using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000FD RID: 253
[Token(Token = "0x20000FD")]
public class GhostCLightningBall : MonoBehaviour
{
	// Token: 0x06000CF3 RID: 3315 RVA: 0x0001E948 File Offset: 0x0001CB48
	[Token(Token = "0x6000CF3")]
	[Address(RVA = "0x1633020", Offset = "0x1632020", VA = "0x181633020")]
	private void Start()
	{
		WizardGirlManage playerManager = Game.GetPlayerManager();
		this.g_WGM = playerManager;
		AttackData component = base.GetComponent<AttackData>();
		this.g_AData = component;
		AttackData attackData = this.g_AData;
		int num = 0;
		if (attackData == num)
		{
			Debug.LogError(base.transform.name + " 攻擊資料錯誤");
		}
	}

	// Token: 0x06000CF4 RID: 3316 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CF4")]
	[Address(RVA = "0x1633170", Offset = "0x1632170", VA = "0x181633170")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CF5 RID: 3317 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000CF5")]
	[Address(RVA = "0x1632D50", Offset = "0x1631D50", VA = "0x181632D50")]
	public void Set(Vector3 v3Target, EffectPool EffCollision, SoundEffectPool SEPCollision, [Optional] Transform Track)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000CF6 RID: 3318 RVA: 0x0001E9A8 File Offset: 0x0001CBA8
	[Token(Token = "0x6000CF6")]
	[Address(RVA = "0x1633E40", Offset = "0x1632E40", VA = "0x181633E40")]
	public GhostCLightningBall()
	{
	}

	// Token: 0x04001519 RID: 5401
	[Cpp2IlInjected.FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001519")]
	private WizardGirlManage g_WGM;

	// Token: 0x0400151A RID: 5402
	[Cpp2IlInjected.FieldOffset(Offset = "0x20")]
	[Token(Token = "0x400151A")]
	private AttackData g_AData;

	// Token: 0x0400151B RID: 5403
	[Cpp2IlInjected.FieldOffset(Offset = "0x28")]
	[Token(Token = "0x400151B")]
	private Vector3 g_PrePosition;

	// Token: 0x0400151C RID: 5404
	[Cpp2IlInjected.FieldOffset(Offset = "0x34")]
	[Token(Token = "0x400151C")]
	private Vector3 g_v3LinePos;

	// Token: 0x0400151D RID: 5405
	[Cpp2IlInjected.FieldOffset(Offset = "0x40")]
	[Token(Token = "0x400151D")]
	private Vector3 g_v3FloatPos;

	// Token: 0x0400151E RID: 5406
	[Cpp2IlInjected.FieldOffset(Offset = "0x4C")]
	[Token(Token = "0x400151E")]
	private Vector3 g_v3Target;

	// Token: 0x0400151F RID: 5407
	[Cpp2IlInjected.FieldOffset(Offset = "0x58")]
	[Token(Token = "0x400151F")]
	private Vector3 g_v3Direction;

	// Token: 0x04001520 RID: 5408
	[Cpp2IlInjected.FieldOffset(Offset = "0x64")]
	[Token(Token = "0x4001520")]
	private float g_fFloatX;

	// Token: 0x04001521 RID: 5409
	[Cpp2IlInjected.FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001521")]
	private float g_fFloatY;

	// Token: 0x04001522 RID: 5410
	[Cpp2IlInjected.FieldOffset(Offset = "0x6C")]
	[Token(Token = "0x4001522")]
	private float g_fFloatZ;

	// Token: 0x04001523 RID: 5411
	[Cpp2IlInjected.FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001523")]
	private float g_fFloatRadiusX;

	// Token: 0x04001524 RID: 5412
	[Cpp2IlInjected.FieldOffset(Offset = "0x74")]
	[Token(Token = "0x4001524")]
	private float g_fFloatRadiusY;

	// Token: 0x04001525 RID: 5413
	[Cpp2IlInjected.FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001525")]
	private float g_fFloatRadiusZ;

	// Token: 0x04001526 RID: 5414
	[Cpp2IlInjected.FieldOffset(Offset = "0x7C")]
	[Token(Token = "0x4001526")]
	private float g_fFloatRadiusXVal;

	// Token: 0x04001527 RID: 5415
	[Cpp2IlInjected.FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4001527")]
	private float g_fFloatRadiusYVal;

	// Token: 0x04001528 RID: 5416
	[Cpp2IlInjected.FieldOffset(Offset = "0x84")]
	[Token(Token = "0x4001528")]
	private float g_fFloatRadiusZVal;

	// Token: 0x04001529 RID: 5417
	[Token(Token = "0x4001529")]
	private const float g_fAttackRadius = 0.9f;

	// Token: 0x0400152A RID: 5418
	[Token(Token = "0x400152A")]
	private const float g_fAttackFrequency = 0.18f;

	// Token: 0x0400152B RID: 5419
	[Cpp2IlInjected.FieldOffset(Offset = "0x88")]
	[Token(Token = "0x400152B")]
	private float g_fAttackFrequencyVal;

	// Token: 0x0400152C RID: 5420
	[Cpp2IlInjected.FieldOffset(Offset = "0x8C")]
	[Token(Token = "0x400152C")]
	public float g_fAttackTime = 6f;

	// Token: 0x0400152D RID: 5421
	[Cpp2IlInjected.FieldOffset(Offset = "0x90")]
	[Token(Token = "0x400152D")]
	private float g_fAttackTimeVal;

	// Token: 0x0400152E RID: 5422
	[Cpp2IlInjected.FieldOffset(Offset = "0x94")]
	[Token(Token = "0x400152E")]
	public float MoveSpeed = 1.8f;

	// Token: 0x0400152F RID: 5423
	[Token(Token = "0x400152F")]
	private const float g_fPI = 6.2831855f;

	// Token: 0x04001530 RID: 5424
	[Cpp2IlInjected.FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4001530")]
	private EffectPool g_EffCollision;

	// Token: 0x04001531 RID: 5425
	[Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4001531")]
	private SoundEffectPool g_SEPCollision;

	// Token: 0x04001532 RID: 5426
	[Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4001532")]
	private Transform g_Track;

	// Token: 0x04001533 RID: 5427
	[Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4001533")]
	private bool g_bTrack;

	// Token: 0x04001534 RID: 5428
	[Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4001534")]
	private SoundEffect g_SE;

	// Token: 0x04001535 RID: 5429
	[Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4001535")]
	private float g_fSEVolume = 1f;
}
