using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200010E RID: 270
[Token(Token = "0x200010E")]
public class SealGhostEffectPlay : MonoBehaviour
{
	// Token: 0x06000DCF RID: 3535 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DCF")]
	[Address(RVA = "0x178B290", Offset = "0x178A290", VA = "0x18178B290")]
	public void InitData(MoveController Move)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DD0 RID: 3536 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DD0")]
	[Address(RVA = "0x1791660", Offset = "0x1790660", VA = "0x181791660")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DD1 RID: 3537 RVA: 0x00020848 File Offset: 0x0001EA48
	[Token(Token = "0x6000DD1")]
	[Address(RVA = "0x178AA90", Offset = "0x1789A90", VA = "0x18178AA90", Slot = "4")]
	public virtual void CreateEnemy()
	{
		this.PS_Body.Stop(true);
		this.PS_Death.Stop(true);
		this.PS_FloorFire.Stop(true);
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
			int num2 = 0;
			skinnedMeshRenderer.enabled = num2 != 0;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
		SphereCollider[] sc = this.SC;
		if (num < sc.Length)
		{
			SphereCollider sphereCollider = sc[num];
			int num3 = 0;
			sphereCollider.enabled = num3 != 0;
			SphereCollider[] sc2 = this.SC;
			num++;
			while (sc2 != 0)
			{
			}
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			CapsuleCollider capsuleCollider = cc[num];
			int num4 = 0;
			capsuleCollider.enabled = num4 != 0;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			BoxCollider boxCollider = bc[num];
			int num5 = 0;
			boxCollider.enabled = num5 != 0;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		CCController cccontroller = this.g_CCC;
		int num6 = 0;
		cccontroller.SetEnable(num6 != 0);
		this.g_bDead = false;
	}

	// Token: 0x06000DD2 RID: 3538 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DD2")]
	[Address(RVA = "0x178EFB0", Offset = "0x178DFB0", VA = "0x18178EFB0")]
	public void ScriptDebut()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DD3 RID: 3539 RVA: 0x00020974 File Offset: 0x0001EB74
	[Token(Token = "0x6000DD3")]
	[Address(RVA = "0x178ED70", Offset = "0x178DD70", VA = "0x18178ED70")]
	public void ScriptDebutSkip()
	{
		this.PS_Body.Play(true);
		this.PS_FloorFire.Play(true);
		this.g_SEOneselfFloorFire.PlayRandom(1f, 1f);
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		this.g_bDebut = true;
		if (num < smr.Length)
		{
			smr[num].enabled = true;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
		SphereCollider[] sc = this.SC;
		if (num < sc.Length)
		{
			sc[num].enabled = true;
			SphereCollider[] sc2 = this.SC;
			num++;
			while (sc2 != 0)
			{
			}
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			cc[num].enabled = true;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			bc[num].enabled = true;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		this.g_CCC.SetEnable(true);
	}

	// Token: 0x06000DD4 RID: 3540 RVA: 0x00020A84 File Offset: 0x0001EC84
	[Token(Token = "0x6000DD4")]
	[Address(RVA = "0x178F350", Offset = "0x178E350", VA = "0x18178F350")]
	public void ScriptRoar()
	{
		this.PS_Yell.Play(true);
		PlayerCamera cameraController = Game.GetCameraController();
		int num = 0;
		ulong num2;
		cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL);
		Game.EnableVibration(0.9f, 0.45f, 0.45f);
		this.g_SEYellDebut.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DD5 RID: 3541 RVA: 0x00020AF0 File Offset: 0x0001ECF0
	[Token(Token = "0x6000DD5")]
	[Address(RVA = "0x163B250", Offset = "0x163A250", VA = "0x18163B250")]
	public void RemoveEnemy()
	{
		this.PS_Body.Stop(true);
		this.PS_FloorFire.Stop(true);
		this.PS_Death.Stop(true);
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
			int num2 = 0;
			skinnedMeshRenderer.enabled = num2 != 0;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
		SphereCollider[] sc = this.SC;
		if (num < sc.Length)
		{
			SphereCollider sphereCollider = sc[num];
			int num3 = 0;
			sphereCollider.enabled = num3 != 0;
			SphereCollider[] sc2 = this.SC;
			num++;
			while (sc2 != 0)
			{
			}
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			CapsuleCollider capsuleCollider = cc[num];
			int num4 = 0;
			capsuleCollider.enabled = num4 != 0;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			BoxCollider boxCollider = bc[num];
			int num5 = 0;
			boxCollider.enabled = num5 != 0;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		CCController cccontroller = this.g_CCC;
		int num6 = 0;
		cccontroller.SetEnable(num6 != 0);
	}

