using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020000ED RID: 237
[Token(Token = "0x20000ED")]
public class Doll01EffectPlay : MonoBehaviour
{
	// Token: 0x06000B91 RID: 2961 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B91")]
	[Address(RVA = "0x17E1840", Offset = "0x17E0840", VA = "0x1817E1840")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B92 RID: 2962 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B92")]
	[Address(RVA = "0x17E39D0", Offset = "0x17E29D0", VA = "0x1817E39D0")]
	private void Update()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B93 RID: 2963 RVA: 0x0001A76C File Offset: 0x0001896C
	[Token(Token = "0x6000B93")]
	[Address(RVA = "0x17E16D0", Offset = "0x17E06D0", VA = "0x1817E16D0")]
	public void Damaged()
	{
		Material material = this.g_matFace;
		this.g_fMatShadowPos = 0f;
		int num = 0;
		material.SetFloat("_ShadowPow", (float)num);
		Material material2 = this.g_matBody;
		float num2 = this.g_fMatShadowPos;
		material2.SetFloat("_ShadowPow", num2);
		Material material3 = this.g_matHair;
		float num3 = this.g_fMatShadowPos;
		material3.SetFloat("_ShadowPow", num3);
		Material material4 = this.g_matHandFoot;
		float num4 = this.g_fMatShadowPos;
		material4.SetFloat("_ShadowPow", num4);
		Material material5 = this.g_matWeapon;
		float num5 = this.g_fMatShadowPos;
		material5.SetFloat("_ShadowPow", num5);
	}

	// Token: 0x06000B94 RID: 2964 RVA: 0x0001A814 File Offset: 0x00018A14
	[Token(Token = "0x6000B94")]
	[Address(RVA = "0x17E17C0", Offset = "0x17E07C0", VA = "0x1817E17C0")]
	public void Death()
	{
		this.g_bDeath = true;
		this.g_BodyEffect.Stop(true);
		this.g_EyeEffect.Stop(true);
	}

	// Token: 0x06000B95 RID: 2965 RVA: 0x0001A848 File Offset: 0x00018A48
	[Token(Token = "0x6000B95")]
	[Address(RVA = "0x17E1810", Offset = "0x17E0810", VA = "0x1817E1810")]
	public void Destroy()
	{
		this.g_DeathEffect.Play(true);
	}

	// Token: 0x06000B96 RID: 2966 RVA: 0x0001A868 File Offset: 0x00018A68
	[Token(Token = "0x6000B96")]
	[Address(RVA = "0x17E15A0", Offset = "0x17E05A0", VA = "0x1817E15A0")]
	public void Create()
	{
		ParticleSystem particleSystem = this.g_BodyEffect;
		this.g_bDeath = false;
		particleSystem.Play(true);
		ParticleSystem particleSystem2 = this.g_DeathEffect;
		int num = 0;
		particleSystem2.Stop(num != 0);
		this.g_EyeEffect.Play(true);
		Material material = this.g_matFace;
		this.g_fDeathShadowPos = 1f;
		this.g_fMatShadowPos = 0f;
		int num2 = 0;
		material.SetFloat("_ShadowPow", (float)num2);
		Material material2 = this.g_matBody;
		int num3 = 0;
		material2.SetFloat("_ShadowPow", (float)num3);
		Material material3 = this.g_matHair;
		int num4 = 0;
		material3.SetFloat("_ShadowPow", (float)num4);
		Material material4 = this.g_matHandFoot;
		int num5 = 0;
		material4.SetFloat("_ShadowPow", (float)num5);
		Material material5 = this.g_matWeapon;
		int num6 = 0;
		material5.SetFloat("_ShadowPow", (float)num6);
	}

