Add v1.0.3.1
This commit is contained in:
125
Cpp2IL/Assembly-CSharp/EnemyEvent.cs
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125
Cpp2IL/Assembly-CSharp/EnemyEvent.cs
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@@ -0,0 +1,125 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000198 RID: 408
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[Token(Token = "0x2000198")]
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public class EnemyEvent : SceneEvent
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{
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// Token: 0x060012AA RID: 4778 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60012AA")]
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[Address(RVA = "0xA66120", Offset = "0xA64F20", VA = "0x180A66120", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060012AB RID: 4779 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60012AB")]
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[Address(RVA = "0xA666C0", Offset = "0xA654C0", VA = "0x180A666C0", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060012AC RID: 4780 RVA: 0x0002AE0C File Offset: 0x0002900C
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[Token(Token = "0x60012AC")]
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[Address(RVA = "0x756D00", Offset = "0x755B00", VA = "0x180756D00", Slot = "8")]
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public override void ReleaseEvent()
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{
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base.ReleaseEvent();
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}
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// Token: 0x060012AD RID: 4781 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60012AD")]
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[Address(RVA = "0xA66650", Offset = "0xA65450", VA = "0x180A66650", Slot = "11")]
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protected override void OnTriggerExit(Collider other)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060012AE RID: 4782 RVA: 0x0002AE20 File Offset: 0x00029020
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[Token(Token = "0x60012AE")]
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[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
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public EnemyEvent()
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{
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}
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// Token: 0x04001CF7 RID: 7415
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001CF7")]
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public NPCManage[] Enemy;
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// Token: 0x04001CF8 RID: 7416
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001CF8")]
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public EnemyEvent.EventType Type;
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// Token: 0x04001CF9 RID: 7417
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001CF9")]
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public GameObject CreateEnemyDeploySaene;
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// Token: 0x04001CFA RID: 7418
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001CFA")]
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public Transform Position;
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// Token: 0x04001CFB RID: 7419
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001CFB")]
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public string AnimationName;
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// Token: 0x04001CFC RID: 7420
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001CFC")]
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public float Float;
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// Token: 0x02000199 RID: 409
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[Token(Token = "0x2000199")]
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public enum EventType
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{
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// Token: 0x04001CFE RID: 7422
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[Token(Token = "0x4001CFE")]
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Other,
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// Token: 0x04001CFF RID: 7423
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[Token(Token = "0x4001CFF")]
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AreaCreateEnemy,
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// Token: 0x04001D00 RID: 7424
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[Token(Token = "0x4001D00")]
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AIStatusfighting,
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// Token: 0x04001D01 RID: 7425
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[Token(Token = "0x4001D01")]
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MonsterAura,
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// Token: 0x04001D02 RID: 7426
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[Token(Token = "0x4001D02")]
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NoHear,
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// Token: 0x04001D03 RID: 7427
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[Token(Token = "0x4001D03")]
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NoMove,
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// Token: 0x04001D04 RID: 7428
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[Token(Token = "0x4001D04")]
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AIStatusSpacial,
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// Token: 0x04001D05 RID: 7429
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[Token(Token = "0x4001D05")]
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Position,
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// Token: 0x04001D06 RID: 7430
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[Token(Token = "0x4001D06")]
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Animation,
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// Token: 0x04001D07 RID: 7431
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[Token(Token = "0x4001D07")]
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Remove,
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// Token: 0x04001D08 RID: 7432
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[Token(Token = "0x4001D08")]
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Kill,
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// Token: 0x04001D09 RID: 7433
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[Token(Token = "0x4001D09")]
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Speak,
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// Token: 0x04001D0A RID: 7434
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[Token(Token = "0x4001D0A")]
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CreateEnemy,
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// Token: 0x04001D0B RID: 7435
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[Token(Token = "0x4001D0B")]
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Buff
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}
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}
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