	// Token: 0x06000DD6 RID: 3542 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DD6")]
	[Address(RVA = "0x178AD40", Offset = "0x1789D40", VA = "0x18178AD40")]
	public void Damage()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DD7 RID: 3543 RVA: 0x00020C18 File Offset: 0x0001EE18
	[Token(Token = "0x6000DD7")]
	[Address(RVA = "0x178ACC0", Offset = "0x1789CC0", VA = "0x18178ACC0")]
	public void DamageFly()
	{
		this.PS_HandChargeL.Stop(true);
		this.PS_HandChargeR.Stop(true);
		this.g_EffAttack06Dash.StopAll(3f);
		SoundEffect soundEffect = this.g_SECharge;
		this.g_bAttack06Dash = false;
		soundEffect.Stop();
	}

	// Token: 0x06000DD8 RID: 3544 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DD8")]
	[Address(RVA = "0x178E850", Offset = "0x178D850", VA = "0x18178E850")]
	public void PlayPSDeathSmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DD9 RID: 3545 RVA: 0x00020C68 File Offset: 0x0001EE68
	[Token(Token = "0x6000DD9")]
	[Address(RVA = "0x178E9A0", Offset = "0x178D9A0", VA = "0x18178E9A0")]
	public void PlayPSDestory()
	{
		this.PS_Destory.Play(true);
		PlayerCamera cameraController = Game.GetCameraController();
		int num = 0;
		ulong num2;
		cameraController.SetRandomShake(0.15f, 48f, 4.5f, (float)num, num2 != 0UL);
		this.g_SEDeath.Play(1, 1f, 1f);
	}

	// Token: 0x06000DDA RID: 3546 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DDA")]
	[Address(RVA = "0x178AF00", Offset = "0x1789F00", VA = "0x18178AF00")]
	public void Death()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DDB RID: 3547 RVA: 0x00020CC0 File Offset: 0x0001EEC0
	[Token(Token = "0x6000DDB")]
	[Address(RVA = "0x178AFD0", Offset = "0x1789FD0", VA = "0x18178AFD0")]
	public void Destory()
	{
		int num = 0;
		this.g_bDead = true;
		this.g_bDebut = false;
		SkinnedMeshRenderer[] smr = this.SMR;
		if (num < smr.Length)
		{
			SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
			int num2 = 0;
			skinnedMeshRenderer.enabled = num2 != 0;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
		SphereCollider[] sc = this.SC;
		if (num < sc.Length)
		{
			SphereCollider sphereCollider = sc[num];
			int num3 = 0;
			sphereCollider.enabled = num3 != 0;
			SphereCollider[] sc2 = this.SC;
			num++;
			while (sc2 != 0)
			{
			}
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			CapsuleCollider capsuleCollider = cc[num];
			int num4 = 0;
			capsuleCollider.enabled = num4 != 0;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			BoxCollider boxCollider = bc[num];
			int num5 = 0;
			boxCollider.enabled = num5 != 0;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		CCController cccontroller = this.g_CCC;
		int num6 = 0;
		cccontroller.SetEnable(num6 != 0);
	}

	// Token: 0x06000DDC RID: 3548 RVA: 0x00020DD0 File Offset: 0x0001EFD0
	[Token(Token = "0x6000DDC")]
	[Address(RVA = "0x178EA80", Offset = "0x178DA80", VA = "0x18178EA80")]
	public void PlayPSHandChargeL()
	{
		this.PS_HandChargeL.Play(true);
		this.g_SECharge.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DDD RID: 3549 RVA: 0x00020E04 File Offset: 0x0001F004
	[Token(Token = "0x6000DDD")]
	[Address(RVA = "0x178EAD0", Offset = "0x178DAD0", VA = "0x18178EAD0")]
	public void PlayPSHandChargeR()
	{
		this.PS_HandChargeR.Play(true);
		this.g_SECharge.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DDE RID: 3550 RVA: 0x00020E38 File Offset: 0x0001F038
	[Token(Token = "0x6000DDE")]
	[Address(RVA = "0x178EB20", Offset = "0x178DB20", VA = "0x18178EB20")]
	public void PlayPSHandCharge()
	{
		this.PS_HandChargeL.Play(true);
		this.PS_HandChargeR.Play(true);
		this.g_SECharge.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DDF RID: 3551 RVA: 0x00020E78 File Offset: 0x0001F078
	[Token(Token = "0x6000DDF")]
	[Address(RVA = "0x163BD20", Offset = "0x163AD20", VA = "0x18163BD20")]
	public void StopPSHandCharge()
	{
		this.PS_HandChargeL.Stop(true);
		this.PS_HandChargeR.Stop(true);
	}

