Add v1.0.3.1
This commit is contained in:
582
Cpp2IL/Assembly-CSharp/AI_BossLevel03.cs
Normal file
582
Cpp2IL/Assembly-CSharp/AI_BossLevel03.cs
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@@ -0,0 +1,582 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000042 RID: 66
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[Token(Token = "0x2000042")]
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public class AI_BossLevel03 : AI_NPC
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{
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// Token: 0x060001ED RID: 493 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001ED")]
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[Address(RVA = "0x1569220", Offset = "0x1568020", VA = "0x181569220", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001EE RID: 494 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001EE")]
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[Address(RVA = "0x156A220", Offset = "0x1569020", VA = "0x18156A220", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001EF RID: 495 RVA: 0x0000711C File Offset: 0x0000531C
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[Token(Token = "0x60001EF")]
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[Address(RVA = "0x15683D0", Offset = "0x15671D0", VA = "0x1815683D0", Slot = "6")]
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public override void LateUpdate()
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{
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this.AEnd();
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this.g_ShakeHead.Update();
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this.g_ShakeLUA.Update();
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this.g_ShakeRUA.Update();
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this.g_ShakeLHand.Update();
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this.g_ShakeRHand.Update();
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this.g_ShakeLThigh.Update();
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this.g_ShakeRThigh.Update();
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this.g_ShakeLFoot.Update();
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this.g_ShakeRFoot.Update();
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this.g_ShakeBody.Update();
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this.g_ShakeCharacter.Update();
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}
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// Token: 0x060001F0 RID: 496 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001F0")]
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[Address(RVA = "0x1565750", Offset = "0x1564550", VA = "0x181565750", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001F1 RID: 497 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001F1")]
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[Address(RVA = "0x1566D50", Offset = "0x1565B50", VA = "0x181566D50")]
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private void InitFightStatus(AI_BossLevel03.AIFighting Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001F2 RID: 498 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001F2")]
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[Address(RVA = "0x156A630", Offset = "0x1569430", VA = "0x18156A630")]
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private void Watch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001F3 RID: 499 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001F3")]
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[Address(RVA = "0x15699D0", Offset = "0x15687D0", VA = "0x1815699D0")]
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private void TurnLeft()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001F4 RID: 500 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001F4")]
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[Address(RVA = "0x1569DF0", Offset = "0x1568BF0", VA = "0x181569DF0")]
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private void TurnRight()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001F5 RID: 501 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001F5")]
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[Address(RVA = "0x1569090", Offset = "0x1567E90", VA = "0x181569090")]
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private void SprintForward()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001F6 RID: 502 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001F6")]
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[Address(RVA = "0x1568F50", Offset = "0x1567D50", VA = "0x181568F50")]
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private void SprintBack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001F7 RID: 503 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001F7")]
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[Address(RVA = "0x1568580", Offset = "0x1567380", VA = "0x181568580")]
