using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000101 RID: 257
[Token(Token = "0x2000101")]
public class GhostEExplosionBall_BR : GhostEExplosionBall
{
	// Token: 0x06000D44 RID: 3396 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D44")]
	[Address(RVA = "0x163EAB0", Offset = "0x163DAB0", VA = "0x18163EAB0", Slot = "6")]
	protected override void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D45 RID: 3397 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D45")]
	[Address(RVA = "0x163E090", Offset = "0x163D090", VA = "0x18163E090", Slot = "12")]
	protected override void Explosion()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D46 RID: 3398 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D46")]
	[Address(RVA = "0x163E690", Offset = "0x163D690", VA = "0x18163E690", Slot = "13")]
	public override void Set(Vector3 v3Target, EffectPool EffCollision, EffectPool EffHit, Transform TranOneself, SoundEffect SE)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D47 RID: 3399 RVA: 0x0001F3CC File Offset: 0x0001D5CC
	[Token(Token = "0x6000D47")]
	[Address(RVA = "0x163F8A0", Offset = "0x163E8A0", VA = "0x18163F8A0")]
	public GhostEExplosionBall_BR()
	{
		this.g_fSEVolume = 1f;
		base..ctor();
	}

	// Token: 0x040015F4 RID: 5620
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x40015F4")]
	private float g_fTrackTime;

	// Token: 0x040015F5 RID: 5621
	[FieldOffset(Offset = "0x124")]
	[Token(Token = "0x40015F5")]
	private Vector3 g_v3TrackDirection;

	// Token: 0x040015F6 RID: 5622
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x40015F6")]
	private bool g_bExplosion;
}
