using System;
using Il2CppInterop.Common.Attributes;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using UnityEngine;

// Token: 0x020000CB RID: 203
public class BossAct01EffectPlay : MonoBehaviour
{
	// Token: 0x06001781 RID: 6017 RVA: 0x000651A0 File Offset: 0x000633A0
	[CallerCount(1)]
	[CachedScanResults(RefRangeStart = 514614, RefRangeEnd = 514615, XrefRangeStart = 514290, XrefRangeEnd = 514614, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void InitData()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_InitData_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001782 RID: 6018 RVA: 0x000651E4 File Offset: 0x000633E4
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514615, XrefRangeEnd = 514713, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void Update()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_Update_Private_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001783 RID: 6019 RVA: 0x00065228 File Offset: 0x00063428
	[CallerCount(1)]
	[CachedScanResults(RefRangeStart = 514714, RefRangeEnd = 514715, XrefRangeStart = 514713, XrefRangeEnd = 514714, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void CharRemove()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_CharRemove_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001784 RID: 6020 RVA: 0x0006526C File Offset: 0x0006346C
	[CallerCount(1)]
	[CachedScanResults(RefRangeStart = 514746, RefRangeEnd = 514747, XrefRangeStart = 514715, XrefRangeEnd = 514746, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe virtual void Create()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), BossAct01EffectPlay.NativeMethodInfoPtr_Create_Public_Virtual_New_Void_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001785 RID: 6021 RVA: 0x000652BC File Offset: 0x000634BC
	[CallerCount(3)]
	[CachedScanResults(RefRangeStart = 514753, RefRangeEnd = 514756, XrefRangeStart = 514747, XrefRangeEnd = 514753, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void OpenEyeEffect()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenEyeEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001786 RID: 6022 RVA: 0x00065300 File Offset: 0x00063500
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514756, XrefRangeEnd = 514773, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void OpenWeaponEffect()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001787 RID: 6023 RVA: 0x00065344 File Offset: 0x00063544
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514773, XrefRangeEnd = 514787, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void OpenWeaponSecond()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponSecond_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001788 RID: 6024 RVA: 0x00065388 File Offset: 0x00063588
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514787, XrefRangeEnd = 514854, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void OpenAllEffect()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001789 RID: 6025 RVA: 0x000653CC File Offset: 0x000635CC
	[CallerCount(2)]
	[CachedScanResults(RefRangeStart = 514902, RefRangeEnd = 514904, XrefRangeStart = 514854, XrefRangeEnd = 514902, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void OpenAllEffectSkip()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffectSkip_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600178A RID: 6026 RVA: 0x00065410 File Offset: 0x00063610
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514904, XrefRangeEnd = 514917, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void CloseAllEffect()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_CloseAllEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600178B RID: 6027 RVA: 0x00065454 File Offset: 0x00063654
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514917, XrefRangeEnd = 514929, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack01()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600178C RID: 6028 RVA: 0x00065498 File Offset: 0x00063698
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514929, XrefRangeEnd = 514943, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack01Energy()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600178D RID: 6029 RVA: 0x000654DC File Offset: 0x000636DC
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514943, XrefRangeEnd = 514955, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack02()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600178E RID: 6030 RVA: 0x00065520 File Offset: 0x00063720
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514955, XrefRangeEnd = 514969, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack02Energy()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600178F RID: 6031 RVA: 0x00065564 File Offset: 0x00063764
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514969, XrefRangeEnd = 514981, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack03()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001790 RID: 6032 RVA: 0x000655A8 File Offset: 0x000637A8
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514981, XrefRangeEnd = 514995, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack03Energy()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001791 RID: 6033 RVA: 0x000655EC File Offset: 0x000637EC
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 514995, XrefRangeEnd = 515007, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack04()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001792 RID: 6034 RVA: 0x00065630 File Offset: 0x00063830
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515007, XrefRangeEnd = 515021, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttack04Energy()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001793 RID: 6035 RVA: 0x00065674 File Offset: 0x00063874
	[CallerCount(2)]
	[CachedScanResults(RefRangeStart = 515033, RefRangeEnd = 515035, XrefRangeStart = 515021, XrefRangeEnd = 515033, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttackAssault()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackAssault_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001794 RID: 6036 RVA: 0x000656B8 File Offset: 0x000638B8
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515035, XrefRangeEnd = 515047, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttackShield()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackShield_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001795 RID: 6037 RVA: 0x000656FC File Offset: 0x000638FC
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515047, XrefRangeEnd = 515059, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttackSwordEnergy01()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001796 RID: 6038 RVA: 0x00065740 File Offset: 0x00063940
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515059, XrefRangeEnd = 515071, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttackSwordEnergy02()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy02_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001797 RID: 6039 RVA: 0x00065784 File Offset: 0x00063984
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515071, XrefRangeEnd = 515083, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttackSkill01_01()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSkill01_01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001798 RID: 6040 RVA: 0x000657C8 File Offset: 0x000639C8
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515083, XrefRangeEnd = 515095, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttackDashRotate()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x06001799 RID: 6041 RVA: 0x0006580C File Offset: 0x00063A0C
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515095, XrefRangeEnd = 515107, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayAttackDashRotate02()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate02_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600179A RID: 6042 RVA: 0x00065850 File Offset: 0x00063A50
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515107, XrefRangeEnd = 515112, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEDash()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDash_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600179B RID: 6043 RVA: 0x00065894 File Offset: 0x00063A94
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515112, XrefRangeEnd = 515117, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEDashRotate()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDashRotate_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600179C RID: 6044 RVA: 0x000658D8 File Offset: 0x00063AD8
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515117, XrefRangeEnd = 515125, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEShake()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEShake_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600179D RID: 6045 RVA: 0x0006591C File Offset: 0x00063B1C
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515125, XrefRangeEnd = 515131, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySECharge(float fTime = 1f)
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		checked
		{
			IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
			*ptr = ref fTime;
			IntPtr intPtr2;
			IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySECharge_Public_Void_Single_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
			Il2CppException.RaiseExceptionIfNecessary(intPtr2);
		}
	}

	// Token: 0x0600179E RID: 6046 RVA: 0x00065970 File Offset: 0x00063B70
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515131, XrefRangeEnd = 515136, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySESwing()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwing_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x0600179F RID: 6047 RVA: 0x000659B4 File Offset: 0x00063BB4
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515136, XrefRangeEnd = 515145, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySESwingAttack03()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwingAttack03_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017A0 RID: 6048 RVA: 0x000659F8 File Offset: 0x00063BF8
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515145, XrefRangeEnd = 515150, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEAttack04Collision()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttack04Collision_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017A1 RID: 6049 RVA: 0x00065A3C File Offset: 0x00063C3C
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515150, XrefRangeEnd = 515155, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEAttackAssault()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttackAssault_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017A2 RID: 6050 RVA: 0x00065A80 File Offset: 0x00063C80
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515155, XrefRangeEnd = 515160, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySESkill01()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESkill01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017A3 RID: 6051 RVA: 0x00065AC4 File Offset: 0x00063CC4
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515160, XrefRangeEnd = 515165, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySESwordDrop()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwordDrop_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017A4 RID: 6052 RVA: 0x00065B08 File Offset: 0x00063D08
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515165, XrefRangeEnd = 515170, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlayDead(int i)
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		checked
		{
			IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
			*ptr = ref i;
			IntPtr intPtr2;
			IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayDead_Public_Void_Int32_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
			Il2CppException.RaiseExceptionIfNecessary(intPtr2);
		}
	}

	// Token: 0x060017A5 RID: 6053 RVA: 0x00065B5C File Offset: 0x00063D5C
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515170, XrefRangeEnd = 515175, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEMetal()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEMetal_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017A6 RID: 6054 RVA: 0x00065BA0 File Offset: 0x00063DA0
	[CallerCount(2)]
	[CachedScanResults(RefRangeStart = 515180, RefRangeEnd = 515182, XrefRangeStart = 515175, XrefRangeEnd = 515180, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEFire()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEFire_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017A7 RID: 6055 RVA: 0x00065BE4 File Offset: 0x00063DE4
	[CallerCount(0)]
	public unsafe void StopSEFire()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_StopSEFire_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017A8 RID: 6056 RVA: 0x00065C28 File Offset: 0x00063E28
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515182, XrefRangeEnd = 515188, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlaySEExplosionCharge()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEExplosionCharge_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017A9 RID: 6057 RVA: 0x00065C6C File Offset: 0x00063E6C
	[CallerCount(0)]
	public unsafe void SetScriptExplosion(bool bExplosion)
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		checked
		{
			IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
			*ptr = ref bExplosion;
			IntPtr intPtr2;
			IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_SetScriptExplosion_Public_Void_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
			Il2CppException.RaiseExceptionIfNecessary(intPtr2);
		}
	}

	// Token: 0x060017AA RID: 6058 RVA: 0x00065CC0 File Offset: 0x00063EC0
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515188, XrefRangeEnd = 515318, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void StopAttackEffect()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_StopAttackEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017AB RID: 6059 RVA: 0x00065D04 File Offset: 0x00063F04
	[CallerCount(1)]
	[CachedScanResults(RefRangeStart = 515480, RefRangeEnd = 515481, XrefRangeStart = 515318, XrefRangeEnd = 515480, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void SetTimeScale(float fTimeScale)
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		checked
		{
			IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
			*ptr = ref fTimeScale;
			IntPtr intPtr2;
			IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_SetTimeScale_Public_Void_Single_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
			Il2CppException.RaiseExceptionIfNecessary(intPtr2);
		}
	}

