Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,680 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000C8 RID: 200
[Token(Token = "0x20000C8")]
public class Doll01EffectPlay : MonoBehaviour
{
// Token: 0x06000A79 RID: 2681 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A79")]
[Address(RVA = "0x13D0B80", Offset = "0x13CF980", VA = "0x1813D0B80")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A7A RID: 2682 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A7A")]
[Address(RVA = "0x13D2D10", Offset = "0x13D1B10", VA = "0x1813D2D10")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A7B RID: 2683 RVA: 0x00018CDC File Offset: 0x00016EDC
[Token(Token = "0x6000A7B")]
[Address(RVA = "0x13D0A10", Offset = "0x13CF810", VA = "0x1813D0A10")]
public void Damaged()
{
Material material = this.g_matFace;
this.g_fMatShadowPos = 0f;
int num = 0;
material.SetFloat("_ShadowPow", (float)num);
Material material2 = this.g_matBody;
float num2 = this.g_fMatShadowPos;
material2.SetFloat("_ShadowPow", num2);
Material material3 = this.g_matHair;
float num3 = this.g_fMatShadowPos;
material3.SetFloat("_ShadowPow", num3);
Material material4 = this.g_matHandFoot;
float num4 = this.g_fMatShadowPos;
material4.SetFloat("_ShadowPow", num4);
Material material5 = this.g_matWeapon;
float num5 = this.g_fMatShadowPos;
material5.SetFloat("_ShadowPow", num5);
}
// Token: 0x06000A7C RID: 2684 RVA: 0x00018D84 File Offset: 0x00016F84
[Token(Token = "0x6000A7C")]
[Address(RVA = "0x13D0B00", Offset = "0x13CF900", VA = "0x1813D0B00")]
public void Death()
{
this.g_bDeath = true;
this.g_BodyEffect.Stop(true);
this.g_EyeEffect.Stop(true);
}
// Token: 0x06000A7D RID: 2685 RVA: 0x00018DB8 File Offset: 0x00016FB8
[Token(Token = "0x6000A7D")]
[Address(RVA = "0x13D0B50", Offset = "0x13CF950", VA = "0x1813D0B50")]
public void Destroy()
{
this.g_DeathEffect.Play(true);
}
// Token: 0x06000A7E RID: 2686 RVA: 0x00018DD8 File Offset: 0x00016FD8
[Token(Token = "0x6000A7E")]
[Address(RVA = "0x13D08E0", Offset = "0x13CF6E0", VA = "0x1813D08E0")]
public void Create()
{
ParticleSystem particleSystem = this.g_BodyEffect;
this.g_bDeath = false;
particleSystem.Play(true);
ParticleSystem particleSystem2 = this.g_DeathEffect;
int num = 0;
particleSystem2.Stop(num != 0);
this.g_EyeEffect.Play(true);
Material material = this.g_matFace;
this.g_fDeathShadowPos = 1f;
this.g_fMatShadowPos = 0f;
int num2 = 0;
material.SetFloat("_ShadowPow", (float)num2);
Material material2 = this.g_matBody;
int num3 = 0;
material2.SetFloat("_ShadowPow", (float)num3);
Material material3 = this.g_matHair;
int num4 = 0;
material3.SetFloat("_ShadowPow", (float)num4);
Material material4 = this.g_matHandFoot;
int num5 = 0;
material4.SetFloat("_ShadowPow", (float)num5);
Material material5 = this.g_matWeapon;
int num6 = 0;
material5.SetFloat("_ShadowPow", (float)num6);
}
// Token: 0x06000A7F RID: 2687 RVA: 0x00018EB0 File Offset: 0x000170B0
[Token(Token = "0x6000A7F")]
[Address(RVA = "0x13D2840", Offset = "0x13D1640", VA = "0x1813D2840")]
public void Remove()
{
this.g_bDeath = false;
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
particleSystem.Stop(num != 0);
ParticleSystem particleSystem2 = this.g_DeathEffect;
int num2 = 0;
particleSystem2.Play(num2 != 0);
}
// Token: 0x06000A80 RID: 2688 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A80")]
[Address(RVA = "0x13D1B00", Offset = "0x13D0900", VA = "0x1813D1B00")]
public void PlayAttackDodgeFront()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A81 RID: 2689 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A81")]
[Address(RVA = "0x13D1BC0", Offset = "0x13D09C0", VA = "0x1813D1BC0")]
public void PlayAttackDouble01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A82 RID: 2690 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A82")]
[Address(RVA = "0x13D1C80", Offset = "0x13D0A80", VA = "0x1813D1C80")]
public void PlayAttackDouble02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A83 RID: 2691 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A83")]
[Address(RVA = "0x13D1E00", Offset = "0x13D0C00", VA = "0x1813D1E00")]
public void PlayAttackStron()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A84 RID: 2692 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A84")]
[Address(RVA = "0xAAA5B0", Offset = "0xAA93B0", VA = "0x180AAA5B0")]
public void PlayAttackLeft()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A85 RID: 2693 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A85")]
