Add v1.0.3.1
This commit is contained in:
503
Cpp2IL/Assembly-CSharp/AI_GhostB_Lightning.cs
Normal file
503
Cpp2IL/Assembly-CSharp/AI_GhostB_Lightning.cs
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@@ -0,0 +1,503 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200006B RID: 107
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[Token(Token = "0x200006B")]
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public class AI_GhostB_Lightning : AI_NPC
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{
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// Token: 0x0600046A RID: 1130 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600046A")]
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[Address(RVA = "0x1788C80", Offset = "0x1787A80", VA = "0x181788C80", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600046B RID: 1131 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600046B")]
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[Address(RVA = "0x1789570", Offset = "0x1788370", VA = "0x181789570", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600046C RID: 1132 RVA: 0x0000B9CC File Offset: 0x00009BCC
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[Token(Token = "0x600046C")]
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[Address(RVA = "0x17879E0", Offset = "0x17867E0", VA = "0x1817879E0", Slot = "6")]
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public override void LateUpdate()
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{
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this.g_ShakeHead.Update();
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this.g_ShakeBody.Update();
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}
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// Token: 0x0600046D RID: 1133 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600046D")]
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[Address(RVA = "0x1788AB0", Offset = "0x17878B0", VA = "0x181788AB0", Slot = "9")]
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public override void Sky()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600046E RID: 1134 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600046E")]
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[Address(RVA = "0x17886E0", Offset = "0x17874E0", VA = "0x1817886E0", Slot = "29")]
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public override void ResurrectionStatus()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600046F RID: 1135 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600046F")]
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[Address(RVA = "0x1787120", Offset = "0x1785F20", VA = "0x181787120", Slot = "8")]
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public override void Idle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000470 RID: 1136 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000470")]
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[Address(RVA = "0x1787C50", Offset = "0x1786A50", VA = "0x181787C50", Slot = "11")]
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public override void Patrol()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000471 RID: 1137 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000471")]
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[Address(RVA = "0x17825D0", Offset = "0x17813D0", VA = "0x1817825D0", Slot = "12")]
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public override void Confirming()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000472 RID: 1138 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000472")]
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[Address(RVA = "0x1787F80", Offset = "0x1786D80", VA = "0x181787F80", Slot = "18")]
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public override void Prediction()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000473 RID: 1139 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000473")]
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[Address(RVA = "0x1787A20", Offset = "0x1786820", VA = "0x181787A20", Slot = "16")]
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public override void LookFor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000474 RID: 1140 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000474")]
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[Address(RVA = "0x17855C0", Offset = "0x17843C0", VA = "0x1817855C0", Slot = "19")]
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public override void GoHome()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000475 RID: 1141 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000475")]
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[Address(RVA = "0x1785D40", Offset = "0x1784B40", VA = "0x181785D40", Slot = "20")]
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public override void Hear()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000476 RID: 1142 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000476")]
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[Address(RVA = "0x1785920", Offset = "0x1784720", VA = "0x181785920", Slot = "21")]
