Add v1.0.3.1
This commit is contained in:
680
Cpp2IL/Assembly-CSharp/Doll01EffectPlay.cs
Normal file
680
Cpp2IL/Assembly-CSharp/Doll01EffectPlay.cs
Normal file
@@ -0,0 +1,680 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000C8 RID: 200
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[Token(Token = "0x20000C8")]
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public class Doll01EffectPlay : MonoBehaviour
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{
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// Token: 0x06000A79 RID: 2681 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A79")]
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[Address(RVA = "0x13D0B80", Offset = "0x13CF980", VA = "0x1813D0B80")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A7A RID: 2682 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A7A")]
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[Address(RVA = "0x13D2D10", Offset = "0x13D1B10", VA = "0x1813D2D10")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A7B RID: 2683 RVA: 0x00018CDC File Offset: 0x00016EDC
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[Token(Token = "0x6000A7B")]
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[Address(RVA = "0x13D0A10", Offset = "0x13CF810", VA = "0x1813D0A10")]
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public void Damaged()
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{
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Material material = this.g_matFace;
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this.g_fMatShadowPos = 0f;
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int num = 0;
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material.SetFloat("_ShadowPow", (float)num);
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Material material2 = this.g_matBody;
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float num2 = this.g_fMatShadowPos;
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material2.SetFloat("_ShadowPow", num2);
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Material material3 = this.g_matHair;
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float num3 = this.g_fMatShadowPos;
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material3.SetFloat("_ShadowPow", num3);
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Material material4 = this.g_matHandFoot;
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float num4 = this.g_fMatShadowPos;
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material4.SetFloat("_ShadowPow", num4);
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Material material5 = this.g_matWeapon;
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float num5 = this.g_fMatShadowPos;
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material5.SetFloat("_ShadowPow", num5);
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}
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// Token: 0x06000A7C RID: 2684 RVA: 0x00018D84 File Offset: 0x00016F84
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[Token(Token = "0x6000A7C")]
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[Address(RVA = "0x13D0B00", Offset = "0x13CF900", VA = "0x1813D0B00")]
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public void Death()
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{
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this.g_bDeath = true;
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this.g_BodyEffect.Stop(true);
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this.g_EyeEffect.Stop(true);
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}
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// Token: 0x06000A7D RID: 2685 RVA: 0x00018DB8 File Offset: 0x00016FB8
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[Token(Token = "0x6000A7D")]
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[Address(RVA = "0x13D0B50", Offset = "0x13CF950", VA = "0x1813D0B50")]
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public void Destroy()
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{
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this.g_DeathEffect.Play(true);
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}
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// Token: 0x06000A7E RID: 2686 RVA: 0x00018DD8 File Offset: 0x00016FD8
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[Token(Token = "0x6000A7E")]
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[Address(RVA = "0x13D08E0", Offset = "0x13CF6E0", VA = "0x1813D08E0")]
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public void Create()
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{
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ParticleSystem particleSystem = this.g_BodyEffect;
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this.g_bDeath = false;
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particleSystem.Play(true);
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ParticleSystem particleSystem2 = this.g_DeathEffect;
