using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001DB RID: 475
[Token(Token = "0x20001DB")]
public class Level04Room08_PS_RockFall : MonoBehaviour
{
	// Token: 0x06001484 RID: 5252 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001484")]
	[Address(RVA = "0x415F70", Offset = "0x414F70", VA = "0x180415F70")]
	private void OnParticleCollision(GameObject other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001485 RID: 5253 RVA: 0x0002F128 File Offset: 0x0002D328
	[Token(Token = "0x6001485")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public Level04Room08_PS_RockFall()
	{
	}

	// Token: 0x04001F34 RID: 7988
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001F34")]
	public Level04Room08 L04Room08;
}
