using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000177 RID: 375
[Token(Token = "0x2000177")]
public interface IMagicController
{
	// Token: 0x06001284 RID: 4740
	[Token(Token = "0x6001284")]
	[Address(Slot = "0")]
	void AppearMagicMenu(bool onHolding);

	// Token: 0x06001285 RID: 4741
	[Token(Token = "0x6001285")]
	[Address(Slot = "1")]
	void MoveMenuPointer(Vector2 movement);

	// Token: 0x06001286 RID: 4742
	[Token(Token = "0x6001286")]
	[Address(Slot = "2")]
	void ApplyMagic(int index);
}
