using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000D3 RID: 211
[Token(Token = "0x20000D3")]
public class BossLevel05EffectPlay : MonoBehaviour
{
	// Token: 0x060009F4 RID: 2548 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F4")]
	[Address(RVA = "0x9A7310", Offset = "0x9A6310", VA = "0x1809A7310", Slot = "4")]
	public virtual void InitData(NPCManage NPCM, AI_BossLevel05 AI, MoveController Move)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F5 RID: 2549 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F5")]
	[Address(RVA = "0x9B6A40", Offset = "0x9B5A40", VA = "0x1809B6A40", Slot = "5")]
	protected virtual void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F6 RID: 2550 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F6")]
	[Address(RVA = "0x9B7750", Offset = "0x9B6750", VA = "0x1809B7750")]
	public void WeaponGlow(Color CGlow, float fGlowTime, float fGlowEndSpeed)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F7 RID: 2551 RVA: 0x00017AFC File Offset: 0x00015CFC
	[Token(Token = "0x60009F7")]
	[Address(RVA = "0x9A6D50", Offset = "0x9A5D50", VA = "0x1809A6D50", Slot = "6")]
	public virtual void Create()
	{
		this.PS_Weapon.Stop(true);
		this.PS_Floor.Play(true);
	}

	// Token: 0x060009F8 RID: 2552 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F8")]
	[Address(RVA = "0x9AED80", Offset = "0x9ADD80", VA = "0x1809AED80")]
	public void PlayPSWeaponCharge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F9 RID: 2553 RVA: 0x00017B28 File Offset: 0x00015D28
	[Token(Token = "0x60009F9")]
	[Address(RVA = "0x9AFF60", Offset = "0x9AEF60", VA = "0x1809AFF60")]
	public void StopPSWeaponCharge()
	{
		this.PS_WeaponCharge.Stop(true);
		this.g_bWeaponCharge = false;
	}

	// Token: 0x060009FA RID: 2554 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009FA")]
	[Address(RVA = "0x9AEE80", Offset = "0x9ADE80", VA = "0x1809AEE80")]
	public void PlayPSWeaponDebut()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009FB RID: 2555 RVA: 0x00017B50 File Offset: 0x00015D50
	[Token(Token = "0x60009FB")]
	[Address(RVA = "0x9AF1C0", Offset = "0x9AE1C0", VA = "0x1809AF1C0")]
	public void ScriptDebutSkip()
	{
		this.PS_WeaponCharge.Stop(true);
		this.PS_Weapon.Play(true);
	}

	// Token: 0x060009FC RID: 2556 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009FC")]
	[Address(RVA = "0x9A6F50", Offset = "0x9A5F50", VA = "0x1809A6F50")]
	public void Damaged()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009FD RID: 2557 RVA: 0x00017B7C File Offset: 0x00015D7C
	[Token(Token = "0x60009FD")]
	[Address(RVA = "0x9A6D90", Offset = "0x9A5D90", VA = "0x1809A6D90", Slot = "7")]
	public virtual void DamageFly()
	{
		this.StopEffDash();
		this.g_EffAttackPenetrate.Stop(6f);
		this.g_EffMagicAura.StopAll(3f);
		EffectPool effectPool = this.g_EffAttack04Ready;
		this.g_bMagicAuraBullet = false;
		this.g_bAttack03Dash = false;
		effectPool.Stop(3f);
		this.g_EffAttack04.Stop(3f);
		EffectPool effectPool2 = this.g_EffChargeLightning;
		this.g_bAttack04 = false;
		effectPool2.Stop(3f);
		this.g_EffChargeLightningFloor.Stop(3f);
		this.g_EffAttack0202_01Red.Stop(3f);
		this.g_SEAttack04.Stop();
		Game.DisableVibration();
		this.PS_LightningMode.Stop(true);
		this.g_bAttackPenetrate = false;
	}

	// Token: 0x060009FE RID: 2558 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009FE")]
	[Address(RVA = "0x9AF030", Offset = "0x9AE030", VA = "0x1809AF030")]
	public void PlayPSWeaponLight()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009FF RID: 2559 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009FF")]
	[Address(RVA = "0x9AD5F0", Offset = "0x9AC5F0", VA = "0x1809AD5F0")]
	public void PlayEffDash(Vector3 v3Direction)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A00 RID: 2560 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A00")]
	[Address(RVA = "0x9AF200", Offset = "0x9AE200", VA = "0x1809AF200")]
	public void SetDashDirection(Vector3 v3Direction)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A01 RID: 2561 RVA: 0x00017C44 File Offset: 0x00015E44
	[Token(Token = "0x6000A01")]
	[Address(RVA = "0x9AFE70", Offset = "0x9AEE70", VA = "0x1809AFE70")]
	public void StopEffDash()
	{
		this.PS_Dash.Stop(true);
		this.PS_DashFloor.Stop(true);
		this.g_SEDash.Play(1, 1f, 1f);
		this.g_SEDashLoop.Stop();
	}

	// Token: 0x06000A02 RID: 2562 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A02")]
	[Address(RVA = "0x9AEA10", Offset = "0x9ADA10", VA = "0x1809AEA10")]
	public void PlayPSDeadSmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A03 RID: 2563 RVA: 0x00017C90 File Offset: 0x00015E90
	[Token(Token = "0x6000A03")]
	[Address(RVA = "0x9A7290", Offset = "0x9A6290", VA = "0x1809A7290")]
	public void Death()
	{
		this.PS_LightningMode.Stop(true);
		this.g_bDeath = true;
		Game.DisableVibration();
	}

	// Token: 0x06000A04 RID: 2564 RVA: 0x00017CC0 File Offset: 0x00015EC0
	[Token(Token = "0x6000A04")]
	[Address(RVA = "0x9A7110", Offset = "0x9A6110", VA = "0x1809A7110")]
	public void DeathStopEff()
	{
		this.DamageFly();
		this.PS_Weapon.Stop();
		this.PS_Floor.Stop();
		SoundEffect soundEffect = this.g_SEFloat;
		this.g_bDeadLoop = true;
		soundEffect.Stop();
	}

	// Token: 0x06000A05 RID: 2565 RVA: 0x00017D04 File Offset: 0x00015F04
	[Token(Token = "0x6000A05")]
	[Address(RVA = "0x9A7180", Offset = "0x9A6180", VA = "0x1809A7180")]
	public void DeathWeaponDestroy()
	{
		this.PS_WeaponDestroy.Play(true);
		SkinnedMeshRenderer skinnedMeshRenderer = this.Mesh[9];
		int num = 0;
		skinnedMeshRenderer.enabled = num != 0;
		PlayerCamera cameraController = Game.GetCameraController();
		int num2 = 0;
		ulong num3;
		cameraController.SetRandomShake(0.12f, 6f, 1.2f, (float)num2, num3 != 0UL);
		this.g_SEDeadWeaponDestroy.PlayRandom(1f, 1f);
	}

	// Token: 0x06000A06 RID: 2566 RVA: 0x00017D74 File Offset: 0x00015F74
	[Token(Token = "0x6000A06")]
	[Address(RVA = "0x9AEB50", Offset = "0x9ADB50", VA = "0x1809AEB50")]
	public void PlayPSDestoryReady()
	{
		this.PS_DestroyReady.Play(true);
	}

	// Token: 0x06000A07 RID: 2567 RVA: 0x00017D94 File Offset: 0x00015F94
	[Token(Token = "0x6000A07")]
	[Address(RVA = "0x9AEB10", Offset = "0x9ADB10", VA = "0x1809AEB10")]
	public void PlayPSDestoryReady02()
	{
		SoundEffect soundEffect = this.g_SEDestroyStart;
		this.g_bDestroy = true;
		float num = this.g_fSEScriptDestroyVolume;
		soundEffect.PlayRandom(num, 1f);
	}

	// Token: 0x06000A08 RID: 2568 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A08")]
	[Address(RVA = "0x9AEB80", Offset = "0x9ADB80", VA = "0x1809AEB80")]
	private void PlayPSDestroy()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A09 RID: 2569 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A09")]
	[Address(RVA = "0x9AA050", Offset = "0x9A9050", VA = "0x1809AA050")]
	public void PlayEffAttack0101()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A0A RID: 2570 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A0A")]
	[Address(RVA = "0x9AAA50", Offset = "0x9A9A50", VA = "0x1809AAA50")]
	public void PlayEffAttack0102()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A0B RID: 2571 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A0B")]
	[Address(RVA = "0x9AA110", Offset = "0x9A9110", VA = "0x1809AA110", Slot = "8")]
	public virtual void PlayEffAttack0102Magic()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A0C RID: 2572 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A0C")]
	[Address(RVA = "0x9AAB80", Offset = "0x9A9B80", VA = "0x1809AAB80")]
	public void PlayEffAttack0103()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A0D RID: 2573 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A0D")]
	[Address(RVA = "0x9AADC0", Offset = "0x9A9DC0", VA = "0x1809AADC0")]
	public void PlayEffAttack0201()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A0E RID: 2574 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A0E")]
	[Address(RVA = "0x9AAEF0", Offset = "0x9A9EF0", VA = "0x1809AAEF0")]
	public void PlayEffAttack0202_01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A0F RID: 2575 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A0F")]
	[Address(RVA = "0x9AB020", Offset = "0x9AA020", VA = "0x1809AB020")]
	public void PlayEffAttack0202_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A10 RID: 2576 RVA: 0x00017DC8 File Offset: 0x00015FC8
	[Token(Token = "0x6000A10")]
	[Address(RVA = "0x9AE9F0", Offset = "0x9AD9F0", VA = "0x1809AE9F0")]
	public void PlayOpenMPAttack0202()
	{
		this.g_bMPIceSpear = true;
		this.g_iMPIceSpearIndex = (int)((ulong)0L);
		this.g_fMPIceSpearInterVal = 0.03f;
	}