	// Token: 0x060017AC RID: 6060 RVA: 0x00065D58 File Offset: 0x00063F58
	[CallerCount(2)]
	[CachedScanResults(RefRangeStart = 515481, RefRangeEnd = 515483, XrefRangeStart = 515481, XrefRangeEnd = 515481, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void OpenSecondMode()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenSecondMode_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017AD RID: 6061 RVA: 0x00065D9C File Offset: 0x00063F9C
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515483, XrefRangeEnd = 515496, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void ScriptOpenEye()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_ScriptOpenEye_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017AE RID: 6062 RVA: 0x00065DE0 File Offset: 0x00063FE0
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515496, XrefRangeEnd = 515502, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void ScriptChargeEffect()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_ScriptChargeEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017AF RID: 6063 RVA: 0x00065E24 File Offset: 0x00064024
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515502, XrefRangeEnd = 515519, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void ScriptExplosion()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_ScriptExplosion_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017B0 RID: 6064 RVA: 0x00065E68 File Offset: 0x00064068
	[CallerCount(1)]
	[CachedScanResults(RefRangeStart = 515523, RefRangeEnd = 515524, XrefRangeStart = 515519, XrefRangeEnd = 515523, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlusScriptSkip()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlusScriptSkip_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017B1 RID: 6065 RVA: 0x00065EAC File Offset: 0x000640AC
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515524, XrefRangeEnd = 515569, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlusDestroyExplosionReady()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosionReady_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017B2 RID: 6066 RVA: 0x00065EF0 File Offset: 0x000640F0
	[CallerCount(0)]
	[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 515569, XrefRangeEnd = 515653, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe void PlusDestroyExplosion()
	{
		IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosion_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017B3 RID: 6067 RVA: 0x00065F34 File Offset: 0x00064134
	[CallerCount(1)]
	[CachedScanResults(RefRangeStart = 515658, RefRangeEnd = 515659, XrefRangeStart = 515653, XrefRangeEnd = 515658, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
	public unsafe BossAct01EffectPlay()
		: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr))
	{
		IntPtr* ptr = null;
		IntPtr intPtr2;
		IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
		Il2CppException.RaiseExceptionIfNecessary(intPtr2);
	}

	// Token: 0x060017B4 RID: 6068 RVA: 0x00065F80 File Offset: 0x00064180
	// Note: this type is marked as 'beforefieldinit'.
	static BossAct01EffectPlay()
	{
		Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "BossAct01EffectPlay");
		IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr);
		BossAct01EffectPlay.NativeFieldInfoPtr_MR = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "MR");
		BossAct01EffectPlay.NativeFieldInfoPtr_CC = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "CC");
		BossAct01EffectPlay.NativeFieldInfoPtr_SC = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SC");
		BossAct01EffectPlay.NativeFieldInfoPtr_BC = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "BC");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01Plus_BeforeBirth");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Birth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Birth");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack01");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack02");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack03");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack04 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack04");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackAssault");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackShield");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy01");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy02");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy_Collision");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy_WallCollision");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSkill01_01");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackDashRotate01");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackDashRotate02");
		BossAct01EffectPlay.NativeFieldInfoPtr_Effect_PlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_PlusExplosionHit");
		BossAct01EffectPlay.NativeFieldInfoPtr_AttackSwordEnergyShotPoint = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "AttackSwordEnergyShotPoint");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Eye = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Eye");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Shake = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Shake");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Charge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Charge");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_WeaponSecond = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_WeaponSecond");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dash = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Dash");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_DashRotate = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_DashRotate");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Swing = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Swing");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwingAttack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_SwingAttack03");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Attack04Floor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Attack04Floor");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_AttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_AttackAssault");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Skill01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Skill01");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwordDrop = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_SwordDrop");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dead = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Dead");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Metal = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Metal");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_Fire = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Fire");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_ExplosionCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_ExplosionCharge");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_PlusExplosionReady");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_PlusExplosion");
		BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_PlusExplosionHit");
		BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLight = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "BirthCloseLight");
		BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLightEffect = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "BirthCloseLightEffect");
		BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "PS_PlusExplosionReady");
		BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "PS_PlusExplosion");
		BossAct01EffectPlay.NativeFieldInfoPtr_AD_PlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "AD_PlusExplosion");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_EffectParent = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_EffectParent");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psEye = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psEye");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psBody = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psBody");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psShield");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeapon = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psWeapon");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psWeaponCharge");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponSecond = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psWeaponSecond");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psSmoke = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psSmoke");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_psScriptCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psScriptCharge");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_matFire = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matFire");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_matSmoke = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matSmoke");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fMatAlpha = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fMatAlpha");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_matBody = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matBody");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_matShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matShield");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_matWeapon = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matWeapon");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_matShoulder = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matShoulder");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_matHead = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matHead");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fWeaponLightPow = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fWeaponLightPow");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_cWeaponColor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_cWeaponColor");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_Light = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Light");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_LightRange = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_LightRange");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_LightIntensity = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_LightIntensity");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_PlusBeforeBirth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_PlusBeforeBirth");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_Birth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Birth");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack01");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack02");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack03");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack04 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack04");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackAssault");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackShield");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergy01");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergy02");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyCollision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergyCollision");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergyWallCollision");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSkill01_01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSkill01_01");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackDashRotate01");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackDashRotate02");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_EffPlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_EffPlusExplosionHit");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEEye = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEEye");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEShake = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEShake");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fShakeVolume");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeContinuedTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fShakeContinuedTime");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fShakeTime");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SECharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SECharge");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fChargeVolume");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargePitch = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fChargePitch");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fChargeTime");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEWeaponSecond = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEWeaponSecond");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDash = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEDash");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDashRotate = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEDashRotate");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwing = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESwing");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwingAttack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESwingAttack03");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttack04Floor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEAttack04Floor");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEAttackAssault");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SESkill01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESkill01");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwordDrop = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESwordDrop");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDead = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEDead");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEMetal = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEMetal");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEFrie = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEFrie");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fFireVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fFireVolume");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_bFire = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bFire");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEExplosionCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEExplosionCharge");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargeVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fExplosionChargeVolume");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargePitch = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fExplosionChargePitch");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_bScriptExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bScriptExplosion");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEPlusExplosionReady");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEPlusExplosion");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEPlusExplosionHit");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_bSecondMode = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bSecondMode");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_bPlusDestroyExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bPlusDestroyExplosionReady");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_colPlusDestroyExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_colPlusDestroyExplosionReady");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fPlusDestroyExplosionReadyGlow");
		BossAct01EffectPlay.NativeFieldInfoPtr_g_bDeath = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bDeath");
		BossAct01EffectPlay.NativeMethodInfoPtr_InitData_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665459);
		BossAct01EffectPlay.NativeMethodInfoPtr_Update_Private_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665460);
		BossAct01EffectPlay.NativeMethodInfoPtr_CharRemove_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665461);
		BossAct01EffectPlay.NativeMethodInfoPtr_Create_Public_Virtual_New_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665462);
		BossAct01EffectPlay.NativeMethodInfoPtr_OpenEyeEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665463);
		BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665464);
		BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponSecond_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665465);
		BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665466);
		BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffectSkip_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665467);
		BossAct01EffectPlay.NativeMethodInfoPtr_CloseAllEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665468);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665469);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665470);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665471);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665472);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665473);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665474);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665475);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665476);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackAssault_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665477);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackShield_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665478);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665479);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy02_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665480);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSkill01_01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665481);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665482);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate02_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665483);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDash_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665484);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDashRotate_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665485);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEShake_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665486);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySECharge_Public_Void_Single_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665487);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwing_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665488);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwingAttack03_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665489);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttack04Collision_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665490);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttackAssault_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665491);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESkill01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665492);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwordDrop_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665493);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlayDead_Public_Void_Int32_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665494);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEMetal_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665495);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEFire_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665496);
		BossAct01EffectPlay.NativeMethodInfoPtr_StopSEFire_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665497);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEExplosionCharge_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665498);
		BossAct01EffectPlay.NativeMethodInfoPtr_SetScriptExplosion_Public_Void_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665499);
		BossAct01EffectPlay.NativeMethodInfoPtr_StopAttackEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665500);
		BossAct01EffectPlay.NativeMethodInfoPtr_SetTimeScale_Public_Void_Single_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665501);
		BossAct01EffectPlay.NativeMethodInfoPtr_OpenSecondMode_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665502);
		BossAct01EffectPlay.NativeMethodInfoPtr_ScriptOpenEye_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665503);
		BossAct01EffectPlay.NativeMethodInfoPtr_ScriptChargeEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665504);
		BossAct01EffectPlay.NativeMethodInfoPtr_ScriptExplosion_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665505);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlusScriptSkip_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665506);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosionReady_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665507);
		BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosion_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665508);
		BossAct01EffectPlay.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665509);
	}

	// Token: 0x060017B5 RID: 6069 RVA: 0x0000351C File Offset: 0x0000171C
	public BossAct01EffectPlay(IntPtr pointer)
		: base(pointer)
	{
	}

