using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020002F9 RID: 761
[Token(Token = "0x20002F9")]
public class UIElementSprite : MonoBehaviour
{
	// Token: 0x06001C2B RID: 7211 RVA: 0x000440D4 File Offset: 0x000422D4
	[Token(Token = "0x6001C2B")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public UIElementSprite()
	{
	}

	// Token: 0x04002605 RID: 9733
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002605")]
	public Sprite ElementSmall_Null;

	// Token: 0x04002606 RID: 9734
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002606")]
	public Sprite ElementSmall_Ice;

	// Token: 0x04002607 RID: 9735
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002607")]
	public Sprite ElementSmall_Fire;

	// Token: 0x04002608 RID: 9736
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4002608")]
	public Sprite ElementSmall_Lightning;

	// Token: 0x04002609 RID: 9737
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4002609")]
	public Sprite ChargeBur_Null;

	// Token: 0x0400260A RID: 9738
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x400260A")]
	public Sprite ChargeBur_Ice;

	// Token: 0x0400260B RID: 9739
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x400260B")]
	public Sprite ChargeBur_Fire;

	// Token: 0x0400260C RID: 9740
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x400260C")]
	public Sprite ChargeBur_Lightning;

	// Token: 0x0400260D RID: 9741
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x400260D")]
	public Sprite ChargeBurBG_Null;

	// Token: 0x0400260E RID: 9742
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x400260E")]
	public Sprite ChargeBurBG_Ice;

	// Token: 0x0400260F RID: 9743
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x400260F")]
	public Sprite ChargeBurBG_Fire;

	// Token: 0x04002610 RID: 9744
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4002610")]
	public Sprite ChargeBurBG_Lightning;

	// Token: 0x04002611 RID: 9745
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4002611")]
	public Sprite Aim_Null;

	// Token: 0x04002612 RID: 9746
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4002612")]
	public Sprite Aim_Ice;

	// Token: 0x04002613 RID: 9747
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4002613")]
	public Sprite Aim_Fire;

	// Token: 0x04002614 RID: 9748
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4002614")]
	public Sprite Aim_Lightning;

	// Token: 0x04002615 RID: 9749
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4002615")]
	public Sprite ElementBGSmoke_Null;

	// Token: 0x04002616 RID: 9750
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4002616")]
	public Sprite ElementBGSmoke_Ice;

	// Token: 0x04002617 RID: 9751
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4002617")]
	public Sprite ElementBGSmoke_Fire;

	// Token: 0x04002618 RID: 9752
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4002618")]
	public Sprite ElementBGSmoke_Lightning;
}