	// Token: 0x06000A11 RID: 2577 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A11")]
	[Address(RVA = "0x9AB4C0", Offset = "0x9AA4C0", VA = "0x1809AB4C0")]
	public void PlayEffAttack03Jump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A12 RID: 2578 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A12")]
	[Address(RVA = "0x9AB650", Offset = "0x9AA650", VA = "0x1809AB650")]
	public void PlayEffAttack03Ready()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A13 RID: 2579 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A13")]
	[Address(RVA = "0x9AB2C0", Offset = "0x9AA2C0", VA = "0x1809AB2C0", Slot = "9")]
	public virtual void PlayEffAttack03Dash(Vector3 v3Direction)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A14 RID: 2580 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A14")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "10")]
	public virtual void UpdateEffAttack03DashDirection(Vector3 v3Direction)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A15 RID: 2581 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A15")]
	[Address(RVA = "0x9AB150", Offset = "0x9AA150", VA = "0x1809AB150")]
	public void PlayEffAttack03Collision()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A16 RID: 2582 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A16")]
	[Address(RVA = "0x99C730", Offset = "0x99B730", VA = "0x18099C730")]
	public void PlayEffAttackUnplug()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A17 RID: 2583 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A17")]
	[Address(RVA = "0x9AC570", Offset = "0x9AB570", VA = "0x1809AC570")]
	public void PlayEffAttack04Ready()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A18 RID: 2584 RVA: 0x00017DF0 File Offset: 0x00015FF0
	[Token(Token = "0x6000A18")]
	[Address(RVA = "0x9AFC60", Offset = "0x9AEC60", VA = "0x1809AFC60")]
	public void StopEffAttack04Ready()
	{
		this.g_EffAttack04Ready.Stop(3f);
	}

	// Token: 0x06000A19 RID: 2585 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A19")]
	[Address(RVA = "0x9AC640", Offset = "0x9AB640", VA = "0x1809AC640")]
	public void PlayEffAttack04()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A1A RID: 2586 RVA: 0x00017E14 File Offset: 0x00016014
	[Token(Token = "0x6000A1A")]
	[Address(RVA = "0x9AFC90", Offset = "0x9AEC90", VA = "0x1809AFC90")]
	public void StopEffAttack04()
	{
		this.g_EffAttack04.Stop(3f);
		this.g_fAttack04InterVal = 0f;
	}

	// Token: 0x06000A1B RID: 2587 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A1B")]
	[Address(RVA = "0x9ABD80", Offset = "0x9AAD80", VA = "0x1809ABD80")]
	public void PlayEffAttack04Crystal()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A1C RID: 2588 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A1C")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "11")]
	public virtual void PlayEffAttackRotate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A1D RID: 2589 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A1D")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "12")]
	public virtual void StopEffAttackRotate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A1E RID: 2590 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A1E")]
	[Address(RVA = "0x9ACB10", Offset = "0x9ABB10", VA = "0x1809ACB10")]
	public void PlayEffAttackDodgeL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A1F RID: 2591 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A1F")]
	[Address(RVA = "0x9ACC40", Offset = "0x9ABC40", VA = "0x1809ACC40")]
	public void PlayEffAttackDodgeR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A20 RID: 2592 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A20")]
	[Address(RVA = "0x9AC9E0", Offset = "0x9AB9E0", VA = "0x1809AC9E0")]
	public void PlayEffAttackDodgeB()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A21 RID: 2593 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A21")]
	[Address(RVA = "0x9A9C30", Offset = "0x9A8C30", VA = "0x1809A9C30")]
	public void PlayAttackDodgeBullet()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A22 RID: 2594 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A22")]
	[Address(RVA = "0x9AD3D0", Offset = "0x9AC3D0", VA = "0x1809AD3D0")]
	public void PlayEffChargeLightning()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A23 RID: 2595 RVA: 0x00017E44 File Offset: 0x00016044
	[Token(Token = "0x6000A23")]
	[Address(RVA = "0x9AFE20", Offset = "0x9AEE20", VA = "0x1809AFE20")]
	public void StopEffChargeLightning()
	{
		this.g_EffChargeLightning.Stop(3f);
		this.g_EffChargeLightningFloor.Stop(3f);
	}

	// Token: 0x06000A24 RID: 2596 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A24")]
	[Address(RVA = "0x9AD000", Offset = "0x9AC000", VA = "0x1809AD000")]
	public void PlayEffCharegLightningFinish()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A25 RID: 2597 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A25")]
	[Address(RVA = "0x9AE170", Offset = "0x9AD170", VA = "0x1809AE170")]
	public void PlayEffDodgeLightningStart()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A26 RID: 2598 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A26")]
	[Address(RVA = "0x9AD760", Offset = "0x9AC760", VA = "0x1809AD760")]
	public void PlayEffDodgeLightningEnd()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A27 RID: 2599 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A27")]
	[Address(RVA = "0x9AE250", Offset = "0x9AD250", VA = "0x1809AE250")]
	public void PlayEffLightningSpeedUp()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A28 RID: 2600 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A28")]
	[Address(RVA = "0x9AE6F0", Offset = "0x9AD6F0", VA = "0x1809AE6F0", Slot = "13")]
	public virtual void PlayEffWeaponThrow()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A29 RID: 2601 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A29")]
	[Address(RVA = "0x9AC6F0", Offset = "0x9AB6F0", VA = "0x1809AC6F0")]
	public void PlayEffAttackCannon()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A2A RID: 2602 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A2A")]
	[Address(RVA = "0x9A9B60", Offset = "0x9A8B60", VA = "0x1809A9B60")]
	public void PlayAppearWeapon()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A2B RID: 2603 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A2B")]
	[Address(RVA = "0x9ACD70", Offset = "0x9ABD70", VA = "0x1809ACD70")]
	public void PlayEffAttackPenetrate(Vector3 v3Direction)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A2C RID: 2604 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A2C")]
	[Address(RVA = "0x9AFCD0", Offset = "0x9AECD0", VA = "0x1809AFCD0")]
	public void StopEffAttackPenetrate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A2D RID: 2605 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A2D")]
	[Address(RVA = "0x9AE4A0", Offset = "0x9AD4A0", VA = "0x1809AE4A0")]
	public void PlayEffMagicAura(int Index)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A2E RID: 2606 RVA: 0x00017E78 File Offset: 0x00016078
	[Token(Token = "0x6000A2E")]
	[Address(RVA = "0x9AFEF0", Offset = "0x9AEEF0", VA = "0x1809AFEF0")]
	public void StopEffMagicAura()
	{
		this.g_EffMagicAura.StopAll(3f);
		throw new NullReferenceException();
	}

	// Token: 0x06000A2F RID: 2607 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A2F")]
	[Address(RVA = "0x9B4150", Offset = "0x9B3150", VA = "0x1809B4150")]
	private void UpdateMagicAura(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A30 RID: 2608 RVA: 0x00017E9C File Offset: 0x0001609C
	[Token(Token = "0x6000A30")]
	[Address(RVA = "0x9A99F0", Offset = "0x9A89F0", VA = "0x1809A99F0")]
	public void OpenMagicAuraBullet()
	{
		int num = 0;
		this.g_bMagicAuraBullet = true;
		this.g_fMagicAuraBulletInterVal = (float)num;
	}

	// Token: 0x06000A31 RID: 2609 RVA: 0x00017EBC File Offset: 0x000160BC
	[Token(Token = "0x6000A31")]
	[Address(RVA = "0x9A6D40", Offset = "0x9A5D40", VA = "0x1809A6D40")]
	public void CloseMagicAuraBullet()
	{
		this.g_bMagicAuraBullet = false;
	}

