using System;
using Cpp2IlInjected;

namespace UnityEngine.PostProcessing
{
	// Token: 0x020005C9 RID: 1481
	[Token(Token = "0x20005C9")]
	public abstract class PostProcessingComponentRenderTexture<T> : PostProcessingComponent<T> where T : PostProcessingModel
	{
		// Token: 0x060030CB RID: 12491 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60030CB")]
		[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "10")]
		public virtual void Prepare(Material material)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060030CC RID: 12492 RVA: 0x000697AC File Offset: 0x000679AC
		[Token(Token = "0x60030CC")]
		[Address(RVA = "0x29FEB0", Offset = "0x29EEB0", VA = "0x18029FEB0")]
		protected PostProcessingComponentRenderTexture()
		{
			bool active = base.active;
		}
	}
}
