Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,279 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000F8 RID: 248
[Token(Token = "0x20000F8")]
public class EffectPoolFull : IDisposable
{
// Token: 0x06000DFC RID: 3580 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DFC")]
[Address(RVA = "0xA5FAA0", Offset = "0xA5E8A0", VA = "0x180A5FAA0")]
public void Init(string assetPath, Transform root, int limitation, float aliveTime = 1f, float recycleTime = 3f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DFD RID: 3581 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DFD")]
[Address(RVA = "0xA5F8C0", Offset = "0xA5E6C0", VA = "0x180A5F8C0")]
public void Init(GameObject prefab, Transform root, int limitation, float aliveTime = 1f, float recycleTime = 3f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DFE RID: 3582 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DFE")]
[Address(RVA = "0xA5F930", Offset = "0xA5E730", VA = "0x180A5F930")]
private void Init(int limitation, float aliveTime, float recycleTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DFF RID: 3583 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DFF")]
[Address(RVA = "0xA5FBD0", Offset = "0xA5E9D0", VA = "0x180A5FBD0")]
public GameObject NewUse(Vector3 position, Quaternion rotation, bool withSound = true)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E00 RID: 3584 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E00")]
[Address(RVA = "0xA5FB40", Offset = "0xA5E940", VA = "0x180A5FB40")]
public GameObject NewUse(bool withSound = true)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E01 RID: 3585 RVA: 0x0002192C File Offset: 0x0001FB2C
[Token(Token = "0x6000E01")]
[Address(RVA = "0xA5FCF0", Offset = "0xA5EAF0", VA = "0x180A5FCF0")]
public void SetTimeScale(float timeScale)
{
EffectUpdater[] array = this.updaterPool;
int num = 0;
this.timeScale = timeScale;
int length = array.Length;
if (num < length)
{
EffectUpdater effectUpdater = array[num];
float num2 = this.timeScale;
effectUpdater.timeScale = num2;
effectUpdater.UpdateTimeScale();
num++;
}
}
// Token: 0x06000E02 RID: 3586 RVA: 0x0002197C File Offset: 0x0001FB7C
[Token(Token = "0x6000E02")]
[Address(RVA = "0xA5FE10", Offset = "0xA5EC10", VA = "0x180A5FE10")]
public void Stop(float recycleTime)
{
if (!this.hasDisposed)
{
EffectUpdater[] array = this.updaterPool;
int num = this.pointer;
if (array[num].source.activeSelf)
{
EffectUpdater[] array2 = this.updaterPool;
int num2 = this.pointer;
array2[num2].StopEffect(recycleTime);
}
}
}
// Token: 0x06000E03 RID: 3587 RVA: 0x000219D8 File Offset: 0x0001FBD8
[Token(Token = "0x6000E03")]
[Address(RVA = "0xA5FEB0", Offset = "0xA5ECB0", VA = "0x180A5FEB0")]
public void Stop(int index, float recycleTime)
{
if (!this.hasDisposed && this.updaterPool[index].source.activeSelf)
{
this.updaterPool[index].StopEffect(recycleTime);
}
}
// Token: 0x06000E04 RID: 3588 RVA: 0x00021A20 File Offset: 0x0001FC20
[Token(Token = "0x6000E04")]
[Address(RVA = "0xA5FD70", Offset = "0xA5EB70", VA = "0x180A5FD70")]
public void StopAll(float recycleTime)
{
if (!this.hasDisposed)
{
EffectUpdater[] array = this.updaterPool;
int num = 0;
int length = array.Length;
if (num < length)
{
EffectUpdater effectUpdater = array[num];
if (effectUpdater.source.activeSelf)
{
effectUpdater.StopEffect(recycleTime);
}
num++;
}
}
}
// Token: 0x06000E05 RID: 3589 RVA: 0x00021A74 File Offset: 0x0001FC74
[Token(Token = "0x6000E05")]
[Address(RVA = "0xA5F290", Offset = "0xA5E090", VA = "0x180A5F290")]
public void CloseAll()
{
if (!this.hasDisposed)
{
EffectUpdater[] array = this.updaterPool;
int num = 0;
int length = array.Length;
if (num < length)
{
EffectUpdater effectUpdater = array[num];
if (effectUpdater.source.activeSelf)
{
effectUpdater.Dispose();
}
num++;
}
}
}