	// Token: 0x06000B97 RID: 2967 RVA: 0x0001A940 File Offset: 0x00018B40
	[Token(Token = "0x6000B97")]
	[Address(RVA = "0x17E3500", Offset = "0x17E2500", VA = "0x1817E3500")]
	public void Remove()
	{
		this.g_bDeath = false;
		ParticleSystem particleSystem = this.g_BodyEffect;
		int num = 0;
		particleSystem.Stop(num != 0);
		ParticleSystem particleSystem2 = this.g_DeathEffect;
		int num2 = 0;
		particleSystem2.Play(num2 != 0);
	}

	// Token: 0x06000B98 RID: 2968 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B98")]
	[Address(RVA = "0x17E27C0", Offset = "0x17E17C0", VA = "0x1817E27C0")]
	public void PlayAttackDodgeFront()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B99 RID: 2969 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B99")]
	[Address(RVA = "0x17E2880", Offset = "0x17E1880", VA = "0x1817E2880")]
	public void PlayAttackDouble01()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B9A RID: 2970 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B9A")]
	[Address(RVA = "0x17E2940", Offset = "0x17E1940", VA = "0x1817E2940")]
	public void PlayAttackDouble02()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B9B RID: 2971 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B9B")]
	[Address(RVA = "0x17E2AC0", Offset = "0x17E1AC0", VA = "0x1817E2AC0")]
	public void PlayAttackStron()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B9C RID: 2972 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B9C")]
	[Address(RVA = "0x14732D0", Offset = "0x14722D0", VA = "0x1814732D0")]
	public void PlayAttackLeft()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B9D RID: 2973 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B9D")]
	[Address(RVA = "0x17E2A00", Offset = "0x17E1A00", VA = "0x1817E2A00")]
	public void PlayAttackRight()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B9E RID: 2974 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B9E")]
	[Address(RVA = "0x17E2700", Offset = "0x17E1700", VA = "0x1817E2700")]
	public void PlayAttackBackJump()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000B9F RID: 2975 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000B9F")]
	[Address(RVA = "0x17E2B80", Offset = "0x17E1B80", VA = "0x1817E2B80")]
	public void PlayEffDodge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000BA0 RID: 2976 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000BA0")]
	[Address(RVA = "0x17E2F50", Offset = "0x17E1F50", VA = "0x1817E2F50")]
	public void PlayEffTeleport()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000BA1 RID: 2977 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000BA1")]
	[Address(RVA = "0x17E2CC0", Offset = "0x17E1CC0", VA = "0x1817E2CC0")]
	public void PlayEffTeleportFloor(Vector3 v3Start, Vector3 v3End)
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000BA2 RID: 2978 RVA: 0x0001A97C File Offset: 0x00018B7C
	[Token(Token = "0x6000BA2")]
	[Address(RVA = "0x17E13C0", Offset = "0x17E03C0", VA = "0x1817E13C0")]
	public void AnimPlayPSWeaponLightL()
	{
		if (this.g_SwordEnergy != (ulong)0L)
		{
			ParticleSystem ps_WeaponLightL = this.PS_WeaponLightL;
			int num = 0;
			if (ps_WeaponLightL != num)
			{
				this.PS_WeaponLightL.Play(true);
			}
			SoundEffect soundEffect = this.g_SEWeaponLight;
			int num2 = 0;
			if (soundEffect != num2)
			{
				this.g_SEWeaponLight.PlayRandom(1f, 1f);
			}
		}
	}

	// Token: 0x06000BA3 RID: 2979 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000BA3")]
	[Address(RVA = "0x17E0CA0", Offset = "0x17DFCA0", VA = "0x1817E0CA0")]
	public void AnimPlayEffSwordEnergyL()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000BA4 RID: 2980 RVA: 0x0001A9E4 File Offset: 0x00018BE4
	[Token(Token = "0x6000BA4")]
	[Address(RVA = "0x17E14B0", Offset = "0x17E04B0", VA = "0x1817E14B0")]
	public void AnimPlayPSWeaponLightR()
	{
		if (this.g_SwordEnergy != (ulong)0L)
		{
			ParticleSystem ps_WeaponLightR = this.PS_WeaponLightR;
			int num = 0;
			if (ps_WeaponLightR != num)
			{
				this.PS_WeaponLightR.Play(true);
			}
			SoundEffect soundEffect = this.g_SEWeaponLight;
			int num2 = 0;
			if (soundEffect != num2)
			{
				this.g_SEWeaponLight.PlayRandom(1f, 1f);
			}
		}
	}

