Add v1.0.3.1
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@@ -0,0 +1,48 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Bitgem.VFX.StylisedWater
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{
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// Token: 0x02000387 RID: 903
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[Token(Token = "0x2000387")]
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[AddComponentMenu("Bitgem/Water Volume (Box)")]
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public class WaterVolumeBox : WaterVolumeBase
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{
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// Token: 0x0600222C RID: 8748 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600222C")]
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[Address(RVA = "0x942600", Offset = "0x941400", VA = "0x180942600", Slot = "4")]
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protected override void GenerateTiles(ref bool[,,] _tiles)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600222D RID: 8749 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600222D")]
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[Address(RVA = "0x942710", Offset = "0x941510", VA = "0x180942710", Slot = "5")]
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public override void Validate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600222E RID: 8750 RVA: 0x0004F4D4 File Offset: 0x0004D6D4
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[Token(Token = "0x600222E")]
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[Address(RVA = "0x942790", Offset = "0x941590", VA = "0x180942790")]
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public WaterVolumeBox()
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{
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float z = Vector3.zero.z;
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this.Dimensions.z = z;
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this.isDirty = true;
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this.IncludeFaces = (WaterVolumeBase.TileFace)((ulong)15L);
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this.IncludeFoam = (WaterVolumeBase.TileFace)((ulong)15L);
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this.TileSize = 1f;
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this.ShowDebug = true;
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base..ctor();
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}
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// Token: 0x04002B84 RID: 11140
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002B84")]
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public Vector3 Dimensions;
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}
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}
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