Add v1.0.3.1
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27
Cpp2IL/Assembly-CSharp/CFX_AutodestructWhenNoChildren.cs
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27
Cpp2IL/Assembly-CSharp/CFX_AutodestructWhenNoChildren.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000337 RID: 823
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[Token(Token = "0x2000337")]
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public class CFX_AutodestructWhenNoChildren : MonoBehaviour
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{
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// Token: 0x0600208F RID: 8335 RVA: 0x0004D930 File Offset: 0x0004BB30
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[Token(Token = "0x600208F")]
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[Address(RVA = "0x1349030", Offset = "0x1347E30", VA = "0x181349030")]
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private void Update()
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{
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if (base.transform.childCount == 0)
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{
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UnityEngine.Object.Destroy(base.gameObject);
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return;
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}
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}
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// Token: 0x06002090 RID: 8336 RVA: 0x0004D960 File Offset: 0x0004BB60
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[Token(Token = "0x6002090")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public CFX_AutodestructWhenNoChildren()
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{
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}
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}
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