using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000D6 RID: 214
[Token(Token = "0x20000D6")]
public class BossLevel05_CrystalTrackBullet : AttackableObject
{
	// Token: 0x06000A55 RID: 2645 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A55")]
	[Address(RVA = "0xD35C10", Offset = "0xD34C10", VA = "0x180D35C10", Slot = "6")]
	protected override void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A56 RID: 2646 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A56")]
	[Address(RVA = "0xD35350", Offset = "0xD34350", VA = "0x180D35350", Slot = "10")]
	public override void HitMagic(AttackData AD)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A57 RID: 2647 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A57")]
	[Address(RVA = "0xD35570", Offset = "0xD34570", VA = "0x180D35570", Slot = "9")]
	public override void HitPhysical(AttackData AD)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A58 RID: 2648 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A58")]
	[Address(RVA = "0xD35790", Offset = "0xD34790", VA = "0x180D35790")]
	public void Set(EffectPool EffCollision)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A59 RID: 2649 RVA: 0x000180A8 File Offset: 0x000162A8
	[Token(Token = "0x6000A59")]
	[Address(RVA = "0xD368D0", Offset = "0xD358D0", VA = "0x180D368D0")]
	public BossLevel05_CrystalTrackBullet()
	{
	}

	// Token: 0x04000F6F RID: 3951
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4000F6F")]
	public int DestoryMP = (int)((ulong)24L);

	// Token: 0x04000F70 RID: 3952
	[FieldOffset(Offset = "0x6C")]
	[Token(Token = "0x4000F70")]
	public int ExplosionMP = (int)((ulong)3L);

	// Token: 0x04000F71 RID: 3953
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4000F71")]
	public MeshRenderer MR_Crystal;

	// Token: 0x04000F72 RID: 3954
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4000F72")]
	private Transform g_TRCrystal;

	// Token: 0x04000F73 RID: 3955
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4000F73")]
	private AttackData g_AData;

	// Token: 0x04000F74 RID: 3956
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4000F74")]
	private ParticleSystem g_PS;

	// Token: 0x04000F75 RID: 3957
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4000F75")]
	private Vector3 g_PrePosition;

	// Token: 0x04000F76 RID: 3958
	[FieldOffset(Offset = "0x9C")]
	[Token(Token = "0x4000F76")]
	public float g_fStartMoveSpeed = 18f;

	// Token: 0x04000F77 RID: 3959
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4000F77")]
	public float g_fEndMoveSpeed = 12f;

	// Token: 0x04000F78 RID: 3960
	[FieldOffset(Offset = "0xA4")]
	[Token(Token = "0x4000F78")]
	private float g_fMoveSpeed;

	// Token: 0x04000F79 RID: 3961
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4000F79")]
	public float g_fStartRotSpeed = 1.5f;

	// Token: 0x04000F7A RID: 3962
	[FieldOffset(Offset = "0xAC")]
	[Token(Token = "0x4000F7A")]
	public float g_fEndRotSpeed = 6f;

	// Token: 0x04000F7B RID: 3963
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4000F7B")]
	private float g_fRotSpeed;

	// Token: 0x04000F7C RID: 3964
	[FieldOffset(Offset = "0xB4")]
	[Token(Token = "0x4000F7C")]
	public float g_fTrackTime = 1.05f;

	// Token: 0x04000F7D RID: 3965
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4000F7D")]
	private float g_fTrackTimeVal;

	// Token: 0x04000F7E RID: 3966
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4000F7E")]
	private Transform g_Rot;

	// Token: 0x04000F7F RID: 3967
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4000F7F")]
	private Transform g_Target;

	// Token: 0x04000F80 RID: 3968
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4000F80")]
	private EffectPool g_EffCollision;

	// Token: 0x04000F81 RID: 3969
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4000F81")]
	private SphereCollider g_SC;

	// Token: 0x04000F82 RID: 3970
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4000F82")]
	private bool g_bCollisionEnable;

	// Token: 0x04000F83 RID: 3971
	[FieldOffset(Offset = "0xE1")]
	[Token(Token = "0x4000F83")]
	private bool g_bPlayerDodge;

	// Token: 0x04000F84 RID: 3972
	[FieldOffset(Offset = "0xE2")]
	[Token(Token = "0x4000F84")]
	private bool g_bCollision;
}
