Add v1.0.3.1
This commit is contained in:
709
Cpp2IL/Assembly-CSharp/AI_GhostA.cs
Normal file
709
Cpp2IL/Assembly-CSharp/AI_GhostA.cs
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@@ -0,0 +1,709 @@
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using System;
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using System.Linq.Expressions;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000066 RID: 102
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[Token(Token = "0x2000066")]
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public class AI_GhostA : AI_NPC
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{
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// Token: 0x06000403 RID: 1027 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000403")]
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[Address(RVA = "0x177BEA0", Offset = "0x177ACA0", VA = "0x18177BEA0", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000404 RID: 1028 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000404")]
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[Address(RVA = "0x177CC00", Offset = "0x177BA00", VA = "0x18177CC00", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000405 RID: 1029 RVA: 0x0000B224 File Offset: 0x00009424
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[Token(Token = "0x6000405")]
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[Address(RVA = "0x16EF7E0", Offset = "0x16EE5E0", VA = "0x1816EF7E0", Slot = "6")]
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public override void LateUpdate()
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{
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this.g_ShakeHead.Update();
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this.g_ShakeSpine.Update();
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this.g_ShakeFoot.Update();
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}
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// Token: 0x06000406 RID: 1030 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000406")]
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[Address(RVA = "0x177BC60", Offset = "0x177AA60", VA = "0x18177BC60")]
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protected void ResurrectionStart()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000407 RID: 1031 RVA: 0x0000B258 File Offset: 0x00009458
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[Token(Token = "0x6000407")]
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[Address(RVA = "0x1776D80", Offset = "0x1775B80", VA = "0x181776D80", Slot = "29")]
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public override void ResurrectionStatus()
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{
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base.Initialize();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.TrackStart();
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000408 RID: 1032 RVA: 0x0000B288 File Offset: 0x00009488
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[Token(Token = "0x6000408")]
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[Address(RVA = "0x1779DC0", Offset = "0x1778BC0", VA = "0x181779DC0")]
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protected void IdleStart()
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{
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base.InitIdle();
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if (this.g_NPCM.GetDeploySceneIsHide())
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{
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this.Remove();
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}
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this.g_Status = (AI_NPC.AIStatus)((ulong)0L);
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}
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// Token: 0x06000409 RID: 1033 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000409")]
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[Address(RVA = "0x1779E10", Offset = "0x1778C10", VA = "0x181779E10", Slot = "8")]
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public override void Idle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600040A RID: 1034 RVA: 0x0000B2C0 File Offset: 0x000094C0
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[Token(Token = "0x600040A")]
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[Address(RVA = "0x177A150", Offset = "0x1778F50", VA = "0x18177A150")]
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protected void PatrolStart()
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{
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base.InitPatrol();
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if (this.g_NPCM.GetDeploySceneIsHide())
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{
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this.Remove();
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}
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this.g_Status = (AI_NPC.AIStatus)((ulong)2L);
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}
