Add v1.0.3.1
This commit is contained in:
258
Cpp2IL/Assembly-CSharp/DamageObject.cs
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258
Cpp2IL/Assembly-CSharp/DamageObject.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200018B RID: 395
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[Token(Token = "0x200018B")]
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public class DamageObject : AttackableObject
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{
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// Token: 0x0600126A RID: 4714 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600126A")]
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[Address(RVA = "0x13C62D0", Offset = "0x13C50D0", VA = "0x1813C62D0", Slot = "4")]
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public override void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600126B RID: 4715 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600126B")]
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[Address(RVA = "0x13C7280", Offset = "0x13C6080", VA = "0x1813C7280", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600126C RID: 4716 RVA: 0x0002A3F0 File Offset: 0x000285F0
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[Token(Token = "0x600126C")]
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[Address(RVA = "0x13C66D0", Offset = "0x13C54D0", VA = "0x1813C66D0", Slot = "8")]
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protected override void LateUpdate()
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{
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if (!this.g_bDamage)
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{
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base.LateUpdate();
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return;
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}
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}
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// Token: 0x0600126D RID: 4717 RVA: 0x0002A410 File Offset: 0x00028610
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[Token(Token = "0x600126D")]
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[Address(RVA = "0x13C66F0", Offset = "0x13C54F0", VA = "0x1813C66F0", Slot = "12")]
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protected virtual void SetDamageColor()
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{
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float num = this.g_fDisTimeVal;
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int num2 = 0;
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if (num <= (float)num2)
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{
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float num3 = this.g_fAlpha;
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if (num3 <= (float)num2)
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{
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GameObject gameObject = base.gameObject;
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int num4 = 0;
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gameObject.SetActive(num4 != 0);
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}
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this.g_fAlpha = num3;
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GameObject damage = this.Damage;
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int num5 = 0;
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int childCount = damage.transform.childCount;
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if (num5 >= childCount)
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{
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return;
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}
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Material material = this.Damage.transform.GetChild(num5).GetComponent<MeshRenderer>().GetMaterial();
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float num6 = this.g_fAlpha;
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material.SetFloat("_Alpha", num6);
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GameObject damage2 = this.Damage;
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num5++;
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}
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if (this.Damage.GetComponent<BoxCollider>().enabled)
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{
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BoxCollider component = this.Damage.GetComponent<BoxCollider>();
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int num7 = 0;
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component.enabled = num7 != 0;
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}
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float num8 = this.g_fDisTimeVal;
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this.g_fDisTimeVal = num8;
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}
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// Token: 0x0600126E RID: 4718 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600126E")]
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[Address(RVA = "0x13C61E0", Offset = "0x13C4FE0", VA = "0x1813C61E0", Slot = "9")]
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public override void HitPhysical(AttackData AD)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600126F RID: 4719 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600126F")]
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[Address(RVA = "0x13C6010", Offset = "0x13C4E10", VA = "0x1813C6010", Slot = "13")]
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public virtual void HitPhysical(float fStrength)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001270 RID: 4720 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001270")]
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[Address(RVA = "0x13C5EA0", Offset = "0x13C4CA0", VA = "0x1813C5EA0", Slot = "10")]
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public override void HitMagic(AttackData AD)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001271 RID: 4721 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001271")]
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[Address(RVA = "0x13C68E0", Offset = "0x13C56E0", VA = "0x1813C68E0", Slot = "14")]
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public virtual void SetDamage()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001272 RID: 4722 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001272")]
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[Address(RVA = "0x13C6E50", Offset = "0x13C5C50", VA = "0x1813C6E50", Slot = "15")]
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public virtual void SetRecovery()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001273 RID: 4723 RVA: 0x0002A4F8 File Offset: 0x000286F8
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[Token(Token = "0x6001273")]
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[Address(RVA = "0x13C7130", Offset = "0x13C5F30", VA = "0x1813C7130", Slot = "11")]
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public override void SetTimeScale(float fTimeScale)
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{
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/*
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An exception occurred when decompiling this method (06001273)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void DamageObject::SetTimeScale(System.Single)
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---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
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at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
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at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06001274 RID: 4724 RVA: 0x0002A57C File Offset: 0x0002877C
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[Token(Token = "0x6001274")]
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[Address(RVA = "0x13C5E90", Offset = "0x13C4C90", VA = "0x1813C5E90")]
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public bool GetIsDamage()
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{
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return this.g_bDamage;
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}
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// Token: 0x06001275 RID: 4725 RVA: 0x0002A590 File Offset: 0x00028790
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[Token(Token = "0x6001275")]
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[Address(RVA = "0x13C3AE0", Offset = "0x13C28E0", VA = "0x1813C3AE0")]
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public DamageObject()
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{
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}
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// Token: 0x04001C95 RID: 7317
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001C95")]
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public GameObject Original;
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// Token: 0x04001C96 RID: 7318
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001C96")]
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public GameObject Damage;
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// Token: 0x04001C97 RID: 7319
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001C97")]
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public int DamageMoney;
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// Token: 0x04001C98 RID: 7320
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4001C98")]
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public int DamageHP;
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// Token: 0x04001C99 RID: 7321
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001C99")]
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public int DamageMP;
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// Token: 0x04001C9A RID: 7322
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4001C9A")]
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public ItemSystem.ItemType ItemType;
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// Token: 0x04001C9B RID: 7323
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001C9B")]
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public int PropertyID = (int)((ulong)4294967295L);
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// Token: 0x04001C9C RID: 7324
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001C9C")]
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public GameObject DamageEffectObject;
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// Token: 0x04001C9D RID: 7325
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4001C9D")]
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public GameObject HitEffectObject;
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// Token: 0x04001C9E RID: 7326
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4001C9E")]
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public SceneEvent[] OpenEvent;
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// Token: 0x04001C9F RID: 7327
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4001C9F")]
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protected Vector3 g_v3Center;
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// Token: 0x04001CA0 RID: 7328
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[FieldOffset(Offset = "0xB4")]
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[Token(Token = "0x4001CA0")]
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private float g_fOriginalMass = 1f;
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// Token: 0x04001CA1 RID: 7329
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4001CA1")]
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private float g_fOriginalAngularDrag = 0.05f;
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// Token: 0x04001CA2 RID: 7330
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[FieldOffset(Offset = "0xBC")]
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[Token(Token = "0x4001CA2")]
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protected bool g_bDamage;
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// Token: 0x04001CA3 RID: 7331
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[Token(Token = "0x4001CA3")]
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protected const float g_fDisTime = 5f;
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// Token: 0x04001CA4 RID: 7332
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[Token(Token = "0x4001CA4")]
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protected const float g_fDisSpeed = 1f;
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// Token: 0x04001CA5 RID: 7333
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4001CA5")]
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protected float g_fDisTimeVal;
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// Token: 0x04001CA6 RID: 7334
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[FieldOffset(Offset = "0xC4")]
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[Token(Token = "0x4001CA6")]
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protected float g_fAlpha = 1f;
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// Token: 0x04001CA7 RID: 7335
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4001CA7")]
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protected float g_fOriginalHP;
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// Token: 0x04001CA8 RID: 7336
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x4001CA8")]
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protected EffectPool g_DamageEffect;
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// Token: 0x04001CA9 RID: 7337
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x4001CA9")]
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protected EffectPool g_HitEffect;
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}
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