using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200010D RID: 269
[Token(Token = "0x200010D")]
public class SealGhost02EffectPlay : MonoBehaviour
{
	// Token: 0x06000D85 RID: 3461 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D85")]
	[Address(RVA = "0x1782190", Offset = "0x1781190", VA = "0x181782190", Slot = "4")]
	public virtual void InitData(MoveController Move)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D86 RID: 3462 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D86")]
	[Address(RVA = "0x1787E30", Offset = "0x1786E30", VA = "0x181787E30", Slot = "5")]
	protected virtual void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D87 RID: 3463 RVA: 0x0001FBE0 File Offset: 0x0001DDE0
	[Token(Token = "0x6000D87")]
	[Address(RVA = "0x177FE80", Offset = "0x177EE80", VA = "0x18177FE80", Slot = "6")]
	public virtual void CreateEnemy()
	{
		this.PS_Body.Stop(true);
		this.PS_Death.Stop(true);
		this.PS_FloorFire.Stop(true);
		this.PS_Debut01.Stop(true);
		this.PS_Debut02.Stop(true);
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
			int num2 = 0;
			skinnedMeshRenderer.enabled = num2 != 0;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
		SphereCollider[] sc = this.SC;
		if (num < sc.Length)
		{
			SphereCollider sphereCollider = sc[num];
			int num3 = 0;
			sphereCollider.enabled = num3 != 0;
			SphereCollider[] sc2 = this.SC;
			num++;
			while (sc2 != 0)
			{
			}
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			CapsuleCollider capsuleCollider = cc[num];
			int num4 = 0;
			capsuleCollider.enabled = num4 != 0;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			BoxCollider boxCollider = bc[num];
			int num5 = 0;
			boxCollider.enabled = num5 != 0;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		CCController cccontroller = this.g_CCC;
		int num6 = 0;
		cccontroller.SetEnable(num6 != 0);
		this.g_bDead = false;
	}

	// Token: 0x06000D88 RID: 3464 RVA: 0x0001FD24 File Offset: 0x0001DF24
	[Token(Token = "0x6000D88")]
	[Address(RVA = "0x17852F0", Offset = "0x17842F0", VA = "0x1817852F0")]
	public void PlayPSDebut01()
	{
		this.PS_Body.Play(true);
		this.PS_Debut01.Play(true);
		this.g_SEDebut.PlayRandom(1f, 1f);
		this.g_SEDebutLoop.PlayRandom(1f, 1f);
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			smr[num].enabled = true;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
		SphereCollider[] sc = this.SC;
		if (num < sc.Length)
		{
			sc[num].enabled = true;
			SphereCollider[] sc2 = this.SC;
			num++;
			while (sc2 != 0)
			{
			}
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			cc[num].enabled = true;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			bc[num].enabled = true;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		this.g_CCC.SetEnable(true);
	}

	// Token: 0x06000D89 RID: 3465 RVA: 0x0001FE40 File Offset: 0x0001E040
	[Token(Token = "0x6000D89")]
	[Address(RVA = "0x1785550", Offset = "0x1784550", VA = "0x181785550")]
	public void PlayPSDebut02()
	{
		this.PS_Debut01.Stop(true);
		this.PS_Debut02.Play(true);
		PlayerCamera cameraController = Game.GetCameraController();
		int num = 0;
		ulong num2;
		cameraController.SetRandomShake(1.5f, 12f, 3f, (float)num, num2 != 0UL);
		Game.EnableVibration(0.9f, 0.9f, 0.9f);
		this.g_SEDebutExplosion.PlayRandom(1f, 1f);
	}

	// Token: 0x06000D8A RID: 3466 RVA: 0x0001FEB8 File Offset: 0x0001E0B8
	[Token(Token = "0x6000D8A")]
	[Address(RVA = "0x1785750", Offset = "0x1784750", VA = "0x181785750")]
	public void PlayPSYell()
	{
		this.PS_Debut02.Stop(true);
		this.PS_Yell.Play(true);
		PlayerCamera cameraController = Game.GetCameraController();
		int num = 0;
		ulong num2;
		cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL);
		Game.EnableVibration(0.9f, 0.45f, 0.45f);
		this.g_SEYellDebut.PlayRandom(1f, 1f);
		this.g_SEDebutLoop.Stop();
		ParticleSystem ps_FloorFire = this.PS_FloorFire;
		this.g_bDebut = true;
		ps_FloorFire.Play(true);
	}

	// Token: 0x06000D8B RID: 3467 RVA: 0x0001FF50 File Offset: 0x0001E150
	[Token(Token = "0x6000D8B")]
	[Address(RVA = "0x1786190", Offset = "0x1785190", VA = "0x181786190")]
	public void SkipDebut()
	{
		this.PS_Debut01.Stop(true);
		this.PS_Debut02.Stop(true);
		this.PS_Body.Play(true);
		this.g_SEDebutLoop.Stop();
		ParticleSystem ps_FloorFire = this.PS_FloorFire;
		this.g_bDebut = true;
		ps_FloorFire.Play(true);
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			smr[num].enabled = true;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
		SphereCollider[] sc = this.SC;
		if (num < sc.Length)
		{
			sc[num].enabled = true;
			SphereCollider[] sc2 = this.SC;
			num++;
			while (sc2 != 0)
			{
			}
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			cc[num].enabled = true;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			bc[num].enabled = true;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		this.g_CCC.SetEnable(true);
	}

