using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000D2 RID: 210
[Token(Token = "0x20000D2")]
public class BossLevel04SpearBullet : MonoBehaviour
{
	// Token: 0x060009EF RID: 2543 RVA: 0x00017A48 File Offset: 0x00015C48
	[Token(Token = "0x60009EF")]
	[Address(RVA = "0x9A32E0", Offset = "0x9A22E0", VA = "0x1809A32E0")]
	private void Start()
	{
		WizardGirlManage playerManager = Game.GetPlayerManager();
		this.g_WGM = playerManager;
		ParticleSystem component = base.GetComponent<ParticleSystem>();
		this.g_PS = component;
		ParticleSystem particleSystem = this.g_PS;
		int num = 0;
		if (particleSystem == num)
		{
			Debug.LogError(base.transform.name + " 特效錯誤");
		}
	}

	// Token: 0x060009F0 RID: 2544 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F0")]
	[Address(RVA = "0x9A3430", Offset = "0x9A2430", VA = "0x1809A3430")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F1 RID: 2545 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60009F1")]
	[Address(RVA = "0x9A3100", Offset = "0x9A2100", VA = "0x1809A3100", Slot = "4")]
	public virtual void Set(Vector3 v3PlayerPos, EffectPool EffHitPlayer, EffectPool EffHitFloor, EffectPool EffExplosion, AttackData ADPlayerHit, float fSpeed, float fExplosionReciprocal, SoundEffectPool SEP_Hit, SoundEffectPool SEP_Explosion)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060009F2 RID: 2546 RVA: 0x00017AA8 File Offset: 0x00015CA8
	[Token(Token = "0x60009F2")]
	[Address(RVA = "0x9A3070", Offset = "0x9A2070", VA = "0x1809A3070")]
	public void SetBoss05EffectPlay(BossLevel05EffectPlay Effect)
	{
		BossLevel05EffectPlay bossLevel05EffectPlay = this.g_Boss05EffectPlay;
		int num = 0;
		if (bossLevel05EffectPlay == num)
		{
			this.g_Boss05EffectPlay = Effect;
		}
	}

	// Token: 0x060009F3 RID: 2547 RVA: 0x00017AD0 File Offset: 0x00015CD0
	[Token(Token = "0x60009F3")]
	[Address(RVA = "0x9A4510", Offset = "0x9A3510", VA = "0x1809A4510")]
	public BossLevel04SpearBullet()
	{
	}

	// Token: 0x04000E10 RID: 3600
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4000E10")]
	protected ParticleSystem g_PS;

	// Token: 0x04000E11 RID: 3601
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4000E11")]
	protected WizardGirlManage g_WGM;

	// Token: 0x04000E12 RID: 3602
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4000E12")]
	protected Vector3 g_Direction;

	// Token: 0x04000E13 RID: 3603
	[FieldOffset(Offset = "0x34")]
	[Token(Token = "0x4000E13")]
	protected Vector3 g_PrePosition;

	// Token: 0x04000E14 RID: 3604
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4000E14")]
	protected AttackData g_ADPlayerHit;

	// Token: 0x04000E15 RID: 3605
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4000E15")]
	protected bool g_bPlayerCollision;

	// Token: 0x04000E16 RID: 3606
	[FieldOffset(Offset = "0x49")]
	[Token(Token = "0x4000E16")]
	protected bool g_bSceneCollision;

	// Token: 0x04000E17 RID: 3607
	[FieldOffset(Offset = "0x4C")]
	[Token(Token = "0x4000E17")]
	protected float g_fSpeedVal = 30f;

	// Token: 0x04000E18 RID: 3608
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4000E18")]
	protected bool g_bExplosion;

	// Token: 0x04000E19 RID: 3609
	[FieldOffset(Offset = "0x54")]
	[Token(Token = "0x4000E19")]
	protected float g_fExplosionReciprocalVal;

	// Token: 0x04000E1A RID: 3610
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4000E1A")]
	protected bool g_bClose;

	// Token: 0x04000E1B RID: 3611
	[Token(Token = "0x4000E1B")]
	protected const float g_fCloseReciprocal = 3f;

	// Token: 0x04000E1C RID: 3612
	[FieldOffset(Offset = "0x5C")]
	[Token(Token = "0x4000E1C")]
	protected float g_fCloseReciprocalVal;

	// Token: 0x04000E1D RID: 3613
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4000E1D")]
	protected EffectPool g_EffHitPlayer;

	// Token: 0x04000E1E RID: 3614
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4000E1E")]
	protected EffectPool g_EffHitFloor;

	// Token: 0x04000E1F RID: 3615
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4000E1F")]
	protected EffectPool g_EffExplosion;

	// Token: 0x04000E20 RID: 3616
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4000E20")]
	protected SoundEffectPool g_SEPHit;

	// Token: 0x04000E21 RID: 3617
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4000E21")]
	protected SoundEffectPool g_SEPExplosion;

	// Token: 0x04000E22 RID: 3618
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4000E22")]
	public float ExplosionAttackRadius = 2.1f;

	// Token: 0x04000E23 RID: 3619
	[FieldOffset(Offset = "0x8C")]
	[Token(Token = "0x4000E23")]
	public bool Boss05Weapon;

	// Token: 0x04000E24 RID: 3620
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4000E24")]
	protected BossLevel05EffectPlay g_Boss05EffectPlay;
}
