using System;
using Cpp2IlInjected;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x02000430 RID: 1072
	[Token(Token = "0x2000430")]
	public class TransferMotion : MonoBehaviour
	{
		// Token: 0x06002684 RID: 9860 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002684")]
		[Address(RVA = "0xF61210", Offset = "0xF60210", VA = "0x180F61210")]
		private void OnEnable()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002685 RID: 9861 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002685")]
		[Address(RVA = "0xF61250", Offset = "0xF60250", VA = "0x180F61250")]
		private void Update()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06002686 RID: 9862 RVA: 0x00058CBC File Offset: 0x00056EBC
		[Token(Token = "0x6002686")]
		[Address(RVA = "0xF613B0", Offset = "0xF603B0", VA = "0x180F613B0")]
		public TransferMotion()
		{
		}

		// Token: 0x04003039 RID: 12345
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4003039")]
		[Tooltip("The Transform to transfer motion to.")]
		public Transform to;

		// Token: 0x0400303A RID: 12346
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x400303A")]
		[Tooltip("The amount of motion to transfer.")]
		[Range(0f, 1f)]
		public float transferMotion = 0.9f;

		// Token: 0x0400303B RID: 12347
		[FieldOffset(Offset = "0x24")]
		[Token(Token = "0x400303B")]
		private Vector3 lastPosition;
	}
}
