Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000B3 RID: 179
[Token(Token = "0x20000B3")]
public class BossAct01_AttackSwordEnergy : MonoBehaviour
{
// Token: 0x060007FD RID: 2045 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007FD")]
[Address(RVA = "0xDEE6F0", Offset = "0xDED4F0", VA = "0x180DEE6F0", Slot = "4")]
protected virtual void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007FE RID: 2046 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007FE")]
[Address(RVA = "0xDEE930", Offset = "0xDED730", VA = "0x180DEE930", Slot = "5")]
protected virtual void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007FF RID: 2047 RVA: 0x00012D08 File Offset: 0x00010F08
[Token(Token = "0x60007FF")]
[Address(RVA = "0xDEE670", Offset = "0xDED470", VA = "0x180DEE670")]
public void SetCollisionEffect(EffectPool Effect, EffectPool WallEffect)
{
/*
An exception occurred when decompiling this method (060007FF)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void BossAct01_AttackSwordEnergy::SetCollisionEffect(EffectPool,EffectPool)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:EffectPool(BossAct01_AttackSwordEnergy::g_CollisionPool, ldloc:BossAct01_AttackSwordEnergy(this), ldloc:EffectPool(Effect)); stfld:EffectPool(BossAct01_AttackSwordEnergy::g_CollisionWallPool, ldloc:BossAct01_AttackSwordEnergy(this), ldloc:EffectPool(WallEffect)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000800 RID: 2048 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000800")]
[Address(RVA = "0xDEE6B0", Offset = "0xDED4B0", VA = "0x180DEE6B0")]
public void SetTarget(Vector3 Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000801 RID: 2049 RVA: 0x00012D24 File Offset: 0x00010F24
[Token(Token = "0x6000801")]
[Address(RVA = "0x94F220", Offset = "0x94E020", VA = "0x18094F220")]
public void SetLife(float fLife)
{
this.g_fLife = fLife;
}
// Token: 0x06000802 RID: 2050 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000802")]
[Address(RVA = "0xDE6950", Offset = "0xDE5750", VA = "0x180DE6950")]
public BossAct01_AttackSwordEnergy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040009BF RID: 2495
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40009BF")]
private ParticleSystem g_PS;
// Token: 0x040009C0 RID: 2496
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40009C0")]
private AttackData g_AData;
// Token: 0x040009C1 RID: 2497
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40009C1")]
private Vector3 g_Direction;
// Token: 0x040009C2 RID: 2498
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40009C2")]
private Vector3 g_PrePosition;
// Token: 0x040009C3 RID: 2499
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40009C3")]
protected bool g_bSceneCollision;
// Token: 0x040009C4 RID: 2500
[FieldOffset(Offset = "0x41")]
[Token(Token = "0x40009C4")]
protected bool g_bPlayerCollision;
// Token: 0x040009C5 RID: 2501
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40009C5")]
public float g_fSpeed;
// Token: 0x040009C6 RID: 2502
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40009C6")]
public Vector3 g_v3Size;
// Token: 0x040009C7 RID: 2503
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40009C7")]
private float g_fLife;
// Token: 0x040009C8 RID: 2504
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40009C8")]
protected LayerMask g_HitMask01;
// Token: 0x040009C9 RID: 2505
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x40009C9")]
protected LayerMask g_HitMask02;
// Token: 0x040009CA RID: 2506
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40009CA")]
private EffectPool g_CollisionPool;
// Token: 0x040009CB RID: 2507
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40009CB")]
private EffectPool g_CollisionWallPool;
// Token: 0x040009CC RID: 2508
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40009CC")]
protected float g_fDeltaTime;
}