using System;
using System.Xml.Schema;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000119 RID: 281
[Token(Token = "0x2000119")]
public class knightEffectPlay : MonoBehaviour
{
	// Token: 0x06000ED1 RID: 3793 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000ED1")]
	[Address(RVA = "0x19CA090", Offset = "0x19C9090", VA = "0x1819CA090", Slot = "4")]
	public virtual void InitData(MoveController Move, AI_knight AI)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000ED2 RID: 3794 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000ED2")]
	[Address(RVA = "0x19CEA50", Offset = "0x19CDA50", VA = "0x1819CEA50", Slot = "5")]
	protected virtual void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000ED3 RID: 3795 RVA: 0x00022A98 File Offset: 0x00020C98
	[Token(Token = "0x6000ED3")]
	[Address(RVA = "0x19C9E60", Offset = "0x19C8E60", VA = "0x1819C9E60")]
	public void Damaged()
	{
		/*
An exception occurred when decompiling this method (06000ED3)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void knightEffectPlay::Damaged()

 ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
   at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
   at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
   at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x06000ED4 RID: 3796 RVA: 0x00022B28 File Offset: 0x00020D28
	[Token(Token = "0x6000ED4")]
	[Address(RVA = "0x19C9F90", Offset = "0x19C8F90", VA = "0x1819C9F90")]
	public void Debut()
	{
		this.PS_Body.Play(true);
		this.g_SEDebut.PlayRandom(1f, 1f);
		this.MagicWall01.OpenEvent();
		XmlSchemaType xmlType = this.MagicWall02.XmlType;
	}

	// Token: 0x06000ED5 RID: 3797 RVA: 0x00022B74 File Offset: 0x00020D74
	[Token(Token = "0x6000ED5")]
	[Address(RVA = "0x19C9F60", Offset = "0x19C8F60", VA = "0x1819C9F60")]
	public void Death()
	{
		this.g_bDeath = true;
		this.PS_Body.Stop(true);
	}

	// Token: 0x06000ED6 RID: 3798 RVA: 0x00022B9C File Offset: 0x00020D9C
	[Token(Token = "0x6000ED6")]
	[Address(RVA = "0x19CA020", Offset = "0x19C9020", VA = "0x1819CA020")]
	public void Destroy()
	{
		this.PS_Destory.Play(true);
		int num = 0;
		this.ModelEnable(num != 0);
		int num2 = 0;
		this.ColliderEnable(num2 != 0);
		this.g_SEDestory.PlayRandom(1f, 1f);
	}

	// Token: 0x06000ED7 RID: 3799 RVA: 0x00022BE4 File Offset: 0x00020DE4
	[Token(Token = "0x6000ED7")]
	[Address(RVA = "0x19C9610", Offset = "0x19C8610", VA = "0x1819C9610")]
	public void Create()
	{
		ParticleSystem ps_Body = this.PS_Body;
		this.g_bDeath = false;
		ps_Body.Stop(true);
		ParticleSystem ps_Destory = this.PS_Destory;
		int num = 0;
		ps_Destory.Stop(num != 0);
		Material[] array = this.g_MatModel;
		int num2 = 0;
		this.g_fMatShadowPos = (float)num2;
		int length = array.Length;
		if (num2 < length)
		{
			Material material = array[num2];
			float num3 = this.g_fMatShadowPos;
			material.SetFloat("_ShadowPow", num3);
			Material[] array2 = this.g_MatModel;
			num2++;
		}
		this.g_fMatWeaponShadowPow = (float)num2;
		int num4 = array.Length - 1;
		float num5 = this.g_fMatShadowPos;
		Material material2 = array[num4];
		float num6 = Mathf.Clamp01(num5);
		material2.SetFloat("_ShadowPow", num6);
		SkinnedMeshRenderer[] smr = this.SMR;
		if (num2 < smr.Length)
		{
			smr[num2].enabled = true;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num2++;
			while (smr2 != 0)
			{
			}
		}
		this.ColliderEnable(true);
	}

	// Token: 0x06000ED8 RID: 3800 RVA: 0x00022CE4 File Offset: 0x00020EE4
	[Token(Token = "0x6000ED8")]
	[Address(RVA = "0x19CE000", Offset = "0x19CD000", VA = "0x1819CE000")]
	public void Remove()
	{
		this.g_bDeath = false;
		this.PS_Body.Stop(true);
		this.PS_Destory.Stop(true);
		int num = 0;
		this.ModelEnable(num != 0);
		int num2 = 0;
		this.ColliderEnable(num2 != 0);
	}

