using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000209 RID: 521
[Token(Token = "0x2000209")]
public class Stage06Alarm : SceneEvent
{
	// Token: 0x06001520 RID: 5408 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001520")]
	[Address(RVA = "0x97FB00", Offset = "0x97EB00", VA = "0x18097FB00")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001521 RID: 5409 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001521")]
	[Address(RVA = "0x97FAA0", Offset = "0x97EAA0", VA = "0x18097FAA0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001522 RID: 5410 RVA: 0x000301E4 File Offset: 0x0002E3E4
	[Token(Token = "0x6001522")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public Stage06Alarm()
	{
	}

	// Token: 0x0400200E RID: 8206
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x400200E")]
	public Light[] AlarmLight;

	// Token: 0x0400200F RID: 8207
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x400200F")]
	public Color AlarmLightColor;

	// Token: 0x04002010 RID: 8208
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4002010")]
	public ParticleSystem PS_LightBlue;

	// Token: 0x04002011 RID: 8209
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4002011")]
	public ParticleSystem PS_LightRed;

	// Token: 0x04002012 RID: 8210
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4002012")]
	public Color AlarmAmbientLightColor;

	// Token: 0x04002013 RID: 8211
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4002013")]
	private Color g_AlarmAmbientLightColor;

	// Token: 0x04002014 RID: 8212
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4002014")]
	public Color AlarmFogColor;

	// Token: 0x04002015 RID: 8213
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4002015")]
	private Color g_AlarmFogColor;

	// Token: 0x04002016 RID: 8214
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4002016")]
	public float AlarmFogDensity;

	// Token: 0x04002017 RID: 8215
	[FieldOffset(Offset = "0xA4")]
	[Token(Token = "0x4002017")]
	private float g_fAlarmFogDensity;

	// Token: 0x04002018 RID: 8216
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4002018")]
	private float g_fTime;
}
