using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000EB RID: 235
[Token(Token = "0x20000EB")]
public class BoxRangeCollision : MonoBehaviour
{
	// Token: 0x06000B8C RID: 2956 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B8C")]
	[Address(RVA = "0xB86B60", Offset = "0xB85B60", VA = "0x180B86B60")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B8D RID: 2957 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B8D")]
	[Address(RVA = "0xB86D70", Offset = "0xB85D70", VA = "0x180B86D70", Slot = "4")]
	protected virtual void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B8E RID: 2958 RVA: 0x0001A6C8 File Offset: 0x000188C8
	[Token(Token = "0x6000B8E")]
	[Address(RVA = "0xB873B0", Offset = "0xB863B0", VA = "0x180B873B0")]
	public BoxRangeCollision()
	{
	}

	// Token: 0x0400127E RID: 4734
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400127E")]
	public Vector3 BoxCollisionCenter;

	// Token: 0x0400127F RID: 4735
	[FieldOffset(Offset = "0x24")]
	[Token(Token = "0x400127F")]
	public Vector3 BoxCollisionSize;

	// Token: 0x04001280 RID: 4736
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4001280")]
	public Vector3 MoveDirection;

	// Token: 0x04001281 RID: 4737
	[FieldOffset(Offset = "0x3C")]
	[Token(Token = "0x4001281")]
	public float CollisionLength = 1f;

	// Token: 0x04001282 RID: 4738
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001282")]
	public float CollisionWait;

	// Token: 0x04001283 RID: 4739
	[FieldOffset(Offset = "0x44")]
	[Token(Token = "0x4001283")]
	public float CollisionTime = 0.1f;

	// Token: 0x04001284 RID: 4740
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001284")]
	public float CollisionInterval = 0.3f;

	// Token: 0x04001285 RID: 4741
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001285")]
	public GameObject CollisionEffect;

	// Token: 0x04001286 RID: 4742
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001286")]
	protected float g_fTime;

	// Token: 0x04001287 RID: 4743
	[FieldOffset(Offset = "0x5C")]
	[Token(Token = "0x4001287")]
	protected float g_fInterval;

	// Token: 0x04001288 RID: 4744
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001288")]
	protected Vector3 g_Pos;

	// Token: 0x04001289 RID: 4745
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001289")]
	protected EffectPool g_EffCollision;

	// Token: 0x0400128A RID: 4746
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x400128A")]
	protected AttackData g_AD;
}
