using System;
using Cpp2IlInjected;
using UnityEngine;

namespace Obi
{
	// Token: 0x020004F3 RID: 1267
	[Token(Token = "0x20004F3")]
	public class ObiCircleShapeTracker2D : ObiShapeTracker
	{
		// Token: 0x06002CC6 RID: 11462 RVA: 0x00062E24 File Offset: 0x00061024
		[Token(Token = "0x6002CC6")]
		[Address(RVA = "0x1094300", Offset = "0x1093300", VA = "0x181094300")]
		public ObiCircleShapeTracker2D(CircleCollider2D collider)
		{
			this.collider = collider;
			this.adaptor.is2D = true;
			IntPtr intPtr = Oni.CreateShape(Oni.ShapeType.Sphere);
			this.oniShape = intPtr;
		}

		// Token: 0x06002CC7 RID: 11463 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x6002CC7")]
		[Address(RVA = "0x10941A0", Offset = "0x10931A0", VA = "0x1810941A0", Slot = "5")]
		public override void UpdateIfNeeded()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x040035EC RID: 13804
		[FieldOffset(Offset = "0x60")]
		[Token(Token = "0x40035EC")]
		private float radius;

		// Token: 0x040035ED RID: 13805
		[FieldOffset(Offset = "0x64")]
		[Token(Token = "0x40035ED")]
		private Vector2 center;
	}
}
