using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000CB RID: 203
[Token(Token = "0x20000CB")]
public class BossLevel02EffectPlay : MonoBehaviour
{
	// Token: 0x060008AC RID: 2220 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008AC")]
	[Address(RVA = "0x1074280", Offset = "0x1073280", VA = "0x181074280", Slot = "4")]
	public virtual void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008AD RID: 2221 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008AD")]
	[Address(RVA = "0x107CCB0", Offset = "0x107BCB0", VA = "0x18107CCB0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008AE RID: 2222 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008AE")]
	[Address(RVA = "0x1077960", Offset = "0x1076960", VA = "0x181077960")]
	private void LateUpdate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008AF RID: 2223 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008AF")]
	[Address(RVA = "0x107BF80", Offset = "0x107AF80", VA = "0x18107BF80")]
	public void SoundEffectUpdate(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008B0 RID: 2224 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008B0")]
	[Address(RVA = "0x10729B0", Offset = "0x10719B0", VA = "0x1810729B0")]
	public void DamagedChar()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008B1 RID: 2225 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008B1")]
	[Address(RVA = "0x1073660", Offset = "0x1072660", VA = "0x181073660")]
	public void DamagedWHead()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008B2 RID: 2226 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008B2")]
	[Address(RVA = "0x1073380", Offset = "0x1072380", VA = "0x181073380")]
	public void DamagedWHandL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008B3 RID: 2227 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008B3")]
	[Address(RVA = "0x10734F0", Offset = "0x10724F0", VA = "0x1810734F0")]
	public void DamagedWHandR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008B4 RID: 2228 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008B4")]
	[Address(RVA = "0x107AD00", Offset = "0x1079D00", VA = "0x18107AD00")]
	private void SetMaterial(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008B5 RID: 2229 RVA: 0x000137E4 File Offset: 0x000119E4
	[Token(Token = "0x60008B5")]
	[Address(RVA = "0x1072800", Offset = "0x1071800", VA = "0x181072800", Slot = "5")]
	public virtual void Create()
	{
		this.PS_Floor.Stop(true);
		this.PS_Head.Stop(true);
		this.PS_HandL.Stop(true);
		this.PS_HandR.Stop(true);
		this.PS_Eye.Stop(true);
		this.PS_HeadStart.Stop(true);
		this.PS_HandLStart.Stop(true);
		this.PS_HandRStart.Stop(true);
		this.PS_ChargeHandL.Stop(true);
		this.PS_ChargeHandR.Stop(true);
		Light lightFloor = this.LightFloor;
		int num = 0;
		lightFloor.enabled = num != 0;
		this.g_CharMesh[6].gameObject.SetActive(true);
		GameObject gameObject = this.g_CharMesh[7].gameObject;
		int num2 = 0;
		gameObject.SetActive(num2 != 0);
	}

	// Token: 0x060008B6 RID: 2230 RVA: 0x000138B4 File Offset: 0x00011AB4
	[Token(Token = "0x60008B6")]
	[Address(RVA = "0x107C490", Offset = "0x107B490", VA = "0x18107C490")]
	public void StartHandL()
	{
		int num = 0;
		this.g_bWHandL = true;
		Material material = this.g_MatWHandL[num];
		this.g_fWHandPlusL = 1f;
		material.SetFloat("_ShadowTexSwitch", 1f);
		num++;
		this.DamagedWHandL();
		this.PS_HandLStart.Play(true);
		this.g_SEStartUp.PlayRandom(1f, 1f);
		if (!this.g_bSEStartUpWind)
		{
			SoundEffect soundEffect = this.g_SEStartUpWind;
			this.g_bSEStartUpWind = true;
			float num2 = this.g_fSEStartUpWindPitch;
			float num3 = this.g_fSEStartUpWindVolume;
			soundEffect.PlayRandom(num3, num2);
		}
	}

	// Token: 0x060008B7 RID: 2231 RVA: 0x00013954 File Offset: 0x00011B54
	[Token(Token = "0x60008B7")]
	[Address(RVA = "0x107C5B0", Offset = "0x107B5B0", VA = "0x18107C5B0")]
	public void StartHandR()
	{
		int num = 0;
		this.g_bWHandR = true;
		Material material = this.g_MatWHandR[num];
		this.g_fWHandPlusR = 1f;
		material.SetFloat("_ShadowTexSwitch", 1f);
		num++;
		this.DamagedWHandR();
		this.PS_HandRStart.Play(true);
		this.g_SEStartUp.PlayRandom(1f, 1f);
		if (!this.g_bSEStartUpWind)
		{
			SoundEffect soundEffect = this.g_SEStartUpWind;
			this.g_bSEStartUpWind = true;
			float num2 = this.g_fSEStartUpWindPitch;
			float num3 = this.g_fSEStartUpWindVolume;
			soundEffect.PlayRandom(num3, num2);
		}
	}

	// Token: 0x060008B8 RID: 2232 RVA: 0x000139F4 File Offset: 0x00011BF4
	[Token(Token = "0x60008B8")]
	[Address(RVA = "0x107C6D0", Offset = "0x107B6D0", VA = "0x18107C6D0")]
	public void StartHands()
	{
		int num = 0;
		this.g_bWHandL = true;
		Material material = this.g_MatWHandL[num];
		this.g_fWHandPlusL = 1f;
		material.SetFloat("_ShadowTexSwitch", 1f);
		num++;
		this.DamagedWHandL();
		this.PS_HandLStart.Play(true);
		this.g_SEStartUp.PlayRandom(1f, 1f);
		if ((this.g_bSEStartUpWind ? 1 : 0) == num)
		{
			SoundEffect soundEffect = this.g_SEStartUpWind;
			this.g_bSEStartUpWind = true;
			float num2 = this.g_fSEStartUpWindPitch;
			float num3 = this.g_fSEStartUpWindVolume;
			soundEffect.PlayRandom(num3, num2);
		}
		this.g_bWHandR = true;
		Material material2 = this.g_MatWHandR[num];
		this.g_fWHandPlusR = 1f;
		material2.SetFloat("_ShadowTexSwitch", 1f);
		num++;
		this.DamagedWHandR();
		this.PS_HandRStart.Play(true);
		this.g_SEStartUp.PlayRandom(1f, 1f);
		if (!this.g_bSEStartUpWind)
		{
			SoundEffect soundEffect2 = this.g_SEStartUpWind;
			this.g_bSEStartUpWind = true;
			float num4 = this.g_fSEStartUpWindPitch;
			float num5 = this.g_fSEStartUpWindVolume;
			soundEffect2.PlayRandom(num5, num4);
		}
	}

	// Token: 0x060008B9 RID: 2233 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008B9")]
	[Address(RVA = "0x107C910", Offset = "0x107B910", VA = "0x18107C910")]
	public void StartHead()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008BA RID: 2234 RVA: 0x00013B24 File Offset: 0x00011D24
	[Token(Token = "0x60008BA")]
	[Address(RVA = "0x1073860", Offset = "0x1072860", VA = "0x181073860")]
	public void EndHandL()
	{
		this.g_bWHandL = false;
		this.PS_HandLStart.Stop(true);
		this.g_bSEStartUpWind = false;
	}

	// Token: 0x060008BB RID: 2235 RVA: 0x00013B54 File Offset: 0x00011D54
	[Token(Token = "0x60008BB")]
	[Address(RVA = "0x10738A0", Offset = "0x10728A0", VA = "0x1810738A0")]
	public void EndHandR()
	{
		this.g_bWHandR = false;
		this.PS_HandRStart.Stop(true);
		this.g_bSEStartUpWind = false;
	}

	// Token: 0x060008BC RID: 2236 RVA: 0x00013B84 File Offset: 0x00011D84
	[Token(Token = "0x60008BC")]
	[Address(RVA = "0x10738E0", Offset = "0x10728E0", VA = "0x1810738E0")]
	public void EndHands()
	{
		this.g_bWHandL = false;
		this.PS_HandLStart.Stop(true);
		ParticleSystem ps_HandRStart = this.PS_HandRStart;
		this.g_bSEStartUpWind = false;
		this.g_bWHandR = false;
		ps_HandRStart.Stop(true);
		this.g_bSEStartUpWind = false;
	}

	// Token: 0x060008BD RID: 2237 RVA: 0x00013BD0 File Offset: 0x00011DD0
	[Token(Token = "0x60008BD")]
	[Address(RVA = "0x1073940", Offset = "0x1072940", VA = "0x181073940")]
	public void EndHead()
	{
		this.g_bWHead = false;
		this.PS_HeadStart.Stop(true);
		this.g_bSEStartUpWind = false;
	}

	// Token: 0x060008BE RID: 2238 RVA: 0x00013C00 File Offset: 0x00011E00
	[Token(Token = "0x60008BE")]
	[Address(RVA = "0x107A6C0", Offset = "0x10796C0", VA = "0x18107A6C0")]
	public void PlayRotateStart()
	{
		int num = 0;
		this.g_bWHandL = true;
		Material material = this.g_MatWHandL[num];
		this.g_fWHandPlusL = 1f;
		material.SetFloat("_ShadowTexSwitch", 1f);
		num++;
		this.DamagedWHandL();
		this.PS_HandLStart.Play(true);
		this.g_bWHandR = true;
		Material material2 = this.g_MatWHandR[num];
		this.g_fWHandPlusR = 1f;
		material2.SetFloat("_ShadowTexSwitch", 1f);
		num++;
		this.DamagedWHandR();
		this.PS_HandRStart.Play(true);
		this.g_SEARotateStart.PlayRandom(1f, 1f);
	}

