using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200036A RID: 874
[Token(Token = "0x200036A")]
public class GameSaveTest : MonoBehaviour
{
	// Token: 0x06002265 RID: 8805 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002265")]
	[Address(RVA = "0xA2ABB0", Offset = "0xA29BB0", VA = "0x180A2ABB0")]
	private void Test()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002266 RID: 8806 RVA: 0x00053580 File Offset: 0x00051780
	[Token(Token = "0x6002266")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public GameSaveTest()
	{
	}

	// Token: 0x04002BFE RID: 11262
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002BFE")]
	private GameSaveLegacy gameSaveLegacy;

	// Token: 0x04002BFF RID: 11263
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002BFF")]
	private GameSave gameSave;
}
