using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000E0 RID: 224
[Token(Token = "0x20000E0")]
public class BossLevel03Big_BR_EffectPlay : BossLevel03BigEffectPlay
{
	// Token: 0x06000B34 RID: 2868 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B34")]
	[Address(RVA = "0x17428C0", Offset = "0x17418C0", VA = "0x1817428C0", Slot = "4")]
	protected override void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B35 RID: 2869 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B35")]
	[Address(RVA = "0x17414E0", Offset = "0x17404E0", VA = "0x1817414E0", Slot = "5")]
	public override void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B36 RID: 2870 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B36")]
	[Address(RVA = "0x1742590", Offset = "0x1741590", VA = "0x181742590", Slot = "6")]
	public override void PlayEffChargeFarThrow()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B37 RID: 2871 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B37")]
	[Address(RVA = "0x1741880", Offset = "0x1740880", VA = "0x181741880", Slot = "7")]
	public override void DamagedFloor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B38 RID: 2872 RVA: 0x00019DB4 File Offset: 0x00017FB4
	[Token(Token = "0x6000B38")]
	[Address(RVA = "0x1742920", Offset = "0x1741920", VA = "0x181742920")]
	public BossLevel03Big_BR_EffectPlay()
	{
	}

	// Token: 0x0400121C RID: 4636
	[FieldOffset(Offset = "0x528")]
	[Token(Token = "0x400121C")]
	private Vector3 g_v3FloorUpDamaged;
}
