Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200004C RID: 76
[Token(Token = "0x200004C")]
public class AI_BossLevel06 : AI_NPC
{
// Token: 0x0600027C RID: 636 RVA: 0x0000839C File Offset: 0x0000659C
[Token(Token = "0x600027C")]
[Address(RVA = "0x15F7700", Offset = "0x15F6500", VA = "0x1815F7700", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
BossLevel06EffectPlay component = This.GetComponent<BossLevel06EffectPlay>();
this.g_Effect = component;
BossLevel06EffectPlay bossLevel06EffectPlay = this.g_Effect;
MoveController g_Move = this.g_Move;
bossLevel06EffectPlay.InitData(this, g_Move);
BossLevel06EffectPlayPlus component2 = This.GetComponent<BossLevel06EffectPlayPlus>();
this.g_EffectPlus = component2;
this.g_EffectPlus.InitData(this);
VoiceBoss06 component3 = This.GetComponent<VoiceBoss06>();
this.g_Voice = component3;
VoiceBoss06 voiceBoss = this.g_Voice;
Transform transform = Common.FindChild(This.transform, "Bip001 Head");
voiceBoss.InitData(transform);
MoveController g_Move2 = this.g_Move;
this.g_fDragRotation = 0.4f;
g_Move2.SetDragRotation(0.4f);
this.g_Move.SetDragMove(9f);
MoveController g_Move3 = this.g_Move;
int num = 0;
g_Move3.gravity = (float)num;
this.g_fVisionDistance = 200f;
this.g_fVisionAngle = 75f;
this.g_fWalkSpeed = 2.1f;
this.g_fRunSpeed = 6f;
this.g_fDashSpeed = 9f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
Shake shake2 = this.g_ShakeHead;
Transform transform2 = Common.FindChild(This.transform, "Bip001 Head");
int num2 = 0;
shake2.Start(transform2, num2 != 0);
Shake shake3 = new Shake();
this.g_ShakeBody = shake3;
Shake shake4 = this.g_ShakeBody;
Transform transform3 = Common.FindChild(This.transform, "Bip001");
int num3 = 0;
shake4.Start(transform3, num3 != 0);
Animator g_Anim = this.g_Anim;
this.g_fAniDamageHead = (float)num;
int num4 = 0;
g_Anim.SetLayerWeight(1, (float)num4);
Animator g_Anim2 = this.g_Anim;
this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
this.g_bLookAtEnable = num != 0;
this.g_iAttackSelect = num;
this.g_iScriptStep = num;
this.g_fAnifCutscenes = (float)num;
int num5 = 0;
g_Anim2.SetFloat("fCutscenes", (float)num5);
}
// Token: 0x0600027D RID: 637 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600027D")]
[Address(RVA = "0x15F7A80", Offset = "0x15F6880", VA = "0x1815F7A80", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600027E RID: 638 RVA: 0x00008570 File Offset: 0x00006770
[Token(Token = "0x600027E")]
[Address(RVA = "0x15F67B0", Offset = "0x15F55B0", VA = "0x1815F67B0", Slot = "6")]
public override void LateUpdate()
{
this.End();
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
}
// Token: 0x0600027F RID: 639 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600027F")]
[Address(RVA = "0x15F2010", Offset = "0x15F0E10", VA = "0x1815F2010", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000280 RID: 640 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000280")]
[Address(RVA = "0x15F3620", Offset = "0x15F2420", VA = "0x1815F3620")]
private void InitFightStatus(AI_BossLevel06.AIFighting Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000281 RID: 641 RVA: 0x000085A0 File Offset: 0x000067A0
[Token(Token = "0x6000281")]
[Address(RVA = "0x15F0F80", Offset = "0x15EFD80", VA = "0x1815F0F80")]
private void AFightSelect()
{
if (this.g_bPlus)
{
if (this.g_EffectPlus.GetDollEnable() || this.g_EffectPlus.GetBearEnable())
{
this.AFightSelectNormal();
