Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,582 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000042 RID: 66
[Token(Token = "0x2000042")]
public class AI_BossLevel03 : AI_NPC
{
// Token: 0x060001ED RID: 493 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001ED")]
[Address(RVA = "0x1569220", Offset = "0x1568020", VA = "0x181569220", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001EE RID: 494 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001EE")]
[Address(RVA = "0x156A220", Offset = "0x1569020", VA = "0x18156A220", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001EF RID: 495 RVA: 0x0000711C File Offset: 0x0000531C
[Token(Token = "0x60001EF")]
[Address(RVA = "0x15683D0", Offset = "0x15671D0", VA = "0x1815683D0", Slot = "6")]
public override void LateUpdate()
{
this.AEnd();
this.g_ShakeHead.Update();
this.g_ShakeLUA.Update();
this.g_ShakeRUA.Update();
this.g_ShakeLHand.Update();
this.g_ShakeRHand.Update();
this.g_ShakeLThigh.Update();
this.g_ShakeRThigh.Update();
this.g_ShakeLFoot.Update();
this.g_ShakeRFoot.Update();
this.g_ShakeBody.Update();
this.g_ShakeCharacter.Update();
}
// Token: 0x060001F0 RID: 496 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F0")]
[Address(RVA = "0x1565750", Offset = "0x1564550", VA = "0x181565750", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F1 RID: 497 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F1")]
[Address(RVA = "0x1566D50", Offset = "0x1565B50", VA = "0x181566D50")]
private void InitFightStatus(AI_BossLevel03.AIFighting Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F2 RID: 498 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F2")]
[Address(RVA = "0x156A630", Offset = "0x1569430", VA = "0x18156A630")]
private void Watch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F3 RID: 499 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F3")]
[Address(RVA = "0x15699D0", Offset = "0x15687D0", VA = "0x1815699D0")]
private void TurnLeft()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F4 RID: 500 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F4")]
[Address(RVA = "0x1569DF0", Offset = "0x1568BF0", VA = "0x181569DF0")]
private void TurnRight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F5 RID: 501 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F5")]
[Address(RVA = "0x1569090", Offset = "0x1567E90", VA = "0x181569090")]
private void SprintForward()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F6 RID: 502 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F6")]
[Address(RVA = "0x1568F50", Offset = "0x1567D50", VA = "0x181568F50")]
private void SprintBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F7 RID: 503 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F7")]
[Address(RVA = "0x1568580", Offset = "0x1567380", VA = "0x181568580")]
private void SelectFight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F8 RID: 504 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F8")]
[Address(RVA = "0x1560460", Offset = "0x155F260", VA = "0x181560460")]
private void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001F9 RID: 505 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001F9")]
[Address(RVA = "0x155FE90", Offset = "0x155EC90", VA = "0x18155FE90")]
private void AttackCombo()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001FA RID: 506 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001FA")]
[Address(RVA = "0x155F6D0", Offset = "0x155E4D0", VA = "0x18155F6D0")]
private void ACombo02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001FB RID: 507 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001FB")]
[Address(RVA = "0x15601F0", Offset = "0x155EFF0", VA = "0x1815601F0")]
private void AttackSprint()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001FC RID: 508 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001FC")]
[Address(RVA = "0x155FBE0", Offset = "0x155E9E0", VA = "0x18155FBE0")]
private void AttackAssault()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001FD RID: 509 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001FD")]
[Address(RVA = "0x15600E0", Offset = "0x155EEE0", VA = "0x1815600E0")]
private void AttackHammer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001FE RID: 510 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001FE")]
[Address(RVA = "0x155F9E0", Offset = "0x155E7E0", VA = "0x18155F9E0")]
private void ARun()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060001FF RID: 511 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60001FF")]
[Address(RVA = "0x155FCB0", Offset = "0x155EAB0", VA = "0x18155FCB0")]
private void AttackCombo04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000200 RID: 512 RVA: 0x000071B0 File Offset: 0x000053B0
[Token(Token = "0x6000200")]
[Address(RVA = "0x155F950", Offset = "0x155E750", VA = "0x18155F950")]
