Add v1.0.3.1
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66
Cpp2IL/Assembly-CSharp/ExampleWheelController.cs
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66
Cpp2IL/Assembly-CSharp/ExampleWheelController.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000348 RID: 840
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[Token(Token = "0x2000348")]
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public class ExampleWheelController : MonoBehaviour
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{
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// Token: 0x060020CB RID: 8395 RVA: 0x0004E1B0 File Offset: 0x0004C3B0
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[Token(Token = "0x60020CB")]
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[Address(RVA = "0xA681F0", Offset = "0xA66FF0", VA = "0x180A681F0")]
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private void Start()
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{
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Rigidbody component = base.GetComponent<Rigidbody>();
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this.m_Rigidbody = component;
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this.m_Rigidbody.maxAngularVelocity = 100f;
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}
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// Token: 0x060020CC RID: 8396 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020CC")]
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[Address(RVA = "0xA68260", Offset = "0xA67060", VA = "0x180A68260")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020CD RID: 8397 RVA: 0x0004E1E4 File Offset: 0x0004C3E4
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[Token(Token = "0x60020CD")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public ExampleWheelController()
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{
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}
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// Token: 0x04002A22 RID: 10786
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002A22")]
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public float acceleration;
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// Token: 0x04002A23 RID: 10787
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002A23")]
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public Renderer motionVectorRenderer;
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// Token: 0x04002A24 RID: 10788
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002A24")]
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private Rigidbody m_Rigidbody;
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// Token: 0x02000349 RID: 841
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[Token(Token = "0x2000349")]
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private static class Uniforms
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{
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// Token: 0x060020CE RID: 8398 RVA: 0x000020D3 File Offset: 0x000002D3
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// Note: this type is marked as 'beforefieldinit'.
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[Token(Token = "0x60020CE")]
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[Address(RVA = "0x603050", Offset = "0x601E50", VA = "0x180603050")]
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static Uniforms()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04002A25 RID: 10789
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[Token(Token = "0x4002A25")]
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internal static readonly int _MotionAmount;
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}
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}
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