using System;
using Cpp2IlInjected;

namespace UnityEngine.PostProcessing
{
	// Token: 0x02000586 RID: 1414
	[Token(Token = "0x2000586")]
	public sealed class UserLutComponent : PostProcessingComponentRenderTexture<UserLutModel>
	{
		// Token: 0x1700035A RID: 858
		// (get) Token: 0x0600303F RID: 12351 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x1700035A")]
		public override bool active
		{
			[Token(Token = "0x600303F")]
			[Address(RVA = "0x4AD900", Offset = "0x4AC900", VA = "0x1804AD900", Slot = "5")]
			get
			{
				throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
			}
		}

		// Token: 0x06003040 RID: 12352 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6003040")]
		[Address(RVA = "0x4AD700", Offset = "0x4AC700", VA = "0x1804AD700", Slot = "10")]
		public override void Prepare(Material uberMaterial)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06003041 RID: 12353 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6003041")]
		[Address(RVA = "0x4AD580", Offset = "0x4AC580", VA = "0x1804AD580")]
		public void OnGUI()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06003042 RID: 12354 RVA: 0x00069374 File Offset: 0x00067574
		[Token(Token = "0x6003042")]
		[Address(RVA = "0x4AD8C0", Offset = "0x4AC8C0", VA = "0x1804AD8C0")]
		public UserLutComponent()
		{
		}

		// Token: 0x02000587 RID: 1415
		[Token(Token = "0x2000587")]
		private static class Uniforms
		{
			// Token: 0x040038DD RID: 14557
			[Token(Token = "0x40038DD")]
			internal static readonly int _UserLut = Shader.PropertyToID("_UserLut");

			// Token: 0x040038DE RID: 14558
			[Token(Token = "0x40038DE")]
			internal static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params");
		}
	}
}
