using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200022A RID: 554
[Token(Token = "0x200022A")]
[CreateAssetMenu]
public class GameAudioPackage : ScriptableObject
{
	// Token: 0x060015A5 RID: 5541 RVA: 0x0003105C File Offset: 0x0002F25C
	[Token(Token = "0x60015A5")]
	[Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")]
	public GameAudioPackage()
	{
	}

	// Token: 0x040020D0 RID: 8400
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40020D0")]
	public AudioClip[] clips;
}
