using System;
using System.Collections.Generic;
using Cpp2IlInjected;

// Token: 0x02000152 RID: 338
[Token(Token = "0x2000152")]
public class GamePropertyData
{
	// Token: 0x06001065 RID: 4197 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001065")]
	[Address(RVA = "0xA26750", Offset = "0xA25750", VA = "0x180A26750")]
	public bool[] GetStageTreasureData(int stageKey, int stageTreasureAmount)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001066 RID: 4198 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001066")]
	[Address(RVA = "0xA26570", Offset = "0xA25570", VA = "0x180A26570")]
	public SceneItem[] GetPlayerItems(int stageKey)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001067 RID: 4199 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001067")]
	[Address(RVA = "0xA26F80", Offset = "0xA25F80", VA = "0x180A26F80")]
	public void SetPlayerItems(int stageKey, List<SceneItem> sceneData)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001068 RID: 4200 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001068")]
	[Address(RVA = "0xA27190", Offset = "0xA26190", VA = "0x180A27190")]
	public void UnlockProp(int index)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001069 RID: 4201 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001069")]
	[Address(RVA = "0xA26AD0", Offset = "0xA25AD0", VA = "0x180A26AD0")]
	public bool HasPropUnlocked(int index)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600106A RID: 4202 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600106A")]
	[Address(RVA = "0xA26A80", Offset = "0xA25A80", VA = "0x180A26A80")]
	public bool HasPropUnlocked(int start, int end)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600106B RID: 4203 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600106B")]
	[Address(RVA = "0xA26620", Offset = "0xA25620", VA = "0x180A26620")]
	public int GetPropCollectionAmount()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600106C RID: 4204 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600106C")]
	[Address(RVA = "0xA26F40", Offset = "0xA25F40", VA = "0x180A26F40")]
	public void SetNewPropState(int index)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600106D RID: 4205 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600106D")]
	[Address(RVA = "0xA27110", Offset = "0xA26110", VA = "0x180A27110")]
	public bool TryResetAllNewPropStates()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600106E RID: 4206 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600106E")]
	[Address(RVA = "0xA26B10", Offset = "0xA25B10", VA = "0x180A26B10")]
	public bool IsNewProp(int index)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600106F RID: 4207 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600106F")]
	[Address(RVA = "0xA26950", Offset = "0xA25950", VA = "0x180A26950")]
	public bool HasAnyNewProp()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001070 RID: 4208 RVA: 0x0002625C File Offset: 0x0002445C
	[Token(Token = "0x6001070")]
	[Address(RVA = "0xA26B50", Offset = "0xA25B50", VA = "0x180A26B50")]
	public void OnBeatingGame(BeatingGameData data)
	{
		int inventoryIndex = data.inventoryIndex;
		this.currentInventoryIndex = inventoryIndex;
		int num = data.inventorySlots;
		this.inventorySlots = num;
		ItemSystem.ItemType[] array = data.currentItems;
		this.currentItems = array;
		Dictionary<int, bool[]> dictionary = new Dictionary();
		throw new NullReferenceException();
	}

	// Token: 0x06001071 RID: 4209 RVA: 0x00026338 File Offset: 0x00024538
	[Token(Token = "0x6001071")]
	[Address(RVA = "0xA26170", Offset = "0xA25170", VA = "0x180A26170")]
	public void BossRushRemoveTestMode()
	{
		this.currentInventoryIndex = (int)((ulong)0L);
		this.inventorySlots = (int)((ulong)4L);
		ItemSystem.ItemType[] array = new ItemSystem.ItemType[8];
		this.currentItems = array;
		Dictionary<int, bool[]> dictionary = new Dictionary();
		throw new NullReferenceException();
	}

	// Token: 0x06001072 RID: 4210 RVA: 0x00026408 File Offset: 0x00024608
	[Token(Token = "0x6001072")]
	[Address(RVA = "0xA271D0", Offset = "0xA261D0", VA = "0x180A271D0")]
	public GamePropertyData()
	{
		ItemSystem.ItemType[] array = new ItemSystem.ItemType[8];
		this.currentItems = array;
		Dictionary<int, bool[]> dictionary = new Dictionary();
		throw new NullReferenceException();
	}

	// Token: 0x04001ACA RID: 6858
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4001ACA")]
	public int currentInventoryIndex;

	// Token: 0x04001ACB RID: 6859
	[FieldOffset(Offset = "0x14")]
	[Token(Token = "0x4001ACB")]
	public int inventorySlots = (int)((ulong)4L);

	// Token: 0x04001ACC RID: 6860
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001ACC")]
	public ItemSystem.ItemType[] currentItems;

	// Token: 0x04001ACD RID: 6861
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001ACD")]
	public int treasureChestCollection;

	// Token: 0x04001ACE RID: 6862
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001ACE")]
	public Dictionary<int, bool[]> stageTreasureMap;

	// Token: 0x04001ACF RID: 6863
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4001ACF")]
	public Dictionary<int, SceneItem[]> playerItemMap;

	// Token: 0x04001AD0 RID: 6864
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001AD0")]
	public bool[] propCollection;

	// Token: 0x04001AD1 RID: 6865
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001AD1")]
	public bool[] newPropCollection;
}
