using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020003D5 RID: 981
[Token(Token = "0x20003D5")]
public class CameraMovement : MonoBehaviour
{
	// Token: 0x0600249C RID: 9372 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600249C")]
	[Address(RVA = "0xB91AE0", Offset = "0xB90AE0", VA = "0x180B91AE0")]
	private void Start()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600249D RID: 9373 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600249D")]
	[Address(RVA = "0xB91B60", Offset = "0xB90B60", VA = "0x180B91B60")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600249E RID: 9374 RVA: 0x00056090 File Offset: 0x00054290
	[Token(Token = "0x600249E")]
	[Address(RVA = "0xB91DE0", Offset = "0xB90DE0", VA = "0x180B91DE0")]
	public CameraMovement()
	{
	}

	// Token: 0x04002E15 RID: 11797
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002E15")]
	[SerializeField]
	private float lookSpeedH = 2f;

	// Token: 0x04002E16 RID: 11798
	[FieldOffset(Offset = "0x1C")]
	[Token(Token = "0x4002E16")]
	[SerializeField]
	private float lookSpeedV = 2f;

	// Token: 0x04002E17 RID: 11799
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002E17")]
	[SerializeField]
	private float zoomSpeed = 2f;

	// Token: 0x04002E18 RID: 11800
	[FieldOffset(Offset = "0x24")]
	[Token(Token = "0x4002E18")]
	[SerializeField]
	private float dragSpeed = 3f;

	// Token: 0x04002E19 RID: 11801
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002E19")]
	private float yaw;

	// Token: 0x04002E1A RID: 11802
	[FieldOffset(Offset = "0x2C")]
	[Token(Token = "0x4002E1A")]
	private float pitch;
}
