Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,535 @@
using System;
using System.Linq.Expressions;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000062 RID: 98
[Token(Token = "0x2000062")]
public class AI_DollWeakC : AI_NPC
{
// Token: 0x060003C4 RID: 964 RVA: 0x0000ABB8 File Offset: 0x00008DB8
[Token(Token = "0x60003C4")]
[Address(RVA = "0x17C2950", Offset = "0x17C1750", VA = "0x1817C2950", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
DollWeakCEffectPlay component = This.GetComponent<DollWeakCEffectPlay>();
this.g_Effect = component;
this.g_Effect.InitData();
MoveController g_Move = this.g_Move;
this.g_fDragRotation = 1f;
g_Move.SetDragRotation(1f);
this.g_Move.SetDragMove(6f);
this.g_fVisionDistance = 30f;
this.g_fVisionAngle = 100f;
this.g_fWalkSpeed = 1f;
this.g_fRunSpeed = 6f;
this.g_fDashSpeed = 6f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeHead;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeBody = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeBody;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeAll = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeAll;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
Shake shake7 = new Shake();
this.g_ShakeWeapon = shake7;
GameObject g_This4 = this.g_This;
Shake shake8 = this.g_ShakeWeapon;
Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R Hand");
int num4 = 0;
shake8.Start(transform4, num4 != 0);
Shake shake9 = new Shake();
this.g_ShakeShields = shake9;
GameObject g_This5 = this.g_This;
Shake shake10 = this.g_ShakeShields;
Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Hand");
int num5 = 0;
shake10.Start(transform5, num5 != 0);
int parameterCount = ((IParameterProvider)this).ParameterCount;
}
// Token: 0x060003C5 RID: 965 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003C5")]
[Address(RVA = "0x17C2D10", Offset = "0x17C1B10", VA = "0x1817C2D10", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003C6 RID: 966 RVA: 0x0000AD94 File Offset: 0x00008F94
[Token(Token = "0x60003C6")]
[Address(RVA = "0x17C25E0", Offset = "0x17C13E0", VA = "0x1817C25E0", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
this.g_ShakeAll.Update();
this.g_ShakeWeapon.Update();
this.g_ShakeShields.Update();
}
// Token: 0x060003C7 RID: 967 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003C7")]
[Address(RVA = "0x17C1FA0", Offset = "0x17C0DA0", VA = "0x1817C1FA0", Slot = "38")]
public virtual void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003C8 RID: 968 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003C8")]
[Address(RVA = "0x178F1C0", Offset = "0x178DFC0", VA = "0x18178F1C0", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003C9 RID: 969 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003C9")]
[Address(RVA = "0x17C2820", Offset = "0x17C1620", VA = "0x1817C2820", Slot = "9")]
public override void Sky()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003CA RID: 970 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003CA")]
[Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003CB RID: 971 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003CB")]
[Address(RVA = "0x11DDB70", Offset = "0x11DC970", VA = "0x1811DDB70", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003CC RID: 972 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003CC")]
[Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003CD RID: 973 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003CD")]
[Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003CE RID: 974 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003CE")]
[Address(RVA = "0x17C0160", Offset = "0x17BEF60", VA = "0x1817C0160", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003CF RID: 975 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003CF")]
[Address(RVA = "0x17C12E0", Offset = "0x17C00E0", VA = "0x1817C12E0")]
private void InitFightingType(AI_DollWeakC.AIFighting Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D0 RID: 976 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D0")]
[Address(RVA = "0x17C2660", Offset = "0x17C1460", VA = "0x1817C2660")]
private void PlayerDead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D1 RID: 977 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D1")]
[Address(RVA = "0x17BF6C0", Offset = "0x17BE4C0", VA = "0x1817BF6C0")]
private void FightWatchInit()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D2 RID: 978 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D2")]
