Add v1.0.3.1
This commit is contained in:
405
Cpp2IL/Assembly-CSharp/AI_TreasureChestMonster01.cs
Normal file
405
Cpp2IL/Assembly-CSharp/AI_TreasureChestMonster01.cs
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@@ -0,0 +1,405 @@
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using System;
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using System.Linq.Expressions;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000090 RID: 144
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[Token(Token = "0x2000090")]
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public class AI_TreasureChestMonster01 : AI_NPC
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{
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// Token: 0x0600064F RID: 1615 RVA: 0x0000F060 File Offset: 0x0000D260
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[Token(Token = "0x600064F")]
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[Address(RVA = "0x11D81B0", Offset = "0x11D6FB0", VA = "0x1811D81B0", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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base.Start(This, NPCM);
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TreasureChestMonster01EffectPlay component = This.GetComponent<TreasureChestMonster01EffectPlay>();
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this.g_Effect = component;
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this.g_Effect.InitData();
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MoveController g_Move = this.g_Move;
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this.g_fDragRotation = 0.6f;
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g_Move.SetDragRotation(0.6f);
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this.g_Move.SetDragMove(8f);
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this.g_Move.gravity = 16f;
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this.g_Move.fallSpeedMax = -15f;
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this.g_fVisionDistance = 10f;
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this.g_fVisionAngle = 100f;
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this.g_fWalkSpeed = 1.2f;
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this.g_fRunSpeed = 2.4f;
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this.g_fDashSpeed = 12f;
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this.g_fNavMoveSpeed = 2.4f;
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Shake shake = new Shake();
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this.g_ShakeHead = shake;
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GameObject g_This = this.g_This;
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Shake shake2 = this.g_ShakeHead;
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Transform transform = Common.FindChild(g_This.transform, "Bone004");
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shake2.Start(transform, true);
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Shake shake3 = new Shake();
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this.g_ShakeButton = shake3;
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GameObject g_This2 = this.g_This;
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Shake shake4 = this.g_ShakeButton;
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Transform transform2 = Common.FindChild(g_This2.transform, "Bone001");
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int num = 0;
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shake4.Start(transform2, num != 0);
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Shake shake5 = new Shake();
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this.g_ShakeUp = shake5;
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GameObject g_This3 = this.g_This;
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Shake shake6 = this.g_ShakeUp;
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Transform transform3 = Common.FindChild(g_This3.transform, "Bone002");
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shake6.Start(transform3, true);
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this.g_NPCM.g_bCanResetDeath = false;
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this.g_bCallMonster = false;
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}
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// Token: 0x06000650 RID: 1616 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000650")]
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[Address(RVA = "0x11D84B0", Offset = "0x11D72B0", VA = "0x1811D84B0", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000651 RID: 1617 RVA: 0x0000F1EC File Offset: 0x0000D3EC
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[Token(Token = "0x6000651")]
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[Address(RVA = "0x11D8090", Offset = "0x11D6E90", VA = "0x1811D8090", Slot = "6")]
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public override void LateUpdate()
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{
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this.g_ShakeHead.Update();
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this.g_ShakeButton.Update();
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this.g_ShakeUp.Update();
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}
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// Token: 0x06000652 RID: 1618 RVA: 0x0000F220 File Offset: 0x0000D420
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[Token(Token = "0x6000652")]
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[Address(RVA = "0x11D5BB0", Offset = "0x11D49B0", VA = "0x1811D5BB0")]
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public void EndStatus(AI_NPC.AIStatus Status)
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{
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if (Status == AI_NPC.AIStatus.Idle)
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{
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this.g_Effect.OpenBodyEffect();
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return;
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}
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}
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// Token: 0x06000653 RID: 1619 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000653")]
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[Address(RVA = "0x11D7B40", Offset = "0x11D6940", VA = "0x1811D7B40", Slot = "38")]
