Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000B8 RID: 184
[Token(Token = "0x20000B8")]
public class BossLevel03Big_FireBall : AttackableObject
{
// Token: 0x0600089A RID: 2202 RVA: 0x00014924 File Offset: 0x00012B24
[Token(Token = "0x600089A")]
[Address(RVA = "0xF76220", Offset = "0xF75020", VA = "0x180F76220")]
private void Awake()
{
ParticleSystem component = base.GetComponent<ParticleSystem>();
this.g_PS = component;
ParticleSystem particleSystem = this.g_PS;
int num = 0;
if (particleSystem == num)
{
Debug.LogError(base.transform.name + " 特效錯誤");
}
AttackData component2 = base.GetComponent<AttackData>();
this.g_AData = component2;
AttackData attackData = this.g_AData;
int num2 = 0;
if (attackData == num2)
{
Debug.LogError(base.transform.name + " 攻擊資料錯誤");
}
Material material = this.MR.GetMaterial();
this.g_MRMat = material;
Material material2 = this.g_MRMat;
this.g_fMRAlpha = 6f;
material2.SetFloat("_ShapeWidth", 6f);
SphereCollider sphereCollider = this.g_SC;
int num3 = 0;
if (sphereCollider == num3)
{
SphereCollider component3 = base.GetComponent<SphereCollider>();
this.g_SC = component3;
}
}
// Token: 0x0600089B RID: 2203 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600089B")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "8")]
protected override void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600089C RID: 2204 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600089C")]
[Address(RVA = "0xF76DC0", Offset = "0xF75BC0", VA = "0x180F76DC0", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600089D RID: 2205 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600089D")]
[Address(RVA = "0xF764D0", Offset = "0xF752D0", VA = "0x180F764D0", Slot = "10")]
public override void HitMagic(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600089E RID: 2206 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600089E")]
[Address(RVA = "0xF766F0", Offset = "0xF754F0", VA = "0x180F766F0", Slot = "9")]
public override void HitPhysical(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600089F RID: 2207 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600089F")]
[Address(RVA = "0xF769F0", Offset = "0xF757F0", VA = "0x180F769F0")]
public void Set(EffectPool EffCollision, SoundEffectPool SEShot, SoundEffect SELoop)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008A0 RID: 2208 RVA: 0x00014A14 File Offset: 0x00012C14
[Token(Token = "0x60008A0")]
[Address(RVA = "0xF76910", Offset = "0xF75710", VA = "0x180F76910", Slot = "11")]
public override void SetTimeScale(float fTimeScale)
{
Material material = this.g_MRMat;
int num = 0;
if (material == num)
{
Material material2 = this.MR.GetMaterial();
this.g_MRMat = material2;
}
this.g_MRMat.SetFloat("_TimeScale", fTimeScale);
}
// Token: 0x060008A1 RID: 2209 RVA: 0x00014A60 File Offset: 0x00012C60
[Token(Token = "0x60008A1")]
[Address(RVA = "0xF77AC0", Offset = "0xF768C0", VA = "0x180F77AC0")]
public BossLevel03Big_FireBall()
{
}
// Token: 0x04000B97 RID: 2967
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000B97")]
public MeshRenderer MR;
// Token: 0x04000B98 RID: 2968
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000B98")]
public int DestoryMP = (int)((ulong)24L);
// Token: 0x04000B99 RID: 2969
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4000B99")]
public int ExplosionMP = (int)((ulong)3L);
// Token: 0x04000B9A RID: 2970
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000B9A")]
private AttackData g_AData;
// Token: 0x04000B9B RID: 2971
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000B9B")]
private ParticleSystem g_PS;
// Token: 0x04000B9C RID: 2972
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000B9C")]
private Material g_MRMat;
// Token: 0x04000B9D RID: 2973
[Token(Token = "0x4000B9D")]
private const float g_fMRStartAlpha = 6f;
// Token: 0x04000B9E RID: 2974
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000B9E")]
private float g_fMRAlpha;
// Token: 0x04000B9F RID: 2975
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x4000B9F")]
private Vector3 g_PrePosition;
// Token: 0x04000BA0 RID: 2976
[Token(Token = "0x4000BA0")]
private const float g_fStartMoveSpeed = 25f;
// Token: 0x04000BA1 RID: 2977
[Token(Token = "0x4000BA1")]
private const float g_fEndMoveSpeed = 8f;
// Token: 0x04000BA2 RID: 2978
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000BA2")]
private float g_fMoveSpeed;
// Token: 0x04000BA3 RID: 2979
[Token(Token = "0x4000BA3")]
private const float g_fStartRotSpeed = 3f;
// Token: 0x04000BA4 RID: 2980
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000BA4")]
private float g_fRotSpeed;
// Token: 0x04000BA5 RID: 2981
[Token(Token = "0x4000BA5")]
private const float g_fTrackTime = 3f;
// Token: 0x04000BA6 RID: 2982
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000BA6")]
private float g_fTrackTimeVal;
// Token: 0x04000BA7 RID: 2983
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000BA7")]
private Transform g_Rot;
// Token: 0x04000BA8 RID: 2984
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000BA8")]
private Transform g_Target;
// Token: 0x04000BA9 RID: 2985
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000BA9")]
private EffectPool g_EffCollision;
// Token: 0x04000BAA RID: 2986
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000BAA")]
private SoundEffectPool g_SEShot;
// Token: 0x04000BAB RID: 2987
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000BAB")]
private SoundEffect g_SELoop;
// Token: 0x04000BAC RID: 2988
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000BAC")]
private SphereCollider g_SC;
// Token: 0x04000BAD RID: 2989
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000BAD")]
private bool g_bCollisionEnable;
// Token: 0x04000BAE RID: 2990
[FieldOffset(Offset = "0xE1")]
[Token(Token = "0x4000BAE")]
private bool g_bPlayerDodge;
// Token: 0x04000BAF RID: 2991
[FieldOffset(Offset = "0xE2")]
[Token(Token = "0x4000BAF")]
private bool g_bCollision;
}