	// Token: 0x06000DE0 RID: 3552 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DE0")]
	[Address(RVA = "0x178CC90", Offset = "0x178BC90", VA = "0x18178CC90")]
	public void PlayEffAttack0101()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DE1 RID: 3553 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DE1")]
	[Address(RVA = "0x178C970", Offset = "0x178B970", VA = "0x18178C970")]
	public void PlayEffAttack0101Collision()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DE2 RID: 3554 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DE2")]
	[Address(RVA = "0x178D0E0", Offset = "0x178C0E0", VA = "0x18178D0E0")]
	public void PlayEffAttack0102()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DE3 RID: 3555 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DE3")]
	[Address(RVA = "0x178CDC0", Offset = "0x178BDC0", VA = "0x18178CDC0")]
	public void PlayEffAttack0102Collision()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DE4 RID: 3556 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DE4")]
	[Address(RVA = "0x178D210", Offset = "0x178C210", VA = "0x18178D210")]
	public void PlayEffAttack0201()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DE5 RID: 3557 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DE5")]
	[Address(RVA = "0x178D340", Offset = "0x178C340", VA = "0x18178D340")]
	public void PlayEffAttack0202()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DE6 RID: 3558 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DE6")]
	[Address(RVA = "0x178D800", Offset = "0x178C800", VA = "0x18178D800")]
	public void PlayEffAttack0301()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DE7 RID: 3559 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DE7")]
	[Address(RVA = "0x178D930", Offset = "0x178C930", VA = "0x18178D930")]
	public void PlayEffAttack0302()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DE8 RID: 3560 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DE8")]
	[Address(RVA = "0x178DAE0", Offset = "0x178CAE0", VA = "0x18178DAE0")]
	public void PlayEffAttack0303()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DE9 RID: 3561 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DE9")]
	[Address(RVA = "0x178DFE0", Offset = "0x178CFE0", VA = "0x18178DFE0")]
	public void PlayEffAttack04()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DEA RID: 3562 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DEA")]
	[Address(RVA = "0x178DC60", Offset = "0x178CC60", VA = "0x18178DC60")]
	public void PlayEffAttack04Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DEB RID: 3563 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DEB")]
	[Address(RVA = "0x178E450", Offset = "0x178D450", VA = "0x18178E450")]
	public void PlayEffAttack05()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DEC RID: 3564 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DEC")]
	[Address(RVA = "0x178E110", Offset = "0x178D110", VA = "0x18178E110")]
	public void PlayEffAttack05Wall()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DED RID: 3565 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DED")]
	[Address(RVA = "0x178E700", Offset = "0x178D700", VA = "0x18178E700")]
	public void PlayEffAttack06()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DEE RID: 3566 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DEE")]
	[Address(RVA = "0x178E580", Offset = "0x178D580", VA = "0x18178E580")]
	public void PlayEffAttack06Dash()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DEF RID: 3567 RVA: 0x00020EA4 File Offset: 0x0001F0A4
	[Token(Token = "0x6000DEF")]
	[Address(RVA = "0x178ED40", Offset = "0x178DD40", VA = "0x18178ED40")]
	private void PlaySEYellDebut()
	{
		this.g_SEYellDebut.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DF0 RID: 3568 RVA: 0x00020ECC File Offset: 0x0001F0CC
	[Token(Token = "0x6000DF0")]
	[Address(RVA = "0x178ECC0", Offset = "0x178DCC0", VA = "0x18178ECC0")]
	public void PlaySEYellDeath01()
	{
		SoundEffect soundEffect = this.g_SEYellDeath;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
	}

	// Token: 0x06000DF1 RID: 3569 RVA: 0x00020EFC File Offset: 0x0001F0FC
	[Token(Token = "0x6000DF1")]
	[Address(RVA = "0x178ED00", Offset = "0x178DD00", VA = "0x18178ED00")]
	public void PlaySEYellDeath02()
	{
		this.g_SEYellDeath.Play(1, 1f, 1f);
	}

