Add v1.0.3.1
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68
Cpp2IL/Assembly-CSharp/AmplifyColorVolumeBase.cs
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68
Cpp2IL/Assembly-CSharp/AmplifyColorVolumeBase.cs
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using System;
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using AmplifyColor;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200000B RID: 11
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[Token(Token = "0x200000B")]
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[ExecuteInEditMode]
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[AddComponentMenu("")]
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public class AmplifyColorVolumeBase : MonoBehaviour
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{
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// Token: 0x0600003E RID: 62 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600003E")]
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[Address(RVA = "0x8C92A0", Offset = "0x8C80A0", VA = "0x1808C92A0")]
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private void OnDrawGizmos()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600003F RID: 63 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600003F")]
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[Address(RVA = "0x8C9030", Offset = "0x8C7E30", VA = "0x1808C9030")]
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private void OnDrawGizmosSelected()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000040 RID: 64 RVA: 0x00002B34 File Offset: 0x00000D34
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[Token(Token = "0x6000040")]
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[Address(RVA = "0x8C9550", Offset = "0x8C8350", VA = "0x1808C9550")]
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public AmplifyColorVolumeBase()
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{
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VolumeEffectContainer volumeEffectContainer = new VolumeEffectContainer();
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this.EffectContainer = volumeEffectContainer;
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base..ctor();
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}
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// Token: 0x04000056 RID: 86
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000056")]
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public Texture2D LutTexture;
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// Token: 0x04000057 RID: 87
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000057")]
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public float Exposure = 1f;
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// Token: 0x04000058 RID: 88
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4000058")]
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public float EnterBlendTime = 1f;
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// Token: 0x04000059 RID: 89
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000059")]
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public int Priority;
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// Token: 0x0400005A RID: 90
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400005A")]
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public bool ShowInSceneView = true;
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// Token: 0x0400005B RID: 91
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400005B")]
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[HideInInspector]
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public VolumeEffectContainer EffectContainer;
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}
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