using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001BD RID: 445
[Token(Token = "0x20001BD")]
public class ChangeSun : SceneEvent
{
	// Token: 0x060013EF RID: 5103 RVA: 0x0002D4FC File Offset: 0x0002B6FC
	[Token(Token = "0x60013EF")]
	[Address(RVA = "0xB930A0", Offset = "0xB920A0", VA = "0x180B930A0", Slot = "5")]
	public override void OpenEvent()
	{
		base.OpenEvent();
		SceneEventManager g_SEM = this.g_SEM;
		float setInstensity = this.SetInstensity;
		Light sun = this.Sun;
		g_SEM.SetSun(sun, setInstensity);
	}

	// Token: 0x060013F0 RID: 5104 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013F0")]
	[Address(RVA = "0x3341D0", Offset = "0x3331D0", VA = "0x1803341D0", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013F1 RID: 5105 RVA: 0x0002D534 File Offset: 0x0002B734
	[Token(Token = "0x60013F1")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public ChangeSun()
	{
	}

	// Token: 0x04001E34 RID: 7732
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001E34")]
	public Light Sun;

	// Token: 0x04001E35 RID: 7733
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001E35")]
	public float SetInstensity;
}
