using System;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;

// Token: 0x02000052 RID: 82
[Token(Token = "0x2000052")]
public class AI_Boss_Level02 : AI_NPC
{
	// Token: 0x060002BE RID: 702 RVA: 0x00008FF4 File Offset: 0x000071F4
	[Token(Token = "0x60002BE")]
	[Address(RVA = "0x1A073D0", Offset = "0x1A063D0", VA = "0x181A073D0", Slot = "4")]
	public override void Start(GameObject This, NPCManage NPCM)
	{
		base.Start(This, NPCM);
		MoveController g_Move = this.g_Move;
		this.g_fWalkSpeed = 3f;
		this.g_fRunSpeed = 8f;
		this.g_fDashSpeed = 25f;
		g_Move.SetDragMove(4f);
		BossLevel02EffectPlay component = This.GetComponent<BossLevel02EffectPlay>();
		this.g_Effect = component;
		this.g_Effect.InitData();
		VoiceBoss02 component2 = This.GetComponent<VoiceBoss02>();
		this.g_Voice = component2;
		this.g_Voice.InitData();
		Animator component3 = Common.FindChild(this.g_This.transform, "Boss_Level02_Face").GetComponent<Animator>();
		this.g_FaceAnim = component3;
		Shake shake = new Shake();
		this.g_ShakeHead = shake;
		Shake shake2 = this.g_ShakeHead;
		Transform transform = Common.FindChild(This.transform, "Bip001 Head");
		int num = 0;
		shake2.Start(transform, num != 0);
		Shake shake3 = new Shake();
		this.g_ShakeBody = shake3;
		Shake shake4 = this.g_ShakeBody;
		Transform transform2 = Common.FindChild(This.transform, "Bip001");
		int num2 = 0;
		shake4.Start(transform2, num2 != 0);
		Shake shake5 = new Shake();
		this.g_ShakeWHead = shake5;
		Shake shake6 = this.g_ShakeWHead;
		Transform transform3 = Common.FindChild(This.transform, "Bone036");
		int num3 = 0;
		shake6.Start(transform3, num3 != 0);
		Shake shake7 = new Shake();
		this.g_ShakeWHandL = shake7;
		Shake shake8 = this.g_ShakeWHandL;
		Transform transform4 = Common.FindChild(This.transform, "Bone_WeaponHand01");
		int num4 = 0;
		shake8.Start(transform4, num4 != 0);
		Shake shake9 = new Shake();
		this.g_ShakeWHandR = shake9;
		Shake shake10 = this.g_ShakeWHandR;
		Transform transform5 = Common.FindChild(This.transform, "Bone_WeaponHand01(mirrored)");
		int num5 = 0;
		shake10.Start(transform5, num5 != 0);
		this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
		this.g_bLookAtEnable = false;
		this.g_iOpeningStatus = (int)((ulong)0L);
		this.g_bPlus = false;
	}

	// Token: 0x060002BF RID: 703 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002BF")]
	[Address(RVA = "0x1A07800", Offset = "0x1A06800", VA = "0x181A07800", Slot = "5")]
	public override void Update(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002C0 RID: 704 RVA: 0x000091CC File Offset: 0x000073CC
	[Token(Token = "0x60002C0")]
	[Address(RVA = "0x1A06330", Offset = "0x1A05330", VA = "0x181A06330", Slot = "6")]
	public override void LateUpdate()
	{
		base..ctor();
		this.g_ShakeHead.Update();
		this.g_ShakeBody.Update();
		this.g_ShakeWHead.Update();
		this.g_ShakeWHandL.Update();
		this.g_ShakeWHandR.Update();
	}