	// Token: 0x060008BF RID: 2239 RVA: 0x00013CB4 File Offset: 0x00011EB4
	[Token(Token = "0x60008BF")]
	[Address(RVA = "0x1072B10", Offset = "0x1071B10", VA = "0x181072B10", Slot = "6")]
	public virtual void DamagedFly()
	{
		ParticleSystem ps_HandLStart = this.PS_HandLStart;
		this.g_bWHandL = false;
		ps_HandLStart.Stop(true);
		ParticleSystem ps_HandRStart = this.PS_HandRStart;
		this.g_bSEStartUpWind = false;
		this.g_bWHandR = false;
		ps_HandRStart.Stop(true);
		ParticleSystem ps_HeadStart = this.PS_HeadStart;
		this.g_bSEStartUpWind = false;
		this.g_bWHead = false;
		ps_HeadStart.Stop(true);
		EffectPool effectPool = this.g_EffAttackFour01;
		this.g_bSEStartUpWind = false;
		GameObject gameObject = effectPool.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			Evaporating01 component = this.g_EffAttackFour01.GetGameObject().GetComponent<Evaporating01>();
			int num2 = 0;
			if (component != num2)
			{
				component.StopEffect();
			}
		}
		this.g_EffAttackFour01.Stop(3f);
		GameObject gameObject2 = this.g_EffAttackFour02.GetGameObject();
		int num3 = 0;
		if (gameObject2 != num3)
		{
			Evaporating01 component2 = this.g_EffAttackFour02.GetGameObject().GetComponent<Evaporating01>();
			int num4 = 0;
			if (component2 != num4)
			{
				component2.StopEffect();
			}
		}
		this.g_EffAttackFour02.Stop(3f);
		GameObject gameObject3 = this.g_EffAttackFour03.GetGameObject();
		int num5 = 0;
		if (gameObject3 != num5)
		{
			Evaporating01 component3 = this.g_EffAttackFour03.GetGameObject().GetComponent<Evaporating01>();
			int num6 = 0;
			if (component3 != num6)
			{
				component3.StopEffect();
			}
		}
		this.g_EffAttackFour03.Stop(3f);
		GameObject gameObject4 = this.g_EffAttackUp_End.GetGameObject();
		int num7 = 0;
		if (gameObject4 != num7)
		{
			Evaporating01 component4 = this.g_EffAttackUp_End.GetGameObject().GetComponent<Evaporating01>();
			int num8 = 0;
			if (component4 != num8)
			{
				component4.StopEffect();
			}
		}
		this.g_EffAttackUp_End.Stop(3f);
		GameObject gameObject5 = this.g_EffAttackUpPlus.GetGameObject();
		int num9 = 0;
		if (gameObject5 != num9)
		{
			Evaporating01 component5 = this.g_EffAttackUpPlus.GetGameObject().GetComponent<Evaporating01>();
			int num10 = 0;
			if (component5 != num10)
			{
				component5.StopEffect();
			}
		}
		this.g_EffAttackUpPlus.Stop(3f);
		GameObject gameObject6 = this.g_EffAttackHammer.GetGameObject();
		int num11 = 0;
		if (gameObject6 != num11)
		{
			Evaporating01 component6 = this.g_EffAttackHammer.GetGameObject().GetComponent<Evaporating01>();
			int num12 = 0;
			if (component6 != num12)
			{
				component6.StopEffect();
			}
		}
		this.g_EffAttackHammer.Stop(3f);
		GameObject gameObject7 = this.g_EffAttackJump.GetGameObject();
		int num13 = 0;
		if (gameObject7 != num13)
		{
			Evaporating01 component7 = this.g_EffAttackJump.GetGameObject().GetComponent<Evaporating01>();
			int num14 = 0;
			if (component7 != num14)
			{
				component7.StopEffect();
			}
		}
		this.g_EffAttackJump.Stop(3f);
		GameObject gameObject8 = this.g_EffAttackJumpPlus.GetGameObject();
		int num15 = 0;
		if (gameObject8 != num15)
		{
			Evaporating01 component8 = this.g_EffAttackJumpPlus.GetGameObject().GetComponent<Evaporating01>();
			int num16 = 0;
			if (component8 != num16)
			{
				component8.StopEffect();
			}
		}
		this.g_EffAttackJumpPlus.Stop(3f);
		this.g_EffAttackRotateStart.Stop(3f);
		this.g_EffAttackRotateStartPlus.Stop(3f);
		this.g_EffAttackRotate.Stop(3f);
		this.g_EffSprintF_Loop.Stop(3f);
		this.g_EffSprintHand_Loop.StopAll(3f);
		ParticleSystem ps_ChargeHandL = this.PS_ChargeHandL;
		this.g_bSEAUpDrag = false;
		this.g_bBeam = false;
		ps_ChargeHandL.Stop(true);
		this.PS_ChargeHandR.Stop(true);
		this.g_bBulletEnable = false;
		this.g_bSEAUpDrag = false;
		this.g_bSuck = false;
	}

	// Token: 0x060008C0 RID: 2240 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C0")]
	[Address(RVA = "0x10784A0", Offset = "0x10774A0", VA = "0x1810784A0")]
	public void PlayEff_AttackFour01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008C1 RID: 2241 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C1")]
	[Address(RVA = "0x10785D0", Offset = "0x10775D0", VA = "0x1810785D0")]
	public void PlayEff_AttackFour02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008C2 RID: 2242 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C2")]
	[Address(RVA = "0x1078700", Offset = "0x1077700", VA = "0x181078700")]
	public void PlayEff_AttackFour03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008C3 RID: 2243 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C3")]
	[Address(RVA = "0x1079A30", Offset = "0x1078A30", VA = "0x181079A30")]
	public void PlayEff_Hammer()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008C4 RID: 2244 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C4")]
	[Address(RVA = "0x1078E60", Offset = "0x1077E60", VA = "0x181078E60")]
	public void PlayEff_AttackUp_End()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008C5 RID: 2245 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C5")]
	[Address(RVA = "0x1078D30", Offset = "0x1077D30", VA = "0x181078D30")]
	public void PlayEff_AttackUpPlus()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008C6 RID: 2246 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C6")]
	[Address(RVA = "0x1078960", Offset = "0x1077960", VA = "0x181078960")]
	public void PlayEff_AttackJump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008C7 RID: 2247 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C7")]
	[Address(RVA = "0x1078830", Offset = "0x1077830", VA = "0x181078830")]
	public void PlayEff_AttackJumpPlus()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008C8 RID: 2248 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C8")]
	[Address(RVA = "0x1078A90", Offset = "0x1077A90", VA = "0x181078A90")]
	public void PlayEff_AttackRotateStart()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008C9 RID: 2249 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008C9")]
	[Address(RVA = "0x1078C00", Offset = "0x1077C00", VA = "0x181078C00")]
	public void PlayEff_AttackRotate()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008CA RID: 2250 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008CA")]
	[Address(RVA = "0x107A420", Offset = "0x1079420", VA = "0x18107A420")]
	public void PlayEff_SprintF()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008CB RID: 2251 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008CB")]
	[Address(RVA = "0x107A340", Offset = "0x1079340", VA = "0x18107A340")]
	public void PlayEff_SprintB()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008CC RID: 2252 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008CC")]
	[Address(RVA = "0x107A500", Offset = "0x1079500", VA = "0x18107A500")]
	public void PlayEff_SprintL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008CD RID: 2253 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008CD")]
	[Address(RVA = "0x107A5E0", Offset = "0x10795E0", VA = "0x18107A5E0")]
	public void PlayEff_SprintR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008CE RID: 2254 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008CE")]
	[Address(RVA = "0x107A050", Offset = "0x1079050", VA = "0x18107A050")]
	public void PlayEff_SprintAttackUp()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008CF RID: 2255 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008CF")]
	[Address(RVA = "0x1079B80", Offset = "0x1078B80", VA = "0x181079B80")]
	public void PlayEff_SprintAttackUpPlus()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008D0 RID: 2256 RVA: 0x0001404C File Offset: 0x0001224C
	[Token(Token = "0x60008D0")]
	[Address(RVA = "0x107CC40", Offset = "0x107BC40", VA = "0x18107CC40")]
	public void StopEff_SprintAttackUp()
	{
		this.g_EffSprintF_Loop.Stop(3f);
		this.g_EffSprintHand_Loop.StopAll(3f);
		this.g_bSEAUpDrag = false;
	}