[Address(RVA = "0x13D1D40", Offset = "0x13D0B40", VA = "0x1813D1D40")]
public void PlayAttackRight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A86 RID: 2694 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A86")]
[Address(RVA = "0x13D1A40", Offset = "0x13D0840", VA = "0x1813D1A40")]
public void PlayAttackBackJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A87 RID: 2695 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A87")]
[Address(RVA = "0x13D1EC0", Offset = "0x13D0CC0", VA = "0x1813D1EC0")]
public void PlayEffDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A88 RID: 2696 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A88")]
[Address(RVA = "0x13D2290", Offset = "0x13D1090", VA = "0x1813D2290")]
public void PlayEffTeleport()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A89 RID: 2697 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A89")]
[Address(RVA = "0x13D2000", Offset = "0x13D0E00", VA = "0x1813D2000")]
public void PlayEffTeleportFloor(Vector3 v3Start, Vector3 v3End)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A8A RID: 2698 RVA: 0x00018EEC File Offset: 0x000170EC
[Token(Token = "0x6000A8A")]
[Address(RVA = "0x13D0700", Offset = "0x13CF500", VA = "0x1813D0700")]
public void AnimPlayPSWeaponLightL()
{
if (this.g_SwordEnergy != (ulong)0L)
{
ParticleSystem ps_WeaponLightL = this.PS_WeaponLightL;
int num = 0;
if (ps_WeaponLightL != num)
{
this.PS_WeaponLightL.Play(true);
}
SoundEffect soundEffect = this.g_SEWeaponLight;
int num2 = 0;
if (soundEffect != num2)
{
this.g_SEWeaponLight.PlayRandom(1f, 1f);
}
}
}
// Token: 0x06000A8B RID: 2699 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A8B")]
[Address(RVA = "0x13CFFE0", Offset = "0x13CEDE0", VA = "0x1813CFFE0")]
public void AnimPlayEffSwordEnergyL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A8C RID: 2700 RVA: 0x00018F54 File Offset: 0x00017154
[Token(Token = "0x6000A8C")]
[Address(RVA = "0x13D07F0", Offset = "0x13CF5F0", VA = "0x1813D07F0")]
public void AnimPlayPSWeaponLightR()
{
if (this.g_SwordEnergy != (ulong)0L)
{
ParticleSystem ps_WeaponLightR = this.PS_WeaponLightR;
int num = 0;
if (ps_WeaponLightR != num)
{
this.PS_WeaponLightR.Play(true);
}
SoundEffect soundEffect = this.g_SEWeaponLight;
int num2 = 0;
if (soundEffect != num2)
{
this.g_SEWeaponLight.PlayRandom(1f, 1f);
}
}
}
// Token: 0x06000A8D RID: 2701 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A8D")]
[Address(RVA = "0x13D0370", Offset = "0x13CF170", VA = "0x1813D0370")]
public void AnimPlayEffSwordEnergyR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A8E RID: 2702 RVA: 0x00018FBC File Offset: 0x000171BC
[Token(Token = "0x6000A8E")]
[Address(RVA = "0x13D2780", Offset = "0x13D1580", VA = "0x1813D2780")]
public void PlaySESwing()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
}
// Token: 0x06000A8F RID: 2703 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A8F")]
[Address(RVA = "0x13D2430", Offset = "0x13D1230", VA = "0x1813D2430")]
public void PlaySEDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A90 RID: 2704 RVA: 0x00019008 File Offset: 0x00017208
[Token(Token = "0x6000A90")]
[Address(RVA = "0x13D2370", Offset = "0x13D1170", VA = "0x1813D2370")]
public void PlaySEDestory()
{
SoundEffect soundEffect = this.g_SEDestory;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEDestory.gameObject.SetActive(true);
this.g_SEDestory.PlayRandom(1f, 1f);
}
}
// Token: 0x06000A91 RID: 2705 RVA: 0x00019054 File Offset: 0x00017254
[Token(Token = "0x6000A91")]
[Address(RVA = "0x13D2600", Offset = "0x13D1400", VA = "0x1813D2600")]
public void PlaySEFootstep()
{
SoundEffect soundEffect = this.g_SEFootstep;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEFootstep.gameObject.SetActive(true);
SoundEffect soundEffect2 = this.g_SEFootstep;
float num2 = this.g_fFootstepVolume;
soundEffect2.PlayRandom(num2, 1f);
}
}
// Token: 0x06000A92 RID: 2706 RVA: 0x000190A8 File Offset: 0x000172A8
[Token(Token = "0x6000A92")]
[Address(RVA = "0x13D26C0", Offset = "0x13D14C0", VA = "0x1813D26C0")]
public void PlaySELand()
{
SoundEffect soundEffect = this.g_SELand;
int num = 0;
if (!(soundEffect == num))
{
this.g_SELand.gameObject.SetActive(true);
this.g_SELand.PlayRandom(1f, 1f);
}
}
// Token: 0x06000A93 RID: 2707 RVA: 0x000190F4 File Offset: 0x000172F4
[Token(Token = "0x6000A93")]
[Address(RVA = "0xFB2FF0", Offset = "0xFB1DF0", VA = "0x180FB2FF0")]
public void SetFootstepVolume(float fVolume)
{
this.g_fFootstepVolume = fVolume;
}
