using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;

// Token: 0x02000262 RID: 610
[Token(Token = "0x2000262")]
public class OnWillRenderObjectTest : MonoBehaviour
{
	// Token: 0x060016E5 RID: 5861 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60016E5")]
	[Address(RVA = "0x3286C0", Offset = "0x3276C0", VA = "0x1803286C0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060016E6 RID: 5862 RVA: 0x00033734 File Offset: 0x00031934
	[Token(Token = "0x60016E6")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public OnWillRenderObjectTest()
	{
	}

	// Token: 0x0400228B RID: 8843
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400228B")]
	public RectTransform uitest;

	// Token: 0x0400228C RID: 8844
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x400228C")]
	public Image im;

	// Token: 0x0400228D RID: 8845
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x400228D")]
	private float g_fDeltaTime;
}