	// Token: 0x06000DF2 RID: 3570 RVA: 0x00020F28 File Offset: 0x0001F128
	[Token(Token = "0x6000DF2")]
	[Address(RVA = "0x1474970", Offset = "0x1473970", VA = "0x181474970")]
	public void PlaySEYellDamage()
	{
		this.g_SEYellDamage.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DF3 RID: 3571 RVA: 0x00020F50 File Offset: 0x0001F150
	[Token(Token = "0x6000DF3")]
	[Address(RVA = "0x1474860", Offset = "0x1473860", VA = "0x181474860")]
	public void PlaySEYellDamageFly()
	{
		this.g_SEYellDamageFly.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DF4 RID: 3572 RVA: 0x00020F78 File Offset: 0x0001F178
	[Token(Token = "0x6000DF4")]
	[Address(RVA = "0x1474910", Offset = "0x1473910", VA = "0x181474910")]
	public void PlaySEYellAttack()
	{
		this.g_SEYellAttack.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DF5 RID: 3573 RVA: 0x00020FA0 File Offset: 0x0001F1A0
	[Token(Token = "0x6000DF5")]
	[Address(RVA = "0x178EBC0", Offset = "0x178DBC0", VA = "0x18178EBC0")]
	private void PlaySEDeathFall()
	{
		SoundEffect soundEffect = this.g_SEDeath;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
	}

	// Token: 0x06000DF6 RID: 3574 RVA: 0x00020FD0 File Offset: 0x0001F1D0
	[Token(Token = "0x6000DF6")]
	[Address(RVA = "0x178EC00", Offset = "0x178DC00", VA = "0x18178EC00")]
	private void PlaySEDestory()
	{
		this.g_SEDeath.Play(1, 1f, 1f);
	}

	// Token: 0x06000DF7 RID: 3575 RVA: 0x00020FFC File Offset: 0x0001F1FC
	[Token(Token = "0x6000DF7")]
	[Address(RVA = "0x178EC80", Offset = "0x178DC80", VA = "0x18178EC80")]
	public void PlaySESwing(int index)
	{
		this.g_SESwing.Play(index, 1f, 1f);
	}

	// Token: 0x06000DF8 RID: 3576 RVA: 0x00021028 File Offset: 0x0001F228
	[Token(Token = "0x6000DF8")]
	[Address(RVA = "0x178EC40", Offset = "0x178DC40", VA = "0x18178EC40")]
	public void PlaySEImpact(int index)
	{
		this.g_SEImpact.Play(index, 1f, 1f);
	}

	// Token: 0x06000DF9 RID: 3577 RVA: 0x00021054 File Offset: 0x0001F254
	[Token(Token = "0x6000DF9")]
	[Address(RVA = "0x178EB80", Offset = "0x178DB80", VA = "0x18178EB80")]
	public void PlaySEChain(int index)
	{
		this.g_SEChain.Play(index, 1f, 1f);
	}

	// Token: 0x06000DFA RID: 3578 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DFA")]
	[Address(RVA = "0x178FE10", Offset = "0x178EE10", VA = "0x18178FE10")]
	private void UpdateCharacterFloorFireCollider()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DFB RID: 3579 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DFB")]
	[Address(RVA = "0x178C860", Offset = "0x178B860", VA = "0x18178C860")]
	public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DFC RID: 3580 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DFC")]
	[Address(RVA = "0x17910A0", Offset = "0x17900A0", VA = "0x1817910A0")]
	private void UpdateFloorFireCollider(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DFD RID: 3581 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DFD")]
	[Address(RVA = "0x178B1C0", Offset = "0x178A1C0", VA = "0x18178B1C0")]
	private void EndFloorFireCollider()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DFE RID: 3582 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DFE")]
	[Address(RVA = "0x1790B10", Offset = "0x178FB10", VA = "0x181790B10")]
	private void UpdateFloorFireBigCollider(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DFF RID: 3583 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DFF")]
	[Address(RVA = "0x1790290", Offset = "0x178F290", VA = "0x181790290")]
	private void UpdateFloorExp(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E00 RID: 3584 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E00")]
	[Address(RVA = "0x178F930", Offset = "0x178E930", VA = "0x18178F930")]
	public void UpdateAttack06Dash(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E01 RID: 3585 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E01")]
	[Address(RVA = "0x1637760", Offset = "0x1636760", VA = "0x181637760")]
	public Vector3 FindMoveWatch(Vector3 v3PlayerDir, bool bRight)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E02 RID: 3586 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E02")]
	[Address(RVA = "0x16371C0", Offset = "0x16361C0", VA = "0x1816371C0")]
	public Vector3 FindMovePosFar()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E03 RID: 3587 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E03")]
	[Address(RVA = "0x1637590", Offset = "0x1636590", VA = "0x181637590")]
	public Vector3 FindMovePosNear()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E04 RID: 3588 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E04")]
	[Address(RVA = "0x1637390", Offset = "0x1636390", VA = "0x181637390")]
	public Vector3 FindMovePosNear2()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E05 RID: 3589 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E05")]
	[Address(RVA = "0x16370C0", Offset = "0x16360C0", VA = "0x1816370C0")]
	public Vector3 FindMovePos01Random()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E06 RID: 3590 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E06")]
	[Address(RVA = "0x1637140", Offset = "0x1636140", VA = "0x181637140")]
	public Vector3 FindMovePos02Random()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E07 RID: 3591 RVA: 0x00021080 File Offset: 0x0001F280
	[Token(Token = "0x6000E07")]
	[Address(RVA = "0x178F440", Offset = "0x178E440", VA = "0x18178F440")]
	public void SetTimeScale(float fTimeScale)
	{
		Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
		Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Death, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DeathSmoke, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Destory, fTimeScale);
		this.g_EffAttack0101.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffAttack0101.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack0102.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
		int num2 = 0;
		if (gameObject2 != num2)
		{
			gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack0201.SetTimeScale(fTimeScale);
		GameObject gameObject3 = this.g_EffAttack0201.GetGameObject();
		int num3 = 0;
		if (gameObject3 != num3)
		{
			gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack0301.SetTimeScale(fTimeScale);
		GameObject gameObject4 = this.g_EffAttack0301.GetGameObject();
		int num4 = 0;
		if (gameObject4 != num4)
		{
			gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack04.SetTimeScale(fTimeScale);
		GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
		int num5 = 0;
		if (gameObject5 != num5)
		{
			gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack05.SetTimeScale(fTimeScale);
		GameObject gameObject6 = this.g_EffAttack05.GetGameObject();
		int num6 = 0;
		if (gameObject6 != num6)
		{
			gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack06.SetTimeScale(fTimeScale);
		GameObject gameObject7 = this.g_EffAttack06.GetGameObject();
		int num7 = 0;
		if (gameObject7 != num7)
		{
			gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
	}

