using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000111 RID: 273
[Token(Token = "0x2000111")]
public class SpecterArmorGirl03EffectPlay : MonoBehaviour
{
	// Token: 0x06000E36 RID: 3638 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E36")]
	[Address(RVA = "0x146E5D0", Offset = "0x146D5D0", VA = "0x18146E5D0")]
	public void InitData(MoveController Move)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E37 RID: 3639 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E37")]
	[Address(RVA = "0x1471000", Offset = "0x1470000", VA = "0x181471000")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E38 RID: 3640 RVA: 0x00021730 File Offset: 0x0001F930
	[Token(Token = "0x6000E38")]
	[Address(RVA = "0x146E440", Offset = "0x146D440", VA = "0x18146E440")]
	public void Damaged()
	{
		Material[] matModel = this.MatModel;
		int num = 0;
		this.g_fMatShadowPos = (float)num;
		if (num < matModel.Length)
		{
			Material material = matModel[num];
			float num2 = this.g_fMatShadowPos;
			material.SetFloat("_ShadowPow", num2);
			Material[] matModel2 = this.MatModel;
			num++;
		}
	}

	// Token: 0x06000E39 RID: 3641 RVA: 0x00021784 File Offset: 0x0001F984
	[Token(Token = "0x6000E39")]
	[Address(RVA = "0x146E4F0", Offset = "0x146D4F0", VA = "0x18146E4F0")]
	public void Death()
	{
		this.g_bDeath = true;
		this.PS_Eye.Stop(true);
		this.PS_BodyLight.Stop(true);
	}

	// Token: 0x06000E3A RID: 3642 RVA: 0x000217B8 File Offset: 0x0001F9B8
	[Token(Token = "0x6000E3A")]
	[Address(RVA = "0x146E540", Offset = "0x146D540", VA = "0x18146E540")]
	public void Destroy()
	{
		this.PS_DeathEffect.Play(true);
		int num = 0;
		this.ModelEnable(num != 0);
		int num2 = 0;
		this.ColliderEnable(num2 != 0);
		this.g_SEDestory.PlayRandom(1f, 1f);
	}

	// Token: 0x06000E3B RID: 3643 RVA: 0x00021800 File Offset: 0x0001FA00
	[Token(Token = "0x6000E3B")]
	[Address(RVA = "0x146E060", Offset = "0x146D060", VA = "0x18146E060")]
	public void Create()
	{
		ParticleSystem ps_Eye = this.PS_Eye;
		this.g_bDeath = false;
		ps_Eye.Play(true);
		this.PS_BodyLight.Play(true);
		ParticleSystem ps_DeathEffect = this.PS_DeathEffect;
		int num = 0;
		ps_DeathEffect.Stop(num != 0);
		ParticleSystem ps_Dodge = this.PS_Dodge;
		int num2 = 0;
		ps_Dodge.Stop(num2 != 0);
		Material[] matModel = this.MatModel;
		int num3 = 0;
		this.g_fMatShadowPos = (float)num3;
		if (num3 < matModel.Length)
		{
			Material material = matModel[num3];
			float num4 = this.g_fMatShadowPos;
			material.SetFloat("_ShadowPow", num4);
			Material[] matModel2 = this.MatModel;
			num3++;
		}
		Material matBody = this.MatBody;
		Color color = this.g_BodyColor;
		matBody.SetColor("_Color", color);
		Material matBody2 = this.MatBody;
		Color color2 = this.g_DefaultColor;
		matBody2.SetColor("_DefaultColor", color2);
		Material matBody3 = this.MatBody;
		Color color3 = this.g_EyeColor;
		matBody3.SetColor("_EyeColor", color3);
		SkinnedMeshRenderer[] smr = this.SMR;
		if (num3 < smr.Length)
		{
			smr[num3].enabled = true;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num3++;
			while (smr2 != 0)
			{
			}
		}
		this.ColliderEnable(true);
	}

	// Token: 0x06000E3C RID: 3644 RVA: 0x0002193C File Offset: 0x0001FB3C
	[Token(Token = "0x6000E3C")]
	[Address(RVA = "0x1470B00", Offset = "0x146FB00", VA = "0x181470B00")]
	public void Remove()
	{
		this.g_bDeath = false;
		this.PS_Eye.Stop(true);
		this.PS_BodyLight.Stop(true);
		this.PS_DeathEffect.Stop(true);
		ParticleSystem ps_Dodge = this.PS_Dodge;
		int num = 0;
		ps_Dodge.Stop(num != 0);
		int num2 = 0;
		this.ModelEnable(num2 != 0);
		int num3 = 0;
		this.ColliderEnable(num3 != 0);
	}

