using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000BE RID: 190
[Token(Token = "0x20000BE")]
public class NPC_Cat : NPC
{
	// Token: 0x06000832 RID: 2098 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000832")]
	[Address(RVA = "0xF13DE0", Offset = "0xF12DE0", VA = "0x180F13DE0", Slot = "4")]
	public override void Init()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000833 RID: 2099 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000833")]
	[Address(RVA = "0xF147C0", Offset = "0xF137C0", VA = "0x180F147C0", Slot = "6")]
	protected override void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000834 RID: 2100 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000834")]
	[Address(RVA = "0xF14470", Offset = "0xF13470", VA = "0x180F14470")]
	public void SetDisplayMode(NPC_Cat.DisplayMode Mode)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000835 RID: 2101 RVA: 0x00011E58 File Offset: 0x00010058
	[Token(Token = "0x6000835")]
	[Address(RVA = "0xC7D120", Offset = "0xC7C120", VA = "0x180C7D120")]
	public void SetMagicMode(bool bMagicMode)
	{
		this.g_bMagicMode = bMagicMode;
	}

	// Token: 0x06000836 RID: 2102 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000836")]
	[Address(RVA = "0xF145F0", Offset = "0xF135F0", VA = "0x180F145F0")]
	public void SetGlow(bool bGlow)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000837 RID: 2103 RVA: 0x00011E6C File Offset: 0x0001006C
	[Token(Token = "0x6000837")]
	[Address(RVA = "0xF14780", Offset = "0xF13780", VA = "0x180F14780", Slot = "19")]
	public override void SetTimeScale(float fTimeScale)
	{
		base.SetTimeScale(fTimeScale);
		Common.SetEffectTimeScale(this.PS_EndingDestory, fTimeScale);
	}

	// Token: 0x06000838 RID: 2104 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000838")]
	[Address(RVA = "0xF142B0", Offset = "0xF132B0", VA = "0x180F142B0")]
	public void PlayEffFootstep(string str)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000839 RID: 2105 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000839")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
	public void PlayJump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600083A RID: 2106 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600083A")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
	public void PlayItemDiscard()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600083B RID: 2107 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600083B")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
	public void PlayHitDown()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600083C RID: 2108 RVA: 0x00011E8C File Offset: 0x0001008C
	[Token(Token = "0x600083C")]
	[Address(RVA = "0xF14440", Offset = "0xF13440", VA = "0x180F14440")]
	public void PlaySELevel2Slip()
	{
		this.g_SELevel2Slap.PlayRandom(1f, 1f);
	}

	// Token: 0x0600083D RID: 2109 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x600083D")]
	[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
	public void PlayItemGet()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0600083E RID: 2110 RVA: 0x00011EB4 File Offset: 0x000100B4
	[Token(Token = "0x600083E")]
	[Address(RVA = "0xF12AD0", Offset = "0xF11AD0", VA = "0x180F12AD0")]
	public NPC_Cat()
	{
	}

	// Token: 0x0400093D RID: 2365
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x400093D")]
	private NPC_Cat.DisplayMode g_Mode;

	// Token: 0x0400093E RID: 2366
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x400093E")]
	private SkinnedMeshRenderer g_meshBosy;

	// Token: 0x0400093F RID: 2367
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x400093F")]
	private SkinnedMeshRenderer g_meshHead;

	// Token: 0x04000940 RID: 2368
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x4000940")]
	private SkinnedMeshRenderer g_meshClaw;

	// Token: 0x04000941 RID: 2369
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x4000941")]
	private SkinnedMeshRenderer g_meshRibbon;

	// Token: 0x04000942 RID: 2370
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x4000942")]
	public Transform Pos_FootFL;

	// Token: 0x04000943 RID: 2371
	[FieldOffset(Offset = "0x138")]
	[Token(Token = "0x4000943")]
	public Transform Pos_FootFR;

	// Token: 0x04000944 RID: 2372
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x4000944")]
	public Transform Pos_FootBL;

	// Token: 0x04000945 RID: 2373
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x4000945")]
	public Transform Pos_FootBR;

	// Token: 0x04000946 RID: 2374
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x4000946")]
	public ParticleSystem PS_EndingDestory;

	// Token: 0x04000947 RID: 2375
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x4000947")]
	public GameObject Eff_Footstep;

	// Token: 0x04000948 RID: 2376
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x4000948")]
	private EffectPool g_EffFootstep;

	// Token: 0x04000949 RID: 2377
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x4000949")]
	public GameObject Level2Slap;

	// Token: 0x0400094A RID: 2378
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x400094A")]
	public GameObject SE_EndingTransformReady;

	// Token: 0x0400094B RID: 2379
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x400094B")]
	private SoundEffect g_SELevel2Slap;

	// Token: 0x0400094C RID: 2380
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x400094C")]
	private SoundEffect g_SEEndingTransformReady;

	// Token: 0x0400094D RID: 2381
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x400094D")]
	public DynamicBone DB;

	// Token: 0x0400094E RID: 2382
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x400094E")]
	private Material g_CatMat;

	// Token: 0x0400094F RID: 2383
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x400094F")]
	private bool g_bMagicMode;

	// Token: 0x04000950 RID: 2384
	[FieldOffset(Offset = "0x19C")]
	[Token(Token = "0x4000950")]
	private float g_fMagicMode;

	// Token: 0x04000951 RID: 2385
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x4000951")]
	private bool g_bGlow;

	// Token: 0x04000952 RID: 2386
	[FieldOffset(Offset = "0x1A4")]
	[Token(Token = "0x4000952")]
	private float g_fGlow;

	// Token: 0x04000953 RID: 2387
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x4000953")]
	private Transform g_PlayerTransform;

	// Token: 0x020000BF RID: 191
	[Token(Token = "0x20000BF")]
	public enum DisplayMode
	{
		// Token: 0x04000955 RID: 2389
		[Token(Token = "0x4000955")]
		Normal,
		// Token: 0x04000956 RID: 2390
		[Token(Token = "0x4000956")]
		Head,
		// Token: 0x04000957 RID: 2391
		[Token(Token = "0x4000957")]
		Ending
	}
}
