using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000DB RID: 219
[Token(Token = "0x20000DB")]
public class BossLevel06EffectPlayPlus : MonoBehaviour
{
	// Token: 0x06000AF1 RID: 2801 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AF1")]
	[Address(RVA = "0x1142F60", Offset = "0x1141F60", VA = "0x181142F60", Slot = "4")]
	public virtual void InitData(AI_BossLevel06 AI)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AF2 RID: 2802 RVA: 0x00019094 File Offset: 0x00017294
	[Token(Token = "0x6000AF2")]
	[Address(RVA = "0x1145FF0", Offset = "0x1144FF0", VA = "0x181145FF0")]
	private void Start()
	{
		/*
An exception occurred when decompiling this method (06000AF2)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void BossLevel06EffectPlayPlus::Start()

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stloc:Transform(var_1_07, call:Transform(Game::GetPlayerTransform)); 	stfld:Transform(BossLevel06EffectPlayPlus::g_PlayerTransform, ldloc:BossLevel06EffectPlayPlus(this), ldloc:Transform(var_1_07)); 	stloc:WizardGirlManage(var_3_16, call:WizardGirlManage(Game::GetPlayerManager)); 	stfld:WizardGirlManage(BossLevel06EffectPlayPlus::g_WGM, ldloc:BossLevel06EffectPlayPlus(this), ldloc:WizardGirlManage(var_3_16)); 	stloc:PlayerCamera(var_5_26, call:PlayerCamera(Game::GetCameraController)); 	stfld:PlayerCamera(BossLevel06EffectPlayPlus::g_Camera, ldloc:BossLevel06EffectPlayPlus(this), ldloc:PlayerCamera(var_5_26)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x06000AF3 RID: 2803 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AF3")]
	[Address(RVA = "0x11468C0", Offset = "0x11458C0", VA = "0x1811468C0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AF4 RID: 2804 RVA: 0x000190D0 File Offset: 0x000172D0
	[Token(Token = "0x6000AF4")]
	[Address(RVA = "0x1141A20", Offset = "0x1140A20", VA = "0x181141A20", Slot = "5")]
	public virtual void Create()
	{
		GameObject gameObject = this.Bear.gameObject;
		int num = 0;
		gameObject.SetActive(num != 0);
		GameObject gameObject2 = this.Doll.gameObject;
		int num2 = 0;
		gameObject2.SetActive(num2 != 0);
		MeshRenderer sword = this.Sword;
		int num3 = 0;
		sword.enabled = num3 != 0;
		this.PS_Sword.Stop(true);
		this.PS_SwordShow.Stop(true);
		this.PS_SwordHide.Stop(true);
	}

	// Token: 0x06000AF5 RID: 2805 RVA: 0x00019148 File Offset: 0x00017348
	[Token(Token = "0x6000AF5")]
	[Address(RVA = "0x1141AE0", Offset = "0x1140AE0", VA = "0x181141AE0")]
	public void DamageFly()
	{
		int num = 0;
		this.EnableSword(num != 0);
		if (!this.g_bDollAttack01 && !this.g_bDollAttack02 && !this.g_bDollAttack03)
		{
			int num2 = 0;
			this.EnableDoll(num2 != 0);
		}
		GameObject gameObject = this.g_EffSwordAttack0101.GetGameObject();
		int num3 = 0;
		if (gameObject != num3)
		{
			Evaporating01 component = this.g_EffSwordAttack0101.GetGameObject().GetComponent<Evaporating01>();
			int num4 = 0;
			if (component != num4)
			{
				component.StopEffect();
			}
		}
		this.g_EffSwordAttack0101.Stop(3f);
		GameObject gameObject2 = this.g_EffSwordAttack0102.GetGameObject();
		int num5 = 0;
		if (gameObject2 != num5)
		{
			Evaporating01 component2 = this.g_EffSwordAttack0102.GetGameObject().GetComponent<Evaporating01>();
			int num6 = 0;
			if (component2 != num6)
			{
				component2.StopEffect();
			}
		}
		this.g_EffSwordAttack0102.Stop(3f);
		GameObject gameObject3 = this.g_EffSwordAttack0103.GetGameObject();
		int num7 = 0;
		if (gameObject3 != num7)
		{
			Evaporating01 component3 = this.g_EffSwordAttack0103.GetGameObject().GetComponent<Evaporating01>();
			int num8 = 0;
			if (component3 != num8)
			{
				component3.StopEffect();
			}
		}
		this.g_EffSwordAttack0103.Stop(3f);
		GameObject gameObject4 = this.g_EffSwordAttack0201.GetGameObject();
		int num9 = 0;
		if (gameObject4 != num9)
		{
			Evaporating01 component4 = this.g_EffSwordAttack0201.GetGameObject().GetComponent<Evaporating01>();
			int num10 = 0;
			if (component4 != num10)
			{
				component4.StopEffect();
			}
		}
		this.g_EffSwordAttack0201.Stop(3f);
		GameObject gameObject5 = this.g_EffSwordAttack0202.GetGameObject();
		int num11 = 0;
		if (gameObject5 != num11)
		{
			Evaporating01 component5 = this.g_EffSwordAttack0202.GetGameObject().GetComponent<Evaporating01>();
			int num12 = 0;
			if (component5 != num12)
			{
				component5.StopEffect();
			}
		}
		this.g_EffSwordAttack0202.Stop(3f);
		this.g_EffSwordAttack02Dash.StopAll(3f);
		this.g_EffAttackRotateStart.Stop(3f);
		this.g_EffAttackRotate.Stop(3f);
		GameObject gameObject6 = this.g_EffAttackFour01.GetGameObject();
		int num13 = 0;
		if (gameObject6 != num13)
		{
			Evaporating01 component6 = this.g_EffAttackFour01.GetGameObject().GetComponent<Evaporating01>();
			int num14 = 0;
			if (component6 != num14)
			{
				component6.StopEffect();
			}
		}
		this.g_EffAttackFour01.Stop(3f);
		GameObject gameObject7 = this.g_EffAttackFour02.GetGameObject();
		int num15 = 0;
		if (gameObject7 != num15)
		{
			Evaporating01 component7 = this.g_EffAttackFour02.GetGameObject().GetComponent<Evaporating01>();
			int num16 = 0;
			if (component7 != num16)
			{
				component7.StopEffect();
			}
		}
		this.g_EffAttackFour02.Stop(3f);
		GameObject gameObject8 = this.g_EffAttackFour03.GetGameObject();
		int num17 = 0;
		if (gameObject8 != num17)
		{
			Evaporating01 component8 = this.g_EffAttackFour03.GetGameObject().GetComponent<Evaporating01>();
			int num18 = 0;
			if (component8 != num18)
			{
				component8.StopEffect();
			}
		}
		this.g_EffAttackFour03.Stop(3f);
	}

