using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000387 RID: 903
[Token(Token = "0x2000387")]
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoStopLoopedEffect : MonoBehaviour
{
	// Token: 0x0600232F RID: 9007 RVA: 0x00054890 File Offset: 0x00052A90
	[Token(Token = "0x600232F")]
	[Address(RVA = "0xB897E0", Offset = "0xB887E0", VA = "0x180B897E0")]
	private void OnEnable()
	{
		float num = this.effectDuration;
		this.d = num;
	}

	// Token: 0x06002330 RID: 9008 RVA: 0x000548AC File Offset: 0x00052AAC
	[Token(Token = "0x6002330")]
	[Address(RVA = "0xB897F0", Offset = "0xB887F0", VA = "0x180B897F0")]
	private void Update()
	{
		float num = this.d;
		int num2 = 0;
		if (num > (float)num2)
		{
			float deltaTime = Time.deltaTime;
			this.d = num;
			base.GetComponent<ParticleSystem>().Stop(true);
			CFX_Demo_Translate component = base.gameObject.GetComponent<CFX_Demo_Translate>();
			int num3 = 0;
			if (component != num3)
			{
				int num4 = 0;
				component.enabled = num4 != 0;
			}
		}
	}

	// Token: 0x06002331 RID: 9009 RVA: 0x00054910 File Offset: 0x00052B10
	[Token(Token = "0x6002331")]
	[Address(RVA = "0xB89900", Offset = "0xB88900", VA = "0x180B89900")]
	public CFX_AutoStopLoopedEffect()
	{
	}

	// Token: 0x04002C9F RID: 11423
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002C9F")]
	public float effectDuration = 2.5f;

	// Token: 0x04002CA0 RID: 11424
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x4002CA0")]
	private float d;
}
