using System;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x0200010C RID: 268
[Token(Token = "0x200010C")]
public class PrayerAttack : MonoBehaviour
{
	// Token: 0x06000D82 RID: 3458 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D82")]
	[Address(RVA = "0xEBD390", Offset = "0xEBC390", VA = "0x180EBD390")]
	public void InitData()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D83 RID: 3459 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x6000D83")]
	[Address(RVA = "0xEBCDC0", Offset = "0xEBBDC0", VA = "0x180EBCDC0")]
	public void Attack()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x06000D84 RID: 3460 RVA: 0x0001FBC0 File Offset: 0x0001DDC0
	[Token(Token = "0x6000D84")]
	[Address(RVA = "0xEBD5D0", Offset = "0xEBC5D0", VA = "0x180EBD5D0")]
	public PrayerAttack()
	{
	}

	// Token: 0x0400166D RID: 5741
	[FieldOffset(Offset = "0x18")]
	[Token(Token = "0x400166D")]
	private AttackData g_AD;

	// Token: 0x0400166E RID: 5742
	[FieldOffset(Offset = "0x20")]
	[Token(Token = "0x400166E")]
	private float g_fRadius = 10f;

	// Token: 0x0400166F RID: 5743
	[FieldOffset(Offset = "0x28")]
	[Token(Token = "0x400166F")]
	public GameObject g_CollisionEffect;

	// Token: 0x04001670 RID: 5744
	[FieldOffset(Offset = "0x30")]
	[Token(Token = "0x4001670")]
	private EffectPool g_CollisionPool;
}
