using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001C7 RID: 455
[Token(Token = "0x20001C7")]
public class DamagedObjectFloor : DamageObject
{
	// Token: 0x0600142A RID: 5162 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600142A")]
	[Address(RVA = "0x12FA6A0", Offset = "0x12F96A0", VA = "0x1812FA6A0", Slot = "6")]
	protected override void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600142B RID: 5163 RVA: 0x0002DFA4 File Offset: 0x0002C1A4
	[Token(Token = "0x600142B")]
	[Address(RVA = "0x12FA640", Offset = "0x12F9640", VA = "0x1812FA640", Slot = "16")]
	protected virtual void OnTriggerEnter(Collider other)
	{
		if (other.CompareTag("Player"))
		{
			this.g_bPlayerUp = true;
		}
	}

	// Token: 0x0600142C RID: 5164 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600142C")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "13")]
	public override void HitPhysical(float fStrength)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600142D RID: 5165 RVA: 0x0002DFCC File Offset: 0x0002C1CC
	[Token(Token = "0x600142D")]
	[Address(RVA = "0x12F4920", Offset = "0x12F3920", VA = "0x1812F4920")]
	public DamagedObjectFloor()
	{
		this.PropertyID = (int)((ulong)4294967295L);
		this.g_fOriginalMass = 1f;
		this.g_fOriginalAngularDrag = 0.05f;
		this.g_fAlpha = 1f;
		this.FadeOut = true;
		base..ctor();
	}

	// Token: 0x04001E8B RID: 7819
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4001E8B")]
	private bool g_bPlayerUp;

	// Token: 0x04001E8C RID: 7820
	[Token(Token = "0x4001E8C")]
	private const float g_fDelayDamageTime = 1f;

	// Token: 0x04001E8D RID: 7821
	[FieldOffset(Offset = "0x10C")]
	[Token(Token = "0x4001E8D")]
	private float g_fDelayDamageVal;
}
