using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;

// Token: 0x02000293 RID: 659
[Token(Token = "0x2000293")]
public class UISettingsKeyboard : UIKeyBindingBase
{
	// Token: 0x170000F4 RID: 244
	// (get) Token: 0x060018B5 RID: 6325 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x170000F4")]
	protected override bool IsGamepad
	{
		[Token(Token = "0x60018B5")]
		[Address(RVA = "0x29A960", Offset = "0x299960", VA = "0x18029A960", Slot = "22")]
		get
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}
	}

	// Token: 0x060018B6 RID: 6326 RVA: 0x0003B078 File Offset: 0x00039278
	[Token(Token = "0x60018B6")]
	[Address(RVA = "0x958200", Offset = "0x957200", VA = "0x180958200", Slot = "20")]
	public override void Localize(LocalizationData data)
	{
		string text = data.systemText.GetText(94);
		this.titleText = text;
		Text[] array = this.additionalValueLabels;
		int num = 0;
		int length = array.Length;
		if (num < length)
		{
			GameFontPack fontPack = data.fontPack;
			Text text2 = array[num];
			Font regular = fontPack.regular;
			text2.font = regular;
			num++;
		}
		base.UpdateTextAndFont(data);
	}

	// Token: 0x060018B7 RID: 6327 RVA: 0x0003B0E4 File Offset: 0x000392E4
	[Token(Token = "0x60018B7")]
	[Address(RVA = "0x3ED6F0", Offset = "0x3EC6F0", VA = "0x1803ED6F0")]
	public UISettingsKeyboard()
	{
	}

	// Token: 0x04002374 RID: 9076
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x4002374")]
	[SerializeField]
	private Text[] additionalValueLabels;
}