	// Token: 0x06000E08 RID: 3592 RVA: 0x00021274 File Offset: 0x0001F474
	[Token(Token = "0x6000E08")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public SealGhostEffectPlay()
	{
	}

	// Token: 0x04001707 RID: 5895
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001707")]
	private MoveController g_Move;

	// Token: 0x04001708 RID: 5896
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001708")]
	private WizardGirlManage g_WGM;

	// Token: 0x04001709 RID: 5897
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001709")]
	private CCController g_CCC;

	// Token: 0x0400170A RID: 5898
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x400170A")]
	public SphereCollider[] SC;

	// Token: 0x0400170B RID: 5899
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x400170B")]
	public CapsuleCollider[] CC;

	// Token: 0x0400170C RID: 5900
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x400170C")]
	public BoxCollider[] BC;

	// Token: 0x0400170D RID: 5901
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x400170D")]
	public Transform[] MovePos01;

	// Token: 0x0400170E RID: 5902
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x400170E")]
	public Transform[] MovePos02;

	// Token: 0x0400170F RID: 5903
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x400170F")]
	public SkinnedMeshRenderer[] SMR;

	// Token: 0x04001710 RID: 5904
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001710")]
	public ParticleSystem PS_Body;

	// Token: 0x04001711 RID: 5905
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001711")]
	public ParticleSystem PS_Death;

	// Token: 0x04001712 RID: 5906
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001712")]
	public ParticleSystem PS_FloorFire;

	// Token: 0x04001713 RID: 5907
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001713")]
	public ParticleSystem PS_HandChargeL;

	// Token: 0x04001714 RID: 5908
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4001714")]
	public ParticleSystem PS_HandChargeR;

	// Token: 0x04001715 RID: 5909
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4001715")]
	public ParticleSystem PS_Yell;

	// Token: 0x04001716 RID: 5910
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4001716")]
	public ParticleSystem PS_DeathSmoke;

	// Token: 0x04001717 RID: 5911
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4001717")]
	public ParticleSystem PS_Destory;

	// Token: 0x04001718 RID: 5912
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4001718")]
	public Transform Pos_Attack01;

	// Token: 0x04001719 RID: 5913
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4001719")]
	public Transform Pos_Attack02;

	// Token: 0x0400171A RID: 5914
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x400171A")]
	public Transform Pos_Attack04;

	// Token: 0x0400171B RID: 5915
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x400171B")]
	public Transform Pos_Attack05;

	// Token: 0x0400171C RID: 5916
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x400171C")]
	public Transform Pos_Attack06Dash;

	// Token: 0x0400171D RID: 5917
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x400171D")]
	private Material[] g_MatChar;

	// Token: 0x0400171E RID: 5918
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x400171E")]
	private float g_fMatDamage;

