using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000D7 RID: 215
[Token(Token = "0x20000D7")]
public class BossLevel06EffectPlay : MonoBehaviour
{
	// Token: 0x06000A5A RID: 2650 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A5A")]
	[Address(RVA = "0xD3F430", Offset = "0xD3E430", VA = "0x180D3F430", Slot = "4")]
	public virtual void InitData(AI_BossLevel06 AI, MoveController Move)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A5B RID: 2651 RVA: 0x00018108 File Offset: 0x00016308
	[Token(Token = "0x6000A5B")]
	[Address(RVA = "0xD469C0", Offset = "0xD459C0", VA = "0x180D469C0", Slot = "5")]
	protected virtual void Start()
	{
		Transform playerTransform = Game.GetPlayerTransform();
		this.g_PlayerTransform = playerTransform;
		WizardGirlManage playerManager = Game.GetPlayerManager();
		this.g_WGM = playerManager;
		PlayerCamera cameraController = Game.GetCameraController();
		this.g_Camera = cameraController;
		this.g_Magic = (PlayerEffectPlay.Magic)((ulong)0L);
	}

	// Token: 0x06000A5C RID: 2652 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A5C")]
	[Address(RVA = "0xD4CC20", Offset = "0xD4BC20", VA = "0x180D4CC20", Slot = "6")]
	protected virtual void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A5D RID: 2653 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A5D")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "7")]
	public virtual void Remove()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A5E RID: 2654 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A5E")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "8")]
	public virtual void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A5F RID: 2655 RVA: 0x00018150 File Offset: 0x00016350
	[Token(Token = "0x6000A5F")]
	[Address(RVA = "0xD47260", Offset = "0xD46260", VA = "0x180D47260")]
	public void StoryStopSceneLightBeam()
	{
		this.g_SEWake.PlayRandom(1f, 1f);
		this.PS_LightBeam.Stop(true);
	}

	// Token: 0x06000A60 RID: 2656 RVA: 0x00018184 File Offset: 0x00016384
	[Token(Token = "0x6000A60")]
	[Address(RVA = "0xD46CC0", Offset = "0xD45CC0", VA = "0x180D46CC0")]
	public void StoryCharge()
	{
		this.PS_DebutCharge.Play(true);
		this.g_SEChargeShake.PlayRandom(1f, 1f);
		SoundEffect soundEffect = this.g_SECharge;
		this.g_bSECharge = true;
		soundEffect.PlayRandom(1f, 1f);
		SoundEffect soundEffect2 = this.g_SECharge;
		int num = 0;
		this.g_fSEChargeVolume = (float)num;
		int num2 = 0;
		int num3 = 0;
		soundEffect2.Set((float)num3, (float)num2);
		this.g_bSceneThrone = true;
	}

	// Token: 0x06000A61 RID: 2657 RVA: 0x000181FC File Offset: 0x000163FC
	[Token(Token = "0x6000A61")]
	[Address(RVA = "0xD47230", Offset = "0xD46230", VA = "0x180D47230")]
	public void StoryStopCharge()
	{
		this.g_bSECharge = false;
		this.PS_DebutCharge.Stop(true);
	}

	// Token: 0x06000A62 RID: 2658 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A62")]
	[Address(RVA = "0xD46A60", Offset = "0xD45A60", VA = "0x180D46A60")]
	public void StoryChargeFinish()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A63 RID: 2659 RVA: 0x00018224 File Offset: 0x00016424
	[Token(Token = "0x6000A63")]
	[Address(RVA = "0xD46D70", Offset = "0xD45D70", VA = "0x180D46D70")]
	public void StoryEndLight()
	{
		this.g_bEndLight = true;
		this.PS_Destroy.Play(true);
		this.g_SEDestoryReady.PlayRandom(1f, 1f);
		SoundEffect soundEffect = this.g_SEDestoryReady;
		this.g_fSEDestoryReadyVolume = 0f;
		int num = 0;
		soundEffect.SetVolume((float)num);
	}

	// Token: 0x06000A64 RID: 2660 RVA: 0x0001827C File Offset: 0x0001647C
	[Token(Token = "0x6000A64")]
	[Address(RVA = "0xD47370", Offset = "0xD46370", VA = "0x180D47370")]
	public void StroyEndLightStop()
	{
		this.g_bEndLight = false;
		this.PS_Destroy.Stop(true);
	}

	// Token: 0x06000A65 RID: 2661 RVA: 0x000182A4 File Offset: 0x000164A4
	[Token(Token = "0x6000A65")]
	[Address(RVA = "0xD46E40", Offset = "0xD45E40", VA = "0x180D46E40")]
	public void StoryLWNCure()
	{
		this.PS_LWNCure.Play(true);
		this.g_SELWNCure.PlayRandom(1f, 1f);
		SoundEffect soundEffect = this.g_SELWNCure;
		this.g_fSELWNCureVolume = 0f;
		int num = 0;
		soundEffect.SetVolume((float)num);
		this.g_bCure = true;
	}

	// Token: 0x06000A66 RID: 2662 RVA: 0x000182FC File Offset: 0x000164FC
	[Token(Token = "0x6000A66")]
	[Address(RVA = "0xD46E00", Offset = "0xD45E00", VA = "0x180D46E00")]
	public void StoryLWNCureStop()
	{
		this.PS_LWNCure.Stop(true);
		this.g_bCure = false;
	}

	// Token: 0x06000A67 RID: 2663 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A67")]
	[Address(RVA = "0xD472B0", Offset = "0xD462B0", VA = "0x180D472B0")]
	public void StoryThroneUp()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A68 RID: 2664 RVA: 0x00018324 File Offset: 0x00016524
	[Token(Token = "0x6000A68")]
	[Address(RVA = "0xD46EC0", Offset = "0xD45EC0", VA = "0x180D46EC0")]
	public void StoryPSThrone03()
	{
		this.g_bThroneStartUp = true;
		this.PS_ThroneAppear03.Play(true);
		this.g_SEThroneAppear03Loop.PlayRandom(1f, 1f);
		SoundEffect soundEffect = this.g_SEThroneAppear03Loop;
		this.g_fSEThroneVolume = 0f;
		int num = 0;
		soundEffect.SetVolume((float)num);
	}

	// Token: 0x06000A69 RID: 2665 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A69")]
	[Address(RVA = "0xD46F40", Offset = "0xD45F40", VA = "0x180D46F40")]
	public void StoryPSThrone04()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A6A RID: 2666 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A6A")]
	[Address(RVA = "0xD47050", Offset = "0xD46050", VA = "0x180D47050")]
	public void StoryPSThrone05()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A6B RID: 2667 RVA: 0x0001837C File Offset: 0x0001657C
	[Token(Token = "0x6000A6B")]
	[Address(RVA = "0xD46DF0", Offset = "0xD45DF0", VA = "0x180D46DF0")]
	public void StoryEnd()
	{
		this.g_bThroneStartUp = false;
	}

	// Token: 0x06000A6C RID: 2668 RVA: 0x00018390 File Offset: 0x00016590
	[Token(Token = "0x6000A6C")]
	[Address(RVA = "0xD427E0", Offset = "0xD417E0", VA = "0x180D427E0")]
	public void OpenBodyEffect()
	{
		this.PS_Body.Play(true);
		SoundEffect soundEffect = this.g_SEBody;
		this.g_bSEBody = true;
		soundEffect.PlayRandom(1f, 1f);
		SoundEffect soundEffect2 = this.g_SEBody;
		this.g_fSEBodyVolume = 0f;
		this.g_fSEBodyPitch = 1.8f;
		int num = 0;
		soundEffect2.Set((float)num, 1.8f);
		this.CreateGhostFire();
		ParticleSystem ps_DebutCharge = this.PS_DebutCharge;
		this.g_bSECharge = false;
		ps_DebutCharge.Stop(true);
		this.g_SEChargeShake.Stop();
		Act07Boss_Floating objFloat = this.ObjFloat;
		this.g_bSECharge = false;
		objFloat.ReleaseEvent();
		GameObject gameObject = this.ObjFloat.gameObject;
		int num2 = 0;
		gameObject.SetActive(num2 != 0);
	}

	// Token: 0x06000A6D RID: 2669 RVA: 0x00018450 File Offset: 0x00016650
	[Token(Token = "0x6000A6D")]
	[Address(RVA = "0xD3E240", Offset = "0xD3D240", VA = "0x180D3E240")]
	public void CloseBodyEffect()
	{
		ParticleSystem ps_Body = this.PS_Body;
		this.g_bDeath = true;
		ps_Body.Stop(true);
		this.PS_DashFloor.Stop(true);
		this.PS_Dash.Stop(true);
		this.PS_NormalFloor.Stop(true);
		this.PS_ArcaneChargeFloor.Stop(true);
		this.PS_IceChargeFloor.Stop(true);
		this.PS_FireChargeFloor.Stop(true);
		this.PS_LightningChargeFloor.Stop(true);
		this.PS_PlusCharge.Stop(true);
		this.PS_PlusFireHelp.Stop(true);
		this.PS_PlusBody.Stop(true);
		ParticleSystem particleSystem = this.g_PS_Floor;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_PS_Floor.Stop(true);
		}
		ParticleSystem particleSystem2 = this.g_PS_ChargeHand;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_PS_ChargeHand.Stop(true);
		}
		ParticleSystem particleSystem3 = this.g_PS_ChargeBody;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			this.g_PS_ChargeBody.Stop(true);
		}
		EffectPool effectPool = this.g_EffGhostFire;
		this.g_bSEBody = false;
		this.g_bGhostFire = false;
		effectPool.StopAll(3f);
	}

	// Token: 0x06000A6E RID: 2670 RVA: 0x00018578 File Offset: 0x00016778
	[Token(Token = "0x6000A6E")]
	[Address(RVA = "0xD44A80", Offset = "0xD43A80", VA = "0x180D44A80")]
	public void SetMoveValue(float fMove)
	{
		this.g_fMoveValue = fMove;
	}

	// Token: 0x06000A6F RID: 2671 RVA: 0x0001858C File Offset: 0x0001678C
	[Token(Token = "0x6000A6F")]
	[Address(RVA = "0xD3E4F0", Offset = "0xD3D4F0", VA = "0x180D3E4F0")]
	public void ClosePSBody()
	{
		this.PS_Body.Stop(true);
	}

	// Token: 0x06000A70 RID: 2672 RVA: 0x000185AC File Offset: 0x000167AC
	[Token(Token = "0x6000A70")]
	[Address(RVA = "0xD44940", Offset = "0xD43940", VA = "0x180D44940")]
	public void SetDash(bool bDash)
	{
		this.g_bDash = bDash;
		ParticleSystem ps_DashFloor = this.PS_DashFloor;
		if (!bDash)
		{
			ps_DashFloor.Stop(true);
			this.PS_Dash.Stop(true);
			this.g_SEDash.Play(1, 1f, 1f);
			this.g_SEDashLoop.Stop();
			return;
		}
		ps_DashFloor.Play(true);
		this.PS_Dash.Play(true);
		SoundEffect soundEffect = this.g_SEDash;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
		this.g_SEDashLoop.PlayRandom(1f, 1f);
	}

	// Token: 0x06000A71 RID: 2673 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A71")]
	[Address(RVA = "0xD44790", Offset = "0xD43790", VA = "0x180D44790")]
	public void SetDashDirection(Vector3 v3Direction)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A72 RID: 2674 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A72")]
	[Address(RVA = "0xD3E850", Offset = "0xD3D850", VA = "0x180D3E850")]
	private void CreateGhostFire()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A73 RID: 2675 RVA: 0x00018648 File Offset: 0x00016848
	[Token(Token = "0x6000A73")]
	[Address(RVA = "0xD44A90", Offset = "0xD43A90", VA = "0x180D44A90")]
	public void SetPlusStory(int i)
	{
		this.g_iPlusStory = i;
	}

	// Token: 0x06000A74 RID: 2676 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A74")]
	[Address(RVA = "0xD48F90", Offset = "0xD47F90", VA = "0x180D48F90")]
	private void UpdateGhostFire(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A75 RID: 2677 RVA: 0x0001865C File Offset: 0x0001685C
	[Token(Token = "0x6000A75")]
	[Address(RVA = "0xD445E0", Offset = "0xD435E0", VA = "0x180D445E0")]
	public void PlayPSGhostFireHelp()
	{
		this.PS_PlusFireHelp.Play(true);
		this.g_SEPlusFireHelp.PlayRandom(1f, 1f);
	}

	// Token: 0x06000A76 RID: 2678 RVA: 0x00018690 File Offset: 0x00016890
	[Token(Token = "0x6000A76")]
	[Address(RVA = "0xD3C870", Offset = "0xD3B870", VA = "0x180D3C870")]
	public void AniPlayPSPlusFireCombine()
	{
		this.PS_PS_PlusFireCombine.Play(true);
		this.g_SEPlusFireCombine.PlayRandom(1f, 1f);
	}

	// Token: 0x06000A77 RID: 2679 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A77")]
	[Address(RVA = "0xD44630", Offset = "0xD43630", VA = "0x180D44630")]
	public void PlayPSPlusCharge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A78 RID: 2680 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A78")]
	[Address(RVA = "0xD3F380", Offset = "0xD3E380", VA = "0x180D3F380")]
	public void FinishPSPlusCharge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A79 RID: 2681 RVA: 0x000186C4 File Offset: 0x000168C4
	[Token(Token = "0x6000A79")]
	[Address(RVA = "0xD3E4C0", Offset = "0xD3D4C0", VA = "0x180D3E4C0")]
	public void CloseGhostFire()
	{
		this.g_EffGhostFire.StopAll(3f);
	}

