using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200005B RID: 91
[Token(Token = "0x200005B")]
public class AI_Doll02_Big : AI_Doll02
{
	// Token: 0x06000350 RID: 848 RVA: 0x00009D48 File Offset: 0x00007F48
	[Token(Token = "0x6000350")]
	[Address(RVA = "0x1875680", Offset = "0x1874680", VA = "0x181875680", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		base.Start(This, NPCM);
		this.g_fWalkSpeed = 3f;
		this.g_fRunSpeed = 12f;
		this.g_fDashSpeed = 16f;
		this.g_fAttackRadius = 6f;
		this.g_fModelSize = 2f;
	}

	// Token: 0x06000351 RID: 849 RVA: 0x00009D94 File Offset: 0x00007F94
	[Token(Token = "0x6000351")]
	[Address(RVA = "0x18756D0", Offset = "0x18746D0", VA = "0x1818756D0")]
	public AI_Doll02_Big()
	{
	}
}