	// Token: 0x0400171F RID: 5919
	[FieldOffset(Offset = "0xD4")]
	[Token(Token = "0x400171F")]
	private Color g_CCharGlow;

	// Token: 0x04001720 RID: 5920
	[FieldOffset(Offset = "0xE4")]
	[Token(Token = "0x4001720")]
	private bool g_bDead;

	// Token: 0x04001721 RID: 5921
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x4001721")]
	public GameObject Eff_Attack0101;

	// Token: 0x04001722 RID: 5922
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x4001722")]
	public GameObject Eff_Attack0102;

	// Token: 0x04001723 RID: 5923
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4001723")]
	public GameObject Eff_Attack0201;

	// Token: 0x04001724 RID: 5924
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4001724")]
	public GameObject Eff_Attack0202;

	// Token: 0x04001725 RID: 5925
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4001725")]
	public GameObject Eff_Attack0301;

	// Token: 0x04001726 RID: 5926
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x4001726")]
	public GameObject Eff_Attack0302;

	// Token: 0x04001727 RID: 5927
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4001727")]
	public GameObject Eff_Attack0303;

	// Token: 0x04001728 RID: 5928
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4001728")]
	public GameObject Eff_Attack04;

	// Token: 0x04001729 RID: 5929
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4001729")]
	public GameObject Eff_Attack05;

	// Token: 0x0400172A RID: 5930
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x400172A")]
	public GameObject Eff_Attack06;

	// Token: 0x0400172B RID: 5931
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x400172B")]
	public GameObject Eff_Attack06Dash;

	// Token: 0x0400172C RID: 5932
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x400172C")]
	public GameObject Eff_Attack0101Collision;

	// Token: 0x0400172D RID: 5933
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x400172D")]
	public GameObject Eff_Attack0102Collision;

	// Token: 0x0400172E RID: 5934
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x400172E")]
	public GameObject Eff_FloorFire;

	// Token: 0x0400172F RID: 5935
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x400172F")]
	public GameObject Eff_FloorFireBig;

	// Token: 0x04001730 RID: 5936
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4001730")]
	public GameObject Eff_FloorFireCollision;

	// Token: 0x04001731 RID: 5937
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4001731")]
	public GameObject Eff_FloorExpReady;

	// Token: 0x04001732 RID: 5938
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4001732")]
	public GameObject Eff_FloorExp;

	// Token: 0x04001733 RID: 5939
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4001733")]
	public GameObject Eff_ExplosionBall;

	// Token: 0x04001734 RID: 5940
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4001734")]
	public GameObject Eff_ExplosionBallShot;

	// Token: 0x04001735 RID: 5941
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4001735")]
	public GameObject Eff_ExplosionBallCollision;

	// Token: 0x04001736 RID: 5942
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4001736")]
	public GameObject Eff_ExplosionBallHit;

	// Token: 0x04001737 RID: 5943
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4001737")]
	public GameObject Eff_Wall;

	// Token: 0x04001738 RID: 5944
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4001738")]
	private EffectPool g_EffAttack0101;

	// Token: 0x04001739 RID: 5945
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4001739")]
	private EffectPool g_EffAttack0102;

	// Token: 0x0400173A RID: 5946
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x400173A")]
	private EffectPool g_EffAttack0201;

	// Token: 0x0400173B RID: 5947
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x400173B")]
	private EffectPool g_EffAttack0202;

	// Token: 0x0400173C RID: 5948
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x400173C")]
	private EffectPool g_EffAttack0301;

	// Token: 0x0400173D RID: 5949
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x400173D")]
	private EffectPool g_EffAttack0302;

	// Token: 0x0400173E RID: 5950
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x400173E")]
	private EffectPool g_EffAttack0303;

	// Token: 0x0400173F RID: 5951
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x400173F")]
	private EffectPool g_EffAttack04;

	// Token: 0x04001740 RID: 5952
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4001740")]
	private EffectPool g_EffAttack05;

	// Token: 0x04001741 RID: 5953
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4001741")]
	private EffectPool g_EffAttack06;

	// Token: 0x04001742 RID: 5954
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4001742")]
	private EffectPool g_EffAttack06Dash;

	// Token: 0x04001743 RID: 5955
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4001743")]
	private EffectPool g_EffAttack0101Collision;

	// Token: 0x04001744 RID: 5956
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4001744")]
	private EffectPool g_EffAttack0102Collision;

	// Token: 0x04001745 RID: 5957
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x4001745")]
	private EffectPool g_EffFloorFire;

	// Token: 0x04001746 RID: 5958
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4001746")]
	private EffectPool g_EffFloorFireBig;

