Add v1.0.3.1
This commit is contained in:
941
Cpp2IL/Assembly-CSharp/AI_BossLevel06.cs
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941
Cpp2IL/Assembly-CSharp/AI_BossLevel06.cs
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@@ -0,0 +1,941 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200004C RID: 76
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[Token(Token = "0x200004C")]
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public class AI_BossLevel06 : AI_NPC
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{
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// Token: 0x0600027C RID: 636 RVA: 0x0000839C File Offset: 0x0000659C
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[Token(Token = "0x600027C")]
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[Address(RVA = "0x15F7700", Offset = "0x15F6500", VA = "0x1815F7700", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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base.Start(This, NPCM);
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BossLevel06EffectPlay component = This.GetComponent<BossLevel06EffectPlay>();
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this.g_Effect = component;
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BossLevel06EffectPlay bossLevel06EffectPlay = this.g_Effect;
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MoveController g_Move = this.g_Move;
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bossLevel06EffectPlay.InitData(this, g_Move);
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BossLevel06EffectPlayPlus component2 = This.GetComponent<BossLevel06EffectPlayPlus>();
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this.g_EffectPlus = component2;
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this.g_EffectPlus.InitData(this);
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VoiceBoss06 component3 = This.GetComponent<VoiceBoss06>();
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this.g_Voice = component3;
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VoiceBoss06 voiceBoss = this.g_Voice;
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Transform transform = Common.FindChild(This.transform, "Bip001 Head");
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voiceBoss.InitData(transform);
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MoveController g_Move2 = this.g_Move;
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this.g_fDragRotation = 0.4f;
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g_Move2.SetDragRotation(0.4f);
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this.g_Move.SetDragMove(9f);
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MoveController g_Move3 = this.g_Move;
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int num = 0;
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g_Move3.gravity = (float)num;
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this.g_fVisionDistance = 200f;
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this.g_fVisionAngle = 75f;
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this.g_fWalkSpeed = 2.1f;
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this.g_fRunSpeed = 6f;
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this.g_fDashSpeed = 9f;
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Shake shake = new Shake();
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this.g_ShakeHead = shake;
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Shake shake2 = this.g_ShakeHead;
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Transform transform2 = Common.FindChild(This.transform, "Bip001 Head");
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int num2 = 0;
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shake2.Start(transform2, num2 != 0);
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Shake shake3 = new Shake();
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this.g_ShakeBody = shake3;
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Shake shake4 = this.g_ShakeBody;
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Transform transform3 = Common.FindChild(This.transform, "Bip001");
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int num3 = 0;
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shake4.Start(transform3, num3 != 0);
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Animator g_Anim = this.g_Anim;
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this.g_fAniDamageHead = (float)num;
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int num4 = 0;
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g_Anim.SetLayerWeight(1, (float)num4);
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Animator g_Anim2 = this.g_Anim;
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this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
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this.g_bLookAtEnable = num != 0;
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this.g_iAttackSelect = num;
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this.g_iScriptStep = num;
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this.g_fAnifCutscenes = (float)num;
