using System;
using Cpp2IlInjected;

namespace UnityEngine.PostProcessing
{
	// Token: 0x0200055F RID: 1375
	[Token(Token = "0x200055F")]
	public sealed class MinAttribute : PropertyAttribute
	{
		// Token: 0x06002FA3 RID: 12195 RVA: 0x00068324 File Offset: 0x00066524
		[Token(Token = "0x6002FA3")]
		[Address(RVA = "0xC2F410", Offset = "0xC2E410", VA = "0x180C2F410")]
		public MinAttribute(float min)
		{
			this.min = min;
		}

		// Token: 0x040037EF RID: 14319
		[FieldOffset(Offset = "0x10")]
		[Token(Token = "0x40037EF")]
		public readonly float min;
	}
}
