using System;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;

// Token: 0x0200005D RID: 93
[Token(Token = "0x200005D")]
public class AI_Doll03 : AI_NPC
{
	// Token: 0x06000365 RID: 869 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000365")]
	[Address(RVA = "0x187E0B0", Offset = "0x187D0B0", VA = "0x18187E0B0", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000366 RID: 870 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000366")]
	[Address(RVA = "0x187E8D0", Offset = "0x187D8D0", VA = "0x18187E8D0", Slot = "5")]
	public override void Update(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000367 RID: 871 RVA: 0x00009E7C File Offset: 0x0000807C
	[Token(Token = "0x6000367")]
	[Address(RVA = "0x187DD40", Offset = "0x187CD40", VA = "0x18187DD40", Slot = "6")]
	public override void LateUpdate()
	{
		this.g_ShakeHead.Update();
		this.g_ShakeBody.Update();
		this.g_ShakeAll.Update();
	}

	// Token: 0x06000368 RID: 872 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000368")]
	[Address(RVA = "0x187D300", Offset = "0x187C300", VA = "0x18187D300", Slot = "38")]
	public virtual void InitStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000369 RID: 873 RVA: 0x00009EB0 File Offset: 0x000080B0
	[Token(Token = "0x6000369")]
	[Address(RVA = "0x183FF10", Offset = "0x183EF10", VA = "0x18183FF10", Slot = "7")]
	public override void Special()
	{
		base..ctor();
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x0600036A RID: 874 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600036A")]
	[Address(RVA = "0x187B870", Offset = "0x187A870", VA = "0x18187B870", Slot = "19")]
	public override void GoHome()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600036B RID: 875 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600036B")]
	[Address(RVA = "0x187DFD0", Offset = "0x187CFD0", VA = "0x18187DFD0", Slot = "9")]
	public override void Sky()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600036C RID: 876 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600036C")]
	[Address(RVA = "0x1838DF0", Offset = "0x1837DF0", VA = "0x181838DF0", Slot = "8")]
	public override void Idle()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600036D RID: 877 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600036D")]
	[Address(RVA = "0x1842680", Offset = "0x1841680", VA = "0x181842680", Slot = "11")]
	public override void Patrol()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600036E RID: 878 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600036E")]
	[Address(RVA = "0x18358A0", Offset = "0x18348A0", VA = "0x1818358A0", Slot = "12")]
	public override void Confirming()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600036F RID: 879 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600036F")]
	[Address(RVA = "0x1839E60", Offset = "0x1838E60", VA = "0x181839E60", Slot = "16")]
	public override void LookFor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000370 RID: 880 RVA: 0x00009EE0 File Offset: 0x000080E0
	[Token(Token = "0x6000370")]
	[Address(RVA = "0x183FF10", Offset = "0x183EF10", VA = "0x18183FF10", Slot = "23")]
	public override void Damaged()
	{
		base..ctor();
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x06000371 RID: 881 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000371")]
	[Address(RVA = "0x187A360", Offset = "0x1879360", VA = "0x18187A360", Slot = "25")]
	public override void DamagedFly()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000372 RID: 882 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000372")]
	[Address(RVA = "0x187B7F0", Offset = "0x187A7F0", VA = "0x18187B7F0", Slot = "26")]
	public override void GetUp()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000373 RID: 883 RVA: 0x00009F10 File Offset: 0x00008110
	[Token(Token = "0x6000373")]
	[Address(RVA = "0x183AA70", Offset = "0x1839A70", VA = "0x18183AA70", Slot = "27")]
	public override void Death()
	{
		base..ctor();
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x06000374 RID: 884 RVA: 0x00009F40 File Offset: 0x00008140
	[Token(Token = "0x6000374")]
	[Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")]
	public override void Destroy()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			GameObject g_This = this.g_This;
			int num2 = 0;
			g_This.SetActive(num2 != 0);
			base..ctor();
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
		base..ctor();
	}

