using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000098 RID: 152
[Token(Token = "0x2000098")]
public class AttackSoundMaterial : MonoBehaviour
{
	// Token: 0x0600069D RID: 1693 RVA: 0x0000F6A4 File Offset: 0x0000D8A4
	[Token(Token = "0x600069D")]
	[Address(RVA = "0xDB4B10", Offset = "0xDB3B10", VA = "0x180DB4B10")]
	public AttackSoundMaterial()
	{
	}

	// Token: 0x040007FA RID: 2042
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x40007FA")]
	public PlayerSound.HitSoundType HitMaterial = (PlayerSound.HitSoundType)((ulong)3L);
}
