using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000DF RID: 223
[Token(Token = "0x20000DF")]
public class BossLevel02_BR_EffectPlay : BossLevel02EffectPlay
{
	// Token: 0x06000B2D RID: 2861 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B2D")]
	[Address(RVA = "0x107E7B0", Offset = "0x107D7B0", VA = "0x18107E7B0", Slot = "4")]
	public override void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B2E RID: 2862 RVA: 0x00019BD8 File Offset: 0x00017DD8
	[Token(Token = "0x6000B2E")]
	[Address(RVA = "0x107E680", Offset = "0x107D680", VA = "0x18107E680", Slot = "6")]
	public override void DamagedFly()
	{
		base.DamagedFly();
		GameObject gameObject = this.g_EffBRAttackBeat.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			Evaporating01 component = this.g_EffBRAttackBeat.GetGameObject().GetComponent<Evaporating01>();
			int num2 = 0;
			if (component != num2)
			{
				component.StopEffect();
			}
		}
		this.g_EffBRAttackBeat.Stop(3f);
	}

	// Token: 0x06000B2F RID: 2863 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B2F")]
	[Address(RVA = "0x107EB30", Offset = "0x107DB30", VA = "0x18107EB30")]
	public void PlayEff_Beat()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B30 RID: 2864 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B30")]
	[Address(RVA = "0x107DEE0", Offset = "0x107CEE0", VA = "0x18107DEE0", Slot = "5")]
	public override void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B31 RID: 2865 RVA: 0x00019C3C File Offset: 0x00017E3C
	[Token(Token = "0x6000B31")]
	[Address(RVA = "0x107DD40", Offset = "0x107CD40", VA = "0x18107DD40", Slot = "7")]
	public override void BodyDestory()
	{
		this.g_bBodyDestoryLight = false;
		this.PS_CharDestoryLight.Stop(true);
		this.PS_CharDestory.Play(true);
		SkinnedMeshRenderer[] g_CharMesh = this.g_CharMesh;
		int num = 0;
		if (num < g_CharMesh.Length)
		{
			GameObject gameObject = g_CharMesh[num].gameObject;
			int num2 = 0;
			gameObject.SetActive(num2 != 0);
			SkinnedMeshRenderer[] g_CharMesh2 = this.g_CharMesh;
			num++;
		}
		SoundEffect g_SEScriptDestroy = this.g_SEScriptDestroy;
		this.g_bSEScriptDestroy = num != 0;
		g_SEScriptDestroy.PlayRandom(1f, 1f);
		CharacterController cc = this.CC;
		int num3 = 0;
		cc.enabled = num3 != 0;
		SphereCollider schead = this.SCHead;
		int num4 = 0;
		schead.enabled = num4 != 0;
		BoxCollider[] bcbody = this.BCBody;
		if (num < bcbody.Length)
		{
			BoxCollider boxCollider = bcbody[num];
			int num5 = 0;
			boxCollider.enabled = num5 != 0;
			BoxCollider[] bcbody2 = this.BCBody;
			num++;
			while (bcbody2 != 0)
			{
			}
		}
	}

	// Token: 0x06000B32 RID: 2866 RVA: 0x00019D24 File Offset: 0x00017F24
	[Token(Token = "0x6000B32")]
	[Address(RVA = "0x107EC60", Offset = "0x107DC60", VA = "0x18107EC60", Slot = "8")]
	public override void SetTimeScale(float fTimeScale)
	{
		base.SetTimeScale(fTimeScale);
		this.g_EffBRAttackBeat.SetTimeScale(fTimeScale);
		GameObject gameObject = this.g_EffBRAttackBeat.GetGameObject();
		int num = 0;
		if (gameObject != num)
		{
			gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
		}
	}

	// Token: 0x06000B33 RID: 2867 RVA: 0x00019D74 File Offset: 0x00017F74
	[Token(Token = "0x6000B33")]
	[Address(RVA = "0x107DD10", Offset = "0x107CD10", VA = "0x18107DD10")]
	public BossLevel02_BR_EffectPlay()
	{
		this.g_fFloorExpFrequency = 0.3f;
		this.g_fDeathExplosion = 2f;
		this.g_fDamagedRemove = 5f;
		this.g_fSEMovePitch = 1f;
		base..ctor();
	}

	// Token: 0x04001214 RID: 4628
	[FieldOffset(Offset = "0x640")]
	[Token(Token = "0x4001214")]
	public CharacterController CC;

	// Token: 0x04001215 RID: 4629
	[FieldOffset(Offset = "0x648")]
	[Token(Token = "0x4001215")]
	public SphereCollider SCHead;

	// Token: 0x04001216 RID: 4630
	[FieldOffset(Offset = "0x650")]
	[Token(Token = "0x4001216")]
	public BoxCollider[] BCBody;

	// Token: 0x04001217 RID: 4631
	[FieldOffset(Offset = "0x658")]
	[Token(Token = "0x4001217")]
	public GameObject Eff_BR_AttackBeat;

	// Token: 0x04001218 RID: 4632
	[FieldOffset(Offset = "0x660")]
	[Token(Token = "0x4001218")]
	private EffectPool g_EffBRAttackBeat;

	// Token: 0x04001219 RID: 4633
	[FieldOffset(Offset = "0x668")]
	[Token(Token = "0x4001219")]
	private float g_LightFloorIntensity;

	// Token: 0x0400121A RID: 4634
	[FieldOffset(Offset = "0x670")]
	[Token(Token = "0x400121A")]
	private Vector3[] g_v3DamagedObjectPos;

	// Token: 0x0400121B RID: 4635
	[FieldOffset(Offset = "0x678")]
	[Token(Token = "0x400121B")]
	private Quaternion[] g_qDamagedObjectRot;
}
