using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000F4 RID: 244
[Token(Token = "0x20000F4")]
public class DollWeakDEffectPlay : MonoBehaviour
{
	// Token: 0x06000C34 RID: 3124 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C34")]
	[Address(RVA = "0x158C120", Offset = "0x158B120", VA = "0x18158C120")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C35 RID: 3125 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C35")]
	[Address(RVA = "0x158F2E0", Offset = "0x158E2E0", VA = "0x18158F2E0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C36 RID: 3126 RVA: 0x0001C508 File Offset: 0x0001A708
	[Token(Token = "0x6000C36")]
	[Address(RVA = "0x158E9D0", Offset = "0x158D9D0", VA = "0x18158E9D0")]
	private void PlaySEMove()
	{
		SoundEffect soundEffect = this.g_SEMove;
		int num = 0;
		if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
		{
			this.g_SEMove.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000C37 RID: 3127 RVA: 0x0001C558 File Offset: 0x0001A758
	[Token(Token = "0x6000C37")]
	[Address(RVA = "0x158D310", Offset = "0x158C310", VA = "0x18158D310")]
	public void MeshShowEnable(bool bShow)
	{
		SkinnedMeshRenderer[] array = this.g_Mesh;
		int num = 0;
		if (num < array.Length)
		{
			if (array != 0)
			{
				array[num].gameObject.SetActive(bShow);
			}
			num++;
		}
	}

	// Token: 0x06000C38 RID: 3128 RVA: 0x0001C598 File Offset: 0x0001A798
	[Token(Token = "0x6000C38")]
	[Address(RVA = "0x158BBA0", Offset = "0x158ABA0", VA = "0x18158BBA0")]
	public void Damaged()
	{
		Material[] array = this.g_Material;
		int num = 0;
		this.g_fMatShadowPos = (float)num;
		if (num < array.Length)
		{
			Material material = array[num];
			int num2 = 0;
			if (material != num2)
			{
				Material material2 = this.g_Material[num];
				float num3 = this.g_fMatShadowPos;
				material2.SetFloat("_ShadowPow", num3);
			}
			Material[] array2 = this.g_Material;
			num++;
		}
	}

	// Token: 0x06000C39 RID: 3129 RVA: 0x0001C608 File Offset: 0x0001A808
	[Token(Token = "0x6000C39")]
	[Address(RVA = "0x158BCD0", Offset = "0x158ACD0", VA = "0x18158BCD0")]
	public void Death()
	{
		this.g_iStatus = (int)((ulong)1L);
		this.g_bSEMoveEnable = false;
	}

	// Token: 0x06000C3A RID: 3130 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C3A")]
	[Address(RVA = "0x158BCE0", Offset = "0x158ACE0", VA = "0x18158BCE0")]
	public void Destroy()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C3B RID: 3131 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C3B")]
	[Address(RVA = "0x158B630", Offset = "0x158A630", VA = "0x18158B630")]
	public void Create()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C3C RID: 3132 RVA: 0x0001C628 File Offset: 0x0001A828
	[Token(Token = "0x6000C3C")]
	[Address(RVA = "0x158EB50", Offset = "0x158DB50", VA = "0x18158EB50")]
	public void Remove()
	{
		CapsuleCollider capsuleCollider = this.g_BodyCollider;
		int num = 0;
		if (capsuleCollider != num)
		{
			CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
			int num2 = 0;
			capsuleCollider2.enabled = num2 != 0;
		}
		SphereCollider sphereCollider = this.g_HeadCollider;
		int num3 = 0;
		if (sphereCollider != num3)
		{
			SphereCollider sphereCollider2 = this.g_HeadCollider;
			int num4 = 0;
			sphereCollider2.enabled = num4 != 0;
		}
		CharacterController characterController = this.g_CC;
		int num5 = 0;
		if (characterController != num5)
		{
			CharacterController characterController2 = this.g_CC;
			int num6 = 0;
			characterController2.enabled = num6 != 0;
		}
		int num7 = 0;
		this.MeshShowEnable(num7 != 0);
	}