private void ADamagedFly()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
if (this.g_Effect.g_bChargeComplete)
{
this.g_fFightTime = 0f;
}
this.InitFightStatus(AI_BossLevel03.AIFighting.Watch);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000201 RID: 513 RVA: 0x000071F8 File Offset: 0x000053F8
[Token(Token = "0x6000201")]
[Address(RVA = "0x155F9B0", Offset = "0x155E7B0", VA = "0x18155F9B0")]
private void ADeath()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_BossLevel03.AIFighting.End);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000202 RID: 514 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000202")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
private void AEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000203 RID: 515 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000203")]
[Address(RVA = "0x1565EC0", Offset = "0x1564CC0", VA = "0x181565EC0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000204 RID: 516 RVA: 0x00007224 File Offset: 0x00005424
[Token(Token = "0x6000204")]
[Address(RVA = "0x1568EF0", Offset = "0x1567CF0", VA = "0x181568EF0", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_FaceAnim.speed = fTimeScale;
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x06000205 RID: 517 RVA: 0x00007258 File Offset: 0x00005458
[Token(Token = "0x6000205")]
[Address(RVA = "0x15684D0", Offset = "0x15672D0", VA = "0x1815684D0", Slot = "32")]
public override void Remove()
{
this.AEnd();
this.g_Effect.RemoveSoul();
this.g_Voice.StopVoicePlayDoll();
this.g_Voice.StopVoiceAbsorbSoul();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x06000206 RID: 518 RVA: 0x000072B4 File Offset: 0x000054B4
[Token(Token = "0x6000206")]
[Address(RVA = "0x1565650", Offset = "0x1564450", VA = "0x181565650", Slot = "31")]
public override void Create()
{
this.AEnd();
this.g_This.SetActive(true);
this.g_Effect.Create();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
float stageTimeScale = Game.GetStageTimeScale();
this.g_fTimeScale = stageTimeScale;
this.InitFightStatus(AI_BossLevel03.AIFighting.Idle);
if (!base.GameSave.flags.stage03Boss01Clear)
{
this.g_Voice.PlayVoicePlayDoll();
return;
}
this.g_iScriptStep = (int)((ulong)4L);
}
// Token: 0x06000207 RID: 519 RVA: 0x00007334 File Offset: 0x00005534
[Token(Token = "0x6000207")]
[Address(RVA = "0x1568550", Offset = "0x1567350", VA = "0x181568550", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
}
// Token: 0x06000208 RID: 520 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000208")]
[Address(RVA = "0x1568840", Offset = "0x1567640", VA = "0x181568840", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000209 RID: 521 RVA: 0x00007360 File Offset: 0x00005560
[Token(Token = "0x6000209")]
[Address(RVA = "0x1568E00", Offset = "0x1567C00", VA = "0x181568E00", Slot = "37")]
public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
{
Animator animator;
for (;;)
{
animator = this.g_FaceAnim;
if (!bEnable)
{
break;
}
animator.SetLayerWeight(1, 1f);
if (Name != "")
{
goto Block_1;
}
}
int num = 0;
animator.SetLayerWeight(1, (float)num);
return;
Block_1:
Animator animator2 = this.g_FaceAnim;
int num2 = 0;
animator2.CrossFade(Name, 0.05f, 1, (float)num2);
}
// Token: 0x0600020A RID: 522 RVA: 0x000073BC File Offset: 0x000055BC
[Token(Token = "0x600020A")]
[Address(RVA = "0x156AA40", Offset = "0x1569840", VA = "0x18156AA40")]
public AI_BossLevel03()
{
}
// Token: 0x04000239 RID: 569
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000239")]
private BossLevel03EffectPlay g_Effect;
// Token: 0x0400023A RID: 570
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400023A")]
private VoiceBoss03 g_Voice;
// Token: 0x0400023B RID: 571
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400023B")]
private Animator g_FaceAnim;
// Token: 0x0400023C RID: 572
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400023C")]
private float g_fAttackRadius = 5.5f;
// Token: 0x0400023D RID: 573
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x400023D")]
private float g_fAniMoveSpeed;
// Token: 0x0400023E RID: 574
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400023E")]
private float g_fAniMoveDirection;
// Token: 0x0400023F RID: 575
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400023F")]
private Shake g_ShakeHead;
// Token: 0x04000240 RID: 576
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000240")]
private Shake g_ShakeLUA;
// Token: 0x04000241 RID: 577
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000241")]
private Shake g_ShakeRUA;
// Token: 0x04000242 RID: 578
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000242")]
private Shake g_ShakeLHand;
// Token: 0x04000243 RID: 579
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000243")]
private Shake g_ShakeRHand;
// Token: 0x04000244 RID: 580
