using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000379 RID: 889
[Token(Token = "0x2000379")]
public class SparksExecutioner : MonoBehaviour
{
	// Token: 0x060022FB RID: 8955 RVA: 0x0005448C File Offset: 0x0005268C
	[Token(Token = "0x60022FB")]
	[Address(RVA = "0x14689C0", Offset = "0x14679C0", VA = "0x1814689C0")]
	private void Start()
	{
		float lifetime = this.Lifetime;
		base.Invoke("Kill", lifetime);
	}

	// Token: 0x060022FC RID: 8956 RVA: 0x000544AC File Offset: 0x000526AC
	[Token(Token = "0x60022FC")]
	[Address(RVA = "0x1468960", Offset = "0x1467960", VA = "0x181468960")]
	private void Kill()
	{
		UnityEngine.Object.Destroy(base.gameObject);
	}

	// Token: 0x060022FD RID: 8957 RVA: 0x000544C4 File Offset: 0x000526C4
	[Token(Token = "0x60022FD")]
	[Address(RVA = "0x503840", Offset = "0x502840", VA = "0x180503840")]
	public SparksExecutioner()
	{
	}

	// Token: 0x04002C6D RID: 11373
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002C6D")]
	public float Lifetime = 1f;
}
