using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000F8 RID: 248
[Token(Token = "0x20000F8")]
public class FireBulletTrack : MonoBehaviour
{
	// Token: 0x06000C83 RID: 3203 RVA: 0x0001D4FC File Offset: 0x0001B6FC
	[Token(Token = "0x6000C83")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public FireBulletTrack()
	{
	}
}