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private void SelectFight()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001F8 RID: 504 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001F8")]
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[Address(RVA = "0x1560460", Offset = "0x155F260", VA = "0x181560460")]
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private void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001F9 RID: 505 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001F9")]
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[Address(RVA = "0x155FE90", Offset = "0x155EC90", VA = "0x18155FE90")]
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private void AttackCombo()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001FA RID: 506 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001FA")]
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[Address(RVA = "0x155F6D0", Offset = "0x155E4D0", VA = "0x18155F6D0")]
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private void ACombo02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001FB RID: 507 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001FB")]
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[Address(RVA = "0x15601F0", Offset = "0x155EFF0", VA = "0x1815601F0")]
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private void AttackSprint()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001FC RID: 508 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001FC")]
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[Address(RVA = "0x155FBE0", Offset = "0x155E9E0", VA = "0x18155FBE0")]
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private void AttackAssault()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001FD RID: 509 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001FD")]
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[Address(RVA = "0x15600E0", Offset = "0x155EEE0", VA = "0x1815600E0")]
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private void AttackHammer()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001FE RID: 510 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001FE")]
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[Address(RVA = "0x155F9E0", Offset = "0x155E7E0", VA = "0x18155F9E0")]
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private void ARun()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060001FF RID: 511 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60001FF")]
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[Address(RVA = "0x155FCB0", Offset = "0x155EAB0", VA = "0x18155FCB0")]
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private void AttackCombo04()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000200 RID: 512 RVA: 0x000071B0 File Offset: 0x000053B0
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[Token(Token = "0x6000200")]
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[Address(RVA = "0x155F950", Offset = "0x155E750", VA = "0x18155F950")]
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private void ADamagedFly()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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if (this.g_Effect.g_bChargeComplete)
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{
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this.g_fFightTime = 0f;
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}
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this.InitFightStatus(AI_BossLevel03.AIFighting.Watch);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000201 RID: 513 RVA: 0x000071F8 File Offset: 0x000053F8
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[Token(Token = "0x6000201")]
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[Address(RVA = "0x155F9B0", Offset = "0x155E7B0", VA = "0x18155F9B0")]
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private void ADeath()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.InitFightStatus(AI_BossLevel03.AIFighting.End);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000202 RID: 514 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000202")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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private void AEnd()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000203 RID: 515 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000203")]
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[Address(RVA = "0x1565EC0", Offset = "0x1564CC0", VA = "0x181565EC0", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000204 RID: 516 RVA: 0x00007224 File Offset: 0x00005424
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[Token(Token = "0x6000204")]
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[Address(RVA = "0x1568EF0", Offset = "0x1567CF0", VA = "0x181568EF0", Slot = "35")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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this.g_FaceAnim.speed = fTimeScale;
