using System;
using Cpp2IlInjected;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x02000446 RID: 1094
	[Token(Token = "0x2000446")]
	public class ApplicationQuit : MonoBehaviour
	{
		// Token: 0x060026E3 RID: 9955 RVA: 0x0005956C File Offset: 0x0005776C
		[Token(Token = "0x60026E3")]
		[Address(RVA = "0xDB3A90", Offset = "0xDB2A90", VA = "0x180DB3A90")]
		private void Update()
		{
			if (Input.GetKeyDownInt(KeyCode.Q) || Input.GetKeyDownInt(KeyCode.Escape))
			{
				Application.Quit();
				return;
			}
		}

		// Token: 0x060026E4 RID: 9956 RVA: 0x00059598 File Offset: 0x00057798
		[Token(Token = "0x60026E4")]
		[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
		public ApplicationQuit()
		{
		}
	}
}
