using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000178 RID: 376
[Token(Token = "0x2000178")]
public interface IPointerController
{
	// Token: 0x06001287 RID: 4743
	[Token(Token = "0x6001287")]
	[Address(Slot = "0")]
	void OnPointerMove(Vector2 movement);
}