	// Token: 0x06000BA5 RID: 2981 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000BA5")]
	[Address(RVA = "0x17E1030", Offset = "0x17E0030", VA = "0x1817E1030")]
	public void AnimPlayEffSwordEnergyR()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000BA6 RID: 2982 RVA: 0x0001AA4C File Offset: 0x00018C4C
	[Token(Token = "0x6000BA6")]
	[Address(RVA = "0x17E3440", Offset = "0x17E2440", VA = "0x1817E3440")]
	public void PlaySESwing()
	{
		SoundEffect soundEffect = this.g_SESwing;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SESwing.gameObject.SetActive(true);
			this.g_SESwing.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000BA7 RID: 2983 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000BA7")]
	[Address(RVA = "0x17E30F0", Offset = "0x17E20F0", VA = "0x1817E30F0")]
	public void PlaySEDodge()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000BA8 RID: 2984 RVA: 0x0001AA98 File Offset: 0x00018C98
	[Token(Token = "0x6000BA8")]
	[Address(RVA = "0x17E3030", Offset = "0x17E2030", VA = "0x1817E3030")]
	public void PlaySEDestory()
	{
		SoundEffect soundEffect = this.g_SEDestory;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SEDestory.gameObject.SetActive(true);
			this.g_SEDestory.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000BA9 RID: 2985 RVA: 0x0001AAE4 File Offset: 0x00018CE4
	[Token(Token = "0x6000BA9")]
	[Address(RVA = "0x17E32C0", Offset = "0x17E22C0", VA = "0x1817E32C0")]
	public void PlaySEFootstep()
	{
		SoundEffect soundEffect = this.g_SEFootstep;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SEFootstep.gameObject.SetActive(true);
			SoundEffect soundEffect2 = this.g_SEFootstep;
			float num2 = this.g_fFootstepVolume;
			soundEffect2.PlayRandom(num2, 1f);
		}
	}

	// Token: 0x06000BAA RID: 2986 RVA: 0x0001AB38 File Offset: 0x00018D38
	[Token(Token = "0x6000BAA")]
	[Address(RVA = "0x17E3380", Offset = "0x17E2380", VA = "0x1817E3380")]
	public void PlaySELand()
	{
		SoundEffect soundEffect = this.g_SELand;
		int num = 0;
		if (!(soundEffect == num))
		{
			this.g_SELand.gameObject.SetActive(true);
			this.g_SELand.PlayRandom(1f, 1f);
		}
	}

	// Token: 0x06000BAB RID: 2987 RVA: 0x0001AB84 File Offset: 0x00018D84
	[Token(Token = "0x6000BAB")]
	[Address(RVA = "0x1105900", Offset = "0x1104900", VA = "0x181105900")]
	public void SetFootstepVolume(float fVolume)
	{
		this.g_fFootstepVolume = fVolume;
	}

	// Token: 0x06000BAC RID: 2988 RVA: 0x0001AB98 File Offset: 0x00018D98
	[Token(Token = "0x6000BAC")]
	[Address(RVA = "0x17E3550", Offset = "0x17E2550", VA = "0x1817E3550")]
	public void SetTimeScale(float fTimeScale)
	{
		Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
		Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
		Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
		ParticleSystem ps_WeaponLightL = this.PS_WeaponLightL;
		int num = 0;
		if (ps_WeaponLightL != num)
		{
			Common.SetEffectTimeScale(this.PS_WeaponLightL, fTimeScale);
		}
		ParticleSystem ps_WeaponLightR = this.PS_WeaponLightR;
		int num2 = 0;
		if (ps_WeaponLightR != num2)
		{
			Common.SetEffectTimeScale(this.PS_WeaponLightR, fTimeScale);
		}
	}