	// Token: 0x06000C3D RID: 3133 RVA: 0x0001C6C0 File Offset: 0x0001A8C0
	[Token(Token = "0x6000C3D")]
	[Address(RVA = "0x158B4B0", Offset = "0x158A4B0", VA = "0x18158B4B0")]
	public void CancelMagic()
	{
		ParticleSystem particleSystem = this.g_MagicChargeL;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_MagicChargeL.Stop(true);
		}
		ParticleSystem particleSystem2 = this.g_ＭagicChargeR;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_ＭagicChargeR.Stop(true);
		}
		ParticleSystem particleSystem3 = this.g_MagicL;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			this.g_MagicL.Stop(true);
		}
		ParticleSystem particleSystem4 = this.g_MagicR;
		int num4 = 0;
		if (particleSystem4 != num4)
		{
			this.g_MagicR.Stop(true);
		}
	}

	// Token: 0x06000C3E RID: 3134 RVA: 0x0001C758 File Offset: 0x0001A958
	[Token(Token = "0x6000C3E")]
	[Address(RVA = "0x158E320", Offset = "0x158D320", VA = "0x18158E320")]
	public void PlayPSChargeMagic()
	{
		ParticleSystem particleSystem = this.g_MagicChargeL;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_MagicChargeL.Play(true);
		}
		ParticleSystem particleSystem2 = this.g_ＭagicChargeR;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_ＭagicChargeR.Play(true);
		}
		SoundEffect soundEffect = this.g_SEMagicCharge;
		int num3 = 0;
		if (!(soundEffect == num3))
		{
			this.g_SEMagicCharge.gameObject.SetActive(true);
			this.g_SEMagicCharge.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000C3F RID: 3135 RVA: 0x0001C7E8 File Offset: 0x0001A9E8
	[Token(Token = "0x6000C3F")]
	[Address(RVA = "0x158E570", Offset = "0x158D570", VA = "0x18158E570")]
	public void PlayPSMagic()
	{
		ParticleSystem particleSystem = this.g_MagicChargeL;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_MagicChargeL.Stop(true);
		}
		ParticleSystem particleSystem2 = this.g_ＭagicChargeR;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_ＭagicChargeR.Stop(true);
		}
		ParticleSystem particleSystem3 = this.g_MagicL;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			this.g_MagicL.Play(true);
		}
		ParticleSystem particleSystem4 = this.g_MagicR;
		int num4 = 0;
		if (particleSystem4 != num4)
		{
			this.g_MagicR.Play(true);
		}
		SoundEffect soundEffect = this.g_SEMagicComplete;
		int num5 = 0;
		if (!(soundEffect == num5))
		{
			this.g_SEMagicComplete.gameObject.SetActive(true);
			this.g_SEMagicComplete.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000C40 RID: 3136 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C40")]
	[Address(RVA = "0x158D3B0", Offset = "0x158C3B0", VA = "0x18158D3B0")]
	public void PlayEffShot01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C41 RID: 3137 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C41")]
	[Address(RVA = "0x158D730", Offset = "0x158C730", VA = "0x18158D730")]
	public void PlayEffShot02L()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C42 RID: 3138 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C42")]
	[Address(RVA = "0x158D9F0", Offset = "0x158C9F0", VA = "0x18158D9F0")]
	public void PlayEffShot02R()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C43 RID: 3139 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C43")]
	[Address(RVA = "0x158DCA0", Offset = "0x158CCA0", VA = "0x18158DCA0")]
	public void PlayEffShot03()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C44 RID: 3140 RVA: 0x0001C8BC File Offset: 0x0001AABC
	[Token(Token = "0x6000C44")]
	[Address(RVA = "0x158E490", Offset = "0x158D490", VA = "0x18158E490")]
	public void PlayPSHandEffect()
	{
		ParticleSystem particleSystem = this.g_HandEffectL;
		int num = 0;
		if (particleSystem != num)
		{
			this.g_HandEffectL.Play(true);
		}
		ParticleSystem particleSystem2 = this.g_HandEffectR;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			this.g_HandEffectR.Play(true);
		}
	}