	// Token: 0x06000A7A RID: 2682 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A7A")]
	[Address(RVA = "0xD46450", Offset = "0xD45450", VA = "0x180D46450")]
	public void SkipPlusStory()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A7B RID: 2683 RVA: 0x000186E8 File Offset: 0x000168E8
	[Token(Token = "0x6000A7B")]
	[Address(RVA = "0xD3E520", Offset = "0xD3D520", VA = "0x180D3E520")]
	public void ClosePSPlusBody()
	{
		this.PS_PlusBody.Stop(true);
	}

	// Token: 0x06000A7C RID: 2684 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A7C")]
	[Address(RVA = "0xD3F170", Offset = "0xD3E170", VA = "0x180D3F170")]
	public void Damaged()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A7D RID: 2685 RVA: 0x00018708 File Offset: 0x00016908
	[Token(Token = "0x6000A7D")]
	[Address(RVA = "0xD3EEB0", Offset = "0xD3DEB0", VA = "0x180D3EEB0")]
	public void DamageFly()
	{
		ParticleSystem particleSystem = this.g_PS_Floor;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_PS_Floor.Stop(true);
			ParticleSystem ps_NormalFloor = this.PS_NormalFloor;
			this.g_PS_Floor = ps_NormalFloor;
		}
		ParticleSystem particleSystem2 = this.g_PS_ChargeHand;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_PS_ChargeHand.Stop(true);
		}
		ParticleSystem particleSystem3 = this.g_PS_ChargeBody;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			this.g_PS_ChargeBody.Stop(true);
		}
		ParticleSystem ps_DashFloor = this.PS_DashFloor;
		this.g_bDash = false;
		ps_DashFloor.Stop(true);
		this.PS_Dash.Stop(true);
		this.g_SEDashLoop.Stop();
		this.g_SEChargeShake.Stop();
		EffectPool effectPool = this.g_EffLightningChargeAimFloor;
		this.g_bSECharge = false;
		this.g_bLightningChargeAimFloor = false;
		effectPool.StopAll(3f);
		this.g_EffLightningChargeAimFloorC.Stop(3f);
		this.g_bIceBullet = false;
		Game.DisableVibration();
		this.PS_PlusCharge.Stop();
		this.PS_PlusFireHelp.Stop();
		GameObject gameObject = this.g_EffLightningBulletHint.gameObject;
		int num4 = 0;
		gameObject.SetActive(num4 != 0);
		this.g_EffLightningBulletHintTarget.StopAll(3f);
		throw new NullReferenceException();
	}

	// Token: 0x06000A7E RID: 2686 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A7E")]
	[Address(RVA = "0xD3C930", Offset = "0xD3B930", VA = "0x180D3C930")]
	public void AniSwitchMagic()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A7F RID: 2687 RVA: 0x00018844 File Offset: 0x00016A44
	[Token(Token = "0x6000A7F")]
	[Address(RVA = "0xD3F420", Offset = "0xD3E420", VA = "0x180D3F420")]
	public PlayerEffectPlay.Magic GetMagicType()
	{
		return this.g_Magic;
	}

	// Token: 0x06000A80 RID: 2688 RVA: 0x00018858 File Offset: 0x00016A58
	[Token(Token = "0x6000A80")]
	[Address(RVA = "0xD44A70", Offset = "0xD43A70", VA = "0x180D44A70")]
	public void SetMagicType(PlayerEffectPlay.Magic Type)
	{
		this.g_Magic = Type;
	}

	// Token: 0x06000A81 RID: 2689 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A81")]
	[Address(RVA = "0xD3D7D0", Offset = "0xD3C7D0", VA = "0x180D3D7D0")]
	public void ChargeFinishTip()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A82 RID: 2690 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A82")]
	[Address(RVA = "0xD43700", Offset = "0xD42700", VA = "0x180D43700")]
	public void PlayEffCounterMagic()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A83 RID: 2691 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A83")]
	[Address(RVA = "0xD47A10", Offset = "0xD46A10", VA = "0x180D47A10")]
	private void UpdateCounterMagic(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A84 RID: 2692 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A84")]
	[Address(RVA = "0xD3DFD0", Offset = "0xD3CFD0", VA = "0x180D3DFD0")]
	public void Charge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A85 RID: 2693 RVA: 0x0001886C File Offset: 0x00016A6C
	[Token(Token = "0x6000A85")]
	[Address(RVA = "0xD3D260", Offset = "0xD3C260", VA = "0x180D3D260")]
	public void ChargeEnd()
	{
		ParticleSystem particleSystem = this.g_PS_ChargeHand;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_PS_ChargeHand.Stop(true);
		}
		ParticleSystem particleSystem2 = this.g_PS_ChargeBody;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_PS_ChargeBody.Stop(true);
		}
		this.g_SEChargeShake.Stop();
		Game.DisableVibration();
		this.g_bSECharge = false;
	}

	// Token: 0x06000A86 RID: 2694 RVA: 0x000188D8 File Offset: 0x00016AD8
	[Token(Token = "0x6000A86")]
	[Address(RVA = "0xD3DE30", Offset = "0xD3CE30", VA = "0x180D3DE30")]
	public void ChargeShotEnd()
	{
		ParticleSystem particleSystem = this.g_PS_ChargeHand;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_PS_ChargeHand.Stop(true);
		}
		ParticleSystem particleSystem2 = this.g_PS_ChargeBody;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_PS_ChargeBody.Stop(true);
		}
		this.g_SEChargeShake.Stop();
		ParticleSystem particleSystem3 = this.g_PS_Floor;
		this.g_bSECharge = false;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			this.g_PS_Floor.Stop(true);
			ParticleSystem ps_NormalFloor = this.PS_NormalFloor;
			this.g_PS_Floor = ps_NormalFloor;
		}
		Game.DisableVibration();
	}

	// Token: 0x06000A87 RID: 2695 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A87")]
	[Address(RVA = "0xD3D9B0", Offset = "0xD3C9B0", VA = "0x180D3D9B0")]
	public void ChargeFinish()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A88 RID: 2696 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A88")]
	[Address(RVA = "0xD3D390", Offset = "0xD3C390", VA = "0x180D3D390")]
	private void ChargeFinishAttack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A89 RID: 2697 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A89")]
	[Address(RVA = "0xD43430", Offset = "0xD42430", VA = "0x180D43430", Slot = "9")]
	protected virtual void PlayArcaneFloorBullet()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A8A RID: 2698 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A8A")]
	[Address(RVA = "0xD43D30", Offset = "0xD42D30", VA = "0x180D43D30", Slot = "10")]
	protected virtual void PlayIceCounterBullet()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A8B RID: 2699 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A8B")]
	[Address(RVA = "0xD4A590", Offset = "0xD49590", VA = "0x180D4A590")]
	private void UpdateIceCounterBullet(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A8C RID: 2700 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A8C")]
	[Address(RVA = "0xD3BEF0", Offset = "0xD3AEF0", VA = "0x180D3BEF0")]
	public void AniPlayIceChargeShot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A8D RID: 2701 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A8D")]
	[Address(RVA = "0xD4A130", Offset = "0xD49130", VA = "0x180D4A130")]
	private void UpdateIceChargeShot(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A8E RID: 2702 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A8E")]
	[Address(RVA = "0xD43900", Offset = "0xD42900", VA = "0x180D43900")]
	private void PlayFireSplashBullet()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A8F RID: 2703 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A8F")]
	[Address(RVA = "0xD442A0", Offset = "0xD432A0", VA = "0x180D442A0")]
	private void PlayLightningBall()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A90 RID: 2704 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A90")]
	[Address(RVA = "0xD3C250", Offset = "0xD3B250", VA = "0x180D3C250")]
	public void AniPlayLightningChargeShot01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A91 RID: 2705 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A91")]
	[Address(RVA = "0xD3C490", Offset = "0xD3B490", VA = "0x180D3C490")]
	public void AniPlayLightningChargeShot02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A92 RID: 2706 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A92")]
	[Address(RVA = "0xD42AB0", Offset = "0xD41AB0", VA = "0x180D42AB0")]
	public void OpenLightningCharge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A93 RID: 2707 RVA: 0x00018978 File Offset: 0x00016B78
	[Token(Token = "0x6000A93")]
	[Address(RVA = "0xD3F320", Offset = "0xD3E320", VA = "0x180D3F320")]
	public void EndLightningCharge()
	{
		this.g_bLightningChargeAimFloor = false;
		this.g_EffLightningChargeAimFloor.StopAll(3f);
		this.g_EffLightningChargeAimFloorC.Stop(3f);
	}

	// Token: 0x06000A94 RID: 2708 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A94")]
	[Address(RVA = "0xD4B9F0", Offset = "0xD4A9F0", VA = "0x180D4B9F0")]
	private void UpdateLightningChargeAimFloor(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A95 RID: 2709 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A95")]
	[Address(RVA = "0xD4C230", Offset = "0xD4B230", VA = "0x180D4C230")]
	private void UpdateLightningChargeHit(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A96 RID: 2710 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A96")]
	[Address(RVA = "0xD3E550", Offset = "0xD3D550", VA = "0x180D3E550")]
	private void CreateChargeLightningBall(Vector3 Pos)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A97 RID: 2711 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A97")]
	[Address(RVA = "0xD3B180", Offset = "0xD3A180", VA = "0x180D3B180")]
	public void AniAttackMove()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A98 RID: 2712 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A98")]
	[Address(RVA = "0xD39390", Offset = "0xD38390", VA = "0x180D39390")]
	public void AniAttack0101Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A99 RID: 2713 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A99")]
	[Address(RVA = "0xD39710", Offset = "0xD38710", VA = "0x180D39710")]
	public void AniAttack0102Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A9A RID: 2714 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A9A")]
	[Address(RVA = "0xD39A90", Offset = "0xD38A90", VA = "0x180D39A90")]
	public void AniAttack0103Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A9B RID: 2715 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A9B")]
	[Address(RVA = "0xD39E70", Offset = "0xD38E70", VA = "0x180D39E70")]
	public void AniAttack0104Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A9C RID: 2716 RVA: 0x000189B4 File Offset: 0x00016BB4
	[Token(Token = "0x6000A9C")]
	[Address(RVA = "0xD3B5B0", Offset = "0xD3A5B0", VA = "0x180D3B5B0")]
	public void AniAttck0701Shot()
	{
		if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
		{
			Transform pos_HandL = this.Pos_HandL;
			this.StartIceBulletShot(pos_HandL);
			return;
		}
	}

	// Token: 0x06000A9D RID: 2717 RVA: 0x000189DC File Offset: 0x00016BDC
	[Token(Token = "0x6000A9D")]
	[Address(RVA = "0xD3B5D0", Offset = "0xD3A5D0", VA = "0x180D3B5D0")]
	public void AniAttck0702Shot()
	{
		if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
		{
			Transform pos_HandR = this.Pos_HandR;
			this.StartIceBulletShot(pos_HandR);
			return;
		}
	}

	// Token: 0x06000A9E RID: 2718 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A9E")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
	public void AniAttck0703Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000A9F RID: 2719 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000A9F")]
	[Address(RVA = "0xD3B5F0", Offset = "0xD3A5F0", VA = "0x180D3B5F0")]
	public void AniAttck0704Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AA0 RID: 2720 RVA: 0x00018A04 File Offset: 0x00016C04
	[Token(Token = "0x6000AA0")]
	[Address(RVA = "0xD3AB10", Offset = "0xD39B10", VA = "0x180D3AB10")]
	public void AniAttack07EndShot()
	{
		if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
		{
			this.g_bIceBullet = false;
		}
	}

	// Token: 0x06000AA1 RID: 2721 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AA1")]
	[Address(RVA = "0xD3AB30", Offset = "0xD39B30", VA = "0x180D3AB30")]
	public void AniAttack0801()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AA2 RID: 2722 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AA2")]
	[Address(RVA = "0xD3B730", Offset = "0xD3A730", VA = "0x180D3B730")]
	public void AniOpenAttack0801Fire()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AA3 RID: 2723 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AA3")]
	[Address(RVA = "0xD3AC80", Offset = "0xD39C80", VA = "0x180D3AC80")]
	public void AniAttack0802()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AA4 RID: 2724 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AA4")]
	[Address(RVA = "0xD3B990", Offset = "0xD3A990", VA = "0x180D3B990")]
	public void AniOpenAttack0802Fire()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AA5 RID: 2725 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AA5")]
	[Address(RVA = "0xD3ADD0", Offset = "0xD39DD0", VA = "0x180D3ADD0")]
	public void AniAttack0803()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AA6 RID: 2726 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AA6")]
	[Address(RVA = "0xD3BC00", Offset = "0xD3AC00", VA = "0x180D3BC00")]
	public void AniOpenAttack0803Fire()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AA7 RID: 2727 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AA7")]
	[Address(RVA = "0xD42900", Offset = "0xD41900", VA = "0x180D42900")]
	private void OpenFireAttack(Vector3 Pos)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AA8 RID: 2728 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AA8")]
	[Address(RVA = "0xD481C0", Offset = "0xD471C0", VA = "0x180D481C0")]
	private void UpdateFireAttack(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AA9 RID: 2729 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AA9")]
	[Address(RVA = "0xD429B0", Offset = "0xD419B0", VA = "0x180D429B0")]
	private void OpenFireExplosion()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AAA RID: 2730 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AAA")]
	[Address(RVA = "0xD48690", Offset = "0xD47690", VA = "0x180D48690")]
	private void UpdateFireExplosion(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AAB RID: 2731 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AAB")]
	[Address(RVA = "0xD46770", Offset = "0xD45770", VA = "0x180D46770")]
	private void StartIceBulletShot(Transform Pos)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AAC RID: 2732 RVA: 0x00018A24 File Offset: 0x00016C24
	[Token(Token = "0x6000AAC")]
	[Address(RVA = "0xD3F310", Offset = "0xD3E310", VA = "0x180D3F310")]
	private void EndIceBulletShot()
	{
		this.g_bIceBullet = false;
	}