	// Token: 0x06000ED9 RID: 3801 RVA: 0x00022D28 File Offset: 0x00020F28
	[Token(Token = "0x6000ED9")]
	[Address(RVA = "0x19C97D0", Offset = "0x19C87D0", VA = "0x1819C97D0", Slot = "6")]
	public virtual void DamageFly()
	{
		GameObject gameObject = this.g_EffAttack0101.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			Evaporating01 component = this.g_EffAttack0101.GetGameObject().GetComponent<Evaporating01>();
			int num2 = 0;
			if (component != num2)
			{
				component.StopEffect();
			}
		}
		this.g_EffAttack0101.Stop(3f);
		GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
		int num3 = 0;
		if (gameObject2 != num3)
		{
			Evaporating01 component2 = this.g_EffAttack0102.GetGameObject().GetComponent<Evaporating01>();
			int num4 = 0;
			if (component2 != num4)
			{
				component2.StopEffect();
			}
		}
		this.g_EffAttack0102.Stop(3f);
		GameObject gameObject3 = this.g_EffAttack0103.GetGameObject();
		int num5 = 0;
		if (gameObject3 != num5)
		{
			Evaporating01 component3 = this.g_EffAttack0103.GetGameObject().GetComponent<Evaporating01>();
			int num6 = 0;
			if (component3 != num6)
			{
				component3.StopEffect();
			}
		}
		this.g_EffAttack0103.Stop(3f);
		GameObject gameObject4 = this.g_EffAttack0202.GetGameObject();
		int num7 = 0;
		if (gameObject4 != num7)
		{
			Evaporating01 component4 = this.g_EffAttack0202.GetGameObject().GetComponent<Evaporating01>();
			int num8 = 0;
			if (component4 != num8)
			{
				component4.StopEffect();
			}
		}
		this.g_EffAttack0202.Stop(3f);
		this.g_EffAttack03Fall.Stop(3f);
		GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
		int num9 = 0;
		if (gameObject5 != num9)
		{
			Evaporating01 component5 = this.g_EffAttack04.GetGameObject().GetComponent<Evaporating01>();
			int num10 = 0;
			if (component5 != num10)
			{
				component5.StopEffect();
			}
		}
		this.g_EffAttack04.Stop(3f);
		this.g_EffAttackSky.Stop(3f);
		GameObject gameObject6 = this.g_EffAttackSkyEnd.GetGameObject();
		int num11 = 0;
		if (gameObject6 != num11)
		{
			Evaporating01 component6 = this.g_EffAttackSkyEnd.GetGameObject().GetComponent<Evaporating01>();
			int num12 = 0;
			if (component6 != num12)
			{
				component6.StopEffect();
			}
		}
		this.g_EffAttackSkyEnd.Stop(3f);
		this.g_EffAttackRun.Stop(3f);
		GameObject gameObject7 = this.g_EffAttackRunEnd.GetGameObject();
		int num13 = 0;
		if (gameObject7 != num13)
		{
			Evaporating01 component7 = this.g_EffAttackRunEnd.GetGameObject().GetComponent<Evaporating01>();
			int num14 = 0;
			if (component7 != num14)
			{
				component7.StopEffect();
			}
		}
		this.g_EffAttackRunEnd.Stop(3f);
		this.g_bDashCollision = false;
	}

	// Token: 0x06000EDA RID: 3802 RVA: 0x00022FB8 File Offset: 0x000211B8
	[Token(Token = "0x6000EDA")]
	[Address(RVA = "0x19CB2E0", Offset = "0x19CA2E0", VA = "0x1819CB2E0")]
	private void OpenAttackSkyCollision()
	{
		AttackData ad_AttackSky = this.AD_AttackSky;
		this.g_bDashCollision = true;
		this.g_fDashCollisionIntervalVal = 0f;
		this.g_ADCollision = ad_AttackSky;
		Transform pos_AttackSky = this.Pos_AttackSky;
		this.g_CollisionPoint = pos_AttackSky;
		this.g_fCollisionRange = 1.8f;
	}

	// Token: 0x06000EDB RID: 3803 RVA: 0x00023000 File Offset: 0x00021200
	[Token(Token = "0x6000EDB")]
	[Address(RVA = "0x19CB280", Offset = "0x19CA280", VA = "0x1819CB280")]
	private void OpenAttackRunCollision()
	{
		AttackData ad_AttackRun = this.AD_AttackRun;
		this.g_bDashCollision = true;
		this.g_fDashCollisionIntervalVal = 0f;
		this.g_ADCollision = ad_AttackRun;
		Transform pos_AttackRun = this.Pos_AttackRun;
		this.g_CollisionPoint = pos_AttackRun;
		this.g_fCollisionRange = 1.5f;
	}

