using System;
using Cpp2IlInjected;
using UnityEngine;

namespace MTAssets.UltimateLODSystem
{
	// Token: 0x02000646 RID: 1606
	[Token(Token = "0x2000646")]
	[AddComponentMenu("")]
	public class MTAssetsEditorUi : MonoBehaviour
	{
		// Token: 0x06003296 RID: 12950 RVA: 0x0006CE00 File Offset: 0x0006B000
		[Token(Token = "0x6003296")]
		[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
		public MTAssetsEditorUi()
		{
		}
	}
}
