using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000370 RID: 880
[Token(Token = "0x2000370")]
public class OldGameSaveTest : MonoBehaviour
{
	// Token: 0x060022CF RID: 8911 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60022CF")]
	[Address(RVA = "0xE69C20", Offset = "0xE68C20", VA = "0x180E69C20")]
	private void Test()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060022D0 RID: 8912 RVA: 0x00053FB0 File Offset: 0x000521B0
	[Token(Token = "0x60022D0")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public OldGameSaveTest()
	{
	}

	// Token: 0x04002C53 RID: 11347
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002C53")]
	private GameSaveLegacy oldGameSave;

	// Token: 0x04002C54 RID: 11348
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002C54")]
	private GameSave currentGameSave;
}