	// Token: 0x06000E3D RID: 3645 RVA: 0x0002199C File Offset: 0x0001FB9C
	[Token(Token = "0x6000E3D")]
	[Address(RVA = "0x146E5B0", Offset = "0x146D5B0", VA = "0x18146E5B0")]
	public void GetMoveSpeed(float fMoveSpeed)
	{
		this.g_fMoveSpeed = fMoveSpeed;
	}

	// Token: 0x06000E3E RID: 3646 RVA: 0x000219B0 File Offset: 0x0001FBB0
	[Token(Token = "0x6000E3E")]
	[Address(RVA = "0x146E5C0", Offset = "0x146D5C0", VA = "0x18146E5C0")]
	public void GetRotateSpeed(float fRotateSpeed)
	{
		this.g_fRotateSpeed = fRotateSpeed;
	}

	// Token: 0x06000E3F RID: 3647 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E3F")]
	[Address(RVA = "0x146FEC0", Offset = "0x146EEC0", VA = "0x18146FEC0")]
	public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E40 RID: 3648 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E40")]
	[Address(RVA = "0x146FFB0", Offset = "0x146EFB0", VA = "0x18146FFB0")]
	public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E41 RID: 3649 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E41")]
	[Address(RVA = "0x146FB00", Offset = "0x146EB00", VA = "0x18146FB00")]
	public void PlayEffFootSmokeRunL(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E42 RID: 3650 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E42")]
	[Address(RVA = "0x146FBF0", Offset = "0x146EBF0", VA = "0x18146FBF0")]
	public void PlayEffFootSmokeRunR(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E43 RID: 3651 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E43")]
	[Address(RVA = "0x146FCE0", Offset = "0x146ECE0", VA = "0x18146FCE0")]
	public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E44 RID: 3652 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E44")]
	[Address(RVA = "0x146FDD0", Offset = "0x146EDD0", VA = "0x18146FDD0")]
	public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E45 RID: 3653 RVA: 0x000219C4 File Offset: 0x0001FBC4
	[Token(Token = "0x6000E45")]
	[Address(RVA = "0x1470860", Offset = "0x146F860", VA = "0x181470860")]
	public void PlayPSDodge()
	{
		this.PS_Dodge.Play(true);
		this.g_SEDodge.PlayRandom(1f, 1f);
	}

	// Token: 0x06000E46 RID: 3654 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E46")]
	[Address(RVA = "0x146F800", Offset = "0x146E800", VA = "0x18146F800")]
	public void PlayEffDamageFlySmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E47 RID: 3655 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E47")]
	[Address(RVA = "0x146F980", Offset = "0x146E980", VA = "0x18146F980")]
	public void PlayEffDeathFootSmoke()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E48 RID: 3656 RVA: 0x000219F8 File Offset: 0x0001FBF8
	[Token(Token = "0x6000E48")]
	[Address(RVA = "0x14708B0", Offset = "0x146F8B0", VA = "0x1814708B0")]
	public void PlayPSWeapon01()
	{
		this.PS_Weapon01.Play(true);
		SoundEffect soundEffect = this.g_SESword;
		int num = 0;
		soundEffect.Play(num, 1f, 1f);
	}

	// Token: 0x06000E49 RID: 3657 RVA: 0x00021A34 File Offset: 0x0001FC34
	[Token(Token = "0x6000E49")]
	[Address(RVA = "0x1470910", Offset = "0x146F910", VA = "0x181470910")]
	public void PlayPSWeapon02()
	{
		this.PS_Weapon02.Play(true);
		this.g_SESword.Play(1, 1f, 1f);
	}

	// Token: 0x06000E4A RID: 3658 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E4A")]
	[Address(RVA = "0x1470970", Offset = "0x146F970", VA = "0x181470970")]
	public void PlayPSWeapon03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E4B RID: 3659 RVA: 0x00021A6C File Offset: 0x0001FC6C
	[Token(Token = "0x6000E4B")]
	[Address(RVA = "0x1470EA0", Offset = "0x146FEA0", VA = "0x181470EA0")]
	public void StopPSWeapon03()
	{
		this.PS_Weapon03.Stop(true);
		SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah;
		Material matOriginal = this.MatOriginal;
		skinnedMeshRenderer.SetMaterial(matOriginal);
	}