	// Token: 0x06000EDC RID: 3804 RVA: 0x00023048 File Offset: 0x00021248
	[Token(Token = "0x6000EDC")]
	[Address(RVA = "0xCC5A50", Offset = "0xCC4A50", VA = "0x180CC5A50")]
	public void CloseAttackCollision()
	{
		this.g_bDashCollision = false;
	}

	// Token: 0x06000EDD RID: 3805 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EDD")]
	[Address(RVA = "0x19CB340", Offset = "0x19CA340", VA = "0x1819CB340")]
	public void PlayEffAttack0101()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EDE RID: 3806 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EDE")]
	[Address(RVA = "0x19CB470", Offset = "0x19CA470", VA = "0x1819CB470")]
	public void PlayEffAttack0102()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EDF RID: 3807 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EDF")]
	[Address(RVA = "0x19CB5A0", Offset = "0x19CA5A0", VA = "0x1819CB5A0")]
	public void PlayEffAttack0103()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EE0 RID: 3808 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EE0")]
	[Address(RVA = "0x19CB6F0", Offset = "0x19CA6F0", VA = "0x1819CB6F0")]
	public void PlayEffAttack0201()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EE1 RID: 3809 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EE1")]
	[Address(RVA = "0x19CB820", Offset = "0x19CA820", VA = "0x1819CB820")]
	public void PlayEffAttack0202()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EE2 RID: 3810 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EE2")]
	[Address(RVA = "0x19CBCD0", Offset = "0x19CACD0", VA = "0x1819CBCD0")]
	public void PlayEffAttack03Jump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EE3 RID: 3811 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EE3")]
	[Address(RVA = "0x19CBA70", Offset = "0x19CAA70", VA = "0x1819CBA70")]
	public void PlayEffAttack03Jump02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EE4 RID: 3812 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EE4")]
	[Address(RVA = "0x19CB950", Offset = "0x19CA950", VA = "0x1819CB950")]
	public void PlayEffAttack03Fall()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EE5 RID: 3813 RVA: 0x0002305C File Offset: 0x0002125C
	[Token(Token = "0x6000EE5")]
	[Address(RVA = "0x19CE540", Offset = "0x19CD540", VA = "0x1819CE540")]
	public void StopEffAttack03Fall()
	{
		this.g_EffAttack03Fall.Stop(3f);
		this.g_bDashCollision = false;
	}

	// Token: 0x06000EE6 RID: 3814 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EE6")]
	[Address(RVA = "0x19CBF50", Offset = "0x19CAF50", VA = "0x1819CBF50")]
	public void PlayEffAttack03Land()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EE7 RID: 3815 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EE7")]
	[Address(RVA = "0x19CBE70", Offset = "0x19CAE70", VA = "0x1819CBE70")]
	public void PlayEffAttack03Land02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EE8 RID: 3816 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EE8")]
	[Address(RVA = "0x19CC680", Offset = "0x19CB680", VA = "0x1819CC680")]
	public void PlayEffAttack04()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EE9 RID: 3817 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EE9")]
	[Address(RVA = "0x19CC510", Offset = "0x19CB510", VA = "0x1819CC510")]
	public void PlayEffAttack04FloorFire()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EEA RID: 3818 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EEA")]
	[Address(RVA = "0x19CE600", Offset = "0x19CD600", VA = "0x1819CE600")]
	private void UpdateAttack04(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EEB RID: 3819 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EEB")]
	[Address(RVA = "0x19CCC30", Offset = "0x19CBC30", VA = "0x1819CCC30")]
	public void PlayEffAttackSkyReady()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EEC RID: 3820 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EEC")]
	[Address(RVA = "0x19CCD10", Offset = "0x19CBD10", VA = "0x1819CCD10")]
	public void PlayEffAttackSky()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EED RID: 3821 RVA: 0x00023088 File Offset: 0x00021288
	[Token(Token = "0x6000EED")]
	[Address(RVA = "0x19CE5C0", Offset = "0x19CD5C0", VA = "0x1819CE5C0")]
	public void StopEffAttackSky()
	{
		this.g_EffAttackSky.Stop(3f);
		this.g_bDashCollision = false;
	}