	// Token: 0x06000A32 RID: 2610 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A32")]
	[Address(RVA = "0x9B3B80", Offset = "0x9B2B80", VA = "0x1809B3B80")]
	private void UpdateMagicAuraBullet(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A33 RID: 2611 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A33")]
	[Address(RVA = "0x9B2430", Offset = "0x9B1430", VA = "0x1809B2430")]
	private void UpdateIceSpear(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A34 RID: 2612 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A34")]
	[Address(RVA = "0x9B3030", Offset = "0x9B2030", VA = "0x1809B3030")]
	private void UpdateMPIceSpear(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A35 RID: 2613 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A35")]
	[Address(RVA = "0x9AFFD0", Offset = "0x9AEFD0", VA = "0x1809AFFD0")]
	private void UpdateAttack03Dash()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A36 RID: 2614 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A36")]
	[Address(RVA = "0x9AB740", Offset = "0x9AA740", VA = "0x1809AB740")]
	public void PlayEffAttack03Ring()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A37 RID: 2615 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A37")]
	[Address(RVA = "0x9B0480", Offset = "0x9AF480", VA = "0x1809B0480")]
	private void UpdateAttack03Rang(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A38 RID: 2616 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A38")]
	[Address(RVA = "0x9B1010", Offset = "0x9B0010", VA = "0x1809B1010")]
	private void UpdateAttack04(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A39 RID: 2617 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A39")]
	[Address(RVA = "0x9B1560", Offset = "0x9B0560", VA = "0x1809B1560")]
	private void UpdateAttackPenetrate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A3A RID: 2618 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A3A")]
	[Address(RVA = "0x9B4610", Offset = "0x9B3610", VA = "0x1809B4610")]
	private void UpdatePenetrateIceSpear(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A3B RID: 2619 RVA: 0x00017ED0 File Offset: 0x000160D0
	[Token(Token = "0x6000A3B")]
	[Address(RVA = "0x9A9B00", Offset = "0x9A8B00", VA = "0x1809A9B00")]
	public void OpenSixSpear(Vector3 v3Point, Vector3 v3Direction)
	{
		if (!this.g_bDeath && !this.g_bPlayerDeath)
		{
			float z = v3Point.z;
			this.g_v3SixPrearPoint.z = z;
			float z2 = v3Direction.z;
			this.g_v3SixSpearDirect.z = z2;
			int num = this.g_iSixSpearTotal;
			this.g_iSixSpearNum = num;
			this.g_bSixSpear = true;
			this.g_fSixSpearFrequencyVal = 0.12f;
		}
	}

	// Token: 0x06000A3C RID: 2620 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A3C")]
	[Address(RVA = "0x9B5E80", Offset = "0x9B4E80", VA = "0x1809B5E80")]
	public void UpdateSixSpear(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A3D RID: 2621 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A3D")]
	[Address(RVA = "0x9B1A10", Offset = "0x9B0A10", VA = "0x1809B1A10", Slot = "14")]
	public virtual void UpdateCannon(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A3E RID: 2622 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A3E")]
	[Address(RVA = "0x9A9A10", Offset = "0x9A8A10", VA = "0x1809A9A10")]
	private void OpenSceneLightning()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A3F RID: 2623 RVA: 0x00017F38 File Offset: 0x00016138
	[Token(Token = "0x6000A3F")]
	[Address(RVA = "0x9AFFA0", Offset = "0x9AEFA0", VA = "0x1809AFFA0")]
	public void StopSceneLightning()
	{
		this.g_bSceneLightning = false;
		this.PS_SceneLightning.Stop(true);
	}

	// Token: 0x06000A40 RID: 2624 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A40")]
	[Address(RVA = "0x9B5110", Offset = "0x9B4110", VA = "0x1809B5110")]
	private void UpdateSceneLightning(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A41 RID: 2625 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A41")]
	[Address(RVA = "0x9AF310", Offset = "0x9AE310", VA = "0x1809AF310")]
	public void SetLightningSpeedUp(float fScale)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A42 RID: 2626 RVA: 0x00017F60 File Offset: 0x00016160
	[Token(Token = "0x6000A42")]
	[Address(RVA = "0x9AF190", Offset = "0x9AE190", VA = "0x1809AF190")]
	public void PlaySESwing()
	{
		this.g_SEWeaponSwing.PlayRandom(1f, 1f);
	}

	// Token: 0x06000A43 RID: 2627 RVA: 0x00017F88 File Offset: 0x00016188
	[Token(Token = "0x6000A43")]
	[Address(RVA = "0x9AF0E0", Offset = "0x9AE0E0", VA = "0x1809AF0E0")]
	public void PlaySEAttackCannonReady()
	{
		this.g_SEAttackCannon.Play(1, 1f, 1f);
	}

	// Token: 0x06000A44 RID: 2628 RVA: 0x00017FB4 File Offset: 0x000161B4
	[Token(Token = "0x6000A44")]
	[Address(RVA = "0x9AF150", Offset = "0x9AE150", VA = "0x1809AF150")]
	public void PlaySELightningModeReady()
	{
		SoundEffect soundEffect = this.g_SELightningMode;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
	}

	// Token: 0x06000A45 RID: 2629 RVA: 0x00017FE4 File Offset: 0x000161E4
	[Token(Token = "0x6000A45")]
	[Address(RVA = "0x9AF120", Offset = "0x9AE120", VA = "0x1809AF120")]
	public void PlaySEDodge()
	{
		this.g_SEDodge.PlayRandom(1f, 1f);
	}

	// Token: 0x06000A46 RID: 2630 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A46")]
	[Address(RVA = "0x9AF3C0", Offset = "0x9AE3C0", VA = "0x1809AF3C0", Slot = "15")]
	public virtual void SetTimeScale(float fTimeScale)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A47 RID: 2631 RVA: 0x0001800C File Offset: 0x0001620C
	[Token(Token = "0x6000A47")]
	[Address(RVA = "0x9B7780", Offset = "0x9B6780", VA = "0x1809B7780")]
	public BossLevel05EffectPlay()
	{
	}

	// Token: 0x04000E25 RID: 3621
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4000E25")]
	protected NPCManage g_NPCM;

	// Token: 0x04000E26 RID: 3622
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4000E26")]
	protected Transform g_PlayerTransform;

	// Token: 0x04000E27 RID: 3623
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4000E27")]
	protected WizardGirlManage g_WGM;

	// Token: 0x04000E28 RID: 3624
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4000E28")]
	protected AI_BossLevel05 g_AI;

	// Token: 0x04000E29 RID: 3625
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4000E29")]
	protected MoveController g_Move;

	// Token: 0x04000E2A RID: 3626
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4000E2A")]
	public Transform Pos_WeaponThrow;

	// Token: 0x04000E2B RID: 3627
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4000E2B")]
	public Transform Pos_Dash;

	// Token: 0x04000E2C RID: 3628
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4000E2C")]
	public Transform Pos_AttackPenetrate;

	// Token: 0x04000E2D RID: 3629
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4000E2D")]
	public Transform Pos_MagicAura01;

	// Token: 0x04000E2E RID: 3630
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4000E2E")]
	public Transform Pos_MagicAura02;

	// Token: 0x04000E2F RID: 3631
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4000E2F")]
	public Transform Pos_MagicAura03;

	// Token: 0x04000E30 RID: 3632
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4000E30")]
	public Transform Pos_Attack03;

	// Token: 0x04000E31 RID: 3633
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4000E31")]
	public Transform Pos_Attack0401;

	// Token: 0x04000E32 RID: 3634
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4000E32")]
	public Transform Pos_Attack0402;

	// Token: 0x04000E33 RID: 3635
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4000E33")]
	public SkinnedMeshRenderer[] Mesh;

	// Token: 0x04000E34 RID: 3636
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4000E34")]
	protected Material[] g_MatChar;

	// Token: 0x04000E35 RID: 3637
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4000E35")]
	protected float g_fMatDamage;

	// Token: 0x04000E36 RID: 3638
	[FieldOffset(Offset = "0x9C")]
	[Token(Token = "0x4000E36")]
	protected Color g_CCharGlow;

	// Token: 0x04000E37 RID: 3639
	[FieldOffset(Offset = "0xAC")]
	[Token(Token = "0x4000E37")]
	protected float g_fWeaponGlowShadow = 1f;

	// Token: 0x04000E38 RID: 3640
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4000E38")]
	protected float g_fWeaponGlowTime;

	// Token: 0x04000E39 RID: 3641
	[FieldOffset(Offset = "0xB4")]
	[Token(Token = "0x4000E39")]
	protected float g_fWeaponGlowEndSpeed;

	// Token: 0x04000E3A RID: 3642
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4000E3A")]
	protected Color g_CWeaponGlow;

	// Token: 0x04000E3B RID: 3643
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4000E3B")]
	public MeshRenderer MR_CloudUp;

	// Token: 0x04000E3C RID: 3644
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4000E3C")]
	public MeshRenderer MR_CloudDown;

	// Token: 0x04000E3D RID: 3645
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4000E3D")]
	private Material g_MatCloudUp;

	// Token: 0x04000E3E RID: 3646
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4000E3E")]
	private Material g_MatCloudDown;

	// Token: 0x04000E3F RID: 3647
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x4000E3F")]
	public ParticleSystem PS_Weapon;

	// Token: 0x04000E40 RID: 3648
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x4000E40")]
	public ParticleSystem PS_WeaponLight;

	// Token: 0x04000E41 RID: 3649
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4000E41")]
	public ParticleSystem PS_Floor;

	// Token: 0x04000E42 RID: 3650
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4000E42")]
	public ParticleSystem PS_Dash;

	// Token: 0x04000E43 RID: 3651
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4000E43")]
	public ParticleSystem PS_DashFloor;

