using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000213 RID: 531
[Token(Token = "0x2000213")]
public class Trap_Act07Fire : Trap_BoxCollider
{
	// Token: 0x0600154D RID: 5453 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600154D")]
	[Address(RVA = "0xF613C0", Offset = "0xF603C0", VA = "0x180F613C0", Slot = "13")]
	protected override void Attack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600154E RID: 5454 RVA: 0x00030704 File Offset: 0x0002E904
	[Token(Token = "0x600154E")]
	[Address(RVA = "0xF59800", Offset = "0xF58800", VA = "0x180F59800")]
	public Trap_Act07Fire()
	{
		this.fRange = 4f;
		this.g_fAttackRate = 0.3f;
		base..ctor();
	}

	// Token: 0x0400204F RID: 8271
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x400204F")]
	public Vector3 BoxSize;
}
