Add v1.0.3.1
This commit is contained in:
48
Cpp2IL/Assembly-CSharp/BGMSwitch.cs
Normal file
48
Cpp2IL/Assembly-CSharp/BGMSwitch.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
// Token: 0x0200017D RID: 381
|
||||
[Token(Token = "0x200017D")]
|
||||
public class BGMSwitch : SceneEvent
|
||||
{
|
||||
// Token: 0x06001247 RID: 4679 RVA: 0x00029CC0 File Offset: 0x00027EC0
|
||||
[Token(Token = "0x6001247")]
|
||||
[Address(RVA = "0x8D2FD0", Offset = "0x8D1DD0", VA = "0x1808D2FD0", Slot = "5")]
|
||||
public override void OpenEvent()
|
||||
{
|
||||
base.OpenEvent();
|
||||
SceneBGMController bgm = Game.sceneManager.BGM;
|
||||
int bgmindex = this.BGMIndex;
|
||||
bgm.SwitchBGM(bgmindex);
|
||||
}
|
||||
|
||||
// Token: 0x06001248 RID: 4680 RVA: 0x00029CF4 File Offset: 0x00027EF4
|
||||
[Token(Token = "0x6001248")]
|
||||
[Address(RVA = "0x8D2EE0", Offset = "0x8D1CE0", VA = "0x1808D2EE0", Slot = "11")]
|
||||
protected override void OnTriggerExit(Collider other)
|
||||
{
|
||||
base.OnTriggerExit(other);
|
||||
this.g_bOpenEvent = false;
|
||||
SceneBGMController bgm = Game.sceneManager.BGM;
|
||||
int exitBGMIndex = this.ExitBGMIndex;
|
||||
bgm.SwitchBGM(exitBGMIndex);
|
||||
}
|
||||
|
||||
// Token: 0x06001249 RID: 4681 RVA: 0x00029D30 File Offset: 0x00027F30
|
||||
[Token(Token = "0x6001249")]
|
||||
[Address(RVA = "0x8D30A0", Offset = "0x8D1EA0", VA = "0x1808D30A0")]
|
||||
public BGMSwitch()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04001C4D RID: 7245
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4001C4D")]
|
||||
public int BGMIndex;
|
||||
|
||||
// Token: 0x04001C4E RID: 7246
|
||||
[FieldOffset(Offset = "0x3C")]
|
||||
[Token(Token = "0x4001C4E")]
|
||||
public int ExitBGMIndex = (int)((ulong)4294967295L);
|
||||
}
|
||||
Reference in New Issue
Block a user