	// Token: 0x06000C45 RID: 3141 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C45")]
	[Address(RVA = "0x158E1A0", Offset = "0x158D1A0", VA = "0x18158E1A0")]
	public void PlayEffectAttack01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C46 RID: 3142 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C46")]
	[Address(RVA = "0x158E260", Offset = "0x158D260", VA = "0x18158E260")]
	public void PlayEffectAttack02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000C47 RID: 3143 RVA: 0x0001C910 File Offset: 0x0001AB10
	[Token(Token = "0x6000C47")]
	[Address(RVA = "0x158EA90", Offset = "0x158DA90", VA = "0x18158EA90")]
	public void PlaySESwing()
	{
		SoundEffect soundEffect = this.g_SESwing;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SESwing.gameObject.SetActive(true);
			this.g_SESwing.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000C48 RID: 3144 RVA: 0x0001C95C File Offset: 0x0001AB5C
	[Token(Token = "0x6000C48")]
	[Address(RVA = "0x158E780", Offset = "0x158D780", VA = "0x18158E780")]
	public void PlaySELand(int i)
	{
		SoundEffect soundEffect = this.g_SELand;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SELand.gameObject.SetActive(true);
			this.g_SELand.Play(i, 1f, 1f);
		}
	}

	// Token: 0x06000C49 RID: 3145 RVA: 0x0001C9AC File Offset: 0x0001ABAC
	[Token(Token = "0x6000C49")]
	[Address(RVA = "0x158E850", Offset = "0x158D850", VA = "0x18158E850")]
	public void PlaySEMagicCharge()
	{
		SoundEffect soundEffect = this.g_SEMagicCharge;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SEMagicCharge.gameObject.SetActive(true);
			this.g_SEMagicCharge.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000C4A RID: 3146 RVA: 0x0001C9F8 File Offset: 0x0001ABF8
	[Token(Token = "0x6000C4A")]
	[Address(RVA = "0x158E910", Offset = "0x158D910", VA = "0x18158E910")]
	public void PlaySEMagicComplete()
	{
		SoundEffect soundEffect = this.g_SEMagicComplete;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SEMagicComplete.gameObject.SetActive(true);
			this.g_SEMagicComplete.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000C4B RID: 3147 RVA: 0x0001CA44 File Offset: 0x0001AC44
	[Token(Token = "0x6000C4B")]
	[Address(RVA = "0x158EC80", Offset = "0x158DC80", VA = "0x18158EC80")]
	public void SetTimeScale(float fTimeScale)
	{
		ParticleSystem particleSystem = this.g_BodyEffect;
		int num = 0;
		if (particleSystem != num)
		{
			Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
		}
		ParticleSystem particleSystem2 = this.g_EyeEffect;
		int num2 = 0;
		if (particleSystem2 != num2)
		{
			Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
		}
		ParticleSystem particleSystem3 = this.g_DeathEffect;
		int num3 = 0;
		if (particleSystem3 != num3)
		{
			Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
		}
		ParticleSystem particleSystem4 = this.g_HandEffectL;
		int num4 = 0;
		if (particleSystem4 != num4)
		{
			Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale);
		}
		ParticleSystem particleSystem5 = this.g_HandEffectR;
		int num5 = 0;
		if (particleSystem5 != num5)
		{
			Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale);
		}
		ParticleSystem particleSystem6 = this.g_MagicChargeL;
		int num6 = 0;
		if (particleSystem6 != num6)
		{
			Common.SetEffectTimeScale(this.g_MagicChargeL, fTimeScale);
		}
		ParticleSystem particleSystem7 = this.g_ＭagicChargeR;
		int num7 = 0;
		if (particleSystem7 != num7)
		{
			Common.SetEffectTimeScale(this.g_ＭagicChargeR, fTimeScale);
		}
		ParticleSystem particleSystem8 = this.g_MagicL;
		int num8 = 0;
		if (particleSystem8 != num8)
		{
			Common.SetEffectTimeScale(this.g_MagicL, fTimeScale);
		}
		ParticleSystem particleSystem9 = this.g_MagicR;
		int num9 = 0;
		if (particleSystem9 != num9)
		{
			Common.SetEffectTimeScale(this.g_MagicR, fTimeScale);
		}
	}

