using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001AA RID: 426
[Token(Token = "0x20001AA")]
public class AttackableMagicWall_Lightning : AttackableObject
{
	// Token: 0x060013C8 RID: 5064 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013C8")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "9")]
	public override void HitPhysical(AttackData AD)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013C9 RID: 5065 RVA: 0x0002CF64 File Offset: 0x0002B164
	[Token(Token = "0x60013C9")]
	[Address(RVA = "0xDB4B20", Offset = "0xDB3B20", VA = "0x180DB4B20", Slot = "10")]
	public override void HitMagic(AttackData AD)
	{
		if (AD.g_AttackElement == PlayerEffectPlay.Magic.Lightning)
		{
			this.PS.Stop(true);
			BoxCollider bc = this.BC;
			int num = 0;
			bc.enabled = num != 0;
			return;
		}
	}

	// Token: 0x060013CA RID: 5066 RVA: 0x0002CFA0 File Offset: 0x0002B1A0
	[Token(Token = "0x60013CA")]
	[Address(RVA = "0xDB4B70", Offset = "0xDB3B70", VA = "0x180DB4B70")]
	public AttackableMagicWall_Lightning()
	{
		this.g_fHPUnderScale = 1f;
		Shake shake = new Shake();
		this.g_Shake = shake;
		base..ctor();
	}

	// Token: 0x04001DE8 RID: 7656
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001DE8")]
	public ParticleSystem PS;

	// Token: 0x04001DE9 RID: 7657
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001DE9")]
	public BoxCollider BC;
}
