using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020003AB RID: 939
[Token(Token = "0x20003AB")]
[AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")]
public class DynamicBonePlaneCollider : DynamicBoneColliderBase
{
	// Token: 0x060023BE RID: 9150 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60023BE")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
	private void OnValidate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060023BF RID: 9151 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60023BF")]
	[Address(RVA = "0x1596010", Offset = "0x1595010", VA = "0x181596010", Slot = "4")]
	public override void Collide(ref Vector3 particlePosition, float particleRadius)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060023C0 RID: 9152 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60023C0")]
	[Address(RVA = "0x15961F0", Offset = "0x15951F0", VA = "0x1815961F0")]
	private void OnDrawGizmosSelected()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060023C1 RID: 9153 RVA: 0x0005593C File Offset: 0x00053B3C
	[Token(Token = "0x60023C1")]
	[Address(RVA = "0x1594940", Offset = "0x1593940", VA = "0x181594940")]
	public DynamicBonePlaneCollider()
	{
		this.m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
		float z = Vector3.zero.z;
		this.m_Center.z = z;
		base..ctor();
	}
}