// Token: 0x06000A94 RID: 2708 RVA: 0x00019108 File Offset: 0x00017308
[Token(Token = "0x6000A94")]
[Address(RVA = "0x13D2890", Offset = "0x13D1690", VA = "0x1813D2890")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
ParticleSystem ps_WeaponLightL = this.PS_WeaponLightL;
int num = 0;
if (ps_WeaponLightL != num)
{
Common.SetEffectTimeScale(this.PS_WeaponLightL, fTimeScale);
}
ParticleSystem ps_WeaponLightR = this.PS_WeaponLightR;
int num2 = 0;
if (ps_WeaponLightR != num2)
{
Common.SetEffectTimeScale(this.PS_WeaponLightR, fTimeScale);
}
}
// Token: 0x06000A95 RID: 2709 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A95")]
[Address(RVA = "0x13D3340", Offset = "0x13D2140", VA = "0x1813D3340")]
public Doll01EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400118E RID: 4494
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400118E")]
private Transform g_EffectParent;
// Token: 0x0400118F RID: 4495
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400118F")]
private ParticleSystem g_BodyEffect;
// Token: 0x04001190 RID: 4496
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001190")]
private ParticleSystem g_DeathEffect;
// Token: 0x04001191 RID: 4497
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001191")]
private ParticleSystem g_EyeEffect;
// Token: 0x04001192 RID: 4498
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001192")]
public ParticleSystem PS_WeaponLightL;
// Token: 0x04001193 RID: 4499
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001193")]
public ParticleSystem PS_WeaponLightR;
// Token: 0x04001194 RID: 4500
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001194")]
[SerializeField]
private string attackDodgeFrontPath;
// Token: 0x04001195 RID: 4501
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001195")]
[SerializeField]
private string attackDouble01Path;
// Token: 0x04001196 RID: 4502
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001196")]
[SerializeField]
private string attackDouble02Path;
// Token: 0x04001197 RID: 4503
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001197")]
[SerializeField]
private string attackStronPath;
// Token: 0x04001198 RID: 4504
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001198")]
[SerializeField]
private string attackLeftPath;
// Token: 0x04001199 RID: 4505
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001199")]
[SerializeField]
private string attackRightPath;
// Token: 0x0400119A RID: 4506
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400119A")]
[SerializeField]
private string attackBackJumpPath;
// Token: 0x0400119B RID: 4507
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400119B")]
[SerializeField]
private string effDodgeSmokePath;
// Token: 0x0400119C RID: 4508
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400119C")]
[SerializeField]
private string effTeleportSmokePath;
// Token: 0x0400119D RID: 4509
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400119D")]
[SerializeField]
private string effTeleportSmokeFloorPath;
// Token: 0x0400119E RID: 4510
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400119E")]
[SerializeField]
private string effSwordEnergyShotPath;
// Token: 0x0400119F RID: 4511
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400119F")]
[SerializeField]
private string effSwordEnergyPath;
// Token: 0x040011A0 RID: 4512
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40011A0")]
[SerializeField]
private string effSwordEnergyCollisionPath;
// Token: 0x040011A1 RID: 4513
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40011A1")]
[SerializeField]
private string effSwordEnergyExplosionPath;
// Token: 0x040011A2 RID: 4514
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40011A2")]
public Transform FootL;
// Token: 0x040011A3 RID: 4515
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40011A3")]
public Transform FootR;
// Token: 0x040011A4 RID: 4516
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40011A4")]
[SerializeField]
private string sESwingPath;
// Token: 0x040011A5 RID: 4517
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40011A5")]
[SerializeField]
private string sEDodgePath;
// Token: 0x040011A6 RID: 4518
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40011A6")]
[SerializeField]
private string sEDestoryPath;
// Token: 0x040011A7 RID: 4519
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40011A7")]
[SerializeField]
private string sEFootstepPath;
// Token: 0x040011A8 RID: 4520
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40011A8")]
