 0x0400013D RID: 317
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x400013D")]
	public GameObject SE_Death;

	// Token: 0x0400013E RID: 318
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x400013E")]
	public GameObject SE_Resurrection;

	// Token: 0x0400013F RID: 319
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x400013F")]
	public GameObject SE_Explosion;

	// Token: 0x04000140 RID: 320
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4000140")]
	private SoundEffect g_SEDebug;

	// Token: 0x04000141 RID: 321
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4000141")]
	private SoundEffect g_SEAttack0102;

	// Token: 0x04000142 RID: 322
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4000142")]
	private SoundEffect g_SEAttack0304;

	// Token: 0x04000143 RID: 323
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4000143")]
	private SoundEffect g_SEAttackShield;

	// Token: 0x04000144 RID: 324
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4000144")]
	private SoundEffect g_SEAttackAssault;

	// Token: 0x04000145 RID: 325
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4000145")]
	private SoundEffect g_SEAttackSwordEnergy;

	// Token: 0x04000146 RID: 326
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4000146")]
	private SoundEffect g_SEAttackPinwheel;

	// Token: 0x04000147 RID: 327
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4000147")]
	private SoundEffect g_SESkill01;

	// Token: 0x04000148 RID: 328
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4000148")]
	private SoundEffect g_SESkill01_02;

	// Token: 0x04000149 RID: 329
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4000149")]
	private SoundEffect g_SEDamage;

	// Token: 0x0400014A RID: 330
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x400014A")]
	private SoundEffect g_SEDamageFast;

	// Token: 0x0400014B RID: 331
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x400014B")]
	private SoundEffect g_SEDeath;
}