	// Token: 0x060008D1 RID: 2257 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008D1")]
	[Address(RVA = "0x10779E0", Offset = "0x10769E0", VA = "0x1810779E0")]
	public void PlayEffFireBall()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008D2 RID: 2258 RVA: 0x00014088 File Offset: 0x00012288
	[Token(Token = "0x60008D2")]
	[Address(RVA = "0x1077DF0", Offset = "0x1076DF0", VA = "0x181077DF0")]
	public void PlayEffFloorExp()
	{
		this.g_bFloorExp = true;
		this.g_iFloorExpNumVal = (int)((ulong)0L);
		this.g_fFloorExpFrequencyVal = 0.06f;
	}

	// Token: 0x060008D3 RID: 2259 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008D3")]
	[Address(RVA = "0x1073980", Offset = "0x1072980", VA = "0x181073980")]
	private void FloorExpUpdate(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008D4 RID: 2260 RVA: 0x000140B0 File Offset: 0x000122B0
	[Token(Token = "0x60008D4")]
	[Address(RVA = "0x10799D0", Offset = "0x10789D0", VA = "0x1810799D0")]
	public void PlayEff_ChargeHand()
	{
		this.PS_ChargeHandL.Play(true);
		this.PS_ChargeHandR.Play(true);
		this.g_SEABulletCharge.PlayRandom(1f, 1f);
	}

	// Token: 0x060008D5 RID: 2261 RVA: 0x000140F0 File Offset: 0x000122F0
	[Token(Token = "0x60008D5")]
	[Address(RVA = "0x107CC00", Offset = "0x107BC00", VA = "0x18107CC00")]
	public void StopEff_ChargeHand()
	{
		this.PS_ChargeHandL.Stop(true);
		this.PS_ChargeHandR.Stop(true);
	}

	// Token: 0x060008D6 RID: 2262 RVA: 0x0001411C File Offset: 0x0001231C
	[Token(Token = "0x60008D6")]
	[Address(RVA = "0x107CB60", Offset = "0x107BB60", VA = "0x18107CB60")]
	public void StartShotBullet()
	{
		this.g_bBulletEnable = true;
		this.g_fBulletFrequencyVal = 0f;
	}

	// Token: 0x060008D7 RID: 2263 RVA: 0x0001413C File Offset: 0x0001233C
	[Token(Token = "0x60008D7")]
	[Address(RVA = "0x107CCA0", Offset = "0x107BCA0", VA = "0x18107CCA0")]
	public void StopShotBullet()
	{
		this.g_bBulletEnable = false;
	}

	// Token: 0x060008D8 RID: 2264 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008D8")]
	[Address(RVA = "0x1078F90", Offset = "0x1077F90", VA = "0x181078F90")]
	public void PlayEff_Beam(string s)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008D9 RID: 2265 RVA: 0x00014150 File Offset: 0x00012350
	[Token(Token = "0x60008D9")]
	[Address(RVA = "0x107CBF0", Offset = "0x107BBF0", VA = "0x18107CBF0")]
	public void StopEff_Beam()
	{
		this.g_bBeam = false;
	}

	// Token: 0x060008DA RID: 2266 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008DA")]
	[Address(RVA = "0x1070EB0", Offset = "0x106FEB0", VA = "0x181070EB0")]
	private void BeamUpdate(float fDeltaTime)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008DB RID: 2267 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008DB")]
	[Address(RVA = "0x1077E10", Offset = "0x1076E10", VA = "0x181077E10")]
	public void PlayEffOpening01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008DC RID: 2268 RVA: 0x00014164 File Offset: 0x00012364
	[Token(Token = "0x60008DC")]
	[Address(RVA = "0x107CB80", Offset = "0x107BB80", VA = "0x18107CB80")]
	public void StopEffOpening01()
	{
		this.g_EffOpening01.Stop(3f);
	}

	// Token: 0x060008DD RID: 2269 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008DD")]
	[Address(RVA = "0x1077F20", Offset = "0x1076F20", VA = "0x181077F20")]
	public void PlayEffOpening02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008DE RID: 2270 RVA: 0x00014188 File Offset: 0x00012388
	[Token(Token = "0x60008DE")]
	[Address(RVA = "0x107CBB0", Offset = "0x107BBB0", VA = "0x18107CBB0")]
	public void StopEffOpening02()
	{
		EffectPool effectPool = this.g_EffOpening02;
		int num = 0;
		effectPool.Stop((float)num);
		this.g_bSEScriptEarthquake = false;
	}

	// Token: 0x060008DF RID: 2271 RVA: 0x000141B4 File Offset: 0x000123B4
	[Token(Token = "0x60008DF")]
	[Address(RVA = "0x1072710", Offset = "0x1071710", VA = "0x181072710")]
	public void CloseEffOpening0102()
	{
		this.g_EffOpening01.CloseAll();
		this.g_EffOpening02.CloseAll();
		this.g_bSEScriptEarthquake = false;
	}

	// Token: 0x060008E0 RID: 2272 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008E0")]
	[Address(RVA = "0x1077FE0", Offset = "0x1076FE0", VA = "0x181077FE0")]
	public void PlayEffOpening03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008E1 RID: 2273 RVA: 0x000141E4 File Offset: 0x000123E4
	[Token(Token = "0x60008E1")]
	[Address(RVA = "0x107B8B0", Offset = "0x107A8B0", VA = "0x18107B8B0")]
	public void SetScriptWood()
	{
	}

	// Token: 0x060008E2 RID: 2274 RVA: 0x000141F4 File Offset: 0x000123F4
	[Token(Token = "0x60008E2")]
	[Address(RVA = "0x107AC40", Offset = "0x1079C40", VA = "0x18107AC40")]
	public void PlaySEScriptFly()
	{
		this.g_SEScriptFly.PlayRandom(1f, 1f);
	}

	// Token: 0x060008E3 RID: 2275 RVA: 0x0001421C File Offset: 0x0001241C
	[Token(Token = "0x60008E3")]
	[Address(RVA = "0x107AC00", Offset = "0x1079C00", VA = "0x18107AC00")]
	public void PlaySEMove()
	{
		this.g_bSEMove = true;
		this.g_SEMove.PlayRandom(1f, 1f);
	}

	// Token: 0x060008E4 RID: 2276 RVA: 0x0001424C File Offset: 0x0001244C
	[Token(Token = "0x60008E4")]
	[Address(RVA = "0x1078360", Offset = "0x1077360", VA = "0x181078360")]
	public void PlayEffOpening04()
	{
		this.PS_Head.Play(true);
		this.PS_HandL.Play(true);
		this.PS_HandR.Play(true);
		this.PS_Eye.Play(true);
		this.g_bOpeningMaterial = true;
	}

	// Token: 0x060008E5 RID: 2277 RVA: 0x00014298 File Offset: 0x00012498
	[Token(Token = "0x60008E5")]
	[Address(RVA = "0x107AC70", Offset = "0x1079C70", VA = "0x18107AC70")]
	public void PlaySEStartFight()
	{
		this.g_SEScriptStartFight.PlayRandom(1f, 1f);
		this.g_SEStartUp.PlayRandom(1f, 1f);
	}

	// Token: 0x060008E6 RID: 2278 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008E6")]
	[Address(RVA = "0x10783E0", Offset = "0x10773E0", VA = "0x1810783E0")]
	public void PlayEffOpening05()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008E7 RID: 2279 RVA: 0x000142D8 File Offset: 0x000124D8
	[Token(Token = "0x60008E7")]
	[Address(RVA = "0x10737C0", Offset = "0x10727C0", VA = "0x1810737C0")]
	public void DeathStopEff()
	{
		this.PS_Floor.Stop(true);
		this.PS_Head.Stop(true);
		this.PS_HandL.Stop(true);
		this.PS_HandR.Stop(true);
		this.PS_Eye.Stop(true);
		this.g_bDeath = true;
		this.g_bSEMove = false;
	}

	// Token: 0x060008E8 RID: 2280 RVA: 0x00014338 File Offset: 0x00012538
	[Token(Token = "0x60008E8")]
	[Address(RVA = "0x1072670", Offset = "0x1071670", VA = "0x181072670")]
	public void ChangeRibbon()
	{
		GameObject gameObject = this.g_CharMesh[6].gameObject;
		int num = 0;
		gameObject.SetActive(num != 0);
		this.g_CharMesh[7].gameObject.SetActive(true);
	}

	// Token: 0x060008E9 RID: 2281 RVA: 0x00014380 File Offset: 0x00012580
	[Token(Token = "0x60008E9")]
	[Address(RVA = "0x1072760", Offset = "0x1071760", VA = "0x181072760")]
	public void CloseRibbon()
	{
		GameObject gameObject = this.g_CharMesh[6].gameObject;
		int num = 0;
		gameObject.SetActive(num != 0);
		GameObject gameObject2 = this.g_CharMesh[7].gameObject;
		int num2 = 0;
		gameObject2.SetActive(num2 != 0);
	}

	// Token: 0x060008EA RID: 2282 RVA: 0x000143CC File Offset: 0x000125CC
	[Token(Token = "0x60008EA")]
	[Address(RVA = "0x1072500", Offset = "0x1071500", VA = "0x181072500")]
	public void BodyDestoryLight()
	{
		this.g_bBodyDestoryLight = true;
		this.PS_CharDestoryLight.Play(true);
		this.LightDestory.enabled = true;
		SoundEffect soundEffect = this.g_SEScriptDestroyStart;
		this.g_bSEScriptDestroy = true;
		float num = this.g_fSEScriptDestroyVolume;
		soundEffect.PlayRandom(num, 1f);
	}

