Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000BB RID: 187
[Token(Token = "0x20000BB")]
public class BossLevel04SpearBullet : MonoBehaviour
{
// Token: 0x06000944 RID: 2372 RVA: 0x000167D4 File Offset: 0x000149D4
[Token(Token = "0x6000944")]
[Address(RVA = "0x108DFD0", Offset = "0x108CDD0", VA = "0x18108DFD0")]
public void Start()
{
WizardGirlManage playerManager = Game.GetPlayerManager();
this.g_WGM = playerManager;
ParticleSystem component = base.GetComponent<ParticleSystem>();
this.g_PS = component;
ParticleSystem particleSystem = this.g_PS;
int num = 0;
if (particleSystem == num)
{
Debug.LogError(base.transform.name + " 特效錯誤");
}
}
// Token: 0x06000945 RID: 2373 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000945")]
[Address(RVA = "0x108E120", Offset = "0x108CF20", VA = "0x18108E120")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000946 RID: 2374 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000946")]
[Address(RVA = "0x108DDF0", Offset = "0x108CBF0", VA = "0x18108DDF0")]
public void Set(Vector3 v3PlayerPos, EffectPool EffHitPlayer, EffectPool EffHitFloor, EffectPool EffExplosion, AttackData ADPlayerHit, float fSpeed, float fExplosionReciprocal, SoundEffectPool SEP_Hit, SoundEffectPool SEP_Explosion)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000947 RID: 2375 RVA: 0x00016834 File Offset: 0x00014A34
[Token(Token = "0x6000947")]
[Address(RVA = "0x108DD60", Offset = "0x108CB60", VA = "0x18108DD60")]
public void SetBoss05EffectPlay(BossLevel05EffectPlay Effect)
{
BossLevel05EffectPlay bossLevel05EffectPlay = this.g_Boss05EffectPlay;
int num = 0;
if (bossLevel05EffectPlay == num)
{
this.g_Boss05EffectPlay = Effect;
}
}
// Token: 0x06000948 RID: 2376 RVA: 0x0001685C File Offset: 0x00014A5C
[Token(Token = "0x6000948")]
[Address(RVA = "0x108F200", Offset = "0x108E000", VA = "0x18108F200")]
public BossLevel04SpearBullet()
{
}
// Token: 0x04000D8A RID: 3466
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000D8A")]
private ParticleSystem g_PS;
// Token: 0x04000D8B RID: 3467
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000D8B")]
private WizardGirlManage g_WGM;
// Token: 0x04000D8C RID: 3468
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000D8C")]
private Vector3 g_Direction;
// Token: 0x04000D8D RID: 3469
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000D8D")]
private Vector3 g_PrePosition;
// Token: 0x04000D8E RID: 3470
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000D8E")]
private AttackData g_ADPlayerHit;
// Token: 0x04000D8F RID: 3471
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000D8F")]
private bool g_bPlayerCollision;
// Token: 0x04000D90 RID: 3472
[FieldOffset(Offset = "0x49")]
[Token(Token = "0x4000D90")]
private bool g_bSceneCollision;
// Token: 0x04000D91 RID: 3473
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4000D91")]
private float g_fSpeedVal = 30f;
// Token: 0x04000D92 RID: 3474
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000D92")]
private bool g_bExplosion;
// Token: 0x04000D93 RID: 3475
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4000D93")]
private float g_fExplosionReciprocalVal;
// Token: 0x04000D94 RID: 3476
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000D94")]
private bool g_bClose;
// Token: 0x04000D95 RID: 3477
[Token(Token = "0x4000D95")]
private const float g_fCloseReciprocal = 3f;
// Token: 0x04000D96 RID: 3478
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4000D96")]
private float g_fCloseReciprocalVal;
// Token: 0x04000D97 RID: 3479
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000D97")]
private EffectPool g_EffHitPlayer;
// Token: 0x04000D98 RID: 3480
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000D98")]
private EffectPool g_EffHitFloor;
// Token: 0x04000D99 RID: 3481
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000D99")]
private EffectPool g_EffExplosion;
// Token: 0x04000D9A RID: 3482
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000D9A")]
private SoundEffectPool g_SEPHit;
// Token: 0x04000D9B RID: 3483
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000D9B")]
private SoundEffectPool g_SEPExplosion;
// Token: 0x04000D9C RID: 3484
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000D9C")]
public float ExplosionAttackRadius = 2.1f;
// Token: 0x04000D9D RID: 3485
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x4000D9D")]
public bool Boss05Weapon;
// Token: 0x04000D9E RID: 3486
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000D9E")]
private BossLevel05EffectPlay g_Boss05EffectPlay;
}