	// Token: 0x06000C4C RID: 3148 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000C4C")]
	[Address(RVA = "0x158FEB0", Offset = "0x158EEB0", VA = "0x18158FEB0")]
	public DollWeakDEffectPlay()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x040013A4 RID: 5028
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40013A4")]
	private Transform g_EffectParent;

	// Token: 0x040013A5 RID: 5029
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x40013A5")]
	public SkinnedMeshRenderer[] g_Mesh;

	// Token: 0x040013A6 RID: 5030
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x40013A6")]
	private float g_fMatShadowPos;

	// Token: 0x040013A7 RID: 5031
	[FieldOffset(Offset = "0x2C")]
	[Token(Token = "0x40013A7")]
	private Color g_colDamaged;

	// Token: 0x040013A8 RID: 5032
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x40013A8")]
	private Material[] g_Material;

	// Token: 0x040013A9 RID: 5033
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x40013A9")]
	private int g_iStatus;

	// Token: 0x040013AA RID: 5034
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x40013AA")]
	public GameObject g_DamagedMeshRoot;

	// Token: 0x040013AB RID: 5035
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x40013AB")]
	public MeshRenderer[] g_DamegedMesh;

	// Token: 0x040013AC RID: 5036
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x40013AC")]
	private Transform[] g_DamagedParent;

	// Token: 0x040013AD RID: 5037
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x40013AD")]
	private Vector3[] g_DamegedMeshPos;

	// Token: 0x040013AE RID: 5038
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x40013AE")]
	private Quaternion[] g_DamegedMeshRot;

	// Token: 0x040013AF RID: 5039
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x40013AF")]
	private Material[] g_DamegedMaterial;

	// Token: 0x040013B0 RID: 5040
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x40013B0")]
	private float g_fDamagetMatShadowPos;

	// Token: 0x040013B1 RID: 5041
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x40013B1")]
	public ParticleSystem g_BodyEffect;

	// Token: 0x040013B2 RID: 5042
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x40013B2")]
	public ParticleSystem g_EyeEffect;

	// Token: 0x040013B3 RID: 5043
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x40013B3")]
	public ParticleSystem g_DeathEffect;

	// Token: 0x040013B4 RID: 5044
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x40013B4")]
	public ParticleSystem g_HandEffectL;

	// Token: 0x040013B5 RID: 5045
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x40013B5")]
	public ParticleSystem g_HandEffectR;

	// Token: 0x040013B6 RID: 5046
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x40013B6")]
	public ParticleSystem g_MagicChargeL;

	// Token: 0x040013B7 RID: 5047
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x40013B7")]
	public ParticleSystem g_ＭagicChargeR;

	// Token: 0x040013B8 RID: 5048
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x40013B8")]
	public ParticleSystem g_MagicL;

	// Token: 0x040013B9 RID: 5049
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x40013B9")]
	public ParticleSystem g_MagicR;

	// Token: 0x040013BA RID: 5050
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x40013BA")]
	public CapsuleCollider g_BodyCollider;

	// Token: 0x040013BB RID: 5051
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x40013BB")]
	public SphereCollider g_HeadCollider;

	// Token: 0x040013BC RID: 5052
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x40013BC")]
	public CharacterController g_CC;

	// Token: 0x040013BD RID: 5053
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x40013BD")]
	[SerializeField]
	private string gDeathEffectObjPath;

	// Token: 0x040013BE RID: 5054
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x40013BE")]
	public Transform g_DeathExplosionPosition;

	// Token: 0x040013BF RID: 5055
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x40013BF")]
	private EffectPool g_EffDeathExplosion;

	// Token: 0x040013C0 RID: 5056
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x40013C0")]
	[SerializeField]
	private string effAttack01ObjectPath;

