using System;
using Cpp2IlInjected;
using UnityEngine;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x02000613 RID: 1555
	[Token(Token = "0x2000613")]
	[AddComponentMenu("")]
	public class ImageEffects
	{
		// Token: 0x060031E0 RID: 12768 RVA: 0x000020D3 File Offset: 0x000002D3
		[Token(Token = "0x60031E0")]
		[Address(RVA = "0x152B010", Offset = "0x152A010", VA = "0x18152B010")]
		public static void RenderDistortion(Material material, RenderTexture source, RenderTexture destination, float angle, Vector2 center, Vector2 radius)
		{
			throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
		}

		// Token: 0x060031E1 RID: 12769 RVA: 0x0006BB10 File Offset: 0x00069D10
		[Token(Token = "0x60031E1")]
		[Address(RVA = "0x152AFA0", Offset = "0x1529FA0", VA = "0x18152AFA0")]
		[Obsolete]
		public static void Blit(RenderTexture source, RenderTexture dest)
		{
			Graphics.Blit(source, dest);
		}

		// Token: 0x060031E2 RID: 12770 RVA: 0x0006BB24 File Offset: 0x00069D24
		[Token(Token = "0x60031E2")]
		[Address(RVA = "0x152AF20", Offset = "0x1529F20", VA = "0x18152AF20")]
		[Obsolete]
		public static void BlitWithMaterial(Material material, RenderTexture source, RenderTexture dest)
		{
			Graphics.Blit(source, dest, material);
		}

		// Token: 0x060031E3 RID: 12771 RVA: 0x0006BB3C File Offset: 0x00069D3C
		[Token(Token = "0x60031E3")]
		[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
		public ImageEffects()
		{
		}
	}
}