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int num5 = 0;
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g_Anim2.SetFloat("fCutscenes", (float)num5);
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}
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// Token: 0x0600027D RID: 637 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600027D")]
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[Address(RVA = "0x15F7A80", Offset = "0x15F6880", VA = "0x1815F7A80", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600027E RID: 638 RVA: 0x00008570 File Offset: 0x00006770
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[Token(Token = "0x600027E")]
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[Address(RVA = "0x15F67B0", Offset = "0x15F55B0", VA = "0x1815F67B0", Slot = "6")]
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public override void LateUpdate()
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{
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this.End();
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this.g_ShakeHead.Update();
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this.g_ShakeBody.Update();
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}
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// Token: 0x0600027F RID: 639 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600027F")]
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[Address(RVA = "0x15F2010", Offset = "0x15F0E10", VA = "0x1815F2010", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000280 RID: 640 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000280")]
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[Address(RVA = "0x15F3620", Offset = "0x15F2420", VA = "0x1815F3620")]
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private void InitFightStatus(AI_BossLevel06.AIFighting Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000281 RID: 641 RVA: 0x000085A0 File Offset: 0x000067A0
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[Token(Token = "0x6000281")]
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[Address(RVA = "0x15F0F80", Offset = "0x15EFD80", VA = "0x1815F0F80")]
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private void AFightSelect()
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{
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if (this.g_bPlus)
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{
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if (this.g_EffectPlus.GetDollEnable() || this.g_EffectPlus.GetBearEnable())
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{
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this.AFightSelectNormal();
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return;
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}
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int num = UnityEngine.Random.Range(0, 5);
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if (num == 0)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)45L);
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this.g_iAttackSelect = (int)((ulong)0L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 9f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 0.9f;
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return;
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}
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if (num == 0)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)46L);
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this.g_iAttackSelect = (int)((ulong)0L);
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this.g_fPlayerDistanceMin = 9f;
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this.g_fPlayerDistanceMax = 12f;
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this.g_fDashDistance = 10.5f;
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this.g_fFlyHeight = 0.3f;
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return;
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}
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if (num == 0)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)51L);
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this.g_iAttackSelect = (int)((ulong)0L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 9f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 0.9f;
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return;
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}
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if (num == 0)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)52L);
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this.g_iAttackSelect = (int)((ulong)0L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 9f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 0.9f;
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return;
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}
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if (num == 1)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)53L);
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this.g_iAttackSelect = (int)((ulong)0L);