	// Token: 0x17000729 RID: 1833
	// (get) Token: 0x060017B6 RID: 6070 RVA: 0x00066CE4 File Offset: 0x00064EE4
	// (set) Token: 0x060017B7 RID: 6071 RVA: 0x00066D18 File Offset: 0x00064F18
	public unsafe Il2CppReferenceArray<SkinnedMeshRenderer> MR
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_MR);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Il2CppReferenceArray<SkinnedMeshRenderer>(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_MR), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700072A RID: 1834
	// (get) Token: 0x060017B8 RID: 6072 RVA: 0x00066D40 File Offset: 0x00064F40
	// (set) Token: 0x060017B9 RID: 6073 RVA: 0x00066D74 File Offset: 0x00064F74
	public unsafe Il2CppReferenceArray<CharacterController> CC
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_CC);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Il2CppReferenceArray<CharacterController>(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_CC), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700072B RID: 1835
	// (get) Token: 0x060017BA RID: 6074 RVA: 0x00066D9C File Offset: 0x00064F9C
	// (set) Token: 0x060017BB RID: 6075 RVA: 0x00066DD0 File Offset: 0x00064FD0
	public unsafe Il2CppReferenceArray<SphereCollider> SC
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SC);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Il2CppReferenceArray<SphereCollider>(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SC), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700072C RID: 1836
	// (get) Token: 0x060017BC RID: 6076 RVA: 0x00066DF8 File Offset: 0x00064FF8
	// (set) Token: 0x060017BD RID: 6077 RVA: 0x00066E2C File Offset: 0x0006502C
	public unsafe Il2CppReferenceArray<BoxCollider> BC
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BC);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Il2CppReferenceArray<BoxCollider>(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BC), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700072D RID: 1837
	// (get) Token: 0x060017BE RID: 6078 RVA: 0x00066E54 File Offset: 0x00065054
	// (set) Token: 0x060017BF RID: 6079 RVA: 0x00066E88 File Offset: 0x00065088
	public unsafe GameObject Effect_BossAct01Plus_BeforeBirth
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700072E RID: 1838
	// (get) Token: 0x060017C0 RID: 6080 RVA: 0x00066EB0 File Offset: 0x000650B0
	// (set) Token: 0x060017C1 RID: 6081 RVA: 0x00066EE4 File Offset: 0x000650E4
	public unsafe GameObject Effect_BossAct01_Birth
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Birth);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Birth), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700072F RID: 1839
	// (get) Token: 0x060017C2 RID: 6082 RVA: 0x00066F0C File Offset: 0x0006510C
	// (set) Token: 0x060017C3 RID: 6083 RVA: 0x00066F40 File Offset: 0x00065140
	public unsafe GameObject Effect_BossAct01_Attack01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000730 RID: 1840
	// (get) Token: 0x060017C4 RID: 6084 RVA: 0x00066F68 File Offset: 0x00065168
	// (set) Token: 0x060017C5 RID: 6085 RVA: 0x00066F9C File Offset: 0x0006519C
	public unsafe GameObject Effect_BossAct01_Attack02
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack02);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack02), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000731 RID: 1841
	// (get) Token: 0x060017C6 RID: 6086 RVA: 0x00066FC4 File Offset: 0x000651C4
	// (set) Token: 0x060017C7 RID: 6087 RVA: 0x00066FF8 File Offset: 0x000651F8
	public unsafe GameObject Effect_BossAct01_Attack03
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack03);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack03), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000732 RID: 1842
	// (get) Token: 0x060017C8 RID: 6088 RVA: 0x00067020 File Offset: 0x00065220
	// (set) Token: 0x060017C9 RID: 6089 RVA: 0x00067054 File Offset: 0x00065254
	public unsafe GameObject Effect_BossAct01_Attack04
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack04);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack04), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000733 RID: 1843
	// (get) Token: 0x060017CA RID: 6090 RVA: 0x0006707C File Offset: 0x0006527C
	// (set) Token: 0x060017CB RID: 6091 RVA: 0x000670B0 File Offset: 0x000652B0
	public unsafe GameObject Effect_BossAct01_AttackAssault
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackAssault);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000734 RID: 1844
	// (get) Token: 0x060017CC RID: 6092 RVA: 0x000670D8 File Offset: 0x000652D8
	// (set) Token: 0x060017CD RID: 6093 RVA: 0x0006710C File Offset: 0x0006530C
	public unsafe GameObject Effect_BossAct01_AttackShield
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackShield);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackShield), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000735 RID: 1845
	// (get) Token: 0x060017CE RID: 6094 RVA: 0x00067134 File Offset: 0x00065334
	// (set) Token: 0x060017CF RID: 6095 RVA: 0x00067168 File Offset: 0x00065368
	public unsafe GameObject Effect_BossAct01_AttackSwordEnergy01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000736 RID: 1846
	// (get) Token: 0x060017D0 RID: 6096 RVA: 0x00067190 File Offset: 0x00065390
	// (set) Token: 0x060017D1 RID: 6097 RVA: 0x000671C4 File Offset: 0x000653C4
	public unsafe GameObject Effect_BossAct01_AttackSwordEnergy02
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000737 RID: 1847
	// (get) Token: 0x060017D2 RID: 6098 RVA: 0x000671EC File Offset: 0x000653EC
	// (set) Token: 0x060017D3 RID: 6099 RVA: 0x00067220 File Offset: 0x00065420
	public unsafe GameObject Effect_BossAct01_AttackSwordEnergy_Collision
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000738 RID: 1848
	// (get) Token: 0x060017D4 RID: 6100 RVA: 0x00067248 File Offset: 0x00065448
	// (set) Token: 0x060017D5 RID: 6101 RVA: 0x0006727C File Offset: 0x0006547C
	public unsafe GameObject Effect_BossAct01_AttackSwordEnergy_WallCollision
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000739 RID: 1849
	// (get) Token: 0x060017D6 RID: 6102 RVA: 0x000672A4 File Offset: 0x000654A4
	// (set) Token: 0x060017D7 RID: 6103 RVA: 0x000672D8 File Offset: 0x000654D8
	public unsafe GameObject Effect_BossAct01_AttackSkill01_01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700073A RID: 1850
	// (get) Token: 0x060017D8 RID: 6104 RVA: 0x00067300 File Offset: 0x00065500
	// (set) Token: 0x060017D9 RID: 6105 RVA: 0x00067334 File Offset: 0x00065534
	public unsafe GameObject Effect_BossAct01_AttackDashRotate01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700073B RID: 1851
	// (get) Token: 0x060017DA RID: 6106 RVA: 0x0006735C File Offset: 0x0006555C
	// (set) Token: 0x060017DB RID: 6107 RVA: 0x00067390 File Offset: 0x00065590
	public unsafe GameObject Effect_BossAct01_AttackDashRotate02
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700073C RID: 1852
	// (get) Token: 0x060017DC RID: 6108 RVA: 0x000673B8 File Offset: 0x000655B8
	// (set) Token: 0x060017DD RID: 6109 RVA: 0x000673EC File Offset: 0x000655EC
	public unsafe GameObject Effect_PlusExplosionHit
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_PlusExplosionHit);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_PlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700073D RID: 1853
	// (get) Token: 0x060017DE RID: 6110 RVA: 0x00067414 File Offset: 0x00065614
	// (set) Token: 0x060017DF RID: 6111 RVA: 0x00067448 File Offset: 0x00065648
	public unsafe Transform AttackSwordEnergyShotPoint
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AttackSwordEnergyShotPoint);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Transform(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AttackSwordEnergyShotPoint), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700073E RID: 1854
	// (get) Token: 0x060017E0 RID: 6112 RVA: 0x00067470 File Offset: 0x00065670
	// (set) Token: 0x060017E1 RID: 6113 RVA: 0x000674A4 File Offset: 0x000656A4
	public unsafe GameObject SE_Eye
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Eye);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Eye), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700073F RID: 1855
	// (get) Token: 0x060017E2 RID: 6114 RVA: 0x000674CC File Offset: 0x000656CC
	// (set) Token: 0x060017E3 RID: 6115 RVA: 0x00067500 File Offset: 0x00065700
	public unsafe GameObject SE_Shake
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Shake);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Shake), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000740 RID: 1856
	// (get) Token: 0x060017E4 RID: 6116 RVA: 0x00067528 File Offset: 0x00065728
	// (set) Token: 0x060017E5 RID: 6117 RVA: 0x0006755C File Offset: 0x0006575C
	public unsafe GameObject SE_Charge
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Charge);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Charge), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000741 RID: 1857
	// (get) Token: 0x060017E6 RID: 6118 RVA: 0x00067584 File Offset: 0x00065784
	// (set) Token: 0x060017E7 RID: 6119 RVA: 0x000675B8 File Offset: 0x000657B8
	public unsafe GameObject SE_WeaponSecond
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_WeaponSecond);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_WeaponSecond), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000742 RID: 1858
	// (get) Token: 0x060017E8 RID: 6120 RVA: 0x000675E0 File Offset: 0x000657E0
	// (set) Token: 0x060017E9 RID: 6121 RVA: 0x00067614 File Offset: 0x00065814
	public unsafe GameObject SE_Dash
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dash);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dash), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000743 RID: 1859
	// (get) Token: 0x060017EA RID: 6122 RVA: 0x0006763C File Offset: 0x0006583C
	// (set) Token: 0x060017EB RID: 6123 RVA: 0x00067670 File Offset: 0x00065870
	public unsafe GameObject SE_DashRotate
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_DashRotate);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_DashRotate), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000744 RID: 1860
	// (get) Token: 0x060017EC RID: 6124 RVA: 0x00067698 File Offset: 0x00065898
	// (set) Token: 0x060017ED RID: 6125 RVA: 0x000676CC File Offset: 0x000658CC
	public unsafe GameObject SE_Swing
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Swing);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Swing), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000745 RID: 1861
	// (get) Token: 0x060017EE RID: 6126 RVA: 0x000676F4 File Offset: 0x000658F4
	// (set) Token: 0x060017EF RID: 6127 RVA: 0x00067728 File Offset: 0x00065928
	public unsafe GameObject SE_SwingAttack03
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwingAttack03);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwingAttack03), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000746 RID: 1862
	// (get) Token: 0x060017F0 RID: 6128 RVA: 0x00067750 File Offset: 0x00065950
	// (set) Token: 0x060017F1 RID: 6129 RVA: 0x00067784 File Offset: 0x00065984
	public unsafe GameObject SE_Attack04Floor
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Attack04Floor);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Attack04Floor), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000747 RID: 1863
	// (get) Token: 0x060017F2 RID: 6130 RVA: 0x000677AC File Offset: 0x000659AC
	// (set) Token: 0x060017F3 RID: 6131 RVA: 0x000677E0 File Offset: 0x000659E0
	public unsafe GameObject SE_AttackAssault
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_AttackAssault);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_AttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000748 RID: 1864
	// (get) Token: 0x060017F4 RID: 6132 RVA: 0x00067808 File Offset: 0x00065A08
	// (set) Token: 0x060017F5 RID: 6133 RVA: 0x0006783C File Offset: 0x00065A3C
	public unsafe GameObject SE_Skill01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Skill01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Skill01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000749 RID: 1865
	// (get) Token: 0x060017F6 RID: 6134 RVA: 0x00067864 File Offset: 0x00065A64
	// (set) Token: 0x060017F7 RID: 6135 RVA: 0x00067898 File Offset: 0x00065A98
	public unsafe GameObject SE_SwordDrop
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwordDrop);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwordDrop), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700074A RID: 1866
	// (get) Token: 0x060017F8 RID: 6136 RVA: 0x000678C0 File Offset: 0x00065AC0
	// (set) Token: 0x060017F9 RID: 6137 RVA: 0x000678F4 File Offset: 0x00065AF4
	public unsafe GameObject SE_Dead
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dead);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dead), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700074B RID: 1867
	// (get) Token: 0x060017FA RID: 6138 RVA: 0x0006791C File Offset: 0x00065B1C
	// (set) Token: 0x060017FB RID: 6139 RVA: 0x00067950 File Offset: 0x00065B50
	public unsafe GameObject SE_Metal
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Metal);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Metal), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700074C RID: 1868
	// (get) Token: 0x060017FC RID: 6140 RVA: 0x00067978 File Offset: 0x00065B78
	// (set) Token: 0x060017FD RID: 6141 RVA: 0x000679AC File Offset: 0x00065BAC
	public unsafe GameObject SE_Fire
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Fire);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Fire), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700074D RID: 1869
	// (get) Token: 0x060017FE RID: 6142 RVA: 0x000679D4 File Offset: 0x00065BD4
	// (set) Token: 0x060017FF RID: 6143 RVA: 0x00067A08 File Offset: 0x00065C08
	public unsafe GameObject SE_ExplosionCharge
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_ExplosionCharge);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_ExplosionCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700074E RID: 1870
	// (get) Token: 0x06001800 RID: 6144 RVA: 0x00067A30 File Offset: 0x00065C30
	// (set) Token: 0x06001801 RID: 6145 RVA: 0x00067A64 File Offset: 0x00065C64
	public unsafe GameObject SE_PlusExplosionReady
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionReady);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionReady), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700074F RID: 1871
	// (get) Token: 0x06001802 RID: 6146 RVA: 0x00067A8C File Offset: 0x00065C8C
	// (set) Token: 0x06001803 RID: 6147 RVA: 0x00067AC0 File Offset: 0x00065CC0
	public unsafe GameObject SE_PlusExplosion
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosion);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000750 RID: 1872
	// (get) Token: 0x06001804 RID: 6148 RVA: 0x00067AE8 File Offset: 0x00065CE8
	// (set) Token: 0x06001805 RID: 6149 RVA: 0x00067B1C File Offset: 0x00065D1C
	public unsafe GameObject SE_PlusExplosionHit
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionHit);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000751 RID: 1873
	// (get) Token: 0x06001806 RID: 6150 RVA: 0x00067B44 File Offset: 0x00065D44
	// (set) Token: 0x06001807 RID: 6151 RVA: 0x00067B78 File Offset: 0x00065D78
	public unsafe Il2CppReferenceArray<Light> BirthCloseLight
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLight);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Il2CppReferenceArray<Light>(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLight), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000752 RID: 1874
	// (get) Token: 0x06001808 RID: 6152 RVA: 0x00067BA0 File Offset: 0x00065DA0
	// (set) Token: 0x06001809 RID: 6153 RVA: 0x00067BD4 File Offset: 0x00065DD4
	public unsafe Il2CppReferenceArray<ParticleSystem> BirthCloseLightEffect
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLightEffect);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Il2CppReferenceArray<ParticleSystem>(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLightEffect), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000753 RID: 1875
	// (get) Token: 0x0600180A RID: 6154 RVA: 0x00067BFC File Offset: 0x00065DFC
	// (set) Token: 0x0600180B RID: 6155 RVA: 0x00067C30 File Offset: 0x00065E30
	public unsafe ParticleSystem PS_PlusExplosionReady
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosionReady);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosionReady), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000754 RID: 1876
	// (get) Token: 0x0600180C RID: 6156 RVA: 0x00067C58 File Offset: 0x00065E58
	// (set) Token: 0x0600180D RID: 6157 RVA: 0x00067C8C File Offset: 0x00065E8C
	public unsafe ParticleSystem PS_PlusExplosion
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosion);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000755 RID: 1877
	// (get) Token: 0x0600180E RID: 6158 RVA: 0x00067CB4 File Offset: 0x00065EB4
	// (set) Token: 0x0600180F RID: 6159 RVA: 0x00067CE8 File Offset: 0x00065EE8
	public unsafe AttackData AD_PlusExplosion
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AD_PlusExplosion);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new AttackData(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AD_PlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000756 RID: 1878
	// (get) Token: 0x06001810 RID: 6160 RVA: 0x00067D10 File Offset: 0x00065F10
	// (set) Token: 0x06001811 RID: 6161 RVA: 0x00067D44 File Offset: 0x00065F44
	public unsafe Transform g_EffectParent
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffectParent);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Transform(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffectParent), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000757 RID: 1879
	// (get) Token: 0x06001812 RID: 6162 RVA: 0x00067D6C File Offset: 0x00065F6C
	// (set) Token: 0x06001813 RID: 6163 RVA: 0x00067DA0 File Offset: 0x00065FA0
	public unsafe ParticleSystem g_psEye
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psEye);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psEye), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000758 RID: 1880
	// (get) Token: 0x06001814 RID: 6164 RVA: 0x00067DC8 File Offset: 0x00065FC8
	// (set) Token: 0x06001815 RID: 6165 RVA: 0x00067DFC File Offset: 0x00065FFC
	public unsafe ParticleSystem g_psBody
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psBody);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psBody), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000759 RID: 1881
	// (get) Token: 0x06001816 RID: 6166 RVA: 0x00067E24 File Offset: 0x00066024
	// (set) Token: 0x06001817 RID: 6167 RVA: 0x00067E58 File Offset: 0x00066058
	public unsafe ParticleSystem g_psShield
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psShield);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psShield), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700075A RID: 1882
	// (get) Token: 0x06001818 RID: 6168 RVA: 0x00067E80 File Offset: 0x00066080
	// (set) Token: 0x06001819 RID: 6169 RVA: 0x00067EB4 File Offset: 0x000660B4
	public unsafe ParticleSystem g_psWeapon
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeapon);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeapon), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700075B RID: 1883
	// (get) Token: 0x0600181A RID: 6170 RVA: 0x00067EDC File Offset: 0x000660DC
	// (set) Token: 0x0600181B RID: 6171 RVA: 0x00067F10 File Offset: 0x00066110
	public unsafe ParticleSystem g_psWeaponCharge
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponCharge);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700075C RID: 1884
	// (get) Token: 0x0600181C RID: 6172 RVA: 0x00067F38 File Offset: 0x00066138
	// (set) Token: 0x0600181D RID: 6173 RVA: 0x00067F6C File Offset: 0x0006616C
	public unsafe ParticleSystem g_psWeaponSecond
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponSecond);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponSecond), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700075D RID: 1885
	// (get) Token: 0x0600181E RID: 6174 RVA: 0x00067F94 File Offset: 0x00066194
	// (set) Token: 0x0600181F RID: 6175 RVA: 0x00067FC8 File Offset: 0x000661C8
	public unsafe ParticleSystem g_psSmoke
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psSmoke);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psSmoke), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700075E RID: 1886
	// (get) Token: 0x06001820 RID: 6176 RVA: 0x00067FF0 File Offset: 0x000661F0
	// (set) Token: 0x06001821 RID: 6177 RVA: 0x00068024 File Offset: 0x00066224
	public unsafe ParticleSystem g_psScriptCharge
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psScriptCharge);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psScriptCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700075F RID: 1887
	// (get) Token: 0x06001822 RID: 6178 RVA: 0x0006804C File Offset: 0x0006624C
	// (set) Token: 0x06001823 RID: 6179 RVA: 0x00068080 File Offset: 0x00066280
	public unsafe Material g_matFire
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matFire);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Material(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matFire), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000760 RID: 1888
	// (get) Token: 0x06001824 RID: 6180 RVA: 0x000680A8 File Offset: 0x000662A8
	// (set) Token: 0x06001825 RID: 6181 RVA: 0x000680DC File Offset: 0x000662DC
	public unsafe Material g_matSmoke
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matSmoke);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Material(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matSmoke), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000761 RID: 1889
	// (get) Token: 0x06001826 RID: 6182 RVA: 0x00068104 File Offset: 0x00066304
	// (set) Token: 0x06001827 RID: 6183 RVA: 0x0006812C File Offset: 0x0006632C
	public unsafe float g_fMatAlpha
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fMatAlpha);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fMatAlpha)) = value;
		}
	}

