using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x02000400 RID: 1024
	[Token(Token = "0x2000400")]
	public class TerrainOffset : MonoBehaviour
	{
		// Token: 0x060025C8 RID: 9672 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60025C8")]
		[Address(RVA = "0xF5C030", Offset = "0xF5B030", VA = "0x180F5C030")]
		private void LateUpdate()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060025C9 RID: 9673 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60025C9")]
		[Address(RVA = "0xF5BDF0", Offset = "0xF5ADF0", VA = "0x180F5BDF0")]
		private Vector3 GetGroundHeightOffset(Vector3 worldPosition)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060025CA RID: 9674 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60025CA")]
		[Address(RVA = "0xF5C2E0", Offset = "0xF5B2E0", VA = "0x180F5C2E0")]
		public TerrainOffset()
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x04002F08 RID: 12040
		[FieldOffset(Offset = "0x18")]
		[Token(Token = "0x4002F08")]
		public AimIK aimIK;

		// Token: 0x04002F09 RID: 12041
		[FieldOffset(Offset = "0x20")]
		[Token(Token = "0x4002F09")]
		public Vector3 raycastOffset;

		// Token: 0x04002F0A RID: 12042
		[FieldOffset(Offset = "0x2C")]
		[Token(Token = "0x4002F0A")]
		public LayerMask raycastLayers;

		// Token: 0x04002F0B RID: 12043
		[FieldOffset(Offset = "0x30")]
		[Token(Token = "0x4002F0B")]
		public float min;

		// Token: 0x04002F0C RID: 12044
		[FieldOffset(Offset = "0x34")]
		[Token(Token = "0x4002F0C")]
		public float max;

		// Token: 0x04002F0D RID: 12045
		[FieldOffset(Offset = "0x38")]
		[Token(Token = "0x4002F0D")]
		public float lerpSpeed;

		// Token: 0x04002F0E RID: 12046
		[FieldOffset(Offset = "0x3C")]
		[Token(Token = "0x4002F0E")]
		private RaycastHit hit;

		// Token: 0x04002F0F RID: 12047
		[FieldOffset(Offset = "0x68")]
		[Token(Token = "0x4002F0F")]
		private Vector3 offset;
	}
}