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this.g_Effect.SetTimeScale(fTimeScale);
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}
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// Token: 0x06000205 RID: 517 RVA: 0x00007258 File Offset: 0x00005458
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[Token(Token = "0x6000205")]
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[Address(RVA = "0x15684D0", Offset = "0x15672D0", VA = "0x1815684D0", Slot = "32")]
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public override void Remove()
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{
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this.AEnd();
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this.g_Effect.RemoveSoul();
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this.g_Voice.StopVoicePlayDoll();
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this.g_Voice.StopVoiceAbsorbSoul();
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NPCManage g_NPCM = this.g_NPCM;
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int num = 0;
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g_NPCM.SetLockPoint(num != 0);
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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}
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// Token: 0x06000206 RID: 518 RVA: 0x000072B4 File Offset: 0x000054B4
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[Token(Token = "0x6000206")]
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[Address(RVA = "0x1565650", Offset = "0x1564450", VA = "0x181565650", Slot = "31")]
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public override void Create()
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{
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this.AEnd();
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this.g_This.SetActive(true);
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this.g_Effect.Create();
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NPCManage g_NPCM = this.g_NPCM;
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int num = 0;
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g_NPCM.SetLockPoint(num != 0);
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float stageTimeScale = Game.GetStageTimeScale();
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this.g_fTimeScale = stageTimeScale;
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this.InitFightStatus(AI_BossLevel03.AIFighting.Idle);
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if (!base.GameSave.flags.stage03Boss01Clear)
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{
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this.g_Voice.PlayVoicePlayDoll();
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return;
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}
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this.g_iScriptStep = (int)((ulong)4L);
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}
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// Token: 0x06000207 RID: 519 RVA: 0x00007334 File Offset: 0x00005534
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[Token(Token = "0x6000207")]
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[Address(RVA = "0x1568550", Offset = "0x1567350", VA = "0x181568550", Slot = "30")]
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public override void Resurrection()
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{
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base.Resurrection();
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NPCManage g_NPCM = this.g_NPCM;
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int num = 0;
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g_NPCM.SetLockPoint(num != 0);
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}
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// Token: 0x06000208 RID: 520 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000208")]
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[Address(RVA = "0x1568840", Offset = "0x1567640", VA = "0x181568840", Slot = "36")]
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public override void SetAiStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000209 RID: 521 RVA: 0x00007360 File Offset: 0x00005560
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[Token(Token = "0x6000209")]
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[Address(RVA = "0x1568E00", Offset = "0x1567C00", VA = "0x181568E00", Slot = "37")]
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public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
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{
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Animator animator;
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for (;;)
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{
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animator = this.g_FaceAnim;
