using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000223 RID: 547
[Token(Token = "0x2000223")]
public class ScreenShotTool : MonoBehaviour
{
	// Token: 0x0600158E RID: 5518 RVA: 0x00030BA8 File Offset: 0x0002EDA8
	[Token(Token = "0x600158E")]
	[Address(RVA = "0x514810", Offset = "0x513810", VA = "0x180514810")]
	private void Update()
	{
		if (Input.GetKeyDownInt((KeyCode)((uint)278)))
		{
			DateTime now = DateTime.Now;
			string text = string.Format("Nobeta_{0:yyyyMMddHHmmss}.png", now);
			ScreenCapture.CaptureScreenshot(text, 10);
			Debug.Log("Capture: " + text);
		}
	}

	// Token: 0x0600158F RID: 5519 RVA: 0x00030BF0 File Offset: 0x0002EDF0
	[Token(Token = "0x600158F")]
	[Address(RVA = "0x514720", Offset = "0x513720", VA = "0x180514720")]
	private void TakeScreenShot()
	{
		DateTime now = DateTime.Now;
		string text = string.Format("Nobeta_{0:yyyyMMddHHmmss}.png", now);
		ScreenCapture.CaptureScreenshot(text, 10);
		Debug.Log("Capture: " + text);
	}

	// Token: 0x06001590 RID: 5520 RVA: 0x00030C2C File Offset: 0x0002EE2C
	[Token(Token = "0x6001590")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public ScreenShotTool()
	{
	}
}