return;
}
int num = UnityEngine.Random.Range(0, 5);
if (num == 0)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)45L);
this.g_iAttackSelect = (int)((ulong)0L);
this.g_fPlayerDistanceMin = 3f;
this.g_fPlayerDistanceMax = 9f;
this.g_fDashDistance = 6f;
this.g_fFlyHeight = 0.9f;
return;
}
if (num == 0)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)46L);
this.g_iAttackSelect = (int)((ulong)0L);
this.g_fPlayerDistanceMin = 9f;
this.g_fPlayerDistanceMax = 12f;
this.g_fDashDistance = 10.5f;
this.g_fFlyHeight = 0.3f;
return;
}
if (num == 0)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)51L);
this.g_iAttackSelect = (int)((ulong)0L);
this.g_fPlayerDistanceMin = 3f;
this.g_fPlayerDistanceMax = 9f;
this.g_fDashDistance = 6f;
this.g_fFlyHeight = 0.9f;
return;
}
if (num == 0)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)52L);
this.g_iAttackSelect = (int)((ulong)0L);
this.g_fPlayerDistanceMin = 3f;
this.g_fPlayerDistanceMax = 9f;
this.g_fDashDistance = 6f;
this.g_fFlyHeight = 0.9f;
return;
}
if (num == 1)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)53L);
this.g_iAttackSelect = (int)((ulong)0L);
this.g_fPlayerDistanceMin = 6f;
this.g_fPlayerDistanceMax = 12f;
this.g_fDashDistance = 9f;
this.g_fFlyHeight = 0.3f;
return;
}
}
else
{
PlayerEffectPlay.Magic g_Magic = this.g_Effect.g_Magic;
int num4;
if (g_Magic != PlayerEffectPlay.Magic.Null)
{
if (g_Magic != PlayerEffectPlay.Magic.Null)
{
if (g_Magic != PlayerEffectPlay.Magic.Null)
{
if (g_Magic != PlayerEffectPlay.Magic.Ice)
{
return;
}
int num2 = this.g_iAttackSelect;
if (num2 == 0)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L);
this.g_iAttackSelect = (int)((ulong)1L);
this.g_fPlayerDistanceMin = 3f;
this.g_fPlayerDistanceMax = 9f;
this.g_fDashDistance = 6f;
this.g_fFlyHeight = 1.2f;
return;
}
if (num2 == (int)g_Magic)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)22L);
this.g_iAttackSelect = (int)((ulong)2L);
this.g_fPlayerDistanceMin = 9f;
this.g_fPlayerDistanceMax = 15f;
this.g_fDashDistance = 12f;
this.g_fFlyHeight = 3f;
return;
}
if (num2 == 2)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)23L);
this.g_iAttackSelect = (int)((ulong)3L);
this.g_fPlayerDistanceMin = 3f;
this.g_fPlayerDistanceMax = 6f;
this.g_fDashDistance = 4.5f;
this.g_fFlyHeight = 1.2f;
return;
}
if (num2 == 3)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L);
this.g_iAttackSelect = (int)((ulong)4L);
this.g_fPlayerDistanceMin = 6f;
this.g_fPlayerDistanceMax = 12f;
this.g_fDashDistance = 6f;
this.g_fFlyHeight = 3f;
return;
}
if (num2 == 4)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)20L);
this.g_iAttackSelect = (int)((ulong)0L);
this.g_fPlayerDistanceMin = 3f;
this.g_fPlayerDistanceMax = 9f;
this.g_fDashDistance = 6f;
this.g_fFlyHeight = 3f;
return;
}
return;
}
else
{
int num3 = this.g_iAttackSelect;
if (num3 != 0)
{
if (num3 != 1)
{
if (num3 != 2)
{
if (num3 != 3)
{
}
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L);
this.g_iAttackSelect = (int)((ulong)4L);
this.g_fPlayerDistanceMin = 6f;
this.g_fPlayerDistanceMax = 12f;
this.g_fDashDistance = 9f;
this.g_fFlyHeight = 2.1f;
return;
}
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)21L);
this.g_iAttackSelect = (int)((ulong)3L);
this.g_fPlayerDistanceMax = 6f;
}
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)31L);
this.g_iAttackSelect = (int)((ulong)2L);
this.g_fPlayerDistanceMin = 3f;