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if (!bEnable)
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{
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break;
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}
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animator.SetLayerWeight(1, 1f);
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if (Name != "")
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{
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goto Block_1;
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}
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}
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int num = 0;
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animator.SetLayerWeight(1, (float)num);
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return;
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Block_1:
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Animator animator2 = this.g_FaceAnim;
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int num2 = 0;
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animator2.CrossFade(Name, 0.05f, 1, (float)num2);
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}
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// Token: 0x0600020A RID: 522 RVA: 0x000073BC File Offset: 0x000055BC
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[Token(Token = "0x600020A")]
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[Address(RVA = "0x156AA40", Offset = "0x1569840", VA = "0x18156AA40")]
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public AI_BossLevel03()
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{
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||||
}
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// Token: 0x04000239 RID: 569
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x4000239")]
|
||||
private BossLevel03EffectPlay g_Effect;
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||||
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// Token: 0x0400023A RID: 570
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||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x400023A")]
|
||||
private VoiceBoss03 g_Voice;
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||||
|
||||
// Token: 0x0400023B RID: 571
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||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x400023B")]
|
||||
private Animator g_FaceAnim;
|
||||
|
||||
// Token: 0x0400023C RID: 572
|
||||
[FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x400023C")]
|
||||
private float g_fAttackRadius = 5.5f;
|
||||
|
||||
// Token: 0x0400023D RID: 573
|
||||
[FieldOffset(Offset = "0x18C")]
|
||||
[Token(Token = "0x400023D")]
|
||||
private float g_fAniMoveSpeed;
|
||||
|
||||
// Token: 0x0400023E RID: 574
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x400023E")]
|
||||
private float g_fAniMoveDirection;
|
||||
|
||||
// Token: 0x0400023F RID: 575
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x400023F")]
|
||||
private Shake g_ShakeHead;
|
||||
|
||||
// Token: 0x04000240 RID: 576
|
||||
[FieldOffset(Offset = "0x1A0")]
|
||||
[Token(Token = "0x4000240")]
|
||||
private Shake g_ShakeLUA;
|
||||
|
||||
// Token: 0x04000241 RID: 577
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x4000241")]
|
||||
private Shake g_ShakeRUA;
|
||||
|
||||
// Token: 0x04000242 RID: 578
|
||||
[FieldOffset(Offset = "0x1B0")]
|
||||
[Token(Token = "0x4000242")]
|
||||
private Shake g_ShakeLHand;
|
||||
|
||||
// Token: 0x04000243 RID: 579
|
||||
[FieldOffset(Offset = "0x1B8")]
|
||||
[Token(Token = "0x4000243")]
|
||||
private Shake g_ShakeRHand;
|
||||
|
||||
// Token: 0x04000244 RID: 580
|
||||
[FieldOffset(Offset = "0x1C0")]
|
||||
[Token(Token = "0x4000244")]
|
||||
private Shake g_ShakeLThigh;
|
||||
|
||||
// Token: 0x04000245 RID: 581
|
||||
[FieldOffset(Offset = "0x1C8")]
|
||||
[Token(Token = "0x4000245")]
|
||||
private Shake g_ShakeRThigh;
|
||||
|
||||
// Token: 0x04000246 RID: 582
|
||||
[FieldOffset(Offset = "0x1D0")]
|
||||
[Token(Token = "0x4000246")]
|
||||
private Shake g_ShakeLFoot;
|
||||
|
||||
// Token: 0x04000247 RID: 583
|
||||
[FieldOffset(Offset = "0x1D8")]
|
||||
[Token(Token = "0x4000247")]
|
||||
private Shake g_ShakeRFoot;
|
||||
|
||||
// Token: 0x04000248 RID: 584
|
||||
[FieldOffset(Offset = "0x1E0")]
|
||||
[Token(Token = "0x4000248")]
|
||||
private Shake g_ShakeBody;
|
||||
|
||||
// Token: 0x04000249 RID: 585
|
||||
[FieldOffset(Offset = "0x1E8")]
|
||||
[Token(Token = "0x4000249")]
|
||||
private Shake g_ShakeCharacter;
|
||||
|
||||
// Token: 0x0400024A RID: 586
|
||||
[FieldOffset(Offset = "0x1F0")]
|
||||
[Token(Token = "0x400024A")]
|
||||
private AI_BossLevel03.AIFighting g_Fighting = (AI_BossLevel03.AIFighting)((ulong)27L);
|
||||
|
||||
// Token: 0x0400024B RID: 587
|
||||
[FieldOffset(Offset = "0x1F4")]
|
||||
[Token(Token = "0x400024B")]
|
||||