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this.g_fPlayerDistanceMin = 6f;
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this.g_fPlayerDistanceMax = 12f;
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this.g_fDashDistance = 9f;
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this.g_fFlyHeight = 0.3f;
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return;
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}
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}
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else
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{
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PlayerEffectPlay.Magic g_Magic = this.g_Effect.g_Magic;
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int num4;
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if (g_Magic != PlayerEffectPlay.Magic.Null)
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{
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if (g_Magic != PlayerEffectPlay.Magic.Null)
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{
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if (g_Magic != PlayerEffectPlay.Magic.Null)
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{
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if (g_Magic != PlayerEffectPlay.Magic.Ice)
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{
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return;
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}
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int num2 = this.g_iAttackSelect;
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if (num2 == 0)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L);
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this.g_iAttackSelect = (int)((ulong)1L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 9f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 1.2f;
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return;
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}
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if (num2 == (int)g_Magic)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)22L);
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this.g_iAttackSelect = (int)((ulong)2L);
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this.g_fPlayerDistanceMin = 9f;
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this.g_fPlayerDistanceMax = 15f;
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this.g_fDashDistance = 12f;
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this.g_fFlyHeight = 3f;
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return;
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}
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if (num2 == 2)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)23L);
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this.g_iAttackSelect = (int)((ulong)3L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 6f;
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this.g_fDashDistance = 4.5f;
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this.g_fFlyHeight = 1.2f;
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return;
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}
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if (num2 == 3)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L);
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this.g_iAttackSelect = (int)((ulong)4L);
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this.g_fPlayerDistanceMin = 6f;
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this.g_fPlayerDistanceMax = 12f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 3f;
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return;
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}
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if (num2 == 4)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)20L);
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this.g_iAttackSelect = (int)((ulong)0L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 9f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 3f;
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return;
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}
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return;
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}
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else
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{
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int num3 = this.g_iAttackSelect;
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if (num3 != 0)
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{
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if (num3 != 1)
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{
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if (num3 != 2)
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{
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if (num3 != 3)
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{
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}
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L);