	// Token: 0x06000375 RID: 885 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000375")]
	[Address(RVA = "0x187BB30", Offset = "0x187AB30", VA = "0x18187BB30", Slot = "20")]
	public override void Hear()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000376 RID: 886 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000376")]
	[Address(RVA = "0x1837A50", Offset = "0x1836A50", VA = "0x181837A50", Slot = "21")]
	public override void HearCheck()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000377 RID: 887 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000377")]
	[Address(RVA = "0x187B380", Offset = "0x187A380", VA = "0x18187B380", Slot = "22")]
	public override void Fighting()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000378 RID: 888 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000378")]
	[Address(RVA = "0x187CB20", Offset = "0x187BB20", VA = "0x18187CB20")]
	protected void InitFightingType(AI_Doll03.AIFighting Type)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000379 RID: 889 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000379")]
	[Address(RVA = "0x187AF60", Offset = "0x1879F60", VA = "0x18187AF60", Slot = "39")]
	protected virtual void FJudgment()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600037A RID: 890 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600037A")]
	[Address(RVA = "0x187AF10", Offset = "0x1879F10", VA = "0x18187AF10")]
	private void FHelp()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600037B RID: 891 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600037B")]
	[Address(RVA = "0x187A820", Offset = "0x1879820", VA = "0x18187A820", Slot = "40")]
	protected virtual void FFlee()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600037C RID: 892 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600037C")]
	[Address(RVA = "0x187A750", Offset = "0x1879750", VA = "0x18187A750")]
	private void FDodge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600037D RID: 893 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600037D")]
	[Address(RVA = "0x187B2B0", Offset = "0x187A2B0", VA = "0x18187B2B0")]
	private void FMagic()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600037E RID: 894 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600037E")]
	[Address(RVA = "0x187A660", Offset = "0x1879660", VA = "0x18187A660")]
	private void FCast()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600037F RID: 895 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600037F")]
	[Address(RVA = "0x187A4A0", Offset = "0x18794A0", VA = "0x18187A4A0", Slot = "41")]
	protected virtual void FAttack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000380 RID: 896 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000380")]
	[Address(RVA = "0x187A3B0", Offset = "0x18793B0", VA = "0x18187A3B0")]
	private void FAttackMagic()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000381 RID: 897 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000381")]
	[Address(RVA = "0x187DD90", Offset = "0x187CD90", VA = "0x18187DD90")]
	private void PlayerDead()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000382 RID: 898 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000382")]
	[Address(RVA = "0x187BCF0", Offset = "0x187ACF0", VA = "0x18187BCF0", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000383 RID: 899 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000383")]
	[Address(RVA = "0x183A030", Offset = "0x1839030", VA = "0x18183A030", Slot = "34")]
	public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000384 RID: 900 RVA: 0x00009F84 File Offset: 0x00008184
	[Token(Token = "0x6000384")]
	[Address(RVA = "0x183A160", Offset = "0x1839160", VA = "0x18183A160", Slot = "30")]
	public override void Resurrection()
	{
		base.Resurrection();
		this.g_bDeath = false;
		this.Create();
		bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
	}

	// Token: 0x06000385 RID: 901 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000385")]
	[Address(RVA = "0x187A0D0", Offset = "0x18790D0", VA = "0x18187A0D0", Slot = "31")]
	public override void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000386 RID: 902 RVA: 0x00009FAC File Offset: 0x000081AC
	[Token(Token = "0x6000386")]
	[Address(RVA = "0x187DE00", Offset = "0x187CE00", VA = "0x18187DE00", Slot = "32")]
	public override void Remove()
	{
		base..ctor();
		SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshBody01;
		int num = 0;
		skinnedMeshRenderer.enabled = num != 0;
		SkinnedMeshRenderer skinnedMeshRenderer2 = this.g_MeshBody02;
		int num2 = 0;
		skinnedMeshRenderer2.enabled = num2 != 0;
		SkinnedMeshRenderer skinnedMeshRenderer3 = this.g_MeshBody03;
		int num3 = 0;
		skinnedMeshRenderer3.enabled = num3 != 0;
		SkinnedMeshRenderer skinnedMeshRenderer4 = this.g_MeshEye;
		int num4 = 0;
		skinnedMeshRenderer4.enabled = num4 != 0;
		SkinnedMeshRenderer skinnedMeshRenderer5 = this.g_MeshHead;
		int num5 = 0;
		skinnedMeshRenderer5.enabled = num5 != 0;
		SkinnedMeshRenderer skinnedMeshRenderer6 = this.g_MeshWeapon;
		int num6 = 0;
		skinnedMeshRenderer6.enabled = num6 != 0;
		CCController cccontroller = this.g_CCC;
		int num7 = 0;
		cccontroller.SetEnable(num7 != 0);
		CapsuleCollider capsuleCollider = this.g_CCBody;
		int num8 = 0;
		capsuleCollider.enabled = num8 != 0;
		CapsuleCollider capsuleCollider2 = this.g_CCHead;
		int num9 = 0;
		capsuleCollider2.enabled = num9 != 0;
		CapsuleCollider capsuleCollider3 = this.g_CCFoot;
		int num10 = 0;
		capsuleCollider3.enabled = num10 != 0;
		BoxCollider boxCollider = this.g_BCWood01;
		int num11 = 0;
		boxCollider.enabled = num11 != 0;
		BoxCollider boxCollider2 = this.g_BCWood02;
		int num12 = 0;
		boxCollider2.enabled = num12 != 0;
		NPCManage g_NPCM = this.g_NPCM;
		int num13 = 0;
		g_NPCM.SetLockPoint(num13 != 0);
		this.g_Effect.Remove();
		GameObject g_This = this.g_This;
		this.g_bPushPlayer = false;
		int num14 = 0;
		g_This.SetActive(num14 != 0);
	}