private AI_BossLevel03.AIFighting g_NextFighting;
|
||||
|
||||
// Token: 0x0400024C RID: 588
|
||||
[FieldOffset(Offset = "0x1F8")]
|
||||
[Token(Token = "0x400024C")]
|
||||
private int g_iAWatchMoveDir;
|
||||
|
||||
// Token: 0x0400024D RID: 589
|
||||
[FieldOffset(Offset = "0x1FC")]
|
||||
[Token(Token = "0x400024D")]
|
||||
private float g_fFightTime;
|
||||
|
||||
// Token: 0x0400024E RID: 590
|
||||
[FieldOffset(Offset = "0x200")]
|
||||
[Token(Token = "0x400024E")]
|
||||
private float g_fAttackRotate;
|
||||
|
||||
// Token: 0x0400024F RID: 591
|
||||
[FieldOffset(Offset = "0x204")]
|
||||
[Token(Token = "0x400024F")]
|
||||
private float g_fAttackRotateCon;
|
||||
|
||||
// Token: 0x04000250 RID: 592
|
||||
[FieldOffset(Offset = "0x208")]
|
||||
[Token(Token = "0x4000250")]
|
||||
private float g_fAttackMove;
|
||||
|
||||
// Token: 0x04000251 RID: 593
|
||||
[FieldOffset(Offset = "0x20C")]
|
||||
[Token(Token = "0x4000251")]
|
||||
private float g_fAttackComboStart;
|
||||
|
||||
// Token: 0x04000252 RID: 594
|
||||
[FieldOffset(Offset = "0x210")]
|
||||
[Token(Token = "0x4000252")]
|
||||
private bool g_bCharge;
|
||||
|
||||
// Token: 0x04000253 RID: 595
|
||||
[FieldOffset(Offset = "0x214")]
|
||||
[Token(Token = "0x4000253")]
|
||||
private float g_fAniCharge;
|
||||
|
||||
// Token: 0x04000254 RID: 596
|
||||
[Token(Token = "0x4000254")]
|
||||
private const float g_fChargeTime = 2f;
|
||||
|
||||
// Token: 0x04000255 RID: 597
|
||||
[FieldOffset(Offset = "0x218")]
|
||||
[Token(Token = "0x4000255")]
|
||||
private float g_fChargeTimeVal;
|
||||
|
||||
// Token: 0x04000256 RID: 598
|
||||
[FieldOffset(Offset = "0x21C")]
|
||||
[Token(Token = "0x4000256")]
|
||||
private float g_fAniCharacterLayerWeight;
|
||||
|
||||
// Token: 0x04000257 RID: 599
|
||||
[Token(Token = "0x4000257")]
|
||||
private const float g_fChargeCompleteTime = 1f;
|
||||
|
||||
// Token: 0x04000258 RID: 600
|
||||
[FieldOffset(Offset = "0x220")]
|
||||
[Token(Token = "0x4000258")]
|
||||
private float g_fChargeCompleteTimeVal;
|
||||
|
||||
// Token: 0x04000259 RID: 601
|
||||
[FieldOffset(Offset = "0x224")]
|
||||
[Token(Token = "0x4000259")]
|
||||
private bool g_bPlus;
|
||||
|
||||
// Token: 0x0400025A RID: 602
|
||||
[FieldOffset(Offset = "0x228")]
|
||||
[Token(Token = "0x400025A")]
|
||||
private int g_iScriptStep;
|
||||
|
||||
// Token: 0x02000043 RID: 67
|
||||
[Token(Token = "0x2000043")]
|
||||
private enum AIFighting
|
||||
{
|
||||
// Token: 0x0400025C RID: 604
|
||||
[Token(Token = "0x400025C")]
|
||||
Null,
|
||||
// Token: 0x0400025D RID: 605
|
||||
[Token(Token = "0x400025D")]
|
||||
Watch,
|
||||
// Token: 0x0400025E RID: 606
|
||||
[Token(Token = "0x400025E")]
|
||||
TurnLeft,
|
||||
// Token: 0x0400025F RID: 607
|
||||
[Token(Token = "0x400025F")]
|
||||
TurnRight,
|
||||
// Token: 0x04000260 RID: 608
|
||||
[Token(Token = "0x4000260")]
|
||||
SprintForward,
|
||||
// Token: 0x04000261 RID: 609
|
||||
[Token(Token = "0x4000261")]
|
||||
SprintBack,
|
||||
// Token: 0x04000262 RID: 610
|
||||
[Token(Token = "0x4000262")]
|
||||
Damaged,
|
||||
// Token: 0x04000263 RID: 611
|
||||
[Token(Token = "0x4000263")]
|
||||
DamagedFly,
|
||||
// Token: 0x04000264 RID: 612
|
||||
[Token(Token = "0x4000264")]
|
||||
Death,
|
||||
// Token: 0x04000265 RID: 613
|
||||
[Token(Token = "0x4000265")]
|
||||
End,
|
||||
// Token: 0x04000266 RID: 614
|
||||
[Token(Token = "0x4000266")]
|
||||
ACombo01,
|
||||
// Token: 0x04000267 RID: 615
|
||||
[Token(Token = "0x4000267")]
|
||||
ACombo02,
|
||||
// Token: 0x04000268 RID: 616
|
||||
[Token(Token = "0x4000268")]
|
||||
ACombo03,
|
||||
// Token: 0x04000269 RID: 617
|
||||
[Token(Token = "0x4000269")]
|
||||
ACombo03V2,
|
||||
// Token: 0x0400026A RID: 618
|
||||
[Token(Token = "0x400026A")]
|
||||
Attack03,
|
||||
// Token: 0x0400026B RID: 619
|
||||
[Token(Token = "0x400026B")]
|
||||
ACombo04,
|
||||
// Token: 0x0400026C RID: 620
|
||||
[Token(Token = "0x400026C")]
|
||||
AHammer,
|
||||
// Token: 0x0400026D RID: 621
|
||||
[Token(Token = "0x400026D")]
|
||||
AAssault,
|
||||
// Token: 0x0400026E RID: 622
|
||||
[Token(Token = "0x400026E")]
|
||||
ASprint,
|
||||
// Token: 0x0400026F RID: 623
|
||||
[Token(Token = "0x400026F")]
|
||||
AComboB01,
|
||||
// Token: 0x04000270 RID: 624
|
||||
[Token(Token = "0x4000270")]
|
||||
AttackB02,
|
||||
// Token: 0x04000271 RID: 625
|
||||
[Token(Token = "0x4000271")]
|
||||
AComboB02,
|
||||
// Token: 0x04000272 RID: 626
|
||||
[Token(Token = "0x4000272")]
|
||||
AComboB03,
|
||||
// Token: 0x04000273 RID: 627
|
||||
[Token(Token = "0x4000273")]
|
||||
ASprintB,
|
||||
// Token: 0x04000274 RID: 628
|
||||
[Token(Token = "0x4000274")]
|
||||
ARunStart,
|
||||
// Token: 0x04000275 RID: 629
|
||||
[Token(Token = "0x4000275")]
|
||||
ARun,
|
||||
// Token: 0x04000276 RID: 630
|
||||
[Token(Token = "0x4000276")]
|
||||
ARunEnd,
|
||||
// Token: 0x04000277 RID: 631
|
||||
[Token(Token = "0x4000277")]
|
||||
Idle
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user