using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000396 RID: 918
[Token(Token = "0x2000396")]
public class EffectGenerator_Heal1 : MonoBehaviour
{
	// Token: 0x06002376 RID: 9078 RVA: 0x000550BC File Offset: 0x000532BC
	[Token(Token = "0x6002376")]
	[Address(RVA = "0x159AFB0", Offset = "0x1599FB0", VA = "0x18159AFB0")]
	private void Awake()
	{
		/*
An exception occurred when decompiling this method (06002376)

ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void EffectGenerator_Heal1::Awake()

 ---> System.Exception: Basic block has to end with unconditional control flow. 
{; 	Block_0:; 	stloc:GameObject(var_0_0A, call:GameObject(GameObject::Find, ldstr:string("Eff_Point"))); 	stfld:GameObject(EffectGenerator_Heal1::Eff_Point, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_0_0A)); 	stloc:GameObject(var_1_1C, call:GameObject(GameObject::Find, ldstr:string("Eff_Point2"))); 	stfld:GameObject(EffectGenerator_Heal1::Eff_Point2, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_1_1C)); }; 
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
   at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
   --- End of inner exception stack trace ---
   at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
   at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
	}

	// Token: 0x06002377 RID: 9079 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002377")]
	[Address(RVA = "0x159B910", Offset = "0x159A910", VA = "0x18159B910")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002378 RID: 9080 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002378")]
	[Address(RVA = "0x159B020", Offset = "0x159A020", VA = "0x18159B020")]
	private void OnGUI()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002379 RID: 9081 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002379")]
	[Address(RVA = "0x159B9E0", Offset = "0x159A9E0", VA = "0x18159B9E0")]
	public EffectGenerator_Heal1()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x04002CDC RID: 11484
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002CDC")]
	public float hSliderValue;

	// Token: 0x04002CDD RID: 11485
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002CDD")]
	public Material FloorMat;

	// Token: 0x04002CDE RID: 11486
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002CDE")]
	private GameObject Eff_Point;

	// Token: 0x04002CDF RID: 11487
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4002CDF")]
	private GameObject Eff_Point2;

	// Token: 0x04002CE0 RID: 11488
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4002CE0")]
	public GameObject[] Effect_List;

	// Token: 0x04002CE1 RID: 11489
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4002CE1")]
	private Vector2 scrollViewVector;

	// Token: 0x04002CE2 RID: 11490
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4002CE2")]
	private Rect scrollViewRect;

	// Token: 0x04002CE3 RID: 11491
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4002CE3")]
	private Rect scrollViewAllRect;
}