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public virtual void InitStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000654 RID: 1620 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000654")]
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[Address(RVA = "0x11D7570", Offset = "0x11D6370", VA = "0x1811D7570", Slot = "8")]
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public override void Idle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000655 RID: 1621 RVA: 0x0000F244 File Offset: 0x0000D444
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[Token(Token = "0x6000655")]
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[Address(RVA = "0x11D6A10", Offset = "0x11D5810", VA = "0x1811D6A10", Slot = "19")]
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public override void GoHome()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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int parameterCount = ((IParameterProvider)this).ParameterCount;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000656 RID: 1622 RVA: 0x0000F270 File Offset: 0x0000D470
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[Token(Token = "0x6000656")]
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[Address(RVA = "0x11D5AB0", Offset = "0x11D48B0", VA = "0x1811D5AB0", Slot = "23")]
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public override void Damaged()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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int parameterCount = ((IParameterProvider)this).ParameterCount;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000657 RID: 1623 RVA: 0x0000F29C File Offset: 0x0000D49C
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[Token(Token = "0x6000657")]
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[Address(RVA = "0x11D5AB0", Offset = "0x11D48B0", VA = "0x1811D5AB0", Slot = "25")]
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public override void DamagedFly()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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int parameterCount = ((IParameterProvider)this).ParameterCount;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000658 RID: 1624 RVA: 0x0000F2C8 File Offset: 0x0000D4C8
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[Token(Token = "0x6000658")]
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[Address(RVA = "0x11D5AF0", Offset = "0x11D48F0", VA = "0x1811D5AF0", Slot = "27")]
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public override void Death()
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{
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base.Initialize();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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int parameterCount = ((IParameterProvider)this).ParameterCount;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000659 RID: 1625 RVA: 0x0000F2F8 File Offset: 0x0000D4F8
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[Token(Token = "0x6000659")]
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[Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")]
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public override void Destroy()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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base.Initialize();
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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base.Initialize();
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}
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// Token: 0x0600065A RID: 1626 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600065A")]
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[Address(RVA = "0x11D6560", Offset = "0x11D5360", VA = "0x1811D6560", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600065B RID: 1627 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600065B")]
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[Address(RVA = "0x11D76B0", Offset = "0x11D64B0", VA = "0x1811D76B0")]
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private void InitFightingType(AI_TreasureChestMonster01.AIFighting Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600065C RID: 1628 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600065C")]
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[Address(RVA = "0x11D60D0", Offset = "0x11D4ED0", VA = "0x1811D60D0")]
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private void FightWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600065D RID: 1629 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600065D")]
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[Address(RVA = "0x11D5BE0", Offset = "0x11D49E0", VA = "0x1811D5BE0")]
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private void FightAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600065E RID: 1630 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600065E")]
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[Address(RVA = "0x11D5DB0", Offset = "0x11D4BB0", VA = "0x1811D5DB0")]
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private void FightAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600065F RID: 1631 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600065F")]
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[Address(RVA = "0x11D6060", Offset = "0x11D4E60", VA = "0x1811D6060")]
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private void FightMagic01Ready()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000660 RID: 1632 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000660")]
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[Address(RVA = "0x11D5FC0", Offset = "0x11D4DC0", VA = "0x1811D5FC0")]
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private void FightMagic01Fire()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000661 RID: 1633 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000661")]
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[Address(RVA = "0x11D6A50", Offset = "0x11D5850", VA = "0x1811D6A50", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000662 RID: 1634 RVA: 0x0000F33C File Offset: 0x0000D53C
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[Token(Token = "0x6000662")]
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[Address(RVA = "0x11D8140", Offset = "0x11D6F40", VA = "0x1811D8140", Slot = "30")]
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public override void Resurrection()
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{
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base.Resurrection();
