using System;
using Cpp2IlInjected;

namespace UnityEngine.PostProcessing
{
	// Token: 0x02000561 RID: 1377
	[Token(Token = "0x2000561")]
	public sealed class TrackballGroupAttribute : PropertyAttribute
	{
		// Token: 0x06002FA5 RID: 12197 RVA: 0x0006835C File Offset: 0x0006655C
		[Token(Token = "0x6002FA5")]
		[Address(RVA = "0x367170", Offset = "0x366170", VA = "0x180367170")]
		public TrackballGroupAttribute()
		{
		}
	}
}
