using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000207 RID: 519
[Token(Token = "0x2000207")]
public class SetSkyBox : SceneEvent
{
	// Token: 0x0600151A RID: 5402 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600151A")]
	[Address(RVA = "0x1791FD0", Offset = "0x1790FD0", VA = "0x181791FD0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600151B RID: 5403 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600151B")]
	[Address(RVA = "0x1791FB0", Offset = "0x1790FB0", VA = "0x181791FB0", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600151C RID: 5404 RVA: 0x00030188 File Offset: 0x0002E388
	[Token(Token = "0x600151C")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public SetSkyBox()
	{
	}

	// Token: 0x0400200B RID: 8203
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x400200B")]
	public Material SkyBox;
}