	// Token: 0x06000D8C RID: 3468 RVA: 0x00020070 File Offset: 0x0001E270
	[Token(Token = "0x6000D8C")]
	[Address(RVA = "0x1785A50", Offset = "0x1784A50", VA = "0x181785A50")]
	public void RemoveEnemy()
	{
		this.PS_Body.Stop(true);
		this.PS_FloorFire.Stop(true);
		this.PS_Death.Stop(true);
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
			int num2 = 0;
			skinnedMeshRenderer.enabled = num2 != 0;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
		SphereCollider[] sc = this.SC;
		if (num < sc.Length)
		{
			SphereCollider sphereCollider = sc[num];
			int num3 = 0;
			sphereCollider.enabled = num3 != 0;
			SphereCollider[] sc2 = this.SC;
			num++;
			while (sc2 != 0)
			{
			}
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			CapsuleCollider capsuleCollider = cc[num];
			int num4 = 0;
			capsuleCollider.enabled = num4 != 0;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			BoxCollider boxCollider = bc[num];
			int num5 = 0;
			boxCollider.enabled = num5 != 0;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		CCController cccontroller = this.g_CCC;
		int num6 = 0;
		cccontroller.SetEnable(num6 != 0);
	}

	// Token: 0x06000D8D RID: 3469 RVA: 0x00020198 File Offset: 0x0001E398
	[Token(Token = "0x6000D8D")]
	[Address(RVA = "0x1780270", Offset = "0x177F270", VA = "0x181780270", Slot = "7")]
	public virtual void DamageFly()
	{
		this.PS_HandChargeL.Stop(true);
		this.PS_HandChargeR.Stop(true);
		this.g_SECharge.Stop();
	}

	// Token: 0x06000D8E RID: 3470 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D8E")]
	[Address(RVA = "0x177F580", Offset = "0x177E580", VA = "0x18177F580")]
	public void AniShake()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D8F RID: 3471 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D8F")]
	[Address(RVA = "0x177F140", Offset = "0x177E140", VA = "0x18177F140")]
	public void AniMoveHandShakeL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D90 RID: 3472 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D90")]
	[Address(RVA = "0x177F360", Offset = "0x177E360", VA = "0x18177F360")]
	public void AniMoveHandShakeR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D91 RID: 3473 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D91")]
	[Address(RVA = "0x177F660", Offset = "0x177E660", VA = "0x18177F660")]
	public void AniTrunBackShake01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D92 RID: 3474 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D92")]
	[Address(RVA = "0x177F800", Offset = "0x177E800", VA = "0x18177F800")]
	public void AniTrunBackShake02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D93 RID: 3475 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D93")]
	[Address(RVA = "0x177E8C0", Offset = "0x177D8C0", VA = "0x18177E8C0")]
	public void AniJumpShake()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D94 RID: 3476 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D94")]
	[Address(RVA = "0x177EAA0", Offset = "0x177DAA0", VA = "0x18177EAA0", Slot = "8")]
	public virtual void AniLandShake()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D95 RID: 3477 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D95")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "9")]
	public virtual void BR_PlayEffAttack02_Jump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D96 RID: 3478 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D96")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "10")]
	public virtual void BR_PlayEffHideStart()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D97 RID: 3479 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D97")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "11")]
	public virtual void BR_PlayEffHiding()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D98 RID: 3480 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D98")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "12")]
	public virtual void BR_PlayEffAppearStart()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D99 RID: 3481 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D99")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "13")]
	public virtual void BR_PlayEffAppear()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D9A RID: 3482 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D9A")]
	[Address(RVA = "0x1785200", Offset = "0x1784200", VA = "0x181785200")]
	public void PlayPSDeathSmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D9B RID: 3483 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D9B")]
	[Address(RVA = "0x1780480", Offset = "0x177F480", VA = "0x181780480")]
	public void DeathBefore()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D9C RID: 3484 RVA: 0x000201D0 File Offset: 0x0001E3D0
	[Token(Token = "0x6000D9C")]
	[Address(RVA = "0x1780560", Offset = "0x177F560", VA = "0x181780560")]
	public void Death()
	{
		this.g_bDead = true;
		this.PS_Body.Stop(true);
		this.PS_FloorFire.Stop(true);
	}

	// Token: 0x06000D9D RID: 3485 RVA: 0x00020204 File Offset: 0x0001E404
	[Token(Token = "0x6000D9D")]
	[Address(RVA = "0x17805B0", Offset = "0x177F5B0", VA = "0x1817805B0")]
	public void Destory()
	{
		this.PS_Death.Play(true);
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
			int num2 = 0;
			skinnedMeshRenderer.enabled = num2 != 0;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
		SphereCollider[] sc = this.SC;
		if (num < sc.Length)
		{
			SphereCollider sphereCollider = sc[num];
			int num3 = 0;
			sphereCollider.enabled = num3 != 0;
			SphereCollider[] sc2 = this.SC;
			num++;
			while (sc2 != 0)
			{
			}
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			CapsuleCollider capsuleCollider = cc[num];
			int num4 = 0;
			capsuleCollider.enabled = num4 != 0;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			BoxCollider boxCollider = bc[num];
			int num5 = 0;
			boxCollider.enabled = num5 != 0;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		CCController cccontroller = this.g_CCC;
		int num6 = 0;
		cccontroller.SetEnable(num6 != 0);
		this.g_SEDestroy.PlayRandom(1f, 1f);
	}

	// Token: 0x06000D9E RID: 3486 RVA: 0x00020328 File Offset: 0x0001E528
	[Token(Token = "0x6000D9E")]
	[Address(RVA = "0x1785650", Offset = "0x1784650", VA = "0x181785650")]
	public void PlayPSHandChargeL()
	{
		this.PS_HandChargeL.Play(true);
		this.g_SECharge.PlayRandom(1f, 1f);
	}