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this.g_iAttackSelect = (int)((ulong)4L);
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this.g_fPlayerDistanceMin = 6f;
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this.g_fPlayerDistanceMax = 12f;
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this.g_fDashDistance = 9f;
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this.g_fFlyHeight = 2.1f;
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return;
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}
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)21L);
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this.g_iAttackSelect = (int)((ulong)3L);
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this.g_fPlayerDistanceMax = 6f;
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}
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)31L);
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this.g_iAttackSelect = (int)((ulong)2L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 6f;
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this.g_fDashDistance = 4.5f;
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this.g_fFlyHeight = 1.2f;
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return;
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}
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L);
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this.g_iAttackSelect = (int)((ulong)1L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 9f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 1.8f;
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return;
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}
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}
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else
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{
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num4 = this.g_iAttackSelect;
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if (num4 == 0)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L);
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this.g_iAttackSelect = (int)((ulong)1L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 9f;
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 2.7f;
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return;
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}
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if (num4 == 1)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)27L);
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this.g_iAttackSelect = (int)((ulong)2L);
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this.g_fPlayerDistanceMin = 9f;
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this.g_fPlayerDistanceMax = 12f;
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this.g_fDashDistance = 15f;
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this.g_fFlyHeight = 2.7f;
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return;
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}
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if (num4 == 2)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L);
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this.g_iAttackSelect = (int)((ulong)3L);
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this.g_fPlayerDistanceMin = 6f;
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this.g_fPlayerDistanceMax = 12f;
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this.g_fDashDistance = 9f;
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this.g_fFlyHeight = 2.7f;
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return;
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}
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}
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}
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else
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{
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int num5 = this.g_iAttackSelect;
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if (num5 == 0)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L);
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this.g_iAttackSelect = (int)((ulong)1L);
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throw new NullReferenceException();
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}
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if (num5 == 1)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)23L);
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this.g_iAttackSelect = (int)((ulong)2L);
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this.g_fPlayerDistanceMin = 3f;
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this.g_fPlayerDistanceMax = 6f;
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this.g_fDashDistance = 4.5f;
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this.g_fFlyHeight = 1.2f;
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return;
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}
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if (num5 == 2)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L);
