using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000113 RID: 275
[Token(Token = "0x2000113")]
public class TargetArc : MonoBehaviour
{
	// Token: 0x06000E93 RID: 3731 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E93")]
	[Address(RVA = "0x990350", Offset = "0x98F350", VA = "0x180990350")]
	public void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E94 RID: 3732 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E94")]
	[Address(RVA = "0x9905B0", Offset = "0x98F5B0", VA = "0x1809905B0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E95 RID: 3733 RVA: 0x000224C8 File Offset: 0x000206C8
	[Token(Token = "0x6000E95")]
	[Address(RVA = "0x563F00", Offset = "0x562F00", VA = "0x180563F00")]
	public void SetCollisionEffect(EffectPool Effect)
	{
		/*
An exception occurred when decompiling this method (06000E95)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void TargetArc::SetCollisionEffect(EffectPool)

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stfld:EffectPool(TargetArc::g_CollisionPool, ldloc:TargetArc(this), ldloc:EffectPool(Effect)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x06000E96 RID: 3734 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E96")]
	[Address(RVA = "0x563EF0", Offset = "0x562EF0", VA = "0x180563EF0")]
	public void SetCollisionEffect02(EffectPool Effect)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E97 RID: 3735 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E97")]
	[Address(RVA = "0x990150", Offset = "0x98F150", VA = "0x180990150")]
	public void SetTarget(Vector3 v3Target)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E98 RID: 3736 RVA: 0x000224DC File Offset: 0x000206DC
	[Token(Token = "0x6000E98")]
	[Address(RVA = "0x990120", Offset = "0x98F120", VA = "0x180990120")]
	public void SetLife(float fLife)
	{
		this.g_fLife = fLife;
		this.g_bCollision = false;
		this.g_MR.enabled = true;
	}

	// Token: 0x06000E99 RID: 3737 RVA: 0x0002250C File Offset: 0x0002070C
	[Token(Token = "0x6000E99")]
	[Address(RVA = "0x991340", Offset = "0x990340", VA = "0x180991340")]
	public TargetArc()
	{
	}

	// Token: 0x04001898 RID: 6296
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001898")]
	public MeshRenderer g_MR;

	// Token: 0x04001899 RID: 6297
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001899")]
	private ParticleSystem g_PS;

	// Token: 0x0400189A RID: 6298
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x400189A")]
	private AttackData g_AData;

	// Token: 0x0400189B RID: 6299
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x400189B")]
	private Vector3 g_CollisionDirection;

	// Token: 0x0400189C RID: 6300
	[FieldOffset(Offset = "0x3C")]
	[Token(Token = "0x400189C")]
	private Vector3 g_PrePosition;

	// Token: 0x0400189D RID: 6301
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x400189D")]
	private Vector3 g_v3Target;

	// Token: 0x0400189E RID: 6302
	[FieldOffset(Offset = "0x54")]
	[Token(Token = "0x400189E")]
	private Vector3 g_v3Horizontal;

	// Token: 0x0400189F RID: 6303
	[Token(Token = "0x400189F")]
	private const float g_fGravity = 10f;

	// Token: 0x040018A0 RID: 6304
	[Token(Token = "0x40018A0")]
	private const float g_fFallMax = -10f;

	// Token: 0x040018A1 RID: 6305
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x40018A1")]
	private float g_fFall;

	// Token: 0x040018A2 RID: 6306
	[FieldOffset(Offset = "0x64")]
	[Token(Token = "0x40018A2")]
	private float g_fSpeed;

	// Token: 0x040018A3 RID: 6307
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x40018A3")]
	private float g_fLife;

	// Token: 0x040018A4 RID: 6308
	[FieldOffset(Offset = "0x6C")]
	[Token(Token = "0x40018A4")]
	private bool g_bCollision;

	// Token: 0x040018A5 RID: 6309
	[FieldOffset(Offset = "0x6D")]
	[Token(Token = "0x40018A5")]
	private bool g_bBulletCollision;

	// Token: 0x040018A6 RID: 6310
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x40018A6")]
	private LayerMask g_Mask;

	// Token: 0x040018A7 RID: 6311
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x40018A7")]
	private EffectPool g_CollisionPool;

	// Token: 0x040018A8 RID: 6312
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x40018A8")]
	private EffectPool g_CollisionPool02;

	// Token: 0x040018A9 RID: 6313
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x40018A9")]
	public float RandomSpeed;

	// Token: 0x040018AA RID: 6314
	[FieldOffset(Offset = "0x8C")]
	[Token(Token = "0x40018AA")]
	public float Speed = 2f;

	// Token: 0x040018AB RID: 6315
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x40018AB")]
	public float ExplosionRange = 2f;
}