	// Token: 0x06000EEE RID: 3822 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EEE")]
	[Address(RVA = "0x19CCB00", Offset = "0x19CBB00", VA = "0x1819CCB00")]
	public void PlayEffAttackSkyEnd()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EEF RID: 3823 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EEF")]
	[Address(RVA = "0x19CC9E0", Offset = "0x19CB9E0", VA = "0x1819CC9E0")]
	public void PlayEffAttackRun()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EF0 RID: 3824 RVA: 0x000230B4 File Offset: 0x000212B4
	[Token(Token = "0x6000EF0")]
	[Address(RVA = "0x19CE580", Offset = "0x19CD580", VA = "0x1819CE580")]
	public void StopEffAttackRun()
	{
		this.g_EffAttackRun.Stop(3f);
		this.g_bDashCollision = false;
	}

	// Token: 0x06000EF1 RID: 3825 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EF1")]
	[Address(RVA = "0x19CC8B0", Offset = "0x19CB8B0", VA = "0x1819CC8B0")]
	public void PlayEffAttackRunEnd()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EF2 RID: 3826 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EF2")]
	[Address(RVA = "0x19CC7D0", Offset = "0x19CB7D0", VA = "0x1819CC7D0")]
	public void PlayEffAttackDodge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EF3 RID: 3827 RVA: 0x000230E0 File Offset: 0x000212E0
	[Token(Token = "0x6000EF3")]
	[Address(RVA = "0xC39140", Offset = "0xC38140", VA = "0x180C39140")]
	public void GetMoveSpeed(float fMoveSpeed)
	{
		this.g_fMoveSpeed = fMoveSpeed;
	}

	// Token: 0x06000EF4 RID: 3828 RVA: 0x000230F4 File Offset: 0x000212F4
	[Token(Token = "0x6000EF4")]
	[Address(RVA = "0xC39100", Offset = "0xC38100", VA = "0x180C39100")]
	public void GetRotateSpeed(float fRotateSpeed)
	{
		this.g_fRotateSpeed = fRotateSpeed;
	}

	// Token: 0x06000EF5 RID: 3829 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EF5")]
	[Address(RVA = "0x19CD2B0", Offset = "0x19CC2B0", VA = "0x1819CD2B0")]
	public void PlayEffFootSmokeL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EF6 RID: 3830 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EF6")]
	[Address(RVA = "0x19CD420", Offset = "0x19CC420", VA = "0x1819CD420")]
	public void PlayEffFootSmokeR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EF7 RID: 3831 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EF7")]
	[Address(RVA = "0x19CD8D0", Offset = "0x19CC8D0", VA = "0x1819CD8D0")]
	public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EF8 RID: 3832 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EF8")]
	[Address(RVA = "0x19CDA60", Offset = "0x19CCA60", VA = "0x1819CDA60")]
	public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EF9 RID: 3833 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EF9")]
	[Address(RVA = "0x19CD590", Offset = "0x19CC590", VA = "0x1819CD590")]
	public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EFA RID: 3834 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EFA")]
	[Address(RVA = "0x19CD730", Offset = "0x19CC730", VA = "0x1819CD730")]
	public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EFB RID: 3835 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EFB")]
	[Address(RVA = "0x19CD140", Offset = "0x19CC140", VA = "0x1819CD140")]
	public void PlayEffDodgeJumpSmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EFC RID: 3836 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EFC")]
	[Address(RVA = "0x19CCFD0", Offset = "0x19CBFD0", VA = "0x1819CCFD0")]
	public void PlayEffDodgeEndSmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EFD RID: 3837 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EFD")]
	[Address(RVA = "0x19CDBF0", Offset = "0x19CCBF0", VA = "0x1819CDBF0")]
	public void PlayEffLand()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EFE RID: 3838 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000EFE")]
	[Address(RVA = "0x19CCE30", Offset = "0x19CBE30", VA = "0x1819CCE30")]
	public void PlayEffDeadSmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000EFF RID: 3839 RVA: 0x00023108 File Offset: 0x00021308
	[Token(Token = "0x6000EFF")]
	[Address(RVA = "0x19CDE90", Offset = "0x19CCE90", VA = "0x1819CDE90")]
	public void PlayPSWeaponBotton()
	{
		this.PS_WeaponBottom.Play(true);
		this.g_SEWeaponBotton.PlayRandom(1f, 1f);
	}

	// Token: 0x06000F00 RID: 3840 RVA: 0x0002313C File Offset: 0x0002133C
	[Token(Token = "0x6000F00")]
	[Address(RVA = "0x19CDEE0", Offset = "0x19CCEE0", VA = "0x1819CDEE0")]
	public void PlayPSWeaponLight()
	{
		this.PS_WeaponLight.Play(true);
		this.g_SEWeaponLight.PlayRandom(1f, 1f);
		Material[] array = this.g_MatModel;
		this.g_fMatWeaponShadowPow = 0f;
		int num = array.Length - 1;
		float num2 = this.g_fMatShadowPos;
		Material material = array[num];
		float num3 = Mathf.Clamp01(num2);
		material.SetFloat("_ShadowPow", num3);
	}

