Add v1.0.3.1
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23
Cpp2IL/Assembly-CSharp/AllItemCheckFloor.cs
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23
Cpp2IL/Assembly-CSharp/AllItemCheckFloor.cs
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using System;
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using Cpp2IlInjected;
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// Token: 0x02000178 RID: 376
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[Token(Token = "0x2000178")]
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public class AllItemCheckFloor : SceneEvent
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{
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// Token: 0x06001235 RID: 4661 RVA: 0x000298F8 File Offset: 0x00027AF8
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[Token(Token = "0x6001235")]
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[Address(RVA = "0x11E3E60", Offset = "0x11E2C60", VA = "0x1811E3E60", Slot = "5")]
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public override void OpenEvent()
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{
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base.OpenEvent();
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Game.GetItemManager().SetAllItemCheckFloor();
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}
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// Token: 0x06001236 RID: 4662 RVA: 0x00029920 File Offset: 0x00027B20
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[Token(Token = "0x6001236")]
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[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
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public AllItemCheckFloor()
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{
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}
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}
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