using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;

// Token: 0x0200037B RID: 891
[Token(Token = "0x200037B")]
public class csDemoSceneCode : MonoBehaviour
{
	// Token: 0x06002300 RID: 8960 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002300")]
	[Address(RVA = "0x19C8190", Offset = "0x19C7190", VA = "0x1819C8190")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002301 RID: 8961 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002301")]
	[Address(RVA = "0x19C8270", Offset = "0x19C7270", VA = "0x1819C8270")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002302 RID: 8962 RVA: 0x000544F8 File Offset: 0x000526F8
	[Token(Token = "0x6002302")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public csDemoSceneCode()
	{
	}

	// Token: 0x04002C6E RID: 11374
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002C6E")]
	public string[] EffectNames;

	// Token: 0x04002C6F RID: 11375
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002C6F")]
	public string[] Effect2Names;

	// Token: 0x04002C70 RID: 11376
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002C70")]
	public Transform[] Effect;

	// Token: 0x04002C71 RID: 11377
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4002C71")]
	public Text Text1;

	// Token: 0x04002C72 RID: 11378
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4002C72")]
	private int i;

	// Token: 0x04002C73 RID: 11379
	[FieldOffset(Offset = "0x3C")]
	[Token(Token = "0x4002C73")]
	private int a;
}
