using System;
using Cpp2IlInjected;

// Token: 0x02000206 RID: 518
[Token(Token = "0x2000206")]
public class SetEnemyDeathEvent : EnemyEvent
{
	// Token: 0x06001518 RID: 5400 RVA: 0x00030104 File Offset: 0x0002E304
	[Token(Token = "0x6001518")]
	[Address(RVA = "0x1791EE0", Offset = "0x1790EE0", VA = "0x181791EE0", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		base.InitData(SEM);
		NPCManage[] enemy = this.Enemy;
		int num = 0;
		if (num < enemy.Length)
		{
			NPCManage npcmanage = enemy[num];
			SceneEvent[] deathOpenEvent = this.DeathOpenEvent;
			npcmanage.DeathOpenEvent = deathOpenEvent;
			NPCManage npcmanage2 = this.Enemy[num];
			SceneEvent[] deathReleaseEvent = this.DeathReleaseEvent;
			npcmanage2.DeathReleaseEvent = deathReleaseEvent;
			NPCManage[] enemy2 = this.Enemy;
			num++;
		}
	}

	// Token: 0x06001519 RID: 5401 RVA: 0x00030174 File Offset: 0x0002E374
	[Token(Token = "0x6001519")]
	[Address(RVA = "0xC316B0", Offset = "0xC306B0", VA = "0x180C316B0")]
	public SetEnemyDeathEvent()
	{
	}

	// Token: 0x04002009 RID: 8201
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4002009")]
	public SceneEvent[] DeathOpenEvent;

	// Token: 0x0400200A RID: 8202
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x400200A")]
	public SceneEvent[] DeathReleaseEvent;
}