	// Token: 0x060002C1 RID: 705 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002C1")]
	[Address(RVA = "0x1A036B0", Offset = "0x1A026B0", VA = "0x181A036B0", Slot = "22")]
	public override void Fighting()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002C2 RID: 706 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002C2")]
	[Address(RVA = "0x1A04D90", Offset = "0x1A03D90", VA = "0x181A04D90", Slot = "38")]
	protected virtual void InitFightStatus(AI_Boss_Level02.AIFighting Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002C3 RID: 707 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002C3")]
	[Address(RVA = "0x1A031E0", Offset = "0x1A021E0", VA = "0x181A031E0")]
	protected void AWatch()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002C4 RID: 708 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002C4")]
	[Address(RVA = "0x1A016E0", Offset = "0x1A006E0", VA = "0x181A016E0")]
	protected void AChargeDefense()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002C5 RID: 709 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002C5")]
	[Address(RVA = "0x1A01E90", Offset = "0x1A00E90", VA = "0x181A01E90")]
	protected void AGoForward()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002C6 RID: 710 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002C6")]
	[Address(RVA = "0x1A026F0", Offset = "0x1A016F0", VA = "0x181A026F0")]
	protected void ASprint()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002C7 RID: 711 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002C7")]
	[Address(RVA = "0x1A01270", Offset = "0x1A00270", VA = "0x181A01270")]
	protected void AAttack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002C8 RID: 712 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002C8")]
	[Address(RVA = "0x1A01920", Offset = "0x1A00920", VA = "0x181A01920")]
	protected void AFour()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002C9 RID: 713 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002C9")]
	[Address(RVA = "0x1A02120", Offset = "0x1A01120", VA = "0x181A02120")]
	protected void AHammerPlus()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002CA RID: 714 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002CA")]
	[Address(RVA = "0x1A02300", Offset = "0x1A01300", VA = "0x181A02300", Slot = "39")]
	protected virtual void AJump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002CB RID: 715 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002CB")]
	[Address(RVA = "0x1A03150", Offset = "0x1A02150", VA = "0x181A03150")]
	protected void AUpStart()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002CC RID: 716 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002CC")]
	[Address(RVA = "0x1A02FA0", Offset = "0x1A01FA0", VA = "0x181A02FA0")]
	protected void AUpLoop()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002CD RID: 717 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002CD")]
	[Address(RVA = "0x1A02D00", Offset = "0x1A01D00", VA = "0x181A02D00")]
	protected void AUpEnd()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002CE RID: 718 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002CE")]
	[Address(RVA = "0x1A030C0", Offset = "0x1A020C0", VA = "0x181A030C0")]
	protected void AUpStartPlus()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002CF RID: 719 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002CF")]
	[Address(RVA = "0x1A02E80", Offset = "0x1A01E80", VA = "0x181A02E80")]
	protected void AUpLoopPlus()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002D0 RID: 720 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002D0")]
	[Address(RVA = "0x1A02D00", Offset = "0x1A01D00", VA = "0x181A02D00", Slot = "40")]
	protected virtual void AUpEndPlus()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002D1 RID: 721 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002D1")]
	[Address(RVA = "0x1A024E0", Offset = "0x1A014E0", VA = "0x181A024E0")]
	protected void AShotBullet()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002D2 RID: 722 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002D2")]
	[Address(RVA = "0x1A063B0", Offset = "0x1A053B0", VA = "0x181A063B0")]
	protected void SelectFight()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002D3 RID: 723 RVA: 0x0000921C File Offset: 0x0000741C
	[Token(Token = "0x60002D3")]
	[Address(RVA = "0x1A01790", Offset = "0x1A00790", VA = "0x181A01790")]
	protected void ADamagedFly()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime > (float)num)
		{
			this.g_fWaitTime = g_fWaitTime;
			return;
		}
		if (num < (int)this.g_fFightTime)
		{
			bool doTan = ((MB_IMeshBakerSettings)this).doTan;
			return;
		}
		this.SelectFight();
	}

	// Token: 0x060002D4 RID: 724 RVA: 0x00009258 File Offset: 0x00007458
	[Token(Token = "0x60002D4")]
	[Address(RVA = "0x1A01820", Offset = "0x1A00820", VA = "0x181A01820")]
	protected void ADeath()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			bool doTan = ((MB_IMeshBakerSettings)this).doTan;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x060002D5 RID: 725 RVA: 0x00009284 File Offset: 0x00007484
	[Token(Token = "0x60002D5")]
	[Address(RVA = "0x1A017E0", Offset = "0x1A007E0", VA = "0x181A017E0")]
	protected void ADeathLoop()
	{
		float g_fWaitTime = this.g_fWaitTime;
		int num = 0;
		if (g_fWaitTime <= (float)num)
		{
			bool doTan = ((MB_IMeshBakerSettings)this).doTan;
			return;
		}
		this.g_fWaitTime = g_fWaitTime;
	}

