Add v1.0.5
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@@ -4,17 +4,17 @@ using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000578 RID: 1400
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[Token(Token = "0x2000578")]
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// Token: 0x02000581 RID: 1409
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[Token(Token = "0x2000581")]
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public sealed class RenderTextureFactory : IDisposable
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{
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// Token: 0x06002E22 RID: 11810 RVA: 0x000628AC File Offset: 0x00060AAC
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[Token(Token = "0x6002E22")]
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[Address(RVA = "0xBE78C0", Offset = "0xBE66C0", VA = "0x180BE78C0")]
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// Token: 0x06002E54 RID: 11860 RVA: 0x00062AA8 File Offset: 0x00060CA8
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[Token(Token = "0x6002E54")]
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[Address(RVA = "0xCB7560", Offset = "0xCB5D60", VA = "0x180CB7560")]
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public RenderTextureFactory()
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{
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/*
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An exception occurred when decompiling this method (06002E22)
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An exception occurred when decompiling this method (06002E54)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityEngine.PostProcessing.RenderTextureFactory::.ctor()
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@@ -30,49 +30,49 @@ ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityE
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*/;
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}
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// Token: 0x06002E23 RID: 11811 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E23")]
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[Address(RVA = "0xBE7450", Offset = "0xBE6250", VA = "0x180BE7450")]
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// Token: 0x06002E55 RID: 11861 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E55")]
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[Address(RVA = "0xCB70F0", Offset = "0xCB58F0", VA = "0x180CB70F0")]
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public RenderTexture Get(RenderTexture baseRenderTexture)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E24 RID: 11812 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E24")]
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[Address(RVA = "0xBE75F0", Offset = "0xBE63F0", VA = "0x180BE75F0")]
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// Token: 0x06002E56 RID: 11862 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E56")]
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[Address(RVA = "0xCB7290", Offset = "0xCB5A90", VA = "0x180CB7290")]
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public RenderTexture Get(int width, int height, int depthBuffer = 0, RenderTextureFormat format = RenderTextureFormat.ARGBHalf, RenderTextureReadWrite rw = RenderTextureReadWrite.Default, FilterMode filterMode = FilterMode.Bilinear, TextureWrapMode wrapMode = TextureWrapMode.Clamp, string name = "FactoryTempTexture")
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E25 RID: 11813 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E25")]
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[Address(RVA = "0xBE77A0", Offset = "0xBE65A0", VA = "0x180BE77A0")]
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// Token: 0x06002E57 RID: 11863 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E57")]
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[Address(RVA = "0xCB7440", Offset = "0xCB5C40", VA = "0x180CB7440")]
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public void Release(RenderTexture rt)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E26 RID: 11814 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E26")]
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[Address(RVA = "0xBE76C0", Offset = "0xBE64C0", VA = "0x180BE76C0")]
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// Token: 0x06002E58 RID: 11864 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E58")]
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[Address(RVA = "0xCB7360", Offset = "0xCB5B60", VA = "0x180CB7360")]
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public void ReleaseAll()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E27 RID: 11815 RVA: 0x000628CC File Offset: 0x00060ACC
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[Token(Token = "0x6002E27")]
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[Address(RVA = "0xBE7440", Offset = "0xBE6240", VA = "0x180BE7440", Slot = "4")]
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// Token: 0x06002E59 RID: 11865 RVA: 0x00062AC8 File Offset: 0x00060CC8
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[Token(Token = "0x6002E59")]
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[Address(RVA = "0xCB70E0", Offset = "0xCB58E0", VA = "0x180CB70E0", Slot = "4")]
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public void Dispose()
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{
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this.ReleaseAll();
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}
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// Token: 0x04003704 RID: 14084
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// Token: 0x04003746 RID: 14150
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4003704")]
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[Token(Token = "0x4003746")]
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private HashSet<RenderTexture> m_TemporaryRTs;
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}
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}
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