Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
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using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace DigitalRuby.LightningBolt
{
// Token: 0x0200058E RID: 1422
[Token(Token = "0x200058E")]
[RequireComponent(typeof(LineRenderer))]
public class LightningBoltScript : MonoBehaviour
{
// Token: 0x06002E8D RID: 11917 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002E8D")]
[Address(RVA = "0x3F4F90", Offset = "0x3F3D90", VA = "0x1803F4F90")]
private void GetPerpendicularVector(ref Vector3 directionNormalized, out Vector3 side)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002E8E RID: 11918 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002E8E")]
[Address(RVA = "0x3F4A20", Offset = "0x3F3820", VA = "0x1803F4A20")]
private void GenerateLightningBolt(Vector3 start, Vector3 end, int generation, int totalGenerations, float offsetAmount)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002E8F RID: 11919 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002E8F")]
[Address(RVA = "0x3F50E0", Offset = "0x3F3EE0", VA = "0x1803F50E0")]
public void RandomVector(ref Vector3 start, ref Vector3 end, float offsetAmount, out Vector3 result)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002E90 RID: 11920 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002E90")]
[Address(RVA = "0x3F54B0", Offset = "0x3F42B0", VA = "0x1803F54B0")]
private void SelectOffsetFromAnimationMode()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002E91 RID: 11921 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002E91")]
[Address(RVA = "0x3F5BB0", Offset = "0x3F49B0", VA = "0x1803F5BB0")]
private void UpdateLineRenderer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002E92 RID: 11922 RVA: 0x000633D0 File Offset: 0x000615D0
[Token(Token = "0x6002E92")]
[Address(RVA = "0x3F56D0", Offset = "0x3F44D0", VA = "0x1803F56D0")]
private void Start()
{
Camera main = Camera.main;
int num = 0;
if (!(main != num))
{
}
bool flag = Camera.main.orthographic;
this.orthographic = flag;
LineRenderer component = base.GetComponent<LineRenderer>();
this.lineRenderer = component;
LineRenderer lineRenderer = this.lineRenderer;
int num2 = 0;
lineRenderer.SetVertexCount(num2);
this.UpdateFromMaterialChange();
}
// Token: 0x06002E93 RID: 11923 RVA: 0x00063438 File Offset: 0x00061638
[Token(Token = "0x6002E93")]
[Address(RVA = "0x3F5DD0", Offset = "0x3F4BD0", VA = "0x1803F5DD0")]
private void Update()
{
Camera main = Camera.main;
int num = 0;
if (!(main != num))
{
}
bool flag = Camera.main.orthographic;
this.orthographic = flag;
if (!this.ManualMode)
{
this.Trigger();
}
LineRenderer lineRenderer = this.lineRenderer;
float duration = this.Duration;
this.timer = duration;
int num2 = 0;
lineRenderer.SetVertexCount(num2);
float num3 = this.timer;
float deltaTime = Time.deltaTime;
this.timer = num3;
}
// Token: 0x06002E94 RID: 11924 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002E94")]
[Address(RVA = "0x3F57B0", Offset = "0x3F45B0", VA = "0x1803F57B0")]
public void Trigger()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002E95 RID: 11925 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002E95")]
[Address(RVA = "0x3F5A30", Offset = "0x3F4830", VA = "0x1803F5A30")]
public void UpdateFromMaterialChange()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002E96 RID: 11926 RVA: 0x000634C8 File Offset: 0x000616C8
[Token(Token = "0x6002E96")]
[Address(RVA = "0x3F5EC0", Offset = "0x3F4CC0", VA = "0x1803F5EC0")]
public LightningBoltScript()
{
System.Random random = new System.Random();
this.RandomGenerator = random;
List<KeyValuePair<Vector3, Vector3>> list = new List();
this.segments = list;
this.animationPingPongDirection = (int)((ulong)1L);
base..ctor();
}
// Token: 0x04003764 RID: 14180
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003764")]
[Tooltip("The game object where the lightning will emit from. If null, StartPosition is used.")]
public GameObject StartObject;
// Token: 0x04003765 RID: 14181
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003765")]
[Tooltip("The start position where the lightning will emit from. This is in world space if StartObject is null, otherwise this is offset from StartObject position.")]
public Vector3 StartPosition;
// Token: 0x04003766 RID: 14182
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003766")]
[Tooltip("The game object where the lightning will end at. If null, EndPosition is used.")]
public GameObject EndObject;
// Token: 0x04003767 RID: 14183
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003767")]
[Tooltip("The end position where the lightning will end at. This is in world space if EndObject is null, otherwise this is offset from EndObject position.")]
public Vector3 EndPosition;
// Token: 0x04003768 RID: 14184
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4003768")]
[Tooltip("How manu generations? Higher numbers create more line segments.")]
[Range(0f, 8f)]
public int Generations = (int)((ulong)6L);
// Token: 0x04003769 RID: 14185
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003769")]
[Tooltip("How long each bolt should last before creating a new bolt. In ManualMode, the bolt will simply disappear after this amount of seconds.")]
[Range(0.01f, 1f)]
public float Duration = 0.05f;
// Token: 0x0400376A RID: 14186
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x400376A")]
private float timer;
// Token: 0x0400376B RID: 14187
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400376B")]
[Range(0f, 1f)]
[Tooltip("How chaotic should the lightning be? (0-1)")]
public float ChaosFactor = 0.15f;
// Token: 0x0400376C RID: 14188
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x400376C")]
[Tooltip("In manual mode, the trigger method must be called to create a bolt")]
public bool ManualMode;
// Token: 0x0400376D RID: 14189
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400376D")]
[Range(1f, 64f)]
[Tooltip("The number of rows in the texture. Used for animation.")]
public int Rows = (int)((ulong)1L);
// Token: 0x0400376E RID: 14190
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x400376E")]
[Range(1f, 64f)]
[Tooltip("The number of columns in the texture. Used for animation.")]
public int Columns = (int)((ulong)1L);
// Token: 0x0400376F RID: 14191
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400376F")]
[Tooltip("The animation mode for the lightning")]
public LightningBoltAnimationMode AnimationMode = (LightningBoltAnimationMode)((ulong)3L);
// Token: 0x04003770 RID: 14192
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003770")]
[HideInInspector]
[NonSerialized]
public System.Random RandomGenerator;
// Token: 0x04003771 RID: 14193
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003771")]
private LineRenderer lineRenderer;
// Token: 0x04003772 RID: 14194
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4003772")]
private List<KeyValuePair<Vector3, Vector3>> segments;
// Token: 0x04003773 RID: 14195
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4003773")]
private int startIndex;
// Token: 0x04003774 RID: 14196
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4003774")]
private Vector2 size;
// Token: 0x04003775 RID: 14197
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4003775")]
private Vector2[] offsets;
// Token: 0x04003776 RID: 14198
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4003776")]
private int animationOffsetIndex;
// Token: 0x04003777 RID: 14199
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4003777")]
private int animationPingPongDirection;
// Token: 0x04003778 RID: 14200
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4003778")]
private bool orthographic;
}
}