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int num = 0;
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particleSystem2.Stop(num != 0);
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this.g_EyeEffect.Play(true);
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Material material = this.g_matFace;
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this.g_fDeathShadowPos = 1f;
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this.g_fMatShadowPos = 0f;
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int num2 = 0;
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material.SetFloat("_ShadowPow", (float)num2);
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Material material2 = this.g_matBody;
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int num3 = 0;
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material2.SetFloat("_ShadowPow", (float)num3);
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Material material3 = this.g_matHair;
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int num4 = 0;
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material3.SetFloat("_ShadowPow", (float)num4);
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Material material4 = this.g_matHandFoot;
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int num5 = 0;
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material4.SetFloat("_ShadowPow", (float)num5);
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Material material5 = this.g_matWeapon;
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int num6 = 0;
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material5.SetFloat("_ShadowPow", (float)num6);
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}
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// Token: 0x06000A7F RID: 2687 RVA: 0x00018EB0 File Offset: 0x000170B0
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[Token(Token = "0x6000A7F")]
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[Address(RVA = "0x13D2840", Offset = "0x13D1640", VA = "0x1813D2840")]
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public void Remove()
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{
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this.g_bDeath = false;
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ParticleSystem particleSystem = this.g_BodyEffect;
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int num = 0;
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particleSystem.Stop(num != 0);
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ParticleSystem particleSystem2 = this.g_DeathEffect;
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int num2 = 0;
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particleSystem2.Play(num2 != 0);
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}
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// Token: 0x06000A80 RID: 2688 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A80")]
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[Address(RVA = "0x13D1B00", Offset = "0x13D0900", VA = "0x1813D1B00")]
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public void PlayAttackDodgeFront()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A81 RID: 2689 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A81")]
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[Address(RVA = "0x13D1BC0", Offset = "0x13D09C0", VA = "0x1813D1BC0")]
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public void PlayAttackDouble01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A82 RID: 2690 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A82")]
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[Address(RVA = "0x13D1C80", Offset = "0x13D0A80", VA = "0x1813D1C80")]
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public void PlayAttackDouble02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A83 RID: 2691 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A83")]
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[Address(RVA = "0x13D1E00", Offset = "0x13D0C00", VA = "0x1813D1E00")]
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public void PlayAttackStron()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A84 RID: 2692 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A84")]
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[Address(RVA = "0xAAA5B0", Offset = "0xAA93B0", VA = "0x180AAA5B0")]
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public void PlayAttackLeft()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A85 RID: 2693 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A85")]
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[Address(RVA = "0x13D1D40", Offset = "0x13D0B40", VA = "0x1813D1D40")]
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public void PlayAttackRight()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A86 RID: 2694 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A86")]
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[Address(RVA = "0x13D1A40", Offset = "0x13D0840", VA = "0x1813D1A40")]