this.g_fPlayerDistanceMax = 6f;
this.g_fDashDistance = 4.5f;
this.g_fFlyHeight = 1.2f;
return;
}
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L);
this.g_iAttackSelect = (int)((ulong)1L);
this.g_fPlayerDistanceMin = 3f;
this.g_fPlayerDistanceMax = 9f;
this.g_fDashDistance = 6f;
this.g_fFlyHeight = 1.8f;
return;
}
}
else
{
num4 = this.g_iAttackSelect;
if (num4 == 0)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L);
this.g_iAttackSelect = (int)((ulong)1L);
this.g_fPlayerDistanceMin = 3f;
this.g_fPlayerDistanceMax = 9f;
this.g_fDashDistance = 6f;
this.g_fFlyHeight = 2.7f;
return;
}
if (num4 == 1)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)27L);
this.g_iAttackSelect = (int)((ulong)2L);
this.g_fPlayerDistanceMin = 9f;
this.g_fPlayerDistanceMax = 12f;
this.g_fDashDistance = 15f;
this.g_fFlyHeight = 2.7f;
return;
}
if (num4 == 2)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L);
this.g_iAttackSelect = (int)((ulong)3L);
this.g_fPlayerDistanceMin = 6f;
this.g_fPlayerDistanceMax = 12f;
this.g_fDashDistance = 9f;
this.g_fFlyHeight = 2.7f;
return;
}
}
}
else
{
int num5 = this.g_iAttackSelect;
if (num5 == 0)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L);
this.g_iAttackSelect = (int)((ulong)1L);
throw new NullReferenceException();
}
if (num5 == 1)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)23L);
this.g_iAttackSelect = (int)((ulong)2L);
this.g_fPlayerDistanceMin = 3f;
this.g_fPlayerDistanceMax = 6f;
this.g_fDashDistance = 4.5f;
this.g_fFlyHeight = 1.2f;
return;
}
if (num5 == 2)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L);
this.g_iAttackSelect = (int)((ulong)3L);
this.g_fPlayerDistanceMin = 6f;
this.g_fPlayerDistanceMax = 12f;
this.g_fDashDistance = 7.5f;
this.g_fFlyHeight = 2.4f;
return;
}
}
if (num4 == 3)
{
this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)20L);
this.g_iAttackSelect = (int)((ulong)0L);
this.g_fPlayerDistanceMax = 9f;
this.g_fPlayerDistanceMin = 3f;
this.g_fDashDistance = 6f;
this.g_fFlyHeight = 2.4f;
}
}
}
// Token: 0x06000282 RID: 642 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000282")]
[Address(RVA = "0x15F0CA0", Offset = "0x15EFAA0", VA = "0x1815F0CA0")]
private void AFightSelectNormal()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000283 RID: 643 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000283")]
[Address(RVA = "0x15F6800", Offset = "0x15F5600", VA = "0x1815F6800")]
private void PlusStoryStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000284 RID: 644 RVA: 0x00008BA8 File Offset: 0x00006DA8
[Token(Token = "0x6000284")]
[Address(RVA = "0x15EFCF0", Offset = "0x15EEAF0", VA = "0x1815EFCF0")]
private void AAttackReady()
{
if (this.g_WM.GetIsDead())
{
this.InitFightStatus(AI_BossLevel06.AIFighting.AWatch);
return;
}
AI_BossLevel06.AIFighting aifighting = this.g_NextFighting;
if (aifighting != AI_BossLevel06.AIFighting.SwitchMagic && aifighting != AI_BossLevel06.AIFighting.Charge)
{
this.InitFightStatus(AI_BossLevel06.AIFighting.DashStart);
return;
}
this.InitFightStatus(aifighting);
}
// Token: 0x06000285 RID: 645 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000285")]
[Address(RVA = "0x15F17F0", Offset = "0x15F05F0", VA = "0x1815F17F0")]
private void AWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000286 RID: 646 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000286")]
[Address(RVA = "0x15F01A0", Offset = "0x15EEFA0", VA = "0x1815F01A0")]
