Add v1.0.3.1
This commit is contained in:
549
Cpp2IL/Assembly-CSharp/AI_GhostB.cs
Normal file
549
Cpp2IL/Assembly-CSharp/AI_GhostB.cs
Normal file
@@ -0,0 +1,549 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
// Token: 0x02000069 RID: 105
|
||||
[Token(Token = "0x2000069")]
|
||||
public class AI_GhostB : AI_NPC
|
||||
{
|
||||
// Token: 0x06000440 RID: 1088 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000440")]
|
||||
[Address(RVA = "0x178B430", Offset = "0x178A230", VA = "0x18178B430", Slot = "4")]
|
||||
public override void Start(GameObject This, NPCManage NPCM)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000441 RID: 1089 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000441")]
|
||||
[Address(RVA = "0x178C1A0", Offset = "0x178AFA0", VA = "0x18178C1A0", Slot = "5")]
|
||||
public override void Update(float fDeltaTime)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000442 RID: 1090 RVA: 0x0000B73C File Offset: 0x0000993C
|
||||
[Token(Token = "0x6000442")]
|
||||
[Address(RVA = "0x1782590", Offset = "0x1781390", VA = "0x181782590", Slot = "6")]
|
||||
public override void LateUpdate()
|
||||
{
|
||||
this.g_ShakeHead.Update();
|
||||
this.g_ShakeBody.Update();
|
||||
}
|
||||
|
||||
// Token: 0x06000443 RID: 1091 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000443")]
|
||||
[Address(RVA = "0x178B250", Offset = "0x178A050", VA = "0x18178B250", Slot = "9")]
|
||||
public override void Sky()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000444 RID: 1092 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000444")]
|
||||
[Address(RVA = "0x178AE80", Offset = "0x1789C80", VA = "0x18178AE80", Slot = "29")]
|
||||
public override void ResurrectionStatus()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000445 RID: 1093 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000445")]
|
||||
[Address(RVA = "0x1781A30", Offset = "0x1780830", VA = "0x181781A30", Slot = "8")]
|
||||
public override void Idle()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000446 RID: 1094 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000446")]
|
||||
[Address(RVA = "0x178A100", Offset = "0x1788F00", VA = "0x18178A100", Slot = "11")]
|
||||
public override void Patrol()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000447 RID: 1095 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000447")]
|
||||
[Address(RVA = "0x177CF50", Offset = "0x177BD50", VA = "0x18177CF50", Slot = "12")]
|
||||
public override void Confirming()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000448 RID: 1096 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000448")]
|
||||
[Address(RVA = "0x178BD00", Offset = "0x178AB00", VA = "0x18178BD00", Slot = "13")]
|
||||
public override void Track()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000449 RID: 1097 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000449")]
|
||||
[Address(RVA = "0x177E1B0", Offset = "0x177CFB0", VA = "0x18177E1B0", Slot = "14")]
|
||||
public override void Escape()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600044A RID: 1098 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600044A")]
|
||||
[Address(RVA = "0x177DFB0", Offset = "0x177CDB0", VA = "0x18177DFB0", Slot = "15")]
|
||||
public override void Dodge()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600044B RID: 1099 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600044B")]
|
||||
[Address(RVA = "0x178A450", Offset = "0x1789250", VA = "0x18178A450", Slot = "18")]
|
||||
public override void Prediction()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600044C RID: 1100 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600044C")]
