using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200007F RID: 127
[Token(Token = "0x200007F")]
public class AI_GhostD_Red : AI_GhostD
{
	// Token: 0x0600053A RID: 1338 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600053A")]
	[Address(RVA = "0x181E320", Offset = "0x181D320", VA = "0x18181E320", Slot = "38")]
	protected override void Move()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600053B RID: 1339 RVA: 0x0000C7D8 File Offset: 0x0000A9D8
	[Token(Token = "0x600053B")]
	[Address(RVA = "0x181E0F0", Offset = "0x181D0F0", VA = "0x18181E0F0", Slot = "40")]
	protected override void InitFightingType(AI_GhostD.AIFighting Type)
	{
		this.g_Move.SetDragMove(6f);
		WizardGirlManage g_WM = this.g_WM;
		this.g_Fightting = Type;
		if (!g_WM.GetIsDead() && Game.sceneManager.stageState != SceneManager.GameState.Script)
		{
			AI_GhostD.AIFighting g_Fightting = this.g_Fightting;
			if (g_Fightting == AI_GhostD.AIFighting.WatchFirst)
			{
				this.g_fWaitTime = 0f;
				this.g_fTrackTime = 30f;
				return;
			}
			if (g_Fightting != AI_GhostD.AIFighting.WatchFirst)
			{
				if (g_Fightting != AI_GhostD.AIFighting.WatchFirst)
				{
					if (g_Fightting == AI_GhostD.AIFighting.Watch)
					{
						GhostDEffectPlay g_Effect = this.g_Effect;
						this.g_fWaitTime = 1.8f;
						g_Effect.StopAllEffect();
						Animator g_Anim = this.g_Anim;
						int num = 0;
						int num2 = 0;
						g_Anim.CrossFade("GhosDDash", 0.03f, num2, (float)num);
						this.g_fDashReadyTime = 1.26f;
					}
					return;
				}
				GhostDEffectPlay g_Effect2 = this.g_Effect;
				this.g_fWaitTime = 0.9f;
				this.g_fAttackTips = 0f;
				g_Effect2.PlayEffectCharge();
				return;
			}
		}
		else
		{
			this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L);
		}
		float num3 = UnityEngine.Random.Range(2.7f, 3.6f);
		this.g_fWaitTime = num3;
		this.g_fTrackTime = 15f;
	}

	// Token: 0x0600053C RID: 1340 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600053C")]
	[Address(RVA = "0x181D7D0", Offset = "0x181C7D0", VA = "0x18181D7D0", Slot = "41")]
	protected override void FightShot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600053D RID: 1341 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600053D")]
	[Address(RVA = "0x181D940", Offset = "0x181C940", VA = "0x18181D940", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600053E RID: 1342 RVA: 0x0000C8F8 File Offset: 0x0000AAF8
	[Token(Token = "0x600053E")]
	[Address(RVA = "0x181D7C0", Offset = "0x181C7C0", VA = "0x18181D7C0")]
	public AI_GhostD_Red()
	{
	}

	// Token: 0x04000619 RID: 1561
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4000619")]
	private float g_fDashReadyTime;

	// Token: 0x0400061A RID: 1562
	[Token(Token = "0x400061A")]
	private const float g_fDashMoveSpeed = 120f;

	// Token: 0x0400061B RID: 1563
	[FieldOffset(Offset = "0x1F4")]
	[Token(Token = "0x400061B")]
	private float g_fDashMoveSpeedVal;

	// Token: 0x0400061C RID: 1564
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x400061C")]
	private Vector3 g_v3DashDirection;

	// Token: 0x0400061D RID: 1565
	[FieldOffset(Offset = "0x204")]
	[Token(Token = "0x400061D")]
	private bool g_bDashAttack;
}