private void ADashStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000287 RID: 647 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000287")]
[Address(RVA = "0x15F0330", Offset = "0x15EF130", VA = "0x1815F0330")]
private void ADash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000288 RID: 648 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000288")]
[Address(RVA = "0x15EFFB0", Offset = "0x15EEDB0", VA = "0x1815EFFB0")]
private void ADashEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000289 RID: 649 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000289")]
[Address(RVA = "0x15F0A70", Offset = "0x15EF870", VA = "0x1815F0A70")]
private void ADodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600028A RID: 650 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600028A")]
[Address(RVA = "0x15EFD60", Offset = "0x15EEB60", VA = "0x1815EFD60")]
private void AAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600028B RID: 651 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600028B")]
[Address(RVA = "0x15EFE60", Offset = "0x15EEC60", VA = "0x1815EFE60")]
private void ACounterMagic()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600028C RID: 652 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600028C")]
[Address(RVA = "0x15EFBF0", Offset = "0x15EE9F0", VA = "0x1815EFBF0")]
private void AAttack03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600028D RID: 653 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600028D")]
[Address(RVA = "0x15F1610", Offset = "0x15F0410", VA = "0x1815F1610")]
private void ASwordAttack02DashLoop()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600028E RID: 654 RVA: 0x00008BF4 File Offset: 0x00006DF4
[Token(Token = "0x600028E")]
[Address(RVA = "0x15EFF80", Offset = "0x15EED80", VA = "0x1815EFF80")]
private void ADamage()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.AAttackReady();
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x0600028F RID: 655 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600028F")]
[Address(RVA = "0x15F1F50", Offset = "0x15F0D50", VA = "0x1815F1F50")]
private void Dead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000290 RID: 656 RVA: 0x00008C1C File Offset: 0x00006E1C
[Token(Token = "0x6000290")]
[Address(RVA = "0x15F1F20", Offset = "0x15F0D20", VA = "0x1815F1F20")]
private void DeadEnd()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitFightStatus(AI_BossLevel06.AIFighting.End);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000291 RID: 657 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000291")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
private void End()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000292 RID: 658 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000292")]
[Address(RVA = "0x15F29F0", Offset = "0x15F17F0", VA = "0x1815F29F0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000293 RID: 659 RVA: 0x00008C48 File Offset: 0x00006E48
[Token(Token = "0x6000293")]
[Address(RVA = "0x15F76A0", Offset = "0x15F64A0", VA = "0x1815F76A0", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
this.g_EffectPlus.SetTimeScale(fTimeScale);
}
// Token: 0x06000294 RID: 660 RVA: 0x00008C7C File Offset: 0x00006E7C
[Token(Token = "0x6000294")]
[Address(RVA = "0x1495E30", Offset = "0x1494C30", VA = "0x181495E30", Slot = "32")]
public override void Remove()