	// Token: 0x06000D9F RID: 3487 RVA: 0x0002035C File Offset: 0x0001E55C
	[Token(Token = "0x6000D9F")]
	[Address(RVA = "0x17856A0", Offset = "0x17846A0", VA = "0x1817856A0")]
	public void PlayPSHandChargeR()
	{
		this.PS_HandChargeR.Play(true);
		this.g_SECharge.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DA0 RID: 3488 RVA: 0x00020390 File Offset: 0x0001E590
	[Token(Token = "0x6000DA0")]
	[Address(RVA = "0x17856F0", Offset = "0x17846F0", VA = "0x1817856F0")]
	public void PlayPSHandCharge()
	{
		this.PS_HandChargeL.Play(true);
		this.PS_HandChargeR.Play(true);
		this.g_SECharge.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DA1 RID: 3489 RVA: 0x000203D0 File Offset: 0x0001E5D0
	[Token(Token = "0x6000DA1")]
	[Address(RVA = "0x17863F0", Offset = "0x17853F0", VA = "0x1817863F0")]
	public void StopPSHandCharge()
	{
		this.PS_HandChargeL.Stop(true);
		this.PS_HandChargeR.Stop(true);
	}

	// Token: 0x06000DA2 RID: 3490 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DA2")]
	[Address(RVA = "0x1783CF0", Offset = "0x1782CF0", VA = "0x181783CF0")]
	public void PlayEffAttack0101()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DA3 RID: 3491 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DA3")]
	[Address(RVA = "0x1783E20", Offset = "0x1782E20", VA = "0x181783E20")]
	public void PlayEffAttack0102()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DA4 RID: 3492 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DA4")]
	[Address(RVA = "0x17844A0", Offset = "0x17834A0", VA = "0x1817844A0")]
	public void PlayEffAttack02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DA5 RID: 3493 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DA5")]
	[Address(RVA = "0x1783F50", Offset = "0x1782F50", VA = "0x181783F50")]
	public void PlayEffAttack02Floor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DA6 RID: 3494 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DA6")]
	[Address(RVA = "0x1784850", Offset = "0x1783850", VA = "0x181784850")]
	public void PlayEffAttack03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DA7 RID: 3495 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DA7")]
	[Address(RVA = "0x17845D0", Offset = "0x17835D0", VA = "0x1817845D0")]
	public void PlayEffAttack03Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DA8 RID: 3496 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DA8")]
	[Address(RVA = "0x1784B90", Offset = "0x1783B90", VA = "0x181784B90")]
	public void PlayEffAttack04()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DA9 RID: 3497 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DA9")]
	[Address(RVA = "0x1784980", Offset = "0x1783980", VA = "0x181784980")]
	public void PlayEffAttack04Floor()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DAA RID: 3498 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DAA")]
	[Address(RVA = "0x17850D0", Offset = "0x17840D0", VA = "0x1817850D0")]
	public void PlayEffAttack05()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DAB RID: 3499 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DAB")]
	[Address(RVA = "0x177EC30", Offset = "0x177DC30", VA = "0x18177EC30")]
	public void AniMoveDamageObjectPos()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DAC RID: 3500 RVA: 0x000203FC File Offset: 0x0001E5FC
	[Token(Token = "0x6000DAC")]
	[Address(RVA = "0x17800E0", Offset = "0x177F0E0", VA = "0x1817800E0")]
	public void DamageAllObject()
	{
		Transform[] damageObjectRoot = this.DamageObjectRoot;
		if (damageObjectRoot != 0)
		{
			int num = 0;
			if (num < damageObjectRoot.Length)
			{
				if (this.g_DamageBefore[num].gameObject.activeSelf)
				{
					GameObject gameObject = this.g_DamageBefore[num].gameObject;
					int num2 = 0;
					gameObject.SetActive(num2 != 0);
					this.g_DamageAfter[num].gameObject.SetActive(true);
					this.g_DamageObject[num].SetDamage();
				}
				Transform[] damageObjectRoot2 = this.DamageObjectRoot;
				num++;
			}
		}
	}