	// Token: 0x06000BAD RID: 2989 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000BAD")]
	[Address(RVA = "0x17E4000", Offset = "0x17E3000", VA = "0x1817E4000")]
	public Doll01EffectPlay()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x0400128D RID: 4749
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400128D")]
	private Transform g_EffectParent;

	// Token: 0x0400128E RID: 4750
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x400128E")]
	private ParticleSystem g_BodyEffect;

	// Token: 0x0400128F RID: 4751
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x400128F")]
	private ParticleSystem g_DeathEffect;

	// Token: 0x04001290 RID: 4752
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4001290")]
	private ParticleSystem g_EyeEffect;

	// Token: 0x04001291 RID: 4753
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001291")]
	public ParticleSystem PS_WeaponLightL;

	// Token: 0x04001292 RID: 4754
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001292")]
	public ParticleSystem PS_WeaponLightR;

	// Token: 0x04001293 RID: 4755
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001293")]
	[SerializeField]
	private string attackDodgeFrontPath;

	// Token: 0x04001294 RID: 4756
	[FieldOffset(Offset = "0x50")]
	[Token(Token = "0x4001294")]
	[SerializeField]
	private string attackDouble01Path;

	// Token: 0x04001295 RID: 4757
	[FieldOffset(Offset = "0x58")]
	[Token(Token = "0x4001295")]
	[SerializeField]
	private string attackDouble02Path;

	// Token: 0x04001296 RID: 4758
	[FieldOffset(Offset = "0x60")]
	[Token(Token = "0x4001296")]
	[SerializeField]
	private string attackStronPath;

	// Token: 0x04001297 RID: 4759
	[FieldOffset(Offset = "0x68")]
	[Token(Token = "0x4001297")]
	[SerializeField]
	private string attackLeftPath;

	// Token: 0x04001298 RID: 4760
	[FieldOffset(Offset = "0x70")]
	[Token(Token = "0x4001298")]
	[SerializeField]
	private string attackRightPath;

	// Token: 0x04001299 RID: 4761
	[FieldOffset(Offset = "0x78")]
	[Token(Token = "0x4001299")]
	[SerializeField]
	private string attackBackJumpPath;

	// Token: 0x0400129A RID: 4762
	[FieldOffset(Offset = "0x80")]
	[Token(Token = "0x400129A")]
	[SerializeField]
	private string effDodgeSmokePath;

	// Token: 0x0400129B RID: 4763
	[FieldOffset(Offset = "0x88")]
	[Token(Token = "0x400129B")]
	[SerializeField]
	private string effTeleportSmokePath;

	// Token: 0x0400129C RID: 4764
	[FieldOffset(Offset = "0x90")]
	[Token(Token = "0x400129C")]
	[SerializeField]
	private string effTeleportSmokeFloorPath;

	// Token: 0x0400129D RID: 4765
	[FieldOffset(Offset = "0x98")]
	[Token(Token = "0x400129D")]
	[SerializeField]
	private string effSwordEnergyShotPath;

	// Token: 0x0400129E RID: 4766
	[FieldOffset(Offset = "0xA0")]
	[Token(Token = "0x400129E")]
	[SerializeField]
	private string effSwordEnergyPath;

	// Token: 0x0400129F RID: 4767
	[FieldOffset(Offset = "0xA8")]
	[Token(Token = "0x400129F")]
	[SerializeField]
	private string effSwordEnergyCollisionPath;

	// Token: 0x040012A0 RID: 4768
	[FieldOffset(Offset = "0xB0")]
	[Token(Token = "0x40012A0")]
	[SerializeField]
	private string effSwordEnergyExplosionPath;

