Add v1.0.3.1
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33
Cpp2IL/Assembly-CSharp/AI_Doll02_Big.cs
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33
Cpp2IL/Assembly-CSharp/AI_Doll02_Big.cs
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using System;
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using Cpp2IlInjected;
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// Token: 0x0200005A RID: 90
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[Token(Token = "0x200005A")]
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public class AI_Doll02_Big : AI_Doll02
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{
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// Token: 0x0600034C RID: 844 RVA: 0x0000A17C File Offset: 0x0000837C
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[Token(Token = "0x600034C")]
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[Address(RVA = "0x178C700", Offset = "0x178B500", VA = "0x18178C700", Slot = "38")]
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public override void InitStatus(AI_NPC.AIStatus Status)
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{
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base.InitStatus(Status);
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this.g_fWalkSpeed = 3f;
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this.g_fRunSpeed = 12f;
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this.g_fDashSpeed = 16f;
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this.g_fAttackRadius = 6f;
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this.g_fModelSize = 2f;
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}
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// Token: 0x0600034D RID: 845 RVA: 0x0000A1C8 File Offset: 0x000083C8
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[Token(Token = "0x600034D")]
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[Address(RVA = "0x178C750", Offset = "0x178B550", VA = "0x18178C750")]
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public AI_Doll02_Big()
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{
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this.g_fAttackRadius = 3f;
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this.g_Fightting = (AI_Doll02.AIFighting)((ulong)1L);
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this.g_AttackType = (AI_Doll02.AIFighting)((ulong)15L);
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this.g_fAttackDistance = 3f;
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this.g_fModelSize = 1f;
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base..ctor();
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}
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}
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