using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001C3 RID: 451
[Token(Token = "0x20001C3")]
public class DamageObject02 : DamageObject
{
	// Token: 0x06001410 RID: 5136 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001410")]
	[Address(RVA = "0x12F36E0", Offset = "0x12F26E0", VA = "0x1812F36E0", Slot = "4")]
	public override void Init()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001411 RID: 5137 RVA: 0x0002DCEC File Offset: 0x0002BEEC
	[Token(Token = "0x6001411")]
	[Address(RVA = "0x12F3F10", Offset = "0x12F2F10", VA = "0x1812F3F10", Slot = "12")]
	protected override void SetDamageColor()
	{
		float g_fDisTimeVal = this.g_fDisTimeVal;
		int num = 0;
		if (g_fDisTimeVal <= (float)num)
		{
			float g_fAlpha = this.g_fAlpha;
			if (g_fAlpha <= (float)num)
			{
				GameObject gameObject = base.gameObject;
				int num2 = 0;
				gameObject.SetActive(num2 != 0);
				return;
			}
			this.g_fAlpha = g_fAlpha;
		}
		if (this.Damage.GetComponent<CapsuleCollider>().enabled)
		{
			CapsuleCollider component = this.Damage.GetComponent<CapsuleCollider>();
			int num3 = 0;
			component.enabled = num3 != 0;
		}
		float g_fDisTimeVal2 = this.g_fDisTimeVal;
		this.g_fDisTimeVal = g_fDisTimeVal2;
		GameObject damage = this.Damage;
		int i = 0;
		int childCount = damage.transform.childCount;
		while (i >= childCount)
		{
		}
		BoxCollider component2 = this.Damage.transform.GetChild(i).GetComponent<BoxCollider>();
		int num4 = 0;
		component2.enabled = num4 != 0;
		GameObject damage2 = this.Damage;
		i++;
		while (damage2 != 0)
		{
		}
		throw new NullReferenceException();
	}

	// Token: 0x06001412 RID: 5138 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001412")]
	[Address(RVA = "0x12F40D0", Offset = "0x12F30D0", VA = "0x1812F40D0", Slot = "14")]
	public override void SetDamage()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001413 RID: 5139 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001413")]
	[Address(RVA = "0x12F4690", Offset = "0x12F3690", VA = "0x1812F4690", Slot = "15")]
	public override void SetRecovery()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001414 RID: 5140 RVA: 0x0002DDC4 File Offset: 0x0002BFC4
	[Token(Token = "0x6001414")]
	[Address(RVA = "0x12F4920", Offset = "0x12F3920", VA = "0x1812F4920")]
	public DamageObject02()
	{
		this.PropertyID = (int)((ulong)4294967295L);
		this.g_fOriginalMass = 1f;
		this.g_fOriginalAngularDrag = 0.05f;
		this.g_fAlpha = 1f;
		this.FadeOut = true;
		base..ctor();
	}
}