	// Token: 0x06000E4C RID: 3660 RVA: 0x00021AA0 File Offset: 0x0001FCA0
	[Token(Token = "0x6000E4C")]
	[Address(RVA = "0x1470A70", Offset = "0x146FA70", VA = "0x181470A70")]
	public void PlayPSWeapon04()
	{
		this.PS_Weapon04.Play(true);
		this.g_SECharge.PlayRandom(1f, 1f);
	}

	// Token: 0x06000E4D RID: 3661 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E4D")]
	[Address(RVA = "0x1470EE0", Offset = "0x146FEE0", VA = "0x181470EE0")]
	public void StopPSWeapon04()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E4E RID: 3662 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E4E")]
	[Address(RVA = "0x146F5C0", Offset = "0x146E5C0", VA = "0x18146F5C0")]
	public void PlayEffAttack01_01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E4F RID: 3663 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E4F")]
	[Address(RVA = "0x146F680", Offset = "0x146E680", VA = "0x18146F680")]
	public void PlayEffAttack01_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E50 RID: 3664 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E50")]
	[Address(RVA = "0x146F740", Offset = "0x146E740", VA = "0x18146F740")]
	public void PlayEffAttack01_03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E51 RID: 3665 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E51")]
	[Address(RVA = "0x14700A0", Offset = "0x146F0A0", VA = "0x1814700A0")]
	public void PlayEffSkill01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E52 RID: 3666 RVA: 0x00021AD4 File Offset: 0x0001FCD4
	[Token(Token = "0x6000E52")]
	[Address(RVA = "0x1470E30", Offset = "0x146FE30", VA = "0x181470E30")]
	public void StopEffSkill01()
	{
		this.g_EffSkill01.StopAll(3f);
	}

	// Token: 0x06000E53 RID: 3667 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E53")]
	[Address(RVA = "0x1470220", Offset = "0x146F220", VA = "0x181470220")]
	public void PlayEffSkill02_01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E54 RID: 3668 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E54")]
	[Address(RVA = "0x1470410", Offset = "0x146F410", VA = "0x181470410")]
	public void PlayEffSkill02_02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E55 RID: 3669 RVA: 0x00021AF8 File Offset: 0x0001FCF8
	[Token(Token = "0x6000E55")]
	[Address(RVA = "0x1470E60", Offset = "0x146FE60", VA = "0x181470E60")]
	public void StopEffSkill02_02()
	{
		this.g_EffSkill02_02.StopAll(3f);
		this.g_bSuck = false;
	}

	// Token: 0x06000E56 RID: 3670 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E56")]
	[Address(RVA = "0x14704D0", Offset = "0x146F4D0", VA = "0x1814704D0")]
	public void PlayEffSkill02_03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E57 RID: 3671 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E57")]
	[Address(RVA = "0x1470660", Offset = "0x146F660", VA = "0x181470660")]
	public void PlayEffSkill03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000E58 RID: 3672 RVA: 0x00021B24 File Offset: 0x0001FD24
	[Token(Token = "0x6000E58")]
	[Address(RVA = "0x146E2B0", Offset = "0x146D2B0", VA = "0x18146E2B0")]
	public void DamageFly()
	{
		this.g_EffSkill01.StopAll(3f);
		this.PS_Weapon03.Stop(true);
		SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah;
		Material matOriginal = this.MatOriginal;
		skinnedMeshRenderer.SetMaterial(matOriginal);
		this.PS_Weapon04.Stop(true);
		this.g_EffSkill02_02.StopAll(3f);
		EffectPool effectPool = this.g_EffSkill03;
		this.g_bSuck = false;
		effectPool.StopAll(3f);
		GameObject gameObject = this.g_EffSkill03.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			this.g_EffSkill03.GetGameObject().GetComponent<Evaporating01>().StopEffect();
		}
		this.g_bSuck = false;
	}

	// Token: 0x06000E59 RID: 3673 RVA: 0x00021BD4 File Offset: 0x0001FDD4
	[Token(Token = "0x6000E59")]
	[Address(RVA = "0x146D360", Offset = "0x146C360", VA = "0x18146D360")]
	public void PlaySESwing()
	{
		this.g_SEBigSwing.PlayRandom(1f, 1f);
	}

