using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000224 RID: 548
[Token(Token = "0x2000224")]
public class ScriptCameraLookAt : MonoBehaviour
{
	// Token: 0x06001591 RID: 5521 RVA: 0x00030C40 File Offset: 0x0002EE40
	[Token(Token = "0x6001591")]
	[Address(RVA = "0x517900", Offset = "0x516900", VA = "0x180517900")]
	private void Update()
	{
		Transform lookAtTarget = this.LookAtTarget;
		int num = 0;
		if (lookAtTarget != num)
		{
			Transform transform = base.transform;
			Transform lookAtTarget2 = this.LookAtTarget;
			transform.LookAt(lookAtTarget2);
		}
	}

	// Token: 0x06001592 RID: 5522 RVA: 0x00030C7C File Offset: 0x0002EE7C
	[Token(Token = "0x6001592")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public ScriptCameraLookAt()
	{
	}

	// Token: 0x040020AC RID: 8364
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40020AC")]
	public Transform LookAtTarget;
}
