using System;
using Cpp2IlInjected;

// Token: 0x020001A6 RID: 422
[Token(Token = "0x20001A6")]
public class AllItemCheckFloor : SceneEvent
{
	// Token: 0x060013B9 RID: 5049 RVA: 0x0002CBD4 File Offset: 0x0002ADD4
	[Token(Token = "0x60013B9")]
	[Address(RVA = "0xDA70A0", Offset = "0xDA60A0", VA = "0x180DA70A0", Slot = "5")]
	public override void OpenEvent()
	{
		base.OpenEvent();
		Game.GetItemManager().SetAllItemCheckFloor();
	}

	// Token: 0x060013BA RID: 5050 RVA: 0x0002CBFC File Offset: 0x0002ADFC
	[Token(Token = "0x60013BA")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public AllItemCheckFloor()
	{
	}
}
