using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000077 RID: 119
[Token(Token = "0x2000077")]
public class AI_GhostC_Dark : AI_GhostC
{
	// Token: 0x060004E2 RID: 1250 RVA: 0x0000BCF4 File Offset: 0x00009EF4
	[Token(Token = "0x60004E2")]
	[Address(RVA = "0x18DE8F0", Offset = "0x18DD8F0", VA = "0x1818DE8F0", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		base.Start(This, NPCM);
		this.g_fWalkSpeed = 4.5f;
		this.g_fRunSpeed = 9f;
		this.g_fDashSpeed = 12f;
		this.g_fVisionDistance = 12f;
	}

	// Token: 0x060004E3 RID: 1251 RVA: 0x0000BD38 File Offset: 0x00009F38
	[Token(Token = "0x60004E3")]
	[Address(RVA = "0x18DE8E0", Offset = "0x18DD8E0", VA = "0x1818DE8E0", Slot = "39")]
	protected override void SetFightTrackWaitTime()
	{
		this.g_fWaitTime = 15f;
	}

	// Token: 0x060004E4 RID: 1252 RVA: 0x0000BD50 File Offset: 0x00009F50
	[Token(Token = "0x60004E4")]
	[Address(RVA = "0x18DBF70", Offset = "0x18DAF70", VA = "0x1818DBF70")]
	public AI_GhostC_Dark()
	{
	}
}
