using System;
using Cpp2IlInjected;
using UnityEngine;

namespace Obi
{
	// Token: 0x020004FA RID: 1274
	[Token(Token = "0x20004FA")]
	public class ObiSphereShapeTracker : ObiShapeTracker
	{
		// Token: 0x06002CE1 RID: 11489 RVA: 0x000630C4 File Offset: 0x000612C4
		[Token(Token = "0x6002CE1")]
		[Address(RVA = "0xE5EC50", Offset = "0xE5DC50", VA = "0x180E5EC50")]
		public ObiSphereShapeTracker(SphereCollider collider)
		{
			this.oniShape = (IntPtr)((ulong)0L);
			base..ctor();
			this.collider = collider;
			this.adaptor.is2D = false;
			IntPtr intPtr = Oni.CreateShape(Oni.ShapeType.Sphere);
			this.oniShape = intPtr;
		}

		// Token: 0x06002CE2 RID: 11490 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002CE2")]
		[Address(RVA = "0xE5EAC0", Offset = "0xE5DAC0", VA = "0x180E5EAC0", Slot = "5")]
		public override void UpdateIfNeeded()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x04003601 RID: 13825
		[FieldOffset(Offset = "0x60")]
		[Token(Token = "0x4003601")]
		private float radius;

		// Token: 0x04003602 RID: 13826
		[FieldOffset(Offset = "0x64")]
		[Token(Token = "0x4003602")]
		private Vector3 center;
	}
}
