using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x02000439 RID: 1081
	[Token(Token = "0x2000439")]
	public class VRIKPlatform : MonoBehaviour
	{
		// Token: 0x060026A5 RID: 9893 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60026A5")]
		[Address(RVA = "0x4AE680", Offset = "0x4AD680", VA = "0x1804AE680")]
		private void Start()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060026A6 RID: 9894 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60026A6")]
		[Address(RVA = "0x4AE6F0", Offset = "0x4AD6F0", VA = "0x1804AE6F0")]
		private void Update()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060026A7 RID: 9895 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60026A7")]
		[Address(RVA = "0x4AE8E0", Offset = "0x4AD8E0", VA = "0x1804AE8E0")]
		public VRIKPlatform()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x0400305A RID: 12378
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x400305A")]
		public VRIK ik;

		// Token: 0x0400305B RID: 12379
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x400305B")]
		private Vector3 lastPosition;

		// Token: 0x0400305C RID: 12380
		[FieldOffset(Offset = "0x2C")]
		[Token(Token = "0x400305C")]
		private Quaternion lastRotation;
	}
}
