Add v1.0.3.1
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167
Cpp2IL/Assembly-CSharp/AI_DollWeakB.cs
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167
Cpp2IL/Assembly-CSharp/AI_DollWeakB.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000061 RID: 97
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[Token(Token = "0x2000061")]
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public class AI_DollWeakB : AI_DollWeakA
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{
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// Token: 0x060003B7 RID: 951 RVA: 0x0000A948 File Offset: 0x00008B48
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[Token(Token = "0x60003B7")]
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[Address(RVA = "0x17BF1D0", Offset = "0x17BDFD0", VA = "0x1817BF1D0", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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base.Start(This, NPCM);
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MoveController g_Move = this.g_Move;
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this.g_fDragRotation = 1.2f;
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g_Move.SetDragRotation(1.2f);
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this.g_fVisionDistance = 30f;
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this.g_fVisionAngle = 100f;
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this.g_fWalkSpeed = 0.4f;
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this.g_fRunSpeed = 0.8f;
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this.g_fDashSpeed = 0.8f;
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}
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// Token: 0x060003B8 RID: 952 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003B8")]
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[Address(RVA = "0x17BF060", Offset = "0x17BDE60", VA = "0x1817BF060", Slot = "7")]
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public override void Special()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003B9 RID: 953 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003B9")]
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[Address(RVA = "0x17BEAB0", Offset = "0x17BD8B0", VA = "0x1817BEAB0", Slot = "39")]
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protected override void FightWatchInit()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003BA RID: 954 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003BA")]
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[Address(RVA = "0x17BEB10", Offset = "0x17BD910", VA = "0x1817BEB10", Slot = "40")]
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protected override void FightWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003BB RID: 955 RVA: 0x0000A9B8 File Offset: 0x00008BB8
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[Token(Token = "0x60003BB")]
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[Address(RVA = "0x17BE2F0", Offset = "0x17BD0F0", VA = "0x1817BE2F0", Slot = "41")]
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protected override void Attack01Init()
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{
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this.g_fAttackMoveTime = 0.9f;
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this.g_fAttackRotateTime = 0.8f;
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this.g_fWaitTime = 2.3f;
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this.g_fTyrantsTime = 2f;
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}
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// Token: 0x060003BC RID: 956 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003BC")]
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[Address(RVA = "0x17BE320", Offset = "0x17BD120", VA = "0x1817BE320", Slot = "42")]
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protected override void Attack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003BD RID: 957 RVA: 0x0000A9F4 File Offset: 0x00008BF4
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[Token(Token = "0x60003BD")]
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[Address(RVA = "0x17BE500", Offset = "0x17BD300", VA = "0x1817BE500", Slot = "43")]
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protected override void Attack02Init()
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{
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this.g_fAttackMoveTime = 0.6f;
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this.g_fAttackRotateTime = 0.6f;
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this.g_fWaitTime = 2.3f;
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this.g_fTyrantsTime = 1.83f;
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}
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// Token: 0x060003BE RID: 958 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003BE")]
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[Address(RVA = "0x17BE530", Offset = "0x17BD330", VA = "0x1817BE530", Slot = "44")]
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protected override void Attack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003BF RID: 959 RVA: 0x0000AA30 File Offset: 0x00008C30
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[Token(Token = "0x60003BF")]
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[Address(RVA = "0x17BE930", Offset = "0x17BD730", VA = "0x1817BE930", Slot = "47")]
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protected override void AttackMagic01ReadyInit()
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{
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Animator g_Anim = this.g_Anim;
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this.g_bNavigation = false;
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this.g_bLookAtEnable = false;
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this.g_fAniDamagedWeight = 0f;
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int num = 0;
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int num2 = 0;
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g_Anim.SetLayerWeight(1, (float)num);
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Animator g_Anim2 = this.g_Anim;
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float g_fTimeScale = this.g_fTimeScale;
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int num3 = 0;
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float num4 = g_fTimeScale * 0.025f;
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g_Anim2.CrossFade("Magic01Ready", num4, num3, (float)num2);
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this.g_fAttackMoveTime = 0.5f;
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this.g_fWaitTime = 1.75f;
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this.g_fTyrantsTime = 1.75f;
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}
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// Token: 0x060003C0 RID: 960 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003C0")]
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[Address(RVA = "0x17BEA00", Offset = "0x17BD800", VA = "0x1817BEA00", Slot = "48")]
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protected override void AttackMagic01Ready()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003C1 RID: 961 RVA: 0x0000AABC File Offset: 0x00008CBC
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[Token(Token = "0x60003C1")]
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[Address(RVA = "0x17BE710", Offset = "0x17BD510", VA = "0x1817BE710", Slot = "49")]
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protected override void AttackMagic01FireInit()
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{
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Animator g_Anim = this.g_Anim;
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this.g_bNavigation = false;
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this.g_bLookAtEnable = false;
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this.g_fAniDamagedWeight = 0f;
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int num = 0;
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int num2 = 0;
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g_Anim.SetLayerWeight(1, (float)num);
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Animator g_Anim2 = this.g_Anim;
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float g_fTimeScale = this.g_fTimeScale;
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int num3 = 0;
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float num4 = g_fTimeScale * 0.025f;
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g_Anim2.CrossFade("Magic01Fire", num4, num3, (float)num2);
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DollWeakEffectPlay g_Effect = this.g_Effect;
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this.g_fAttackMoveTime = 0.9f;
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this.g_fAttackRotateTime = 0.8f;
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this.g_fWaitTime = 2.45f;
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this.g_fTyrantsTime = 2.4f;
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g_Effect.PlayMagicSuccess();
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}
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// Token: 0x060003C2 RID: 962 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60003C2")]
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[Address(RVA = "0x17BE800", Offset = "0x17BD600", VA = "0x1817BE800", Slot = "50")]
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protected override void AttackMagic01Fire()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060003C3 RID: 963 RVA: 0x0000AB64 File Offset: 0x00008D64
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[Token(Token = "0x60003C3")]
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[Address(RVA = "0x17BE2A0", Offset = "0x17BD0A0", VA = "0x1817BE2A0")]
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public AI_DollWeakB()
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{
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this.g_fAttackRadius = 2f;
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this.g_fAttackRadius01 = 2f;
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this.g_fAttackRadius02 = 5f;
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this.g_fAttackRadius03 = 4f;
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this.g_Fightting = (AI_DollWeakA.AIFighting)((ulong)1L);
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this.g_AttackType = (AI_DollWeakA.AIFighting)((ulong)2L);
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base..ctor();
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}
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// Token: 0x040004D2 RID: 1234
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[Token(Token = "0x40004D2")]
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private const float g_fAttackMagicRadius = 40f;
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}
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