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this.g_iAttackSelect = (int)((ulong)3L);
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this.g_fPlayerDistanceMin = 6f;
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this.g_fPlayerDistanceMax = 12f;
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this.g_fDashDistance = 7.5f;
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this.g_fFlyHeight = 2.4f;
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return;
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}
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}
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if (num4 == 3)
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{
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this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)20L);
|
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this.g_iAttackSelect = (int)((ulong)0L);
|
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this.g_fPlayerDistanceMax = 9f;
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this.g_fPlayerDistanceMin = 3f;
|
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this.g_fDashDistance = 6f;
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this.g_fFlyHeight = 2.4f;
|
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}
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}
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}
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// Token: 0x06000282 RID: 642 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000282")]
|
||||
[Address(RVA = "0x15F0CA0", Offset = "0x15EFAA0", VA = "0x1815F0CA0")]
|
||||
private void AFightSelectNormal()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000283 RID: 643 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000283")]
|
||||
[Address(RVA = "0x15F6800", Offset = "0x15F5600", VA = "0x1815F6800")]
|
||||
private void PlusStoryStart()
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||||
{
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||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
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// Token: 0x06000284 RID: 644 RVA: 0x00008BA8 File Offset: 0x00006DA8
|
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[Token(Token = "0x6000284")]
|
||||
[Address(RVA = "0x15EFCF0", Offset = "0x15EEAF0", VA = "0x1815EFCF0")]
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private void AAttackReady()
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{
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if (this.g_WM.GetIsDead())
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{
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this.InitFightStatus(AI_BossLevel06.AIFighting.AWatch);
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||||
return;
|
||||
}
|
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AI_BossLevel06.AIFighting aifighting = this.g_NextFighting;
|
||||
if (aifighting != AI_BossLevel06.AIFighting.SwitchMagic && aifighting != AI_BossLevel06.AIFighting.Charge)
|
||||
{
|
||||
this.InitFightStatus(AI_BossLevel06.AIFighting.DashStart);
|
||||
return;
|
||||
}
|
||||
this.InitFightStatus(aifighting);
|
||||
}
|
||||
|
||||
// Token: 0x06000285 RID: 645 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000285")]
|
||||
[Address(RVA = "0x15F17F0", Offset = "0x15F05F0", VA = "0x1815F17F0")]
|
||||
private void AWatch()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000286 RID: 646 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000286")]
|
||||
[Address(RVA = "0x15F01A0", Offset = "0x15EEFA0", VA = "0x1815F01A0")]
|
||||
private void ADashStart()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000287 RID: 647 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000287")]
|
||||
[Address(RVA = "0x15F0330", Offset = "0x15EF130", VA = "0x1815F0330")]
|
||||
private void ADash()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000288 RID: 648 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000288")]
|
||||
[Address(RVA = "0x15EFFB0", Offset = "0x15EEDB0", VA = "0x1815EFFB0")]
|
||||
private void ADashEnd()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000289 RID: 649 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000289")]
|
||||
[Address(RVA = "0x15F0A70", Offset = "0x15EF870", VA = "0x1815F0A70")]
|
||||
private void ADodge()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600028A RID: 650 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600028A")]
|
||||
[Address(RVA = "0x15EFD60", Offset = "0x15EEB60", VA = "0x1815EFD60")]
|
||||
private void AAttack()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600028B RID: 651 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600028B")]
|
||||
[Address(RVA = "0x15EFE60", Offset = "0x15EEC60", VA = "0x1815EFE60")]
|
||||
private void ACounterMagic()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600028C RID: 652 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600028C")]
|
||||
[Address(RVA = "0x15EFBF0", Offset = "0x15EE9F0", VA = "0x1815EFBF0")]
|
||||
private void AAttack03()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600028D RID: 653 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600028D")]
