using System;
using Cpp2IlInjected;

namespace RootMotion.FinalIK
{
	// Token: 0x02000486 RID: 1158
	[Token(Token = "0x2000486")]
	[Serializable]
	public enum FullBodyBipedChain
	{
		// Token: 0x040032BA RID: 12986
		[Token(Token = "0x40032BA")]
		LeftArm,
		// Token: 0x040032BB RID: 12987
		[Token(Token = "0x40032BB")]
		RightArm,
		// Token: 0x040032BC RID: 12988
		[Token(Token = "0x40032BC")]
		LeftLeg,
		// Token: 0x040032BD RID: 12989
		[Token(Token = "0x40032BD")]
		RightLeg
	}
}
