using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001F5 RID: 501
[Token(Token = "0x20001F5")]
public class PlaySceneParticleSystem : SceneEvent
{
	// Token: 0x060014D2 RID: 5330 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014D2")]
	[Address(RVA = "0x333C00", Offset = "0x332C00", VA = "0x180333C00")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014D3 RID: 5331 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014D3")]
	[Address(RVA = "0x333AC0", Offset = "0x332AC0", VA = "0x180333AC0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014D4 RID: 5332 RVA: 0x0002F76C File Offset: 0x0002D96C
	[Token(Token = "0x60014D4")]
	[Address(RVA = "0x333B60", Offset = "0x332B60", VA = "0x180333B60", Slot = "8")]
	public override void ReleaseEvent()
	{
		base.ReleaseEvent();
		ParticleSystem scenePS = this.ScenePS;
		int num = 0;
		if (scenePS != num)
		{
			Common.SetEffectTimeScale(this.ScenePS, 1f);
			this.ScenePS.Stop(true);
		}
	}

	// Token: 0x060014D5 RID: 5333 RVA: 0x0002F7B4 File Offset: 0x0002D9B4
	[Token(Token = "0x60014D5")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public PlaySceneParticleSystem()
	{
	}

	// Token: 0x04001FAC RID: 8108
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001FAC")]
	public ParticleSystem ScenePS;

	// Token: 0x04001FAD RID: 8109
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001FAD")]
	private float g_fStageTimeScale;
}