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public void PlayAttackBackJump()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A87 RID: 2695 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A87")]
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[Address(RVA = "0x13D1EC0", Offset = "0x13D0CC0", VA = "0x1813D1EC0")]
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public void PlayEffDodge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A88 RID: 2696 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A88")]
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[Address(RVA = "0x13D2290", Offset = "0x13D1090", VA = "0x1813D2290")]
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public void PlayEffTeleport()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A89 RID: 2697 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A89")]
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[Address(RVA = "0x13D2000", Offset = "0x13D0E00", VA = "0x1813D2000")]
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public void PlayEffTeleportFloor(Vector3 v3Start, Vector3 v3End)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A8A RID: 2698 RVA: 0x00018EEC File Offset: 0x000170EC
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[Token(Token = "0x6000A8A")]
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[Address(RVA = "0x13D0700", Offset = "0x13CF500", VA = "0x1813D0700")]
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public void AnimPlayPSWeaponLightL()
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{
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if (this.g_SwordEnergy != (ulong)0L)
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{
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ParticleSystem ps_WeaponLightL = this.PS_WeaponLightL;
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int num = 0;
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if (ps_WeaponLightL != num)
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{
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this.PS_WeaponLightL.Play(true);
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}
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SoundEffect soundEffect = this.g_SEWeaponLight;
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int num2 = 0;
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if (soundEffect != num2)
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{
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this.g_SEWeaponLight.PlayRandom(1f, 1f);
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}
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}
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}
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// Token: 0x06000A8B RID: 2699 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A8B")]
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[Address(RVA = "0x13CFFE0", Offset = "0x13CEDE0", VA = "0x1813CFFE0")]
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public void AnimPlayEffSwordEnergyL()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A8C RID: 2700 RVA: 0x00018F54 File Offset: 0x00017154
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[Token(Token = "0x6000A8C")]
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[Address(RVA = "0x13D07F0", Offset = "0x13CF5F0", VA = "0x1813D07F0")]
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public void AnimPlayPSWeaponLightR()
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{
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if (this.g_SwordEnergy != (ulong)0L)
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{
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ParticleSystem ps_WeaponLightR = this.PS_WeaponLightR;
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int num = 0;
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if (ps_WeaponLightR != num)
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{
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this.PS_WeaponLightR.Play(true);
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}
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SoundEffect soundEffect = this.g_SEWeaponLight;
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int num2 = 0;
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if (soundEffect != num2)
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{
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this.g_SEWeaponLight.PlayRandom(1f, 1f);
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}
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}
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}
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// Token: 0x06000A8D RID: 2701 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A8D")]
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[Address(RVA = "0x13D0370", Offset = "0x13CF170", VA = "0x1813D0370")]
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public void AnimPlayEffSwordEnergyR()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A8E RID: 2702 RVA: 0x00018FBC File Offset: 0x000171BC
