using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000355 RID: 853
[Token(Token = "0x2000355")]
[Serializable]
public class PlayerEffectRootContainer
{
	// Token: 0x06002089 RID: 8329 RVA: 0x0004D4D0 File Offset: 0x0004B6D0
	[Token(Token = "0x6002089")]
	[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
	public PlayerEffectRootContainer()
	{
	}

	// Token: 0x04002A62 RID: 10850
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4002A62")]
	public Transform handItemEffectRoot;
}