	// Token: 0x06000E5A RID: 3674 RVA: 0x00021BFC File Offset: 0x0001FDFC
	[Token(Token = "0x6000E5A")]
	[Address(RVA = "0x146D360", Offset = "0x146C360", VA = "0x18146D360")]
	public void PlaySEBigSwing()
	{
		this.g_SEBigSwing.PlayRandom(1f, 1f);
	}

	// Token: 0x06000E5B RID: 3675 RVA: 0x00021C24 File Offset: 0x0001FE24
	[Token(Token = "0x6000E5B")]
	[Address(RVA = "0x1470AC0", Offset = "0x146FAC0", VA = "0x181470AC0")]
	public void PlaySEDeadSword()
	{
		this.g_SESword.Play(2, 1f, 1f);
	}

	// Token: 0x06000E5C RID: 3676 RVA: 0x00021C50 File Offset: 0x0001FE50
	[Token(Token = "0x6000E5C")]
	[Address(RVA = "0x146F520", Offset = "0x146E520", VA = "0x18146F520")]
	public void ModelEnable(bool bEnable)
	{
		SkinnedMeshRenderer[] smr = this.SMR;
		int num = 0;
		if (num < smr.Length)
		{
			smr[num].enabled = bEnable;
			SkinnedMeshRenderer[] smr2 = this.SMR;
			num++;
		}
	}

	// Token: 0x06000E5D RID: 3677 RVA: 0x00021C90 File Offset: 0x0001FE90
	[Token(Token = "0x6000E5D")]
	[Address(RVA = "0x146DEB0", Offset = "0x146CEB0", VA = "0x18146DEB0")]
	public void ColliderEnable(bool bEnable)
	{
		SphereCollider[] sc = this.SC;
		int num = 0;
		if (num < sc.Length)
		{
			sc[num].enabled = bEnable;
			SphereCollider[] sc2 = this.SC;
			num++;
		}
		CapsuleCollider[] cc = this.CC;
		if (num < cc.Length)
		{
			cc[num].enabled = bEnable;
			CapsuleCollider[] cc2 = this.CC;
			num++;
			while (cc2 != 0)
			{
			}
		}
		BoxCollider[] bc = this.BC;
		if (num < bc.Length)
		{
			bc[num].enabled = bEnable;
			BoxCollider[] bc2 = this.BC;
			num++;
			while (bc2 != 0)
			{
			}
		}
		this.g_CCC.SetEnable(bEnable);
	}

	// Token: 0x06000E5E RID: 3678 RVA: 0x00021D38 File Offset: 0x0001FF38
	[Token(Token = "0x6000E5E")]
	[Address(RVA = "0x1470B90", Offset = "0x146FB90", VA = "0x181470B90")]
	public void SetCCCLie(int i = 0)
	{
		this.g_CCC.SetLie(i);
	}

	// Token: 0x06000E5F RID: 3679 RVA: 0x00021D58 File Offset: 0x0001FF58
	[Token(Token = "0x6000E5F")]
	[Address(RVA = "0x1470BC0", Offset = "0x146FBC0", VA = "0x181470BC0")]
	public void SetCCCOriginal()
	{
		this.g_CCC.SetOriginal();
	}

	// Token: 0x06000E60 RID: 3680 RVA: 0x00021D78 File Offset: 0x0001FF78
	[Token(Token = "0x6000E60")]
	[Address(RVA = "0x1470BF0", Offset = "0x146FBF0", VA = "0x181470BF0")]
	public void SetTimeScale(float fTimeScale)
	{
		Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
		Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
		Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Weapon01, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Weapon02, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Weapon03, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Weapon04, fTimeScale);
		this.g_EffSkill03.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffSkill03.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			this.g_EffSkill03.GetGameObject().GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffSkill02_01.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffSkill02_01.GetGameObject();
		int num2 = 0;
		if (gameObject2 != num2)
		{
			this.g_EffSkill02_01.GetGameObject().GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
	}

	// Token: 0x06000E61 RID: 3681 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000E61")]
	[Address(RVA = "0x146DE50", Offset = "0x146CE50", VA = "0x18146DE50")]
	public SpecterArmorGirl03EffectPlay()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x040017E3 RID: 6115
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40017E3")]
	private MoveController g_Move;

	// Token: 0x040017E4 RID: 6116
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40017E4")]
	private WizardGirlManage g_WGM;

