using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000263 RID: 611
[Token(Token = "0x2000263")]
public class Pos : MonoBehaviour
{
	// Token: 0x060016E7 RID: 5863 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60016E7")]
	[Address(RVA = "0xEB8570", Offset = "0xEB7570", VA = "0x180EB8570")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060016E8 RID: 5864 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60016E8")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060016E9 RID: 5865 RVA: 0x00033748 File Offset: 0x00031948
	[Token(Token = "0x60016E9")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public Pos()
	{
	}

	// Token: 0x0400228E RID: 8846
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400228E")]
	private Camera g_Camera;

	// Token: 0x0400228F RID: 8847
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x400228F")]
	private Vector3 g_v3Center;
}