	// Token: 0x04000E44 RID: 3652
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x4000E44")]
	public ParticleSystem PS_DeadSmoke;

	// Token: 0x04000E45 RID: 3653
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4000E45")]
	public ParticleSystem PS_LightningMode;

	// Token: 0x04000E46 RID: 3654
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4000E46")]
	public ParticleSystem PS_WeaponCharge;

	// Token: 0x04000E47 RID: 3655
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4000E47")]
	public ParticleSystem PS_WeaponDebut;

	// Token: 0x04000E48 RID: 3656
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4000E48")]
	public ParticleSystem PS_WeaponDestroy;

	// Token: 0x04000E49 RID: 3657
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4000E49")]
	public ParticleSystem PS_DestroyReady;

	// Token: 0x04000E4A RID: 3658
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4000E4A")]
	public ParticleSystem PS_Destroy;

	// Token: 0x04000E4B RID: 3659
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4000E4B")]
	public ParticleSystem PS_SceneLightning;

	// Token: 0x04000E4C RID: 3660
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4000E4C")]
	public ParticleSystem PS_SceneSmoke;

	// Token: 0x04000E4D RID: 3661
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4000E4D")]
	public GameObject Eff_AttackCollision;

	// Token: 0x04000E4E RID: 3662
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4000E4E")]
	public GameObject Eff_LightningCollisionSmall;

	// Token: 0x04000E4F RID: 3663
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4000E4F")]
	public GameObject Eff_LightningCollisionBig;

	// Token: 0x04000E50 RID: 3664
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4000E50")]
	public GameObject Eff_Attack0101;

	// Token: 0x04000E51 RID: 3665
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4000E51")]
	public GameObject Eff_Attack0102Red;

	// Token: 0x04000E52 RID: 3666
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4000E52")]
	public GameObject Eff_Attack0103Red;

	// Token: 0x04000E53 RID: 3667
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4000E53")]
	public GameObject Eff_Attack0202_01Red;

	// Token: 0x04000E54 RID: 3668
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4000E54")]
	public GameObject Eff_Attack0202_02Red;

	// Token: 0x04000E55 RID: 3669
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4000E55")]
	public GameObject Eff_AttackDodgeLRed;

	// Token: 0x04000E56 RID: 3670
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4000E56")]
	public GameObject Eff_AttackDodgeRRed;

	// Token: 0x04000E57 RID: 3671
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000E57")]
	public GameObject Eff_AttackDodgeBRed;

	// Token: 0x04000E58 RID: 3672
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4000E58")]
	public GameObject Eff_Attack0102CrystalRed;

	// Token: 0x04000E59 RID: 3673
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4000E59")]
	public GameObject Eff_Attack0102CrystalRedHit;

	// Token: 0x04000E5A RID: 3674
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4000E5A")]
	public GameObject Eff_Attack0102CrystalRedDamage;

	// Token: 0x04000E5B RID: 3675
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4000E5B")]
	public GameObject Eff_Attack03Jump;

	// Token: 0x04000E5C RID: 3676
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4000E5C")]
	public GameObject Eff_Attack03Ready;

	// Token: 0x04000E5D RID: 3677
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4000E5D")]
	public GameObject Eff_Attack03Collision;

	// Token: 0x04000E5E RID: 3678
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4000E5E")]
	public GameObject Eff_Attacck03Unplug;

	// Token: 0x04000E5F RID: 3679
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4000E5F")]
	public GameObject Eff_Attack03ReadyPlus;

	// Token: 0x04000E60 RID: 3680
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4000E60")]
	public GameObject Eff_Attack03CollisionPlus;

	// Token: 0x04000E61 RID: 3681
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4000E61")]
	public GameObject Eff_Attack03CollisionPlus02;

	// Token: 0x04000E62 RID: 3682
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4000E62")]
	public GameObject Eff_Attack04Ready;

	// Token: 0x04000E63 RID: 3683
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x4000E63")]
	public GameObject Eff_Attack04;

	// Token: 0x04000E64 RID: 3684
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4000E64")]
	public GameObject Eff_Attack04Crystal;

	// Token: 0x04000E65 RID: 3685
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4000E65")]
	public GameObject Eff_Attack04CrystalPlus;

	// Token: 0x04000E66 RID: 3686
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x4000E66")]
	public GameObject Eff_AttackSpearRed01;

	// Token: 0x04000E67 RID: 3687
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x4000E67")]
	public GameObject Eff_AttackSpearRed02;

	// Token: 0x04000E68 RID: 3688
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x4000E68")]
	public GameObject Eff_AttackSpearRed03;

	// Token: 0x04000E69 RID: 3689
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x4000E69")]
	public GameObject Eff_AttackSpearFloorRed;

	// Token: 0x04000E6A RID: 3690
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x4000E6A")]
	public GameObject Eff_AttackSpearRedHit;

	// Token: 0x04000E6B RID: 3691
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x4000E6B")]
	public GameObject Eff_AttackSpearRedDamage;

	// Token: 0x04000E6C RID: 3692
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x4000E6C")]
	public GameObject Eff_WeaponThrow;

	// Token: 0x04000E6D RID: 3693
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x4000E6D")]
	public GameObject Eff_WeaponHitPlayer;

	// Token: 0x04000E6E RID: 3694
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x4000E6E")]
	public GameObject Eff_WeaponHitFloor;

	// Token: 0x04000E6F RID: 3695
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x4000E6F")]
	public GameObject Eff_WeaponExplosion;

	// Token: 0x04000E70 RID: 3696
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x4000E70")]
	public GameObject Eff_CrystalTrackBulletShot;

	// Token: 0x04000E71 RID: 3697
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x4000E71")]
	public GameObject Eff_CrystalTrackBullet;

	// Token: 0x04000E72 RID: 3698
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x4000E72")]
	public GameObject Eff_CrystalTrackBulletExplosion;

	// Token: 0x04000E73 RID: 3699
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x4000E73")]
	public GameObject Eff_AttackPenetrate;

	// Token: 0x04000E74 RID: 3700
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x4000E74")]
	public GameObject Eff_MagicAura;

	// Token: 0x04000E75 RID: 3701
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x4000E75")]
	public GameObject Eff_MagicAuraBulletShot;

	// Token: 0x04000E76 RID: 3702
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x4000E76")]
	public GameObject Eff_MagicAuraBullet;

	// Token: 0x04000E77 RID: 3703
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x4000E77")]
	public GameObject Eff_ChargeLightning;

	// Token: 0x04000E78 RID: 3704
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x4000E78")]
	public GameObject Eff_ChargeLightningFloor;

	// Token: 0x04000E79 RID: 3705
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x4000E79")]
	public GameObject Eff_ChargeLightningFinish;

	// Token: 0x04000E7A RID: 3706
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x4000E7A")]
	public GameObject Eff_ChargeLightningFinishFloor;

	// Token: 0x04000E7B RID: 3707
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x4000E7B")]
	public GameObject Eff_LightningSpeedUp;

	// Token: 0x04000E7C RID: 3708
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x4000E7C")]
	public GameObject Eff_DodgeLightningStart;

	// Token: 0x04000E7D RID: 3709
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x4000E7D")]
	public GameObject Eff_DodgeLightningEnd;

	// Token: 0x04000E7E RID: 3710
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x4000E7E")]
	public GameObject Eff_DodgeLightningFloorSmoke;

	// Token: 0x04000E7F RID: 3711
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x4000E7F")]
	public GameObject Eff_LightningBullet;

	// Token: 0x04000E80 RID: 3712
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x4000E80")]
	public GameObject Eff_LightningBullet02;

	// Token: 0x04000E81 RID: 3713
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x4000E81")]
	public GameObject Eff_LightningBullet03;

	// Token: 0x04000E82 RID: 3714
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x4000E82")]
	public GameObject Eff_AttackCannon;

	// Token: 0x04000E83 RID: 3715
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x4000E83")]
	public GameObject Eff_SceneLightningReady;

	// Token: 0x04000E84 RID: 3716
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x4000E84")]
	public GameObject Eff_SceneLightning;

	// Token: 0x04000E85 RID: 3717
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x4000E85")]
	protected EffectPool g_EffAttackCollision;

	// Token: 0x04000E86 RID: 3718
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x4000E86")]
	protected EffectPool g_EffLightningCollisionSmall;

	// Token: 0x04000E87 RID: 3719
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x4000E87")]
	protected EffectPool g_EffLightningCollisionBig;

	// Token: 0x04000E88 RID: 3720
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x4000E88")]
	protected EffectPool g_EffAttack0101;

	// Token: 0x04000E89 RID: 3721
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x4000E89")]
	protected EffectPool g_EffAttack0102Red;

	// Token: 0x04000E8A RID: 3722
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x4000E8A")]
	protected EffectPool g_EffAttack0103Red;

	// Token: 0x04000E8B RID: 3723
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x4000E8B")]
	protected EffectPool g_EffAttack0202_01Red;

	// Token: 0x04000E8C RID: 3724
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x4000E8C")]
	protected EffectPool g_EffAttack0202_02Red;

	// Token: 0x04000E8D RID: 3725
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x4000E8D")]
	protected EffectPool g_EffAttackDodgeLRed;