	// Token: 0x060002D6 RID: 726 RVA: 0x000092B0 File Offset: 0x000074B0
	[Token(Token = "0x60002D6")]
	[Address(RVA = "0x1A01860", Offset = "0x1A00860", VA = "0x181A01860")]
	protected void AEnd()
	{
		float num = this.g_fWakeUpWeight;
		if (this.g_bEndLookAt)
		{
			this.g_fWakeUpWeight = num;
			this.g_fWakeUpWeight = 1f;
			this.g_Anim.SetFloat("fWakeUp_Loop", 1f);
			return;
		}
		int num2 = 0;
		while (num <= (float)num2)
		{
		}
		this.g_fWakeUpWeight = num;
		this.g_fWakeUpWeight = 0f;
		throw new NullReferenceException();
	}

	// Token: 0x060002D7 RID: 727 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002D7")]
	[Address(RVA = "0x1A04020", Offset = "0x1A03020", VA = "0x181A04020", Slot = "33")]
	public override void Hit(AttackData Data)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002D8 RID: 728 RVA: 0x00009314 File Offset: 0x00007514
	[Token(Token = "0x60002D8")]
	[Address(RVA = "0x1A07370", Offset = "0x1A06370", VA = "0x181A07370", Slot = "35")]
	public override void SetTimeScale(float fTimeScale)
	{
		base.SetTimeScale(fTimeScale);
		this.g_FaceAnim.speed = fTimeScale;
		bool valueAsBoolean = this.g_Effect.ValueAsBoolean;
	}

	// Token: 0x060002D9 RID: 729 RVA: 0x00009348 File Offset: 0x00007548
	[Token(Token = "0x60002D9")]
	[Address(RVA = "0x157FC50", Offset = "0x157EC50", VA = "0x18157FC50", Slot = "32")]
	public override void Remove()
	{
		base..ctor();
		GameObject g_This = this.g_This;
		int num = 0;
		g_This.SetActive(num != 0);
	}

	// Token: 0x060002DA RID: 730 RVA: 0x00009374 File Offset: 0x00007574
	[Token(Token = "0x60002DA")]
	[Address(RVA = "0x1A03650", Offset = "0x1A02650", VA = "0x181A03650", Slot = "31")]
	public override void Create()
	{
		base..ctor();
		this.g_This.SetActive(true);
		this.g_Effect.Create();
		NPCManage g_NPCM = this.g_NPCM;
		int num = 0;
		g_NPCM.SetLockPoint(num != 0);
	}

	// Token: 0x060002DB RID: 731 RVA: 0x000093B4 File Offset: 0x000075B4
	[Token(Token = "0x60002DB")]
	[Address(RVA = "0x15A7DD0", Offset = "0x15A6DD0", VA = "0x1815A7DD0", Slot = "30")]
	public override void Resurrection()
	{
		base.Resurrection();
		NPCManage g_NPCM = this.g_NPCM;
		int num = 0;
		g_NPCM.SetLockPoint(num != 0);
	}

	// Token: 0x060002DC RID: 732 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002DC")]
	[Address(RVA = "0x1A068A0", Offset = "0x1A058A0", VA = "0x181A068A0", Slot = "36")]
	public override void SetAiStatus(AI_NPC.AIStatus Status)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060002DD RID: 733 RVA: 0x000093E0 File Offset: 0x000075E0
	[Token(Token = "0x60002DD")]
	[Address(RVA = "0x1A07280", Offset = "0x1A06280", VA = "0x181A07280", Slot = "37")]
	public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
	{
		Animator animator;
		for (;;)
		{
			animator = this.g_FaceAnim;
			if (!bEnable)
			{
				break;
			}
			animator.SetLayerWeight(2, 1f);
			if (Name != "")
			{
				goto Block_1;
			}
		}
		int num = 0;
		animator.SetLayerWeight(2, (float)num);
		return;
		Block_1:
		Animator animator2 = this.g_FaceAnim;
		int num2 = 0;
		animator2.CrossFade(Name, 0.05f, 2, (float)num2);
	}

