using System;
using Cpp2IlInjected;

// Token: 0x020000EA RID: 234
[Token(Token = "0x20000EA")]
public class SealGhost_BR_EffectPlay : SealGhostEffectPlay
{
	// Token: 0x06000B8A RID: 2954 RVA: 0x0001A698 File Offset: 0x00018898
	[Token(Token = "0x6000B8A")]
	[Address(RVA = "0x1791AF0", Offset = "0x1790AF0", VA = "0x181791AF0", Slot = "4")]
	public override void CreateEnemy()
	{
		base.CreateEnemy();
		this.g_bDeathBefore = false;
	}

	// Token: 0x06000B8B RID: 2955 RVA: 0x0001A6B4 File Offset: 0x000188B4
	[Token(Token = "0x6000B8B")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public SealGhost_BR_EffectPlay()
	{
	}
}
