Add v1.0.3.1
This commit is contained in:
567
Cpp2IL/Assembly-CSharp/AI_GhostC_Red.cs
Normal file
567
Cpp2IL/Assembly-CSharp/AI_GhostC_Red.cs
Normal file
@@ -0,0 +1,567 @@
|
||||
using System;
|
||||
using System.Linq.Expressions;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
// Token: 0x02000079 RID: 121
|
||||
[Token(Token = "0x2000079")]
|
||||
public class AI_GhostC_Red : AI_NPC
|
||||
{
|
||||
// Token: 0x060004F1 RID: 1265 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60004F1")]
|
||||
[Address(RVA = "0x17A9F30", Offset = "0x17A8D30", VA = "0x1817A9F30", Slot = "4")]
|
||||
public override void Start(GameObject This, NPCManage NPCM)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060004F2 RID: 1266 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60004F2")]
|
||||
[Address(RVA = "0x17AA730", Offset = "0x17A9530", VA = "0x1817AA730", Slot = "5")]
|
||||
public override void Update(float fDeltaTime)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060004F3 RID: 1267 RVA: 0x0000C2C4 File Offset: 0x0000A4C4
|
||||
[Token(Token = "0x60004F3")]
|
||||
[Address(RVA = "0x17A4AE0", Offset = "0x17A38E0", VA = "0x1817A4AE0", Slot = "6")]
|
||||
public override void LateUpdate()
|
||||
{
|
||||
this.g_ShakeHead.Update();
|
||||
this.g_ShakeBody.Update();
|
||||
}
|
||||
|
||||
// Token: 0x060004F4 RID: 1268 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60004F4")]
|
||||
[Address(RVA = "0x17A9780", Offset = "0x17A8580", VA = "0x1817A9780", Slot = "38")]
|
||||
public virtual void InitStatus(AI_NPC.AIStatus Status)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060004F5 RID: 1269 RVA: 0x0000C2F0 File Offset: 0x0000A4F0
|
||||
[Token(Token = "0x60004F5")]
|
||||
[Address(RVA = "0x17A7220", Offset = "0x17A6020", VA = "0x1817A7220")]
|
||||
public void EndStatus(AI_NPC.AIStatus Status)
|
||||
{
|
||||
if (Status == AI_NPC.AIStatus.LookFor)
|
||||
{
|
||||
Animator g_Anim = this.g_Anim;
|
||||
int num = 0;
|
||||
g_Anim.CrossFade("IdleOrMove", 0.2f, num);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060004F6 RID: 1270 RVA: 0x0000C324 File Offset: 0x0000A524
|
||||
[Token(Token = "0x60004F6")]
|
||||
[Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "29")]
|
||||
public override void ResurrectionStatus()
|
||||
{
|
||||
base.Initialize();
|
||||
float g_fWaitTime = this.g_fWaitTime;
|
||||
int num = 0;
|
||||
if (g_fWaitTime <= (float)num)
|
||||
{
|
||||
int parameterCount = ((IParameterProvider)this).ParameterCount;
|
||||
return;
|
||||
}
|
||||
this.g_fWaitTime = g_fWaitTime;
|
||||
}
|
||||
|
||||
// Token: 0x060004F7 RID: 1271 RVA: 0x0000C354 File Offset: 0x0000A554
|
||||
[Token(Token = "0x60004F7")]
|
||||
[Address(RVA = "0x17A9ED0", Offset = "0x17A8CD0", VA = "0x1817A9ED0", Slot = "7")]
|
||||
public override void Special()
|
||||
{
|
||||
base.Initialize();
|
||||
float g_fWaitTime = this.g_fWaitTime;
|
||||
int num = 0;
|
||||
if (g_fWaitTime <= (float)num)
|
||||
{
|
||||
int parameterCount = ((IParameterProvider)this).ParameterCount;
|
||||
return;
|
||||
}
|
||||
this.g_fWaitTime = g_fWaitTime;
|
||||
}
|
||||
|
||||