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// Token: 0x0600040B RID: 1035 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600040B")]
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[Address(RVA = "0x177A1A0", Offset = "0x1778FA0", VA = "0x18177A1A0", Slot = "11")]
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public override void Patrol()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600040C RID: 1036 RVA: 0x0000B2F8 File Offset: 0x000094F8
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[Token(Token = "0x600040C")]
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[Address(RVA = "0x1776930", Offset = "0x1775730", VA = "0x181776930")]
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protected void ConfirmingStart()
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{
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base.InitConfirming();
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this.g_Status = (AI_NPC.AIStatus)((ulong)3L);
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}
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// Token: 0x0600040D RID: 1037 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600040D")]
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[Address(RVA = "0x1776950", Offset = "0x1775750", VA = "0x181776950", Slot = "12")]
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public override void Confirming()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600040E RID: 1038 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600040E")]
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[Address(RVA = "0x177C780", Offset = "0x177B580", VA = "0x18177C780")]
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protected void TrackStart()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600040F RID: 1039 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600040F")]
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[Address(RVA = "0x177C810", Offset = "0x177B610", VA = "0x18177C810", Slot = "13")]
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public override void Track()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000410 RID: 1040 RVA: 0x0000B314 File Offset: 0x00009514
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[Token(Token = "0x6000410")]
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[Address(RVA = "0x1779EA0", Offset = "0x1778CA0", VA = "0x181779EA0")]
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protected void LookForStart()
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{
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Animator g_Anim = this.g_Anim;
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this.g_bNavigation = false;
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float g_fTimeScale = this.g_fTimeScale;
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int num = 0;
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float num2 = g_fTimeScale * 0.025f;
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int num3 = 0;
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g_Anim.CrossFade("LookFor", num2, num3, (float)num);
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this.g_bFeelPlayer = false;
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this.g_fWaitTime = 5f;
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this.g_Status = (AI_NPC.AIStatus)((ulong)7L);
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}
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// Token: 0x06000411 RID: 1041 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000411")]
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[Address(RVA = "0x1779F30", Offset = "0x1778D30", VA = "0x181779F30", Slot = "16")]
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public override void LookFor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000412 RID: 1042 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000412")]
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[Address(RVA = "0x177CAB0", Offset = "0x177B8B0", VA = "0x18177CAB0")]
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protected void TurnPlayerStart()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000413 RID: 1043 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000413")]
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[Address(RVA = "0x177CB70", Offset = "0x177B970", VA = "0x18177CB70", Slot = "17")]
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public override void TurnPlayer()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000414 RID: 1044 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000414")]
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[Address(RVA = "0x177A4A0", Offset = "0x17792A0", VA = "0x18177A4A0")]
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protected void PredictionStart()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000415 RID: 1045 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000415")]
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[Address(RVA = "0x177A5F0", Offset = "0x17793F0", VA = "0x18177A5F0", Slot = "18")]
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public override void Prediction()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000416 RID: 1046 RVA: 0x0000B374 File Offset: 0x00009574