	// Token: 0x06000AAD RID: 2733 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AAD")]
	[Address(RVA = "0xD49C70", Offset = "0xD48C70", VA = "0x180D49C70")]
	private void UpdateIceBullet(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AAE RID: 2734 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AAE")]
	[Address(RVA = "0xD3CF50", Offset = "0xD3BF50", VA = "0x180D3CF50")]
	private bool AttackHit(Vector3 Pos_Attack, float fRadius, AttackData AD, EffectPool Eff)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AAF RID: 2735 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AAF")]
	[Address(RVA = "0xD39130", Offset = "0xD38130", VA = "0x180D39130")]
	public void AniArcaneAttackBReady()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AB0 RID: 2736 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AB0")]
	[Address(RVA = "0xD473A0", Offset = "0xD463A0", VA = "0x180D473A0")]
	private void UpdateArcaneAttackB(float fDaltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AB1 RID: 2737 RVA: 0x00018A38 File Offset: 0x00016C38
	[Token(Token = "0x6000AB1")]
	[Address(RVA = "0xD42A70", Offset = "0xD41A70", VA = "0x180D42A70")]
	private void OpenLightningAttack(Transform Pos, float Radius)
	{
		this.g_fLightningAttackRadius = Radius;
		this.g_bLightningAttack = true;
		this.g_fLightningAttackTimeVal = 0.6f;
		this.g_PosLightningAttack = Pos;
		this.g_bLightningAttackShot = true;
	}

	// Token: 0x06000AB2 RID: 2738 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AB2")]
	[Address(RVA = "0xD4B3B0", Offset = "0xD4A3B0", VA = "0x180D4B3B0")]
	private void UpdateLightningAttack(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AB3 RID: 2739 RVA: 0x00018A6C File Offset: 0x00016C6C
	[Token(Token = "0x6000AB3")]
	[Address(RVA = "0xD42A50", Offset = "0xD41A50", VA = "0x180D42A50")]
	private void OpenLightningAttackB()
	{
		this.g_bLightningAttackB = true;
		this.g_fLightningAttackBTimeVal = 0.6f;
	}

	// Token: 0x06000AB4 RID: 2740 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AB4")]
	[Address(RVA = "0xD4B090", Offset = "0xD4A090", VA = "0x180D4B090")]
	private void UpdateLightningAttackB(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AB5 RID: 2741 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AB5")]
	[Address(RVA = "0xD3AF20", Offset = "0xD39F20", VA = "0x180D3AF20")]
	public void AniAttackDashLShot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AB6 RID: 2742 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AB6")]
	[Address(RVA = "0xD3B050", Offset = "0xD3A050", VA = "0x180D3B050")]
	public void AniAttackDashRShot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AB7 RID: 2743 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AB7")]
	[Address(RVA = "0xD43220", Offset = "0xD42220", VA = "0x180D43220")]
	private void PlayArcaneBullet(Vector3 ShotPos, Vector3 Target)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AB8 RID: 2744 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AB8")]
	[Address(RVA = "0xD3A3E0", Offset = "0xD393E0", VA = "0x180D3A3E0")]
	public void AniAttack02Ready()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AB9 RID: 2745 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AB9")]
	[Address(RVA = "0xD3A650", Offset = "0xD39650", VA = "0x180D3A650")]
	public void AniAttack02Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000ABA RID: 2746 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000ABA")]
	[Address(RVA = "0xD3B260", Offset = "0xD3A260", VA = "0x180D3B260")]
	public void AniAttackReady01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000ABB RID: 2747 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000ABB")]
	[Address(RVA = "0xD3B4F0", Offset = "0xD3A4F0", VA = "0x180D3B4F0")]
	public void AniAttackReady02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000ABC RID: 2748 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000ABC")]
	[Address(RVA = "0xD3C8F0", Offset = "0xD3B8F0", VA = "0x180D3C8F0")]
	public void AniSetShotTarget()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000ABD RID: 2749 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000ABD")]
	[Address(RVA = "0xD3A860", Offset = "0xD39860", VA = "0x180D3A860")]
	public void AniAttack03Shot()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000ABE RID: 2750 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000ABE")]
	[Address(RVA = "0xD45170", Offset = "0xD44170", VA = "0x180D45170")]
	private void ShotArcaneCharge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000ABF RID: 2751 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000ABF")]
	[Address(RVA = "0xD45540", Offset = "0xD44540", VA = "0x180D45540")]
	private void ShotFireShotgun(Vector3 Pos_Shot, Vector3 Pos_Target)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AC0 RID: 2752 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AC0")]
	[Address(RVA = "0xD45A60", Offset = "0xD44A60", VA = "0x180D45A60")]
	private void ShotLightning()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AC1 RID: 2753 RVA: 0x00018A8C File Offset: 0x00016C8C
	[Token(Token = "0x6000AC1")]
	[Address(RVA = "0xD3C8C0", Offset = "0xD3B8C0", VA = "0x180D3C8C0")]
	public void AniPlaySEChargeSmall()
	{
		this.g_SEChargeSmall.PlayRandom(1f, 1f);
	}

	// Token: 0x06000AC2 RID: 2754 RVA: 0x00018AB4 File Offset: 0x00016CB4
	[Token(Token = "0x6000AC2")]
	[Address(RVA = "0xD44A60", Offset = "0xD43A60", VA = "0x180D44A60")]
	public void SetLightningSpeedUp(float Speed = 1f)
	{
		this.g_fLightningSpeedUp = Speed;
	}

	// Token: 0x06000AC3 RID: 2755 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AC3")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "11")]
	public virtual void PlayPSLightningSpeedUp()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AC4 RID: 2756 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AC4")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "12")]
	public virtual void StopPSLightningSpeedUp()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AC5 RID: 2757 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AC5")]
	[Address(RVA = "0xD44AA0", Offset = "0xD43AA0", VA = "0x180D44AA0", Slot = "13")]
	public virtual void SetTimeScale(float fTimeScale)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000AC6 RID: 2758 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000AC6")]
	[Address(RVA = "0xD4E5C0", Offset = "0xD4D5C0", VA = "0x180D4E5C0")]
	public BossLevel06EffectPlay()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x04000F85 RID: 3973
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4000F85")]
	protected PlayerCamera g_Camera;

	// Token: 0x04000F86 RID: 3974
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4000F86")]
	protected Transform g_PlayerTransform;

	// Token: 0x04000F87 RID: 3975
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4000F87")]
	protected WizardGirlManage g_WGM;

	// Token: 0x04000F88 RID: 3976
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4000F88")]
	protected AI_BossLevel06 g_AI;

	// Token: 0x04000F89 RID: 3977
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4000F89")]
	protected MoveController g_Move;

	// Token: 0x04000F8A RID: 3978
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4000F8A")]
	public SkinnedMeshRenderer[] Mesh;

	// Token: 0x04000F8B RID: 3979
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4000F8B")]
	private Material[] g_MatChar;

	// Token: 0x04000F8C RID: 3980
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4000F8C")]
	private float g_fMatDamage;

	// Token: 0x04000F8D RID: 3981
	[FieldOffset(Offset = "0x54")]
	[Token(Token = "0x4000F8D")]
	private Color g_CCharGlow;

	// Token: 0x04000F8E RID: 3982
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4000F8E")]
	public Transform Pos_GhostFire;

	// Token: 0x04000F8F RID: 3983
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4000F8F")]
	public Transform Pos_HandL;

	// Token: 0x04000F90 RID: 3984
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4000F90")]
	public Transform Pos_HandR;

	// Token: 0x04000F91 RID: 3985
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4000F91")]
	public Transform Pos_Dash;

	// Token: 0x04000F92 RID: 3986
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4000F92")]
	public Transform Pos_DashFloor;

	// Token: 0x04000F93 RID: 3987
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4000F93")]
	public Transform Pos_FireBall;

	// Token: 0x04000F94 RID: 3988
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4000F94")]
	public Transform Pos_PlusGhost01;

	// Token: 0x04000F95 RID: 3989
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4000F95")]
	public Transform Pos_PlusGhost02;

	// Token: 0x04000F96 RID: 3990
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4000F96")]
	public Transform Pos_PlusGhost03;

	// Token: 0x04000F97 RID: 3991
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x4000F97")]
	public Transform Pos_PlusGhost04;

	// Token: 0x04000F98 RID: 3992
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4000F98")]
	public ParticleSystem PS_DebutCharge;

	// Token: 0x04000F99 RID: 3993
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4000F99")]
	public ParticleSystem PS_Body;

	// Token: 0x04000F9A RID: 3994
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4000F9A")]
	public ParticleSystem PS_Dash;

	// Token: 0x04000F9B RID: 3995
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4000F9B")]
	public ParticleSystem PS_DashFloor;

	// Token: 0x04000F9C RID: 3996
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4000F9C")]
	public ParticleSystem PS_Destroy;

	// Token: 0x04000F9D RID: 3997
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4000F9D")]
	public ParticleSystem PS_LWNCure;

	// Token: 0x04000F9E RID: 3998
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x4000F9E")]
	public ParticleSystem PS_NormalFloor;

	// Token: 0x04000F9F RID: 3999
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x4000F9F")]
	public ParticleSystem PS_ArcaneChargeFloor;

	// Token: 0x04000FA0 RID: 4000
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4000FA0")]
	public ParticleSystem PS_IceChargeFloor;

	// Token: 0x04000FA1 RID: 4001
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4000FA1")]
	public ParticleSystem PS_FireChargeFloor;

	// Token: 0x04000FA2 RID: 4002
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4000FA2")]
	public ParticleSystem PS_LightningChargeFloor;

	// Token: 0x04000FA3 RID: 4003
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x4000FA3")]
	public ParticleSystem PS_ArcaneSwitch;

	// Token: 0x04000FA4 RID: 4004
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4000FA4")]
	public ParticleSystem PS_IceSwitch;

	// Token: 0x04000FA5 RID: 4005
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4000FA5")]
	public ParticleSystem PS_FireSwitch;

	// Token: 0x04000FA6 RID: 4006
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4000FA6")]
	public ParticleSystem PS_LightningSwitch;

	// Token: 0x04000FA7 RID: 4007
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4000FA7")]
	public ParticleSystem PS_ArcaneChargeHand;

	// Token: 0x04000FA8 RID: 4008
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4000FA8")]
	public ParticleSystem PS_IceChargeHand;

	// Token: 0x04000FA9 RID: 4009
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4000FA9")]
	public ParticleSystem PS_FireChargeHand;

	// Token: 0x04000FAA RID: 4010
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4000FAA")]
	public ParticleSystem PS_LightningChargeHand;

	// Token: 0x04000FAB RID: 4011
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4000FAB")]
	public ParticleSystem PS_ArcaneChargeBody;

	// Token: 0x04000FAC RID: 4012
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4000FAC")]
	public ParticleSystem PS_IceChargeBody;

	// Token: 0x04000FAD RID: 4013
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4000FAD")]
	public ParticleSystem PS_FireChargeBody;

	// Token: 0x04000FAE RID: 4014
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4000FAE")]
	public ParticleSystem PS_LightningChargeBody;

	// Token: 0x04000FAF RID: 4015
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4000FAF")]
	public ParticleSystem PS_ArcaneChargeFinish;

	// Token: 0x04000FB0 RID: 4016
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4000FB0")]
	public ParticleSystem PS_IceChargeFinish;

	// Token: 0x04000FB1 RID: 4017
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4000FB1")]
	public ParticleSystem PS_FireChargeFinish;

	// Token: 0x04000FB2 RID: 4018
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4000FB2")]
	public ParticleSystem PS_LightningChargeFinish;

	// Token: 0x04000FB3 RID: 4019
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4000FB3")]
	public ParticleSystem PS_PlusCharge;

	// Token: 0x04000FB4 RID: 4020
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4000FB4")]
	public ParticleSystem PS_PlusFireHelp;

	// Token: 0x04000FB5 RID: 4021
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4000FB5")]
	public ParticleSystem PS_PlusBody;

	// Token: 0x04000FB6 RID: 4022
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000FB6")]
	public ParticleSystem PS_PS_PlusFireCombine;

	// Token: 0x04000FB7 RID: 4023
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4000FB7")]
	private ParticleSystem g_PS_Floor;

	// Token: 0x04000FB8 RID: 4024
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4000FB8")]
	private ParticleSystem g_PS_ChargeHand;

	// Token: 0x04000FB9 RID: 4025
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4000FB9")]
	private ParticleSystem g_PS_ChargeBody;

	// Token: 0x04000FBA RID: 4026
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4000FBA")]
	public ParticleSystem PS_LightBeam;

	// Token: 0x04000FBB RID: 4027
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4000FBB")]
	public ParticleSystem PS_DebutExplosion;

	// Token: 0x04000FBC RID: 4028
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4000FBC")]
	public ParticleSystem PS_Wind;

