using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200003D RID: 61
[Token(Token = "0x200003D")]
public static class LogEventHandler
{
	// Token: 0x060001BC RID: 444 RVA: 0x00006C30 File Offset: 0x00004E30
	[Token(Token = "0x60001BC")]
	[Address(RVA = "0x421860", Offset = "0x420860", VA = "0x180421860")]
	public static void AddLogCallback(Application.LogCallback callback)
	{
		Application.logMessageReceived += callback;
	}

	// Token: 0x060001BD RID: 445 RVA: 0x00006C44 File Offset: 0x00004E44
	[Token(Token = "0x60001BD")]
	[Address(RVA = "0x421870", Offset = "0x420870", VA = "0x180421870")]
	public static void RemoveLogCallback(Application.LogCallback callback)
	{
		Application.logMessageReceived -= callback;
	}
}
