using System;
using System.Linq;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200025C RID: 604
[Token(Token = "0x200025C")]
[Serializable]
public class GameJsonContainer
{
	// Token: 0x060016C3 RID: 5827 RVA: 0x00033358 File Offset: 0x00031558
	[Token(Token = "0x60016C3")]
	[Address(RVA = "0x3764D0", Offset = "0x3754D0", VA = "0x1803764D0")]
	public void UpdateJsonAssets(TextAsset[] jsons)
	{
		/*
An exception occurred when decompiling this method (060016C3)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameJsonContainer::UpdateJsonAssets(UnityEngine.TextAsset[])

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stloc:TextAsset(var_0_0C, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("UISystem"))); 	stfld:TextAsset(GameJsonContainer::systemText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_0_0C)); 	stloc:TextAsset(var_1_20, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("Valuables"))); 	stfld:TextAsset(GameJsonContainer::valuableText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_1_20)); 	stloc:TextAsset(var_2_34, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("GameTips"))); 	stfld:TextAsset(GameJsonContainer::gameTipText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_2_34)); 	stloc:TextAsset(var_3_48, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("Achievement"))); 	stfld:TextAsset(GameJsonContainer::achievementText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_3_48)); 	stloc:TextAsset(var_4_5C, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("Story"))); 	stfld:TextAsset(GameJsonContainer::storyText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_4_5C)); 	stloc:TextAsset(var_5_72, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("CombatDialogue"))); 	stfld:TextAsset(GameJsonContainer::combatDialogue, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_5_72)); 	stloc:TextAsset(var_6_88, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("ItemVoice"))); 	stfld:TextAsset(GameJsonContainer::itemVoice, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_6_88)); 	stloc:TextAsset(var_7_9E, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("VideoData"))); 	stfld:TextAsset(GameJsonContainer::videoText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_7_9E)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x060016C4 RID: 5828 RVA: 0x0003340C File Offset: 0x0003160C
	[Token(Token = "0x60016C4")]
	[Address(RVA = "0x3763F0", Offset = "0x3753F0", VA = "0x1803763F0")]
	private TextAsset GetAsset(TextAsset[] jsons, string name)
	{
		Func<TextAsset, bool> func = delegate(TextAsset asset)
		{
			string name2 = asset.name;
			string name3 = name;
			return string.Equals(name2, name3);
		};
		return Enumerable.FirstOrDefault<TextAsset>(jsons, func);
	}

	// Token: 0x060016C5 RID: 5829 RVA: 0x00033440 File Offset: 0x00031640
	[Token(Token = "0x60016C5")]
	[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
	public GameJsonContainer()
	{
	}

	// Token: 0x04002272 RID: 8818
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4002272")]
	public TextAsset systemText;

	// Token: 0x04002273 RID: 8819
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002273")]
	public TextAsset valuableText;

	// Token: 0x04002274 RID: 8820
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002274")]
	public TextAsset gameTipText;

	// Token: 0x04002275 RID: 8821
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002275")]
	public TextAsset achievementText;

	// Token: 0x04002276 RID: 8822
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4002276")]
	public TextAsset storyText;

	// Token: 0x04002277 RID: 8823
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4002277")]
	public TextAsset combatDialogue;

	// Token: 0x04002278 RID: 8824
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4002278")]
	public TextAsset itemVoice;

	// Token: 0x04002279 RID: 8825
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4002279")]
	public TextAsset videoText;
}
