Add v1.0.3.1
This commit is contained in:
210
Cpp2IL/Assembly-CSharp/DamageObjectRollRock.cs
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210
Cpp2IL/Assembly-CSharp/DamageObjectRollRock.cs
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200018D RID: 397
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[Token(Token = "0x200018D")]
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public class DamageObjectRollRock : DamageObject
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{
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// Token: 0x0600127B RID: 4731 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600127B")]
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[Address(RVA = "0x13C3B10", Offset = "0x13C2910", VA = "0x1813C3B10", Slot = "4")]
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public override void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600127C RID: 4732 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600127C")]
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[Address(RVA = "0x13C4F10", Offset = "0x13C3D10", VA = "0x1813C4F10", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600127D RID: 4733 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600127D")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "8")]
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protected override void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600127E RID: 4734 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600127E")]
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[Address(RVA = "0x13C45B0", Offset = "0x13C33B0", VA = "0x1813C45B0", Slot = "12")]
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protected override void SetDamageColor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600127F RID: 4735 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600127F")]
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[Address(RVA = "0x13C47B0", Offset = "0x13C35B0", VA = "0x1813C47B0", Slot = "14")]
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public override void SetDamage()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001280 RID: 4736 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001280")]
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[Address(RVA = "0x13C4B50", Offset = "0x13C3950", VA = "0x1813C4B50", Slot = "15")]
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public override void SetRecovery()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001281 RID: 4737 RVA: 0x0002A6F0 File Offset: 0x000288F0
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[Token(Token = "0x6001281")]
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[Address(RVA = "0x13C4B10", Offset = "0x13C3910", VA = "0x1813C4B10")]
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public void SetEnable(bool bEnable)
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{
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this.g_bEnable = bEnable;
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if (bEnable)
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{
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this.g_bActive = true;
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}
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}
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// Token: 0x06001282 RID: 4738 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001282")]
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[Address(RVA = "0x13C4B30", Offset = "0x13C3930", VA = "0x1813C4B30")]
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public void SetExternalDamage()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001283 RID: 4739 RVA: 0x0002A710 File Offset: 0x00028910
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[Token(Token = "0x6001283")]
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[Address(RVA = "0x13C3AE0", Offset = "0x13C28E0", VA = "0x1813C3AE0")]
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public DamageObjectRollRock()
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{
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this.PropertyID = (int)((ulong)4294967295L);
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this.g_fOriginalMass = 1f;
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this.g_fOriginalAngularDrag = 0.05f;
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this.g_fAlpha = 1f;
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base..ctor();
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}
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// Token: 0x04001CAA RID: 7338
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x4001CAA")]
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public Animator Ani;
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// Token: 0x04001CAB RID: 7339
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x4001CAB")]
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public AttackData AD;
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// Token: 0x04001CAC RID: 7340
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x4001CAC")]
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public GameObject Eff_Hit;
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// Token: 0x04001CAD RID: 7341
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x4001CAD")]
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public GameObject Eff_FloorImpact01;
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// Token: 0x04001CAE RID: 7342
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x4001CAE")]
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public GameObject Eff_FloorImpact02;
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// Token: 0x04001CAF RID: 7343
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x4001CAF")]
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private EffectPool g_EffHit;
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// Token: 0x04001CB0 RID: 7344
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x4001CB0")]
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private EffectPool g_EffFloorImpact01;
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// Token: 0x04001CB1 RID: 7345
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x4001CB1")]
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private EffectPool g_EffFloorImpact02;
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// Token: 0x04001CB2 RID: 7346
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x4001CB2")]
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public GameObject SE_FloorImpact02;
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// Token: 0x04001CB3 RID: 7347
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x4001CB3")]
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private SoundEffect g_SEFloorImpact02;
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// Token: 0x04001CB4 RID: 7348
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x4001CB4")]
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private Vector3 g_v3OriginalPosition;
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// Token: 0x04001CB5 RID: 7349
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[Token(Token = "0x4001CB5")]
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private const float g_fGravity = 30f;
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// Token: 0x04001CB6 RID: 7350
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[Token(Token = "0x4001CB6")]
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private const float g_fFallMax = -30f;
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// Token: 0x04001CB7 RID: 7351
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[FieldOffset(Offset = "0x13C")]
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[Token(Token = "0x4001CB7")]
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private float g_fFall;
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// Token: 0x04001CB8 RID: 7352
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[Token(Token = "0x4001CB8")]
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private const float g_fMoveForce = 3f;
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// Token: 0x04001CB9 RID: 7353
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[Token(Token = "0x4001CB9")]
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private const float g_fMoveSpeedMax = 15f;
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// Token: 0x04001CBA RID: 7354
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[FieldOffset(Offset = "0x140")]
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[Token(Token = "0x4001CBA")]
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private float g_fMoveSpeed;
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// Token: 0x04001CBB RID: 7355
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[FieldOffset(Offset = "0x144")]
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[Token(Token = "0x4001CBB")]
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private LayerMask g_FloorMask;
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// Token: 0x04001CBC RID: 7356
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[FieldOffset(Offset = "0x148")]
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[Token(Token = "0x4001CBC")]
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private LayerMask g_HitMask;
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// Token: 0x04001CBD RID: 7357
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[FieldOffset(Offset = "0x14C")]
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[Token(Token = "0x4001CBD")]
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private Vector3 g_v3PrePosition;
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// Token: 0x04001CBE RID: 7358
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[FieldOffset(Offset = "0x158")]
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[Token(Token = "0x4001CBE")]
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private bool g_bFloorCollision;
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// Token: 0x04001CBF RID: 7359
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[FieldOffset(Offset = "0x160")]
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[Token(Token = "0x4001CBF")]
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private Vector3[] g_v3DamageLocalPosition;
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// Token: 0x04001CC0 RID: 7360
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[FieldOffset(Offset = "0x168")]
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[Token(Token = "0x4001CC0")]
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private List<Transform> g_TargetList;
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// Token: 0x04001CC1 RID: 7361
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x4001CC1")]
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private bool g_bActive;
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// Token: 0x04001CC2 RID: 7362
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[FieldOffset(Offset = "0x171")]
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[Token(Token = "0x4001CC2")]
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private bool g_bEnable;
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}
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