	// Token: 0x060002DE RID: 734 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60002DE")]
	[Address(RVA = "0x1A07C40", Offset = "0x1A06C40", VA = "0x181A07C40")]
	public AI_Boss_Level02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x040003F4 RID: 1012
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x40003F4")]
	protected BossLevel02EffectPlay g_Effect;

	// Token: 0x040003F5 RID: 1013
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x40003F5")]
	protected VoiceBoss02 g_Voice;

	// Token: 0x040003F6 RID: 1014
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x40003F6")]
	protected Animator g_FaceAnim;

	// Token: 0x040003F7 RID: 1015
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x40003F7")]
	protected float g_fAniMoveSpeed;

	// Token: 0x040003F8 RID: 1016
	[FieldOffset(Offset = "0x19C")]
	[Token(Token = "0x40003F8")]
	protected float g_fAniMoveAngle;

	// Token: 0x040003F9 RID: 1017
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x40003F9")]
	protected Vector3 g_v3PrePosition;

	// Token: 0x040003FA RID: 1018
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x40003FA")]
	protected Shake g_ShakeHead;

	// Token: 0x040003FB RID: 1019
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x40003FB")]
	protected Shake g_ShakeBody;

	// Token: 0x040003FC RID: 1020
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x40003FC")]
	protected Shake g_ShakeWHead;

	// Token: 0x040003FD RID: 1021
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x40003FD")]
	protected Shake g_ShakeWHandL;

	// Token: 0x040003FE RID: 1022
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x40003FE")]
	protected Shake g_ShakeWHandR;

	// Token: 0x040003FF RID: 1023
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x40003FF")]
	protected AI_Boss_Level02.AIFighting g_Fighting;

	// Token: 0x04000400 RID: 1024
	[FieldOffset(Offset = "0x1DC")]
	[Token(Token = "0x4000400")]
	protected AI_Boss_Level02.AIFighting g_NextFighting;

	// Token: 0x04000401 RID: 1025
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4000401")]
	protected int g_iAWatchMoveDir;

	// Token: 0x04000402 RID: 1026
	[FieldOffset(Offset = "0x1E4")]
	[Token(Token = "0x4000402")]
	protected float g_fFightTime;

	// Token: 0x04000403 RID: 1027
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4000403")]
	protected float g_fAttackMove;

	// Token: 0x04000404 RID: 1028
	[FieldOffset(Offset = "0x1EC")]
	[Token(Token = "0x4000404")]
	protected float g_fAttackRotate;

	// Token: 0x04000405 RID: 1029
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4000405")]
	protected float g_fAttackDisMax;

	// Token: 0x04000406 RID: 1030
	[FieldOffset(Offset = "0x1F4")]
	[Token(Token = "0x4000406")]
	protected float g_fAttackDisMin;

	// Token: 0x04000407 RID: 1031
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4000407")]
	protected float g_fAniDamagedWeights;

	// Token: 0x04000408 RID: 1032
	[FieldOffset(Offset = "0x1FC")]
	[Token(Token = "0x4000408")]
	protected bool g_bAniHeadBeam;

	// Token: 0x04000409 RID: 1033
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4000409")]
	protected float g_fAniHeadBeamWeights;

	// Token: 0x0400040A RID: 1034
	[FieldOffset(Offset = "0x204")]
	[Token(Token = "0x400040A")]
	protected int g_iOpeningStatus;

	// Token: 0x0400040B RID: 1035
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x400040B")]
	protected int g_iEndStatus;

	// Token: 0x0400040C RID: 1036
	[FieldOffset(Offset = "0x20C")]
	[Token(Token = "0x400040C")]
	protected bool g_bEndLookAt;

	// Token: 0x0400040D RID: 1037
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x400040D")]
	protected float g_fWakeUpWeight;

	// Token: 0x0400040E RID: 1038
	[FieldOffset(Offset = "0x214")]
	[Token(Token = "0x400040E")]
	protected bool g_bPlus;

	// Token: 0x0400040F RID: 1039
	[FieldOffset(Offset = "0x215")]
	[Token(Token = "0x400040F")]
	protected bool g_bPlusFirst;

