Add v1.0.3.1
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152
Cpp2IL/Assembly-CSharp/BossLevel05_CrystalTrackBullet.cs
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152
Cpp2IL/Assembly-CSharp/BossLevel05_CrystalTrackBullet.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000BE RID: 190
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[Token(Token = "0x20000BE")]
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public class BossLevel05_CrystalTrackBullet : AttackableObject
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{
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// Token: 0x060009A3 RID: 2467 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009A3")]
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[Address(RVA = "0x144C5E0", Offset = "0x144B3E0", VA = "0x18144C5E0", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009A4 RID: 2468 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009A4")]
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[Address(RVA = "0x144BD30", Offset = "0x144AB30", VA = "0x18144BD30", Slot = "10")]
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public override void HitMagic(AttackData AD)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009A5 RID: 2469 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009A5")]
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[Address(RVA = "0x144BF50", Offset = "0x144AD50", VA = "0x18144BF50", Slot = "9")]
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public override void HitPhysical(AttackData AD)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009A6 RID: 2470 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009A6")]
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[Address(RVA = "0x144C170", Offset = "0x144AF70", VA = "0x18144C170")]
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public void Set(EffectPool EffCollision)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009A7 RID: 2471 RVA: 0x00016E00 File Offset: 0x00015000
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[Token(Token = "0x60009A7")]
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[Address(RVA = "0x144D2A0", Offset = "0x144C0A0", VA = "0x18144D2A0")]
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public BossLevel05_CrystalTrackBullet()
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{
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}
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// Token: 0x04000EE7 RID: 3815
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000EE7")]
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public int DestoryMP = (int)((ulong)24L);
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// Token: 0x04000EE8 RID: 3816
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4000EE8")]
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public int ExplosionMP = (int)((ulong)3L);
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// Token: 0x04000EE9 RID: 3817
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000EE9")]
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public MeshRenderer MR_Crystal;
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// Token: 0x04000EEA RID: 3818
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000EEA")]
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private Transform g_TRCrystal;
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// Token: 0x04000EEB RID: 3819
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4000EEB")]
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private AttackData g_AData;
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// Token: 0x04000EEC RID: 3820
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4000EEC")]
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private ParticleSystem g_PS;
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// Token: 0x04000EED RID: 3821
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4000EED")]
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private Vector3 g_PrePosition;
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// Token: 0x04000EEE RID: 3822
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[Token(Token = "0x4000EEE")]
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private const float g_fStartMoveSpeed = 18f;
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// Token: 0x04000EEF RID: 3823
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[Token(Token = "0x4000EEF")]
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private const float g_fEndMoveSpeed = 12f;
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// Token: 0x04000EF0 RID: 3824
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[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x4000EF0")]
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private float g_fMoveSpeed;
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// Token: 0x04000EF1 RID: 3825
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[Token(Token = "0x4000EF1")]
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private const float g_fStartRotSpeed = 1.5f;
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// Token: 0x04000EF2 RID: 3826
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[Token(Token = "0x4000EF2")]
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private const float g_fEndRotSpeed = 6f;
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// Token: 0x04000EF3 RID: 3827
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4000EF3")]
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private float g_fRotSpeed;
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// Token: 0x04000EF4 RID: 3828
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[Token(Token = "0x4000EF4")]
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private const float g_fTrackTime = 1.05f;
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// Token: 0x04000EF5 RID: 3829
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x4000EF5")]
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private float g_fTrackTimeVal;
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// Token: 0x04000EF6 RID: 3830
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4000EF6")]
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private Transform g_Rot;
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// Token: 0x04000EF7 RID: 3831
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4000EF7")]
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private Transform g_Target;
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// Token: 0x04000EF8 RID: 3832
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4000EF8")]
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private EffectPool g_EffCollision;
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// Token: 0x04000EF9 RID: 3833
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4000EF9")]
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private SphereCollider g_SC;
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// Token: 0x04000EFA RID: 3834
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4000EFA")]
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private bool g_bCollisionEnable;
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// Token: 0x04000EFB RID: 3835
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[FieldOffset(Offset = "0xC9")]
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[Token(Token = "0x4000EFB")]
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private bool g_bPlayerDodge;
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// Token: 0x04000EFC RID: 3836
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[FieldOffset(Offset = "0xCA")]
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[Token(Token = "0x4000EFC")]
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private bool g_bCollision;
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}
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