	// Token: 0x04000E8E RID: 3726
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x4000E8E")]
	protected EffectPool g_EffAttackDodgeRRed;

	// Token: 0x04000E8F RID: 3727
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x4000E8F")]
	protected EffectPool g_EffAttackDodgeBRed;

	// Token: 0x04000E90 RID: 3728
	[FieldOffset(Offset = "0x370")]
	[Token(Token = "0x4000E90")]
	protected EffectPool g_EffAttack0102CrystalRed;

	// Token: 0x04000E91 RID: 3729
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x4000E91")]
	protected EffectPool g_EffAttack0102CrystalRedHit;

	// Token: 0x04000E92 RID: 3730
	[FieldOffset(Offset = "0x380")]
	[Token(Token = "0x4000E92")]
	protected EffectPool g_EffAttack0102CrystalRedDamage;

	// Token: 0x04000E93 RID: 3731
	[FieldOffset(Offset = "0x388")]
	[Token(Token = "0x4000E93")]
	protected EffectPool g_EffAttack03Jump;

	// Token: 0x04000E94 RID: 3732
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x4000E94")]
	protected EffectPool g_EffAttack03Ready;

	// Token: 0x04000E95 RID: 3733
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x4000E95")]
	protected EffectPool g_EffAttack03Collision;

	// Token: 0x04000E96 RID: 3734
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x4000E96")]
	protected EffectPool g_EffAttacck03Unplug;

	// Token: 0x04000E97 RID: 3735
	[FieldOffset(Offset = "0x3A8")]
	[Token(Token = "0x4000E97")]
	protected EffectPool g_EffAttack03ReadyPlus;

	// Token: 0x04000E98 RID: 3736
	[FieldOffset(Offset = "0x3B0")]
	[Token(Token = "0x4000E98")]
	protected EffectPool g_EffAttack03CollisionPlus;

	// Token: 0x04000E99 RID: 3737
	[FieldOffset(Offset = "0x3B8")]
	[Token(Token = "0x4000E99")]
	protected EffectPool g_EffAttack03CollisionPlus02;

	// Token: 0x04000E9A RID: 3738
	[FieldOffset(Offset = "0x3C0")]
	[Token(Token = "0x4000E9A")]
	protected EffectPool g_EffAttack04Ready;

	// Token: 0x04000E9B RID: 3739
	[FieldOffset(Offset = "0x3C8")]
	[Token(Token = "0x4000E9B")]
	protected EffectPool g_EffAttack04;

	// Token: 0x04000E9C RID: 3740
	[FieldOffset(Offset = "0x3D0")]
	[Token(Token = "0x4000E9C")]
	protected EffectPool g_EffAttack04Crystal;

	// Token: 0x04000E9D RID: 3741
	[FieldOffset(Offset = "0x3D8")]
	[Token(Token = "0x4000E9D")]
	protected EffectPool g_EffAttack04CrystalPlus;

	// Token: 0x04000E9E RID: 3742
	[FieldOffset(Offset = "0x3E0")]
	[Token(Token = "0x4000E9E")]
	protected EffectPool g_EffAttackSpearRed01;

	// Token: 0x04000E9F RID: 3743
	[FieldOffset(Offset = "0x3E8")]
	[Token(Token = "0x4000E9F")]
	protected EffectPool g_EffAttackSpearRed02;

	// Token: 0x04000EA0 RID: 3744
	[FieldOffset(Offset = "0x3F0")]
	[Token(Token = "0x4000EA0")]
	protected EffectPool g_EffAttackSpearRed03;

	// Token: 0x04000EA1 RID: 3745
	[FieldOffset(Offset = "0x3F8")]
	[Token(Token = "0x4000EA1")]
	protected EffectPool g_EffAttackSpearFloorRed;

	// Token: 0x04000EA2 RID: 3746
	[FieldOffset(Offset = "0x400")]
	[Token(Token = "0x4000EA2")]
	protected EffectPool g_EffAttackSpearRedHit;

	// Token: 0x04000EA3 RID: 3747
	[FieldOffset(Offset = "0x408")]
	[Token(Token = "0x4000EA3")]
	protected EffectPool g_EffAttackSpearRedDamage;

	// Token: 0x04000EA4 RID: 3748
	[FieldOffset(Offset = "0x410")]
	[Token(Token = "0x4000EA4")]
	protected EffectPool g_EffWeaponThrow;

	// Token: 0x04000EA5 RID: 3749
	[FieldOffset(Offset = "0x418")]
	[Token(Token = "0x4000EA5")]
	protected EffectPool g_EffWeaponHitPlayer;

	// Token: 0x04000EA6 RID: 3750
	[FieldOffset(Offset = "0x420")]
	[Token(Token = "0x4000EA6")]
	protected EffectPool g_EffWeaponHitFloor;

	// Token: 0x04000EA7 RID: 3751
	[FieldOffset(Offset = "0x428")]
	[Token(Token = "0x4000EA7")]
	protected EffectPool g_EffWeaponExplosion;

	// Token: 0x04000EA8 RID: 3752
	[FieldOffset(Offset = "0x430")]
	[Token(Token = "0x4000EA8")]
	protected EffectPool g_EffCrystalTrackBulletShot;

	// Token: 0x04000EA9 RID: 3753
	[FieldOffset(Offset = "0x438")]
	[Token(Token = "0x4000EA9")]
	protected EffectPool g_EffCrystalTrackBullet;

	// Token: 0x04000EAA RID: 3754
	[FieldOffset(Offset = "0x440")]
	[Token(Token = "0x4000EAA")]
	protected EffectPool g_EffCrystalTrackBulletExplosion;

	// Token: 0x04000EAB RID: 3755
	[FieldOffset(Offset = "0x448")]
	[Token(Token = "0x4000EAB")]
	protected EffectPool g_EffAttackPenetrate;

	// Token: 0x04000EAC RID: 3756
	[FieldOffset(Offset = "0x450")]
	[Token(Token = "0x4000EAC")]
	protected EffectPool g_EffMagicAura;

	// Token: 0x04000EAD RID: 3757
	[FieldOffset(Offset = "0x458")]
	[Token(Token = "0x4000EAD")]
	protected EffectPool g_EffMagicAuraBulletShot;

	// Token: 0x04000EAE RID: 3758
	[FieldOffset(Offset = "0x460")]
	[Token(Token = "0x4000EAE")]
	protected EffectPool g_EffMagicAuraBullet;

	// Token: 0x04000EAF RID: 3759
	[FieldOffset(Offset = "0x468")]
	[Token(Token = "0x4000EAF")]
	protected EffectPool g_EffChargeLightning;

	// Token: 0x04000EB0 RID: 3760
	[FieldOffset(Offset = "0x470")]
	[Token(Token = "0x4000EB0")]
	protected EffectPool g_EffChargeLightningFloor;

	// Token: 0x04000EB1 RID: 3761
	[FieldOffset(Offset = "0x478")]
	[Token(Token = "0x4000EB1")]
	protected EffectPool g_EffChargeLightningFinish;

	// Token: 0x04000EB2 RID: 3762
	[FieldOffset(Offset = "0x480")]
	[Token(Token = "0x4000EB2")]
	protected EffectPool g_EffChargeLightningFinishFloor;

	// Token: 0x04000EB3 RID: 3763
	[FieldOffset(Offset = "0x488")]
	[Token(Token = "0x4000EB3")]
	protected EffectPool g_EffLightningSpeedUp;

	// Token: 0x04000EB4 RID: 3764
	[FieldOffset(Offset = "0x490")]
	[Token(Token = "0x4000EB4")]
	protected EffectPool g_EffDodgeLightningStart;

	// Token: 0x04000EB5 RID: 3765
	[FieldOffset(Offset = "0x498")]
	[Token(Token = "0x4000EB5")]
	protected EffectPool g_EffDodgeLightningEnd;

	// Token: 0x04000EB6 RID: 3766
	[FieldOffset(Offset = "0x4A0")]
	[Token(Token = "0x4000EB6")]
	protected EffectPool g_EffDodgeLightningFloorSmoke;

	// Token: 0x04000EB7 RID: 3767
	[FieldOffset(Offset = "0x4A8")]
	[Token(Token = "0x4000EB7")]
	protected LightningBullet[] g_EffLightningBullet;

	// Token: 0x04000EB8 RID: 3768
	[FieldOffset(Offset = "0x4B0")]
	[Token(Token = "0x4000EB8")]
	protected LightningBullet[] g_EffLightningBullet02;

	// Token: 0x04000EB9 RID: 3769
	[FieldOffset(Offset = "0x4B8")]
	[Token(Token = "0x4000EB9")]
	protected LightningBullet[] g_EffLightningBullet03;

	// Token: 0x04000EBA RID: 3770
	[FieldOffset(Offset = "0x4C0")]
	[Token(Token = "0x4000EBA")]
	protected EffectPool g_EffAttackCannon;

	// Token: 0x04000EBB RID: 3771
	[FieldOffset(Offset = "0x4C8")]
	[Token(Token = "0x4000EBB")]
	protected EffectPool g_EffSceneLightningReady;

