using System;
using Cpp2IlInjected;
using UnityEngine;

namespace AmplifyColor
{
	// Token: 0x02000671 RID: 1649
	[Token(Token = "0x2000671")]
	[Serializable]
	public struct RenderLayer
	{
		// Token: 0x060033E0 RID: 13280 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60033E0")]
		[Address(RVA = "0x5051B0", Offset = "0x5041B0", VA = "0x1805051B0")]
		public RenderLayer(LayerMask mask, Color color)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x04003DDD RID: 15837
		[FieldOffset(Offset = "0x0")]
		[Token(Token = "0x4003DDD")]
		public LayerMask mask;

		// Token: 0x04003DDE RID: 15838
		[FieldOffset(Offset = "0x4")]
		[Token(Token = "0x4003DDE")]
		public Color color;
	}
}