	// Token: 0x04000FBD RID: 4029
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4000FBD")]
	public ParticleSystem PS_ThroneAppear01;

	// Token: 0x04000FBE RID: 4030
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4000FBE")]
	public ParticleSystem PS_ThroneAppear02;

	// Token: 0x04000FBF RID: 4031
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4000FBF")]
	public ParticleSystem PS_ThroneAppear03;

	// Token: 0x04000FC0 RID: 4032
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4000FC0")]
	public ParticleSystem PS_ThroneAppear04;

	// Token: 0x04000FC1 RID: 4033
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4000FC1")]
	public ParticleSystem PS_ThroneAppear05;

	// Token: 0x04000FC2 RID: 4034
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x4000FC2")]
	public Act07Boss_Floating ObjFloat;

	// Token: 0x04000FC3 RID: 4035
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4000FC3")]
	public GameObject SceneObjStory01;

	// Token: 0x04000FC4 RID: 4036
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4000FC4")]
	public GameObject SceneObjStory02;

	// Token: 0x04000FC5 RID: 4037
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x4000FC5")]
	private bool g_bSceneThrone;

	// Token: 0x04000FC6 RID: 4038
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x4000FC6")]
	public Transform SceneThrone;

	// Token: 0x04000FC7 RID: 4039
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x4000FC7")]
	public Transform SceneThroneMovePos;

	// Token: 0x04000FC8 RID: 4040
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x4000FC8")]
	public Transform SceneThrone02;

	// Token: 0x04000FC9 RID: 4041
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x4000FC9")]
	public Transform SceneThroneMovePos02;

	// Token: 0x04000FCA RID: 4042
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x4000FCA")]
	public MeshRenderer MR_CloudUp;

	// Token: 0x04000FCB RID: 4043
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x4000FCB")]
	public MeshRenderer MR_CloudDown;

	// Token: 0x04000FCC RID: 4044
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x4000FCC")]
	private Material g_MatCloudUp;

	// Token: 0x04000FCD RID: 4045
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x4000FCD")]
	private Material g_MatCloudDown;

	// Token: 0x04000FCE RID: 4046
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x4000FCE")]
	public GameObject Eff_DebutExplosion;

	// Token: 0x04000FCF RID: 4047
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x4000FCF")]
	public GameObject Eff_GhostFire;

	// Token: 0x04000FD0 RID: 4048
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x4000FD0")]
	public GameObject Eff_CounterMagic;

	// Token: 0x04000FD1 RID: 4049
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x4000FD1")]
	public GameObject Eff_CounterMagicHit;

	// Token: 0x04000FD2 RID: 4050
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x4000FD2")]
	public GameObject Eff_CounterMagicHit02;

	// Token: 0x04000FD3 RID: 4051
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x4000FD3")]
	public GameObject Eff_ArcaneReady01;

	// Token: 0x04000FD4 RID: 4052
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x4000FD4")]
	public GameObject Eff_ArcaneShot;

	// Token: 0x04000FD5 RID: 4053
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x4000FD5")]
	public GameObject Eff_ArcaneBullet;

	// Token: 0x04000FD6 RID: 4054
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x4000FD6")]
	public GameObject Eff_ArcaneHit;

	// Token: 0x04000FD7 RID: 4055
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x4000FD7")]
	public GameObject Eff_ArcaneAttackS;

	// Token: 0x04000FD8 RID: 4056
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x4000FD8")]
	public GameObject Eff_ArcaneAttackM;

	// Token: 0x04000FD9 RID: 4057
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x4000FD9")]
	public GameObject Eff_ArcaneAttackB;

	// Token: 0x04000FDA RID: 4058
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x4000FDA")]
	public GameObject Eff_ArcaneAttackHit;

	// Token: 0x04000FDB RID: 4059
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x4000FDB")]
	public GameObject Eff_ArcaneFloorBullet;

	// Token: 0x04000FDC RID: 4060
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x4000FDC")]
	public GameObject Eff_ArcaneFloorBulletHit;

	// Token: 0x04000FDD RID: 4061
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x4000FDD")]
	public GameObject Eff_ArcaneFloorBulletHitWall;

	// Token: 0x04000FDE RID: 4062
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x4000FDE")]
	public GameObject Eff_ArcaneChargeShot;

	// Token: 0x04000FDF RID: 4063
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x4000FDF")]
	public GameObject Eff_ArcaneChargeBullet;

	// Token: 0x04000FE0 RID: 4064
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x4000FE0")]
	public GameObject Eff_ArcaneChargeHit;

	// Token: 0x04000FE1 RID: 4065
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x4000FE1")]
	public GameObject Eff_ArcaneChargeHitWall;

	// Token: 0x04000FE2 RID: 4066
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x4000FE2")]
	public GameObject Eff_IceShot;

	// Token: 0x04000FE3 RID: 4067
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x4000FE3")]
	public GameObject Eff_IceBullet;

	// Token: 0x04000FE4 RID: 4068
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x4000FE4")]
	public GameObject Eff_IceBulletHit;

	// Token: 0x04000FE5 RID: 4069
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x4000FE5")]
	public GameObject Eff_IceCounterBullet01;

	// Token: 0x04000FE6 RID: 4070
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x4000FE6")]
	public GameObject Eff_IceCounterBullet02;

	// Token: 0x04000FE7 RID: 4071
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x4000FE7")]
	public GameObject Eff_IceCounterBulletShot;

	// Token: 0x04000FE8 RID: 4072
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x4000FE8")]
	public GameObject Eff_IceCounterBulletHit;

	// Token: 0x04000FE9 RID: 4073
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x4000FE9")]
	public GameObject Eff_IceChargeShot;

	// Token: 0x04000FEA RID: 4074
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x4000FEA")]
	public GameObject Eff_IceChargeShotBullet;

	// Token: 0x04000FEB RID: 4075
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x4000FEB")]
	public GameObject Eff_IceChargeShotHit;

	// Token: 0x04000FEC RID: 4076
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x4000FEC")]
	public GameObject Eff_FireBulletReady01;

	// Token: 0x04000FED RID: 4077
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x4000FED")]
	public GameObject Eff_FireBullet;

	// Token: 0x04000FEE RID: 4078
	[FieldOffset(Offset = "0x368")]
	[Token(Token = "0x4000FEE")]
	public GameObject Eff_FireShot;

	// Token: 0x04000FEF RID: 4079
	[FieldOffset(Offset = "0x370")]
	[Token(Token = "0x4000FEF")]
	public GameObject Eff_FireHit;

	// Token: 0x04000FF0 RID: 4080
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x4000FF0")]
	public GameObject Eff_FireAttack0801;

	// Token: 0x04000FF1 RID: 4081
	[FieldOffset(Offset = "0x380")]
	[Token(Token = "0x4000FF1")]
	public GameObject Eff_FireAttack0802;

	// Token: 0x04000FF2 RID: 4082
	[FieldOffset(Offset = "0x388")]
	[Token(Token = "0x4000FF2")]
	public GameObject Eff_FireAttack0803;

	// Token: 0x04000FF3 RID: 4083
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x4000FF3")]
	public GameObject Eff_FireAttack;

	// Token: 0x04000FF4 RID: 4084
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x4000FF4")]
	public GameObject Eff_FireAttack0803Explosion;

	// Token: 0x04000FF5 RID: 4085
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x4000FF5")]
	public Transform Root_FireAttack0801;

	// Token: 0x04000FF6 RID: 4086
	[FieldOffset(Offset = "0x3A8")]
	[Token(Token = "0x4000FF6")]
	public Transform Root_FireAttack0802;

	// Token: 0x04000FF7 RID: 4087
	[FieldOffset(Offset = "0x3B0")]
	[Token(Token = "0x4000FF7")]
	public Transform Root_FireAttack0803;

	// Token: 0x04000FF8 RID: 4088
	[FieldOffset(Offset = "0x3B8")]
	[Token(Token = "0x4000FF8")]
	public GameObject Eff_SplashBullet;

	// Token: 0x04000FF9 RID: 4089
	[FieldOffset(Offset = "0x3C0")]
	[Token(Token = "0x4000FF9")]
	public GameObject Eff_SplashBulletExplosion;

	// Token: 0x04000FFA RID: 4090
	[FieldOffset(Offset = "0x3C8")]
	[Token(Token = "0x4000FFA")]
	public GameObject Eff_SplashBulletHit;

	// Token: 0x04000FFB RID: 4091
	[FieldOffset(Offset = "0x3D0")]
	[Token(Token = "0x4000FFB")]
	public GameObject Eff_FireBallShot;

	// Token: 0x04000FFC RID: 4092
	[FieldOffset(Offset = "0x3D8")]
	[Token(Token = "0x4000FFC")]
	public GameObject Eff_FireBall;

	// Token: 0x04000FFD RID: 4093
	[FieldOffset(Offset = "0x3E0")]
	[Token(Token = "0x4000FFD")]
	public GameObject Eff_FireBallExplosion;

	// Token: 0x04000FFE RID: 4094
	[FieldOffset(Offset = "0x3E8")]
	[Token(Token = "0x4000FFE")]
	public GameObject Eff_FireBallHit;

	// Token: 0x04000FFF RID: 4095
	[FieldOffset(Offset = "0x3F0")]
	[Token(Token = "0x4000FFF")]
	[SerializeField]
	private string effLightningBulletHintPath;

	// Token: 0x04001000 RID: 4096
	[FieldOffset(Offset = "0x3F8")]
	[Token(Token = "0x4001000")]
	[SerializeField]
	private string effLightningBullet01Path;

	// Token: 0x04001001 RID: 4097
	[FieldOffset(Offset = "0x400")]
	[Token(Token = "0x4001001")]
	[SerializeField]
	private string effLightningBullet02Path;

	// Token: 0x04001002 RID: 4098
	[FieldOffset(Offset = "0x408")]
	[Token(Token = "0x4001002")]
	[SerializeField]
	private string effLightningBullet03Path;

	// Token: 0x04001003 RID: 4099
	[FieldOffset(Offset = "0x410")]
	[Token(Token = "0x4001003")]
	public GameObject Eff_LightningBulletHintTarget;

	// Token: 0x04001004 RID: 4100
	[FieldOffset(Offset = "0x418")]
	[Token(Token = "0x4001004")]
	public GameObject Eff_LightningReady01;

	// Token: 0x04001005 RID: 4101
	[FieldOffset(Offset = "0x420")]
	[Token(Token = "0x4001005")]
	public GameObject Eff_LightningReady02;

	// Token: 0x04001006 RID: 4102
	[FieldOffset(Offset = "0x428")]
	[Token(Token = "0x4001006")]
	public GameObject Eff_LightningShot;

	// Token: 0x04001007 RID: 4103
	[FieldOffset(Offset = "0x430")]
	[Token(Token = "0x4001007")]
	public GameObject Eff_LightningHit;

	// Token: 0x04001008 RID: 4104
	[FieldOffset(Offset = "0x438")]
	[Token(Token = "0x4001008")]
	public GameObject Eff_LightningAttackS;

	// Token: 0x04001009 RID: 4105
	[FieldOffset(Offset = "0x440")]
	[Token(Token = "0x4001009")]
	public GameObject Eff_LightningAttackM;

	// Token: 0x0400100A RID: 4106
	[FieldOffset(Offset = "0x448")]
	[Token(Token = "0x400100A")]
	public GameObject Eff_LightningBall;

	// Token: 0x0400100B RID: 4107
	[FieldOffset(Offset = "0x450")]
	[Token(Token = "0x400100B")]
	public GameObject Eff_LightningBallHit;

	// Token: 0x0400100C RID: 4108
	[FieldOffset(Offset = "0x458")]
	[Token(Token = "0x400100C")]
	public GameObject Eff_LightningChargeShot;

	// Token: 0x0400100D RID: 4109
	[FieldOffset(Offset = "0x460")]
	[Token(Token = "0x400100D")]
	public GameObject Eff_LightningChargeAimFloor;

	// Token: 0x0400100E RID: 4110
	[FieldOffset(Offset = "0x468")]
	[Token(Token = "0x400100E")]
	public GameObject Eff_LightningChargeBullet;

	// Token: 0x0400100F RID: 4111
	[FieldOffset(Offset = "0x470")]
	[Token(Token = "0x400100F")]
	private EffectPool g_EffDebutExplosion;

	// Token: 0x04001010 RID: 4112
	[FieldOffset(Offset = "0x478")]
	[Token(Token = "0x4001010")]
	private EffectPool g_EffGhostFire;

	// Token: 0x04001011 RID: 4113
	[FieldOffset(Offset = "0x480")]
	[Token(Token = "0x4001011")]
	private EffectPool g_EffCounterMagic;

	// Token: 0x04001012 RID: 4114
	[FieldOffset(Offset = "0x488")]
	[Token(Token = "0x4001012")]
	private EffectPool g_EffCounterMagicHit;

	// Token: 0x04001013 RID: 4115
	[FieldOffset(Offset = "0x490")]
	[Token(Token = "0x4001013")]
	private EffectPool g_EffCounterMagicHit02;

	// Token: 0x04001014 RID: 4116
	[FieldOffset(Offset = "0x498")]
	[Token(Token = "0x4001014")]
	protected EffectPool g_EffArcaneReady01;

	// Token: 0x04001015 RID: 4117
	[FieldOffset(Offset = "0x4A0")]
	[Token(Token = "0x4001015")]
	protected EffectPool g_EffArcaneShot;

	// Token: 0x04001016 RID: 4118
	[FieldOffset(Offset = "0x4A8")]
	[Token(Token = "0x4001016")]
	protected EffectPool g_EffArcaneBullet;