	// Token: 0x06000DAD RID: 3501 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DAD")]
	[Address(RVA = "0x17802C0", Offset = "0x177F2C0", VA = "0x1817802C0")]
	public void Damage()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DAE RID: 3502 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DAE")]
	[Address(RVA = "0x1781E10", Offset = "0x1780E10", VA = "0x181781E10")]
	public int GetPlayerArea()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DAF RID: 3503 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DAF")]
	[Address(RVA = "0x1781A90", Offset = "0x1780A90", VA = "0x181781A90")]
	public int GetOwnArea()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB0 RID: 3504 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB0")]
	[Address(RVA = "0x177FB90", Offset = "0x177EB90", VA = "0x18177FB90")]
	public bool CheckHitFlyPlayer()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB1 RID: 3505 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB1")]
	[Address(RVA = "0x1784CC0", Offset = "0x1783CC0", VA = "0x181784CC0")]
	public void PlayEffAttack05Fly()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB2 RID: 3506 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB2")]
	[Address(RVA = "0x1786430", Offset = "0x1785430", VA = "0x181786430")]
	protected void UpdateAttack05Fly(float fDaltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB3 RID: 3507 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB3")]
	[Address(RVA = "0x17808E0", Offset = "0x177F8E0", VA = "0x1817808E0")]
	public Vector3 GetAreaDirection(int iIndex)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB4 RID: 3508 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB4")]
	[Address(RVA = "0x1780970", Offset = "0x177F970", VA = "0x181780970")]
	public int GetAreaNearJumpPointIndex(int iAreaIndex)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB5 RID: 3509 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB5")]
	[Address(RVA = "0x17814A0", Offset = "0x17804A0", VA = "0x1817814A0")]
	public int GetJumpPointIndex()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB6 RID: 3510 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB6")]
	[Address(RVA = "0x1780F40", Offset = "0x177FF40", VA = "0x181780F40")]
	public Vector3 GetJumpPointIndexDirectgion(int iIndex)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB7 RID: 3511 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB7")]
	[Address(RVA = "0x1781740", Offset = "0x1780740", VA = "0x181781740")]
	public Vector3 GetJumpPoint(int iIndex)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB8 RID: 3512 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB8")]
	[Address(RVA = "0x1780FD0", Offset = "0x177FFD0", VA = "0x181780FD0")]
	public Vector3 GetJumpPointDirectionError(int iIndex)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DB9 RID: 3513 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DB9")]
	[Address(RVA = "0x1781060", Offset = "0x1780060", VA = "0x181781060")]
	public Vector3 GetJumpPointDirection(int iIndex)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DBA RID: 3514 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DBA")]
	[Address(RVA = "0x1780F40", Offset = "0x177FF40", VA = "0x181780F40")]
	public Vector3 GetJumpPointDirectionDirectionError(int iIndex)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DBB RID: 3515 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DBB")]
	[Address(RVA = "0x17808B0", Offset = "0x177F8B0", VA = "0x1817808B0", Slot = "14")]
	public virtual Vector3 GetHideMovePosition()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DBC RID: 3516 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DBC")]
	[Address(RVA = "0x17808B0", Offset = "0x177F8B0", VA = "0x1817808B0", Slot = "15")]
	public virtual Vector3 GetAppearDirection()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DBD RID: 3517 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DBD")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
	public void CheckDamageObject()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DBE RID: 3518 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DBE")]
	[Address(RVA = "0x1786570", Offset = "0x1785570", VA = "0x181786570")]
	protected void UpdateCharacterFloorFireCollider()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DBF RID: 3519 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DBF")]
	[Address(RVA = "0x1783BE0", Offset = "0x1782BE0", VA = "0x181783BE0")]
	public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DC0 RID: 3520 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DC0")]
	[Address(RVA = "0x1787870", Offset = "0x1786870", VA = "0x181787870")]
	protected void UpdateFloorFireCollider(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DC1 RID: 3521 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DC1")]
	[Address(RVA = "0x17872E0", Offset = "0x17862E0", VA = "0x1817872E0")]
	protected void UpdateFloorFireBigCollider(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DC2 RID: 3522 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DC2")]
	[Address(RVA = "0x17807E0", Offset = "0x177F7E0", VA = "0x1817807E0")]
	protected void EndFloorFireCollider()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DC3 RID: 3523 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000DC3")]
	[Address(RVA = "0x17869F0", Offset = "0x17859F0", VA = "0x1817869F0")]
	protected void UpdateFloorExp(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000DC4 RID: 3524 RVA: 0x00020490 File Offset: 0x0001E690
	[Token(Token = "0x6000DC4")]
	[Address(RVA = "0x1145890", Offset = "0x1144890", VA = "0x181145890")]
	protected void PlaySEYellDebut()
	{
		this.g_SEYellDebut.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DC5 RID: 3525 RVA: 0x000204B8 File Offset: 0x0001E6B8
	[Token(Token = "0x6000DC5")]
	[Address(RVA = "0x17859D0", Offset = "0x17849D0", VA = "0x1817859D0")]
	public void PlaySEYellDeath01()
	{
		SoundEffect soundEffect = this.g_SEYellDeath;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
	}

	// Token: 0x06000DC6 RID: 3526 RVA: 0x000204E8 File Offset: 0x0001E6E8
	[Token(Token = "0x6000DC6")]
	[Address(RVA = "0x1785A10", Offset = "0x1784A10", VA = "0x181785A10")]
	public void PlaySEYellDeath02()
	{
		this.g_SEYellDeath.Play(1, 1f, 1f);
	}

	// Token: 0x06000DC7 RID: 3527 RVA: 0x00020514 File Offset: 0x0001E714
	[Token(Token = "0x6000DC7")]
	[Address(RVA = "0x17859A0", Offset = "0x17849A0", VA = "0x1817859A0")]
	public void PlaySEYellDamage()
	{
		this.g_SEYellDamage.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DC8 RID: 3528 RVA: 0x0002053C File Offset: 0x0001E73C
	[Token(Token = "0x6000DC8")]
	[Address(RVA = "0x1785970", Offset = "0x1784970", VA = "0x181785970")]
	public void PlaySEYellDamageFly()
	{
		this.g_SEYellDamageFly.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DC9 RID: 3529 RVA: 0x00020564 File Offset: 0x0001E764
	[Token(Token = "0x6000DC9")]
	[Address(RVA = "0x1785940", Offset = "0x1784940", VA = "0x181785940")]
	public void PlaySEYellAttack()
	{
		this.g_SEYellAttack.PlayRandom(1f, 1f);
	}

	// Token: 0x06000DCA RID: 3530 RVA: 0x0002058C File Offset: 0x0001E78C
	[Token(Token = "0x6000DCA")]
	[Address(RVA = "0x1785900", Offset = "0x1784900", VA = "0x181785900")]
	public void PlaySESwing(int index)
	{
		this.g_SESwing.Play(index, 1f, 1f);
	}

	// Token: 0x06000DCB RID: 3531 RVA: 0x000205B8 File Offset: 0x0001E7B8
	[Token(Token = "0x6000DCB")]
	[Address(RVA = "0x17858C0", Offset = "0x17848C0", VA = "0x1817858C0")]
	public void PlaySEImpact(int index)
	{
		this.g_SEImpact.Play(index, 1f, 1f);
	}

