using System;
using Cpp2IlInjected;

// Token: 0x02000160 RID: 352
[Token(Token = "0x2000160")]
public class SceneSwitchData
{
	// Token: 0x060010B1 RID: 4273 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010B1")]
	[Address(RVA = "0x513AE0", Offset = "0x512AE0", VA = "0x180513AE0")]
	public SceneSwitchData(int nextSceneNumber, int savePointNumber, bool writeGameSave)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060010B2 RID: 4274 RVA: 0x00027028 File Offset: 0x00025228
	[Token(Token = "0x60010B2")]
	[Address(RVA = "0x513A80", Offset = "0x512A80", VA = "0x180513A80")]
	public SceneSwitchData(string sceneName, int savePointNumber, bool writeGameSave)
	{
		this.nextSceneName = sceneName;
		this.savePointNumber = savePointNumber;
		this.writeGameSave = writeGameSave;
	}

	// Token: 0x060010B3 RID: 4275 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60010B3")]
	[Address(RVA = "0x513BA0", Offset = "0x512BA0", VA = "0x180513BA0")]
	public SceneSwitchData(GameStage stage, int savePointNumber, bool writeGameSave)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x04001C14 RID: 7188
	[FieldOffset(Offset = "0x10")]
	[Token(Token = "0x4001C14")]
	public readonly string nextSceneName;

	// Token: 0x04001C15 RID: 7189
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4001C15")]
	public readonly int savePointNumber;

	// Token: 0x04001C16 RID: 7190
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x4001C16")]
	public readonly bool writeGameSave;
}
