Add v1.0.5
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@@ -4,13 +4,13 @@ using RootMotion.FinalIK;
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using UnityEngine;
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using UnityEngine.AI;
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// Token: 0x020000AA RID: 170
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[Token(Token = "0x20000AA")]
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// Token: 0x020000AB RID: 171
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[Token(Token = "0x20000AB")]
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public class NPC_GhostB : NPC
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{
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// Token: 0x0600079E RID: 1950 RVA: 0x00011630 File Offset: 0x0000F830
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[Token(Token = "0x600079E")]
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[Address(RVA = "0xEC8B50", Offset = "0xEC7950", VA = "0x180EC8B50", Slot = "4")]
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// Token: 0x0600079F RID: 1951 RVA: 0x00011AB0 File Offset: 0x0000FCB0
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[Token(Token = "0x600079F")]
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[Address(RVA = "0xFC6B60", Offset = "0xFC5360", VA = "0x180FC6B60", Slot = "4")]
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public override void Init()
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{
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Animator component = base.GetComponent<Animator>();
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@@ -73,17 +73,17 @@ public class NPC_GhostB : NPC
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}
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}
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// Token: 0x0600079F RID: 1951 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600079F")]
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[Address(RVA = "0xEC9060", Offset = "0xEC7E60", VA = "0x180EC9060", Slot = "6")]
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// Token: 0x060007A0 RID: 1952 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60007A0")]
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[Address(RVA = "0xFC7070", Offset = "0xFC5870", VA = "0x180FC7070", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060007A0 RID: 1952 RVA: 0x00011804 File Offset: 0x0000FA04
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[Token(Token = "0x60007A0")]
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[Address(RVA = "0xEC8FC0", Offset = "0xEC7DC0", VA = "0x180EC8FC0", Slot = "5")]
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// Token: 0x060007A1 RID: 1953 RVA: 0x00011C84 File Offset: 0x0000FE84
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[Token(Token = "0x60007A1")]
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[Address(RVA = "0xFC6FD0", Offset = "0xFC57D0", VA = "0x180FC6FD0", Slot = "5")]
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protected override void OnEnable()
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{
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base.OnEnable();
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@@ -95,38 +95,38 @@ public class NPC_GhostB : NPC
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}
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}
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// Token: 0x060007A1 RID: 1953 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60007A1")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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// Token: 0x060007A2 RID: 1954 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60007A2")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
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public void PlayFireMagicShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060007A2 RID: 1954 RVA: 0x00011848 File Offset: 0x0000FA48
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[Token(Token = "0x60007A2")]
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[Address(RVA = "0xEC7D40", Offset = "0xEC6B40", VA = "0x180EC7D40")]
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// Token: 0x060007A3 RID: 1955 RVA: 0x00011CC8 File Offset: 0x0000FEC8
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[Token(Token = "0x60007A3")]
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[Address(RVA = "0xFC5D50", Offset = "0xFC4550", VA = "0x180FC5D50")]
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public NPC_GhostB()
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{
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}
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// Token: 0x040008E3 RID: 2275
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// Token: 0x040008F6 RID: 2294
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x40008E3")]
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[Token(Token = "0x40008F6")]
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public GameObject SEMoveObject;
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// Token: 0x040008E4 RID: 2276
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// Token: 0x040008F7 RID: 2295
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x40008E4")]
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[Token(Token = "0x40008F7")]
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public GameObject SEChargeObject;
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// Token: 0x040008E5 RID: 2277
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// Token: 0x040008F8 RID: 2296
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x40008E5")]
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[Token(Token = "0x40008F8")]
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private SoundEffect g_SEMove;
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// Token: 0x040008E6 RID: 2278
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// Token: 0x040008F9 RID: 2297
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x40008E6")]
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[Token(Token = "0x40008F9")]
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private SoundEffect g_SECharge;
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}
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