	// Token: 0x17000762 RID: 1890
	// (get) Token: 0x06001828 RID: 6184 RVA: 0x00068150 File Offset: 0x00066350
	// (set) Token: 0x06001829 RID: 6185 RVA: 0x00068184 File Offset: 0x00066384
	public unsafe Material g_matBody
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matBody);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Material(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matBody), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000763 RID: 1891
	// (get) Token: 0x0600182A RID: 6186 RVA: 0x000681AC File Offset: 0x000663AC
	// (set) Token: 0x0600182B RID: 6187 RVA: 0x000681E0 File Offset: 0x000663E0
	public unsafe Material g_matShield
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShield);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Material(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShield), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000764 RID: 1892
	// (get) Token: 0x0600182C RID: 6188 RVA: 0x00068208 File Offset: 0x00066408
	// (set) Token: 0x0600182D RID: 6189 RVA: 0x0006823C File Offset: 0x0006643C
	public unsafe Material g_matWeapon
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matWeapon);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Material(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matWeapon), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000765 RID: 1893
	// (get) Token: 0x0600182E RID: 6190 RVA: 0x00068264 File Offset: 0x00066464
	// (set) Token: 0x0600182F RID: 6191 RVA: 0x00068298 File Offset: 0x00066498
	public unsafe Material g_matShoulder
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShoulder);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Material(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShoulder), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000766 RID: 1894
	// (get) Token: 0x06001830 RID: 6192 RVA: 0x000682C0 File Offset: 0x000664C0
	// (set) Token: 0x06001831 RID: 6193 RVA: 0x000682F4 File Offset: 0x000664F4
	public unsafe Material g_matHead
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matHead);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Material(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matHead), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000767 RID: 1895
	// (get) Token: 0x06001832 RID: 6194 RVA: 0x0006831C File Offset: 0x0006651C
	// (set) Token: 0x06001833 RID: 6195 RVA: 0x00068344 File Offset: 0x00066544
	public unsafe float g_fWeaponLightPow
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fWeaponLightPow);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fWeaponLightPow)) = value;
		}
	}

