Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
// Token: 0x0200005A RID: 90
[Token(Token = "0x200005A")]
public class AI_Doll02_Big : AI_Doll02
{
// Token: 0x0600034C RID: 844 RVA: 0x0000A17C File Offset: 0x0000837C
[Token(Token = "0x600034C")]
[Address(RVA = "0x178C700", Offset = "0x178B500", VA = "0x18178C700", Slot = "38")]
public override void InitStatus(AI_NPC.AIStatus Status)
{
base.InitStatus(Status);
this.g_fWalkSpeed = 3f;
this.g_fRunSpeed = 12f;
this.g_fDashSpeed = 16f;
this.g_fAttackRadius = 6f;
this.g_fModelSize = 2f;
}
// Token: 0x0600034D RID: 845 RVA: 0x0000A1C8 File Offset: 0x000083C8
[Token(Token = "0x600034D")]
[Address(RVA = "0x178C750", Offset = "0x178B550", VA = "0x18178C750")]
public AI_Doll02_Big()
{
this.g_fAttackRadius = 3f;
this.g_Fightting = (AI_Doll02.AIFighting)((ulong)1L);
this.g_AttackType = (AI_Doll02.AIFighting)((ulong)15L);
this.g_fAttackDistance = 3f;
this.g_fModelSize = 1f;
base..ctor();
}
}