using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001E0 RID: 480
[Token(Token = "0x20001E0")]
public class MonsterAura : EnemyEvent
{
	// Token: 0x06001493 RID: 5267 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001493")]
	[Address(RVA = "0xC30490", Offset = "0xC2F490", VA = "0x180C30490", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001494 RID: 5268 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001494")]
	[Address(RVA = "0xC30A90", Offset = "0xC2FA90", VA = "0x180C30A90", Slot = "13")]
	protected virtual void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001495 RID: 5269 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001495")]
	[Address(RVA = "0xC30850", Offset = "0xC2F850", VA = "0x180C30850", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001496 RID: 5270 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001496")]
	[Address(RVA = "0xC30920", Offset = "0xC2F920", VA = "0x180C30920", Slot = "8")]
	public override void ReleaseEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001497 RID: 5271 RVA: 0x0002F27C File Offset: 0x0002D47C
	[Token(Token = "0x6001497")]
	[Address(RVA = "0xC30480", Offset = "0xC2F480", VA = "0x180C30480")]
	public MonsterAura()
	{
	}

	// Token: 0x04001F46 RID: 8006
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001F46")]
	public float CreateMonsterRate = 5f;

	// Token: 0x04001F47 RID: 8007
	[FieldOffset(Offset = "0x6C")]
	[Token(Token = "0x4001F47")]
	protected float g_fRate;

	// Token: 0x04001F48 RID: 8008
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001F48")]
	public GameObject MagicAura;

	// Token: 0x04001F49 RID: 8009
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001F49")]
	public GameObject CallEffect;

	// Token: 0x04001F4A RID: 8010
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x4001F4A")]
	protected int g_iIndex;

	// Token: 0x04001F4B RID: 8011
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x4001F4B")]
	protected EffectPool g_MagicAura;

	// Token: 0x04001F4C RID: 8012
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x4001F4C")]
	protected EffectPool g_CallEffect;

	// Token: 0x04001F4D RID: 8013
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x4001F4D")]
	public GameObject SEMonsterAuraObject;

	// Token: 0x04001F4E RID: 8014
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x4001F4E")]
	protected SoundEffectPool g_SE;
}
