using System;
using Cpp2IlInjected;

// Token: 0x02000165 RID: 357
[Token(Token = "0x2000165")]
public enum GameSkin
{
	// Token: 0x04001C2D RID: 7213
	[Token(Token = "0x4001C2D")]
	[GameSkin(false)]
	Witch,
	// Token: 0x04001C2E RID: 7214
	[Token(Token = "0x4001C2E")]
	[GameSkin(false)]
	Necromancer,
	// Token: 0x04001C2F RID: 7215
	[Token(Token = "0x4001C2F")]
	[GameSkin(false)]
	Vampire,
	// Token: 0x04001C30 RID: 7216
	[Token(Token = "0x4001C30")]
	[GameSkin(false)]
	Maid,
	// Token: 0x04001C31 RID: 7217
	[Token(Token = "0x4001C31")]
	[GameSkin(false)]
	SailorSuit,
	// Token: 0x04001C32 RID: 7218
	[Token(Token = "0x4001C32")]
	[GameSkin(false)]
	Swimsuit,
	// Token: 0x04001C33 RID: 7219
	[Token(Token = "0x4001C33")]
	[GameSkin(true)]
	BearMuppet,
	// Token: 0x04001C34 RID: 7220
	[Token(Token = "0x4001C34")]
	[GameSkin(true)]
	Bunny,
	// Token: 0x04001C35 RID: 7221
	[Token(Token = "0x4001C35")]
	[GameSkin(true)]
	MidnightKitty,
	// Token: 0x04001C36 RID: 7222
	[Token(Token = "0x4001C36")]
	[GameSkin(true)]
	ChineseDress,
	// Token: 0x04001C37 RID: 7223
	[Token(Token = "0x4001C37")]
	[GameSkin(true)]
	Nurse,
	// Token: 0x04001C38 RID: 7224
	[Token(Token = "0x4001C38")]
	[GameSkin(false)]
	Tania,
	// Token: 0x04001C39 RID: 7225
	[Token(Token = "0x4001C39")]
	[GameSkin(false)]
	Monica,
	// Token: 0x04001C3A RID: 7226
	[Token(Token = "0x4001C3A")]
	[GameSkin(false)]
	Vanessa,
	// Token: 0x04001C3B RID: 7227
	[Token(Token = "0x4001C3B")]
	[GameSkin(false)]
	BlackCat,
	// Token: 0x04001C3C RID: 7228
	[Token(Token = "0x4001C3C")]
	[GameSkin(true)]
	DragonPrincess,
	// Token: 0x04001C3D RID: 7229
	[Token(Token = "0x4001C3D")]
	[GameSkin(true)]
	KnittedUniform,
	// Token: 0x04001C3E RID: 7230
	[Token(Token = "0x4001C3E")]
	[GameSkin(true)]
	LandMineGirl
}
