using System;
using Cpp2IlInjected;
using UnityEngine;

namespace Bitgem.VFX.StylisedWater
{
	// Token: 0x020003DF RID: 991
	[Token(Token = "0x20003DF")]
	[AddComponentMenu("Bitgem/Water  Volume (Box)")]
	public class WaterVolumeBox : WaterVolumeBase
	{
		// Token: 0x060024F5 RID: 9461 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60024F5")]
		[Address(RVA = "0x4BC680", Offset = "0x4BB680", VA = "0x1804BC680", Slot = "4")]
		protected override void GenerateTiles(ref bool[,,] _tiles)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060024F6 RID: 9462 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60024F6")]
		[Address(RVA = "0x4BC790", Offset = "0x4BB790", VA = "0x1804BC790", Slot = "5")]
		public override void Validate()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060024F7 RID: 9463 RVA: 0x00056770 File Offset: 0x00054970
		[Token(Token = "0x60024F7")]
		[Address(RVA = "0x4BC810", Offset = "0x4BB810", VA = "0x1804BC810")]
		public WaterVolumeBox()
		{
			float z = Vector3.zero.z;
			this.Dimensions.z = z;
			this.isDirty = true;
			this.IncludeFaces = (WaterVolumeBase.TileFace)((ulong)15L);
			this.IncludeFoam = (WaterVolumeBase.TileFace)((ulong)15L);
			this.TileSize = 1f;
			this.ShowDebug = true;
			base..ctor();
		}

		// Token: 0x04002E6E RID: 11886
		[FieldOffset(Offset = "0x48")]
		[Token(Token = "0x4002E6E")]
		public Vector3 Dimensions;
	}
}
