using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000216 RID: 534
[Token(Token = "0x2000216")]
public class Trap_EnemyKill : SceneEvent
{
	// Token: 0x06001558 RID: 5464 RVA: 0x000307D0 File Offset: 0x0002E9D0
	[Token(Token = "0x6001558")]
	[Address(RVA = "0xF63090", Offset = "0xF62090", VA = "0x180F63090", Slot = "10")]
	protected override void OnTriggerEnter(Collider other)
	{
		if (other.CompareTag("Enemy"))
		{
			NPCManage component = other.GetComponent<NPCManage>();
			int num = 0;
			if (component != num)
			{
				component.SetAIStatus(AI_NPC.AIStatus.Death);
				return;
			}
		}
	}

	// Token: 0x06001559 RID: 5465 RVA: 0x00030810 File Offset: 0x0002EA10
	[Token(Token = "0x6001559")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public Trap_EnemyKill()
	{
	}
}
