using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200021D RID: 541
[Token(Token = "0x200021D")]
public class WaterSplash : SceneEvent
{
	// Token: 0x0600157C RID: 5500 RVA: 0x00030A48 File Offset: 0x0002EC48
	[Token(Token = "0x600157C")]
	[Address(RVA = "0x4BA350", Offset = "0x4B9350", VA = "0x1804BA350", Slot = "5")]
	public override void OpenEvent()
	{
		base.OpenEvent();
		PlayerController playerController = Game.GetPlayerManager().playerController;
		float effY = this.EffY;
		playerController.SetPond(true, effY);
	}

	// Token: 0x0600157D RID: 5501 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600157D")]
	[Address(RVA = "0x4BA2D0", Offset = "0x4B92D0", VA = "0x1804BA2D0", Slot = "11")]
	protected override void OnTriggerExit(Collider other)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600157E RID: 5502 RVA: 0x00030A80 File Offset: 0x0002EC80
	[Token(Token = "0x600157E")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public WaterSplash()
	{
	}

	// Token: 0x040020A1 RID: 8353
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x40020A1")]
	public float EffY;
}