	// Token: 0x06000AF6 RID: 2806 RVA: 0x00019454 File Offset: 0x00017654
	[Token(Token = "0x6000AF6")]
	[Address(RVA = "0x113EC50", Offset = "0x113DC50", VA = "0x18113EC50")]
	public void AniShowSword()
	{
		this.EnableSword(true);
	}

	// Token: 0x06000AF7 RID: 2807 RVA: 0x00019468 File Offset: 0x00017668
	[Token(Token = "0x6000AF7")]
	[Address(RVA = "0x113E500", Offset = "0x113D500", VA = "0x18113E500")]
	public void AniHideSword()
	{
		int num = 0;
		this.EnableSword(num != 0);
	}

	// Token: 0x06000AF8 RID: 2808 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AF8")]
	[Address(RVA = "0x1142BA0", Offset = "0x1141BA0", VA = "0x181142BA0")]
	public void EnableSword(bool bEnable)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AF9 RID: 2809 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AF9")]
	[Address(RVA = "0x113EC60", Offset = "0x113DC60", VA = "0x18113EC60")]
	public void AniSwordAttack0101()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AFA RID: 2810 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AFA")]
	[Address(RVA = "0x113E570", Offset = "0x113D570", VA = "0x18113E570")]
	public void AniPlaySwordEnergy01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AFB RID: 2811 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AFB")]
	[Address(RVA = "0x113ED90", Offset = "0x113DD90", VA = "0x18113ED90")]
	public void AniSwordAttack0102()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AFC RID: 2812 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AFC")]
	[Address(RVA = "0x113E8D0", Offset = "0x113D8D0", VA = "0x18113E8D0")]
	public void AniPlaySwordEnergy02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AFD RID: 2813 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AFD")]
	[Address(RVA = "0x113F920", Offset = "0x113E920", VA = "0x18113F920")]
	public void AniSwordAttack0103()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AFE RID: 2814 RVA: 0x00019480 File Offset: 0x00017680
	[Token(Token = "0x6000AFE")]
	[Address(RVA = "0x113EEC0", Offset = "0x113DEC0", VA = "0x18113EEC0")]
	public void AniSwordAttack0103Charge()
	{
		this.PS_SwordCharge.Play(true);
	}

	// Token: 0x06000AFF RID: 2815 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AFF")]
	[Address(RVA = "0x113EEF0", Offset = "0x113DEF0", VA = "0x18113EEF0")]
	public void AniSwordAttack0103Floor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B00 RID: 2816 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B00")]
	[Address(RVA = "0x11458C0", Offset = "0x11448C0", VA = "0x1811458C0")]
	public void PlaySwordAttack02Dash()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B01 RID: 2817 RVA: 0x000194A0 File Offset: 0x000176A0
	[Token(Token = "0x6000B01")]
	[Address(RVA = "0x1146090", Offset = "0x1145090", VA = "0x181146090")]
	public void StopSwordAttack02Dash()
	{
		this.g_EffSwordAttack02Dash.StopAll(3f);
	}

	// Token: 0x06000B02 RID: 2818 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B02")]
	[Address(RVA = "0x113FA90", Offset = "0x113EA90", VA = "0x18113FA90")]
	public void AniSwordAttack0201()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B03 RID: 2819 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B03")]
	[Address(RVA = "0x113FBE0", Offset = "0x113EBE0", VA = "0x18113FBE0")]
	public void AniSwordAttack0202()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B04 RID: 2820 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B04")]
	[Address(RVA = "0x113FD50", Offset = "0x113ED50", VA = "0x18113FD50")]
	public void AniSwordThrow()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B05 RID: 2821 RVA: 0x000194C4 File Offset: 0x000176C4
	[Token(Token = "0x6000B05")]
	[Address(RVA = "0x113EC40", Offset = "0x113DC40", VA = "0x18113EC40")]
	public void AniShowDoll()
	{
		this.EnableDoll(true);
	}

