Add v1.0.3.1
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89
Cpp2IL/Assembly-CSharp/AI_GhostD_Lightning.cs
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89
Cpp2IL/Assembly-CSharp/AI_GhostD_Lightning.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200007D RID: 125
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[Token(Token = "0x200007D")]
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public class AI_GhostD_Lightning : AI_GhostD
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{
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// Token: 0x06000533 RID: 1331 RVA: 0x0000C988 File Offset: 0x0000AB88
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[Token(Token = "0x6000533")]
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[Address(RVA = "0x16AAC20", Offset = "0x16A9A20", VA = "0x1816AAC20", Slot = "40")]
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protected override void InitFightingType(AI_GhostD.AIFighting Type)
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{
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WizardGirlManage g_WM = this.g_WM;
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this.g_Fightting = Type;
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if (!g_WM.GetIsDead() && Game.sceneManager.stageState != SceneManager.GameState.Script)
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{
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AI_GhostD.AIFighting g_Fightting = this.g_Fightting;
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if (g_Fightting == AI_GhostD.AIFighting.WatchFirst)
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{
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int num = 0;
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this.g_fTrackTime = 30f;
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this.g_fWaitTime = (float)num;
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return;
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}
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if (g_Fightting != AI_GhostD.AIFighting.WatchFirst)
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{
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if (g_Fightting != AI_GhostD.AIFighting.WatchFirst)
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{
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if (g_Fightting == AI_GhostD.AIFighting.Watch)
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{
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Animator g_Anim = this.g_Anim;
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this.g_fWaitTime = 3.6f;
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int num2 = 0;
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int num3 = 0;
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int num4 = 0;
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g_Anim.CrossFade("LightningAttack", 0.025f, num4, (float)num3);
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this.g_fMoveVal = (float)num2;
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this.g_fPauseMoveTime = 3.6f;
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}
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return;
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}
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GhostDEffectPlay g_Effect = this.g_Effect;
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int num5 = 0;
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this.g_fWaitTime = 3f;
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this.g_fAttackTips = (float)num5;
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g_Effect.PlayEffectCharge();
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return;
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}
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}
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else
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{
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this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L);
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}
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float num6 = UnityEngine.Random.Range(1f, 3f);
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this.g_fWaitTime = num6;
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this.g_fTrackTime = 15f;
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}
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// Token: 0x06000534 RID: 1332 RVA: 0x0000CA90 File Offset: 0x0000AC90
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[Token(Token = "0x6000534")]
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[Address(RVA = "0x16AAB50", Offset = "0x16A9950", VA = "0x1816AAB50", Slot = "41")]
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protected override void FightShot()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.g_Effect.StopEffLightningAttack();
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this.InitFightingType((AI_GhostD.AIFighting)((uint)1));
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Animator g_Anim = this.g_Anim;
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int num2 = 0;
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g_Anim.CrossFade("LightningAttack_End", 0.025f, num2, (float)num);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000535 RID: 1333 RVA: 0x0000CAE8 File Offset: 0x0000ACE8
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[Token(Token = "0x6000535")]
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[Address(RVA = "0x16AAE20", Offset = "0x16A9C20", VA = "0x1816AAE20")]
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public AI_GhostD_Lightning()
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{
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this.g_fAttackRadius = 5f;
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this.g_fMoveVal = 1f;
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this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L);
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base..ctor();
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}
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}
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