Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,503 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200006B RID: 107
[Token(Token = "0x200006B")]
public class AI_GhostB_Lightning : AI_NPC
{
// Token: 0x0600046A RID: 1130 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600046A")]
[Address(RVA = "0x1788C80", Offset = "0x1787A80", VA = "0x181788C80", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600046B RID: 1131 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600046B")]
[Address(RVA = "0x1789570", Offset = "0x1788370", VA = "0x181789570", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600046C RID: 1132 RVA: 0x0000B9CC File Offset: 0x00009BCC
[Token(Token = "0x600046C")]
[Address(RVA = "0x17879E0", Offset = "0x17867E0", VA = "0x1817879E0", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
}
// Token: 0x0600046D RID: 1133 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600046D")]
[Address(RVA = "0x1788AB0", Offset = "0x17878B0", VA = "0x181788AB0", Slot = "9")]
public override void Sky()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600046E RID: 1134 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600046E")]
[Address(RVA = "0x17886E0", Offset = "0x17874E0", VA = "0x1817886E0", Slot = "29")]
public override void ResurrectionStatus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600046F RID: 1135 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600046F")]
[Address(RVA = "0x1787120", Offset = "0x1785F20", VA = "0x181787120", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000470 RID: 1136 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000470")]
[Address(RVA = "0x1787C50", Offset = "0x1786A50", VA = "0x181787C50", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000471 RID: 1137 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000471")]
[Address(RVA = "0x17825D0", Offset = "0x17813D0", VA = "0x1817825D0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000472 RID: 1138 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000472")]
[Address(RVA = "0x1787F80", Offset = "0x1786D80", VA = "0x181787F80", Slot = "18")]
public override void Prediction()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000473 RID: 1139 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000473")]
[Address(RVA = "0x1787A20", Offset = "0x1786820", VA = "0x181787A20", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000474 RID: 1140 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000474")]
[Address(RVA = "0x17855C0", Offset = "0x17843C0", VA = "0x1817855C0", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000475 RID: 1141 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000475")]
[Address(RVA = "0x1785D40", Offset = "0x1784B40", VA = "0x181785D40", Slot = "20")]
public override void Hear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000476 RID: 1142 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000476")]
[Address(RVA = "0x1785920", Offset = "0x1784720", VA = "0x181785920", Slot = "21")]
public override void HearCheck()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000477 RID: 1143 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000477")]
[Address(RVA = "0x17830C0", Offset = "0x1781EC0", VA = "0x1817830C0", Slot = "23")]
public override void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000478 RID: 1144 RVA: 0x0000B9F8 File Offset: 0x00009BF8
[Token(Token = "0x6000478")]
[Address(RVA = "0x1782C40", Offset = "0x1781A40", VA = "0x181782C40", Slot = "24")]
public override void DamagedDown()
{
base.Initialize();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime > (float)num)
{
this.g_fWaitTime = g_fWaitTime;
return;
}
CharacterBaseData g_CharData = this.g_CharData;
if (num < (int)g_CharData.g_fHP)
{
this.g_Status = (AI_NPC.AIStatus)((ulong)16L);
this.g_CCC.SetOriginal();
Animator g_Anim = this.g_Anim;
this.g_bNavigation = false;
if (!this.g_bDamagedDownDirection)
{
}
g_Anim.CrossFade("DamagedStandUp_Front", 0.1f);
this.g_fWaitTime = 1.85f;
this.g_bLookAtEnable = false;
return;
}
this.g_Status = (AI_NPC.AIStatus)((ulong)18L);
base.InitDeath();
this.g_Effect.StopAllMagic();
ParticleSystem particleSystem = this.g_BodyEffect;
this.g_bNavigation = false;
this.g_fWaitTime = 3.5f;
particleSystem.Stop(true);
this.g_bLookAtEnable = false;
}
// Token: 0x06000479 RID: 1145 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000479")]