	// Token: 0x040012A1 RID: 4769
	[FieldOffset(Offset = "0xB8")]
	[Token(Token = "0x40012A1")]
	public Transform FootL;

	// Token: 0x040012A2 RID: 4770
	[FieldOffset(Offset = "0xC0")]
	[Token(Token = "0x40012A2")]
	public Transform FootR;

	// Token: 0x040012A3 RID: 4771
	[FieldOffset(Offset = "0xC8")]
	[Token(Token = "0x40012A3")]
	[SerializeField]
	private string sESwingPath;

	// Token: 0x040012A4 RID: 4772
	[FieldOffset(Offset = "0xD0")]
	[Token(Token = "0x40012A4")]
	[SerializeField]
	private string sEDodgePath;

	// Token: 0x040012A5 RID: 4773
	[FieldOffset(Offset = "0xD8")]
	[Token(Token = "0x40012A5")]
	[SerializeField]
	private string sEDestoryPath;

	// Token: 0x040012A6 RID: 4774
	[FieldOffset(Offset = "0xE0")]
	[Token(Token = "0x40012A6")]
	[SerializeField]
	private string sEFootstepPath;

	// Token: 0x040012A7 RID: 4775
	[FieldOffset(Offset = "0xE8")]
	[Token(Token = "0x40012A7")]
	[SerializeField]
	private string sELandPath;

	// Token: 0x040012A8 RID: 4776
	[FieldOffset(Offset = "0xF0")]
	[Token(Token = "0x40012A8")]
	[SerializeField]
	private string sETeleportSmokePath;

	// Token: 0x040012A9 RID: 4777
	[FieldOffset(Offset = "0xF8")]
	[Token(Token = "0x40012A9")]
	[SerializeField]
	private string sEWeaponLightPath;

	// Token: 0x040012AA RID: 4778
	[FieldOffset(Offset = "0x100")]
	[Token(Token = "0x40012AA")]
	private float g_fMatShadowPos;

	// Token: 0x040012AB RID: 4779
	[FieldOffset(Offset = "0x108")]
	[Token(Token = "0x40012AB")]
	private Material g_matBody;

	// Token: 0x040012AC RID: 4780
	[FieldOffset(Offset = "0x110")]
	[Token(Token = "0x40012AC")]
	private Material g_matFace;

	// Token: 0x040012AD RID: 4781
	[FieldOffset(Offset = "0x118")]
	[Token(Token = "0x40012AD")]
	private Material g_matHair;

	// Token: 0x040012AE RID: 4782
	[FieldOffset(Offset = "0x120")]
	[Token(Token = "0x40012AE")]
	private Material g_matHandFoot;

	// Token: 0x040012AF RID: 4783
	[FieldOffset(Offset = "0x128")]
	[Token(Token = "0x40012AF")]
	private Material g_matWeapon;

	// Token: 0x040012B0 RID: 4784
	[FieldOffset(Offset = "0x130")]
	[Token(Token = "0x40012B0")]
	private Color g_colDamaged;

	// Token: 0x040012B1 RID: 4785
	[FieldOffset(Offset = "0x140")]
	[Token(Token = "0x40012B1")]
	private bool g_bDeath;

	// Token: 0x040012B2 RID: 4786
	[FieldOffset(Offset = "0x144")]
	[Token(Token = "0x40012B2")]
	private float g_fDeathShadowPos;

	// Token: 0x040012B3 RID: 4787
	[FieldOffset(Offset = "0x148")]
	[Token(Token = "0x40012B3")]
	private EffectPool g_AttackDodgeFront;

	// Token: 0x040012B4 RID: 4788
	[FieldOffset(Offset = "0x150")]
	[Token(Token = "0x40012B4")]
	private EffectPool g_AttackDouble01;

	// Token: 0x040012B5 RID: 4789
	[FieldOffset(Offset = "0x158")]
	[Token(Token = "0x40012B5")]
	private EffectPool g_AttackDouble02;

