using System;
using Cpp2IlInjected;
using UnityEngine;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x0200062D RID: 1581
	[Token(Token = "0x200062D")]
	[ExecuteInEditMode]
	[AddComponentMenu("Image Effects/Displacement/Vortex")]
	public class Vortex : ImageEffectBase
	{
		// Token: 0x06003236 RID: 12854 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6003236")]
		[Address(RVA = "0x4B9B40", Offset = "0x4B8B40", VA = "0x1804B9B40")]
		private void OnRenderImage(RenderTexture source, RenderTexture destination)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x06003237 RID: 12855 RVA: 0x0006C51C File Offset: 0x0006A71C
		[Token(Token = "0x6003237")]
		[Address(RVA = "0x4B9BC0", Offset = "0x4B8BC0", VA = "0x1804B9BC0")]
		public Vortex()
		{
			this.radius.y = 0.4f;
			this.angle = 50f;
			this.center = (ulong)1056964608L;
			this.center.y = 0.5f;
			base..ctor();
		}

		// Token: 0x04003C86 RID: 15494
		[FieldOffset(Offset = "0x28")]
		[Token(Token = "0x4003C86")]
		public Vector2 radius = (ulong)1053609165L;

		// Token: 0x04003C87 RID: 15495
		[FieldOffset(Offset = "0x30")]
		[Token(Token = "0x4003C87")]
		public float angle;

		// Token: 0x04003C88 RID: 15496
		[FieldOffset(Offset = "0x34")]
		[Token(Token = "0x4003C88")]
		public Vector2 center;
	}
}
