using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000219 RID: 537
[Token(Token = "0x2000219")]
public class Trap_Lightning : SceneEvent
{
	// Token: 0x06001564 RID: 5476 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001564")]
	[Address(RVA = "0xF652E0", Offset = "0xF642E0", VA = "0x180F652E0", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001565 RID: 5477 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001565")]
	[Address(RVA = "0xF65B80", Offset = "0xF64B80", VA = "0x180F65B80")]
	protected void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001566 RID: 5478 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001566")]
	[Address(RVA = "0xF65A50", Offset = "0xF64A50", VA = "0x180F65A50", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001567 RID: 5479 RVA: 0x0003087C File Offset: 0x0002EA7C
	[Token(Token = "0x6001567")]
	[Address(RVA = "0xF65B30", Offset = "0xF64B30", VA = "0x180F65B30", Slot = "8")]
	public override void ReleaseEvent()
	{
		base.ReleaseEvent();
		this.g_LightningLoop.StopAll(3f);
		this.g_LightningCharge.StopAll(3f);
	}

	// Token: 0x06001568 RID: 5480 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001568")]
	[Address(RVA = "0xF64930", Offset = "0xF63930", VA = "0x180F64930")]
	private void Attack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001569 RID: 5481 RVA: 0x000308B8 File Offset: 0x0002EAB8
	[Token(Token = "0x6001569")]
	[Address(RVA = "0xF65E10", Offset = "0xF64E10", VA = "0x180F65E10")]
	public Trap_Lightning()
	{
	}

	// Token: 0x04002079 RID: 8313
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4002079")]
	public GameObject EffectLightningLoop;

	// Token: 0x0400207A RID: 8314
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x400207A")]
	public GameObject EffectLightningCharge;

	// Token: 0x0400207B RID: 8315
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x400207B")]
	public GameObject EffectLightningAttack;

	// Token: 0x0400207C RID: 8316
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x400207C")]
	public GameObject EffectLightningCollision;

	// Token: 0x0400207D RID: 8317
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x400207D")]
	public Light FashLight;

	// Token: 0x0400207E RID: 8318
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x400207E")]
	private EffectPool g_LightningLoop;

	// Token: 0x0400207F RID: 8319
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x400207F")]
	private EffectPool g_LightningCharge;

	// Token: 0x04002080 RID: 8320
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4002080")]
	private EffectPool g_LightningAttack;

	// Token: 0x04002081 RID: 8321
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4002081")]
	private EffectPool g_Collision;

	// Token: 0x04002082 RID: 8322
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4002082")]
	public float Frequency = 10f;

	// Token: 0x04002083 RID: 8323
	[FieldOffset(Offset = "0x84")]
	[Token(Token = "0x4002083")]
	private float g_fFrequency;

	// Token: 0x04002084 RID: 8324
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4002084")]
	private AttackData g_AD;

	// Token: 0x04002085 RID: 8325
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4002085")]
	private bool g_bAttack;

	// Token: 0x04002086 RID: 8326
	[FieldOffset(Offset = "0x94")]
	[Token(Token = "0x4002086")]
	private float g_fAttackTime = 4f;

	// Token: 0x04002087 RID: 8327
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4002087")]
	private float g_fCloseTime;
}