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[Token(Token = "0x6000A8E")]
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[Address(RVA = "0x13D2780", Offset = "0x13D1580", VA = "0x1813D2780")]
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public void PlaySESwing()
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{
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SoundEffect soundEffect = this.g_SESwing;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SESwing.gameObject.SetActive(true);
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this.g_SESwing.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000A8F RID: 2703 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A8F")]
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[Address(RVA = "0x13D2430", Offset = "0x13D1230", VA = "0x1813D2430")]
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public void PlaySEDodge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A90 RID: 2704 RVA: 0x00019008 File Offset: 0x00017208
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[Token(Token = "0x6000A90")]
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[Address(RVA = "0x13D2370", Offset = "0x13D1170", VA = "0x1813D2370")]
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public void PlaySEDestory()
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{
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SoundEffect soundEffect = this.g_SEDestory;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEDestory.gameObject.SetActive(true);
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this.g_SEDestory.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000A91 RID: 2705 RVA: 0x00019054 File Offset: 0x00017254
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[Token(Token = "0x6000A91")]
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[Address(RVA = "0x13D2600", Offset = "0x13D1400", VA = "0x1813D2600")]
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public void PlaySEFootstep()
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{
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SoundEffect soundEffect = this.g_SEFootstep;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEFootstep.gameObject.SetActive(true);
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SoundEffect soundEffect2 = this.g_SEFootstep;
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float num2 = this.g_fFootstepVolume;
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soundEffect2.PlayRandom(num2, 1f);
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}
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}
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// Token: 0x06000A92 RID: 2706 RVA: 0x000190A8 File Offset: 0x000172A8
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[Token(Token = "0x6000A92")]
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[Address(RVA = "0x13D26C0", Offset = "0x13D14C0", VA = "0x1813D26C0")]
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public void PlaySELand()
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{
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SoundEffect soundEffect = this.g_SELand;
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int num = 0;
|
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if (!(soundEffect == num))
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{
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this.g_SELand.gameObject.SetActive(true);
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this.g_SELand.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000A93 RID: 2707 RVA: 0x000190F4 File Offset: 0x000172F4
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[Token(Token = "0x6000A93")]
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[Address(RVA = "0xFB2FF0", Offset = "0xFB1DF0", VA = "0x180FB2FF0")]
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public void SetFootstepVolume(float fVolume)
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{
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this.g_fFootstepVolume = fVolume;
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}
|
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// Token: 0x06000A94 RID: 2708 RVA: 0x00019108 File Offset: 0x00017308
|
||||
[Token(Token = "0x6000A94")]
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[Address(RVA = "0x13D2890", Offset = "0x13D1690", VA = "0x1813D2890")]
|
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public void SetTimeScale(float fTimeScale)
|
||||
{
|
||||
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
|
||||
ParticleSystem ps_WeaponLightL = this.PS_WeaponLightL;
|
||||
int num = 0;
|
||||
if (ps_WeaponLightL != num)
|
||||
{
|
||||
Common.SetEffectTimeScale(this.PS_WeaponLightL, fTimeScale);
|
||||
}
|
||||
ParticleSystem ps_WeaponLightR = this.PS_WeaponLightR;
|
||||
int num2 = 0;
|
||||
if (ps_WeaponLightR != num2)
|
||||
{
|
||||
Common.SetEffectTimeScale(this.PS_WeaponLightR, fTimeScale);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000A95 RID: 2709 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000A95")]
