Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,210 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200018D RID: 397
[Token(Token = "0x200018D")]
public class DamageObjectRollRock : DamageObject
{
// Token: 0x0600127B RID: 4731 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600127B")]
[Address(RVA = "0x13C3B10", Offset = "0x13C2910", VA = "0x1813C3B10", Slot = "4")]
public override void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600127C RID: 4732 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600127C")]
[Address(RVA = "0x13C4F10", Offset = "0x13C3D10", VA = "0x1813C4F10", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600127D RID: 4733 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600127D")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "8")]
protected override void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600127E RID: 4734 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600127E")]
[Address(RVA = "0x13C45B0", Offset = "0x13C33B0", VA = "0x1813C45B0", Slot = "12")]
protected override void SetDamageColor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600127F RID: 4735 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600127F")]
[Address(RVA = "0x13C47B0", Offset = "0x13C35B0", VA = "0x1813C47B0", Slot = "14")]
public override void SetDamage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001280 RID: 4736 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001280")]
[Address(RVA = "0x13C4B50", Offset = "0x13C3950", VA = "0x1813C4B50", Slot = "15")]
public override void SetRecovery()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001281 RID: 4737 RVA: 0x0002A6F0 File Offset: 0x000288F0
[Token(Token = "0x6001281")]
[Address(RVA = "0x13C4B10", Offset = "0x13C3910", VA = "0x1813C4B10")]
public void SetEnable(bool bEnable)
{
this.g_bEnable = bEnable;
if (bEnable)
{
this.g_bActive = true;
}
}
// Token: 0x06001282 RID: 4738 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001282")]
[Address(RVA = "0x13C4B30", Offset = "0x13C3930", VA = "0x1813C4B30")]
public void SetExternalDamage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001283 RID: 4739 RVA: 0x0002A710 File Offset: 0x00028910
[Token(Token = "0x6001283")]
[Address(RVA = "0x13C3AE0", Offset = "0x13C28E0", VA = "0x1813C3AE0")]
public DamageObjectRollRock()
{
this.PropertyID = (int)((ulong)4294967295L);
this.g_fOriginalMass = 1f;
this.g_fOriginalAngularDrag = 0.05f;
this.g_fAlpha = 1f;
base..ctor();
}
// Token: 0x04001CAA RID: 7338
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001CAA")]
public Animator Ani;
// Token: 0x04001CAB RID: 7339
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001CAB")]
public AttackData AD;
// Token: 0x04001CAC RID: 7340
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001CAC")]
public GameObject Eff_Hit;
// Token: 0x04001CAD RID: 7341
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001CAD")]
public GameObject Eff_FloorImpact01;
// Token: 0x04001CAE RID: 7342
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001CAE")]
public GameObject Eff_FloorImpact02;
// Token: 0x04001CAF RID: 7343
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001CAF")]
private EffectPool g_EffHit;
// Token: 0x04001CB0 RID: 7344
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001CB0")]
private EffectPool g_EffFloorImpact01;
// Token: 0x04001CB1 RID: 7345
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001CB1")]
private EffectPool g_EffFloorImpact02;
// Token: 0x04001CB2 RID: 7346
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001CB2")]
public GameObject SE_FloorImpact02;
// Token: 0x04001CB3 RID: 7347
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001CB3")]
private SoundEffect g_SEFloorImpact02;
// Token: 0x04001CB4 RID: 7348
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001CB4")]
private Vector3 g_v3OriginalPosition;
// Token: 0x04001CB5 RID: 7349
[Token(Token = "0x4001CB5")]
private const float g_fGravity = 30f;
// Token: 0x04001CB6 RID: 7350
[Token(Token = "0x4001CB6")]
private const float g_fFallMax = -30f;
// Token: 0x04001CB7 RID: 7351
[FieldOffset(Offset = "0x13C")]
[Token(Token = "0x4001CB7")]
private float g_fFall;
// Token: 0x04001CB8 RID: 7352
[Token(Token = "0x4001CB8")]
private const float g_fMoveForce = 3f;
// Token: 0x04001CB9 RID: 7353
[Token(Token = "0x4001CB9")]
private const float g_fMoveSpeedMax = 15f;
// Token: 0x04001CBA RID: 7354
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001CBA")]
private float g_fMoveSpeed;
// Token: 0x04001CBB RID: 7355
[FieldOffset(Offset = "0x144")]
[Token(Token = "0x4001CBB")]
private LayerMask g_FloorMask;
// Token: 0x04001CBC RID: 7356
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001CBC")]
private LayerMask g_HitMask;
// Token: 0x04001CBD RID: 7357
[FieldOffset(Offset = "0x14C")]
[Token(Token = "0x4001CBD")]
private Vector3 g_v3PrePosition;
// Token: 0x04001CBE RID: 7358
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001CBE")]
private bool g_bFloorCollision;
// Token: 0x04001CBF RID: 7359
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001CBF")]
private Vector3[] g_v3DamageLocalPosition;
// Token: 0x04001CC0 RID: 7360
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001CC0")]
private List<Transform> g_TargetList;
// Token: 0x04001CC1 RID: 7361
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001CC1")]
private bool g_bActive;
// Token: 0x04001CC2 RID: 7362
[FieldOffset(Offset = "0x171")]
[Token(Token = "0x4001CC2")]
private bool g_bEnable;
}