[Address(RVA = "0x1782E60", Offset = "0x1781C60", VA = "0x181782E60", Slot = "25")]
public override void DamagedFly()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600047A RID: 1146 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600047A")]
[Address(RVA = "0x1785400", Offset = "0x1784200", VA = "0x181785400", Slot = "26")]
public override void GetUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600047B RID: 1147 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600047B")]
[Address(RVA = "0x17832F0", Offset = "0x17820F0", VA = "0x1817832F0", Slot = "27")]
public override void Death()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600047C RID: 1148 RVA: 0x0000BAD4 File Offset: 0x00009CD4
[Token(Token = "0x600047C")]
[Address(RVA = "0x1783570", Offset = "0x1782370", VA = "0x181783570", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.g_DeathEffect.Stop(true);
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
base.Initialize();
return;
}
this.g_fWaitTime = g_fWaitTime;
base.Initialize();
}
// Token: 0x0600047D RID: 1149 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600047D")]
[Address(RVA = "0x1787340", Offset = "0x1786140", VA = "0x181787340")]
protected void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600047E RID: 1150 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600047E")]
[Address(RVA = "0x17849E0", Offset = "0x17837E0", VA = "0x1817849E0")]
private void FightStatusInit(AI_GhostB_Lightning.AIFighting FightStatus)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600047F RID: 1151 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600047F")]
[Address(RVA = "0x17835F0", Offset = "0x17823F0", VA = "0x1817835F0")]
private void FAmbush()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000480 RID: 1152 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000480")]
[Address(RVA = "0x1783E10", Offset = "0x1782C10", VA = "0x181783E10")]
private void FDodgeReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000481 RID: 1153 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000481")]
[Address(RVA = "0x1783FB0", Offset = "0x1782DB0", VA = "0x181783FB0")]
private void FDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000482 RID: 1154 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000482")]
[Address(RVA = "0x17848D0", Offset = "0x17836D0", VA = "0x1817848D0")]
private void FSong()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000483 RID: 1155 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000483")]
[Address(RVA = "0x17844F0", Offset = "0x17832F0", VA = "0x1817844F0")]
private void FMagic()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000484 RID: 1156 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000484")]
[Address(RVA = "0x1784120", Offset = "0x1782F20", VA = "0x181784120")]
private void FMagicEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000485 RID: 1157 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000485")]
[Address(RVA = "0x1784F90", Offset = "0x1783D90", VA = "0x181784F90", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000486 RID: 1158 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000486")]
[Address(RVA = "0x1786120", Offset = "0x1784F20", VA = "0x181786120", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000487 RID: 1159 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000487")]
[Address(RVA = "0x1788450", Offset = "0x1787250", VA = "0x181788450", Slot = "34")]
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000488 RID: 1160 RVA: 0x0000BB24 File Offset: 0x00009D24
[Token(Token = "0x6000488")]
[Address(RVA = "0x1788840", Offset = "0x1787640", VA = "0x181788840", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.Create();
this.g_Status = (AI_NPC.AIStatus)((ulong)21L);
Animator g_Anim = this.g_Anim;
this.g_fWaitTime = 1.2f;
int num = 0;
int num2 = 0;
g_Anim.CrossFade("Birth", (float)num, num2, (float)num);
}
// Token: 0x06000489 RID: 1161 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000489")]
[Address(RVA = "0x1782930", Offset = "0x1781730", VA = "0x181782930", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600048A RID: 1162 RVA: 0x0000BB7C File Offset: 0x00009D7C
[Token(Token = "0x600048A")]
[Address(RVA = "0x1788640", Offset = "0x1787440", VA = "0x181788640", Slot = "32")]
public override void Remove()
{
base.Initialize();
SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01;
int num = 0;
skinnedMeshRenderer.enabled = num != 0;