	// Token: 0x060008EB RID: 2283 RVA: 0x00014420 File Offset: 0x00012620
	[Token(Token = "0x60008EB")]
	[Address(RVA = "0x1072580", Offset = "0x1071580", VA = "0x181072580", Slot = "7")]
	public virtual void BodyDestory()
	{
		this.g_bBodyDestoryLight = false;
		this.PS_CharDestoryLight.Stop(true);
		this.PS_CharDestory.Play(true);
		SkinnedMeshRenderer[] array = this.g_CharMesh;
		int num = 0;
		if (num < array.Length)
		{
			GameObject gameObject = array[num].gameObject;
			int num2 = 0;
			gameObject.SetActive(num2 != 0);
			SkinnedMeshRenderer[] array2 = this.g_CharMesh;
			num++;
		}
		SoundEffect soundEffect = this.g_SEScriptDestroy;
		this.g_bSEScriptDestroy = false;
		soundEffect.PlayRandom(1f, 1f);
	}

	// Token: 0x060008EC RID: 2284 RVA: 0x000144A8 File Offset: 0x000126A8
	[Token(Token = "0x60008EC")]
	[Address(RVA = "0x107B8A0", Offset = "0x107A8A0", VA = "0x18107B8A0")]
	public void SetPlus()
	{
		this.g_bPlus = true;
	}

	// Token: 0x060008ED RID: 2285 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008ED")]
	[Address(RVA = "0x107A850", Offset = "0x1079850", VA = "0x18107A850")]
	public void PlaySEAFour()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008EE RID: 2286 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008EE")]
	[Address(RVA = "0x107A970", Offset = "0x1079970", VA = "0x18107A970")]
	public void PlaySEAHammer()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008EF RID: 2287 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008EF")]
	[Address(RVA = "0x107AA80", Offset = "0x1079A80", VA = "0x18107AA80")]
	public void PlaySEAJump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008F0 RID: 2288 RVA: 0x000144BC File Offset: 0x000126BC
	[Token(Token = "0x60008F0")]
	[Address(RVA = "0x107ABA0", Offset = "0x1079BA0", VA = "0x18107ABA0")]
	public void PlaySEAUp()
	{
		this.g_SEAUp.PlayRandom(1f, 1f);
	}

	// Token: 0x060008F1 RID: 2289 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60008F1")]
	[Address(RVA = "0x1074260", Offset = "0x1073260", VA = "0x181074260")]
	public void GetMoveSpeed(float fMoveSpeed)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060008F2 RID: 2290 RVA: 0x000144E4 File Offset: 0x000126E4
	[Token(Token = "0x60008F2")]
	[Address(RVA = "0x107ABD0", Offset = "0x1079BD0", VA = "0x18107ABD0")]
	public void PlaySECDeadImpact()
	{
		this.g_SECDeadImpact.PlayRandom(1f, 1f);
	}

	// Token: 0x060008F3 RID: 2291 RVA: 0x0001450C File Offset: 0x0001270C
	[Token(Token = "0x60008F3")]
	[Address(RVA = "0x107ACD0", Offset = "0x1079CD0", VA = "0x18107ACD0")]
	public void PlaySEWDeadImpact()
	{
		this.g_SEWDeadImpact.PlayRandom(1f, 1f);
	}

	// Token: 0x060008F4 RID: 2292 RVA: 0x00014534 File Offset: 0x00012734
	[Token(Token = "0x60008F4")]
	[Address(RVA = "0x107B8C0", Offset = "0x107A8C0", VA = "0x18107B8C0", Slot = "8")]
	public virtual void SetTimeScale(float fTimeScale)
	{
		this.g_EffAttackUp_End.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffAttackUp_End.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackUpPlus.SetTimeScale(fTimeScale);
		GameObject gameObject2 = this.g_EffAttackUpPlus.GetGameObject();
		int num2 = 0;
		if (gameObject2 != num2)
		{
			gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackHammer.SetTimeScale(fTimeScale);
		GameObject gameObject3 = this.g_EffAttackHammer.GetGameObject();
		int num3 = 0;
		if (gameObject3 != num3)
		{
			gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackFour01.SetTimeScale(fTimeScale);
		GameObject gameObject4 = this.g_EffAttackFour01.GetGameObject();
		int num4 = 0;
		if (gameObject4 != num4)
		{
			gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackFour02.SetTimeScale(fTimeScale);
		GameObject gameObject5 = this.g_EffAttackFour02.GetGameObject();
		int num5 = 0;
		if (gameObject5 != num5)
		{
			gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackFour03.SetTimeScale(fTimeScale);
		GameObject gameObject6 = this.g_EffAttackFour03.GetGameObject();
		int num6 = 0;
		if (gameObject6 != num6)
		{
			gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackJump.SetTimeScale(fTimeScale);
		GameObject gameObject7 = this.g_EffAttackJump.GetGameObject();
		int num7 = 0;
		if (gameObject7 != num7)
		{
			gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffAttackJumpPlus.SetTimeScale(fTimeScale);
		GameObject gameObject8 = this.g_EffAttackJumpPlus.GetGameObject();
		int num8 = 0;
		if (gameObject8 != num8)
		{
			gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
		this.g_EffFireBallV2.SetTimeScale(fTimeScale);
		GameObject[] allGameObjects = this.g_EffFireBallV2.GetAllGameObjects();
		if (allGameObjects != 0)
		{
			int num9 = 0;
			int length = allGameObjects.Length;
			if (num9 < length)
			{
				allGameObjects[num9].GetComponent<BossLevel02_FireBall>().SetTimeScale(fTimeScale);
				num9++;
			}
		}
		Common.SetEffectTimeScale(this.PS_Head, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandL, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandR, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HeadStart, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandLStart, fTimeScale);
		Common.SetEffectTimeScale(this.PS_HandRStart, fTimeScale);
		Common.SetEffectTimeScale(this.PS_Floor, fTimeScale);
		Common.SetEffectTimeScale(this.PS_ChargeHandL, fTimeScale);
		Common.SetEffectTimeScale(this.PS_ChargeHandR, fTimeScale);
		Common.SetEffectTimeScale(this.PS_WeaponDestory, fTimeScale);
		Common.SetEffectTimeScale(this.PS_CharDestoryLight, fTimeScale);
		Common.SetEffectTimeScale(this.PS_CharDestory, fTimeScale);
	}

	// Token: 0x060008F5 RID: 2293 RVA: 0x000147F4 File Offset: 0x000129F4
	[Token(Token = "0x60008F5")]
	[Address(RVA = "0x107DD10", Offset = "0x107CD10", VA = "0x18107DD10")]
	public BossLevel02EffectPlay()
	{
	}

	// Token: 0x04000A4F RID: 2639
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4000A4F")]
	private WizardGirlManage g_WGM;

	// Token: 0x04000A50 RID: 2640
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4000A50")]
	public Transform PosWeaponRoot;

	// Token: 0x04000A51 RID: 2641
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4000A51")]
	public Transform BoneWeaponRoot;

	// Token: 0x04000A52 RID: 2642
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4000A52")]
	private CharacterController g_CCPosWeapoinFollow;

	// Token: 0x04000A53 RID: 2643
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4000A53")]
	private Transform g_TPosWeaponFollow;

	// Token: 0x04000A54 RID: 2644
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4000A54")]
	private bool g_bWeaponMove;

	// Token: 0x04000A55 RID: 2645
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4000A55")]
	protected SkinnedMeshRenderer[] g_WeaponMesh;

	// Token: 0x04000A56 RID: 2646
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4000A56")]
	protected SkinnedMeshRenderer[] g_CharMesh;

	// Token: 0x04000A57 RID: 2647
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4000A57")]
	protected Material[] g_MatChar;

	// Token: 0x04000A58 RID: 2648
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4000A58")]
	protected Material[] g_MatWHead;

	// Token: 0x04000A59 RID: 2649
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4000A59")]
	protected Material[] g_MatWHandL;

	// Token: 0x04000A5A RID: 2650
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4000A5A")]
	protected Material[] g_MatWHandR;

	// Token: 0x04000A5B RID: 2651
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4000A5B")]
	protected float g_fMCharDamage;

	// Token: 0x04000A5C RID: 2652
	[FieldOffset(Offset = "0x7C")]
	[Token(Token = "0x4000A5C")]
	protected float g_fMWHeadDamage;

	// Token: 0x04000A5D RID: 2653
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4000A5D")]
	protected float g_fMWHandLDamege;

	// Token: 0x04000A5E RID: 2654
	[FieldOffset(Offset = "0x84")]
	[Token(Token = "0x4000A5E")]
	protected float g_fMWHandRDamage;

	// Token: 0x04000A5F RID: 2655
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4000A5F")]
	protected Color g_CCharGlow;

	// Token: 0x04000A60 RID: 2656
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4000A60")]
	protected Color g_CWHeadGlow;

