Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,152 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000BE RID: 190
[Token(Token = "0x20000BE")]
public class BossLevel05_CrystalTrackBullet : AttackableObject
{
// Token: 0x060009A3 RID: 2467 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A3")]
[Address(RVA = "0x144C5E0", Offset = "0x144B3E0", VA = "0x18144C5E0", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A4 RID: 2468 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A4")]
[Address(RVA = "0x144BD30", Offset = "0x144AB30", VA = "0x18144BD30", Slot = "10")]
public override void HitMagic(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A5 RID: 2469 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A5")]
[Address(RVA = "0x144BF50", Offset = "0x144AD50", VA = "0x18144BF50", Slot = "9")]
public override void HitPhysical(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A6 RID: 2470 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A6")]
[Address(RVA = "0x144C170", Offset = "0x144AF70", VA = "0x18144C170")]
public void Set(EffectPool EffCollision)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A7 RID: 2471 RVA: 0x00016E00 File Offset: 0x00015000
[Token(Token = "0x60009A7")]
[Address(RVA = "0x144D2A0", Offset = "0x144C0A0", VA = "0x18144D2A0")]
public BossLevel05_CrystalTrackBullet()
{
}
// Token: 0x04000EE7 RID: 3815
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000EE7")]
public int DestoryMP = (int)((ulong)24L);
// Token: 0x04000EE8 RID: 3816
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4000EE8")]
public int ExplosionMP = (int)((ulong)3L);
// Token: 0x04000EE9 RID: 3817
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000EE9")]
public MeshRenderer MR_Crystal;
// Token: 0x04000EEA RID: 3818
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000EEA")]
private Transform g_TRCrystal;
// Token: 0x04000EEB RID: 3819
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000EEB")]
private AttackData g_AData;
// Token: 0x04000EEC RID: 3820
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000EEC")]
private ParticleSystem g_PS;
// Token: 0x04000EED RID: 3821
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000EED")]
private Vector3 g_PrePosition;
// Token: 0x04000EEE RID: 3822
[Token(Token = "0x4000EEE")]
private const float g_fStartMoveSpeed = 18f;
// Token: 0x04000EEF RID: 3823
[Token(Token = "0x4000EEF")]
private const float g_fEndMoveSpeed = 12f;
// Token: 0x04000EF0 RID: 3824
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4000EF0")]
private float g_fMoveSpeed;
// Token: 0x04000EF1 RID: 3825
[Token(Token = "0x4000EF1")]
private const float g_fStartRotSpeed = 1.5f;
// Token: 0x04000EF2 RID: 3826
[Token(Token = "0x4000EF2")]
private const float g_fEndRotSpeed = 6f;
// Token: 0x04000EF3 RID: 3827
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000EF3")]
private float g_fRotSpeed;
// Token: 0x04000EF4 RID: 3828
[Token(Token = "0x4000EF4")]
private const float g_fTrackTime = 1.05f;
// Token: 0x04000EF5 RID: 3829
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000EF5")]
private float g_fTrackTimeVal;
// Token: 0x04000EF6 RID: 3830
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000EF6")]
private Transform g_Rot;
// Token: 0x04000EF7 RID: 3831
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000EF7")]
private Transform g_Target;
// Token: 0x04000EF8 RID: 3832
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000EF8")]
private EffectPool g_EffCollision;
// Token: 0x04000EF9 RID: 3833
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000EF9")]
private SphereCollider g_SC;
// Token: 0x04000EFA RID: 3834
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000EFA")]
private bool g_bCollisionEnable;
// Token: 0x04000EFB RID: 3835
[FieldOffset(Offset = "0xC9")]
[Token(Token = "0x4000EFB")]
private bool g_bPlayerDodge;
// Token: 0x04000EFC RID: 3836
[FieldOffset(Offset = "0xCA")]
[Token(Token = "0x4000EFC")]
private bool g_bCollision;
}