{
this.End();
GameObject g_This = this.g_This;
int num = 0;
g_This.SetActive(num != 0);
}
// Token: 0x06000295 RID: 661 RVA: 0x00008CA8 File Offset: 0x00006EA8
[Token(Token = "0x6000295")]
[Address(RVA = "0x15F1E80", Offset = "0x15F0C80", VA = "0x1815F1E80", Slot = "31")]
public override void Create()
{
this.End();
this.g_This.SetActive(true);
Animator g_Anim = this.g_Anim;
int num = 0;
int num2 = 0;
g_Anim.CrossFade("301_Debut01Loop", (float)num, num2, (float)num);
this.g_EffectPlus.Create();
NPCManage g_NPCM = this.g_NPCM;
int num3 = 0;
g_NPCM.SetLockPoint(num3 != 0);
}
// Token: 0x06000296 RID: 662 RVA: 0x00008D08 File Offset: 0x00006F08
[Token(Token = "0x6000296")]
[Address(RVA = "0x1568550", Offset = "0x1567350", VA = "0x181568550", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
}
// Token: 0x06000297 RID: 663 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000297")]
[Address(RVA = "0x15F6930", Offset = "0x15F5730", VA = "0x1815F6930", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000298 RID: 664 RVA: 0x00008D34 File Offset: 0x00006F34
[Token(Token = "0x6000298")]
[Address(RVA = "0x15F2910", Offset = "0x15F1710", VA = "0x1815F2910")]
private string GetBossName()
{
return Game.<UISystemText>k__BackingField.GetText(406);
}
// Token: 0x06000299 RID: 665 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000299")]
[Address(RVA = "0x15F29D0", Offset = "0x15F17D0", VA = "0x1815F29D0")]
public Vector3 GetPlayerDirection()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600029A RID: 666 RVA: 0x00008D58 File Offset: 0x00006F58
[Token(Token = "0x600029A")]
[Address(RVA = "0x15F75B0", Offset = "0x15F63B0", VA = "0x1815F75B0", Slot = "37")]
public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
{
Animator g_Anim;
for (;;)
{
g_Anim = this.g_Anim;
if (!bEnable)
{
break;
}
g_Anim.SetLayerWeight(3, 1f);
if (Name != "")
{
goto Block_1;
}
}
int num = 0;
g_Anim.SetLayerWeight(3, (float)num);
return;
Block_1:
Animator g_Anim2 = this.g_Anim;
int num2 = 0;
g_Anim2.CrossFade(Name, 0.09f, 3, (float)num2);
}
// Token: 0x0600029B RID: 667 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600029B")]
[Address(RVA = "0xBD6640", Offset = "0xBD5440", VA = "0x180BD6640")]
private Vector3 YZero(Vector3 Val)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600029C RID: 668 RVA: 0x00008DB4 File Offset: 0x00006FB4
[Token(Token = "0x600029C")]
[Address(RVA = "0x15F8170", Offset = "0x15F6F70", VA = "0x1815F8170")]
public AI_BossLevel06()
{
}
// Token: 0x04000351 RID: 849
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000351")]
private BossLevel06EffectPlay g_Effect;
// Token: 0x04000352 RID: 850
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000352")]
private BossLevel06EffectPlayPlus g_EffectPlus;
// Token: 0x04000353 RID: 851
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000353")]
private VoiceBoss06 g_Voice;
// Token: 0x04000354 RID: 852
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000354")]
private Vector3 g_v3PrePosition;
// Token: 0x04000355 RID: 853
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x4000355")]
private Vector3 g_v3PreForward;
// Token: 0x04000356 RID: 854
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000356")]
private float g_fAnifMoveHorizontal;
// Token: 0x04000357 RID: 855
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x4000357")]
private float g_fAnifMoveVertical;