	// Token: 0x04000A61 RID: 2657
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4000A61")]
	protected Color g_CWHandLGlow;

	// Token: 0x04000A62 RID: 2658
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4000A62")]
	protected Color g_CWhandRGlow;

	// Token: 0x04000A63 RID: 2659
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x4000A63")]
	protected bool g_bOpeningMaterial;

	// Token: 0x04000A64 RID: 2660
	[FieldOffset(Offset = "0xC9")]
	[Token(Token = "0x4000A64")]
	protected bool g_bWHandL;

	// Token: 0x04000A65 RID: 2661
	[FieldOffset(Offset = "0xCA")]
	[Token(Token = "0x4000A65")]
	protected bool g_bWHandR;

	// Token: 0x04000A66 RID: 2662
	[FieldOffset(Offset = "0xCB")]
	[Token(Token = "0x4000A66")]
	protected bool g_bWHead;

	// Token: 0x04000A67 RID: 2663
	[FieldOffset(Offset = "0xCC")]
	[Token(Token = "0x4000A67")]
	protected float g_fWHandPlusL;

	// Token: 0x04000A68 RID: 2664
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x4000A68")]
	protected float g_fWHandPlusR;

	// Token: 0x04000A69 RID: 2665
	[FieldOffset(Offset = "0xD4")]
	[Token(Token = "0x4000A69")]
	protected float g_fWHeadPlus;

	// Token: 0x04000A6A RID: 2666
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x4000A6A")]
	public ParticleSystem PS_Floor;

	// Token: 0x04000A6B RID: 2667
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x4000A6B")]
	public ParticleSystem PS_Head;

	// Token: 0x04000A6C RID: 2668
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x4000A6C")]
	public ParticleSystem PS_HeadStart;

	// Token: 0x04000A6D RID: 2669
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x4000A6D")]
	public ParticleSystem PS_Eye;

	// Token: 0x04000A6E RID: 2670
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x4000A6E")]
	public ParticleSystem PS_HandL;

	// Token: 0x04000A6F RID: 2671
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x4000A6F")]
	public ParticleSystem PS_HandR;

	// Token: 0x04000A70 RID: 2672
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x4000A70")]
	public ParticleSystem PS_HandLStart;

	// Token: 0x04000A71 RID: 2673
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x4000A71")]
	public ParticleSystem PS_HandRStart;

	// Token: 0x04000A72 RID: 2674
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x4000A72")]
	public ParticleSystem PS_ChargeHandL;

	// Token: 0x04000A73 RID: 2675
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4000A73")]
	public ParticleSystem PS_ChargeHandR;

	// Token: 0x04000A74 RID: 2676
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4000A74")]
	public GameObject Eff_AttackFour01;

	// Token: 0x04000A75 RID: 2677
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4000A75")]
	public GameObject Eff_AttackFour02;

	// Token: 0x04000A76 RID: 2678
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4000A76")]
	public GameObject Eff_AttackFour03;

	// Token: 0x04000A77 RID: 2679
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4000A77")]
	public GameObject Eff_AttackHammer;

	// Token: 0x04000A78 RID: 2680
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4000A78")]
	public GameObject Eff_AttackUp_End;

	// Token: 0x04000A79 RID: 2681
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4000A79")]
	public GameObject Eff_AttackJump;

	// Token: 0x04000A7A RID: 2682
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4000A7A")]
	public GameObject Eff_AttackRotateStart;

	// Token: 0x04000A7B RID: 2683
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4000A7B")]
	public GameObject Eff_AttackRotateStartPlus;

	// Token: 0x04000A7C RID: 2684
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4000A7C")]
	public GameObject Eff_AttackRotate;

	// Token: 0x04000A7D RID: 2685
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x4000A7D")]
	public GameObject Eff_Beam;

	// Token: 0x04000A7E RID: 2686
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x4000A7E")]
	public GameObject Eff_BeamCollision;

	// Token: 0x04000A7F RID: 2687
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x4000A7F")]
	public GameObject Eff_BeamStart;

	// Token: 0x04000A80 RID: 2688
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x4000A80")]
	public GameObject Eff_Bullet;

	// Token: 0x04000A81 RID: 2689
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x4000A81")]
	public GameObject Eff_BulletCollision;

	// Token: 0x04000A82 RID: 2690
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x4000A82")]
	public GameObject EffBulletFire;

	// Token: 0x04000A83 RID: 2691
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4000A83")]
	public GameObject EffOpening01;

	// Token: 0x04000A84 RID: 2692
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000A84")]
	public GameObject EffOpening02;

	// Token: 0x04000A85 RID: 2693
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x4000A85")]
	public GameObject EffFireBallV2;

	// Token: 0x04000A86 RID: 2694
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x4000A86")]
	public GameObject EffFloorExp;

	// Token: 0x04000A87 RID: 2695
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x4000A87")]
	public GameObject EffAttackJumpPlus;

	// Token: 0x04000A88 RID: 2696
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x4000A88")]
	public GameObject EffAttackUpPlus;

	// Token: 0x04000A89 RID: 2697
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x4000A89")]
	public GameObject Eff_SprintFront;

	// Token: 0x04000A8A RID: 2698
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x4000A8A")]
	public GameObject Eff_SprintBack;

	// Token: 0x04000A8B RID: 2699
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x4000A8B")]
	public GameObject Eff_SprintLeft;

	// Token: 0x04000A8C RID: 2700
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x4000A8C")]
	public GameObject Eff_SprintRight;

	// Token: 0x04000A8D RID: 2701
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x4000A8D")]
	public GameObject Eff_SprintFront_Loop;

	// Token: 0x04000A8E RID: 2702
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x4000A8E")]
	public GameObject Eff_SprintHand_Loop;

	// Token: 0x04000A8F RID: 2703
	[FieldOffset(Offset = "0x200")]
	[Token(Token = "0x4000A8F")]
	public GameObject Eff_WeaponExplosion;

	// Token: 0x04000A90 RID: 2704
	[FieldOffset(Offset = "0x208")]
	[Token(Token = "0x4000A90")]
	public Transform EffPoint_HandL01;

	// Token: 0x04000A91 RID: 2705
	[FieldOffset(Offset = "0x210")]
	[Token(Token = "0x4000A91")]
	public Transform EffPoint_HandL02;

	// Token: 0x04000A92 RID: 2706
	[FieldOffset(Offset = "0x218")]
	[Token(Token = "0x4000A92")]
	public Transform EffPoint_HandL03;

	// Token: 0x04000A93 RID: 2707
	[FieldOffset(Offset = "0x220")]
	[Token(Token = "0x4000A93")]
	public Transform EffPoint_HandL04;

	// Token: 0x04000A94 RID: 2708
	[FieldOffset(Offset = "0x228")]
	[Token(Token = "0x4000A94")]
	public Transform EffPoint_HandR01;

	// Token: 0x04000A95 RID: 2709
	[FieldOffset(Offset = "0x230")]
	[Token(Token = "0x4000A95")]
	public Transform EffPoint_HandR02;

	// Token: 0x04000A96 RID: 2710
	[FieldOffset(Offset = "0x238")]
	[Token(Token = "0x4000A96")]
	public Transform EffPoint_HandR03;

	// Token: 0x04000A97 RID: 2711
	[FieldOffset(Offset = "0x240")]
	[Token(Token = "0x4000A97")]
	public Transform EffPoint_HandR04;

	// Token: 0x04000A98 RID: 2712
	[FieldOffset(Offset = "0x248")]
	[Token(Token = "0x4000A98")]
	public Transform EffPoint_BeamL;

	// Token: 0x04000A99 RID: 2713
	[FieldOffset(Offset = "0x250")]
	[Token(Token = "0x4000A99")]
	public Transform EffPoint_BeamR;

	// Token: 0x04000A9A RID: 2714
	[FieldOffset(Offset = "0x258")]
	[Token(Token = "0x4000A9A")]
	public Light LightFloor;

	// Token: 0x04000A9B RID: 2715
	[FieldOffset(Offset = "0x260")]
	[Token(Token = "0x4000A9B")]
	public Light LightDestory;

	// Token: 0x04000A9C RID: 2716
	[FieldOffset(Offset = "0x268")]
	[Token(Token = "0x4000A9C")]
	private EffectPool g_EffAttackFour01;

	// Token: 0x04000A9D RID: 2717
	[FieldOffset(Offset = "0x270")]
	[Token(Token = "0x4000A9D")]
	private EffectPool g_EffAttackFour02;

	// Token: 0x04000A9E RID: 2718
	[FieldOffset(Offset = "0x278")]
	[Token(Token = "0x4000A9E")]
	private EffectPool g_EffAttackFour03;

	// Token: 0x04000A9F RID: 2719
	[FieldOffset(Offset = "0x280")]
	[Token(Token = "0x4000A9F")]
	private EffectPool g_EffAttackHammer;

	// Token: 0x04000AA0 RID: 2720
	[FieldOffset(Offset = "0x288")]
	[Token(Token = "0x4000AA0")]
	private EffectPool g_EffAttackUp_End;

