using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200014E RID: 334
[Token(Token = "0x200014E")]
public class GameResolutionComparer : IEqualityComparer<Resolution>
{
	// Token: 0x0600103E RID: 4158 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600103E")]
	[Address(RVA = "0xA27610", Offset = "0xA26610", VA = "0x180A27610", Slot = "4")]
	public bool Equals(Resolution x, Resolution y)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600103F RID: 4159 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600103F")]
	[Address(RVA = "0xA27680", Offset = "0xA26680", VA = "0x180A27680", Slot = "5")]
	public int GetHashCode(Resolution obj)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001040 RID: 4160 RVA: 0x000259D4 File Offset: 0x00023BD4
	[Token(Token = "0x6001040")]
	[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
	public GameResolutionComparer()
	{
	}
}