	// Token: 0x04000EBC RID: 3772
	[FieldOffset(Offset = "0x4D0")]
	[Token(Token = "0x4000EBC")]
	protected EffectPool g_EffSceneLightning;

	// Token: 0x04000EBD RID: 3773
	[Token(Token = "0x4000EBD")]
	private const int g_iEffLightningArray = 3;

	// Token: 0x04000EBE RID: 3774
	[FieldOffset(Offset = "0x4D8")]
	[Token(Token = "0x4000EBE")]
	private int g_iEffLightningArrayIndex;

	// Token: 0x04000EBF RID: 3775
	[FieldOffset(Offset = "0x4E0")]
	[Token(Token = "0x4000EBF")]
	private Transform g_TrDodgeLightningStart;

	// Token: 0x04000EC0 RID: 3776
	[FieldOffset(Offset = "0x4E8")]
	[Token(Token = "0x4000EC0")]
	private Transform g_TrDodgeLightningEnd;

	// Token: 0x04000EC1 RID: 3777
	[FieldOffset(Offset = "0x4F0")]
	[Token(Token = "0x4000EC1")]
	public GameObject SE_WeaponThrowHit;

	// Token: 0x04000EC2 RID: 3778
	[FieldOffset(Offset = "0x4F8")]
	[Token(Token = "0x4000EC2")]
	public GameObject SE_WeaponThrowExplosion;

	// Token: 0x04000EC3 RID: 3779
	[FieldOffset(Offset = "0x500")]
	[Token(Token = "0x4000EC3")]
	public GameObject SE_Crystal;

	// Token: 0x04000EC4 RID: 3780
	[FieldOffset(Offset = "0x508")]
	[Token(Token = "0x4000EC4")]
	public GameObject SE_CrystalDamage;

	// Token: 0x04000EC5 RID: 3781
	[FieldOffset(Offset = "0x510")]
	[Token(Token = "0x4000EC5")]
	public GameObject SE_CrystalBig;

	// Token: 0x04000EC6 RID: 3782
	[FieldOffset(Offset = "0x518")]
	[Token(Token = "0x4000EC6")]
	public GameObject SE_CrystalBigDamage;

	// Token: 0x04000EC7 RID: 3783
	[FieldOffset(Offset = "0x520")]
	[Token(Token = "0x4000EC7")]
	public GameObject SE_SceneLightningReady;

	// Token: 0x04000EC8 RID: 3784
	[FieldOffset(Offset = "0x528")]
	[Token(Token = "0x4000EC8")]
	public GameObject SE_SceneLightning;

	// Token: 0x04000EC9 RID: 3785
	[FieldOffset(Offset = "0x530")]
	[Token(Token = "0x4000EC9")]
	public GameObject SE_DebutWeaponCharge;

	// Token: 0x04000ECA RID: 3786
	[FieldOffset(Offset = "0x538")]
	[Token(Token = "0x4000ECA")]
	public GameObject SE_DebutWeapon;

	// Token: 0x04000ECB RID: 3787
	[FieldOffset(Offset = "0x540")]
	[Token(Token = "0x4000ECB")]
	public GameObject SE_DeadWeaponDestroy;

	// Token: 0x04000ECC RID: 3788
	[FieldOffset(Offset = "0x548")]
	[Token(Token = "0x4000ECC")]
	public GameObject SE_WeaponSwing;

	// Token: 0x04000ECD RID: 3789
	[FieldOffset(Offset = "0x550")]
	[Token(Token = "0x4000ECD")]
	public GameObject SE_WeaponLight;

	// Token: 0x04000ECE RID: 3790
	[FieldOffset(Offset = "0x558")]
	[Token(Token = "0x4000ECE")]
	public GameObject SE_WeaponThrow;

	// Token: 0x04000ECF RID: 3791
	[FieldOffset(Offset = "0x560")]
	[Token(Token = "0x4000ECF")]
	public GameObject SE_Float;

	// Token: 0x04000ED0 RID: 3792
	[FieldOffset(Offset = "0x568")]
	[Token(Token = "0x4000ED0")]
	public GameObject SE_DeadImapct;

	// Token: 0x04000ED1 RID: 3793
	[FieldOffset(Offset = "0x570")]
	[Token(Token = "0x4000ED1")]
	public GameObject SE_DestroyStart;

	// Token: 0x04000ED2 RID: 3794
	[FieldOffset(Offset = "0x578")]
	[Token(Token = "0x4000ED2")]
	public GameObject SE_Destroy;

	// Token: 0x04000ED3 RID: 3795
	[FieldOffset(Offset = "0x580")]
	[Token(Token = "0x4000ED3")]
	public GameObject SE_Dash;

	// Token: 0x04000ED4 RID: 3796
	[FieldOffset(Offset = "0x588")]
	[Token(Token = "0x4000ED4")]
	public GameObject SE_DashLoop;

	// Token: 0x04000ED5 RID: 3797
	[FieldOffset(Offset = "0x590")]
	[Token(Token = "0x4000ED5")]
	public GameObject SE_PlusCharge;

	// Token: 0x04000ED6 RID: 3798
	[FieldOffset(Offset = "0x598")]
	[Token(Token = "0x4000ED6")]
	public GameObject SE_AttackCannon;

	// Token: 0x04000ED7 RID: 3799
	[FieldOffset(Offset = "0x5A0")]
	[Token(Token = "0x4000ED7")]
	public GameObject SE_AttackMagic;

	// Token: 0x04000ED8 RID: 3800
	[FieldOffset(Offset = "0x5A8")]
	[Token(Token = "0x4000ED8")]
	public GameObject SE_AttackDash;

	// Token: 0x04000ED9 RID: 3801
	[FieldOffset(Offset = "0x5B0")]
	[Token(Token = "0x4000ED9")]
	public GameObject SE_Attack03;

	// Token: 0x04000EDA RID: 3802
	[FieldOffset(Offset = "0x5B8")]
	[Token(Token = "0x4000EDA")]
	public GameObject SE_Attack04;

	// Token: 0x04000EDB RID: 3803
	[FieldOffset(Offset = "0x5C0")]
	[Token(Token = "0x4000EDB")]
	public GameObject SE_LightningMode;

	// Token: 0x04000EDC RID: 3804
	[FieldOffset(Offset = "0x5C8")]
	[Token(Token = "0x4000EDC")]
	public GameObject SE_LightningModeLoop;

	// Token: 0x04000EDD RID: 3805
	[FieldOffset(Offset = "0x5D0")]
	[Token(Token = "0x4000EDD")]
	public GameObject SE_Dodge;

	// Token: 0x04000EDE RID: 3806
	[FieldOffset(Offset = "0x5D8")]
	[Token(Token = "0x4000EDE")]
	protected SoundEffectPool g_SEWeaponThrowHit;

	// Token: 0x04000EDF RID: 3807
	[FieldOffset(Offset = "0x5E0")]
	[Token(Token = "0x4000EDF")]
	protected SoundEffectPool g_SEWeaponThrowExplosion;

	// Token: 0x04000EE0 RID: 3808
	[FieldOffset(Offset = "0x5E8")]
	[Token(Token = "0x4000EE0")]
	protected SoundEffectPool g_SECrystal;

	// Token: 0x04000EE1 RID: 3809
	[FieldOffset(Offset = "0x5F0")]
	[Token(Token = "0x4000EE1")]
	protected SoundEffectPool g_SECrystalDamage;

	// Token: 0x04000EE2 RID: 3810
	[FieldOffset(Offset = "0x5F8")]
	[Token(Token = "0x4000EE2")]
	protected SoundEffectPool g_SECrystalBig;

	// Token: 0x04000EE3 RID: 3811
	[FieldOffset(Offset = "0x600")]
	[Token(Token = "0x4000EE3")]
	protected SoundEffectPool g_SECrystalBigDamage;

	// Token: 0x04000EE4 RID: 3812
	[FieldOffset(Offset = "0x608")]
	[Token(Token = "0x4000EE4")]
	protected SoundEffectPool g_SESceneLightningReady;

	// Token: 0x04000EE5 RID: 3813
	[FieldOffset(Offset = "0x610")]
	[Token(Token = "0x4000EE5")]
	protected SoundEffectPool g_SESceneLightning;

	// Token: 0x04000EE6 RID: 3814
	[FieldOffset(Offset = "0x618")]
	[Token(Token = "0x4000EE6")]
	protected SoundEffect g_SEDebutWeaponCharge;

	// Token: 0x04000EE7 RID: 3815
	[FieldOffset(Offset = "0x620")]
	[Token(Token = "0x4000EE7")]
	protected SoundEffect g_SEDebutWeapon;

	// Token: 0x04000EE8 RID: 3816
	[FieldOffset(Offset = "0x628")]
	[Token(Token = "0x4000EE8")]
	protected SoundEffect g_SEDeadWeaponDestroy;

	// Token: 0x04000EE9 RID: 3817
	[FieldOffset(Offset = "0x630")]
	[Token(Token = "0x4000EE9")]
	protected SoundEffect g_SEWeaponSwing;