	// Token: 0x04000AA1 RID: 2721
	[FieldOffset(Offset = "0x290")]
	[Token(Token = "0x4000AA1")]
	private EffectPool g_EffAttackJump;

	// Token: 0x04000AA2 RID: 2722
	[FieldOffset(Offset = "0x298")]
	[Token(Token = "0x4000AA2")]
	private EffectPool g_EffAttackRotateStart;

	// Token: 0x04000AA3 RID: 2723
	[FieldOffset(Offset = "0x2A0")]
	[Token(Token = "0x4000AA3")]
	private EffectPool g_EffAttackRotateStartPlus;

	// Token: 0x04000AA4 RID: 2724
	[FieldOffset(Offset = "0x2A8")]
	[Token(Token = "0x4000AA4")]
	private EffectPool g_EffAttackRotate;

	// Token: 0x04000AA5 RID: 2725
	[FieldOffset(Offset = "0x2B0")]
	[Token(Token = "0x4000AA5")]
	private EffectPool g_EffBeam;

	// Token: 0x04000AA6 RID: 2726
	[FieldOffset(Offset = "0x2B8")]
	[Token(Token = "0x4000AA6")]
	private EffectPool g_EffBeamCollision;

	// Token: 0x04000AA7 RID: 2727
	[FieldOffset(Offset = "0x2C0")]
	[Token(Token = "0x4000AA7")]
	private EffectPool g_EffBeamStart;

	// Token: 0x04000AA8 RID: 2728
	[FieldOffset(Offset = "0x2C8")]
	[Token(Token = "0x4000AA8")]
	private EffectPool g_EffBullet;

	// Token: 0x04000AA9 RID: 2729
	[FieldOffset(Offset = "0x2D0")]
	[Token(Token = "0x4000AA9")]
	private EffectPool g_EffBulletCollision;

	// Token: 0x04000AAA RID: 2730
	[FieldOffset(Offset = "0x2D8")]
	[Token(Token = "0x4000AAA")]
	private EffectPool g_EffBulletFire;

	// Token: 0x04000AAB RID: 2731
	[FieldOffset(Offset = "0x2E0")]
	[Token(Token = "0x4000AAB")]
	private EffectPool g_EffOpening01;

	// Token: 0x04000AAC RID: 2732
	[FieldOffset(Offset = "0x2E8")]
	[Token(Token = "0x4000AAC")]
	private EffectPool g_EffOpening02;

	// Token: 0x04000AAD RID: 2733
	[FieldOffset(Offset = "0x2F0")]
	[Token(Token = "0x4000AAD")]
	private EffectPool g_EffFireBallV2;

	// Token: 0x04000AAE RID: 2734
	[FieldOffset(Offset = "0x2F8")]
	[Token(Token = "0x4000AAE")]
	private EffectPool g_EffFloorExp;

	// Token: 0x04000AAF RID: 2735
	[FieldOffset(Offset = "0x300")]
	[Token(Token = "0x4000AAF")]
	private EffectPool g_EffAttackJumpPlus;

	// Token: 0x04000AB0 RID: 2736
	[FieldOffset(Offset = "0x308")]
	[Token(Token = "0x4000AB0")]
	private EffectPool g_EffAttackUpPlus;

	// Token: 0x04000AB1 RID: 2737
	[FieldOffset(Offset = "0x310")]
	[Token(Token = "0x4000AB1")]
	private EffectPool g_EffSprintF;

	// Token: 0x04000AB2 RID: 2738
	[FieldOffset(Offset = "0x318")]
	[Token(Token = "0x4000AB2")]
	private EffectPool g_EffSprintB;

	// Token: 0x04000AB3 RID: 2739
	[FieldOffset(Offset = "0x320")]
	[Token(Token = "0x4000AB3")]
	private EffectPool g_EffSprintL;

	// Token: 0x04000AB4 RID: 2740
	[FieldOffset(Offset = "0x328")]
	[Token(Token = "0x4000AB4")]
	private EffectPool g_EffSprintR;

	// Token: 0x04000AB5 RID: 2741
	[FieldOffset(Offset = "0x330")]
	[Token(Token = "0x4000AB5")]
	private EffectPool g_EffSprintF_Loop;

	// Token: 0x04000AB6 RID: 2742
	[FieldOffset(Offset = "0x338")]
	[Token(Token = "0x4000AB6")]
	private EffectPool g_EffSprintHand_Loop;

	// Token: 0x04000AB7 RID: 2743
	[FieldOffset(Offset = "0x340")]
	[Token(Token = "0x4000AB7")]
	private EffectPool g_EffWeaponExplosion;

	// Token: 0x04000AB8 RID: 2744
	[FieldOffset(Offset = "0x348")]
	[Token(Token = "0x4000AB8")]
	private bool g_bBeam;

	// Token: 0x04000AB9 RID: 2745
	[FieldOffset(Offset = "0x350")]
	[Token(Token = "0x4000AB9")]
	private ParticleSystem g_PsBeamL;

	// Token: 0x04000ABA RID: 2746
	[FieldOffset(Offset = "0x358")]
	[Token(Token = "0x4000ABA")]
	private ParticleSystem g_PsBeamR;

	// Token: 0x04000ABB RID: 2747
	[FieldOffset(Offset = "0x360")]
	[Token(Token = "0x4000ABB")]
	private Vector3 g_v3BeamLTarget;

	// Token: 0x04000ABC RID: 2748
	[FieldOffset(Offset = "0x36C")]
	[Token(Token = "0x4000ABC")]
	private Vector3 g_v3BeamRTarget;

	// Token: 0x04000ABD RID: 2749
	[FieldOffset(Offset = "0x378")]
	[Token(Token = "0x4000ABD")]
	private Vector3 g_v3BeamLMove;

	// Token: 0x04000ABE RID: 2750
	[FieldOffset(Offset = "0x384")]
	[Token(Token = "0x4000ABE")]
	private Vector3 g_v3BeamRMove;

	// Token: 0x04000ABF RID: 2751
	[Token(Token = "0x4000ABF")]
	private const float g_fBeamFrequency = 0.05f;

	// Token: 0x04000AC0 RID: 2752
	[FieldOffset(Offset = "0x390")]
	[Token(Token = "0x4000AC0")]
	private float g_fBeamFrequencyVal;

	// Token: 0x04000AC1 RID: 2753
	[FieldOffset(Offset = "0x394")]
	[Token(Token = "0x4000AC1")]
	private float g_fBeamSize;

	// Token: 0x04000AC2 RID: 2754
	[FieldOffset(Offset = "0x398")]
	[Token(Token = "0x4000AC2")]
	private bool g_bBeamHitL;

	// Token: 0x04000AC3 RID: 2755
	[FieldOffset(Offset = "0x399")]
	[Token(Token = "0x4000AC3")]
	private bool g_bBeamHitR;

	// Token: 0x04000AC4 RID: 2756
	[FieldOffset(Offset = "0x39A")]
	[Token(Token = "0x4000AC4")]
	private bool g_bBulletEnable;

	// Token: 0x04000AC5 RID: 2757
	[Token(Token = "0x4000AC5")]
	private const float g_fBulletFrequency = 0.15f;

	// Token: 0x04000AC6 RID: 2758
	[FieldOffset(Offset = "0x39C")]
	[Token(Token = "0x4000AC6")]
	private float g_fBulletFrequencyVal;

	// Token: 0x04000AC7 RID: 2759
	[FieldOffset(Offset = "0x3A0")]
	[Token(Token = "0x4000AC7")]
	private bool g_bBulletFrieL;

	// Token: 0x04000AC8 RID: 2760
	[Token(Token = "0x4000AC8")]
	private const int g_iFireBallNum = 3;

	// Token: 0x04000AC9 RID: 2761
	[FieldOffset(Offset = "0x3A1")]
	[Token(Token = "0x4000AC9")]
	private bool g_bFloorExp;

	// Token: 0x04000ACA RID: 2762
	[Token(Token = "0x4000ACA")]
	private const int g_iFloorExpNum = 5;

	// Token: 0x04000ACB RID: 2763
	[FieldOffset(Offset = "0x3A4")]
	[Token(Token = "0x4000ACB")]
	private int g_iFloorExpNumVal;

	// Token: 0x04000ACC RID: 2764
	[FieldOffset(Offset = "0x3A8")]
	[Token(Token = "0x4000ACC")]
	protected float g_fFloorExpFrequency = 0.3f;

	// Token: 0x04000ACD RID: 2765
	[FieldOffset(Offset = "0x3AC")]
	[Token(Token = "0x4000ACD")]
	private float g_fFloorExpFrequencyVal;

	// Token: 0x04000ACE RID: 2766
	[FieldOffset(Offset = "0x3B0")]
	[Token(Token = "0x4000ACE")]
	protected float g_LightRange;

	// Token: 0x04000ACF RID: 2767
	[FieldOffset(Offset = "0x3B4")]
	[Token(Token = "0x4000ACF")]
	protected float g_LightIntensity;

	// Token: 0x04000AD0 RID: 2768
	[FieldOffset(Offset = "0x3B8")]
	[Token(Token = "0x4000AD0")]
	private float g_fLightDestory;