	// Token: 0x04001017 RID: 4119
	[FieldOffset(Offset = "0x4B0")]
	[Token(Token = "0x4001017")]
	protected EffectPool g_EffArcaneHit;

	// Token: 0x04001018 RID: 4120
	[FieldOffset(Offset = "0x4B8")]
	[Token(Token = "0x4001018")]
	protected EffectPool g_EffArcaneAttackS;

	// Token: 0x04001019 RID: 4121
	[FieldOffset(Offset = "0x4C0")]
	[Token(Token = "0x4001019")]
	protected EffectPool g_EffArcaneAttackM;

	// Token: 0x0400101A RID: 4122
	[FieldOffset(Offset = "0x4C8")]
	[Token(Token = "0x400101A")]
	protected EffectPool g_EffArcaneAttackB;

	// Token: 0x0400101B RID: 4123
	[FieldOffset(Offset = "0x4D0")]
	[Token(Token = "0x400101B")]
	protected EffectPool g_EffArcaneAttackHit;

	// Token: 0x0400101C RID: 4124
	[FieldOffset(Offset = "0x4D8")]
	[Token(Token = "0x400101C")]
	protected EffectPool g_EffArcaneAttackBReady;

	// Token: 0x0400101D RID: 4125
	[FieldOffset(Offset = "0x4E0")]
	[Token(Token = "0x400101D")]
	protected EffectPool g_EffArcaneFloorBullet;

	// Token: 0x0400101E RID: 4126
	[FieldOffset(Offset = "0x4E8")]
	[Token(Token = "0x400101E")]
	protected EffectPool g_EffArcaneFloorBulletHit;

	// Token: 0x0400101F RID: 4127
	[FieldOffset(Offset = "0x4F0")]
	[Token(Token = "0x400101F")]
	protected EffectPool g_EffArcaneFloorBulletHitWall;

	// Token: 0x04001020 RID: 4128
	[FieldOffset(Offset = "0x4F8")]
	[Token(Token = "0x4001020")]
	protected EffectPool g_EffArcaneChargeShot;

	// Token: 0x04001021 RID: 4129
	[FieldOffset(Offset = "0x500")]
	[Token(Token = "0x4001021")]
	protected EffectPool g_EffArcaneChargeBullet;

	// Token: 0x04001022 RID: 4130
	[FieldOffset(Offset = "0x508")]
	[Token(Token = "0x4001022")]
	protected EffectPool g_EffArcaneChargeHit;

	// Token: 0x04001023 RID: 4131
	[FieldOffset(Offset = "0x510")]
	[Token(Token = "0x4001023")]
	protected EffectPool g_EffArcaneChargeHitWall;

	// Token: 0x04001024 RID: 4132
	[FieldOffset(Offset = "0x518")]
	[Token(Token = "0x4001024")]
	protected EffectPool g_EffIceShot;

	// Token: 0x04001025 RID: 4133
	[FieldOffset(Offset = "0x520")]
	[Token(Token = "0x4001025")]
	protected EffectPool g_EffIceBullet;

	// Token: 0x04001026 RID: 4134
	[FieldOffset(Offset = "0x528")]
	[Token(Token = "0x4001026")]
	protected EffectPool g_EffIceBulletHit;

	// Token: 0x04001027 RID: 4135
	[FieldOffset(Offset = "0x530")]
	[Token(Token = "0x4001027")]
	protected EffectPool g_EffIceCounterBullet01;

	// Token: 0x04001028 RID: 4136
	[FieldOffset(Offset = "0x538")]
	[Token(Token = "0x4001028")]
	protected EffectPool g_EffIceCounterBullet02;

	// Token: 0x04001029 RID: 4137
	[FieldOffset(Offset = "0x540")]
	[Token(Token = "0x4001029")]
	protected EffectPool g_EffIceCounterBulletShot;

	// Token: 0x0400102A RID: 4138
	[FieldOffset(Offset = "0x548")]
	[Token(Token = "0x400102A")]
	protected EffectPool g_EffIceCounterBulletHit;

	// Token: 0x0400102B RID: 4139
	[FieldOffset(Offset = "0x550")]
	[Token(Token = "0x400102B")]
	protected EffectPool g_EffIceChargeShot;

	// Token: 0x0400102C RID: 4140
	[FieldOffset(Offset = "0x558")]
	[Token(Token = "0x400102C")]
	protected EffectPool g_EffIceChargeShotBullet;

	// Token: 0x0400102D RID: 4141
	[FieldOffset(Offset = "0x560")]
	[Token(Token = "0x400102D")]
	protected EffectPool g_EffIceChargeShotHit;

	// Token: 0x0400102E RID: 4142
	[FieldOffset(Offset = "0x568")]
	[Token(Token = "0x400102E")]
	private EffectPool g_EffFireBulletReady01;

	// Token: 0x0400102F RID: 4143
	[FieldOffset(Offset = "0x570")]
	[Token(Token = "0x400102F")]
	private EffectPool g_EffFireBullet;

	// Token: 0x04001030 RID: 4144
	[FieldOffset(Offset = "0x578")]
	[Token(Token = "0x4001030")]
	private EffectPool g_EffFireShot;

	// Token: 0x04001031 RID: 4145
	[FieldOffset(Offset = "0x580")]
	[Token(Token = "0x4001031")]
	private EffectPool g_EffFireHit;

	// Token: 0x04001032 RID: 4146
	[FieldOffset(Offset = "0x588")]
	[Token(Token = "0x4001032")]
	private EffectPool g_EffFireAttack0801;

	// Token: 0x04001033 RID: 4147
	[FieldOffset(Offset = "0x590")]
	[Token(Token = "0x4001033")]
	private EffectPool g_EffFireAttack0802;

	// Token: 0x04001034 RID: 4148
	[FieldOffset(Offset = "0x598")]
	[Token(Token = "0x4001034")]
	private EffectPool g_EffFireAttack0803;

	// Token: 0x04001035 RID: 4149
	[FieldOffset(Offset = "0x5A0")]
	[Token(Token = "0x4001035")]
	private EffectPool g_EffFireAttack;

	// Token: 0x04001036 RID: 4150
	[FieldOffset(Offset = "0x5A8")]
	[Token(Token = "0x4001036")]
	private EffectPool g_EffFireAttack0803Explosion;

	// Token: 0x04001037 RID: 4151
	[FieldOffset(Offset = "0x5B0")]
	[Token(Token = "0x4001037")]
	private EffectPool g_EffFireSplashBullet;

	// Token: 0x04001038 RID: 4152
	[FieldOffset(Offset = "0x5B8")]
	[Token(Token = "0x4001038")]
	private EffectPool g_EffFireSplashBulletExplosion;

	// Token: 0x04001039 RID: 4153
	[FieldOffset(Offset = "0x5C0")]
	[Token(Token = "0x4001039")]
	private EffectPool g_EffFireSplashBulletHit;

	// Token: 0x0400103A RID: 4154
	[FieldOffset(Offset = "0x5C8")]
	[Token(Token = "0x400103A")]
	private EffectPool g_EffFireBallShot;

	// Token: 0x0400103B RID: 4155
	[FieldOffset(Offset = "0x5D0")]
	[Token(Token = "0x400103B")]
	private EffectPool g_EffFireBall;

	// Token: 0x0400103C RID: 4156
	[FieldOffset(Offset = "0x5D8")]
	[Token(Token = "0x400103C")]
	private EffectPool g_EffFireBallExplosion;

	// Token: 0x0400103D RID: 4157
	[FieldOffset(Offset = "0x5E0")]
	[Token(Token = "0x400103D")]
	private EffectPool g_EffFireBallHit;

	// Token: 0x0400103E RID: 4158
	[FieldOffset(Offset = "0x5E8")]
	[Token(Token = "0x400103E")]
	private EffectPool g_EffLightningReady01;

	// Token: 0x0400103F RID: 4159
	[FieldOffset(Offset = "0x5F0")]
	[Token(Token = "0x400103F")]
	private EffectPool g_EffLightningReady02;

	// Token: 0x04001040 RID: 4160
	[FieldOffset(Offset = "0x5F8")]
	[Token(Token = "0x4001040")]
	private EffectPool g_EffLightningHit;

	// Token: 0x04001041 RID: 4161
	[FieldOffset(Offset = "0x600")]
	[Token(Token = "0x4001041")]
	private EffectPool g_EffLightningShot;

	// Token: 0x04001042 RID: 4162
	[FieldOffset(Offset = "0x608")]
	[Token(Token = "0x4001042")]
	private LineRenderer g_EffLightningBulletHint;

	// Token: 0x04001043 RID: 4163
	[FieldOffset(Offset = "0x610")]
	[Token(Token = "0x4001043")]
	private LightningBullet g_EffLightningBullet01;

	// Token: 0x04001044 RID: 4164
	[FieldOffset(Offset = "0x618")]
	[Token(Token = "0x4001044")]
	private LightningBullet g_EffLightningBullet02;

	// Token: 0x04001045 RID: 4165
	[FieldOffset(Offset = "0x620")]
	[Token(Token = "0x4001045")]
	private LightningBullet g_EffLightningBullet03;

	// Token: 0x04001046 RID: 4166
	[FieldOffset(Offset = "0x628")]
	[Token(Token = "0x4001046")]
	private EffectPool g_EffLightningBulletHintTarget;

	// Token: 0x04001047 RID: 4167
	[FieldOffset(Offset = "0x630")]
	[Token(Token = "0x4001047")]
	private EffectPool g_EffLightningAttackS;

	// Token: 0x04001048 RID: 4168
	[FieldOffset(Offset = "0x638")]
	[Token(Token = "0x4001048")]
	private EffectPool g_EffLightningAttackM;

	// Token: 0x04001049 RID: 4169
	[FieldOffset(Offset = "0x640")]
	[Token(Token = "0x4001049")]
	private EffectPool g_EffLightningAttackBReady;

	// Token: 0x0400104A RID: 4170
	[FieldOffset(Offset = "0x648")]
	[Token(Token = "0x400104A")]
	private EffectPool g_EffLightningBall;

	// Token: 0x0400104B RID: 4171
	[FieldOffset(Offset = "0x650")]
	[Token(Token = "0x400104B")]
	private EffectPool g_EffLightningBallHit;

	// Token: 0x0400104C RID: 4172
	[FieldOffset(Offset = "0x658")]
	[Token(Token = "0x400104C")]
	private EffectPool g_EffLightningChargeShot;

	// Token: 0x0400104D RID: 4173
	[FieldOffset(Offset = "0x660")]
	[Token(Token = "0x400104D")]
	private EffectPool g_EffLightningChargeAimFloor;

	// Token: 0x0400104E RID: 4174
	[FieldOffset(Offset = "0x668")]
	[Token(Token = "0x400104E")]
	private EffectPool g_EffLightningChargeAimFloorC;

	// Token: 0x0400104F RID: 4175
	[FieldOffset(Offset = "0x670")]
	[Token(Token = "0x400104F")]
	private EffectPool g_EffLightningChargeBullet;

	// Token: 0x04001050 RID: 4176
	[FieldOffset(Offset = "0x678")]
	[Token(Token = "0x4001050")]
	public GameObject SE_Wake;

	// Token: 0x04001051 RID: 4177
	[FieldOffset(Offset = "0x680")]
	[Token(Token = "0x4001051")]
	public GameObject SE_DestoryReady;

	// Token: 0x04001052 RID: 4178
	[FieldOffset(Offset = "0x688")]
	[Token(Token = "0x4001052")]
	public GameObject SE_LWNCure;

	// Token: 0x04001053 RID: 4179
	[FieldOffset(Offset = "0x690")]
	[Token(Token = "0x4001053")]
	public GameObject SE_Water;

	// Token: 0x04001054 RID: 4180
	[FieldOffset(Offset = "0x698")]
	[Token(Token = "0x4001054")]
	public GameObject SE_ThroneAppear01;

	// Token: 0x04001055 RID: 4181
	[FieldOffset(Offset = "0x6A0")]
	[Token(Token = "0x4001055")]
	public GameObject SE_ThroneAppear02;

	// Token: 0x04001056 RID: 4182
	[FieldOffset(Offset = "0x6A8")]
	[Token(Token = "0x4001056")]
	public GameObject SE_ThroneAppear03Loop;

	// Token: 0x04001057 RID: 4183
	[FieldOffset(Offset = "0x6B0")]
	[Token(Token = "0x4001057")]
	public GameObject SE_ThroneAppear04;

	// Token: 0x04001058 RID: 4184
	[FieldOffset(Offset = "0x6B8")]
	[Token(Token = "0x4001058")]
	public GameObject SE_ThroneAppear05;

	// Token: 0x04001059 RID: 4185
	[FieldOffset(Offset = "0x6C0")]
	[Token(Token = "0x4001059")]
	public GameObject SE_ThroneAppear05Loop;

	// Token: 0x0400105A RID: 4186
	[FieldOffset(Offset = "0x6C8")]
	[Token(Token = "0x400105A")]
	public GameObject SE_Body;

	// Token: 0x0400105B RID: 4187
	[FieldOffset(Offset = "0x6D0")]
	[Token(Token = "0x400105B")]
	public GameObject SE_Dash;

	// Token: 0x0400105C RID: 4188
	[FieldOffset(Offset = "0x6D8")]
	[Token(Token = "0x400105C")]
	public GameObject SE_DashLoop;

