Add v1.0.3.1
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27
Cpp2IL/Assembly-CSharp/DecalPreProcessor.cs
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27
Cpp2IL/Assembly-CSharp/DecalPreProcessor.cs
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using System;
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using ch.sycoforge.Decal;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200031D RID: 797
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[Token(Token = "0x200031D")]
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[RequireComponent(typeof(EasyDecal))]
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public class DecalPreProcessor : MonoBehaviour
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{
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// Token: 0x06002027 RID: 8231 RVA: 0x0004D130 File Offset: 0x0004B330
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[Token(Token = "0x6002027")]
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[Address(RVA = "0x13C84D0", Offset = "0x13C72D0", VA = "0x1813C84D0")]
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private void Awake()
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{
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EasyDecal component = base.GetComponent<EasyDecal>();
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float num = UnityEngine.Random.Range(0.0001f, 0.001f);
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component.distance = num;
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}
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// Token: 0x06002028 RID: 8232 RVA: 0x0004D164 File Offset: 0x0004B364
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[Token(Token = "0x6002028")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public DecalPreProcessor()
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{
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}
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}
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