using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200013A RID: 314
[Token(Token = "0x200013A")]
[RequireComponent(typeof(AudioSource))]
public class AudioPlayer : MonoBehaviour
{
	// Token: 0x06000FCD RID: 4045 RVA: 0x000249E4 File Offset: 0x00022BE4
	[Token(Token = "0x6000FCD")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public AudioPlayer()
	{
	}

	// Token: 0x04001A30 RID: 6704
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001A30")]
	[SerializeField]
	private AudioSource player;
}