	// Token: 0x040013C1 RID: 5057
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x40013C1")]
	[SerializeField]
	private string effAttack02ObjectPath;

	// Token: 0x040013C2 RID: 5058
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x40013C2")]
	private EffectPool g_EffAttack01;

	// Token: 0x040013C3 RID: 5059
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x40013C3")]
	private EffectPool g_EffAttack02;

	// Token: 0x040013C4 RID: 5060
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x40013C4")]
	[SerializeField]
	private string effMagicShotObjectPath;

	// Token: 0x040013C5 RID: 5061
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x40013C5")]
	[SerializeField]
	private string effMagicBulletObjectPath;

	// Token: 0x040013C6 RID: 5062
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x40013C6")]
	[SerializeField]
	private string effMagicCollisionObjectPath;

	// Token: 0x040013C7 RID: 5063
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x40013C7")]
	[SerializeField]
	private string effMagicPlayerCollisionObjectPath;

	// Token: 0x040013C8 RID: 5064
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x40013C8")]
	[SerializeField]
	private string effMagicBigBulletObjectPath;

	// Token: 0x040013C9 RID: 5065
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x40013C9")]
	[SerializeField]
	private string effMagicBigBulletCollisionObjectPath;

	// Token: 0x040013CA RID: 5066
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x40013CA")]
	[SerializeField]
	private string effMagicBigShotObjectPath;

	// Token: 0x040013CB RID: 5067
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x40013CB")]
	public Transform MagicPointL;

	// Token: 0x040013CC RID: 5068
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x40013CC")]
	public Transform MagicPointR;

	// Token: 0x040013CD RID: 5069
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x40013CD")]
	private EffectPool g_EffMagicShot;

	// Token: 0x040013CE RID: 5070
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x40013CE")]
	private EffectPool g_EffMagicBullet;

	// Token: 0x040013CF RID: 5071
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x40013CF")]
	private EffectPool g_EffMagicCollision;

	// Token: 0x040013D0 RID: 5072
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x40013D0")]
	private EffectPool g_EffMagicPlayerCollision;

	// Token: 0x040013D1 RID: 5073
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x40013D1")]
	private EffectPool g_EffMagicBigBullet;

	// Token: 0x040013D2 RID: 5074
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x40013D2")]
	private EffectPool g_EffMagicBigBulletCollision;

	// Token: 0x040013D3 RID: 5075
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x40013D3")]
	private EffectPool g_EffMagicBigShot;

	// Token: 0x040013D4 RID: 5076
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x40013D4")]
	[SerializeField]
	private string sEMovePath;

	// Token: 0x040013D5 RID: 5077
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x40013D5")]
	[SerializeField]
	private string sESwingPath;

	// Token: 0x040013D6 RID: 5078
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x40013D6")]
	[SerializeField]
	private string sELandPath;

	// Token: 0x040013D7 RID: 5079
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x40013D7")]
	[SerializeField]
	private string sEMagicChargePath;

	// Token: 0x040013D8 RID: 5080
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x40013D8")]
	[SerializeField]
	private string sEMagicCompletePath;

	// Token: 0x040013D9 RID: 5081
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x40013D9")]
	private SoundEffect g_SEMove;

	// Token: 0x040013DA RID: 5082
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x40013DA")]
	private SoundEffect g_SESwing;

	// Token: 0x040013DB RID: 5083
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x40013DB")]
	private SoundEffect g_SELand;

	// Token: 0x040013DC RID: 5084
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x40013DC")]
	private SoundEffect g_SEMagicCharge;

	// Token: 0x040013DD RID: 5085
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x40013DD")]
	private SoundEffect g_SEMagicComplete;

	// Token: 0x040013DE RID: 5086
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x40013DE")]
	private bool g_bSEMoveEnable;

	// Token: 0x040013DF RID: 5087
	[FieldOffset(Offset = "0x1F4")]
	[Token(Token = "0x40013DF")]
	private float g_fSDMoveVolume;
}
