using System;
using Cpp2IlInjected;

// Token: 0x02000252 RID: 594
[Token(Token = "0x2000252")]
[Flags]
public enum TimeEffectType
{
	// Token: 0x040021D2 RID: 8658
	[Token(Token = "0x40021D2")]
	LittleWitch = 1,
	// Token: 0x040021D3 RID: 8659
	[Token(Token = "0x40021D3")]
	LittleWitchEffect = 2,
	// Token: 0x040021D4 RID: 8660
	[Token(Token = "0x40021D4")]
	PassiveEvent = 4,
	// Token: 0x040021D5 RID: 8661
	[Token(Token = "0x40021D5")]
	EnemyAndNpc = 8,
	// Token: 0x040021D6 RID: 8662
	[Token(Token = "0x40021D6")]
	StageEffect = 16,
	// Token: 0x040021D7 RID: 8663
	[Token(Token = "0x40021D7")]
	AttackableObject = 32,
	// Token: 0x040021D8 RID: 8664
	[Token(Token = "0x40021D8")]
	Physics = 64,
	// Token: 0x040021D9 RID: 8665
	[Token(Token = "0x40021D9")]
	PlayerTimeScale = 7,
	// Token: 0x040021DA RID: 8666
	[Token(Token = "0x40021DA")]
	PlayerHitStop = 3,
	// Token: 0x040021DB RID: 8667
	[Token(Token = "0x40021DB")]
	StageTimeScale = 120,
	// Token: 0x040021DC RID: 8668
	[Token(Token = "0x40021DC")]
	StageHitStop = 8,
	// Token: 0x040021DD RID: 8669
	[Token(Token = "0x40021DD")]
	All = 127
}
