using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000096 RID: 150
[Token(Token = "0x2000096")]
public class AnimAttackCollisionData : MonoBehaviour
{
	// Token: 0x0600069B RID: 1691 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600069B")]
	[Address(RVA = "0xDAE070", Offset = "0xDAD070", VA = "0x180DAE070")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600069C RID: 1692 RVA: 0x0000F650 File Offset: 0x0000D850
	[Token(Token = "0x600069C")]
	[Address(RVA = "0xDAE5E0", Offset = "0xDAD5E0", VA = "0x180DAE5E0")]
	public AnimAttackCollisionData()
	{
	}

	// Token: 0x040007E7 RID: 2023
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40007E7")]
	public float g_fCollisionTime = 0.1f;

	// Token: 0x040007E8 RID: 2024
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x40007E8")]
	public float g_fCollisionInterval = 0.3f;

	// Token: 0x040007E9 RID: 2025
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40007E9")]
	public float g_fCollisionSize = 0.3f;

	// Token: 0x040007EA RID: 2026
	[FieldOffset(Offset = "0x24")]
	[Token(Token = "0x40007EA")]
	public AnimAttackCollisionData.OwnTag g_IgnoreTag = (AnimAttackCollisionData.OwnTag)((ulong)1L);

	// Token: 0x040007EB RID: 2027
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40007EB")]
	public GameObject g_CollisionEffectObj;

	// Token: 0x040007EC RID: 2028
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x40007EC")]
	public int g_iEffectSize = (int)((ulong)3L);

	// Token: 0x040007ED RID: 2029
	[FieldOffset(Offset = "0x34")]
	[Token(Token = "0x40007ED")]
	public float g_fEffectLife = 2f;

	// Token: 0x040007EE RID: 2030
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x40007EE")]
	public EffectPool g_CollisionPool;

	// Token: 0x040007EF RID: 2031
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x40007EF")]
	public GameObject g_NullCollisionObj;

	// Token: 0x040007F0 RID: 2032
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x40007F0")]
	public EffectPool g_NullCollisionPool;

	// Token: 0x040007F1 RID: 2033
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x40007F1")]
	public GameObject g_IceCollisionObj;

	// Token: 0x040007F2 RID: 2034
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x40007F2")]
	public EffectPool g_IceCollisionPool;

	// Token: 0x040007F3 RID: 2035
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x40007F3")]
	public GameObject g_FireCollisionObj;

	// Token: 0x040007F4 RID: 2036
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x40007F4")]
	public EffectPool g_FireCollisionPool;

	// Token: 0x040007F5 RID: 2037
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x40007F5")]
	public GameObject g_LightningCollisionObj;

	// Token: 0x040007F6 RID: 2038
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x40007F6")]
	public EffectPool g_LightningPool;

	// Token: 0x02000097 RID: 151
	[Token(Token = "0x2000097")]
	public enum OwnTag
	{
		// Token: 0x040007F8 RID: 2040
		[Token(Token = "0x40007F8")]
		Player,
		// Token: 0x040007F9 RID: 2041
		[Token(Token = "0x40007F9")]
		Enemy
	}
}