	// Token: 0x17000768 RID: 1896
	// (get) Token: 0x06001834 RID: 6196 RVA: 0x00068368 File Offset: 0x00066568
	// (set) Token: 0x06001835 RID: 6197 RVA: 0x00068390 File Offset: 0x00066590
	public unsafe Color g_cWeaponColor
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_cWeaponColor);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_cWeaponColor)) = value;
		}
	}

	// Token: 0x17000769 RID: 1897
	// (get) Token: 0x06001836 RID: 6198 RVA: 0x000683B4 File Offset: 0x000665B4
	// (set) Token: 0x06001837 RID: 6199 RVA: 0x000683E8 File Offset: 0x000665E8
	public unsafe Light g_Light
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Light);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new Light(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Light), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700076A RID: 1898
	// (get) Token: 0x06001838 RID: 6200 RVA: 0x00068410 File Offset: 0x00066610
	// (set) Token: 0x06001839 RID: 6201 RVA: 0x00068438 File Offset: 0x00066638
	public unsafe float g_LightRange
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightRange);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightRange)) = value;
		}
	}

	// Token: 0x1700076B RID: 1899
	// (get) Token: 0x0600183A RID: 6202 RVA: 0x0006845C File Offset: 0x0006665C
	// (set) Token: 0x0600183B RID: 6203 RVA: 0x00068484 File Offset: 0x00066684
	public unsafe float g_LightIntensity
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightIntensity);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightIntensity)) = value;
		}
	}

	// Token: 0x1700076C RID: 1900
	// (get) Token: 0x0600183C RID: 6204 RVA: 0x000684A8 File Offset: 0x000666A8
	// (set) Token: 0x0600183D RID: 6205 RVA: 0x000684DC File Offset: 0x000666DC
	public unsafe EffectPool g_PlusBeforeBirth
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_PlusBeforeBirth);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_PlusBeforeBirth), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700076D RID: 1901
	// (get) Token: 0x0600183E RID: 6206 RVA: 0x00068504 File Offset: 0x00066704
	// (set) Token: 0x0600183F RID: 6207 RVA: 0x00068538 File Offset: 0x00066738
	public unsafe EffectPool g_Birth
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Birth);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Birth), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700076E RID: 1902
	// (get) Token: 0x06001840 RID: 6208 RVA: 0x00068560 File Offset: 0x00066760
	// (set) Token: 0x06001841 RID: 6209 RVA: 0x00068594 File Offset: 0x00066794
	public unsafe EffectPool g_Attack01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700076F RID: 1903
	// (get) Token: 0x06001842 RID: 6210 RVA: 0x000685BC File Offset: 0x000667BC
	// (set) Token: 0x06001843 RID: 6211 RVA: 0x000685F0 File Offset: 0x000667F0
	public unsafe EffectPool g_Attack02
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack02);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack02), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000770 RID: 1904
	// (get) Token: 0x06001844 RID: 6212 RVA: 0x00068618 File Offset: 0x00066818
	// (set) Token: 0x06001845 RID: 6213 RVA: 0x0006864C File Offset: 0x0006684C
	public unsafe EffectPool g_Attack03
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack03);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack03), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000771 RID: 1905
	// (get) Token: 0x06001846 RID: 6214 RVA: 0x00068674 File Offset: 0x00066874
	// (set) Token: 0x06001847 RID: 6215 RVA: 0x000686A8 File Offset: 0x000668A8
	public unsafe EffectPool g_Attack04
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack04);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack04), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000772 RID: 1906
	// (get) Token: 0x06001848 RID: 6216 RVA: 0x000686D0 File Offset: 0x000668D0
	// (set) Token: 0x06001849 RID: 6217 RVA: 0x00068704 File Offset: 0x00066904
	public unsafe EffectPool g_AttackAssault
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackAssault);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000773 RID: 1907
	// (get) Token: 0x0600184A RID: 6218 RVA: 0x0006872C File Offset: 0x0006692C
	// (set) Token: 0x0600184B RID: 6219 RVA: 0x00068760 File Offset: 0x00066960
	public unsafe EffectPool g_AttackShield
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackShield);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackShield), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000774 RID: 1908
	// (get) Token: 0x0600184C RID: 6220 RVA: 0x00068788 File Offset: 0x00066988
	// (set) Token: 0x0600184D RID: 6221 RVA: 0x000687BC File Offset: 0x000669BC
	public unsafe EffectPool g_AttackSwordEnergy01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000775 RID: 1909
	// (get) Token: 0x0600184E RID: 6222 RVA: 0x000687E4 File Offset: 0x000669E4
	// (set) Token: 0x0600184F RID: 6223 RVA: 0x00068818 File Offset: 0x00066A18
	public unsafe EffectPool g_AttackSwordEnergy02
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy02);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy02), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000776 RID: 1910
	// (get) Token: 0x06001850 RID: 6224 RVA: 0x00068840 File Offset: 0x00066A40
	// (set) Token: 0x06001851 RID: 6225 RVA: 0x00068874 File Offset: 0x00066A74
	public unsafe EffectPool g_AttackSwordEnergyCollision
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyCollision);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyCollision), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000777 RID: 1911
	// (get) Token: 0x06001852 RID: 6226 RVA: 0x0006889C File Offset: 0x00066A9C
	// (set) Token: 0x06001853 RID: 6227 RVA: 0x000688D0 File Offset: 0x00066AD0
	public unsafe EffectPool g_AttackSwordEnergyWallCollision
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000778 RID: 1912
	// (get) Token: 0x06001854 RID: 6228 RVA: 0x000688F8 File Offset: 0x00066AF8
	// (set) Token: 0x06001855 RID: 6229 RVA: 0x0006892C File Offset: 0x00066B2C
	public unsafe EffectPool g_AttackSkill01_01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSkill01_01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSkill01_01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000779 RID: 1913
	// (get) Token: 0x06001856 RID: 6230 RVA: 0x00068954 File Offset: 0x00066B54
	// (set) Token: 0x06001857 RID: 6231 RVA: 0x00068988 File Offset: 0x00066B88
	public unsafe EffectPool g_AttackDashRotate01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700077A RID: 1914
	// (get) Token: 0x06001858 RID: 6232 RVA: 0x000689B0 File Offset: 0x00066BB0
	// (set) Token: 0x06001859 RID: 6233 RVA: 0x000689E4 File Offset: 0x00066BE4
	public unsafe EffectPool g_AttackDashRotate02
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate02);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate02), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700077B RID: 1915
	// (get) Token: 0x0600185A RID: 6234 RVA: 0x00068A0C File Offset: 0x00066C0C
	// (set) Token: 0x0600185B RID: 6235 RVA: 0x00068A40 File Offset: 0x00066C40
	public unsafe EffectPool g_EffPlusExplosionHit
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffPlusExplosionHit);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffPlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700077C RID: 1916
	// (get) Token: 0x0600185C RID: 6236 RVA: 0x00068A68 File Offset: 0x00066C68
	// (set) Token: 0x0600185D RID: 6237 RVA: 0x00068A9C File Offset: 0x00066C9C
	public unsafe SoundEffect g_SEEye
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEEye);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEEye), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700077D RID: 1917
	// (get) Token: 0x0600185E RID: 6238 RVA: 0x00068AC4 File Offset: 0x00066CC4
	// (set) Token: 0x0600185F RID: 6239 RVA: 0x00068AF8 File Offset: 0x00066CF8
	public unsafe SoundEffect g_SEShake
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEShake);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEShake), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700077E RID: 1918
	// (get) Token: 0x06001860 RID: 6240 RVA: 0x00068B20 File Offset: 0x00066D20
	// (set) Token: 0x06001861 RID: 6241 RVA: 0x00068B48 File Offset: 0x00066D48
	public unsafe float g_fShakeVolume
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeVolume);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeVolume)) = value;
		}
	}

	// Token: 0x1700077F RID: 1919
	// (get) Token: 0x06001862 RID: 6242 RVA: 0x00068B6C File Offset: 0x00066D6C
	// (set) Token: 0x06001863 RID: 6243 RVA: 0x00068B8A File Offset: 0x00066D8A
	public unsafe static float g_fShakeContinuedTime
	{
		get
		{
			float num;
			IL2CPP.il2cpp_field_static_get_value(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeContinuedTime, (void*)(&num));
			return num;
		}
		set
		{
			IL2CPP.il2cpp_field_static_set_value(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeContinuedTime, (void*)(&value));
		}
	}

	// Token: 0x17000780 RID: 1920
	// (get) Token: 0x06001864 RID: 6244 RVA: 0x00068B9C File Offset: 0x00066D9C
	// (set) Token: 0x06001865 RID: 6245 RVA: 0x00068BC4 File Offset: 0x00066DC4
	public unsafe float g_fShakeTime
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeTime);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeTime)) = value;
		}
	}

	// Token: 0x17000781 RID: 1921
	// (get) Token: 0x06001866 RID: 6246 RVA: 0x00068BE8 File Offset: 0x00066DE8
	// (set) Token: 0x06001867 RID: 6247 RVA: 0x00068C1C File Offset: 0x00066E1C
	public unsafe SoundEffect g_SECharge
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SECharge);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SECharge), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000782 RID: 1922
	// (get) Token: 0x06001868 RID: 6248 RVA: 0x00068C44 File Offset: 0x00066E44
	// (set) Token: 0x06001869 RID: 6249 RVA: 0x00068C6C File Offset: 0x00066E6C
	public unsafe float g_fChargeVolume
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeVolume);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeVolume)) = value;
		}
	}

	// Token: 0x17000783 RID: 1923
	// (get) Token: 0x0600186A RID: 6250 RVA: 0x00068C90 File Offset: 0x00066E90
	// (set) Token: 0x0600186B RID: 6251 RVA: 0x00068CB8 File Offset: 0x00066EB8
	public unsafe float g_fChargePitch
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargePitch);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargePitch)) = value;
		}
	}

