using System;
using Cpp2IlInjected;

// Token: 0x020001EE RID: 494
[Token(Token = "0x20001EE")]
public class OpenBossRushSettlement : SceneEvent
{
	// Token: 0x060014BD RID: 5309 RVA: 0x0002F51C File Offset: 0x0002D71C
	[Token(Token = "0x60014BD")]
	[Address(RVA = "0x32DF70", Offset = "0x32CF70", VA = "0x18032DF70", Slot = "5")]
	public override void OpenEvent()
	{
		base.OpenEvent();
		Game.AppearSettlement(this.SwitchStageNumber);
	}

	// Token: 0x060014BE RID: 5310 RVA: 0x0002F53C File Offset: 0x0002D73C
	[Token(Token = "0x60014BE")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public OpenBossRushSettlement()
	{
	}

	// Token: 0x04001F9A RID: 8090
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001F9A")]
	public int SwitchStageNumber;
}