	// Token: 0x040017E5 RID: 6117
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40017E5")]
	private Material g_matFire;

	// Token: 0x040017E6 RID: 6118
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x40017E6")]
	private float g_fFireMatAlpha;

	// Token: 0x040017E7 RID: 6119
	[FieldOffset(Offset = "0x34")]
	[Token(Token = "0x40017E7")]
	private float g_fMatShadowPos;

	// Token: 0x040017E8 RID: 6120
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x40017E8")]
	private Material[] MatModel;

	// Token: 0x040017E9 RID: 6121
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x40017E9")]
	private Color g_colDamaged;

	// Token: 0x040017EA RID: 6122
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x40017EA")]
	public Material MatOriginal;

	// Token: 0x040017EB RID: 6123
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x40017EB")]
	public Material MatChange;

	// Token: 0x040017EC RID: 6124
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x40017EC")]
	private SkinnedMeshRenderer g_WeaponMeah;

	// Token: 0x040017ED RID: 6125
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x40017ED")]
	private Material MatBody;

	// Token: 0x040017EE RID: 6126
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x40017EE")]
	private Color g_EyeColor;

	// Token: 0x040017EF RID: 6127
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x40017EF")]
	private Color g_BodyColor;

	// Token: 0x040017F0 RID: 6128
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x40017F0")]
	private Color g_DefaultColor;

	// Token: 0x040017F1 RID: 6129
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x40017F1")]
	public ParticleSystem PS_Eye;

	// Token: 0x040017F2 RID: 6130
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x40017F2")]
	public ParticleSystem PS_BodyLight;

	// Token: 0x040017F3 RID: 6131
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x40017F3")]
	public ParticleSystem PS_DeathEffect;

	// Token: 0x040017F4 RID: 6132
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x40017F4")]
	public ParticleSystem PS_Dodge;

	// Token: 0x040017F5 RID: 6133
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x40017F5")]
	public ParticleSystem PS_Weapon01;

	// Token: 0x040017F6 RID: 6134
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x40017F6")]
	public ParticleSystem PS_Weapon02;

	// Token: 0x040017F7 RID: 6135
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x40017F7")]
	public ParticleSystem PS_Weapon03;

	// Token: 0x040017F8 RID: 6136
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x40017F8")]
	public ParticleSystem PS_Weapon04;

	// Token: 0x040017F9 RID: 6137
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x40017F9")]
	public SkinnedMeshRenderer[] SMR;

	// Token: 0x040017FA RID: 6138
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x40017FA")]
	private CCController g_CCC;

	// Token: 0x040017FB RID: 6139
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x40017FB")]
	public SphereCollider[] SC;

	// Token: 0x040017FC RID: 6140
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x40017FC")]
	public CapsuleCollider[] CC;

	// Token: 0x040017FD RID: 6141
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x40017FD")]
	public BoxCollider[] BC;

	// Token: 0x040017FE RID: 6142
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x40017FE")]
	public Transform PosFootL;

	// Token: 0x040017FF RID: 6143
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x40017FF")]
	public Transform PosFootR;

	// Token: 0x04001800 RID: 6144
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4001800")]
	private float g_fMoveSpeed;

	// Token: 0x04001801 RID: 6145
	[FieldOffset(Offset = "0x11C")]
	[Token(Token = "0x4001801")]
	private float g_fRotateSpeed;

	// Token: 0x04001802 RID: 6146
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4001802")]
	public GameObject Eff_FootSmokeWalk;

	// Token: 0x04001803 RID: 6147
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4001803")]
	public GameObject Eff_FootSmokeRun;

	// Token: 0x04001804 RID: 6148
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4001804")]
	public GameObject Eff_DamageFlySmoke;

	// Token: 0x04001805 RID: 6149
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4001805")]
	public GameObject Eff_Attack01_01;

	// Token: 0x04001806 RID: 6150
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4001806")]
	public GameObject Eff_Attack01_02;

	// Token: 0x04001807 RID: 6151
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4001807")]
	public GameObject Eff_Attack01_03;

	// Token: 0x04001808 RID: 6152
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4001808")]
	public GameObject Eff_Skill01;

	// Token: 0x04001809 RID: 6153
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4001809")]
	public GameObject Eff_Skill02_01;

	// Token: 0x0400180A RID: 6154
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x400180A")]
	public GameObject Eff_Skill02_02;

	// Token: 0x0400180B RID: 6155
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x400180B")]
	public GameObject Eff_Skill02_03;