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[Token(Token = "0x6000416")]
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[Address(RVA = "0x17791F0", Offset = "0x1777FF0", VA = "0x1817791F0")]
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protected void GoHomeStart()
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{
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float g_fWalkSpeed = this.g_fWalkSpeed;
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this.g_fNavMoveSpeed = g_fWalkSpeed;
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float z = this.g_v3OriginPoint.z;
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this.g_v3NavTarget.z = z;
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this.g_bNavigation = false;
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this.g_bFeelPlayer = false;
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this.g_fWaitTime = 3f;
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this.g_Status = (AI_NPC.AIStatus)((ulong)12L);
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}
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// Token: 0x06000417 RID: 1047 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000417")]
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[Address(RVA = "0x1779240", Offset = "0x1778040", VA = "0x181779240", Slot = "19")]
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public override void GoHome()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000418 RID: 1048 RVA: 0x0000B3CC File Offset: 0x000095CC
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[Token(Token = "0x6000418")]
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[Address(RVA = "0x1779590", Offset = "0x1778390", VA = "0x181779590")]
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protected void HearStart()
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{
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base.InitHear();
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this.g_Status = (AI_NPC.AIStatus)((ulong)8L);
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}
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// Token: 0x06000419 RID: 1049 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000419")]
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[Address(RVA = "0x17795B0", Offset = "0x17783B0", VA = "0x1817795B0", Slot = "20")]
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public override void Hear()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600041A RID: 1050 RVA: 0x0000B3E8 File Offset: 0x000095E8
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[Token(Token = "0x600041A")]
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[Address(RVA = "0x1779390", Offset = "0x1778190", VA = "0x181779390")]
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protected void HearCheckStart()
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{
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base.InitHearCheck();
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this.g_Status = (AI_NPC.AIStatus)((ulong)9L);
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}
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// Token: 0x0600041B RID: 1051 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600041B")]
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[Address(RVA = "0x17793B0", Offset = "0x17781B0", VA = "0x1817793B0", Slot = "21")]
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public override void HearCheck()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600041C RID: 1052 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600041C")]
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[Address(RVA = "0x1776CF0", Offset = "0x1775AF0", VA = "0x181776CF0", Slot = "38")]
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protected virtual void DamagedDownStart()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600041D RID: 1053 RVA: 0x0000B408 File Offset: 0x00009608
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[Token(Token = "0x600041D")]
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[Address(RVA = "0x1776D80", Offset = "0x1775B80", VA = "0x181776D80", Slot = "24")]
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public override void DamagedDown()
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{
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base.Initialize();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.TrackStart();
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x0600041E RID: 1054 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600041E")]
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[Address(RVA = "0x1776DD0", Offset = "0x1775BD0", VA = "0x181776DD0")]
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protected void DeathStart()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600041F RID: 1055 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600041F")]
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[Address(RVA = "0x17770F0", Offset = "0x1775EF0", VA = "0x1817770F0", Slot = "27")]