	// Token: 0x04000EEA RID: 3818
	[FieldOffset(Offset = "0x638")]
	[Token(Token = "0x4000EEA")]
	protected SoundEffect g_SEWeaponLight;

	// Token: 0x04000EEB RID: 3819
	[FieldOffset(Offset = "0x640")]
	[Token(Token = "0x4000EEB")]
	protected SoundEffect g_SEWeaponThrow;

	// Token: 0x04000EEC RID: 3820
	[FieldOffset(Offset = "0x648")]
	[Token(Token = "0x4000EEC")]
	protected SoundEffect g_SEFloat;

	// Token: 0x04000EED RID: 3821
	[FieldOffset(Offset = "0x650")]
	[Token(Token = "0x4000EED")]
	protected SoundEffect g_SEDeadImapct;

	// Token: 0x04000EEE RID: 3822
	[FieldOffset(Offset = "0x658")]
	[Token(Token = "0x4000EEE")]
	protected SoundEffect g_SEDestroyStart;

	// Token: 0x04000EEF RID: 3823
	[FieldOffset(Offset = "0x660")]
	[Token(Token = "0x4000EEF")]
	protected SoundEffect g_SEDestroy;

	// Token: 0x04000EF0 RID: 3824
	[FieldOffset(Offset = "0x668")]
	[Token(Token = "0x4000EF0")]
	protected SoundEffect g_SEDash;

	// Token: 0x04000EF1 RID: 3825
	[FieldOffset(Offset = "0x670")]
	[Token(Token = "0x4000EF1")]
	protected SoundEffect g_SEDashLoop;

	// Token: 0x04000EF2 RID: 3826
	[FieldOffset(Offset = "0x678")]
	[Token(Token = "0x4000EF2")]
	protected SoundEffect g_SEPlusCharge;

	// Token: 0x04000EF3 RID: 3827
	[FieldOffset(Offset = "0x680")]
	[Token(Token = "0x4000EF3")]
	protected SoundEffect g_SEAttackCannon;

	// Token: 0x04000EF4 RID: 3828
	[FieldOffset(Offset = "0x688")]
	[Token(Token = "0x4000EF4")]
	protected SoundEffect g_SEAttackMagic;

	// Token: 0x04000EF5 RID: 3829
	[FieldOffset(Offset = "0x690")]
	[Token(Token = "0x4000EF5")]
	protected SoundEffect g_SEAttackDash;

	// Token: 0x04000EF6 RID: 3830
	[FieldOffset(Offset = "0x698")]
	[Token(Token = "0x4000EF6")]
	protected SoundEffect g_SEAttack03;

	// Token: 0x04000EF7 RID: 3831
	[FieldOffset(Offset = "0x6A0")]
	[Token(Token = "0x4000EF7")]
	protected SoundEffect g_SEAttack04;

	// Token: 0x04000EF8 RID: 3832
	[FieldOffset(Offset = "0x6A8")]
	[Token(Token = "0x4000EF8")]
	protected SoundEffect g_SELightningMode;

	// Token: 0x04000EF9 RID: 3833
	[FieldOffset(Offset = "0x6B0")]
	[Token(Token = "0x4000EF9")]
	protected SoundEffect g_SELightningModeLoop;

	// Token: 0x04000EFA RID: 3834
	[FieldOffset(Offset = "0x6B8")]
	[Token(Token = "0x4000EFA")]
	protected SoundEffect g_SEDodge;

	// Token: 0x04000EFB RID: 3835
	[FieldOffset(Offset = "0x6C0")]
	[Token(Token = "0x4000EFB")]
	public Transform MPRoot_Attack0202_02;

	// Token: 0x04000EFC RID: 3836
	[FieldOffset(Offset = "0x6C8")]
	[Token(Token = "0x4000EFC")]
	public AttackData AD_Attack0102IceMagic;

	// Token: 0x04000EFD RID: 3837
	[FieldOffset(Offset = "0x6D0")]
	[Token(Token = "0x4000EFD")]
	public AttackData AD_IceSpear;

	// Token: 0x04000EFE RID: 3838
	[FieldOffset(Offset = "0x6D8")]
	[Token(Token = "0x4000EFE")]
	public AttackData AD_AttackWeaponThrow;

	// Token: 0x04000EFF RID: 3839
	[FieldOffset(Offset = "0x6E0")]
	[Token(Token = "0x4000EFF")]
	public AttackData AD_AttackPenetrate;

	// Token: 0x04000F00 RID: 3840
	[FieldOffset(Offset = "0x6E8")]
	[Token(Token = "0x4000F00")]
	public AttackData AD_Attack04;

	// Token: 0x04000F01 RID: 3841
	[FieldOffset(Offset = "0x6F0")]
	[Token(Token = "0x4000F01")]
	public AttackData AD_LightningCollisionSmall;

	// Token: 0x04000F02 RID: 3842
	[FieldOffset(Offset = "0x6F8")]
	[Token(Token = "0x4000F02")]
	public AttackData AD_LightningCollisionBig;

	// Token: 0x04000F03 RID: 3843
	[Token(Token = "0x4000F03")]
	private const int g_iIceSpearTotal = 60;

	// Token: 0x04000F04 RID: 3844
	[FieldOffset(Offset = "0x700")]
	[Token(Token = "0x4000F04")]
	private Vector3 g_v3IceSpearPosition;

	// Token: 0x04000F05 RID: 3845
	[FieldOffset(Offset = "0x70C")]
	[Token(Token = "0x4000F05")]
	private Vector3 g_v3IceSpearDirection;

	// Token: 0x04000F06 RID: 3846
	[Token(Token = "0x4000F06")]
	private const int g_iIceSpearNum = 27;

	// Token: 0x04000F07 RID: 3847
	[FieldOffset(Offset = "0x718")]
	[Token(Token = "0x4000F07")]
	private int g_iIceSpearNumVal;

	// Token: 0x04000F08 RID: 3848
	[FieldOffset(Offset = "0x71C")]
	[Token(Token = "0x4000F08")]
	protected float g_fIceSpearInter = 0.06f;

	// Token: 0x04000F09 RID: 3849
	[FieldOffset(Offset = "0x720")]
	[Token(Token = "0x4000F09")]
	private float g_fIceSpearInterVal;

	// Token: 0x04000F0A RID: 3850
	[FieldOffset(Offset = "0x724")]
	[Token(Token = "0x4000F0A")]
	private bool g_bMPIceSpear;

	// Token: 0x04000F0B RID: 3851
	[FieldOffset(Offset = "0x728")]
	[Token(Token = "0x4000F0B")]
	private int g_iMPIceSpearIndex;

	// Token: 0x04000F0C RID: 3852
	[Token(Token = "0x4000F0C")]
	private const float g_fMPIceSpearInter = 0.03f;

	// Token: 0x04000F0D RID: 3853
	[FieldOffset(Offset = "0x72C")]
	[Token(Token = "0x4000F0D")]
	private float g_fMPIceSpearInterVal;

	// Token: 0x04000F0E RID: 3854
	[FieldOffset(Offset = "0x730")]
	[Token(Token = "0x4000F0E")]
	protected bool g_bAttackPenetrate;

	// Token: 0x04000F0F RID: 3855
	[FieldOffset(Offset = "0x734")]
	[Token(Token = "0x4000F0F")]
	protected Vector3 g_v3AttackPenetratePre;

	// Token: 0x04000F10 RID: 3856
	[FieldOffset(Offset = "0x740")]
	[Token(Token = "0x4000F10")]
	protected bool g_bAttack03Dash;

	// Token: 0x04000F11 RID: 3857
	[Token(Token = "0x4000F11")]
	private const int g_iAttack03Ring = 3;

	// Token: 0x04000F12 RID: 3858
	[FieldOffset(Offset = "0x744")]
	[Token(Token = "0x4000F12")]
	private int g_iAttack03RingVal;

	// Token: 0x04000F13 RID: 3859
	[Token(Token = "0x4000F13")]
	private const float g_fAttack03RingInter = 0.18f;

	// Token: 0x04000F14 RID: 3860
	[FieldOffset(Offset = "0x748")]
	[Token(Token = "0x4000F14")]
	private float g_fAttack03RingInterVal;

	// Token: 0x04000F15 RID: 3861
	[FieldOffset(Offset = "0x74C")]
	[Token(Token = "0x4000F15")]
	private bool g_bAttack04;

	// Token: 0x04000F16 RID: 3862
	[Token(Token = "0x4000F16")]
	private const float g_fAttack04Inter = 0.15f;

	// Token: 0x04000F17 RID: 3863
	[FieldOffset(Offset = "0x750")]
	[Token(Token = "0x4000F17")]
	private float g_fAttack04InterVal;

	// Token: 0x04000F18 RID: 3864
	[FieldOffset(Offset = "0x754")]
	[Token(Token = "0x4000F18")]
	private bool g_bPenetrateIceSpear;

	// Token: 0x04000F19 RID: 3865
	[FieldOffset(Offset = "0x758")]
	[Token(Token = "0x4000F19")]
	private Vector3 g_v3PenetrateIceSpearStart;