	// Token: 0x06000B06 RID: 2822 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B06")]
	[Address(RVA = "0x1142550", Offset = "0x1141550", VA = "0x181142550")]
	public void EnableDoll(bool bEnable)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B07 RID: 2823 RVA: 0x000194D8 File Offset: 0x000176D8
	[Token(Token = "0x6000B07")]
	[Address(RVA = "0x1142F30", Offset = "0x1141F30", VA = "0x181142F30")]
	public bool GetDollEnable()
	{
		return this.Doll.gameObject.activeSelf;
	}

	// Token: 0x06000B08 RID: 2824 RVA: 0x000194FC File Offset: 0x000176FC
	[Token(Token = "0x6000B08")]
	[Address(RVA = "0x113E0F0", Offset = "0x113D0F0", VA = "0x18113E0F0")]
	public void AniDollAttack01()
	{
		if (this.Doll.gameObject.activeSelf)
		{
			Animator animator = this.g_DollAni;
			this.g_bDollAttack01 = true;
			this.g_bDollAttack03 = false;
			this.g_fDollMove = 1.8f;
			this.g_fDollHideTime = 3.9f;
			animator.SetLayerWeight(1, 1f);
			int num = UnityEngine.Random.Range(0, 2);
			Animator animator2 = this.g_DollAni;
			if (num != 0)
			{
				float stageTimeScale = Game.GetStageTimeScale();
			}
			float num2 = Game.GetStageTimeScale() * 0.06f;
			int num3 = 0;
			animator2.CrossFade("AttackBeamV", num2, 1, (float)num3);
			this.PS_DollHeadStartUp.Play(true);
			SoundEffect soundEffect = this.g_SEStartUp;
			this.g_bDollTexSwitch = true;
			soundEffect.PlayRandom(1f, 1f);
			if (!this.g_bSEStartUpWind)
			{
				SoundEffect soundEffect2 = this.g_SEStartUpWind;
				this.g_bSEStartUpWind = true;
				float num4 = this.g_fSEStartUpWindPitch;
				float num5 = this.g_fSEStartUpWindVolume;
				soundEffect2.PlayRandom(num5, num4);
			}
		}
	}

	// Token: 0x06000B09 RID: 2825 RVA: 0x000195FC File Offset: 0x000177FC
	[Token(Token = "0x6000B09")]
	[Address(RVA = "0x11460C0", Offset = "0x11450C0", VA = "0x1811460C0")]
	private void UpdateDollAttack01(float fDeltaTime)
	{
		float num = this.g_fDollHideTime;
		int num2 = 0;
		float num3 = this.g_fDollMove;
		this.g_fDollHideTime = num;
		if (num3 > (float)num2)
		{
			this.g_fDollMove = num3;
		}
		int num4 = 0;
		this.EnableDoll(num4 != 0);
	}

	// Token: 0x06000B0A RID: 2826 RVA: 0x00019638 File Offset: 0x00017838
	[Token(Token = "0x6000B0A")]
	[Address(RVA = "0x113E2E0", Offset = "0x113D2E0", VA = "0x18113E2E0")]
	public void AniDollAttack02()
	{
		if (this.Doll.gameObject.activeSelf)
		{
			Animator animator = this.g_DollAni;
			float num = Game.GetStageTimeScale() * 0.06f;
			int num2 = 0;
			int num3 = 0;
			animator.CrossFade("MoveForward", num, num3, (float)num2);
			this.g_bDollAttack01 = false;
			this.g_bDollAttack03 = false;
			this.g_fDollMove = 4.5f;
			this.g_fDollHideTime = 6f;
			this.g_bSEMoveSpeed = true;
		}
	}

	// Token: 0x06000B0B RID: 2827 RVA: 0x000196B4 File Offset: 0x000178B4
	[Token(Token = "0x6000B0B")]
	[Address(RVA = "0x113E3F0", Offset = "0x113D3F0", VA = "0x18113E3F0")]
	public void AniDollAttack03()
	{
		if (this.Doll.gameObject.activeSelf)
		{
			Animator animator = this.g_DollAni;
			float num = Game.GetStageTimeScale() * 0.06f;
			int num2 = 0;
			int num3 = 0;
			animator.CrossFade("MoveForward", num, num3, (float)num2);
			this.g_bDollAttack01 = false;
			this.g_bDollAttack03 = true;
			this.g_fDollMove = 4.5f;
			this.g_fDollHideTime = 3.9f;
			this.g_bSEMoveSpeed = true;
		}
	}

	// Token: 0x06000B0C RID: 2828 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B0C")]
	[Address(RVA = "0x1146100", Offset = "0x1145100", VA = "0x181146100")]
	private void UpdateDollAttack02(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B0D RID: 2829 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B0D")]
	[Address(RVA = "0x11464E0", Offset = "0x11454E0", VA = "0x1811464E0")]
	private void UpdateDollAttack03(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B0E RID: 2830 RVA: 0x00019730 File Offset: 0x00017930
	[Token(Token = "0x6000B0E")]
	[Address(RVA = "0x1142280", Offset = "0x1141280", VA = "0x181142280")]
	public void DollAttackEnd()
	{
		this.PS_DollHeadStartUp.Stop(true);
		this.PS_DollHandLStartUp.Stop(true);
		this.PS_DollHandRStartUp.Stop(true);
		this.g_bSEStartUpWind = false;
		this.g_bDollTexSwitch = false;
		this.g_bSEMove = false;
	}