	// Token: 0x0400180C RID: 6156
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x400180C")]
	public GameObject Eff_Skill03;

	// Token: 0x0400180D RID: 6157
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x400180D")]
	private EffectPool g_EffFootSmokeWalk;

	// Token: 0x0400180E RID: 6158
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x400180E")]
	private EffectPool g_EffFootSmokeRun;

	// Token: 0x0400180F RID: 6159
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x400180F")]
	private EffectPool g_EffDamageFlySmoke;

	// Token: 0x04001810 RID: 6160
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4001810")]
	private EffectPool g_EffAttack01_01;

	// Token: 0x04001811 RID: 6161
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4001811")]
	private EffectPool g_EffAttack01_02;

	// Token: 0x04001812 RID: 6162
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4001812")]
	private EffectPool g_EffAttack01_03;

	// Token: 0x04001813 RID: 6163
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4001813")]
	private EffectPool g_EffSkill01;

	// Token: 0x04001814 RID: 6164
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4001814")]
	private EffectPool g_EffSkill02_01;

	// Token: 0x04001815 RID: 6165
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4001815")]
	private EffectPool g_EffSkill02_02;

	// Token: 0x04001816 RID: 6166
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4001816")]
	private EffectPool g_EffSkill02_03;

	// Token: 0x04001817 RID: 6167
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4001817")]
	private EffectPool g_EffSkill03;

	// Token: 0x04001818 RID: 6168
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4001818")]
	public GameObject SE_FootStep;

	// Token: 0x04001819 RID: 6169
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4001819")]
	public GameObject SE_Dodge;

	// Token: 0x0400181A RID: 6170
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x400181A")]
	public GameObject SE_DamageFly;

	// Token: 0x0400181B RID: 6171
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x400181B")]
	public GameObject SE_Destory;

	// Token: 0x0400181C RID: 6172
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x400181C")]
	public GameObject SE_Swing;

	// Token: 0x0400181D RID: 6173
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x400181D")]
	public GameObject SE_BigSwing;

	// Token: 0x0400181E RID: 6174
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x400181E")]
	public GameObject SE_Charge;

	// Token: 0x0400181F RID: 6175
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x400181F")]
	public GameObject SE_WeaponLight;

	// Token: 0x04001820 RID: 6176
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4001820")]
	public GameObject SE_Skill01;

	// Token: 0x04001821 RID: 6177
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4001821")]
	public GameObject SE_Skill02;

	// Token: 0x04001822 RID: 6178
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x4001822")]
	public GameObject SE_Skill03;

	// Token: 0x04001823 RID: 6179
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x4001823")]
	public GameObject SE_Sword;

	// Token: 0x04001824 RID: 6180
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x4001824")]
	private SoundEffect g_SEFootStep;

	// Token: 0x04001825 RID: 6181
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x4001825")]
	private SoundEffect g_SEDodge;

	// Token: 0x04001826 RID: 6182
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x4001826")]
	private SoundEffect g_SEDamageFly;

	// Token: 0x04001827 RID: 6183
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x4001827")]
	private SoundEffect g_SEDestory;

	// Token: 0x04001828 RID: 6184
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x4001828")]
	private SoundEffect g_SESwing;

	// Token: 0x04001829 RID: 6185
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x4001829")]
	private SoundEffect g_SEBigSwing;

	// Token: 0x0400182A RID: 6186
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x400182A")]
	private SoundEffect g_SECharge;

	// Token: 0x0400182B RID: 6187
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x400182B")]
	private SoundEffect g_SEWeaponLight;

	// Token: 0x0400182C RID: 6188
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x400182C")]
	private SoundEffect g_SESkill01;

	// Token: 0x0400182D RID: 6189
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x400182D")]
	private SoundEffect g_SESkill02;

	// Token: 0x0400182E RID: 6190
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x400182E")]
	private SoundEffect g_SESkill03;

	// Token: 0x0400182F RID: 6191
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x400182F")]
	private SoundEffect g_SESword;

	// Token: 0x04001830 RID: 6192
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x4001830")]
	private bool g_bSuck;

	// Token: 0x04001831 RID: 6193
	[FieldOffset(Offset = "0x294")]
	[Token(Token = "0x4001831")]
	private float g_fSuckVal;

	// Token: 0x04001832 RID: 6194
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x4001832")]
	private bool g_bDeath;
}
