using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000260 RID: 608
[Token(Token = "0x2000260")]
public class EffectCheck : MonoBehaviour
{
	// Token: 0x060016DF RID: 5855 RVA: 0x00033644 File Offset: 0x00031844
	[Token(Token = "0x60016DF")]
	[Address(RVA = "0x159ACF0", Offset = "0x1599CF0", VA = "0x18159ACF0")]
	private void Start()
	{
		ParticleSystem particleSystem = this.ps;
		int num = 0;
		if (particleSystem != num)
		{
			Debug.Log(ParticleSystem.MainModule.get_loop_Injected(this.ps.main));
			if (this.ps.transform.childCount > 0)
			{
				ParticleSystem particleSystem2 = this.ps;
				int num2 = 0;
				int childCount = particleSystem2.transform.childCount;
				if (num2 < childCount)
				{
					ParticleSystem component = this.ps.transform.GetChild(num2).GetComponent<ParticleSystem>();
					int num3 = 0;
					if (component != num3)
					{
						Debug.Log(ParticleSystem.MainModule.get_loop_Injected(component.main));
					}
					ParticleSystem particleSystem3 = this.ps;
					num2++;
				}
			}
		}
	}

	// Token: 0x060016E0 RID: 5856 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60016E0")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060016E1 RID: 5857 RVA: 0x000336F4 File Offset: 0x000318F4
	[Token(Token = "0x60016E1")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public EffectCheck()
	{
	}

	// Token: 0x04002280 RID: 8832
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002280")]
	public ParticleSystem ps;
}
