Add v1.0.3.1
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36
Cpp2IL/Assembly-CSharp/DynamicBoneDemo1.cs
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36
Cpp2IL/Assembly-CSharp/DynamicBoneDemo1.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200034A RID: 842
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[Token(Token = "0x200034A")]
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public class DynamicBoneDemo1 : MonoBehaviour
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{
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// Token: 0x060020CF RID: 8399 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020CF")]
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[Address(RVA = "0xA596D0", Offset = "0xA584D0", VA = "0x180A596D0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020D0 RID: 8400 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020D0")]
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[Address(RVA = "0xA592E0", Offset = "0xA580E0", VA = "0x180A592E0")]
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private void OnGUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020D1 RID: 8401 RVA: 0x0004E1F8 File Offset: 0x0004C3F8
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[Token(Token = "0x60020D1")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public DynamicBoneDemo1()
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{
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}
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// Token: 0x04002A26 RID: 10790
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002A26")]
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public GameObject m_Player;
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}
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