// Token: 0x060004F8 RID: 1272 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60004F8")]
|
||||
[Address(RVA = "0x17A4190", Offset = "0x17A2F90", VA = "0x1817A4190", Slot = "8")]
|
||||
public override void Idle()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060004F9 RID: 1273 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60004F9")]
|
||||
[Address(RVA = "0x17A69A0", Offset = "0x17A57A0", VA = "0x1817A69A0", Slot = "11")]
|
||||
public override void Patrol()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060004FA RID: 1274 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60004FA")]
|
||||
[Address(RVA = "0x17A8190", Offset = "0x17A6F90", VA = "0x1817A8190", Slot = "19")]
|
||||
public override void GoHome()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060004FB RID: 1275 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60004FB")]
|
||||
[Address(RVA = "0x17A6B00", Offset = "0x17A5900", VA = "0x1817A6B00", Slot = "12")]
|
||||
public override void Confirming()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060004FC RID: 1276 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60004FC")]
|
||||
[Address(RVA = "0x17A9D00", Offset = "0x17A8B00", VA = "0x1817A9D00", Slot = "16")]
|
||||
public override void LookFor()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060004FD RID: 1277 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60004FD")]
|
||||
[Address(RVA = "0x17A7C30", Offset = "0x17A6A30", VA = "0x1817A7C30", Slot = "22")]
|
||||
public override void Fighting()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060004FE RID: 1278 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60004FE")]
|
||||
[Address(RVA = "0x17A9100", Offset = "0x17A7F00", VA = "0x1817A9100")]
|
||||
private void InitFightingType(AI_GhostC_Red.AIFighting Type)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060004FF RID: 1279 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60004FF")]
|
||||
[Address(RVA = "0x17A78A0", Offset = "0x17A66A0", VA = "0x1817A78A0")]
|
||||
private void FWatch()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000500 RID: 1280 RVA: 0x0000C384 File Offset: 0x0000A584
|
||||
[Token(Token = "0x6000500")]
|
||||
[Address(RVA = "0x17A8480", Offset = "0x17A7280", VA = "0x1817A8480")]
|
||||
private void HiddenStart()
|
||||
{
|
||||
float g_fWaitTime = this.g_fWaitTime;
|
||||
int num = 0;
|
||||
if (g_fWaitTime <= (float)num)
|
||||
{
|
||||
this.InitFightingType(AI_GhostC_Red.AIFighting.Hidden);
|
||||
return;
|
||||
}
|
||||
this.g_fWaitTime = g_fWaitTime;
|
||||
float num2 = this.g_fAttackMoveTime;
|
||||
while (num2 <= (float)num)
|
||||
{
|
||||
}
|
||||
this.g_fAttackMoveTime = num2;
|
||||
CCController cccontroller = this.g_CCC;
|
||||
int num3 = 0;
|
||||
cccontroller.SetLie(num3);
|
||||
CapsuleCollider capsuleCollider = this.g_CC02;
|
||||
int num4 = 0;
|
||||
capsuleCollider.enabled = num4 != 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000501 RID: 1281 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000501")]
|
||||
[Address(RVA = "0x17A8520", Offset = "0x17A7320", VA = "0x1817A8520")]
|
||||
