using System;
using Cpp2IlInjected;

namespace RootMotion.FinalIK
{
	// Token: 0x02000485 RID: 1157
	[Token(Token = "0x2000485")]
	[Serializable]
	public enum FullBodyBipedEffector
	{
		// Token: 0x040032B0 RID: 12976
		[Token(Token = "0x40032B0")]
		Body,
		// Token: 0x040032B1 RID: 12977
		[Token(Token = "0x40032B1")]
		LeftShoulder,
		// Token: 0x040032B2 RID: 12978
		[Token(Token = "0x40032B2")]
		RightShoulder,
		// Token: 0x040032B3 RID: 12979
		[Token(Token = "0x40032B3")]
		LeftThigh,
		// Token: 0x040032B4 RID: 12980
		[Token(Token = "0x40032B4")]
		RightThigh,
		// Token: 0x040032B5 RID: 12981
		[Token(Token = "0x40032B5")]
		LeftHand,
		// Token: 0x040032B6 RID: 12982
		[Token(Token = "0x40032B6")]
		RightHand,
		// Token: 0x040032B7 RID: 12983
		[Token(Token = "0x40032B7")]
		LeftFoot,
		// Token: 0x040032B8 RID: 12984
		[Token(Token = "0x40032B8")]
		RightFoot
	}
}