	// Token: 0x040012B6 RID: 4790
	[FieldOffset(Offset = "0x160")]
	[Token(Token = "0x40012B6")]
	private EffectPool g_AttackStron;

	// Token: 0x040012B7 RID: 4791
	[FieldOffset(Offset = "0x168")]
	[Token(Token = "0x40012B7")]
	private EffectPool g_AttackLeft;

	// Token: 0x040012B8 RID: 4792
	[FieldOffset(Offset = "0x170")]
	[Token(Token = "0x40012B8")]
	private EffectPool g_AttackRight;

	// Token: 0x040012B9 RID: 4793
	[FieldOffset(Offset = "0x178")]
	[Token(Token = "0x40012B9")]
	private EffectPool g_AttackBackJump;

	// Token: 0x040012BA RID: 4794
	[FieldOffset(Offset = "0x180")]
	[Token(Token = "0x40012BA")]
	private EffectPool g_DodgeSomke;

	// Token: 0x040012BB RID: 4795
	[FieldOffset(Offset = "0x188")]
	[Token(Token = "0x40012BB")]
	private EffectPool g_TeleportSmoke;

	// Token: 0x040012BC RID: 4796
	[FieldOffset(Offset = "0x190")]
	[Token(Token = "0x40012BC")]
	private EffectPool g_TeleportSmokeFloor;

	// Token: 0x040012BD RID: 4797
	[FieldOffset(Offset = "0x198")]
	[Token(Token = "0x40012BD")]
	private EffectPool g_SwordEnergyShot;

	// Token: 0x040012BE RID: 4798
	[FieldOffset(Offset = "0x1A0")]
	[Token(Token = "0x40012BE")]
	private EffectPool g_SwordEnergy;

	// Token: 0x040012BF RID: 4799
	[FieldOffset(Offset = "0x1A8")]
	[Token(Token = "0x40012BF")]
	private EffectPool g_SwordEnergyCollision;

	// Token: 0x040012C0 RID: 4800
	[FieldOffset(Offset = "0x1B0")]
	[Token(Token = "0x40012C0")]
	private EffectPool g_SwordEnergyExplosion;

	// Token: 0x040012C1 RID: 4801
	[FieldOffset(Offset = "0x1B8")]
	[Token(Token = "0x40012C1")]
	private SoundEffect g_SESwing;

	// Token: 0x040012C2 RID: 4802
	[FieldOffset(Offset = "0x1C0")]
	[Token(Token = "0x40012C2")]
	private SoundEffect g_SEDodge;

	// Token: 0x040012C3 RID: 4803
	[FieldOffset(Offset = "0x1C8")]
	[Token(Token = "0x40012C3")]
	private SoundEffect g_SEDestory;

	// Token: 0x040012C4 RID: 4804
	[FieldOffset(Offset = "0x1D0")]
	[Token(Token = "0x40012C4")]
	private SoundEffect g_SEFootstep;

	// Token: 0x040012C5 RID: 4805
	[FieldOffset(Offset = "0x1D8")]
	[Token(Token = "0x40012C5")]
	private SoundEffect g_SELand;

	// Token: 0x040012C6 RID: 4806
	[FieldOffset(Offset = "0x1E0")]
	[Token(Token = "0x40012C6")]
	private SoundEffect g_SETeleportSmoke;

	// Token: 0x040012C7 RID: 4807
	[FieldOffset(Offset = "0x1E8")]
	[Token(Token = "0x40012C7")]
	private SoundEffect g_SEWeaponLight;

	// Token: 0x040012C8 RID: 4808
	[FieldOffset(Offset = "0x1F0")]
	[Token(Token = "0x40012C8")]
	private float g_fFootstepVolume;

	// Token: 0x040012C9 RID: 4809
	[FieldOffset(Offset = "0x1F8")]
	[Token(Token = "0x40012C9")]
	public Transform Pos_SwordEnergy;
}