	// Token: 0x06000B0F RID: 2831 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B0F")]
	[Address(RVA = "0x1144DD0", Offset = "0x1143DD0", VA = "0x181144DD0")]
	public void PlayEff_Beam(string s)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B10 RID: 2832 RVA: 0x0001977C File Offset: 0x0001797C
	[Token(Token = "0x6000B10")]
	[Address(RVA = "0x1146080", Offset = "0x1145080", VA = "0x181146080")]
	public void StopEff_Beam()
	{
		this.g_bBeam = false;
	}

	// Token: 0x06000B11 RID: 2833 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B11")]
	[Address(RVA = "0x11403D0", Offset = "0x113F3D0", VA = "0x1811403D0")]
	private void BeamUpdate(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B12 RID: 2834 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B12")]
	[Address(RVA = "0x1144710", Offset = "0x1143710", VA = "0x181144710")]
	public void PlayEff_AttackRotateStart()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B13 RID: 2835 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B13")]
	[Address(RVA = "0x11447C0", Offset = "0x11437C0", VA = "0x1811447C0")]
	public void PlayEff_AttackRotateTip()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B14 RID: 2836 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B14")]
	[Address(RVA = "0x11449A0", Offset = "0x11439A0", VA = "0x1811449A0", Slot = "6")]
	public virtual void PlayEff_AttackRotate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B15 RID: 2837 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B15")]
	[Address(RVA = "0x1144590", Offset = "0x1143590", VA = "0x181144590")]
	public void PlayEff_AttackFourTip()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B16 RID: 2838 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B16")]
	[Address(RVA = "0x1144230", Offset = "0x1143230", VA = "0x181144230")]
	public void PlayEff_AttackFour01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B17 RID: 2839 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B17")]
	[Address(RVA = "0x1144350", Offset = "0x1143350", VA = "0x181144350")]
	public void PlayEff_AttackFour02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B18 RID: 2840 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B18")]
	[Address(RVA = "0x1144470", Offset = "0x1143470", VA = "0x181144470")]
	public void PlayEff_AttackFour03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B19 RID: 2841 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B19")]
	[Address(RVA = "0x1140070", Offset = "0x113F070", VA = "0x181140070")]
	public void AttackFourCollision()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B1A RID: 2842 RVA: 0x00019790 File Offset: 0x00017990
	[Token(Token = "0x6000B1A")]
	[Address(RVA = "0x113EC30", Offset = "0x113DC30", VA = "0x18113EC30")]
	public void AniShowBear()
	{
		this.EnableBear(true);
	}

	// Token: 0x06000B1B RID: 2843 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B1B")]
	[Address(RVA = "0x11422F0", Offset = "0x11412F0", VA = "0x1811422F0")]
	public void EnableBear(bool bEnable)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B1C RID: 2844 RVA: 0x000197A4 File Offset: 0x000179A4
	[Token(Token = "0x6000B1C")]
	[Address(RVA = "0x1142F00", Offset = "0x1141F00", VA = "0x181142F00")]
	public bool GetBearEnable()
	{
		return this.Bear.gameObject.activeSelf;
	}

	// Token: 0x06000B1D RID: 2845 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B1D")]
	[Address(RVA = "0x11457F0", Offset = "0x11447F0", VA = "0x1811457F0")]
	public void PlaySEBearDisappear()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B1E RID: 2846 RVA: 0x000197C8 File Offset: 0x000179C8
	[Token(Token = "0x6000B1E")]
	[Address(RVA = "0x9AEB50", Offset = "0x9ADB50", VA = "0x1809AEB50")]
	public void PlayPSSceneSmoke()
	{
		this.PS_SceneSmoke.Play(true);
	}

	// Token: 0x06000B1F RID: 2847 RVA: 0x000197E8 File Offset: 0x000179E8
	[Token(Token = "0x6000B1F")]
	[Address(RVA = "0x113E540", Offset = "0x113D540", VA = "0x18113E540")]
	public void AniPlaySESwordSwing()
	{
		this.g_SESwordSwing.PlayRandom(1f, 1f);
	}

	// Token: 0x06000B20 RID: 2848 RVA: 0x00019810 File Offset: 0x00017A10
	[Token(Token = "0x6000B20")]
	[Address(RVA = "0x1145890", Offset = "0x1144890", VA = "0x181145890")]
	public void PlaySESwordRotate()
	{
		this.g_SESwordRotate.PlayRandom(1f, 1f);
	}

	// Token: 0x06000B21 RID: 2849 RVA: 0x00019838 File Offset: 0x00017A38
	[Token(Token = "0x6000B21")]
	[Address(RVA = "0x113E510", Offset = "0x113D510", VA = "0x18113E510")]
	public void AniPlaySEFourHitFloor()
	{
		this.g_SEDollFourHitFloor.PlayRandom(1f, 1f);
	}

