using System;
using Cpp2IlInjected;

// Token: 0x020002F6 RID: 758
[Token(Token = "0x20002F6")]
public enum CombatDialogueType
{
	// Token: 0x040025F2 RID: 9714
	[Token(Token = "0x40025F2")]
	None,
	// Token: 0x040025F3 RID: 9715
	[Token(Token = "0x40025F3")]
	Stage01Boss,
	// Token: 0x040025F4 RID: 9716
	[Token(Token = "0x40025F4")]
	Stage02Boss,
	// Token: 0x040025F5 RID: 9717
	[Token(Token = "0x40025F5")]
	Stage03Boss,
	// Token: 0x040025F6 RID: 9718
	[Token(Token = "0x40025F6")]
	Stage04Boss,
	// Token: 0x040025F7 RID: 9719
	[Token(Token = "0x40025F7")]
	Stage05Boss,
	// Token: 0x040025F8 RID: 9720
	[Token(Token = "0x40025F8")]
	Stage06Boss,
	// Token: 0x040025F9 RID: 9721
	[Token(Token = "0x40025F9")]
	Stage01BossSecret,
	// Token: 0x040025FA RID: 9722
	[Token(Token = "0x40025FA")]
	Stage03Cat
}
