Add v1.0.3.1
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225
Cpp2IL/Assembly-CSharp/BossLevel03Big_FireBall.cs
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225
Cpp2IL/Assembly-CSharp/BossLevel03Big_FireBall.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000B8 RID: 184
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[Token(Token = "0x20000B8")]
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public class BossLevel03Big_FireBall : AttackableObject
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{
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// Token: 0x0600089A RID: 2202 RVA: 0x00014924 File Offset: 0x00012B24
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[Token(Token = "0x600089A")]
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[Address(RVA = "0xF76220", Offset = "0xF75020", VA = "0x180F76220")]
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private void Awake()
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{
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ParticleSystem component = base.GetComponent<ParticleSystem>();
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this.g_PS = component;
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ParticleSystem particleSystem = this.g_PS;
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int num = 0;
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if (particleSystem == num)
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{
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Debug.LogError(base.transform.name + " 特效錯誤");
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}
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AttackData component2 = base.GetComponent<AttackData>();
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this.g_AData = component2;
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AttackData attackData = this.g_AData;
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int num2 = 0;
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if (attackData == num2)
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{
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Debug.LogError(base.transform.name + " 攻擊資料錯誤");
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}
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Material material = this.MR.GetMaterial();
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this.g_MRMat = material;
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Material material2 = this.g_MRMat;
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this.g_fMRAlpha = 6f;
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material2.SetFloat("_ShapeWidth", 6f);
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SphereCollider sphereCollider = this.g_SC;
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int num3 = 0;
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if (sphereCollider == num3)
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{
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SphereCollider component3 = base.GetComponent<SphereCollider>();
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this.g_SC = component3;
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}
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}
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// Token: 0x0600089B RID: 2203 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600089B")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "8")]
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protected override void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600089C RID: 2204 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600089C")]
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[Address(RVA = "0xF76DC0", Offset = "0xF75BC0", VA = "0x180F76DC0", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600089D RID: 2205 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600089D")]
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[Address(RVA = "0xF764D0", Offset = "0xF752D0", VA = "0x180F764D0", Slot = "10")]
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public override void HitMagic(AttackData AD)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600089E RID: 2206 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600089E")]
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[Address(RVA = "0xF766F0", Offset = "0xF754F0", VA = "0x180F766F0", Slot = "9")]
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public override void HitPhysical(AttackData AD)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600089F RID: 2207 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600089F")]
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[Address(RVA = "0xF769F0", Offset = "0xF757F0", VA = "0x180F769F0")]
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public void Set(EffectPool EffCollision, SoundEffectPool SEShot, SoundEffect SELoop)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060008A0 RID: 2208 RVA: 0x00014A14 File Offset: 0x00012C14
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[Token(Token = "0x60008A0")]
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[Address(RVA = "0xF76910", Offset = "0xF75710", VA = "0x180F76910", Slot = "11")]
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public override void SetTimeScale(float fTimeScale)
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{
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Material material = this.g_MRMat;
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int num = 0;
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if (material == num)
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{
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Material material2 = this.MR.GetMaterial();
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this.g_MRMat = material2;
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}
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this.g_MRMat.SetFloat("_TimeScale", fTimeScale);
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}
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// Token: 0x060008A1 RID: 2209 RVA: 0x00014A60 File Offset: 0x00012C60
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[Token(Token = "0x60008A1")]
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[Address(RVA = "0xF77AC0", Offset = "0xF768C0", VA = "0x180F77AC0")]
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public BossLevel03Big_FireBall()
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{
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}
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// Token: 0x04000B97 RID: 2967
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000B97")]
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public MeshRenderer MR;
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// Token: 0x04000B98 RID: 2968
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000B98")]
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public int DestoryMP = (int)((ulong)24L);
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// Token: 0x04000B99 RID: 2969
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x4000B99")]
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public int ExplosionMP = (int)((ulong)3L);
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// Token: 0x04000B9A RID: 2970
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000B9A")]
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private AttackData g_AData;
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// Token: 0x04000B9B RID: 2971
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4000B9B")]
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private ParticleSystem g_PS;
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// Token: 0x04000B9C RID: 2972
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4000B9C")]
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private Material g_MRMat;
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// Token: 0x04000B9D RID: 2973
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[Token(Token = "0x4000B9D")]
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private const float g_fMRStartAlpha = 6f;
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// Token: 0x04000B9E RID: 2974
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4000B9E")]
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private float g_fMRAlpha;
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// Token: 0x04000B9F RID: 2975
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x4000B9F")]
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private Vector3 g_PrePosition;
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// Token: 0x04000BA0 RID: 2976
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[Token(Token = "0x4000BA0")]
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private const float g_fStartMoveSpeed = 25f;
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// Token: 0x04000BA1 RID: 2977
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[Token(Token = "0x4000BA1")]
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private const float g_fEndMoveSpeed = 8f;
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// Token: 0x04000BA2 RID: 2978
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4000BA2")]
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private float g_fMoveSpeed;
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// Token: 0x04000BA3 RID: 2979
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[Token(Token = "0x4000BA3")]
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private const float g_fStartRotSpeed = 3f;
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// Token: 0x04000BA4 RID: 2980
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x4000BA4")]
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private float g_fRotSpeed;
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// Token: 0x04000BA5 RID: 2981
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[Token(Token = "0x4000BA5")]
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private const float g_fTrackTime = 3f;
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// Token: 0x04000BA6 RID: 2982
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4000BA6")]
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private float g_fTrackTimeVal;
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// Token: 0x04000BA7 RID: 2983
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4000BA7")]
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private Transform g_Rot;
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// Token: 0x04000BA8 RID: 2984
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4000BA8")]
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private Transform g_Target;
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// Token: 0x04000BA9 RID: 2985
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4000BA9")]
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private EffectPool g_EffCollision;
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// Token: 0x04000BAA RID: 2986
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4000BAA")]
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private SoundEffectPool g_SEShot;
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// Token: 0x04000BAB RID: 2987
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x4000BAB")]
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private SoundEffect g_SELoop;
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// Token: 0x04000BAC RID: 2988
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x4000BAC")]
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private SphereCollider g_SC;
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// Token: 0x04000BAD RID: 2989
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x4000BAD")]
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private bool g_bCollisionEnable;
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// Token: 0x04000BAE RID: 2990
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[FieldOffset(Offset = "0xE1")]
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[Token(Token = "0x4000BAE")]
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private bool g_bPlayerDodge;
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// Token: 0x04000BAF RID: 2991
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[FieldOffset(Offset = "0xE2")]
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[Token(Token = "0x4000BAF")]
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private bool g_bCollision;
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}
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