using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;

namespace ch.sycoforge.Decal.Demo
{
	// Token: 0x02000638 RID: 1592
	[Token(Token = "0x2000638")]
	public static class BezierUtil
	{
		// Token: 0x0600326C RID: 12908 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600326C")]
		[Address(RVA = "0x7A0070", Offset = "0x79F070", VA = "0x1807A0070")]
		public static List<Vector3> InterpolatePath(List<Vector3> path, int segments, float radius, float angleThreshold)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600326D RID: 12909 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600326D")]
		[Address(RVA = "0x79FD80", Offset = "0x79ED80", VA = "0x18079FD80")]
		public static Vector3[] GetBezierApproximation(Vector3[] controlPoints, int outputSegmentCount)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600326E RID: 12910 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600326E")]
		[Address(RVA = "0x79FE70", Offset = "0x79EE70", VA = "0x18079FE70")]
		public static Vector3 GetBezierPoint(float t, Vector3[] controlPoints, int index, int count)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}
	}
}
