using System;
using Cpp2IlInjected;
using UnityEngine;

namespace MTAssets.UltimateLODSystem
{
	// Token: 0x0200065B RID: 1627
	[Token(Token = "0x200065B")]
	[AddComponentMenu("MT Assets/Ultimate LOD System/Ultimate Level Of Detail Pivot")]
	public class UltimateLevelOfDetailPivot : MonoBehaviour
	{
		// Token: 0x06003301 RID: 13057 RVA: 0x0006D630 File Offset: 0x0006B830
		[Token(Token = "0x6003301")]
		[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
		public UltimateLevelOfDetailPivot()
		{
		}

		// Token: 0x04003D6C RID: 15724
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4003D6C")]
		[HideInInspector]
		public UltimateLevelOfDetail targetUlodToChangePivot;
	}
}
