using System;
using Cpp2IlInjected;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x0200043A RID: 1082
	[Token(Token = "0x200043A")]
	public abstract class CharacterAnimationBase : MonoBehaviour
	{
		// Token: 0x060026A8 RID: 9896 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60026A8")]
		[Address(RVA = "0xB93150", Offset = "0xB92150", VA = "0x180B93150", Slot = "4")]
		public virtual Vector3 GetPivotPoint()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x1700022C RID: 556
		// (get) Token: 0x060026A9 RID: 9897 RVA: 0x000590E8 File Offset: 0x000572E8
		[Token(Token = "0x1700022C")]
		public virtual bool animationGrounded
		{
			[Token(Token = "0x60026A9")]
			[Address(RVA = "0x4990D0", Offset = "0x4980D0", VA = "0x1804990D0", Slot = "5")]
			get
			{
				return true;
			}
		}

		// Token: 0x060026AA RID: 9898 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60026AA")]
		[Address(RVA = "0xB930E0", Offset = "0xB920E0", VA = "0x180B930E0")]
		public float GetAngleFromForward(Vector3 worldDirection)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060026AB RID: 9899 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60026AB")]
		[Address(RVA = "0xB93400", Offset = "0xB92400", VA = "0x180B93400", Slot = "6")]
		protected virtual void Start()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060026AC RID: 9900 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60026AC")]
		[Address(RVA = "0xB931A0", Offset = "0xB921A0", VA = "0x180B931A0", Slot = "7")]
		protected virtual void LateUpdate()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060026AD RID: 9901 RVA: 0x000590F8 File Offset: 0x000572F8
		[Token(Token = "0x60026AD")]
		[Address(RVA = "0xB93690", Offset = "0xB92690", VA = "0x180B93690")]
		protected CharacterAnimationBase()
		{
		}

		// Token: 0x0400305D RID: 12381
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x400305D")]
		public bool smoothFollow = true;

		// Token: 0x0400305E RID: 12382
		[FieldOffset(Offset = "0x1C")]
		[Token(Token = "0x400305E")]
		public float smoothFollowSpeed = 20f;

		// Token: 0x0400305F RID: 12383
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x400305F")]
		private Vector3 lastPosition;

		// Token: 0x04003060 RID: 12384
		[FieldOffset(Offset = "0x2C")]
		[Token(Token = "0x4003060")]
		private Vector3 localPosition;

		// Token: 0x04003061 RID: 12385
		[FieldOffset(Offset = "0x38")]
		[Token(Token = "0x4003061")]
		private Quaternion localRotation;

		// Token: 0x04003062 RID: 12386
		[FieldOffset(Offset = "0x48")]
		[Token(Token = "0x4003062")]
		private Quaternion lastRotation;
	}
}
