using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020003A8 RID: 936
[Token(Token = "0x20003A8")]
public class DynamicBoneColliderBase : MonoBehaviour
{
	// Token: 0x060023BC RID: 9148 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60023BC")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "4")]
	public virtual void Collide(ref Vector3 particlePosition, float particleRadius)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060023BD RID: 9149 RVA: 0x00055908 File Offset: 0x00053B08
	[Token(Token = "0x60023BD")]
	[Address(RVA = "0x1594940", Offset = "0x1593940", VA = "0x181594940")]
	public DynamicBoneColliderBase()
	{
		float z = Vector3.zero.z;
		this.m_Center.z = z;
		base..ctor();
	}

	// Token: 0x04002D49 RID: 11593
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002D49")]
	public DynamicBoneColliderBase.Direction m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);

	// Token: 0x04002D4A RID: 11594
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x4002D4A")]
	public Vector3 m_Center;

	// Token: 0x04002D4B RID: 11595
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002D4B")]
	public DynamicBoneColliderBase.Bound m_Bound;

	// Token: 0x020003A9 RID: 937
	[Token(Token = "0x20003A9")]
	public enum Direction
	{
		// Token: 0x04002D4D RID: 11597
		[Token(Token = "0x4002D4D")]
		X,
		// Token: 0x04002D4E RID: 11598
		[Token(Token = "0x4002D4E")]
		Y,
		// Token: 0x04002D4F RID: 11599
		[Token(Token = "0x4002D4F")]
		Z
	}

	// Token: 0x020003AA RID: 938
	[Token(Token = "0x20003AA")]
	public enum Bound
	{
		// Token: 0x04002D51 RID: 11601
		[Token(Token = "0x4002D51")]
		Outside,
		// Token: 0x04002D52 RID: 11602
		[Token(Token = "0x4002D52")]
		Inside
	}
}