	// Token: 0x06000F01 RID: 3841 RVA: 0x000231B0 File Offset: 0x000213B0
	[Token(Token = "0x6000F01")]
	[Address(RVA = "0x19CDFC0", Offset = "0x19CCFC0", VA = "0x1819CDFC0")]
	public void PlaySESwing(int i)
	{
		this.g_SESwing.Play(i, 1f, 1f);
	}

	// Token: 0x06000F02 RID: 3842 RVA: 0x000231DC File Offset: 0x000213DC
	[Token(Token = "0x6000F02")]
	[Address(RVA = "0x19CB1F0", Offset = "0x19CA1F0", VA = "0x1819CB1F0")]
	public void ModelEnable(bool bEnable)
	{
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			smr[num].enabled = bEnable;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
	}

	// Token: 0x06000F03 RID: 3843 RVA: 0x0002321C File Offset: 0x0002141C
	[Token(Token = "0x6000F03")]
	[Address(RVA = "0x19C94F0", Offset = "0x19C84F0", VA = "0x1819C94F0")]
	public void ColliderEnable(bool bEnable)
	{
		SphereCollider[] sc = this.SC;
		int num = 0;
		if (num < sc.Length)
		{
			sc[num].enabled = bEnable;
			SphereCollider[] sc2 = this.SC;
			num++;
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			bc[num].enabled = bEnable;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		this.g_CCC.SetEnable(bEnable);
	}

	// Token: 0x06000F04 RID: 3844 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000F04")]
	[Address(RVA = "0x19C9160", Offset = "0x19C8160", VA = "0x1819C9160")]
	public void AniMoveAttack01_03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000F05 RID: 3845 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000F05")]
	[Address(RVA = "0x19C9240", Offset = "0x19C8240", VA = "0x1819C9240")]
	public void AniMoveAttackDodge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000F06 RID: 3846 RVA: 0x00023294 File Offset: 0x00021494
	[Token(Token = "0x6000F06")]
	[Address(RVA = "0x19CE070", Offset = "0x19CD070", VA = "0x1819CE070", Slot = "7")]
	public virtual void SetTimeScale(float fTimeScale)
	{
		this.g_EffAttack0101.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffAttack0101.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack0102.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
		int num2 = 0;
		if (gameObject2 != num2)
		{
			gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack0103.SetTimeScale(fTimeScale);
		GameObject gameObject3 = this.g_EffAttack0103.GetGameObject();
		int num3 = 0;
		if (gameObject3 != num3)
		{
			gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack0202.SetTimeScale(fTimeScale);
		GameObject gameObject4 = this.g_EffAttack0202.GetGameObject();
		int num4 = 0;
		if (gameObject4 != num4)
		{
			gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack04.SetTimeScale(fTimeScale);
		GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
		int num5 = 0;
		if (gameObject5 != num5)
		{
			gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackSkyEnd.SetTimeScale(fTimeScale);
		GameObject gameObject6 = this.g_EffAttackSkyEnd.GetGameObject();
		int num6 = 0;
		if (gameObject6 != num6)
		{
			gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackRunEnd.SetTimeScale(fTimeScale);
		GameObject gameObject7 = this.g_EffAttackRunEnd.GetGameObject();
		int num7 = 0;
		if (gameObject7 != num7)
		{
			gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Destory, fTimeScale);
		Common.SetEffectTimeScale(this.PS_WeaponBottom, fTimeScale);
		Common.SetEffectTimeScale(this.PS_WeaponLight, fTimeScale);
	}

	// Token: 0x06000F07 RID: 3847 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000F07")]
	[Address(RVA = "0x19CF3C0", Offset = "0x19CE3C0", VA = "0x1819CF3C0")]
	public knightEffectPlay()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x04001923 RID: 6435
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001923")]
	protected MoveController g_Move;

	// Token: 0x04001924 RID: 6436
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001924")]
	protected WizardGirlManage g_WGM;

	// Token: 0x04001925 RID: 6437
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001925")]
	private AI_knight g_AI;

	// Token: 0x04001926 RID: 6438
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4001926")]
	private CCController g_CCC;

	// Token: 0x04001927 RID: 6439
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001927")]
	public SphereCollider[] SC;