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public override void Death()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000420 RID: 1056 RVA: 0x0000B438 File Offset: 0x00009638
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[Token(Token = "0x6000420")]
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[Address(RVA = "0x1777210", Offset = "0x1776010", VA = "0x181777210")]
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protected void DestroyStart()
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{
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base.InitDestory();
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SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01;
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this.g_fWaitTime = 4f;
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this.g_Status = (AI_NPC.AIStatus)((ulong)19L);
|
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int num = 0;
|
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skinnedMeshRenderer.enabled = num != 0;
|
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CharacterController characterController = this.g_CC;
|
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int num2 = 0;
|
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characterController.enabled = num2 != 0;
|
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CapsuleCollider capsuleCollider = this.g_CC02;
|
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int num3 = 0;
|
||||
capsuleCollider.enabled = num3 != 0;
|
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CapsuleCollider capsuleCollider2 = this.g_CC03;
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int num4 = 0;
|
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capsuleCollider2.enabled = num4 != 0;
|
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ParticleSystem particleSystem = this.g_DeathEffect;
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int num5 = 0;
|
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particleSystem.Play(true);
|
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PlayerCamera camera = this.g_WM.GetCamera();
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int num6 = 0;
|
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ulong num7;
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camera.SetRandomShake(0.25f, (float)num5, 1f, (float)num6, num7 != 0UL);
|
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this.g_Effect.PlaySEDestory();
|
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}
|
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|
||||
// Token: 0x06000421 RID: 1057 RVA: 0x0000B4F4 File Offset: 0x000096F4
|
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[Token(Token = "0x6000421")]
|
||||
[Address(RVA = "0x1777320", Offset = "0x1776120", VA = "0x181777320", Slot = "28")]
|
||||
public override void Destroy()
|
||||
{
|
||||
float g_fWaitTime = this.g_fWaitTime;
|
||||
int num = 0;
|
||||
if (g_fWaitTime <= (float)num)
|
||||
{
|
||||
this.g_DeathEffect.Stop(true);
|
||||
GameObject g_This = this.g_This;
|
||||
int num2 = 0;
|
||||
g_This.SetActive(num2 != 0);
|
||||
base.Initialize();
|
||||
return;
|
||||
}
|
||||
this.g_fWaitTime = g_fWaitTime;
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
// Token: 0x06000422 RID: 1058 RVA: 0x0000B544 File Offset: 0x00009744
|
||||
[Token(Token = "0x6000422")]
|
||||
[Address(RVA = "0x1778A40", Offset = "0x1777840", VA = "0x181778A40", Slot = "39")]
|
||||
protected virtual void FightingStart(AI_GhostA.AIFighting att = AI_GhostA.AIFighting.Watch)
|
||||
{
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this.g_bNavigation = false;
|
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this.g_bFeelPlayer = true;
|
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this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
|
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if (att != AI_GhostA.AIFighting.Watch)
|
||||
{
|
||||
if (att == AI_GhostA.AIFighting.AttackSplash)
|
||||
{
|
||||
int parameterCount = ((IParameterProvider)this).ParameterCount;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.FWatchStart();
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000423 RID: 1059 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000423")]
|
||||
[Address(RVA = "0x1778AD0", Offset = "0x17778D0", VA = "0x181778AD0", Slot = "22")]
|
||||
public override void Fighting()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000424 RID: 1060 RVA: 0x0000B584 File Offset: 0x00009784
|
||||
[Token(Token = "0x6000424")]
|
||||
[Address(RVA = "0x177A400", Offset = "0x1779200", VA = "0x18177A400")]
|
||||
protected void PlayerDeadStart()
|
||||
{
|
||||
this.g_Fighting = (AI_GhostA.AIFighting)((ulong)14L);
|
||||
this.g_bNavigation = false;
|
||||
this.g_bLookAtEnable = true;
|
||||
this.g_bFeelPlayer = true;
|
||||
this.g_fWaitTime = 10f;
|
||||
}
|
||||
|
||||
// Token: 0x06000425 RID: 1061 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000425")]
|
||||
[Address(RVA = "0x177A430", Offset = "0x1779230", VA = "0x18177A430")]
|
||||
protected void PlayerDead()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000426 RID: 1062 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000426")]