|
||||
[Address(RVA = "0x1789AC0", Offset = "0x17888C0", VA = "0x181789AC0", Slot = "16")]
|
||||
public override void LookFor()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600044D RID: 1101 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600044D")]
|
||||
[Address(RVA = "0x1780010", Offset = "0x177EE10", VA = "0x181780010", Slot = "19")]
|
||||
public override void GoHome()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600044E RID: 1102 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600044E")]
|
||||
[Address(RVA = "0x17807E0", Offset = "0x177F5E0", VA = "0x1817807E0", Slot = "20")]
|
||||
public override void Hear()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600044F RID: 1103 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600044F")]
|
||||
[Address(RVA = "0x1780390", Offset = "0x177F190", VA = "0x181780390", Slot = "21")]
|
||||
public override void HearCheck()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000450 RID: 1104 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000450")]
|
||||
[Address(RVA = "0x177DA80", Offset = "0x177C880", VA = "0x18177DA80", Slot = "23")]
|
||||
public override void Damaged()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000451 RID: 1105 RVA: 0x0000B768 File Offset: 0x00009968
|
||||
[Token(Token = "0x6000451")]
|
||||
[Address(RVA = "0x177D5F0", Offset = "0x177C3F0", VA = "0x18177D5F0", Slot = "24")]
|
||||
public override void DamagedDown()
|
||||
{
|
||||
this.FSong02_01();
|
||||
float g_fWaitTime = this.g_fWaitTime;
|
||||
int num = 0;
|
||||
if (g_fWaitTime > (float)num)
|
||||
{
|
||||
this.g_fWaitTime = g_fWaitTime;
|
||||
return;
|
||||
}
|
||||
CharacterBaseData g_CharData = this.g_CharData;
|
||||
if (num < (int)g_CharData.g_fHP)
|
||||
{
|
||||
this.g_Status = (AI_NPC.AIStatus)((ulong)16L);
|
||||
this.g_CCC.SetOriginal();
|
||||
Animator g_Anim = this.g_Anim;
|
||||
this.g_bNavigation = false;
|
||||
if (!this.g_bDamagedDownDirection)
|
||||
{
|
||||
}
|
||||
g_Anim.CrossFade("DamagedStandUp_Front", 0.1f);
|
||||
this.g_fWaitTime = 1.85f;
|
||||
this.g_bLookAtEnable = false;
|
||||
return;
|
||||
}
|
||||
this.g_Status = (AI_NPC.AIStatus)((ulong)18L);
|
||||
base.InitDeath();
|
||||
ParticleSystem particleSystem = this.g_BodyEffect;
|
||||
this.g_bNavigation = false;
|
||||
this.g_fWaitTime = 3.5f;
|
||||
particleSystem.Stop(true);
|
||||
this.g_bLookAtEnable = false;
|
||||
}
|
||||
|
||||
// Token: 0x06000452 RID: 1106 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000452")]
|
||||
[Address(RVA = "0x177D810", Offset = "0x177C610", VA = "0x18177D810", Slot = "25")]
|
||||
public override void DamagedFly()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000453 RID: 1107 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000453")]
|
||||
[Address(RVA = "0x177FE40", Offset = "0x177EC40", VA = "0x18177FE40", Slot = "26")]
|
||||
public override void GetUp()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000454 RID: 1108 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000454")]
|
||||
[Address(RVA = "0x177DCC0", Offset = "0x177CAC0", VA = "0x18177DCC0", Slot = "27")]
|
||||
public override void Death()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000455 RID: 1109 RVA: 0x0000B838 File Offset: 0x00009A38
|
||||
[Token(Token = "0x6000455")]
|
||||
[Address(RVA = "0x177DF30", Offset = "0x177CD30", VA = "0x18177DF30", Slot = "28")]
|
||||
public override void Destroy()
|
||||
{
|
||||
float g_fWaitTime = this.g_fWaitTime;
|
||||
int num = 0;
|
||||
if (g_fWaitTime <= (float)num)