	// Token: 0x04001928 RID: 6440
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001928")]
	public BoxCollider[] BC;

	// Token: 0x04001929 RID: 6441
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001929")]
	public SkinnedMeshRenderer[] SMR;

	// Token: 0x0400192A RID: 6442
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x400192A")]
	private float g_fMatShadowPos;

	// Token: 0x0400192B RID: 6443
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x400192B")]
	private Material[] g_MatModel;

	// Token: 0x0400192C RID: 6444
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x400192C")]
	private Color g_colDamaged;

	// Token: 0x0400192D RID: 6445
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x400192D")]
	private float g_fMatWeaponShadowPow;

	// Token: 0x0400192E RID: 6446
	[FieldOffset(Offset = "0x74")]
	[Token(Token = "0x400192E")]
	private Color g_colWeaponLight;

	// Token: 0x0400192F RID: 6447
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x400192F")]
	public ParticleSystem PS_Body;

	// Token: 0x04001930 RID: 6448
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4001930")]
	public ParticleSystem PS_Destory;

	// Token: 0x04001931 RID: 6449
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4001931")]
	public ParticleSystem PS_WeaponBottom;

	// Token: 0x04001932 RID: 6450
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4001932")]
	public ParticleSystem PS_WeaponLight;

	// Token: 0x04001933 RID: 6451
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4001933")]
	public Transform Pos_FootL;

	// Token: 0x04001934 RID: 6452
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4001934")]
	public Transform Pos_FootR;

	// Token: 0x04001935 RID: 6453
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4001935")]
	public Transform Pos_AttackSky;

	// Token: 0x04001936 RID: 6454
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4001936")]
	public Transform Pos_AttackRun;

	// Token: 0x04001937 RID: 6455
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4001937")]
	public AttackData AD_AttackSky;

	// Token: 0x04001938 RID: 6456
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4001938")]
	public AttackData AD_AttackRun;

	// Token: 0x04001939 RID: 6457
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4001939")]
	public AttackData AD_AttackJumpEnd;

	// Token: 0x0400193A RID: 6458
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x400193A")]
	public AttackData AD_Attack04Fire;

	// Token: 0x0400193B RID: 6459
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x400193B")]
	private float g_fMoveSpeed;

	// Token: 0x0400193C RID: 6460
	[FieldOffset(Offset = "0xEC")]
	[Token(Token = "0x400193C")]
	private float g_fRotateSpeed;

	// Token: 0x0400193D RID: 6461
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x400193D")]
	private bool g_bDashCollision;

	// Token: 0x0400193E RID: 6462
	[Token(Token = "0x400193E")]
	private const float g_fDashCollisionInterval = 0.2f;

	// Token: 0x0400193F RID: 6463
	[FieldOffset(Offset = "0xF4")]
	[Token(Token = "0x400193F")]
	private float g_fDashCollisionIntervalVal;

	// Token: 0x04001940 RID: 6464
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4001940")]
	private AttackData g_ADCollision;

	// Token: 0x04001941 RID: 6465
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4001941")]
	private Transform g_CollisionPoint;

	// Token: 0x04001942 RID: 6466
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4001942")]
	private float g_fCollisionRange;

	// Token: 0x04001943 RID: 6467
	[FieldOffset(Offset = "0x10C")]
	[Token(Token = "0x4001943")]
	private bool g_bAttack04FloorFire;

	// Token: 0x04001944 RID: 6468
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x4001944")]
	private Vector3 g_v3Attack04Pos;

	// Token: 0x04001945 RID: 6469
	[FieldOffset(Offset = "0x11C")]
	[Token(Token = "0x4001945")]
	private Vector3 g_v3Attack04Dir;

	// Token: 0x04001946 RID: 6470
	[Token(Token = "0x4001946")]
	private const float g_fAttack04Dis = 21f;

	// Token: 0x04001947 RID: 6471
	[Token(Token = "0x4001947")]
	private const float g_fAttack04Dot = 0.9f;

	// Token: 0x04001948 RID: 6472
	[Token(Token = "0x4001948")]
	private const float g_fAttack04Time = 3f;

	// Token: 0x04001949 RID: 6473
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4001949")]
	private float g_fAttack04TimeVal;

	// Token: 0x0400194A RID: 6474
	[Token(Token = "0x400194A")]
	private const float g_fAttack04FireFrequency = 0.3f;

	// Token: 0x0400194B RID: 6475
	[FieldOffset(Offset = "0x12C")]
	[Token(Token = "0x400194B")]
	private float g_fAttack04FireFrequencyVal;

	// Token: 0x0400194C RID: 6476
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x400194C")]
	public GameObject Eff_WalkSmoke;