	// Token: 0x06000B22 RID: 2850 RVA: 0x00019860 File Offset: 0x00017A60
	[Token(Token = "0x6000B22")]
	[Address(RVA = "0x11459E0", Offset = "0x11449E0", VA = "0x1811459E0", Slot = "7")]
	public virtual void SetTimeScale(float fTimeScale)
	{
		Common.SetEffectTimeScale(this.PS_Sword, fTimeScale);
		Common.SetEffectTimeScale(this.PS_SwordShow, fTimeScale);
		Common.SetEffectTimeScale(this.PS_SwordHide, fTimeScale);
		Common.SetEffectTimeScale(this.PS_SwordCharge, fTimeScale);
		this.g_EffSwordAttack0101.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffSwordAttack0101.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffSwordAttack0102.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffSwordAttack0102.GetGameObject();
		int num2 = 0;
		if (gameObject2 != num2)
		{
			gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffSwordAttack0103.SetTimeScale(fTimeScale);
		GameObject gameObject3 = this.g_EffSwordAttack0103.GetGameObject();
		int num3 = 0;
		if (gameObject3 != num3)
		{
			gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffSwordAttack0201.SetTimeScale(fTimeScale);
		GameObject gameObject4 = this.g_EffSwordAttack0201.GetGameObject();
		int num4 = 0;
		if (gameObject4 != num4)
		{
			gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffSwordAttack0202.SetTimeScale(fTimeScale);
		GameObject gameObject5 = this.g_EffSwordAttack0202.GetGameObject();
		int num5 = 0;
		if (gameObject5 != num5)
		{
			gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_DollAni.speed = fTimeScale;
		Common.SetEffectTimeScale(this.PS_DollShow, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DollHide, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DollHeadStartUp, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DollHandLStartUp, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DollHandRStartUp, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DollHandLTip, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DollHandRTip, fTimeScale);
		this.g_EffAttackFour01.SetTimeScale(fTimeScale);
		GameObject gameObject6 = this.g_EffAttackFour01.GetGameObject();
		int num6 = 0;
		if (gameObject6 != num6)
		{
			gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackFour02.SetTimeScale(fTimeScale);
		GameObject gameObject7 = this.g_EffAttackFour02.GetGameObject();
		int num7 = 0;
		if (gameObject7 != num7)
		{
			gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackFour03.SetTimeScale(fTimeScale);
		GameObject gameObject8 = this.g_EffAttackFour03.GetGameObject();
		int num8 = 0;
		if (gameObject8 != num8)
		{
			gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_BearController.SetTimeScale(fTimeScale);
		Common.SetEffectTimeScale(this.PS_SceneSmoke, fTimeScale);
	}

	// Token: 0x06000B23 RID: 2851 RVA: 0x00019AE4 File Offset: 0x00017CE4
	[Token(Token = "0x6000B23")]
	[Address(RVA = "0x1147080", Offset = "0x1146080", VA = "0x181147080")]
	public BossLevel06EffectPlayPlus()
	{
	}

	// Token: 0x0400117F RID: 4479
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400117F")]
	private PlayerCamera g_Camera;

	// Token: 0x04001180 RID: 4480
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001180")]
	private Transform g_PlayerTransform;

	// Token: 0x04001181 RID: 4481
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001181")]
	private WizardGirlManage g_WGM;

	// Token: 0x04001182 RID: 4482
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4001182")]
	private AI_BossLevel06 g_AI;

	// Token: 0x04001183 RID: 4483
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001183")]
	public MeshRenderer Sword;

	// Token: 0x04001184 RID: 4484
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001184")]
	public ParticleSystem PS_Sword;

	// Token: 0x04001185 RID: 4485
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001185")]
	public ParticleSystem PS_SwordShow;

	// Token: 0x04001186 RID: 4486
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001186")]
	public ParticleSystem PS_SwordHide;

	// Token: 0x04001187 RID: 4487
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001187")]
	public ParticleSystem PS_SwordCharge;

	// Token: 0x04001188 RID: 4488
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001188")]
	private Material g_MatSword;

	// Token: 0x04001189 RID: 4489
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001189")]
	private Color g_fSwordGlowColor;

	// Token: 0x0400118A RID: 4490
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x400118A")]
	public SkinnedMeshRenderer[] DollMesh;

	// Token: 0x0400118B RID: 4491
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x400118B")]
	public SkinnedMeshRenderer DollHeadMesh;

	// Token: 0x0400118C RID: 4492
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x400118C")]
	public ParticleSystem PS_DollShow;

	// Token: 0x0400118D RID: 4493
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x400118D")]
	public ParticleSystem PS_DollHide;

	// Token: 0x0400118E RID: 4494
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x400118E")]
	public ParticleSystem PS_DollHeadStartUp;

	// Token: 0x0400118F RID: 4495
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x400118F")]
	public ParticleSystem PS_DollHandLStartUp;

	// Token: 0x04001190 RID: 4496
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4001190")]
	public ParticleSystem PS_DollHandRStartUp;

	// Token: 0x04001191 RID: 4497
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4001191")]
	public ParticleSystem PS_DollHandLTip;

	// Token: 0x04001192 RID: 4498
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4001192")]
	public ParticleSystem PS_DollHandRTip;

	// Token: 0x04001193 RID: 4499
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4001193")]
	private Material[] g_MatDoll;

	// Token: 0x04001194 RID: 4500
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4001194")]
	private Material g_MatDollHead;

	// Token: 0x04001195 RID: 4501
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4001195")]
	private Color g_fDollGlowColor;

	// Token: 0x04001196 RID: 4502
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4001196")]
	private bool g_bDollTexSwitch;

	// Token: 0x04001197 RID: 4503
	[FieldOffset(Offset = "0xE4")]
	[Token(Token = "0x4001197")]
	private float g_fDollTexSwitch;

	// Token: 0x04001198 RID: 4504
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x4001198")]
	public Transform Pos_Sword;