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000244")]
private Shake g_ShakeLThigh;
// Token: 0x04000245 RID: 581
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000245")]
private Shake g_ShakeRThigh;
// Token: 0x04000246 RID: 582
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000246")]
private Shake g_ShakeLFoot;
// Token: 0x04000247 RID: 583
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000247")]
private Shake g_ShakeRFoot;
// Token: 0x04000248 RID: 584
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000248")]
private Shake g_ShakeBody;
// Token: 0x04000249 RID: 585
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000249")]
private Shake g_ShakeCharacter;
// Token: 0x0400024A RID: 586
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x400024A")]
private AI_BossLevel03.AIFighting g_Fighting = (AI_BossLevel03.AIFighting)((ulong)27L);
// Token: 0x0400024B RID: 587
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x400024B")]
private AI_BossLevel03.AIFighting g_NextFighting;
// Token: 0x0400024C RID: 588
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x400024C")]
private int g_iAWatchMoveDir;
// Token: 0x0400024D RID: 589
[FieldOffset(Offset = "0x1FC")]
[Token(Token = "0x400024D")]
private float g_fFightTime;
// Token: 0x0400024E RID: 590
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x400024E")]
private float g_fAttackRotate;
// Token: 0x0400024F RID: 591
[FieldOffset(Offset = "0x204")]
[Token(Token = "0x400024F")]
private float g_fAttackRotateCon;
// Token: 0x04000250 RID: 592
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000250")]
private float g_fAttackMove;
// Token: 0x04000251 RID: 593
[FieldOffset(Offset = "0x20C")]
[Token(Token = "0x4000251")]
private float g_fAttackComboStart;
// Token: 0x04000252 RID: 594
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000252")]
private bool g_bCharge;
// Token: 0x04000253 RID: 595
[FieldOffset(Offset = "0x214")]
[Token(Token = "0x4000253")]
private float g_fAniCharge;
// Token: 0x04000254 RID: 596
[Token(Token = "0x4000254")]
private const float g_fChargeTime = 2f;
// Token: 0x04000255 RID: 597
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000255")]
private float g_fChargeTimeVal;
// Token: 0x04000256 RID: 598
[FieldOffset(Offset = "0x21C")]
[Token(Token = "0x4000256")]
private float g_fAniCharacterLayerWeight;
// Token: 0x04000257 RID: 599
[Token(Token = "0x4000257")]
private const float g_fChargeCompleteTime = 1f;
// Token: 0x04000258 RID: 600
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000258")]
private float g_fChargeCompleteTimeVal;
// Token: 0x04000259 RID: 601
[FieldOffset(Offset = "0x224")]
[Token(Token = "0x4000259")]
private bool g_bPlus;
// Token: 0x0400025A RID: 602
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x400025A")]
private int g_iScriptStep;
// Token: 0x02000043 RID: 67
[Token(Token = "0x2000043")]
private enum AIFighting
{
// Token: 0x0400025C RID: 604
[Token(Token = "0x400025C")]
Null,
// Token: 0x0400025D RID: 605
[Token(Token = "0x400025D")]
Watch,
// Token: 0x0400025E RID: 606
[Token(Token = "0x400025E")]
TurnLeft,
// Token: 0x0400025F RID: 607
[Token(Token = "0x400025F")]
TurnRight,
// Token: 0x04000260 RID: 608
[Token(Token = "0x4000260")]
SprintForward,
// Token: 0x04000261 RID: 609
[Token(Token = "0x4000261")]
SprintBack,
// Token: 0x04000262 RID: 610
[Token(Token = "0x4000262")]
Damaged,
// Token: 0x04000263 RID: 611
[Token(Token = "0x4000263")]
DamagedFly,
// Token: 0x04000264 RID: 612
[Token(Token = "0x4000264")]
Death,
// Token: 0x04000265 RID: 613
[Token(Token = "0x4000265")]
End,
// Token: 0x04000266 RID: 614
[Token(Token = "0x4000266")]
ACombo01,
// Token: 0x04000267 RID: 615
[Token(Token = "0x4000267")]
ACombo02,
// Token: 0x04000268 RID: 616
[Token(Token = "0x4000268")]
ACombo03,
// Token: 0x04000269 RID: 617
[Token(Token = "0x4000269")]
ACombo03V2,
// Token: 0x0400026A RID: 618
[Token(Token = "0x400026A")]
Attack03,
// Token: 0x0400026B RID: 619
[Token(Token = "0x400026B")]
ACombo04,
// Token: 0x0400026C RID: 620
[Token(Token = "0x400026C")]
AHammer,
// Token: 0x0400026D RID: 621
[Token(Token = "0x400026D")]
AAssault,
// Token: 0x0400026E RID: 622
[Token(Token = "0x400026E")]
ASprint,
// Token: 0x0400026F RID: 623
[Token(Token = "0x400026F")]
AComboB01,
// Token: 0x04000270 RID: 624
[Token(Token = "0x4000270")]
AttackB02,
// Token: 0x04000271 RID: 625
[Token(Token = "0x4000271")]
AComboB02,
// Token: 0x04000272 RID: 626
[Token(Token = "0x4000272")]
AComboB03,
// Token: 0x04000273 RID: 627
[Token(Token = "0x4000273")]
ASprintB,
// Token: 0x04000274 RID: 628
[Token(Token = "0x4000274")]
ARunStart,
// Token: 0x04000275 RID: 629
[Token(Token = "0x4000275")]
ARun,
// Token: 0x04000276 RID: 630
[Token(Token = "0x4000276")]
ARunEnd,
// Token: 0x04000277 RID: 631
[Token(Token = "0x4000277")]
Idle
}
}