using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200038D RID: 909
[Token(Token = "0x200038D")]
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoDestructShuriken : MonoBehaviour
{
	// Token: 0x0600234F RID: 9039 RVA: 0x00054B28 File Offset: 0x00052D28
	[Token(Token = "0x600234F")]
	[Address(RVA = "0xB897A0", Offset = "0xB887A0", VA = "0x180B897A0")]
	private void OnEnable()
	{
		Coroutine coroutine = base.StartCoroutine("CheckIfAlive");
	}

	// Token: 0x06002350 RID: 9040 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002350")]
	[Address(RVA = "0xB89730", Offset = "0xB88730", VA = "0x180B89730")]
	private IEnumerator CheckIfAlive()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002351 RID: 9041 RVA: 0x00054B44 File Offset: 0x00052D44
	[Token(Token = "0x6002351")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public CFX_AutoDestructShuriken()
	{
	}

	// Token: 0x04002CBE RID: 11454
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002CBE")]
	public bool OnlyDeactivate;
}
