using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x020003FE RID: 1022
	[Token(Token = "0x20003FE")]
	public class AimBoxing : MonoBehaviour
	{
		// Token: 0x060025C0 RID: 9664 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60025C0")]
		[Address(RVA = "0xDA6C30", Offset = "0xDA5C30", VA = "0x180DA6C30")]
		private void LateUpdate()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060025C1 RID: 9665 RVA: 0x00057844 File Offset: 0x00055A44
		[Token(Token = "0x60025C1")]
		[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
		public AimBoxing()
		{
		}

		// Token: 0x04002EFE RID: 12030
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4002EFE")]
		public AimIK aimIK;

		// Token: 0x04002EFF RID: 12031
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x4002EFF")]
		public Transform pin;
	}
}
