using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000236 RID: 566
[Token(Token = "0x2000236")]
[CreateAssetMenu]
public class GameUIPackage : ScriptableObject
{
	// Token: 0x170000CB RID: 203
	// (get) Token: 0x060015D1 RID: 5585 RVA: 0x000317E0 File Offset: 0x0002F9E0
	[Token(Token = "0x170000CB")]
	public Sprite[] SaveLocationSprites
	{
		[Token(Token = "0x60015D1")]
		[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
		get
		{
			return this.saveLocationSprites;
		}
	}

	// Token: 0x060015D2 RID: 5586 RVA: 0x000317F4 File Offset: 0x0002F9F4
	[Token(Token = "0x60015D2")]
	[Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")]
	public GameUIPackage()
	{
	}

	// Token: 0x0400210B RID: 8459
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400210B")]
	[SerializeField]
	private Sprite[] saveLocationSprites;
}
