using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001ED RID: 493
[Token(Token = "0x20001ED")]
public class ObjectPostion : SceneEvent
{
	// Token: 0x060014BB RID: 5307 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014BB")]
	[Address(RVA = "0xE68DC0", Offset = "0xE67DC0", VA = "0x180E68DC0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014BC RID: 5308 RVA: 0x0002F508 File Offset: 0x0002D708
	[Token(Token = "0x60014BC")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public ObjectPostion()
	{
	}

	// Token: 0x04001F98 RID: 8088
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001F98")]
	public Transform Object;

	// Token: 0x04001F99 RID: 8089
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001F99")]
	public Transform Target;
}
