using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200037F RID: 895
[Token(Token = "0x200037F")]
public class csPrefebMake : MonoBehaviour
{
	// Token: 0x0600230B RID: 8971 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600230B")]
	[Address(RVA = "0x19C8E30", Offset = "0x19C7E30", VA = "0x1819C8E30")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600230C RID: 8972 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600230C")]
	[Address(RVA = "0x19C8F60", Offset = "0x19C7F60", VA = "0x1819C8F60")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600230D RID: 8973 RVA: 0x000545D0 File Offset: 0x000527D0
	[Token(Token = "0x600230D")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public csPrefebMake()
	{
	}

	// Token: 0x04002C81 RID: 11393
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002C81")]
	public Transform MakePrefeb;

	// Token: 0x04002C82 RID: 11394
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002C82")]
	private Transform _MakePrefeb;

	// Token: 0x04002C83 RID: 11395
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002C83")]
	public float DeadTime;
}
