Add v1.0.3.1
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30
Cpp2IL/Assembly-CSharp/AmplifyColor/RenderLayer.cs
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30
Cpp2IL/Assembly-CSharp/AmplifyColor/RenderLayer.cs
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@@ -0,0 +1,30 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace AmplifyColor
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{
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// Token: 0x02000619 RID: 1561
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[Token(Token = "0x2000619")]
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[Serializable]
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public struct RenderLayer
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{
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// Token: 0x06003117 RID: 12567 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003117")]
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[Address(RVA = "0xA70900", Offset = "0xA6F700", VA = "0x180A70900")]
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public RenderLayer(LayerMask mask, Color color)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04003AF3 RID: 15091
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4003AF3")]
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public LayerMask mask;
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// Token: 0x04003AF4 RID: 15092
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4003AF4")]
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public Color color;
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}
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}
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