	// Token: 0x04000410 RID: 1040
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4000410")]
	protected float g_fTyrantsTime;

	// Token: 0x02000053 RID: 83
	[Token(Token = "0x2000053")]
	protected enum AIFighting
	{
		// Token: 0x04000412 RID: 1042
		[Token(Token = "0x4000412")]
		Null,
		// Token: 0x04000413 RID: 1043
		[Token(Token = "0x4000413")]
		AWatch,
		// Token: 0x04000414 RID: 1044
		[Token(Token = "0x4000414")]
		GoForward,
		// Token: 0x04000415 RID: 1045
		[Token(Token = "0x4000415")]
		ASprintForward,
		// Token: 0x04000416 RID: 1046
		[Token(Token = "0x4000416")]
		ASprintBack,
		// Token: 0x04000417 RID: 1047
		[Token(Token = "0x4000417")]
		ASprintLeft,
		// Token: 0x04000418 RID: 1048
		[Token(Token = "0x4000418")]
		ASprintRight,
		// Token: 0x04000419 RID: 1049
		[Token(Token = "0x4000419")]
		Defense,
		// Token: 0x0400041A RID: 1050
		[Token(Token = "0x400041A")]
		DamagedFly,
		// Token: 0x0400041B RID: 1051
		[Token(Token = "0x400041B")]
		Death,
		// Token: 0x0400041C RID: 1052
		[Token(Token = "0x400041C")]
		DeathLoop,
		// Token: 0x0400041D RID: 1053
		[Token(Token = "0x400041D")]
		End,
		// Token: 0x0400041E RID: 1054
		[Token(Token = "0x400041E")]
		AFour,
		// Token: 0x0400041F RID: 1055
		[Token(Token = "0x400041F")]
		AComboHammer,
		// Token: 0x04000420 RID: 1056
		[Token(Token = "0x4000420")]
		AHammer,
		// Token: 0x04000421 RID: 1057
		[Token(Token = "0x4000421")]
		AJump,
		// Token: 0x04000422 RID: 1058
		[Token(Token = "0x4000422")]
		ARotate,
		// Token: 0x04000423 RID: 1059
		[Token(Token = "0x4000423")]
		AChargeBeat,
		// Token: 0x04000424 RID: 1060
		[Token(Token = "0x4000424")]
		AChargeThrow,
		// Token: 0x04000425 RID: 1061
		[Token(Token = "0x4000425")]
		AChargeFastBullet,
		// Token: 0x04000426 RID: 1062
		[Token(Token = "0x4000426")]
		AUpStart,
		// Token: 0x04000427 RID: 1063
		[Token(Token = "0x4000427")]
		AUpLoop,
		// Token: 0x04000428 RID: 1064
		[Token(Token = "0x4000428")]
		AUPEnd,
		// Token: 0x04000429 RID: 1065
		[Token(Token = "0x4000429")]
		ABeamV,
		// Token: 0x0400042A RID: 1066
		[Token(Token = "0x400042A")]
		ABeamH,
		// Token: 0x0400042B RID: 1067
		[Token(Token = "0x400042B")]
		AJumpPlus,
		// Token: 0x0400042C RID: 1068
		[Token(Token = "0x400042C")]
		AUpStartPlus,
		// Token: 0x0400042D RID: 1069
		[Token(Token = "0x400042D")]
		AUpLoopPlus,
		// Token: 0x0400042E RID: 1070
		[Token(Token = "0x400042E")]
		AUpEndPlus,
		// Token: 0x0400042F RID: 1071
		[Token(Token = "0x400042F")]
		AFourSlow,
		// Token: 0x04000430 RID: 1072
		[Token(Token = "0x4000430")]
		Idle,
		// Token: 0x04000431 RID: 1073
		[Token(Token = "0x4000431")]
		NullChargeDefense,
		// Token: 0x04000432 RID: 1074
		[Token(Token = "0x4000432")]
		BR_AttackUpToHammer,
		// Token: 0x04000433 RID: 1075
		[Token(Token = "0x4000433")]
		BR_AttackJumpToBeat,
		// Token: 0x04000434 RID: 1076
		[Token(Token = "0x4000434")]
		BR_DamageFlyToAttackUp
	}
}