	// Token: 0x04001199 RID: 4505
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x4001199")]
	public Transform Pos_DollEyeL;

	// Token: 0x0400119A RID: 4506
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x400119A")]
	public Transform Pos_DollEyeR;

	// Token: 0x0400119B RID: 4507
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x400119B")]
	public Transform Doll;

	// Token: 0x0400119C RID: 4508
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x400119C")]
	private Animator g_DollAni;

	// Token: 0x0400119D RID: 4509
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x400119D")]
	private bool g_bDollAttack01;

	// Token: 0x0400119E RID: 4510
	[FieldOffset(Offset = "0x111")]
	[Token(Token = "0x400119E")]
	private bool g_bDollAttack02;

	// Token: 0x0400119F RID: 4511
	[FieldOffset(Offset = "0x112")]
	[Token(Token = "0x400119F")]
	private bool g_bDollAttack03;

	// Token: 0x040011A0 RID: 4512
	[FieldOffset(Offset = "0x114")]
	[Token(Token = "0x40011A0")]
	private float g_fDollMove;

	// Token: 0x040011A1 RID: 4513
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x40011A1")]
	private float g_fDollHideTime;

	// Token: 0x040011A2 RID: 4514
	[FieldOffset(Offset = "0x11C")]
	[Token(Token = "0x40011A2")]
	protected float g_fDollWalkSpeed;

	// Token: 0x040011A3 RID: 4515
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x40011A3")]
	protected float g_fDollRunSpeed;

	// Token: 0x040011A4 RID: 4516
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x40011A4")]
	public Transform Bear;

	// Token: 0x040011A5 RID: 4517
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x40011A5")]
	private BossLevel06EffectPlayBearControl g_BearController;

	// Token: 0x040011A6 RID: 4518
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x40011A6")]
	public ParticleSystem PS_SceneSmoke;

	// Token: 0x040011A7 RID: 4519
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x40011A7")]
	public GameObject Eff_SwordAttack0101;

	// Token: 0x040011A8 RID: 4520
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x40011A8")]
	public GameObject Eff_SwordAttack0102;

	// Token: 0x040011A9 RID: 4521
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x40011A9")]
	public GameObject Eff_SwordAttack0103;

	// Token: 0x040011AA RID: 4522
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x40011AA")]
	public GameObject Eff_SwordAttack0103Floor;

	// Token: 0x040011AB RID: 4523
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x40011AB")]
	public GameObject Eff_SwordEnergy;

	// Token: 0x040011AC RID: 4524
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x40011AC")]
	public GameObject Eff_SwordHit;

	// Token: 0x040011AD RID: 4525
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x40011AD")]
	public GameObject Eff_SwordEnergyHitWall;

	// Token: 0x040011AE RID: 4526
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x40011AE")]
	public GameObject Eff_SwordAttack0201;

	// Token: 0x040011AF RID: 4527
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x40011AF")]
	public GameObject Eff_SwordAttack0202;

	// Token: 0x040011B0 RID: 4528
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x40011B0")]
	public GameObject Eff_SwordAttack02Dash;

	// Token: 0x040011B1 RID: 4529
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x40011B1")]
	public GameObject Eff_SwordThrowAttack;

	// Token: 0x040011B2 RID: 4530
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x40011B2")]
	public GameObject Eff_Beam;

	// Token: 0x040011B3 RID: 4531
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x40011B3")]
	public GameObject Eff_BeamCollision;

	// Token: 0x040011B4 RID: 4532
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x40011B4")]
	public GameObject Eff_BeamStart;

	// Token: 0x040011B5 RID: 4533
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x40011B5")]
	public GameObject Eff_AttackRotateStart;

	// Token: 0x040011B6 RID: 4534
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x40011B6")]
	public GameObject Eff_AttackRotateTip;

	// Token: 0x040011B7 RID: 4535
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x40011B7")]
	public GameObject Eff_AttackRotate;

	// Token: 0x040011B8 RID: 4536
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x40011B8")]
	public GameObject Eff_AttackRotateHit;

	// Token: 0x040011B9 RID: 4537
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x40011B9")]
	public GameObject Eff_AttackFour01;

	// Token: 0x040011BA RID: 4538
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x40011BA")]
	public GameObject Eff_AttackFour02;

	// Token: 0x040011BB RID: 4539
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x40011BB")]
	public GameObject Eff_AttackFour03;

	// Token: 0x040011BC RID: 4540
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x40011BC")]
	private EffectPool g_EffSwordAttack0101;

	// Token: 0x040011BD RID: 4541
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x40011BD")]
	private EffectPool g_EffSwordAttack0102;

	// Token: 0x040011BE RID: 4542
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x40011BE")]
	private EffectPool g_EffSwordAttack0103;

	// Token: 0x040011BF RID: 4543
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x40011BF")]
	private EffectPool g_EffSwordAttack0103Floor;

	// Token: 0x040011C0 RID: 4544
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x40011C0")]
	private EffectPool g_EffSwordEnergy;

	// Token: 0x040011C1 RID: 4545
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x40011C1")]
	private EffectPool g_EffSwordHit;

	// Token: 0x040011C2 RID: 4546
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x40011C2")]
	private EffectPool g_EffSwordEnergyHitWall;

	// Token: 0x040011C3 RID: 4547
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x40011C3")]
	private EffectPool g_EffSwordAttack0201;