	// Token: 0x04000AD1 RID: 2769
	[FieldOffset(Offset = "0x3C0")]
	[Token(Token = "0x4000AD1")]
	private Animator g_AniWeaponFace;

	// Token: 0x04000AD2 RID: 2770
	[FieldOffset(Offset = "0x3C8")]
	[Token(Token = "0x4000AD2")]
	private float g_fAniWeaponFaceWeapon;

	// Token: 0x04000AD3 RID: 2771
	[FieldOffset(Offset = "0x3D0")]
	[Token(Token = "0x4000AD3")]
	public MeshRenderer[] DamagedObject;

	// Token: 0x04000AD4 RID: 2772
	[FieldOffset(Offset = "0x3D8")]
	[Token(Token = "0x4000AD4")]
	public GameObject ExplosionPos;

	// Token: 0x04000AD5 RID: 2773
	[FieldOffset(Offset = "0x3E0")]
	[Token(Token = "0x4000AD5")]
	public SphereCollider[] SC_Weapon;

	// Token: 0x04000AD6 RID: 2774
	[FieldOffset(Offset = "0x3E8")]
	[Token(Token = "0x4000AD6")]
	public BoxCollider[] BC_Weapon;

	// Token: 0x04000AD7 RID: 2775
	[FieldOffset(Offset = "0x3F0")]
	[Token(Token = "0x4000AD7")]
	protected bool g_bDeath;

	// Token: 0x04000AD8 RID: 2776
	[FieldOffset(Offset = "0x3F4")]
	[Token(Token = "0x4000AD8")]
	protected float g_fDeathExplosion = 2f;

	// Token: 0x04000AD9 RID: 2777
	[FieldOffset(Offset = "0x3F8")]
	[Token(Token = "0x4000AD9")]
	protected float g_fDamagedRemove = 5f;

	// Token: 0x04000ADA RID: 2778
	[FieldOffset(Offset = "0x3FC")]
	[Token(Token = "0x4000ADA")]
	protected bool g_bBodyDestoryLight;

	// Token: 0x04000ADB RID: 2779
	[FieldOffset(Offset = "0x400")]
	[Token(Token = "0x4000ADB")]
	public ParticleSystem PS_WeaponDestory;

	// Token: 0x04000ADC RID: 2780
	[FieldOffset(Offset = "0x408")]
	[Token(Token = "0x4000ADC")]
	public ParticleSystem PS_CharDestoryLight;

	// Token: 0x04000ADD RID: 2781
	[FieldOffset(Offset = "0x410")]
	[Token(Token = "0x4000ADD")]
	public ParticleSystem PS_CharDestory;

	// Token: 0x04000ADE RID: 2782
	[FieldOffset(Offset = "0x418")]
	[Token(Token = "0x4000ADE")]
	private bool g_bSuck;

	// Token: 0x04000ADF RID: 2783
	[FieldOffset(Offset = "0x41C")]
	[Token(Token = "0x4000ADF")]
	private float g_fSuckVal;

	// Token: 0x04000AE0 RID: 2784
	[FieldOffset(Offset = "0x420")]
	[Token(Token = "0x4000AE0")]
	protected bool g_bPlus;

	// Token: 0x04000AE1 RID: 2785
	[FieldOffset(Offset = "0x428")]
	[Token(Token = "0x4000AE1")]
	public GameObject SE_ScriptEarthquake;

	// Token: 0x04000AE2 RID: 2786
	[FieldOffset(Offset = "0x430")]
	[Token(Token = "0x4000AE2")]
	public GameObject SE_ScriptWind;

	// Token: 0x04000AE3 RID: 2787
	[FieldOffset(Offset = "0x438")]
	[Token(Token = "0x4000AE3")]
	public GameObject SE_ScriptWood;

	// Token: 0x04000AE4 RID: 2788
	[FieldOffset(Offset = "0x440")]
	[Token(Token = "0x4000AE4")]
	public GameObject SE_ScriptDrag;

	// Token: 0x04000AE5 RID: 2789
	[FieldOffset(Offset = "0x448")]
	[Token(Token = "0x4000AE5")]
	public GameObject SE_ScriptFly;

	// Token: 0x04000AE6 RID: 2790
	[FieldOffset(Offset = "0x450")]
	[Token(Token = "0x4000AE6")]
	public GameObject SE_ScriptStartFight;

	// Token: 0x04000AE7 RID: 2791
	[FieldOffset(Offset = "0x458")]
	[Token(Token = "0x4000AE7")]
	public GameObject SE_ScriptDestroyStart;

	// Token: 0x04000AE8 RID: 2792
	[FieldOffset(Offset = "0x460")]
	[Token(Token = "0x4000AE8")]
	public GameObject SE_ScriptDestroy;

	// Token: 0x04000AE9 RID: 2793
	[FieldOffset(Offset = "0x468")]
	[Token(Token = "0x4000AE9")]
	public GameObject SE_Move;

	// Token: 0x04000AEA RID: 2794
	[FieldOffset(Offset = "0x470")]
	[Token(Token = "0x4000AEA")]
	public GameObject SE_StartUp;

	// Token: 0x04000AEB RID: 2795
	[FieldOffset(Offset = "0x478")]
	[Token(Token = "0x4000AEB")]
	public GameObject SE_StartUpWind;

	// Token: 0x04000AEC RID: 2796
	[FieldOffset(Offset = "0x480")]
	[Token(Token = "0x4000AEC")]
	public GameObject SE_BeamShot;

	// Token: 0x04000AED RID: 2797
	[FieldOffset(Offset = "0x488")]
	[Token(Token = "0x4000AED")]
	public GameObject SE_Beam;

	// Token: 0x04000AEE RID: 2798
	[FieldOffset(Offset = "0x490")]
	[Token(Token = "0x4000AEE")]
	public GameObject SE_BeamCollision;

	// Token: 0x04000AEF RID: 2799
	[FieldOffset(Offset = "0x498")]
	[Token(Token = "0x4000AEF")]
	public GameObject SE_AFour;

	// Token: 0x04000AF0 RID: 2800
	[FieldOffset(Offset = "0x4A0")]
	[Token(Token = "0x4000AF0")]
	public GameObject SE_AHammer;

	// Token: 0x04000AF1 RID: 2801
	[FieldOffset(Offset = "0x4A8")]
	[Token(Token = "0x4000AF1")]
	public GameObject SE_AJump;

	// Token: 0x04000AF2 RID: 2802
	[FieldOffset(Offset = "0x4B0")]
	[Token(Token = "0x4000AF2")]
	public GameObject SE_ASprint;

	// Token: 0x04000AF3 RID: 2803
	[FieldOffset(Offset = "0x4B8")]
	[Token(Token = "0x4000AF3")]
	public GameObject SE_ARotateStart;

	// Token: 0x04000AF4 RID: 2804
	[FieldOffset(Offset = "0x4C0")]
	[Token(Token = "0x4000AF4")]
	public GameObject SE_ABulletCharge;

	// Token: 0x04000AF5 RID: 2805
	[FieldOffset(Offset = "0x4C8")]
	[Token(Token = "0x4000AF5")]
	public GameObject SE_ABulletCollision;

	// Token: 0x04000AF6 RID: 2806
	[FieldOffset(Offset = "0x4D0")]
	[Token(Token = "0x4000AF6")]
	public GameObject SE_ABulletCollisionPlayer;

	// Token: 0x04000AF7 RID: 2807
	[FieldOffset(Offset = "0x4D8")]
	[Token(Token = "0x4000AF7")]
	public GameObject SE_AUpDrag;

	// Token: 0x04000AF8 RID: 2808
	[FieldOffset(Offset = "0x4E0")]
	[Token(Token = "0x4000AF8")]
	public GameObject SE_AUp;

	// Token: 0x04000AF9 RID: 2809
	[FieldOffset(Offset = "0x4E8")]
	[Token(Token = "0x4000AF9")]
	public GameObject SE_FloorExp;

	// Token: 0x04000AFA RID: 2810
	[FieldOffset(Offset = "0x4F0")]
	[Token(Token = "0x4000AFA")]
	public GameObject SE_FireBallShot;

	// Token: 0x04000AFB RID: 2811
	[FieldOffset(Offset = "0x4F8")]
	[Token(Token = "0x4000AFB")]
	public GameObject SE_FireBallLoop;

	// Token: 0x04000AFC RID: 2812
	[FieldOffset(Offset = "0x500")]
	[Token(Token = "0x4000AFC")]
	public GameObject SE_CDeadImpact;

	// Token: 0x04000AFD RID: 2813
	[FieldOffset(Offset = "0x508")]
	[Token(Token = "0x4000AFD")]
	public GameObject SE_WDeadImpact;

	// Token: 0x04000AFE RID: 2814
	[FieldOffset(Offset = "0x510")]
	[Token(Token = "0x4000AFE")]
	private SoundEffect g_SEScriptEarthquake;

	// Token: 0x04000AFF RID: 2815
	[FieldOffset(Offset = "0x518")]
	[Token(Token = "0x4000AFF")]
	private SoundEffect g_SEScriptWind;

	// Token: 0x04000B00 RID: 2816
	[FieldOffset(Offset = "0x520")]
	[Token(Token = "0x4000B00")]
	private SoundEffect g_SEScriptWood;