	// Token: 0x0400105D RID: 4189
	[FieldOffset(Offset = "0x6E0")]
	[Token(Token = "0x400105D")]
	public GameObject SE_SwitchMagic;

	// Token: 0x0400105E RID: 4190
	[FieldOffset(Offset = "0x6E8")]
	[Token(Token = "0x400105E")]
	public GameObject SE_Charge;

	// Token: 0x0400105F RID: 4191
	[FieldOffset(Offset = "0x6F0")]
	[Token(Token = "0x400105F")]
	public GameObject SE_ChargeShake;

	// Token: 0x04001060 RID: 4192
	[FieldOffset(Offset = "0x6F8")]
	[Token(Token = "0x4001060")]
	public GameObject SE_ChargeFinishTip;

	// Token: 0x04001061 RID: 4193
	[FieldOffset(Offset = "0x700")]
	[Token(Token = "0x4001061")]
	public GameObject SE_ChargeFinish;

	// Token: 0x04001062 RID: 4194
	[FieldOffset(Offset = "0x708")]
	[Token(Token = "0x4001062")]
	public GameObject SE_ChargeSmall;

	// Token: 0x04001063 RID: 4195
	[FieldOffset(Offset = "0x710")]
	[Token(Token = "0x4001063")]
	public GameObject SE_ChargeShot;

	// Token: 0x04001064 RID: 4196
	[FieldOffset(Offset = "0x718")]
	[Token(Token = "0x4001064")]
	public GameObject SE_ShotArcane;

	// Token: 0x04001065 RID: 4197
	[FieldOffset(Offset = "0x720")]
	[Token(Token = "0x4001065")]
	public GameObject SE_ShotIce;

	// Token: 0x04001066 RID: 4198
	[FieldOffset(Offset = "0x728")]
	[Token(Token = "0x4001066")]
	public GameObject SE_ShotFire;

	// Token: 0x04001067 RID: 4199
	[FieldOffset(Offset = "0x730")]
	[Token(Token = "0x4001067")]
	public GameObject SE_ShotLightning;

	// Token: 0x04001068 RID: 4200
	[FieldOffset(Offset = "0x738")]
	[Token(Token = "0x4001068")]
	public GameObject SE_CounterMagic;

	// Token: 0x04001069 RID: 4201
	[FieldOffset(Offset = "0x740")]
	[Token(Token = "0x4001069")]
	public GameObject SE_CounterMagicHit;

	// Token: 0x0400106A RID: 4202
	[FieldOffset(Offset = "0x748")]
	[Token(Token = "0x400106A")]
	public GameObject SE_CounterMagicHit02;

	// Token: 0x0400106B RID: 4203
	[FieldOffset(Offset = "0x750")]
	[Token(Token = "0x400106B")]
	public GameObject SE_ArcaneHit;

	// Token: 0x0400106C RID: 4204
	[FieldOffset(Offset = "0x758")]
	[Token(Token = "0x400106C")]
	public GameObject SE_ArcaneHitWall;

	// Token: 0x0400106D RID: 4205
	[FieldOffset(Offset = "0x760")]
	[Token(Token = "0x400106D")]
	public GameObject SE_IceCounterBulletShot;

	// Token: 0x0400106E RID: 4206
	[FieldOffset(Offset = "0x768")]
	[Token(Token = "0x400106E")]
	public GameObject SE_IceCounterBulletHit;

	// Token: 0x0400106F RID: 4207
	[FieldOffset(Offset = "0x770")]
	[Token(Token = "0x400106F")]
	public GameObject SE_IceChargeShotHit;

	// Token: 0x04001070 RID: 4208
	[FieldOffset(Offset = "0x778")]
	[Token(Token = "0x4001070")]
	public GameObject SE_FireHit;

	// Token: 0x04001071 RID: 4209
	[FieldOffset(Offset = "0x780")]
	[Token(Token = "0x4001071")]
	public GameObject SE_SplashExplosion;

	// Token: 0x04001072 RID: 4210
	[FieldOffset(Offset = "0x788")]
	[Token(Token = "0x4001072")]
	public GameObject SE_SplashHit;

	// Token: 0x04001073 RID: 4211
	[FieldOffset(Offset = "0x790")]
	[Token(Token = "0x4001073")]
	public GameObject SE_LightningBallHit;

	// Token: 0x04001074 RID: 4212
	[FieldOffset(Offset = "0x798")]
	[Token(Token = "0x4001074")]
	public GameObject SE_FrieBallExplosion;

	// Token: 0x04001075 RID: 4213
	[FieldOffset(Offset = "0x7A0")]
	[Token(Token = "0x4001075")]
	public GameObject SE_FrieBallExplosion02;

	// Token: 0x04001076 RID: 4214
	[FieldOffset(Offset = "0x7A8")]
	[Token(Token = "0x4001076")]
	public GameObject SE_FireSwing;

	// Token: 0x04001077 RID: 4215
	[FieldOffset(Offset = "0x7B0")]
	[Token(Token = "0x4001077")]
	public GameObject SE_FireAttackFire;

	// Token: 0x04001078 RID: 4216
	[FieldOffset(Offset = "0x7B8")]
	[Token(Token = "0x4001078")]
	public GameObject SE_FireFloorExplosion;

	// Token: 0x04001079 RID: 4217
	[FieldOffset(Offset = "0x7C0")]
	[Token(Token = "0x4001079")]
	public GameObject SE_FireBallAppear;

	// Token: 0x0400107A RID: 4218
	[FieldOffset(Offset = "0x7C8")]
	[Token(Token = "0x400107A")]
	public GameObject SE_LightningAttack;

	// Token: 0x0400107B RID: 4219
	[FieldOffset(Offset = "0x7D0")]
	[Token(Token = "0x400107B")]
	public GameObject SE_LightningChargeBullet;

	// Token: 0x0400107C RID: 4220
	[FieldOffset(Offset = "0x7D8")]
	[Token(Token = "0x400107C")]
	public GameObject SE_PlusFireHelp;

	// Token: 0x0400107D RID: 4221
	[FieldOffset(Offset = "0x7E0")]
	[Token(Token = "0x400107D")]
	public GameObject SE_PlusFireCombine;

	// Token: 0x0400107E RID: 4222
	[FieldOffset(Offset = "0x7E8")]
	[Token(Token = "0x400107E")]
	protected SoundEffect g_SEWake;

	// Token: 0x0400107F RID: 4223
	[FieldOffset(Offset = "0x7F0")]
	[Token(Token = "0x400107F")]
	protected SoundEffect g_SEDestoryReady;

	// Token: 0x04001080 RID: 4224
	[FieldOffset(Offset = "0x7F8")]
	[Token(Token = "0x4001080")]
	protected SoundEffect g_SELWNCure;

	// Token: 0x04001081 RID: 4225
	[FieldOffset(Offset = "0x800")]
	[Token(Token = "0x4001081")]
	protected SoundEffect g_SEWater;

	// Token: 0x04001082 RID: 4226
	[FieldOffset(Offset = "0x808")]
	[Token(Token = "0x4001082")]
	protected SoundEffect g_SEThroneAppear01;

	// Token: 0x04001083 RID: 4227
	[FieldOffset(Offset = "0x810")]
	[Token(Token = "0x4001083")]
	protected SoundEffect g_SEThroneAppear02;

	// Token: 0x04001084 RID: 4228
	[FieldOffset(Offset = "0x818")]
	[Token(Token = "0x4001084")]
	protected SoundEffect g_SEThroneAppear03Loop;

	// Token: 0x04001085 RID: 4229
	[FieldOffset(Offset = "0x820")]
	[Token(Token = "0x4001085")]
	protected SoundEffect g_SEThroneAppear04;

	// Token: 0x04001086 RID: 4230
	[FieldOffset(Offset = "0x828")]
	[Token(Token = "0x4001086")]
	protected SoundEffect g_SEThroneAppear05;

	// Token: 0x04001087 RID: 4231
	[FieldOffset(Offset = "0x830")]
	[Token(Token = "0x4001087")]
	protected SoundEffect g_SEThroneAppear05Loop;

	// Token: 0x04001088 RID: 4232
	[FieldOffset(Offset = "0x838")]
	[Token(Token = "0x4001088")]
	private SoundEffect g_SEBody;

	// Token: 0x04001089 RID: 4233
	[FieldOffset(Offset = "0x840")]
	[Token(Token = "0x4001089")]
	private SoundEffect g_SEDash;

	// Token: 0x0400108A RID: 4234
	[FieldOffset(Offset = "0x848")]
	[Token(Token = "0x400108A")]
	private SoundEffect g_SEDashLoop;

	// Token: 0x0400108B RID: 4235
	[FieldOffset(Offset = "0x850")]
	[Token(Token = "0x400108B")]
	private SoundEffect g_SESwitchMagic;

	// Token: 0x0400108C RID: 4236
	[FieldOffset(Offset = "0x858")]
	[Token(Token = "0x400108C")]
	private SoundEffect g_SECharge;

	// Token: 0x0400108D RID: 4237
	[FieldOffset(Offset = "0x860")]
	[Token(Token = "0x400108D")]
	private SoundEffect g_SEChargeShake;

	// Token: 0x0400108E RID: 4238
	[FieldOffset(Offset = "0x868")]
	[Token(Token = "0x400108E")]
	private SoundEffect g_SEChargeFinishTip;

	// Token: 0x0400108F RID: 4239
	[FieldOffset(Offset = "0x870")]
	[Token(Token = "0x400108F")]
	private SoundEffect g_SEChargeFinish;

	// Token: 0x04001090 RID: 4240
	[FieldOffset(Offset = "0x878")]
	[Token(Token = "0x4001090")]
	private SoundEffect g_SEChargeSmall;

	// Token: 0x04001091 RID: 4241
	[FieldOffset(Offset = "0x880")]
	[Token(Token = "0x4001091")]
	private SoundEffect g_SEChargeShot;

	// Token: 0x04001092 RID: 4242
	[FieldOffset(Offset = "0x888")]
	[Token(Token = "0x4001092")]
	private SoundEffect g_SEShotArcane;

	// Token: 0x04001093 RID: 4243
	[FieldOffset(Offset = "0x890")]
	[Token(Token = "0x4001093")]
	private SoundEffect g_SEShotIce;

	// Token: 0x04001094 RID: 4244
	[FieldOffset(Offset = "0x898")]
	[Token(Token = "0x4001094")]
	private SoundEffect g_SEShotFire;

	// Token: 0x04001095 RID: 4245
	[FieldOffset(Offset = "0x8A0")]
	[Token(Token = "0x4001095")]
	private SoundEffect g_SEShotLightning;

	// Token: 0x04001096 RID: 4246
	[FieldOffset(Offset = "0x8A8")]
	[Token(Token = "0x4001096")]
	private SoundEffect g_SECounterMagic;

	// Token: 0x04001097 RID: 4247
	[FieldOffset(Offset = "0x8B0")]
	[Token(Token = "0x4001097")]
	private SoundEffect g_SEFireSwing;

	// Token: 0x04001098 RID: 4248
	[FieldOffset(Offset = "0x8B8")]
	[Token(Token = "0x4001098")]
	private SoundEffect g_SEFireAttackFire;

	// Token: 0x04001099 RID: 4249
	[FieldOffset(Offset = "0x8C0")]
	[Token(Token = "0x4001099")]
	private SoundEffect g_SEFireBallAppear;

	// Token: 0x0400109A RID: 4250
	[FieldOffset(Offset = "0x8C8")]
	[Token(Token = "0x400109A")]
	private SoundEffect g_SELightningAttack;

	// Token: 0x0400109B RID: 4251
	[FieldOffset(Offset = "0x8D0")]
	[Token(Token = "0x400109B")]
	private SoundEffect g_SEPLightningChargeBullet;

	// Token: 0x0400109C RID: 4252
	[FieldOffset(Offset = "0x8D8")]
	[Token(Token = "0x400109C")]
	private SoundEffect g_SEPlusFireHelp;

	// Token: 0x0400109D RID: 4253
	[FieldOffset(Offset = "0x8E0")]
	[Token(Token = "0x400109D")]
	private SoundEffect g_SEPlusFireCombine;

	// Token: 0x0400109E RID: 4254
	[FieldOffset(Offset = "0x8E8")]
	[Token(Token = "0x400109E")]
	private SoundEffectPool g_SECounterMagicHit;

	// Token: 0x0400109F RID: 4255
	[FieldOffset(Offset = "0x8F0")]
	[Token(Token = "0x400109F")]
	private SoundEffectPool g_SECounterMagicHit02;

	// Token: 0x040010A0 RID: 4256
	[FieldOffset(Offset = "0x8F8")]
	[Token(Token = "0x40010A0")]
	private SoundEffectPool g_SEArcaneHit;

	// Token: 0x040010A1 RID: 4257
	[FieldOffset(Offset = "0x900")]
	[Token(Token = "0x40010A1")]
	private SoundEffectPool g_SEArcaneHitWall;

	// Token: 0x040010A2 RID: 4258
	[FieldOffset(Offset = "0x908")]
	[Token(Token = "0x40010A2")]
	private SoundEffectPool g_SEIceCounterBulletShot;

	// Token: 0x040010A3 RID: 4259
	[FieldOffset(Offset = "0x910")]
	[Token(Token = "0x40010A3")]
	private SoundEffectPool g_SEIceCounterBulletHit;

	// Token: 0x040010A4 RID: 4260
	[FieldOffset(Offset = "0x918")]
	[Token(Token = "0x40010A4")]
	private SoundEffectPool g_SEIceChargeShotHit;

