using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001B0 RID: 432
[Token(Token = "0x20001B0")]
public class BossRushCheckFailMissStory : SceneEvent
{
	// Token: 0x170000B0 RID: 176
	// (get) Token: 0x060013D6 RID: 5078 RVA: 0x0002D1B8 File Offset: 0x0002B3B8
	[Token(Token = "0x170000B0")]
	private StageFlagData Flags
	{
		[Token(Token = "0x60013D6")]
		[Address(RVA = "0x114B200", Offset = "0x114A200", VA = "0x18114B200")]
		get
		{
			return Game.GameSave.flags;
		}
	}

	// Token: 0x060013D7 RID: 5079 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013D7")]
	[Address(RVA = "0x114AD50", Offset = "0x1149D50", VA = "0x18114AD50", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013D8 RID: 5080 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013D8")]
	[Address(RVA = "0x114B010", Offset = "0x114A010", VA = "0x18114B010")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013D9 RID: 5081 RVA: 0x0002D1D8 File Offset: 0x0002B3D8
	[Token(Token = "0x60013D9")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public BossRushCheckFailMissStory()
	{
	}

	// Token: 0x04001DFC RID: 7676
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001DFC")]
	public SceneEvent Boss01Story;

	// Token: 0x04001DFD RID: 7677
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001DFD")]
	public SceneEvent Boss02Story;

	// Token: 0x04001DFE RID: 7678
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001DFE")]
	public SceneEvent Boss03Story;

	// Token: 0x04001DFF RID: 7679
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001DFF")]
	public SceneEvent KnightStory;

	// Token: 0x04001E00 RID: 7680
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001E00")]
	public SceneEvent Boss04Story;

	// Token: 0x04001E01 RID: 7681
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001E01")]
	public SceneEvent Boss05Story;

	// Token: 0x04001E02 RID: 7682
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001E02")]
	public SceneEvent SealGhostStory;

	// Token: 0x04001E03 RID: 7683
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001E03")]
	public Transform StoryPos;

	// Token: 0x04001E04 RID: 7684
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001E04")]
	private SceneEvent MissStory;
}