	// Token: 0x0400194D RID: 6477
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x400194D")]
	public GameObject Eff_DodgeSmoke;

	// Token: 0x0400194E RID: 6478
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x400194E")]
	public GameObject Eff_Land;

	// Token: 0x0400194F RID: 6479
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x400194F")]
	public GameObject Eff_DeadSmoke;

	// Token: 0x04001950 RID: 6480
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4001950")]
	public GameObject Eff_Attack0101;

	// Token: 0x04001951 RID: 6481
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4001951")]
	public GameObject Eff_Attack0102;

	// Token: 0x04001952 RID: 6482
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4001952")]
	public GameObject Eff_Attack0103;

	// Token: 0x04001953 RID: 6483
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4001953")]
	public GameObject Eff_Attack0202;

	// Token: 0x04001954 RID: 6484
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4001954")]
	public GameObject Eff_Attack03Jump;

	// Token: 0x04001955 RID: 6485
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4001955")]
	public GameObject Eff_Attack03Fall;

	// Token: 0x04001956 RID: 6486
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4001956")]
	public GameObject Eff_Attack03Land;

	// Token: 0x04001957 RID: 6487
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4001957")]
	public GameObject Eff_Attack03Land02;

	// Token: 0x04001958 RID: 6488
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4001958")]
	public GameObject Eff_Attack04;

	// Token: 0x04001959 RID: 6489
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4001959")]
	public GameObject Eff_Attack04FloorFire;

	// Token: 0x0400195A RID: 6490
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x400195A")]
	public GameObject Eff_AttackSkyReady;

	// Token: 0x0400195B RID: 6491
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x400195B")]
	public GameObject Eff_AttackSky;

	// Token: 0x0400195C RID: 6492
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x400195C")]
	public GameObject Eff_AttackSkyEnd;

	// Token: 0x0400195D RID: 6493
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x400195D")]
	public GameObject Eff_AttackRun;

	// Token: 0x0400195E RID: 6494
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x400195E")]
	public GameObject Eff_AttackRunEnd;

	// Token: 0x0400195F RID: 6495
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x400195F")]
	public GameObject Eff_AttackDodge;

	// Token: 0x04001960 RID: 6496
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4001960")]
	public GameObject Eff_AttackJumpEndCollision;

	// Token: 0x04001961 RID: 6497
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4001961")]
	public GameObject Eff_AttackDashCollision;

	// Token: 0x04001962 RID: 6498
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4001962")]
	public GameObject Eff_Attack04FireCollision;

	// Token: 0x04001963 RID: 6499
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4001963")]
	private EffectPool g_EffWalkSmoke;

	// Token: 0x04001964 RID: 6500
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4001964")]
	private EffectPool g_EffDodgeSmoke;

	// Token: 0x04001965 RID: 6501
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4001965")]
	private EffectPool g_EffLand;

	// Token: 0x04001966 RID: 6502
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4001966")]
	private EffectPool g_EffDeadSmoke;

	// Token: 0x04001967 RID: 6503
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x4001967")]
	private EffectPool g_EffAttack0101;

	// Token: 0x04001968 RID: 6504
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4001968")]
	private EffectPool g_EffAttack0102;

	// Token: 0x04001969 RID: 6505
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4001969")]
	private EffectPool g_EffAttack0103;

	// Token: 0x0400196A RID: 6506
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x400196A")]
	private EffectPool g_EffAttack0202;

	// Token: 0x0400196B RID: 6507
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x400196B")]
	private EffectPool g_EffAttack03Jump;

	// Token: 0x0400196C RID: 6508
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x400196C")]
	private EffectPool g_EffAttack03Fall;

	// Token: 0x0400196D RID: 6509
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x400196D")]
	private EffectPool g_EffAttack03Land;

	// Token: 0x0400196E RID: 6510
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x400196E")]
	private EffectPool g_EffAttack03Land02;

	// Token: 0x0400196F RID: 6511
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x400196F")]
	private EffectPool g_EffAttack04;

	// Token: 0x04001970 RID: 6512
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x4001970")]
	private EffectPool g_EffAttack04FloorFire;

	// Token: 0x04001971 RID: 6513
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x4001971")]
	private EffectPool g_EffAttackSkyReady;

	// Token: 0x04001972 RID: 6514
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x4001972")]
	private EffectPool g_EffAttackSky;

	// Token: 0x04001973 RID: 6515
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x4001973")]
	private EffectPool g_EffAttackSkyEnd;

	// Token: 0x04001974 RID: 6516
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x4001974")]
	private EffectPool g_EffAttackRun;

