Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using System.Linq.Expressions;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000064 RID: 100
[Token(Token = "0x2000064")]
public class AI_DollWeakD : AI_NPC
{
// Token: 0x060003E3 RID: 995 RVA: 0x0000AF50 File Offset: 0x00009150
[Token(Token = "0x60003E3")]
[Address(RVA = "0x17C6470", Offset = "0x17C5270", VA = "0x1817C6470", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
DollWeakDEffectPlay component = This.GetComponent<DollWeakDEffectPlay>();
this.g_Effect = component;
this.g_Effect.InitData();
MoveController g_Move = this.g_Move;
this.g_fDragRotation = 1f;
g_Move.SetDragRotation(1f);
this.g_Move.SetDragMove(6f);
this.g_fVisionDistance = 30f;
this.g_fVisionAngle = 100f;
this.g_fWalkSpeed = 1f;
this.g_fRunSpeed = 3f;
this.g_fDashSpeed = 6f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeHead;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeBody = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeBody;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeAll = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeAll;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
}
// Token: 0x060003E4 RID: 996 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003E4")]
[Address(RVA = "0x17C6710", Offset = "0x17C5510", VA = "0x1817C6710", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003E5 RID: 997 RVA: 0x0000B0A4 File Offset: 0x000092A4
[Token(Token = "0x60003E5")]
[Address(RVA = "0x17C5F90", Offset = "0x17C4D90", VA = "0x1817C5F90", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
this.g_ShakeAll.Update();
}
// Token: 0x060003E6 RID: 998 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003E6")]
[Address(RVA = "0x17C58C0", Offset = "0x17C46C0", VA = "0x1817C58C0", Slot = "38")]
public virtual void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003E7 RID: 999 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003E7")]
[Address(RVA = "0x1797F20", Offset = "0x1796D20", VA = "0x181797F20", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003E8 RID: 1000 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003E8")]
[Address(RVA = "0x17C6390", Offset = "0x17C5190", VA = "0x1817C6390", Slot = "9")]
public override void Sky()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003E9 RID: 1001 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003E9")]
[Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003EA RID: 1002 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003EA")]
[Address(RVA = "0x17C5FE0", Offset = "0x17C4DE0", VA = "0x1817C5FE0", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003EB RID: 1003 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003EB")]
[Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003EC RID: 1004 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003EC")]
[Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003ED RID: 1005 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003ED")]
[Address(RVA = "0x17C42F0", Offset = "0x17C30F0", VA = "0x1817C42F0", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003EE RID: 1006 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003EE")]
[Address(RVA = "0x17C52F0", Offset = "0x17C40F0", VA = "0x1817C52F0")]
private void InitFightingType(AI_DollWeakD.AIFighting Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003EF RID: 1007 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003EF")]
[Address(RVA = "0x17C6290", Offset = "0x17C5090", VA = "0x1817C6290")]
private void PlayerDead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F0 RID: 1008 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F0")]
[Address(RVA = "0x17C3A10", Offset = "0x17C2810", VA = "0x1817C3A10")]
private void FightWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F1 RID: 1009 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F1")]
[Address(RVA = "0x17C3410", Offset = "0x17C2210", VA = "0x1817C3410")]
private void FightAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F2 RID: 1010 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F2")]
[Address(RVA = "0x17C35F0", Offset = "0x17C23F0", VA = "0x1817C35F0")]
private void FightCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F3 RID: 1011 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F3")]
[Address(RVA = "0x17C3880", Offset = "0x17C2680", VA = "0x1817C3880")]
private void FightShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F4 RID: 1012 RVA: 0x0000B0D8 File Offset: 0x000092D8
[Token(Token = "0x60003F4")]
[Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "23")]
public override void Damaged()
{
base.Initialize();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
int parameterCount = ((IParameterProvider)this).ParameterCount;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060003F5 RID: 1013 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F5")]
[Address(RVA = "0x1796A20", Offset = "0x1795820", VA = "0x181796A20", Slot = "25")]
public override void DamagedFly()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F6 RID: 1014 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F6")]
[Address(RVA = "0x1797EA0", Offset = "0x1796CA0", VA = "0x181797EA0", Slot = "26")]
public override void GetUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F7 RID: 1015 RVA: 0x0000B108 File Offset: 0x00009308
[Token(Token = "0x60003F7")]
[Address(RVA = "0x11D5AF0", Offset = "0x11D48F0", VA = "0x1811D5AF0", Slot = "27")]
