Add v1.0.3.1
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117
Cpp2IL/Assembly-CSharp/AI_GhostD_Red.cs
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117
Cpp2IL/Assembly-CSharp/AI_GhostD_Red.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200007E RID: 126
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[Token(Token = "0x200007E")]
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public class AI_GhostD_Red : AI_GhostD
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{
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// Token: 0x06000536 RID: 1334 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000536")]
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[Address(RVA = "0x16AC280", Offset = "0x16AB080", VA = "0x1816AC280", Slot = "38")]
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protected override void Move()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000537 RID: 1335 RVA: 0x0000CB1C File Offset: 0x0000AD1C
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[Token(Token = "0x6000537")]
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[Address(RVA = "0x16AC050", Offset = "0x16AAE50", VA = "0x1816AC050", Slot = "40")]
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protected override void InitFightingType(AI_GhostD.AIFighting Type)
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{
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this.g_Move.SetDragMove(6f);
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WizardGirlManage g_WM = this.g_WM;
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this.g_Fightting = Type;
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if (!g_WM.GetIsDead() && Game.sceneManager.stageState != SceneManager.GameState.Script)
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{
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AI_GhostD.AIFighting g_Fightting = this.g_Fightting;
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if (g_Fightting == AI_GhostD.AIFighting.WatchFirst)
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{
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this.g_fWaitTime = 0f;
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this.g_fTrackTime = 30f;
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return;
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}
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if (g_Fightting != AI_GhostD.AIFighting.WatchFirst)
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{
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if (g_Fightting != AI_GhostD.AIFighting.WatchFirst)
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{
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if (g_Fightting == AI_GhostD.AIFighting.Watch)
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{
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GhostDEffectPlay g_Effect = this.g_Effect;
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this.g_fWaitTime = 1.8f;
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g_Effect.StopAllEffect();
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Animator g_Anim = this.g_Anim;
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int num = 0;
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int num2 = 0;
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g_Anim.CrossFade("GhosDDash", 0.03f, num2, (float)num);
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this.g_fDashReadyTime = 1.26f;
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}
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return;
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}
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GhostDEffectPlay g_Effect2 = this.g_Effect;
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this.g_fWaitTime = 0.9f;
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this.g_fAttackTips = 0f;
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g_Effect2.PlayEffectCharge();
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return;
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}
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}
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else
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{
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this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L);
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}
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float num3 = UnityEngine.Random.Range(2.7f, 3.6f);
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this.g_fWaitTime = num3;
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this.g_fTrackTime = 15f;
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}
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// Token: 0x06000538 RID: 1336 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000538")]
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[Address(RVA = "0x16AB790", Offset = "0x16AA590", VA = "0x1816AB790", Slot = "41")]
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protected override void FightShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000539 RID: 1337 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000539")]
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[Address(RVA = "0x16AB900", Offset = "0x16AA700", VA = "0x1816AB900", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600053A RID: 1338 RVA: 0x0000CC3C File Offset: 0x0000AE3C
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[Token(Token = "0x600053A")]
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[Address(RVA = "0x16AAE20", Offset = "0x16A9C20", VA = "0x1816AAE20")]
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public AI_GhostD_Red()
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{
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this.g_fAttackRadius = 5f;
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this.g_fMoveVal = 1f;
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this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L);
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base..ctor();
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}
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// Token: 0x040005F6 RID: 1526
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[FieldOffset(Offset = "0x1E0")]
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[Token(Token = "0x40005F6")]
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private float g_fDashReadyTime;
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// Token: 0x040005F7 RID: 1527
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[Token(Token = "0x40005F7")]
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private const float g_fDashMoveSpeed = 120f;
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// Token: 0x040005F8 RID: 1528
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[FieldOffset(Offset = "0x1E4")]
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[Token(Token = "0x40005F8")]
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private float g_fDashMoveSpeedVal;
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// Token: 0x040005F9 RID: 1529
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[FieldOffset(Offset = "0x1E8")]
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[Token(Token = "0x40005F9")]
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private Vector3 g_v3DashDirection;
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// Token: 0x040005FA RID: 1530
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[FieldOffset(Offset = "0x1F4")]
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[Token(Token = "0x40005FA")]
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private bool g_bDashAttack;
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}
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