Add v1.0.3.1
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279
Cpp2IL/Assembly-CSharp/EffectPoolFull.cs
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279
Cpp2IL/Assembly-CSharp/EffectPoolFull.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000F8 RID: 248
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[Token(Token = "0x20000F8")]
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public class EffectPoolFull : IDisposable
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{
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// Token: 0x06000DFC RID: 3580 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000DFC")]
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[Address(RVA = "0xA5FAA0", Offset = "0xA5E8A0", VA = "0x180A5FAA0")]
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public void Init(string assetPath, Transform root, int limitation, float aliveTime = 1f, float recycleTime = 3f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000DFD RID: 3581 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000DFD")]
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[Address(RVA = "0xA5F8C0", Offset = "0xA5E6C0", VA = "0x180A5F8C0")]
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public void Init(GameObject prefab, Transform root, int limitation, float aliveTime = 1f, float recycleTime = 3f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000DFE RID: 3582 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000DFE")]
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[Address(RVA = "0xA5F930", Offset = "0xA5E730", VA = "0x180A5F930")]
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private void Init(int limitation, float aliveTime, float recycleTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000DFF RID: 3583 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000DFF")]
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[Address(RVA = "0xA5FBD0", Offset = "0xA5E9D0", VA = "0x180A5FBD0")]
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public GameObject NewUse(Vector3 position, Quaternion rotation, bool withSound = true)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E00 RID: 3584 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E00")]
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[Address(RVA = "0xA5FB40", Offset = "0xA5E940", VA = "0x180A5FB40")]
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public GameObject NewUse(bool withSound = true)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E01 RID: 3585 RVA: 0x0002192C File Offset: 0x0001FB2C
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[Token(Token = "0x6000E01")]
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[Address(RVA = "0xA5FCF0", Offset = "0xA5EAF0", VA = "0x180A5FCF0")]
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public void SetTimeScale(float timeScale)
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{
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EffectUpdater[] array = this.updaterPool;
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int num = 0;
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this.timeScale = timeScale;
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int length = array.Length;
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if (num < length)
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{
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EffectUpdater effectUpdater = array[num];
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float num2 = this.timeScale;
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effectUpdater.timeScale = num2;
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effectUpdater.UpdateTimeScale();
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num++;
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}
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}
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// Token: 0x06000E02 RID: 3586 RVA: 0x0002197C File Offset: 0x0001FB7C
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[Token(Token = "0x6000E02")]
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[Address(RVA = "0xA5FE10", Offset = "0xA5EC10", VA = "0x180A5FE10")]
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public void Stop(float recycleTime)
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{
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if (!this.hasDisposed)
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{
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EffectUpdater[] array = this.updaterPool;
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int num = this.pointer;
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if (array[num].source.activeSelf)
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{
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EffectUpdater[] array2 = this.updaterPool;
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int num2 = this.pointer;
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array2[num2].StopEffect(recycleTime);
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}
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}
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}
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// Token: 0x06000E03 RID: 3587 RVA: 0x000219D8 File Offset: 0x0001FBD8
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[Token(Token = "0x6000E03")]
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[Address(RVA = "0xA5FEB0", Offset = "0xA5ECB0", VA = "0x180A5FEB0")]
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public void Stop(int index, float recycleTime)
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{
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if (!this.hasDisposed && this.updaterPool[index].source.activeSelf)
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{
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this.updaterPool[index].StopEffect(recycleTime);
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}
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}
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// Token: 0x06000E04 RID: 3588 RVA: 0x00021A20 File Offset: 0x0001FC20
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[Token(Token = "0x6000E04")]
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[Address(RVA = "0xA5FD70", Offset = "0xA5EB70", VA = "0x180A5FD70")]
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public void StopAll(float recycleTime)
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{
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if (!this.hasDisposed)
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{
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EffectUpdater[] array = this.updaterPool;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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EffectUpdater effectUpdater = array[num];
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if (effectUpdater.source.activeSelf)
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{
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effectUpdater.StopEffect(recycleTime);
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}
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num++;
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}
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}
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}
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// Token: 0x06000E05 RID: 3589 RVA: 0x00021A74 File Offset: 0x0001FC74
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[Token(Token = "0x6000E05")]
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[Address(RVA = "0xA5F290", Offset = "0xA5E090", VA = "0x180A5F290")]
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public void CloseAll()
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{
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if (!this.hasDisposed)
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{
