using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000233 RID: 563
[Token(Token = "0x2000233")]
[CreateAssetMenu]
public class GameSpatialHashSettings : ScriptableObject
{
	// Token: 0x170000CA RID: 202
	// (get) Token: 0x060015CD RID: 5581 RVA: 0x00031770 File Offset: 0x0002F970
	[Token(Token = "0x170000CA")]
	public SpatialHashGridDataMap GridDataMap
	{
		[Token(Token = "0x60015CD")]
		[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
		get
		{
			return this.gridDataMap;
		}
	}

	// Token: 0x060015CE RID: 5582 RVA: 0x00031784 File Offset: 0x0002F984
	[Token(Token = "0x60015CE")]
	[Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")]
	public GameSpatialHashSettings()
	{
	}

	// Token: 0x04002107 RID: 8455
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002107")]
	[SerializeField]
	private SpatialHashGridDataMap gridDataMap;
}
