using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001C9 RID: 457
[Token(Token = "0x20001C9")]
public class EAAllLevelComplete : SceneEvent
{
	// Token: 0x06001436 RID: 5174 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001436")]
	[Address(RVA = "0x3341D0", Offset = "0x3331D0", VA = "0x1803341D0", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001437 RID: 5175 RVA: 0x0002E1E0 File Offset: 0x0002C3E0
	[Token(Token = "0x6001437")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public EAAllLevelComplete()
	{
	}
}
