using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using MarsSDK;
using MEC;
using UnityEngine;

// Token: 0x02000173 RID: 371
[Token(Token = "0x2000173")]
public class UIMovementCalculator
{
	// Token: 0x06001269 RID: 4713 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001269")]
	[Address(RVA = "0xE7AC10", Offset = "0xE79C10", VA = "0x180E7AC10")]
	public void UpdateUIController(IUIController uiController)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600126A RID: 4714 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600126A")]
	[Address(RVA = "0xE7AAF0", Offset = "0xE79AF0", VA = "0x180E7AAF0")]
	public void UpdateMovement(Vector2 vector)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600126B RID: 4715 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600126B")]
	[Address(RVA = "0xE7AA80", Offset = "0xE79A80", VA = "0x180E7AA80")]
	private IEnumerator<float> ProcessMovement()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600126C RID: 4716 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600126C")]
	[Address(RVA = "0xE7AA00", Offset = "0xE79A00", VA = "0x180E7AA00")]
	public void Cancel()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600126D RID: 4717 RVA: 0x0002A8B4 File Offset: 0x00028AB4
	[Token(Token = "0x600126D")]
	[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
	public UIMovementCalculator()
	{
	}

	// Token: 0x04001CB6 RID: 7350
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4001CB6")]
	private CoroutineHandle processor;

	// Token: 0x04001CB7 RID: 7351
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001CB7")]
	private IUIController uiController;

	// Token: 0x04001CB8 RID: 7352
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001CB8")]
	private Direction2D direction;
}
