using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000E7 RID: 231
[Token(Token = "0x20000E7")]
public class BossLevel06_FireBall_BossRush : BossLevel06_FireBall
{
	// Token: 0x06000B6F RID: 2927 RVA: 0x0001A260 File Offset: 0x00018460
	[Token(Token = "0x6000B6F")]
	[Address(RVA = "0x1149BE0", Offset = "0x1148BE0", VA = "0x181149BE0", Slot = "4")]
	public override void Init()
	{
		base.Init();
		this.g_fRepulse = 45f;
		this.g_fRotSpeed = 9f;
	}

	// Token: 0x06000B70 RID: 2928 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B70")]
	[Address(RVA = "0x11498B0", Offset = "0x11488B0", VA = "0x1811498B0", Slot = "12")]
	protected override void Attack(AttackData AD)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B71 RID: 2929 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B71")]
	[Address(RVA = "0x1149C10", Offset = "0x1148C10", VA = "0x181149C10", Slot = "13")]
	public override void SetShot(Transform Player)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B72 RID: 2930 RVA: 0x0001A28C File Offset: 0x0001848C
	[Token(Token = "0x6000B72")]
	[Address(RVA = "0x1149E10", Offset = "0x1148E10", VA = "0x181149E10")]
	public BossLevel06_FireBall_BossRush()
	{
		this.g_fRotSpeed = 1.8f;
		base..ctor();
	}
}
