using System;
using Cpp2IlInjected;

// Token: 0x020001FE RID: 510
[Token(Token = "0x20001FE")]
public class ReloadSave : SceneEvent
{
	// Token: 0x060014F3 RID: 5363 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014F3")]
	[Address(RVA = "0x504EC0", Offset = "0x503EC0", VA = "0x180504EC0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014F4 RID: 5364 RVA: 0x0002FC3C File Offset: 0x0002DE3C
	[Token(Token = "0x60014F4")]
	[Address(RVA = "0x5051A0", Offset = "0x5041A0", VA = "0x1805051A0")]
	public ReloadSave()
	{
		this.CheckPlayerEnter = true;
		base..ctor();
	}
}