	// Token: 0x17000784 RID: 1924
	// (get) Token: 0x0600186C RID: 6252 RVA: 0x00068CDC File Offset: 0x00066EDC
	// (set) Token: 0x0600186D RID: 6253 RVA: 0x00068D04 File Offset: 0x00066F04
	public unsafe float g_fChargeTime
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeTime);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeTime)) = value;
		}
	}

	// Token: 0x17000785 RID: 1925
	// (get) Token: 0x0600186E RID: 6254 RVA: 0x00068D28 File Offset: 0x00066F28
	// (set) Token: 0x0600186F RID: 6255 RVA: 0x00068D5C File Offset: 0x00066F5C
	public unsafe SoundEffect g_SEWeaponSecond
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEWeaponSecond);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEWeaponSecond), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000786 RID: 1926
	// (get) Token: 0x06001870 RID: 6256 RVA: 0x00068D84 File Offset: 0x00066F84
	// (set) Token: 0x06001871 RID: 6257 RVA: 0x00068DB8 File Offset: 0x00066FB8
	public unsafe SoundEffect g_SEDash
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDash);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDash), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000787 RID: 1927
	// (get) Token: 0x06001872 RID: 6258 RVA: 0x00068DE0 File Offset: 0x00066FE0
	// (set) Token: 0x06001873 RID: 6259 RVA: 0x00068E14 File Offset: 0x00067014
	public unsafe SoundEffect g_SEDashRotate
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDashRotate);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDashRotate), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000788 RID: 1928
	// (get) Token: 0x06001874 RID: 6260 RVA: 0x00068E3C File Offset: 0x0006703C
	// (set) Token: 0x06001875 RID: 6261 RVA: 0x00068E70 File Offset: 0x00067070
	public unsafe SoundEffect g_SESwing
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwing);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwing), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000789 RID: 1929
	// (get) Token: 0x06001876 RID: 6262 RVA: 0x00068E98 File Offset: 0x00067098
	// (set) Token: 0x06001877 RID: 6263 RVA: 0x00068ECC File Offset: 0x000670CC
	public unsafe SoundEffect g_SESwingAttack03
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwingAttack03);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwingAttack03), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700078A RID: 1930
	// (get) Token: 0x06001878 RID: 6264 RVA: 0x00068EF4 File Offset: 0x000670F4
	// (set) Token: 0x06001879 RID: 6265 RVA: 0x00068F28 File Offset: 0x00067128
	public unsafe SoundEffect g_SEAttack04Floor
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttack04Floor);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttack04Floor), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700078B RID: 1931
	// (get) Token: 0x0600187A RID: 6266 RVA: 0x00068F50 File Offset: 0x00067150
	// (set) Token: 0x0600187B RID: 6267 RVA: 0x00068F84 File Offset: 0x00067184
	public unsafe SoundEffect g_SEAttackAssault
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttackAssault);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700078C RID: 1932
	// (get) Token: 0x0600187C RID: 6268 RVA: 0x00068FAC File Offset: 0x000671AC
	// (set) Token: 0x0600187D RID: 6269 RVA: 0x00068FE0 File Offset: 0x000671E0
	public unsafe SoundEffect g_SESkill01
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESkill01);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESkill01), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700078D RID: 1933
	// (get) Token: 0x0600187E RID: 6270 RVA: 0x00069008 File Offset: 0x00067208
	// (set) Token: 0x0600187F RID: 6271 RVA: 0x0006903C File Offset: 0x0006723C
	public unsafe SoundEffect g_SESwordDrop
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwordDrop);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwordDrop), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700078E RID: 1934
	// (get) Token: 0x06001880 RID: 6272 RVA: 0x00069064 File Offset: 0x00067264
	// (set) Token: 0x06001881 RID: 6273 RVA: 0x00069098 File Offset: 0x00067298
	public unsafe SoundEffect g_SEDead
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDead);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDead), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700078F RID: 1935
	// (get) Token: 0x06001882 RID: 6274 RVA: 0x000690C0 File Offset: 0x000672C0
	// (set) Token: 0x06001883 RID: 6275 RVA: 0x000690F4 File Offset: 0x000672F4
	public unsafe SoundEffect g_SEMetal
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEMetal);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEMetal), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000790 RID: 1936
	// (get) Token: 0x06001884 RID: 6276 RVA: 0x0006911C File Offset: 0x0006731C
	// (set) Token: 0x06001885 RID: 6277 RVA: 0x00069150 File Offset: 0x00067350
	public unsafe SoundEffect g_SEFrie
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEFrie);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEFrie), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000791 RID: 1937
	// (get) Token: 0x06001886 RID: 6278 RVA: 0x00069178 File Offset: 0x00067378
	// (set) Token: 0x06001887 RID: 6279 RVA: 0x000691A0 File Offset: 0x000673A0
	public unsafe float g_fFireVolume
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fFireVolume);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fFireVolume)) = value;
		}
	}

	// Token: 0x17000792 RID: 1938
	// (get) Token: 0x06001888 RID: 6280 RVA: 0x000691C4 File Offset: 0x000673C4
	// (set) Token: 0x06001889 RID: 6281 RVA: 0x000691EC File Offset: 0x000673EC
	public unsafe bool g_bFire
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bFire);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bFire)) = value;
		}
	}

	// Token: 0x17000793 RID: 1939
	// (get) Token: 0x0600188A RID: 6282 RVA: 0x00069210 File Offset: 0x00067410
	// (set) Token: 0x0600188B RID: 6283 RVA: 0x00069244 File Offset: 0x00067444
	public unsafe SoundEffect g_SEExplosionCharge
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEExplosionCharge);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEExplosionCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000794 RID: 1940
	// (get) Token: 0x0600188C RID: 6284 RVA: 0x0006926C File Offset: 0x0006746C
	// (set) Token: 0x0600188D RID: 6285 RVA: 0x00069294 File Offset: 0x00067494
	public unsafe float g_fExplosionChargeVolume
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargeVolume);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargeVolume)) = value;
		}
	}

	// Token: 0x17000795 RID: 1941
	// (get) Token: 0x0600188E RID: 6286 RVA: 0x000692B8 File Offset: 0x000674B8
	// (set) Token: 0x0600188F RID: 6287 RVA: 0x000692E0 File Offset: 0x000674E0
	public unsafe float g_fExplosionChargePitch
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargePitch);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargePitch)) = value;
		}
	}

	// Token: 0x17000796 RID: 1942
	// (get) Token: 0x06001890 RID: 6288 RVA: 0x00069304 File Offset: 0x00067504
	// (set) Token: 0x06001891 RID: 6289 RVA: 0x0006932C File Offset: 0x0006752C
	public unsafe bool g_bScriptExplosion
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bScriptExplosion);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bScriptExplosion)) = value;
		}
	}

	// Token: 0x17000797 RID: 1943
	// (get) Token: 0x06001892 RID: 6290 RVA: 0x00069350 File Offset: 0x00067550
	// (set) Token: 0x06001893 RID: 6291 RVA: 0x00069384 File Offset: 0x00067584
	public unsafe SoundEffect g_SEPlusExplosionReady
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionReady);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionReady), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000798 RID: 1944
	// (get) Token: 0x06001894 RID: 6292 RVA: 0x000693AC File Offset: 0x000675AC
	// (set) Token: 0x06001895 RID: 6293 RVA: 0x000693E0 File Offset: 0x000675E0
	public unsafe SoundEffect g_SEPlusExplosion
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosion);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x17000799 RID: 1945
	// (get) Token: 0x06001896 RID: 6294 RVA: 0x00069408 File Offset: 0x00067608
	// (set) Token: 0x06001897 RID: 6295 RVA: 0x0006943C File Offset: 0x0006763C
	public unsafe SoundEffect g_SEPlusExplosionHit
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionHit);
			IntPtr intPtr2 = *intPtr;
			return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
		}
		set
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
			IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
		}
	}

	// Token: 0x1700079A RID: 1946
	// (get) Token: 0x06001898 RID: 6296 RVA: 0x00069464 File Offset: 0x00067664
	// (set) Token: 0x06001899 RID: 6297 RVA: 0x0006948C File Offset: 0x0006768C
	public unsafe bool g_bSecondMode
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bSecondMode);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bSecondMode)) = value;
		}
	}

	// Token: 0x1700079B RID: 1947
	// (get) Token: 0x0600189A RID: 6298 RVA: 0x000694B0 File Offset: 0x000676B0
	// (set) Token: 0x0600189B RID: 6299 RVA: 0x000694D8 File Offset: 0x000676D8
	public unsafe bool g_bPlusDestroyExplosionReady
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bPlusDestroyExplosionReady);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bPlusDestroyExplosionReady)) = value;
		}
	}

	// Token: 0x1700079C RID: 1948
	// (get) Token: 0x0600189C RID: 6300 RVA: 0x000694FC File Offset: 0x000676FC
	// (set) Token: 0x0600189D RID: 6301 RVA: 0x00069524 File Offset: 0x00067724
	public unsafe Color g_colPlusDestroyExplosionReady
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_colPlusDestroyExplosionReady);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_colPlusDestroyExplosionReady)) = value;
		}
	}

	// Token: 0x1700079D RID: 1949
	// (get) Token: 0x0600189E RID: 6302 RVA: 0x00069548 File Offset: 0x00067748
	// (set) Token: 0x0600189F RID: 6303 RVA: 0x00069570 File Offset: 0x00067770
	public unsafe float g_fPlusDestroyExplosionReadyGlow
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow)) = value;
		}
	}

	// Token: 0x1700079E RID: 1950
	// (get) Token: 0x060018A0 RID: 6304 RVA: 0x00069594 File Offset: 0x00067794
	// (set) Token: 0x060018A1 RID: 6305 RVA: 0x000695BC File Offset: 0x000677BC
	public unsafe bool g_bDeath
	{
		get
		{
			IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bDeath);
			return *intPtr;
		}
		set
		{
			*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bDeath)) = value;
		}
	}

	// Token: 0x04001235 RID: 4661
	private static readonly IntPtr NativeFieldInfoPtr_MR;