|
||||
[Address(RVA = "0x15F1610", Offset = "0x15F0410", VA = "0x1815F1610")]
|
||||
private void ASwordAttack02DashLoop()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600028E RID: 654 RVA: 0x00008BF4 File Offset: 0x00006DF4
|
||||
[Token(Token = "0x600028E")]
|
||||
[Address(RVA = "0x15EFF80", Offset = "0x15EED80", VA = "0x1815EFF80")]
|
||||
private void ADamage()
|
||||
{
|
||||
float g_fWaitTime = this.g_fWaitTime;
|
||||
int num = 0;
|
||||
if (g_fWaitTime <= (float)num)
|
||||
{
|
||||
this.AAttackReady();
|
||||
return;
|
||||
}
|
||||
this.g_fWaitTime = g_fWaitTime;
|
||||
}
|
||||
|
||||
// Token: 0x0600028F RID: 655 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600028F")]
|
||||
[Address(RVA = "0x15F1F50", Offset = "0x15F0D50", VA = "0x1815F1F50")]
|
||||
private void Dead()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000290 RID: 656 RVA: 0x00008C1C File Offset: 0x00006E1C
|
||||
[Token(Token = "0x6000290")]
|
||||
[Address(RVA = "0x15F1F20", Offset = "0x15F0D20", VA = "0x1815F1F20")]
|
||||
private void DeadEnd()
|
||||
{
|
||||
float g_fWaitTime = this.g_fWaitTime;
|
||||
int num = 0;
|
||||
if (g_fWaitTime <= (float)num)
|
||||
{
|
||||
this.InitFightStatus(AI_BossLevel06.AIFighting.End);
|
||||
return;
|
||||
}
|
||||
this.g_fWaitTime = g_fWaitTime;
|
||||
}
|
||||
|
||||
// Token: 0x06000291 RID: 657 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000291")]
|
||||
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
|
||||
private void End()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000292 RID: 658 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000292")]
|
||||
[Address(RVA = "0x15F29F0", Offset = "0x15F17F0", VA = "0x1815F29F0", Slot = "33")]
|
||||
public override void Hit(AttackData Data)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000293 RID: 659 RVA: 0x00008C48 File Offset: 0x00006E48
|
||||
[Token(Token = "0x6000293")]
|
||||
[Address(RVA = "0x15F76A0", Offset = "0x15F64A0", VA = "0x1815F76A0", Slot = "35")]
|
||||
public override void SetTimeScale(float fTimeScale)
|
||||
{
|
||||
base.SetTimeScale(fTimeScale);
|
||||
this.g_Effect.SetTimeScale(fTimeScale);
|
||||
this.g_EffectPlus.SetTimeScale(fTimeScale);
|
||||
}
|
||||
|
||||
// Token: 0x06000294 RID: 660 RVA: 0x00008C7C File Offset: 0x00006E7C
|
||||
[Token(Token = "0x6000294")]
|
||||
[Address(RVA = "0x1495E30", Offset = "0x1494C30", VA = "0x181495E30", Slot = "32")]
|
||||
public override void Remove()
|
||||
{
|
||||
this.End();
|
||||
GameObject g_This = this.g_This;
|
||||
int num = 0;
|
||||
g_This.SetActive(num != 0);
|
||||
}
|
||||
|
||||
// Token: 0x06000295 RID: 661 RVA: 0x00008CA8 File Offset: 0x00006EA8
|
||||
[Token(Token = "0x6000295")]
|
||||
[Address(RVA = "0x15F1E80", Offset = "0x15F0C80", VA = "0x1815F1E80", Slot = "31")]
|
||||
public override void Create()
|
||||
{
|
||||
this.End();
|
||||
this.g_This.SetActive(true);
|
||||
Animator g_Anim = this.g_Anim;
|
||||
int num = 0;
|
||||
int num2 = 0;
|
||||
g_Anim.CrossFade("301_Debut01Loop", (float)num, num2, (float)num);
|
||||
this.g_EffectPlus.Create();
|
||||
NPCManage g_NPCM = this.g_NPCM;
|
||||
int num3 = 0;
|
||||
g_NPCM.SetLockPoint(num3 != 0);
|
||||
}
|
||||
|
||||
// Token: 0x06000296 RID: 662 RVA: 0x00008D08 File Offset: 0x00006F08
|
||||
[Token(Token = "0x6000296")]
|
||||
[Address(RVA = "0x1568550", Offset = "0x1567350", VA = "0x181568550", Slot = "30")]
|
||||
public override void Resurrection()
|
||||
{
|
||||
base.Resurrection();
|
||||
NPCManage g_NPCM = this.g_NPCM;
|
||||
int num = 0;
|
||||
g_NPCM.SetLockPoint(num != 0);
|
||||
}
|
||||
|
||||
// Token: 0x06000297 RID: 663 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000297")]
|
||||
[Address(RVA = "0x15F6930", Offset = "0x15F5730", VA = "0x1815F6930", Slot = "36")]
|
||||
public override void SetAiStatus(AI_NPC.AIStatus Status)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000298 RID: 664 RVA: 0x00008D34 File Offset: 0x00006F34
|
||||
[Token(Token = "0x6000298")]
|
||||
[Address(RVA = "0x15F2910", Offset = "0x15F1710", VA = "0x1815F2910")]
|
||||
private string GetBossName()
|
||||
{
|
||||
return Game.<UISystemText>k__BackingField.GetText(406);
|
||||
}
|
||||
|
||||
// Token: 0x06000299 RID: 665 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000299")]
|
||||
[Address(RVA = "0x15F29D0", Offset = "0x15F17D0", VA = "0x1815F29D0")]
|
||||
public Vector3 GetPlayerDirection()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600029A RID: 666 RVA: 0x00008D58 File Offset: 0x00006F58
|
||||
[Token(Token = "0x600029A")]
|
||||
[Address(RVA = "0x15F75B0", Offset = "0x15F63B0", VA = "0x1815F75B0", Slot = "37")]
|
||||
public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
|
||||
{
|
||||
Animator g_Anim;
|
||||
for (;;)
|
||||
{
|
||||
g_Anim = this.g_Anim;
|
||||
if (!bEnable)
|
||||
{
|
||||
break;
|
||||
}
|
||||
g_Anim.SetLayerWeight(3, 1f);
|
||||
if (Name != "")
|
||||
{
|
||||
goto Block_1;
|
||||
}
|
||||
}
|
||||
int num = 0;
|
||||
g_Anim.SetLayerWeight(3, (float)num);
|
||||
return;
|
||||
Block_1:
|
||||
Animator g_Anim2 = this.g_Anim;
|
||||
int num2 = 0;
|
||||
