using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200021E RID: 542
[Token(Token = "0x200021E")]
public class CollisionTest : MonoBehaviour
{
	// Token: 0x0600157F RID: 5503 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600157F")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001580 RID: 5504 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001580")]
	[Address(RVA = "0xB9A780", Offset = "0xB99780", VA = "0x180B9A780")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001581 RID: 5505 RVA: 0x00030A94 File Offset: 0x0002EC94
	[Token(Token = "0x6001581")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public CollisionTest()
	{
	}

	// Token: 0x040020A2 RID: 8354
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40020A2")]
	public Transform sub;
}
