using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001F0 RID: 496
[Token(Token = "0x20001F0")]
public class OpenDoor_Act06Room07MoveFloor : OpenDoor
{
	// Token: 0x060014C5 RID: 5317 RVA: 0x0002F600 File Offset: 0x0002D800
	[Token(Token = "0x60014C5")]
	[Address(RVA = "0x32DFE0", Offset = "0x32CFE0", VA = "0x18032DFE0", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		base.InitData(SEM);
		SoundEffect se = this.SE;
		int num = 0;
		if (se != num)
		{
			this.SE.InitData();
		}
		Animator anim = this.Anim;
		this.g_fTimeScale = 1f;
		anim.speed = 1f;
		SoundEffect se2 = this.SE;
		float num2 = this.g_fTimeScale;
		se2.SetTimeScale(num2);
	}

	// Token: 0x060014C6 RID: 5318 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014C6")]
	[Address(RVA = "0x32E0B0", Offset = "0x32D0B0", VA = "0x18032E0B0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014C7 RID: 5319 RVA: 0x0002F66C File Offset: 0x0002D86C
	[Token(Token = "0x60014C7")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public OpenDoor_Act06Room07MoveFloor()
	{
	}

	// Token: 0x04001F9E RID: 8094
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001F9E")]
	public Transform Target;

	// Token: 0x04001F9F RID: 8095
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001F9F")]
	public Transform MoveObject;

	// Token: 0x04001FA0 RID: 8096
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001FA0")]
	private float g_fTimeScale;
}