	// Token: 0x04001236 RID: 4662
	private static readonly IntPtr NativeFieldInfoPtr_CC;

	// Token: 0x04001237 RID: 4663
	private static readonly IntPtr NativeFieldInfoPtr_SC;

	// Token: 0x04001238 RID: 4664
	private static readonly IntPtr NativeFieldInfoPtr_BC;

	// Token: 0x04001239 RID: 4665
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth;

	// Token: 0x0400123A RID: 4666
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Birth;

	// Token: 0x0400123B RID: 4667
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack01;

	// Token: 0x0400123C RID: 4668
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack02;

	// Token: 0x0400123D RID: 4669
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack03;

	// Token: 0x0400123E RID: 4670
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack04;

	// Token: 0x0400123F RID: 4671
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackAssault;

	// Token: 0x04001240 RID: 4672
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackShield;

	// Token: 0x04001241 RID: 4673
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01;

	// Token: 0x04001242 RID: 4674
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02;

	// Token: 0x04001243 RID: 4675
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision;

	// Token: 0x04001244 RID: 4676
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision;

	// Token: 0x04001245 RID: 4677
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01;

	// Token: 0x04001246 RID: 4678
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01;

	// Token: 0x04001247 RID: 4679
	private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02;

	// Token: 0x04001248 RID: 4680
	private static readonly IntPtr NativeFieldInfoPtr_Effect_PlusExplosionHit;

	// Token: 0x04001249 RID: 4681
	private static readonly IntPtr NativeFieldInfoPtr_AttackSwordEnergyShotPoint;

	// Token: 0x0400124A RID: 4682
	private static readonly IntPtr NativeFieldInfoPtr_SE_Eye;

	// Token: 0x0400124B RID: 4683
	private static readonly IntPtr NativeFieldInfoPtr_SE_Shake;

	// Token: 0x0400124C RID: 4684
	private static readonly IntPtr NativeFieldInfoPtr_SE_Charge;

	// Token: 0x0400124D RID: 4685
	private static readonly IntPtr NativeFieldInfoPtr_SE_WeaponSecond;

	// Token: 0x0400124E RID: 4686
	private static readonly IntPtr NativeFieldInfoPtr_SE_Dash;

	// Token: 0x0400124F RID: 4687
	private static readonly IntPtr NativeFieldInfoPtr_SE_DashRotate;

	// Token: 0x04001250 RID: 4688
	private static readonly IntPtr NativeFieldInfoPtr_SE_Swing;

	// Token: 0x04001251 RID: 4689
	private static readonly IntPtr NativeFieldInfoPtr_SE_SwingAttack03;

	// Token: 0x04001252 RID: 4690
	private static readonly IntPtr NativeFieldInfoPtr_SE_Attack04Floor;

	// Token: 0x04001253 RID: 4691
	private static readonly IntPtr NativeFieldInfoPtr_SE_AttackAssault;

	// Token: 0x04001254 RID: 4692
	private static readonly IntPtr NativeFieldInfoPtr_SE_Skill01;

	// Token: 0x04001255 RID: 4693
	private static readonly IntPtr NativeFieldInfoPtr_SE_SwordDrop;

	// Token: 0x04001256 RID: 4694
	private static readonly IntPtr NativeFieldInfoPtr_SE_Dead;

	// Token: 0x04001257 RID: 4695
	private static readonly IntPtr NativeFieldInfoPtr_SE_Metal;

	// Token: 0x04001258 RID: 4696
	private static readonly IntPtr NativeFieldInfoPtr_SE_Fire;

	// Token: 0x04001259 RID: 4697
	private static readonly IntPtr NativeFieldInfoPtr_SE_ExplosionCharge;

	// Token: 0x0400125A RID: 4698
	private static readonly IntPtr NativeFieldInfoPtr_SE_PlusExplosionReady;

	// Token: 0x0400125B RID: 4699
	private static readonly IntPtr NativeFieldInfoPtr_SE_PlusExplosion;

	// Token: 0x0400125C RID: 4700
	private static readonly IntPtr NativeFieldInfoPtr_SE_PlusExplosionHit;

	// Token: 0x0400125D RID: 4701
	private static readonly IntPtr NativeFieldInfoPtr_BirthCloseLight;

	// Token: 0x0400125E RID: 4702
	private static readonly IntPtr NativeFieldInfoPtr_BirthCloseLightEffect;

	// Token: 0x0400125F RID: 4703
	private static readonly IntPtr NativeFieldInfoPtr_PS_PlusExplosionReady;

	// Token: 0x04001260 RID: 4704
	private static readonly IntPtr NativeFieldInfoPtr_PS_PlusExplosion;

	// Token: 0x04001261 RID: 4705
	private static readonly IntPtr NativeFieldInfoPtr_AD_PlusExplosion;

	// Token: 0x04001262 RID: 4706
	private static readonly IntPtr NativeFieldInfoPtr_g_EffectParent;

	// Token: 0x04001263 RID: 4707
	private static readonly IntPtr NativeFieldInfoPtr_g_psEye;

	// Token: 0x04001264 RID: 4708
	private static readonly IntPtr NativeFieldInfoPtr_g_psBody;

	// Token: 0x04001265 RID: 4709
	private static readonly IntPtr NativeFieldInfoPtr_g_psShield;

	// Token: 0x04001266 RID: 4710
	private static readonly IntPtr NativeFieldInfoPtr_g_psWeapon;

	// Token: 0x04001267 RID: 4711
	private static readonly IntPtr NativeFieldInfoPtr_g_psWeaponCharge;

	// Token: 0x04001268 RID: 4712
	private static readonly IntPtr NativeFieldInfoPtr_g_psWeaponSecond;

	// Token: 0x04001269 RID: 4713
	private static readonly IntPtr NativeFieldInfoPtr_g_psSmoke;

	// Token: 0x0400126A RID: 4714
	private static readonly IntPtr NativeFieldInfoPtr_g_psScriptCharge;

	// Token: 0x0400126B RID: 4715
	private static readonly IntPtr NativeFieldInfoPtr_g_matFire;

	// Token: 0x0400126C RID: 4716
	private static readonly IntPtr NativeFieldInfoPtr_g_matSmoke;

	// Token: 0x0400126D RID: 4717
	private static readonly IntPtr NativeFieldInfoPtr_g_fMatAlpha;

	// Token: 0x0400126E RID: 4718
	private static readonly IntPtr NativeFieldInfoPtr_g_matBody;

	// Token: 0x0400126F RID: 4719
	private static readonly IntPtr NativeFieldInfoPtr_g_matShield;

	// Token: 0x04001270 RID: 4720
	private static readonly IntPtr NativeFieldInfoPtr_g_matWeapon;

	// Token: 0x04001271 RID: 4721
	private static readonly IntPtr NativeFieldInfoPtr_g_matShoulder;

	// Token: 0x04001272 RID: 4722
	private static readonly IntPtr NativeFieldInfoPtr_g_matHead;

	// Token: 0x04001273 RID: 4723
	private static readonly IntPtr NativeFieldInfoPtr_g_fWeaponLightPow;

	// Token: 0x04001274 RID: 4724
	private static readonly IntPtr NativeFieldInfoPtr_g_cWeaponColor;

	// Token: 0x04001275 RID: 4725
	private static readonly IntPtr NativeFieldInfoPtr_g_Light;

	// Token: 0x04001276 RID: 4726
	private static readonly IntPtr NativeFieldInfoPtr_g_LightRange;

	// Token: 0x04001277 RID: 4727
	private static readonly IntPtr NativeFieldInfoPtr_g_LightIntensity;

	// Token: 0x04001278 RID: 4728
	private static readonly IntPtr NativeFieldInfoPtr_g_PlusBeforeBirth;

	// Token: 0x04001279 RID: 4729
	private static readonly IntPtr NativeFieldInfoPtr_g_Birth;

	// Token: 0x0400127A RID: 4730
	private static readonly IntPtr NativeFieldInfoPtr_g_Attack01;

	// Token: 0x0400127B RID: 4731
	private static readonly IntPtr NativeFieldInfoPtr_g_Attack02;

	// Token: 0x0400127C RID: 4732
	private static readonly IntPtr NativeFieldInfoPtr_g_Attack03;

	// Token: 0x0400127D RID: 4733
	private static readonly IntPtr NativeFieldInfoPtr_g_Attack04;

	// Token: 0x0400127E RID: 4734
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackAssault;

	// Token: 0x0400127F RID: 4735
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackShield;

	// Token: 0x04001280 RID: 4736
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergy01;

	// Token: 0x04001281 RID: 4737
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergy02;

	// Token: 0x04001282 RID: 4738
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergyCollision;

	// Token: 0x04001283 RID: 4739
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision;

	// Token: 0x04001284 RID: 4740
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackSkill01_01;

	// Token: 0x04001285 RID: 4741
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackDashRotate01;

	// Token: 0x04001286 RID: 4742
	private static readonly IntPtr NativeFieldInfoPtr_g_AttackDashRotate02;

	// Token: 0x04001287 RID: 4743
	private static readonly IntPtr NativeFieldInfoPtr_g_EffPlusExplosionHit;

	// Token: 0x04001288 RID: 4744
	private static readonly IntPtr NativeFieldInfoPtr_g_SEEye;

	// Token: 0x04001289 RID: 4745
	private static readonly IntPtr NativeFieldInfoPtr_g_SEShake;

	// Token: 0x0400128A RID: 4746
	private static readonly IntPtr NativeFieldInfoPtr_g_fShakeVolume;

	// Token: 0x0400128B RID: 4747
	private static readonly IntPtr NativeFieldInfoPtr_g_fShakeContinuedTime;

	// Token: 0x0400128C RID: 4748
	private static readonly IntPtr NativeFieldInfoPtr_g_fShakeTime;

	// Token: 0x0400128D RID: 4749
	private static readonly IntPtr NativeFieldInfoPtr_g_SECharge;

	// Token: 0x0400128E RID: 4750
	private static readonly IntPtr NativeFieldInfoPtr_g_fChargeVolume;

	// Token: 0x0400128F RID: 4751
	private static readonly IntPtr NativeFieldInfoPtr_g_fChargePitch;