|
||||
{
|
||||
this.g_DeathEffect.Stop(true);
|
||||
GameObject g_This = this.g_This;
|
||||
int num2 = 0;
|
||||
g_This.SetActive(num2 != 0);
|
||||
this.FSong02_01();
|
||||
return;
|
||||
}
|
||||
this.g_fWaitTime = g_fWaitTime;
|
||||
this.FSong02_01();
|
||||
}
|
||||
|
||||
// Token: 0x06000456 RID: 1110 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000456")]
|
||||
[Address(RVA = "0x1781C70", Offset = "0x1780A70", VA = "0x181781C70")]
|
||||
protected void InitStatus(AI_NPC.AIStatus Status, AI_GhostB.AIFighting FightStatus = AI_GhostB.AIFighting.Watch)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000457 RID: 1111 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000457")]
|
||||
[Address(RVA = "0x177F730", Offset = "0x177E530", VA = "0x18177F730", Slot = "38")]
|
||||
protected virtual void FightStatusInit(AI_GhostB.AIFighting FightStatus)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000458 RID: 1112 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000458")]
|
||||
[Address(RVA = "0x177EE20", Offset = "0x177DC20", VA = "0x18177EE20", Slot = "39")]
|
||||
protected virtual void FWatch()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000459 RID: 1113 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000459")]
|
||||
[Address(RVA = "0x177E5C0", Offset = "0x177D3C0", VA = "0x18177E5C0")]
|
||||
private void FFind()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600045A RID: 1114 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600045A")]
|
||||
[Address(RVA = "0x177ED80", Offset = "0x177DB80", VA = "0x18177ED80")]
|
||||
private void FSong01()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600045B RID: 1115 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600045B")]
|
||||
[Address(RVA = "0x1789FE0", Offset = "0x1788DE0", VA = "0x181789FE0")]
|
||||
private void Magic01()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600045C RID: 1116 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600045C")]
|
||||
[Address(RVA = "0x1789D10", Offset = "0x1788B10", VA = "0x181789D10")]
|
||||
private void Magic01_02()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600045D RID: 1117 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600045D")]
|
||||
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "40")]
|
||||
protected virtual void FSong02_01()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600045E RID: 1118 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600045E")]
|
||||
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "41")]
|
||||
protected virtual void FSong02_02()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600045F RID: 1119 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600045F")]
|
||||
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "42")]
|
||||
protected virtual void FMagic02()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000460 RID: 1120 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000460")]
|
||||
[Address(RVA = "0x177FBB0", Offset = "0x177E9B0", VA = "0x18177FBB0", Slot = "22")]
|
||||
public override void Fighting()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000461 RID: 1121 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000461")]
|
||||
[Address(RVA = "0x178A8F0", Offset = "0x17896F0", VA = "0x18178A8F0")]
|
||||
protected void ReNavigationPath(float fDistance)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000462 RID: 1122 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000462")]
|
||||
[Address(RVA = "0x1780BF0", Offset = "0x177F9F0", VA = "0x181780BF0", Slot = "33")]
|
||||