public override void Death()
{
base.Initialize();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
int parameterCount = ((IParameterProvider)this).ParameterCount;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060003F8 RID: 1016 RVA: 0x0000B138 File Offset: 0x00009338
[Token(Token = "0x60003F8")]
[Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
base.Initialize();
return;
}
this.g_fWaitTime = g_fWaitTime;
base.Initialize();
}
// Token: 0x060003F9 RID: 1017 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F9")]
[Address(RVA = "0x178F600", Offset = "0x178E400", VA = "0x18178F600", Slot = "20")]
public override void Hear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003FA RID: 1018 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003FA")]
[Address(RVA = "0x178F470", Offset = "0x178E270", VA = "0x18178F470", Slot = "21")]
public override void HearCheck()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003FB RID: 1019 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003FB")]
[Address(RVA = "0x17C46B0", Offset = "0x17C34B0", VA = "0x1817C46B0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003FC RID: 1020 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003FC")]
[Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")]
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003FD RID: 1021 RVA: 0x0000B17C File Offset: 0x0000937C
[Token(Token = "0x60003FD")]
[Address(RVA = "0x17A9DF0", Offset = "0x17A8BF0", VA = "0x1817A9DF0", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.Create();
int parameterCount = ((IParameterProvider)this).ParameterCount;
}
// Token: 0x060003FE RID: 1022 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003FE")]
[Address(RVA = "0x17C32F0", Offset = "0x17C20F0", VA = "0x1817C32F0", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003FF RID: 1023 RVA: 0x0000B1A4 File Offset: 0x000093A4
[Token(Token = "0x60003FF")]
[Address(RVA = "0x17C6300", Offset = "0x17C5100", VA = "0x1817C6300", Slot = "32")]
public override void Remove()
{
base.Initialize();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x06000400 RID: 1024 RVA: 0x0000B1E0 File Offset: 0x000093E0
[Token(Token = "0x6000400")]
[Address(RVA = "0x17C6350", Offset = "0x17C5150", VA = "0x1817C6350", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x06000401 RID: 1025 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000401")]
[Address(RVA = "0x17C2730", Offset = "0x17C1530", VA = "0x1817C2730", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000402 RID: 1026 RVA: 0x0000B208 File Offset: 0x00009408
[Token(Token = "0x6000402")]
[Address(RVA = "0x17C6B20", Offset = "0x17C5920", VA = "0x1817C6B20")]
public AI_DollWeakD()
{
}
// Token: 0x040004FF RID: 1279
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40004FF")]
private DollWeakDEffectPlay g_Effect;
// Token: 0x04000500 RID: 1280
[Token(Token = "0x4000500")]
private const float g_fAttackRadius = 3f;
// Token: 0x04000501 RID: 1281
[Token(Token = "0x4000501")]
private const float g_fAttackMagicRadius = 30f;
// Token: 0x04000502 RID: 1282
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000502")]
private float g_fAniMoveSpeed;
// Token: 0x04000503 RID: 1283
[FieldOffset(Offset = "0x17C")]
[Token(Token = "0x4000503")]
private float g_fAniMoveDirection;
// Token: 0x04000504 RID: 1284
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000504")]
private float g_fAniMoveAngle;
// Token: 0x04000505 RID: 1285
[FieldOffset(Offset = "0x184")]
[Token(Token = "0x4000505")]
private Vector3 g_v3PreForward;
// Token: 0x04000506 RID: 1286
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000506")]
private Vector3 g_v3PrePos;
// Token: 0x04000507 RID: 1287
[FieldOffset(Offset = "0x19C")]
[Token(Token = "0x4000507")]
private AI_DollWeakD.AIFighting g_Fightting = (AI_DollWeakD.AIFighting)((ulong)1L);
// Token: 0x04000508 RID: 1288
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000508")]
private Shake g_ShakeHead;
// Token: 0x04000509 RID: 1289
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000509")]
private Shake g_ShakeBody;
// Token: 0x0400050A RID: 1290
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400050A")]
private Shake g_ShakeAll;
// Token: 0x0400050B RID: 1291
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400050B")]
private int g_iBattleWatchType;
// Token: 0x0400050C RID: 1292
[FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x400050C")]
private float g_fAttackMoveTime;
// Token: 0x0400050D RID: 1293
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400050D")]
private float g_fAttackRotateTime;
// Token: 0x0400050E RID: 1294
[FieldOffset(Offset = "0x1C4")]
[Token(Token = "0x400050E")]
private float g_fTrackTime;
// Token: 0x0400050F RID: 1295
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400050F")]
private float g_fTyrantsTime;
// Token: 0x02000065 RID: 101
[Token(Token = "0x2000065")]
private enum AIFighting
{
// Token: 0x04000511 RID: 1297
[Token(Token = "0x4000511")]
WatchFirst,
// Token: 0x04000512 RID: 1298
[Token(Token = "0x4000512")]
Watch,
// Token: 0x04000513 RID: 1299
[Token(Token = "0x4000513")]
Charge,
// Token: 0x04000514 RID: 1300
[Token(Token = "0x4000514")]
Shot01,
// Token: 0x04000515 RID: 1301
[Token(Token = "0x4000515")]
Shot02,
// Token: 0x04000516 RID: 1302
[Token(Token = "0x4000516")]
Shot03,
// Token: 0x04000517 RID: 1303
[Token(Token = "0x4000517")]
Attack,
// Token: 0x04000518 RID: 1304
[Token(Token = "0x4000518")]
PlayerDead
}
}