using System;
using System.Xml.Schema;
using Cpp2IlInjected;
using UnityEngine;

// Token: 0x020001EF RID: 495
[Token(Token = "0x20001EF")]
public class OpenDoor : SceneEvent
{
	// Token: 0x060014BF RID: 5311 RVA: 0x0002F550 File Offset: 0x0002D750
	[Token(Token = "0x60014BF")]
	[Address(RVA = "0x32E430", Offset = "0x32D430", VA = "0x18032E430", Slot = "4")]
	public override void InitData(SceneEventManager SEM)
	{
		base.InitData(SEM);
		SoundEffect se = this.SE;
		int num = 0;
		if (se != num)
		{
			this.SE.InitData();
		}
	}

	// Token: 0x060014C0 RID: 5312 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014C0")]
	[Address(RVA = "0x32E4C0", Offset = "0x32D4C0", VA = "0x18032E4C0", Slot = "5")]
	public override void OpenEvent()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014C1 RID: 5313 RVA: 0x0002F588 File Offset: 0x0002D788
	[Token(Token = "0x60014C1")]
	[Address(RVA = "0x32E680", Offset = "0x32D680", VA = "0x18032E680")]
	public void SwitchOnDoor()
	{
		XmlSchemaType xmlType = base.XmlType;
	}

	// Token: 0x060014C2 RID: 5314 RVA: 0x0002F59C File Offset: 0x0002D79C
	[Token(Token = "0x60014C2")]
	[Address(RVA = "0x32E5D0", Offset = "0x32D5D0", VA = "0x18032E5D0")]
	public void SaveSwitchOnDoor()
	{
		base.OpenEvent();
		Animator anim = this.Anim;
		int num = 0;
		if (anim != num)
		{
			Animator anim2 = this.Anim;
			int num2 = 0;
			int num3 = 0;
			anim2.CrossFade("OpenEvent", (float)num3, num2);
		}
		this.g_bSaveStartUp = true;
	}

	// Token: 0x060014C3 RID: 5315 RVA: 0x000020D3 File Offset: 0x000002D3
	[Token(Token = "0x60014C3")]
	[Address(RVA = "0x32E320", Offset = "0x32D320", VA = "0x18032E320")]
	public void AniEventCameraShake()
	{
		throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
	}

	// Token: 0x060014C4 RID: 5316 RVA: 0x0002F5EC File Offset: 0x0002D7EC
	[Token(Token = "0x60014C4")]
	[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
	public OpenDoor()
	{
	}

	// Token: 0x04001F9B RID: 8091
	[FieldOffset(Offset = "0x38")]
	[Token(Token = "0x4001F9B")]
	public Animator Anim;

	// Token: 0x04001F9C RID: 8092
	[FieldOffset(Offset = "0x40")]
	[Token(Token = "0x4001F9C")]
	public SoundEffect SE;

	// Token: 0x04001F9D RID: 8093
	[FieldOffset(Offset = "0x48")]
	[Token(Token = "0x4001F9D")]
	private bool g_bSaveStartUp;
}