|
||||
[Address(RVA = "0x17785E0", Offset = "0x17773E0", VA = "0x1817785E0")]
|
||||
protected void FWatchStart()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000427 RID: 1063 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000427")]
|
||||
[Address(RVA = "0x1778690", Offset = "0x1777490", VA = "0x181778690", Slot = "40")]
|
||||
protected virtual void FWatch()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000428 RID: 1064 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000428")]
|
||||
[Address(RVA = "0x1777D00", Offset = "0x1776B00", VA = "0x181777D00", Slot = "41")]
|
||||
protected virtual void FAttackStart(string sAttackName)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000429 RID: 1065 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000429")]
|
||||
[Address(RVA = "0x1777450", Offset = "0x1776250", VA = "0x181777450")]
|
||||
protected void FAttackComboA01()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600042A RID: 1066 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600042A")]
|
||||
[Address(RVA = "0x1777660", Offset = "0x1776460", VA = "0x181777660", Slot = "42")]
|
||||
protected virtual void FAttackComboA02()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600042B RID: 1067 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600042B")]
|
||||
[Address(RVA = "0x1777840", Offset = "0x1776640", VA = "0x181777840")]
|
||||
protected void FAttackComboA03()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600042C RID: 1068 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600042C")]
|
||||
[Address(RVA = "0x1777A20", Offset = "0x1776820", VA = "0x181777A20", Slot = "43")]
|
||||
protected virtual void FAttackRotate()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600042D RID: 1069 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600042D")]
|
||||
[Address(RVA = "0x1777B40", Offset = "0x1776940", VA = "0x181777B40")]
|
||||
protected void FAttackRunReady()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600042E RID: 1070 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600042E")]
|
||||
[Address(RVA = "0x17773A0", Offset = "0x17761A0", VA = "0x1817773A0")]
|
||||
protected void FAttackBack()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600042F RID: 1071 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600042F")]
|
||||
[Address(RVA = "0x17784C0", Offset = "0x17772C0", VA = "0x1817784C0")]
|
||||
protected void FAttack()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000430 RID: 1072 RVA: 0x0000B5BC File Offset: 0x000097BC
|
||||
[Token(Token = "0x6000430")]
|
||||
[Address(RVA = "0x177BE30", Offset = "0x177AC30", VA = "0x18177BE30", Slot = "35")]
|
||||
public override void SetTimeScale(float fTimeScale)
|
||||
{
|
||||
base.SetTimeScale(fTimeScale);
|
||||
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
|
||||
this.g_Effect.SetTimeScale(fTimeScale);
|
||||
}
|
||||
|
||||
// Token: 0x06000431 RID: 1073 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000431")]
|
||||
[Address(RVA = "0x1779740", Offset = "0x1778540", VA = "0x181779740", Slot = "33")]
|
||||
public override void Hit(AttackData Data)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000432 RID: 1074 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000432")]
|
||||
[Address(RVA = "0x177A7E0", Offset = "0x17795E0", VA = "0x18177A7E0", Slot = "34")]
|
||||
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000433 RID: 1075 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000433")]
|
||||
[Address(RVA = "0x177BCF0", Offset = "0x177AAF0", VA = "0x18177BCF0", Slot = "30")]
|
||||
public override void Resurrection()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000434 RID: 1076 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000434")]
|
||||
[Address(RVA = "0x1776A40", Offset = "0x1775840", VA = "0x181776A40", Slot = "31")]
|
||||
public override void Create()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000435 RID: 1077 RVA: 0x0000B5FC File Offset: 0x000097FC
|
||||
[Token(Token = "0x6000435")]
|
||||
[Address(RVA = "0x177BBA0", Offset = "0x177A9A0", VA = "0x18177BBA0", Slot = "32")]
|
||||
public override void Remove()
|
||||
{
|
||||
base.Initialize();
|
||||
SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01;
|
||||
int num = 0;
|
||||
skinnedMeshRenderer.enabled = num != 0;
|
||||
CharacterController characterController = this.g_CC;
|
||||
int num2 = 0;
|
||||
characterController.enabled = num2 != 0;
|
||||
CapsuleCollider capsuleCollider = this.g_CC02;
|
||||
int num3 = 0;
|
||||
capsuleCollider.enabled = num3 != 0;
|
||||
CapsuleCollider capsuleCollider2 = this.g_CC03;
|
||||
int num4 = 0;
|
||||
capsuleCollider2.enabled = num4 != 0;
|
||||
NPCManage g_NPCM = this.g_NPCM;
|
||||
int num5 = 0;
|
||||
g_NPCM.SetLockPoint(num5 != 0);
|
||||
this.g_DeathEffect.Stop(true);
|
||||
GameObject g_This = this.g_This;
|
||||
int num6 = 0;
|
||||
g_This.SetActive(num6 != 0);
|
||||
}
|
||||
|
||||
// Token: 0x06000436 RID: 1078 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000436")]
|
||||
[Address(RVA = "0x177BDA0", Offset = "0x177ABA0", VA = "0x18177BDA0", Slot = "36")]
|
||||
