using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001E5 RID: 485
[Token(Token = "0x20001E5")]
public class MoveFloor : SceneEvent
{
	// Token: 0x060014A6 RID: 5286 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014A6")]
	[Address(RVA = "0xC3B6F0", Offset = "0xC3A6F0", VA = "0x180C3B6F0", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014A7 RID: 5287 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014A7")]
	[Address(RVA = "0xC3BB00", Offset = "0xC3AB00", VA = "0x180C3BB00")]
	protected void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014A8 RID: 5288 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014A8")]
	[Address(RVA = "0xC3B980", Offset = "0xC3A980", VA = "0x180C3B980", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014A9 RID: 5289 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014A9")]
	[Address(RVA = "0xC3BAA0", Offset = "0xC3AAA0", VA = "0x180C3BAA0")]
	public void SaveSystemScriptOpen()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014AA RID: 5290 RVA: 0x0002F328 File Offset: 0x0002D528
	[Token(Token = "0x60014AA")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public MoveFloor()
	{
	}

	// Token: 0x04001F60 RID: 8032
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001F60")]
	public Transform tFloor;

	// Token: 0x04001F61 RID: 8033
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001F61")]
	public Transform tPosition;

	// Token: 0x04001F62 RID: 8034
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001F62")]
	public GameObject OpenEffectObject;

	// Token: 0x04001F63 RID: 8035
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001F63")]
	public GameObject EndEffectObject;

	// Token: 0x04001F64 RID: 8036
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001F64")]
	public GameObject SE_Move;

	// Token: 0x04001F65 RID: 8037
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001F65")]
	public bool bEndShake;

	// Token: 0x04001F66 RID: 8038
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001F66")]
	private EffectPool g_eOpenEffect;

	// Token: 0x04001F67 RID: 8039
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001F67")]
	private EffectPool g_eEndEff;

	// Token: 0x04001F68 RID: 8040
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001F68")]
	private SoundEffect g_SEMove;
}
