using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x02000432 RID: 1074
	[Token(Token = "0x2000432")]
	public class UserControlInteractions : UserControlThirdPerson
	{
		// Token: 0x0600268C RID: 9868 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600268C")]
		[Address(RVA = "0x4AD0F0", Offset = "0x4AC0F0", VA = "0x1804AD0F0", Slot = "4")]
		protected override void Update()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600268D RID: 9869 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x600268D")]
		[Address(RVA = "0x4ACF90", Offset = "0x4ABF90", VA = "0x1804ACF90")]
		private void OnGUI()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0600268E RID: 9870 RVA: 0x00058E98 File Offset: 0x00057098
		[Token(Token = "0x600268E")]
		[Address(RVA = "0x4AD1E0", Offset = "0x4AC1E0", VA = "0x1804AD1E0")]
		public UserControlInteractions()
		{
			this.canCrouch = true;
			base..ctor();
		}

		// Token: 0x04003040 RID: 12352
		[FieldOffset(Offset = "0x48")]
		[Token(Token = "0x4003040")]
		[SerializeField]
		private CharacterThirdPerson character;

		// Token: 0x04003041 RID: 12353
		[FieldOffset(Offset = "0x50")]
		[Token(Token = "0x4003041")]
		[SerializeField]
		private InteractionSystem interactionSystem;

		// Token: 0x04003042 RID: 12354
		[FieldOffset(Offset = "0x58")]
		[Token(Token = "0x4003042")]
		[SerializeField]
		private bool disableInputInInteraction = true;

		// Token: 0x04003043 RID: 12355
		[FieldOffset(Offset = "0x5C")]
		[Token(Token = "0x4003043")]
		public float enableInputAtProgress = 0.8f;
	}
}
