using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x0200040C RID: 1036
	[Token(Token = "0x200040C")]
	[RequireComponent(typeof(FullBodyBipedIK))]
	public class CharacterAnimationThirdPersonIK : CharacterAnimationThirdPerson
	{
		// Token: 0x060025F7 RID: 9719 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60025F7")]
		[Address(RVA = "0xB93DF0", Offset = "0xB92DF0", VA = "0x180B93DF0", Slot = "6")]
		protected override void Start()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060025F8 RID: 9720 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60025F8")]
		[Address(RVA = "0xB939D0", Offset = "0xB929D0", VA = "0x180B939D0", Slot = "7")]
		protected override void LateUpdate()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060025F9 RID: 9721 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60025F9")]
		[Address(RVA = "0xB93C30", Offset = "0xB92C30", VA = "0x180B93C30")]
		private void RotateEffector(IKEffector effector, Quaternion rotation, float mlp)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060025FA RID: 9722 RVA: 0x00057D58 File Offset: 0x00055F58
		[Token(Token = "0x60025FA")]
		[Address(RVA = "0xB93EC0", Offset = "0xB92EC0", VA = "0x180B93EC0")]
		public CharacterAnimationThirdPersonIK()
		{
			this.turnSensitivity = 0.2f;
			this.turnSpeed = 5f;
			this.runCycleLegOffset = 0.2f;
			this.animSpeedMultiplier = 1f;
			this.smoothFollow = true;
			this.smoothFollowSpeed = 20f;
			base..ctor();
		}

		// Token: 0x04002F70 RID: 12144
		[FieldOffset(Offset = "0x88")]
		[Token(Token = "0x4002F70")]
		private FullBodyBipedIK ik;
	}
}