|
||||
[Address(RVA = "0x13D3340", Offset = "0x13D2140", VA = "0x1813D3340")]
|
||||
public Doll01EffectPlay()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x0400118E RID: 4494
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400118E")]
|
||||
private Transform g_EffectParent;
|
||||
|
||||
// Token: 0x0400118F RID: 4495
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400118F")]
|
||||
private ParticleSystem g_BodyEffect;
|
||||
|
||||
// Token: 0x04001190 RID: 4496
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4001190")]
|
||||
private ParticleSystem g_DeathEffect;
|
||||
|
||||
// Token: 0x04001191 RID: 4497
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4001191")]
|
||||
private ParticleSystem g_EyeEffect;
|
||||
|
||||
// Token: 0x04001192 RID: 4498
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4001192")]
|
||||
public ParticleSystem PS_WeaponLightL;
|
||||
|
||||
// Token: 0x04001193 RID: 4499
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4001193")]
|
||||
public ParticleSystem PS_WeaponLightR;
|
||||
|
||||
// Token: 0x04001194 RID: 4500
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4001194")]
|
||||
[SerializeField]
|
||||
private string attackDodgeFrontPath;
|
||||
|
||||
// Token: 0x04001195 RID: 4501
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4001195")]
|
||||
[SerializeField]
|
||||
private string attackDouble01Path;
|
||||
|
||||
// Token: 0x04001196 RID: 4502
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x4001196")]
|
||||
[SerializeField]
|
||||
private string attackDouble02Path;
|
||||
|
||||
// Token: 0x04001197 RID: 4503
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x4001197")]
|
||||
[SerializeField]
|
||||
private string attackStronPath;
|
||||
|
||||
// Token: 0x04001198 RID: 4504
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4001198")]
|
||||
[SerializeField]
|
||||
private string attackLeftPath;
|
||||
|
||||
// Token: 0x04001199 RID: 4505
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4001199")]
|
||||
[SerializeField]
|
||||
private string attackRightPath;
|
||||
|
||||
// Token: 0x0400119A RID: 4506
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x400119A")]
|
||||
[SerializeField]
|
||||
private string attackBackJumpPath;
|
||||
|
||||
// Token: 0x0400119B RID: 4507
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x400119B")]
|
||||
[SerializeField]
|
||||
private string effDodgeSmokePath;
|
||||
|
||||
// Token: 0x0400119C RID: 4508
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x400119C")]
|
||||
[SerializeField]
|
||||
private string effTeleportSmokePath;
|
||||
|
||||
// Token: 0x0400119D RID: 4509
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x400119D")]
|
||||
[SerializeField]
|
||||
private string effTeleportSmokeFloorPath;
|
||||
|
||||
// Token: 0x0400119E RID: 4510
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x400119E")]
|
||||
[SerializeField]
|
||||
private string effSwordEnergyShotPath;
|
||||
|
||||
// Token: 0x0400119F RID: 4511
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x400119F")]
|
||||
[SerializeField]
|
||||
private string effSwordEnergyPath;
|
||||
|
||||
// Token: 0x040011A0 RID: 4512
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x40011A0")]
|
||||
[SerializeField]
|
||||
private string effSwordEnergyCollisionPath;
|
||||
|
||||
// Token: 0x040011A1 RID: 4513
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x40011A1")]
|
||||
[SerializeField]
|
||||
private string effSwordEnergyExplosionPath;
|
||||
|
||||
// Token: 0x040011A2 RID: 4514
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x40011A2")]
|
||||
public Transform FootL;
|
||||
|
||||
// Token: 0x040011A3 RID: 4515
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x40011A3")]
|
||||
public Transform FootR;
|
||||
|
||||
// Token: 0x040011A4 RID: 4516
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x40011A4")]
|
||||
[SerializeField]
|
||||
private string sESwingPath;
|
||||
|
||||
// Token: 0x040011A5 RID: 4517
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x40011A5")]
|
||||
[SerializeField]
|
||||
private string sEDodgePath;
|
||||
|
||||
// Token: 0x040011A6 RID: 4518
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x40011A6")]
|
||||
[SerializeField]
|
||||
private string sEDestoryPath;
|
||||
|
||||
// Token: 0x040011A7 RID: 4519
|
||||
[FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x40011A7")]
|
||||
[SerializeField]
|
||||
private string sEFootstepPath;
|
||||
|
||||
// Token: 0x040011A8 RID: 4520
|
||||
[FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x40011A8")]
|
||||
[SerializeField]
|
||||
private string sELandPath;
|
||||
|
||||
// Token: 0x040011A9 RID: 4521
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x40011A9")]
|
||||
[SerializeField]
|
||||
private string sETeleportSmokePath;
|
||||
|
||||
// Token: 0x040011AA RID: 4522
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x40011AA")]
|
||||
[SerializeField]
|
||||
private string sEWeaponLightPath;