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EffectUpdater[] array = this.updaterPool;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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EffectUpdater effectUpdater = array[num];
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if (effectUpdater.source.activeSelf)
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{
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effectUpdater.Dispose();
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}
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num++;
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}
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}
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}
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// Token: 0x06000E06 RID: 3590 RVA: 0x00021AC4 File Offset: 0x0001FCC4
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[Token(Token = "0x6000E06")]
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[Address(RVA = "0xA5F6B0", Offset = "0xA5E4B0", VA = "0x180A5F6B0")]
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public Transform GetSource()
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{
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return this.prefab.transform;
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}
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// Token: 0x06000E07 RID: 3591 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E07")]
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[Address(RVA = "0xA5F5A0", Offset = "0xA5E3A0", VA = "0x180A5F5A0")]
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public GameObject GetGameObject()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E08 RID: 3592 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E08")]
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[Address(RVA = "0xA5F460", Offset = "0xA5E260", VA = "0x180A5F460")]
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public GameObject[] GetAllGameObjects()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E09 RID: 3593 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E09")]
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[Address(RVA = "0xA5F5F0", Offset = "0xA5E3F0", VA = "0x180A5F5F0")]
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public ParticleSystem GetParticle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E0A RID: 3594 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E0A")]
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[Address(RVA = "0xA5F660", Offset = "0xA5E460", VA = "0x180A5F660")]
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public SoundEffect GetSoundEffect()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E0B RID: 3595 RVA: 0x00021AE4 File Offset: 0x0001FCE4
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[Token(Token = "0x6000E0B")]
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[Address(RVA = "0xA5F440", Offset = "0xA5E240", VA = "0x180A5F440")]
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public float GetAliveTime()
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{
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return this.data.aliveTime;
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}
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// Token: 0x06000E0C RID: 3596 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E0C")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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public void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E0D RID: 3597 RVA: 0x00021B04 File Offset: 0x0001FD04
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[Token(Token = "0x6000E0D")]
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[Address(RVA = "0xA5F320", Offset = "0xA5E120", VA = "0x180A5F320", Slot = "4")]
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public void Dispose()
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{
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EffectUpdater[] array = this.updaterPool;
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int num = 0;
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this.hasDisposed = true;
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this.pointer = (int)((ulong)4294967295L);
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int length = array.Length;
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if (num < length)
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{
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array[num].Dispose();
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num++;
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}
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}
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// Token: 0x06000E0E RID: 3598 RVA: 0x00021B54 File Offset: 0x0001FD54
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[Token(Token = "0x6000E0E")]
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[Address(RVA = "0xA5F390", Offset = "0xA5E190", VA = "0x180A5F390")]
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private EffectUpdater GenerateUpdater()
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{
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GameObject gameObject = this.prefab;
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Transform transform = this.root;
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return new EffectUpdater(UnityEngine.Object.Instantiate<GameObject>(gameObject, transform));
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}
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// Token: 0x06000E0F RID: 3599 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E0F")]
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[Address(RVA = "0xA5F6D0", Offset = "0xA5E4D0", VA = "0x180A5F6D0")]
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private EffectUpdater GetUpdater()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E10 RID: 3600 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E10")]
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[Address(RVA = "0xA5FF60", Offset = "0xA5ED60", VA = "0x180A5FF60")]
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public EffectPoolFull()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x040018A7 RID: 6311
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40018A7")]
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private GameObject prefab;
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// Token: 0x040018A8 RID: 6312
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40018A8")]
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private Transform root;
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// Token: 0x040018A9 RID: 6313
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40018A9")]
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private EffectControlData data;
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// Token: 0x040018AA RID: 6314
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40018AA")]
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private float timeScale;
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// Token: 0x040018AB RID: 6315
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40018AB")]
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private EffectUpdater[] updaterPool;
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// Token: 0x040018AC RID: 6316
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40018AC")]
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private GameObject gameObjects;
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// Token: 0x040018AD RID: 6317
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40018AD")]
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private int pointer;
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// Token: 0x040018AE RID: 6318
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40018AE")]
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private bool hasDisposed;
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}
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