	// Token: 0x040010A5 RID: 4261
	[FieldOffset(Offset = "0x920")]
	[Token(Token = "0x40010A5")]
	private SoundEffectPool g_SEFireHit;

	// Token: 0x040010A6 RID: 4262
	[FieldOffset(Offset = "0x928")]
	[Token(Token = "0x40010A6")]
	private SoundEffectPool g_SESplashExplosion;

	// Token: 0x040010A7 RID: 4263
	[FieldOffset(Offset = "0x930")]
	[Token(Token = "0x40010A7")]
	private SoundEffectPool g_SESplashHit;

	// Token: 0x040010A8 RID: 4264
	[FieldOffset(Offset = "0x938")]
	[Token(Token = "0x40010A8")]
	private SoundEffectPool g_SEFireFloorExplosion;

	// Token: 0x040010A9 RID: 4265
	[FieldOffset(Offset = "0x940")]
	[Token(Token = "0x40010A9")]
	private SoundEffectPool g_SEFireBallExplosion;

	// Token: 0x040010AA RID: 4266
	[FieldOffset(Offset = "0x948")]
	[Token(Token = "0x40010AA")]
	private SoundEffectPool g_SEFireBallExplosion02;

	// Token: 0x040010AB RID: 4267
	[FieldOffset(Offset = "0x950")]
	[Token(Token = "0x40010AB")]
	private SoundEffectPool g_SEPLightningBallHit;

	// Token: 0x040010AC RID: 4268
	[FieldOffset(Offset = "0x958")]
	[Token(Token = "0x40010AC")]
	public AttackData AD_CounterMagic01;

	// Token: 0x040010AD RID: 4269
	[FieldOffset(Offset = "0x960")]
	[Token(Token = "0x40010AD")]
	public AttackData AD_CounterMagic02;

	// Token: 0x040010AE RID: 4270
	[FieldOffset(Offset = "0x968")]
	[Token(Token = "0x40010AE")]
	public AttackData AD_ArcaneAttackS;

	// Token: 0x040010AF RID: 4271
	[FieldOffset(Offset = "0x970")]
	[Token(Token = "0x40010AF")]
	public AttackData AD_ArcaneAttackM;

	// Token: 0x040010B0 RID: 4272
	[FieldOffset(Offset = "0x978")]
	[Token(Token = "0x40010B0")]
	public AttackData AD_ArcaneAttackB;

	// Token: 0x040010B1 RID: 4273
	[FieldOffset(Offset = "0x980")]
	[Token(Token = "0x40010B1")]
	public AttackData AD_LightningBullet;

	// Token: 0x040010B2 RID: 4274
	[FieldOffset(Offset = "0x988")]
	[Token(Token = "0x40010B2")]
	public AttackData AD_LightningAttackS;

	// Token: 0x040010B3 RID: 4275
	[FieldOffset(Offset = "0x990")]
	[Token(Token = "0x40010B3")]
	public AttackData AD_ArcaneFinish;

	// Token: 0x040010B4 RID: 4276
	[FieldOffset(Offset = "0x998")]
	[Token(Token = "0x40010B4")]
	public AttackData AD_IceFinish;

	// Token: 0x040010B5 RID: 4277
	[FieldOffset(Offset = "0x9A0")]
	[Token(Token = "0x40010B5")]
	public AttackData AD_FireFinish;

	// Token: 0x040010B6 RID: 4278
	[FieldOffset(Offset = "0x9A8")]
	[Token(Token = "0x40010B6")]
	public AttackData AD_LightningFinish;

	// Token: 0x040010B7 RID: 4279
	[FieldOffset(Offset = "0x9B0")]
	[Token(Token = "0x40010B7")]
	public AttackData AD_LightningCharge01;

	// Token: 0x040010B8 RID: 4280
	[FieldOffset(Offset = "0x9B8")]
	[Token(Token = "0x40010B8")]
	public AttackData AD_LightningCharge02;

	// Token: 0x040010B9 RID: 4281
	[FieldOffset(Offset = "0x9C0")]
	[Token(Token = "0x40010B9")]
	public AttackData AD_FireAttack;

	// Token: 0x040010BA RID: 4282
	[FieldOffset(Offset = "0x9C8")]
	[Token(Token = "0x40010BA")]
	public AttackData AD_FireExplosion;

	// Token: 0x040010BB RID: 4283
	[FieldOffset(Offset = "0x9D0")]
	[Token(Token = "0x40010BB")]
	private AttackData AD_ChargeFinish;

	// Token: 0x040010BC RID: 4284
	[FieldOffset(Offset = "0x9D8")]
	[Token(Token = "0x40010BC")]
	private bool g_bSEBody;

	// Token: 0x040010BD RID: 4285
	[FieldOffset(Offset = "0x9DC")]
	[Token(Token = "0x40010BD")]
	private float g_fSEBodyVolume;

	// Token: 0x040010BE RID: 4286
	[FieldOffset(Offset = "0x9E0")]
	[Token(Token = "0x40010BE")]
	private float g_fSEBodyPitch;

	// Token: 0x040010BF RID: 4287
	[FieldOffset(Offset = "0x9E4")]
	[Token(Token = "0x40010BF")]
	private float g_fMoveValue;

	// Token: 0x040010C0 RID: 4288
	[FieldOffset(Offset = "0x9E8")]
	[Token(Token = "0x40010C0")]
	private bool g_bSECharge;

	// Token: 0x040010C1 RID: 4289
	[FieldOffset(Offset = "0x9EC")]
	[Token(Token = "0x40010C1")]
	private float g_fSEChargeVolume;

	// Token: 0x040010C2 RID: 4290
	[FieldOffset(Offset = "0x9F0")]
	[Token(Token = "0x40010C2")]
	private float g_fSEChargePitch;

	// Token: 0x040010C3 RID: 4291
	[FieldOffset(Offset = "0x9F4")]
	[Token(Token = "0x40010C3")]
	private bool g_bGhostFire;

	// Token: 0x040010C4 RID: 4292
	[Token(Token = "0x40010C4")]
	private const int g_iGhostFireTotal = 3;

	// Token: 0x040010C5 RID: 4293
	[FieldOffset(Offset = "0x9F8")]
	[Token(Token = "0x40010C5")]
	private Transform[] g_PosGhostFire;

	// Token: 0x040010C6 RID: 4294
	[FieldOffset(Offset = "0xA00")]
	[Token(Token = "0x40010C6")]
	private float[] g_fGhostFireX;

	// Token: 0x040010C7 RID: 4295
	[FieldOffset(Offset = "0xA08")]
	[Token(Token = "0x40010C7")]
	private float[] g_fGhostFireY;

	// Token: 0x040010C8 RID: 4296
	[FieldOffset(Offset = "0xA10")]
	[Token(Token = "0x40010C8")]
	private float[] g_fGhostFireZ;

	// Token: 0x040010C9 RID: 4297
	[FieldOffset(Offset = "0xA18")]
	[Token(Token = "0x40010C9")]
	private float[] g_fGhostFireXSpeed;

	// Token: 0x040010CA RID: 4298
	[FieldOffset(Offset = "0xA20")]
	[Token(Token = "0x40010CA")]
	private float[] g_fGhostFireYSpeed;

	// Token: 0x040010CB RID: 4299
	[FieldOffset(Offset = "0xA28")]
	[Token(Token = "0x40010CB")]
	private float[] g_fGhostFireZSpeed;

	// Token: 0x040010CC RID: 4300
	[FieldOffset(Offset = "0xA30")]
	[Token(Token = "0x40010CC")]
	private Vector3[] GhostFirePos;

	// Token: 0x040010CD RID: 4301
	[Token(Token = "0x40010CD")]
	private const float g_fGhostDistance = 1.2f;

	// Token: 0x040010CE RID: 4302
	[FieldOffset(Offset = "0xA38")]
	[Token(Token = "0x40010CE")]
	private bool g_bCounterMagic;

	// Token: 0x040010CF RID: 4303
	[Token(Token = "0x40010CF")]
	private const float g_fCounterMagicRadius = 6f;

	// Token: 0x040010D0 RID: 4304
	[Token(Token = "0x40010D0")]
	private const float g_fCounterMagicTime01 = 1.4f;

	// Token: 0x040010D1 RID: 4305
	[Token(Token = "0x40010D1")]
	private const float g_fCounterMagicTime02 = 1.5f;

	// Token: 0x040010D2 RID: 4306
	[FieldOffset(Offset = "0xA3C")]
	[Token(Token = "0x40010D2")]
	private float g_fCounterMagicTime;

	// Token: 0x040010D3 RID: 4307
	[Token(Token = "0x40010D3")]
	private const float g_fCounterMagicIntervals = 0.15f;

	// Token: 0x040010D4 RID: 4308
	[FieldOffset(Offset = "0xA40")]
	[Token(Token = "0x40010D4")]
	private float g_fCounterMagicIntervalsVal;

	// Token: 0x040010D5 RID: 4309
	[FieldOffset(Offset = "0xA44")]
	[Token(Token = "0x40010D5")]
	private bool g_bArcaneAttackB;

	// Token: 0x040010D6 RID: 4310
	[FieldOffset(Offset = "0xA48")]
	[Token(Token = "0x40010D6")]
	private Transform g_PosArcaneAttackB;

	// Token: 0x040010D7 RID: 4311
	[Token(Token = "0x40010D7")]
	private const float g_fArcaneAttackBTime = 3f;

	// Token: 0x040010D8 RID: 4312
	[FieldOffset(Offset = "0xA50")]
	[Token(Token = "0x40010D8")]
	private float g_fArcaneAttackBTimeVal;

	// Token: 0x040010D9 RID: 4313
	[FieldOffset(Offset = "0xA54")]
	[Token(Token = "0x40010D9")]
	private Vector3 g_v3ArcaneAttackBDirection;

	// Token: 0x040010DA RID: 4314
	[FieldOffset(Offset = "0xA60")]
	[Token(Token = "0x40010DA")]
	private bool g_bArcaneAttackBHit;

	// Token: 0x040010DB RID: 4315
	[FieldOffset(Offset = "0xA64")]
	[Token(Token = "0x40010DB")]
	protected int g_iArcaneFloorBulletNum;

	// Token: 0x040010DC RID: 4316
	[Token(Token = "0x40010DC")]
	protected const float g_fArcaneFloorBulletLife = 6f;

	// Token: 0x040010DD RID: 4317
	[Token(Token = "0x40010DD")]
	protected const float g_fArcaneFloorBulleClose = 3.9f;

	// Token: 0x040010DE RID: 4318
	[FieldOffset(Offset = "0xA68")]
	[Token(Token = "0x40010DE")]
	protected float g_fArcaneFloorBulleCloseTime;

	// Token: 0x040010DF RID: 4319
	[FieldOffset(Offset = "0xA6C")]
	[Token(Token = "0x40010DF")]
	private bool g_bIceBullet;

	// Token: 0x040010E0 RID: 4320
	[FieldOffset(Offset = "0xA70")]
	[Token(Token = "0x40010E0")]
	private Transform g_PosBulletShot;

	// Token: 0x040010E1 RID: 4321
	[Token(Token = "0x40010E1")]
	private const float g_fIceBulletInterval = 0.045f;

	// Token: 0x040010E2 RID: 4322
	[FieldOffset(Offset = "0xA78")]
	[Token(Token = "0x40010E2")]
	private float g_fIceBulletIntervalVal;

	// Token: 0x040010E3 RID: 4323
	[FieldOffset(Offset = "0xA7C")]
	[Token(Token = "0x40010E3")]
	private Vector3 g_v3IceBulletTarget;

	// Token: 0x040010E4 RID: 4324
	[FieldOffset(Offset = "0xA88")]
	[Token(Token = "0x40010E4")]
	protected bool g_bIceCounterBullet;

	// Token: 0x040010E5 RID: 4325
	[Token(Token = "0x40010E5")]
	protected const int g_iIceCounterBullet = 45;

	// Token: 0x040010E6 RID: 4326
	[FieldOffset(Offset = "0xA8C")]
	[Token(Token = "0x40010E6")]
	protected int g_iIceCounterBulletIndex;

	// Token: 0x040010E7 RID: 4327
	[FieldOffset(Offset = "0xA90")]
	[Token(Token = "0x40010E7")]
	protected Transform[] g_PosIceCounterBullet;

	// Token: 0x040010E8 RID: 4328
	[FieldOffset(Offset = "0xA98")]
	[Token(Token = "0x40010E8")]
	protected ParticleSystem[] g_PSIceCounterBullet;

	// Token: 0x040010E9 RID: 4329
	[Token(Token = "0x40010E9")]
	protected const float g_fIceCounterBulletTime = 4.5f;

	// Token: 0x040010EA RID: 4330
	[FieldOffset(Offset = "0xAA0")]
	[Token(Token = "0x40010EA")]
	protected float[] g_fIceCounterBulletTimeVal;

	// Token: 0x040010EB RID: 4331
	[FieldOffset(Offset = "0xAA8")]
	[Token(Token = "0x40010EB")]
	protected Vector3[] g_v3IceCounterBulletDirection;

	// Token: 0x040010EC RID: 4332
	[FieldOffset(Offset = "0xAB0")]
	[Token(Token = "0x40010EC")]
	protected float[] g_fIceCounterBulletSpeed;

	// Token: 0x040010ED RID: 4333
	[FieldOffset(Offset = "0xAB8")]
	[Token(Token = "0x40010ED")]
	protected Transform[] g_IceCounterBulletSpearRotate;