// Token: 0x06000E06 RID: 3590 RVA: 0x00021AC4 File Offset: 0x0001FCC4
[Token(Token = "0x6000E06")]
[Address(RVA = "0xA5F6B0", Offset = "0xA5E4B0", VA = "0x180A5F6B0")]
public Transform GetSource()
{
return this.prefab.transform;
}
// Token: 0x06000E07 RID: 3591 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E07")]
[Address(RVA = "0xA5F5A0", Offset = "0xA5E3A0", VA = "0x180A5F5A0")]
public GameObject GetGameObject()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E08 RID: 3592 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E08")]
[Address(RVA = "0xA5F460", Offset = "0xA5E260", VA = "0x180A5F460")]
public GameObject[] GetAllGameObjects()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E09 RID: 3593 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E09")]
[Address(RVA = "0xA5F5F0", Offset = "0xA5E3F0", VA = "0x180A5F5F0")]
public ParticleSystem GetParticle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E0A RID: 3594 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E0A")]
[Address(RVA = "0xA5F660", Offset = "0xA5E460", VA = "0x180A5F660")]
public SoundEffect GetSoundEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E0B RID: 3595 RVA: 0x00021AE4 File Offset: 0x0001FCE4
[Token(Token = "0x6000E0B")]
[Address(RVA = "0xA5F440", Offset = "0xA5E240", VA = "0x180A5F440")]
public float GetAliveTime()
{
return this.data.aliveTime;
}
// Token: 0x06000E0C RID: 3596 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E0C")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
public void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E0D RID: 3597 RVA: 0x00021B04 File Offset: 0x0001FD04
[Token(Token = "0x6000E0D")]
[Address(RVA = "0xA5F320", Offset = "0xA5E120", VA = "0x180A5F320", Slot = "4")]
public void Dispose()
{
EffectUpdater[] array = this.updaterPool;
int num = 0;
this.hasDisposed = true;
this.pointer = (int)((ulong)4294967295L);
int length = array.Length;
if (num < length)
{
array[num].Dispose();
num++;
}
}
// Token: 0x06000E0E RID: 3598 RVA: 0x00021B54 File Offset: 0x0001FD54
[Token(Token = "0x6000E0E")]
[Address(RVA = "0xA5F390", Offset = "0xA5E190", VA = "0x180A5F390")]
private EffectUpdater GenerateUpdater()
{
GameObject gameObject = this.prefab;
Transform transform = this.root;
return new EffectUpdater(UnityEngine.Object.Instantiate<GameObject>(gameObject, transform));
}
// Token: 0x06000E0F RID: 3599 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E0F")]
[Address(RVA = "0xA5F6D0", Offset = "0xA5E4D0", VA = "0x180A5F6D0")]
private EffectUpdater GetUpdater()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E10 RID: 3600 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E10")]
[Address(RVA = "0xA5FF60", Offset = "0xA5ED60", VA = "0x180A5FF60")]
public EffectPoolFull()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040018A7 RID: 6311
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40018A7")]
private GameObject prefab;
// Token: 0x040018A8 RID: 6312
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40018A8")]
private Transform root;
// Token: 0x040018A9 RID: 6313
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40018A9")]
private EffectControlData data;
// Token: 0x040018AA RID: 6314
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40018AA")]
private float timeScale;
// Token: 0x040018AB RID: 6315
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40018AB")]
private EffectUpdater[] updaterPool;
// Token: 0x040018AC RID: 6316
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40018AC")]
private GameObject gameObjects;
// Token: 0x040018AD RID: 6317
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40018AD")]
private int pointer;
// Token: 0x040018AE RID: 6318
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40018AE")]
private bool hasDisposed;
}