using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering;

// Token: 0x02000208 RID: 520
[Token(Token = "0x2000208")]
public class SetVolumeProfile : SceneEvent
{
	// Token: 0x0600151D RID: 5405 RVA: 0x0003019C File Offset: 0x0002E39C
	[Token(Token = "0x600151D")]
	[Address(RVA = "0x1792080", Offset = "0x1791080", VA = "0x181792080", Slot = "5")]
	public override void OpenEvent()
	{
		base.OpenEvent();
		VolumeProfile volumeProfile = this.profile;
		int num = 0;
		if (volumeProfile != num)
		{
			Game.SetVolumeProfile(this.profile);
		}
	}

	// Token: 0x0600151E RID: 5406 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600151E")]
	[Address(RVA = "0x1792010", Offset = "0x1791010", VA = "0x181792010", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600151F RID: 5407 RVA: 0x000301D0 File Offset: 0x0002E3D0
	[Token(Token = "0x600151F")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public SetVolumeProfile()
	{
	}

	// Token: 0x0400200C RID: 8204
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x400200C")]
	public VolumeProfile profile;

	// Token: 0x0400200D RID: 8205
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x400200D")]
	public bool CheckPlayerExit;
}