// Token: 0x04000358 RID: 856
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000358")]
private float g_fAniTrunAngle;
// Token: 0x04000359 RID: 857
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x4000359")]
private float g_fAnifCutscenes;
// Token: 0x0400035A RID: 858
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400035A")]
private float g_fAniDamageHead;
// Token: 0x0400035B RID: 859
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400035B")]
private Shake g_ShakeHead;
// Token: 0x0400035C RID: 860
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400035C")]
private Shake g_ShakeBody;
// Token: 0x0400035D RID: 861
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400035D")]
private AI_BossLevel06.AIFighting g_Fighting = (AI_BossLevel06.AIFighting)((ulong)1L);
// Token: 0x0400035E RID: 862
[FieldOffset(Offset = "0x1CC")]
[Token(Token = "0x400035E")]
private AI_BossLevel06.AIFighting g_NextFighting;
// Token: 0x0400035F RID: 863
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x400035F")]
private int g_iAWatchMoveDir;
// Token: 0x04000360 RID: 864
[FieldOffset(Offset = "0x1D4")]
[Token(Token = "0x4000360")]
private float g_fPlayerDistanceMax = 9f;
// Token: 0x04000361 RID: 865
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000361")]
private float g_fPlayerDistanceMin = 3f;
// Token: 0x04000362 RID: 866
[FieldOffset(Offset = "0x1DC")]
[Token(Token = "0x4000362")]
private float g_fAttackMove;
// Token: 0x04000363 RID: 867
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000363")]
private float g_fAttackRotate;
// Token: 0x04000364 RID: 868
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x4000364")]
private float g_fAttackCombo;
// Token: 0x04000365 RID: 869
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000365")]
private Vector3 g_v3DashDirection;
// Token: 0x04000366 RID: 870
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x4000366")]
private float g_fDashDistance;
// Token: 0x04000367 RID: 871
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000367")]
private float g_fFlyHeight;
// Token: 0x04000368 RID: 872
[Token(Token = "0x4000368")]
private const float g_CounterMagicRadius = 6f;
// Token: 0x04000369 RID: 873
[Token(Token = "0x4000369")]
private const int g_iShotNum = 3;
// Token: 0x0400036A RID: 874
[FieldOffset(Offset = "0x1FC")]
[Token(Token = "0x400036A")]
private int g_iShotNumVal;
// Token: 0x0400036B RID: 875
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x400036B")]
private float g_fTyrantsTime;
// Token: 0x0400036C RID: 876
[FieldOffset(Offset = "0x204")]
[Token(Token = "0x400036C")]
private int g_iAttackSelect;
// Token: 0x0400036D RID: 877
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x400036D")]
private bool g_bPlus;
// Token: 0x0400036E RID: 878
[FieldOffset(Offset = "0x20C")]
[Token(Token = "0x400036E")]
private int g_iScriptStep;
// Token: 0x0200004D RID: 77
[Token(Token = "0x200004D")]
private enum AIFighting
{
// Token: 0x04000370 RID: 880
[Token(Token = "0x4000370")]
Null,
// Token: 0x04000371 RID: 881
[Token(Token = "0x4000371")]
Idle,
// Token: 0x04000372 RID: 882
[Token(Token = "0x4000372")]
AWatch,
// Token: 0x04000373 RID: 883
[Token(Token = "0x4000373")]
DashStart,
// Token: 0x04000374 RID: 884
[Token(Token = "0x4000374")]
Dash,
// Token: 0x04000375 RID: 885
[Token(Token = "0x4000375")]
DashEnd,
// Token: 0x04000376 RID: 886
