Add v1.0.3.1
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44
Cpp2IL/Assembly-CSharp/CohesionFloorRatate.cs
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44
Cpp2IL/Assembly-CSharp/CohesionFloorRatate.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000C7 RID: 199
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[Token(Token = "0x20000C7")]
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public class CohesionFloorRatate : MonoBehaviour
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{
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// Token: 0x06000A77 RID: 2679 RVA: 0x00018C6C File Offset: 0x00016E6C
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[Token(Token = "0x6000A77")]
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[Address(RVA = "0xE88DA0", Offset = "0xE87BA0", VA = "0x180E88DA0")]
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private void Update()
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{
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if (this.IsRotate)
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{
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float playerDeltaTime = Game.GetPlayerDeltaTime();
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if (0 < (int)playerDeltaTime)
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{
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float rotateSpeed = this.RotateSpeed;
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Transform transform = base.transform;
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int num = 0;
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int num2 = 0;
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transform.Rotate((float)num2, (float)num, rotateSpeed);
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}
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}
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}
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// Token: 0x06000A78 RID: 2680 RVA: 0x00018CB4 File Offset: 0x00016EB4
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[Token(Token = "0x6000A78")]
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[Address(RVA = "0xE88E60", Offset = "0xE87C60", VA = "0x180E88E60")]
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public CohesionFloorRatate()
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{
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}
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// Token: 0x0400118C RID: 4492
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400118C")]
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public float RotateSpeed = 10f;
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// Token: 0x0400118D RID: 4493
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400118D")]
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public bool IsRotate = true;
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}
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