using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000E6 RID: 230
[Token(Token = "0x20000E6")]
public class BossLevel06_BR_EffectPlayPlus : BossLevel06EffectPlayPlus
{
	// Token: 0x06000B6A RID: 2922 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B6A")]
	[Address(RVA = "0x11481C0", Offset = "0x11471C0", VA = "0x1811481C0", Slot = "4")]
	public override void InitData(AI_BossLevel06 AI)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B6B RID: 2923 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B6B")]
	[Address(RVA = "0x1148480", Offset = "0x1147480", VA = "0x181148480", Slot = "6")]
	public override void PlayEff_AttackRotate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B6C RID: 2924 RVA: 0x0001A1D0 File Offset: 0x000183D0
	[Token(Token = "0x6000B6C")]
	[Address(RVA = "0x11481B0", Offset = "0x11471B0", VA = "0x1811481B0")]
	public SoundEffectPool GetSEDestory()
	{
		return this.g_SEPBearDisappear;
	}

	// Token: 0x06000B6D RID: 2925 RVA: 0x0001A1E4 File Offset: 0x000183E4
	[Token(Token = "0x6000B6D")]
	[Address(RVA = "0x1148880", Offset = "0x1147880", VA = "0x181148880", Slot = "7")]
	public override void SetTimeScale(float fTimeScale)
	{
		base.SetTimeScale(fTimeScale);
		this.g_EffFireBall.SetTimeScale(fTimeScale);
		GameObject[] allGameObjects = this.g_EffFireBall.GetAllGameObjects();
		if (allGameObjects != 0)
		{
			int num = 0;
			int length = allGameObjects.Length;
			if (num < length)
			{
				allGameObjects[num].GetComponent<BossLevel02_FireBall>().SetTimeScale(fTimeScale);
				num++;
			}
		}
	}

	// Token: 0x06000B6E RID: 2926 RVA: 0x0001A240 File Offset: 0x00018440
	[Token(Token = "0x6000B6E")]
	[Address(RVA = "0x1147080", Offset = "0x1146080", VA = "0x181147080")]
	public BossLevel06_BR_EffectPlayPlus()
	{
		this.g_fSEMovePitch = 1f;
		base..ctor();
	}

	// Token: 0x04001254 RID: 4692
	[FieldOffset(Offset = "0x440")]
	[Token(Token = "0x4001254")]
	public GameObject EffectFireBall;

	// Token: 0x04001255 RID: 4693
	[FieldOffset(Offset = "0x448")]
	[Token(Token = "0x4001255")]
	public GameObject EffectFireBallExplosion;

	// Token: 0x04001256 RID: 4694
	[FieldOffset(Offset = "0x450")]
	[Token(Token = "0x4001256")]
	private EffectPool g_EffFireBall;

	// Token: 0x04001257 RID: 4695
	[FieldOffset(Offset = "0x458")]
	[Token(Token = "0x4001257")]
	private EffectPool g_EffFireBallExplosion;

	// Token: 0x04001258 RID: 4696
	[FieldOffset(Offset = "0x460")]
	[Token(Token = "0x4001258")]
	public GameObject SE_FireBallShot;

	// Token: 0x04001259 RID: 4697
	[FieldOffset(Offset = "0x468")]
	[Token(Token = "0x4001259")]
	public GameObject SE_FireBallLoop;

	// Token: 0x0400125A RID: 4698
	[FieldOffset(Offset = "0x470")]
	[Token(Token = "0x400125A")]
	private SoundEffectPool g_SEFireBallShot;

	// Token: 0x0400125B RID: 4699
	[FieldOffset(Offset = "0x478")]
	[Token(Token = "0x400125B")]
	private SoundEffectPool g_SEFireBallLoop;
}
