using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001BC RID: 444
[Token(Token = "0x20001BC")]
public class ChangeFog : SceneEvent
{
	// Token: 0x060013EC RID: 5100 RVA: 0x0002D47C File Offset: 0x0002B67C
	[Token(Token = "0x60013EC")]
	[Address(RVA = "0xB92D30", Offset = "0xB91D30", VA = "0x180B92D30", Slot = "5")]
	public override void OpenEvent()
	{
		base.OpenEvent();
		SceneEventManager g_SEM = this.g_SEM;
		Color fogColor = this.FogColor;
		float num = this.g_fChangeTime;
		float fogEnd = this.FogEnd;
		float fogStart = this.FogStart;
		float speed = this.Speed;
		g_SEM.SetChangeFog(fogColor, fogStart, fogEnd, speed, num);
	}

	// Token: 0x060013ED RID: 5101 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013ED")]
	[Address(RVA = "0x3341D0", Offset = "0x3331D0", VA = "0x1803341D0", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013EE RID: 5102 RVA: 0x0002D4D0 File Offset: 0x0002B6D0
	[Token(Token = "0x60013EE")]
	[Address(RVA = "0xB92DA0", Offset = "0xB91DA0", VA = "0x180B92DA0")]
	public ChangeFog()
	{
	}

	// Token: 0x04001E2F RID: 7727
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001E2F")]
	public Color FogColor;

	// Token: 0x04001E30 RID: 7728
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001E30")]
	public float FogStart;

	// Token: 0x04001E31 RID: 7729
	[FieldOffset(Offset = "0x4C")]
	[Token(Token = "0x4001E31")]
	public float FogEnd;

	// Token: 0x04001E32 RID: 7730
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001E32")]
	public float Speed = 2f;

	// Token: 0x04001E33 RID: 7731
	[FieldOffset(Offset = "0x54")]
	[Token(Token = "0x4001E33")]
	private float g_fChangeTime = 5f;
}