	// Token: 0x04000B01 RID: 2817
	[FieldOffset(Offset = "0x528")]
	[Token(Token = "0x4000B01")]
	private SoundEffect g_SEScriptDrag;

	// Token: 0x04000B02 RID: 2818
	[FieldOffset(Offset = "0x530")]
	[Token(Token = "0x4000B02")]
	private SoundEffect g_SEScriptFly;

	// Token: 0x04000B03 RID: 2819
	[FieldOffset(Offset = "0x538")]
	[Token(Token = "0x4000B03")]
	private SoundEffect g_SEScriptStartFight;

	// Token: 0x04000B04 RID: 2820
	[FieldOffset(Offset = "0x540")]
	[Token(Token = "0x4000B04")]
	private SoundEffect g_SEScriptDestroyStart;

	// Token: 0x04000B05 RID: 2821
	[FieldOffset(Offset = "0x548")]
	[Token(Token = "0x4000B05")]
	private SoundEffect g_SEScriptDestroy;

	// Token: 0x04000B06 RID: 2822
	[FieldOffset(Offset = "0x550")]
	[Token(Token = "0x4000B06")]
	private SoundEffect g_SEMove;

	// Token: 0x04000B07 RID: 2823
	[FieldOffset(Offset = "0x558")]
	[Token(Token = "0x4000B07")]
	private SoundEffect g_SEStartUp;

	// Token: 0x04000B08 RID: 2824
	[FieldOffset(Offset = "0x560")]
	[Token(Token = "0x4000B08")]
	private SoundEffect g_SEStartUpWind;

	// Token: 0x04000B09 RID: 2825
	[FieldOffset(Offset = "0x568")]
	[Token(Token = "0x4000B09")]
	private SoundEffect g_SEBeamShot;

	// Token: 0x04000B0A RID: 2826
	[FieldOffset(Offset = "0x570")]
	[Token(Token = "0x4000B0A")]
	private SoundEffect g_SEBeam;

	// Token: 0x04000B0B RID: 2827
	[FieldOffset(Offset = "0x578")]
	[Token(Token = "0x4000B0B")]
	private SoundEffect g_SEBeamCollision;

	// Token: 0x04000B0C RID: 2828
	[FieldOffset(Offset = "0x580")]
	[Token(Token = "0x4000B0C")]
	private SoundEffect g_SEAFour;

	// Token: 0x04000B0D RID: 2829
	[FieldOffset(Offset = "0x588")]
	[Token(Token = "0x4000B0D")]
	private SoundEffect g_SEAHammer;

	// Token: 0x04000B0E RID: 2830
	[FieldOffset(Offset = "0x590")]
	[Token(Token = "0x4000B0E")]
	private SoundEffect g_SEAJump;

	// Token: 0x04000B0F RID: 2831
	[FieldOffset(Offset = "0x598")]
	[Token(Token = "0x4000B0F")]
	private SoundEffect g_SEASprint;

	// Token: 0x04000B10 RID: 2832
	[FieldOffset(Offset = "0x5A0")]
	[Token(Token = "0x4000B10")]
	private SoundEffect g_SEARotateStart;

	// Token: 0x04000B11 RID: 2833
	[FieldOffset(Offset = "0x5A8")]
	[Token(Token = "0x4000B11")]
	private SoundEffect g_SEABulletCharge;

	// Token: 0x04000B12 RID: 2834
	[FieldOffset(Offset = "0x5B0")]
	[Token(Token = "0x4000B12")]
	private SoundEffect g_SEAUpDrag;

	// Token: 0x04000B13 RID: 2835
	[FieldOffset(Offset = "0x5B8")]
	[Token(Token = "0x4000B13")]
	private SoundEffect g_SEAUp;

	// Token: 0x04000B14 RID: 2836
	[FieldOffset(Offset = "0x5C0")]
	[Token(Token = "0x4000B14")]
	private SoundEffect g_SEFloorExp;

	// Token: 0x04000B15 RID: 2837
	[FieldOffset(Offset = "0x5C8")]
	[Token(Token = "0x4000B15")]
	private SoundEffect g_SECDeadImpact;

	// Token: 0x04000B16 RID: 2838
	[FieldOffset(Offset = "0x5D0")]
	[Token(Token = "0x4000B16")]
	private SoundEffect g_SEWDeadImpact;

	// Token: 0x04000B17 RID: 2839
	[FieldOffset(Offset = "0x5D8")]
	[Token(Token = "0x4000B17")]
	private SoundEffectPool g_SEPABulletCollision;

	// Token: 0x04000B18 RID: 2840
	[FieldOffset(Offset = "0x5E0")]
	[Token(Token = "0x4000B18")]
	private SoundEffectPool g_SEPABulletCollisionPlayer;

	// Token: 0x04000B19 RID: 2841
	[FieldOffset(Offset = "0x5E8")]
	[Token(Token = "0x4000B19")]
	private SoundEffectPool g_SEFireBallShot;

	// Token: 0x04000B1A RID: 2842
	[FieldOffset(Offset = "0x5F0")]
	[Token(Token = "0x4000B1A")]
	private SoundEffectPool g_SEFireBallLoop;

	// Token: 0x04000B1B RID: 2843
	[FieldOffset(Offset = "0x5F8")]
	[Token(Token = "0x4000B1B")]
	private bool g_bSEScriptEarthquake;

	// Token: 0x04000B1C RID: 2844
	[FieldOffset(Offset = "0x5FC")]
	[Token(Token = "0x4000B1C")]
	private float g_fSEScriptEarthquakeVolume;

	// Token: 0x04000B1D RID: 2845
	[FieldOffset(Offset = "0x600")]
	[Token(Token = "0x4000B1D")]
	private int g_iSEScriptWood;

	// Token: 0x04000B1E RID: 2846
	[Token(Token = "0x4000B1E")]
	private const float g_fSEScriptWoodFrequency01 = 0.6f;

	// Token: 0x04000B1F RID: 2847
	[Token(Token = "0x4000B1F")]
	private const float g_fSEScriptWoodFrequency02 = 0.1f;

	// Token: 0x04000B20 RID: 2848
	[FieldOffset(Offset = "0x604")]
	[Token(Token = "0x4000B20")]
	private float g_fSEScriptWoodFrequencyVal;

	// Token: 0x04000B21 RID: 2849
	[Token(Token = "0x4000B21")]
	private const float g_fSEScriptDragFrequency = 0.8f;

	// Token: 0x04000B22 RID: 2850
	[FieldOffset(Offset = "0x608")]
	[Token(Token = "0x4000B22")]
	private float g_fSEScriptDragFrequencyVal;

	// Token: 0x04000B23 RID: 2851
	[FieldOffset(Offset = "0x60C")]
	[Token(Token = "0x4000B23")]
	private bool g_bSEScriptDestroy;

	// Token: 0x04000B24 RID: 2852
	[FieldOffset(Offset = "0x610")]
	[Token(Token = "0x4000B24")]
	private float g_fSEScriptDestroyVolume;

	// Token: 0x04000B25 RID: 2853
	[FieldOffset(Offset = "0x614")]
	[Token(Token = "0x4000B25")]
	private bool g_bSEMove;

	// Token: 0x04000B26 RID: 2854
	[FieldOffset(Offset = "0x615")]
	[Token(Token = "0x4000B26")]
	private bool g_bSEMoveSpeed;

	// Token: 0x04000B27 RID: 2855
	[FieldOffset(Offset = "0x618")]
	[Token(Token = "0x4000B27")]
	private float g_fSEMoveVolume;

	// Token: 0x04000B28 RID: 2856
	[FieldOffset(Offset = "0x61C")]
	[Token(Token = "0x4000B28")]
	private float g_fSEMovePitch = 1f;

	// Token: 0x04000B29 RID: 2857
	[FieldOffset(Offset = "0x620")]
	[Token(Token = "0x4000B29")]
	private bool g_bSEStartUpWind;

	// Token: 0x04000B2A RID: 2858
	[FieldOffset(Offset = "0x624")]
	[Token(Token = "0x4000B2A")]
	private float g_fSEStartUpWindVolume;

	// Token: 0x04000B2B RID: 2859
	[FieldOffset(Offset = "0x628")]
	[Token(Token = "0x4000B2B")]
	private float g_fSEStartUpWindPitch;

	// Token: 0x04000B2C RID: 2860
	[FieldOffset(Offset = "0x62C")]
	[Token(Token = "0x4000B2C")]
	private float g_fSEBeamVolume;

	// Token: 0x04000B2D RID: 2861
	[FieldOffset(Offset = "0x630")]
	[Token(Token = "0x4000B2D")]
	private float g_fSEBeamPitch;

	// Token: 0x04000B2E RID: 2862
	[FieldOffset(Offset = "0x634")]
	[Token(Token = "0x4000B2E")]
	private bool g_bSEAUpDrag;

	// Token: 0x04000B2F RID: 2863
	[FieldOffset(Offset = "0x638")]
	[Token(Token = "0x4000B2F")]
	private float g_fSEAUpDragVolume;
}
