using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200006E RID: 110
[Token(Token = "0x200006E")]
public class AI_GhostB_Red : AI_GhostB
{
	// Token: 0x06000492 RID: 1170 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000492")]
	[Address(RVA = "0x185DDC0", Offset = "0x185CDC0", VA = "0x18185DDC0", Slot = "38")]
	protected override void FightStatusInit(AI_GhostB.AIFighting FightStatus)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000493 RID: 1171 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000493")]
	[Address(RVA = "0x185D830", Offset = "0x185C830", VA = "0x18185D830", Slot = "39")]
	protected override void FWatch()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000494 RID: 1172 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000494")]
	[Address(RVA = "0x185D5F0", Offset = "0x185C5F0", VA = "0x18185D5F0", Slot = "40")]
	protected override void FSong02_01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000495 RID: 1173 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000495")]
	[Address(RVA = "0x185D6A0", Offset = "0x185C6A0", VA = "0x18185D6A0", Slot = "41")]
	protected override void FSong02_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000496 RID: 1174 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000496")]
	[Address(RVA = "0x185D550", Offset = "0x185C550", VA = "0x18185D550", Slot = "42")]
	protected override void FMagic02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000497 RID: 1175 RVA: 0x0000B890 File Offset: 0x00009A90
	[Token(Token = "0x6000497")]
	[Address(RVA = "0x185E260", Offset = "0x185D260", VA = "0x18185E260")]
	public AI_GhostB_Red()
	{
		this.g_fAttackRadius = 30f;
		this.g_bDamagedDownDirection = true;
		float z = Vector3.zero.z;
		this.g_v3SeePlayerDirection.z = z;
		base..ctor();
	}
}
