Add v1.0.3.1
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61
Cpp2IL/Assembly-CSharp/DamagedObjectFloor.cs
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61
Cpp2IL/Assembly-CSharp/DamagedObjectFloor.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000190 RID: 400
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[Token(Token = "0x2000190")]
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public class DamagedObjectFloor : DamageObject
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{
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// Token: 0x0600128C RID: 4748 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600128C")]
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[Address(RVA = "0x13C8370", Offset = "0x13C7170", VA = "0x1813C8370", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600128D RID: 4749 RVA: 0x0002A86C File Offset: 0x00028A6C
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[Token(Token = "0x600128D")]
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[Address(RVA = "0x13C8310", Offset = "0x13C7110", VA = "0x1813C8310", Slot = "16")]
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protected virtual void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("Player"))
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{
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this.g_bPlayerUp = true;
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}
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}
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// Token: 0x0600128E RID: 4750 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600128E")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "13")]
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public override void HitPhysical(float fStrength)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600128F RID: 4751 RVA: 0x0002A894 File Offset: 0x00028A94
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[Token(Token = "0x600128F")]
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[Address(RVA = "0x13C3AE0", Offset = "0x13C28E0", VA = "0x1813C3AE0")]
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public DamagedObjectFloor()
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{
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this.PropertyID = (int)((ulong)4294967295L);
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this.g_fOriginalMass = 1f;
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this.g_fOriginalAngularDrag = 0.05f;
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this.g_fAlpha = 1f;
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base..ctor();
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}
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// Token: 0x04001CC5 RID: 7365
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x4001CC5")]
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private bool g_bPlayerUp;
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// Token: 0x04001CC6 RID: 7366
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[Token(Token = "0x4001CC6")]
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private const float g_fDelayDamageTime = 1f;
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// Token: 0x04001CC7 RID: 7367
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[FieldOffset(Offset = "0xE4")]
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[Token(Token = "0x4001CC7")]
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private float g_fDelayDamageVal;
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}
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