Add v1.0.3.1
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179
Cpp2IL/Assembly-CSharp/CFX_SpawnSystem.cs
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179
Cpp2IL/Assembly-CSharp/CFX_SpawnSystem.cs
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200033C RID: 828
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[Token(Token = "0x200033C")]
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public class CFX_SpawnSystem : MonoBehaviour
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{
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// Token: 0x060020A0 RID: 8352 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020A0")]
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[Address(RVA = "0x134A9D0", Offset = "0x13497D0", VA = "0x18134A9D0")]
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public static GameObject GetNextObject(GameObject sourceObj, bool activateObject = true)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020A1 RID: 8353 RVA: 0x0004DB90 File Offset: 0x0004BD90
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[Token(Token = "0x60020A1")]
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[Address(RVA = "0x134B140", Offset = "0x1349F40", VA = "0x18134B140")]
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public static void PreloadObject(GameObject sourceObj, int poolSize = 1)
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{
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CFX_SpawnSystem.instance.addObjectToPool(sourceObj, poolSize);
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}
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// Token: 0x060020A2 RID: 8354 RVA: 0x0004DBB0 File Offset: 0x0004BDB0
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[Token(Token = "0x60020A2")]
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[Address(RVA = "0x134B2A0", Offset = "0x134A0A0", VA = "0x18134B2A0")]
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public static void UnloadObjects(GameObject sourceObj)
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{
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CFX_SpawnSystem.instance.removeObjectsFromPool(sourceObj);
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}
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// Token: 0x170001CE RID: 462
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// (get) Token: 0x060020A3 RID: 8355 RVA: 0x0004DBD0 File Offset: 0x0004BDD0
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[Token(Token = "0x170001CE")]
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public static bool AllObjectsLoaded
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{
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[Token(Token = "0x60020A3")]
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[Address(RVA = "0x134B720", Offset = "0x134A520", VA = "0x18134B720")]
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get
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{
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return CFX_SpawnSystem.instance.allObjectsLoaded;
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}
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}
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// Token: 0x060020A4 RID: 8356 RVA: 0x0004DBF0 File Offset: 0x0004BDF0
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[Token(Token = "0x60020A4")]
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[Address(RVA = "0x134B420", Offset = "0x134A220", VA = "0x18134B420")]
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private void addObjectToPool(GameObject sourceObject, int number)
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{
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int instanceID = sourceObject.GetInstanceID();
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Dictionary<int, List<GameObject>> dictionary = this.instantiatedObjects;
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throw new NullReferenceException();
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}
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// Token: 0x060020A5 RID: 8357 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020A5")]
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[Address(RVA = "0x134B8D0", Offset = "0x134A6D0", VA = "0x18134B8D0")]
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private void removeObjectsFromPool(GameObject sourceObject)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020A6 RID: 8358 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020A6")]
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[Address(RVA = "0x134B770", Offset = "0x134A570", VA = "0x18134B770")]
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private void increasePoolCursor(int uniqueId)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020A7 RID: 8359 RVA: 0x0004DD04 File Offset: 0x0004BF04
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[Token(Token = "0x60020A7")]
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[Address(RVA = "0x134A8E0", Offset = "0x13496E0", VA = "0x18134A8E0")]
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private void Awake()
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{
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/*
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An exception occurred when decompiling this method (060020A7)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void CFX_SpawnSystem::Awake()
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; IL_24:; stsfld:CFX_SpawnSystem(CFX_SpawnSystem::instance, ldloc:CFX_SpawnSystem(this)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x060020A8 RID: 8360 RVA: 0x0004DD3C File Offset: 0x0004BF3C
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[Token(Token = "0x60020A8")]
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[Address(RVA = "0x134B1A0", Offset = "0x1349FA0", VA = "0x18134B1A0")]
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private void Start()
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{
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this.allObjectsLoaded = false;
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int num = 0;
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GameObject[] array = this.objectsToPreload;
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if (num < array.Length)
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{
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GameObject gameObject = array[num];
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int num2 = this.objectsToPreloadTimes[num];
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CFX_SpawnSystem.instance.addObjectToPool(gameObject, num2);
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GameObject[] array2 = this.objectsToPreload;
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num++;
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}
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this.allObjectsLoaded = true;
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}
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// Token: 0x060020A9 RID: 8361 RVA: 0x0004DD9C File Offset: 0x0004BF9C
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[Token(Token = "0x60020A9")]
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[Address(RVA = "0x134B300", Offset = "0x134A100", VA = "0x18134B300")]
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public CFX_SpawnSystem()
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{
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GameObject[] array = new GameObject[0];
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this.objectsToPreload = array;
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int[] array2 = new int[0];
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this.objectsToPreloadTimes = array2;
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this.spawnAsChildren = true;
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Dictionary<int, List<GameObject>> dictionary = new Dictionary();
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this.instantiatedObjects = dictionary;
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Dictionary<int, int> dictionary2 = new Dictionary();
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this.poolCursors = dictionary2;
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base..ctor();
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}
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// Token: 0x040029E7 RID: 10727
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[Token(Token = "0x40029E7")]
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private static CFX_SpawnSystem instance;
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// Token: 0x040029E8 RID: 10728
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029E8")]
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public GameObject[] objectsToPreload;
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// Token: 0x040029E9 RID: 10729
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40029E9")]
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public int[] objectsToPreloadTimes;
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// Token: 0x040029EA RID: 10730
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40029EA")]
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public bool hideObjectsInHierarchy;
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// Token: 0x040029EB RID: 10731
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[FieldOffset(Offset = "0x29")]
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[Token(Token = "0x40029EB")]
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public bool spawnAsChildren;
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// Token: 0x040029EC RID: 10732
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[FieldOffset(Offset = "0x2A")]
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[Token(Token = "0x40029EC")]
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public bool onlyGetInactiveObjects;
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// Token: 0x040029ED RID: 10733
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[FieldOffset(Offset = "0x2B")]
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[Token(Token = "0x40029ED")]
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public bool instantiateIfNeeded;
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// Token: 0x040029EE RID: 10734
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40029EE")]
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private bool allObjectsLoaded;
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// Token: 0x040029EF RID: 10735
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40029EF")]
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private Dictionary<int, List<GameObject>> instantiatedObjects;
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// Token: 0x040029F0 RID: 10736
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40029F0")]
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private Dictionary<int, int> poolCursors;
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}
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