using System;
using Cpp2IlInjected;
using UnityEngine;

namespace Obi.CrossPlatformInput
{
	// Token: 0x02000550 RID: 1360
	[Token(Token = "0x2000550")]
	public class InputAxisScrollbar : MonoBehaviour
	{
		// Token: 0x06002F51 RID: 12113 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002F51")]
		[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
		private void Update()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002F52 RID: 12114 RVA: 0x00067858 File Offset: 0x00065A58
		[Token(Token = "0x6002F52")]
		[Address(RVA = "0x10426D0", Offset = "0x10416D0", VA = "0x1810426D0")]
		public void HandleInput(float value)
		{
			CrossPlatformInputManager.SetAxis(this.axis, value);
		}

		// Token: 0x06002F53 RID: 12115 RVA: 0x00067874 File Offset: 0x00065A74
		[Token(Token = "0x6002F53")]
		[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
		public InputAxisScrollbar()
		{
		}

		// Token: 0x040037B2 RID: 14258
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x40037B2")]
		public string axis;
	}
}
