using System;
using Cpp2IlInjected;
using UnityEngine;

namespace RootMotion.FinalIK
{
	// Token: 0x020004C4 RID: 1220
	[Token(Token = "0x20004C4")]
	public class BodyTilt : OffsetModifier
	{
		// Token: 0x06002B5D RID: 11101 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002B5D")]
		[Address(RVA = "0x7B3770", Offset = "0x7B2770", VA = "0x1807B3770", Slot = "5")]
		protected override void Start()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002B5E RID: 11102 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002B5E")]
		[Address(RVA = "0x7B3570", Offset = "0x7B2570", VA = "0x1807B3570", Slot = "4")]
		protected override void OnModifyOffset()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002B5F RID: 11103 RVA: 0x000609C0 File Offset: 0x0005EBC0
		[Token(Token = "0x6002B5F")]
		[Address(RVA = "0x7B37C0", Offset = "0x7B27C0", VA = "0x1807B37C0")]
		public BodyTilt()
		{
		}

		// Token: 0x040034C3 RID: 13507
		[FieldOffset(Offset = "0x30")]
		[Token(Token = "0x40034C3")]
		[Tooltip("Speed of tilting")]
		public float tiltSpeed = 6f;

		// Token: 0x040034C4 RID: 13508
		[FieldOffset(Offset = "0x34")]
		[Token(Token = "0x40034C4")]
		[Tooltip("Sensitivity of tilting")]
		public float tiltSensitivity = 0.07f;

		// Token: 0x040034C5 RID: 13509
		[FieldOffset(Offset = "0x38")]
		[Token(Token = "0x40034C5")]
		[Tooltip("The OffsetPose components")]
		public OffsetPose poseLeft;

		// Token: 0x040034C6 RID: 13510
		[FieldOffset(Offset = "0x40")]
		[Token(Token = "0x40034C6")]
		[Tooltip("The OffsetPose components")]
		public OffsetPose poseRight;

		// Token: 0x040034C7 RID: 13511
		[FieldOffset(Offset = "0x48")]
		[Token(Token = "0x40034C7")]
		private float tiltAngle;

		// Token: 0x040034C8 RID: 13512
		[FieldOffset(Offset = "0x4C")]
		[Token(Token = "0x40034C8")]
		private Vector3 lastForward;
	}
}
