using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001E4 RID: 484
[Token(Token = "0x20001E4")]
public class MonsterCallCreate : EnemyEvent
{
	// Token: 0x060014A2 RID: 5282 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014A2")]
	[Address(RVA = "0xC31040", Offset = "0xC30040", VA = "0x180C31040", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014A3 RID: 5283 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014A3")]
	[Address(RVA = "0xC31450", Offset = "0xC30450", VA = "0x180C31450")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014A4 RID: 5284 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014A4")]
	[Address(RVA = "0xC31220", Offset = "0xC30220", VA = "0x180C31220", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014A5 RID: 5285 RVA: 0x0002F314 File Offset: 0x0002D514
	[Token(Token = "0x60014A5")]
	[Address(RVA = "0xC316B0", Offset = "0xC306B0", VA = "0x180C316B0")]
	public MonsterCallCreate()
	{
	}

	// Token: 0x04001F5D RID: 8029
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001F5D")]
	public GameObject Eff_BirthEffect;

	// Token: 0x04001F5E RID: 8030
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001F5E")]
	private EffectPool g_EffBirthEffect;

	// Token: 0x04001F5F RID: 8031
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001F5F")]
	private float g_fBirthTime;
}
