Add v1.0.3.1
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75
Cpp2IL/Assembly-CSharp/Act07_Teleport.cs
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75
Cpp2IL/Assembly-CSharp/Act07_Teleport.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000177 RID: 375
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[Token(Token = "0x2000177")]
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public class Act07_Teleport : SceneEvent
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{
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// Token: 0x06001231 RID: 4657 RVA: 0x000298B8 File Offset: 0x00027AB8
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[Token(Token = "0x6001231")]
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[Address(RVA = "0x11E3140", Offset = "0x11E1F40", VA = "0x1811E3140", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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base.InitData(SEM);
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float intensity = this.LG.intensity;
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Light lg = this.LG;
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this.LightIntensity = intensity;
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int num = 0;
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lg.intensity = (float)num;
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}
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// Token: 0x06001232 RID: 4658 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001232")]
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[Address(RVA = "0x11E3280", Offset = "0x11E2080", VA = "0x1811E3280")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001233 RID: 4659 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001233")]
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[Address(RVA = "0x11E3190", Offset = "0x11E1F90", VA = "0x1811E3190", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001234 RID: 4660 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001234")]
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[Address(RVA = "0x11E3310", Offset = "0x11E2110", VA = "0x1811E3310")]
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public Act07_Teleport()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04001C2E RID: 7214
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001C2E")]
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public Light LG;
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// Token: 0x04001C2F RID: 7215
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001C2F")]
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public float LightFadeOutSpeed;
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// Token: 0x04001C30 RID: 7216
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4001C30")]
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private float LightIntensity;
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// Token: 0x04001C31 RID: 7217
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001C31")]
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public Color FlashLightCol;
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// Token: 0x04001C32 RID: 7218
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001C32")]
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public float FlashLightTime;
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// Token: 0x04001C33 RID: 7219
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4001C33")]
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public float FlashLightFadeOutSpeed;
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}
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