	// Token: 0x06000387 RID: 903 RVA: 0x0000A0E8 File Offset: 0x000082E8
	[Token(Token = "0x6000387")]
	[Address(RVA = "0x187DF90", Offset = "0x187CF90", VA = "0x18187DF90", Slot = "35")]
	public override void SetTimeScale(float fTimeScale)
	{
		base.SetTimeScale(fTimeScale);
		this.g_Effect.SetTimeScale(fTimeScale);
	}

	// Token: 0x06000388 RID: 904 RVA: 0x0000A110 File Offset: 0x00008310
	[Token(Token = "0x6000388")]
	[Address(RVA = "0x187A0A0", Offset = "0x18790A0", VA = "0x18187A0A0")]
	public AI_Doll03()
	{
	}

	// Token: 0x040004A1 RID: 1185
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x40004A1")]
	protected Doll03EffectPlay g_Effect;

	// Token: 0x040004A2 RID: 1186
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x40004A2")]
	protected float g_fAttackRadius = 4.5f;

	// Token: 0x040004A3 RID: 1187
	[Token(Token = "0x40004A3")]
	protected const float g_fAttackMagicRadius = 30f;

	// Token: 0x040004A4 RID: 1188
	[FieldOffset(Offset = "0x18C")]
	[Token(Token = "0x40004A4")]
	protected float g_fMagicTime = 3f;

	// Token: 0x040004A5 RID: 1189
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x40004A5")]
	private float g_fAniMoveSpeed;

	// Token: 0x040004A6 RID: 1190
	[FieldOffset(Offset = "0x194")]
	[Token(Token = "0x40004A6")]
	private float g_fAniMoveDirection;

	// Token: 0x040004A7 RID: 1191
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x40004A7")]
	private float g_fAniMoveAngle;

	// Token: 0x040004A8 RID: 1192
	[FieldOffset(Offset = "0x19C")]
	[Token(Token = "0x40004A8")]
	private float g_fAniDamageWoodWight;

	// Token: 0x040004A9 RID: 1193
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x40004A9")]
	private Vector3 g_v3PreForward;

	// Token: 0x040004AA RID: 1194
	[FieldOffset(Offset = "0x1AC")]
	[Token(Token = "0x40004AA")]
	private Vector3 g_v3PrePos;

	// Token: 0x040004AB RID: 1195
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x40004AB")]
	private SkinnedMeshRenderer g_MeshBody01;

	// Token: 0x040004AC RID: 1196
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x40004AC")]
	private SkinnedMeshRenderer g_MeshBody02;

	// Token: 0x040004AD RID: 1197
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x40004AD")]
	private SkinnedMeshRenderer g_MeshBody03;

	// Token: 0x040004AE RID: 1198
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x40004AE")]
	private SkinnedMeshRenderer g_MeshEye;

	// Token: 0x040004AF RID: 1199
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x40004AF")]
	private SkinnedMeshRenderer g_MeshHead;

	// Token: 0x040004B0 RID: 1200
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x40004B0")]
	private SkinnedMeshRenderer g_MeshWeapon;

	// Token: 0x040004B1 RID: 1201
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x40004B1")]
	protected AI_Doll03.AIFighting g_Fightting = (AI_Doll03.AIFighting)((ulong)1L);

	// Token: 0x040004B2 RID: 1202
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x40004B2")]
	private CCController g_CCC;

