Add v1.0.3.1
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196
Cpp2IL/Assembly-CSharp/AI_Doll02_Stone.cs
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196
Cpp2IL/Assembly-CSharp/AI_Doll02_Stone.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Rendering;
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// Token: 0x0200005B RID: 91
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[Token(Token = "0x200005B")]
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public class AI_Doll02_Stone : AI_Doll02
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{
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// Token: 0x0600034E RID: 846 RVA: 0x0000A210 File Offset: 0x00008410
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[Token(Token = "0x600034E")]
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[Address(RVA = "0x1794000", Offset = "0x1792E00", VA = "0x181794000", Slot = "38")]
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public override void InitStatus(AI_NPC.AIStatus Status)
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{
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base.InitStatus(Status);
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Doll02EffectPlay g_Effect = this.g_Effect;
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this.g_fWalkSpeed = 1.2f;
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g_Effect.g_fFootstepVolume = 0.75f;
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}
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// Token: 0x0600034F RID: 847 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600034F")]
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[Address(RVA = "0x1794880", Offset = "0x1793680", VA = "0x181794880", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000350 RID: 848 RVA: 0x0000A248 File Offset: 0x00008448
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[Token(Token = "0x6000350")]
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[Address(RVA = "0x1793120", Offset = "0x1791F20", VA = "0x181793120", Slot = "8")]
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public override void Idle()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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string queryPath = ((DebugUI.IContainer)this).queryPath;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000351 RID: 849 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000351")]
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[Address(RVA = "0x1792890", Offset = "0x1791690", VA = "0x181792890", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000352 RID: 850 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000352")]
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[Address(RVA = "0x1793160", Offset = "0x1791F60", VA = "0x181793160", Slot = "39")]
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protected override void InitFightingType(AI_Doll02.AIFighting Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000353 RID: 851 RVA: 0x0000A274 File Offset: 0x00008474
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[Token(Token = "0x6000353")]
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[Address(RVA = "0x1792510", Offset = "0x1791310", VA = "0x181792510", Slot = "40")]
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protected override void FightAttackSelect()
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{
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float num = UnityEngine.Random.Range((float)0, 1f);
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int num2 = 0;
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num2 += 14;
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this.g_AttackType = (AI_Doll02.AIFighting)num2;
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float g_fAttackRadius = this.g_fAttackRadius;
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this.g_fAttackDistance = g_fAttackRadius;
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}
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// Token: 0x06000354 RID: 852 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000354")]
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[Address(RVA = "0x1792580", Offset = "0x1791380", VA = "0x181792580", Slot = "41")]
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protected override void FightWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000355 RID: 853 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000355")]
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[Address(RVA = "0x1794240", Offset = "0x1793040", VA = "0x181794240")]
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private void MoveStart()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000356 RID: 854 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000356")]
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[Address(RVA = "0x1794340", Offset = "0x1793140", VA = "0x181794340")]
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private void Move()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000357 RID: 855 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000357")]
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[Address(RVA = "0x1794040", Offset = "0x1792E40", VA = "0x181794040")]
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private void MoveEnd()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000358 RID: 856 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000358")]
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[Address(RVA = "0x1794610", Offset = "0x1793410", VA = "0x181794610")]
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private void Trun()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000359 RID: 857 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000359")]
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[Address(RVA = "0x1791CC0", Offset = "0x1790AC0", VA = "0x181791CC0", Slot = "42")]
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protected override void FightAttackCombo01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600035A RID: 858 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600035A")]
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[Address(RVA = "0x1791F00", Offset = "0x1790D00", VA = "0x181791F00", Slot = "43")]
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protected override void FightAttackCombo02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600035B RID: 859 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600035B")]
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[Address(RVA = "0x1792310", Offset = "0x1791110", VA = "0x181792310", Slot = "44")]
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protected override void FightAttackPress()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600035C RID: 860 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600035C")]
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[Address(RVA = "0x1792110", Offset = "0x1790F10", VA = "0x181792110", Slot = "45")]
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protected override void FightAttackFront()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600035D RID: 861 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600035D")]
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[Address(RVA = "0x17929E0", Offset = "0x17917E0", VA = "0x1817929E0", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600035E RID: 862 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600035E")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "34")]
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public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600035F RID: 863 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600035F")]
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[Address(RVA = "0x1794540", Offset = "0x1793340", VA = "0x181794540", Slot = "36")]
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public override void SetAiStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000360 RID: 864 RVA: 0x0000A2C4 File Offset: 0x000084C4
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[Token(Token = "0x6000360")]
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[Address(RVA = "0x178C750", Offset = "0x178B550", VA = "0x18178C750")]
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public AI_Doll02_Stone()
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{
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this.g_fAttackRadius = 3f;
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this.g_Fightting = (AI_Doll02.AIFighting)((ulong)1L);
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this.g_AttackType = (AI_Doll02.AIFighting)((ulong)15L);
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this.g_fAttackDistance = 3f;
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this.g_fModelSize = 1f;
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base..ctor();
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}
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// Token: 0x04000480 RID: 1152
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[FieldOffset(Offset = "0x228")]
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[Token(Token = "0x4000480")]
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private float g_fAttackCombo;
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// Token: 0x04000481 RID: 1153
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[FieldOffset(Offset = "0x22C")]
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[Token(Token = "0x4000481")]
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private bool g_bMove;
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// Token: 0x04000482 RID: 1154
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[FieldOffset(Offset = "0x230")]
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[Token(Token = "0x4000482")]
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private Vector3 g_v3MoveDirection;
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}
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