Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,364 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000014 RID: 20
[Token(Token = "0x2000014")]
public class AttackData : MonoBehaviour
{
// Token: 0x06000080 RID: 128 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000080")]
[Address(RVA = "0x8D01C0", Offset = "0x8CEFC0", VA = "0x1808D01C0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000081 RID: 129 RVA: 0x0000381C File Offset: 0x00001A1C
[Token(Token = "0x6000081")]
[Address(RVA = "0x413D20", Offset = "0x412B20", VA = "0x180413D20")]
public void SetSource(Transform Source)
{
/*
An exception occurred when decompiling this method (06000081)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void AttackData::SetSource(UnityEngine.Transform)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:Transform(AttackData::g_Source, ldloc:AttackData(this), ldloc:Transform(Source)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000082 RID: 130 RVA: 0x00003830 File Offset: 0x00001A30
[Token(Token = "0x6000082")]
[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
public Transform GetSource()
{
return this.g_Source;
}
// Token: 0x06000083 RID: 131 RVA: 0x00003844 File Offset: 0x00001A44
[Token(Token = "0x6000083")]
[Address(RVA = "0x8D0160", Offset = "0x8CEF60", VA = "0x1808D0160")]
public void SetHit(Collider Hit, Vector3 HitPos)
{
this.g_Hit = Hit;
float z = HitPos.z;
this.g_HitPos.z = z;
}
// Token: 0x06000084 RID: 132 RVA: 0x0000386C File Offset: 0x00001A6C
[Token(Token = "0x6000084")]
[Address(RVA = "0x28C210", Offset = "0x28B010", VA = "0x18028C210")]
public Collider GetHit()
{
return this.g_Hit;
}
// Token: 0x06000085 RID: 133 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000085")]
[Address(RVA = "0x8D0140", Offset = "0x8CEF40", VA = "0x1808D0140")]
public void SetHitDirection(Vector3 Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000086 RID: 134 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000086")]
[Address(RVA = "0x4F7FE0", Offset = "0x4F6DE0", VA = "0x1804F7FE0")]
public Vector3 GetHitDirection()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000087 RID: 135 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000087")]
[Address(RVA = "0x8D0110", Offset = "0x8CEF10", VA = "0x1808D0110")]
public Vector3 GetHitPos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000088 RID: 136 RVA: 0x00003880 File Offset: 0x00001A80
[Token(Token = "0x6000088")]
[Address(RVA = "0x50C1E0", Offset = "0x50AFE0", VA = "0x18050C1E0")]
public void SetAttackDirection(AttackData.AttackDirection AD)
{
this.g_AD = AD;
}
// Token: 0x06000089 RID: 137 RVA: 0x00003894 File Offset: 0x00001A94
[Token(Token = "0x6000089")]
[Address(RVA = "0x50C1A0", Offset = "0x50AFA0", VA = "0x18050C1A0")]
public AttackData.AttackDirection GetAttackDirection()
{
return this.g_AD;
}
// Token: 0x0600008A RID: 138 RVA: 0x000038A8 File Offset: 0x00001AA8
[Token(Token = "0x600008A")]
[Address(RVA = "0x7732A0", Offset = "0x7720A0", VA = "0x1807732A0")]
public void SetAttackType(AttackData.AttackType AT)
{
this.g_AT = AT;
}
// Token: 0x0600008B RID: 139 RVA: 0x000038BC File Offset: 0x00001ABC
[Token(Token = "0x600008B")]
[Address(RVA = "0x36DA00", Offset = "0x36C800", VA = "0x18036DA00")]
public AttackData.AttackType GetAttackType()
{
return this.g_AT;
}
// Token: 0x0600008C RID: 140 RVA: 0x000038D0 File Offset: 0x00001AD0
[Token(Token = "0x600008C")]
[Address(RVA = "0x3FFE20", Offset = "0x3FEC20", VA = "0x1803FFE20")]
public void SetAttackElement(PlayerEffectPlay.Magic Type)
{
this.g_AttackElement = Type;
}
// Token: 0x0600008D RID: 141 RVA: 0x000038E4 File Offset: 0x00001AE4
[Token(Token = "0x600008D")]
[Address(RVA = "0x3F0000", Offset = "0x3EEE00", VA = "0x1803F0000")]
public PlayerEffectPlay.Magic GetAttackElement()
{
return this.g_AttackElement;
}
// Token: 0x0600008E RID: 142 RVA: 0x000038F8 File Offset: 0x00001AF8
[Token(Token = "0x600008E")]
[Address(RVA = "0x8D01A0", Offset = "0x8CEFA0", VA = "0x1808D01A0")]
public void SetSecond(float fStrength, PlayerEffectPlay.Magic g_AttackElement)
{
this.g_fSecondStrength = fStrength;
this.g_bSecond = true;
this.g_SecondAttackElement = g_AttackElement;
}
// Token: 0x0600008F RID: 143 RVA: 0x0000391C File Offset: 0x00001B1C
[Token(Token = "0x600008F")]
[Address(RVA = "0x8D0100", Offset = "0x8CEF00", VA = "0x1808D0100")]
public void CloseSecond()
{
this.g_bSecond = false;
}
// Token: 0x06000090 RID: 144 RVA: 0x00003930 File Offset: 0x00001B30
[Token(Token = "0x6000090")]
[Address(RVA = "0x8D0130", Offset = "0x8CEF30", VA = "0x1808D0130")]
public bool GetIsSecond()
{
return this.g_bSecond;
}
// Token: 0x06000091 RID: 145 RVA: 0x00003944 File Offset: 0x00001B44
[Token(Token = "0x6000091")]
[Address(RVA = "0x6FDC00", Offset = "0x6FCA00", VA = "0x1806FDC00")]
