using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;

// Token: 0x02000308 RID: 776
[Token(Token = "0x2000308")]
public class UIJumpNumber : MonoBehaviour
{
	// Token: 0x06001C83 RID: 7299 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001C83")]
	[Address(RVA = "0xE6D270", Offset = "0xE6C270", VA = "0x180E6D270")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001C84 RID: 7300 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001C84")]
	[Address(RVA = "0xE6E380", Offset = "0xE6D380", VA = "0x180E6E380")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001C85 RID: 7301 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001C85")]
	[Address(RVA = "0xE6D5E0", Offset = "0xE6C5E0", VA = "0x180E6D5E0")]
	public void SetNumber(int Num, PlayerEffectPlay.Magic iElement = PlayerEffectPlay.Magic.Null)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001C86 RID: 7302 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001C86")]
	[Address(RVA = "0xE6E280", Offset = "0xE6D280", VA = "0x180E6E280")]
	public void SetPos(Vector3 worldPos)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001C87 RID: 7303 RVA: 0x000448C0 File Offset: 0x00042AC0
	[Token(Token = "0x6001C87")]
	[Address(RVA = "0xE6E260", Offset = "0xE6D260", VA = "0x180E6E260")]
	public void SetParent(Transform parent)
	{
		this.g_Pos.parentInternal = parent;
	}

	// Token: 0x06001C88 RID: 7304 RVA: 0x000448E0 File Offset: 0x00042AE0
	[Token(Token = "0x6001C88")]
	[Address(RVA = "0xE6EF10", Offset = "0xE6DF10", VA = "0x180E6EF10")]
	public UIJumpNumber()
	{
	}

	// Token: 0x04002678 RID: 9848
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002678")]
	private RectTransform g_Pos;

	// Token: 0x04002679 RID: 9849
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002679")]
	private RectTransform[] g_Num;

	// Token: 0x0400267A RID: 9850
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x400267A")]
	private Image[] g_Img;

	// Token: 0x0400267B RID: 9851
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x400267B")]
	private int g_iNum;

	// Token: 0x0400267C RID: 9852
	[FieldOffset(Offset = "0x34")]
	[Token(Token = "0x400267C")]
	private int g_iN0;

	// Token: 0x0400267D RID: 9853
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x400267D")]
	private int g_iN1;

	// Token: 0x0400267E RID: 9854
	[FieldOffset(Offset = "0x3C")]
	[Token(Token = "0x400267E")]
	private int g_iN2;

	// Token: 0x0400267F RID: 9855
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x400267F")]
	private int g_iN3;

	// Token: 0x04002680 RID: 9856
	[FieldOffset(Offset = "0x44")]
	[Token(Token = "0x4002680")]
	private bool g_bShow0;

	// Token: 0x04002681 RID: 9857
	[FieldOffset(Offset = "0x45")]
	[Token(Token = "0x4002681")]
	private bool g_bShow1;

	// Token: 0x04002682 RID: 9858
	[FieldOffset(Offset = "0x46")]
	[Token(Token = "0x4002682")]
	private bool g_bShow2;

	// Token: 0x04002683 RID: 9859
	[FieldOffset(Offset = "0x47")]
	[Token(Token = "0x4002683")]
	private bool g_bShow3;

	// Token: 0x04002684 RID: 9860
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4002684")]
	private PlayerEffectPlay.Magic g_iElement;

	// Token: 0x04002685 RID: 9861
	[FieldOffset(Offset = "0x4C")]
	[Token(Token = "0x4002685")]
	private Vector3 g_v3WorldPos;

	// Token: 0x04002686 RID: 9862
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4002686")]
	private Vector2 g_v2ShowPos;

	// Token: 0x04002687 RID: 9863
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4002687")]
	private Vector2 g_v2ModifyPos;

	// Token: 0x04002688 RID: 9864
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4002688")]
	private float g_fJump0;

	// Token: 0x04002689 RID: 9865
	[FieldOffset(Offset = "0x6C")]
	[Token(Token = "0x4002689")]
	private float g_fJump1;

	// Token: 0x0400268A RID: 9866
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x400268A")]
	private float g_fJump2;

	// Token: 0x0400268B RID: 9867
	[FieldOffset(Offset = "0x74")]
	[Token(Token = "0x400268B")]
	private float g_fJump3;

	// Token: 0x0400268C RID: 9868
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x400268C")]
	private float g_fY0;

	// Token: 0x0400268D RID: 9869
	[FieldOffset(Offset = "0x7C")]
	[Token(Token = "0x400268D")]
	private float g_fY1;

	// Token: 0x0400268E RID: 9870
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x400268E")]
	private float g_fY2;

	// Token: 0x0400268F RID: 9871
	[FieldOffset(Offset = "0x84")]
	[Token(Token = "0x400268F")]
	private float g_fY3;

	// Token: 0x04002690 RID: 9872
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4002690")]
	private Vector3 g_v3RandomDir;

	// Token: 0x04002691 RID: 9873
	[FieldOffset(Offset = "0x94")]
	[Token(Token = "0x4002691")]
	private float g_v3RandomMoveSpeed;

	// Token: 0x04002692 RID: 9874
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4002692")]
	private float g_fJump = 10f;

	// Token: 0x04002693 RID: 9875
	[Token(Token = "0x4002693")]
	private const float g_fNullJump = 10f;

	// Token: 0x04002694 RID: 9876
	[Token(Token = "0x4002694")]
	private const float g_fElementJump = 15f;

	// Token: 0x04002695 RID: 9877
	[FieldOffset(Offset = "0x9C")]
	[Token(Token = "0x4002695")]
	private float g_fScale;

	// Token: 0x04002696 RID: 9878
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4002696")]
	private float g_fSinScale;

	// Token: 0x04002697 RID: 9879
	[Token(Token = "0x4002697")]
	private const float g_fScaleMax = 0.5f;

	// Token: 0x04002698 RID: 9880
	[FieldOffset(Offset = "0xA4")]
	[Token(Token = "0x4002698")]
	private float g_fShowInterval = 0.03f;

	// Token: 0x04002699 RID: 9881
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4002699")]
	private float g_fLife = 0.5f;

	// Token: 0x0400269A RID: 9882
	[FieldOffset(Offset = "0xAC")]
	[Token(Token = "0x400269A")]
	private float g_fLifeVal;

	// Token: 0x0400269B RID: 9883
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x400269B")]
	private float g_fAlpha;

	// Token: 0x0400269C RID: 9884
	[FieldOffset(Offset = "0xB4")]
	[Token(Token = "0x400269C")]
	private bool g_bShow;
}