	// Token: 0x04001747 RID: 5959
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4001747")]
	private EffectPool g_EffFloorFireCollision;

	// Token: 0x04001748 RID: 5960
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x4001748")]
	private EffectPool g_EffFloorExpReady;

	// Token: 0x04001749 RID: 5961
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x4001749")]
	private EffectPool g_EffFloorExp;

	// Token: 0x0400174A RID: 5962
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x400174A")]
	private EffectPool g_EffExplosionBall;

	// Token: 0x0400174B RID: 5963
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x400174B")]
	private EffectPool g_EffExplosionBallShot;

	// Token: 0x0400174C RID: 5964
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x400174C")]
	private EffectPool g_EffExplosionBallCollision;

	// Token: 0x0400174D RID: 5965
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x400174D")]
	private EffectPool g_EffExplosionBallHit;

	// Token: 0x0400174E RID: 5966
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x400174E")]
	private EffectPool g_EffWall;

	// Token: 0x0400174F RID: 5967
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x400174F")]
	public GameObject SE_YellDebut;

	// Token: 0x04001750 RID: 5968
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x4001750")]
	public GameObject SE_YellDeath;

	// Token: 0x04001751 RID: 5969
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x4001751")]
	public GameObject SE_YellDamage;

	// Token: 0x04001752 RID: 5970
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x4001752")]
	public GameObject SE_YellDamageFly;

	// Token: 0x04001753 RID: 5971
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x4001753")]
	public GameObject SE_YellAttack;

	// Token: 0x04001754 RID: 5972
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x4001754")]
	public GameObject SE_OneselfFloorFire;

	// Token: 0x04001755 RID: 5973
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x4001755")]
	public GameObject SE_Death;

	// Token: 0x04001756 RID: 5974
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x4001756")]
	public GameObject SE_Swing;

	// Token: 0x04001757 RID: 5975
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x4001757")]
	public GameObject SE_Impact;

	// Token: 0x04001758 RID: 5976
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x4001758")]
	public GameObject SE_Chain;

	// Token: 0x04001759 RID: 5977
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x4001759")]
	public GameObject SE_Charge;

	// Token: 0x0400175A RID: 5978
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x400175A")]
	public GameObject SE_Attack03StartUp;

	// Token: 0x0400175B RID: 5979
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x400175B")]
	private SoundEffect g_SEYellDebut;

	// Token: 0x0400175C RID: 5980
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x400175C")]
	private SoundEffect g_SEYellDeath;

	// Token: 0x0400175D RID: 5981
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x400175D")]
	private SoundEffect g_SEYellDamage;

	// Token: 0x0400175E RID: 5982
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x400175E")]
	private SoundEffect g_SEYellDamageFly;

	// Token: 0x0400175F RID: 5983
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x400175F")]
	private SoundEffect g_SEYellAttack;

	// Token: 0x04001760 RID: 5984
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x4001760")]
	private SoundEffect g_SEOneselfFloorFire;

	// Token: 0x04001761 RID: 5985
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x4001761")]
	private SoundEffect g_SEDeath;

	// Token: 0x04001762 RID: 5986
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x4001762")]
	private SoundEffect g_SESwing;

	// Token: 0x04001763 RID: 5987
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x4001763")]
	private SoundEffect g_SEImpact;

	// Token: 0x04001764 RID: 5988
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x4001764")]
	private SoundEffect g_SEChain;

	// Token: 0x04001765 RID: 5989
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x4001765")]
	private SoundEffect g_SECharge;

	// Token: 0x04001766 RID: 5990
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x4001766")]
	private SoundEffect g_SEAttack03StartUp;

	// Token: 0x04001767 RID: 5991
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x4001767")]
	public GameObject SEP_FloorFireCollision;

	// Token: 0x04001768 RID: 5992
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x4001768")]
	public GameObject SEP_Attack03Explosion;

	// Token: 0x04001769 RID: 5993
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x4001769")]
	public GameObject SEP_Attack03ExplosionReady;

	// Token: 0x0400176A RID: 5994
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x400176A")]
	private SoundEffectPool g_SEPFloorFireCollision;

	// Token: 0x0400176B RID: 5995
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x400176B")]
	private SoundEffectPool g_SEPAttack03Explosion;

	// Token: 0x0400176C RID: 5996
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x400176C")]
	private SoundEffectPool g_SEPAttack03ExplosionReady;

	// Token: 0x0400176D RID: 5997
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x400176D")]
	public AttackData AD_FloorFire;

