using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200020B RID: 523
[Token(Token = "0x200020B")]
public class StopSceneParticleSystem : SceneEvent
{
	// Token: 0x06001528 RID: 5416 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6001528")]
	[Address(RVA = "0x9890B0", Offset = "0x9880B0", VA = "0x1809890B0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06001529 RID: 5417 RVA: 0x000302C8 File Offset: 0x0002E4C8
	[Token(Token = "0x6001529")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public StopSceneParticleSystem()
	{
	}

	// Token: 0x04002023 RID: 8227
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4002023")]
	public ParticleSystem[] ScenePS;
}