	// Token: 0x040011C4 RID: 4548
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x40011C4")]
	private EffectPool g_EffSwordAttack0202;

	// Token: 0x040011C5 RID: 4549
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x40011C5")]
	private EffectPool g_EffSwordAttack02Dash;

	// Token: 0x040011C6 RID: 4550
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x40011C6")]
	private EffectPool g_EffSwordThrowAttack;

	// Token: 0x040011C7 RID: 4551
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x40011C7")]
	private EffectPool g_EffBeam;

	// Token: 0x040011C8 RID: 4552
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x40011C8")]
	private EffectPool g_EffBeamCollision;

	// Token: 0x040011C9 RID: 4553
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x40011C9")]
	private EffectPool g_EffBeamStart;

	// Token: 0x040011CA RID: 4554
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x40011CA")]
	private EffectPool g_EffAttackRotateStart;

	// Token: 0x040011CB RID: 4555
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x40011CB")]
	private EffectPool g_EffAttackRotateTip;

	// Token: 0x040011CC RID: 4556
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x40011CC")]
	private EffectPool g_EffAttackRotate;

	// Token: 0x040011CD RID: 4557
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x40011CD")]
	private EffectPool g_EffAttackRotateHit;

	// Token: 0x040011CE RID: 4558
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x40011CE")]
	private EffectPool g_EffAttackFour01;

	// Token: 0x040011CF RID: 4559
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x40011CF")]
	private EffectPool g_EffAttackFour02;

	// Token: 0x040011D0 RID: 4560
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x40011D0")]
	private EffectPool g_EffAttackFour03;

	// Token: 0x040011D1 RID: 4561
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x40011D1")]
	public GameObject SE_SwordAppear;

	// Token: 0x040011D2 RID: 4562
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x40011D2")]
	public GameObject SE_SwordDisappear;

	// Token: 0x040011D3 RID: 4563
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x40011D3")]
	public GameObject SE_SwordSwing;

	// Token: 0x040011D4 RID: 4564
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x40011D4")]
	public GameObject SE_SwordSkill;

	// Token: 0x040011D5 RID: 4565
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x40011D5")]
	public GameObject SE_SwordAssault;

	// Token: 0x040011D6 RID: 4566
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x40011D6")]
	public GameObject SE_SwordRotate;

	// Token: 0x040011D7 RID: 4567
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x40011D7")]
	public GameObject SE_DollAppear;

	// Token: 0x040011D8 RID: 4568
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x40011D8")]
	public GameObject SE_DollDisappear;

	// Token: 0x040011D9 RID: 4569
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x40011D9")]
	public GameObject SE_Move;

	// Token: 0x040011DA RID: 4570
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x40011DA")]
	public GameObject SE_StartUp;

	// Token: 0x040011DB RID: 4571
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x40011DB")]
	public GameObject SE_StartUpWind;

	// Token: 0x040011DC RID: 4572
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x40011DC")]
	public GameObject SE_DollAttackTip;

	// Token: 0x040011DD RID: 4573
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x40011DD")]
	public GameObject SE_BeamShot;

	// Token: 0x040011DE RID: 4574
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x40011DE")]
	public GameObject SE_Beam;

	// Token: 0x040011DF RID: 4575
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x40011DF")]
	public GameObject SE_BeamCollision;

	// Token: 0x040011E0 RID: 4576
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x40011E0")]
	public GameObject SE_DollFourHitFloor;

	// Token: 0x040011E1 RID: 4577
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x40011E1")]
	public GameObject SE_DollRotateReady;

	// Token: 0x040011E2 RID: 4578
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x40011E2")]
	public GameObject SE_BearDisappear;

	// Token: 0x040011E3 RID: 4579
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x40011E3")]
	private SoundEffect g_SESwordAppear;

	// Token: 0x040011E4 RID: 4580
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x40011E4")]
	private SoundEffect g_SESwordSwing;

	// Token: 0x040011E5 RID: 4581
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x40011E5")]
	private SoundEffect g_SESwordSkill;

	// Token: 0x040011E6 RID: 4582
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x40011E6")]
	private SoundEffect g_SESwordAssault;

	// Token: 0x040011E7 RID: 4583
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x40011E7")]
	private SoundEffect g_SESwordRotate;

	// Token: 0x040011E8 RID: 4584
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x40011E8")]
	private SoundEffect g_SEDollAppear;

	// Token: 0x040011E9 RID: 4585
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x40011E9")]
	private SoundEffect g_SEDollDisappear;

	// Token: 0x040011EA RID: 4586
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x40011EA")]
	private SoundEffect g_SEMove;

	// Token: 0x040011EB RID: 4587
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x40011EB")]
	private SoundEffect g_SEStartUp;

	// Token: 0x040011EC RID: 4588
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x40011EC")]
	private SoundEffect g_SEStartUpWind;

	// Token: 0x040011ED RID: 4589
	[FieldOffset(Offset = "0x370")]
	[Token(Token = "0x40011ED")]
	private SoundEffect g_SEDollAttackTip;

	// Token: 0x040011EE RID: 4590
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x40011EE")]
	private SoundEffect g_SEBeamShot;

	// Token: 0x040011EF RID: 4591
	[FieldOffset(Offset = "0x380")]
	[Token(Token = "0x40011EF")]
	private SoundEffect g_SEBeam;

