using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;

// Token: 0x020001A3 RID: 419
[Token(Token = "0x20001A3")]
public class PostProcessingRenderPass : ScriptableRenderPass
{
	// Token: 0x060013AD RID: 5037 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013AD")]
	[Address(RVA = "0xEBCD40", Offset = "0xEBBD40", VA = "0x180EBCD40")]
	public PostProcessingRenderPass(PostProcessingRenderSettings settings, Material material)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013AE RID: 5038 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013AE")]
	[Address(RVA = "0xEBCD00", Offset = "0xEBBD00", VA = "0x180EBCD00")]
	public void Setup(RenderTargetIdentifier sourceRenderTarget, Material material)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013AF RID: 5039 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013AF")]
	[Address(RVA = "0xEBCAD0", Offset = "0xEBBAD0", VA = "0x180EBCAD0", Slot = "9")]
	public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060013B0 RID: 5040 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60013B0")]
	[Address(RVA = "0xEBCCD0", Offset = "0xEBBCD0", VA = "0x180EBCCD0", Slot = "4")]
	public override void FrameCleanup(CommandBuffer cmd)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x04001DB7 RID: 7607
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4001DB7")]
	private string renderTag;

	// Token: 0x04001DB8 RID: 7608
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4001DB8")]
	private RenderTargetHandle temporaryRenderTargetHandle;

	// Token: 0x04001DB9 RID: 7609
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x4001DB9")]
	private Material material;

	// Token: 0x04001DBA RID: 7610
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x4001DBA")]
	private RenderTargetIdentifier sourceRenderTarget;
}