[Address(RVA = "0x17BF880", Offset = "0x17BE680", VA = "0x1817BF880")]
private void FightWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D3 RID: 979 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D3")]
[Address(RVA = "0x17BF330", Offset = "0x17BE130", VA = "0x1817BF330")]
private void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D4 RID: 980 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D4")]
[Address(RVA = "0x17BF240", Offset = "0x17BE040", VA = "0x1817BF240")]
private void AttackRunReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D5 RID: 981 RVA: 0x0000ADE0 File Offset: 0x00008FE0
[Token(Token = "0x60003D5")]
[Address(RVA = "0x17BF690", Offset = "0x17BE490", VA = "0x1817BF690")]
private void Defense()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
int num2 = 0;
this.InitFightingType((AI_DollWeakC.AIFighting)num2);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060003D6 RID: 982 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D6")]
[Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "25")]
public override void DamagedFly()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003D7 RID: 983 RVA: 0x0000AE0C File Offset: 0x0000900C
[Token(Token = "0x60003D7")]
[Address(RVA = "0x11D5AF0", Offset = "0x11D48F0", VA = "0x1811D5AF0", Slot = "27")]
public override void Death()
{
base.Initialize();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
int parameterCount = ((IParameterProvider)this).ParameterCount;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060003D8 RID: 984 RVA: 0x0000AE3C File Offset: 0x0000903C
[Token(Token = "0x60003D8")]
[Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
base.Initialize();
return;
}
this.g_fWaitTime = g_fWaitTime;
base.Initialize();
}
// Token: 0x060003D9 RID: 985 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003D9")]
[Address(RVA = "0x178F600", Offset = "0x178E400", VA = "0x18178F600", Slot = "20")]
public override void Hear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003DA RID: 986 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003DA")]
[Address(RVA = "0x178F470", Offset = "0x178E270", VA = "0x18178F470", Slot = "21")]
public override void HearCheck()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003DB RID: 987 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003DB")]
[Address(RVA = "0x17C0510", Offset = "0x17BF310", VA = "0x1817C0510", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003DC RID: 988 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003DC")]
[Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")]
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003DD RID: 989 RVA: 0x0000AE80 File Offset: 0x00009080
[Token(Token = "0x60003DD")]
[Address(RVA = "0x17A9DF0", Offset = "0x17A8BF0", VA = "0x1817A9DF0", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.Create();
int parameterCount = ((IParameterProvider)this).ParameterCount;
}
// Token: 0x060003DE RID: 990 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003DE")]
[Address(RVA = "0x17BF550", Offset = "0x17BE350", VA = "0x1817BF550", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003DF RID: 991 RVA: 0x0000AEA8 File Offset: 0x000090A8
[Token(Token = "0x60003DF")]
[Address(RVA = "0x17C26D0", Offset = "0x17C14D0", VA = "0x1817C26D0", Slot = "32")]
public override void Remove()
{
base.Initialize();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
this.g_Effect.Remove();
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x060003E0 RID: 992 RVA: 0x0000AEEC File Offset: 0x000090EC
[Token(Token = "0x60003E0")]
[Address(RVA = "0x17C27E0", Offset = "0x17C15E0", VA = "0x1817C27E0", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x060003E1 RID: 993 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003E1")]
[Address(RVA = "0x17C2730", Offset = "0x17C1530", VA = "0x1817C2730", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003E2 RID: 994 RVA: 0x0000AF14 File Offset: 0x00009114
[Token(Token = "0x60003E2")]
[Address(RVA = "0x17C32C0", Offset = "0x17C20C0", VA = "0x1817C32C0")]
public AI_DollWeakC()
{
}
// Token: 0x040004D3 RID: 1235
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40004D3")]
private DollWeakCEffectPlay g_Effect;
// Token: 0x040004D4 RID: 1236
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40004D4")]
private float g_fAttackRadius = 3f;
// Token: 0x040004D5 RID: 1237
[Token(Token = "0x40004D5")]
private const float g_fAttackRadiusNear = 1.5f;
