using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000242 RID: 578
[Token(Token = "0x2000242")]
public abstract class GameSceneBase : MonoBehaviour
{
	// Token: 0x06001606 RID: 5638
	[Token(Token = "0x6001606")]
	[Address(Slot = "4")]
	public abstract void Enter();

	// Token: 0x06001607 RID: 5639 RVA: 0x00031D68 File Offset: 0x0002FF68
	[Token(Token = "0x6001607")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	protected GameSceneBase()
	{
	}
}
