using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000222 RID: 546
[Token(Token = "0x2000222")]
public class SceneIsHide : MonoBehaviour
{
	// Token: 0x0600158B RID: 5515 RVA: 0x00030B64 File Offset: 0x0002ED64
	[Token(Token = "0x600158B")]
	[Address(RVA = "0x368060", Offset = "0x367060", VA = "0x180368060")]
	public void SetIsHide(bool bIsHide)
	{
		this.g_bIsHide = bIsHide;
	}

	// Token: 0x0600158C RID: 5516 RVA: 0x00030B78 File Offset: 0x0002ED78
	[Token(Token = "0x600158C")]
	[Address(RVA = "0x368050", Offset = "0x367050", VA = "0x180368050")]
	public bool GetIsHide()
	{
		return this.g_bIsHide;
	}

	// Token: 0x0600158D RID: 5517 RVA: 0x00030B8C File Offset: 0x0002ED8C
	[Token(Token = "0x600158D")]
	[Address(RVA = "0x50F420", Offset = "0x50E420", VA = "0x18050F420")]
	public SceneIsHide()
	{
	}

	// Token: 0x040020AB RID: 8363
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40020AB")]
	public bool g_bIsHide = true;
}
