Add v1.0.3.1
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46
Cpp2IL/Assembly-CSharp/EventUnlockAchievements.cs
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46
Cpp2IL/Assembly-CSharp/EventUnlockAchievements.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200019B RID: 411
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[Token(Token = "0x200019B")]
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public class EventUnlockAchievements : SceneEvent
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{
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// Token: 0x170000BB RID: 187
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// (get) Token: 0x060012B1 RID: 4785 RVA: 0x0002AF10 File Offset: 0x00029110
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[Token(Token = "0x170000BB")]
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private GameSave GameSave
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{
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[Token(Token = "0x60012B1")]
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[Address(RVA = "0xA681A0", Offset = "0xA66FA0", VA = "0x180A681A0")]
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get
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{
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return Game.GameSave;
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}
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}
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// Token: 0x060012B2 RID: 4786 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60012B2")]
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[Address(RVA = "0xA68040", Offset = "0xA66E40", VA = "0x180A68040", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060012B3 RID: 4787 RVA: 0x0002AF24 File Offset: 0x00029124
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[Token(Token = "0x60012B3")]
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[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
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public EventUnlockAchievements()
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{
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}
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// Token: 0x04001D0E RID: 7438
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001D0E")]
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public GameAchievement achievementId;
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// Token: 0x04001D0F RID: 7439
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001D0F")]
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public GameObject Special;
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}
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