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public override void HearCheck()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000477 RID: 1143 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000477")]
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[Address(RVA = "0x17830C0", Offset = "0x1781EC0", VA = "0x1817830C0", Slot = "23")]
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public override void Damaged()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000478 RID: 1144 RVA: 0x0000B9F8 File Offset: 0x00009BF8
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[Token(Token = "0x6000478")]
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[Address(RVA = "0x1782C40", Offset = "0x1781A40", VA = "0x181782C40", Slot = "24")]
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public override void DamagedDown()
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{
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base.Initialize();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime > (float)num)
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{
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this.g_fWaitTime = g_fWaitTime;
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return;
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}
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CharacterBaseData g_CharData = this.g_CharData;
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if (num < (int)g_CharData.g_fHP)
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{
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this.g_Status = (AI_NPC.AIStatus)((ulong)16L);
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this.g_CCC.SetOriginal();
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Animator g_Anim = this.g_Anim;
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this.g_bNavigation = false;
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if (!this.g_bDamagedDownDirection)
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{
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}
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g_Anim.CrossFade("DamagedStandUp_Front", 0.1f);
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this.g_fWaitTime = 1.85f;
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this.g_bLookAtEnable = false;
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return;
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}
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this.g_Status = (AI_NPC.AIStatus)((ulong)18L);
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base.InitDeath();
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this.g_Effect.StopAllMagic();
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ParticleSystem particleSystem = this.g_BodyEffect;
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this.g_bNavigation = false;
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this.g_fWaitTime = 3.5f;
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particleSystem.Stop(true);
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this.g_bLookAtEnable = false;
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}
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// Token: 0x06000479 RID: 1145 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000479")]
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[Address(RVA = "0x1782E60", Offset = "0x1781C60", VA = "0x181782E60", Slot = "25")]
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public override void DamagedFly()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600047A RID: 1146 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600047A")]
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[Address(RVA = "0x1785400", Offset = "0x1784200", VA = "0x181785400", Slot = "26")]
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public override void GetUp()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600047B RID: 1147 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600047B")]
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[Address(RVA = "0x17832F0", Offset = "0x17820F0", VA = "0x1817832F0", Slot = "27")]
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public override void Death()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600047C RID: 1148 RVA: 0x0000BAD4 File Offset: 0x00009CD4
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[Token(Token = "0x600047C")]
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[Address(RVA = "0x1783570", Offset = "0x1782370", VA = "0x181783570", Slot = "28")]
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public override void Destroy()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.g_DeathEffect.Stop(true);
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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base.Initialize();
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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base.Initialize();
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}
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// Token: 0x0600047D RID: 1149 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600047D")]
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[Address(RVA = "0x1787340", Offset = "0x1786140", VA = "0x181787340")]
