using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200035D RID: 861
[Token(Token = "0x200035D")]
[Serializable]
public class NobetaBoneController
{
	// Token: 0x170001CA RID: 458
	// (get) Token: 0x0600216E RID: 8558 RVA: 0x00051408 File Offset: 0x0004F608
	[Token(Token = "0x170001CA")]
	public DynamicBoneCollider Collider
	{
		[Token(Token = "0x600216E")]
		[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
		get
		{
			return this.boneCollider;
		}
	}

	// Token: 0x0600216F RID: 8559 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600216F")]
	[Address(RVA = "0xF18150", Offset = "0xF17150", VA = "0x180F18150")]
	public void UpdateValue(float value)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002170 RID: 8560 RVA: 0x0005141C File Offset: 0x0004F61C
	[Token(Token = "0x6002170")]
	[Address(RVA = "0xF180E0", Offset = "0xF170E0", VA = "0x180F180E0")]
	public void Enable(bool enable)
	{
		DynamicBone[] array = this.bones;
		int num = 0;
		int length = array.Length;
		if (num < length)
		{
			array[num].enabled = enable;
			num++;
		}
	}

	// Token: 0x06002171 RID: 8561 RVA: 0x00051454 File Offset: 0x0004F654
	[Token(Token = "0x6002171")]
	[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
	public NobetaBoneController()
	{
	}

	// Token: 0x04002B8C RID: 11148
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4002B8C")]
	[SerializeField]
	private float colliderRadius;

	// Token: 0x04002B8D RID: 11149
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002B8D")]
	[SerializeField]
	private DynamicBoneCollider boneCollider;

	// Token: 0x04002B8E RID: 11150
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002B8E")]
	[SerializeField]
	private DynamicBone[] bones;
}