	// Token: 0x06000DCC RID: 3532 RVA: 0x000205E4 File Offset: 0x0001E7E4
	[Token(Token = "0x6000DCC")]
	[Address(RVA = "0x1785880", Offset = "0x1784880", VA = "0x181785880")]
	public void PlaySEChain(int index)
	{
		this.g_SEChain.Play(index, 1f, 1f);
	}

	// Token: 0x06000DCD RID: 3533 RVA: 0x00020610 File Offset: 0x0001E810
	[Token(Token = "0x6000DCD")]
	[Address(RVA = "0x1785C80", Offset = "0x1784C80", VA = "0x181785C80")]
	public void SetTimeScale(float fTimeScale)
	{
		Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
		Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Death, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DeathSmoke, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Debut01, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Debut02, fTimeScale);
		this.g_EffAttack0101.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffAttack0101.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack0102.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
		int num2 = 0;
		if (gameObject2 != num2)
		{
			gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack02.SetTimeScale(fTimeScale);
		GameObject gameObject3 = this.g_EffAttack02.GetGameObject();
		int num3 = 0;
		if (gameObject3 != num3)
		{
			gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack03.SetTimeScale(fTimeScale);
		GameObject gameObject4 = this.g_EffAttack03.GetGameObject();
		int num4 = 0;
		if (gameObject4 != num4)
		{
			gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack03Bullet.SetTimeScale(fTimeScale);
		GameObject[] allGameObjects = this.g_EffAttack03Bullet.GetAllGameObjects();
		if (allGameObjects != 0)
		{
			int num5 = 0;
			int length = allGameObjects.Length;
			if (num5 < length)
			{
				allGameObjects[num5].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
				num5++;
			}
		}
		this.g_EffAttack04.SetTimeScale(fTimeScale);
		GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
		int num6 = 0;
		if (gameObject5 != num6)
		{
			gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttack05.SetTimeScale(fTimeScale);
		GameObject gameObject6 = this.g_EffAttack05.GetGameObject();
		int num7 = 0;
		if (gameObject6 != num7)
		{
			gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
	}

	// Token: 0x06000DCE RID: 3534 RVA: 0x00020820 File Offset: 0x0001EA20
	[Token(Token = "0x6000DCE")]
	[Address(RVA = "0x1788640", Offset = "0x1787640", VA = "0x181788640")]
	public SealGhost02EffectPlay()
	{
	}

	// Token: 0x04001671 RID: 5745
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001671")]
	protected MoveController g_Move;

	// Token: 0x04001672 RID: 5746
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4001672")]
	protected WizardGirlManage g_WGM;

	// Token: 0x04001673 RID: 5747
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4001673")]
	protected CCController g_CCC;

	// Token: 0x04001674 RID: 5748
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4001674")]
	public SphereCollider[] SC;

	// Token: 0x04001675 RID: 5749
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001675")]
	public CapsuleCollider[] CC;

	// Token: 0x04001676 RID: 5750
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001676")]
	public BoxCollider[] BC;

	// Token: 0x04001677 RID: 5751
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001677")]
	public SkinnedMeshRenderer[] SMR;

	// Token: 0x04001678 RID: 5752
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001678")]
	public ParticleSystem PS_Body;

	// Token: 0x04001679 RID: 5753
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001679")]
	public ParticleSystem PS_Death;

	// Token: 0x0400167A RID: 5754
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x400167A")]
	public ParticleSystem PS_FloorFire;

	// Token: 0x0400167B RID: 5755
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x400167B")]
	public ParticleSystem PS_HandChargeL;

	// Token: 0x0400167C RID: 5756
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x400167C")]
	public ParticleSystem PS_HandChargeR;

	// Token: 0x0400167D RID: 5757
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x400167D")]
	public ParticleSystem PS_Yell;

	// Token: 0x0400167E RID: 5758
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x400167E")]
	public ParticleSystem PS_DeathSmoke;

	// Token: 0x0400167F RID: 5759
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x400167F")]
	public ParticleSystem PS_Debut01;

	// Token: 0x04001680 RID: 5760
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4001680")]
	public ParticleSystem PS_Debut02;

	// Token: 0x04001681 RID: 5761
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4001681")]
	protected Material[] g_MatChar;

	// Token: 0x04001682 RID: 5762
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4001682")]
	protected float g_fMatDamage;

	// Token: 0x04001683 RID: 5763
	[FieldOffset(Offset = "0xA4")]
	[Token(Token = "0x4001683")]
	protected float g_fMatDeath = 1f;

	// Token: 0x04001684 RID: 5764
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4001684")]
	protected Color g_CCharGlow;

	// Token: 0x04001685 RID: 5765
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4001685")]
	public BoxCollider[] MoveDirection;

	// Token: 0x04001686 RID: 5766
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4001686")]
	public BoxCollider[] JumpPoint;

	// Token: 0x04001687 RID: 5767
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4001687")]
	public Transform[] DamageObjectRoot;

	// Token: 0x04001688 RID: 5768
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4001688")]
	protected GameObject[] g_DamageBefore;

	// Token: 0x04001689 RID: 5769
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4001689")]
	protected GameObject[] g_DamageAfter;

	// Token: 0x0400168A RID: 5770
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x400168A")]
	protected DamagedObjectFloor_BossBig03[] g_DamageObject;

	// Token: 0x0400168B RID: 5771
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x400168B")]
	public DamageObject02[] DamageCrystal;

	// Token: 0x0400168C RID: 5772
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x400168C")]
	public Transform PosDamageObject;

	// Token: 0x0400168D RID: 5773
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x400168D")]
	public Transform PosAttackDamageObject;

