using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000040 RID: 64
[Token(Token = "0x2000040")]
public class LogHistoryItem
{
	// Token: 0x060001DF RID: 479 RVA: 0x00006EB4 File Offset: 0x000050B4
	[Token(Token = "0x60001DF")]
	[Address(RVA = "0x421880", Offset = "0x420880", VA = "0x180421880")]
	public LogHistoryItem(LogType type, string message, float time, string stackTrace = "")
	{
		int num = 0;
		base.Release(num, message);
		this.LogMessage = message;
		this.Type = type;
		this.StackTrace = 0;
		this.Time = time;
	}

	// Token: 0x04000236 RID: 566
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4000236")]
	public LogType Type;

	// Token: 0x04000237 RID: 567
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4000237")]
	public string StackTrace;

	// Token: 0x04000238 RID: 568
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4000238")]
	public string LogMessage;

	// Token: 0x04000239 RID: 569
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4000239")]
	public float Time;
}