g_Anim2.CrossFade(Name, 0.09f, 3, (float)num2);
|
||||
}
|
||||
|
||||
// Token: 0x0600029B RID: 667 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600029B")]
|
||||
[Address(RVA = "0xBD6640", Offset = "0xBD5440", VA = "0x180BD6640")]
|
||||
private Vector3 YZero(Vector3 Val)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600029C RID: 668 RVA: 0x00008DB4 File Offset: 0x00006FB4
|
||||
[Token(Token = "0x600029C")]
|
||||
[Address(RVA = "0x15F8170", Offset = "0x15F6F70", VA = "0x1815F8170")]
|
||||
public AI_BossLevel06()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000351 RID: 849
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x4000351")]
|
||||
private BossLevel06EffectPlay g_Effect;
|
||||
|
||||
// Token: 0x04000352 RID: 850
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x4000352")]
|
||||
private BossLevel06EffectPlayPlus g_EffectPlus;
|
||||
|
||||
// Token: 0x04000353 RID: 851
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x4000353")]
|
||||
private VoiceBoss06 g_Voice;
|
||||
|
||||
// Token: 0x04000354 RID: 852
|
||||
[FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x4000354")]
|
||||
private Vector3 g_v3PrePosition;
|
||||
|
||||
// Token: 0x04000355 RID: 853
|
||||
[FieldOffset(Offset = "0x194")]
|
||||
[Token(Token = "0x4000355")]
|
||||
private Vector3 g_v3PreForward;
|
||||
|
||||
// Token: 0x04000356 RID: 854
|
||||
[FieldOffset(Offset = "0x1A0")]
|
||||
[Token(Token = "0x4000356")]
|
||||
private float g_fAnifMoveHorizontal;
|
||||
|
||||
// Token: 0x04000357 RID: 855
|
||||
[FieldOffset(Offset = "0x1A4")]
|
||||
[Token(Token = "0x4000357")]
|
||||
private float g_fAnifMoveVertical;
|
||||
|
||||
// Token: 0x04000358 RID: 856
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x4000358")]
|
||||
private float g_fAniTrunAngle;
|
||||
|
||||
// Token: 0x04000359 RID: 857
|
||||
[FieldOffset(Offset = "0x1AC")]
|
||||
[Token(Token = "0x4000359")]
|
||||
private float g_fAnifCutscenes;
|
||||
|
||||
// Token: 0x0400035A RID: 858
|
||||
[FieldOffset(Offset = "0x1B0")]
|
||||
[Token(Token = "0x400035A")]
|
||||
private float g_fAniDamageHead;
|
||||
|
||||
// Token: 0x0400035B RID: 859
|
||||
[FieldOffset(Offset = "0x1B8")]
|
||||
[Token(Token = "0x400035B")]
|
||||
private Shake g_ShakeHead;
|
||||
|
||||
// Token: 0x0400035C RID: 860
|
||||
[FieldOffset(Offset = "0x1C0")]
|
||||
[Token(Token = "0x400035C")]
|
||||
private Shake g_ShakeBody;
|
||||
|
||||
// Token: 0x0400035D RID: 861
|
||||
[FieldOffset(Offset = "0x1C8")]
|
||||
[Token(Token = "0x400035D")]
|
||||
private AI_BossLevel06.AIFighting g_Fighting = (AI_BossLevel06.AIFighting)((ulong)1L);
|
||||
|
||||
// Token: 0x0400035E RID: 862
|
||||
[FieldOffset(Offset = "0x1CC")]
|
||||
[Token(Token = "0x400035E")]
|
||||
private AI_BossLevel06.AIFighting g_NextFighting;
|
||||
|
||||
// Token: 0x0400035F RID: 863
|
||||
[FieldOffset(Offset = "0x1D0")]
|
||||
[Token(Token = "0x400035F")]
|
||||
private int g_iAWatchMoveDir;
|
||||
|
||||
// Token: 0x04000360 RID: 864
|
||||
[FieldOffset(Offset = "0x1D4")]
|
||||
[Token(Token = "0x4000360")]
|
||||
private float g_fPlayerDistanceMax = 9f;
|
||||
|
||||
// Token: 0x04000361 RID: 865
|
||||
[FieldOffset(Offset = "0x1D8")]
|
||||
[Token(Token = "0x4000361")]
|
||||
private float g_fPlayerDistanceMin = 3f;
|
||||
|
||||
// Token: 0x04000362 RID: 866
|
||||
[FieldOffset(Offset = "0x1DC")]
|
||||
[Token(Token = "0x4000362")]
|
||||
private float g_fAttackMove;
|
||||
|
||||
// Token: 0x04000363 RID: 867
|
||||
[FieldOffset(Offset = "0x1E0")]
|
||||
[Token(Token = "0x4000363")]
|
||||
private float g_fAttackRotate;
|
||||
|
||||
// Token: 0x04000364 RID: 868
|
||||
[FieldOffset(Offset = "0x1E4")]
|
||||
[Token(Token = "0x4000364")]
|
||||
private float g_fAttackCombo;
|
||||
|
||||
// Token: 0x04000365 RID: 869
|
||||
[FieldOffset(Offset = "0x1E8")]
|
||||
[Token(Token = "0x4000365")]
|
||||
private Vector3 g_v3DashDirection;
|
||||
|
||||
// Token: 0x04000366 RID: 870
|
||||
[FieldOffset(Offset = "0x1F4")]
|
||||
[Token(Token = "0x4000366")]
|
||||
private float g_fDashDistance;
|
||||
|
||||
// Token: 0x04000367 RID: 871
|
||||
[FieldOffset(Offset = "0x1F8")]
|
||||
[Token(Token = "0x4000367")]
|
||||
private float g_fFlyHeight;
|
||||
|
||||
// Token: 0x04000368 RID: 872
|
||||
[Token(Token = "0x4000368")]
|
||||
private const float g_CounterMagicRadius = 6f;
|
||||
|
||||
// Token: 0x04000369 RID: 873
|
||||
[Token(Token = "0x4000369")]
|
||||
private const int g_iShotNum = 3;
|
||||
|
||||
// Token: 0x0400036A RID: 874
|
||||
[FieldOffset(Offset = "0x1FC")]
|
||||
[Token(Token = "0x400036A")]
|
||||
private int g_iShotNumVal;
|
||||
|
||||
// Token: 0x0400036B RID: 875
|
||||
[FieldOffset(Offset = "0x200")]
|
||||
[Token(Token = "0x400036B")]
|
||||
private float g_fTyrantsTime;
|
||||
|
||||
// Token: 0x0400036C RID: 876
|
||||
[FieldOffset(Offset = "0x204")]
|
||||
[Token(Token = "0x400036C")]
|
||||
private int g_iAttackSelect;
|
||||
|
||||
// Token: 0x0400036D RID: 877
|
||||
[FieldOffset(Offset = "0x208")]
|
||||
[Token(Token = "0x400036D")]
|
||||
private bool g_bPlus;
|
||||
|
||||
// Token: 0x0400036E RID: 878
|
||||
[FieldOffset(Offset = "0x20C")]
|
||||