	// Token: 0x0400168E RID: 5774
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x400168E")]
	public Transform PosHandL;

	// Token: 0x0400168F RID: 5775
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x400168F")]
	public Transform PosHandR;

	// Token: 0x04001690 RID: 5776
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x4001690")]
	public Transform PosTrunBackShake;

	// Token: 0x04001691 RID: 5777
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4001691")]
	public Transform PosAttack03Shot;

	// Token: 0x04001692 RID: 5778
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4001692")]
	public Transform PosFloorExp01;

	// Token: 0x04001693 RID: 5779
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4001693")]
	public Transform PosFloorExp02;

	// Token: 0x04001694 RID: 5780
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4001694")]
	public GameObject Eff_MoveHandShake;

	// Token: 0x04001695 RID: 5781
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4001695")]
	public GameObject Eff_TrunBackJump;

	// Token: 0x04001696 RID: 5782
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4001696")]
	public GameObject Eff_TrunBackShake;

	// Token: 0x04001697 RID: 5783
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4001697")]
	public GameObject Eff_Jump;

	// Token: 0x04001698 RID: 5784
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4001698")]
	public GameObject Eff_Land;

	// Token: 0x04001699 RID: 5785
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4001699")]
	public GameObject Eff_Attack02Floor;

	// Token: 0x0400169A RID: 5786
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x400169A")]
	public GameObject Eff_Attack03Shot;

	// Token: 0x0400169B RID: 5787
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x400169B")]
	public GameObject Eff_Attack03Bullet;

	// Token: 0x0400169C RID: 5788
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x400169C")]
	public GameObject Eff_Attack03BulletCollision;

	// Token: 0x0400169D RID: 5789
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x400169D")]
	public GameObject Eff_Attack03BulletCollisionWall;

	// Token: 0x0400169E RID: 5790
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x400169E")]
	public GameObject Eff_Attack04Floor;

	// Token: 0x0400169F RID: 5791
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x400169F")]
	public GameObject Eff_FloorExpReady;

	// Token: 0x040016A0 RID: 5792
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x40016A0")]
	public GameObject Eff_FloorExp;

	// Token: 0x040016A1 RID: 5793
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x40016A1")]
	public GameObject Eff_Attack0101;

	// Token: 0x040016A2 RID: 5794
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x40016A2")]
	public GameObject Eff_Attack0102;

	// Token: 0x040016A3 RID: 5795
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x40016A3")]
	public GameObject Eff_Attack02;

	// Token: 0x040016A4 RID: 5796
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x40016A4")]
	public GameObject Eff_Attack03;

	// Token: 0x040016A5 RID: 5797
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x40016A5")]
	public GameObject Eff_Attack04;

	// Token: 0x040016A6 RID: 5798
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x40016A6")]
	public GameObject Eff_Attack05;

	// Token: 0x040016A7 RID: 5799
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x40016A7")]
	public GameObject Eff_FloorFire;

	// Token: 0x040016A8 RID: 5800
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x40016A8")]
	public GameObject Eff_FloorFireBig;

	// Token: 0x040016A9 RID: 5801
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x40016A9")]
	public GameObject Eff_FloorFireCollision;

	// Token: 0x040016AA RID: 5802
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x40016AA")]
	protected EffectPool g_EffMoveHandShake;

	// Token: 0x040016AB RID: 5803
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x40016AB")]
	protected EffectPool g_EffTrunBackJump;

	// Token: 0x040016AC RID: 5804
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x40016AC")]
	protected EffectPool g_EffTrunBackShake;

	// Token: 0x040016AD RID: 5805
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x40016AD")]
	protected EffectPool g_EffJump;

	// Token: 0x040016AE RID: 5806
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x40016AE")]
	protected EffectPool g_EffLand;

	// Token: 0x040016AF RID: 5807
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x40016AF")]
	protected EffectPool g_EffAttack02Floor;

	// Token: 0x040016B0 RID: 5808
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x40016B0")]
	protected EffectPool g_EffAttack03Shot;

	// Token: 0x040016B1 RID: 5809
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x40016B1")]
	protected EffectPool g_EffAttack03Bullet;

	// Token: 0x040016B2 RID: 5810
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x40016B2")]
	protected EffectPool g_EffAttack03BulletCollision;

	// Token: 0x040016B3 RID: 5811
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x40016B3")]
	protected EffectPool g_EffAttack03BulletCollisionWall;

	// Token: 0x040016B4 RID: 5812
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x40016B4")]
	protected EffectPool g_EffAttack04Floor;

	// Token: 0x040016B5 RID: 5813
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x40016B5")]
	protected EffectPool g_EffFloorExpReady;

	// Token: 0x040016B6 RID: 5814
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x40016B6")]
	protected EffectPool g_EffFloorExp;

	// Token: 0x040016B7 RID: 5815
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x40016B7")]
	protected EffectPool g_EffAttack0101;

	// Token: 0x040016B8 RID: 5816
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x40016B8")]
	protected EffectPool g_EffAttack0102;

	// Token: 0x040016B9 RID: 5817
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x40016B9")]
	protected EffectPool g_EffAttack02;

	// Token: 0x040016BA RID: 5818
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x40016BA")]
	protected EffectPool g_EffAttack03;

	// Token: 0x040016BB RID: 5819
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x40016BB")]
	protected EffectPool g_EffAttack04;

	// Token: 0x040016BC RID: 5820
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x40016BC")]
	protected EffectPool g_EffAttack05;

	// Token: 0x040016BD RID: 5821
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x40016BD")]
	protected EffectPool g_EffFloorFire;

