Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,137 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000094 RID: 148
[Token(Token = "0x2000094")]
public class AnimAttackCollision
{
// Token: 0x1700002B RID: 43
// (get) Token: 0x0600068F RID: 1679 RVA: 0x0000FA80 File Offset: 0x0000DC80
[Token(Token = "0x1700002B")]
private GameSave GameSave
{
[Token(Token = "0x600068F")]
[Address(RVA = "0x8CC590", Offset = "0x8CB390", VA = "0x1808CC590")]
get
{
return Game.GameSave;
}
}
// Token: 0x06000690 RID: 1680 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000690")]
[Address(RVA = "0x8CA4A0", Offset = "0x8C92A0", VA = "0x1808CA4A0")]
public void Init(Transform source)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000691 RID: 1681 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000691")]
[Address(RVA = "0x8CB610", Offset = "0x8CA410", VA = "0x1808CB610")]
public void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000692 RID: 1682 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000692")]
[Address(RVA = "0x8C9F90", Offset = "0x8C8D90", VA = "0x1808C9F90")]
public void EnemyAttackCollision(int i, RaycastHit Hit, AttackData AData)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000693 RID: 1683 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000693")]
[Address(RVA = "0x8CAC70", Offset = "0x8C9A70", VA = "0x1808CAC70")]
public void PlayerAttackCollision(int i, RaycastHit Hit, AttackData AData, EffectPool Effect)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000694 RID: 1684 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000694")]
[Address(RVA = "0x8C9D80", Offset = "0x8C8B80", VA = "0x1808C9D80")]
public void CloseAttackCollision()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000695 RID: 1685 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000695")]
[Address(RVA = "0x8CA7E0", Offset = "0x8C95E0", VA = "0x1808CA7E0")]
public void OpenAttackCollision(string sRangeName)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000696 RID: 1686 RVA: 0x0000FA94 File Offset: 0x0000DC94
[Token(Token = "0x6000696")]
[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
public AnimAttackCollision()
{
}
// Token: 0x040007AC RID: 1964
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40007AC")]
private Transform source;
// Token: 0x040007AD RID: 1965
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40007AD")]
private Transform attackRangeRoot;
// Token: 0x040007AE RID: 1966
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40007AE")]
private Transform g_Operating;
// Token: 0x040007AF RID: 1967
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40007AF")]
private AnimAttackCollisionData g_ACD;
// Token: 0x040007B0 RID: 1968
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40007B0")]
private bool g_bCollisionEnable;
// Token: 0x040007B1 RID: 1969
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40007B1")]
private List<int> g_iExclude;
// Token: 0x040007B2 RID: 1970
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40007B2")]
private GameObject g_CollisionRange;
// Token: 0x040007B3 RID: 1971
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40007B3")]
private bool g_bShowRange;
// Token: 0x040007B4 RID: 1972
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40007B4")]
private List<GameObject> g_CRList;
// Token: 0x040007B5 RID: 1973
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40007B5")]
private float g_fCollisionTime;
// Token: 0x040007B6 RID: 1974
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x40007B6")]
private float g_fCollisionInterval;
// Token: 0x040007B7 RID: 1975
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40007B7")]
private LayerMask hitLayer;
}