private void Hidden()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000502 RID: 1282 RVA: 0x0000C3EC File Offset: 0x0000A5EC
|
||||
[Token(Token = "0x6000502")]
|
||||
[Address(RVA = "0x17A82B0", Offset = "0x17A70B0", VA = "0x1817A82B0")]
|
||||
private void HiddenEnd()
|
||||
{
|
||||
float g_fWaitTime = this.g_fWaitTime;
|
||||
int num = 0;
|
||||
if (g_fWaitTime <= (float)num)
|
||||
{
|
||||
this.g_Fightting = (AI_GhostC_Red.AIFighting)((ulong)0L);
|
||||
float g_fRunSpeed = this.g_fRunSpeed;
|
||||
this.g_fNavMoveSpeed = g_fRunSpeed;
|
||||
float z = this.g_v3SeePlayerPos.z;
|
||||
this.g_v3NavTarget.z = z;
|
||||
this.g_bNavigation = false;
|
||||
this.g_bLookAtEnable = true;
|
||||
base.NPCNavigation();
|
||||
return;
|
||||
}
|
||||
this.g_fWaitTime = g_fWaitTime;
|
||||
float num2 = this.g_fAttackMoveTime;
|
||||
while (num2 <= (float)num)
|
||||
{
|
||||
}
|
||||
this.g_fAttackMoveTime = num2;
|
||||
this.g_CCC.SetOriginal();
|
||||
this.g_CC02.enabled = true;
|
||||
}
|
||||
|
||||
// Token: 0x06000503 RID: 1283 RVA: 0x0000C484 File Offset: 0x0000A684
|
||||
[Token(Token = "0x6000503")]
|
||||
[Address(RVA = "0x17A83E0", Offset = "0x17A71E0", VA = "0x1817A83E0")]
|
||||
private void HiddenLookfor()
|
||||
{
|
||||
float g_fWaitTime = this.g_fWaitTime;
|
||||
int num = 0;
|
||||
if (g_fWaitTime <= (float)num)
|
||||
{
|
||||
int parameterCount = ((IParameterProvider)this).ParameterCount;
|
||||
return;
|
||||
}
|
||||
this.g_fWaitTime = g_fWaitTime;
|
||||
float num2 = this.g_fAttackMoveTime;
|
||||
while (num2 <= (float)num)
|
||||
{
|
||||
}
|
||||
this.g_fAttackMoveTime = num2;
|
||||
this.g_CCC.SetOriginal();
|
||||
this.g_CC02.enabled = true;
|
||||
}
|
||||
|
||||
// Token: 0x06000504 RID: 1284 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000504")]
|
||||
[Address(RVA = "0x17A7290", Offset = "0x17A6090", VA = "0x1817A7290")]
|
||||
private void HiddenAttack()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000505 RID: 1285 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000505")]
|
||||
[Address(RVA = "0x17A7290", Offset = "0x17A6090", VA = "0x1817A7290")]
|
||||
private void FBite()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000506 RID: 1286 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000506")]
|
||||
[Address(RVA = "0x17A7500", Offset = "0x17A6300", VA = "0x1817A7500")]
|
||||
private void FRunBite01()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000507 RID: 1287 RVA: 0x0000C4E0 File Offset: 0x0000A6E0
|
||||
[Token(Token = "0x6000507")]
|
||||
[Address(RVA = "0x17A77C0", Offset = "0x17A65C0", VA = "0x1817A77C0")]
|
||||
private void FRunBite02()
|
||||
{
|
||||
float g_fWaitTime = this.g_fWaitTime;
|
||||
int num = 0;
|
||||
if (g_fWaitTime <= (float)num)
|
||||
{
|
||||
this.g_Fightting = (AI_GhostC_Red.AIFighting)((ulong)0L);
|
||||
float g_fRunSpeed = this.g_fRunSpeed;
|
||||
this.g_fNavMoveSpeed = g_fRunSpeed;
|
||||
float z = this.g_v3SeePlayerPos.z;
|
||||
this.g_v3NavTarget.z = z;
|
||||
this.g_bNavigation = false;
|
||||
this.g_bLookAtEnable = true;
|
||||
base.NPCNavigation();
|
||||
return;
|
||||
}
|
||||
this.g_fWaitTime = g_fWaitTime;
|