	// Token: 0x040004B3 RID: 1203
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x40004B3")]
	private CapsuleCollider g_CCBody;

	// Token: 0x040004B4 RID: 1204
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x40004B4")]
	private CapsuleCollider g_CCHead;

	// Token: 0x040004B5 RID: 1205
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x40004B5")]
	private CapsuleCollider g_CCFoot;

	// Token: 0x040004B6 RID: 1206
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x40004B6")]
	private BoxCollider g_BCWood01;

	// Token: 0x040004B7 RID: 1207
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x40004B7")]
	private BoxCollider g_BCWood02;

	// Token: 0x040004B8 RID: 1208
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x40004B8")]
	private Transform g_PosPushPlayer;

	// Token: 0x040004B9 RID: 1209
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x40004B9")]
	private bool g_bPushPlayer;

	// Token: 0x040004BA RID: 1210
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x40004BA")]
	protected Shake g_ShakeHead;

	// Token: 0x040004BB RID: 1211
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x40004BB")]
	protected Shake g_ShakeBody;

	// Token: 0x040004BC RID: 1212
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x40004BC")]
	protected Shake g_ShakeAll;

	// Token: 0x040004BD RID: 1213
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x40004BD")]
	protected int g_iBattleWatchType;

	// Token: 0x040004BE RID: 1214
	[FieldOffset(Offset = "0x24C")]
	[Token(Token = "0x40004BE")]
	protected bool g_bHelpEnemy;

	// Token: 0x040004BF RID: 1215
	[FieldOffset(Offset = "0x24D")]
	[Token(Token = "0x40004BF")]
	protected bool g_bCureBuff;

	// Token: 0x040004C0 RID: 1216
	[FieldOffset(Offset = "0x24E")]
	[Token(Token = "0x40004C0")]
	protected bool g_bDefenseBuff;

	// Token: 0x040004C1 RID: 1217
	[FieldOffset(Offset = "0x24F")]
	[Token(Token = "0x40004C1")]
	protected bool g_bAttack;

	// Token: 0x040004C2 RID: 1218
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x40004C2")]
	protected float g_fTrackTime;

	// Token: 0x040004C3 RID: 1219
	[FieldOffset(Offset = "0x254")]
	[Token(Token = "0x40004C3")]
	protected float g_fAttackMoveTime;

	// Token: 0x040004C4 RID: 1220
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x40004C4")]
	protected float g_fAttackRotateTime;

	// Token: 0x040004C5 RID: 1221
	[FieldOffset(Offset = "0x25C")]
	[Token(Token = "0x40004C5")]
	protected float g_fDamageFlyWaitTime = 3.5f;

	// Token: 0x040004C6 RID: 1222
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x40004C6")]
	private float g_fTyrantsTime;

	// Token: 0x0200005E RID: 94
	[Token(Token = "0x200005E")]
	protected enum AIFighting
	{
		// Token: 0x040004C8 RID: 1224
		[Token(Token = "0x40004C8")]
		Judgment,
		// Token: 0x040004C9 RID: 1225
		[Token(Token = "0x40004C9")]
		Help,
		// Token: 0x040004CA RID: 1226
		[Token(Token = "0x40004CA")]
		Flee,
		// Token: 0x040004CB RID: 1227
		[Token(Token = "0x40004CB")]
		DodgeL,
		// Token: 0x040004CC RID: 1228
		[Token(Token = "0x40004CC")]
		DodgeR,
		// Token: 0x040004CD RID: 1229
		[Token(Token = "0x40004CD")]
		DodgeB,
		// Token: 0x040004CE RID: 1230
		[Token(Token = "0x40004CE")]
		Magic,
		// Token: 0x040004CF RID: 1231
		[Token(Token = "0x40004CF")]
		Cast,
		// Token: 0x040004D0 RID: 1232
		[Token(Token = "0x40004D0")]
		Attack01,
		// Token: 0x040004D1 RID: 1233
		[Token(Token = "0x40004D1")]
		Attack02,
		// Token: 0x040004D2 RID: 1234
		[Token(Token = "0x40004D2")]
		AttackMagic,
		// Token: 0x040004D3 RID: 1235
		[Token(Token = "0x40004D3")]
		AttackMagicCast,
		// Token: 0x040004D4 RID: 1236
		[Token(Token = "0x40004D4")]
		PlayerDead
	}
}
