using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x02000232 RID: 562
[Token(Token = "0x2000232")]
[CreateAssetMenu]
public class GameFontPack : ScriptableObject
{
	// Token: 0x170000C7 RID: 199
	// (get) Token: 0x060015C9 RID: 5577 RVA: 0x00031720 File Offset: 0x0002F920
	[Token(Token = "0x170000C7")]
	public Font Medium
	{
		[Token(Token = "0x60015C9")]
		[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
		get
		{
			return this.medium;
		}
	}

	// Token: 0x170000C8 RID: 200
	// (get) Token: 0x060015CA RID: 5578 RVA: 0x00031734 File Offset: 0x0002F934
	[Token(Token = "0x170000C8")]
	public Font Regular
	{
		[Token(Token = "0x60015CA")]
		[Address(RVA = "0x2990A0", Offset = "0x2980A0", VA = "0x1802990A0")]
		get
		{
			return this.regular;
		}
	}

	// Token: 0x170000C9 RID: 201
	// (get) Token: 0x060015CB RID: 5579 RVA: 0x00031748 File Offset: 0x0002F948
	[Token(Token = "0x170000C9")]
	public Font Light
	{
		[Token(Token = "0x60015CB")]
		[Address(RVA = "0x36B6A0", Offset = "0x36A6A0", VA = "0x18036B6A0")]
		get
		{
			return this.light;
		}
	}

	// Token: 0x060015CC RID: 5580 RVA: 0x0003175C File Offset: 0x0002F95C
	[Token(Token = "0x60015CC")]
	[Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")]
	public GameFontPack()
	{
	}

	// Token: 0x04002104 RID: 8452
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x4002104")]
	[SerializeField]
	private Font medium;

	// Token: 0x04002105 RID: 8453
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x4002105")]
	[SerializeField]
	private Font regular;

	// Token: 0x04002106 RID: 8454
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x4002106")]
	[SerializeField]
	private Font light;
}
