using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;

namespace ch.sycoforge.Decal.Demo
{
	// Token: 0x0200063A RID: 1594
	[Token(Token = "0x200063A")]
	public static class LineUtil
	{
		// Token: 0x06003272 RID: 12914 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6003272")]
		[Address(RVA = "0x41E330", Offset = "0x41D330", VA = "0x18041E330")]
		public static void DrawPath(float thickness, Material material, List<Vector3> path)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06003273 RID: 12915 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6003273")]
		[Address(RVA = "0x41DF30", Offset = "0x41CF30", VA = "0x18041DF30")]
		private static void DrawLine(float thickness, Vector3 start, Vector3 end)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}
	}
}