||||
}
|
||||
|
||||
// Token: 0x06000508 RID: 1288 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000508")]
|
||||
[Address(RVA = "0x17A3780", Offset = "0x17A2580", VA = "0x1817A3780", Slot = "20")]
|
||||
public override void Hear()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000509 RID: 1289 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000509")]
|
||||
[Address(RVA = "0x17A3610", Offset = "0x17A2410", VA = "0x1817A3610", Slot = "21")]
|
||||
public override void HearCheck()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600050A RID: 1290 RVA: 0x0000C548 File Offset: 0x0000A748
|
||||
[Token(Token = "0x600050A")]
|
||||
[Address(RVA = "0x11D5AB0", Offset = "0x11D48B0", VA = "0x1811D5AB0", Slot = "23")]
|
||||
public override void Damaged()
|
||||
{
|
||||
float g_fWaitTime = this.g_fWaitTime;
|
||||
int num = 0;
|
||||
if (g_fWaitTime <= (float)num)
|
||||
{
|
||||
int parameterCount = ((IParameterProvider)this).ParameterCount;
|
||||
return;
|
||||
}
|
||||
this.g_fWaitTime = g_fWaitTime;
|
||||
}
|
||||
|
||||
// Token: 0x0600050B RID: 1291 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600050B")]
|
||||
[Address(RVA = "0x17A6F30", Offset = "0x17A5D30", VA = "0x1817A6F30", Slot = "27")]
|
||||
public override void Death()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600050C RID: 1292 RVA: 0x0000C574 File Offset: 0x0000A774
|
||||
[Token(Token = "0x600050C")]
|
||||
[Address(RVA = "0x17A7050", Offset = "0x17A5E50", VA = "0x1817A7050", Slot = "28")]
|
||||
public override void Destroy()
|
||||
{
|
||||
float g_fWaitTime = this.g_fWaitTime;
|
||||
int num = 0;
|
||||
if (g_fWaitTime <= (float)num)
|
||||
{
|
||||
this.g_DeathEffect.Stop(true);
|
||||
GameObject g_This = this.g_This;
|
||||
int num2 = 0;
|
||||
g_This.SetActive(num2 != 0);
|
||||
if (Game.GetPlayerManager().GetIsDead())
|
||||
{
|
||||
goto IL_A2;
|
||||
}
|
||||
NPCManage g_NPCM = this.g_NPCM;
|
||||
int num3 = 0;
|
||||
SceneEvent[] deathOpenEvent = g_NPCM.DeathOpenEvent;
|
||||
if (num3 >= deathOpenEvent.Length)
|
||||
{
|
||||
goto IL_A2;
|
||||
}
|
||||
if (g_NPCM.DeathOpenEvent[num3].gameObject.activeSelf)
|
||||
{
|
||||
this.g_NPCM.DeathOpenEvent[num3].OpenEvent();
|
||||
}
|
||||
NPCManage g_NPCM2 = this.g_NPCM;
|
||||
num3++;
|
||||
}
|
||||
this.g_fWaitTime = g_fWaitTime;
|
||||
IL_A2:
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
// Token: 0x0600050D RID: 1293 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600050D")]
|
||||
[Address(RVA = "0x17A8870", Offset = "0x17A7670", VA = "0x1817A8870", Slot = "33")]
|
||||
public override void Hit(AttackData Data)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600050E RID: 1294 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x600050E")]
|
||||
[Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")]
|
||||
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0600050F RID: 1295 RVA: 0x0000C630 File Offset: 0x0000A830
|
||||
[Token(Token = "0x600050F")]
|
||||
[Address(RVA = "0x17A9DF0", Offset = "0x17A8BF0", VA = "0x1817A9DF0", Slot = "30")]
|
||||
public override void Resurrection()
|
||||
{
|
||||
