using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200039C RID: 924
[Token(Token = "0x200039C")]
public class MakeSomeNoise : MonoBehaviour
{
	// Token: 0x06002387 RID: 9095 RVA: 0x000552DC File Offset: 0x000534DC
	[Token(Token = "0x6002387")]
	[Address(RVA = "0x424250", Offset = "0x423250", VA = "0x180424250")]
	public MakeSomeNoise()
	{
	}

	// Token: 0x04002CFB RID: 11515
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002CFB")]
	public float power = 3f;

	// Token: 0x04002CFC RID: 11516
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x4002CFC")]
	public float scale = 1f;

	// Token: 0x04002CFD RID: 11517
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002CFD")]
	public float timeScale = 1f;

	// Token: 0x04002CFE RID: 11518
	[FieldOffset(Offset = "0x24")]
	[Token(Token = "0x4002CFE")]
	private float xOffset;

	// Token: 0x04002CFF RID: 11519
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002CFF")]
	private float yOffset;

	// Token: 0x04002D00 RID: 11520
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4002D00")]
	private MeshFilter mf;
}