	// Token: 0x04000F1A RID: 3866
	[FieldOffset(Offset = "0x764")]
	[Token(Token = "0x4000F1A")]
	private Vector3 g_v3PenetrateIceSpearEnd;

	// Token: 0x04000F1B RID: 3867
	[FieldOffset(Offset = "0x770")]
	[Token(Token = "0x4000F1B")]
	private Vector3 g_v3PenetrateIceSpearDirection;

	// Token: 0x04000F1C RID: 3868
	[Token(Token = "0x4000F1C")]
	private const int g_iPenetrateIceSpearTotal = 15;

	// Token: 0x04000F1D RID: 3869
	[FieldOffset(Offset = "0x77C")]
	[Token(Token = "0x4000F1D")]
	private int g_iPenetrateIceSpearNum;

	// Token: 0x04000F1E RID: 3870
	[Token(Token = "0x4000F1E")]
	private const float g_fPenetrateIceSpearInter = 0.03f;

	// Token: 0x04000F1F RID: 3871
	[FieldOffset(Offset = "0x780")]
	[Token(Token = "0x4000F1F")]
	private float g_fPenetrateIceSpearInterVal;

	// Token: 0x04000F20 RID: 3872
	[FieldOffset(Offset = "0x784")]
	[Token(Token = "0x4000F20")]
	private float g_fPenetrateIceSpearInterDistance;

	// Token: 0x04000F21 RID: 3873
	[FieldOffset(Offset = "0x788")]
	[Token(Token = "0x4000F21")]
	private bool g_bSixSpear;

	// Token: 0x04000F22 RID: 3874
	[FieldOffset(Offset = "0x78C")]
	[Token(Token = "0x4000F22")]
	private Vector3 g_v3SixPrearPoint;

	// Token: 0x04000F23 RID: 3875
	[FieldOffset(Offset = "0x798")]
	[Token(Token = "0x4000F23")]
	private Vector3 g_v3SixSpearDirect;

	// Token: 0x04000F24 RID: 3876
	[FieldOffset(Offset = "0x7A4")]
	[Token(Token = "0x4000F24")]
	private int g_iSixSpearTotal = (int)((ulong)12L);

	// Token: 0x04000F25 RID: 3877
	[FieldOffset(Offset = "0x7A8")]
	[Token(Token = "0x4000F25")]
	private int g_iSixSpearNum;

	// Token: 0x04000F26 RID: 3878
	[Token(Token = "0x4000F26")]
	private const float g_fSixSpearFrequency = 0.12f;

	// Token: 0x04000F27 RID: 3879
	[FieldOffset(Offset = "0x7AC")]
	[Token(Token = "0x4000F27")]
	private float g_fSixSpearFrequencyVal;

	// Token: 0x04000F28 RID: 3880
	[FieldOffset(Offset = "0x7B0")]
	[Token(Token = "0x4000F28")]
	protected bool g_bCannon;

	// Token: 0x04000F29 RID: 3881
	[FieldOffset(Offset = "0x7B4")]
	[Token(Token = "0x4000F29")]
	protected Vector3 g_bCannonPos;

	// Token: 0x04000F2A RID: 3882
	[FieldOffset(Offset = "0x7C0")]
	[Token(Token = "0x4000F2A")]
	protected Vector3 g_bCannonDirection;

	// Token: 0x04000F2B RID: 3883
	[Token(Token = "0x4000F2B")]
	protected const float g_fCannonDuration = 0.24f;

	// Token: 0x04000F2C RID: 3884
	[Token(Token = "0x4000F2C")]
	protected const float g_fCannonDurationV2 = 0.33f;

	// Token: 0x04000F2D RID: 3885
	[FieldOffset(Offset = "0x7CC")]
	[Token(Token = "0x4000F2D")]
	protected float g_fCannonDurationVal;

	// Token: 0x04000F2E RID: 3886
	[Token(Token = "0x4000F2E")]
	protected const float g_fCannonIntervals = 0.1f;

	// Token: 0x04000F2F RID: 3887
	[FieldOffset(Offset = "0x7D0")]
	[Token(Token = "0x4000F2F")]
	protected float g_fCannonIntervalsVal;

	// Token: 0x04000F30 RID: 3888
	[FieldOffset(Offset = "0x7D8")]
	[Token(Token = "0x4000F30")]
	private Transform g_trMagicArua01;

	// Token: 0x04000F31 RID: 3889
	[FieldOffset(Offset = "0x7E0")]
	[Token(Token = "0x4000F31")]
	private Transform g_trMagicArua02;

	// Token: 0x04000F32 RID: 3890
	[FieldOffset(Offset = "0x7E8")]
	[Token(Token = "0x4000F32")]
	private Transform g_trMagicArua03;

	// Token: 0x04000F33 RID: 3891
	[FieldOffset(Offset = "0x7F0")]
	[Token(Token = "0x4000F33")]
	private bool g_bMagicAuraBullet;

	// Token: 0x04000F34 RID: 3892
	[Token(Token = "0x4000F34")]
	private const float g_fMagicAuraBulletInter = 0.09f;

	// Token: 0x04000F35 RID: 3893
	[FieldOffset(Offset = "0x7F4")]
	[Token(Token = "0x4000F35")]
	private float g_fMagicAuraBulletInterVal;

	// Token: 0x04000F36 RID: 3894
	[FieldOffset(Offset = "0x7F8")]
	[Token(Token = "0x4000F36")]
	private int g_iMagicAuraPosIndex;

	// Token: 0x04000F37 RID: 3895
	[FieldOffset(Offset = "0x7FC")]
	[Token(Token = "0x4000F37")]
	protected bool g_bSceneLightning;

	// Token: 0x04000F38 RID: 3896
	[Token(Token = "0x4000F38")]
	private const int g_iSceneLightningNum = 6;

	// Token: 0x04000F39 RID: 3897
	[Token(Token = "0x4000F39")]
	private const float g_fSceneLightningReadyTime = 3f;

	// Token: 0x04000F3A RID: 3898
	[FieldOffset(Offset = "0x800")]
	[Token(Token = "0x4000F3A")]
	private float[] g_fSceneLightningReadyTimeVal;

	// Token: 0x04000F3B RID: 3899
	[FieldOffset(Offset = "0x808")]
	[Token(Token = "0x4000F3B")]
	private float[] g_fSceneLightningWaitTimeVal;

	// Token: 0x04000F3C RID: 3900
	[FieldOffset(Offset = "0x810")]
	[Token(Token = "0x4000F3C")]
	private Vector3[] g_fSceneLightningPosition;

	// Token: 0x04000F3D RID: 3901
	[FieldOffset(Offset = "0x818")]
	[Token(Token = "0x4000F3D")]
	private float g_fFloorDistance;

	// Token: 0x04000F3E RID: 3902
	[FieldOffset(Offset = "0x81C")]
	[Token(Token = "0x4000F3E")]
	protected float g_fTimeScaleLightningVal = 1f;

	// Token: 0x04000F3F RID: 3903
	[FieldOffset(Offset = "0x820")]
	[Token(Token = "0x4000F3F")]
	protected bool g_bWeaponCharge;

	// Token: 0x04000F40 RID: 3904
	[FieldOffset(Offset = "0x824")]
	[Token(Token = "0x4000F40")]
	protected float g_fWeaponChargeVolume;

	// Token: 0x04000F41 RID: 3905
	[FieldOffset(Offset = "0x828")]
	[Token(Token = "0x4000F41")]
	protected float g_fWeaponChargePitch;

	// Token: 0x04000F42 RID: 3906
	[FieldOffset(Offset = "0x82C")]
	[Token(Token = "0x4000F42")]
	protected float g_fSEScriptDestroyVolume;

	// Token: 0x04000F43 RID: 3907
	[FieldOffset(Offset = "0x830")]
	[Token(Token = "0x4000F43")]
	protected bool g_bPlus;

	// Token: 0x04000F44 RID: 3908
	[FieldOffset(Offset = "0x831")]
	[Token(Token = "0x4000F44")]
	protected bool g_bDeath;

	// Token: 0x04000F45 RID: 3909
	[FieldOffset(Offset = "0x832")]
	[Token(Token = "0x4000F45")]
	protected bool g_bDeadLoop;

	// Token: 0x04000F46 RID: 3910
	[FieldOffset(Offset = "0x833")]
	[Token(Token = "0x4000F46")]
	protected bool g_bDestroy;

	// Token: 0x04000F47 RID: 3911
	[FieldOffset(Offset = "0x834")]
	[Token(Token = "0x4000F47")]
	protected float g_fDestroyVal;

	// Token: 0x04000F48 RID: 3912
	[FieldOffset(Offset = "0x838")]
	[Token(Token = "0x4000F48")]
	protected bool g_bDestroyed;

	// Token: 0x04000F49 RID: 3913
	[FieldOffset(Offset = "0x83C")]
	[Token(Token = "0x4000F49")]
	protected float g_fDestroySpeed = 1f;

	// Token: 0x04000F4A RID: 3914
	[FieldOffset(Offset = "0x840")]
	[Token(Token = "0x4000F4A")]
	protected bool g_bPlayerDeath;
}
