using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001BE RID: 446
[Token(Token = "0x20001BE")]
public class ChargePlayerRim : SceneEvent
{
	// Token: 0x060013F2 RID: 5106 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013F2")]
	[Address(RVA = "0xB998F0", Offset = "0xB988F0", VA = "0x180B998F0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013F3 RID: 5107 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013F3")]
	[Address(RVA = "0x3341D0", Offset = "0x3331D0", VA = "0x1803341D0", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013F4 RID: 5108 RVA: 0x0002D548 File Offset: 0x0002B748
	[Token(Token = "0x60013F4")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public ChargePlayerRim()
	{
	}

	// Token: 0x04001E36 RID: 7734
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001E36")]
	public Color PlayerRim;
}
