using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001BF RID: 447
[Token(Token = "0x20001BF")]
public class CreateSoulOpenEvent : SceneEvent
{
	// Token: 0x060013F5 RID: 5109 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013F5")]
	[Address(RVA = "0x12F0800", Offset = "0x12EF800", VA = "0x1812F0800", Slot = "6")]
	public override void OpenEvent(Transform OpenEventPos)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013F6 RID: 5110 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013F6")]
	[Address(RVA = "0x12F09D0", Offset = "0x12EF9D0", VA = "0x1812F09D0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013F7 RID: 5111 RVA: 0x0002D55C File Offset: 0x0002B75C
	[Token(Token = "0x60013F7")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public CreateSoulOpenEvent()
	{
	}

	// Token: 0x04001E37 RID: 7735
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001E37")]
	public SceneEvent CollisionOpenEvent;
}
