using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001DE RID: 478
[Token(Token = "0x20001DE")]
public class MagicWall : SceneEvent
{
	// Token: 0x0600148D RID: 5261 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600148D")]
	[Address(RVA = "0x423E40", Offset = "0x422E40", VA = "0x180423E40", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600148E RID: 5262 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600148E")]
	[Address(RVA = "0x4241A0", Offset = "0x4231A0", VA = "0x1804241A0", Slot = "8")]
	public override void ReleaseEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600148F RID: 5263 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600148F")]
	[Address(RVA = "0x423FF0", Offset = "0x422FF0", VA = "0x180423FF0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001490 RID: 5264 RVA: 0x0002F244 File Offset: 0x0002D444
	[Token(Token = "0x6001490")]
	[Address(RVA = "0x423E30", Offset = "0x422E30", VA = "0x180423E30")]
	public MagicWall()
	{
	}

	// Token: 0x04001F42 RID: 8002
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001F42")]
	public GameObject EffectMagicWall;

	// Token: 0x04001F43 RID: 8003
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001F43")]
	protected EffectPool g_Effect;

	// Token: 0x04001F44 RID: 8004
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001F44")]
	protected BoxCollider g_BCWall;

	// Token: 0x04001F45 RID: 8005
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001F45")]
	public bool PlaySE = true;
}
