using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000214 RID: 532
[Token(Token = "0x2000214")]
public class Trap_BossLevel03Kill : Trap_BoxCollider
{
	// Token: 0x0600154F RID: 5455 RVA: 0x00030730 File Offset: 0x0002E930
	[Token(Token = "0x600154F")]
	[Address(RVA = "0xF597E0", Offset = "0xF587E0", VA = "0x180F597E0", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		base.InitData(SEM);
		this.g_bOpenEvent = true;
	}

	// Token: 0x06001550 RID: 5456 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001550")]
	[Address(RVA = "0xF619E0", Offset = "0xF609E0", VA = "0x180F619E0", Slot = "13")]
	protected override void Attack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001551 RID: 5457 RVA: 0x0003074C File Offset: 0x0002E94C
	[Token(Token = "0x6001551")]
	[Address(RVA = "0xF59800", Offset = "0xF58800", VA = "0x180F59800")]
	public Trap_BossLevel03Kill()
	{
		this.fRange = 4f;
		this.g_fAttackRate = 0.3f;
		base..ctor();
	}

	// Token: 0x04002050 RID: 8272
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4002050")]
	public Vector3 BoxSize;
}
