Add v1.0.3.1
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20
Cpp2IL/Assembly-CSharp/AttackSoundMaterial.cs
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20
Cpp2IL/Assembly-CSharp/AttackSoundMaterial.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000097 RID: 151
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[Token(Token = "0x2000097")]
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public class AttackSoundMaterial : MonoBehaviour
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{
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// Token: 0x06000699 RID: 1689 RVA: 0x0000FAFC File Offset: 0x0000DCFC
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[Token(Token = "0x6000699")]
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[Address(RVA = "0x8D0290", Offset = "0x8CF090", VA = "0x1808D0290")]
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public AttackSoundMaterial()
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{
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}
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// Token: 0x040007CB RID: 1995
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40007CB")]
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public PlayerSound.HitSoundType HitMaterial = (PlayerSound.HitSoundType)((ulong)3L);
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}
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