public float GetSecondStrength()
{
return this.g_fSecondStrength;
}
// Token: 0x06000092 RID: 146 RVA: 0x00003958 File Offset: 0x00001B58
[Token(Token = "0x6000092")]
[Address(RVA = "0x4179A0", Offset = "0x4167A0", VA = "0x1804179A0")]
public PlayerEffectPlay.Magic GetSecondElement()
{
return this.g_SecondAttackElement;
}
// Token: 0x06000093 RID: 147 RVA: 0x0000396C File Offset: 0x00001B6C
[Token(Token = "0x6000093")]
[Address(RVA = "0x8D0210", Offset = "0x8CF010", VA = "0x1808D0210")]
public AttackData()
{
ulong num;
this.g_v3CameraDriection.z = (float)num;
this.g_bPauseTime = true;
this.g_fPauseTime = 0.2f;
this.g_fPauseScaleTime = 0.05f;
this.g_bCameraShake = true;
this.g_fCameraMagnitude = 0.5f;
this.g_fCameraRoughness = 1.5f;
this.g_fCameraFadeOutTime = 1f;
this.g_fStrength = 1f;
this.g_fRepulse = 5f;
this.g_fStiff = 1f;
this.g_fRepulseMoveSpeed = 3.5f;
base..ctor();
}
// Token: 0x040000D3 RID: 211
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40000D3")]
private Transform g_Source;
// Token: 0x040000D4 RID: 212
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40000D4")]
private Collider g_Hit;
// Token: 0x040000D5 RID: 213
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40000D5")]
private Vector3 g_HitPos;
// Token: 0x040000D6 RID: 214
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40000D6")]
private Vector3 g_HitDirection;
// Token: 0x040000D7 RID: 215
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40000D7")]
public AttackData.AttackDirection g_AD;
// Token: 0x040000D8 RID: 216
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40000D8")]
public AttackData.AttackType g_AT;
// Token: 0x040000D9 RID: 217
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40000D9")]
public AttackData.AttackType2 g_AT2;
// Token: 0x040000DA RID: 218
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40000DA")]
public PlayerEffectPlay.Magic g_AttackElement;
// Token: 0x040000DB RID: 219
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40000DB")]
public bool g_bPauseTime;
// Token: 0x040000DC RID: 220
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40000DC")]
public float g_fPauseTime;
// Token: 0x040000DD RID: 221
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40000DD")]
public float g_fPauseScaleTime;
// Token: 0x040000DE RID: 222
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x40000DE")]
public bool g_bCameraShake;
// Token: 0x040000DF RID: 223
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40000DF")]
public Vector3 g_v3CameraDriection;
// Token: 0x040000E0 RID: 224
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40000E0")]
public float g_fCameraMagnitude;
// Token: 0x040000E1 RID: 225
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40000E1")]
public float g_fCameraRoughness;
// Token: 0x040000E2 RID: 226
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x40000E2")]
public float g_fCameraFadeOutTime;
// Token: 0x040000E3 RID: 227
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40000E3")]
public float g_fStrength;
// Token: 0x040000E4 RID: 228
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40000E4")]
public float g_fRepulse;
// Token: 0x040000E5 RID: 229
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40000E5")]
public float g_fStiff;
// Token: 0x040000E6 RID: 230
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x40000E6")]
public float g_fRepulseMoveSpeed;
// Token: 0x040000E7 RID: 231
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40000E7")]
public bool g_bCertainlyRepulse;
// Token: 0x040000E8 RID: 232
[FieldOffset(Offset = "0x89")]
[Token(Token = "0x40000E8")]
private bool g_bSecond;
// Token: 0x040000E9 RID: 233
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x40000E9")]
private float g_fSecondStrength;
// Token: 0x040000EA RID: 234
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40000EA")]
public PlayerEffectPlay.Magic g_SecondAttackElement;
// Token: 0x02000015 RID: 21
[Token(Token = "0x2000015")]
public enum AttackDirection
{
// Token: 0x040000EC RID: 236
[Token(Token = "0x40000EC")]
Front,
// Token: 0x040000ED RID: 237
[Token(Token = "0x40000ED")]
Left,
// Token: 0x040000EE RID: 238
[Token(Token = "0x40000EE")]
Right,
// Token: 0x040000EF RID: 239
[Token(Token = "0x40000EF")]
Up,
// Token: 0x040000F0 RID: 240
[Token(Token = "0x40000F0")]
Down
}
// Token: 0x02000016 RID: 22
[Token(Token = "0x2000016")]
public enum AttackType
{
// Token: 0x040000F2 RID: 242
[Token(Token = "0x40000F2")]
Normal,
// Token: 0x040000F3 RID: 243
[Token(Token = "0x40000F3")]
Fly
}
// Token: 0x02000017 RID: 23
[Token(Token = "0x2000017")]
public enum AttackType2
{
// Token: 0x040000F5 RID: 245
[Token(Token = "0x40000F5")]
PHUSICAL,
// Token: 0x040000F6 RID: 246
[Token(Token = "0x40000F6")]
MAGIC
}
}