|
||||
|
||||
// Token: 0x040011AB RID: 4523
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x40011AB")]
|
||||
private float g_fMatShadowPos;
|
||||
|
||||
// Token: 0x040011AC RID: 4524
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x40011AC")]
|
||||
private Material g_matBody;
|
||||
|
||||
// Token: 0x040011AD RID: 4525
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x40011AD")]
|
||||
private Material g_matFace;
|
||||
|
||||
// Token: 0x040011AE RID: 4526
|
||||
[FieldOffset(Offset = "0x118")]
|
||||
[Token(Token = "0x40011AE")]
|
||||
private Material g_matHair;
|
||||
|
||||
// Token: 0x040011AF RID: 4527
|
||||
[FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x40011AF")]
|
||||
private Material g_matHandFoot;
|
||||
|
||||
// Token: 0x040011B0 RID: 4528
|
||||
[FieldOffset(Offset = "0x128")]
|
||||
[Token(Token = "0x40011B0")]
|
||||
private Material g_matWeapon;
|
||||
|
||||
// Token: 0x040011B1 RID: 4529
|
||||
[FieldOffset(Offset = "0x130")]
|
||||
[Token(Token = "0x40011B1")]
|
||||
private Color g_colDamaged;
|
||||
|
||||
// Token: 0x040011B2 RID: 4530
|
||||
[FieldOffset(Offset = "0x140")]
|
||||
[Token(Token = "0x40011B2")]
|
||||
private bool g_bDeath;
|
||||
|
||||
// Token: 0x040011B3 RID: 4531
|
||||
[FieldOffset(Offset = "0x144")]
|
||||
[Token(Token = "0x40011B3")]
|
||||
private float g_fDeathShadowPos;
|
||||
|
||||
// Token: 0x040011B4 RID: 4532
|
||||
[FieldOffset(Offset = "0x148")]
|
||||
[Token(Token = "0x40011B4")]
|
||||
private EffectPool g_AttackDodgeFront;
|
||||
|
||||
// Token: 0x040011B5 RID: 4533
|
||||
[FieldOffset(Offset = "0x150")]
|
||||
[Token(Token = "0x40011B5")]
|
||||
private EffectPool g_AttackDouble01;
|
||||
|
||||
// Token: 0x040011B6 RID: 4534
|
||||
[FieldOffset(Offset = "0x158")]
|
||||
[Token(Token = "0x40011B6")]
|
||||
private EffectPool g_AttackDouble02;
|
||||
|
||||
// Token: 0x040011B7 RID: 4535
|
||||
[FieldOffset(Offset = "0x160")]
|
||||
[Token(Token = "0x40011B7")]
|
||||
private EffectPool g_AttackStron;
|
||||
|
||||
// Token: 0x040011B8 RID: 4536
|
||||
[FieldOffset(Offset = "0x168")]
|
||||
[Token(Token = "0x40011B8")]
|
||||
private EffectPool g_AttackLeft;
|
||||
|
||||
// Token: 0x040011B9 RID: 4537
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x40011B9")]
|
||||
private EffectPool g_AttackRight;
|
||||
|
||||
// Token: 0x040011BA RID: 4538
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x40011BA")]
|
||||
private EffectPool g_AttackBackJump;
|
||||
|
||||
// Token: 0x040011BB RID: 4539
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x40011BB")]
|
||||
private EffectPool g_DodgeSomke;
|
||||
|
||||
// Token: 0x040011BC RID: 4540
|
||||
[FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x40011BC")]
|
||||
private EffectPool g_TeleportSmoke;
|
||||
|
||||
// Token: 0x040011BD RID: 4541
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x40011BD")]
|
||||
private EffectPool g_TeleportSmokeFloor;
|
||||
|
||||
// Token: 0x040011BE RID: 4542
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x40011BE")]
|
||||
private EffectPool g_SwordEnergyShot;
|
||||
|
||||
// Token: 0x040011BF RID: 4543
|
||||
[FieldOffset(Offset = "0x1A0")]
|
||||
[Token(Token = "0x40011BF")]
|
||||
private EffectPool g_SwordEnergy;
|
||||
|
||||
// Token: 0x040011C0 RID: 4544
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x40011C0")]
|
||||
private EffectPool g_SwordEnergyCollision;
|
||||
|
||||
// Token: 0x040011C1 RID: 4545
|
||||
[FieldOffset(Offset = "0x1B0")]
|
||||
[Token(Token = "0x40011C1")]
|
||||
private EffectPool g_SwordEnergyExplosion;
|
||||
|
||||
// Token: 0x040011C2 RID: 4546
|
||||
[FieldOffset(Offset = "0x1B8")]
|
||||
[Token(Token = "0x40011C2")]
|
||||
private SoundEffect g_SESwing;
|
||||
|
||||
// Token: 0x040011C3 RID: 4547
|
||||
[FieldOffset(Offset = "0x1C0")]
|
||||
[Token(Token = "0x40011C3")]
|
||||
private SoundEffect g_SEDodge;
|
||||
|
||||
// Token: 0x040011C4 RID: 4548
|
||||
[FieldOffset(Offset = "0x1C8")]
|
||||
[Token(Token = "0x40011C4")]
|
||||
private SoundEffect g_SEDestory;
|
||||
|
||||
// Token: 0x040011C5 RID: 4549
|
||||
[FieldOffset(Offset = "0x1D0")]
|
||||
[Token(Token = "0x40011C5")]
|
||||
private SoundEffect g_SEFootstep;
|
||||
|
||||
// Token: 0x040011C6 RID: 4550
|
||||
[FieldOffset(Offset = "0x1D8")]
|
||||
[Token(Token = "0x40011C6")]
|
||||
private SoundEffect g_SELand;
|
||||
|
||||
// Token: 0x040011C7 RID: 4551
|
||||
[FieldOffset(Offset = "0x1E0")]
|
||||
[Token(Token = "0x40011C7")]
|
||||
private SoundEffect g_SETeleportSmoke;
|
||||
|
||||
// Token: 0x040011C8 RID: 4552
|
||||
[FieldOffset(Offset = "0x1E8")]
|
||||
[Token(Token = "0x40011C8")]
|
||||
private SoundEffect g_SEWeaponLight;
|
||||
|
||||
// Token: 0x040011C9 RID: 4553
|
||||
[FieldOffset(Offset = "0x1F0")]
|
||||
[Token(Token = "0x40011C9")]
|
||||
private float g_fFootstepVolume;
|
||||
|
||||
// Token: 0x040011CA RID: 4554
|
||||
[FieldOffset(Offset = "0x1F8")]
|
||||
[Token(Token = "0x40011CA")]
|
||||
public Transform Pos_SwordEnergy;
|
||||
}
|
||||
Reference in New Issue
Block a user