using System;
using Cpp2IlInjected;

namespace UnityEngine.PostProcessing
{
	// Token: 0x02000577 RID: 1399
	[Token(Token = "0x2000577")]
	public sealed class FxaaComponent : PostProcessingComponentRenderTexture<AntialiasingModel>
	{
		// Token: 0x17000352 RID: 850
		// (get) Token: 0x06003005 RID: 12293 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x17000352")]
		public override bool active
		{
			[Token(Token = "0x6003005")]
			[Address(RVA = "0x369CF0", Offset = "0x368CF0", VA = "0x180369CF0", Slot = "5")]
			get
			{
				throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
			}
		}

		// Token: 0x06003006 RID: 12294 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6003006")]
		[Address(RVA = "0x3699D0", Offset = "0x3689D0", VA = "0x1803699D0")]
		public void Render(RenderTexture source, RenderTexture destination)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06003007 RID: 12295 RVA: 0x00068B88 File Offset: 0x00066D88
		[Token(Token = "0x6003007")]
		[Address(RVA = "0x369CB0", Offset = "0x368CB0", VA = "0x180369CB0")]
		public FxaaComponent()
		{
		}

		// Token: 0x02000578 RID: 1400
		[Token(Token = "0x2000578")]
		private static class Uniforms
		{
			// Token: 0x04003867 RID: 14439
			[Token(Token = "0x4003867")]
			internal static readonly int _QualitySettings = Shader.PropertyToID("_QualitySettings");

			// Token: 0x04003868 RID: 14440
			[Token(Token = "0x4003868")]
			internal static readonly int _ConsoleSettings = Shader.PropertyToID("_ConsoleSettings");
		}
	}
}
