Add v1.0.3.1
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@@ -0,0 +1,23 @@
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using System;
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using Cpp2IlInjected;
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namespace DigitalRuby.LightningBolt
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{
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// Token: 0x0200058D RID: 1421
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[Token(Token = "0x200058D")]
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public enum LightningBoltAnimationMode
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{
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// Token: 0x04003760 RID: 14176
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[Token(Token = "0x4003760")]
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None,
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// Token: 0x04003761 RID: 14177
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[Token(Token = "0x4003761")]
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Random,
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// Token: 0x04003762 RID: 14178
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[Token(Token = "0x4003762")]
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Loop,
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// Token: 0x04003763 RID: 14179
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[Token(Token = "0x4003763")]
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PingPong
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}
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}
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@@ -0,0 +1,251 @@
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace DigitalRuby.LightningBolt
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{
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// Token: 0x0200058E RID: 1422
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[Token(Token = "0x200058E")]
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[RequireComponent(typeof(LineRenderer))]
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public class LightningBoltScript : MonoBehaviour
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{
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// Token: 0x06002E8D RID: 11917 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E8D")]
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[Address(RVA = "0x3F4F90", Offset = "0x3F3D90", VA = "0x1803F4F90")]
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private void GetPerpendicularVector(ref Vector3 directionNormalized, out Vector3 side)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E8E RID: 11918 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E8E")]
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[Address(RVA = "0x3F4A20", Offset = "0x3F3820", VA = "0x1803F4A20")]
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private void GenerateLightningBolt(Vector3 start, Vector3 end, int generation, int totalGenerations, float offsetAmount)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E8F RID: 11919 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E8F")]
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[Address(RVA = "0x3F50E0", Offset = "0x3F3EE0", VA = "0x1803F50E0")]
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public void RandomVector(ref Vector3 start, ref Vector3 end, float offsetAmount, out Vector3 result)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E90 RID: 11920 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E90")]
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[Address(RVA = "0x3F54B0", Offset = "0x3F42B0", VA = "0x1803F54B0")]
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private void SelectOffsetFromAnimationMode()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E91 RID: 11921 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E91")]
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[Address(RVA = "0x3F5BB0", Offset = "0x3F49B0", VA = "0x1803F5BB0")]
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private void UpdateLineRenderer()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E92 RID: 11922 RVA: 0x000633D0 File Offset: 0x000615D0
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[Token(Token = "0x6002E92")]
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[Address(RVA = "0x3F56D0", Offset = "0x3F44D0", VA = "0x1803F56D0")]
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private void Start()
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{
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Camera main = Camera.main;
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int num = 0;
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if (!(main != num))
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{
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}
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bool flag = Camera.main.orthographic;
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this.orthographic = flag;
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LineRenderer component = base.GetComponent<LineRenderer>();
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this.lineRenderer = component;
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LineRenderer lineRenderer = this.lineRenderer;
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int num2 = 0;
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lineRenderer.SetVertexCount(num2);
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this.UpdateFromMaterialChange();
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}
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// Token: 0x06002E93 RID: 11923 RVA: 0x00063438 File Offset: 0x00061638
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[Token(Token = "0x6002E93")]
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[Address(RVA = "0x3F5DD0", Offset = "0x3F4BD0", VA = "0x1803F5DD0")]
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private void Update()
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{
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Camera main = Camera.main;
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int num = 0;
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if (!(main != num))
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{
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}
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bool flag = Camera.main.orthographic;
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this.orthographic = flag;
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if (!this.ManualMode)
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{
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this.Trigger();
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}
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LineRenderer lineRenderer = this.lineRenderer;
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float duration = this.Duration;
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this.timer = duration;
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int num2 = 0;
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lineRenderer.SetVertexCount(num2);
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float num3 = this.timer;
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float deltaTime = Time.deltaTime;
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this.timer = num3;
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}
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// Token: 0x06002E94 RID: 11924 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E94")]
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[Address(RVA = "0x3F57B0", Offset = "0x3F45B0", VA = "0x1803F57B0")]
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public void Trigger()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E95 RID: 11925 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E95")]
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[Address(RVA = "0x3F5A30", Offset = "0x3F4830", VA = "0x1803F5A30")]
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public void UpdateFromMaterialChange()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E96 RID: 11926 RVA: 0x000634C8 File Offset: 0x000616C8
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[Token(Token = "0x6002E96")]
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[Address(RVA = "0x3F5EC0", Offset = "0x3F4CC0", VA = "0x1803F5EC0")]
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public LightningBoltScript()
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{
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System.Random random = new System.Random();
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this.RandomGenerator = random;
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List<KeyValuePair<Vector3, Vector3>> list = new List();
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this.segments = list;
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this.animationPingPongDirection = (int)((ulong)1L);
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base..ctor();
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}
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// Token: 0x04003764 RID: 14180
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003764")]
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[Tooltip("The game object where the lightning will emit from. If null, StartPosition is used.")]
