using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000380 RID: 896
[Token(Token = "0x2000380")]
public class CameraShake : MonoBehaviour
{
	// Token: 0x0600230E RID: 8974 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600230E")]
	[Address(RVA = "0xB91F40", Offset = "0xB90F40", VA = "0x180B91F40")]
	private void Awake()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600230F RID: 8975 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600230F")]
	[Address(RVA = "0xB91FD0", Offset = "0xB90FD0", VA = "0x180B91FD0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002310 RID: 8976 RVA: 0x000545E4 File Offset: 0x000527E4
	[Token(Token = "0x6002310")]
	[Address(RVA = "0xB91FC0", Offset = "0xB90FC0", VA = "0x180B91FC0")]
	public void ShakeCamera(float shakePwr, float shakeDur)
	{
		this.shakeAmount = shakePwr;
		this.shakeTimer = shakeDur;
	}

	// Token: 0x06002311 RID: 8977 RVA: 0x00054600 File Offset: 0x00052800
	[Token(Token = "0x6002311")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public CameraShake()
	{
	}

	// Token: 0x04002C84 RID: 11396
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002C84")]
	public float shakeTimer;

	// Token: 0x04002C85 RID: 11397
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x4002C85")]
	public float shakeAmount;

	// Token: 0x04002C86 RID: 11398
	[Token(Token = "0x4002C86")]
	public static CameraShake myCameraShake;

	// Token: 0x04002C87 RID: 11399
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002C87")]
	private Vector3 startPos;
}
