using System;
using Cpp2IlInjected;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x020005E9 RID: 1513
	[Token(Token = "0x20005E9")]
	public enum AAMode
	{
		// Token: 0x04003A6A RID: 14954
		[Token(Token = "0x4003A6A")]
		FXAA2,
		// Token: 0x04003A6B RID: 14955
		[Token(Token = "0x4003A6B")]
		FXAA3Console,
		// Token: 0x04003A6C RID: 14956
		[Token(Token = "0x4003A6C")]
		FXAA1PresetA,
		// Token: 0x04003A6D RID: 14957
		[Token(Token = "0x4003A6D")]
		FXAA1PresetB,
		// Token: 0x04003A6E RID: 14958
		[Token(Token = "0x4003A6E")]
		NFAA,
		// Token: 0x04003A6F RID: 14959
		[Token(Token = "0x4003A6F")]
		SSAA,
		// Token: 0x04003A70 RID: 14960
		[Token(Token = "0x4003A70")]
		DLAA
	}
}