public override void SetAiStatus(AI_NPC.AIStatus Status)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000437 RID: 1079 RVA: 0x0000B694 File Offset: 0x00009894
|
||||
[Token(Token = "0x6000437")]
|
||||
[Address(RVA = "0x177BB80", Offset = "0x177A980", VA = "0x18177BB80")]
|
||||
public AI_GhostA()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000519 RID: 1305
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x4000519")]
|
||||
protected GhostAEffectPlay g_Effect;
|
||||
|
||||
// Token: 0x0400051A RID: 1306
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x400051A")]
|
||||
private SkinnedMeshRenderer g_MeshRender01;
|
||||
|
||||
// Token: 0x0400051B RID: 1307
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x400051B")]
|
||||
private ParticleSystem g_BodyEffect;
|
||||
|
||||
// Token: 0x0400051C RID: 1308
|
||||
[FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x400051C")]
|
||||
private ParticleSystem g_DeathEffect;
|
||||
|
||||
// Token: 0x0400051D RID: 1309
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x400051D")]
|
||||
protected float g_fAttackRadius = 3f;
|
||||
|
||||
// Token: 0x0400051E RID: 1310
|
||||
[FieldOffset(Offset = "0x194")]
|
||||
[Token(Token = "0x400051E")]
|
||||
private float g_fAniMoveSpeed;
|
||||
|
||||
// Token: 0x0400051F RID: 1311
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x400051F")]
|
||||
private float g_fAniAngle;
|
||||
|
||||
// Token: 0x04000520 RID: 1312
|
||||
[FieldOffset(Offset = "0x19C")]
|
||||
[Token(Token = "0x4000520")]
|
||||
private Vector3 g_v3PreForward;
|
||||
|
||||
// Token: 0x04000521 RID: 1313
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x4000521")]
|
||||
protected Material g_Mat;
|
||||
|
||||
// Token: 0x04000522 RID: 1314
|
||||
[FieldOffset(Offset = "0x1B0")]
|
||||
[Token(Token = "0x4000522")]
|
||||
private Color g_EyeColor;
|
||||
|
||||
// Token: 0x04000523 RID: 1315
|
||||
[FieldOffset(Offset = "0x1C0")]
|
||||
[Token(Token = "0x4000523")]
|
||||
private Color g_BodyColor;
|
||||
|
||||
// Token: 0x04000524 RID: 1316
|
||||
[FieldOffset(Offset = "0x1D0")]
|
||||
[Token(Token = "0x4000524")]
|
||||
private Color g_DefaultColor;
|
||||
|
||||
// Token: 0x04000525 RID: 1317
|
||||
[FieldOffset(Offset = "0x1E0")]
|
||||
[Token(Token = "0x4000525")]
|
||||
protected Shake g_ShakeHead;
|
||||
|
||||
// Token: 0x04000526 RID: 1318
|
||||
[FieldOffset(Offset = "0x1E8")]
|
||||
[Token(Token = "0x4000526")]
|
||||
protected Shake g_ShakeSpine;
|
||||
|
||||
// Token: 0x04000527 RID: 1319
|
||||
[FieldOffset(Offset = "0x1F0")]
|
||||
[Token(Token = "0x4000527")]
|
||||
protected Shake g_ShakeFoot;
|
||||
|
||||
// Token: 0x04000528 RID: 1320
|
||||
[FieldOffset(Offset = "0x1F8")]
|
||||
[Token(Token = "0x4000528")]
|
||||
private CharacterController g_CC;
|
||||
|
||||
// Token: 0x04000529 RID: 1321
|
||||
[FieldOffset(Offset = "0x200")]
|
||||
[Token(Token = "0x4000529")]
|
||||
private CapsuleCollider g_CC02;
|
||||
|
||||
// Token: 0x0400052A RID: 1322
|
||||
[FieldOffset(Offset = "0x208")]
|
||||
[Token(Token = "0x400052A")]
|
||||
private CapsuleCollider g_CC03;
|
||||
|
||||
// Token: 0x0400052B RID: 1323
|
||||
[FieldOffset(Offset = "0x210")]
|
||||
[Token(Token = "0x400052B")]
|
||||
protected AI_GhostA.AIFighting g_Fighting;
|
||||
|
||||
// Token: 0x0400052C RID: 1324
|
||||
[FieldOffset(Offset = "0x214")]
|
||||
[Token(Token = "0x400052C")]
|
||||
protected float g_fAttackMoveTime;
|
||||
|
||||
// Token: 0x0400052D RID: 1325
|
||||
[FieldOffset(Offset = "0x218")]
|
||||
[Token(Token = "0x400052D")]
|
||||
protected float g_fAttackRotateTime;
|
||||
|
||||
// Token: 0x02000067 RID: 103
|
||||
[Token(Token = "0x2000067")]
|
||||
protected enum AIFighting
|
||||
{
|
||||
// Token: 0x0400052F RID: 1327
|
||||
[Token(Token = "0x400052F")]
|
||||
Watch,
|
||||
// Token: 0x04000530 RID: 1328
|
||||
[Token(Token = "0x4000530")]
|
||||
WatchLeft,
|
||||
// Token: 0x04000531 RID: 1329
|
||||
[Token(Token = "0x4000531")]
|
||||
WatchRight,
|
||||
// Token: 0x04000532 RID: 1330
|
||||
[Token(Token = "0x4000532")]
|
||||
AttackRress,
|
||||
// Token: 0x04000533 RID: 1331
|
||||
[Token(Token = "0x4000533")]
|
||||
AttackSlap,
|
||||
// Token: 0x04000534 RID: 1332
|
||||
[Token(Token = "0x4000534")]
|
||||
AttackSplash,
|
||||
// Token: 0x04000535 RID: 1333
|
||||
[Token(Token = "0x4000535")]
|
||||
AttackLeftBack,
|
||||
// Token: 0x04000536 RID: 1334
|
||||
[Token(Token = "0x4000536")]
|
||||
AttackRightBack,
|
||||
// Token: 0x04000537 RID: 1335
|
||||
[Token(Token = "0x4000537")]
|
||||
AttackRunReady,
|
||||
// Token: 0x04000538 RID: 1336
|
||||
[Token(Token = "0x4000538")]
|
||||
AttackRun,
|
||||
// Token: 0x04000539 RID: 1337
|
||||
[Token(Token = "0x4000539")]
|
||||
AttackRotate,
|
||||
// Token: 0x0400053A RID: 1338
|
||||
[Token(Token = "0x400053A")]
|
||||
AttackComboA01,
|
||||
// Token: 0x0400053B RID: 1339
|
||||
[Token(Token = "0x400053B")]
|
||||
AttackComboA02,
|
||||
// Token: 0x0400053C RID: 1340
|
||||
[Token(Token = "0x400053C")]
|
||||
AttackComboA03,
|
||||
// Token: 0x0400053D RID: 1341
|
||||
[Token(Token = "0x400053D")]
|
||||
PlayDead
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user