using System;
using Cpp2IlInjected;
using UnityEngine;

namespace commanastationwww.multistorydungeons
{
	// Token: 0x020005D2 RID: 1490
	[Token(Token = "0x20005D2")]
	public class DisableMeshAtRuntime : MonoBehaviour
	{
		// Token: 0x060030F9 RID: 12537 RVA: 0x00069C5C File Offset: 0x00067E5C
		[Token(Token = "0x60030F9")]
		[Address(RVA = "0x17E06A0", Offset = "0x17DF6A0", VA = "0x1817E06A0")]
		private void Start()
		{
			Renderer component = base.GetComponent<Renderer>();
			int num = 0;
			component.enabled = num != 0;
		}

		// Token: 0x060030FA RID: 12538 RVA: 0x00069C80 File Offset: 0x00067E80
		[Token(Token = "0x60030FA")]
		[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
		public DisableMeshAtRuntime()
		{
		}
	}
}
