using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020003A2 RID: 930
[Token(Token = "0x20003A2")]
public class DynamicBoneDemo1 : MonoBehaviour
{
	// Token: 0x06002398 RID: 9112 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002398")]
	[Address(RVA = "0x1595E60", Offset = "0x1594E60", VA = "0x181595E60")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06002399 RID: 9113 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6002399")]
	[Address(RVA = "0x1595A70", Offset = "0x1594A70", VA = "0x181595A70")]
	private void OnGUI()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600239A RID: 9114 RVA: 0x00055494 File Offset: 0x00053694
	[Token(Token = "0x600239A")]
	[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
	public DynamicBoneDemo1()
	{
	}

	// Token: 0x04002D10 RID: 11536
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002D10")]
	public GameObject m_Player;
}
