using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000166 RID: 358
[Token(Token = "0x2000166")]
public class GameSkinAttribute : PropertyAttribute
{
	// Token: 0x1700006A RID: 106
	// (get) Token: 0x060010BB RID: 4283 RVA: 0x00027110 File Offset: 0x00025310
	[Token(Token = "0x1700006A")]
	public bool ForDLC
	{
		[Token(Token = "0x60010BB")]
		[Address(RVA = "0x335430", Offset = "0x334430", VA = "0x180335430")]
		get;
	}

	// Token: 0x060010BC RID: 4284 RVA: 0x00027124 File Offset: 0x00025324
	[Token(Token = "0x60010BC")]
	[Address(RVA = "0xA2B540", Offset = "0xA2A540", VA = "0x180A2B540")]
	public GameSkinAttribute(bool forDLC)
	{
		this.ForDLC = forDLC;
	}
}