[Token(Token = "0x4000376")]
DashAttack,
// Token: 0x04000377 RID: 887
[Token(Token = "0x4000377")]
DodgeL,
// Token: 0x04000378 RID: 888
[Token(Token = "0x4000378")]
DodgeR,
// Token: 0x04000379 RID: 889
[Token(Token = "0x4000379")]
DodgeAttackL,
// Token: 0x0400037A RID: 890
[Token(Token = "0x400037A")]
DodgeAttackR,
// Token: 0x0400037B RID: 891
[Token(Token = "0x400037B")]
DamageF,
// Token: 0x0400037C RID: 892
[Token(Token = "0x400037C")]
DamageU,
// Token: 0x0400037D RID: 893
[Token(Token = "0x400037D")]
DamageB,
// Token: 0x0400037E RID: 894
[Token(Token = "0x400037E")]
DamageL,
// Token: 0x0400037F RID: 895
[Token(Token = "0x400037F")]
DamageR,
// Token: 0x04000380 RID: 896
[Token(Token = "0x4000380")]
DamageFly,
// Token: 0x04000381 RID: 897
[Token(Token = "0x4000381")]
Death,
// Token: 0x04000382 RID: 898
[Token(Token = "0x4000382")]
DeathEnd,
// Token: 0x04000383 RID: 899
[Token(Token = "0x4000383")]
End,
// Token: 0x04000384 RID: 900
[Token(Token = "0x4000384")]
SwitchMagic,
// Token: 0x04000385 RID: 901
[Token(Token = "0x4000385")]
ShotFire,
// Token: 0x04000386 RID: 902
[Token(Token = "0x4000386")]
ShotLightning,
// Token: 0x04000387 RID: 903
[Token(Token = "0x4000387")]
Attack0101,
// Token: 0x04000388 RID: 904
[Token(Token = "0x4000388")]
Attack0102,
// Token: 0x04000389 RID: 905
[Token(Token = "0x4000389")]
Attack0103,
// Token: 0x0400038A RID: 906
[Token(Token = "0x400038A")]
Attack0104,
// Token: 0x0400038B RID: 907
[Token(Token = "0x400038B")]
Attack0701,
// Token: 0x0400038C RID: 908
[Token(Token = "0x400038C")]
Attack0702,
// Token: 0x0400038D RID: 909
[Token(Token = "0x400038D")]
Attack0703,
// Token: 0x0400038E RID: 910
[Token(Token = "0x400038E")]
Attack0704,
// Token: 0x0400038F RID: 911
[Token(Token = "0x400038F")]
Attack0801,
// Token: 0x04000390 RID: 912
[Token(Token = "0x4000390")]
Attack0802,
// Token: 0x04000391 RID: 913
[Token(Token = "0x4000391")]
Attack0803,
// Token: 0x04000392 RID: 914
[Token(Token = "0x4000392")]
CounterMagic,
// Token: 0x04000393 RID: 915
[Token(Token = "0x4000393")]
Charge,
// Token: 0x04000394 RID: 916
[Token(Token = "0x4000394")]
ChargeEnd,
// Token: 0x04000395 RID: 917
[Token(Token = "0x4000395")]
ChargeShot,
// Token: 0x04000396 RID: 918
[Token(Token = "0x4000396")]
ChargeShotArcane,
// Token: 0x04000397 RID: 919
[Token(Token = "0x4000397")]
ChargeShotIce,
// Token: 0x04000398 RID: 920
[Token(Token = "0x4000398")]
ChargeShotFire,
// Token: 0x04000399 RID: 921
[Token(Token = "0x4000399")]
ChargeShotLightning,
// Token: 0x0400039A RID: 922
[Token(Token = "0x400039A")]
PlusStoryStart,
// Token: 0x0400039B RID: 923
[Token(Token = "0x400039B")]
PlusStory,
// Token: 0x0400039C RID: 924
[Token(Token = "0x400039C")]
PlusStoryEnd,
// Token: 0x0400039D RID: 925
[Token(Token = "0x400039D")]
SwordAttack01,
// Token: 0x0400039E RID: 926
[Token(Token = "0x400039E")]
SwordAttack02Start,
// Token: 0x0400039F RID: 927
[Token(Token = "0x400039F")]
SwordAttack02DashLoop,
// Token: 0x040003A0 RID: 928
[Token(Token = "0x40003A0")]
SwordAttack02End,
// Token: 0x040003A1 RID: 929
[Token(Token = "0x40003A1")]
SwordAttack03,
// Token: 0x040003A2 RID: 930
[Token(Token = "0x40003A2")]
DollAttack01,
// Token: 0x040003A3 RID: 931
[Token(Token = "0x40003A3")]
DollAttack02,
// Token: 0x040003A4 RID: 932
[Token(Token = "0x40003A4")]
DollAttack03,
// Token: 0x040003A5 RID: 933
[Token(Token = "0x40003A5")]
BearAttack
}
}