using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200037D RID: 893
[Token(Token = "0x200037D")]
public class csLightIntancityControl : MonoBehaviour
{
	// Token: 0x06002305 RID: 8965 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002305")]
	[Address(RVA = "0x19C89C0", Offset = "0x19C79C0", VA = "0x1819C89C0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002306 RID: 8966 RVA: 0x00054558 File Offset: 0x00052758
	[Token(Token = "0x6002306")]
	[Address(RVA = "0x19C8A90", Offset = "0x19C7A90", VA = "0x1819C8A90")]
	public csLightIntancityControl()
	{
	}

	// Token: 0x04002C74 RID: 11380
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002C74")]
	public Light _light;

	// Token: 0x04002C75 RID: 11381
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002C75")]
	private float _time;

	// Token: 0x04002C76 RID: 11382
	[FieldOffset(Offset = "0x24")]
	[Token(Token = "0x4002C76")]
	public float Delay = 0.5f;

	// Token: 0x04002C77 RID: 11383
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002C77")]
	public float Down = 1f;
}