	// Token: 0x04001975 RID: 6517
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x4001975")]
	private EffectPool g_EffAttackRunEnd;

	// Token: 0x04001976 RID: 6518
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x4001976")]
	private EffectPool g_EffAttackDodge;

	// Token: 0x04001977 RID: 6519
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x4001977")]
	private EffectPool g_EffAttackJumpEndCollision;

	// Token: 0x04001978 RID: 6520
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x4001978")]
	private EffectPool g_EffAttackDashCollision;

	// Token: 0x04001979 RID: 6521
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x4001979")]
	private EffectPool g_EffAttack04FireCollision;

	// Token: 0x0400197A RID: 6522
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x400197A")]
	public GameObject SE_Footstep;

	// Token: 0x0400197B RID: 6523
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x400197B")]
	public GameObject SE_Dodge;

	// Token: 0x0400197C RID: 6524
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x400197C")]
	public GameObject SE_Land;

	// Token: 0x0400197D RID: 6525
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x400197D")]
	public GameObject SE_WeaponBotton;

	// Token: 0x0400197E RID: 6526
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x400197E")]
	public GameObject SE_Swing;

	// Token: 0x0400197F RID: 6527
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x400197F")]
	public GameObject SE_FloorFire;

	// Token: 0x04001980 RID: 6528
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x4001980")]
	public GameObject SE_Dash;

	// Token: 0x04001981 RID: 6529
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x4001981")]
	public GameObject SE_Jump;

	// Token: 0x04001982 RID: 6530
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x4001982")]
	public GameObject SE_Attack03Fall;

	// Token: 0x04001983 RID: 6531
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x4001983")]
	public GameObject SE_Attack03Land;

	// Token: 0x04001984 RID: 6532
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x4001984")]
	public GameObject SE_Attack03Land02;

	// Token: 0x04001985 RID: 6533
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x4001985")]
	public GameObject SE_AttackSkyReady;

	// Token: 0x04001986 RID: 6534
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x4001986")]
	public GameObject SE_WeaponLight;

	// Token: 0x04001987 RID: 6535
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x4001987")]
	public GameObject SE_Destory;

	// Token: 0x04001988 RID: 6536
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x4001988")]
	public GameObject SE_Debut;

	// Token: 0x04001989 RID: 6537
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x4001989")]
	protected SoundEffect g_SEFootstep;

	// Token: 0x0400198A RID: 6538
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x400198A")]
	protected SoundEffect g_SEDodge;

	// Token: 0x0400198B RID: 6539
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x400198B")]
	protected SoundEffect g_SELand;

	// Token: 0x0400198C RID: 6540
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x400198C")]
	protected SoundEffect g_SEWeaponBotton;

	// Token: 0x0400198D RID: 6541
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x400198D")]
	protected SoundEffect g_SESwing;

	// Token: 0x0400198E RID: 6542
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x400198E")]
	protected SoundEffect g_SEFloorFire;

	// Token: 0x0400198F RID: 6543
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x400198F")]
	protected SoundEffect g_SEDash;

	// Token: 0x04001990 RID: 6544
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x4001990")]
	protected SoundEffect g_SEJump;

	// Token: 0x04001991 RID: 6545
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x4001991")]
	protected SoundEffect g_SEAttack03Fall;

	// Token: 0x04001992 RID: 6546
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x4001992")]
	protected SoundEffect g_SEAttack03Land;

	// Token: 0x04001993 RID: 6547
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x4001993")]
	protected SoundEffect g_SEAttack03Land02;

	// Token: 0x04001994 RID: 6548
	[FieldOffset(Offset = "0x370")]
	[Token(Token = "0x4001994")]
	protected SoundEffect g_SEAttackSkyReady;

	// Token: 0x04001995 RID: 6549
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x4001995")]
	protected SoundEffect g_SEWeaponLight;

	// Token: 0x04001996 RID: 6550
	[FieldOffset(Offset = "0x380")]
	[Token(Token = "0x4001996")]
	protected SoundEffect g_SEDestory;

	// Token: 0x04001997 RID: 6551
	[FieldOffset(Offset = "0x388")]
	[Token(Token = "0x4001997")]
	protected SoundEffect g_SEDebut;

	// Token: 0x04001998 RID: 6552
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x4001998")]
	public SceneEvent MagicWall01;

	// Token: 0x04001999 RID: 6553
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x4001999")]
	public SceneEvent MagicWall02;

	// Token: 0x0400199A RID: 6554
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x400199A")]
	private bool g_bDeath;
}