base.Resurrection();
|
||||
this.g_bDeath = false;
|
||||
this.Create();
|
||||
int parameterCount = ((IParameterProvider)this).ParameterCount;
|
||||
}
|
||||
|
||||
// Token: 0x06000510 RID: 1296 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000510")]
|
||||
[Address(RVA = "0x17A6D00", Offset = "0x17A5B00", VA = "0x1817A6D00", Slot = "31")]
|
||||
public override void Create()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000511 RID: 1297 RVA: 0x0000C658 File Offset: 0x0000A858
|
||||
[Token(Token = "0x6000511")]
|
||||
[Address(RVA = "0x17A9D50", Offset = "0x17A8B50", VA = "0x1817A9D50", Slot = "32")]
|
||||
public override void Remove()
|
||||
{
|
||||
base.Initialize();
|
||||
SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01;
|
||||
int num = 0;
|
||||
skinnedMeshRenderer.enabled = num != 0;
|
||||
CCController cccontroller = this.g_CCC;
|
||||
int num2 = 0;
|
||||
cccontroller.SetEnable(num2 != 0);
|
||||
CapsuleCollider capsuleCollider = this.g_CC02;
|
||||
int num3 = 0;
|
||||
capsuleCollider.enabled = num3 != 0;
|
||||
NPCManage g_NPCM = this.g_NPCM;
|
||||
int num4 = 0;
|
||||
g_NPCM.SetLockPoint(num4 != 0);
|
||||
this.g_DeathEffect.Stop(true);
|
||||
GameObject g_This = this.g_This;
|
||||
int num5 = 0;
|
||||
g_This.SetActive(num5 != 0);
|
||||
}
|
||||
|
||||
// Token: 0x06000512 RID: 1298 RVA: 0x0000C6DC File Offset: 0x0000A8DC
|
||||
[Token(Token = "0x6000512")]
|
||||
[Address(RVA = "0x17A9E40", Offset = "0x17A8C40", VA = "0x1817A9E40", Slot = "35")]
|
||||
public override void SetTimeScale(float fTimeScale)
|
||||
{
|
||||
base.SetTimeScale(fTimeScale);
|
||||
ParticleSystem.MainModule.set_simulationSpeed_Injected(this.g_BodyEffect.main, 0.001f);
|
||||
ParticleSystem.MainModule.set_simulationSpeed_Injected(this.g_DeathEffect.main, 0.001f);
|
||||
}
|
||||
|
||||
// Token: 0x06000513 RID: 1299 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000513")]
|
||||
[Address(RVA = "0x1791390", Offset = "0x1790190", VA = "0x181791390", Slot = "36")]
|
||||
public override void SetAiStatus(AI_NPC.AIStatus Status)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000514 RID: 1300 RVA: 0x0000C724 File Offset: 0x0000A924
|
||||
[Token(Token = "0x6000514")]
|
||||
[Address(RVA = "0x17AA9B0", Offset = "0x17A97B0", VA = "0x1817AA9B0")]
|
||||
public AI_GhostC_Red()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040005BC RID: 1468
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x40005BC")]
|
||||
protected GhostCEffectPlay g_Effect;
|
||||
|
||||
// Token: 0x040005BD RID: 1469
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x40005BD")]
|
||||
protected float g_fAttackRadius = 2f;
|
||||
|
||||
// Token: 0x040005BE RID: 1470
|
||||
[FieldOffset(Offset = "0x17C")]
|
||||
[Token(Token = "0x40005BE")]
|
||||
private float g_fAniMoveSpeed;
|
||||
|
||||
// Token: 0x040005BF RID: 1471
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x40005BF")]
|
||||
protected Material g_Mat;
|
||||
|
||||
// Token: 0x040005C0 RID: 1472
|
||||
[FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x40005C0")]
|
||||
protected Color g_EyeColor;
|
||||
|
||||