CCController cccontroller = this.g_CCC;
int num2 = 0;
cccontroller.SetEnable(num2 != 0);
SphereCollider sphereCollider = this.g_CC02;
int num3 = 0;
sphereCollider.enabled = num3 != 0;
NPCManage g_NPCM = this.g_NPCM;
int num4 = 0;
g_NPCM.SetLockPoint(num4 != 0);
this.g_DeathEffect.Stop(true);
GameObject g_This = this.g_This;
int num5 = 0;
g_This.SetActive(num5 != 0);
}
// Token: 0x0600048B RID: 1163 RVA: 0x0000BC00 File Offset: 0x00009E00
[Token(Token = "0x600048B")]
[Address(RVA = "0x1788A40", Offset = "0x1787840", VA = "0x181788A40", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x0600048C RID: 1164 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600048C")]
[Address(RVA = "0x1788920", Offset = "0x1787720", VA = "0x181788920", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600048D RID: 1165 RVA: 0x0000BC40 File Offset: 0x00009E40
[Token(Token = "0x600048D")]
[Address(RVA = "0x1789A80", Offset = "0x1788880", VA = "0x181789A80")]
public AI_GhostB_Lightning()
{
float z = Vector3.zero.z;
this.g_v3SeePlayerDirection.z = z;
base..ctor();
}
// Token: 0x0400055C RID: 1372
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400055C")]
protected GhostBLightningEffectPlay g_Effect;
// Token: 0x0400055D RID: 1373
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400055D")]
private float g_fAniMoveSpeed;
// Token: 0x0400055E RID: 1374
[FieldOffset(Offset = "0x17C")]
[Token(Token = "0x400055E")]
private float g_fAniMoveAngle;
// Token: 0x0400055F RID: 1375
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400055F")]
private Vector3 g_v3PrePosition;
// Token: 0x04000560 RID: 1376
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x4000560")]
protected bool g_bDamagedDownDirection = true;
// Token: 0x04000561 RID: 1377
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000561")]
protected Material g_Mat;
// Token: 0x04000562 RID: 1378
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000562")]
private Color g_EyeColor;
// Token: 0x04000563 RID: 1379
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000563")]
private Color g_BodyColor;
// Token: 0x04000564 RID: 1380
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000564")]
private Color g_DefaultColor;
// Token: 0x04000565 RID: 1381
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000565")]
private SkinnedMeshRenderer g_MeshRender01;
// Token: 0x04000566 RID: 1382
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000566")]
private CCController g_CCC;
// Token: 0x04000567 RID: 1383
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000567")]
private SphereCollider g_CC02;
// Token: 0x04000568 RID: 1384
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000568")]
private ParticleSystem g_BodyEffect;
// Token: 0x04000569 RID: 1385
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000569")]
private ParticleSystem g_DeathEffect;
// Token: 0x0400056A RID: 1386
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x400056A")]
protected Shake g_ShakeHead;
// Token: 0x0400056B RID: 1387
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x400056B")]
protected Shake g_ShakeBody;
// Token: 0x0400056C RID: 1388
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x400056C")]
private AI_GhostB_Lightning.AIFighting g_Fighting;
// Token: 0x0400056D RID: 1389
[FieldOffset(Offset = "0x204")]
[Token(Token = "0x400056D")]
private float g_fFightTempTime;
// Token: 0x0400056E RID: 1390
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x400056E")]
private Vector3 g_v3MagicPint;
// Token: 0x0400056F RID: 1391
[FieldOffset(Offset = "0x214")]
[Token(Token = "0x400056F")]
private Vector3 g_v3SeePlayerDirection;
// Token: 0x04000570 RID: 1392
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000570")]
private float g_fSeePlayerDistance;
// Token: 0x0200006C RID: 108
[Token(Token = "0x200006C")]
private enum AIFighting
{
// Token: 0x04000572 RID: 1394
[Token(Token = "0x4000572")]
Null,
// Token: 0x04000573 RID: 1395
[Token(Token = "0x4000573")]
AmbushNear,
// Token: 0x04000574 RID: 1396
[Token(Token = "0x4000574")]
AmbushRange,
// Token: 0x04000575 RID: 1397
[Token(Token = "0x4000575")]
DodgeReady,
// Token: 0x04000576 RID: 1398
[Token(Token = "0x4000576")]
Dodge,
// Token: 0x04000577 RID: 1399
[Token(Token = "0x4000577")]
Song,
// Token: 0x04000578 RID: 1400
[Token(Token = "0x4000578")]
Magic,
// Token: 0x04000579 RID: 1401
[Token(Token = "0x4000579")]
MagicEnd
}
}