Add v1.0.3.1
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54
Cpp2IL/Assembly-CSharp/AI_GhostB_Red.cs
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54
Cpp2IL/Assembly-CSharp/AI_GhostB_Red.cs
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using System;
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using Cpp2IlInjected;
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// Token: 0x0200006D RID: 109
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[Token(Token = "0x200006D")]
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public class AI_GhostB_Red : AI_GhostB
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{
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// Token: 0x0600048E RID: 1166 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600048E")]
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[Address(RVA = "0x179B7D0", Offset = "0x179A5D0", VA = "0x18179B7D0", Slot = "38")]
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protected override void FightStatusInit(AI_GhostB.AIFighting FightStatus)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600048F RID: 1167 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600048F")]
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[Address(RVA = "0x179B240", Offset = "0x179A040", VA = "0x18179B240", Slot = "39")]
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protected override void FWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000490 RID: 1168 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000490")]
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[Address(RVA = "0x179B000", Offset = "0x1799E00", VA = "0x18179B000", Slot = "40")]
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protected override void FSong02_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000491 RID: 1169 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000491")]
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[Address(RVA = "0x179B0B0", Offset = "0x1799EB0", VA = "0x18179B0B0", Slot = "41")]
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protected override void FSong02_02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000492 RID: 1170 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000492")]
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[Address(RVA = "0x179AF60", Offset = "0x1799D60", VA = "0x18179AF60", Slot = "42")]
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protected override void FMagic02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000493 RID: 1171 RVA: 0x0000BC74 File Offset: 0x00009E74
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[Token(Token = "0x6000493")]
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[Address(RVA = "0x179BC70", Offset = "0x179AA70", VA = "0x18179BC70")]
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public AI_GhostB_Red()
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{
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}
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}
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