using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200009B RID: 155
[Token(Token = "0x200009B")]
public class AI_BossRush_Boss02 : AI_Boss_Level02
{
	// Token: 0x060006AC RID: 1708 RVA: 0x0000F814 File Offset: 0x0000DA14
	[Token(Token = "0x60006AC")]
	[Address(RVA = "0x19EA810", Offset = "0x19E9810", VA = "0x1819EA810", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		base.Start(This, NPCM);
		this.g_Move.SetDragRotation(0.54f);
	}

	// Token: 0x060006AD RID: 1709 RVA: 0x0000F840 File Offset: 0x0000DA40
	[Token(Token = "0x60006AD")]
	[Address(RVA = "0x19EA850", Offset = "0x19E9850", VA = "0x1819EA850", Slot = "5")]
	public override void Update(float fDeltaTime)
	{
		if (this.g_bTimer)
		{
			if (Game.GetPlayerManager().GetIsDead())
			{
				this.g_bTimer = false;
				Game.GameSave.bossRush.IncreaseBossRushBoss02DeadCount();
				Game.AppearBossRushUI();
				throw new NullReferenceException();
			}
			float systemDeltaTime = Game.GetSystemDeltaTime();
			int num = 0;
			if (systemDeltaTime > (float)num)
			{
				BossRushData bossRush = Game.GameSave.bossRush;
				float gameDeltaTime = Game.GetGameDeltaTime();
				bossRush.IncreaseBossRushBoss02Time(gameDeltaTime);
			}
		}
		base.Update(fDeltaTime);
	}

	// Token: 0x060006AE RID: 1710 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60006AE")]
	[Address(RVA = "0x19E75B0", Offset = "0x19E65B0", VA = "0x1819E75B0", Slot = "22")]
	public override void Fighting()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060006AF RID: 1711 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60006AF")]
	[Address(RVA = "0x19E8860", Offset = "0x19E7860", VA = "0x1819E8860", Slot = "38")]
	protected override void InitFightStatus(AI_Boss_Level02.AIFighting Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060006B0 RID: 1712 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60006B0")]
	[Address(RVA = "0x19E6F00", Offset = "0x19E5F00", VA = "0x1819E6F00", Slot = "40")]
	protected override void AUpEndPlus()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060006B1 RID: 1713 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60006B1")]
	[Address(RVA = "0x19E6CF0", Offset = "0x19E5CF0", VA = "0x1819E6CF0", Slot = "39")]
	protected override void AJump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060006B2 RID: 1714 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60006B2")]
	[Address(RVA = "0x19E70A0", Offset = "0x19E60A0", VA = "0x1819E70A0")]
	private void BR_Beat()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060006B3 RID: 1715 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60006B3")]
	[Address(RVA = "0x19E7960", Offset = "0x19E6960", VA = "0x1819E7960", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060006B4 RID: 1716 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60006B4")]
	[Address(RVA = "0x19E71E0", Offset = "0x19E61E0", VA = "0x1819E71E0", Slot = "31")]
	public override void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060006B5 RID: 1717 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60006B5")]
	[Address(RVA = "0x19EA420", Offset = "0x19E9420", VA = "0x1819EA420", Slot = "36")]
	public override void SetAiStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060006B6 RID: 1718 RVA: 0x0000F8C4 File Offset: 0x0000DAC4
	[Token(Token = "0x60006B6")]
	[Address(RVA = "0x19EA9C0", Offset = "0x19E99C0", VA = "0x1819EA9C0")]
	public AI_BossRush_Boss02()
	{
	}

	// Token: 0x04000801 RID: 2049
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x4000801")]
	private float g_fBR_ComboTime;

	// Token: 0x04000802 RID: 2050
	[FieldOffset(Offset = "0x224")]
	[Token(Token = "0x4000802")]
	private bool g_bTimer;
}
