using System;
using Cpp2IlInjected;
using UnityEngine;

namespace RootMotion
{
	// Token: 0x020003FA RID: 1018
	[Token(Token = "0x20003FA")]
	public class TriggerEventBroadcaster : MonoBehaviour
	{
		// Token: 0x060025AE RID: 9646 RVA: 0x00057730 File Offset: 0x00055930
		[Token(Token = "0x60025AE")]
		[Address(RVA = "0xF6AA00", Offset = "0xF69A00", VA = "0x180F6AA00")]
		private void OnTriggerEnter(Collider collider)
		{
			GameObject gameObject = this.target;
			int num = 0;
			if (gameObject != num)
			{
				this.target.SendMessage("OnTriggerEnter", collider, (SendMessageOptions)((uint)1));
			}
		}

		// Token: 0x060025AF RID: 9647 RVA: 0x0005776C File Offset: 0x0005596C
		[Token(Token = "0x60025AF")]
		[Address(RVA = "0xF6AB60", Offset = "0xF69B60", VA = "0x180F6AB60")]
		private void OnTriggerStay(Collider collider)
		{
			GameObject gameObject = this.target;
			int num = 0;
			if (gameObject != num)
			{
				this.target.SendMessage("OnTriggerStay", collider, (SendMessageOptions)((uint)1));
			}
		}

		// Token: 0x060025B0 RID: 9648 RVA: 0x000577A8 File Offset: 0x000559A8
		[Token(Token = "0x60025B0")]
		[Address(RVA = "0xF6AAB0", Offset = "0xF69AB0", VA = "0x180F6AAB0")]
		private void OnTriggerExit(Collider collider)
		{
			GameObject gameObject = this.target;
			int num = 0;
			if (gameObject != num)
			{
				this.target.SendMessage("OnTriggerExit", collider, (SendMessageOptions)((uint)1));
			}
		}

		// Token: 0x060025B1 RID: 9649 RVA: 0x000577E4 File Offset: 0x000559E4
		[Token(Token = "0x60025B1")]
		[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
		public TriggerEventBroadcaster()
		{
		}

		// Token: 0x04002EFC RID: 12028
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4002EFC")]
		public GameObject target;
	}
}
