using System;
using Cpp2IlInjected;

// Token: 0x0200035B RID: 859
[Token(Token = "0x200035B")]
public interface INobetaAnimationEventReceiver
{
	// Token: 0x06002117 RID: 8471
	[Token(Token = "0x6002117")]
	[Address(Slot = "0")]
	void OpenWTrail(float activeTime);

	// Token: 0x06002118 RID: 8472
	[Token(Token = "0x6002118")]
	[Address(Slot = "1")]
	void OpenAttackCollision(string rangeName);

	// Token: 0x06002119 RID: 8473
	[Token(Token = "0x6002119")]
	[Address(Slot = "2")]
	void OpenAttackCollision_SpecialSound(string rangeName);

	// Token: 0x0600211A RID: 8474
	[Token(Token = "0x600211A")]
	[Address(Slot = "3")]
	void Fly(float flyValue);

	// Token: 0x0600211B RID: 8475
	[Token(Token = "0x600211B")]
	[Address(Slot = "4")]
	void ChargeShot();

	// Token: 0x0600211C RID: 8476
	[Token(Token = "0x600211C")]
	[Address(Slot = "5")]
	void LightningChargeShot();

	// Token: 0x0600211D RID: 8477
	[Token(Token = "0x600211D")]
	[Address(Slot = "6")]
	void SetDodgeTime();

	// Token: 0x0600211E RID: 8478
	[Token(Token = "0x600211E")]
	[Address(Slot = "7")]
	void AniOnLight();

	// Token: 0x0600211F RID: 8479
	[Token(Token = "0x600211F")]
	[Address(Slot = "8")]
	void AniLightBall();

	// Token: 0x06002120 RID: 8480
	[Token(Token = "0x6002120")]
	[Address(Slot = "9")]
	void AniPickUp();

	// Token: 0x06002121 RID: 8481
	[Token(Token = "0x6002121")]
	[Address(Slot = "10")]
	void ShowHandItem();

	// Token: 0x06002122 RID: 8482
	[Token(Token = "0x6002122")]
	[Address(Slot = "11")]
	void DiscardItem();

	// Token: 0x06002123 RID: 8483
	[Token(Token = "0x6002123")]
	[Address(Slot = "12")]
	void LDashSmoke();

	// Token: 0x06002124 RID: 8484
	[Token(Token = "0x6002124")]
	[Address(Slot = "13")]
	void RDashSmoke();

	// Token: 0x06002125 RID: 8485
	[Token(Token = "0x6002125")]
	[Address(Slot = "14")]
	void SoundFootsteps(float volume = 1f);

	// Token: 0x06002126 RID: 8486
	[Token(Token = "0x6002126")]
	[Address(Slot = "15")]
	void SoundJump();

	// Token: 0x06002127 RID: 8487
	[Token(Token = "0x6002127")]
	[Address(Slot = "16")]
	void SoundHitDown();

	// Token: 0x06002128 RID: 8488
	[Token(Token = "0x6002128")]
	[Address(Slot = "17")]
	void BrakeSmoke();

	// Token: 0x06002129 RID: 8489
	[Token(Token = "0x6002129")]
	[Address(Slot = "18")]
	void DashAttackSmoke();

	// Token: 0x0600212A RID: 8490
	[Token(Token = "0x600212A")]
	[Address(Slot = "19")]
	void L5Attack03Smoke();

	// Token: 0x0600212B RID: 8491
	[Token(Token = "0x600212B")]
	[Address(Slot = "20")]
	void Attack01_03Collision();

	// Token: 0x0600212C RID: 8492
	[Token(Token = "0x600212C")]
	[Address(Slot = "21")]
	void PlayEffL5Attack03();

	// Token: 0x0600212D RID: 8493
	[Token(Token = "0x600212D")]
	[Address(Slot = "22")]
	void PlayEffL5Attack04();

	// Token: 0x0600212E RID: 8494
	[Token(Token = "0x600212E")]
	[Address(Slot = "23")]
	void PlayEffL5DodgeForward();

	// Token: 0x0600212F RID: 8495
	[Token(Token = "0x600212F")]
	[Address(Slot = "24")]
	void PlayEffL5DodgeBack();

	// Token: 0x06002130 RID: 8496
	[Token(Token = "0x6002130")]
	[Address(Slot = "25")]
	void SlipDropItem();

	// Token: 0x06002131 RID: 8497
	[Token(Token = "0x6002131")]
	[Address(Slot = "26")]
	void SlipSmoke();

	// Token: 0x06002132 RID: 8498
	[Token(Token = "0x6002132")]
	[Address(Slot = "27")]
	void AniGamePadVibration(float duration);

	// Token: 0x06002133 RID: 8499
	[Token(Token = "0x6002133")]
	[Address(Slot = "28")]
	void PlayVoiceAttack01();

	// Token: 0x06002134 RID: 8500
	[Token(Token = "0x6002134")]
	[Address(Slot = "29")]
	void PlayVoiceAttack02();

	// Token: 0x06002135 RID: 8501
	[Token(Token = "0x6002135")]
	[Address(Slot = "30")]
	void PlayVoiceAttack03();

	// Token: 0x06002136 RID: 8502
	[Token(Token = "0x6002136")]
	[Address(Slot = "31")]
	void PlayVoiceAttack04();

	// Token: 0x06002137 RID: 8503
	[Token(Token = "0x6002137")]
	[Address(Slot = "32")]
	void PlayVoiceDashAttack01();

	// Token: 0x06002138 RID: 8504
	[Token(Token = "0x6002138")]
	[Address(Slot = "33")]
	void PlayVoiceDashAttack02();

	// Token: 0x06002139 RID: 8505
	[Token(Token = "0x6002139")]
	[Address(Slot = "34")]
	void PlayVoiceSkyAttack01();

	// Token: 0x0600213A RID: 8506
	[Token(Token = "0x600213A")]
	[Address(Slot = "35")]
	void PlayVoiceSkyAttack02();

	// Token: 0x0600213B RID: 8507
	[Token(Token = "0x600213B")]
	[Address(Slot = "36")]
	void PlayVoiceItemUse();

	// Token: 0x0600213C RID: 8508
	[Token(Token = "0x600213C")]
	[Address(Slot = "37")]
	void PlayDead(int index);

	// Token: 0x0600213D RID: 8509
	[Token(Token = "0x600213D")]
	[Address(Slot = "38")]
	void PlayItemGet();

	// Token: 0x0600213E RID: 8510
	[Token(Token = "0x600213E")]
	[Address(Slot = "39")]
	void PlayJump();

	// Token: 0x0600213F RID: 8511
	[Token(Token = "0x600213F")]
	[Address(Slot = "40")]
	void PlayItemDiscard();

	// Token: 0x06002140 RID: 8512
	[Token(Token = "0x6002140")]
	[Address(Slot = "41")]
	void PlayHitDown();

	// Token: 0x06002141 RID: 8513
	[Token(Token = "0x6002141")]
	[Address(Slot = "42")]
	void PlayVoiceDamaged();

	// Token: 0x06002142 RID: 8514
	[Token(Token = "0x6002142")]
	[Address(Slot = "43")]
	void PlayVoiceDamagedFly();
}