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public GameObject StartObject;
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// Token: 0x04003765 RID: 14181
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003765")]
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[Tooltip("The start position where the lightning will emit from. This is in world space if StartObject is null, otherwise this is offset from StartObject position.")]
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public Vector3 StartPosition;
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// Token: 0x04003766 RID: 14182
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003766")]
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[Tooltip("The game object where the lightning will end at. If null, EndPosition is used.")]
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public GameObject EndObject;
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// Token: 0x04003767 RID: 14183
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003767")]
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[Tooltip("The end position where the lightning will end at. This is in world space if EndObject is null, otherwise this is offset from EndObject position.")]
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public Vector3 EndPosition;
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// Token: 0x04003768 RID: 14184
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4003768")]
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[Tooltip("How manu generations? Higher numbers create more line segments.")]
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[Range(0f, 8f)]
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public int Generations = (int)((ulong)6L);
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// Token: 0x04003769 RID: 14185
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003769")]
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[Tooltip("How long each bolt should last before creating a new bolt. In ManualMode, the bolt will simply disappear after this amount of seconds.")]
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[Range(0.01f, 1f)]
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public float Duration = 0.05f;
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// Token: 0x0400376A RID: 14186
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x400376A")]
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private float timer;
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// Token: 0x0400376B RID: 14187
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400376B")]
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[Range(0f, 1f)]
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[Tooltip("How chaotic should the lightning be? (0-1)")]
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public float ChaosFactor = 0.15f;
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// Token: 0x0400376C RID: 14188
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x400376C")]
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[Tooltip("In manual mode, the trigger method must be called to create a bolt")]
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public bool ManualMode;
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// Token: 0x0400376D RID: 14189
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400376D")]
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[Range(1f, 64f)]
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[Tooltip("The number of rows in the texture. Used for animation.")]
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public int Rows = (int)((ulong)1L);
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// Token: 0x0400376E RID: 14190
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x400376E")]
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[Range(1f, 64f)]
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[Tooltip("The number of columns in the texture. Used for animation.")]
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public int Columns = (int)((ulong)1L);
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// Token: 0x0400376F RID: 14191
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400376F")]
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[Tooltip("The animation mode for the lightning")]
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public LightningBoltAnimationMode AnimationMode = (LightningBoltAnimationMode)((ulong)3L);
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// Token: 0x04003770 RID: 14192
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4003770")]
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[HideInInspector]
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[NonSerialized]
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public System.Random RandomGenerator;
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// Token: 0x04003771 RID: 14193
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4003771")]
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private LineRenderer lineRenderer;
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// Token: 0x04003772 RID: 14194
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4003772")]
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private List<KeyValuePair<Vector3, Vector3>> segments;
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// Token: 0x04003773 RID: 14195
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4003773")]
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private int startIndex;
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// Token: 0x04003774 RID: 14196
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4003774")]
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private Vector2 size;
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// Token: 0x04003775 RID: 14197
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4003775")]
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private Vector2[] offsets;
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// Token: 0x04003776 RID: 14198
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4003776")]
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private int animationOffsetIndex;
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// Token: 0x04003777 RID: 14199
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[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x4003777")]
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private int animationPingPongDirection;
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// Token: 0x04003778 RID: 14200
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4003778")]
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private bool orthographic;
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}
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}
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