public override void Hit(AttackData Data)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000463 RID: 1123 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000463")]
|
||||
[Address(RVA = "0x178ABE0", Offset = "0x17899E0", VA = "0x18178ABE0", Slot = "34")]
|
||||
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000464 RID: 1124 RVA: 0x0000B888 File Offset: 0x00009A88
|
||||
[Token(Token = "0x6000464")]
|
||||
[Address(RVA = "0x178AFF0", Offset = "0x1789DF0", VA = "0x18178AFF0", Slot = "30")]
|
||||
public override void Resurrection()
|
||||
{
|
||||
base.Resurrection();
|
||||
this.g_bDeath = false;
|
||||
this.Create();
|
||||
this.g_Status = (AI_NPC.AIStatus)((ulong)21L);
|
||||
Animator g_Anim = this.g_Anim;
|
||||
this.g_fWaitTime = 1.2f;
|
||||
int num = 0;
|
||||
int num2 = 0;
|
||||
g_Anim.CrossFade("Birth", (float)num, num2, (float)num);
|
||||
}
|
||||
|
||||
// Token: 0x06000465 RID: 1125 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000465")]
|
||||
[Address(RVA = "0x177D2D0", Offset = "0x177C0D0", VA = "0x18177D2D0", Slot = "31")]
|
||||
public override void Create()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000466 RID: 1126 RVA: 0x0000B8E0 File Offset: 0x00009AE0
|
||||
[Token(Token = "0x6000466")]
|
||||
[Address(RVA = "0x178ADE0", Offset = "0x1789BE0", VA = "0x18178ADE0", Slot = "32")]
|
||||
public override void Remove()
|
||||
{
|
||||
this.FSong02_01();
|
||||
SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01;
|
||||
int num = 0;
|
||||
skinnedMeshRenderer.enabled = num != 0;
|
||||
CCController cccontroller = this.g_CCC;
|
||||
int num2 = 0;
|
||||
cccontroller.SetEnable(num2 != 0);
|
||||
SphereCollider sphereCollider = this.g_CC02;
|
||||
int num3 = 0;
|
||||
sphereCollider.enabled = num3 != 0;
|
||||
NPCManage g_NPCM = this.g_NPCM;
|
||||
int num4 = 0;
|
||||
g_NPCM.SetLockPoint(num4 != 0);
|
||||
this.g_DeathEffect.Stop(true);
|
||||
GameObject g_This = this.g_This;
|
||||
int num5 = 0;
|
||||
g_This.SetActive(num5 != 0);
|
||||
}
|
||||
|
||||
// Token: 0x06000467 RID: 1127 RVA: 0x0000B964 File Offset: 0x00009B64
|
||||
[Token(Token = "0x6000467")]
|
||||
[Address(RVA = "0x178B200", Offset = "0x178A000", VA = "0x18178B200", Slot = "35")]
|
||||
public override void SetTimeScale(float fTimeScale)
|
||||
{
|
||||
base.SetTimeScale(fTimeScale);
|
||||
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
|
||||
}
|
||||
|
||||
// Token: 0x06000468 RID: 1128 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000468")]
|
||||
[Address(RVA = "0x178B0E0", Offset = "0x1789EE0", VA = "0x18178B0E0", Slot = "36")]
|
||||
public override void SetAiStatus(AI_NPC.AIStatus Status)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000469 RID: 1129 RVA: 0x0000B990 File Offset: 0x00009B90
|
||||
[Token(Token = "0x6000469")]
|
||||
[Address(RVA = "0x178C6B0", Offset = "0x178B4B0", VA = "0x18178C6B0")]
|
||||
public AI_GhostB()
|
||||
{
|
||||
float z = Vector3.zero.z;
|
||||
this.g_v3SeePlayerDirection.z = z;
|
||||
base..ctor();
|
||||
}
|
||||
|
||||
// Token: 0x0400053E RID: 1342
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x400053E")]
|
||||
protected GhostBEffectPlay g_Effect;
|
||||
|
||||
// Token: 0x0400053F RID: 1343
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x400053F")]
|
||||
protected float g_fAttackRadius = 30f;
|
||||
|
||||
// Token: 0x04000540 RID: 1344
|
||||
[FieldOffset(Offset = "0x17C")]
|
||||
[Token(Token = "0x4000540")]
|
||||
private float g_fAniMoveSpeed;
|
||||
|
||||
// Token: 0x04000541 RID: 1345
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x4000541")]
|
||||
private float g_fAniMoveAngle;