// Token: 0x040005C1 RID: 1473
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x40005C1")]
|
||||
protected Color g_BodyColor;
|
||||
|
||||
// Token: 0x040005C2 RID: 1474
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x40005C2")]
|
||||
protected Color g_DefaultColor;
|
||||
|
||||
// Token: 0x040005C3 RID: 1475
|
||||
[FieldOffset(Offset = "0x1B8")]
|
||||
[Token(Token = "0x40005C3")]
|
||||
protected SkinnedMeshRenderer g_MeshRender01;
|
||||
|
||||
// Token: 0x040005C4 RID: 1476
|
||||
[FieldOffset(Offset = "0x1C0")]
|
||||
[Token(Token = "0x40005C4")]
|
||||
protected CapsuleCollider g_CC02;
|
||||
|
||||
// Token: 0x040005C5 RID: 1477
|
||||
[FieldOffset(Offset = "0x1C8")]
|
||||
[Token(Token = "0x40005C5")]
|
||||
protected CCController g_CCC;
|
||||
|
||||
// Token: 0x040005C6 RID: 1478
|
||||
[FieldOffset(Offset = "0x1D0")]
|
||||
[Token(Token = "0x40005C6")]
|
||||
protected ParticleSystem g_BodyEffect;
|
||||
|
||||
// Token: 0x040005C7 RID: 1479
|
||||
[FieldOffset(Offset = "0x1D8")]
|
||||
[Token(Token = "0x40005C7")]
|
||||
protected ParticleSystem g_DeathEffect;
|
||||
|
||||
// Token: 0x040005C8 RID: 1480
|
||||
[FieldOffset(Offset = "0x1E0")]
|
||||
[Token(Token = "0x40005C8")]
|
||||
protected Shake g_ShakeHead;
|
||||
|
||||
// Token: 0x040005C9 RID: 1481
|
||||
[FieldOffset(Offset = "0x1E8")]
|
||||
[Token(Token = "0x40005C9")]
|
||||
protected Shake g_ShakeBody;
|
||||
|
||||
// Token: 0x040005CA RID: 1482
|
||||
[FieldOffset(Offset = "0x1F0")]
|
||||
[Token(Token = "0x40005CA")]
|
||||
private AI_GhostC_Red.AIFighting g_Fightting;
|
||||
|
||||
// Token: 0x040005CB RID: 1483
|
||||
[FieldOffset(Offset = "0x1F4")]
|
||||
[Token(Token = "0x40005CB")]
|
||||
private bool g_bRunBite;
|
||||
|
||||
// Token: 0x040005CC RID: 1484
|
||||
[FieldOffset(Offset = "0x1F8")]
|
||||
[Token(Token = "0x40005CC")]
|
||||
protected float g_fAttackMoveTime;
|
||||
|
||||
// Token: 0x040005CD RID: 1485
|
||||
[FieldOffset(Offset = "0x1FC")]
|
||||
[Token(Token = "0x40005CD")]
|
||||
protected float g_fAttackRotateTime;
|
||||
|
||||
// Token: 0x0200007A RID: 122
|
||||
[Token(Token = "0x200007A")]
|
||||
private enum AIFighting
|
||||
{
|
||||
// Token: 0x040005CF RID: 1487
|
||||
[Token(Token = "0x40005CF")]
|
||||
Watch,
|
||||
// Token: 0x040005D0 RID: 1488
|
||||
[Token(Token = "0x40005D0")]
|
||||
Bite,
|
||||
// Token: 0x040005D1 RID: 1489
|
||||
[Token(Token = "0x40005D1")]
|
||||
RunBite01,
|
||||
// Token: 0x040005D2 RID: 1490
|
||||
[Token(Token = "0x40005D2")]
|
||||
RunBite02,
|
||||
// Token: 0x040005D3 RID: 1491
|
||||
[Token(Token = "0x40005D3")]
|
||||
Track,
|
||||
// Token: 0x040005D4 RID: 1492
|
||||
[Token(Token = "0x40005D4")]
|
||||
HiddenStart,
|
||||
// Token: 0x040005D5 RID: 1493
|
||||
[Token(Token = "0x40005D5")]
|
||||
Hidden,
|
||||
// Token: 0x040005D6 RID: 1494
|
||||
[Token(Token = "0x40005D6")]
|
||||
HiddenEnd,
|
||||
// Token: 0x040005D7 RID: 1495
|
||||
[Token(Token = "0x40005D7")]
|
||||
HiddenAttack,
|
||||
// Token: 0x040005D8 RID: 1496
|
||||
[Token(Token = "0x40005D8")]
|
||||
HiddenLookfor
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user