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protected void InitStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600047E RID: 1150 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600047E")]
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[Address(RVA = "0x17849E0", Offset = "0x17837E0", VA = "0x1817849E0")]
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private void FightStatusInit(AI_GhostB_Lightning.AIFighting FightStatus)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600047F RID: 1151 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600047F")]
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[Address(RVA = "0x17835F0", Offset = "0x17823F0", VA = "0x1817835F0")]
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private void FAmbush()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000480 RID: 1152 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000480")]
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[Address(RVA = "0x1783E10", Offset = "0x1782C10", VA = "0x181783E10")]
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private void FDodgeReady()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000481 RID: 1153 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000481")]
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[Address(RVA = "0x1783FB0", Offset = "0x1782DB0", VA = "0x181783FB0")]
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private void FDodge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000482 RID: 1154 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000482")]
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[Address(RVA = "0x17848D0", Offset = "0x17836D0", VA = "0x1817848D0")]
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private void FSong()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000483 RID: 1155 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000483")]
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[Address(RVA = "0x17844F0", Offset = "0x17832F0", VA = "0x1817844F0")]
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private void FMagic()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000484 RID: 1156 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000484")]
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[Address(RVA = "0x1784120", Offset = "0x1782F20", VA = "0x181784120")]
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private void FMagicEnd()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000485 RID: 1157 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000485")]
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[Address(RVA = "0x1784F90", Offset = "0x1783D90", VA = "0x181784F90", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000486 RID: 1158 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000486")]
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[Address(RVA = "0x1786120", Offset = "0x1784F20", VA = "0x181786120", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000487 RID: 1159 RVA: 0x000020D3 File Offset: 0x000002D3
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||||
[Token(Token = "0x6000487")]
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||||
[Address(RVA = "0x1788450", Offset = "0x1787250", VA = "0x181788450", Slot = "34")]
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||||
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
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||||
{
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||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000488 RID: 1160 RVA: 0x0000BB24 File Offset: 0x00009D24
|
||||
[Token(Token = "0x6000488")]
|
||||
[Address(RVA = "0x1788840", Offset = "0x1787640", VA = "0x181788840", Slot = "30")]
|
||||
public override void Resurrection()
|
||||
{
|
||||
base.Resurrection();
|
||||
this.g_bDeath = false;
|
||||
this.Create();
|
||||
this.g_Status = (AI_NPC.AIStatus)((ulong)21L);
|
||||
Animator g_Anim = this.g_Anim;
|
||||
this.g_fWaitTime = 1.2f;
|
||||
int num = 0;
|
||||
int num2 = 0;
|
||||
g_Anim.CrossFade("Birth", (float)num, num2, (float)num);
|
||||
}
|
||||
|
||||
// Token: 0x06000489 RID: 1161 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000489")]
|
||||
[Address(RVA = "0x1782930", Offset = "0x1781730", VA = "0x181782930", Slot = "31")]
|
||||
public override void Create()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600048A RID: 1162 RVA: 0x0000BB7C File Offset: 0x00009D7C
|
||||
[Token(Token = "0x600048A")]
|
||||
[Address(RVA = "0x1788640", Offset = "0x1787440", VA = "0x181788640", Slot = "32")]
|
||||
public override void Remove()
|
||||
{
|
||||
base.Initialize();
|
||||
SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01;
|
||||
int num = 0;
|
||||
skinnedMeshRenderer.enabled = num != 0;
|
||||
CCController cccontroller = this.g_CCC;
|
||||
int num2 = 0;
|
||||
cccontroller.SetEnable(num2 != 0);
|
||||
SphereCollider sphereCollider = this.g_CC02;
|
||||
int num3 = 0;
|
||||
sphereCollider.enabled = num3 != 0;
|
||||
NPCManage g_NPCM = this.g_NPCM;
|
||||
int num4 = 0;
|
||||
g_NPCM.SetLockPoint(num4 != 0);
|
||||
this.g_DeathEffect.Stop(true);
|
||||
GameObject g_This = this.g_This;
|
||||
int num5 = 0;
|
||||
g_This.SetActive(num5 != 0);
|
||||
}
|
||||
|
||||