	// Token: 0x040016BE RID: 5822
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x40016BE")]
	protected EffectPool g_EffFloorFireBig;

	// Token: 0x040016BF RID: 5823
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x40016BF")]
	protected EffectPool g_EffFloorFireCollision;

	// Token: 0x040016C0 RID: 5824
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x40016C0")]
	public GameObject SE_Debut;

	// Token: 0x040016C1 RID: 5825
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x40016C1")]
	public GameObject SE_DebutLoop;

	// Token: 0x040016C2 RID: 5826
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x40016C2")]
	public GameObject SE_DebutExplosion;

	// Token: 0x040016C3 RID: 5827
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x40016C3")]
	public GameObject SE_Destroy;

	// Token: 0x040016C4 RID: 5828
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x40016C4")]
	public GameObject SE_DeathImpact;

	// Token: 0x040016C5 RID: 5829
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x40016C5")]
	public GameObject SE_YellDebut;

	// Token: 0x040016C6 RID: 5830
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x40016C6")]
	public GameObject SE_YellDeath;

	// Token: 0x040016C7 RID: 5831
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x40016C7")]
	public GameObject SE_YellDamage;

	// Token: 0x040016C8 RID: 5832
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x40016C8")]
	public GameObject SE_YellDamageFly;

	// Token: 0x040016C9 RID: 5833
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x40016C9")]
	public GameObject SE_YellAttack;

	// Token: 0x040016CA RID: 5834
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x40016CA")]
	public GameObject SE_Footstep;

	// Token: 0x040016CB RID: 5835
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x40016CB")]
	public GameObject SE_Swing;

	// Token: 0x040016CC RID: 5836
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x40016CC")]
	public GameObject SE_Impact;

	// Token: 0x040016CD RID: 5837
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x40016CD")]
	public GameObject SE_Chain;

	// Token: 0x040016CE RID: 5838
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x40016CE")]
	public GameObject SE_Charge;

	// Token: 0x040016CF RID: 5839
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x40016CF")]
	public GameObject SE_Attack03StartUp;

	// Token: 0x040016D0 RID: 5840
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x40016D0")]
	public GameObject SE_Jump;

	// Token: 0x040016D1 RID: 5841
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x40016D1")]
	protected SoundEffect g_SEDebut;

	// Token: 0x040016D2 RID: 5842
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x40016D2")]
	protected SoundEffect g_SEDebutLoop;

	// Token: 0x040016D3 RID: 5843
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x40016D3")]
	protected SoundEffect g_SEDebutExplosion;

	// Token: 0x040016D4 RID: 5844
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x40016D4")]
	protected SoundEffect g_SEDestroy;

	// Token: 0x040016D5 RID: 5845
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x40016D5")]
	protected SoundEffect g_SEDeathImpact;

	// Token: 0x040016D6 RID: 5846
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x40016D6")]
	protected SoundEffect g_SEYellDebut;

	// Token: 0x040016D7 RID: 5847
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x40016D7")]
	protected SoundEffect g_SEYellDeath;

	// Token: 0x040016D8 RID: 5848
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x40016D8")]
	protected SoundEffect g_SEYellDamage;

	// Token: 0x040016D9 RID: 5849
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x40016D9")]
	protected SoundEffect g_SEYellDamageFly;

	// Token: 0x040016DA RID: 5850
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x40016DA")]
	protected SoundEffect g_SEYellAttack;

	// Token: 0x040016DB RID: 5851
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x40016DB")]
	protected SoundEffect g_SEFootstep;

	// Token: 0x040016DC RID: 5852
	[FieldOffset(Offset = "0x370")]
	[Token(Token = "0x40016DC")]
	protected SoundEffect g_SESwing;

	// Token: 0x040016DD RID: 5853
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x40016DD")]
	protected SoundEffect g_SEImpact;

	// Token: 0x040016DE RID: 5854
	[FieldOffset(Offset = "0x380")]
	[Token(Token = "0x40016DE")]
	protected SoundEffect g_SEChain;

	// Token: 0x040016DF RID: 5855
	[FieldOffset(Offset = "0x388")]
	[Token(Token = "0x40016DF")]
	protected SoundEffect g_SECharge;

	// Token: 0x040016E0 RID: 5856
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x40016E0")]
	protected SoundEffect g_SEAttack03StartUp;

	// Token: 0x040016E1 RID: 5857
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x40016E1")]
	protected SoundEffect g_SEJump;

	// Token: 0x040016E2 RID: 5858
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x40016E2")]
	public GameObject SEP_FloorFireCollision;

	// Token: 0x040016E3 RID: 5859
	[FieldOffset(Offset = "0x3A8")]
	[Token(Token = "0x40016E3")]
	public GameObject SEP_Attack03Explosion;

	// Token: 0x040016E4 RID: 5860
	[FieldOffset(Offset = "0x3B0")]
	[Token(Token = "0x40016E4")]
	public GameObject SEP_Attack03ExplosionReady;

	// Token: 0x040016E5 RID: 5861
	[FieldOffset(Offset = "0x3B8")]
	[Token(Token = "0x40016E5")]
	protected SoundEffectPool g_SEPFloorFireCollision;

	// Token: 0x040016E6 RID: 5862
	[FieldOffset(Offset = "0x3C0")]
	[Token(Token = "0x40016E6")]
	protected SoundEffectPool g_SEPAttack03Explosion;

	// Token: 0x040016E7 RID: 5863
	[FieldOffset(Offset = "0x3C8")]
	[Token(Token = "0x40016E7")]
	protected SoundEffectPool g_SEPAttack03ExplosionReady;

	// Token: 0x040016E8 RID: 5864
	[FieldOffset(Offset = "0x3D0")]
	[Token(Token = "0x40016E8")]
	public AttackData AD_FloorFire;