	// Token: 0x04001290 RID: 4752
	private static readonly IntPtr NativeFieldInfoPtr_g_fChargeTime;

	// Token: 0x04001291 RID: 4753
	private static readonly IntPtr NativeFieldInfoPtr_g_SEWeaponSecond;

	// Token: 0x04001292 RID: 4754
	private static readonly IntPtr NativeFieldInfoPtr_g_SEDash;

	// Token: 0x04001293 RID: 4755
	private static readonly IntPtr NativeFieldInfoPtr_g_SEDashRotate;

	// Token: 0x04001294 RID: 4756
	private static readonly IntPtr NativeFieldInfoPtr_g_SESwing;

	// Token: 0x04001295 RID: 4757
	private static readonly IntPtr NativeFieldInfoPtr_g_SESwingAttack03;

	// Token: 0x04001296 RID: 4758
	private static readonly IntPtr NativeFieldInfoPtr_g_SEAttack04Floor;

	// Token: 0x04001297 RID: 4759
	private static readonly IntPtr NativeFieldInfoPtr_g_SEAttackAssault;

	// Token: 0x04001298 RID: 4760
	private static readonly IntPtr NativeFieldInfoPtr_g_SESkill01;

	// Token: 0x04001299 RID: 4761
	private static readonly IntPtr NativeFieldInfoPtr_g_SESwordDrop;

	// Token: 0x0400129A RID: 4762
	private static readonly IntPtr NativeFieldInfoPtr_g_SEDead;

	// Token: 0x0400129B RID: 4763
	private static readonly IntPtr NativeFieldInfoPtr_g_SEMetal;

	// Token: 0x0400129C RID: 4764
	private static readonly IntPtr NativeFieldInfoPtr_g_SEFrie;

	// Token: 0x0400129D RID: 4765
	private static readonly IntPtr NativeFieldInfoPtr_g_fFireVolume;

	// Token: 0x0400129E RID: 4766
	private static readonly IntPtr NativeFieldInfoPtr_g_bFire;

	// Token: 0x0400129F RID: 4767
	private static readonly IntPtr NativeFieldInfoPtr_g_SEExplosionCharge;

	// Token: 0x040012A0 RID: 4768
	private static readonly IntPtr NativeFieldInfoPtr_g_fExplosionChargeVolume;

	// Token: 0x040012A1 RID: 4769
	private static readonly IntPtr NativeFieldInfoPtr_g_fExplosionChargePitch;

	// Token: 0x040012A2 RID: 4770
	private static readonly IntPtr NativeFieldInfoPtr_g_bScriptExplosion;

	// Token: 0x040012A3 RID: 4771
	private static readonly IntPtr NativeFieldInfoPtr_g_SEPlusExplosionReady;

	// Token: 0x040012A4 RID: 4772
	private static readonly IntPtr NativeFieldInfoPtr_g_SEPlusExplosion;

	// Token: 0x040012A5 RID: 4773
	private static readonly IntPtr NativeFieldInfoPtr_g_SEPlusExplosionHit;

	// Token: 0x040012A6 RID: 4774
	private static readonly IntPtr NativeFieldInfoPtr_g_bSecondMode;

	// Token: 0x040012A7 RID: 4775
	private static readonly IntPtr NativeFieldInfoPtr_g_bPlusDestroyExplosionReady;

	// Token: 0x040012A8 RID: 4776
	private static readonly IntPtr NativeFieldInfoPtr_g_colPlusDestroyExplosionReady;

	// Token: 0x040012A9 RID: 4777
	private static readonly IntPtr NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow;

	// Token: 0x040012AA RID: 4778
	private static readonly IntPtr NativeFieldInfoPtr_g_bDeath;

	// Token: 0x040012AB RID: 4779
	private static readonly IntPtr NativeMethodInfoPtr_InitData_Public_Void_0;

	// Token: 0x040012AC RID: 4780
	private static readonly IntPtr NativeMethodInfoPtr_Update_Private_Void_0;

	// Token: 0x040012AD RID: 4781
	private static readonly IntPtr NativeMethodInfoPtr_CharRemove_Public_Void_0;

	// Token: 0x040012AE RID: 4782
	private static readonly IntPtr NativeMethodInfoPtr_Create_Public_Virtual_New_Void_0;

	// Token: 0x040012AF RID: 4783
	private static readonly IntPtr NativeMethodInfoPtr_OpenEyeEffect_Public_Void_0;

	// Token: 0x040012B0 RID: 4784
	private static readonly IntPtr NativeMethodInfoPtr_OpenWeaponEffect_Public_Void_0;

	// Token: 0x040012B1 RID: 4785
	private static readonly IntPtr NativeMethodInfoPtr_OpenWeaponSecond_Public_Void_0;

	// Token: 0x040012B2 RID: 4786
	private static readonly IntPtr NativeMethodInfoPtr_OpenAllEffect_Public_Void_0;

	// Token: 0x040012B3 RID: 4787
	private static readonly IntPtr NativeMethodInfoPtr_OpenAllEffectSkip_Public_Void_0;

	// Token: 0x040012B4 RID: 4788
	private static readonly IntPtr NativeMethodInfoPtr_CloseAllEffect_Public_Void_0;

	// Token: 0x040012B5 RID: 4789
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack01_Public_Void_0;

	// Token: 0x040012B6 RID: 4790
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack01Energy_Public_Void_0;

	// Token: 0x040012B7 RID: 4791
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack02_Public_Void_0;

	// Token: 0x040012B8 RID: 4792
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack02Energy_Public_Void_0;

	// Token: 0x040012B9 RID: 4793
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack03_Public_Void_0;

	// Token: 0x040012BA RID: 4794
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack03Energy_Public_Void_0;

	// Token: 0x040012BB RID: 4795
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack04_Public_Void_0;

	// Token: 0x040012BC RID: 4796
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttack04Energy_Public_Void_0;

	// Token: 0x040012BD RID: 4797
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttackAssault_Public_Void_0;

	// Token: 0x040012BE RID: 4798
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttackShield_Public_Void_0;

	// Token: 0x040012BF RID: 4799
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttackSwordEnergy01_Public_Void_0;

	// Token: 0x040012C0 RID: 4800
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttackSwordEnergy02_Public_Void_0;

	// Token: 0x040012C1 RID: 4801
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttackSkill01_01_Public_Void_0;

	// Token: 0x040012C2 RID: 4802
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttackDashRotate_Public_Void_0;

	// Token: 0x040012C3 RID: 4803
	private static readonly IntPtr NativeMethodInfoPtr_PlayAttackDashRotate02_Public_Void_0;

	// Token: 0x040012C4 RID: 4804
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEDash_Public_Void_0;

	// Token: 0x040012C5 RID: 4805
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEDashRotate_Public_Void_0;

	// Token: 0x040012C6 RID: 4806
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEShake_Public_Void_0;

	// Token: 0x040012C7 RID: 4807
	private static readonly IntPtr NativeMethodInfoPtr_PlaySECharge_Public_Void_Single_0;

	// Token: 0x040012C8 RID: 4808
	private static readonly IntPtr NativeMethodInfoPtr_PlaySESwing_Public_Void_0;

	// Token: 0x040012C9 RID: 4809
	private static readonly IntPtr NativeMethodInfoPtr_PlaySESwingAttack03_Public_Void_0;

	// Token: 0x040012CA RID: 4810
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEAttack04Collision_Public_Void_0;

	// Token: 0x040012CB RID: 4811
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEAttackAssault_Public_Void_0;

	// Token: 0x040012CC RID: 4812
	private static readonly IntPtr NativeMethodInfoPtr_PlaySESkill01_Public_Void_0;

	// Token: 0x040012CD RID: 4813
	private static readonly IntPtr NativeMethodInfoPtr_PlaySESwordDrop_Public_Void_0;

	// Token: 0x040012CE RID: 4814
	private static readonly IntPtr NativeMethodInfoPtr_PlayDead_Public_Void_Int32_0;

	// Token: 0x040012CF RID: 4815
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEMetal_Public_Void_0;

	// Token: 0x040012D0 RID: 4816
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEFire_Public_Void_0;

	// Token: 0x040012D1 RID: 4817
	private static readonly IntPtr NativeMethodInfoPtr_StopSEFire_Public_Void_0;

	// Token: 0x040012D2 RID: 4818
	private static readonly IntPtr NativeMethodInfoPtr_PlaySEExplosionCharge_Public_Void_0;

	// Token: 0x040012D3 RID: 4819
	private static readonly IntPtr NativeMethodInfoPtr_SetScriptExplosion_Public_Void_Boolean_0;

	// Token: 0x040012D4 RID: 4820
	private static readonly IntPtr NativeMethodInfoPtr_StopAttackEffect_Public_Void_0;

	// Token: 0x040012D5 RID: 4821
	private static readonly IntPtr NativeMethodInfoPtr_SetTimeScale_Public_Void_Single_0;

	// Token: 0x040012D6 RID: 4822
	private static readonly IntPtr NativeMethodInfoPtr_OpenSecondMode_Public_Void_0;

	// Token: 0x040012D7 RID: 4823
	private static readonly IntPtr NativeMethodInfoPtr_ScriptOpenEye_Public_Void_0;

	// Token: 0x040012D8 RID: 4824
	private static readonly IntPtr NativeMethodInfoPtr_ScriptChargeEffect_Public_Void_0;

	// Token: 0x040012D9 RID: 4825
	private static readonly IntPtr NativeMethodInfoPtr_ScriptExplosion_Public_Void_0;

	// Token: 0x040012DA RID: 4826
	private static readonly IntPtr NativeMethodInfoPtr_PlusScriptSkip_Public_Void_0;

	// Token: 0x040012DB RID: 4827
	private static readonly IntPtr NativeMethodInfoPtr_PlusDestroyExplosionReady_Public_Void_0;

	// Token: 0x040012DC RID: 4828
	private static readonly IntPtr NativeMethodInfoPtr_PlusDestroyExplosion_Public_Void_0;

	// Token: 0x040012DD RID: 4829
	private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0;
}