	// Token: 0x040010EE RID: 4334
	[FieldOffset(Offset = "0xAC0")]
	[Token(Token = "0x40010EE")]
	protected float[] g_fIceCounterBulletRotate;

	// Token: 0x040010EF RID: 4335
	[FieldOffset(Offset = "0xAC8")]
	[Token(Token = "0x40010EF")]
	private Vector3 g_v3IceChargeTarget;

	// Token: 0x040010F0 RID: 4336
	[FieldOffset(Offset = "0xAD4")]
	[Token(Token = "0x40010F0")]
	private bool g_bIceChargeShot;

	// Token: 0x040010F1 RID: 4337
	[Token(Token = "0x40010F1")]
	private const float g_fIceChargeBulletReciprocal = 1.8f;

	// Token: 0x040010F2 RID: 4338
	[FieldOffset(Offset = "0xAD8")]
	[Token(Token = "0x40010F2")]
	private float g_fIceChargeBulletReciprocalVal;

	// Token: 0x040010F3 RID: 4339
	[Token(Token = "0x40010F3")]
	private const int g_iIceChargeBulletTotal = 45;

	// Token: 0x040010F4 RID: 4340
	[FieldOffset(Offset = "0xADC")]
	[Token(Token = "0x40010F4")]
	private int g_iIceChargeBulletVal;

	// Token: 0x040010F5 RID: 4341
	[Token(Token = "0x40010F5")]
	private const float g_fIceChargeBulletInterval = 0.12f;

	// Token: 0x040010F6 RID: 4342
	[FieldOffset(Offset = "0xAE0")]
	[Token(Token = "0x40010F6")]
	private float g_fIceChargeBulletIntervalVal;

	// Token: 0x040010F7 RID: 4343
	[Token(Token = "0x40010F7")]
	private const int g_iFireBulletNum = 27;

	// Token: 0x040010F8 RID: 4344
	[Token(Token = "0x40010F8")]
	private const int g_iSplashBulletNum = 30;

	// Token: 0x040010F9 RID: 4345
	[Token(Token = "0x40010F9")]
	private const float g_fSplashBulletRandom = 4.5f;

	// Token: 0x040010FA RID: 4346
	[FieldOffset(Offset = "0xAE8")]
	[Token(Token = "0x40010FA")]
	private BossLevel06_FireBall g_FireBallData;

	// Token: 0x040010FB RID: 4347
	[FieldOffset(Offset = "0xAF0")]
	[Token(Token = "0x40010FB")]
	private bool g_bFireAttack;

	// Token: 0x040010FC RID: 4348
	[Token(Token = "0x40010FC")]
	private const int g_iFireAttackNum = 9;

	// Token: 0x040010FD RID: 4349
	[FieldOffset(Offset = "0xAF8")]
	[Token(Token = "0x40010FD")]
	private Vector3[] g_v3FireAttackPos;

	// Token: 0x040010FE RID: 4350
	[Token(Token = "0x40010FE")]
	private const float g_fFireAttackTime = 1.5f;

	// Token: 0x040010FF RID: 4351
	[FieldOffset(Offset = "0xB00")]
	[Token(Token = "0x40010FF")]
	private float[] g_fFireAttackTimeVal;

	// Token: 0x04001100 RID: 4352
	[FieldOffset(Offset = "0xB08")]
	[Token(Token = "0x4001100")]
	private float g_fFireAttackRadius;

	// Token: 0x04001101 RID: 4353
	[Token(Token = "0x4001101")]
	private const float g_fFireAttackIntervals = 0.24f;

	// Token: 0x04001102 RID: 4354
	[FieldOffset(Offset = "0xB0C")]
	[Token(Token = "0x4001102")]
	private float g_fFireAttackIntervalsVal;

	// Token: 0x04001103 RID: 4355
	[FieldOffset(Offset = "0xB10")]
	[Token(Token = "0x4001103")]
	private int g_iFireAttackIndex;

	// Token: 0x04001104 RID: 4356
	[FieldOffset(Offset = "0xB14")]
	[Token(Token = "0x4001104")]
	private bool g_bFireExplosion;

	// Token: 0x04001105 RID: 4357
	[Token(Token = "0x4001105")]
	private const int g_iFireExplosionNum = 3;

	// Token: 0x04001106 RID: 4358
	[FieldOffset(Offset = "0xB18")]
	[Token(Token = "0x4001106")]
	private int g_iFireExplosionNumVal;

	// Token: 0x04001107 RID: 4359
	[FieldOffset(Offset = "0xB1C")]
	[Token(Token = "0x4001107")]
	private Vector3 g_v3FireExplosionDirection;

	// Token: 0x04001108 RID: 4360
	[FieldOffset(Offset = "0xB28")]
	[Token(Token = "0x4001108")]
	private Vector3 g_v3FireExplosionPos;

	// Token: 0x04001109 RID: 4361
	[Token(Token = "0x4001109")]
	private const float g_fFireExplosionRadius = 2.4f;

	// Token: 0x0400110A RID: 4362
	[Token(Token = "0x400110A")]
	private const float g_fFireExplosionntervals = 0.3f;

	// Token: 0x0400110B RID: 4363
	[FieldOffset(Offset = "0xB34")]
	[Token(Token = "0x400110B")]
	private float g_fFireExplosionIntervalsVal;

	// Token: 0x0400110C RID: 4364
	[Token(Token = "0x400110C")]
	private const int g_iLightningBallNum = 39;

	// Token: 0x0400110D RID: 4365
	[FieldOffset(Offset = "0xB38")]
	[Token(Token = "0x400110D")]
	private bool g_bLightningChargeAimFloor;

	// Token: 0x0400110E RID: 4366
	[Token(Token = "0x400110E")]
	private const int g_iLightningChargeAimFloorNum = 3;

	// Token: 0x0400110F RID: 4367
	[FieldOffset(Offset = "0xB40")]
	[Token(Token = "0x400110F")]
	private Transform[] g_PosLightningChargeAimFloo;

	// Token: 0x04001110 RID: 4368
	[FieldOffset(Offset = "0xB48")]
	[Token(Token = "0x4001110")]
	private Transform g_PosLightningChargeAimFlooC;

	// Token: 0x04001111 RID: 4369
	[FieldOffset(Offset = "0xB50")]
	[Token(Token = "0x4001111")]
	private float[] g_fLightningChargeAimFlooPI;

	// Token: 0x04001112 RID: 4370
	[FieldOffset(Offset = "0xB58")]
	[Token(Token = "0x4001112")]
	private float[] g_fLightningChargeAimFlooX;

	// Token: 0x04001113 RID: 4371
	[FieldOffset(Offset = "0xB60")]
	[Token(Token = "0x4001113")]
	private float[] g_fLightningChargeAimFlooZ;

	// Token: 0x04001114 RID: 4372
	[Token(Token = "0x4001114")]
	private const float g_fLightningChargeAimFloorRadius = 10.5f;

	// Token: 0x04001115 RID: 4373
	[FieldOffset(Offset = "0xB68")]
	[Token(Token = "0x4001115")]
	private Vector3 g_v3LightningChargeAimFloorFollow;

	// Token: 0x04001116 RID: 4374
	[FieldOffset(Offset = "0xB74")]
	[Token(Token = "0x4001116")]
	private bool g_bLightningAttack;

	// Token: 0x04001117 RID: 4375
	[Token(Token = "0x4001117")]
	private const float g_fLightningAttackTime = 0.6f;

	// Token: 0x04001118 RID: 4376
	[FieldOffset(Offset = "0xB78")]
	[Token(Token = "0x4001118")]
	private float g_fLightningAttackTimeVal;

	// Token: 0x04001119 RID: 4377
	[Token(Token = "0x4001119")]
	private const float g_fLightningAttackIntervals = 0.18f;

	// Token: 0x0400111A RID: 4378
	[FieldOffset(Offset = "0xB7C")]
	[Token(Token = "0x400111A")]
	private float g_fLightningAttackIntervalsVal;

	// Token: 0x0400111B RID: 4379
	[FieldOffset(Offset = "0xB80")]
	[Token(Token = "0x400111B")]
	private float g_fLightningAttackRadius;

	// Token: 0x0400111C RID: 4380
	[FieldOffset(Offset = "0xB88")]
	[Token(Token = "0x400111C")]
	private Transform g_PosLightningAttack;

	// Token: 0x0400111D RID: 4381
	[FieldOffset(Offset = "0xB90")]
	[Token(Token = "0x400111D")]
	private bool g_bLightningAttackShot;

	// Token: 0x0400111E RID: 4382
	[FieldOffset(Offset = "0xB91")]
	[Token(Token = "0x400111E")]
	private bool g_bLightningAttackB;

	// Token: 0x0400111F RID: 4383
	[Token(Token = "0x400111F")]
	private const float g_fLightningAttackBTime = 0.6f;

	// Token: 0x04001120 RID: 4384
	[FieldOffset(Offset = "0xB94")]
	[Token(Token = "0x4001120")]
	private float g_fLightningAttackBTimeVal;

	// Token: 0x04001121 RID: 4385
	[Token(Token = "0x4001121")]
	private const float g_fLightningAttackBIntervals = 0.09f;

	// Token: 0x04001122 RID: 4386
	[FieldOffset(Offset = "0xB98")]
	[Token(Token = "0x4001122")]
	private float g_fLightningAttackBIntervalsVal;

	// Token: 0x04001123 RID: 4387
	[FieldOffset(Offset = "0xB9C")]
	[Token(Token = "0x4001123")]
	private bool g_bLightningChargeHit;

	// Token: 0x04001124 RID: 4388
	[Token(Token = "0x4001124")]
	private const float g_fLightningChargeHitRadius = 6f;

	// Token: 0x04001125 RID: 4389
	[FieldOffset(Offset = "0xBA0")]
	[Token(Token = "0x4001125")]
	private float g_fLightningChargeDuration;

	// Token: 0x04001126 RID: 4390
	[Token(Token = "0x4001126")]
	private const float g_fLightningChargeDurationV2 = 0.8f;

	// Token: 0x04001127 RID: 4391
	[FieldOffset(Offset = "0xBA4")]
	[Token(Token = "0x4001127")]
	private float g_fLightningChargeDurationVal;

	// Token: 0x04001128 RID: 4392
	[Token(Token = "0x4001128")]
	private const float g_fLightningChargeIntervals = 0.1f;

	// Token: 0x04001129 RID: 4393
	[FieldOffset(Offset = "0xBA8")]
	[Token(Token = "0x4001129")]
	private float g_fLightningChargeIntervalsVal;

	// Token: 0x0400112A RID: 4394
	[FieldOffset(Offset = "0xBAC")]
	[Token(Token = "0x400112A")]
	private Vector3 g_v3LightningBulletHintShotPoint;

	// Token: 0x0400112B RID: 4395
	[FieldOffset(Offset = "0xBB8")]
	[Token(Token = "0x400112B")]
	private Vector3 g_v3LightningBulletHintEndPoint;

	// Token: 0x0400112C RID: 4396
	[FieldOffset(Offset = "0xBC8")]
	[Token(Token = "0x400112C")]
	private Transform g_posEffLightningBulletHintTarget;

	// Token: 0x0400112D RID: 4397
	[FieldOffset(Offset = "0xBD0")]
	[Token(Token = "0x400112D")]
	protected float g_fLightningSpeedUp;

	// Token: 0x0400112E RID: 4398
	[FieldOffset(Offset = "0xBD4")]
	[Token(Token = "0x400112E")]
	private Vector3 g_v3ShotTarget;

	// Token: 0x0400112F RID: 4399
	[FieldOffset(Offset = "0xBE0")]
	[Token(Token = "0x400112F")]
	private bool g_bDash;

	// Token: 0x04001130 RID: 4400
	[FieldOffset(Offset = "0xBE1")]
	[Token(Token = "0x4001130")]
	protected bool g_bDeath;

	// Token: 0x04001131 RID: 4401
	[FieldOffset(Offset = "0xBE2")]
	[Token(Token = "0x4001131")]
	protected bool g_bEndLight;

	// Token: 0x04001132 RID: 4402
	[FieldOffset(Offset = "0xBE3")]
	[Token(Token = "0x4001132")]
	protected bool g_bCure;

	// Token: 0x04001133 RID: 4403
	[FieldOffset(Offset = "0xBE4")]
	[Token(Token = "0x4001133")]
	protected float g_fSEDestoryReadyVolume;

	// Token: 0x04001134 RID: 4404
	[FieldOffset(Offset = "0xBE8")]
	[Token(Token = "0x4001134")]
	protected float g_fSELWNCureVolume;

	// Token: 0x04001135 RID: 4405
	[FieldOffset(Offset = "0xBEC")]
	[Token(Token = "0x4001135")]
	protected bool g_bThroneStartUp;

	// Token: 0x04001136 RID: 4406
	[FieldOffset(Offset = "0xBF0")]
	[Token(Token = "0x4001136")]
	protected float g_fSEThroneVolume;

	// Token: 0x04001137 RID: 4407
	[FieldOffset(Offset = "0xBF4")]
	[Token(Token = "0x4001137")]
	protected float g_fEndLightSpeed;

	// Token: 0x04001138 RID: 4408
	[FieldOffset(Offset = "0xBF8")]
	[Token(Token = "0x4001138")]
	protected PlayerEffectPlay.Magic g_Magic;

	// Token: 0x04001139 RID: 4409
	[FieldOffset(Offset = "0xBFC")]
	[Token(Token = "0x4001139")]
	protected int g_iPlusStory;
}
