using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020003B3 RID: 947
[Token(Token = "0x20003B3")]
public class ObjectLimit : MonoBehaviour
{
	// Token: 0x060023E2 RID: 9186 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60023E2")]
	[Address(RVA = "0xE68C10", Offset = "0xE67C10", VA = "0x180E68C10")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060023E3 RID: 9187 RVA: 0x00055BD4 File Offset: 0x00053DD4
	[Token(Token = "0x60023E3")]
	[Address(RVA = "0xE68DA0", Offset = "0xE67DA0", VA = "0x180E68DA0")]
	public ObjectLimit()
	{
	}

	// Token: 0x04002D64 RID: 11620
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002D64")]
	public float minX;

	// Token: 0x04002D65 RID: 11621
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x4002D65")]
	public float maxX = 1f;

	// Token: 0x04002D66 RID: 11622
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002D66")]
	public float minY;

	// Token: 0x04002D67 RID: 11623
	[FieldOffset(Offset = "0x24")]
	[Token(Token = "0x4002D67")]
	public float maxY = 1f;

	// Token: 0x04002D68 RID: 11624
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002D68")]
	public float minZ;

	// Token: 0x04002D69 RID: 11625
	[FieldOffset(Offset = "0x2C")]
	[Token(Token = "0x4002D69")]
	public float maxZ = 1f;
}
