using System;
using Cpp2IlInjected;

// Token: 0x020001D9 RID: 473
[Token(Token = "0x20001D9")]
public class Level04LightMagicUnactive : SceneEvent
{
	// Token: 0x0600146C RID: 5228 RVA: 0x0002E96C File Offset: 0x0002CB6C
	[Token(Token = "0x600146C")]
	[Address(RVA = "0x415EA0", Offset = "0x414EA0", VA = "0x180415EA0", Slot = "5")]
	public override void OpenEvent()
	{
		base.OpenEvent();
		this.LightMagicController.EventUnactive();
	}

	// Token: 0x0600146D RID: 5229 RVA: 0x0002E990 File Offset: 0x0002CB90
	[Token(Token = "0x600146D")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public Level04LightMagicUnactive()
	{
	}

	// Token: 0x04001F0E RID: 7950
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001F0E")]
	public Level04LightMagicController LightMagicController;
}