// Token: 0x040004D6 RID: 1238
[Token(Token = "0x40004D6")]
private const float g_fAttackRadiusNormal = 2.7f;
// Token: 0x040004D7 RID: 1239
[Token(Token = "0x40004D7")]
private const float g_fAttackRadiusFar = 6f;
// Token: 0x040004D8 RID: 1240
[FieldOffset(Offset = "0x17C")]
[Token(Token = "0x40004D8")]
private float g_fAniMoveSpeed;
// Token: 0x040004D9 RID: 1241
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40004D9")]
private float g_fAniMoveAngle;
// Token: 0x040004DA RID: 1242
[FieldOffset(Offset = "0x184")]
[Token(Token = "0x40004DA")]
private float g_fAniBattleMoveSpeed;
// Token: 0x040004DB RID: 1243
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40004DB")]
private float g_fAniBattleMoveDirection;
// Token: 0x040004DC RID: 1244
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x40004DC")]
private float g_fAniAttackRun;
// Token: 0x040004DD RID: 1245
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40004DD")]
private float g_fAniBattle;
// Token: 0x040004DE RID: 1246
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x40004DE")]
private Vector3 g_v3PreForward;
// Token: 0x040004DF RID: 1247
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40004DF")]
protected float g_fAniDamagedWeight;
// Token: 0x040004E0 RID: 1248
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x40004E0")]
private AI_DollWeakC.AIFighting g_Fightting = (AI_DollWeakC.AIFighting)((ulong)1L);
// Token: 0x040004E1 RID: 1249
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40004E1")]
private AI_DollWeakC.AIFighting g_AttackType = (AI_DollWeakC.AIFighting)((ulong)3L);
// Token: 0x040004E2 RID: 1250
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x40004E2")]
private AI_DollWeakC.AIFighting g_ComboAttackType = (AI_DollWeakC.AIFighting)((ulong)1L);
// Token: 0x040004E3 RID: 1251
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40004E3")]
private float g_fComboAttackTime;
// Token: 0x040004E4 RID: 1252
[FieldOffset(Offset = "0x1B4")]
[Token(Token = "0x40004E4")]
private int g_iBattleWatchType;
// Token: 0x040004E5 RID: 1253
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40004E5")]
private float g_fAttackMoveTime;
// Token: 0x040004E6 RID: 1254
[FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x40004E6")]
private float g_fAttackRotateTime;
// Token: 0x040004E7 RID: 1255
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40004E7")]
private float g_fTrackTime;
// Token: 0x040004E8 RID: 1256
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40004E8")]
private Shake g_ShakeHead;
// Token: 0x040004E9 RID: 1257
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40004E9")]
private Shake g_ShakeBody;
// Token: 0x040004EA RID: 1258
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40004EA")]
private Shake g_ShakeAll;
// Token: 0x040004EB RID: 1259
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40004EB")]
private Shake g_ShakeWeapon;
// Token: 0x040004EC RID: 1260
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40004EC")]
private Shake g_ShakeShields;
// Token: 0x040004ED RID: 1261
[Token(Token = "0x40004ED")]
private const float g_fShieldHPScale = 0.0666666f;
// Token: 0x040004EE RID: 1262
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40004EE")]
private float g_fShieldHPVal;
// Token: 0x040004EF RID: 1263
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x40004EF")]
private float g_fTyrantsTime;
// Token: 0x02000063 RID: 99
[Token(Token = "0x2000063")]
private enum AIFighting
{
// Token: 0x040004F1 RID: 1265
[Token(Token = "0x40004F1")]
WatchFirst,
// Token: 0x040004F2 RID: 1266
[Token(Token = "0x40004F2")]
Watch,
// Token: 0x040004F3 RID: 1267
[Token(Token = "0x40004F3")]
Attack00,
// Token: 0x040004F4 RID: 1268
[Token(Token = "0x40004F4")]
Attack01,
// Token: 0x040004F5 RID: 1269
[Token(Token = "0x40004F5")]
Attack02,
// Token: 0x040004F6 RID: 1270
[Token(Token = "0x40004F6")]
Attack03,
// Token: 0x040004F7 RID: 1271
[Token(Token = "0x40004F7")]
AttackRunReady,
// Token: 0x040004F8 RID: 1272
[Token(Token = "0x40004F8")]
AttackRunEnd,
// Token: 0x040004F9 RID: 1273
[Token(Token = "0x40004F9")]
Attack00To01,
// Token: 0x040004FA RID: 1274
[Token(Token = "0x40004FA")]
Attack00To02,
// Token: 0x040004FB RID: 1275
[Token(Token = "0x40004FB")]
Attack01To02,
// Token: 0x040004FC RID: 1276
[Token(Token = "0x40004FC")]
Attack02To01,
// Token: 0x040004FD RID: 1277
[Token(Token = "0x40004FD")]
Defense,
// Token: 0x040004FE RID: 1278
[Token(Token = "0x40004FE")]
PlayerDead
}
}