using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200037C RID: 892
[Token(Token = "0x200037C")]
public class csDestroyEffect : MonoBehaviour
{
	// Token: 0x06002303 RID: 8963 RVA: 0x0005450C File Offset: 0x0005270C
	[Token(Token = "0x6002303")]
	[Address(RVA = "0x19C8930", Offset = "0x19C7930", VA = "0x1819C8930")]
	private void Update()
	{
		if (Input.GetKeyDownInt(KeyCode.X) || Input.GetKeyDownInt(KeyCode.Z) || Input.GetKeyDownInt(KeyCode.C))
		{
			UnityEngine.Object.Destroy(base.gameObject);
			return;
		}
	}

	// Token: 0x06002304 RID: 8964 RVA: 0x00054544 File Offset: 0x00052744
	[Token(Token = "0x6002304")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public csDestroyEffect()
	{
	}
}