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this.g_bDeath = false;
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int parameterCount = ((IParameterProvider)this).ParameterCount;
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}
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// Token: 0x06000663 RID: 1635 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000663")]
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[Address(RVA = "0x11D5990", Offset = "0x11D4790", VA = "0x1811D5990", Slot = "31")]
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public override void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000664 RID: 1636 RVA: 0x0000F360 File Offset: 0x0000D560
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[Token(Token = "0x6000664")]
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[Address(RVA = "0x11D80E0", Offset = "0x11D6EE0", VA = "0x1811D80E0", Slot = "32")]
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public override void Remove()
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{
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base.Initialize();
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NPCManage g_NPCM = this.g_NPCM;
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int num = 0;
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g_NPCM.SetLockPoint(num != 0);
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this.g_Effect.Remove();
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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}
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// Token: 0x06000665 RID: 1637 RVA: 0x0000F3A4 File Offset: 0x0000D5A4
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[Token(Token = "0x6000665")]
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[Address(RVA = "0x11D8170", Offset = "0x11D6F70", VA = "0x1811D8170", Slot = "35")]
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public override void SetTimeScale(float fTimeScale)
|
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{
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base.SetTimeScale(fTimeScale);
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this.g_Effect.SetTimeScale(fTimeScale);
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}
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|
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// Token: 0x06000666 RID: 1638 RVA: 0x0000F3CC File Offset: 0x0000D5CC
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[Token(Token = "0x6000666")]
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[Address(RVA = "0x11D86D0", Offset = "0x11D74D0", VA = "0x1811D86D0")]
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public AI_TreasureChestMonster01()
|
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{
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}
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|
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// Token: 0x0400075E RID: 1886
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x400075E")]
|
||||
private TreasureChestMonster01EffectPlay g_Effect;
|
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|
||||
// Token: 0x0400075F RID: 1887
|
||||
[Token(Token = "0x400075F")]
|
||||
private const float g_fAttack01Radius = 3f;
|
||||
|
||||
// Token: 0x04000760 RID: 1888
|
||||
[Token(Token = "0x4000760")]
|
||||
private const float g_fAttack02Radius = 9f;
|
||||
|
||||
// Token: 0x04000761 RID: 1889
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x4000761")]
|
||||
private float g_fAttackRadius = 3f;
|
||||
|
||||
// Token: 0x04000762 RID: 1890
|
||||
[FieldOffset(Offset = "0x17C")]
|
||||
[Token(Token = "0x4000762")]
|
||||
protected float g_fAniMoveSpeed;
|
||||
|
||||
// Token: 0x04000763 RID: 1891
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x4000763")]
|
||||
protected float g_fAniMoveAngle;
|
||||
|
||||
// Token: 0x04000764 RID: 1892
|
||||
[FieldOffset(Offset = "0x184")]
|
||||
[Token(Token = "0x4000764")]
|
||||
protected Vector3 g_v3PreForward;
|
||||
|
||||
// Token: 0x04000765 RID: 1893
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x4000765")]
|
||||
private AI_TreasureChestMonster01.AIFighting g_Fightting;
|
||||
|
||||
// Token: 0x04000766 RID: 1894
|
||||
[FieldOffset(Offset = "0x194")]
|
||||
[Token(Token = "0x4000766")]
|
||||
private AI_TreasureChestMonster01.AIFighting g_NextAttack = (AI_TreasureChestMonster01.AIFighting)((ulong)1L);
|
||||
|
||||
// Token: 0x04000767 RID: 1895
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x4000767")]
|
||||
private float g_fAttackMoveTime;
|
||||
|
||||
// Token: 0x04000768 RID: 1896
|
||||
[FieldOffset(Offset = "0x19C")]
|
||||
[Token(Token = "0x4000768")]
|
||||
private float g_fAttackRotateTime;
|
||||
|
||||
// Token: 0x04000769 RID: 1897
|
||||
[FieldOffset(Offset = "0x1A0")]
|
||||
[Token(Token = "0x4000769")]
|
||||
private float g_fTyrantsTime;
|
||||
|
||||
// Token: 0x0400076A RID: 1898
|
||||
[FieldOffset(Offset = "0x1A4")]
|
||||
[Token(Token = "0x400076A")]
|
||||
private float g_fAttackTime;
|
||||
|
||||
// Token: 0x0400076B RID: 1899
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x400076B")]
|
||||
private float g_fTrackTime;
|
||||
|
||||
// Token: 0x0400076C RID: 1900
|
||||
[Token(Token = "0x400076C")]
|
||||
private const float g_fGoHomeTime = 3f;
|
||||
|
||||
// Token: 0x0400076D RID: 1901
|
||||
[FieldOffset(Offset = "0x1B0")]
|
||||
[Token(Token = "0x400076D")]
|
||||
private Shake g_ShakeHead;
|
||||
|
||||
// Token: 0x0400076E RID: 1902
|
||||
[FieldOffset(Offset = "0x1B8")]
|
||||
[Token(Token = "0x400076E")]
|
||||
private Shake g_ShakeButton;
|
||||
|
||||
// Token: 0x0400076F RID: 1903
|
||||
[FieldOffset(Offset = "0x1C0")]
|
||||
[Token(Token = "0x400076F")]
|
||||
private Shake g_ShakeUp;
|
||||
|
||||
// Token: 0x04000770 RID: 1904
|
||||
[FieldOffset(Offset = "0x1C8")]
|
||||
[Token(Token = "0x4000770")]
|
||||
private bool g_bCallMonster;
|
||||
|
||||
// Token: 0x02000091 RID: 145
|
||||
[Token(Token = "0x2000091")]
|
||||
private enum AIFighting
|
||||
{
|
||||
// Token: 0x04000772 RID: 1906
|
||||
[Token(Token = "0x4000772")]
|
||||
Watch,
|
||||
// Token: 0x04000773 RID: 1907
|
||||
[Token(Token = "0x4000773")]
|
||||
Attack01,
|
||||
// Token: 0x04000774 RID: 1908
|
||||
[Token(Token = "0x4000774")]
|
||||
Attack02,
|
||||
// Token: 0x04000775 RID: 1909
|
||||
[Token(Token = "0x4000775")]
|
||||
Magic01Ready,
|
||||
// Token: 0x04000776 RID: 1910
|
||||
[Token(Token = "0x4000776")]
|
||||
Magic01Fire
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user