[SerializeField]
private string sELandPath;
// Token: 0x040011A9 RID: 4521
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40011A9")]
[SerializeField]
private string sETeleportSmokePath;
// Token: 0x040011AA RID: 4522
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40011AA")]
[SerializeField]
private string sEWeaponLightPath;
// Token: 0x040011AB RID: 4523
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40011AB")]
private float g_fMatShadowPos;
// Token: 0x040011AC RID: 4524
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40011AC")]
private Material g_matBody;
// Token: 0x040011AD RID: 4525
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40011AD")]
private Material g_matFace;
// Token: 0x040011AE RID: 4526
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40011AE")]
private Material g_matHair;
// Token: 0x040011AF RID: 4527
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40011AF")]
private Material g_matHandFoot;
// Token: 0x040011B0 RID: 4528
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40011B0")]
private Material g_matWeapon;
// Token: 0x040011B1 RID: 4529
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40011B1")]
private Color g_colDamaged;
// Token: 0x040011B2 RID: 4530
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40011B2")]
private bool g_bDeath;
// Token: 0x040011B3 RID: 4531
[FieldOffset(Offset = "0x144")]
[Token(Token = "0x40011B3")]
private float g_fDeathShadowPos;
// Token: 0x040011B4 RID: 4532
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40011B4")]
private EffectPool g_AttackDodgeFront;
// Token: 0x040011B5 RID: 4533
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40011B5")]
private EffectPool g_AttackDouble01;
// Token: 0x040011B6 RID: 4534
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40011B6")]
private EffectPool g_AttackDouble02;
// Token: 0x040011B7 RID: 4535
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40011B7")]
private EffectPool g_AttackStron;
// Token: 0x040011B8 RID: 4536
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40011B8")]
private EffectPool g_AttackLeft;
// Token: 0x040011B9 RID: 4537
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40011B9")]
private EffectPool g_AttackRight;
// Token: 0x040011BA RID: 4538
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40011BA")]
private EffectPool g_AttackBackJump;
// Token: 0x040011BB RID: 4539
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40011BB")]
private EffectPool g_DodgeSomke;
// Token: 0x040011BC RID: 4540
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40011BC")]
private EffectPool g_TeleportSmoke;
// Token: 0x040011BD RID: 4541
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40011BD")]
private EffectPool g_TeleportSmokeFloor;
// Token: 0x040011BE RID: 4542
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40011BE")]
private EffectPool g_SwordEnergyShot;
// Token: 0x040011BF RID: 4543
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40011BF")]
private EffectPool g_SwordEnergy;
// Token: 0x040011C0 RID: 4544
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40011C0")]
private EffectPool g_SwordEnergyCollision;
// Token: 0x040011C1 RID: 4545
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40011C1")]
private EffectPool g_SwordEnergyExplosion;
// Token: 0x040011C2 RID: 4546
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40011C2")]
private SoundEffect g_SESwing;
// Token: 0x040011C3 RID: 4547
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40011C3")]
private SoundEffect g_SEDodge;
// Token: 0x040011C4 RID: 4548
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40011C4")]
private SoundEffect g_SEDestory;
// Token: 0x040011C5 RID: 4549
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40011C5")]
private SoundEffect g_SEFootstep;
// Token: 0x040011C6 RID: 4550
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40011C6")]
private SoundEffect g_SELand;
// Token: 0x040011C7 RID: 4551
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40011C7")]
private SoundEffect g_SETeleportSmoke;
// Token: 0x040011C8 RID: 4552
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40011C8")]
private SoundEffect g_SEWeaponLight;
// Token: 0x040011C9 RID: 4553
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40011C9")]
private float g_fFootstepVolume;
// Token: 0x040011CA RID: 4554
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40011CA")]
public Transform Pos_SwordEnergy;
}