Add v1.0.3.1
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222
Cpp2IL/Assembly-CSharp/DoorSwitch.cs
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222
Cpp2IL/Assembly-CSharp/DoorSwitch.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000166 RID: 358
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[Token(Token = "0x2000166")]
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public class DoorSwitch : PassiveEvent
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{
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// Token: 0x060011E3 RID: 4579 RVA: 0x00028C0C File Offset: 0x00026E0C
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[Token(Token = "0x60011E3")]
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[Address(RVA = "0xA57890", Offset = "0xA56690", VA = "0x180A57890", Slot = "4")]
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protected override void Start()
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{
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base..ctor();
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BoxCollider bc = this.BC;
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int num = 0;
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if (!(bc == num))
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{
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this.BC.isTrigger = true;
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}
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Debug.LogError("找不到碰撞");
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Animator ani = this.Ani;
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int num2 = 0;
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if (ani == num2)
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{
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Debug.LogError("找不到動畫");
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}
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GameObject seobject = this.SEObject;
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Transform transform = base.transform;
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SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(seobject, transform);
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this.g_SE = soundEffectOfPrefabs;
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this.g_fReciprocal = 2f;
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}
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// Token: 0x060011E4 RID: 4580 RVA: 0x00028C9C File Offset: 0x00026E9C
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[Token(Token = "0x60011E4")]
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[Address(RVA = "0xA57A80", Offset = "0xA56880", VA = "0x180A57A80", Slot = "6")]
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protected override void Update()
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{
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base.Update();
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if (!this.g_bClose && !this.BC.enabled)
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{
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float num = this.g_fReciprocal;
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int num2 = 0;
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if (num > (float)num2)
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{
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this.g_fReciprocal = num;
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SceneEvent[] openEvent = this.OpenEvent;
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int num3 = 0;
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if (openEvent != 0 && num3 < openEvent.Length)
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{
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SceneEvent sceneEvent = openEvent[num3];
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int num4 = 0;
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if (sceneEvent != num4)
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{
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this.OpenEvent[num3].OpenEvent();
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}
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SceneEvent[] openEvent2 = this.OpenEvent;
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num3++;
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}
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SceneEvent[] releaseEvent = this.ReleaseEvent;
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if (releaseEvent != 0 && num3 < releaseEvent.Length)
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{
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SceneEvent sceneEvent2 = releaseEvent[num3];
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int num5 = 0;
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if (sceneEvent2 != num5)
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{
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this.ReleaseEvent[num3].ReleaseEvent();
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}
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SceneEvent[] releaseEvent2 = this.ReleaseEvent;
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num3++;
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while (releaseEvent2 != 0)
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{
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}
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}
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OpenDoor[] door = this.Door;
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if (door != 0 && num3 < door.Length)
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{
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OpenDoor openDoor = door[num3];
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int num6 = 0;
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if (openDoor != num6)
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{
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this.Door[num3].SwitchOnDoor();
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}
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OpenDoor[] door2 = this.Door;
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num3++;
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while (door2 != 0)
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{
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}
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}
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this.g_bClose = true;
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}
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}
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}
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// Token: 0x060011E5 RID: 4581 RVA: 0x00028DE0 File Offset: 0x00026FE0
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[Token(Token = "0x60011E5")]
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[Address(RVA = "0xA57A10", Offset = "0xA56810", VA = "0x180A57A10")]
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public void SwitchOn()
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{
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BoxCollider bc = this.BC;
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int num = 0;
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bc.enabled = num != 0;
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Animator ani = this.Ani;
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int num2 = 0;
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ani.CrossFade("SwitchOn", 0.025f, num2);
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}
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// Token: 0x060011E6 RID: 4582 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60011E6")]
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[Address(RVA = "0xA57520", Offset = "0xA56320", VA = "0x180A57520")]
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public void SaveSwitchOn()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060011E7 RID: 4583 RVA: 0x00028E20 File Offset: 0x00027020
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[Token(Token = "0x60011E7")]
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[Address(RVA = "0xA57290", Offset = "0xA56090", VA = "0x180A57290")]
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public void AniPlaySwitchOnSE()
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{
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SoundEffect soundEffect = this.g_SE;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SE.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x060011E8 RID: 4584 RVA: 0x00028E5C File Offset: 0x0002705C
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[Token(Token = "0x60011E8")]
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[Address(RVA = "0xA57480", Offset = "0xA56280", VA = "0x180A57480")]
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public void ResetSwitch()
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{
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BoxCollider bc = this.BC;
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this.g_fReciprocal = 2f;
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bc.enabled = true;
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if (base.gameObject.activeInHierarchy)
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{
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Animator ani = this.Ani;
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int num = 0;
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ani.CrossFade("Idle", 1f, num);
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}
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this.g_bClose = false;
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}
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// Token: 0x060011E9 RID: 4585 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60011E9")]
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[Address(RVA = "0xA57320", Offset = "0xA56120", VA = "0x180A57320")]
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public void Close()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060011EA RID: 4586 RVA: 0x00028EB8 File Offset: 0x000270B8
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[Token(Token = "0x60011EA")]
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[Address(RVA = "0xA57870", Offset = "0xA56670", VA = "0x180A57870", Slot = "7")]
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public override void SetTimeScale(float fScaleTime)
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{
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this.Ani.speed = fScaleTime;
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}
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// Token: 0x060011EB RID: 4587 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60011EB")]
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[Address(RVA = "0xA573D0", Offset = "0xA561D0", VA = "0x180A573D0")]
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private void OnEnable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060011EC RID: 4588 RVA: 0x00028ED8 File Offset: 0x000270D8
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[Token(Token = "0x60011EC")]
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[Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")]
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public DoorSwitch()
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{
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}
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// Token: 0x04001BAA RID: 7082
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001BAA")]
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public Animator Ani;
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// Token: 0x04001BAB RID: 7083
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001BAB")]
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public BoxCollider BC;
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// Token: 0x04001BAC RID: 7084
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001BAC")]
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public GameObject SEObject;
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// Token: 0x04001BAD RID: 7085
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001BAD")]
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public SceneEvent[] OpenEvent;
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// Token: 0x04001BAE RID: 7086
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001BAE")]
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public SceneEvent[] ReleaseEvent;
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// Token: 0x04001BAF RID: 7087
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001BAF")]
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public OpenDoor[] Door;
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// Token: 0x04001BB0 RID: 7088
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001BB0")]
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private float g_fReciprocal;
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// Token: 0x04001BB1 RID: 7089
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001BB1")]
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private SoundEffect g_SE;
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// Token: 0x04001BB2 RID: 7090
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001BB2")]
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private bool g_bClose;
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}
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