using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.AI;

// Token: 0x02000220 RID: 544
[Token(Token = "0x2000220")]
public class NavTest : MonoBehaviour
{
	// Token: 0x06001585 RID: 5509 RVA: 0x00030AE8 File Offset: 0x0002ECE8
	[Token(Token = "0x6001585")]
	[Address(RVA = "0xF157E0", Offset = "0xF147E0", VA = "0x180F157E0")]
	private void Start()
	{
		NavMeshPath navMeshPath = new NavMeshPath();
		this.path = navMeshPath;
		this.elapsed = 0f;
		this.g_iPathIndex = (int)((ulong)4294967295L);
	}

	// Token: 0x06001586 RID: 5510 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001586")]
	[Address(RVA = "0xF15850", Offset = "0xF14850", VA = "0x180F15850")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001587 RID: 5511 RVA: 0x00030B20 File Offset: 0x0002ED20
	[Token(Token = "0x6001587")]
	[Address(RVA = "0xF15D90", Offset = "0xF14D90", VA = "0x180F15D90")]
	public NavTest()
	{
	}

	// Token: 0x040020A4 RID: 8356
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40020A4")]
	public Transform target;

	// Token: 0x040020A5 RID: 8357
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40020A5")]
	private NavMeshPath path;

	// Token: 0x040020A6 RID: 8358
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40020A6")]
	private float elapsed;

	// Token: 0x040020A7 RID: 8359
	[FieldOffset(Offset = "0x2C")]
	[Token(Token = "0x40020A7")]
	private float g_fSpeed = 5f;

	// Token: 0x040020A8 RID: 8360
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x40020A8")]
	private int g_iPathIndex = (int)((ulong)4294967295L);
}
