using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001EC RID: 492
[Token(Token = "0x20001EC")]
public class NewItem : SceneEvent
{
	// Token: 0x060014B9 RID: 5305 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014B9")]
	[Address(RVA = "0xF15DB0", Offset = "0xF14DB0", VA = "0x180F15DB0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014BA RID: 5306 RVA: 0x0002F4E4 File Offset: 0x0002D6E4
	[Token(Token = "0x60014BA")]
	[Address(RVA = "0x79E760", Offset = "0x79D760", VA = "0x18079E760")]
	public NewItem()
	{
	}

	// Token: 0x04001F95 RID: 8085
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001F95")]
	public ItemSystem.ItemType ItemType;

	// Token: 0x04001F96 RID: 8086
	[FieldOffset(Offset = "0x3C")]
	[Token(Token = "0x4001F96")]
	public int PropertyID = (int)((ulong)4294967295L);

	// Token: 0x04001F97 RID: 8087
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001F97")]
	public Transform Pos;
}
