using System;
using Cpp2IlInjected;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x020005F3 RID: 1523
	[Token(Token = "0x20005F3")]
	public enum HDRBloomMode
	{
		// Token: 0x04003ABE RID: 15038
		[Token(Token = "0x4003ABE")]
		Auto,
		// Token: 0x04003ABF RID: 15039
		[Token(Token = "0x4003ABF")]
		On,
		// Token: 0x04003AC0 RID: 15040
		[Token(Token = "0x4003AC0")]
		Off
	}
}