	// Token: 0x040011F0 RID: 4592
	[FieldOffset(Offset = "0x388")]
	[Token(Token = "0x40011F0")]
	private SoundEffect g_SEBeamCollision;

	// Token: 0x040011F1 RID: 4593
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x40011F1")]
	private SoundEffect g_SEDollFourHitFloor;

	// Token: 0x040011F2 RID: 4594
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x40011F2")]
	private SoundEffect g_SEDollRotateReady;

	// Token: 0x040011F3 RID: 4595
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x40011F3")]
	protected SoundEffectPool g_SEPSwordDisappear;

	// Token: 0x040011F4 RID: 4596
	[FieldOffset(Offset = "0x3A8")]
	[Token(Token = "0x40011F4")]
	protected SoundEffectPool g_SEPDollDisappear;

	// Token: 0x040011F5 RID: 4597
	[FieldOffset(Offset = "0x3B0")]
	[Token(Token = "0x40011F5")]
	protected SoundEffectPool g_SEPBearDisappear;

	// Token: 0x040011F6 RID: 4598
	[FieldOffset(Offset = "0x3B8")]
	[Token(Token = "0x40011F6")]
	private bool g_bBeam;

	// Token: 0x040011F7 RID: 4599
	[FieldOffset(Offset = "0x3C0")]
	[Token(Token = "0x40011F7")]
	private ParticleSystem g_PsBeamL;

	// Token: 0x040011F8 RID: 4600
	[FieldOffset(Offset = "0x3C8")]
	[Token(Token = "0x40011F8")]
	private ParticleSystem g_PsBeamR;

	// Token: 0x040011F9 RID: 4601
	[FieldOffset(Offset = "0x3D0")]
	[Token(Token = "0x40011F9")]
	private Vector3 g_v3BeamLTarget;

	// Token: 0x040011FA RID: 4602
	[FieldOffset(Offset = "0x3DC")]
	[Token(Token = "0x40011FA")]
	private Vector3 g_v3BeamRTarget;

	// Token: 0x040011FB RID: 4603
	[FieldOffset(Offset = "0x3E8")]
	[Token(Token = "0x40011FB")]
	private Vector3 g_v3BeamLMove;

	// Token: 0x040011FC RID: 4604
	[FieldOffset(Offset = "0x3F4")]
	[Token(Token = "0x40011FC")]
	private Vector3 g_v3BeamRMove;

	// Token: 0x040011FD RID: 4605
	[Token(Token = "0x40011FD")]
	private const float g_fBeamFrequency = 0.05f;

	// Token: 0x040011FE RID: 4606
	[FieldOffset(Offset = "0x400")]
	[Token(Token = "0x40011FE")]
	private float g_fBeamFrequencyVal;

	// Token: 0x040011FF RID: 4607
	[FieldOffset(Offset = "0x404")]
	[Token(Token = "0x40011FF")]
	private float g_fBeamSize;

	// Token: 0x04001200 RID: 4608
	[FieldOffset(Offset = "0x408")]
	[Token(Token = "0x4001200")]
	private bool g_bBeamHitL;

	// Token: 0x04001201 RID: 4609
	[FieldOffset(Offset = "0x409")]
	[Token(Token = "0x4001201")]
	private bool g_bBeamHitR;

	// Token: 0x04001202 RID: 4610
	[FieldOffset(Offset = "0x40A")]
	[Token(Token = "0x4001202")]
	private bool g_bSEMove;

	// Token: 0x04001203 RID: 4611
	[FieldOffset(Offset = "0x40B")]
	[Token(Token = "0x4001203")]
	private bool g_bSEMoveSpeed;

	// Token: 0x04001204 RID: 4612
	[FieldOffset(Offset = "0x40C")]
	[Token(Token = "0x4001204")]
	private float g_fSEMoveVolume;

	// Token: 0x04001205 RID: 4613
	[FieldOffset(Offset = "0x410")]
	[Token(Token = "0x4001205")]
	private float g_fSEMovePitch = 1f;

	// Token: 0x04001206 RID: 4614
	[FieldOffset(Offset = "0x414")]
	[Token(Token = "0x4001206")]
	private float g_fSEBeamVolume;

	// Token: 0x04001207 RID: 4615
	[FieldOffset(Offset = "0x418")]
	[Token(Token = "0x4001207")]
	private float g_fSEBeamPitch;

	// Token: 0x04001208 RID: 4616
	[FieldOffset(Offset = "0x41C")]
	[Token(Token = "0x4001208")]
	private bool g_bSEStartUpWind;

	// Token: 0x04001209 RID: 4617
	[FieldOffset(Offset = "0x420")]
	[Token(Token = "0x4001209")]
	private float g_fSEStartUpWindVolume;

	// Token: 0x0400120A RID: 4618
	[FieldOffset(Offset = "0x424")]
	[Token(Token = "0x400120A")]
	private float g_fSEStartUpWindPitch;

	// Token: 0x0400120B RID: 4619
	[FieldOffset(Offset = "0x428")]
	[Token(Token = "0x400120B")]
	public AttackData AD_SwordAttack0103Floor;

	// Token: 0x0400120C RID: 4620
	[FieldOffset(Offset = "0x430")]
	[Token(Token = "0x400120C")]
	public AttackData AD_DollRotate;

	// Token: 0x0400120D RID: 4621
	[FieldOffset(Offset = "0x438")]
	[Token(Token = "0x400120D")]
	public AttackData AD_DollFour;
}
