using System;

namespace RootMotion.FinalIK
{
	// Token: 0x02000494 RID: 1172
	[Serializable]
	public enum FullBodyBipedEffector
	{
		// Token: 0x04005C16 RID: 23574
		Body,
		// Token: 0x04005C17 RID: 23575
		LeftShoulder,
		// Token: 0x04005C18 RID: 23576
		RightShoulder,
		// Token: 0x04005C19 RID: 23577
		LeftThigh,
		// Token: 0x04005C1A RID: 23578
		RightThigh,
		// Token: 0x04005C1B RID: 23579
		LeftHand,
		// Token: 0x04005C1C RID: 23580
		RightHand,
		// Token: 0x04005C1D RID: 23581
		LeftFoot,
		// Token: 0x04005C1E RID: 23582
		RightFoot
	}
}
