using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;

namespace MTAssets.UltimateLODSystem
{
	// Token: 0x02000644 RID: 1604
	[Token(Token = "0x2000644")]
	public class ChangeLodAutoManagement : MonoBehaviour
	{
		// Token: 0x0600328D RID: 12941 RVA: 0x0006CBD8 File Offset: 0x0006ADD8
		[Token(Token = "0x600328D")]
		[Address(RVA = "0xB92DC0", Offset = "0xB91DC0", VA = "0x180B92DC0")]
		private void Update()
		{
			this.buttonText.text = "Disable Global Ultimate LOD System";
			this.explanation.text = "ULOD System is Enabled. Consult the documentation for more details on the feature of enabling/disabling the ULOD system while the game is running.";
			this.buttonText.text = "Enable Global Ultimate LOD System";
			((ICanvasElement)this.explanation).GraphicUpdateComplete();
		}

		// Token: 0x0600328E RID: 12942 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600328E")]
		[Address(RVA = "0xB92FA0", Offset = "0xB91FA0", VA = "0x180B92FA0")]
		public void buttonEnableAutoManagement()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600328F RID: 12943 RVA: 0x0006CC28 File Offset: 0x0006AE28
		[Token(Token = "0x600328F")]
		[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
		public ChangeLodAutoManagement()
		{
		}

		// Token: 0x04003CF3 RID: 15603
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4003CF3")]
		public Text buttonText;

		// Token: 0x04003CF4 RID: 15604
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x4003CF4")]
		public Text explanation;
	}
}