	// Token: 0x040016E9 RID: 5865
	[FieldOffset(Offset = "0x3D8")]
	[Token(Token = "0x40016E9")]
	public AttackData AD_Attack05;

	// Token: 0x040016EA RID: 5866
	[Token(Token = "0x40016EA")]
	protected const int g_iFloorFireNum = 30;

	// Token: 0x040016EB RID: 5867
	[Token(Token = "0x40016EB")]
	protected const float g_fFloorFireTime = 4.5f;

	// Token: 0x040016EC RID: 5868
	[FieldOffset(Offset = "0x3E0")]
	[Token(Token = "0x40016EC")]
	protected bool[] g_bFloorFireCollider;

	// Token: 0x040016ED RID: 5869
	[FieldOffset(Offset = "0x3E8")]
	[Token(Token = "0x40016ED")]
	protected Vector3[] g_v3FloorFireColliderPos;

	// Token: 0x040016EE RID: 5870
	[FieldOffset(Offset = "0x3F0")]
	[Token(Token = "0x40016EE")]
	protected float[] g_fFloorFireColliderRadius;

	// Token: 0x040016EF RID: 5871
	[FieldOffset(Offset = "0x3F8")]
	[Token(Token = "0x40016EF")]
	protected float[] g_fFloorFireColliderTime;

	// Token: 0x040016F0 RID: 5872
	[FieldOffset(Offset = "0x400")]
	[Token(Token = "0x40016F0")]
	protected int g_iFloorFireColliderCal;

	// Token: 0x040016F1 RID: 5873
	[Token(Token = "0x40016F1")]
	protected const float g_fFloorFireColliderFrequency = 0.3f;

	// Token: 0x040016F2 RID: 5874
	[FieldOffset(Offset = "0x404")]
	[Token(Token = "0x40016F2")]
	protected float g_fFloorFireColliderFrequencyVal;

	// Token: 0x040016F3 RID: 5875
	[Token(Token = "0x40016F3")]
	protected const int g_iFloorFireBigNum = 3;

	// Token: 0x040016F4 RID: 5876
	[FieldOffset(Offset = "0x408")]
	[Token(Token = "0x40016F4")]
	protected bool[] g_bFloorFireBigCollider;

	// Token: 0x040016F5 RID: 5877
	[FieldOffset(Offset = "0x410")]
	[Token(Token = "0x40016F5")]
	protected Vector3[] g_v3FloorFireBigColliderPos;

	// Token: 0x040016F6 RID: 5878
	[FieldOffset(Offset = "0x418")]
	[Token(Token = "0x40016F6")]
	protected float[] g_fFloorFireBigColliderTime;

	// Token: 0x040016F7 RID: 5879
	[FieldOffset(Offset = "0x420")]
	[Token(Token = "0x40016F7")]
	protected int g_iFloorFireBigColliderCal;

	// Token: 0x040016F8 RID: 5880
	[FieldOffset(Offset = "0x424")]
	[Token(Token = "0x40016F8")]
	protected bool g_bFloorExpReady;

	// Token: 0x040016F9 RID: 5881
	[Token(Token = "0x40016F9")]
	protected const int g_iFloorExpNum = 9;

	// Token: 0x040016FA RID: 5882
	[FieldOffset(Offset = "0x428")]
	[Token(Token = "0x40016FA")]
	protected int g_iFloorExpReadyCal;

	// Token: 0x040016FB RID: 5883
	[Token(Token = "0x40016FB")]
	protected const float g_fFloorExpReadyFrequency = 0.3f;

	// Token: 0x040016FC RID: 5884
	[FieldOffset(Offset = "0x42C")]
	[Token(Token = "0x40016FC")]
	protected float g_fFloorExpReadyFrequencyVal;

	// Token: 0x040016FD RID: 5885
	[FieldOffset(Offset = "0x430")]
	[Token(Token = "0x40016FD")]
	protected Vector3 g_v3FloorExpStartPos;

	// Token: 0x040016FE RID: 5886
	[FieldOffset(Offset = "0x440")]
	[Token(Token = "0x40016FE")]
	protected bool[] g_bFloorExp;

	// Token: 0x040016FF RID: 5887
	[Token(Token = "0x40016FF")]
	protected const float g_fFloorExpTime = 1.15f;

	// Token: 0x04001700 RID: 5888
	[FieldOffset(Offset = "0x448")]
	[Token(Token = "0x4001700")]
	protected float[] g_fFloorExpTimeVal;

	// Token: 0x04001701 RID: 5889
	[FieldOffset(Offset = "0x450")]
	[Token(Token = "0x4001701")]
	protected Vector3[] g_v3FloorExpPos;

	// Token: 0x04001702 RID: 5890
	[FieldOffset(Offset = "0x458")]
	[Token(Token = "0x4001702")]
	protected int g_iAttack05FlyNum = (int)((ulong)3L);

	// Token: 0x04001703 RID: 5891
	[FieldOffset(Offset = "0x45C")]
	[Token(Token = "0x4001703")]
	protected float g_fAttack05Fly;

	// Token: 0x04001704 RID: 5892
	[FieldOffset(Offset = "0x460")]
	[Token(Token = "0x4001704")]
	protected bool g_bDebut;

	// Token: 0x04001705 RID: 5893
	[FieldOffset(Offset = "0x461")]
	[Token(Token = "0x4001705")]
	protected bool g_bDead;

	// Token: 0x04001706 RID: 5894
	[FieldOffset(Offset = "0x462")]
	[Token(Token = "0x4001706")]
	protected bool g_bDeathBefore;
}
