Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200007E RID: 126
[Token(Token = "0x200007E")]
public class AI_GhostD_Red : AI_GhostD
{
// Token: 0x06000536 RID: 1334 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000536")]
[Address(RVA = "0x16AC280", Offset = "0x16AB080", VA = "0x1816AC280", Slot = "38")]
protected override void Move()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000537 RID: 1335 RVA: 0x0000CB1C File Offset: 0x0000AD1C
[Token(Token = "0x6000537")]
[Address(RVA = "0x16AC050", Offset = "0x16AAE50", VA = "0x1816AC050", Slot = "40")]
protected override void InitFightingType(AI_GhostD.AIFighting Type)
{
this.g_Move.SetDragMove(6f);
WizardGirlManage g_WM = this.g_WM;
this.g_Fightting = Type;
if (!g_WM.GetIsDead() && Game.sceneManager.stageState != SceneManager.GameState.Script)
{
AI_GhostD.AIFighting g_Fightting = this.g_Fightting;
if (g_Fightting == AI_GhostD.AIFighting.WatchFirst)
{
this.g_fWaitTime = 0f;
this.g_fTrackTime = 30f;
return;
}
if (g_Fightting != AI_GhostD.AIFighting.WatchFirst)
{
if (g_Fightting != AI_GhostD.AIFighting.WatchFirst)
{
if (g_Fightting == AI_GhostD.AIFighting.Watch)
{
GhostDEffectPlay g_Effect = this.g_Effect;
this.g_fWaitTime = 1.8f;
g_Effect.StopAllEffect();
Animator g_Anim = this.g_Anim;
int num = 0;
int num2 = 0;
g_Anim.CrossFade("GhosDDash", 0.03f, num2, (float)num);
this.g_fDashReadyTime = 1.26f;
}
return;
}
GhostDEffectPlay g_Effect2 = this.g_Effect;
this.g_fWaitTime = 0.9f;
this.g_fAttackTips = 0f;
g_Effect2.PlayEffectCharge();
return;
}
}
else
{
this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L);
}
float num3 = UnityEngine.Random.Range(2.7f, 3.6f);
this.g_fWaitTime = num3;
this.g_fTrackTime = 15f;
}
// Token: 0x06000538 RID: 1336 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000538")]
[Address(RVA = "0x16AB790", Offset = "0x16AA590", VA = "0x1816AB790", Slot = "41")]
protected override void FightShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000539 RID: 1337 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000539")]
[Address(RVA = "0x16AB900", Offset = "0x16AA700", VA = "0x1816AB900", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600053A RID: 1338 RVA: 0x0000CC3C File Offset: 0x0000AE3C
[Token(Token = "0x600053A")]
[Address(RVA = "0x16AAE20", Offset = "0x16A9C20", VA = "0x1816AAE20")]
public AI_GhostD_Red()
{
this.g_fAttackRadius = 5f;
this.g_fMoveVal = 1f;
this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L);
base..ctor();
}
// Token: 0x040005F6 RID: 1526
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40005F6")]
private float g_fDashReadyTime;
// Token: 0x040005F7 RID: 1527
[Token(Token = "0x40005F7")]
private const float g_fDashMoveSpeed = 120f;
// Token: 0x040005F8 RID: 1528
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x40005F8")]
private float g_fDashMoveSpeedVal;
// Token: 0x040005F9 RID: 1529
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40005F9")]
private Vector3 g_v3DashDirection;
// Token: 0x040005FA RID: 1530
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x40005FA")]
private bool g_bDashAttack;
}