|
||||
|
||||
// Token: 0x04000542 RID: 1346
|
||||
[FieldOffset(Offset = "0x184")]
|
||||
[Token(Token = "0x4000542")]
|
||||
private Vector3 g_v3PrePosition;
|
||||
|
||||
// Token: 0x04000543 RID: 1347
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x4000543")]
|
||||
protected bool g_bDamagedDownDirection = true;
|
||||
|
||||
// Token: 0x04000544 RID: 1348
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x4000544")]
|
||||
protected Material g_Mat;
|
||||
|
||||
// Token: 0x04000545 RID: 1349
|
||||
[FieldOffset(Offset = "0x1A0")]
|
||||
[Token(Token = "0x4000545")]
|
||||
private Color g_EyeColor;
|
||||
|
||||
// Token: 0x04000546 RID: 1350
|
||||
[FieldOffset(Offset = "0x1B0")]
|
||||
[Token(Token = "0x4000546")]
|
||||
private Color g_BodyColor;
|
||||
|
||||
// Token: 0x04000547 RID: 1351
|
||||
[FieldOffset(Offset = "0x1C0")]
|
||||
[Token(Token = "0x4000547")]
|
||||
private Color g_DefaultColor;
|
||||
|
||||
// Token: 0x04000548 RID: 1352
|
||||
[FieldOffset(Offset = "0x1D0")]
|
||||
[Token(Token = "0x4000548")]
|
||||
private SkinnedMeshRenderer g_MeshRender01;
|
||||
|
||||
// Token: 0x04000549 RID: 1353
|
||||
[FieldOffset(Offset = "0x1D8")]
|
||||
[Token(Token = "0x4000549")]
|
||||
private CCController g_CCC;
|
||||
|
||||
// Token: 0x0400054A RID: 1354
|
||||
[FieldOffset(Offset = "0x1E0")]
|
||||
[Token(Token = "0x400054A")]
|
||||
private SphereCollider g_CC02;
|
||||
|
||||
// Token: 0x0400054B RID: 1355
|
||||
[FieldOffset(Offset = "0x1E8")]
|
||||
[Token(Token = "0x400054B")]
|
||||
private ParticleSystem g_BodyEffect;
|
||||
|
||||
// Token: 0x0400054C RID: 1356
|
||||
[FieldOffset(Offset = "0x1F0")]
|
||||
[Token(Token = "0x400054C")]
|
||||
private ParticleSystem g_DeathEffect;
|
||||
|
||||
// Token: 0x0400054D RID: 1357
|
||||
[FieldOffset(Offset = "0x1F8")]
|
||||
[Token(Token = "0x400054D")]
|
||||
protected Shake g_ShakeHead;
|
||||
|
||||
// Token: 0x0400054E RID: 1358
|
||||
[FieldOffset(Offset = "0x200")]
|
||||
[Token(Token = "0x400054E")]
|
||||
protected Shake g_ShakeBody;
|
||||
|
||||
// Token: 0x0400054F RID: 1359
|
||||
[FieldOffset(Offset = "0x208")]
|
||||
[Token(Token = "0x400054F")]
|
||||
protected AI_GhostB.AIFighting g_Fighting;
|
||||
|
||||
// Token: 0x04000550 RID: 1360
|
||||
[FieldOffset(Offset = "0x20C")]
|
||||
[Token(Token = "0x4000550")]
|
||||
protected float g_fFindRange;
|
||||
|
||||
// Token: 0x04000551 RID: 1361
|
||||
[FieldOffset(Offset = "0x210")]
|
||||
[Token(Token = "0x4000551")]
|
||||
protected Vector3 g_v3SeePlayerDirection;
|
||||
|
||||
// Token: 0x04000552 RID: 1362
|
||||
[FieldOffset(Offset = "0x21C")]
|
||||
[Token(Token = "0x4000552")]
|
||||
protected float g_fSeePlayerDistance;
|
||||
|
||||
// Token: 0x0200006A RID: 106
|
||||
[Token(Token = "0x200006A")]
|
||||
protected enum AIFighting
|
||||
{
|
||||
// Token: 0x04000554 RID: 1364
|
||||
[Token(Token = "0x4000554")]
|
||||
Watch,
|
||||
// Token: 0x04000555 RID: 1365
|
||||
[Token(Token = "0x4000555")]
|
||||
Find,
|
||||
// Token: 0x04000556 RID: 1366
|
||||
[Token(Token = "0x4000556")]
|
||||
Song01,
|
||||
// Token: 0x04000557 RID: 1367
|
||||
[Token(Token = "0x4000557")]
|
||||
Magic01,
|
||||
// Token: 0x04000558 RID: 1368
|
||||
[Token(Token = "0x4000558")]
|
||||
Magic01_02,
|
||||
// Token: 0x04000559 RID: 1369
|
||||
[Token(Token = "0x4000559")]
|
||||
Song02_01,
|
||||
// Token: 0x0400055A RID: 1370
|
||||
[Token(Token = "0x400055A")]
|
||||
Song02_02,
|
||||
// Token: 0x0400055B RID: 1371
|
||||
[Token(Token = "0x400055B")]
|
||||
Magic02
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user