// Token: 0x0600048B RID: 1163 RVA: 0x0000BC00 File Offset: 0x00009E00
|
||||
[Token(Token = "0x600048B")]
|
||||
[Address(RVA = "0x1788A40", Offset = "0x1787840", VA = "0x181788A40", Slot = "35")]
|
||||
public override void SetTimeScale(float fTimeScale)
|
||||
{
|
||||
base.SetTimeScale(fTimeScale);
|
||||
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
|
||||
this.g_Effect.SetTimeScale(fTimeScale);
|
||||
}
|
||||
|
||||
// Token: 0x0600048C RID: 1164 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600048C")]
|
||||
[Address(RVA = "0x1788920", Offset = "0x1787720", VA = "0x181788920", Slot = "36")]
|
||||
public override void SetAiStatus(AI_NPC.AIStatus Status)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600048D RID: 1165 RVA: 0x0000BC40 File Offset: 0x00009E40
|
||||
[Token(Token = "0x600048D")]
|
||||
[Address(RVA = "0x1789A80", Offset = "0x1788880", VA = "0x181789A80")]
|
||||
public AI_GhostB_Lightning()
|
||||
{
|
||||
float z = Vector3.zero.z;
|
||||
this.g_v3SeePlayerDirection.z = z;
|
||||
base..ctor();
|
||||
}
|
||||
|
||||
// Token: 0x0400055C RID: 1372
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x400055C")]
|
||||
protected GhostBLightningEffectPlay g_Effect;
|
||||
|
||||
// Token: 0x0400055D RID: 1373
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x400055D")]
|
||||
private float g_fAniMoveSpeed;
|
||||
|
||||
// Token: 0x0400055E RID: 1374
|
||||
[FieldOffset(Offset = "0x17C")]
|
||||
[Token(Token = "0x400055E")]
|
||||
private float g_fAniMoveAngle;
|
||||
|
||||
// Token: 0x0400055F RID: 1375
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x400055F")]
|
||||
private Vector3 g_v3PrePosition;
|
||||
|
||||
// Token: 0x04000560 RID: 1376
|
||||
[FieldOffset(Offset = "0x18C")]
|
||||
[Token(Token = "0x4000560")]
|
||||
protected bool g_bDamagedDownDirection = true;
|
||||
|
||||
// Token: 0x04000561 RID: 1377
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x4000561")]
|
||||
protected Material g_Mat;
|
||||
|
||||
// Token: 0x04000562 RID: 1378
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x4000562")]
|
||||
private Color g_EyeColor;
|
||||
|
||||
// Token: 0x04000563 RID: 1379
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x4000563")]
|
||||
private Color g_BodyColor;
|
||||
|
||||
// Token: 0x04000564 RID: 1380
|
||||
[FieldOffset(Offset = "0x1B8")]
|
||||
[Token(Token = "0x4000564")]
|
||||
private Color g_DefaultColor;
|
||||
|
||||
// Token: 0x04000565 RID: 1381
|
||||
[FieldOffset(Offset = "0x1C8")]
|
||||
[Token(Token = "0x4000565")]
|
||||
private SkinnedMeshRenderer g_MeshRender01;
|
||||
|
||||
// Token: 0x04000566 RID: 1382
|
||||
[FieldOffset(Offset = "0x1D0")]
|
||||
[Token(Token = "0x4000566")]
|
||||
private CCController g_CCC;
|
||||
|
||||
// Token: 0x04000567 RID: 1383
|
||||
[FieldOffset(Offset = "0x1D8")]
|
||||
[Token(Token = "0x4000567")]
|
||||
private SphereCollider g_CC02;
|
||||
|
||||
// Token: 0x04000568 RID: 1384
|
||||
[FieldOffset(Offset = "0x1E0")]
|
||||
[Token(Token = "0x4000568")]
|
||||
private ParticleSystem g_BodyEffect;
|
||||
|
||||
// Token: 0x04000569 RID: 1385
|
||||
[FieldOffset(Offset = "0x1E8")]
|
||||
[Token(Token = "0x4000569")]
|
||||
private ParticleSystem g_DeathEffect;
|
||||
|
||||
// Token: 0x0400056A RID: 1386
|
||||
[FieldOffset(Offset = "0x1F0")]
|
||||
[Token(Token = "0x400056A")]
|
||||
protected Shake g_ShakeHead;
|
||||
|
||||
// Token: 0x0400056B RID: 1387
|
||||
[FieldOffset(Offset = "0x1F8")]
|
||||
[Token(Token = "0x400056B")]
|
||||
protected Shake g_ShakeBody;
|
||||
|
||||
// Token: 0x0400056C RID: 1388
|
||||
[FieldOffset(Offset = "0x200")]
|
||||
[Token(Token = "0x400056C")]
|
||||
private AI_GhostB_Lightning.AIFighting g_Fighting;
|
||||
|
||||
// Token: 0x0400056D RID: 1389
|
||||
[FieldOffset(Offset = "0x204")]
|
||||
[Token(Token = "0x400056D")]
|
||||
private float g_fFightTempTime;
|
||||
|
||||
// Token: 0x0400056E RID: 1390
|
||||
[FieldOffset(Offset = "0x208")]
|
||||
[Token(Token = "0x400056E")]
|
||||
private Vector3 g_v3MagicPint;
|
||||
|
||||
// Token: 0x0400056F RID: 1391
|
||||
[FieldOffset(Offset = "0x214")]
|
||||
[Token(Token = "0x400056F")]
|
||||
private Vector3 g_v3SeePlayerDirection;
|
||||
|
||||
// Token: 0x04000570 RID: 1392
|
||||
[FieldOffset(Offset = "0x220")]
|
||||
[Token(Token = "0x4000570")]
|
||||
private float g_fSeePlayerDistance;
|
||||
|
||||
// Token: 0x0200006C RID: 108
|
||||
[Token(Token = "0x200006C")]
|
||||
private enum AIFighting
|
||||
{
|
||||
// Token: 0x04000572 RID: 1394
|
||||
[Token(Token = "0x4000572")]
|
||||
Null,
|
||||
// Token: 0x04000573 RID: 1395
|
||||
[Token(Token = "0x4000573")]
|
||||
AmbushNear,
|
||||
// Token: 0x04000574 RID: 1396
|
||||
[Token(Token = "0x4000574")]
|
||||
AmbushRange,
|
||||
// Token: 0x04000575 RID: 1397
|
||||
[Token(Token = "0x4000575")]
|
||||
DodgeReady,
|
||||
// Token: 0x04000576 RID: 1398
|
||||
[Token(Token = "0x4000576")]
|
||||
Dodge,
|
||||
// Token: 0x04000577 RID: 1399
|
||||
[Token(Token = "0x4000577")]
|
||||
Song,
|
||||
// Token: 0x04000578 RID: 1400
|
||||
[Token(Token = "0x4000578")]
|
||||
Magic,
|
||||
// Token: 0x04000579 RID: 1401
|
||||
[Token(Token = "0x4000579")]
|
||||
MagicEnd
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user