	// Token: 0x0400176E RID: 5998
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x400176E")]
	public AttackData AD_Attack06Dash;

	// Token: 0x0400176F RID: 5999
	[Token(Token = "0x400176F")]
	private const int g_iFloorFireNum = 30;

	// Token: 0x04001770 RID: 6000
	[Token(Token = "0x4001770")]
	private const float g_fFloorFireTime = 30f;

	// Token: 0x04001771 RID: 6001
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x4001771")]
	private bool[] g_bFloorFireCollider;

	// Token: 0x04001772 RID: 6002
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x4001772")]
	private Vector3[] g_v3FloorFireColliderPos;

	// Token: 0x04001773 RID: 6003
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x4001773")]
	private float[] g_fFloorFireColliderRadius;

	// Token: 0x04001774 RID: 6004
	[FieldOffset(Offset = "0x370")]
	[Token(Token = "0x4001774")]
	private float[] g_fFloorFireColliderTime;

	// Token: 0x04001775 RID: 6005
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x4001775")]
	private int g_iFloorFireColliderCal;

	// Token: 0x04001776 RID: 6006
	[Token(Token = "0x4001776")]
	private const float g_fFloorFireColliderFrequency = 0.3f;

	// Token: 0x04001777 RID: 6007
	[FieldOffset(Offset = "0x37C")]
	[Token(Token = "0x4001777")]
	private float g_fFloorFireColliderFrequencyVal;

	// Token: 0x04001778 RID: 6008
	[Token(Token = "0x4001778")]
	private const int g_iFloorFireBigNum = 3;

	// Token: 0x04001779 RID: 6009
	[FieldOffset(Offset = "0x380")]
	[Token(Token = "0x4001779")]
	private bool[] g_bFloorFireBigCollider;

	// Token: 0x0400177A RID: 6010
	[FieldOffset(Offset = "0x388")]
	[Token(Token = "0x400177A")]
	private Vector3[] g_v3FloorFireBigColliderPos;

	// Token: 0x0400177B RID: 6011
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x400177B")]
	private float[] g_fFloorFireBigColliderTime;

	// Token: 0x0400177C RID: 6012
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x400177C")]
	private int g_iFloorFireBigColliderCal;

	// Token: 0x0400177D RID: 6013
	[FieldOffset(Offset = "0x39C")]
	[Token(Token = "0x400177D")]
	private bool g_bFloorExpReady;

	// Token: 0x0400177E RID: 6014
	[Token(Token = "0x400177E")]
	private const int g_iFloorExpNum = 6;

	// Token: 0x0400177F RID: 6015
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x400177F")]
	private int g_iFloorExpReadyCal;

	// Token: 0x04001780 RID: 6016
	[Token(Token = "0x4001780")]
	private const float g_fFloorExpReadyFrequency = 0.75f;

	// Token: 0x04001781 RID: 6017
	[FieldOffset(Offset = "0x3A4")]
	[Token(Token = "0x4001781")]
	private float g_fFloorExpReadyFrequencyVal;

	// Token: 0x04001782 RID: 6018
	[FieldOffset(Offset = "0x3A8")]
	[Token(Token = "0x4001782")]
	private bool[] g_bFloorExp;

	// Token: 0x04001783 RID: 6019
	[Token(Token = "0x4001783")]
	private const float g_fFloorExpTime = 1.15f;

	// Token: 0x04001784 RID: 6020
	[FieldOffset(Offset = "0x3B0")]
	[Token(Token = "0x4001784")]
	private float[] g_fFloorExpTimeVal;

	// Token: 0x04001785 RID: 6021
	[FieldOffset(Offset = "0x3B8")]
	[Token(Token = "0x4001785")]
	private Vector3[] g_v3FloorExpPos;

	// Token: 0x04001786 RID: 6022
	[FieldOffset(Offset = "0x3C0")]
	[Token(Token = "0x4001786")]
	private bool g_bAttack06Dash;

	// Token: 0x04001787 RID: 6023
	[Token(Token = "0x4001787")]
	private const float g_fAttack06DashInterval = 0.2f;

	// Token: 0x04001788 RID: 6024
	[FieldOffset(Offset = "0x3C4")]
	[Token(Token = "0x4001788")]
	private float g_fAttack06DashIntervalVal;

	// Token: 0x04001789 RID: 6025
	[FieldOffset(Offset = "0x3C8")]
	[Token(Token = "0x4001789")]
	private bool g_bDebut;

	// Token: 0x0400178A RID: 6026
	[FieldOffset(Offset = "0x3C9")]
	[Token(Token = "0x400178A")]
	protected bool g_bDeathBefore;
}
