using System;
using Cpp2IlInjected;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x020005F4 RID: 1524
	[Token(Token = "0x20005F4")]
	public enum BloomScreenBlendMode
	{
		// Token: 0x04003AC2 RID: 15042
		[Token(Token = "0x4003AC2")]
		Screen,
		// Token: 0x04003AC3 RID: 15043
		[Token(Token = "0x4003AC3")]
		Add
	}
}