[Token(Token = "0x400036E")]
|
||||
private int g_iScriptStep;
|
||||
|
||||
// Token: 0x0200004D RID: 77
|
||||
[Token(Token = "0x200004D")]
|
||||
private enum AIFighting
|
||||
{
|
||||
// Token: 0x04000370 RID: 880
|
||||
[Token(Token = "0x4000370")]
|
||||
Null,
|
||||
// Token: 0x04000371 RID: 881
|
||||
[Token(Token = "0x4000371")]
|
||||
Idle,
|
||||
// Token: 0x04000372 RID: 882
|
||||
[Token(Token = "0x4000372")]
|
||||
AWatch,
|
||||
// Token: 0x04000373 RID: 883
|
||||
[Token(Token = "0x4000373")]
|
||||
DashStart,
|
||||
// Token: 0x04000374 RID: 884
|
||||
[Token(Token = "0x4000374")]
|
||||
Dash,
|
||||
// Token: 0x04000375 RID: 885
|
||||
[Token(Token = "0x4000375")]
|
||||
DashEnd,
|
||||
// Token: 0x04000376 RID: 886
|
||||
[Token(Token = "0x4000376")]
|
||||
DashAttack,
|
||||
// Token: 0x04000377 RID: 887
|
||||
[Token(Token = "0x4000377")]
|
||||
DodgeL,
|
||||
// Token: 0x04000378 RID: 888
|
||||
[Token(Token = "0x4000378")]
|
||||
DodgeR,
|
||||
// Token: 0x04000379 RID: 889
|
||||
[Token(Token = "0x4000379")]
|
||||
DodgeAttackL,
|
||||
// Token: 0x0400037A RID: 890
|
||||
[Token(Token = "0x400037A")]
|
||||
DodgeAttackR,
|
||||
// Token: 0x0400037B RID: 891
|
||||
[Token(Token = "0x400037B")]
|
||||
DamageF,
|
||||
// Token: 0x0400037C RID: 892
|
||||
[Token(Token = "0x400037C")]
|
||||
DamageU,
|
||||
// Token: 0x0400037D RID: 893
|
||||
[Token(Token = "0x400037D")]
|
||||
DamageB,
|
||||
// Token: 0x0400037E RID: 894
|
||||
[Token(Token = "0x400037E")]
|
||||
DamageL,
|
||||
// Token: 0x0400037F RID: 895
|
||||
[Token(Token = "0x400037F")]
|
||||
DamageR,
|
||||
// Token: 0x04000380 RID: 896
|
||||
[Token(Token = "0x4000380")]
|
||||
DamageFly,
|
||||
// Token: 0x04000381 RID: 897
|
||||
[Token(Token = "0x4000381")]
|
||||
Death,
|
||||
// Token: 0x04000382 RID: 898
|
||||
[Token(Token = "0x4000382")]
|
||||
DeathEnd,
|
||||
// Token: 0x04000383 RID: 899
|
||||
[Token(Token = "0x4000383")]
|
||||
End,
|
||||
// Token: 0x04000384 RID: 900
|
||||
[Token(Token = "0x4000384")]
|
||||
SwitchMagic,
|
||||
// Token: 0x04000385 RID: 901
|
||||
[Token(Token = "0x4000385")]
|
||||
ShotFire,
|
||||
// Token: 0x04000386 RID: 902
|
||||
[Token(Token = "0x4000386")]
|
||||
ShotLightning,
|
||||
// Token: 0x04000387 RID: 903
|
||||
[Token(Token = "0x4000387")]
|
||||
Attack0101,
|
||||
// Token: 0x04000388 RID: 904
|
||||
[Token(Token = "0x4000388")]
|
||||
Attack0102,
|
||||
// Token: 0x04000389 RID: 905
|
||||
[Token(Token = "0x4000389")]
|
||||
Attack0103,
|
||||
// Token: 0x0400038A RID: 906
|
||||
[Token(Token = "0x400038A")]
|
||||
Attack0104,
|
||||
// Token: 0x0400038B RID: 907
|
||||
[Token(Token = "0x400038B")]
|
||||
Attack0701,
|
||||
// Token: 0x0400038C RID: 908
|
||||
[Token(Token = "0x400038C")]
|
||||
Attack0702,
|
||||
// Token: 0x0400038D RID: 909
|
||||
[Token(Token = "0x400038D")]
|
||||
Attack0703,
|
||||
// Token: 0x0400038E RID: 910
|
||||
[Token(Token = "0x400038E")]
|
||||
Attack0704,
|
||||
// Token: 0x0400038F RID: 911
|
||||
[Token(Token = "0x400038F")]
|
||||
Attack0801,
|
||||
// Token: 0x04000390 RID: 912
|
||||
[Token(Token = "0x4000390")]
|
||||
Attack0802,
|
||||
// Token: 0x04000391 RID: 913
|
||||
[Token(Token = "0x4000391")]
|
||||
Attack0803,
|
||||
// Token: 0x04000392 RID: 914
|
||||
[Token(Token = "0x4000392")]
|
||||
CounterMagic,
|
||||
// Token: 0x04000393 RID: 915
|
||||
[Token(Token = "0x4000393")]
|
||||
Charge,
|
||||
// Token: 0x04000394 RID: 916
|
||||
[Token(Token = "0x4000394")]
|
||||
ChargeEnd,
|
||||
// Token: 0x04000395 RID: 917
|
||||
[Token(Token = "0x4000395")]
|
||||
ChargeShot,
|
||||
// Token: 0x04000396 RID: 918
|
||||
[Token(Token = "0x4000396")]
|
||||
ChargeShotArcane,
|
||||
// Token: 0x04000397 RID: 919
|
||||
[Token(Token = "0x4000397")]
|
||||
ChargeShotIce,
|
||||
// Token: 0x04000398 RID: 920
|
||||
[Token(Token = "0x4000398")]
|
||||
ChargeShotFire,
|
||||
// Token: 0x04000399 RID: 921
|
||||
[Token(Token = "0x4000399")]
|
||||
ChargeShotLightning,
|
||||
// Token: 0x0400039A RID: 922
|
||||
[Token(Token = "0x400039A")]
|
||||
PlusStoryStart,
|
||||
// Token: 0x0400039B RID: 923
|
||||
[Token(Token = "0x400039B")]
|
||||
PlusStory,
|
||||
// Token: 0x0400039C RID: 924
|
||||
[Token(Token = "0x400039C")]
|
||||
PlusStoryEnd,
|
||||
// Token: 0x0400039D RID: 925
|
||||
[Token(Token = "0x400039D")]
|
||||
SwordAttack01,
|
||||
// Token: 0x0400039E RID: 926
|
||||
[Token(Token = "0x400039E")]
|
||||
SwordAttack02Start,
|
||||
// Token: 0x0400039F RID: 927
|
||||
[Token(Token = "0x400039F")]
|
||||
SwordAttack02DashLoop,
|
||||
// Token: 0x040003A0 RID: 928
|
||||
[Token(Token = "0x40003A0")]
|
||||
SwordAttack02End,
|
||||
// Token: 0x040003A1 RID: 929
|
||||
[Token(Token = "0x40003A1")]
|
||||
SwordAttack03,
|
||||
// Token: 0x040003A2 RID: 930
|
||||
[Token(Token = "0x40003A2")]
|
||||
DollAttack01,
|
||||
// Token: 0x040003A3 RID: 931
|
||||
[Token(Token = "0x40003A3")]
|
||||
DollAttack02,
|
||||
// Token: 0x040003A4 RID: 932
|
||||
[Token(Token = "0x40003A4")]
|
||||
DollAttack03,
|
||||
// Token: 0x040003A5 RID: 933
|
||||
[Token(Token = "0x40003A5")]
|
||||
BearAttack
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user